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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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    {
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        //If this is a theme different from the saved one. Remember it!
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        Config::getInstance()->setString("themename",themeName);
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    }
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
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    char * tmp;
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    TTF_Font * ret=NULL;
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    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
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    strcpy(tmp, sharedir);
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    strcat(tmp, "/");
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    strcat(tmp, path);
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#if DEBUG
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    printf("loading %s\n",tmp);
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#endif
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    if (!(ret = TTF_OpenFont(tmp, ptsize)))
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        ret = TTF_OpenFont(path, ptsize);
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    if(!ret)
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        cout << "failed to load font: " << TTF_GetError() << endl;
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    free(tmp);
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    return ret;
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}*/
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Mix_Music * Mix_LoadMUS2(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    Mix_Music* ret = Mix_LoadMUS_RW(rw);
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    return ret;
adaf31bf sago007 2009-05-05 16:01 281
}
89c4a3a6 sago007 2008-08-29 14:32 282
89c4a3a6 sago007 2008-08-29 14:32 283
adaf31bf sago007 2009-05-05 16:01 284
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 285
{
adaf31bf sago007 2009-05-05 16:01 286
    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 287
    {
adaf31bf sago007 2009-05-05 16:01 288
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 289
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 290
    }
adaf31bf sago007 2009-05-05 16:01 291
adaf31bf sago007 2009-05-05 16:01 292
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 293
adaf31bf sago007 2009-05-05 16:01 294
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 295
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 296
adaf31bf sago007 2009-05-05 16:01 297
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 298
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 299
adaf31bf sago007 2009-05-05 16:01 300
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 301
adaf31bf sago007 2009-05-05 16:01 302
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 303
    {
adaf31bf sago007 2009-05-05 16:01 304
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 305
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 306
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 307
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 308
            return NULL;
adaf31bf sago007 2009-05-05 16:01 309
    }
adaf31bf sago007 2009-05-05 16:01 310
adaf31bf sago007 2009-05-05 16:01 311
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 312
adaf31bf sago007 2009-05-05 16:01 313
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 314
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 315
adaf31bf sago007 2009-05-05 16:01 316
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 317
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 318
    {
adaf31bf sago007 2009-05-05 16:01 319
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 320
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 321
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 322
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 323
        return NULL;
adaf31bf sago007 2009-05-05 16:01 324
    }
adaf31bf sago007 2009-05-05 16:01 325
adaf31bf sago007 2009-05-05 16:01 326
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 327
adaf31bf sago007 2009-05-05 16:01 328
    return ret;
adaf31bf sago007 2009-05-05 16:01 329
}
89c4a3a6 sago007 2008-08-29 14:32 330
89c4a3a6 sago007 2008-08-29 14:32 331
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 332
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 333
{
1f61db96 sago007 2010-11-15 20:12 334
    if (!((backgroundImage = IMG_Load2("gfx/background.png"))
1f61db96 sago007 2010-11-15 20:12 335
            && (background = IMG_Load2("gfx/blackBackGround.png"))
1f61db96 sago007 2010-11-15 20:12 336
            && (bNewGame = IMG_Load2("gfx/bNewGame.png"))
1f61db96 sago007 2010-11-15 20:12 337
            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
1f61db96 sago007 2010-11-15 20:12 338
            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
1f61db96 sago007 2010-11-15 20:12 339
            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
1f61db96 sago007 2010-11-15 20:12 340
            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 341
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 342
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 343
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 344
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 345
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 346
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 347
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 348
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 349
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 350
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 351
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 352
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 353
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 354
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 355
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 356
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 357
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 358
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 359
#endif
89c4a3a6 sago007 2008-08-29 14:32 360
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 361
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 362
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 363
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 364
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 365
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 366
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 367
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 368
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 369
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 370
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 371
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 372
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 373
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 374
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 375
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 376
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 377
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 378
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 379
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 380
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 381
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 382
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 383
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 384
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 385
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 386
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 387
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 388
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 389
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 390
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 391
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 392
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 393
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 394
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 395
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 396
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 397
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 398
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 399
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 400
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 401
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 402
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 403
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 404
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 405
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 406
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 407
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 408
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 409
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 410
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 411
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 412
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 413
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 414
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 415
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 420
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 421
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 423
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 424
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 425
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 426
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 427
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 428
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 429
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 430
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 431
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 432
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 433
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 434
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 435
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 436
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 437
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 438
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 439
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 443
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 445
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 446
            #endif
89c4a3a6 sago007 2008-08-29 14:32 447
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 448
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 449
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 453
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 454
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 456
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
         ))
89c4a3a6 sago007 2008-08-29 14:32 458
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 459
    {
89c4a3a6 sago007 2008-08-29 14:32 460
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 461
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 462
    }
89c4a3a6 sago007 2008-08-29 14:32 463
89c4a3a6 sago007 2008-08-29 14:32 464
89c4a3a6 sago007 2008-08-29 14:32 465
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 466
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 467
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 468
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 469
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 470
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 471
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 472
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 473
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 474
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 475
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 476
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 477
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 478
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 479
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 480
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 481
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 482
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 483
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 484
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 485
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 486
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 487
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 488
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 489
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 490
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 491
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 492
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 493
#endif
89c4a3a6 sago007 2008-08-29 14:32 494
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 495
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 496
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 497
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 498
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 499
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 500
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 501
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 502
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 503
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 504
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 505
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 506
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 507
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 508
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 509
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 510
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 511
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 512
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 513
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 514
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 515
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 516
    {
89c4a3a6 sago007 2008-08-29 14:32 517
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 518
    }
89c4a3a6 sago007 2008-08-29 14:32 519
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 520
    {
89c4a3a6 sago007 2008-08-29 14:32 521
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 522
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 523
    }
89c4a3a6 sago007 2008-08-29 14:32 524
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 525
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 526
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 527
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 528
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 529
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 530
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 531
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 532
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 533
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 534
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 535
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 536
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 537
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 538
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 539
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 542
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 543
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 544
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 545
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 546
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 547
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 548
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 549
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 551
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 552
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 553
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 554
    //Editor:
1572de2b sago007 2008-09-11 18:15 555
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 556
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 558
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 559
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 560
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 564
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 566
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 567
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 568
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 569
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 570
    #endif
1572de2b sago007 2008-09-11 18:15 571
    
89c4a3a6 sago007 2008-08-29 14:32 572
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 573
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 574
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 575
    
89c4a3a6 sago007 2008-08-29 14:32 576
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 577
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 578
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 579
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 580
89c4a3a6 sago007 2008-08-29 14:32 581
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 582
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 583
    {
89c4a3a6 sago007 2008-08-29 14:32 584
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 585
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 586
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 587
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 588
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 589
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 590
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 591
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 592
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 593
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 594
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 595
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 596
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 597
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 598
89c4a3a6 sago007 2008-08-29 14:32 599
89c4a3a6 sago007 2008-08-29 14:32 600
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 601
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 602
{
866417ca sago007 2009-05-10 21:35 603
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 604
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 605
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 606
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 607
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 608
    {
866417ca sago007 2009-05-10 21:35 609
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 610
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 611
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 612
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 613
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 614
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 615
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 616
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 617
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 618
    }
89c4a3a6 sago007 2008-08-29 14:32 619
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 620
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 621
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 622
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 623
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 624
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 625
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 626
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 627
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 628
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 629
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 630
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 631
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 632
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 633
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 634
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 635
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 636
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 637
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 638
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 639
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 640
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 641
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 642
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 643
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 644
    #endif
89c4a3a6 sago007 2008-08-29 14:32 645
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 646
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 647
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 648
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 649
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 650
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 651
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 652
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 653
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 654
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 655
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 656
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 657
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 658
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 659
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 660
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 661
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 662
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 663
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 664
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 665
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 666
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 667
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 668
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 669
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 670
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 671
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 672
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 673
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 674
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 675
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 676
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 677
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 678
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 679
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 680
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 681
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 682
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 683
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 684
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 685
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 686
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 687
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 688
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 689
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 690
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 691
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 692
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 693
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 694
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 695
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 696
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 697
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 698
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 699
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 701
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 702
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 703
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 704
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 705
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 706
    
