/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #ifndef IMGUI_MAIN_MENU_HPP #define IMGUI_MAIN_MENU_HPP #include "sago/GameStateInterface.hpp" #include struct SDL_Renderer; union SDL_Event; // Forward declarations for menu actions void runStartGame(); void runWorldSelect(); void runPlayerSelect(); void runMenuOptions(); void runHelpAbout(); class ImGuiMainMenu : public sago::GameStateInterface { public: ImGuiMainMenu(); virtual bool IsActive() override; virtual void Draw(SDL_Renderer* target) override; virtual void ProcessInput(const SDL_Event& event, bool& processed) override; virtual void Update() override; ImGuiMainMenu(const ImGuiMainMenu&) = delete; ImGuiMainMenu& operator=(const ImGuiMainMenu&) = delete; virtual ~ImGuiMainMenu() = default; private: enum class PendingAction { None, StartGame, WorldSelect, PlayerSelect, Options, About }; void UpdateLabels(); void ExecutePendingAction(); bool active = true; std::string worldLabel; std::string playerLabel; PendingAction pendingAction = PendingAction::None; }; #endif /* IMGUI_MAIN_MENU_HPP */