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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.1 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(char* path)
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{
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    if (!PHYSFS_exists(path))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path);
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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void UnloadImages();
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int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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    {
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        //If this is a theme different from the saved one. Remember it!
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        Config::getInstance()->setString("themename",themeName);
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    }
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
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    char * tmp;
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    TTF_Font * ret=NULL;
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    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
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    strcpy(tmp, sharedir);
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    strcat(tmp, "/");
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    strcat(tmp, path);
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#if DEBUG
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    printf("loading %s\n",tmp);
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#endif
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    if (!(ret = TTF_OpenFont(tmp, ptsize)))
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        ret = TTF_OpenFont(path, ptsize);
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    if(!ret)
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        cout << "failed to load font: " << TTF_GetError() << endl;
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    free(tmp);
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    return ret;
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}*/
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Mix_Music * Mix_LoadMUS2(char* path)
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{
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    if (!PHYSFS_exists(path))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path);
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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adaf31bf sago007 2009-05-05 16:01 282
    Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 283
adaf31bf sago007 2009-05-05 16:01 284
    return ret;
adaf31bf sago007 2009-05-05 16:01 285
}
89c4a3a6 sago007 2008-08-29 14:32 286
89c4a3a6 sago007 2008-08-29 14:32 287
adaf31bf sago007 2009-05-05 16:01 288
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 289
{
adaf31bf sago007 2009-05-05 16:01 290
    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 291
    {
adaf31bf sago007 2009-05-05 16:01 292
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 293
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 294
    }
adaf31bf sago007 2009-05-05 16:01 295
adaf31bf sago007 2009-05-05 16:01 296
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 297
adaf31bf sago007 2009-05-05 16:01 298
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 299
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 300
adaf31bf sago007 2009-05-05 16:01 301
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 302
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 303
adaf31bf sago007 2009-05-05 16:01 304
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 305
adaf31bf sago007 2009-05-05 16:01 306
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 307
    {
adaf31bf sago007 2009-05-05 16:01 308
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 309
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 310
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 311
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 312
            return NULL;
adaf31bf sago007 2009-05-05 16:01 313
    }
adaf31bf sago007 2009-05-05 16:01 314
adaf31bf sago007 2009-05-05 16:01 315
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 316
adaf31bf sago007 2009-05-05 16:01 317
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 318
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 319
adaf31bf sago007 2009-05-05 16:01 320
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 321
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 322
    {
adaf31bf sago007 2009-05-05 16:01 323
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 324
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 325
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 326
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 327
        return NULL;
adaf31bf sago007 2009-05-05 16:01 328
    }
adaf31bf sago007 2009-05-05 16:01 329
adaf31bf sago007 2009-05-05 16:01 330
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 331
adaf31bf sago007 2009-05-05 16:01 332
    return ret;
adaf31bf sago007 2009-05-05 16:01 333
}
89c4a3a6 sago007 2008-08-29 14:32 334
89c4a3a6 sago007 2008-08-29 14:32 335
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 336
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 337
{
89c4a3a6 sago007 2008-08-29 14:32 338
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 339
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 340
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 341
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 342
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 343
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 344
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 345
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 346
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 347
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 348
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 349
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 350
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 351
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 352
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 353
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 354
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 355
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 356
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 357
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 358
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 359
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 360
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 361
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 362
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 363
#endif
89c4a3a6 sago007 2008-08-29 14:32 364
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 365
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 366
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 367
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 368
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 369
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 370
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 371
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 372
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 373
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 374
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 375
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 376