89c4a3a6 sago007 2008-08-29 14:32 707
}
89c4a3a6 sago007 2008-08-29 14:32 708
89c4a3a6 sago007 2008-08-29 14:32 709
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 710
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 711
{
89c4a3a6 sago007 2008-08-29 14:32 712
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 713
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 714
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 715
}*/
89c4a3a6 sago007 2008-08-29 14:32 716
89c4a3a6 sago007 2008-08-29 14:32 717
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 718
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 719
{
89c4a3a6 sago007 2008-08-29 14:32 720
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 721
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 722
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 723
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 724
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 725
}
89c4a3a6 sago007 2008-08-29 14:32 726
89c4a3a6 sago007 2008-08-29 14:32 727
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 728
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 729
{
89c4a3a6 sago007 2008-08-29 14:32 730
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 731
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 732
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 733
    {
aca2f4b0 sago007 2009-05-10 18:11 734
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 735
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 736
    }
aca2f4b0 sago007 2009-05-10 18:11 737
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 738
89c4a3a6 sago007 2008-08-29 14:32 739
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 740
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 741
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 742
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 743
    {
89c4a3a6 sago007 2008-08-29 14:32 744
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 745
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 746
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 747
            {
89c4a3a6 sago007 2008-08-29 14:32 748
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 749
            }
89c4a3a6 sago007 2008-08-29 14:32 750
    }
89c4a3a6 sago007 2008-08-29 14:32 751
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 752
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 753
}
89c4a3a6 sago007 2008-08-29 14:32 754
89c4a3a6 sago007 2008-08-29 14:32 755
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 756
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 757
{
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 759
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 760
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 762
}
89c4a3a6 sago007 2008-08-29 14:32 763
89c4a3a6 sago007 2008-08-29 14:32 764
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 765
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 766
{
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 768
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 769
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 771
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 772
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 773
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 774
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 776
}
89c4a3a6 sago007 2008-08-29 14:32 777
78d03b38 sago007 2008-11-13 19:56 778
//Menu
78d03b38 sago007 2008-11-13 19:56 779
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 780
{
78d03b38 sago007 2008-11-13 19:56 781
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 782
}
78d03b38 sago007 2008-11-13 19:56 783
78d03b38 sago007 2008-11-13 19:56 784
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 785
{
78d03b38 sago007 2008-11-13 19:56 786
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 787
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 788
}
78d03b38 sago007 2008-11-13 19:56 789
78d03b38 sago007 2008-11-13 19:56 790
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 791
{
78d03b38 sago007 2008-11-13 19:56 792
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 793
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 794
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 795
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 796
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 797
    m.run();
78d03b38 sago007 2008-11-13 19:56 798
}*/
78d03b38 sago007 2008-11-13 19:56 799
89c4a3a6 sago007 2008-08-29 14:32 800
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 801
class aBall
89c4a3a6 sago007 2008-08-29 14:32 802
{
89c4a3a6 sago007 2008-08-29 14:32 803
private:
89c4a3a6 sago007 2008-08-29 14:32 804
    double x;
89c4a3a6 sago007 2008-08-29 14:32 805
    double y;
89c4a3a6 sago007 2008-08-29 14:32 806
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 807
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 808
    int color;
89c4a3a6 sago007 2008-08-29 14:32 809
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 810
public:
89c4a3a6 sago007 2008-08-29 14:32 811
89c4a3a6 sago007 2008-08-29 14:32 812
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 813
    {}
89c4a3a6 sago007 2008-08-29 14:32 814
89c4a3a6 sago007 2008-08-29 14:32 815
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 816
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 817
    {
89c4a3a6 sago007 2008-08-29 14:32 818
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 819
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 820
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 821
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 822
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 823
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 824
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 825
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 826
        else
89c4a3a6 sago007 2008-08-29 14:32 827
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 828
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 829
89c4a3a6 sago007 2008-08-29 14:32 830
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 831
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 832
    {
89c4a3a6 sago007 2008-08-29 14:32 833
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 834
89c4a3a6 sago007 2008-08-29 14:32 835
    void update()
89c4a3a6 sago007 2008-08-29 14:32 836
    {
89c4a3a6 sago007 2008-08-29 14:32 837
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 838
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 839
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 840
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 841
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 842
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 843
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 844
        {
89c4a3a6 sago007 2008-08-29 14:32 845
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 846
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 847
        }
89c4a3a6 sago007 2008-08-29 14:32 848
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 849
    }
89c4a3a6 sago007 2008-08-29 14:32 850
89c4a3a6 sago007 2008-08-29 14:32 851
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 852
    {
89c4a3a6 sago007 2008-08-29 14:32 853
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 854
    }
89c4a3a6 sago007 2008-08-29 14:32 855
89c4a3a6 sago007 2008-08-29 14:32 856
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 857
    {
89c4a3a6 sago007 2008-08-29 14:32 858
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 859
    }
89c4a3a6 sago007 2008-08-29 14:32 860
89c4a3a6 sago007 2008-08-29 14:32 861
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 862
    {
89c4a3a6 sago007 2008-08-29 14:32 863
        return color;
89c4a3a6 sago007 2008-08-29 14:32 864
    }
89c4a3a6 sago007 2008-08-29 14:32 865
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 866
4b0c248f sago007 2010-11-10 21:13 867
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 868
89c4a3a6 sago007 2008-08-29 14:32 869
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 870
{
89c4a3a6 sago007 2008-08-29 14:32 871
public:
89c4a3a6 sago007 2008-08-29 14:32 872
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 873
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 874
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 875
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 876
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 877
89c4a3a6 sago007 2008-08-29 14:32 878
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 879
    {
89c4a3a6 sago007 2008-08-29 14:32 880
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 881
        {
89c4a3a6 sago007 2008-08-29 14:32 882
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 883
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 884
        }
89c4a3a6 sago007 2008-08-29 14:32 885
    }
89c4a3a6 sago007 2008-08-29 14:32 886
6d48320c sago007 2009-03-28 17:06 887
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 888
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 889
    {
89c4a3a6 sago007 2008-08-29 14:32 890
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 891
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 892
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 893
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 894
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 895
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 896
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 897
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 898
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 899
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 900
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 901
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 902
89c4a3a6 sago007 2008-08-29 14:32 903
    void update()
89c4a3a6 sago007 2008-08-29 14:32 904
    {
89c4a3a6 sago007 2008-08-29 14:32 905
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 906
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 907
        {
89c4a3a6 sago007 2008-08-29 14:32 908
89c4a3a6 sago007 2008-08-29 14:32 909
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 910
            {
89c4a3a6 sago007 2008-08-29 14:32 911
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 912
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 913
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 914
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 915
                {
89c4a3a6 sago007 2008-08-29 14:32 916
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 917
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 918
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 919
                }
89c4a3a6 sago007 2008-08-29 14:32 920
            }
89c4a3a6 sago007 2008-08-29 14:32 921
            else
89c4a3a6 sago007 2008-08-29 14:32 922
            {
89c4a3a6 sago007 2008-08-29 14:32 923
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 924
            }
89c4a3a6 sago007 2008-08-29 14:32 925
        }
89c4a3a6 sago007 2008-08-29 14:32 926
    } //update
89c4a3a6 sago007 2008-08-29 14:32 927
89c4a3a6 sago007 2008-08-29 14:32 928
89c4a3a6 sago007 2008-08-29 14:32 929
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 930
4b0c248f sago007 2010-11-10 21:13 931
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 932
89c4a3a6 sago007 2008-08-29 14:32 933
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 934
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 935
{
89c4a3a6 sago007 2008-08-29 14:32 936
private:
89c4a3a6 sago007 2008-08-29 14:32 937
    int x;
89c4a3a6 sago007 2008-08-29 14:32 938
    int y;
89c4a3a6 sago007 2008-08-29 14:32 939
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 940
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 941
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 942
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 943
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 944
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 945
public:
89c4a3a6 sago007 2008-08-29 14:32 946
89c4a3a6 sago007 2008-08-29 14:32 947
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 948
    {}
89c4a3a6 sago007 2008-08-29 14:32 949
89c4a3a6 sago007 2008-08-29 14:32 950
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 951
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 952
    {
89c4a3a6 sago007 2008-08-29 14:32 953
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 954
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 955
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 956
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 957
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 958
89c4a3a6 sago007 2008-08-29 14:32 959
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 960
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 961
    {
89c4a3a6 sago007 2008-08-29 14:32 962
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 963
89c4a3a6 sago007 2008-08-29 14:32 964
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 965
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 966
    {
89c4a3a6 sago007 2008-08-29 14:32 967
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 968
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 969
    }
89c4a3a6 sago007 2008-08-29 14:32 970
89c4a3a6 sago007 2008-08-29 14:32 971
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 972
    {
89c4a3a6 sago007 2008-08-29 14:32 973
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 974
    }
89c4a3a6 sago007 2008-08-29 14:32 975
89c4a3a6 sago007 2008-08-29 14:32 976
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 977
    {
89c4a3a6 sago007 2008-08-29 14:32 978
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 979
    }
89c4a3a6 sago007 2008-08-29 14:32 980
89c4a3a6 sago007 2008-08-29 14:32 981
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 982
    {
89c4a3a6 sago007 2008-08-29 14:32 983
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 984
    }
89c4a3a6 sago007 2008-08-29 14:32 985
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 986
89c4a3a6 sago007 2008-08-29 14:32 987
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 988
{
89c4a3a6 sago007 2008-08-29 14:32 989
public:
89c4a3a6 sago007 2008-08-29 14:32 990
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 991
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 992
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 993
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 994
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 995
89c4a3a6 sago007 2008-08-29 14:32 996
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 997
    {
89c4a3a6 sago007 2008-08-29 14:32 998
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 999
        {
89c4a3a6 sago007 2008-08-29 14:32 1000
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1001
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1002
        }
89c4a3a6 sago007 2008-08-29 14:32 1003
    }
89c4a3a6 sago007 2008-08-29 14:32 1004
89c4a3a6 sago007 2008-08-29 14:32 1005
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1006
    {
89c4a3a6 sago007 2008-08-29 14:32 1007
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1008
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1009
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1010
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1011
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1012
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1013
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1014
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1015
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1016
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1017
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1018
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1019
89c4a3a6 sago007 2008-08-29 14:32 1020
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1021
    {
89c4a3a6 sago007 2008-08-29 14:32 1022
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1023
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1024
        {
89c4a3a6 sago007 2008-08-29 14:32 1025
89c4a3a6 sago007 2008-08-29 14:32 1026
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1027
            {
89c4a3a6 sago007 2008-08-29 14:32 1028
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1029
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1030
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1031
                {
89c4a3a6 sago007 2008-08-29 14:32 1032
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1033
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1034
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1035
                }
89c4a3a6 sago007 2008-08-29 14:32 1036
            }
89c4a3a6 sago007 2008-08-29 14:32 1037
            else
89c4a3a6 sago007 2008-08-29 14:32 1038
            {
89c4a3a6 sago007 2008-08-29 14:32 1039
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1040
            }
89c4a3a6 sago007 2008-08-29 14:32 1041
        }
89c4a3a6 sago007 2008-08-29 14:32 1042
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1043
89c4a3a6 sago007 2008-08-29 14:32 1044
89c4a3a6 sago007 2008-08-29 14:32 1045
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1046
4b0c248f sago007 2010-11-10 21:13 1047
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1048
89c4a3a6 sago007 2008-08-29 14:32 1049
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1050
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1051
{
89c4a3a6 sago007 2008-08-29 14:32 1052
private:
89c4a3a6 sago007 2008-08-29 14:32 1053
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1054
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1055
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1056
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1057
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1058
public:
89c4a3a6 sago007 2008-08-29 14:32 1059
89c4a3a6 sago007 2008-08-29 14:32 1060
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1061
    {}
89c4a3a6 sago007 2008-08-29 14:32 1062
89c4a3a6 sago007 2008-08-29 14:32 1063
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1064
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1065
    {
89c4a3a6 sago007 2008-08-29 14:32 1066
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1067
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1068
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1069
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1070
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1071
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1072
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1073
89c4a3a6 sago007 2008-08-29 14:32 1074
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1075
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1076
    {
89c4a3a6 sago007 2008-08-29 14:32 1077
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1078
    }
89c4a3a6 sago007 2008-08-29 14:32 1079
89c4a3a6 sago007 2008-08-29 14:32 1080
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1081
    {
89c4a3a6 sago007 2008-08-29 14:32 1082
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1083
    }
89c4a3a6 sago007 2008-08-29 14:32 1084
89c4a3a6 sago007 2008-08-29 14:32 1085
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1086
    {
89c4a3a6 sago007 2008-08-29 14:32 1087
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1088
    }
89c4a3a6 sago007 2008-08-29 14:32 1089
89c4a3a6 sago007 2008-08-29 14:32 1090
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1091
    {
89c4a3a6 sago007 2008-08-29 14:32 1092
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1093
    }
89c4a3a6 sago007 2008-08-29 14:32 1094
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1095
89c4a3a6 sago007 2008-08-29 14:32 1096
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1097
{
89c4a3a6 sago007 2008-08-29 14:32 1098
public:
89c4a3a6 sago007 2008-08-29 14:32 1099
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1100
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1101
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1102
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1103
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1104
89c4a3a6 sago007 2008-08-29 14:32 1105
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1106
    {
89c4a3a6 sago007 2008-08-29 14:32 1107
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1108
        {
89c4a3a6 sago007 2008-08-29 14:32 1109
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1110
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1111
        }
89c4a3a6 sago007 2008-08-29 14:32 1112
    }
89c4a3a6 sago007 2008-08-29 14:32 1113
89c4a3a6 sago007 2008-08-29 14:32 1114
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1115
    {
89c4a3a6 sago007 2008-08-29 14:32 1116
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1117
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1118
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1119
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1120
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1121
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1122
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1123
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1124
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1125
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1126
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1127
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1128
89c4a3a6 sago007 2008-08-29 14:32 1129
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1130
    {
89c4a3a6 sago007 2008-08-29 14:32 1131
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1132
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1133
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1134
        {
89c4a3a6 sago007 2008-08-29 14:32 1135
89c4a3a6 sago007 2008-08-29 14:32 1136
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1137
            {
89c4a3a6 sago007 2008-08-29 14:32 1138
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1139
                {
89c4a3a6 sago007 2008-08-29 14:32 1140
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1141
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1142
                }
89c4a3a6 sago007 2008-08-29 14:32 1143
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1144
                {
89c4a3a6 sago007 2008-08-29 14:32 1145
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1146
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1147
                }
89c4a3a6 sago007 2008-08-29 14:32 1148
            }
89c4a3a6 sago007 2008-08-29 14:32 1149
            else
89c4a3a6 sago007 2008-08-29 14:32 1150
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1151
                {
89c4a3a6 sago007 2008-08-29 14:32 1152
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1153
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1154
                }
89c4a3a6 sago007 2008-08-29 14:32 1155
        }
89c4a3a6 sago007 2008-08-29 14:32 1156
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1157
89c4a3a6 sago007 2008-08-29 14:32 1158
89c4a3a6 sago007 2008-08-29 14:32 1159
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1160
4b0c248f sago007 2010-11-10 21:13 1161
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1162
89c4a3a6 sago007 2008-08-29 14:32 1163
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1164
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1165
#include "BlockGame.cpp"
7ca669ac sago007 2008-12-09 16:30 1166
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1167
6b1dc7a6 sago007 2010-11-08 21:03 1168
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 1169
public:
6b1dc7a6 sago007 2010-11-08 21:03 1170
    SDL_Surface* sBoard;
6b1dc7a6 sago007 2010-11-08 21:03 1171
6b1dc7a6 sago007 2010-11-08 21:03 1172
    BlockGameSdl(int tx, int ty) {
6b1dc7a6 sago007 2010-11-08 21:03 1173
        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
6b1dc7a6 sago007 2010-11-08 21:03 1174
        sBoard = SDL_DisplayFormat(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1175
        SDL_FreeSurface(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1176
        //BlockGame::BlockGame(tx,ty);
6b1dc7a6 sago007 2010-11-08 21:03 1177
        BlockGame::topx = tx;
6b1dc7a6 sago007 2010-11-08 21:03 1178
        BlockGame::topy = ty;
6b1dc7a6 sago007 2010-11-08 21:03 1179
    }
6b1dc7a6 sago007 2010-11-08 21:03 1180
    ~BlockGameSdl() {
6b1dc7a6 sago007 2010-11-08 21:03 1181
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1182
    }
6b1dc7a6 sago007 2010-11-08 21:03 1183
private:
6b1dc7a6 sago007 2010-11-08 21:03 1184
    void convertSurface() {
6b1dc7a6 sago007 2010-11-08 21:03 1185
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1186
        sBoard = SDL_DisplayFormat(backBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1187
    }
6b1dc7a6 sago007 2010-11-08 21:03 1188
    //Draws all the bricks to the board (including garbage)
6b1dc7a6 sago007 2010-11-08 21:03 1189
    void PaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1190
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1191
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1192
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1193
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1194
                    if ((board[j][i]/BLOCKWAIT)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1195
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1196
                    if ((board[j][i]/BLOCKHANG)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1197
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1198
6b1dc7a6 sago007 2010-11-08 21:03 1199
                }
6b1dc7a6 sago007 2010-11-08 21:03 1200
                if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1201
                    int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1202
                    int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1203
                    if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1204
                    else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1205
                    if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1206
                    else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1207
                    if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1208
                    else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1209
                    if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1210
                    else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1211
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1212
                        DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1213
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1214
                        DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1215
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1216
                        DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1217
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1218
                        DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1219
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1220
                        DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1221
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1222
                        DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1223
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1224
                        DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1225
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1226
                        DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1227
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1228
                        DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1229
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1230
                        DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1231
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1232
                        DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1233
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1234
                        DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1235
                }
6b1dc7a6 sago007 2010-11-08 21:03 1236
                if ((board[j][i]/1000000)%10==2) {
6b1dc7a6 sago007 2010-11-08 21:03 1237
                    if (j==0)
6b1dc7a6 sago007 2010-11-08 21:03 1238
                        DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1239
                    else
6b1dc7a6 sago007 2010-11-08 21:03 1240
                        if (j==5)
6b1dc7a6 sago007 2010-11-08 21:03 1241
                            DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1242
                        else
6b1dc7a6 sago007 2010-11-08 21:03 1243
                            DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1244
                }
6b1dc7a6 sago007 2010-11-08 21:03 1245
            }
6b1dc7a6 sago007 2010-11-08 21:03 1246
        const int j = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1247
6b1dc7a6 sago007 2010-11-08 21:03 1248
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1249
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1250
            if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1251
                int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1252
                int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1253
                if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1254
                else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1255
                if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1256
                else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1257
                if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1258
                else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1259
                if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1260
                else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1261
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1262
                    DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1263
                }
6b1dc7a6 sago007 2010-11-08 21:03 1264
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1265
                {
6b1dc7a6 sago007 2010-11-08 21:03 1266
                    garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1267
                }
6b1dc7a6 sago007 2010-11-08 21:03 1268
                else {
6b1dc7a6 sago007 2010-11-08 21:03 1269
                    //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1270
                    garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1271
                }
6b1dc7a6 sago007 2010-11-08 21:03 1272
6b1dc7a6 sago007 2010-11-08 21:03 1273
            }
6b1dc7a6 sago007 2010-11-08 21:03 1274
        }
6b1dc7a6 sago007 2010-11-08 21:03 1275
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1276
            if (board[i][0]!=-1)
6b1dc7a6 sago007 2010-11-08 21:03 1277
                DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
6b1dc7a6 sago007 2010-11-08 21:03 1278
6b1dc7a6 sago007 2010-11-08 21:03 1279
    }
6b1dc7a6 sago007 2010-11-08 21:03 1280
    //Paints the bricks gotten from a replay/net package
6b1dc7a6 sago007 2010-11-08 21:03 1281
    void SimplePaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1282
        /*
6b1dc7a6 sago007 2010-11-08 21:03 1283
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
6b1dc7a6 sago007 2010-11-08 21:03 1284
         */
6b1dc7a6 sago007 2010-11-08 21:03 1285
        bool bbomb[6][13]; //has a bomb on it!
6b1dc7a6 sago007 2010-11-08 21:03 1286
        bool falling[6][13]; //this is falling
6b1dc7a6 sago007 2010-11-08 21:03 1287
        bool getReady[6][13]; //getReady
6b1dc7a6 sago007 2010-11-08 21:03 1288
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1289
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1290
                bbomb[i][j]=false; //All false by default
6b1dc7a6 sago007 2010-11-08 21:03 1291
                falling[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1292
                if (board[i][j]>29)
6b1dc7a6 sago007 2010-11-08 21:03 1293
                    getReady[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1294
                else
6b1dc7a6 sago007 2010-11-08 21:03 1295
                    getReady[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1296
            }
6b1dc7a6 sago007 2010-11-08 21:03 1297
        //See that is falling
6b1dc7a6 sago007 2010-11-08 21:03 1298
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1299
            bool rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1300
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1301
                if (rowFalling)
6b1dc7a6 sago007 2010-11-08 21:03 1302
                    falling[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1303
                if ((!rowFalling)&&(board[i][j]%30==-1))
6b1dc7a6 sago007 2010-11-08 21:03 1304
                    rowFalling = true;
6b1dc7a6 sago007 2010-11-08 21:03 1305
                if ((rowFalling)&&(board[i][j]%30>6))
6b1dc7a6 sago007 2010-11-08 21:03 1306
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1307
                if (getReady[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1308
                    falling[i][j]=true; //getReady is the same as falling
6b1dc7a6 sago007 2010-11-08 21:03 1309
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1310
                }
6b1dc7a6 sago007 2010-11-08 21:03 1311
            }
6b1dc7a6 sago007 2010-11-08 21:03 1312
        }
6b1dc7a6 sago007 2010-11-08 21:03 1313
        //Now looking at rows:
6b1dc7a6 sago007 2010-11-08 21:03 1314
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1315
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1316
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1317
            for (int j=1;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1318
                if ((board[i][j]%30==color)&&(!falling[i][j]))
6b1dc7a6 sago007 2010-11-08 21:03 1319
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1320
                else
6b1dc7a6 sago007 2010-11-08 21:03 1321
                    if (falling[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1322
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1323
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1324
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1325
                        color=board[i][j]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1326
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1327
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1328
                if ((count>2)&&(color>-1)&&(color)<7) {
6b1dc7a6 sago007 2010-11-08 21:03 1329
                    bbomb[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1330
                    bbomb[i][j-1]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1331
                    bbomb[i][j-2]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1332
                }
6b1dc7a6 sago007 2010-11-08 21:03 1333
            }
6b1dc7a6 sago007 2010-11-08 21:03 1334
        }
6b1dc7a6 sago007 2010-11-08 21:03 1335
        //now looking for lines
6b1dc7a6 sago007 2010-11-08 21:03 1336
        for (int i=1;i<13;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1337
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1338
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1339
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1340
                if ((board[j][i]%30==color)&&(!falling[j][i]))
6b1dc7a6 sago007 2010-11-08 21:03 1341
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1342
                else
6b1dc7a6 sago007 2010-11-08 21:03 1343
                    if (falling[j][i]) {
6b1dc7a6 sago007 2010-11-08 21:03 1344
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1345
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1346
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1347
                        color=board[j][i]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1348
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1349
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1350
                if ((count>2)&&(color>-1)&&(color<7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1351
                    bbomb[j][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1352
                    bbomb[j-1][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1353
                    bbomb[j-2][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1354
                }
6b1dc7a6 sago007 2010-11-08 21:03 1355
            }
6b1dc7a6 sago007 2010-11-08 21:03 1356
