src/ImGuiMainMenu.hpp
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/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#ifndef IMGUI_MAIN_MENU_HPP
#define IMGUI_MAIN_MENU_HPP
#include "sago/GameStateInterface.hpp"
#include <string>
struct SDL_Renderer;
union SDL_Event;
// Forward declarations for menu actions
void runStartGame();
void runWorldSelect();
void runPlayerSelect();
void runMenuOptions();
void runHelpAbout();
class ImGuiMainMenu : public sago::GameStateInterface {
public:
ImGuiMainMenu();
virtual bool IsActive() override;
virtual void Draw(SDL_Renderer* target) override;
virtual void ProcessInput(const SDL_Event& event, bool& processed) override;
virtual void Update() override;
ImGuiMainMenu(const ImGuiMainMenu&) = delete;
ImGuiMainMenu& operator=(const ImGuiMainMenu&) = delete;
virtual ~ImGuiMainMenu() = default;
private:
enum class PendingAction {
None,
StartGame,
WorldSelect,
PlayerSelect,
Options,
About
};
void UpdateLabels();
void ExecutePendingAction();
bool active = true;
std::string worldLabel;
std::string playerLabel;
PendingAction pendingAction = PendingAction::None;
};
#endif /* IMGUI_MAIN_MENU_HPP */