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 377
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 378
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 379
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 380
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 381
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 382
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 383
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 384
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 385
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 386
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 387
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 388
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 389
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 390
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 391
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 392
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 393
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 394
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 395
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 396
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 397
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 398
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 399
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 400
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 401
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 402
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 403
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 404
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 405
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 406
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 407
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 408
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 409
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 410
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 411
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 412
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 413
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 414
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 415
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 420
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 421
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 423
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 424
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 425
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 426
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 427
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 428
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 429
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 430
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 431
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 432
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 433
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 434
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 435
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 436
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 437
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 438
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 439
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 443
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 449
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 450
            #endif
89c4a3a6 sago007 2008-08-29 14:32 451
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 452
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 453
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 457
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 458
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 460
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
         ))
89c4a3a6 sago007 2008-08-29 14:32 462
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 463
    {
89c4a3a6 sago007 2008-08-29 14:32 464
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 465
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 466
    }
89c4a3a6 sago007 2008-08-29 14:32 467
89c4a3a6 sago007 2008-08-29 14:32 468
89c4a3a6 sago007 2008-08-29 14:32 469
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 470
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 471
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 472
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 473
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 474
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 475
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 476
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 477
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 478
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 479
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 480
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 481
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 482
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 483
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 484
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 485
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 486
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 487
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 488
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 489
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 490
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 491
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 492
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 493
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 494
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 495
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 496
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 497
#endif
89c4a3a6 sago007 2008-08-29 14:32 498
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 499
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 500
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 501
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 502
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 503
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 504
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 505
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 506
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 507
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 508
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 509
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 510
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 511
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 512
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 513
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 514
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 515
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 516
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 517
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 518
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 519
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 520
    {
89c4a3a6 sago007 2008-08-29 14:32 521
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 522
    }
89c4a3a6 sago007 2008-08-29 14:32 523
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 524
    {
89c4a3a6 sago007 2008-08-29 14:32 525
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 526
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 527
    }
89c4a3a6 sago007 2008-08-29 14:32 528
