src/ImGuiWorldSelect.cpp
browsing at commit = 1da58117f273c22be9e96557fb1e6961d49ba5a9
/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "ImGuiWorldSelect.hpp"
#include "Libs/imgui/imgui.h"
#include "common.h"
#include <SDL.h>
ImGuiWorldSelect::ImGuiWorldSelect() {
currentWorld = Config::getInstance()->getString("world");
}
bool ImGuiWorldSelect::IsActive() {
return active;
}
void ImGuiWorldSelect::Draw(SDL_Renderer* target) {
// Center the menu window
ImGuiIO& io = ImGui::GetIO();
ImVec2 window_size(400, 400);
ImVec2 window_pos(
(io.DisplaySize.x - window_size.x) * 0.5f,
(io.DisplaySize.y - window_size.y) * 0.5f
);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size, ImGuiCond_Always);
if (!ImGui::Begin("World Select", &active,
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse)) {
ImGui::End();
return;
}
// Center buttons horizontally
float button_width = 300.0f;
float button_height = 60.0f;
float window_width = ImGui::GetWindowSize().x;
float button_x = (window_width - button_width) * 0.5f;
// Add some top spacing
ImGui::SetCursorPosY(50);
// World 1 button
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("World 1", ImVec2(button_width, button_height))) {
pendingWorld = "world1";
}
// World 2 button
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10);
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("World 2", ImVec2(button_width, button_height))) {
pendingWorld = "world2";
}
// World 3 button
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10);
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("World 3", ImVec2(button_width, button_height))) {
pendingWorld = "world3";
}
// World 4 button
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10);
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("World 4", ImVec2(button_width, button_height))) {
pendingWorld = "world4";
}
ImGui::End();
}
void ImGuiWorldSelect::ProcessInput(const SDL_Event& event, bool& processed) {
// Handle Escape key to close menu
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
active = false;
processed = true;
}
}
}
void ImGuiWorldSelect::SelectWorld(const std::string& worldName) {
Config::getInstance()->setString("world", worldName);
active = false;
}
void ImGuiWorldSelect::Update() {
if (!pendingWorld.empty()) {
SelectWorld(pendingWorld);
pendingWorld.clear();
}
}