/* =========================================================================== * Saland Adventures Copyright (C) 2014-2024 Poul Sander This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ Source information and contacts persons can be found at https://github.com/sago007/saland =========================================================================== */ #include "ImGuiWorldSelect.hpp" #include "Libs/imgui/imgui.h" #include "common.h" #include ImGuiWorldSelect::ImGuiWorldSelect() { currentWorld = Config::getInstance()->getString("world"); } bool ImGuiWorldSelect::IsActive() { return active; } void ImGuiWorldSelect::Draw(SDL_Renderer* target) { // Center the menu window ImGuiIO& io = ImGui::GetIO(); ImVec2 window_size(400, 400); ImVec2 window_pos( (io.DisplaySize.x - window_size.x) * 0.5f, (io.DisplaySize.y - window_size.y) * 0.5f ); ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always); ImGui::SetNextWindowSize(window_size, ImGuiCond_Always); if (!ImGui::Begin("World Select", &active, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) { ImGui::End(); return; } // Center buttons horizontally float button_width = 300.0f; float button_height = 60.0f; float window_width = ImGui::GetWindowSize().x; float button_x = (window_width - button_width) * 0.5f; // Add some top spacing ImGui::SetCursorPosY(50); // World 1 button ImGui::SetCursorPosX(button_x); if (ImGui::Button("World 1", ImVec2(button_width, button_height))) { pendingWorld = "world1"; } // World 2 button ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10); ImGui::SetCursorPosX(button_x); if (ImGui::Button("World 2", ImVec2(button_width, button_height))) { pendingWorld = "world2"; } // World 3 button ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10); ImGui::SetCursorPosX(button_x); if (ImGui::Button("World 3", ImVec2(button_width, button_height))) { pendingWorld = "world3"; } // World 4 button ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10); ImGui::SetCursorPosX(button_x); if (ImGui::Button("World 4", ImVec2(button_width, button_height))) { pendingWorld = "world4"; } ImGui::End(); } void ImGuiWorldSelect::ProcessInput(const SDL_Event& event, bool& processed) { // Handle Escape key to close menu if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) { active = false; processed = true; } } } void ImGuiWorldSelect::SelectWorld(const std::string& worldName) { Config::getInstance()->setString("world", worldName); active = false; } void ImGuiWorldSelect::Update() { if (!pendingWorld.empty()) { SelectWorld(pendingWorld); pendingWorld.clear(); } }