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 529
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 530
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 531
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 532
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 533
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 534
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 535
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 536
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 537
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 538
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 539
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 542
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 543
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 544
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 545
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 546
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 547
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 548
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 549
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 551
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 552
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 553
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 554
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 555
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 556
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 558
    //Editor:
1572de2b sago007 2008-09-11 18:15 559
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 560
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 564
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 566
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 567
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 568
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 569
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 570
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 571
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 572
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 573
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 574
    #endif
1572de2b sago007 2008-09-11 18:15 575
    
89c4a3a6 sago007 2008-08-29 14:32 576
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 577
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 578
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 579
    
89c4a3a6 sago007 2008-08-29 14:32 580
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 581
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 582
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 583
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 584
89c4a3a6 sago007 2008-08-29 14:32 585
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 586
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 587
    {
89c4a3a6 sago007 2008-08-29 14:32 588
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 589
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 590
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 591
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 592
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 593
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 594
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 595
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 596
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 597
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 598
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 599
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 600
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 601
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 602
89c4a3a6 sago007 2008-08-29 14:32 603
89c4a3a6 sago007 2008-08-29 14:32 604
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 605
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 606
{
866417ca sago007 2009-05-10 21:35 607
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 608
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 609
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 610
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 611
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 612
    {
866417ca sago007 2009-05-10 21:35 613
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 614
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 615
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 616
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 617
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 618
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 619
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 620
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 621
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 622
    }
89c4a3a6 sago007 2008-08-29 14:32 623
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 624
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 625
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 626
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 627
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 628
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 629
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 630
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 631
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 632
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 633
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 634
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 635
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 636
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 637
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 638
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 639
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 640
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 641
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 642
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 643
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 644
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 645
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 646
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 647
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 648
    #endif
89c4a3a6 sago007 2008-08-29 14:32 649
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 650
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 651
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 652
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 653
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 654
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 655
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 656
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 657
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 658
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 659
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 660
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 661
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 662
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 663
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 664
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 665
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 666
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 667
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 668
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 669
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 670
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 671
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 672
