git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.0 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Abstract layer is experimental and appears to cause trouble in some cercumstances. And it is not implemented
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#ifndef USE_ABSTRACT_FS
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    #define USE_ABSTRACT_FS 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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//Macros to convert surfaces (for faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#if USE_ABSTRACT_FS
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    #include <physfs.h>         //Abstract file system. To use containers
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#endif
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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//Because we use the SHAREDIR we need:
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SDL_Surface * IMG_Load2(char* path) {
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    string tmp = "";
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    SDL_Surface * ret=NULL;
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    tmp = (string)""+sharedir+(string)"/"+path;
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#if DEBUG
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    cout << "loading " << tmp << endl;
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#endif
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    if (!(ret = IMG_Load(tmp.c_str())))
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        ret = IMG_Load(path);
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    return ret;
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}
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//Function to replace an image (ie. for a theme). Return true if replacing
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bool reloadIMG(SDL_Surface **surface2replace, string replaceWith)
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{
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    string fullPath = SHAREDIR+(string)"/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    SDL_Surface * temp = NULL;
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in game folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    //Stop if under windows:
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    #ifdef __unix__
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    fullPath = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in home folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    #endif
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    *surface2replace = * surface2replace;
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    return false;
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}
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void loadTheme(string themeName)
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{
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    reloadIMG(&backgroundImage,themeName+"/background.png");
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    reloadIMG(&backgroundImage,themeName+"/background.jpg");
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    CONVERT(backgroundImage); //We should always convert even if we don't have to or else: SEGFAULT!
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    reloadIMG(&bNewGame,themeName+"/bNewGame.png");
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    CONVERT(bNewGame);
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    reloadIMG(&b1player,themeName+"/bOnePlayer.png");
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    CONVERT(b1player);
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    reloadIMG(&b2players,themeName+"/bTwoPlayers.png");
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    CONVERT(b2players);
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    reloadIMG(&bVsMode,themeName+"/bVsGame.png");
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    CONVERT(bVsMode);
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    reloadIMG(&bVsModeConfig,themeName+"/bVsGameConfig.png");
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    CONVERT(bVsModeConfig);
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    reloadIMG(&bPuzzle,themeName+"/bPuzzle.png");
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    CONVERT(bPuzzle);
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    reloadIMG(&bStageClear,themeName+"/bStageClear.png");
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    CONVERT(bStageClear);
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    reloadIMG(&bTimeTrial,themeName+"/bTimeTrial.png");
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    CONVERT(bTimeTrial);
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    reloadIMG(&bEndless,themeName+"/bEndless.png");
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    CONVERT(bEndless);
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    reloadIMG(&bOptions,themeName+"/bOptions.png");
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    CONVERT(bOptions);
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    reloadIMG(&bConfigure,themeName+"/bConfigure.png");
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    CONVERTA(bConfigure);
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    reloadIMG(&bSelectPuzzle,themeName+"/bSelectPuzzle.png");
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    CONVERTA(bSelectPuzzle);
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    reloadIMG(&bReplay,themeName+"/bReplay.png");
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    CONVERTA(bReplay);
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    reloadIMG(&bReplay,themeName+"/bSave.png");
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    CONVERTA(bSave);
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    reloadIMG(&bLoad,themeName+"/bLoad.png");
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    CONVERTA(bLoad);
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#if NETWORK
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    reloadIMG(&bNetwork,themeName+"/bNetwork.png");
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    CONVERTA(bNetwork);
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    reloadIMG(&bHost,themeName+"/bHost.png");
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    CONVERTA(bHost);
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    reloadIMG(&bConnect,themeName+"/bConnect.png");
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    CONVERTA(bConnect);
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#endif
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    reloadIMG(&bHighScore,themeName+"/bHighScore.png");
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    CONVERT(bHighScore);
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    reloadIMG(&boardBackBack,themeName+"/boardBackBack.png");
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    CONVERTA(boardBackBack);
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    reloadIMG(&backBoard,themeName+"/BackBoard.png");
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    CONVERT(backBoard);
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    reloadIMG(&blackLine,themeName+"/blackLine.png");
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    CONVERT(blackLine);
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    reloadIMG(&changeButtonsBack,themeName+"/changeButtonsBack.png");
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    CONVERTA(changeButtonsBack);
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    reloadIMG(&cursor[0],themeName+"/animations/cursor/1.png");
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    CONVERTA(cursor[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/cursor/2.png");
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    CONVERTA(cursor[1]);
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    reloadIMG(&cursor[0],themeName+"/animations/counter/1.png");
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    CONVERTA(counter[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/counter/2.png");
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    CONVERTA(counter[1]);
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    reloadIMG(&cursor[2],themeName+"/animations/counter/3.png");
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    CONVERTA(counter[2]);
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    reloadIMG(&optionsBack,themeName+"/options.png");
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    CONVERTA(optionsBack);
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    reloadIMG(&bExit,themeName+"/bExit.png");
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    CONVERT(bExit);
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    reloadIMG(&bOn,themeName+"/bOn.png");
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    CONVERT(bOn);
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    reloadIMG(&bOff,themeName+"/bOff.png");
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    CONVERT(bOff);
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    reloadIMG(&bChange,themeName+"/bChange.png");
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    CONVERT(bChange);
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    reloadIMG(&b1024,themeName+"/b1024.png");
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    CONVERT(b1024);
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    reloadIMG(&dialogBox,themeName+"/dialogbox.png");
89c4a3a6 sago007 2008-08-29 14:32 259
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 260
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 261
    reloadIMG(&iLevelCheck,themeName+"/iLevelCheck.png");
89c4a3a6 sago007 2008-08-29 14:32 262
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 263
    reloadIMG(&iLevelCheckBox,themeName+"/iLevelCheckBox.png");
89c4a3a6 sago007 2008-08-29 14:32 264
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 265
    reloadIMG(&iCheckBoxArea,themeName+"/iCheckBoxArea.png");
89c4a3a6 sago007 2008-08-29 14:32 266
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 267
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 268
    {
89c4a3a6 sago007 2008-08-29 14:32 269
        reloadIMG(&explosion[i],themeName+"/animations/explosion/"+(char)('0'+i)+".png");
89c4a3a6 sago007 2008-08-29 14:32 270
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 271
    }
a039f5c4 sago007 2008-09-19 23:12 272
    reloadIMG(&bricks[0],themeName+"/bricks/blue.png");
a039f5c4 sago007 2008-09-19 23:12 273
    reloadIMG(&bricks[1],themeName+"/bricks/green.png");
a039f5c4 sago007 2008-09-19 23:12 274
    reloadIMG(&bricks[2],themeName+"/bricks/purple.png");
a039f5c4 sago007 2008-09-19 23:12 275
    reloadIMG(&bricks[3],themeName+"/bricks/red.png");
a039f5c4 sago007 2008-09-19 23:12 276
    reloadIMG(&bricks[4],themeName+"/bricks/turkish.png");
a039f5c4 sago007 2008-09-19 23:12 277
    reloadIMG(&bricks[5],themeName+"/bricks/yellow.png");
a039f5c4 sago007 2008-09-19 23:12 278
    reloadIMG(&bricks[6],themeName+"/bricks/grey.png");
89c4a3a6 sago007 2008-08-29 14:32 279
    reloadIMG(&balls[0],themeName+"/balls/ballBlue.png");
89c4a3a6 sago007 2008-08-29 14:32 280
    reloadIMG(&balls[1],themeName+"/balls/ballGreen.png");
89c4a3a6 sago007 2008-08-29 14:32 281
    reloadIMG(&balls[2],themeName+"/balls/ballPurple.png");
89c4a3a6 sago007 2008-08-29 14:32 282
    reloadIMG(&balls[3],themeName+"/balls/ballRed.png");
89c4a3a6 sago007 2008-08-29 14:32 283
    reloadIMG(&balls[4],themeName+"/balls/ballTurkish.png");
89c4a3a6 sago007 2008-08-29 14:32 284
    reloadIMG(&balls[5],themeName+"/balls/ballYellow.png");
89c4a3a6 sago007 2008-08-29 14:32 285
    reloadIMG(&balls[6],themeName+"/balls/ballGray.png");
89c4a3a6 sago007 2008-08-29 14:32 286
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 287
    {
89c4a3a6 sago007 2008-08-29 14:32 288
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 289
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 290
    }
89c4a3a6 sago007 2008-08-29 14:32 291
    reloadIMG(&crossover,themeName+"/crossover.png");
89c4a3a6 sago007 2008-08-29 14:32 292
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 293
    reloadIMG(&garbageTL,themeName+"/garbage/garbageTL.png");
89c4a3a6 sago007 2008-08-29 14:32 294
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 295
    reloadIMG(&garbageT,themeName+"/garbage/garbageT.png");
89c4a3a6 sago007 2008-08-29 14:32 296
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 297
    reloadIMG(&garbageTR,themeName+"/garbage/garbageTR.png");
89c4a3a6 sago007 2008-08-29 14:32 298
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 299
    reloadIMG(&garbageR,themeName+"/garbage/garbageR.png");
89c4a3a6 sago007 2008-08-29 14:32 300
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 301
    reloadIMG(&garbageBR,themeName+"/garbage/garbageBR.png");
89c4a3a6 sago007 2008-08-29 14:32 302
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 303
    reloadIMG(&garbageB,themeName+"/garbage/garbageB.png");
89c4a3a6 sago007 2008-08-29 14:32 304
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 305
    reloadIMG(&garbageBL,themeName+"/garbage/garbageBL.png");
89c4a3a6 sago007 2008-08-29 14:32 306
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 307
    reloadIMG(&garbageL,themeName+"/garbage/garbageL.png");
89c4a3a6 sago007 2008-08-29 14:32 308
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 309
    reloadIMG(&garbageFill,themeName+"/garbage/garbageFill.png");
89c4a3a6 sago007 2008-08-29 14:32 310
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 311
    reloadIMG(&garbageML,themeName+"/garbage/garbageML.png");
89c4a3a6 sago007 2008-08-29 14:32 312
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 313
    reloadIMG(&garbageMR,themeName+"/garbage/garbageMR.png");
89c4a3a6 sago007 2008-08-29 14:32 314
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 315
    reloadIMG(&garbageM,themeName+"/garbage/garbageM.png");
89c4a3a6 sago007 2008-08-29 14:32 316
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 317
    reloadIMG(&garbageGML,themeName+"/garbage/garbageGML.png");
89c4a3a6 sago007 2008-08-29 14:32 318
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 319
    reloadIMG(&garbageGMR,themeName+"/garbage/garbageGMR.png");
89c4a3a6 sago007 2008-08-29 14:32 320
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 321
    reloadIMG(&garbageGM,themeName+"/garbage/garbageGM.png");
89c4a3a6 sago007 2008-08-29 14:32 322
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 323
    reloadIMG(&smiley[0],themeName+"/smileys/0.png");
89c4a3a6 sago007 2008-08-29 14:32 324
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 325
    reloadIMG(&smiley[1],themeName+"/smileys/1.png");
89c4a3a6 sago007 2008-08-29 14:32 326
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 327
    reloadIMG(&smiley[2],themeName+"/smileys/2.png");
89c4a3a6 sago007 2008-08-29 14:32 328
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 329
    reloadIMG(&smiley[3],themeName+"/smileys/3.png");
89c4a3a6 sago007 2008-08-29 14:32 330
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 331
    reloadIMG(&iWinner,themeName+"/iWinner.png");
89c4a3a6 sago007 2008-08-29 14:32 332
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 333
    reloadIMG(&iDraw,themeName+"/iDraw.png");
89c4a3a6 sago007 2008-08-29 14:32 334
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 335
    reloadIMG(&iLoser,themeName+"/iLoser.png");
89c4a3a6 sago007 2008-08-29 14:32 336
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 337
    reloadIMG(&iChainBack,themeName+"/chainFrame.png");
89c4a3a6 sago007 2008-08-29 14:32 338
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 339
    reloadIMG(&iGameOver,themeName+"/iGameOver.png");
89c4a3a6 sago007 2008-08-29 14:32 340
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 341
    reloadIMG(&mouse,themeName+"/mouse.png");
89c4a3a6 sago007 2008-08-29 14:32 342
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 343
    reloadIMG(&stageBobble,themeName+"/iStageClearLimit.png");
89c4a3a6 sago007 2008-08-29 14:32 344
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 345
    reloadIMG(&bTheme,themeName+"/bTheme.png");
89c4a3a6 sago007 2008-08-29 14:32 346
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 347
    reloadIMG(&bSkip,themeName+"/bSkip.png");
89c4a3a6 sago007 2008-08-29 14:32 348
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 349
    reloadIMG(&bRetry,themeName+"/bRetry.png");
89c4a3a6 sago007 2008-08-29 14:32 350
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 351
    reloadIMG(&bNext,themeName+"/bNext.png");
89c4a3a6 sago007 2008-08-29 14:32 352
    CONVERTA(bNext);
89c4a3a6 sago007 2008-08-29 14:32 353
    /**
89c4a3a6 sago007 2008-08-29 14:32 354
     *Fonts is a special case
89c4a3a6 sago007 2008-08-29 14:32 355
     */
89c4a3a6 sago007 2008-08-29 14:32 356
    //First we free them:
1572de2b sago007 2008-09-11 18:15 357
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 358
    SFont_FreeFont(fSmallFont);
1572de2b sago007 2008-09-11 18:15 359
//SFont frees the surfaces then it frees the Font! So we start by loading the fonts we know are there:
1572de2b sago007 2008-09-11 18:15 360
    iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png");
1572de2b sago007 2008-09-11 18:15 361
    iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png");
1572de2b sago007 2008-09-11 18:15 362
//Then we reload the images:
89c4a3a6 sago007 2008-08-29 14:32 363
    reloadIMG(&iBlueFont,themeName+"/24P_Arial_Blue.png");
89c4a3a6 sago007 2008-08-29 14:32 364
    reloadIMG(&iSmallFont,themeName+"/14P_Arial_Angle_Red.png");
89c4a3a6 sago007 2008-08-29 14:32 365
    //Then we convert them:
89c4a3a6 sago007 2008-08-29 14:32 366
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 367
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 368
    //Then create the fonts again:
89c4a3a6 sago007 2008-08-29 14:32 369
    fBlueFont = SFont_InitFont(iBlueFont);
1572de2b sago007 2008-09-11 18:15 370
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 371
    //Editor:
1572de2b sago007 2008-09-11 18:15 372
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 373
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 374
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 375
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 376
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 377
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 378
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 379
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 380
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 381
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 382
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 383
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 384
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 385
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 386
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 387
    #endif
1572de2b sago007 2008-09-11 18:15 388
    #if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 389
    cout << "Loading succeded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 390
    #endif
89c4a3a6 sago007 2008-08-29 14:32 391
}
89c4a3a6 sago007 2008-08-29 14:32 392
47529580 sago007 2008-12-09 02:34 393
/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
89c4a3a6 sago007 2008-08-29 14:32 394
89c4a3a6 sago007 2008-08-29 14:32 395
    char * tmp;
89c4a3a6 sago007 2008-08-29 14:32 396
    TTF_Font * ret=NULL;
89c4a3a6 sago007 2008-08-29 14:32 397
    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
89c4a3a6 sago007 2008-08-29 14:32 398
    strcpy(tmp, sharedir);
89c4a3a6 sago007 2008-08-29 14:32 399
    strcat(tmp, "/");
89c4a3a6 sago007 2008-08-29 14:32 400
    strcat(tmp, path);
1572de2b sago007 2008-09-11 18:15 401
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 402
    printf("loading %s\n",tmp);
89c4a3a6 sago007 2008-08-29 14:32 403
#endif
89c4a3a6 sago007 2008-08-29 14:32 404
    if(!(TTF_WasInit()))
89c4a3a6 sago007 2008-08-29 14:32 405
       TTF_Init();
89c4a3a6 sago007 2008-08-29 14:32 406
    if (!(ret = TTF_OpenFont(tmp, ptsize)))
89c4a3a6 sago007 2008-08-29 14:32 407
        ret = TTF_OpenFont(path, ptsize);
89c4a3a6 sago007 2008-08-29 14:32 408
    if(!ret)
89c4a3a6 sago007 2008-08-29 14:32 409
        cout << "failed to load font: " << TTF_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 410
    free(tmp);
89c4a3a6 sago007 2008-08-29 14:32 411
    return ret;
47529580 sago007 2008-12-09 02:34 412
}*/
89c4a3a6 sago007 2008-08-29 14:32 413
89c4a3a6 sago007 2008-08-29 14:32 414
Mix_Music * Mix_LoadMUS2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 415
{
89c4a3a6 sago007 2008-08-29 14:32 416
    Mix_Music * ret=NULL;
1572de2b sago007 2008-09-11 18:15 417
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 418
#if DEBUG
1572de2b sago007 2008-09-11 18:15 419
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 420
#endif
1572de2b sago007 2008-09-11 18:15 421
    if (!(ret = Mix_LoadMUS(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 422
        ret = Mix_LoadMUS(path);
89c4a3a6 sago007 2008-08-29 14:32 423
89c4a3a6 sago007 2008-08-29 14:32 424
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 425
}
89c4a3a6 sago007 2008-08-29 14:32 426
89c4a3a6 sago007 2008-08-29 14:32 427
Mix_Chunk * Mix_LoadWAV2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 428
{
89c4a3a6 sago007 2008-08-29 14:32 429
    Mix_Chunk * ret=NULL;
1572de2b sago007 2008-09-11 18:15 430
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 431
#if DEBUG
1572de2b sago007 2008-09-11 18:15 432
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 433
#endif
1572de2b sago007 2008-09-11 18:15 434
    if (!(ret = Mix_LoadWAV(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 435
        ret = Mix_LoadWAV(path);
89c4a3a6 sago007 2008-08-29 14:32 436
89c4a3a6 sago007 2008-08-29 14:32 437
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 438
}
89c4a3a6 sago007 2008-08-29 14:32 439
89c4a3a6 sago007 2008-08-29 14:32 440
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 441
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 442
{
89c4a3a6 sago007 2008-08-29 14:32 443
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 449
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 458
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 462
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 464
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 465
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 466
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 467
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 468
#endif
89c4a3a6 sago007 2008-08-29 14:32 469
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 470
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 471
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 472
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 473
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 474
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 475
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 476
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 477
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 478
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 479
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 480
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 493
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 494
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 495
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 499
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 500
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 501
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 514
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 515
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 516
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 517
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 518
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 522
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 523
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 524
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 525
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 526
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 527
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 528
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 529
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 530
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 531
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 532
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 533
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 534
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 535
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 536
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 537
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 538
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 539
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 540
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 541
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 542
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 543
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 544
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 545
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 546
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 547
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 548
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 549
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 550
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 551
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 552
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 553
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 554
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 555
            #endif
89c4a3a6 sago007 2008-08-29 14:32 556
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 557
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 558
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 559
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 560
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 561
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 562
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 563
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 564
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 565
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 566
         ))
89c4a3a6 sago007 2008-08-29 14:32 567
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 568
    {
89c4a3a6 sago007 2008-08-29 14:32 569
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 570
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 571
    }
89c4a3a6 sago007 2008-08-29 14:32 572
89c4a3a6 sago007 2008-08-29 14:32 573
89c4a3a6 sago007 2008-08-29 14:32 574
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 575
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 576
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 577
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 579
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 580
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 581
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 582
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 583
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 584
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 585
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 586
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 587
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 588
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 589
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 590
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 591
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 592
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 593
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 594
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 596
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 597
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 598
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 599
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 600
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 601
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 602
#endif
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 605
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 614
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 615
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 618
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 619
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 620
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 621
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 622
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 623
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 624
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 625
    {
89c4a3a6 sago007 2008-08-29 14:32 626
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 627
    }
89c4a3a6 sago007 2008-08-29 14:32 628
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 629
    {
89c4a3a6 sago007 2008-08-29 14:32 630
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 631
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 632
    }
89c4a3a6 sago007 2008-08-29 14:32 633
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 634
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 635
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 639
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 640
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 641
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 642
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 643
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 644
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 645
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 646
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 647
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 648
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 649
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 650
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 651
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 652
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 653
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 654
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 655
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 656
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 657
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 658
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 659
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 660
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 661
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 662
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 663
    //Editor:
1572de2b sago007 2008-09-11 18:15 664
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 665
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 666
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 667
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 668
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 669
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 670
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 671
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 672
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 673
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 674
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 675
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 676
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 677
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 678
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 679
    #endif
1572de2b sago007 2008-09-11 18:15 680
    
