/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #ifndef IMGUI_PLAYER_SELECT_HPP #define IMGUI_PLAYER_SELECT_HPP #include "sago/GameStateInterface.hpp" #include struct SDL_Renderer; union SDL_Event; class ImGuiPlayerSelect : public sago::GameStateInterface { public: ImGuiPlayerSelect(); virtual bool IsActive() override; virtual void Draw(SDL_Renderer* target) override; virtual void ProcessInput(const SDL_Event& event, bool& processed) override; virtual void Update() override; ImGuiPlayerSelect(const ImGuiPlayerSelect&) = delete; ImGuiPlayerSelect& operator=(const ImGuiPlayerSelect&) = delete; virtual ~ImGuiPlayerSelect() = default; private: void SelectPlayer(const std::string& playerName); bool active = true; std::string pendingPlayer; std::string currentPlayer; }; #endif /* IMGUI_PLAYER_SELECT_HPP */