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 673
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 674
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 675
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 676
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 677
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 678
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 679
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 680
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 681
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 682
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 683
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 684
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 685
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 686
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 687
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 688
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 689
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 690
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 691
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 692
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 693
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 694
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 695
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 696
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 697
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 698
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 699
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 701
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 702
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 703
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 704
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 705
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 706
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 707
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 708
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 709
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 710
    
89c4a3a6 sago007 2008-08-29 14:32 711
}
89c4a3a6 sago007 2008-08-29 14:32 712
89c4a3a6 sago007 2008-08-29 14:32 713
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 714
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 715
{
89c4a3a6 sago007 2008-08-29 14:32 716
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 717
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 718
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 719
}*/
89c4a3a6 sago007 2008-08-29 14:32 720
89c4a3a6 sago007 2008-08-29 14:32 721
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 722
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 723
{
89c4a3a6 sago007 2008-08-29 14:32 724
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 725
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 726
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 727
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 728
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 729
}
89c4a3a6 sago007 2008-08-29 14:32 730
89c4a3a6 sago007 2008-08-29 14:32 731
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 732
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 733
{
89c4a3a6 sago007 2008-08-29 14:32 734
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 735
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 736
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 737
    {
aca2f4b0 sago007 2009-05-10 18:11 738
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 739
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 740
    }
aca2f4b0 sago007 2009-05-10 18:11 741
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 742
89c4a3a6 sago007 2008-08-29 14:32 743
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 744
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 745
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 746
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 747
    {
89c4a3a6 sago007 2008-08-29 14:32 748
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 749
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 750
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 751
            {
89c4a3a6 sago007 2008-08-29 14:32 752
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 753
            }
89c4a3a6 sago007 2008-08-29 14:32 754
    }
89c4a3a6 sago007 2008-08-29 14:32 755
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 756
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 757
}
89c4a3a6 sago007 2008-08-29 14:32 758
89c4a3a6 sago007 2008-08-29 14:32 759
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 760
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 761
{
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 763
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 764
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 766
}
89c4a3a6 sago007 2008-08-29 14:32 767
89c4a3a6 sago007 2008-08-29 14:32 768
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 769
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 770
{
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 772
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 773
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 774
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 775
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 776
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 777
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 778
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 779
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 780
}
89c4a3a6 sago007 2008-08-29 14:32 781
78d03b38 sago007 2008-11-13 19:56 782
//Menu
78d03b38 sago007 2008-11-13 19:56 783
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 784
{
78d03b38 sago007 2008-11-13 19:56 785
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 786
}
78d03b38 sago007 2008-11-13 19:56 787
78d03b38 sago007 2008-11-13 19:56 788
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 789
{
78d03b38 sago007 2008-11-13 19:56 790
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 791
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 792
}
78d03b38 sago007 2008-11-13 19:56 793
78d03b38 sago007 2008-11-13 19:56 794
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 795
{
78d03b38 sago007 2008-11-13 19:56 796
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 797
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 798
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 799
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 800
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 801
    m.run();
78d03b38 sago007 2008-11-13 19:56 802
}*/
78d03b38 sago007 2008-11-13 19:56 803
89c4a3a6 sago007 2008-08-29 14:32 804
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 805
class aBall
89c4a3a6 sago007 2008-08-29 14:32 806
{
89c4a3a6 sago007 2008-08-29 14:32 807
private:
89c4a3a6 sago007 2008-08-29 14:32 808
    double x;
89c4a3a6 sago007 2008-08-29 14:32 809
    double y;
89c4a3a6 sago007 2008-08-29 14:32 810
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 811
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 812
    int color;
89c4a3a6 sago007 2008-08-29 14:32 813
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 814
public:
89c4a3a6 sago007 2008-08-29 14:32 815
89c4a3a6 sago007 2008-08-29 14:32 816
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 817
    {}
89c4a3a6 sago007 2008-08-29 14:32 818
89c4a3a6 sago007 2008-08-29 14:32 819
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 820
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 821