89c4a3a6 sago007 2008-08-29 14:32 681
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 682
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 683
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 684
    
89c4a3a6 sago007 2008-08-29 14:32 685
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 686
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 687
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 688
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 689
89c4a3a6 sago007 2008-08-29 14:32 690
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 691
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 692
    {
89c4a3a6 sago007 2008-08-29 14:32 693
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 694
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
89c4a3a6 sago007 2008-08-29 14:32 695
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 696
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 697
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 698
        timesUp = Mix_LoadWAV2((char*)"sound/whistleblow.ogg");
89c4a3a6 sago007 2008-08-29 14:32 699
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 700
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 701
        heartBeat = Mix_LoadWAV2((char*)"sound/heartbeat3.ogg");
89c4a3a6 sago007 2008-08-29 14:32 702
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 703
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 704
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 705
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 706
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 707
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 708
89c4a3a6 sago007 2008-08-29 14:32 709
89c4a3a6 sago007 2008-08-29 14:32 710
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 711
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 712
{
89c4a3a6 sago007 2008-08-29 14:32 713
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 714
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 715
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 716
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 717
    {
89c4a3a6 sago007 2008-08-29 14:32 718
        Mix_FreeMusic(bgMusic);
89c4a3a6 sago007 2008-08-29 14:32 719
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 720
        Mix_FreeChunk(timesUp);
89c4a3a6 sago007 2008-08-29 14:32 721
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 722
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 723
        Mix_FreeChunk(heartBeat);
89c4a3a6 sago007 2008-08-29 14:32 724
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 725
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 726
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 727
    }
89c4a3a6 sago007 2008-08-29 14:32 728
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 729
    //I think this will crash, at least it happend to me...
89c4a3a6 sago007 2008-08-29 14:32 730
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 736
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 737
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 742
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 746
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 748
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 749
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 751
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 752
    #endif
89c4a3a6 sago007 2008-08-29 14:32 753
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 754
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 773
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 774
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 776
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 777
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 778
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 779
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 780
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 781
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 782
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 783
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 784
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 785
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 786
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 787
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 788
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 789
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 790
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 791
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 792
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 793
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 794
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 795
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 796
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 797
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 798
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 799
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 800
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 801
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 802
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 803
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 804
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 805
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 806
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 807
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 808
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 809
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 810
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 811
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 812
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 813
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 814
    
