/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "ImGuiPlayerSelect.hpp" #include "Libs/imgui/imgui.h" #include "common.h" #include ImGuiPlayerSelect::ImGuiPlayerSelect() { currentPlayer = Config::getInstance()->getString("player"); } bool ImGuiPlayerSelect::IsActive() { return active; } void ImGuiPlayerSelect::Draw(SDL_Renderer* target) { // Center the menu window ImGuiIO& io = ImGui::GetIO(); ImVec2 window_size(400, 300); ImVec2 window_pos( (io.DisplaySize.x - window_size.x) * 0.5f, (io.DisplaySize.y - window_size.y) * 0.5f ); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always); ImGui::SetNextWindowSize(window_size, ImGuiCond_Always); if (!ImGui::Begin("Player Select", &active, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) { ImGui::End(); return; } // Center buttons horizontally float button_width = 300.0f; float button_height = 60.0f; float window_width = ImGui::GetWindowSize().x; float button_x = (window_width - button_width) * 0.5f; // Add some top spacing ImGui::SetCursorPosY(50); // Player 1 button ImGui::SetCursorPosX(button_x); if (ImGui::Button("Player 1", ImVec2(button_width, button_height))) { pendingPlayer = "player1"; } // Player 2 button ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10); ImGui::SetCursorPosX(button_x); if (ImGui::Button("Player 2", ImVec2(button_width, button_height))) { pendingPlayer = "player2"; } ImGui::End(); } void ImGuiPlayerSelect::ProcessInput(const SDL_Event& event, bool& processed) { // Handle Escape key to close menu if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { active = false; processed = true; } } } void ImGuiPlayerSelect::SelectPlayer(const std::string& playerName) { Config::getInstance()->setString("player", playerName); active = false; } void ImGuiPlayerSelect::Update() { if (!pendingPlayer.empty()) { SelectPlayer(pendingPlayer); pendingPlayer.clear(); } }