    {
89c4a3a6 sago007 2008-08-29 14:32 822
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 823
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 824
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 825
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 826
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 827
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 828
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 829
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 830
        else
89c4a3a6 sago007 2008-08-29 14:32 831
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 832
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 833
89c4a3a6 sago007 2008-08-29 14:32 834
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 835
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 836
    {
89c4a3a6 sago007 2008-08-29 14:32 837
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 838
89c4a3a6 sago007 2008-08-29 14:32 839
    void update()
89c4a3a6 sago007 2008-08-29 14:32 840
    {
89c4a3a6 sago007 2008-08-29 14:32 841
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 842
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 843
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 844
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 845
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 846
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 847
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 848
        {
89c4a3a6 sago007 2008-08-29 14:32 849
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 850
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 851
        }
89c4a3a6 sago007 2008-08-29 14:32 852
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 853
    }
89c4a3a6 sago007 2008-08-29 14:32 854
89c4a3a6 sago007 2008-08-29 14:32 855
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 856
    {
89c4a3a6 sago007 2008-08-29 14:32 857
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 858
    }
89c4a3a6 sago007 2008-08-29 14:32 859
89c4a3a6 sago007 2008-08-29 14:32 860
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 861
    {
89c4a3a6 sago007 2008-08-29 14:32 862
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 863
    }
89c4a3a6 sago007 2008-08-29 14:32 864
89c4a3a6 sago007 2008-08-29 14:32 865
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 866
    {
89c4a3a6 sago007 2008-08-29 14:32 867
        return color;
89c4a3a6 sago007 2008-08-29 14:32 868
    }
89c4a3a6 sago007 2008-08-29 14:32 869
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 870
6d48320c sago007 2009-03-28 17:06 871
const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 872
89c4a3a6 sago007 2008-08-29 14:32 873
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 874
{
89c4a3a6 sago007 2008-08-29 14:32 875
public:
89c4a3a6 sago007 2008-08-29 14:32 876
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 877
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 878
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 879
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 880
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 881
89c4a3a6 sago007 2008-08-29 14:32 882
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 883
    {
89c4a3a6 sago007 2008-08-29 14:32 884
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 885
        {
89c4a3a6 sago007 2008-08-29 14:32 886
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 887
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 888
        }
89c4a3a6 sago007 2008-08-29 14:32 889
    }
89c4a3a6 sago007 2008-08-29 14:32 890
6d48320c sago007 2009-03-28 17:06 891
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 892
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 893
    {
89c4a3a6 sago007 2008-08-29 14:32 894
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 895
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 896
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 897
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 898
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 899
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 900
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 901
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 902
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 903
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 904
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 905
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 906
89c4a3a6 sago007 2008-08-29 14:32 907
    void update()
89c4a3a6 sago007 2008-08-29 14:32 908
    {
89c4a3a6 sago007 2008-08-29 14:32 909
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 910
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 911
        {
89c4a3a6 sago007 2008-08-29 14:32 912
89c4a3a6 sago007 2008-08-29 14:32 913
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 914
            {
89c4a3a6 sago007 2008-08-29 14:32 915
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 916
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 917
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 918
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 919
                {
89c4a3a6 sago007 2008-08-29 14:32 920
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 921
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 922
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 923
                }
89c4a3a6 sago007 2008-08-29 14:32 924
            }
89c4a3a6 sago007 2008-08-29 14:32 925
            else
89c4a3a6 sago007 2008-08-29 14:32 926
            {
89c4a3a6 sago007 2008-08-29 14:32 927
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 928
            }
89c4a3a6 sago007 2008-08-29 14:32 929
        }
89c4a3a6 sago007 2008-08-29 14:32 930
    } //update
89c4a3a6 sago007 2008-08-29 14:32 931
89c4a3a6 sago007 2008-08-29 14:32 932
89c4a3a6 sago007 2008-08-29 14:32 933
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 934
89c4a3a6 sago007 2008-08-29 14:32 935
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 936
89c4a3a6 sago007 2008-08-29 14:32 937
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 938
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 939
{
89c4a3a6 sago007 2008-08-29 14:32 940
private:
89c4a3a6 sago007 2008-08-29 14:32 941
    int x;
89c4a3a6 sago007 2008-08-29 14:32 942
    int y;
89c4a3a6 sago007 2008-08-29 14:32 943
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 944
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 945
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 946
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 947
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 948
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 949
public:
89c4a3a6 sago007 2008-08-29 14:32 950
89c4a3a6 sago007 2008-08-29 14:32 951
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 952
    {}
89c4a3a6 sago007 2008-08-29 14:32 953
89c4a3a6 sago007 2008-08-29 14:32 954
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 955
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 956
    {
89c4a3a6 sago007 2008-08-29 14:32 957
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 958
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 959
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 960
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 961
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 962
89c4a3a6 sago007 2008-08-29 14:32 963
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 964
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 965
    {
89c4a3a6 sago007 2008-08-29 14:32 966
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 967
89c4a3a6 sago007 2008-08-29 14:32 968