89c4a3a6 sago007 2008-08-29 14:32 815
}
89c4a3a6 sago007 2008-08-29 14:32 816
89c4a3a6 sago007 2008-08-29 14:32 817
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 818
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 819
{
89c4a3a6 sago007 2008-08-29 14:32 820
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 821
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 822
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 823
}*/
89c4a3a6 sago007 2008-08-29 14:32 824
89c4a3a6 sago007 2008-08-29 14:32 825
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 826
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 827
{
89c4a3a6 sago007 2008-08-29 14:32 828
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 829
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 830
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 831
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 832
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 833
}
89c4a3a6 sago007 2008-08-29 14:32 834
89c4a3a6 sago007 2008-08-29 14:32 835
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 836
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 837
{
89c4a3a6 sago007 2008-08-29 14:32 838
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 839
    //    return 1;
89c4a3a6 sago007 2008-08-29 14:32 840
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 841
    string filename0 = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles/";
89c4a3a6 sago007 2008-08-29 14:32 842
    filename0 = filename0+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 843
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 844
        filename0 = singlePuzzleFile;
89c4a3a6 sago007 2008-08-29 14:32 845
#endif //__unix__
89c4a3a6 sago007 2008-08-29 14:32 846
    string filename = (string)SHAREDIR+(string)"/res/";
89c4a3a6 sago007 2008-08-29 14:32 847
    filename = filename+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 848
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 849
    ifstream inFile(filename0.c_str());
89c4a3a6 sago007 2008-08-29 14:32 850
    if (!inFile)
89c4a3a6 sago007 2008-08-29 14:32 851
        inFile.open(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 852
#else
89c4a3a6 sago007 2008-08-29 14:32 853
    ifstream inFile(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 854
#endif
89c4a3a6 sago007 2008-08-29 14:32 855
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 856
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 857
        nrOfPuzzles=maxNrOfPuzzleStages;
89c4a3a6 sago007 2008-08-29 14:32 858
    for (int k=0; (k<nrOfPuzzles)&&(!inFile.eof()); k++)
89c4a3a6 sago007 2008-08-29 14:32 859
    {
89c4a3a6 sago007 2008-08-29 14:32 860
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 861
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 862
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 863
            {
89c4a3a6 sago007 2008-08-29 14:32 864
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 865
            }
89c4a3a6 sago007 2008-08-29 14:32 866
    }
89c4a3a6 sago007 2008-08-29 14:32 867
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 868
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 869
}
89c4a3a6 sago007 2008-08-29 14:32 870
89c4a3a6 sago007 2008-08-29 14:32 871
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 872
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 873
{
89c4a3a6 sago007 2008-08-29 14:32 874
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 875
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 876
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 877
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 878
}
89c4a3a6 sago007 2008-08-29 14:32 879
89c4a3a6 sago007 2008-08-29 14:32 880
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 881
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 882
{
89c4a3a6 sago007 2008-08-29 14:32 883
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 884
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 885
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 886
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 887
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 888
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 889
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 890
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 891
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 892
}
89c4a3a6 sago007 2008-08-29 14:32 893
78d03b38 sago007 2008-11-13 19:56 894
//Menu
78d03b38 sago007 2008-11-13 19:56 895
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 896
{
78d03b38 sago007 2008-11-13 19:56 897
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 898
}
78d03b38 sago007 2008-11-13 19:56 899
78d03b38 sago007 2008-11-13 19:56 900
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 901
{
78d03b38 sago007 2008-11-13 19:56 902
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 903
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 904
}
78d03b38 sago007 2008-11-13 19:56 905
78d03b38 sago007 2008-11-13 19:56 906
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 907
{
78d03b38 sago007 2008-11-13 19:56 908
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 909
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 910
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 911
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 912
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 913
    m.run();
78d03b38 sago007 2008-11-13 19:56 914
}*/
78d03b38 sago007 2008-11-13 19:56 915
89c4a3a6 sago007 2008-08-29 14:32 916
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 917
class aBall
89c4a3a6 sago007 2008-08-29 14:32 918
{
89c4a3a6 sago007 2008-08-29 14:32 919
private:
89c4a3a6 sago007 2008-08-29 14:32 920
    double x;
89c4a3a6 sago007 2008-08-29 14:32 921
    double y;
89c4a3a6 sago007 2008-08-29 14:32 922
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 923
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 924
    int color;
89c4a3a6 sago007 2008-08-29 14:32 925
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 926
public:
89c4a3a6 sago007 2008-08-29 14:32 927
89c4a3a6 sago007 2008-08-29 14:32 928
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 929
    {}
89c4a3a6 sago007 2008-08-29 14:32 930
89c4a3a6 sago007 2008-08-29 14:32 931
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 932
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 933
    {
89c4a3a6 sago007 2008-08-29 14:32 934
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 935
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 936
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 937
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 938
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 939
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 940
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 941
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 942
        else
89c4a3a6 sago007 2008-08-29 14:32 943
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 944
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 945
89c4a3a6 sago007 2008-08-29 14:32 946
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 947
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 948
    {
89c4a3a6 sago007 2008-08-29 14:32 949
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 950
89c4a3a6 sago007 2008-08-29 14:32 951
    void update()
89c4a3a6 sago007 2008-08-29 14:32 952
    {
89c4a3a6 sago007 2008-08-29 14:32 953
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 954
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 955
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 956
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 957
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 958
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 959
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 960
        {
89c4a3a6 sago007 2008-08-29 14:32 961
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 962
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 963
        }
89c4a3a6 sago007 2008-08-29 14:32 964
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 965
    }
89c4a3a6 sago007 2008-08-29 14:32 966
89c4a3a6 sago007 2008-08-29 14:32 967
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 968
    {
89c4a3a6 sago007 2008-08-29 14:32 969
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 970
    }
89c4a3a6 sago007 2008-08-29 14:32 971
89c4a3a6 sago007 2008-08-29 14:32 972
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 973
    {
89c4a3a6 sago007 2008-08-29 14:32 974
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 975
    }
89c4a3a6 sago007 2008-08-29 14:32 976
89c4a3a6 sago007 2008-08-29 14:32 977
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 978
    {
89c4a3a6 sago007 2008-08-29 14:32 979
        return color;
89c4a3a6 sago007 2008-08-29 14:32 980
    }
89c4a3a6 sago007 2008-08-29 14:32 981
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 982
89c4a3a6 sago007 2008-08-29 14:32 983
const int maxNumberOfBalls = 100;
89c4a3a6 sago007 2008-08-29 14:32 984
89c4a3a6 sago007 2008-08-29 14:32 985
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 986
{
89c4a3a6 sago007 2008-08-29 14:32 987
public:
89c4a3a6 sago007 2008-08-29 14:32 988
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 989
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 990
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 991
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 992
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 993
89c4a3a6 sago007 2008-08-29 14:32 994
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 995
    {
89c4a3a6 sago007 2008-08-29 14:32 996
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 997
        {
89c4a3a6 sago007 2008-08-29 14:32 998
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 999
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1000
        }
89c4a3a6 sago007 2008-08-29 14:32 1001
    }
89c4a3a6 sago007 2008-08-29 14:32 1002
89c4a3a6 sago007 2008-08-29 14:32 1003
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 1004
    {
89c4a3a6 sago007 2008-08-29 14:32 1005
        //cout << "Tries to add a ball" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1006
        int ballNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1007
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1008
            ballNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1009
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1010
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1011
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1012
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 1013
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1014
        //cout << "Ball added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1015
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1016
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1017
89c4a3a6 sago007 2008-08-29 14:32 1018
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1019
    {
89c4a3a6 sago007 2008-08-29 14:32 1020
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1021
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1022
        {
89c4a3a6 sago007 2008-08-29 14:32 1023
89c4a3a6 sago007 2008-08-29 14:32 1024
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1025
            {
89c4a3a6 sago007 2008-08-29 14:32 1026
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1027
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1028
                ballArray[i].update();
89c4a3a6 sago007 2008-08-29 14:32 1029
                if (ballArray[i].getY()>800)
89c4a3a6 sago007 2008-08-29 14:32 1030
                {
89c4a3a6 sago007 2008-08-29 14:32 1031
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 1032
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1033
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1034
                }
89c4a3a6 sago007 2008-08-29 14:32 1035
            }
89c4a3a6 sago007 2008-08-29 14:32 1036
            else
89c4a3a6 sago007 2008-08-29 14:32 1037
            {
89c4a3a6 sago007 2008-08-29 14:32 1038
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1039
            }
89c4a3a6 sago007 2008-08-29 14:32 1040
        }
89c4a3a6 sago007 2008-08-29 14:32 1041
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1042
89c4a3a6 sago007 2008-08-29 14:32 1043
89c4a3a6 sago007 2008-08-29 14:32 1044
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1045
89c4a3a6 sago007 2008-08-29 14:32 1046
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1047
89c4a3a6 sago007 2008-08-29 14:32 1048
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1049
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1050
{
89c4a3a6 sago007 2008-08-29 14:32 1051
private:
89c4a3a6 sago007 2008-08-29 14:32 1052
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1053
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1054
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1055
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1056
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1057
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1058
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1059
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1060
public:
89c4a3a6 sago007 2008-08-29 14:32 1061
89c4a3a6 sago007 2008-08-29 14:32 1062
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1063
    {}
89c4a3a6 sago007 2008-08-29 14:32 1064
89c4a3a6 sago007 2008-08-29 14:32 1065
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1066
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1067
    {
89c4a3a6 sago007 2008-08-29 14:32 1068
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1069
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1070
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1071
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1072
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1073
89c4a3a6 sago007 2008-08-29 14:32 1074
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1075
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1076
    {
89c4a3a6 sago007 2008-08-29 14:32 1077
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1078
89c4a3a6 sago007 2008-08-29 14:32 1079
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1080
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1081
    {
89c4a3a6 sago007 2008-08-29 14:32 1082
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1083
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1084
    }
89c4a3a6 sago007 2008-08-29 14:32 1085
89c4a3a6 sago007 2008-08-29 14:32 1086
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1087
    {
89c4a3a6 sago007 2008-08-29 14:32 1088
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1089
    }
89c4a3a6 sago007 2008-08-29 14:32 1090
89c4a3a6 sago007 2008-08-29 14:32 1091
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1092
    {
89c4a3a6 sago007 2008-08-29 14:32 1093
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1094
    }
89c4a3a6 sago007 2008-08-29 14:32 1095
89c4a3a6 sago007 2008-08-29 14:32 1096
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1097
    {
89c4a3a6 sago007 2008-08-29 14:32 1098
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1099
    }
89c4a3a6 sago007 2008-08-29 14:32 1100
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1101
89c4a3a6 sago007 2008-08-29 14:32 1102
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1103
{
89c4a3a6 sago007 2008-08-29 14:32 1104
public:
89c4a3a6 sago007 2008-08-29 14:32 1105
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1106
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1107
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1108
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1109
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1110
89c4a3a6 sago007 2008-08-29 14:32 1111
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1112
    {
89c4a3a6 sago007 2008-08-29 14:32 1113
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1114
        {
89c4a3a6 sago007 2008-08-29 14:32 1115
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1116
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1117
        }
89c4a3a6 sago007 2008-08-29 14:32 1118
    }
89c4a3a6 sago007 2008-08-29 14:32 1119
89c4a3a6 sago007 2008-08-29 14:32 1120
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1121
    {
89c4a3a6 sago007 2008-08-29 14:32 1122
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1123
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1124
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1125
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1126
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1127
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1128
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1129
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1130
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1131
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1132
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1133
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1134
89c4a3a6 sago007 2008-08-29 14:32 1135
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1136
    {
89c4a3a6 sago007 2008-08-29 14:32 1137
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1138
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1139
        {
89c4a3a6 sago007 2008-08-29 14:32 1140
89c4a3a6 sago007 2008-08-29 14:32 1141
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1142
            {
89c4a3a6 sago007 2008-08-29 14:32 1143
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1144
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1145
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1146
                {
89c4a3a6 sago007 2008-08-29 14:32 1147
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1148
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1149
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1150
                }
89c4a3a6 sago007 2008-08-29 14:32 1151
            }
89c4a3a6 sago007 2008-08-29 14:32 1152
            else
89c4a3a6 sago007 2008-08-29 14:32 1153
            {
89c4a3a6 sago007 2008-08-29 14:32 1154
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1155
            }
89c4a3a6 sago007 2008-08-29 14:32 1156
        }
89c4a3a6 sago007 2008-08-29 14:32 1157
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1158
89c4a3a6 sago007 2008-08-29 14:32 1159
89c4a3a6 sago007 2008-08-29 14:32 1160
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1161
89c4a3a6 sago007 2008-08-29 14:32 1162
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1163
89c4a3a6 sago007 2008-08-29 14:32 1164
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1165
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1166
{
89c4a3a6 sago007 2008-08-29 14:32 1167
private:
89c4a3a6 sago007 2008-08-29 14:32 1168
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1169
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1170
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1171
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1172
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1173
public:
89c4a3a6 sago007 2008-08-29 14:32 1174
89c4a3a6 sago007 2008-08-29 14:32 1175
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1176
    {}
89c4a3a6 sago007 2008-08-29 14:32 1177
89c4a3a6 sago007 2008-08-29 14:32 1178
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1179
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1180
    {
89c4a3a6 sago007 2008-08-29 14:32 1181
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1182
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1183
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1184
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1185
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1186
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1187
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1188
89c4a3a6 sago007 2008-08-29 14:32 1189
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1190
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1191
    {
89c4a3a6 sago007 2008-08-29 14:32 1192
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1193
    }
89c4a3a6 sago007 2008-08-29 14:32 1194
89c4a3a6 sago007 2008-08-29 14:32 1195
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1196
    {
89c4a3a6 sago007 2008-08-29 14:32 1197
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1198
    }
89c4a3a6 sago007 2008-08-29 14:32 1199
89c4a3a6 sago007 2008-08-29 14:32 1200
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1201
    {
89c4a3a6 sago007 2008-08-29 14:32 1202
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1203
    }
89c4a3a6 sago007 2008-08-29 14:32 1204
89c4a3a6 sago007 2008-08-29 14:32 1205
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1206
    {
89c4a3a6 sago007 2008-08-29 14:32 1207
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1208
    }
89c4a3a6 sago007 2008-08-29 14:32 1209
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1210
89c4a3a6 sago007 2008-08-29 14:32 1211
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1212
{
89c4a3a6 sago007 2008-08-29 14:32 1213
public:
89c4a3a6 sago007 2008-08-29 14:32 1214
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1215
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1216
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1217
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1218
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1219
89c4a3a6 sago007 2008-08-29 14:32 1220
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1221
    {
89c4a3a6 sago007 2008-08-29 14:32 1222
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1223
        {
89c4a3a6 sago007 2008-08-29 14:32 1224
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1225
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1226
        }
89c4a3a6 sago007 2008-08-29 14:32 1227
    }
89c4a3a6 sago007 2008-08-29 14:32 1228
89c4a3a6 sago007 2008-08-29 14:32 1229
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1230
    {
89c4a3a6 sago007 2008-08-29 14:32 1231
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1232
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1233
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1234
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1235
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1236
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1237
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1238
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1239
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1240
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1241
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1242
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1243
89c4a3a6 sago007 2008-08-29 14:32 1244
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1245
    {
89c4a3a6 sago007 2008-08-29 14:32 1246
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1247
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1248
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1249
        {
89c4a3a6 sago007 2008-08-29 14:32 1250
89c4a3a6 sago007 2008-08-29 14:32 1251
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1252
            {
89c4a3a6 sago007 2008-08-29 14:32 1253
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1254
                {
89c4a3a6 sago007 2008-08-29 14:32 1255
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1256
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1257
                }
89c4a3a6 sago007 2008-08-29 14:32 1258
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1259
                {
89c4a3a6 sago007 2008-08-29 14:32 1260
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1261
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1262
                }
89c4a3a6 sago007 2008-08-29 14:32 1263
            }
89c4a3a6 sago007 2008-08-29 14:32 1264
            else
89c4a3a6 sago007 2008-08-29 14:32 1265
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1266
                {
89c4a3a6 sago007 2008-08-29 14:32 1267
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1268
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1269
                }
89c4a3a6 sago007 2008-08-29 14:32 1270
        }
89c4a3a6 sago007 2008-08-29 14:32 1271
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1272
89c4a3a6 sago007 2008-08-29 14:32 1273
89c4a3a6 sago007 2008-08-29 14:32 1274
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1275
89c4a3a6 sago007 2008-08-29 14:32 1276
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1277
89c4a3a6 sago007 2008-08-29 14:32 1278
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1279
#include "BlockGame.hpp"
7ca669ac sago007 2008-12-09 16:30 1280
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1281
89c4a3a6 sago007 2008-08-29 14:32 1282
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1283
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1284
{
89c4a3a6 sago007 2008-08-29 14:32 1285
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1286
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1287
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1288
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1289
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1290
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1291
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1292
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1293
#else
91886cae sago007 2008-09-12 16:28 1294
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1295
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1296
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1297
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1298
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1299
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1300
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1301
#else
215ca7b3 sago007 2009-03-06 16:37 1302
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1303
#endif
215ca7b3 sago007 2009-03-06 16:37 1304
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1305
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1306
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1307
}
89c4a3a6 sago007 2008-08-29 14:32 1308
89c4a3a6 sago007 2008-08-29 14:32 1309
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1310
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1311
{
215ca7b3 sago007 2009-03-06 16:37 1312
    string keyname;
89c4a3a6 sago007 2008-08-29 14:32 1313
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1314
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1315
    {
89c4a3a6 sago007 2008-08-29 14:32 1316
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1317
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1318
        break;
89c4a3a6 sago007 2008-08-29 14:32 1319
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1320
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1321
        break;
89c4a3a6 sago007 2008-08-29 14:32 1322
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1323
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1324
        break;
89c4a3a6 sago007 2008-08-29 14:32 1325
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1326
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1327
        break;
89c4a3a6 sago007 2008-08-29 14:32 1328
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1329
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1330
        break;
89c4a3a6 sago007 2008-08-29 14:32 1331
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1332
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1333
        break;
89c4a3a6 sago007 2008-08-29 14:32 1334
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1335
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1336
        break;
89c4a3a6 sago007 2008-08-29 14:32 1337
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1338
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1339
        break;
89c4a3a6 sago007 2008-08-29 14:32 1340
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1341
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1342
        break;
89c4a3a6 sago007 2008-08-29 14:32 1343
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1344
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1345
        break;
89c4a3a6 sago007 2008-08-29 14:32 1346
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1347
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1348
        break;
89c4a3a6 sago007 2008-08-29 14:32 1349
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1350
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1351
        break;
89c4a3a6 sago007 2008-08-29 14:32 1352
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1353
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1354
        break;
89c4a3a6 sago007 2008-08-29 14:32 1355
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1356
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1357
        break;
89c4a3a6 sago007 2008-08-29 14:32 1358
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1359
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1360
        break;
89c4a3a6 sago007 2008-08-29 14:32 1361
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1362
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1363
        break;
89c4a3a6 sago007 2008-08-29 14:32 1364
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1365
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1366
        break;
89c4a3a6 sago007 2008-08-29 14:32 1367
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1368
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1369
        break;
89c4a3a6 sago007 2008-08-29 14:32 1370
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1371
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1372
        break;
89c4a3a6 sago007 2008-08-29 14:32 1373
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1374
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1375
        break;
89c4a3a6 sago007 2008-08-29 14:32 1376
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1377
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1378
        break;
89c4a3a6 sago007 2008-08-29 14:32 1379
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1380
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1381
        break;
89c4a3a6 sago007 2008-08-29 14:32 1382
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1383
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1384
        break;
89c4a3a6 sago007 2008-08-29 14:32 1385
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1386
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1387
        break;
89c4a3a6 sago007 2008-08-29 14:32 1388
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1389
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1390
        break;
89c4a3a6 sago007 2008-08-29 14:32 1391
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1392
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1393
        break;
89c4a3a6 sago007 2008-08-29 14:32 1394
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1395
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1396
        break;
89c4a3a6 sago007 2008-08-29 14:32 1397
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1398
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1399
        break;
89c4a3a6 sago007 2008-08-29 14:32 1400
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1401
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1402
        break;
89c4a3a6 sago007 2008-08-29 14:32 1403
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1404
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1405
        break;
89c4a3a6 sago007 2008-08-29 14:32 1406
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1407
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1408
        break;
89c4a3a6 sago007 2008-08-29 14:32 1409
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1410
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1411
        break;
89c4a3a6 sago007 2008-08-29 14:32 1412
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1413
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1414
        break;
89c4a3a6 sago007 2008-08-29 14:32 1415
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1416
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1417
        break;
89c4a3a6 sago007 2008-08-29 14:32 1418
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1419
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1420
        break;
89c4a3a6 sago007 2008-08-29 14:32 1421
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1422
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1423
        break;
89c4a3a6 sago007 2008-08-29 14:32 1424
    case SDLK_KP0:
215ca7b3 sago007 2009-03-06 16:37 1425
        keyname = "NP_0";
89c4a3a6 sago007 2008-08-29 14:32 1426
        break;
89c4a3a6 sago007 2008-08-29 14:32 1427
    case SDLK_KP1:
215ca7b3 sago007 2009-03-06 16:37 1428
        keyname = "NP_1";
89c4a3a6 sago007 2008-08-29 14:32 1429
        break;
89c4a3a6 sago007 2008-08-29 14:32 1430
    case SDLK_KP2:
215ca7b3 sago007 2009-03-06 16:37 1431
        keyname = "NP_2";
89c4a3a6 sago007 2008-08-29 14:32 1432
        break;
89c4a3a6 sago007 2008-08-29 14:32 1433
    case SDLK_KP3:
215ca7b3 sago007 2009-03-06 16:37 1434
        keyname = "NP_3";
89c4a3a6 sago007 2008-08-29 14:32 1435
        break;
89c4a3a6 sago007 2008-08-29 14:32 1436
    case SDLK_KP4:
215ca7b3 sago007 2009-03-06 16:37 1437
        keyname = "NP_4";
89c4a3a6 sago007 2008-08-29 14:32 1438
        break;
89c4a3a6 sago007 2008-08-29 14:32 1439
    case SDLK_KP5:
215ca7b3 sago007 2009-03-06 16:37 1440
        keyname = "NP_5";
89c4a3a6 sago007 2008-08-29 14:32 1441
        break;
89c4a3a6 sago007 2008-08-29 14:32 1442
    case SDLK_KP6:
215ca7b3 sago007 2009-03-06 16:37 1443
        keyname = "NP_6";
89c4a3a6 sago007 2008-08-29 14:32 1444
        break;
89c4a3a6 sago007 2008-08-29 14:32 1445
    case SDLK_KP7:
215ca7b3 sago007 2009-03-06 16:37 1446
        keyname = "NP_7";
89c4a3a6 sago007 2008-08-29 14:32 1447
        break;
89c4a3a6 sago007 2008-08-29 14:32 1448
    case SDLK_KP8:
215ca7b3 sago007 2009-03-06 16:37 1449
        keyname = "NP_8";
89c4a3a6 sago007 2008-08-29 14:32 1450
        break;
89c4a3a6 sago007 2008-08-29 14:32 1451
    case SDLK_KP9:
215ca7b3 sago007 2009-03-06 16:37 1452
        keyname = "NP_9";
89c4a3a6 sago007 2008-08-29 14:32 1453
        break;
89c4a3a6 sago007 2008-08-29 14:32 1454
    case SDLK_BACKSPACE:
215ca7b3 sago007 2009-03-06 16:37 1455
        keyname = "Backspace";
89c4a3a6 sago007 2008-08-29 14:32 1456
        break;
89c4a3a6 sago007 2008-08-29 14:32 1457
    case SDLK_TAB:
215ca7b3 sago007 2009-03-06 16:37 1458
        keyname = "Tab";
89c4a3a6 sago007 2008-08-29 14:32 1459
        break;
89c4a3a6 sago007 2008-08-29 14:32 1460
    case SDLK_CLEAR:
215ca7b3 sago007 2009-03-06 16:37 1461
        keyname = "Clear";
89c4a3a6 sago007 2008-08-29 14:32 1462
        break;
89c4a3a6 sago007 2008-08-29 14:32 1463
    case SDLK_RETURN:
215ca7b3 sago007 2009-03-06 16:37 1464
        keyname = "Return";
89c4a3a6 sago007 2008-08-29 14:32 1465
        break;
89c4a3a6 sago007 2008-08-29 14:32 1466
    case SDLK_PAUSE:
215ca7b3 sago007 2009-03-06 16:37 1467
        keyname = "Pause";
89c4a3a6 sago007 2008-08-29 14:32 1468
        break;
89c4a3a6 sago007 2008-08-29 14:32 1469
    case SDLK_SPACE:
215ca7b3 sago007 2009-03-06 16:37 1470
        keyname = "Space";
89c4a3a6 sago007 2008-08-29 14:32 1471
        break;
89c4a3a6 sago007 2008-08-29 14:32 1472
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1473
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1474
        break;
89c4a3a6 sago007 2008-08-29 14:32 1475
    case SDLK_QUOTEDBL:
215ca7b3 sago007 2009-03-06 16:37 1476
        keyname = "QuoteDBL";
89c4a3a6 sago007 2008-08-29 14:32 1477
        break;
89c4a3a6 sago007 2008-08-29 14:32 1478
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1479
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1480
        break;
89c4a3a6 sago007 2008-08-29 14:32 1481
    case SDLK_DOLLAR:
215ca7b3 sago007 2009-03-06 16:37 1482
        keyname = "$";
89c4a3a6 sago007 2008-08-29 14:32 1483
        break;
89c4a3a6 sago007 2008-08-29 14:32 1484
    case SDLK_ASTERISK:
215ca7b3 sago007 2009-03-06 16:37 1485
        keyname = "Asterisk";
89c4a3a6 sago007 2008-08-29 14:32 1486
        break;
89c4a3a6 sago007 2008-08-29 14:32 1487
    case SDLK_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1488
        keyname = "Plus";
89c4a3a6 sago007 2008-08-29 14:32 1489
        break;
89c4a3a6 sago007 2008-08-29 14:32 1490
    case SDLK_COMMA:
215ca7b3 sago007 2009-03-06 16:37 1491
        keyname = "Comma";
89c4a3a6 sago007 2008-08-29 14:32 1492
        break;
89c4a3a6 sago007 2008-08-29 14:32 1493
    case SDLK_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1494
        keyname = "Minus";
89c4a3a6 sago007 2008-08-29 14:32 1495
        break;
89c4a3a6 sago007 2008-08-29 14:32 1496
    case SDLK_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1497
        keyname = "Period";
89c4a3a6 sago007 2008-08-29 14:32 1498
        break;
89c4a3a6 sago007 2008-08-29 14:32 1499
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1500
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1501
        break;
89c4a3a6 sago007 2008-08-29 14:32 1502
    case SDLK_COLON:
215ca7b3 sago007 2009-03-06 16:37 1503
        keyname = "Colon";
89c4a3a6 sago007 2008-08-29 14:32 1504
        break;
89c4a3a6 sago007 2008-08-29 14:32 1505
    case SDLK_SEMICOLON:
215ca7b3 sago007 2009-03-06 16:37 1506
        keyname = "SemiColon";
89c4a3a6 sago007 2008-08-29 14:32 1507
        break;
89c4a3a6 sago007 2008-08-29 14:32 1508
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1509
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1510
        break;
89c4a3a6 sago007 2008-08-29 14:32 1511
    case SDLK_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1512
        keyname = "Equals";
89c4a3a6 sago007 2008-08-29 14:32 1513
        break;
89c4a3a6 sago007 2008-08-29 14:32 1514
    case SDLK_DELETE:
215ca7b3 sago007 2009-03-06 16:37 1515
        keyname = "Delete";
89c4a3a6 sago007 2008-08-29 14:32 1516
        break;
89c4a3a6 sago007 2008-08-29 14:32 1517
    case SDLK_KP_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1518
        keyname = "NPperiod";
89c4a3a6 sago007 2008-08-29 14:32 1519
        break;
89c4a3a6 sago007 2008-08-29 14:32 1520
    case SDLK_KP_DIVIDE:
215ca7b3 sago007 2009-03-06 16:37 1521
        keyname = "NPdivide";
89c4a3a6 sago007 2008-08-29 14:32 1522
        break;
89c4a3a6 sago007 2008-08-29 14:32 1523
    case SDLK_KP_MULTIPLY:
215ca7b3 sago007 2009-03-06 16:37 1524
        keyname = "NPmultiply";
89c4a3a6 sago007 2008-08-29 14:32 1525
        break;
89c4a3a6 sago007 2008-08-29 14:32 1526
    case SDLK_KP_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1527
        keyname = "NPminus";
89c4a3a6 sago007 2008-08-29 14:32 1528
        break;
89c4a3a6 sago007 2008-08-29 14:32 1529
    case SDLK_KP_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1530
        keyname = "NPplus";
89c4a3a6 sago007 2008-08-29 14:32 1531
        break;
89c4a3a6 sago007 2008-08-29 14:32 1532
    case SDLK_KP_ENTER:
215ca7b3 sago007 2009-03-06 16:37 1533
        keyname = "NP_Enter";
89c4a3a6 sago007 2008-08-29 14:32 1534
        break;
89c4a3a6 sago007 2008-08-29 14:32 1535
    case SDLK_KP_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1536
        keyname = "NP=";
89c4a3a6 sago007 2008-08-29 14:32 1537
        break;
89c4a3a6 sago007 2008-08-29 14:32 1538
    case SDLK_UP:
215ca7b3 sago007 2009-03-06 16:37 1539
        keyname = "UP";
89c4a3a6 sago007 2008-08-29 14:32 1540
        break;
89c4a3a6 sago007 2008-08-29 14:32 1541
    case SDLK_DOWN:
215ca7b3 sago007 2009-03-06 16:37 1542
        keyname = "DOWN";
89c4a3a6 sago007 2008-08-29 14:32 1543
        break;
89c4a3a6 sago007 2008-08-29 14:32 1544
    case SDLK_RIGHT:
215ca7b3 sago007 2009-03-06 16:37 1545
        keyname = "RIGHT";
89c4a3a6 sago007 2008-08-29 14:32 1546
        break;
89c4a3a6 sago007 2008-08-29 14:32 1547
    case SDLK_LEFT:
215ca7b3 sago007 2009-03-06 16:37 1548
        keyname = "LEFT";
89c4a3a6 sago007 2008-08-29 14:32 1549
        break;
89c4a3a6 sago007 2008-08-29 14:32 1550
    case SDLK_INSERT:
215ca7b3 sago007 2009-03-06 16:37 1551
        keyname = "Insert";
89c4a3a6 sago007 2008-08-29 14:32 1552
        break;
89c4a3a6 sago007 2008-08-29 14:32 1553
    case SDLK_HOME:
215ca7b3 sago007 2009-03-06 16:37 1554
        keyname = "Home";
89c4a3a6 sago007 2008-08-29 14:32 1555
        break;
89c4a3a6 sago007 2008-08-29 14:32 1556
    case SDLK_END:
215ca7b3 sago007 2009-03-06 16:37 1557
        keyname = "End";
89c4a3a6 sago007 2008-08-29 14:32 1558
        break;
89c4a3a6 sago007 2008-08-29 14:32 1559
    case SDLK_PAGEUP:
215ca7b3 sago007 2009-03-06 16:37 1560
        keyname = "PageUp";
89c4a3a6 sago007 2008-08-29 14:32 1561
        break;
89c4a3a6 sago007 2008-08-29 14:32 1562
    case SDLK_PAGEDOWN:
215ca7b3 sago007 2009-03-06 16:37 1563
        keyname = "PageDown";
89c4a3a6 sago007 2008-08-29 14:32 1564
        break;
89c4a3a6 sago007 2008-08-29 14:32 1565
    case SDLK_NUMLOCK:
215ca7b3 sago007 2009-03-06 16:37 1566
        keyname = "NumLock";
89c4a3a6 sago007 2008-08-29 14:32 1567
        break;
89c4a3a6 sago007 2008-08-29 14:32 1568
    case SDLK_CAPSLOCK:
215ca7b3 sago007 2009-03-06 16:37 1569
        keyname = "CapsLock";
89c4a3a6 sago007 2008-08-29 14:32 1570
        break;
89c4a3a6 sago007 2008-08-29 14:32 1571
    case SDLK_SCROLLOCK:
215ca7b3 sago007 2009-03-06 16:37 1572
        keyname = "ScrolLock";
89c4a3a6 sago007 2008-08-29 14:32 1573
        break;
89c4a3a6 sago007 2008-08-29 14:32 1574
    case SDLK_RSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1575
        keyname = "Rshift";
89c4a3a6 sago007 2008-08-29 14:32 1576
        break;
89c4a3a6 sago007 2008-08-29 14:32 1577
    case SDLK_LSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1578
        keyname = "Lshift";
89c4a3a6 sago007 2008-08-29 14:32 1579
        break;
89c4a3a6 sago007 2008-08-29 14:32 1580
    case SDLK_RCTRL:
215ca7b3 sago007 2009-03-06 16:37 1581
        keyname = "Rctrl";
89c4a3a6 sago007 2008-08-29 14:32 1582
        break;
89c4a3a6 sago007 2008-08-29 14:32 1583
    case SDLK_LCTRL:
215ca7b3 sago007 2009-03-06 16:37 1584
        keyname = "Lctrl";
89c4a3a6 sago007 2008-08-29 14:32 1585
        break;
89c4a3a6 sago007 2008-08-29 14:32 1586
    case SDLK_RALT:
215ca7b3 sago007 2009-03-06 16:37 1587
        keyname = "Ralt";
89c4a3a6 sago007 2008-08-29 14:32 1588
        break;
89c4a3a6 sago007 2008-08-29 14:32 1589
    case SDLK_LALT:
215ca7b3 sago007 2009-03-06 16:37 1590
        keyname = "Lalt";
89c4a3a6 sago007 2008-08-29 14:32 1591
        break;
89c4a3a6 sago007 2008-08-29 14:32 1592
    case SDLK_RMETA:
215ca7b3 sago007 2009-03-06 16:37 1593
        keyname = "Rmeta";
89c4a3a6 sago007 2008-08-29 14:32 1594
        break;
89c4a3a6 sago007 2008-08-29 14:32 1595
    case SDLK_LMETA:
215ca7b3 sago007 2009-03-06 16:37 1596
        keyname = "Lmeta";
89c4a3a6 sago007 2008-08-29 14:32 1597
        break;
89c4a3a6 sago007 2008-08-29 14:32 1598
    case SDLK_LSUPER:
215ca7b3 sago007 2009-03-06 16:37 1599
        keyname = "Lwin";
89c4a3a6 sago007 2008-08-29 14:32 1600
        break;
89c4a3a6 sago007 2008-08-29 14:32 1601
    case SDLK_RSUPER:
215ca7b3 sago007 2009-03-06 16:37 1602
        keyname = "Rwin";
89c4a3a6 sago007 2008-08-29 14:32 1603
        break;
89c4a3a6 sago007 2008-08-29 14:32 1604
    case SDLK_MODE:
215ca7b3 sago007 2009-03-06 16:37 1605
        keyname = "Mode";
89c4a3a6 sago007 2008-08-29 14:32 1606
        break;
89c4a3a6 sago007 2008-08-29 14:32 1607
    case SDLK_HELP:
215ca7b3 sago007 2009-03-06 16:37 1608
        keyname = "Help";
89c4a3a6 sago007 2008-08-29 14:32 1609
        break;
89c4a3a6 sago007 2008-08-29 14:32 1610
    default:
215ca7b3 sago007 2009-03-06 16:37 1611
        keyname = "Unknown";
89c4a3a6 sago007 2008-08-29 14:32 1612
        break;
89c4a3a6 sago007 2008-08-29 14:32 1613
    }
89c4a3a6 sago007 2008-08-29 14:32 1614
    if (charToPut != '\0')
215ca7b3 sago007 2009-03-06 16:37 1615
    {
215ca7b3 sago007 2009-03-06 16:37 1616
        keyname.clear();
215ca7b3 sago007 2009-03-06 16:37 1617
        keyname.append(1,charToPut);
215ca7b3 sago007 2009-03-06 16:37 1618
    }
215ca7b3 sago007 2009-03-06 16:37 1619
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1620
}
89c4a3a6 sago007 2008-08-29 14:32 1621
89c4a3a6 sago007 2008-08-29 14:32 1622
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1623
89c4a3a6 sago007 2008-08-29 14:32 1624
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1625
{
89c4a3a6 sago007 2008-08-29 14:32 1626
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1627
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1628
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1629
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1630
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1631
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1632
    {
89c4a3a6 sago007 2008-08-29 14:32 1633
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1634
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1635
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1636
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1637
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1638
        else
89c4a3a6 sago007 2008-08-29 14:32 1639
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1640
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1641
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1642
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1643
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1644
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1645
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1646
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1647
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1648
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1649
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1650
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1651
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1652
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1653
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1654
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1655
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1656
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1657
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1658
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1659
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1660
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1661
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1662
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1663
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1664
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1665
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1666
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1667
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1668
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1669
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1670
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1671
89c4a3a6 sago007 2008-08-29 14:32 1672
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1673
        {
89c4a3a6 sago007 2008-08-29 14:32 1674
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1675
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1676
            }
89c4a3a6 sago007 2008-08-29 14:32 1677
89c4a3a6 sago007 2008-08-29 14:32 1678
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1679
            {
89c4a3a6 sago007 2008-08-29 14:32 1680
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1681
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1682
            }
89c4a3a6 sago007 2008-08-29 14:32 1683
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1684
89c4a3a6 sago007 2008-08-29 14:32 1685
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1686
89c4a3a6 sago007 2008-08-29 14:32 1687
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1688
89c4a3a6 sago007 2008-08-29 14:32 1689
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1690
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1691
        {
89c4a3a6 sago007 2008-08-29 14:32 1692
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1693
        }
89c4a3a6 sago007 2008-08-29 14:32 1694
89c4a3a6 sago007 2008-08-29 14:32 1695
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1696
        {
89c4a3a6 sago007 2008-08-29 14:32 1697
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1698
89c4a3a6 sago007 2008-08-29 14:32 1699
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1700
            {
89c4a3a6 sago007 2008-08-29 14:32 1701
                //up
89c4a3a6 sago007 2008-08-29 14:32 1702
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1703
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1704
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1705
                    {
89c4a3a6 sago007 2008-08-29 14:32 1706
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1707
                        {
89c4a3a6 sago007 2008-08-29 14:32 1708
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1709
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1710
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1711
                        }
89c4a3a6 sago007 2008-08-29 14:32 1712
                    }
89c4a3a6 sago007 2008-08-29 14:32 1713
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1714
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1715
            {
89c4a3a6 sago007 2008-08-29 14:32 1716
                //down
89c4a3a6 sago007 2008-08-29 14:32 1717
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1718
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1719
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1720
                    {
89c4a3a6 sago007 2008-08-29 14:32 1721
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1722
                        {
89c4a3a6 sago007 2008-08-29 14:32 1723
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1724
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1725
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1726
                        }
89c4a3a6 sago007 2008-08-29 14:32 1727
                    }
89c4a3a6 sago007 2008-08-29 14:32 1728
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1729
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1730
            {
89c4a3a6 sago007 2008-08-29 14:32 1731
                //left
89c4a3a6 sago007 2008-08-29 14:32 1732
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1733
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1734
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1735
                    {
89c4a3a6 sago007 2008-08-29 14:32 1736
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1737
                        {
89c4a3a6 sago007 2008-08-29 14:32 1738
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1739
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1740
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1741
                        }
89c4a3a6 sago007 2008-08-29 14:32 1742
                    }
89c4a3a6 sago007 2008-08-29 14:32 1743
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1744
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1745
            {
89c4a3a6 sago007 2008-08-29 14:32 1746
                //right
89c4a3a6 sago007 2008-08-29 14:32 1747
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1748
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1749
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1750
                    {
89c4a3a6 sago007 2008-08-29 14:32 1751
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1752
                        {
89c4a3a6 sago007 2008-08-29 14:32 1753
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1754
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1755
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1756
                        }
89c4a3a6 sago007 2008-08-29 14:32 1757
                    }
89c4a3a6 sago007 2008-08-29 14:32 1758
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1759
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1760
            {
89c4a3a6 sago007 2008-08-29 14:32 1761
                //push
89c4a3a6 sago007 2008-08-29 14:32 1762
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1763
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1764
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1765
                    {
89c4a3a6 sago007 2008-08-29 14:32 1766
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1767
                        {
89c4a3a6 sago007 2008-08-29 14:32 1768
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1769
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1770
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1771
                        }
89c4a3a6 sago007 2008-08-29 14:32 1772
                    }
89c4a3a6 sago007 2008-08-29 14:32 1773
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1774
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1775
            {
89c4a3a6 sago007 2008-08-29 14:32 1776
                //change
89c4a3a6 sago007 2008-08-29 14:32 1777
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1778
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1779
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1780
                    {
89c4a3a6 sago007 2008-08-29 14:32 1781
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1782
                        {
89c4a3a6 sago007 2008-08-29 14:32 1783
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1784
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1785
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1786
                        }
89c4a3a6 sago007 2008-08-29 14:32 1787
                    }
89c4a3a6 sago007 2008-08-29 14:32 1788
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1789
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1790
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1791
            {
89c4a3a6 sago007 2008-08-29 14:32 1792
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1793
                {
89c4a3a6 sago007 2008-08-29 14:32 1794
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1795
                }
89c4a3a6 sago007 2008-08-29 14:32 1796
                else
89c4a3a6 sago007 2008-08-29 14:32 1797
                {
89c4a3a6 sago007 2008-08-29 14:32 1798
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1799
                }
89c4a3a6 sago007 2008-08-29 14:32 1800
            }
89c4a3a6 sago007 2008-08-29 14:32 1801
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1802
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1803
            {
89c4a3a6 sago007 2008-08-29 14:32 1804
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1805
                {
89c4a3a6 sago007 2008-08-29 14:32 1806
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1807
                }
89c4a3a6 sago007 2008-08-29 14:32 1808
                else
89c4a3a6 sago007 2008-08-29 14:32 1809
                {
89c4a3a6 sago007 2008-08-29 14:32 1810
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1811
                }
89c4a3a6 sago007 2008-08-29 14:32 1812
            }
89c4a3a6 sago007 2008-08-29 14:32 1813
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1814
89c4a3a6 sago007 2008-08-29 14:32 1815
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1816
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1817
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1818
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1819
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1820
}
89c4a3a6 sago007 2008-08-29 14:32 1821
89c4a3a6 sago007 2008-08-29 14:32 1822
89c4a3a6 sago007 2008-08-29 14:32 1823
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1824
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1825
{
89c4a3a6 sago007 2008-08-29 14:32 1826
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1827
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1828
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1829
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1830
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1831
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1832
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1833
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1834
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1835
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1836
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1837
    {
89c4a3a6 sago007 2008-08-29 14:32 1838
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1839
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1840
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1841
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1842
89c4a3a6 sago007 2008-08-29 14:32 1843
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1844
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1845
89c4a3a6 sago007 2008-08-29 14:32 1846
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1847
89c4a3a6 sago007 2008-08-29 14:32 1848
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1849
        {
89c4a3a6 sago007 2008-08-29 14:32 1850
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1851
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1852
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1853
            }
89c4a3a6 sago007 2008-08-29 14:32 1854
89c4a3a6 sago007 2008-08-29 14:32 1855
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1856
            {
89c4a3a6 sago007 2008-08-29 14:32 1857
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1858
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1859
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1860
                }
89c4a3a6 sago007 2008-08-29 14:32 1861
                else
89c4a3a6 sago007 2008-08-29 14:32 1862
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1863
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1864
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1865
                    }
89c4a3a6 sago007 2008-08-29 14:32 1866
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1867
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1868
                    }
89c4a3a6 sago007 2008-08-29 14:32 1869
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1870
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1871
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1872
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1873
                    }
89c4a3a6 sago007 2008-08-29 14:32 1874
            }
89c4a3a6 sago007 2008-08-29 14:32 1875
89c4a3a6 sago007 2008-08-29 14:32 1876
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1877
89c4a3a6 sago007 2008-08-29 14:32 1878
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1879
        {
89c4a3a6 sago007 2008-08-29 14:32 1880
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1881
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1882
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1883
            {
89c4a3a6 sago007 2008-08-29 14:32 1884
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1885
            }
89c4a3a6 sago007 2008-08-29 14:32 1886
            else
89c4a3a6 sago007 2008-08-29 14:32 1887
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1888
        }
89c4a3a6 sago007 2008-08-29 14:32 1889
89c4a3a6 sago007 2008-08-29 14:32 1890
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1891
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1892
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1893
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1894
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1895
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1896
}
89c4a3a6 sago007 2008-08-29 14:32 1897
47529580 sago007 2008-12-09 02:34 1898
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1899
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1900
{
27ae0175 sago007 2009-01-30 06:02 1901
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1902
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1903
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1904
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1905
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1906
    {
47529580 sago007 2008-12-09 02:34 1907
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1908
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1909
        if (endless)
47529580 sago007 2008-12-09 02:34 1910
        {
47529580 sago007 2008-12-09 02:34 1911
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1912
        }
47529580 sago007 2008-12-09 02:34 1913
        else
47529580 sago007 2008-12-09 02:34 1914
        {
47529580 sago007 2008-12-09 02:34 1915
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1916
        }
47529580 sago007 2008-12-09 02:34 1917
        if (endless)
47529580 sago007 2008-12-09 02:34 1918
        {
47529580 sago007 2008-12-09 02:34 1919
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1920
        }
47529580 sago007 2008-12-09 02:34 1921
        else
47529580 sago007 2008-12-09 02:34 1922
        {
47529580 sago007 2008-12-09 02:34 1923
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1924
        }
47529580 sago007 2008-12-09 02:34 1925
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1926
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1927
    }
47529580 sago007 2008-12-09 02:34 1928
}
47529580 sago007 2008-12-09 02:34 1929
47529580 sago007 2008-12-09 02:34 1930
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1931
{
27ae0175 sago007 2009-01-30 06:02 1932
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1933
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1934
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1935
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1936
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1937
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1938
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1939
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1940
    {
81d9c25d sago007 2008-11-24 09:50 1941
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1942
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1943
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1944
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1945
    }
81d9c25d sago007 2008-11-24 09:50 1946
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1947
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1948
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1949
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1950
81d9c25d sago007 2008-11-24 09:50 1951
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1952
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1953
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1954
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1955
d07b805e sago007 2009-01-27 13:15 1956
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 1957
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1958
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1959
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1960
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1961
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1962
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1963
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1964
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1965
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1966
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1967
cd12e0fe sago007 2009-01-29 08:47 1968
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1969
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 1970
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1971
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1972
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1973
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1974
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1975
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1976
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1977
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1978
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1979
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1980
27ae0175 sago007 2009-01-30 06:02 1981
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 1982
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1983
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1984
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1985
    {
81d9c25d sago007 2008-11-24 09:50 1986
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1987
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1988
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1989
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1990
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1991
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1992
    }
47529580 sago007 2008-12-09 02:34 1993
}
47529580 sago007 2008-12-09 02:34 1994
47529580 sago007 2008-12-09 02:34 1995
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1996
{
9050a50a sago007 2008-12-09 13:35 1997
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 1998
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 1999
    int page = 0;
47529580 sago007 2008-12-09 02:34 2000
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2001
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2002
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2003
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2004
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2005
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2006
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2007
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 2008
    while (!done)
81d9c25d sago007 2008-11-24 09:50 2009
    {
47529580 sago007 2008-12-09 02:34 2010
        switch(page)
47529580 sago007 2008-12-09 02:34 2011
        {
47529580 sago007 2008-12-09 02:34 2012
            case 0:
47529580 sago007 2008-12-09 02:34 2013
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2014
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2015
                break;
47529580 sago007 2008-12-09 02:34 2016
            case 1:
47529580 sago007 2008-12-09 02:34 2017
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2018
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2019
                break;
47529580 sago007 2008-12-09 02:34 2020
            case 2:
47529580 sago007 2008-12-09 02:34 2021
            default:
47529580 sago007 2008-12-09 02:34 2022
                DrawStats();
47529580 sago007 2008-12-09 02:34 2023
        };
47529580 sago007 2008-12-09 02:34 2024
7ca669ac sago007 2008-12-09 16:30 2025
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2026
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2027
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2028
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2029
7ca669ac sago007 2008-12-09 16:30 2030
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 2031
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 2032
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2033
        
