src/ImGuiPlayerSelect.hpp
browsing at commit = 31ad49a42e6c3f3202884b2c38947a8c4018f2fc
/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#ifndef IMGUI_PLAYER_SELECT_HPP
#define IMGUI_PLAYER_SELECT_HPP
#include "sago/GameStateInterface.hpp"
#include <string>
struct SDL_Renderer;
union SDL_Event;
class ImGuiPlayerSelect : public sago::GameStateInterface {
public:
ImGuiPlayerSelect();
virtual bool IsActive() override;
virtual void Draw(SDL_Renderer* target) override;
virtual void ProcessInput(const SDL_Event& event, bool& processed) override;
virtual void Update() override;
ImGuiPlayerSelect(const ImGuiPlayerSelect&) = delete;
ImGuiPlayerSelect& operator=(const ImGuiPlayerSelect&) = delete;
virtual ~ImGuiPlayerSelect() = default;
private:
void SelectPlayer(const std::string& playerName);
bool active = true;
std::string pendingPlayer;
std::string currentPlayer;
};
#endif /* IMGUI_PLAYER_SELECT_HPP */