        }
6b1dc7a6 sago007 2010-11-08 21:03 1357
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1358
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1359
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1360
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1361
                    if (bbomb[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1362
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1363
                    if (getReady[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1364
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1365
                }
6b1dc7a6 sago007 2010-11-08 21:03 1366
                if (board[j][i]%30>6) {
6b1dc7a6 sago007 2010-11-08 21:03 1367
                    if (board[j][i]%30==7)
6b1dc7a6 sago007 2010-11-08 21:03 1368
                        DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1369
                    if (board[j][i]%30==9)
6b1dc7a6 sago007 2010-11-08 21:03 1370
                        DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1371
                    if (board[j][i]%30==10)
6b1dc7a6 sago007 2010-11-08 21:03 1372
                        DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1373
                    if (board[j][i]%30==11)
6b1dc7a6 sago007 2010-11-08 21:03 1374
                        DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1375
                    if (board[j][i]%30==12)
6b1dc7a6 sago007 2010-11-08 21:03 1376
                        DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1377
                    if (board[j][i]%30==13)
6b1dc7a6 sago007 2010-11-08 21:03 1378
                        DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1379
                    if (board[j][i]%30==14)
6b1dc7a6 sago007 2010-11-08 21:03 1380
                        DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1381
                    if (board[j][i]%30==15)
6b1dc7a6 sago007 2010-11-08 21:03 1382
                        DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1383
                    if (board[j][i]%30==16)
6b1dc7a6 sago007 2010-11-08 21:03 1384
                        DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1385
                    if (board[j][i]%30==17)
6b1dc7a6 sago007 2010-11-08 21:03 1386
                        DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1387
                    if (board[j][i]%30==18)
6b1dc7a6 sago007 2010-11-08 21:03 1388
                        DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1389
                    if (board[j][i]%30==19)
6b1dc7a6 sago007 2010-11-08 21:03 1390
                        DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1391
                    if (board[j][i]%30==20)
6b1dc7a6 sago007 2010-11-08 21:03 1392
                        switch(j) {
6b1dc7a6 sago007 2010-11-08 21:03 1393
                            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1394
                                DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1395
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1396
                            case 5:
6b1dc7a6 sago007 2010-11-08 21:03 1397
                                DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1398
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1399
                            default:
6b1dc7a6 sago007 2010-11-08 21:03 1400
                                DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1401
                        }
6b1dc7a6 sago007 2010-11-08 21:03 1402
                    //cout << "IS: " << board[j][i] << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1403
                }
6b1dc7a6 sago007 2010-11-08 21:03 1404
6b1dc7a6 sago007 2010-11-08 21:03 1405
6b1dc7a6 sago007 2010-11-08 21:03 1406
            }
6b1dc7a6 sago007 2010-11-08 21:03 1407
6b1dc7a6 sago007 2010-11-08 21:03 1408
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1409
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1410
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1411
                DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1412
            }
6b1dc7a6 sago007 2010-11-08 21:03 1413
            if (board[0][i]%30!=19) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1414
            {
6b1dc7a6 sago007 2010-11-08 21:03 1415
                garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1416
            }
6b1dc7a6 sago007 2010-11-08 21:03 1417
            else {
6b1dc7a6 sago007 2010-11-08 21:03 1418
                //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1419
                garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1420
            }
6b1dc7a6 sago007 2010-11-08 21:03 1421
6b1dc7a6 sago007 2010-11-08 21:03 1422
        }
6b1dc7a6 sago007 2010-11-08 21:03 1423
    }
6b1dc7a6 sago007 2010-11-08 21:03 1424
public:
6b1dc7a6 sago007 2010-11-08 21:03 1425
    //Draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1426
    void DoPaintJob() {
6b1dc7a6 sago007 2010-11-08 21:03 1427
        DrawIMG(backBoard, sBoard, 0, 0);
6b1dc7a6 sago007 2010-11-08 21:03 1428
        #if NETWORK
6b1dc7a6 sago007 2010-11-08 21:03 1429
        if ((!bReplaying)&&(!bNetworkPlayer))
6b1dc7a6 sago007 2010-11-08 21:03 1430
        #else
6b1dc7a6 sago007 2010-11-08 21:03 1431
        if (!bReplaying)
6b1dc7a6 sago007 2010-11-08 21:03 1432
        #endif
6b1dc7a6 sago007 2010-11-08 21:03 1433
            PaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1434
        else
6b1dc7a6 sago007 2010-11-08 21:03 1435
            SimplePaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1436
        if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
6b1dc7a6 sago007 2010-11-08 21:03 1437
        if (puzzleMode&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1438
            //We need to write nr. of moves left!
6b1dc7a6 sago007 2010-11-08 21:03 1439
            strHolder = "Moves left: " + itoa(MovesLeft);
6b1dc7a6 sago007 2010-11-08 21:03 1440
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1441
        }
6b1dc7a6 sago007 2010-11-08 21:03 1442
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
6b1dc7a6 sago007 2010-11-08 21:03 1443
        {
6b1dc7a6 sago007 2010-11-08 21:03 1444
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1445
            if(Level<nrOfPuzzles-1)
6b1dc7a6 sago007 2010-11-08 21:03 1446
            {
6b1dc7a6 sago007 2010-11-08 21:03 1447
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1448
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1449
                else
6b1dc7a6 sago007 2010-11-08 21:03 1450
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1451
            }
6b1dc7a6 sago007 2010-11-08 21:03 1452
            else
6b1dc7a6 sago007 2010-11-08 21:03 1453
            {
6b1dc7a6 sago007 2010-11-08 21:03 1454
                strHolder = "Last puzzle";
6b1dc7a6 sago007 2010-11-08 21:03 1455
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1456
            }
6b1dc7a6 sago007 2010-11-08 21:03 1457
        }
6b1dc7a6 sago007 2010-11-08 21:03 1458
        if(stageClear && stageButtonStatus == SBstageClear)
6b1dc7a6 sago007 2010-11-08 21:03 1459
        {
6b1dc7a6 sago007 2010-11-08 21:03 1460
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1461
            if(Level<50-1)
6b1dc7a6 sago007 2010-11-08 21:03 1462
            {
6b1dc7a6 sago007 2010-11-08 21:03 1463
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1464
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1465
                else
6b1dc7a6 sago007 2010-11-08 21:03 1466
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1467
            }
6b1dc7a6 sago007 2010-11-08 21:03 1468
            else
6b1dc7a6 sago007 2010-11-08 21:03 1469
            {
6b1dc7a6 sago007 2010-11-08 21:03 1470
                strHolder = "Last stage";
6b1dc7a6 sago007 2010-11-08 21:03 1471
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1472
            }
6b1dc7a6 sago007 2010-11-08 21:03 1473
        }
6b1dc7a6 sago007 2010-11-08 21:03 1474
6b1dc7a6 sago007 2010-11-08 21:03 1475
#if DEBUG
6b1dc7a6 sago007 2010-11-08 21:03 1476
        if (AI_Enabled&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1477
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
6b1dc7a6 sago007 2010-11-08 21:03 1478
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1479
        }
6b1dc7a6 sago007 2010-11-08 21:03 1480
#endif
6b1dc7a6 sago007 2010-11-08 21:03 1481
        if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
6b1dc7a6 sago007 2010-11-08 21:03 1482
        if (ticks<gameStartedAt)
6b1dc7a6 sago007 2010-11-08 21:03 1483
        {
6b1dc7a6 sago007 2010-11-08 21:03 1484
            int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1485
            if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1486
                Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1487
            lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1488
            switch (currentCounter) {
6b1dc7a6 sago007 2010-11-08 21:03 1489
            case 2:
6b1dc7a6 sago007 2010-11-08 21:03 1490
                DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1491
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1492
            case 1:
6b1dc7a6 sago007 2010-11-08 21:03 1493
                DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1494
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1495
            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1496
                DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1497
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1498
            default:
6b1dc7a6 sago007 2010-11-08 21:03 1499
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1500
            }
6b1dc7a6 sago007 2010-11-08 21:03 1501
        }
6b1dc7a6 sago007 2010-11-08 21:03 1502
        else
6b1dc7a6 sago007 2010-11-08 21:03 1503
        {
6b1dc7a6 sago007 2010-11-08 21:03 1504
            if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
6b1dc7a6 sago007 2010-11-08 21:03 1505
            {
6b1dc7a6 sago007 2010-11-08 21:03 1506
                int currentCounter = (ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1507
                if(currentCounter!=lastCounter)
6b1dc7a6 sago007 2010-11-08 21:03 1508
                {
6b1dc7a6 sago007 2010-11-08 21:03 1509
                    if(currentCounter>115 && currentCounter<120)
6b1dc7a6 sago007 2010-11-08 21:03 1510
                        Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1511
                }
6b1dc7a6 sago007 2010-11-08 21:03 1512
                lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1513
            }
6b1dc7a6 sago007 2010-11-08 21:03 1514
            else
6b1dc7a6 sago007 2010-11-08 21:03 1515
            {
6b1dc7a6 sago007 2010-11-08 21:03 1516
                if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1517
                {
6b1dc7a6 sago007 2010-11-08 21:03 1518
                    Mix_PlayChannel(1,counterFinalChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1519
                }
6b1dc7a6 sago007 2010-11-08 21:03 1520
                lastCounter = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1521
            }
6b1dc7a6 sago007 2010-11-08 21:03 1522
        }
6b1dc7a6 sago007 2010-11-08 21:03 1523
6b1dc7a6 sago007 2010-11-08 21:03 1524
        if ((bGameOver)&&(!editorMode))
6b1dc7a6 sago007 2010-11-08 21:03 1525
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1526
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1527
            else
6b1dc7a6 sago007 2010-11-08 21:03 1528
                DrawIMG(iGameOver, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1529
    }
6b1dc7a6 sago007 2010-11-08 21:03 1530
6b1dc7a6 sago007 2010-11-08 21:03 1531
6b1dc7a6 sago007 2010-11-08 21:03 1532
    void Update(int newtick) {
6b1dc7a6 sago007 2010-11-08 21:03 1533
        BlockGame::Update(newtick);
6b1dc7a6 sago007 2010-11-08 21:03 1534
        DoPaintJob();
6b1dc7a6 sago007 2010-11-08 21:03 1535
    }
6b1dc7a6 sago007 2010-11-08 21:03 1536
};
6b1dc7a6 sago007 2010-11-08 21:03 1537
6b1dc7a6 sago007 2010-11-08 21:03 1538
6b1dc7a6 sago007 2010-11-08 21:03 1539
6b1dc7a6 sago007 2010-11-08 21:03 1540
89c4a3a6 sago007 2008-08-29 14:32 1541
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1542
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1543
{
89c4a3a6 sago007 2008-08-29 14:32 1544
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1545
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1546
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1547
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1548
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1549
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1550
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1551
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1552
#else
91886cae sago007 2008-09-12 16:28 1553
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1554
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1555
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1556
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1557
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1558
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1559
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1560
#else
215ca7b3 sago007 2009-03-06 16:37 1561
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1562
#endif
215ca7b3 sago007 2009-03-06 16:37 1563
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1564
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1565
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1566
}
89c4a3a6 sago007 2008-08-29 14:32 1567
89c4a3a6 sago007 2008-08-29 14:32 1568
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1569
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1570
{
4b0c248f sago007 2010-11-10 21:13 1571
    string keyname(SDL_GetKeyName(key));
215ca7b3 sago007 2009-03-06 16:37 1572
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1573
}
89c4a3a6 sago007 2008-08-29 14:32 1574
89c4a3a6 sago007 2008-08-29 14:32 1575
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1576
89c4a3a6 sago007 2008-08-29 14:32 1577
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1578
{
89c4a3a6 sago007 2008-08-29 14:32 1579
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1580
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1581
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1582
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1583
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1584
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1585
    {
89c4a3a6 sago007 2008-08-29 14:32 1586
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1587
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1588
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1589
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1590
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1591
        else
89c4a3a6 sago007 2008-08-29 14:32 1592
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1593
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1594
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1595
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1596
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1597
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1598
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1599
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1600
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1601
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1602
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1603
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1604
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1605
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1606
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1607
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1608
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1609
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1610
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1611
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1612
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1613
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1614
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1615
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1616
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1617
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1618
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1619
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1620
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1621
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1622
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1623
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1624
89c4a3a6 sago007 2008-08-29 14:32 1625
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1626
        {
89c4a3a6 sago007 2008-08-29 14:32 1627
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1628
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1629
            }
89c4a3a6 sago007 2008-08-29 14:32 1630
89c4a3a6 sago007 2008-08-29 14:32 1631
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1632
            {
89c4a3a6 sago007 2008-08-29 14:32 1633
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1634
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1635
            }
89c4a3a6 sago007 2008-08-29 14:32 1636
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1637
89c4a3a6 sago007 2008-08-29 14:32 1638
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1639
89c4a3a6 sago007 2008-08-29 14:32 1640
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1641
89c4a3a6 sago007 2008-08-29 14:32 1642
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1643
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1644
        {
89c4a3a6 sago007 2008-08-29 14:32 1645
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1646
        }
89c4a3a6 sago007 2008-08-29 14:32 1647
89c4a3a6 sago007 2008-08-29 14:32 1648
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1649
        {
89c4a3a6 sago007 2008-08-29 14:32 1650
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1651
89c4a3a6 sago007 2008-08-29 14:32 1652
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1653
            {
89c4a3a6 sago007 2008-08-29 14:32 1654
                //up
89c4a3a6 sago007 2008-08-29 14:32 1655
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1656
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1657
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1658
                    {
89c4a3a6 sago007 2008-08-29 14:32 1659
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1660
                        {
89c4a3a6 sago007 2008-08-29 14:32 1661
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1662
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1663
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1664
                        }
89c4a3a6 sago007 2008-08-29 14:32 1665
                    }
89c4a3a6 sago007 2008-08-29 14:32 1666
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1667
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1668
            {
89c4a3a6 sago007 2008-08-29 14:32 1669
                //down
89c4a3a6 sago007 2008-08-29 14:32 1670
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1671
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1672
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1673
                    {
89c4a3a6 sago007 2008-08-29 14:32 1674
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1675
                        {
89c4a3a6 sago007 2008-08-29 14:32 1676
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1677
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1678
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1679
                        }
89c4a3a6 sago007 2008-08-29 14:32 1680
                    }
89c4a3a6 sago007 2008-08-29 14:32 1681
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1682
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1683
            {
89c4a3a6 sago007 2008-08-29 14:32 1684
                //left
89c4a3a6 sago007 2008-08-29 14:32 1685
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1686
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1687
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1688
                    {
89c4a3a6 sago007 2008-08-29 14:32 1689
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1690
                        {
89c4a3a6 sago007 2008-08-29 14:32 1691
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1692
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1693
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1694
                        }
89c4a3a6 sago007 2008-08-29 14:32 1695
                    }
89c4a3a6 sago007 2008-08-29 14:32 1696
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1697
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1698
            {
89c4a3a6 sago007 2008-08-29 14:32 1699
                //right
89c4a3a6 sago007 2008-08-29 14:32 1700
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1701
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1702
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1703
                    {
89c4a3a6 sago007 2008-08-29 14:32 1704
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1705
                        {
89c4a3a6 sago007 2008-08-29 14:32 1706
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1707
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1708
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1709
                        }
89c4a3a6 sago007 2008-08-29 14:32 1710
                    }
89c4a3a6 sago007 2008-08-29 14:32 1711
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1712
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1713
            {
89c4a3a6 sago007 2008-08-29 14:32 1714
                //push
89c4a3a6 sago007 2008-08-29 14:32 1715
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1716
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1717
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1718
                    {
89c4a3a6 sago007 2008-08-29 14:32 1719
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1720
                        {
89c4a3a6 sago007 2008-08-29 14:32 1721
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1722
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1723
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1724
                        }
89c4a3a6 sago007 2008-08-29 14:32 1725
                    }
89c4a3a6 sago007 2008-08-29 14:32 1726
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1727
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1728
            {
89c4a3a6 sago007 2008-08-29 14:32 1729
                //change
89c4a3a6 sago007 2008-08-29 14:32 1730
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1731
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1732
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1733
                    {
89c4a3a6 sago007 2008-08-29 14:32 1734
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1735
                        {
89c4a3a6 sago007 2008-08-29 14:32 1736
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1737
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1738
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1739
                        }
89c4a3a6 sago007 2008-08-29 14:32 1740
                    }
89c4a3a6 sago007 2008-08-29 14:32 1741
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1742
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1743
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1744
            {
89c4a3a6 sago007 2008-08-29 14:32 1745
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1746
                {
89c4a3a6 sago007 2008-08-29 14:32 1747
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1748
                }
89c4a3a6 sago007 2008-08-29 14:32 1749
                else
89c4a3a6 sago007 2008-08-29 14:32 1750
                {
89c4a3a6 sago007 2008-08-29 14:32 1751
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1752
                }
89c4a3a6 sago007 2008-08-29 14:32 1753
            }
89c4a3a6 sago007 2008-08-29 14:32 1754
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1755
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1756
            {
89c4a3a6 sago007 2008-08-29 14:32 1757
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1758
                {
89c4a3a6 sago007 2008-08-29 14:32 1759
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1760
                }
89c4a3a6 sago007 2008-08-29 14:32 1761
                else
89c4a3a6 sago007 2008-08-29 14:32 1762
                {
89c4a3a6 sago007 2008-08-29 14:32 1763
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1764
                }
89c4a3a6 sago007 2008-08-29 14:32 1765
            }
89c4a3a6 sago007 2008-08-29 14:32 1766
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1767
89c4a3a6 sago007 2008-08-29 14:32 1768
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1769
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1770
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1771
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1772
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1773
}
89c4a3a6 sago007 2008-08-29 14:32 1774
89c4a3a6 sago007 2008-08-29 14:32 1775
89c4a3a6 sago007 2008-08-29 14:32 1776
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1777
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1778
{
89c4a3a6 sago007 2008-08-29 14:32 1779
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1780
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1781
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1782
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1783
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1784
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1785
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1786
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1787
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1788
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1789
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1790
    {
89c4a3a6 sago007 2008-08-29 14:32 1791
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1792
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1793
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1794
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1795
89c4a3a6 sago007 2008-08-29 14:32 1796
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1797
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1798
89c4a3a6 sago007 2008-08-29 14:32 1799
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1800
89c4a3a6 sago007 2008-08-29 14:32 1801
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1802
        {
89c4a3a6 sago007 2008-08-29 14:32 1803
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1804
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1805
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1806
            }
89c4a3a6 sago007 2008-08-29 14:32 1807
89c4a3a6 sago007 2008-08-29 14:32 1808
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1809
            {
89c4a3a6 sago007 2008-08-29 14:32 1810
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1811
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1812
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1813
                }
89c4a3a6 sago007 2008-08-29 14:32 1814
                else
89c4a3a6 sago007 2008-08-29 14:32 1815
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1816
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1817
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1818
                    }
89c4a3a6 sago007 2008-08-29 14:32 1819
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1820
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1821
                    }
89c4a3a6 sago007 2008-08-29 14:32 1822
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1823
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1824
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1825
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1826
                    }
89c4a3a6 sago007 2008-08-29 14:32 1827
            }
89c4a3a6 sago007 2008-08-29 14:32 1828
89c4a3a6 sago007 2008-08-29 14:32 1829
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1830
89c4a3a6 sago007 2008-08-29 14:32 1831
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1832
        {
89c4a3a6 sago007 2008-08-29 14:32 1833
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1834
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1835
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1836
            {
89c4a3a6 sago007 2008-08-29 14:32 1837
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1838
            }
89c4a3a6 sago007 2008-08-29 14:32 1839
            else
89c4a3a6 sago007 2008-08-29 14:32 1840
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1841
        }
89c4a3a6 sago007 2008-08-29 14:32 1842
89c4a3a6 sago007 2008-08-29 14:32 1843
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1844
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1845
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1846
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1847
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1848
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1849
}
89c4a3a6 sago007 2008-08-29 14:32 1850
47529580 sago007 2008-12-09 02:34 1851
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1852
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1853
{
27ae0175 sago007 2009-01-30 06:02 1854
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1855
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1856
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1857
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1858
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1859
    {
47529580 sago007 2008-12-09 02:34 1860
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1861
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1862
        if (endless)
47529580 sago007 2008-12-09 02:34 1863
        {
47529580 sago007 2008-12-09 02:34 1864
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1865
        }
47529580 sago007 2008-12-09 02:34 1866
        else
47529580 sago007 2008-12-09 02:34 1867
        {
47529580 sago007 2008-12-09 02:34 1868
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1869
        }
47529580 sago007 2008-12-09 02:34 1870
        if (endless)
47529580 sago007 2008-12-09 02:34 1871
        {
47529580 sago007 2008-12-09 02:34 1872
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1873
        }
47529580 sago007 2008-12-09 02:34 1874
        else
47529580 sago007 2008-12-09 02:34 1875
        {
47529580 sago007 2008-12-09 02:34 1876
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1877
        }
47529580 sago007 2008-12-09 02:34 1878
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1879
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1880
    }
47529580 sago007 2008-12-09 02:34 1881
}
47529580 sago007 2008-12-09 02:34 1882
47529580 sago007 2008-12-09 02:34 1883
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1884
{
27ae0175 sago007 2009-01-30 06:02 1885
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1886
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1887
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1888
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1889
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1890
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1891
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1892
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1893
    {
81d9c25d sago007 2008-11-24 09:50 1894
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1895
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1896
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1897
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1898
    }
81d9c25d sago007 2008-11-24 09:50 1899
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1900
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1901
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1902
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1903
81d9c25d sago007 2008-11-24 09:50 1904
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1905
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1906
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1907
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1908
d07b805e sago007 2009-01-27 13:15 1909
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 1910
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1911
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1912
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1913
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1914
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1915
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1916
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1917
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1918
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1919
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1920
cd12e0fe sago007 2009-01-29 08:47 1921
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1922
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 1923
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1924
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1925
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1926
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1927
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1928
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1929
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1930
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1931
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1932
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1933
27ae0175 sago007 2009-01-30 06:02 1934
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 1935
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1936
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1937
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1938
    {
81d9c25d sago007 2008-11-24 09:50 1939
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1940
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1941
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1942
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1943
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1944
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1945
    }
47529580 sago007 2008-12-09 02:34 1946
}
47529580 sago007 2008-12-09 02:34 1947
47529580 sago007 2008-12-09 02:34 1948
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1949
{
9050a50a sago007 2008-12-09 13:35 1950
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 1951
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 1952
    int page = 0;
47529580 sago007 2008-12-09 02:34 1953
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 1954
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 1955
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 1956
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 1957
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 1958
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 1959
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 1960
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 1961
    while (!done)
81d9c25d sago007 2008-11-24 09:50 1962
    {
47529580 sago007 2008-12-09 02:34 1963
        switch(page)
47529580 sago007 2008-12-09 02:34 1964
        {
47529580 sago007 2008-12-09 02:34 1965
            case 0:
47529580 sago007 2008-12-09 02:34 1966
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 1967
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 1968
                break;
47529580 sago007 2008-12-09 02:34 1969
            case 1:
47529580 sago007 2008-12-09 02:34 1970
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 1971
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 1972
                break;
47529580 sago007 2008-12-09 02:34 1973
            case 2:
47529580 sago007 2008-12-09 02:34 1974
            default:
47529580 sago007 2008-12-09 02:34 1975
                DrawStats();
47529580 sago007 2008-12-09 02:34 1976
        };
47529580 sago007 2008-12-09 02:34 1977
7ca669ac sago007 2008-12-09 16:30 1978
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 1979
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 1980
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 1981
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 1982
7ca669ac sago007 2008-12-09 16:30 1983
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 1984
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 1985
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 1986
        