81d9c25d sago007 2008-11-24 09:50 2034
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2035
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2036
9050a50a sago007 2008-12-09 13:35 2037
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2038
        
81d9c25d sago007 2008-11-24 09:50 2039
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2040
        {
9050a50a sago007 2008-12-09 13:35 2041
9050a50a sago007 2008-12-09 13:35 2042
81d9c25d sago007 2008-11-24 09:50 2043
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 2044
                done = true;
81d9c25d sago007 2008-11-24 09:50 2045
            }
81d9c25d sago007 2008-11-24 09:50 2046
81d9c25d sago007 2008-11-24 09:50 2047
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2048
            {
47529580 sago007 2008-12-09 02:34 2049
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2050
                {
47529580 sago007 2008-12-09 02:34 2051
                    page++;
47529580 sago007 2008-12-09 02:34 2052
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2053
                        page = 0;
47529580 sago007 2008-12-09 02:34 2054
                }
7ca669ac sago007 2008-12-09 16:30 2055
                else
47529580 sago007 2008-12-09 02:34 2056
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2057
                {
47529580 sago007 2008-12-09 02:34 2058
                    page--;
47529580 sago007 2008-12-09 02:34 2059
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2060
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2061
                }
7ca669ac sago007 2008-12-09 16:30 2062
                else
7ca669ac sago007 2008-12-09 16:30 2063
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2064
                
