src/ImGuiHairSelect.hpp
browsing at commit = f25341c743a9a3a5272a9b8ee012fa0634427d7d
/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#ifndef IMGUI_HAIR_SELECT_HPP
#define IMGUI_HAIR_SELECT_HPP
#include "sago/GameStateInterface.hpp"
#include <string>
#include <vector>
struct SDL_Renderer;
union SDL_Event;
class ImGuiHairSelect : public sago::GameStateInterface {
public:
ImGuiHairSelect();
virtual bool IsActive() override;
virtual void Draw(SDL_Renderer* target) override;
virtual void ProcessInput(const SDL_Event& event, bool& processed) override;
virtual void Update() override;
ImGuiHairSelect(const ImGuiHairSelect&) = delete;
ImGuiHairSelect& operator=(const ImGuiHairSelect&) = delete;
virtual ~ImGuiHairSelect() = default;
private:
void SelectHair(const std::string& hairName);
bool active = true;
std::string pendingHair;
std::string currentHair;
struct HairOption {
std::string id;
std::string displayName;
};
std::vector<HairOption> hairOptions;
};
#endif // IMGUI_HAIR_SELECT_HPP