81d9c25d sago007 2008-11-24 09:50 1987
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 1988
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 1989
9050a50a sago007 2008-12-09 13:35 1990
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 1991
        
81d9c25d sago007 2008-11-24 09:50 1992
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 1993
        {
9050a50a sago007 2008-12-09 13:35 1994
9050a50a sago007 2008-12-09 13:35 1995
81d9c25d sago007 2008-11-24 09:50 1996
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 1997
                done = true;
81d9c25d sago007 2008-11-24 09:50 1998
            }
81d9c25d sago007 2008-11-24 09:50 1999
81d9c25d sago007 2008-11-24 09:50 2000
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2001
            {
47529580 sago007 2008-12-09 02:34 2002
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2003
                {
47529580 sago007 2008-12-09 02:34 2004
                    page++;
47529580 sago007 2008-12-09 02:34 2005
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2006
                        page = 0;
47529580 sago007 2008-12-09 02:34 2007
                }
7ca669ac sago007 2008-12-09 16:30 2008
                else
47529580 sago007 2008-12-09 02:34 2009
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2010
                {
47529580 sago007 2008-12-09 02:34 2011
                    page--;
47529580 sago007 2008-12-09 02:34 2012
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2013
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2014
                }
7ca669ac sago007 2008-12-09 16:30 2015
                else
7ca669ac sago007 2008-12-09 16:30 2016
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2017
                
fcd5a134 sago007 2008-12-19 01:11 2018
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2019
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2020
                }
47529580 sago007 2008-12-09 02:34 2021
81d9c25d sago007 2008-11-24 09:50 2022
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2023
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2024
                }
81d9c25d sago007 2008-11-24 09:50 2025
                else
81d9c25d sago007 2008-11-24 09:50 2026
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2027
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2028
                    }
81d9c25d sago007 2008-11-24 09:50 2029
            }
81d9c25d sago007 2008-11-24 09:50 2030
81d9c25d sago007 2008-11-24 09:50 2031
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2032
7ca669ac sago007 2008-12-09 16:30 2033
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2034
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2035
        {
7ca669ac sago007 2008-12-09 16:30 2036
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2037
        }
7ca669ac sago007 2008-12-09 16:30 2038
7ca669ac sago007 2008-12-09 16:30 2039
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2040
        {
7ca669ac sago007 2008-12-09 16:30 2041
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2042
7ca669ac sago007 2008-12-09 16:30 2043
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2044
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2045
                done =true;
7ca669ac sago007 2008-12-09 16:30 2046
7ca669ac sago007 2008-12-09 16:30 2047
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2048
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2049
            {
7ca669ac sago007 2008-12-09 16:30 2050
                page--;
7ca669ac sago007 2008-12-09 16:30 2051
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2052
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2053
            }
7ca669ac sago007 2008-12-09 16:30 2054
7ca669ac sago007 2008-12-09 16:30 2055
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2056
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2057
            {
7ca669ac sago007 2008-12-09 16:30 2058
                page++;
7ca669ac sago007 2008-12-09 16:30 2059
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2060
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2061
            }
7ca669ac sago007 2008-12-09 16:30 2062
        }
7ca669ac sago007 2008-12-09 16:30 2063
9050a50a sago007 2008-12-09 13:35 2064
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2065
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2066
    }
6b1dc7a6 sago007 2010-11-08 21:03 2067
6b1dc7a6 sago007 2010-11-08 21:03 2068
81d9c25d sago007 2008-11-24 09:50 2069
}
81d9c25d sago007 2008-11-24 09:50 2070
89c4a3a6 sago007 2008-08-29 14:32 2071
89c4a3a6 sago007 2008-08-29 14:32 2072
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2073
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2074
{
89c4a3a6 sago007 2008-08-29 14:32 2075
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2076
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2077
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2078
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2079
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2080
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2081
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2082
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2083
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2084
#endif
89c4a3a6 sago007 2008-08-29 14:32 2085
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2086
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2087
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2088
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2089
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2090
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2091
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2092
    {
89c4a3a6 sago007 2008-08-29 14:32 2093
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2094
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2095
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2096
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2097
        {
89c4a3a6 sago007 2008-08-29 14:32 2098
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2099
        }
89c4a3a6 sago007 2008-08-29 14:32 2100
89c4a3a6 sago007 2008-08-29 14:32 2101
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2102
89c4a3a6 sago007 2008-08-29 14:32 2103
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2104
        {
89c4a3a6 sago007 2008-08-29 14:32 2105
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2106
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2107
            }
89c4a3a6 sago007 2008-08-29 14:32 2108
89c4a3a6 sago007 2008-08-29 14:32 2109
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2110
            {
89c4a3a6 sago007 2008-08-29 14:32 2111
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2112
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2113
                }
89c4a3a6 sago007 2008-08-29 14:32 2114
89c4a3a6 sago007 2008-08-29 14:32 2115
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2116
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2117
                }
89c4a3a6 sago007 2008-08-29 14:32 2118
89c4a3a6 sago007 2008-08-29 14:32 2119
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2120
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2121
                }
89c4a3a6 sago007 2008-08-29 14:32 2122
            }
89c4a3a6 sago007 2008-08-29 14:32 2123
89c4a3a6 sago007 2008-08-29 14:32 2124
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2125
89c4a3a6 sago007 2008-08-29 14:32 2126
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2127
89c4a3a6 sago007 2008-08-29 14:32 2128
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2129
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2130
        {
89c4a3a6 sago007 2008-08-29 14:32 2131
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2132
        }
89c4a3a6 sago007 2008-08-29 14:32 2133
89c4a3a6 sago007 2008-08-29 14:32 2134
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2135
        {
89c4a3a6 sago007 2008-08-29 14:32 2136
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2137
89c4a3a6 sago007 2008-08-29 14:32 2138
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2139
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2140
            {
89c4a3a6 sago007 2008-08-29 14:32 2141
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2142
            }
89c4a3a6 sago007 2008-08-29 14:32 2143
89c4a3a6 sago007 2008-08-29 14:32 2144
            //The back button:
9050a50a sago007 2008-12-09 13:35 2145
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2146
            {
89c4a3a6 sago007 2008-08-29 14:32 2147
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2148
            }
89c4a3a6 sago007 2008-08-29 14:32 2149
89c4a3a6 sago007 2008-08-29 14:32 2150
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2151
            {
89c4a3a6 sago007 2008-08-29 14:32 2152
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2153
                {
89c4a3a6 sago007 2008-08-29 14:32 2154
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2155
                    {
89c4a3a6 sago007 2008-08-29 14:32 2156
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2157
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2158
                    }
89c4a3a6 sago007 2008-08-29 14:32 2159
                }
89c4a3a6 sago007 2008-08-29 14:32 2160
            }
89c4a3a6 sago007 2008-08-29 14:32 2161
        }
89c4a3a6 sago007 2008-08-29 14:32 2162
89c4a3a6 sago007 2008-08-29 14:32 2163
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2164
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2165
    }
89c4a3a6 sago007 2008-08-29 14:32 2166
}
89c4a3a6 sago007 2008-08-29 14:32 2167
89c4a3a6 sago007 2008-08-29 14:32 2168
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2169
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2170
{
89c4a3a6 sago007 2008-08-29 14:32 2171
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2172
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2173
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2174
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2175
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2176
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2177
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2178
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2179
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2180
#endif
89c4a3a6 sago007 2008-08-29 14:32 2181
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2182
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2183
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2184
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2185
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2186
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2187
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2188
    {
89c4a3a6 sago007 2008-08-29 14:32 2189
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2190
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2191
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2192
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2193
        {
89c4a3a6 sago007 2008-08-29 14:32 2194
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2195
        }
89c4a3a6 sago007 2008-08-29 14:32 2196
89c4a3a6 sago007 2008-08-29 14:32 2197
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2198
89c4a3a6 sago007 2008-08-29 14:32 2199
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2200
        {
89c4a3a6 sago007 2008-08-29 14:32 2201
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2202
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2203
            }
89c4a3a6 sago007 2008-08-29 14:32 2204
89c4a3a6 sago007 2008-08-29 14:32 2205
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2206
            {
89c4a3a6 sago007 2008-08-29 14:32 2207
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2208
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2209
                }
89c4a3a6 sago007 2008-08-29 14:32 2210
89c4a3a6 sago007 2008-08-29 14:32 2211
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2212
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2213
                }
89c4a3a6 sago007 2008-08-29 14:32 2214
89c4a3a6 sago007 2008-08-29 14:32 2215
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2216
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2217
                }
89c4a3a6 sago007 2008-08-29 14:32 2218
            }
89c4a3a6 sago007 2008-08-29 14:32 2219
89c4a3a6 sago007 2008-08-29 14:32 2220
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2221
89c4a3a6 sago007 2008-08-29 14:32 2222
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2223
89c4a3a6 sago007 2008-08-29 14:32 2224
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2225
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2226
        {
89c4a3a6 sago007 2008-08-29 14:32 2227
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2228
        }
89c4a3a6 sago007 2008-08-29 14:32 2229
89c4a3a6 sago007 2008-08-29 14:32 2230
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2231
        {
89c4a3a6 sago007 2008-08-29 14:32 2232
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2233
89c4a3a6 sago007 2008-08-29 14:32 2234
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2235
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2236
            {
89c4a3a6 sago007 2008-08-29 14:32 2237
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2238
            }
89c4a3a6 sago007 2008-08-29 14:32 2239
89c4a3a6 sago007 2008-08-29 14:32 2240
            //The back button:
9050a50a sago007 2008-12-09 13:35 2241
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2242
            {
89c4a3a6 sago007 2008-08-29 14:32 2243
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2244
            }
89c4a3a6 sago007 2008-08-29 14:32 2245
89c4a3a6 sago007 2008-08-29 14:32 2246
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2247
            {
89c4a3a6 sago007 2008-08-29 14:32 2248
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2249
                {
89c4a3a6 sago007 2008-08-29 14:32 2250
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2251
                    {
89c4a3a6 sago007 2008-08-29 14:32 2252
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2253
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2254
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2255
                    }
89c4a3a6 sago007 2008-08-29 14:32 2256
                }
89c4a3a6 sago007 2008-08-29 14:32 2257
            }
89c4a3a6 sago007 2008-08-29 14:32 2258
        }
89c4a3a6 sago007 2008-08-29 14:32 2259
89c4a3a6 sago007 2008-08-29 14:32 2260
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2261
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2262
    }
89c4a3a6 sago007 2008-08-29 14:32 2263
}
89c4a3a6 sago007 2008-08-29 14:32 2264
89c4a3a6 sago007 2008-08-29 14:32 2265
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2266
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2267
{
89c4a3a6 sago007 2008-08-29 14:32 2268
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2269
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2270
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2271
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2272
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2273
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2274
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2275
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2276
#else
89c4a3a6 sago007 2008-08-29 14:32 2277
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2278
#endif
89c4a3a6 sago007 2008-08-29 14:32 2279
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2280
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2281
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2282
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2283
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2284
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2285
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2286
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2287
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2288
    {
89c4a3a6 sago007 2008-08-29 14:32 2289
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2290
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2291
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2292
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2293
        {
89c4a3a6 sago007 2008-08-29 14:32 2294
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2295
        }
89c4a3a6 sago007 2008-08-29 14:32 2296
89c4a3a6 sago007 2008-08-29 14:32 2297
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2298
89c4a3a6 sago007 2008-08-29 14:32 2299
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2300
        {
89c4a3a6 sago007 2008-08-29 14:32 2301
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2302
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2303
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2304
            }
89c4a3a6 sago007 2008-08-29 14:32 2305
89c4a3a6 sago007 2008-08-29 14:32 2306
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2307
            {
89c4a3a6 sago007 2008-08-29 14:32 2308
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2309
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2310
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2311
                }
89c4a3a6 sago007 2008-08-29 14:32 2312
89c4a3a6 sago007 2008-08-29 14:32 2313
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2314
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2315
                }
89c4a3a6 sago007 2008-08-29 14:32 2316
89c4a3a6 sago007 2008-08-29 14:32 2317
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2318
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2319
                }
89c4a3a6 sago007 2008-08-29 14:32 2320
            }
89c4a3a6 sago007 2008-08-29 14:32 2321
89c4a3a6 sago007 2008-08-29 14:32 2322
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2323
89c4a3a6 sago007 2008-08-29 14:32 2324
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2325
89c4a3a6 sago007 2008-08-29 14:32 2326
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2327
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2328
        {
89c4a3a6 sago007 2008-08-29 14:32 2329
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2330
        }
89c4a3a6 sago007 2008-08-29 14:32 2331
89c4a3a6 sago007 2008-08-29 14:32 2332
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2333
        {
89c4a3a6 sago007 2008-08-29 14:32 2334
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2335
89c4a3a6 sago007 2008-08-29 14:32 2336
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2337
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2338
            {
89c4a3a6 sago007 2008-08-29 14:32 2339
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2340
            }
89c4a3a6 sago007 2008-08-29 14:32 2341
89c4a3a6 sago007 2008-08-29 14:32 2342
            //The back button:
9050a50a sago007 2008-12-09 13:35 2343
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2344
            {
89c4a3a6 sago007 2008-08-29 14:32 2345
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2346
            }
89c4a3a6 sago007 2008-08-29 14:32 2347
89c4a3a6 sago007 2008-08-29 14:32 2348
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2349
            {
89c4a3a6 sago007 2008-08-29 14:32 2350
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2351
                {
89c4a3a6 sago007 2008-08-29 14:32 2352
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2353
                    {
89c4a3a6 sago007 2008-08-29 14:32 2354
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2355
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2356
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2357
                    }
89c4a3a6 sago007 2008-08-29 14:32 2358
                }
89c4a3a6 sago007 2008-08-29 14:32 2359
            }
89c4a3a6 sago007 2008-08-29 14:32 2360
        }
89c4a3a6 sago007 2008-08-29 14:32 2361
89c4a3a6 sago007 2008-08-29 14:32 2362
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2363
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2364
    }
89c4a3a6 sago007 2008-08-29 14:32 2365
}
89c4a3a6 sago007 2008-08-29 14:32 2366
89c4a3a6 sago007 2008-08-29 14:32 2367
89c4a3a6 sago007 2008-08-29 14:32 2368
//draws options:
e1290bdf sago007 2010-10-25 19:56 2369
void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2370
{
9050a50a sago007 2008-12-09 13:35 2371
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2372
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2373
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2374
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2375
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2376
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2377
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2378
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2379
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2380
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2381
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2382
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2383
89c4a3a6 sago007 2008-08-29 14:32 2384
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2385
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2386
{
89c4a3a6 sago007 2008-08-29 14:32 2387
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2388
    {
89c4a3a6 sago007 2008-08-29 14:32 2389
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2390
        {
89c4a3a6 sago007 2008-08-29 14:32 2391
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2392
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2393
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2394
        {
89c4a3a6 sago007 2008-08-29 14:32 2395
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2396
        }
89c4a3a6 sago007 2008-08-29 14:32 2397
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2398
        {
89c4a3a6 sago007 2008-08-29 14:32 2399
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2400
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2401
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2402
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2403
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2404
        }
89c4a3a6 sago007 2008-08-29 14:32 2405
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2406
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2407
89c4a3a6 sago007 2008-08-29 14:32 2408
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2409
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2410
{
89c4a3a6 sago007 2008-08-29 14:32 2411
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2412
    {
89c4a3a6 sago007 2008-08-29 14:32 2413
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2414
        {
89c4a3a6 sago007 2008-08-29 14:32 2415
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2416
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2417
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2418
        {
89c4a3a6 sago007 2008-08-29 14:32 2419
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2420
        }
89c4a3a6 sago007 2008-08-29 14:32 2421
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2422
        {
89c4a3a6 sago007 2008-08-29 14:32 2423
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2424
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2425
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2426
        }
89c4a3a6 sago007 2008-08-29 14:32 2427
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2428
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2429
89c4a3a6 sago007 2008-08-29 14:32 2430
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2431
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2432
{
89c4a3a6 sago007 2008-08-29 14:32 2433
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2434
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2435
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2436
    {
89c4a3a6 sago007 2008-08-29 14:32 2437
89c4a3a6 sago007 2008-08-29 14:32 2438
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2439
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2440
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2441
89c4a3a6 sago007 2008-08-29 14:32 2442
89c4a3a6 sago007 2008-08-29 14:32 2443
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2444
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2445
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2446
89c4a3a6 sago007 2008-08-29 14:32 2447
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2448
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2449
    }
89c4a3a6 sago007 2008-08-29 14:32 2450
    else
89c4a3a6 sago007 2008-08-29 14:32 2451
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2452
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2453
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2454
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2455
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2456
        #else
2f30c381 sago007 2008-09-14 13:08 2457
            if(true)
2f30c381 sago007 2008-09-14 13:08 2458
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2459
        {
89c4a3a6 sago007 2008-08-29 14:32 2460
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2461
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2462
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2463
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2464
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2465
        }
89c4a3a6 sago007 2008-08-29 14:32 2466
        else
89c4a3a6 sago007 2008-08-29 14:32 2467
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2468
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2469
        }
89c4a3a6 sago007 2008-08-29 14:32 2470
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2471
        DrawIMG(bExit, screen, xsize-120,ysize-120);
e1290bdf sago007 2010-10-25 19:56 2472
    //DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2473
    DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
89c4a3a6 sago007 2008-08-29 14:32 2474
    string strHolder;
e1290bdf sago007 2010-10-25 19:56 2475
    strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
e1290bdf sago007 2010-10-25 19:56 2476
    SFont_Write(screen,fBlueFont,theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2477
    if (theGame->GetAIenabled())
e1290bdf sago007 2010-10-25 19:56 2478
        SFont_Write(screen,fBlueFont,theGame->GetTopX()+10,theGame->GetTopY()-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2479
    else
89c4a3a6 sago007 2008-08-29 14:32 2480
        if (editorMode)
e1290bdf sago007 2010-10-25 19:56 2481
            SFont_Write(screen,fBlueFont,theGame->GetTopX()+10,theGame->GetTopY()-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2482
        else
89c4a3a6 sago007 2008-08-29 14:32 2483
            if (!singlePuzzle)
e1290bdf sago007 2010-10-25 19:56 2484
                SFont_Write(screen,fBlueFont,theGame->GetTopX()+10,theGame->GetTopY()-40,player1name);
e1290bdf sago007 2010-10-25 19:56 2485
    if (theGame->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2486
    {
e1290bdf sago007 2010-10-25 19:56 2487
        int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2488
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2489
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2490
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2491
        {
e1290bdf sago007 2010-10-25 19:56 2492
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2493
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2494
        }
89c4a3a6 sago007 2008-08-29 14:32 2495
        else