fcd5a134 sago007 2008-12-19 01:11 2065
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2066
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2067
                }
47529580 sago007 2008-12-09 02:34 2068
81d9c25d sago007 2008-11-24 09:50 2069
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2070
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2071
                }
81d9c25d sago007 2008-11-24 09:50 2072
                else
81d9c25d sago007 2008-11-24 09:50 2073
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2074
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2075
                    }
81d9c25d sago007 2008-11-24 09:50 2076
            }
81d9c25d sago007 2008-11-24 09:50 2077
81d9c25d sago007 2008-11-24 09:50 2078
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2079
7ca669ac sago007 2008-12-09 16:30 2080
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2081
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2082
        {
7ca669ac sago007 2008-12-09 16:30 2083
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2084
        }
7ca669ac sago007 2008-12-09 16:30 2085
7ca669ac sago007 2008-12-09 16:30 2086
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2087
        {
7ca669ac sago007 2008-12-09 16:30 2088
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2089
7ca669ac sago007 2008-12-09 16:30 2090
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2091
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2092
                done =true;
7ca669ac sago007 2008-12-09 16:30 2093
7ca669ac sago007 2008-12-09 16:30 2094
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2095
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2096
            {
7ca669ac sago007 2008-12-09 16:30 2097
                page--;
7ca669ac sago007 2008-12-09 16:30 2098
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2099
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2100
            }
7ca669ac sago007 2008-12-09 16:30 2101
7ca669ac sago007 2008-12-09 16:30 2102
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2103
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2104
            {
7ca669ac sago007 2008-12-09 16:30 2105
                page++;
7ca669ac sago007 2008-12-09 16:30 2106
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2107
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2108
            }
7ca669ac sago007 2008-12-09 16:30 2109
        }
7ca669ac sago007 2008-12-09 16:30 2110
9050a50a sago007 2008-12-09 13:35 2111
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2112
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2113
    }
81d9c25d sago007 2008-11-24 09:50 2114
}
81d9c25d sago007 2008-11-24 09:50 2115
89c4a3a6 sago007 2008-08-29 14:32 2116
89c4a3a6 sago007 2008-08-29 14:32 2117
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2118
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2119
{
89c4a3a6 sago007 2008-08-29 14:32 2120
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2121
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2122
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2123
    string folder = (string)SHAREDIR+(string)"/res";
89c4a3a6 sago007 2008-08-29 14:32 2124
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2125
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2126
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2127
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2128
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2129
#endif
89c4a3a6 sago007 2008-08-29 14:32 2130
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2131
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2132
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2133
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2134
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2135
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2136
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2137
    {
89c4a3a6 sago007 2008-08-29 14:32 2138
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2139
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2140
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2141
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2142
        {
89c4a3a6 sago007 2008-08-29 14:32 2143
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2144
        }
89c4a3a6 sago007 2008-08-29 14:32 2145
89c4a3a6 sago007 2008-08-29 14:32 2146
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2147
89c4a3a6 sago007 2008-08-29 14:32 2148
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2149
        {
89c4a3a6 sago007 2008-08-29 14:32 2150
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2151
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2152
            }
89c4a3a6 sago007 2008-08-29 14:32 2153
89c4a3a6 sago007 2008-08-29 14:32 2154
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2155
            {
89c4a3a6 sago007 2008-08-29 14:32 2156
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2157
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2158
                }
89c4a3a6 sago007 2008-08-29 14:32 2159
89c4a3a6 sago007 2008-08-29 14:32 2160
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2161
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2162
                }
89c4a3a6 sago007 2008-08-29 14:32 2163
89c4a3a6 sago007 2008-08-29 14:32 2164
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2165
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2166
                }
89c4a3a6 sago007 2008-08-29 14:32 2167
            }
89c4a3a6 sago007 2008-08-29 14:32 2168
89c4a3a6 sago007 2008-08-29 14:32 2169
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2170
89c4a3a6 sago007 2008-08-29 14:32 2171
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2172
89c4a3a6 sago007 2008-08-29 14:32 2173
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2174
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2175
        {
89c4a3a6 sago007 2008-08-29 14:32 2176
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2177
        }
89c4a3a6 sago007 2008-08-29 14:32 2178
89c4a3a6 sago007 2008-08-29 14:32 2179
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2180
        {
89c4a3a6 sago007 2008-08-29 14:32 2181
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2182
89c4a3a6 sago007 2008-08-29 14:32 2183
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2184
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2185
            {
89c4a3a6 sago007 2008-08-29 14:32 2186
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2187
            }
89c4a3a6 sago007 2008-08-29 14:32 2188
89c4a3a6 sago007 2008-08-29 14:32 2189
            //The back button:
9050a50a sago007 2008-12-09 13:35 2190
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2191
            {
89c4a3a6 sago007 2008-08-29 14:32 2192
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2193
            }
89c4a3a6 sago007 2008-08-29 14:32 2194
89c4a3a6 sago007 2008-08-29 14:32 2195
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2196
            {
89c4a3a6 sago007 2008-08-29 14:32 2197
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2198
                {
89c4a3a6 sago007 2008-08-29 14:32 2199
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2200
                    {
89c4a3a6 sago007 2008-08-29 14:32 2201
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2202
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2203
                    }
89c4a3a6 sago007 2008-08-29 14:32 2204
                }
89c4a3a6 sago007 2008-08-29 14:32 2205
            }
89c4a3a6 sago007 2008-08-29 14:32 2206
        }
89c4a3a6 sago007 2008-08-29 14:32 2207
89c4a3a6 sago007 2008-08-29 14:32 2208
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2209
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2210
    }
89c4a3a6 sago007 2008-08-29 14:32 2211
}
89c4a3a6 sago007 2008-08-29 14:32 2212
89c4a3a6 sago007 2008-08-29 14:32 2213
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2214
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2215
{
89c4a3a6 sago007 2008-08-29 14:32 2216
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2217
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2218
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2219
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2220
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2221
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2222
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2223
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2224
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2225
#endif
89c4a3a6 sago007 2008-08-29 14:32 2226
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2227
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2228
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2229
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2230
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2231
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2232
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2233
    {
89c4a3a6 sago007 2008-08-29 14:32 2234
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2235
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2236
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2237
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2238
        {
89c4a3a6 sago007 2008-08-29 14:32 2239
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2240
        }
89c4a3a6 sago007 2008-08-29 14:32 2241
89c4a3a6 sago007 2008-08-29 14:32 2242
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2243
89c4a3a6 sago007 2008-08-29 14:32 2244
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2245
        {
89c4a3a6 sago007 2008-08-29 14:32 2246
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2247
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2248
            }
89c4a3a6 sago007 2008-08-29 14:32 2249
89c4a3a6 sago007 2008-08-29 14:32 2250
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2251
            {
89c4a3a6 sago007 2008-08-29 14:32 2252
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2253
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2254
                }
89c4a3a6 sago007 2008-08-29 14:32 2255
89c4a3a6 sago007 2008-08-29 14:32 2256
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2257
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2258
                }
89c4a3a6 sago007 2008-08-29 14:32 2259
89c4a3a6 sago007 2008-08-29 14:32 2260
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2261
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2262
                }
89c4a3a6 sago007 2008-08-29 14:32 2263
            }
89c4a3a6 sago007 2008-08-29 14:32 2264
89c4a3a6 sago007 2008-08-29 14:32 2265
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2266
89c4a3a6 sago007 2008-08-29 14:32 2267
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2268
89c4a3a6 sago007 2008-08-29 14:32 2269
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2270
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2271
        {
89c4a3a6 sago007 2008-08-29 14:32 2272
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2273
        }
89c4a3a6 sago007 2008-08-29 14:32 2274
89c4a3a6 sago007 2008-08-29 14:32 2275
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2276
        {
89c4a3a6 sago007 2008-08-29 14:32 2277
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2278
89c4a3a6 sago007 2008-08-29 14:32 2279
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2280
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2281
            {
89c4a3a6 sago007 2008-08-29 14:32 2282
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2283
            }
89c4a3a6 sago007 2008-08-29 14:32 2284
89c4a3a6 sago007 2008-08-29 14:32 2285
            //The back button:
9050a50a sago007 2008-12-09 13:35 2286
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2287
            {
89c4a3a6 sago007 2008-08-29 14:32 2288
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2289
            }
89c4a3a6 sago007 2008-08-29 14:32 2290
89c4a3a6 sago007 2008-08-29 14:32 2291
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2292
            {
89c4a3a6 sago007 2008-08-29 14:32 2293
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2294
                {
89c4a3a6 sago007 2008-08-29 14:32 2295
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2296
                    {
89c4a3a6 sago007 2008-08-29 14:32 2297
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2298
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2299
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2300
                    }
89c4a3a6 sago007 2008-08-29 14:32 2301
                }
89c4a3a6 sago007 2008-08-29 14:32 2302
            }
89c4a3a6 sago007 2008-08-29 14:32 2303
        }
89c4a3a6 sago007 2008-08-29 14:32 2304
89c4a3a6 sago007 2008-08-29 14:32 2305
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2306
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2307
    }
89c4a3a6 sago007 2008-08-29 14:32 2308
}
89c4a3a6 sago007 2008-08-29 14:32 2309
89c4a3a6 sago007 2008-08-29 14:32 2310
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2311
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2312
{
89c4a3a6 sago007 2008-08-29 14:32 2313
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2314
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2315
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2316
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2317
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2318
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2319
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2320
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2321
#else
89c4a3a6 sago007 2008-08-29 14:32 2322
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2323
#endif
89c4a3a6 sago007 2008-08-29 14:32 2324
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2325
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2326
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2327
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2328
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2329
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2330
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2331
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2332
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2333
    {
89c4a3a6 sago007 2008-08-29 14:32 2334
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2335
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2336
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2337
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2338
        {
89c4a3a6 sago007 2008-08-29 14:32 2339
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2340
        }
89c4a3a6 sago007 2008-08-29 14:32 2341
89c4a3a6 sago007 2008-08-29 14:32 2342
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2343
89c4a3a6 sago007 2008-08-29 14:32 2344
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2345
        {
89c4a3a6 sago007 2008-08-29 14:32 2346
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2347
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2348
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2349
            }
89c4a3a6 sago007 2008-08-29 14:32 2350
89c4a3a6 sago007 2008-08-29 14:32 2351
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2352
            {
89c4a3a6 sago007 2008-08-29 14:32 2353
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2354
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2355
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2356
                }
89c4a3a6 sago007 2008-08-29 14:32 2357
89c4a3a6 sago007 2008-08-29 14:32 2358
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2359
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2360
                }
89c4a3a6 sago007 2008-08-29 14:32 2361
89c4a3a6 sago007 2008-08-29 14:32 2362
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2363
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2364
                }
89c4a3a6 sago007 2008-08-29 14:32 2365
            }
89c4a3a6 sago007 2008-08-29 14:32 2366
89c4a3a6 sago007 2008-08-29 14:32 2367
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2368
89c4a3a6 sago007 2008-08-29 14:32 2369
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2370
89c4a3a6 sago007 2008-08-29 14:32 2371
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2372
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2373
        {
89c4a3a6 sago007 2008-08-29 14:32 2374
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2375
        }
89c4a3a6 sago007 2008-08-29 14:32 2376
89c4a3a6 sago007 2008-08-29 14:32 2377
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2378
        {
89c4a3a6 sago007 2008-08-29 14:32 2379
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2380
89c4a3a6 sago007 2008-08-29 14:32 2381
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2382
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2383
            {
89c4a3a6 sago007 2008-08-29 14:32 2384
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2385
            }
89c4a3a6 sago007 2008-08-29 14:32 2386
89c4a3a6 sago007 2008-08-29 14:32 2387
            //The back button:
9050a50a sago007 2008-12-09 13:35 2388
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2389
            {
89c4a3a6 sago007 2008-08-29 14:32 2390
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2391
            }
89c4a3a6 sago007 2008-08-29 14:32 2392
89c4a3a6 sago007 2008-08-29 14:32 2393
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2394
            {
89c4a3a6 sago007 2008-08-29 14:32 2395
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2396
                {
89c4a3a6 sago007 2008-08-29 14:32 2397
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2398
                    {
89c4a3a6 sago007 2008-08-29 14:32 2399
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2400
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2401
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2402
                    }
89c4a3a6 sago007 2008-08-29 14:32 2403
                }
89c4a3a6 sago007 2008-08-29 14:32 2404
            }
89c4a3a6 sago007 2008-08-29 14:32 2405
        }
89c4a3a6 sago007 2008-08-29 14:32 2406
89c4a3a6 sago007 2008-08-29 14:32 2407
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2408
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2409
    }
89c4a3a6 sago007 2008-08-29 14:32 2410
}
89c4a3a6 sago007 2008-08-29 14:32 2411
89c4a3a6 sago007 2008-08-29 14:32 2412
89c4a3a6 sago007 2008-08-29 14:32 2413
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2414
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2415
{
9050a50a sago007 2008-12-09 13:35 2416
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2417
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2418
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2419
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2420
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2421
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2422
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2423
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2424
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2425
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2426
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2427
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2428
89c4a3a6 sago007 2008-08-29 14:32 2429
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2430
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2431
{
89c4a3a6 sago007 2008-08-29 14:32 2432
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2433
    {
89c4a3a6 sago007 2008-08-29 14:32 2434
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2435
        {
89c4a3a6 sago007 2008-08-29 14:32 2436
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2437
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2438
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2439
        {
89c4a3a6 sago007 2008-08-29 14:32 2440
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2441
        }
89c4a3a6 sago007 2008-08-29 14:32 2442
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2443
        {
89c4a3a6 sago007 2008-08-29 14:32 2444
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2445
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2446
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2447
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2448
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2449
        }
89c4a3a6 sago007 2008-08-29 14:32 2450
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2451
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2452
89c4a3a6 sago007 2008-08-29 14:32 2453
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2454
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2455
{
89c4a3a6 sago007 2008-08-29 14:32 2456
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2457
    {
89c4a3a6 sago007 2008-08-29 14:32 2458
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2459
        {
89c4a3a6 sago007 2008-08-29 14:32 2460
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2461
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2462
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2463
        {
89c4a3a6 sago007 2008-08-29 14:32 2464
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2465
        }
89c4a3a6 sago007 2008-08-29 14:32 2466
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2467
        {
89c4a3a6 sago007 2008-08-29 14:32 2468
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2469
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2470
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2471
        }
89c4a3a6 sago007 2008-08-29 14:32 2472
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2473
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2474
89c4a3a6 sago007 2008-08-29 14:32 2475
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2476
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2477
{
89c4a3a6 sago007 2008-08-29 14:32 2478
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2479
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2480
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2481
    {
89c4a3a6 sago007 2008-08-29 14:32 2482
89c4a3a6 sago007 2008-08-29 14:32 2483
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2484
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2485
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2486
89c4a3a6 sago007 2008-08-29 14:32 2487
89c4a3a6 sago007 2008-08-29 14:32 2488
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2489
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2490
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2491
89c4a3a6 sago007 2008-08-29 14:32 2492
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2493
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2494
    }
89c4a3a6 sago007 2008-08-29 14:32 2495
    else
89c4a3a6 sago007 2008-08-29 14:32 2496
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2497
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2498
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2499
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2500
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2501
        #else
2f30c381 sago007 2008-09-14 13:08 2502
            if(true)
2f30c381 sago007 2008-09-14 13:08 2503
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2504
        {
89c4a3a6 sago007 2008-08-29 14:32 2505
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2506
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2507
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2508
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2509
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2510
        }
89c4a3a6 sago007 2008-08-29 14:32 2511
        else
89c4a3a6 sago007 2008-08-29 14:32 2512
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2513
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2514
        }
89c4a3a6 sago007 2008-08-29 14:32 2515
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2516
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2517
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2518
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2519
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2520
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2521
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2522
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2523
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2524
    else
89c4a3a6 sago007 2008-08-29 14:32 2525
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2526
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2527
        else
89c4a3a6 sago007 2008-08-29 14:32 2528
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2529
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2530
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2531
    {
89c4a3a6 sago007 2008-08-29 14:32 2532
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2533
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2534
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2535
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2536
        {
89c4a3a6 sago007 2008-08-29 14:32 2537
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2538
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2539
        }
89c4a3a6 sago007 2008-08-29 14:32 2540
        else
89c4a3a6 sago007 2008-08-29 14:32 2541
        {
89c4a3a6 sago007 2008-08-29 14:32 2542
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2543
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2544
        }
89c4a3a6 sago007 2008-08-29 14:32 2545
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2546
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2547
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2548
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2549
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2550
        if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2551
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2552
    }
89c4a3a6 sago007 2008-08-29 14:32 2553
    else
89c4a3a6 sago007 2008-08-29 14:32 2554
    {
89c4a3a6 sago007 2008-08-29 14:32 2555
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2556
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2557
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2558
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2559
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2560
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2561
        else
89c4a3a6 sago007 2008-08-29 14:32 2562
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2563
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2564
    }
89c4a3a6 sago007 2008-08-29 14:32 2565
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2566
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2567
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2568
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2569
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2570
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2571
    {
89c4a3a6 sago007 2008-08-29 14:32 2572
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2573
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2574
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2575
    }
89c4a3a6 sago007 2008-08-29 14:32 2576
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2577
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2578
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2579
    {
89c4a3a6 sago007 2008-08-29 14:32 2580
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2581
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2582
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2583
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2584
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2585
        else
89c4a3a6 sago007 2008-08-29 14:32 2586
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2587
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2588
        {
89c4a3a6 sago007 2008-08-29 14:32 2589
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2590
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2591
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2592
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2593
            {
89c4a3a6 sago007 2008-08-29 14:32 2594
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2595
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2596
            }
89c4a3a6 sago007 2008-08-29 14:32 2597
            else
89c4a3a6 sago007 2008-08-29 14:32 2598
            {
89c4a3a6 sago007 2008-08-29 14:32 2599
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2600
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2601
            }
89c4a3a6 sago007 2008-08-29 14:32 2602
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2603
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2604
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2605
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2606
            else
89c4a3a6 sago007 2008-08-29 14:32 2607
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2608
            if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2609
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2610
        }
89c4a3a6 sago007 2008-08-29 14:32 2611
        else
89c4a3a6 sago007 2008-08-29 14:32 2612
        {
89c4a3a6 sago007 2008-08-29 14:32 2613
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2614
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2615
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2616
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2617
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2618
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2619
            else
89c4a3a6 sago007 2008-08-29 14:32 2620
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2621
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2622
        }
89c4a3a6 sago007 2008-08-29 14:32 2623
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2624
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2625
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2626
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2627
    }
89c4a3a6 sago007 2008-08-29 14:32 2628
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2629
89c4a3a6 sago007 2008-08-29 14:32 2630
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2631
    {
89c4a3a6 sago007 2008-08-29 14:32 2632
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2633
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2634
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2635
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2636
#endif
89c4a3a6 sago007 2008-08-29 14:32 2637
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2638
        {
9050a50a sago007 2008-12-09 13:35 2639
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2640
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2641
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2642
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2643
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2644
        }
89c4a3a6 sago007 2008-08-29 14:32 2645
        else
89c4a3a6 sago007 2008-08-29 14:32 2646
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2647
            {
9050a50a sago007 2008-12-09 13:35 2648
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2649
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2650
            }
1572de2b sago007 2008-09-11 18:15 2651
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2652
            else
89c4a3a6 sago007 2008-08-29 14:32 2653
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2654
                {
9050a50a sago007 2008-12-09 13:35 2655
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2656
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2657
                }
89c4a3a6 sago007 2008-08-29 14:32 2658
#endif
89c4a3a6 sago007 2008-08-29 14:32 2659
    }
89c4a3a6 sago007 2008-08-29 14:32 2660
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2661
    {
9050a50a sago007 2008-12-09 13:35 2662
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2663
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2664
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2665
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2666
    }
89c4a3a6 sago007 2008-08-29 14:32 2667
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2668
    {
89c4a3a6 sago007 2008-08-29 14:32 2669
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2670
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2671
    }
89c4a3a6 sago007 2008-08-29 14:32 2672
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2673
89c4a3a6 sago007 2008-08-29 14:32 2674
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2675
1572de2b sago007 2008-09-11 18:15 2676
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2677
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2678
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2679
    {
89c4a3a6 sago007 2008-08-29 14:32 2680
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2681
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2682
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2683
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2684
    }
89c4a3a6 sago007 2008-08-29 14:32 2685
89c4a3a6 sago007 2008-08-29 14:32 2686
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2687
#endif
89c4a3a6 sago007 2008-08-29 14:32 2688
89c4a3a6 sago007 2008-08-29 14:32 2689
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2690
89c4a3a6 sago007 2008-08-29 14:32 2691
}
89c4a3a6 sago007 2008-08-29 14:32 2692
89c4a3a6 sago007 2008-08-29 14:32 2693
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2694
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2695
{
27ae0175 sago007 2009-01-30 06:02 2696
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2697
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2698
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2699
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2700
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2701
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2702
}
89c4a3a6 sago007 2008-08-29 14:32 2703
89c4a3a6 sago007 2008-08-29 14:32 2704
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2705
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2706
{
27ae0175 sago007 2009-01-30 06:02 2707
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2708
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2709
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2710
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2711
}
89c4a3a6 sago007 2008-08-29 14:32 2712
89c4a3a6 sago007 2008-08-29 14:32 2713
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2714
{
27ae0175 sago007 2009-01-30 06:02 2715
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2716
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2717
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2718
}
89c4a3a6 sago007 2008-08-29 14:32 2719
89c4a3a6 sago007 2008-08-29 14:32 2720
89c4a3a6 sago007 2008-08-29 14:32 2721
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2722
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2723
{
89c4a3a6 sago007 2008-08-29 14:32 2724
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2725
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2726
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2727
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2728
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2729
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2730
89c4a3a6 sago007 2008-08-29 14:32 2731
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2732
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2733
89c4a3a6 sago007 2008-08-29 14:32 2734
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2735
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2736
89c4a3a6 sago007 2008-08-29 14:32 2737
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2738
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2739
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2740
    {
89c4a3a6 sago007 2008-08-29 14:32 2741
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2742
        {
89c4a3a6 sago007 2008-08-29 14:32 2743
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2744
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2745
        }
89c4a3a6 sago007 2008-08-29 14:32 2746
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2747
    }
89c4a3a6 sago007 2008-08-29 14:32 2748
    else
89c4a3a6 sago007 2008-08-29 14:32 2749
    {
89c4a3a6 sago007 2008-08-29 14:32 2750
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2751
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2752
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2753
    }
89c4a3a6 sago007 2008-08-29 14:32 2754
89c4a3a6 sago007 2008-08-29 14:32 2755
    do
89c4a3a6 sago007 2008-08-29 14:32 2756
    {
89c4a3a6 sago007 2008-08-29 14:32 2757
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2758
89c4a3a6 sago007 2008-08-29 14:32 2759
89c4a3a6 sago007 2008-08-29 14:32 2760
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2761
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2762
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2763
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2764
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2765
        {
89c4a3a6 sago007 2008-08-29 14:32 2766
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2767
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2768
        }
89c4a3a6 sago007 2008-08-29 14:32 2769
89c4a3a6 sago007 2008-08-29 14:32 2770
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2771
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2772
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2773
            {
89c4a3a6 sago007 2008-08-29 14:32 2774
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2775
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2776
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2777
                }
89c4a3a6 sago007 2008-08-29 14:32 2778
            }
89c4a3a6 sago007 2008-08-29 14:32 2779
89c4a3a6 sago007 2008-08-29 14:32 2780
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2781
89c4a3a6 sago007 2008-08-29 14:32 2782
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2783
89c4a3a6 sago007 2008-08-29 14:32 2784
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2785
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2786
        {
89c4a3a6 sago007 2008-08-29 14:32 2787
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2788
        }
89c4a3a6 sago007 2008-08-29 14:32 2789
89c4a3a6 sago007 2008-08-29 14:32 2790
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2791
        {
89c4a3a6 sago007 2008-08-29 14:32 2792
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2793
89c4a3a6 sago007 2008-08-29 14:32 2794
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2795
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2796
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2797
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2798
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2799
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2800
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2801
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2802
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2803
                    {
89c4a3a6 sago007 2008-08-29 14:32 2804
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2805
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2806
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2807
                    }
89c4a3a6 sago007 2008-08-29 14:32 2808
        }
89c4a3a6 sago007 2008-08-29 14:32 2809
89c4a3a6 sago007 2008-08-29 14:32 2810
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2811
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2812
89c4a3a6 sago007 2008-08-29 14:32 2813
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2814
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2815
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2816
}
89c4a3a6 sago007 2008-08-29 14:32 2817
89c4a3a6 sago007 2008-08-29 14:32 2818
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2819
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2820
{
89c4a3a6 sago007 2008-08-29 14:32 2821
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2822
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2823
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2824
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2825
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2826
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2827
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2828
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2829
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2830
89c4a3a6 sago007 2008-08-29 14:32 2831
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2832
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2833
27ae0175 sago007 2009-01-30 06:02 2834
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2835
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2836
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2837
    {
89c4a3a6 sago007 2008-08-29 14:32 2838
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2839
        {
89c4a3a6 sago007 2008-08-29 14:32 2840
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2841
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2842
        }
89c4a3a6 sago007 2008-08-29 14:32 2843
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2844
        {
89c4a3a6 sago007 2008-08-29 14:32 2845
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2846
            {
89c4a3a6 sago007 2008-08-29 14:32 2847
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2848
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2849
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2850
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2851
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2852
            }
89c4a3a6 sago007 2008-08-29 14:32 2853
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2854
            {
89c4a3a6 sago007 2008-08-29 14:32 2855
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2856
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2857
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2858
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2859
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2860
            }
89c4a3a6 sago007 2008-08-29 14:32 2861
        }
89c4a3a6 sago007 2008-08-29 14:32 2862
        else
89c4a3a6 sago007 2008-08-29 14:32 2863
        {
89c4a3a6 sago007 2008-08-29 14:32 2864
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2865
            {
89c4a3a6 sago007 2008-08-29 14:32 2866
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2867
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2868
            }
89c4a3a6 sago007 2008-08-29 14:32 2869
        }
89c4a3a6 sago007 2008-08-29 14:32 2870
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2871
    }
89c4a3a6 sago007 2008-08-29 14:32 2872
    else
89c4a3a6 sago007 2008-08-29 14:32 2873
    {
89c4a3a6 sago007 2008-08-29 14:32 2874
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2875
        {
89c4a3a6 sago007 2008-08-29 14:32 2876
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2877
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2878
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2879
        }
89c4a3a6 sago007 2008-08-29 14:32 2880
    }
89c4a3a6 sago007 2008-08-29 14:32 2881
89c4a3a6 sago007 2008-08-29 14:32 2882
89c4a3a6 sago007 2008-08-29 14:32 2883
    do
89c4a3a6 sago007 2008-08-29 14:32 2884
    {
89c4a3a6 sago007 2008-08-29 14:32 2885
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2886
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2887
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2888
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2889
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2890
        {
89c4a3a6 sago007 2008-08-29 14:32 2891
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2892
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2893
        }
89c4a3a6 sago007 2008-08-29 14:32 2894
89c4a3a6 sago007 2008-08-29 14:32 2895
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2896
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2897
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2898
            {
89c4a3a6 sago007 2008-08-29 14:32 2899
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2900
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2901
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2902
                }
89c4a3a6 sago007 2008-08-29 14:32 2903
            }
89c4a3a6 sago007 2008-08-29 14:32 2904
89c4a3a6 sago007 2008-08-29 14:32 2905
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2906
89c4a3a6 sago007 2008-08-29 14:32 2907
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2908
89c4a3a6 sago007 2008-08-29 14:32 2909
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2910
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2911
        {
89c4a3a6 sago007 2008-08-29 14:32 2912
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2913
        }
89c4a3a6 sago007 2008-08-29 14:32 2914
89c4a3a6 sago007 2008-08-29 14:32 2915
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2916
        {
89c4a3a6 sago007 2008-08-29 14:32 2917
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2918
89c4a3a6 sago007 2008-08-29 14:32 2919
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2920
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2921
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2922
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2923
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2924
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2925
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2926
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2927
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2928
                    {
89c4a3a6 sago007 2008-08-29 14:32 2929
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2930
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2931
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2932
                    }
89c4a3a6 sago007 2008-08-29 14:32 2933
        }
89c4a3a6 sago007 2008-08-29 14:32 2934
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2935
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2936
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2937
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2938
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2939
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2940
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2941
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2942
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2943
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2944
                    {
89c4a3a6 sago007 2008-08-29 14:32 2945
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2946
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2947
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2948
                        