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 969
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 970
    {
89c4a3a6 sago007 2008-08-29 14:32 971
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 972
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 973
    }
89c4a3a6 sago007 2008-08-29 14:32 974
89c4a3a6 sago007 2008-08-29 14:32 975
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 976
    {
89c4a3a6 sago007 2008-08-29 14:32 977
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 978
    }
89c4a3a6 sago007 2008-08-29 14:32 979
89c4a3a6 sago007 2008-08-29 14:32 980
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 981
    {
89c4a3a6 sago007 2008-08-29 14:32 982
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 983
    }
89c4a3a6 sago007 2008-08-29 14:32 984
89c4a3a6 sago007 2008-08-29 14:32 985
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 986
    {
89c4a3a6 sago007 2008-08-29 14:32 987
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 988
    }
89c4a3a6 sago007 2008-08-29 14:32 989
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 990
89c4a3a6 sago007 2008-08-29 14:32 991
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 992
{
89c4a3a6 sago007 2008-08-29 14:32 993
public:
89c4a3a6 sago007 2008-08-29 14:32 994
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 995
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 996
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 997
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 998
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 999
89c4a3a6 sago007 2008-08-29 14:32 1000
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1001
    {
89c4a3a6 sago007 2008-08-29 14:32 1002
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1003
        {
89c4a3a6 sago007 2008-08-29 14:32 1004
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1005
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1006
        }
89c4a3a6 sago007 2008-08-29 14:32 1007
    }
89c4a3a6 sago007 2008-08-29 14:32 1008
89c4a3a6 sago007 2008-08-29 14:32 1009
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1010
    {
89c4a3a6 sago007 2008-08-29 14:32 1011
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1012
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1013
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1014
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1015
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1016
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1017
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1018
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1019
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1020
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1021
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1022
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1023
89c4a3a6 sago007 2008-08-29 14:32 1024
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1025
    {
89c4a3a6 sago007 2008-08-29 14:32 1026
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1027
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1028
        {
89c4a3a6 sago007 2008-08-29 14:32 1029
89c4a3a6 sago007 2008-08-29 14:32 1030
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1031
            {
89c4a3a6 sago007 2008-08-29 14:32 1032
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1033
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1034
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1035
                {
89c4a3a6 sago007 2008-08-29 14:32 1036
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1037
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1038
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1039
                }
89c4a3a6 sago007 2008-08-29 14:32 1040
            }
89c4a3a6 sago007 2008-08-29 14:32 1041
            else
89c4a3a6 sago007 2008-08-29 14:32 1042
            {
89c4a3a6 sago007 2008-08-29 14:32 1043
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1044
            }
89c4a3a6 sago007 2008-08-29 14:32 1045
        }
89c4a3a6 sago007 2008-08-29 14:32 1046
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1047
89c4a3a6 sago007 2008-08-29 14:32 1048
89c4a3a6 sago007 2008-08-29 14:32 1049
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1050
89c4a3a6 sago007 2008-08-29 14:32 1051
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1052
89c4a3a6 sago007 2008-08-29 14:32 1053
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1054
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1055
{
89c4a3a6 sago007 2008-08-29 14:32 1056
private:
89c4a3a6 sago007 2008-08-29 14:32 1057
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1058
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1059
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1060
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1061
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1062
public:
89c4a3a6 sago007 2008-08-29 14:32 1063
89c4a3a6 sago007 2008-08-29 14:32 1064
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1065
    {}
89c4a3a6 sago007 2008-08-29 14:32 1066
89c4a3a6 sago007 2008-08-29 14:32 1067
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1068
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1069
    {
89c4a3a6 sago007 2008-08-29 14:32 1070
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1071
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1072
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1073
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1074
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1075
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1076
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1077
89c4a3a6 sago007 2008-08-29 14:32 1078
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1079
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1080
    {
89c4a3a6 sago007 2008-08-29 14:32 1081
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1082
    }
89c4a3a6 sago007 2008-08-29 14:32 1083
89c4a3a6 sago007 2008-08-29 14:32 1084
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1085
    {
89c4a3a6 sago007 2008-08-29 14:32 1086
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1087
    }
89c4a3a6 sago007 2008-08-29 14:32 1088
89c4a3a6 sago007 2008-08-29 14:32 1089
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1090
    {
89c4a3a6 sago007 2008-08-29 14:32 1091
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1092
    }
89c4a3a6 sago007 2008-08-29 14:32 1093
89c4a3a6 sago007 2008-08-29 14:32 1094
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1095
    {
89c4a3a6 sago007 2008-08-29 14:32 1096
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1097
    }
89c4a3a6 sago007 2008-08-29 14:32 1098
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1099
89c4a3a6 sago007 2008-08-29 14:32 1100
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1101
{
89c4a3a6 sago007 2008-08-29 14:32 1102
public:
89c4a3a6 sago007 2008-08-29 14:32 1103
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1104
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1105
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1106
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1107
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1108
89c4a3a6 sago007 2008-08-29 14:32 1109
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1110
    {
89c4a3a6 sago007 2008-08-29 14:32 1111
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1112
        {
89c4a3a6 sago007 2008-08-29 14:32 1113
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1114
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1115
        }
89c4a3a6 sago007 2008-08-29 14:32 1116