89c4a3a6 sago007 2008-08-29 14:32 2496
        {
e1290bdf sago007 2010-10-25 19:56 2497
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2498
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2499
        }
e1290bdf sago007 2010-10-25 19:56 2500
        if (theGame->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2501
        if (theGame->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2502
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2503
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2504
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2505
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
e1290bdf sago007 2010-10-25 19:56 2506
        SFont_Write(screen,fBlueFont,theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2507
    }
89c4a3a6 sago007 2008-08-29 14:32 2508
    else
89c4a3a6 sago007 2008-08-29 14:32 2509
    {
e1290bdf sago007 2010-10-25 19:56 2510
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2511
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2512
        if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2513
        if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2514
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2515
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2516
        else
89c4a3a6 sago007 2008-08-29 14:32 2517
            strHolder = itoa(minutes)+":0"+itoa(seconds);
e1290bdf sago007 2010-10-25 19:56 2518
        SFont_Write(screen,fBlueFont,theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2519
    }
e1290bdf sago007 2010-10-25 19:56 2520
    strHolder = itoa(theGame->GetChains());
e1290bdf sago007 2010-10-25 19:56 2521
    SFont_Write(screen,fBlueFont,theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2522
    //drawspeedLevel:
e1290bdf sago007 2010-10-25 19:56 2523
    strHolder = itoa(theGame->GetSpeedLevel());
e1290bdf sago007 2010-10-25 19:56 2524
    SFont_Write(screen,fBlueFont,theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2525
    if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
89c4a3a6 sago007 2008-08-29 14:32 2526
    {
e1290bdf sago007 2010-10-25 19:56 2527
        oldBubleX = theGame->GetTopX()+280;
e1290bdf sago007 2010-10-25 19:56 2528
        oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
e1290bdf sago007 2010-10-25 19:56 2529
        DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
89c4a3a6 sago007 2008-08-29 14:32 2530
    }
89c4a3a6 sago007 2008-08-29 14:32 2531
    //player1 finnish, player2 start
e1290bdf sago007 2010-10-25 19:56 2532
    //DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2533
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2534
    {
f72abf8b sago007 2010-01-16 20:00 2535
        /*
f72abf8b sago007 2010-01-16 20:00 2536
         *If single player mode (and not VS)
f72abf8b sago007 2010-01-16 20:00 2537
         */
e1290bdf sago007 2010-10-25 19:56 2538
        if(!twoPlayers && !theGame->isGameOver())
e2de69cf sago007 2010-01-15 22:48 2539
        {
f72abf8b sago007 2010-01-16 20:00 2540
            //Blank player2's board:
e1290bdf sago007 2010-10-25 19:56 2541
            DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
f72abf8b sago007 2010-01-16 20:00 2542
            //Write a description:
e1290bdf sago007 2010-10-25 19:56 2543
            if(theGame->isTimeTrial())
f72abf8b sago007 2010-01-16 20:00 2544
            {
e1290bdf sago007 2010-10-25 19:56 2545
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
e1290bdf sago007 2010-10-25 19:56 2546
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
e1290bdf sago007 2010-10-25 19:56 2547
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much");
e1290bdf sago007 2010-10-25 19:56 2548
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "as possible in");
e1290bdf sago007 2010-10-25 19:56 2549
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"2 minutes");
e1290bdf sago007 2010-10-25 19:56 2550
            } else if(theGame->isStageClear())
f72abf8b sago007 2010-01-16 20:00 2551
            {
e1290bdf sago007 2010-10-25 19:56 2552
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
e1290bdf sago007 2010-10-25 19:56 2553
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
e1290bdf sago007 2010-10-25 19:56 2554
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "You must clear a");
e1290bdf sago007 2010-10-25 19:56 2555
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "number of lines.");
e1290bdf sago007 2010-10-25 19:56 2556
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"Speed is rapidly");
e1290bdf sago007 2010-10-25 19:56 2557
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"increased.");
e1290bdf sago007 2010-10-25 19:56 2558
            } else if(theGame->isPuzzleMode())
f72abf8b sago007 2010-01-16 20:00 2559
            {
e1290bdf sago007 2010-10-25 19:56 2560
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
e1290bdf sago007 2010-10-25 19:56 2561
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
e1290bdf sago007 2010-10-25 19:56 2562
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Clear the entire");
e1290bdf sago007 2010-10-25 19:56 2563
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "board with a");
e1290bdf sago007 2010-10-25 19:56 2564
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limited number of");
e1290bdf sago007 2010-10-25 19:56 2565
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"moves.");
f72abf8b sago007 2010-01-16 20:00 2566
            } else
f72abf8b sago007 2010-01-16 20:00 2567
            {
e1290bdf sago007 2010-10-25 19:56 2568
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
e1290bdf sago007 2010-10-25 19:56 2569
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
e1290bdf sago007 2010-10-25 19:56 2570
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much as");
e1290bdf sago007 2010-10-25 19:56 2571
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "possible. No time");
e1290bdf sago007 2010-10-25 19:56 2572
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limit.");
f72abf8b sago007 2010-01-16 20:00 2573
            }
f72abf8b sago007 2010-01-16 20:00 2574
f72abf8b sago007 2010-01-16 20:00 2575
            //Write the keys that are in use
e1290bdf sago007 2010-10-25 19:56 2576
            int y = theGame2->GetTopY()+400;
e1290bdf sago007 2010-10-25 19:56 2577
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y,"Movement keys:" );
e1290bdf sago007 2010-10-25 19:56 2578
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
e1290bdf sago007 2010-10-25 19:56 2579
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
e1290bdf sago007 2010-10-25 19:56 2580
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y+120,("Switch: "+getKeyName(keySettings[0].change) ).c_str() );
e1290bdf sago007 2010-10-25 19:56 2581
            if(theGame->isPuzzleMode())
e1290bdf sago007 2010-10-25 19:56 2582
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y+160,("Restart: "+getKeyName(keySettings[0].push) ).c_str() );
f72abf8b sago007 2010-01-16 20:00 2583
            else
e1290bdf sago007 2010-10-25 19:56 2584
                SFont_Write(screen,fBlueFont,theGame2->GetTopX()+7,y+160,("Push line: "+getKeyName(keySettings[0].push) ).c_str() );
e2de69cf sago007 2010-01-15 22:48 2585
        }
e2de69cf sago007 2010-01-15 22:48 2586
        else
e1290bdf sago007 2010-10-25 19:56 2587
            DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
e1290bdf sago007 2010-10-25 19:56 2588
        strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
e1290bdf sago007 2010-10-25 19:56 2589
        SFont_Write(screen,fBlueFont,theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2590
        if (theGame2->GetAIenabled())
e1290bdf sago007 2010-10-25 19:56 2591
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+10,theGame2->GetTopY()-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2592
        else
e1290bdf sago007 2010-10-25 19:56 2593
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+10,theGame2->GetTopY()-40,theGame2->name);
e1290bdf sago007 2010-10-25 19:56 2594
        if (theGame2->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2595
        {
e1290bdf sago007 2010-10-25 19:56 2596
            int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2597
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2598
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2599
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2600
            {
e1290bdf sago007 2010-10-25 19:56 2601
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2602
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2603
            }
89c4a3a6 sago007 2008-08-29 14:32 2604
            else
89c4a3a6 sago007 2008-08-29 14:32 2605
            {
e1290bdf sago007 2010-10-25 19:56 2606
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2607
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2608
            }
e1290bdf sago007 2010-10-25 19:56 2609
            if (theGame2->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2610
            if (theGame2->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2611
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2612
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2613
            else
89c4a3a6 sago007 2008-08-29 14:32 2614
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2615
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
e1290bdf sago007 2010-10-25 19:56 2616
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2617
        }
89c4a3a6 sago007 2008-08-29 14:32 2618
        else
89c4a3a6 sago007 2008-08-29 14:32 2619
        {
e1290bdf sago007 2010-10-25 19:56 2620
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2621
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2622
            if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2623
            if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2624
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2625
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2626
            else
89c4a3a6 sago007 2008-08-29 14:32 2627
                strHolder = itoa(minutes)+":0"+itoa(seconds);
e1290bdf sago007 2010-10-25 19:56 2628
            SFont_Write(screen,fBlueFont,theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2629
        }
e1290bdf sago007 2010-10-25 19:56 2630
        strHolder = itoa(theGame2->GetChains());
e1290bdf sago007 2010-10-25 19:56 2631
        SFont_Write(screen,fBlueFont,theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2632
        strHolder = itoa(theGame2->GetSpeedLevel());
e1290bdf sago007 2010-10-25 19:56 2633
        SFont_Write(screen,fBlueFont,theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2634
    }
89c4a3a6 sago007 2008-08-29 14:32 2635
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2636
89c4a3a6 sago007 2008-08-29 14:32 2637
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2638
    {
89c4a3a6 sago007 2008-08-29 14:32 2639
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2640
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2641
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2642
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2643
#endif
89c4a3a6 sago007 2008-08-29 14:32 2644
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2645
        {
9050a50a sago007 2008-12-09 13:35 2646
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2647
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2648
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2649
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2650
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2651
        }
89c4a3a6 sago007 2008-08-29 14:32 2652
        else
89c4a3a6 sago007 2008-08-29 14:32 2653
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2654
            {
9050a50a sago007 2008-12-09 13:35 2655
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2656
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2657
            }
1572de2b sago007 2008-09-11 18:15 2658
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2659
            else
89c4a3a6 sago007 2008-08-29 14:32 2660
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2661
                {
9050a50a sago007 2008-12-09 13:35 2662
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2663
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2664
                }
89c4a3a6 sago007 2008-08-29 14:32 2665
#endif
89c4a3a6 sago007 2008-08-29 14:32 2666
    }
89c4a3a6 sago007 2008-08-29 14:32 2667
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2668
    {
9050a50a sago007 2008-12-09 13:35 2669
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2670
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2671
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2672
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2673
    }
89c4a3a6 sago007 2008-08-29 14:32 2674
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2675
    {
89c4a3a6 sago007 2008-08-29 14:32 2676
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2677
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2678
    }
89c4a3a6 sago007 2008-08-29 14:32 2679
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2680
89c4a3a6 sago007 2008-08-29 14:32 2681
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2682
1572de2b sago007 2008-09-11 18:15 2683
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2684
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2685
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2686
    {
89c4a3a6 sago007 2008-08-29 14:32 2687
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2688
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2689
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2690
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2691
    }
89c4a3a6 sago007 2008-08-29 14:32 2692
89c4a3a6 sago007 2008-08-29 14:32 2693
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2694
#endif
89c4a3a6 sago007 2008-08-29 14:32 2695
89c4a3a6 sago007 2008-08-29 14:32 2696
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2697
89c4a3a6 sago007 2008-08-29 14:32 2698
}
89c4a3a6 sago007 2008-08-29 14:32 2699
89c4a3a6 sago007 2008-08-29 14:32 2700
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2701
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2702
{
27ae0175 sago007 2009-01-30 06:02 2703
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2704
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2705
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2706
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2707
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2708
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2709
}
89c4a3a6 sago007 2008-08-29 14:32 2710
89c4a3a6 sago007 2008-08-29 14:32 2711
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2712
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2713
{
27ae0175 sago007 2009-01-30 06:02 2714
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2715
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2716
    DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2717
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2718
}
89c4a3a6 sago007 2008-08-29 14:32 2719
4b0c248f sago007 2010-11-10 21:13 2720
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2721
{
27ae0175 sago007 2009-01-30 06:02 2722
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2723
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2724
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2725
}
89c4a3a6 sago007 2008-08-29 14:32 2726
89c4a3a6 sago007 2008-08-29 14:32 2727
89c4a3a6 sago007 2008-08-29 14:32 2728
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2729
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2730
{
89c4a3a6 sago007 2008-08-29 14:32 2731
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2732
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2733
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2734
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2735
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2736
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2737
89c4a3a6 sago007 2008-08-29 14:32 2738
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2739
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2740
89c4a3a6 sago007 2008-08-29 14:32 2741
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2742
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2743
89c4a3a6 sago007 2008-08-29 14:32 2744
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2745
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2746
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2747
    {
89c4a3a6 sago007 2008-08-29 14:32 2748
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2749
        {
89c4a3a6 sago007 2008-08-29 14:32 2750
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2751
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2752
        }
89c4a3a6 sago007 2008-08-29 14:32 2753
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2754
    }
89c4a3a6 sago007 2008-08-29 14:32 2755
    else
89c4a3a6 sago007 2008-08-29 14:32 2756
    {
89c4a3a6 sago007 2008-08-29 14:32 2757
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2758
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2759
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2760
    }
89c4a3a6 sago007 2008-08-29 14:32 2761
89c4a3a6 sago007 2008-08-29 14:32 2762
    do
89c4a3a6 sago007 2008-08-29 14:32 2763
    {
89c4a3a6 sago007 2008-08-29 14:32 2764
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2765
89c4a3a6 sago007 2008-08-29 14:32 2766
89c4a3a6 sago007 2008-08-29 14:32 2767
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2768
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2769
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2770
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2771
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2772
        {
89c4a3a6 sago007 2008-08-29 14:32 2773
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2774
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2775
        }
89c4a3a6 sago007 2008-08-29 14:32 2776
89c4a3a6 sago007 2008-08-29 14:32 2777
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2778
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2779
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2780
            {
89c4a3a6 sago007 2008-08-29 14:32 2781
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2782
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2783
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2784
                }
89c4a3a6 sago007 2008-08-29 14:32 2785
            }
89c4a3a6 sago007 2008-08-29 14:32 2786
89c4a3a6 sago007 2008-08-29 14:32 2787
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2788
89c4a3a6 sago007 2008-08-29 14:32 2789
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2790
89c4a3a6 sago007 2008-08-29 14:32 2791
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2792
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2793
        {
89c4a3a6 sago007 2008-08-29 14:32 2794
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2795
        }
89c4a3a6 sago007 2008-08-29 14:32 2796
89c4a3a6 sago007 2008-08-29 14:32 2797
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2798
        {
89c4a3a6 sago007 2008-08-29 14:32 2799
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2800
89c4a3a6 sago007 2008-08-29 14:32 2801
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2802
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2803
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2804
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2805
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2806
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2807
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2808
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2809
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2810
                    {
89c4a3a6 sago007 2008-08-29 14:32 2811
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2812
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2813
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2814
                    }
89c4a3a6 sago007 2008-08-29 14:32 2815
        }
89c4a3a6 sago007 2008-08-29 14:32 2816
89c4a3a6 sago007 2008-08-29 14:32 2817
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2818
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2819
89c4a3a6 sago007 2008-08-29 14:32 2820
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2821
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2822
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2823
}
89c4a3a6 sago007 2008-08-29 14:32 2824
89c4a3a6 sago007 2008-08-29 14:32 2825
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2826
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2827
{
89c4a3a6 sago007 2008-08-29 14:32 2828
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2829
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2830
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2831
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2832
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2833
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2834
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2835
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2836
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2837
89c4a3a6 sago007 2008-08-29 14:32 2838
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2839
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2840
27ae0175 sago007 2009-01-30 06:02 2841
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2842
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2843
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2844
    {
89c4a3a6 sago007 2008-08-29 14:32 2845
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2846
        {
89c4a3a6 sago007 2008-08-29 14:32 2847
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2848
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2849
        }
89c4a3a6 sago007 2008-08-29 14:32 2850
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2851
        {
89c4a3a6 sago007 2008-08-29 14:32 2852
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2853
            {
89c4a3a6 sago007 2008-08-29 14:32 2854
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2855
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2856
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2857
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2858
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2859
            }
89c4a3a6 sago007 2008-08-29 14:32 2860
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2861
            {
89c4a3a6 sago007 2008-08-29 14:32 2862
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2863
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2864
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2865
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2866
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2867
            }
89c4a3a6 sago007 2008-08-29 14:32 2868
        }
89c4a3a6 sago007 2008-08-29 14:32 2869
        else
89c4a3a6 sago007 2008-08-29 14:32 2870
        {
89c4a3a6 sago007 2008-08-29 14:32 2871
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2872
            {
89c4a3a6 sago007 2008-08-29 14:32 2873
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2874
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2875
            }
89c4a3a6 sago007 2008-08-29 14:32 2876
        }
89c4a3a6 sago007 2008-08-29 14:32 2877
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2878
    }
89c4a3a6 sago007 2008-08-29 14:32 2879
    else
89c4a3a6 sago007 2008-08-29 14:32 2880
    {
89c4a3a6 sago007 2008-08-29 14:32 2881
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2882
        {
89c4a3a6 sago007 2008-08-29 14:32 2883
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2884
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2885
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2886
        }
89c4a3a6 sago007 2008-08-29 14:32 2887
    }
89c4a3a6 sago007 2008-08-29 14:32 2888
89c4a3a6 sago007 2008-08-29 14:32 2889
89c4a3a6 sago007 2008-08-29 14:32 2890
    do
89c4a3a6 sago007 2008-08-29 14:32 2891
    {
89c4a3a6 sago007 2008-08-29 14:32 2892
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2893
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2894
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2895
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2896
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2897
        {
89c4a3a6 sago007 2008-08-29 14:32 2898
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2899
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2900
        }
89c4a3a6 sago007 2008-08-29 14:32 2901
89c4a3a6 sago007 2008-08-29 14:32 2902
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2903
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2904
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2905
            {
89c4a3a6 sago007 2008-08-29 14:32 2906
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2907
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2908
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2909
                }
89c4a3a6 sago007 2008-08-29 14:32 2910
            }
89c4a3a6 sago007 2008-08-29 14:32 2911
89c4a3a6 sago007 2008-08-29 14:32 2912
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2913
89c4a3a6 sago007 2008-08-29 14:32 2914
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2915
89c4a3a6 sago007 2008-08-29 14:32 2916
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2917
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2918
        {
89c4a3a6 sago007 2008-08-29 14:32 2919
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2920
        }
89c4a3a6 sago007 2008-08-29 14:32 2921
89c4a3a6 sago007 2008-08-29 14:32 2922
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2923
        {
89c4a3a6 sago007 2008-08-29 14:32 2924
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2925
89c4a3a6 sago007 2008-08-29 14:32 2926
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2927
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2928
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2929
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2930
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2931
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2932
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2933
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2934
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2935
                    {
89c4a3a6 sago007 2008-08-29 14:32 2936
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2937
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2938
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2939
                    }
89c4a3a6 sago007 2008-08-29 14:32 2940
        }
89c4a3a6 sago007 2008-08-29 14:32 2941
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2942
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2943
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2944
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2945
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2946
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2947
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2948
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2949
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2950
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2951
                    {
89c4a3a6 sago007 2008-08-29 14:32 2952
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2953
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2954
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2955
                        