89c4a3a6 sago007 2008-08-29 14:32 2949
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2950
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2951
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2952
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2953
                        
89c4a3a6 sago007 2008-08-29 14:32 2954
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2955
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2956
                        
89c4a3a6 sago007 2008-08-29 14:32 2957
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2958
                    }
89c4a3a6 sago007 2008-08-29 14:32 2959
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2960
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2961
89c4a3a6 sago007 2008-08-29 14:32 2962
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2963
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2964
89c4a3a6 sago007 2008-08-29 14:32 2965
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2966
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2967
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2968
}
89c4a3a6 sago007 2008-08-29 14:32 2969
89c4a3a6 sago007 2008-08-29 14:32 2970
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2971
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2972
{
89c4a3a6 sago007 2008-08-29 14:32 2973
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2974
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2975
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2976
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2977
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2978
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2979
27ae0175 sago007 2009-01-30 06:02 2980
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2981
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2982
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2983
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2984
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2985
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2986
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2987
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2988
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2989
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2990
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2991
    do
89c4a3a6 sago007 2008-08-29 14:32 2992
    {
89c4a3a6 sago007 2008-08-29 14:32 2993
89c4a3a6 sago007 2008-08-29 14:32 2994
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2995
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2996
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2997
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2998
            {
89c4a3a6 sago007 2008-08-29 14:32 2999
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3000
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3001
                }
89c4a3a6 sago007 2008-08-29 14:32 3002
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3003
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3004
                }
89c4a3a6 sago007 2008-08-29 14:32 3005
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3006
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3007
                }
89c4a3a6 sago007 2008-08-29 14:32 3008
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3009
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3010
                }
89c4a3a6 sago007 2008-08-29 14:32 3011
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3012
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3013
                }
89c4a3a6 sago007 2008-08-29 14:32 3014
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3015
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3016
                }
89c4a3a6 sago007 2008-08-29 14:32 3017
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3018
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3019
                }
89c4a3a6 sago007 2008-08-29 14:32 3020
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3021
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3022
                }
89c4a3a6 sago007 2008-08-29 14:32 3023
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3024
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3025
                }
89c4a3a6 sago007 2008-08-29 14:32 3026
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3027
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3028
                }
89c4a3a6 sago007 2008-08-29 14:32 3029
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3030
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3031
                }
89c4a3a6 sago007 2008-08-29 14:32 3032
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3033
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3034
                }
89c4a3a6 sago007 2008-08-29 14:32 3035
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3036
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3037
                }
89c4a3a6 sago007 2008-08-29 14:32 3038
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3039
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3040
                }
89c4a3a6 sago007 2008-08-29 14:32 3041
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3042
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3043
                }
89c4a3a6 sago007 2008-08-29 14:32 3044
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3045
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3046
                }
89c4a3a6 sago007 2008-08-29 14:32 3047
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3048
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3049
                }
89c4a3a6 sago007 2008-08-29 14:32 3050
89c4a3a6 sago007 2008-08-29 14:32 3051
            }
89c4a3a6 sago007 2008-08-29 14:32 3052
89c4a3a6 sago007 2008-08-29 14:32 3053
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3054
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3055
        {
89c4a3a6 sago007 2008-08-29 14:32 3056
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3057
        }
89c4a3a6 sago007 2008-08-29 14:32 3058
89c4a3a6 sago007 2008-08-29 14:32 3059
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3060
        {
89c4a3a6 sago007 2008-08-29 14:32 3061
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3062
89c4a3a6 sago007 2008-08-29 14:32 3063
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3064
            {
89c4a3a6 sago007 2008-08-29 14:32 3065
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3066
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3067
            }
89c4a3a6 sago007 2008-08-29 14:32 3068
        }
89c4a3a6 sago007 2008-08-29 14:32 3069
89c4a3a6 sago007 2008-08-29 14:32 3070
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3071
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3072
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3073
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3074
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3075
89c4a3a6 sago007 2008-08-29 14:32 3076
89c4a3a6 sago007 2008-08-29 14:32 3077
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3078
}
89c4a3a6 sago007 2008-08-29 14:32 3079
89c4a3a6 sago007 2008-08-29 14:32 3080
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3081
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3082
{
89c4a3a6 sago007 2008-08-29 14:32 3083
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3084
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3085
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3086
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3087
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3088
89c4a3a6 sago007 2008-08-29 14:32 3089
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3090
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3091
27ae0175 sago007 2009-01-30 06:02 3092
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3093
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3094
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3095
    do
89c4a3a6 sago007 2008-08-29 14:32 3096
    {
89c4a3a6 sago007 2008-08-29 14:32 3097
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3098
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3099
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3100
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 3101
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 3102
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3103
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3104
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3105
        {
89c4a3a6 sago007 2008-08-29 14:32 3106
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3107
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3108
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3109
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3110
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3111
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3112
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3113
        }
89c4a3a6 sago007 2008-08-29 14:32 3114
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3115
        {
89c4a3a6 sago007 2008-08-29 14:32 3116
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3117
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3118
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3119
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3120
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3121
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3122
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3123
        }
89c4a3a6 sago007 2008-08-29 14:32 3124
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3125
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3126
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3127
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3128
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3129
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3130
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3131
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3132
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3133
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3134
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3135
        {
89c4a3a6 sago007 2008-08-29 14:32 3136
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3137
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3138
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3139
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3140
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3141
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3142
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3143
        }
89c4a3a6 sago007 2008-08-29 14:32 3144
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3145
        {
89c4a3a6 sago007 2008-08-29 14:32 3146
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3147
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3148
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3149
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3150
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3151
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3152
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3153
        }
89c4a3a6 sago007 2008-08-29 14:32 3154
89c4a3a6 sago007 2008-08-29 14:32 3155
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3156
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3157
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3158
            {
89c4a3a6 sago007 2008-08-29 14:32 3159
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3160
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3161
                }
89c4a3a6 sago007 2008-08-29 14:32 3162
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3163
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3164
                }
89c4a3a6 sago007 2008-08-29 14:32 3165
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3166
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3167
                }
89c4a3a6 sago007 2008-08-29 14:32 3168
            }
89c4a3a6 sago007 2008-08-29 14:32 3169
89c4a3a6 sago007 2008-08-29 14:32 3170
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3171
89c4a3a6 sago007 2008-08-29 14:32 3172
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3173
89c4a3a6 sago007 2008-08-29 14:32 3174
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3175
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3176
        {
89c4a3a6 sago007 2008-08-29 14:32 3177
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3178
        }
89c4a3a6 sago007 2008-08-29 14:32 3179
89c4a3a6 sago007 2008-08-29 14:32 3180
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3181
        {
89c4a3a6 sago007 2008-08-29 14:32 3182
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3183
89c4a3a6 sago007 2008-08-29 14:32 3184
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3185
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3186
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3187
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3188
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3189
            {
89c4a3a6 sago007 2008-08-29 14:32 3190
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3191
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3192
            }
89c4a3a6 sago007 2008-08-29 14:32 3193
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3194
            {
89c4a3a6 sago007 2008-08-29 14:32 3195
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3196
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3197
            }
89c4a3a6 sago007 2008-08-29 14:32 3198
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3199
            {
89c4a3a6 sago007 2008-08-29 14:32 3200
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3201
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3202
            }
89c4a3a6 sago007 2008-08-29 14:32 3203
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3204
            {
89c4a3a6 sago007 2008-08-29 14:32 3205
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3206
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3207
            }
27ae0175 sago007 2009-01-30 06:02 3208
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3209
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3210
        }
89c4a3a6 sago007 2008-08-29 14:32 3211
89c4a3a6 sago007 2008-08-29 14:32 3212
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3213
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3214
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3215
89c4a3a6 sago007 2008-08-29 14:32 3216
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3217
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3218
}
89c4a3a6 sago007 2008-08-29 14:32 3219
89c4a3a6 sago007 2008-08-29 14:32 3220
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3221
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3222
{
89c4a3a6 sago007 2008-08-29 14:32 3223
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3224
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3225
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3226
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3227
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3228
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3229
    {
89c4a3a6 sago007 2008-08-29 14:32 3230
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3231
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3232
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3233
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3234
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3235
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3236
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3237
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3238
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3239
        {
89c4a3a6 sago007 2008-08-29 14:32 3240
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3241
        }
89c4a3a6 sago007 2008-08-29 14:32 3242
        else
89c4a3a6 sago007 2008-08-29 14:32 3243
        {
89c4a3a6 sago007 2008-08-29 14:32 3244
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3245
        }
89c4a3a6 sago007 2008-08-29 14:32 3246
#else
89c4a3a6 sago007 2008-08-29 14:32 3247
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3248
#endif
89c4a3a6 sago007 2008-08-29 14:32 3249
    }
89c4a3a6 sago007 2008-08-29 14:32 3250
89c4a3a6 sago007 2008-08-29 14:32 3251
}
89c4a3a6 sago007 2008-08-29 14:32 3252
1572de2b sago007 2008-09-11 18:15 3253
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3254
#include "NetworkThing.hpp"
89c4a3a6 sago007 2008-08-29 14:32 3255
#endif
89c4a3a6 sago007 2008-08-29 14:32 3256
89c4a3a6 sago007 2008-08-29 14:32 3257
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3258
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3259
{
89c4a3a6 sago007 2008-08-29 14:32 3260
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3261
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3262
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3263
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3264
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3265
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3266
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3267
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3268
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3269
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3270
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3271
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3272
    string tempA = getMyDocumentsPath()+"\\My Games";
89c4a3a6 sago007 2008-08-29 14:32 3273
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3274
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
89c4a3a6 sago007 2008-08-29 14:32 3275
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3276
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
89c4a3a6 sago007 2008-08-29 14:32 3277
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3278
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
89c4a3a6 sago007 2008-08-29 14:32 3279
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3280
#endif
78d03b38 sago007 2008-11-13 19:56 3281
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3282
    bFullscreen = false;
89c4a3a6 sago007 2008-08-29 14:32 3283
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3284
    {
89c4a3a6 sago007 2008-08-29 14:32 3285
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3286
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3287
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3288
        {
89c4a3a6 sago007 2008-08-29 14:32 3289
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3290
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3291
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3292
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3293
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3294
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3295
            char IntegratedEditor[] = "-editor";
89c4a3a6 sago007 2008-08-29 14:32 3296
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3297
            {
89c4a3a6 sago007 2008-08-29 14:32 3298
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3299
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3300
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3301
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3302
                "-nosound  No sound will be played at all, and sound hardware want be loaded (use this if game crashes because of sound)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3303
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3304
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3305
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3306
#endif
89c4a3a6 sago007 2008-08-29 14:32 3307
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3308
            }
89c4a3a6 sago007 2008-08-29 14:32 3309
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3310
            {
89c4a3a6 sago007 2008-08-29 14:32 3311
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3312
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3313
            }
89c4a3a6 sago007 2008-08-29 14:32 3314
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3315
            {
89c4a3a6 sago007 2008-08-29 14:32 3316
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3317
            }
89c4a3a6 sago007 2008-08-29 14:32 3318
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3319
            {
89c4a3a6 sago007 2008-08-29 14:32 3320
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3321
            }
89c4a3a6 sago007 2008-08-29 14:32 3322
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3323
            {
89c4a3a6 sago007 2008-08-29 14:32 3324
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3325
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3326
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3327
                else
89c4a3a6 sago007 2008-08-29 14:32 3328
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3329
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3330
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3331
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3332
            }
89c4a3a6 sago007 2008-08-29 14:32 3333
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3334
            {
89c4a3a6 sago007 2008-08-29 14:32 3335
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3336
            }
89c4a3a6 sago007 2008-08-29 14:32 3337
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3338
            {
1572de2b sago007 2008-09-11 18:15 3339
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3340
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3341
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3342
                #else
1572de2b sago007 2008-09-11 18:15 3343
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
1572de2b sago007 2008-09-11 18:15 3344
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3345
            }
89c4a3a6 sago007 2008-08-29 14:32 3346
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3347
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3348
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3349
89c4a3a6 sago007 2008-08-29 14:32 3350
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3351
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3352
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3353
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3354
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3355
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3356
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3357
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3358
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3359
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3360
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3361
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3362
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3363
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3364
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3365
89c4a3a6 sago007 2008-08-29 14:32 3366
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3367
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3368
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3369
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3370
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3371
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3372
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3373
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3374
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3375
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3376
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3377
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3378
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3379
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3380
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3381
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3382
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3383
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3384
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3385
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3386
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3387
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3388
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3389
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3390
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3391
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3392
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3393
89c4a3a6 sago007 2008-08-29 14:32 3394
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3395
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3396
89c4a3a6 sago007 2008-08-29 14:32 3397
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3398
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3399
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3400
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3401
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3402
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3403
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3404
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3405
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3406
    else
89c4a3a6 sago007 2008-08-29 14:32 3407
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3408
#else
89c4a3a6 sago007 2008-08-29 14:32 3409
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3410
#endif
89c4a3a6 sago007 2008-08-29 14:32 3411
89c4a3a6 sago007 2008-08-29 14:32 3412
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3413
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3414
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3415
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3416
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3417
    {
89c4a3a6 sago007 2008-08-29 14:32 3418
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3419
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3420
    }
89c4a3a6 sago007 2008-08-29 14:32 3421
    else
89c4a3a6 sago007 2008-08-29 14:32 3422
    {
89c4a3a6 sago007 2008-08-29 14:32 3423
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3424
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3425
    }
89c4a3a6 sago007 2008-08-29 14:32 3426
#else
89c4a3a6 sago007 2008-08-29 14:32 3427
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3428
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3429
#endif
89c4a3a6 sago007 2008-08-29 14:32 3430
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3431
89c4a3a6 sago007 2008-08-29 14:32 3432
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3433
91886cae sago007 2008-09-12 16:28 3434
#if USE_ABSTRACT_FS
91886cae sago007 2008-09-12 16:28 3435
    //Init the file system abstraction layer
91886cae sago007 2008-09-12 16:28 3436
    PHYSFS_init(argv[0]);
a039f5c4 sago007 2008-09-19 23:12 3437
    PHYSFS_addToSearchPath("blockattack.data", 1);
91886cae sago007 2008-09-12 16:28 3438
91886cae sago007 2008-09-12 16:28 3439
#endif
91886cae sago007 2008-09-12 16:28 3440
    
