git repos / blockattack-game

blame: source/code/HelpGamepadState.cpp

normal view · raw

54d2d583 sago007 2018-04-05 17:52 1
/*
54d2d583 sago007 2018-04-05 17:52 2
===========================================================================
54d2d583 sago007 2018-04-05 17:52 3
blockattack - Block Attack - Rise of the Blocks
54d2d583 sago007 2018-04-05 17:52 4
Copyright (C) 2005-2018 Poul Sander
54d2d583 sago007 2018-04-05 17:52 5
54d2d583 sago007 2018-04-05 17:52 6
This program is free software: you can redistribute it and/or modify
54d2d583 sago007 2018-04-05 17:52 7
it under the terms of the GNU General Public License as published by
54d2d583 sago007 2018-04-05 17:52 8
the Free Software Foundation, either version 2 of the License, or
54d2d583 sago007 2018-04-05 17:52 9
(at your option) any later version.
54d2d583 sago007 2018-04-05 17:52 10
54d2d583 sago007 2018-04-05 17:52 11
This program is distributed in the hope that it will be useful,
54d2d583 sago007 2018-04-05 17:52 12
but WITHOUT ANY WARRANTY; without even the implied warranty of
54d2d583 sago007 2018-04-05 17:52 13
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
54d2d583 sago007 2018-04-05 17:52 14
GNU General Public License for more details.
54d2d583 sago007 2018-04-05 17:52 15
54d2d583 sago007 2018-04-05 17:52 16
You should have received a copy of the GNU General Public License
54d2d583 sago007 2018-04-05 17:52 17
along with this program.  If not, see http://www.gnu.org/licenses/
54d2d583 sago007 2018-04-05 17:52 18
54d2d583 sago007 2018-04-05 17:52 19
Source information and contacts persons can be found at
54d2d583 sago007 2018-04-05 17:52 20
https://blockattack.net
54d2d583 sago007 2018-04-05 17:52 21
===========================================================================
54d2d583 sago007 2018-04-05 17:52 22
*/
54d2d583 sago007 2018-04-05 17:52 23
54d2d583 sago007 2018-04-05 17:52 24
#include "HelpGamepadState.hpp"
54d2d583 sago007 2018-04-05 17:52 25
#include "global.hpp"
54d2d583 sago007 2018-04-05 17:52 26
#include "common.h"
54d2d583 sago007 2018-04-05 17:52 27
#include "MenuSystem.h"
54d2d583 sago007 2018-04-05 17:52 28
ceac8bf4 sago007 2018-04-07 17:41 29
static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text){
ceac8bf4 sago007 2018-04-07 17:41 30
	field.SetHolder(holder);
ceac8bf4 sago007 2018-04-07 17:41 31
	field.SetFont("freeserif");
ceac8bf4 sago007 2018-04-07 17:41 32
	field.SetColor({255,255,255,255});
ceac8bf4 sago007 2018-04-07 17:41 33
	field.SetFontSize(30);
ceac8bf4 sago007 2018-04-07 17:41 34
	field.SetOutline(1, {128,128,128,255});
ceac8bf4 sago007 2018-04-07 17:41 35
	field.SetText(text);
54d2d583 sago007 2018-04-05 17:52 36
}
54d2d583 sago007 2018-04-05 17:52 37
ceac8bf4 sago007 2018-04-07 17:41 38
HelpGamepadState::HelpGamepadState() {
ceac8bf4 sago007 2018-04-07 17:41 39
	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), moveLabel, _("Move cursor"));
ceac8bf4 sago007 2018-04-07 17:41 40
	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line"));
ceac8bf4 sago007 2018-04-07 17:41 41
	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)"));
ceac8bf4 sago007 2018-04-07 17:41 42
	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch"));
ceac8bf4 sago007 2018-04-07 17:41 43
	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm"));
ceac8bf4 sago007 2018-04-07 17:41 44
}
54d2d583 sago007 2018-04-05 17:52 45
54d2d583 sago007 2018-04-05 17:52 46
HelpGamepadState::~HelpGamepadState() {
54d2d583 sago007 2018-04-05 17:52 47
}
54d2d583 sago007 2018-04-05 17:52 48