89c4a3a6 sago007 2008-08-29 14:32 2956
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2957
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2958
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2959
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2960
                        
89c4a3a6 sago007 2008-08-29 14:32 2961
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2962
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2963
                        
89c4a3a6 sago007 2008-08-29 14:32 2964
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2965
                    }
89c4a3a6 sago007 2008-08-29 14:32 2966
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2967
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2968
89c4a3a6 sago007 2008-08-29 14:32 2969
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2970
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2971
89c4a3a6 sago007 2008-08-29 14:32 2972
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2973
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2974
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2975
}
89c4a3a6 sago007 2008-08-29 14:32 2976
89c4a3a6 sago007 2008-08-29 14:32 2977
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2978
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2979
{
89c4a3a6 sago007 2008-08-29 14:32 2980
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2981
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2982
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2983
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2984
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2985
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2986
27ae0175 sago007 2009-01-30 06:02 2987
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2988
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2989
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2990
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2991
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2992
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2993
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2994
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2995
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2996
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2997
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2998
    do
89c4a3a6 sago007 2008-08-29 14:32 2999
    {
89c4a3a6 sago007 2008-08-29 14:32 3000
89c4a3a6 sago007 2008-08-29 14:32 3001
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3002
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3003
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3004
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3005
            {
89c4a3a6 sago007 2008-08-29 14:32 3006
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3007
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3008
                }
89c4a3a6 sago007 2008-08-29 14:32 3009
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3010
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3011
                }
89c4a3a6 sago007 2008-08-29 14:32 3012
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3013
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3014
                }
89c4a3a6 sago007 2008-08-29 14:32 3015
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3016
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3017
                }
89c4a3a6 sago007 2008-08-29 14:32 3018
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3019
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3020
                }
89c4a3a6 sago007 2008-08-29 14:32 3021
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3022
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3023
                }
89c4a3a6 sago007 2008-08-29 14:32 3024
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3025
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3026
                }
89c4a3a6 sago007 2008-08-29 14:32 3027
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3028
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3029
                }
89c4a3a6 sago007 2008-08-29 14:32 3030
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3031
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3032
                }
89c4a3a6 sago007 2008-08-29 14:32 3033
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3034
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3035
                }
89c4a3a6 sago007 2008-08-29 14:32 3036
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3037
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3038
                }
89c4a3a6 sago007 2008-08-29 14:32 3039
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3040
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3041
                }
89c4a3a6 sago007 2008-08-29 14:32 3042
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3043
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3044
                }
89c4a3a6 sago007 2008-08-29 14:32 3045
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3046
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3047
                }
89c4a3a6 sago007 2008-08-29 14:32 3048
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3049
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3050
                }
89c4a3a6 sago007 2008-08-29 14:32 3051
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3052
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3053
                }
89c4a3a6 sago007 2008-08-29 14:32 3054
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3055
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3056
                }
89c4a3a6 sago007 2008-08-29 14:32 3057
89c4a3a6 sago007 2008-08-29 14:32 3058
            }
89c4a3a6 sago007 2008-08-29 14:32 3059
89c4a3a6 sago007 2008-08-29 14:32 3060
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3061
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3062
        {
89c4a3a6 sago007 2008-08-29 14:32 3063
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3064
        }
89c4a3a6 sago007 2008-08-29 14:32 3065
89c4a3a6 sago007 2008-08-29 14:32 3066
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3067
        {
89c4a3a6 sago007 2008-08-29 14:32 3068
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3069
89c4a3a6 sago007 2008-08-29 14:32 3070
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3071
            {
89c4a3a6 sago007 2008-08-29 14:32 3072
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3073
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3074
            }
89c4a3a6 sago007 2008-08-29 14:32 3075
        }
89c4a3a6 sago007 2008-08-29 14:32 3076
89c4a3a6 sago007 2008-08-29 14:32 3077
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3078
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3079
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3080
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3081
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3082
89c4a3a6 sago007 2008-08-29 14:32 3083
89c4a3a6 sago007 2008-08-29 14:32 3084
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3085
}
89c4a3a6 sago007 2008-08-29 14:32 3086
89c4a3a6 sago007 2008-08-29 14:32 3087
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3088
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3089
{
89c4a3a6 sago007 2008-08-29 14:32 3090
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3091
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3092
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3093
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3094
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3095
89c4a3a6 sago007 2008-08-29 14:32 3096
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3097
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3098
27ae0175 sago007 2009-01-30 06:02 3099
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3100
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3101
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3102
    do
89c4a3a6 sago007 2008-08-29 14:32 3103
    {
89c4a3a6 sago007 2008-08-29 14:32 3104
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3105
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3106
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3107
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 3108
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 3109
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3110
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3111
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3112
        {
89c4a3a6 sago007 2008-08-29 14:32 3113
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3114
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3115
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3116
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3117
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3118
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3119
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3120
        }
89c4a3a6 sago007 2008-08-29 14:32 3121
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3122
        {
89c4a3a6 sago007 2008-08-29 14:32 3123
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3124
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3125
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3126
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3127
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3128
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3129
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3130
        }
89c4a3a6 sago007 2008-08-29 14:32 3131
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3132
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3133
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3134
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3135
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3136
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3137
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3138
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3139
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3140
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3141
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3142
        {
89c4a3a6 sago007 2008-08-29 14:32 3143
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3144
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3145
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3146
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3147
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3148
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3149
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3150
        }
89c4a3a6 sago007 2008-08-29 14:32 3151
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3152
        {
89c4a3a6 sago007 2008-08-29 14:32 3153
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3154
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3155
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3156
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3157
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3158
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3159
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3160
        }
89c4a3a6 sago007 2008-08-29 14:32 3161
89c4a3a6 sago007 2008-08-29 14:32 3162
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3163
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3164
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3165
            {
89c4a3a6 sago007 2008-08-29 14:32 3166
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3167
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3168
                }
89c4a3a6 sago007 2008-08-29 14:32 3169
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3170
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3171
                }
89c4a3a6 sago007 2008-08-29 14:32 3172
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3173
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3174
                }
89c4a3a6 sago007 2008-08-29 14:32 3175
            }
89c4a3a6 sago007 2008-08-29 14:32 3176
89c4a3a6 sago007 2008-08-29 14:32 3177
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3178
89c4a3a6 sago007 2008-08-29 14:32 3179
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3180
89c4a3a6 sago007 2008-08-29 14:32 3181
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3182
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3183
        {
89c4a3a6 sago007 2008-08-29 14:32 3184
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3185
        }
89c4a3a6 sago007 2008-08-29 14:32 3186
89c4a3a6 sago007 2008-08-29 14:32 3187
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3188
        {
89c4a3a6 sago007 2008-08-29 14:32 3189
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3190
89c4a3a6 sago007 2008-08-29 14:32 3191
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3192
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3193
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3194
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3195
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3196
            {
89c4a3a6 sago007 2008-08-29 14:32 3197
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3198
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3199
            }
89c4a3a6 sago007 2008-08-29 14:32 3200
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3201
            {
89c4a3a6 sago007 2008-08-29 14:32 3202
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3203
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3204
            }
89c4a3a6 sago007 2008-08-29 14:32 3205
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3206
            {
89c4a3a6 sago007 2008-08-29 14:32 3207
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3208
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3209
            }
89c4a3a6 sago007 2008-08-29 14:32 3210
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3211
            {
89c4a3a6 sago007 2008-08-29 14:32 3212
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3213
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3214
            }
27ae0175 sago007 2009-01-30 06:02 3215
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3216
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3217
        }
89c4a3a6 sago007 2008-08-29 14:32 3218
89c4a3a6 sago007 2008-08-29 14:32 3219
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3220
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3221
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3222
89c4a3a6 sago007 2008-08-29 14:32 3223
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3224
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3225
}
89c4a3a6 sago007 2008-08-29 14:32 3226
89c4a3a6 sago007 2008-08-29 14:32 3227
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3228
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3229
{
89c4a3a6 sago007 2008-08-29 14:32 3230
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3231
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3232
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3233
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3234
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3235
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3236
    {
89c4a3a6 sago007 2008-08-29 14:32 3237
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3238
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3239
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3240
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3241
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3242
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3243
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3244
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3245
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3246
        {
89c4a3a6 sago007 2008-08-29 14:32 3247
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3248
        }
89c4a3a6 sago007 2008-08-29 14:32 3249
        else
89c4a3a6 sago007 2008-08-29 14:32 3250
        {
89c4a3a6 sago007 2008-08-29 14:32 3251
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3252
        }
89c4a3a6 sago007 2008-08-29 14:32 3253
#else
89c4a3a6 sago007 2008-08-29 14:32 3254
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3255
#endif
89c4a3a6 sago007 2008-08-29 14:32 3256
    }
89c4a3a6 sago007 2008-08-29 14:32 3257
89c4a3a6 sago007 2008-08-29 14:32 3258
}
89c4a3a6 sago007 2008-08-29 14:32 3259
6d48320c sago007 2009-03-28 17:06 3260
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3261
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3262
    {
6d48320c sago007 2009-03-28 17:06 3263
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3264
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3265
    }
6d48320c sago007 2009-03-28 17:06 3266
6d48320c sago007 2009-03-28 17:06 3267
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3268
    {
6d48320c sago007 2009-03-28 17:06 3269
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3270
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3271
    }
6d48320c sago007 2009-03-28 17:06 3272
6d48320c sago007 2009-03-28 17:06 3273
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3274
    {
6d48320c sago007 2009-03-28 17:06 3275
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3276
    }
6d48320c sago007 2009-03-28 17:06 3277
};
6d48320c sago007 2009-03-28 17:06 3278
30f910dd sago007 2010-11-10 21:02 3279
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3280
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3281
30f910dd sago007 2010-11-10 21:02 3282
void StartSinglePlayerEndless() {
30f910dd sago007 2010-11-10 21:02 3283
    //1 player - endless
30f910dd sago007 2010-11-10 21:02 3284
    player1->NewGame(50,100,SDL_GetTicks());
30f910dd sago007 2010-11-10 21:02 3285
    player1->putStartBlocks(time(0));
30f910dd sago007 2010-11-10 21:02 3286
    bNewGameOpen = false;
30f910dd sago007 2010-11-10 21:02 3287
    b1playerOpen = false;
30f910dd sago007 2010-11-10 21:02 3288
    twoPlayers =false;
30f910dd sago007 2010-11-10 21:02 3289
    player2->SetGameOver();
30f910dd sago007 2010-11-10 21:02 3290
    showGame = true;
30f910dd sago007 2010-11-10 21:02 3291
    strcpy(player1->name, player1name);
30f910dd sago007 2010-11-10 21:02 3292
    strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3293
}
30f910dd sago007 2010-11-10 21:02 3294
1572de2b sago007 2008-09-11 18:15 3295
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3296
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3297
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3298
#endif
89c4a3a6 sago007 2008-08-29 14:32 3299
89c4a3a6 sago007 2008-08-29 14:32 3300
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3301
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3302
{
89c4a3a6 sago007 2008-08-29 14:32 3303
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3304
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3305
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3306
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3307
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3308
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3309
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3310
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3311
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3312
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3313
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3314
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3315
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3316
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3317
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3318
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3319
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3320
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3321
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3322
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3323
#endif
78d03b38 sago007 2008-11-13 19:56 3324
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3325
    bFullscreen = false;
2e57d791 sago007 2009-06-04 17:48 3326
    //Set default Config variables:
2e57d791 sago007 2009-06-04 17:48 3327
    Config::getInstance()->setDefault("themename","default");
89c4a3a6 sago007 2008-08-29 14:32 3328
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3329
    {
89c4a3a6 sago007 2008-08-29 14:32 3330
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3331
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3332
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3333
        {
89c4a3a6 sago007 2008-08-29 14:32 3334
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3335
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3336
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3337
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3338
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3339
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3340
            char IntegratedEditor[] = "-editor";
2e57d791 sago007 2009-06-04 17:48 3341
            char selectTheme[] = "-theme";
89c4a3a6 sago007 2008-08-29 14:32 3342
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3343
            {
89c4a3a6 sago007 2008-08-29 14:32 3344
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3345
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3346
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3347
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
2e57d791 sago007 2009-06-04 17:48 3348
                "-nosound  No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)" << endl <<
2e57d791 sago007 2009-06-04 17:48 3349
                "-theme <THEMENAME>  Changes to the theme <THEMENAME> on startup" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3350
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3351
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3352
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3353
#endif
89c4a3a6 sago007 2008-08-29 14:32 3354
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3355
            }
89c4a3a6 sago007 2008-08-29 14:32 3356
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3357
            {
89c4a3a6 sago007 2008-08-29 14:32 3358
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3359
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3360
            }
89c4a3a6 sago007 2008-08-29 14:32 3361
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3362
            {
89c4a3a6 sago007 2008-08-29 14:32 3363
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3364
            }
89c4a3a6 sago007 2008-08-29 14:32 3365
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3366
            {
89c4a3a6 sago007 2008-08-29 14:32 3367
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3368
            }
89c4a3a6 sago007 2008-08-29 14:32 3369
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3370
            {
89c4a3a6 sago007 2008-08-29 14:32 3371
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3372
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3373
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3374
                else
89c4a3a6 sago007 2008-08-29 14:32 3375
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3376
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3377
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3378
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3379
            }
89c4a3a6 sago007 2008-08-29 14:32 3380
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3381
            {
89c4a3a6 sago007 2008-08-29 14:32 3382
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3383
            }
89c4a3a6 sago007 2008-08-29 14:32 3384
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3385
            {
1572de2b sago007 2008-09-11 18:15 3386
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3387
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3388
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3389
                #else
1572de2b sago007 2008-09-11 18:15 3390
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
2e57d791 sago007 2009-06-04 17:48 3391
                return -1;
1572de2b sago007 2008-09-11 18:15 3392
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3393
            }
2e57d791 sago007 2009-06-04 17:48 3394
            if(!(strncmp(argv[argumentNr],selectTheme,6)))
2e57d791 sago007 2009-06-04 17:48 3395
            {
2e57d791 sago007 2009-06-04 17:48 3396
                argumentNr++; //Go to themename (the next argument)
2e57d791 sago007 2009-06-04 17:48 3397
                cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
2e57d791 sago007 2009-06-04 17:48 3398
                Config::getInstance()->setString("themename",argv[argumentNr]);
2e57d791 sago007 2009-06-04 17:48 3399
            }
89c4a3a6 sago007 2008-08-29 14:32 3400
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3401
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3402
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3403
89c4a3a6 sago007 2008-08-29 14:32 3404
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3405
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3406
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3407
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3408
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3409
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3410
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3411
    bScreenLocked = false;
f72abf8b sago007 2010-01-16 20:00 3412
    twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3413
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3414
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3415
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3416
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3417
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3418
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3419
89c4a3a6 sago007 2008-08-29 14:32 3420
    //Things used for repeating keystrokes:
30f910dd sago007 2010-11-10 21:02 3421
    bool repeatingS[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3422
    bool repeatingW[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3423
    bool repeatingN[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3424
    bool repeatingE[2] = {false,false};
89c4a3a6 sago007 2008-08-29 14:32 3425
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3426
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3427
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3428
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3429
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3430
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3431
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3432
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3433
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3434
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3435
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3436
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3437
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3438
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3439
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3440
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3441
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3442
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3443
89c4a3a6 sago007 2008-08-29 14:32 3444
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3445
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3446
89c4a3a6 sago007 2008-08-29 14:32 3447
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3448
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3449
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3450
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3451
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3452
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3453
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3454
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3455
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3456
    else
89c4a3a6 sago007 2008-08-29 14:32 3457
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3458
#else
89c4a3a6 sago007 2008-08-29 14:32 3459
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3460
#endif
89c4a3a6 sago007 2008-08-29 14:32 3461
89c4a3a6 sago007 2008-08-29 14:32 3462
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3463
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3464
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3465
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3466
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3467
    {
89c4a3a6 sago007 2008-08-29 14:32 3468
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3469
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3470
    }
89c4a3a6 sago007 2008-08-29 14:32 3471
    else
89c4a3a6 sago007 2008-08-29 14:32 3472
    {
89c4a3a6 sago007 2008-08-29 14:32 3473
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3474
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3475
    }
89c4a3a6 sago007 2008-08-29 14:32 3476
#else
89c4a3a6 sago007 2008-08-29 14:32 3477
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3478
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3479
#endif
89c4a3a6 sago007 2008-08-29 14:32 3480
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3481
89c4a3a6 sago007 2008-08-29 14:32 3482
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3483
866417ca sago007 2009-05-10 21:35 3484
95bc02ff sago007 2009-03-15 02:46 3485
89c4a3a6 sago007 2008-08-29 14:32 3486
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3487
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3488
    {
89c4a3a6 sago007 2008-08-29 14:32 3489
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3490
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3491
    }
89c4a3a6 sago007 2008-08-29 14:32 3492
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3493
    
89c4a3a6 sago007 2008-08-29 14:32 3494
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3495
89c4a3a6 sago007 2008-08-29 14:32 3496
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3497
89c4a3a6 sago007 2008-08-29 14:32 3498
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3499
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3500
89c4a3a6 sago007 2008-08-29 14:32 3501
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3502
89c4a3a6 sago007 2008-08-29 14:32 3503
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3504
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3505
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3506
        {
89c4a3a6 sago007 2008-08-29 14:32 3507
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3508
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3509
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3510
        }
89c4a3a6 sago007 2008-08-29 14:32 3511
89c4a3a6 sago007 2008-08-29 14:32 3512
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3513
    
89c4a3a6 sago007 2008-08-29 14:32 3514
89c4a3a6 sago007 2008-08-29 14:32 3515
    //Copyright notice:
e2de69cf sago007 2010-01-15 22:48 3516
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2010 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3517
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3518
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3519
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3520
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3521
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3522
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3523
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3524
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3525
#else
89c4a3a6 sago007 2008-08-29 14:32 3526
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3527
#endif
89c4a3a6 sago007 2008-08-29 14:32 3528
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3529
95bc02ff sago007 2009-03-15 02:46 3530
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3531
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3532
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3533
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3534
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3535
89c4a3a6 sago007 2008-08-29 14:32 3536
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3537
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3538
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3539
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3540
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3541
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3542
89c4a3a6 sago007 2008-08-29 14:32 3543
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3544
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3545
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3546
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3547
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3548
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3549
89c4a3a6 sago007 2008-08-29 14:32 3550
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3551
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3552
89c4a3a6 sago007 2008-08-29 14:32 3553
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3554
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3555
769a41a0 sago007 2008-09-24 12:54 3556
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3557
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3558
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3559
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3560
    {
769a41a0 sago007 2008-09-24 12:54 3561
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3562
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3563
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3564
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3565
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3566
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3567
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3568
        
769a41a0 sago007 2008-09-24 12:54 3569
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3570
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3571
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3572
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3573
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3574
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3575
        
769a41a0 sago007 2008-09-24 12:54 3576
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3577
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3578
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3579
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3580
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3581
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3582
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3583
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3584
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3585
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3586
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3587
    }
89c4a3a6 sago007 2008-08-29 14:32 3588
    else
89c4a3a6 sago007 2008-08-29 14:32 3589
    {
769a41a0 sago007 2008-09-24 12:54 3590
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3591
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3592
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3593
        {
769a41a0 sago007 2008-09-24 12:54 3594
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3595
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3596
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3597
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3598
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3599
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3600
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3601
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3602
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3603
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3604
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3605
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3606
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3607
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3608
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3609
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3610
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3611
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3612
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3613
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3614
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3615
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3616
            {
769a41a0 sago007 2008-09-24 12:54 3617
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3618
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3619
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3620
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3621
            }
769a41a0 sago007 2008-09-24 12:54 3622
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3623
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3624
        }
769a41a0 sago007 2008-09-24 12:54 3625
        else
769a41a0 sago007 2008-09-24 12:54 3626
        {
769a41a0 sago007 2008-09-24 12:54 3627
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3628
        }
89c4a3a6 sago007 2008-08-29 14:32 3629
    }
27ae0175 sago007 2009-01-30 06:02 3630
    
27ae0175 sago007 2009-01-30 06:02 3631
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3632
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3633
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3634
    {
27ae0175 sago007 2009-01-30 06:02 3635
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3636
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3637
    }
27ae0175 sago007 2009-01-30 06:02 3638
#endif
89c4a3a6 sago007 2008-08-29 14:32 3639
89c4a3a6 sago007 2008-08-29 14:32 3640
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3641
    {
89c4a3a6 sago007 2008-08-29 14:32 3642
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3643
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3644
    }
89c4a3a6 sago007 2008-08-29 14:32 3645
    