89c4a3a6 sago007 2008-08-29 14:32 3441
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3442
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3443
    {
89c4a3a6 sago007 2008-08-29 14:32 3444
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3445
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3446
    }
89c4a3a6 sago007 2008-08-29 14:32 3447
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3448
    
89c4a3a6 sago007 2008-08-29 14:32 3449
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3450
89c4a3a6 sago007 2008-08-29 14:32 3451
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3452
89c4a3a6 sago007 2008-08-29 14:32 3453
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3454
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3455
89c4a3a6 sago007 2008-08-29 14:32 3456
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3457
89c4a3a6 sago007 2008-08-29 14:32 3458
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3459
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3460
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3461
        {
89c4a3a6 sago007 2008-08-29 14:32 3462
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3463
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3464
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3465
        }
89c4a3a6 sago007 2008-08-29 14:32 3466
89c4a3a6 sago007 2008-08-29 14:32 3467
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3468
    //Now sets the icon:
89c4a3a6 sago007 2008-08-29 14:32 3469
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
89c4a3a6 sago007 2008-08-29 14:32 3470
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3471
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3472
89c4a3a6 sago007 2008-08-29 14:32 3473
    //Copyright notice:
27ae0175 sago007 2009-01-30 06:02 3474
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2009 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3475
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3476
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3477
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3478
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3479
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3480
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3481
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3482
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3483
#else
89c4a3a6 sago007 2008-08-29 14:32 3484
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3485
#endif
89c4a3a6 sago007 2008-08-29 14:32 3486
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3487
89c4a3a6 sago007 2008-08-29 14:32 3488
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3489
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3490
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3491
    keySettings[0].right = SDLK_RIGHT;
89c4a3a6 sago007 2008-08-29 14:32 3492
    keySettings[0].change = SDLK_KP_ENTER;
89c4a3a6 sago007 2008-08-29 14:32 3493
    keySettings[0].push = SDLK_KP0;
89c4a3a6 sago007 2008-08-29 14:32 3494
89c4a3a6 sago007 2008-08-29 14:32 3495
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3496
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3497
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3498
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3499
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3500
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3501
89c4a3a6 sago007 2008-08-29 14:32 3502
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3503
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3504
89c4a3a6 sago007 2008-08-29 14:32 3505
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3506
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3507
769a41a0 sago007 2008-09-24 12:54 3508
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3509
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3510
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3511
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3512
    {
769a41a0 sago007 2008-09-24 12:54 3513
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3514
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3515
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3516
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3517
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3518
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3519
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3520
        
769a41a0 sago007 2008-09-24 12:54 3521
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3522
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3523
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3524
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3525
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3526
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3527
        
769a41a0 sago007 2008-09-24 12:54 3528
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3529
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3530
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3531
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3532
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3533
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3534
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3535
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3536
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3537
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3538
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3539
    }
89c4a3a6 sago007 2008-08-29 14:32 3540
    else
89c4a3a6 sago007 2008-08-29 14:32 3541
    {
769a41a0 sago007 2008-09-24 12:54 3542
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3543
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3544
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3545
        {
769a41a0 sago007 2008-09-24 12:54 3546
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3547
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3548
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3549
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3550
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3551
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3552
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3553
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3554
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3555
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3556
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3557
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3558
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3559
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3560
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3561
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3562
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3563
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3564
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3565
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3566
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3567
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3568
            {
769a41a0 sago007 2008-09-24 12:54 3569
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3570
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3571
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3572
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3573
            }
769a41a0 sago007 2008-09-24 12:54 3574
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3575
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3576
        }
769a41a0 sago007 2008-09-24 12:54 3577
        else
769a41a0 sago007 2008-09-24 12:54 3578
        {
769a41a0 sago007 2008-09-24 12:54 3579
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3580
        }
89c4a3a6 sago007 2008-08-29 14:32 3581
    }
27ae0175 sago007 2009-01-30 06:02 3582
    
27ae0175 sago007 2009-01-30 06:02 3583
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3584
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3585
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3586
    {
27ae0175 sago007 2009-01-30 06:02 3587
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3588
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3589
    }
27ae0175 sago007 2009-01-30 06:02 3590
#endif
89c4a3a6 sago007 2008-08-29 14:32 3591
89c4a3a6 sago007 2008-08-29 14:32 3592
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3593
    {
89c4a3a6 sago007 2008-08-29 14:32 3594
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3595
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3596
    }
89c4a3a6 sago007 2008-08-29 14:32 3597
    