    }
89c4a3a6 sago007 2008-08-29 14:32 1117
89c4a3a6 sago007 2008-08-29 14:32 1118
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1119
    {
89c4a3a6 sago007 2008-08-29 14:32 1120
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1121
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1122
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1123
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1124
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1125
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1126
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1127
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1128
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1129
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1130
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1131
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1132
89c4a3a6 sago007 2008-08-29 14:32 1133
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1134
    {
89c4a3a6 sago007 2008-08-29 14:32 1135
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1136
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1137
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1138
        {
89c4a3a6 sago007 2008-08-29 14:32 1139
89c4a3a6 sago007 2008-08-29 14:32 1140
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1141
            {
89c4a3a6 sago007 2008-08-29 14:32 1142
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1143
                {
89c4a3a6 sago007 2008-08-29 14:32 1144
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1145
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1146
                }
89c4a3a6 sago007 2008-08-29 14:32 1147
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1148
                {
89c4a3a6 sago007 2008-08-29 14:32 1149
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1150
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1151
                }
89c4a3a6 sago007 2008-08-29 14:32 1152
            }
89c4a3a6 sago007 2008-08-29 14:32 1153
            else
89c4a3a6 sago007 2008-08-29 14:32 1154
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1155
                {
89c4a3a6 sago007 2008-08-29 14:32 1156
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1157
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1158
                }
89c4a3a6 sago007 2008-08-29 14:32 1159
        }
89c4a3a6 sago007 2008-08-29 14:32 1160
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1161
89c4a3a6 sago007 2008-08-29 14:32 1162
89c4a3a6 sago007 2008-08-29 14:32 1163
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1164
89c4a3a6 sago007 2008-08-29 14:32 1165
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1166
89c4a3a6 sago007 2008-08-29 14:32 1167
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1168
#include "BlockGame.hpp"
7ca669ac sago007 2008-12-09 16:30 1169
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1170
89c4a3a6 sago007 2008-08-29 14:32 1171
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1172
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1173
{
89c4a3a6 sago007 2008-08-29 14:32 1174
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1175
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1176
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1177
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1178
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1179
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1180
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1181
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1182
#else
91886cae sago007 2008-09-12 16:28 1183
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1184
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1185
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1186
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1187
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1188
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1189
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1190
#else
215ca7b3 sago007 2009-03-06 16:37 1191
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1192
#endif
215ca7b3 sago007 2009-03-06 16:37 1193
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1194
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1195
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1196
}
89c4a3a6 sago007 2008-08-29 14:32 1197
89c4a3a6 sago007 2008-08-29 14:32 1198
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1199
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1200
{
215ca7b3 sago007 2009-03-06 16:37 1201
    string keyname;
89c4a3a6 sago007 2008-08-29 14:32 1202
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1203
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1204
    {
89c4a3a6 sago007 2008-08-29 14:32 1205
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1206
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1207
        break;
89c4a3a6 sago007 2008-08-29 14:32 1208
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1209
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1210
        break;
89c4a3a6 sago007 2008-08-29 14:32 1211
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1212
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1213
        break;
89c4a3a6 sago007 2008-08-29 14:32 1214
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1215
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1216
        break;
89c4a3a6 sago007 2008-08-29 14:32 1217
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1218
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1219
        break;
89c4a3a6 sago007 2008-08-29 14:32 1220
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1221
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1222
        break;
89c4a3a6 sago007 2008-08-29 14:32 1223
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1224
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1225
        break;
89c4a3a6 sago007 2008-08-29 14:32 1226
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1227
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1228
        break;
89c4a3a6 sago007 2008-08-29 14:32 1229
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1230
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1231
        break;
89c4a3a6 sago007 2008-08-29 14:32 1232
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1233
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1234
        break;
89c4a3a6 sago007 2008-08-29 14:32 1235
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1236
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1237
        break;
89c4a3a6 sago007 2008-08-29 14:32 1238
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1239
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1240
        break;
89c4a3a6 sago007 2008-08-29 14:32 1241
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1242
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1243
        break;
89c4a3a6 sago007 2008-08-29 14:32 1244
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1245
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1246
        break;
89c4a3a6 sago007 2008-08-29 14:32 1247
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1248
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1249
        break;
89c4a3a6 sago007 2008-08-29 14:32 1250
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1251
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1252
        break;
89c4a3a6 sago007 2008-08-29 14:32 1253
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1254
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1255
        break;
89c4a3a6 sago007 2008-08-29 14:32 1256