89c4a3a6 sago007 2008-08-29 14:32 3646
    
89c4a3a6 sago007 2008-08-29 14:32 3647
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3648
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3649
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3650
89c4a3a6 sago007 2008-08-29 14:32 3651
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3652
    {
89c4a3a6 sago007 2008-08-29 14:32 3653
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3654
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3655
    }
89c4a3a6 sago007 2008-08-29 14:32 3656
866417ca sago007 2009-05-10 21:35 3657
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3658
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3659
    //Load default theme
2e57d791 sago007 2009-06-04 17:48 3660
    loadTheme(Config::getInstance()->getString("themename"));
866417ca sago007 2009-05-10 21:35 3661
    //Now sets the icon:
1f61db96 sago007 2010-11-15 20:12 3662
    SDL_Surface *icon = IMG_Load2("gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3663
    SDL_WM_SetIcon(icon,NULL);
866417ca sago007 2009-05-10 21:35 3664
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3665
89c4a3a6 sago007 2008-08-29 14:32 3666
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3667
78d03b38 sago007 2008-11-13 19:56 3668
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3669
6b1dc7a6 sago007 2010-11-08 21:03 3670
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
6b1dc7a6 sago007 2010-11-08 21:03 3671
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
30f910dd sago007 2010-11-10 21:02 3672
    player1 = &theGame;
30f910dd sago007 2010-11-10 21:02 3673
    player2 = &theGame2;
e1290bdf sago007 2010-10-25 19:56 3674
    /*if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3675
    {
e1290bdf sago007 2010-10-25 19:56 3676
        theGame.GetTopY()=0;
e1290bdf sago007 2010-10-25 19:56 3677
        theGame.GetTopX()=0;
e1290bdf sago007 2010-10-25 19:56 3678
        theGame2.GetTopY()=10000;
e1290bdf sago007 2010-10-25 19:56 3679
        theGame2.GetTopX()=10000;
e1290bdf sago007 2010-10-25 19:56 3680
    }*/
89c4a3a6 sago007 2008-08-29 14:32 3681
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3682
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3683
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3684
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3685
89c4a3a6 sago007 2008-08-29 14:32 3686
89c4a3a6 sago007 2008-08-29 14:32 3687
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3688
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3689
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3690
89c4a3a6 sago007 2008-08-29 14:32 3691
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3692
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3693
89c4a3a6 sago007 2008-08-29 14:32 3694
1572de2b sago007 2008-09-11 18:15 3695
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3696
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3697
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3698
#endif
89c4a3a6 sago007 2008-08-29 14:32 3699
89c4a3a6 sago007 2008-08-29 14:32 3700
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3701
    {
89c4a3a6 sago007 2008-08-29 14:32 3702
        LoadPuzzleStages();
e1290bdf sago007 2010-10-25 19:56 3703
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3704
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3705
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3706
    }
89c4a3a6 sago007 2008-08-29 14:32 3707
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3708
    if (!editorMode)
e1290bdf sago007 2010-10-25 19:56 3709
        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3710
    else
e1290bdf sago007 2010-10-25 19:56 3711
        MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3712
    DrawIMG(background, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3713
    DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3714
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3715
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3716
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3717
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3718
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3719
    {
89c4a3a6 sago007 2008-08-29 14:32 3720
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3721
89c4a3a6 sago007 2008-08-29 14:32 3722
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3723
        {
e1290bdf sago007 2010-10-25 19:56 3724
            MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3725
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3726
        }
89c4a3a6 sago007 2008-08-29 14:32 3727
89c4a3a6 sago007 2008-08-29 14:32 3728
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3729
        {
89c4a3a6 sago007 2008-08-29 14:32 3730
            DrawIMG(backgroundImage, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3731
            MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3732
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3733
        }
89c4a3a6 sago007 2008-08-29 14:32 3734
89c4a3a6 sago007 2008-08-29 14:32 3735
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3736
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3737
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3738
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3739
1572de2b sago007 2008-09-11 18:15 3740
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3741
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3742
        {
89c4a3a6 sago007 2008-08-29 14:32 3743
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3744
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3745
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3746
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3747
        }
89c4a3a6 sago007 2008-08-29 14:32 3748
        else
89c4a3a6 sago007 2008-08-29 14:32 3749
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3750
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3751
        {
89c4a3a6 sago007 2008-08-29 14:32 3752
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3753
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3754
            {
e1290bdf sago007 2010-10-25 19:56 3755
                theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3756
                theGame.putStartBlocks(nt.theSeed);
e1290bdf sago007 2010-10-25 19:56 3757
                theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3758
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3759
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3760
            }
89c4a3a6 sago007 2008-08-29 14:32 3761
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3762
        }
89c4a3a6 sago007 2008-08-29 14:32 3763
        else
89c4a3a6 sago007 2008-08-29 14:32 3764
        {
89c4a3a6 sago007 2008-08-29 14:32 3765
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3766
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3767
        }
89c4a3a6 sago007 2008-08-29 14:32 3768
#endif
89c4a3a6 sago007 2008-08-29 14:32 3769
89c4a3a6 sago007 2008-08-29 14:32 3770
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3771
        {
89c4a3a6 sago007 2008-08-29 14:32 3772
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3773
89c4a3a6 sago007 2008-08-29 14:32 3774
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3775
            {
89c4a3a6 sago007 2008-08-29 14:32 3776
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3777
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3778
                }
89c4a3a6 sago007 2008-08-29 14:32 3779
89c4a3a6 sago007 2008-08-29 14:32 3780
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3781
                {
89c4a3a6 sago007 2008-08-29 14:32 3782
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3783
                    {
89c4a3a6 sago007 2008-08-29 14:32 3784
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3785
                            {
89c4a3a6 sago007 2008-08-29 14:32 3786
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3787
                            }
89c4a3a6 sago007 2008-08-29 14:32 3788
                            else
89c4a3a6 sago007 2008-08-29 14:32 3789
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3790
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3791
89c4a3a6 sago007 2008-08-29 14:32 3792
                    }
e1290bdf sago007 2010-10-25 19:56 3793
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
89c4a3a6 sago007 2008-08-29 14:32 3794
                    {
89c4a3a6 sago007 2008-08-29 14:32 3795
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3796
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3797
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 3798
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3799
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3800
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3801
                        }
89c4a3a6 sago007 2008-08-29 14:32 3802
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3803
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 3804
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3805
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3806
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3807
                        }
89c4a3a6 sago007 2008-08-29 14:32 3808
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3809
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 3810
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3811
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3812
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3813
                        }
89c4a3a6 sago007 2008-08-29 14:32 3814
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3815
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 3816
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3817
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3818
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3819
                        }
89c4a3a6 sago007 2008-08-29 14:32 3820
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3821
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3822
                        }
89c4a3a6 sago007 2008-08-29 14:32 3823
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3824
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3825
                        }
89c4a3a6 sago007 2008-08-29 14:32 3826
                    }
e1290bdf sago007 2010-10-25 19:56 3827
                    if (!editorMode && !theGame2.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 3828
                    {
89c4a3a6 sago007 2008-08-29 14:32 3829
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3830
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3831
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 3832
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3833
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3834
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3835
                        }
89c4a3a6 sago007 2008-08-29 14:32 3836
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3837
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 3838
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3839
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3840
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3841
                        }
89c4a3a6 sago007 2008-08-29 14:32 3842
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3843
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 3844
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3845
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3846
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3847
                        }
89c4a3a6 sago007 2008-08-29 14:32 3848
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3849
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 3850
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3851
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3852
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3853
                        }
89c4a3a6 sago007 2008-08-29 14:32 3854
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3855
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3856
                        }
89c4a3a6 sago007 2008-08-29 14:32 3857
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3858
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3859
                        }
89c4a3a6 sago007 2008-08-29 14:32 3860
                    }
89c4a3a6 sago007 2008-08-29 14:32 3861
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3862
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3863
                    {
89c4a3a6 sago007 2008-08-29 14:32 3864
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3865
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3866
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3867
                            #else
47529580 sago007 2008-12-09 02:34 3868
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3869
                            #endif
30f910dd sago007 2010-11-10 21:02 3870
                                StartSinglePlayerEndless();
89c4a3a6 sago007 2008-08-29 14:32 3871
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3872
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3873
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3874
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3875
                            #else
47529580 sago007 2008-12-09 02:34 3876
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3877
                            #endif
e1290bdf sago007 2010-10-25 19:56 3878
                                theGame.NewTimeTrialGame(50,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3879
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3880
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3881
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3882
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3883
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3884
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3885
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3886
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3887
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3888
                        {
2f30c381 sago007 2008-09-14 13:08 3889
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3890
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3891
                            #else
47529580 sago007 2008-12-09 02:34 3892
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3893
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3894
                            {
89c4a3a6 sago007 2008-08-29 14:32 3895
                                int myLevel = StageLevelSelect();
e1290bdf sago007 2010-10-25 19:56 3896
                                theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 3897
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3898
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3899
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3900
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3901
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3902
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3903
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3904
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3905
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3906
                            }
89c4a3a6 sago007 2008-08-29 14:32 3907
                        }
89c4a3a6 sago007 2008-08-29 14:32 3908
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3909
                        {
2f30c381 sago007 2008-09-14 13:08 3910
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3911
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3912
                            #else
47529580 sago007 2008-12-09 02:34 3913
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3914
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3915
                            {
e1290bdf sago007 2010-10-25 19:56 3916
                                theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 3917
                                theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3918
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3919
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3920
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3921
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3922
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3923
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3924
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3925
                                theGame2.setHandicap(player2handicap);
e1290bdf sago007 2010-10-25 19:56 3926
                                if(player1AI)
e1290bdf sago007 2010-10-25 19:56 3927
                                    theGame.setAIlevel(player1AIlevel);
e1290bdf sago007 2010-10-25 19:56 3928
                                if(player2AI)
e1290bdf sago007 2010-10-25 19:56 3929
                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3930
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3931
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3932
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3933
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3934
                            }
89c4a3a6 sago007 2008-08-29 14:32 3935
                        }
89c4a3a6 sago007 2008-08-29 14:32 3936
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3937
                        {
2f30c381 sago007 2008-09-14 13:08 3938
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3939
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3940
                            #else
47529580 sago007 2008-12-09 02:34 3941
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3942
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3943
                            {
e1290bdf sago007 2010-10-25 19:56 3944
                                theGame.NewTimeTrialGame(50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 3945
                                theGame2.NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3946
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3947
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3948
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3949
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3950
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3951
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3952
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3953
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3954
                                theGame2.setHandicap(player2handicap);
e1290bdf sago007 2010-10-25 19:56 3955
                                if(player1AI)
e1290bdf sago007 2010-10-25 19:56 3956
                                    theGame.setAIlevel(player1AIlevel);
e1290bdf sago007 2010-10-25 19:56 3957
                                if(player2AI)
e1290bdf sago007 2010-10-25 19:56 3958
                                    theGame2.setAIlevel(player2AIlevel);
c96f480e sago007 2009-03-28 18:59 3959
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3960
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3961
                            }
89c4a3a6 sago007 2008-08-29 14:32 3962
                        }
89c4a3a6 sago007 2008-08-29 14:32 3963
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3964
                        {
2f30c381 sago007 2008-09-14 13:08 3965
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3966
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3967
                            #else
47529580 sago007 2008-12-09 02:34 3968
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3969
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3970
                            {
89c4a3a6 sago007 2008-08-29 14:32 3971
                                int myLevel = PuzzleLevelSelect();
e1290bdf sago007 2010-10-25 19:56 3972
                                theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 3973
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3974
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3975
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3976
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3977
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3978
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3979
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3980
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3981
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3982
                            }
89c4a3a6 sago007 2008-08-29 14:32 3983
                        }
89c4a3a6 sago007 2008-08-29 14:32 3984
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3985
                        {
95bc02ff sago007 2009-03-15 02:46 3986
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 3987
                            {
95bc02ff sago007 2009-03-15 02:46 3988
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 3989
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 3990
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 3991
                            }
89c4a3a6 sago007 2008-08-29 14:32 3992
                        }
89c4a3a6 sago007 2008-08-29 14:32 3993
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3994
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3995
                        }
89c4a3a6 sago007 2008-08-29 14:32 3996
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3997
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3998
89c4a3a6 sago007 2008-08-29 14:32 3999
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 4000
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 4001
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 4002
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 4003
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 4004
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 4005
                    }
89c4a3a6 sago007 2008-08-29 14:32 4006
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 4007
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 4008
                    }
89c4a3a6 sago007 2008-08-29 14:32 4009
                }
89c4a3a6 sago007 2008-08-29 14:32 4010
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 4011
89c4a3a6 sago007 2008-08-29 14:32 4012
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4013
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 4014
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4015
89c4a3a6 sago007 2008-08-29 14:32 4016
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4017
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 4018
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 4019
89c4a3a6 sago007 2008-08-29 14:32 4020
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 4021
            if (!(keys[keySettings[player1keys].up]))
30f910dd sago007 2010-11-10 21:02 4022
                repeatingN[0]=false;
30f910dd sago007 2010-11-10 21:02 4023
            while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4024
            {
89c4a3a6 sago007 2008-08-29 14:32 4025
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4026
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 4027
            }
89c4a3a6 sago007 2008-08-29 14:32 4028
89c4a3a6 sago007 2008-08-29 14:32 4029
            if (!(keys[keySettings[player1keys].down]))
30f910dd sago007 2010-11-10 21:02 4030
                repeatingS[0]=false;
30f910dd sago007 2010-11-10 21:02 4031
            while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4032
            {
89c4a3a6 sago007 2008-08-29 14:32 4033
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4034
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 4035
            }
89c4a3a6 sago007 2008-08-29 14:32 4036
89c4a3a6 sago007 2008-08-29 14:32 4037
            if (!(keys[keySettings[player1keys].left]))
30f910dd sago007 2010-11-10 21:02 4038
                repeatingW[0]=false;
30f910dd sago007 2010-11-10 21:02 4039
            while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4040
            {
89c4a3a6 sago007 2008-08-29 14:32 4041
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 4042
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4043
            }
89c4a3a6 sago007 2008-08-29 14:32 4044
89c4a3a6 sago007 2008-08-29 14:32 4045
            if (!(keys[keySettings[player1keys].right]))
30f910dd sago007 2010-11-10 21:02 4046
                repeatingE[0]=false;
30f910dd sago007 2010-11-10 21:02 4047
            while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4048
            {
89c4a3a6 sago007 2008-08-29 14:32 4049
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 4050
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4051
            }
89c4a3a6 sago007 2008-08-29 14:32 4052
89c4a3a6 sago007 2008-08-29 14:32 4053
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 4054
89c4a3a6 sago007 2008-08-29 14:32 4055
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 4056
            if (!(keys[keySettings[player2keys].up]))
30f910dd sago007 2010-11-10 21:02 4057
                repeatingN[1]=false;
30f910dd sago007 2010-11-10 21:02 4058
            while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4059
            {
89c4a3a6 sago007 2008-08-29 14:32 4060
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4061
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 4062
            }
89c4a3a6 sago007 2008-08-29 14:32 4063
89c4a3a6 sago007 2008-08-29 14:32 4064
            if (!(keys[keySettings[player2keys].down]))
30f910dd sago007 2010-11-10 21:02 4065
                repeatingS[1]=false;
30f910dd sago007 2010-11-10 21:02 4066
            while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4067
            {
89c4a3a6 sago007 2008-08-29 14:32 4068
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4069
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 4070
            }
89c4a3a6 sago007 2008-08-29 14:32 4071
89c4a3a6 sago007 2008-08-29 14:32 4072
            if (!(keys[keySettings[player2keys].left]))
30f910dd sago007 2010-11-10 21:02 4073
                repeatingW[1]=false;
30f910dd sago007 2010-11-10 21:02 4074
            while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4075
            {
89c4a3a6 sago007 2008-08-29 14:32 4076
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4077
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 4078
            }
89c4a3a6 sago007 2008-08-29 14:32 4079
89c4a3a6 sago007 2008-08-29 14:32 4080
            if (!(keys[keySettings[player2keys].right]))
30f910dd sago007 2010-11-10 21:02 4081
                repeatingE[1]=false;
30f910dd sago007 2010-11-10 21:02 4082
            while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4083
            {
89c4a3a6 sago007 2008-08-29 14:32 4084
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4085
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 4086
            }
89c4a3a6 sago007 2008-08-29 14:32 4087
89c4a3a6 sago007 2008-08-29 14:32 4088
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 4089
89c4a3a6 sago007 2008-08-29 14:32 4090
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4091
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 4092
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4093
89c4a3a6 sago007 2008-08-29 14:32 4094
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4095
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 4096
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4097
6d48320c sago007 2009-03-28 17:06 4098
            //Menu
6d48320c sago007 2009-03-28 17:06 4099
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 4100
            {
6d48320c sago007 2009-03-28 17:06 4101
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 4102
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 4103
                {
6d48320c sago007 2009-03-28 17:06 4104
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 4105
                    {
6d48320c sago007 2009-03-28 17:06 4106
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 4107
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 4108
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 4109
                    }
6d48320c sago007 2009-03-28 17:06 4110
                }
6d48320c sago007 2009-03-28 17:06 4111
            }
6d48320c sago007 2009-03-28 17:06 4112
6d48320c sago007 2009-03-28 17:06 4113
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 4114
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4115
            {
e1290bdf sago007 2010-10-25 19:56 4116
                if (joypad1.working && !theGame.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 4117
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 4118
                    {
89c4a3a6 sago007 2008-08-29 14:32 4119
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4120
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4121
                        {
89c4a3a6 sago007 2008-08-29 14:32 4122
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4123
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4124
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4125
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4126
                        }
89c4a3a6 sago007 2008-08-29 14:32 4127
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4128
                        {
89c4a3a6 sago007 2008-08-29 14:32 4129
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4130
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4131
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4132
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4133
                        }
89c4a3a6 sago007 2008-08-29 14:32 4134
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4135
                        {
89c4a3a6 sago007 2008-08-29 14:32 4136
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4137
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4138
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4139
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4140
                        }
89c4a3a6 sago007 2008-08-29 14:32 4141
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4142
                        {
89c4a3a6 sago007 2008-08-29 14:32 4143
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4144
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4145
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4146
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4147
                        }
89c4a3a6 sago007 2008-08-29 14:32 4148
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4149
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4150
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4151
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4152
                    }
89c4a3a6 sago007 2008-08-29 14:32 4153
                    else
89c4a3a6 sago007 2008-08-29 14:32 4154
                    {
89c4a3a6 sago007 2008-08-29 14:32 4155
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4156
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4157
                        {
89c4a3a6 sago007 2008-08-29 14:32 4158
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4159
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4160
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4161
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4162
                        }
89c4a3a6 sago007 2008-08-29 14:32 4163
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4164
                        {
89c4a3a6 sago007 2008-08-29 14:32 4165
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4166
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4167
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4168
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4169
                        }
89c4a3a6 sago007 2008-08-29 14:32 4170
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4171
                        {
89c4a3a6 sago007 2008-08-29 14:32 4172
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4173
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4174
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4175
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4176
                        }
89c4a3a6 sago007 2008-08-29 14:32 4177
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4178
                        {
89c4a3a6 sago007 2008-08-29 14:32 4179
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4180
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4181
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4182
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4183
                        }
89c4a3a6 sago007 2008-08-29 14:32 4184
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4185
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4186
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4187
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4188
                    }
e1290bdf sago007 2010-10-25 19:56 4189
                if (joypad2.working && !theGame2.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 4190
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4191
                    {
89c4a3a6 sago007 2008-08-29 14:32 4192
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4193
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4194
                        {
89c4a3a6 sago007 2008-08-29 14:32 4195
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4196
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4197
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4198
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4199
                        }
89c4a3a6 sago007 2008-08-29 14:32 4200
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4201
                        {
89c4a3a6 sago007 2008-08-29 14:32 4202
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4203
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4204
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4205
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4206
                        }
89c4a3a6 sago007 2008-08-29 14:32 4207
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4208
                        {
89c4a3a6 sago007 2008-08-29 14:32 4209
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4210
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4211
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4212
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4213
                        }
89c4a3a6 sago007 2008-08-29 14:32 4214
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4215
                        {
89c4a3a6 sago007 2008-08-29 14:32 4216
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4217
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4218
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4219
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4220
                        }
89c4a3a6 sago007 2008-08-29 14:32 4221
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4222
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4223
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4224
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4225
                    }
89c4a3a6 sago007 2008-08-29 14:32 4226
                    else
89c4a3a6 sago007 2008-08-29 14:32 4227
                    {
89c4a3a6 sago007 2008-08-29 14:32 4228
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4229
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4230
                        {
89c4a3a6 sago007 2008-08-29 14:32 4231
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4232
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4233
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4234
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4235
                        }
89c4a3a6 sago007 2008-08-29 14:32 4236
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4237
                        {
89c4a3a6 sago007 2008-08-29 14:32 4238
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4239
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4240
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4241
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4242
                        }
89c4a3a6 sago007 2008-08-29 14:32 4243
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4244
                        {
89c4a3a6 sago007 2008-08-29 14:32 4245
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4246
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4247
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4248
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4249
                        }
89c4a3a6 sago007 2008-08-29 14:32 4250
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4251
                        {
89c4a3a6 sago007 2008-08-29 14:32 4252
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4253
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4254
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4255
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4256
                        }
89c4a3a6 sago007 2008-08-29 14:32 4257
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4258
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4259
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4260
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4261
                    }
89c4a3a6 sago007 2008-08-29 14:32 4262
            }
89c4a3a6 sago007 2008-08-29 14:32 4263
89c4a3a6 sago007 2008-08-29 14:32 4264
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4265
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4266
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4267
89c4a3a6 sago007 2008-08-29 14:32 4268
89c4a3a6 sago007 2008-08-29 14:32 4269
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4270
6d48320c sago007 2009-03-28 17:06 4271
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4272
            {
6d48320c sago007 2009-03-28 17:06 4273
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4274
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4275
            }
6d48320c sago007 2009-03-28 17:06 4276
            else
6d48320c sago007 2009-03-28 17:06 4277
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4278
89c4a3a6 sago007 2008-08-29 14:32 4279
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4280
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4281
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4282
e1290bdf sago007 2010-10-25 19:56 4283
            if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4284
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4285
                {
89c4a3a6 sago007 2008-08-29 14:32 4286
                    int yLine, xLine;
e1290bdf sago007 2010-10-25 19:56 4287
                    yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
89c4a3a6 sago007 2008-08-29 14:32 4288
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4289
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4290
                    xLine-=1;
e1290bdf sago007 2010-10-25 19:56 4291
                    if ((yLine>10)&&(theGame.GetTowerHeight()<12))
89c4a3a6 sago007 2008-08-29 14:32 4292
                        yLine=10;
e1290bdf sago007 2010-10-25 19:56 4293
                    if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4294
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4295
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4296
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4297
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4298
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4299
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4300
                        xLine=4;
e1290bdf sago007 2010-10-25 19:56 4301
                    theGame.MoveCursorTo(xLine,yLine);
89c4a3a6 sago007 2008-08-29 14:32 4302
                }
89c4a3a6 sago007 2008-08-29 14:32 4303
e1290bdf sago007 2010-10-25 19:56 4304
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4305
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4306
                {
89c4a3a6 sago007 2008-08-29 14:32 4307
                    int yLine, xLine;
e1290bdf sago007 2010-10-25 19:56 4308
                    yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
89c4a3a6 sago007 2008-08-29 14:32 4309
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4310
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4311
                    xLine-=1;
e1290bdf sago007 2010-10-25 19:56 4312
                    if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
89c4a3a6 sago007 2008-08-29 14:32 4313
                        yLine=10;
e1290bdf sago007 2010-10-25 19:56 4314
                    if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4315
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4316
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4317
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4318
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4319
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4320
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4321
                        xLine=4;
e1290bdf sago007 2010-10-25 19:56 4322
                    theGame2.MoveCursorTo(xLine,yLine);
89c4a3a6 sago007 2008-08-29 14:32 4323
                }
89c4a3a6 sago007 2008-08-29 14:32 4324
89c4a3a6 sago007 2008-08-29 14:32 4325
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4326
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4327
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4328
89c4a3a6 sago007 2008-08-29 14:32 4329
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4330
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4331
            {
89c4a3a6 sago007 2008-08-29 14:32 4332
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4333
            }
89c4a3a6 sago007 2008-08-29 14:32 4334
89c4a3a6 sago007 2008-08-29 14:32 4335
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4336
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4337
            {
89c4a3a6 sago007 2008-08-29 14:32 4338
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4339
            }
89c4a3a6 sago007 2008-08-29 14:32 4340
89c4a3a6 sago007 2008-08-29 14:32 4341
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4342
            {
89c4a3a6 sago007 2008-08-29 14:32 4343
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4344
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4345
                {
89c4a3a6 sago007 2008-08-29 14:32 4346
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4347
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4348
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4349
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4350
                    #else
2f30c381 sago007 2008-09-14 13:08 4351
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4352
                    #endif
9050a50a sago007 2008-12-09 13:35 4353
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4354
                    {
89c4a3a6 sago007 2008-08-29 14:32 4355
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4356
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4357
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4358
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4359
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4360
                    }
89c4a3a6 sago007 2008-08-29 14:32 4361
                    else
1572de2b sago007 2008-09-11 18:15 4362
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4363
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4364
                        {
89c4a3a6 sago007 2008-08-29 14:32 4365
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4366
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4367
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4368
                        }
89c4a3a6 sago007 2008-08-29 14:32 4369
                        else
89c4a3a6 sago007 2008-08-29 14:32 4370
#endif
9050a50a sago007 2008-12-09 13:35 4371
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4372
                            {
89c4a3a6 sago007 2008-08-29 14:32 4373
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4374
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4375
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4376
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4377
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4378
#endif
89c4a3a6 sago007 2008-08-29 14:32 4379
                            }
89c4a3a6 sago007 2008-08-29 14:32 4380
                            else
9050a50a sago007 2008-12-09 13:35 4381
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4382
                                {
89c4a3a6 sago007 2008-08-29 14:32 4383
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4384
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4385
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4386
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4387
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4388
#endif
89c4a3a6 sago007 2008-08-29 14:32 4389
                                }
1572de2b sago007 2008-09-11 18:15 4390
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4391
                                else
9050a50a sago007 2008-12-09 13:35 4392
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4393
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4394
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4395
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4396
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4397
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4398
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4399
#endif
89c4a3a6 sago007 2008-08-29 14:32 4400
                                    else
9050a50a sago007 2008-12-09 13:35 4401
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4402
                                        {
30f910dd sago007 2010-11-10 21:02 4403
                                            StartSinglePlayerEndless();
89c4a3a6 sago007 2008-08-29 14:32 4404
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4405
                                        else
9050a50a sago007 2008-12-09 13:35 4406
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4407
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                //1 player - time trial
e1290bdf sago007 2010-10-25 19:56 4409
                                                theGame.NewTimeTrialGame(50,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4413
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4414
                                                showGame = true;
c96f480e sago007 2009-03-28 18:59 4415
                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4416
                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4417
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4418
                                            else
9050a50a sago007 2008-12-09 13:35 4419
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4420
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4421
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                    int myLevel = StageLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4425
                                                    theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4426
                                                    MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4428
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4430
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4431
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4432
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4433
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4434
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                else
9050a50a sago007 2008-12-09 13:35 4436
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4439
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4441
                                                        int myLevel = PuzzleLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4442
                                                        theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4443
                                                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4445
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4446
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4447
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4448
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4449
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4450
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4451
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                    else
9050a50a sago007 2008-12-09 13:35 4453
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                            int theAIlevel = startSingleVs();
e1290bdf sago007 2010-10-25 19:56 4459
                                                            theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4460
                                                            theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4461
                                                            MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4463
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4467
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4469
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4470
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4471
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4473
                                                        else
9050a50a sago007 2008-12-09 13:35 4474
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                //2 player - time trial
e1290bdf sago007 2010-10-25 19:56 4477
                                                                theGame.NewTimeTrialGame(50,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                b2playersOpen = false;
e1290bdf sago007 2010-10-25 19:56 4480
                                                                theGame.NewTimeTrialGame(50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4481
                                                                theGame2.NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4485
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                                theGame2.setHandicap(player2handicap);
e1290bdf sago007 2010-10-25 19:56 4489
                                                                if(player1AI)
e1290bdf sago007 2010-10-25 19:56 4490
                                                                    theGame.setAIlevel(player1AIlevel);
e1290bdf sago007 2010-10-25 19:56 4491
                                                                if(player1AI)
e1290bdf sago007 2010-10-25 19:56 4492
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                twoPlayers = true;
c96f480e sago007 2009-03-28 18:59 4494
                                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4495
                                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4496
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                            else
9050a50a sago007 2008-12-09 13:35 4498
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                                    //2 player - VsMode
e1290bdf sago007 2010-10-25 19:56 4501
                                                                    theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4502
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4503
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                                    theGame2.setHandicap(player2handicap);
e1290bdf sago007 2010-10-25 19:56 4511
                                                                    if(player1AI)
e1290bdf sago007 2010-10-25 19:56 4512
                                                                        theGame.setAIlevel(player1AIlevel);
e1290bdf sago007 2010-10-25 19:56 4513
                                                                    if(player2AI)
e1290bdf sago007 2010-10-25 19:56 4514
                                                                        theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                                    theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4518
                                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4519
                                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4520
                                                                }
1572de2b sago007 2008-09-11 18:15 4521
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4522
                                                                else
9050a50a sago007 2008-12-09 13:35 4523
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4525
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                                    else
9050a50a sago007 2008-12-09 13:35 4533
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4534
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4541
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4544
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4546
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4547
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4548
#endif
89c4a3a6 sago007 2008-08-29 14:32 4549
                                                                        else
9050a50a sago007 2008-12-09 13:35 4550
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4551
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4552
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4553
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4554
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4555
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4556
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4559
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4563
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                            else
9050a50a sago007 2008-12-09 13:35 4565
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4567
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4569
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4570
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4571
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4572
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4573
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4574
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4575
                                                                                else
9050a50a sago007 2008-12-09 13:35 4576
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4578
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4580
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4581
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4582
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4583
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4585
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4587
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4590
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4592
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4597
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4598
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4599
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4600
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4601
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4602
89c4a3a6 sago007 2008-08-29 14:32 4603
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4604
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4605
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4606
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4607
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4608
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4609
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4610
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4611
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4612
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4613
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4614
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4615
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4616
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4617
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4618
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4619
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4620
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4621
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4622
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4623
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4624
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4625
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4626
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4627
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4628
#else
89c4a3a6 sago007 2008-08-29 14:32 4629
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4630
#endif
89c4a3a6 sago007 2008-08-29 14:32 4631
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4632
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4633
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4634
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4635
89c4a3a6 sago007 2008-08-29 14:32 4636
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4637
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4638
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4639
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4640
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4641
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4642
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4643
89c4a3a6 sago007 2008-08-29 14:32 4644
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4645
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4646
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4647
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4648
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4649
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4650
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4651
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4652
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4653
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4654
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4655
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4656
#else
89c4a3a6 sago007 2008-08-29 14:32 4657
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4658
#endif
89c4a3a6 sago007 2008-08-29 14:32 4659
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4660
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4661
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4662
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4663
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4664
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4665
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4666
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4667
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4668
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4669
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4670
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e1290bdf sago007 2010-10-25 19:56 4671
                                                                                                                        theGame.playReplay(50,100,SDL_GetTicks()); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4672
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4673
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4674
                                                                                                                        {
e1290bdf sago007 2010-10-25 19:56 4675
                                                                                                                            theGame2.playReplay(xsize-500,100,SDL_GetTicks());
e03ae476 sago007 2009-03-06 22:49 4676
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4677
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4678
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4679
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4680
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4681
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4682
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4683
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4684
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4685
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4686
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4687
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4688
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4689
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4690
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4691
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4692
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4693
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4694
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4695
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4696
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4697
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4698
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4699
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4700
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4701
                    {
89c4a3a6 sago007 2008-08-29 14:32 4702
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4703
                    }
89c4a3a6 sago007 2008-08-29 14:32 4704
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4705
                    {
89c4a3a6 sago007 2008-08-29 14:32 4706
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4707
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4708
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4709
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4710
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4711
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4712
#else
89c4a3a6 sago007 2008-08-29 14:32 4713
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4714
#endif
89c4a3a6 sago007 2008-08-29 14:32 4715
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4716
                    }
89c4a3a6 sago007 2008-08-29 14:32 4717
89c4a3a6 sago007 2008-08-29 14:32 4718
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4719
                    {
89c4a3a6 sago007 2008-08-29 14:32 4720
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4721
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4722
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4723
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4724
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4725
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4726
                        else
89c4a3a6 sago007 2008-08-29 14:32 4727
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4728
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4729
                        showDialog = false;
e1290bdf sago007 2010-10-25 19:56 4730
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4731
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4732
                    }
89c4a3a6 sago007 2008-08-29 14:32 4733
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4734
                    {
89c4a3a6 sago007 2008-08-29 14:32 4735
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4736
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4737
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4738
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4739
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4740
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4741
                        else
89c4a3a6 sago007 2008-08-29 14:32 4742
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4743
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4744
                        showDialog = false;
e1290bdf sago007 2010-10-25 19:56 4745
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4746
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4747
                    }
89c4a3a6 sago007 2008-08-29 14:32 4748
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4749
                    {
89c4a3a6 sago007 2008-08-29 14:32 4750
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4751
                        OpenControlsBox(200,100,0);
e1290bdf sago007 2010-10-25 19:56 4752
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4753
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4754
                    }
89c4a3a6 sago007 2008-08-29 14:32 4755
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4756
                    {
89c4a3a6 sago007 2008-08-29 14:32 4757
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4758
                        OpenControlsBox(200,100,2);
e1290bdf sago007 2010-10-25 19:56 4759
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4760
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4761
                    }
89c4a3a6 sago007 2008-08-29 14:32 4762
89c4a3a6 sago007 2008-08-29 14:32 4763
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4764
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4765
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4766
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4767
                    {
e1290bdf sago007 2010-10-25 19:56 4768
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4769
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4770
                            {
89c4a3a6 sago007 2008-08-29 14:32 4771
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4772
                            }
e1290bdf sago007 2010-10-25 19:56 4773
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4774
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4775
                            {
89c4a3a6 sago007 2008-08-29 14:32 4776
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4777
                            }
89c4a3a6 sago007 2008-08-29 14:32 4778
                    }
89c4a3a6 sago007 2008-08-29 14:32 4779
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4780
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4781
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4782
e1290bdf sago007 2010-10-25 19:56 4783
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
e1290bdf sago007 2010-10-25 19:56 4784
                            &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
e1290bdf sago007 2010-10-25 19:56 4785
                            &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4786
                    {
89c4a3a6 sago007 2008-08-29 14:32 4787
                        //Clicked the next button after a stage clear or puzzle
e1290bdf sago007 2010-10-25 19:56 4788
                        theGame.nextLevel(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4789
                    }
e1290bdf sago007 2010-10-25 19:56 4790
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
e1290bdf sago007 2010-10-25 19:56 4791
                            &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
e1290bdf sago007 2010-10-25 19:56 4792
                            &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4793
                    {
89c4a3a6 sago007 2008-08-29 14:32 4794
                        //Clicked the retry button
e1290bdf sago007 2010-10-25 19:56 4795
                        theGame.retryLevel(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4796
                    }
89c4a3a6 sago007 2008-08-29 14:32 4797
                        
