src/ImGuiHairSelect.cpp
browsing at commit = 4c8d5339ee9c3dcb8c345e0d26d03710f06a2f3c
/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "ImGuiHairSelect.hpp"
#include "Libs/imgui/imgui.h"
#include "common.h"
#include "saland/globals.hpp"
#include <SDL.h>
ImGuiHairSelect::ImGuiHairSelect() {
currentHair = globalData.player.hair;
// Define available hair options
hairOptions = {
{"standard_hair", "Redhead"},
{"hair_blonde", "Blonde"},
{"hair_brunette", "Brunette"},
{"hair_raven", "Black"},
{"hair_blue", "Blue"},
{"hair_1", "Short Blue"} // The old male_hair_single_blue variant
};
}
bool ImGuiHairSelect::IsActive() {
return active;
}
void ImGuiHairSelect::Draw(SDL_Renderer* target) {
// Center the menu window
ImGuiIO& io = ImGui::GetIO();
ImVec2 window_size(400, 500);
ImVec2 window_pos(
(io.DisplaySize.x - window_size.x) * 0.5f,
(io.DisplaySize.y - window_size.y) * 0.5f
);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size, ImGuiCond_Always);
if (!ImGui::Begin("Hair Select", &active,
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse)) {
ImGui::End();
return;
}
// Center buttons horizontally
float button_width = 300.0f;
float button_height = 50.0f;
float window_width = ImGui::GetWindowSize().x;
float button_x = (window_width - button_width) * 0.5f;
// Add some top spacing
ImGui::Dummy(ImVec2(0.0f, 30.0f));
// Display hair options as buttons
for (const auto& option : hairOptions) {
ImGui::SetCursorPosX(button_x);
// Highlight current selection
if (option.id == currentHair) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.6f, 0.3f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.4f, 0.7f, 0.4f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.5f, 0.2f, 1.0f));
}
if (ImGui::Button(option.displayName.c_str(), ImVec2(button_width, button_height))) {
pendingHair = option.id;
}
if (option.id == currentHair) {
ImGui::PopStyleColor(3);
}
ImGui::Dummy(ImVec2(0.0f, 5.0f));
}
ImGui::End();
}
void ImGuiHairSelect::ProcessInput(const SDL_Event& event, bool& processed) {
// Handle Escape key to close menu
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
active = false;
processed = true;
}
}
}
void ImGuiHairSelect::SelectHair(const std::string& hairName) {
globalData.player.hair = hairName;
currentHair = hairName;
// Save player data
PlayerSave();
active = false;
}
void ImGuiHairSelect::Update() {
if (!pendingHair.empty()) {
SelectHair(pendingHair);
pendingHair.clear();
}
}