54d2d583 sago007 2018-04-05 17:52 49
bool HelpGamepadState::IsActive() {
54d2d583 sago007 2018-04-05 17:52 50
	return isActive;
54d2d583 sago007 2018-04-05 17:52 51
}
54d2d583 sago007 2018-04-05 17:52 52
54d2d583 sago007 2018-04-05 17:52 53
void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) {
54d2d583 sago007 2018-04-05 17:52 54
	UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
54d2d583 sago007 2018-04-05 17:52 55
54d2d583 sago007 2018-04-05 17:52 56
	if (isConfirmEvent(event) || isEscapeEvent(event)) {
54d2d583 sago007 2018-04-05 17:52 57
		isActive = false;
54d2d583 sago007 2018-04-05 17:52 58
		processed = true;
54d2d583 sago007 2018-04-05 17:52 59
	}
54d2d583 sago007 2018-04-05 17:52 60
}
54d2d583 sago007 2018-04-05 17:52 61
54d2d583 sago007 2018-04-05 17:52 62
void HelpGamepadState::Draw(SDL_Renderer* target) {
54d2d583 sago007 2018-04-05 17:52 63
	DrawBackground(target);
a5421912 sago007 2018-04-07 14:13 64
	const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
a5421912 sago007 2018-04-07 14:13 65
	gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
492b2753 sago007 2018-04-07 14:37 66
	SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210);
492b2753 sago007 2018-04-07 14:37 67
	SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
492b2753 sago007 2018-04-07 14:37 68
	SDL_RenderDrawLine(target, 100, 210, 100, 400);
492b2753 sago007 2018-04-07 14:37 69
	moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
492b2753 sago007 2018-04-07 14:37 70
	SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
492b2753 sago007 2018-04-07 14:37 71
	SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
492b2753 sago007 2018-04-07 14:37 72
	SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2+480/2-140, 90);
492b2753 sago007 2018-04-07 14:37 73
	SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
492b2753 sago007 2018-04-07 14:37 74
	pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
79d765a2 sago007 2018-04-07 17:35 75
	SDL_RenderDrawLine(target, 625, 168, 800, 168);
79d765a2 sago007 2018-04-07 17:35 76
	SDL_RenderDrawLine(target, 800, 158, 800, 168);
79d765a2 sago007 2018-04-07 17:35 77
	backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
79d765a2 sago007 2018-04-07 17:35 78
	SDL_RenderDrawLine(target, 625, 241, 900, 241);
79d765a2 sago007 2018-04-07 17:35 79
	SDL_RenderDrawLine(target, 663, 207, 900, 207);
79d765a2 sago007 2018-04-07 17:35 80
	SDL_RenderDrawLine(target, 900, 207, 900, 400);
79d765a2 sago007 2018-04-07 17:35 81
	switchLabel.Draw(target, 900, 404, sago::SagoTextField::Alignment::center);
79d765a2 sago007 2018-04-07 17:35 82
	confirmLabel.Draw(target, 900, 404+30, sago::SagoTextField::Alignment::center);
ceac8bf4 sago007 2018-04-07 17:41 83
#if DEBUG
79d765a2 sago007 2018-04-07 17:35 84
	static sago::SagoTextField mousePos;
79d765a2 sago007 2018-04-07 17:35 85
	mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder());
79d765a2 sago007 2018-04-07 17:35 86
	mousePos.SetFontSize(16);
79d765a2 sago007 2018-04-07 17:35 87
	mousePos.SetOutline(1, {128,128,128,255});
79d765a2 sago007 2018-04-07 17:35 88
	mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey));
79d765a2 sago007 2018-04-07 17:35 89
	mousePos.Draw(target, 0,0);
79d765a2 sago007 2018-04-07 17:35 90
#endif
54d2d583 sago007 2018-04-05 17:52 91
}
54d2d583 sago007 2018-04-05 17:52 92
54d2d583 sago007 2018-04-05 17:52 93
void HelpGamepadState::Update() {
54d2d583 sago007 2018-04-05 17:52 94
	
54d2d583 sago007 2018-04-05 17:52 95
}