89c4a3a6 sago007 2008-08-29 14:32 4798
                    
89c4a3a6 sago007 2008-08-29 14:32 4799
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4800
                }
89c4a3a6 sago007 2008-08-29 14:32 4801
89c4a3a6 sago007 2008-08-29 14:32 4802
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4803
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4804
                {
89c4a3a6 sago007 2008-08-29 14:32 4805
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4806
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4807
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4808
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4809
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4810
                    {
e1290bdf sago007 2010-10-25 19:56 4811
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4812
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4813
                            {
89c4a3a6 sago007 2008-08-29 14:32 4814
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4815
                            }
e1290bdf sago007 2010-10-25 19:56 4816
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4817
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4818
                            {
89c4a3a6 sago007 2008-08-29 14:32 4819
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4820
                            }
89c4a3a6 sago007 2008-08-29 14:32 4821
                    }
89c4a3a6 sago007 2008-08-29 14:32 4822
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4823
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4824
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4825
                }
89c4a3a6 sago007 2008-08-29 14:32 4826
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4827
            else
89c4a3a6 sago007 2008-08-29 14:32 4828
            {
89c4a3a6 sago007 2008-08-29 14:32 4829
89c4a3a6 sago007 2008-08-29 14:32 4830
            }
89c4a3a6 sago007 2008-08-29 14:32 4831
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4832
89c4a3a6 sago007 2008-08-29 14:32 4833
89c4a3a6 sago007 2008-08-29 14:32 4834
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4835
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4836
        {
89c4a3a6 sago007 2008-08-29 14:32 4837
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4838
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4839
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4840
        }
89c4a3a6 sago007 2008-08-29 14:32 4841
6d48320c sago007 2009-03-28 17:06 4842
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4843
        {
6d48320c sago007 2009-03-28 17:06 4844
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4845
            {
6d48320c sago007 2009-03-28 17:06 4846
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4847
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4848
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4849
                }
6d48320c sago007 2009-03-28 17:06 4850
            }
6d48320c sago007 2009-03-28 17:06 4851
            else
6d48320c sago007 2009-03-28 17:06 4852
            {
6d48320c sago007 2009-03-28 17:06 4853
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4854
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4855
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4856
                }
6d48320c sago007 2009-03-28 17:06 4857
            }
6d48320c sago007 2009-03-28 17:06 4858
        }
6d48320c sago007 2009-03-28 17:06 4859
6d48320c sago007 2009-03-28 17:06 4860
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4861
6d48320c sago007 2009-03-28 17:06 4862
6d48320c sago007 2009-03-28 17:06 4863
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4864
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4865
        //Updates the objects
e1290bdf sago007 2010-10-25 19:56 4866
        theGame.Update(SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4867
        theGame2.Update(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4868
89c4a3a6 sago007 2008-08-29 14:32 4869
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4870
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4871
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4872
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4873
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4874
            {
89c4a3a6 sago007 2008-08-29 14:32 4875
                lastNrOfPlayers = 2;
e1290bdf sago007 2010-10-25 19:56 4876
                if ((theGame.isGameOver()) && (theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4877
                {
e1290bdf sago007 2010-10-25 19:56 4878
                    if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
89c4a3a6 sago007 2008-08-29 14:32 4879
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4880
                    else
e1290bdf sago007 2010-10-25 19:56 4881
                        if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
89c4a3a6 sago007 2008-08-29 14:32 4882
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4883
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4884
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4885
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4886
                        }
89c4a3a6 sago007 2008-08-29 14:32 4887
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4888
                }
e1290bdf sago007 2010-10-25 19:56 4889
                if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4890
                {
89c4a3a6 sago007 2008-08-29 14:32 4891
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4892
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4893
                }
e1290bdf sago007 2010-10-25 19:56 4894
                if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4895
                {
89c4a3a6 sago007 2008-08-29 14:32 4896
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4897
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4898
                }
89c4a3a6 sago007 2008-08-29 14:32 4899
            }
89c4a3a6 sago007 2008-08-29 14:32 4900
89c4a3a6 sago007 2008-08-29 14:32 4901
        //Once evrything has been checked, update graphics
e1290bdf sago007 2010-10-25 19:56 4902
        DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4903
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4904
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4905
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4906
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4907
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4908
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4909
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4910
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4911
89c4a3a6 sago007 2008-08-29 14:32 4912
89c4a3a6 sago007 2008-08-29 14:32 4913
89c4a3a6 sago007 2008-08-29 14:32 4914
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4915
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4916
    {
769a41a0 sago007 2008-09-24 12:54 4917
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4918
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4919
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4920
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4921
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4922
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4923
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4924
        
769a41a0 sago007 2008-09-24 12:54 4925
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4926
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4927
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4928
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4929
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4930
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4931
        
769a41a0 sago007 2008-09-24 12:54 4932
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4933
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4934
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4935
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4936
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4937
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4938
        
769a41a0 sago007 2008-09-24 12:54 4939
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4940
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4941
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4942
    }
89c4a3a6 sago007 2008-08-29 14:32 4943
89c4a3a6 sago007 2008-08-29 14:32 4944
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4945
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4946
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4947
89c4a3a6 sago007 2008-08-29 14:32 4948
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4949
cd12e0fe sago007 2009-01-29 08:47 4950
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4951
89c4a3a6 sago007 2008-08-29 14:32 4952
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4953
c09d0e4f sago007 2009-01-27 01:15 4954
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4955
c09d0e4f sago007 2009-01-27 01:15 4956
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4957
    
c09d0e4f sago007 2009-01-27 01:15 4958
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4959
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4960
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 4961
      
91886cae sago007 2008-09-12 16:28 4962
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4963
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 4964
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4965
}
1970-01-01 00:00 4966