89c4a3a6 sago007 2008-08-29 14:32 3598
    
89c4a3a6 sago007 2008-08-29 14:32 3599
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3600
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3601
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3602
89c4a3a6 sago007 2008-08-29 14:32 3603
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3604
    {
89c4a3a6 sago007 2008-08-29 14:32 3605
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3606
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3607
    }
89c4a3a6 sago007 2008-08-29 14:32 3608
89c4a3a6 sago007 2008-08-29 14:32 3609
    //Loading all images into memory
89c4a3a6 sago007 2008-08-29 14:32 3610
    InitImages();
89c4a3a6 sago007 2008-08-29 14:32 3611
89c4a3a6 sago007 2008-08-29 14:32 3612
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3613
78d03b38 sago007 2008-11-13 19:56 3614
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3615
89c4a3a6 sago007 2008-08-29 14:32 3616
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3617
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3618
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3619
    {
89c4a3a6 sago007 2008-08-29 14:32 3620
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3621
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3622
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3623
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3624
    }
89c4a3a6 sago007 2008-08-29 14:32 3625
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3626
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3627
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3628
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3629
89c4a3a6 sago007 2008-08-29 14:32 3630
89c4a3a6 sago007 2008-08-29 14:32 3631
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3632
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3633
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3634
89c4a3a6 sago007 2008-08-29 14:32 3635
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3636
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3637
89c4a3a6 sago007 2008-08-29 14:32 3638
1572de2b sago007 2008-09-11 18:15 3639
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3640
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3641
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3642
#endif
89c4a3a6 sago007 2008-08-29 14:32 3643
89c4a3a6 sago007 2008-08-29 14:32 3644
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3645
    {
89c4a3a6 sago007 2008-08-29 14:32 3646
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3647
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3648
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3649
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3650
    }
89c4a3a6 sago007 2008-08-29 14:32 3651
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3652
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3653
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3654
    else
89c4a3a6 sago007 2008-08-29 14:32 3655
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3656
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3657
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3658
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3659
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3660
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3661
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3662
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3663
    {
89c4a3a6 sago007 2008-08-29 14:32 3664
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3665
89c4a3a6 sago007 2008-08-29 14:32 3666
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3667
        {
89c4a3a6 sago007 2008-08-29 14:32 3668
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3669
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3670
        }
89c4a3a6 sago007 2008-08-29 14:32 3671
89c4a3a6 sago007 2008-08-29 14:32 3672
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3673
        {
89c4a3a6 sago007 2008-08-29 14:32 3674
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3675
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3676
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3677
        }
89c4a3a6 sago007 2008-08-29 14:32 3678
89c4a3a6 sago007 2008-08-29 14:32 3679
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3680
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3681
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3682
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3683
1572de2b sago007 2008-09-11 18:15 3684
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3685
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3686
        {
89c4a3a6 sago007 2008-08-29 14:32 3687
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3688
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3689
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3690
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3691
        }
89c4a3a6 sago007 2008-08-29 14:32 3692
        else
89c4a3a6 sago007 2008-08-29 14:32 3693
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3694
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3695
        {
89c4a3a6 sago007 2008-08-29 14:32 3696
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3697
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3698
            {
89c4a3a6 sago007 2008-08-29 14:32 3699
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3700
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3701
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3702
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3703
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3704
            }
89c4a3a6 sago007 2008-08-29 14:32 3705
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3706
        }
89c4a3a6 sago007 2008-08-29 14:32 3707
        else
89c4a3a6 sago007 2008-08-29 14:32 3708
        {
89c4a3a6 sago007 2008-08-29 14:32 3709
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3710
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3711
        }
89c4a3a6 sago007 2008-08-29 14:32 3712
#endif
89c4a3a6 sago007 2008-08-29 14:32 3713
89c4a3a6 sago007 2008-08-29 14:32 3714
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3715
        {
89c4a3a6 sago007 2008-08-29 14:32 3716
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3717
89c4a3a6 sago007 2008-08-29 14:32 3718
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3719
            {
89c4a3a6 sago007 2008-08-29 14:32 3720
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3721
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3722
                }
89c4a3a6 sago007 2008-08-29 14:32 3723
89c4a3a6 sago007 2008-08-29 14:32 3724
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3725
                {
89c4a3a6 sago007 2008-08-29 14:32 3726
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3727
                    {
89c4a3a6 sago007 2008-08-29 14:32 3728
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3729
                            {
89c4a3a6 sago007 2008-08-29 14:32 3730
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3731
                            }
89c4a3a6 sago007 2008-08-29 14:32 3732
                            else
89c4a3a6 sago007 2008-08-29 14:32 3733
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3734
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3735
89c4a3a6 sago007 2008-08-29 14:32 3736
                    }
89c4a3a6 sago007 2008-08-29 14:32 3737
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3738
                    {
89c4a3a6 sago007 2008-08-29 14:32 3739
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3740
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3741
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3742
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3743
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3744
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3745
                        }
89c4a3a6 sago007 2008-08-29 14:32 3746
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3747
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3748
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3749
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3750
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3751
                        }
89c4a3a6 sago007 2008-08-29 14:32 3752
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3753
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3754
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3755
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3756
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3757
                        }
89c4a3a6 sago007 2008-08-29 14:32 3758
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3759
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3760
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3761
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3762
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3763
                        }
89c4a3a6 sago007 2008-08-29 14:32 3764
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3765
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3766
                        }
89c4a3a6 sago007 2008-08-29 14:32 3767
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3768
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3769
                        }
89c4a3a6 sago007 2008-08-29 14:32 3770
                    }
89c4a3a6 sago007 2008-08-29 14:32 3771
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3772
                    {
89c4a3a6 sago007 2008-08-29 14:32 3773
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3774
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3775
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3776
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3777
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3778
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3779
                        }
89c4a3a6 sago007 2008-08-29 14:32 3780
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3781
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3782
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3783
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3784
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3785
                        }
89c4a3a6 sago007 2008-08-29 14:32 3786
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3787
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3788
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3789
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3790
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3791
                        }
89c4a3a6 sago007 2008-08-29 14:32 3792
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3793
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3794
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3795
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3796
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3797
                        }
89c4a3a6 sago007 2008-08-29 14:32 3798
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3799
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3800
                        }
89c4a3a6 sago007 2008-08-29 14:32 3801
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3802
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3803
                        }
89c4a3a6 sago007 2008-08-29 14:32 3804
                    }
89c4a3a6 sago007 2008-08-29 14:32 3805
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3806
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3807
                    {
89c4a3a6 sago007 2008-08-29 14:32 3808
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3809
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3810
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3811
                            #else
47529580 sago007 2008-12-09 02:34 3812
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3813
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3814
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3815
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3816
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3817
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3818
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3819
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3820
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3821
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3822
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3823
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3824
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3825
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3826
                            #else
47529580 sago007 2008-12-09 02:34 3827
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3828
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3829
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3830
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3831
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3832
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3833
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3834
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3835
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3836
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3837
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3838
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3839
                        {
2f30c381 sago007 2008-09-14 13:08 3840
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3841
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3842
                            #else
47529580 sago007 2008-12-09 02:34 3843
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3844
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3845
                            {
89c4a3a6 sago007 2008-08-29 14:32 3846
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3847
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3848
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3849
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3850
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3851
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3852
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3853
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3854
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3855
                            }
89c4a3a6 sago007 2008-08-29 14:32 3856
                        }
89c4a3a6 sago007 2008-08-29 14:32 3857
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3858
                        {
2f30c381 sago007 2008-09-14 13:08 3859
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3860
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3861
                            #else
47529580 sago007 2008-12-09 02:34 3862
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3863
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3864
                            {
89c4a3a6 sago007 2008-08-29 14:32 3865
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3866
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3867
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3868
                                vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3869
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3870
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3871
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3872
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3873
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3874
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3875
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3876
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3877
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3878
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3879
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3880
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3881
                            }
89c4a3a6 sago007 2008-08-29 14:32 3882
                        }
89c4a3a6 sago007 2008-08-29 14:32 3883
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3884
                        {
2f30c381 sago007 2008-09-14 13:08 3885
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3886
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3887
                            #else
47529580 sago007 2008-12-09 02:34 3888
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3889
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3890
                            {
89c4a3a6 sago007 2008-08-29 14:32 3891
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3892
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3893
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3894
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3895
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3896
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3897
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3898
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3899
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3900
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3901
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3902
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3903
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3904
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3905
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3906
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3907
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3908
                            }
89c4a3a6 sago007 2008-08-29 14:32 3909
                        }
89c4a3a6 sago007 2008-08-29 14:32 3910
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3911
                        {
2f30c381 sago007 2008-09-14 13:08 3912
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3913
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3914
                            #else
47529580 sago007 2008-12-09 02:34 3915
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3916
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3917
                            {
89c4a3a6 sago007 2008-08-29 14:32 3918
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3919
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3920
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3921
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3922
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3923
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3924
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3925
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3926
                                vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3927
                            }
89c4a3a6 sago007 2008-08-29 14:32 3928
                        }
89c4a3a6 sago007 2008-08-29 14:32 3929
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3930
                        {
89c4a3a6 sago007 2008-08-29 14:32 3931
                        }
89c4a3a6 sago007 2008-08-29 14:32 3932
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3933
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3934
                        }
89c4a3a6 sago007 2008-08-29 14:32 3935
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3936
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3937
89c4a3a6 sago007 2008-08-29 14:32 3938
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 3939
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 3940
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 3941
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 3942
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 3943
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 3944
                    }
89c4a3a6 sago007 2008-08-29 14:32 3945
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 3946
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 3947
                    }
89c4a3a6 sago007 2008-08-29 14:32 3948
                }
89c4a3a6 sago007 2008-08-29 14:32 3949
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 3950
89c4a3a6 sago007 2008-08-29 14:32 3951
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3952
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 3953
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3954
89c4a3a6 sago007 2008-08-29 14:32 3955
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3956
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 3957
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 3958
89c4a3a6 sago007 2008-08-29 14:32 3959
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 3960
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3961
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 3962
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3963
            {
89c4a3a6 sago007 2008-08-29 14:32 3964
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3965
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 3966
            }
89c4a3a6 sago007 2008-08-29 14:32 3967
89c4a3a6 sago007 2008-08-29 14:32 3968
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3969
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 3970
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3971
            {
89c4a3a6 sago007 2008-08-29 14:32 3972
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3973
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 3974
            }
89c4a3a6 sago007 2008-08-29 14:32 3975
89c4a3a6 sago007 2008-08-29 14:32 3976
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3977
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 3978
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3979
            {
89c4a3a6 sago007 2008-08-29 14:32 3980
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 3981
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3982
            }
89c4a3a6 sago007 2008-08-29 14:32 3983
89c4a3a6 sago007 2008-08-29 14:32 3984
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3985
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 3986
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3987
            {
89c4a3a6 sago007 2008-08-29 14:32 3988
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 3989
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3990
            }
89c4a3a6 sago007 2008-08-29 14:32 3991
89c4a3a6 sago007 2008-08-29 14:32 3992
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 3993
89c4a3a6 sago007 2008-08-29 14:32 3994
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 3995
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3996
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 3997
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3998
            {
89c4a3a6 sago007 2008-08-29 14:32 3999
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4000
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 4001
            }
89c4a3a6 sago007 2008-08-29 14:32 4002
89c4a3a6 sago007 2008-08-29 14:32 4003
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 4004
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 4005
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4006
            {
89c4a3a6 sago007 2008-08-29 14:32 4007
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4008
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 4009
            }
89c4a3a6 sago007 2008-08-29 14:32 4010
89c4a3a6 sago007 2008-08-29 14:32 4011
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 4012
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 4013
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4014
            {
89c4a3a6 sago007 2008-08-29 14:32 4015
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4016
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 4017
            }
89c4a3a6 sago007 2008-08-29 14:32 4018
89c4a3a6 sago007 2008-08-29 14:32 4019
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 4020
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 4021
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4022
            {
89c4a3a6 sago007 2008-08-29 14:32 4023
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4024
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 4025
            }
89c4a3a6 sago007 2008-08-29 14:32 4026
89c4a3a6 sago007 2008-08-29 14:32 4027
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 4028
89c4a3a6 sago007 2008-08-29 14:32 4029
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4030
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 4031
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4032
89c4a3a6 sago007 2008-08-29 14:32 4033
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4034
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 4035
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4036
89c4a3a6 sago007 2008-08-29 14:32 4037
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4038
            {
89c4a3a6 sago007 2008-08-29 14:32 4039
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4040
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 4041
                    {
89c4a3a6 sago007 2008-08-29 14:32 4042
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4043
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4044
                        {
89c4a3a6 sago007 2008-08-29 14:32 4045
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4046
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4047
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4048
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4049
                        }
89c4a3a6 sago007 2008-08-29 14:32 4050
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4051
                        {
89c4a3a6 sago007 2008-08-29 14:32 4052
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4053
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4054
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4055
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4056
                        }
89c4a3a6 sago007 2008-08-29 14:32 4057
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4058
                        {
89c4a3a6 sago007 2008-08-29 14:32 4059
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4060
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4061
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4062
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4063
                        }
89c4a3a6 sago007 2008-08-29 14:32 4064
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4065
                        {
89c4a3a6 sago007 2008-08-29 14:32 4066
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4067
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4068
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4069
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4070
                        }
89c4a3a6 sago007 2008-08-29 14:32 4071
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4072
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4073
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4074
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4075
                    }
89c4a3a6 sago007 2008-08-29 14:32 4076
                    else
89c4a3a6 sago007 2008-08-29 14:32 4077
                    {
89c4a3a6 sago007 2008-08-29 14:32 4078
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4079
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4080
                        {
89c4a3a6 sago007 2008-08-29 14:32 4081
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4082
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4083
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4084
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4085
                        }
89c4a3a6 sago007 2008-08-29 14:32 4086
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4087
                        {
89c4a3a6 sago007 2008-08-29 14:32 4088
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4089
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4090
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4091
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4092
                        }
89c4a3a6 sago007 2008-08-29 14:32 4093
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4094
                        {
89c4a3a6 sago007 2008-08-29 14:32 4095
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4096
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4097
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4098
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4099
                        }
89c4a3a6 sago007 2008-08-29 14:32 4100
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4101
                        {
89c4a3a6 sago007 2008-08-29 14:32 4102
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4103
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4104
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4105
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4106
                        }
89c4a3a6 sago007 2008-08-29 14:32 4107
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4108
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4109
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4110
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4111
                    }
89c4a3a6 sago007 2008-08-29 14:32 4112
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4113
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4114
                    {
89c4a3a6 sago007 2008-08-29 14:32 4115
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4116
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4117
                        {
89c4a3a6 sago007 2008-08-29 14:32 4118
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4119
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4120
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4121
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4122
                        }
89c4a3a6 sago007 2008-08-29 14:32 4123
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4124
                        {
89c4a3a6 sago007 2008-08-29 14:32 4125
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4126
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4127
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4128
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4129
                        }
89c4a3a6 sago007 2008-08-29 14:32 4130
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4131
                        {
89c4a3a6 sago007 2008-08-29 14:32 4132
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4133
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4134
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4135
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4136
                        }
89c4a3a6 sago007 2008-08-29 14:32 4137
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4138
                        {
89c4a3a6 sago007 2008-08-29 14:32 4139
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4140
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4141
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4142
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4143
                        }
89c4a3a6 sago007 2008-08-29 14:32 4144
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4145
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4146
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4147
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4148
                    }
89c4a3a6 sago007 2008-08-29 14:32 4149
                    else
89c4a3a6 sago007 2008-08-29 14:32 4150
                    {
89c4a3a6 sago007 2008-08-29 14:32 4151
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4152
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4153
                        {
89c4a3a6 sago007 2008-08-29 14:32 4154
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4155
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4156
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4157
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4158
                        }
89c4a3a6 sago007 2008-08-29 14:32 4159
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4160
                        {
89c4a3a6 sago007 2008-08-29 14:32 4161
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4162
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4163
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4164
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4165
                        }
89c4a3a6 sago007 2008-08-29 14:32 4166
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4167
                        {
89c4a3a6 sago007 2008-08-29 14:32 4168
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4169
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4170
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4171
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4172
                        }
89c4a3a6 sago007 2008-08-29 14:32 4173
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4174
                        {
89c4a3a6 sago007 2008-08-29 14:32 4175
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4176
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4177
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4178
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4179
                        }
89c4a3a6 sago007 2008-08-29 14:32 4180
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4181
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4182
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4183
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4184
                    }
89c4a3a6 sago007 2008-08-29 14:32 4185
            }
89c4a3a6 sago007 2008-08-29 14:32 4186
89c4a3a6 sago007 2008-08-29 14:32 4187
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4188
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4189
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4190
89c4a3a6 sago007 2008-08-29 14:32 4191
89c4a3a6 sago007 2008-08-29 14:32 4192
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4193
89c4a3a6 sago007 2008-08-29 14:32 4194
            SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4195
89c4a3a6 sago007 2008-08-29 14:32 4196
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4197
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4198
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4199
89c4a3a6 sago007 2008-08-29 14:32 4200
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4201
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4202
                {
89c4a3a6 sago007 2008-08-29 14:32 4203
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4204
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4205
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4206
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4207
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4208
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4209
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4210
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4211
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4212
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4213
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4214
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4215
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4216
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4217
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4218
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4219
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4220
                }
89c4a3a6 sago007 2008-08-29 14:32 4221
89c4a3a6 sago007 2008-08-29 14:32 4222
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4223
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4224
                {
89c4a3a6 sago007 2008-08-29 14:32 4225
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4226
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4227
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4228
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4229
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4230
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4231
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4232
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4233
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4234
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4235
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4236
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4237
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4238
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4239
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4240
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4241
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4242
                }
89c4a3a6 sago007 2008-08-29 14:32 4243
89c4a3a6 sago007 2008-08-29 14:32 4244
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4245
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4246
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4247
89c4a3a6 sago007 2008-08-29 14:32 4248
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4249
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4250
            {
89c4a3a6 sago007 2008-08-29 14:32 4251
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4252
            }
89c4a3a6 sago007 2008-08-29 14:32 4253
89c4a3a6 sago007 2008-08-29 14:32 4254
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4255
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4256
            {
89c4a3a6 sago007 2008-08-29 14:32 4257
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4258
            }
89c4a3a6 sago007 2008-08-29 14:32 4259
89c4a3a6 sago007 2008-08-29 14:32 4260
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4261
            {
89c4a3a6 sago007 2008-08-29 14:32 4262
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4263
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4264
                {
89c4a3a6 sago007 2008-08-29 14:32 4265
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4266
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4267
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4268
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4269
                    #else
2f30c381 sago007 2008-09-14 13:08 4270
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4271
                    #endif
9050a50a sago007 2008-12-09 13:35 4272
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4273
                    {
89c4a3a6 sago007 2008-08-29 14:32 4274
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4275
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4276
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4277
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4278
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4279
                    }
89c4a3a6 sago007 2008-08-29 14:32 4280
                    else
1572de2b sago007 2008-09-11 18:15 4281
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4282
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4283
                        {
89c4a3a6 sago007 2008-08-29 14:32 4284
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4285
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4286
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4287
                        }
89c4a3a6 sago007 2008-08-29 14:32 4288
                        else
89c4a3a6 sago007 2008-08-29 14:32 4289
#endif
9050a50a sago007 2008-12-09 13:35 4290
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4291
                            {
89c4a3a6 sago007 2008-08-29 14:32 4292
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4293
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4294
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4295
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4296
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4297
#endif
89c4a3a6 sago007 2008-08-29 14:32 4298
                            }
89c4a3a6 sago007 2008-08-29 14:32 4299
                            else
9050a50a sago007 2008-12-09 13:35 4300
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4301
                                {
89c4a3a6 sago007 2008-08-29 14:32 4302
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4303
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4304
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4305
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4306
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4307
#endif
89c4a3a6 sago007 2008-08-29 14:32 4308
                                }
1572de2b sago007 2008-09-11 18:15 4309
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4310
                                else
9050a50a sago007 2008-12-09 13:35 4311
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4312
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4313
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4314
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4315
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4316
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4317
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4318
#endif
89c4a3a6 sago007 2008-08-29 14:32 4319
                                    else
9050a50a sago007 2008-12-09 13:35 4320
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4321
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4322
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4323
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4324
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4325
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4326
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4327
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4328
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4329
                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4330
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4331
                                        else
9050a50a sago007 2008-12-09 13:35 4332
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4333
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4334
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4335
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4336
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4337
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4338
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4339
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4340
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4341
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4342
                                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4343
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4344
                                            else
9050a50a sago007 2008-12-09 13:35 4345
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4346
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4347
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4348
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4349
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4350
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4351
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4352
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4353
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4354
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4355
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4356
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4357
                                                    vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 4358
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4359
                                                else
9050a50a sago007 2008-12-09 13:35 4360
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4361
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4362
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4363
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4364
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4365
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4366
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4367
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4368
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4369
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4370
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4371
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4372
                                                        vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 4373
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4374
                                                    else
9050a50a sago007 2008-12-09 13:35 4375
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4376
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4377
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4378
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4379
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4380
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4381
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4382
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4383
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4384
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4385
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4386
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4387
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4388
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4389
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4390
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4391
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4392
                                                            theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4393
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4394
                                                        else
9050a50a sago007 2008-12-09 13:35 4395
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4396
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4397
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4398
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4399
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4400
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4401
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4402
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4403
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4404
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4405
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4406
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4407
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4409
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4413
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4414
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4415
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4416
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4417
                                                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4418
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4419
                                                            else
9050a50a sago007 2008-12-09 13:35 4420
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4421
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4425
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4426
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4428
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4430
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4431
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4432
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4433
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4434
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4436
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4439
                                                                    theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                                }
1572de2b sago007 2008-09-11 18:15 4441
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4442
                                                                else
9050a50a sago007 2008-12-09 13:35 4443
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4445
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4446
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4447
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4448
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4449
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4450
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4451
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                                    else
9050a50a sago007 2008-12-09 13:35 4453
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4463
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4467
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4468
#endif
89c4a3a6 sago007 2008-08-29 14:32 4469
                                                                        else
9050a50a sago007 2008-12-09 13:35 4470
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4471
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4473
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4474
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4480
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4481
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                            else
9050a50a sago007 2008-12-09 13:35 4485
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                                                else
9050a50a sago007 2008-12-09 13:35 4496
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4503
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4510
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4512
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4513
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4518
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4519
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4520
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4521
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4522
89c4a3a6 sago007 2008-08-29 14:32 4523
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4525
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4533
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4534
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4541
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4544
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4546
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4547
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4548
#else
89c4a3a6 sago007 2008-08-29 14:32 4549
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4550
#endif
89c4a3a6 sago007 2008-08-29 14:32 4551
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4552
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4553
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4554
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4555
89c4a3a6 sago007 2008-08-29 14:32 4556
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4559
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4563
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4565
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4567
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4569
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4570
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4571
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4572
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4573
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4574
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4575
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4576
#else
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4578
#endif
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4580
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4581
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4582
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4583
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4585
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                                                                    Replay r1;
89c4a3a6 sago007 2008-08-29 14:32 4587
                                                                                                                    r1.loadReplay(loadThis);
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                                                                    Replay r2;
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                                                                    play2 = r2.loadReplay2(loadThis);
89c4a3a6 sago007 2008-08-29 14:32 4590
                                                                                                                    theGame.playReplay(50,100); //Fejlen sker her
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                                                                    theGame.theReplay = r1;
89c4a3a6 sago007 2008-08-29 14:32 4592
                                                                                                                    if (play2)
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                                                        theGame2.playReplay(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                                                                        theGame2.theReplay = r2;
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4597
                                                                                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4598
                                                                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4599
                                                                                                                    cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4600
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4601
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4602
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4603
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4604
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4605
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4606
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4607
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4608
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4609
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4610
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4611
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4612
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4613
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4614
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4615
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4616
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4617
                    {
89c4a3a6 sago007 2008-08-29 14:32 4618
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4619
                    }
89c4a3a6 sago007 2008-08-29 14:32 4620
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4621
                    {
89c4a3a6 sago007 2008-08-29 14:32 4622
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4623
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4624
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4625
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4626
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4627
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4628
#else
89c4a3a6 sago007 2008-08-29 14:32 4629
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4630
#endif
89c4a3a6 sago007 2008-08-29 14:32 4631
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4632
                    }
89c4a3a6 sago007 2008-08-29 14:32 4633
89c4a3a6 sago007 2008-08-29 14:32 4634
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4635
                    {
89c4a3a6 sago007 2008-08-29 14:32 4636
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4637
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4638
                        showDialog = true;
89c4a3a6 sago007 2008-08-29 14:32 4639
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4640
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4641
                        else
89c4a3a6 sago007 2008-08-29 14:32 4642
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4643
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4644
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4645
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4646
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4647
                    }
89c4a3a6 sago007 2008-08-29 14:32 4648
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4649
                    {
89c4a3a6 sago007 2008-08-29 14:32 4650
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4651
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4652
                        showDialog = true;
89c4a3a6 sago007 2008-08-29 14:32 4653
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4654
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4655
                        else
89c4a3a6 sago007 2008-08-29 14:32 4656
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4657
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4658
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4659
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4660
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4661
                    }
89c4a3a6 sago007 2008-08-29 14:32 4662
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4663
                    {
89c4a3a6 sago007 2008-08-29 14:32 4664
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4665
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4666
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4667
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4668
                    }
89c4a3a6 sago007 2008-08-29 14:32 4669
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4670
                    {
89c4a3a6 sago007 2008-08-29 14:32 4671
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4672
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4673
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4674
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4675
                    }
89c4a3a6 sago007 2008-08-29 14:32 4676
89c4a3a6 sago007 2008-08-29 14:32 4677
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4678
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4679
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4680
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4681
                    {
89c4a3a6 sago007 2008-08-29 14:32 4682
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4683
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4684
                            {
89c4a3a6 sago007 2008-08-29 14:32 4685
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4686
                            }
89c4a3a6 sago007 2008-08-29 14:32 4687
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4688
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4689
                            {
89c4a3a6 sago007 2008-08-29 14:32 4690
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4691
                            }
89c4a3a6 sago007 2008-08-29 14:32 4692
                    }
89c4a3a6 sago007 2008-08-29 14:32 4693
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4694
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4695
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4696
89c4a3a6 sago007 2008-08-29 14:32 4697
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4698
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4699
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4700
                    {
89c4a3a6 sago007 2008-08-29 14:32 4701
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4702
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4703
                    }
89c4a3a6 sago007 2008-08-29 14:32 4704
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4705
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4706
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4707
                    {
89c4a3a6 sago007 2008-08-29 14:32 4708
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4709
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4710
                    }
89c4a3a6 sago007 2008-08-29 14:32 4711
                        
89c4a3a6 sago007 2008-08-29 14:32 4712
                    
89c4a3a6 sago007 2008-08-29 14:32 4713
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4714
                }
89c4a3a6 sago007 2008-08-29 14:32 4715
89c4a3a6 sago007 2008-08-29 14:32 4716
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4717
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4718
                {
89c4a3a6 sago007 2008-08-29 14:32 4719
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4720
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4721
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4722
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4723
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4724
                    {
89c4a3a6 sago007 2008-08-29 14:32 4725
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4726
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4727
                            {
89c4a3a6 sago007 2008-08-29 14:32 4728
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4729
                            }
89c4a3a6 sago007 2008-08-29 14:32 4730
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4731
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4732
                            {
89c4a3a6 sago007 2008-08-29 14:32 4733
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4734
                            }
89c4a3a6 sago007 2008-08-29 14:32 4735
                    }
89c4a3a6 sago007 2008-08-29 14:32 4736
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4737
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4738
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4739
                }
89c4a3a6 sago007 2008-08-29 14:32 4740
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4741
            else
89c4a3a6 sago007 2008-08-29 14:32 4742
            {
89c4a3a6 sago007 2008-08-29 14:32 4743
89c4a3a6 sago007 2008-08-29 14:32 4744
            }
89c4a3a6 sago007 2008-08-29 14:32 4745
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4746
89c4a3a6 sago007 2008-08-29 14:32 4747
89c4a3a6 sago007 2008-08-29 14:32 4748
        //Sees if music is stopped and if music is enabled
89c4a3a6 sago007 2008-08-29 14:32 4749
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled))
89c4a3a6 sago007 2008-08-29 14:32 4750
        {
89c4a3a6 sago007 2008-08-29 14:32 4751
            // then starts playing it.
89c4a3a6 sago007 2008-08-29 14:32 4752
            Mix_PlayMusic(bgMusic, 0); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4753
        }
89c4a3a6 sago007 2008-08-29 14:32 4754
89c4a3a6 sago007 2008-08-29 14:32 4755
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4756
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4757
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4758
89c4a3a6 sago007 2008-08-29 14:32 4759
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4760
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4761
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4762
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4763
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4764
            {
89c4a3a6 sago007 2008-08-29 14:32 4765
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4766
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4767
                {
89c4a3a6 sago007 2008-08-29 14:32 4768
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4769
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4770
                    else
89c4a3a6 sago007 2008-08-29 14:32 4771
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4772
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4773
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4774
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4775
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4776
                        }
89c4a3a6 sago007 2008-08-29 14:32 4777
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4778
                }
89c4a3a6 sago007 2008-08-29 14:32 4779
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4780
                {
89c4a3a6 sago007 2008-08-29 14:32 4781
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4782
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4783
                }
89c4a3a6 sago007 2008-08-29 14:32 4784
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4785
                {
89c4a3a6 sago007 2008-08-29 14:32 4786
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4787
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4788
                }
89c4a3a6 sago007 2008-08-29 14:32 4789
            }
89c4a3a6 sago007 2008-08-29 14:32 4790
89c4a3a6 sago007 2008-08-29 14:32 4791
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4792
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4793
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4794
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4795
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4796
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4797
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4798
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4799
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4800
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4801
89c4a3a6 sago007 2008-08-29 14:32 4802
89c4a3a6 sago007 2008-08-29 14:32 4803
89c4a3a6 sago007 2008-08-29 14:32 4804
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4805
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4806
    {
769a41a0 sago007 2008-09-24 12:54 4807
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4808
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4809
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4810
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4811
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4812
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4813
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4814
        
769a41a0 sago007 2008-09-24 12:54 4815
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4816
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4817
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4818
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4819
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4820
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4821
        
769a41a0 sago007 2008-09-24 12:54 4822
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4823
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4824
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4825
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4826
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4827
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4828
        
769a41a0 sago007 2008-09-24 12:54 4829
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4830
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4831
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4832
    }
89c4a3a6 sago007 2008-08-29 14:32 4833
89c4a3a6 sago007 2008-08-29 14:32 4834
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4835
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4836
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4837
89c4a3a6 sago007 2008-08-29 14:32 4838
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4839
cd12e0fe sago007 2009-01-29 08:47 4840
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4841
89c4a3a6 sago007 2008-08-29 14:32 4842
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4843
c09d0e4f sago007 2009-01-27 01:15 4844
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4845
c09d0e4f sago007 2009-01-27 01:15 4846
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4847
    
c09d0e4f sago007 2009-01-27 01:15 4848
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4849
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4850
    UnloadImages();
c09d0e4f sago007 2009-01-27 01:15 4851
    
91886cae sago007 2008-09-12 16:28 4852
#if USE_ABSTRACT_FS    
91886cae sago007 2008-09-12 16:28 4853
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4854
    PHYSFS_deinit();
91886cae sago007 2008-09-12 16:28 4855
#endif
89c4a3a6 sago007 2008-08-29 14:32 4856
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4857
}
1970-01-01 00:00 4858