source/code/HelpGamepadState.cpp
browsing at commit = ceac8bf4e8ef50d50a52de2052d75e9b9c5543d2
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2018 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "HelpGamepadState.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text){
field.SetHolder(holder);
field.SetFont("freeserif");
field.SetColor({255,255,255,255});
field.SetFontSize(30);
field.SetOutline(1, {128,128,128,255});
field.SetText(text);
}
HelpGamepadState::HelpGamepadState() {
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), moveLabel, _("Move cursor"));
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line"));
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)"));
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch"));
setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm"));
}
HelpGamepadState::~HelpGamepadState() {
}
bool HelpGamepadState::IsActive() {
return isActive;
}
void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) {
UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
if (isConfirmEvent(event) || isEscapeEvent(event)) {
isActive = false;
processed = true;
}
}
void HelpGamepadState::Draw(SDL_Renderer* target) {
DrawBackground(target);
const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210);
SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
SDL_RenderDrawLine(target, 100, 210, 100, 400);
moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2+480/2-140, 90);
SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625, 168, 800, 168);
SDL_RenderDrawLine(target, 800, 158, 800, 168);
backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625, 241, 900, 241);
SDL_RenderDrawLine(target, 663, 207, 900, 207);
SDL_RenderDrawLine(target, 900, 207, 900, 400);
switchLabel.Draw(target, 900, 404, sago::SagoTextField::Alignment::center);
confirmLabel.Draw(target, 900, 404+30, sago::SagoTextField::Alignment::center);
#if DEBUG
static sago::SagoTextField mousePos;
mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder());
mousePos.SetFontSize(16);
mousePos.SetOutline(1, {128,128,128,255});
mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey));
mousePos.Draw(target, 0,0);
#endif
}
void HelpGamepadState::Update() {
}