/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "ImGuiOptions.hpp" #include "Libs/imgui/imgui.h" #include "saland/globals.hpp" #include ImGuiOptions::ImGuiOptions() { } bool ImGuiOptions::IsActive() { return active; } void ImGuiOptions::Draw(SDL_Renderer* target) { // Center the menu window ImGuiIO& io = ImGui::GetIO(); ImVec2 window_size(400, 250); ImVec2 window_pos( (io.DisplaySize.x - window_size.x) * 0.5f, (io.DisplaySize.y - window_size.y) * 0.5f ); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always); ImGui::SetNextWindowSize(window_size, ImGuiCond_Always); if (!ImGui::Begin("Options", &active, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) { ImGui::End(); return; } // Center buttons horizontally float button_width = 300.0f; float button_height = 60.0f; float window_width = ImGui::GetWindowSize().x; float button_x = (window_width - button_width) * 0.5f; // Add some top spacing ImGui::SetCursorPosY(50); // Fullscreen toggle button ImGui::SetCursorPosX(button_x); if (ImGui::Button("Toggle Fullscreen", ImVec2(button_width, button_height))) { pendingFullscreenToggle = true; } // Display current fullscreen status ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 20); ImGui::SetCursorPosX(button_x); const char* status = globalData.fullscreen ? "Currently: Fullscreen" : "Currently: Windowed"; ImGui::Text("%s", status); ImGui::End(); } void ImGuiOptions::ProcessInput(const SDL_Event& event, bool& processed) { // Handle Escape key to close menu if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { active = false; processed = true; } } } void ImGuiOptions::Update() { if (pendingFullscreenToggle) { toggleFullscreen(); pendingFullscreenToggle = false; } }