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1257
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1258
        break;
89c4a3a6 sago007 2008-08-29 14:32 1259
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1260
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1261
        break;
89c4a3a6 sago007 2008-08-29 14:32 1262
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1263
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1264
        break;
89c4a3a6 sago007 2008-08-29 14:32 1265
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1266
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1267
        break;
89c4a3a6 sago007 2008-08-29 14:32 1268
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1269
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1270
        break;
89c4a3a6 sago007 2008-08-29 14:32 1271
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1272
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1273
        break;
89c4a3a6 sago007 2008-08-29 14:32 1274
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1275
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1276
        break;
89c4a3a6 sago007 2008-08-29 14:32 1277
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1278
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1279
        break;
89c4a3a6 sago007 2008-08-29 14:32 1280
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1281
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1282
        break;
89c4a3a6 sago007 2008-08-29 14:32 1283
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1284
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1285
        break;
89c4a3a6 sago007 2008-08-29 14:32 1286
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1287
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1288
        break;
89c4a3a6 sago007 2008-08-29 14:32 1289
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1290
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1291
        break;
89c4a3a6 sago007 2008-08-29 14:32 1292
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1293
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1294
        break;
89c4a3a6 sago007 2008-08-29 14:32 1295
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1296
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1297
        break;
89c4a3a6 sago007 2008-08-29 14:32 1298
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1299
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1300
        break;
89c4a3a6 sago007 2008-08-29 14:32 1301
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1302
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1303
        break;
89c4a3a6 sago007 2008-08-29 14:32 1304
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1305
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1306
        break;
89c4a3a6 sago007 2008-08-29 14:32 1307
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1308
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1309
        break;
89c4a3a6 sago007 2008-08-29 14:32 1310
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1311
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1312
        break;
89c4a3a6 sago007 2008-08-29 14:32 1313
    case SDLK_KP0:
215ca7b3 sago007 2009-03-06 16:37 1314
        keyname = "NP_0";
89c4a3a6 sago007 2008-08-29 14:32 1315
        break;
89c4a3a6 sago007 2008-08-29 14:32 1316
    case SDLK_KP1:
215ca7b3 sago007 2009-03-06 16:37 1317
        keyname = "NP_1";
89c4a3a6 sago007 2008-08-29 14:32 1318
        break;
89c4a3a6 sago007 2008-08-29 14:32 1319
    case SDLK_KP2:
215ca7b3 sago007 2009-03-06 16:37 1320
        keyname = "NP_2";
89c4a3a6 sago007 2008-08-29 14:32 1321
        break;
89c4a3a6 sago007 2008-08-29 14:32 1322
    case SDLK_KP3:
215ca7b3 sago007 2009-03-06 16:37 1323
        keyname = "NP_3";
89c4a3a6 sago007 2008-08-29 14:32 1324
        break;
89c4a3a6 sago007 2008-08-29 14:32 1325
    case SDLK_KP4:
215ca7b3 sago007 2009-03-06 16:37 1326
        keyname = "NP_4";
89c4a3a6 sago007 2008-08-29 14:32 1327
        break;
89c4a3a6 sago007 2008-08-29 14:32 1328
    case SDLK_KP5:
215ca7b3 sago007 2009-03-06 16:37 1329
        keyname = "NP_5";
89c4a3a6 sago007 2008-08-29 14:32 1330
        break;
89c4a3a6 sago007 2008-08-29 14:32 1331
    case SDLK_KP6:
215ca7b3 sago007 2009-03-06 16:37 1332
        keyname = "NP_6";
89c4a3a6 sago007 2008-08-29 14:32 1333
        break;
89c4a3a6 sago007 2008-08-29 14:32 1334
    case SDLK_KP7:
215ca7b3 sago007 2009-03-06 16:37 1335
        keyname = "NP_7";
89c4a3a6 sago007 2008-08-29 14:32 1336
        break;
89c4a3a6 sago007 2008-08-29 14:32 1337
    case SDLK_KP8:
215ca7b3 sago007 2009-03-06 16:37 1338
        keyname = "NP_8";
89c4a3a6 sago007 2008-08-29 14:32 1339
        break;
89c4a3a6 sago007 2008-08-29 14:32 1340
    case SDLK_KP9:
215ca7b3 sago007 2009-03-06 16:37 1341
        keyname = "NP_9";
89c4a3a6 sago007 2008-08-29 14:32 1342
        break;
89c4a3a6 sago007 2008-08-29 14:32 1343
    case SDLK_BACKSPACE:
215ca7b3 sago007 2009-03-06 16:37 1344
        keyname = "Backspace";
89c4a3a6 sago007 2008-08-29 14:32 1345
        break;
89c4a3a6 sago007 2008-08-29 14:32 1346
    case SDLK_TAB:
215ca7b3 sago007 2009-03-06 16:37 1347
        keyname = "Tab";
89c4a3a6 sago007 2008-08-29 14:32 1348
        break;
89c4a3a6 sago007 2008-08-29 14:32 1349
    case SDLK_CLEAR:
215ca7b3 sago007 2009-03-06 16:37 1350
        keyname = "Clear";
89c4a3a6 sago007 2008-08-29 14:32 1351
        break;
89c4a3a6 sago007 2008-08-29 14:32 1352
    case SDLK_RETURN:
215ca7b3 sago007 2009-03-06 16:37 1353
        keyname = "Return";
89c4a3a6 sago007 2008-08-29 14:32 1354
        break;
89c4a3a6 sago007 2008-08-29 14:32 1355
    case SDLK_PAUSE:
215ca7b3 sago007 2009-03-06 16:37 1356
        keyname = "Pause";
89c4a3a6 sago007 2008-08-29 14:32 1357
        break;
89c4a3a6 sago007 2008-08-29 14:32 1358
    case SDLK_SPACE:
215ca7b3 sago007 2009-03-06 16:37 1359
        keyname = "Space";
89c4a3a6 sago007 2008-08-29 14:32 1360
        break;
89c4a3a6 sago007 2008-08-29 14:32 1361
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1362
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1363
        break;
89c4a3a6 sago007 2008-08-29 14:32 1364
    case SDLK_QUOTEDBL:
215ca7b3 sago007 2009-03-06 16:37 1365
        keyname = "QuoteDBL";
89c4a3a6 sago007 2008-08-29 14:32 1366
        break;
89c4a3a6 sago007 2008-08-29 14:32 1367
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1368
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1369
        break;
89c4a3a6 sago007 2008-08-29 14:32 1370
    case SDLK_DOLLAR:
215ca7b3 sago007 2009-03-06 16:37 1371
        keyname = "$";
89c4a3a6 sago007 2008-08-29 14:32 1372
        break;
89c4a3a6 sago007 2008-08-29 14:32 1373
    case SDLK_ASTERISK:
215ca7b3 sago007 2009-03-06 16:37 1374
        keyname = "Asterisk";
89c4a3a6 sago007 2008-08-29 14:32 1375
        break;
89c4a3a6 sago007 2008-08-29 14:32 1376
    case SDLK_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1377
        keyname = "Plus";
89c4a3a6 sago007 2008-08-29 14:32 1378
        break;
89c4a3a6 sago007 2008-08-29 14:32 1379
    case SDLK_COMMA:
215ca7b3 sago007 2009-03-06 16:37 1380
        keyname = "Comma";
89c4a3a6 sago007 2008-08-29 14:32 1381
        break;
89c4a3a6 sago007 2008-08-29 14:32 1382
    case SDLK_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1383
        keyname = "Minus";
89c4a3a6 sago007 2008-08-29 14:32 1384
        break;
89c4a3a6 sago007 2008-08-29 14:32 1385
    case SDLK_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1386
        keyname = "Period";
89c4a3a6 sago007 2008-08-29 14:32 1387
        break;
89c4a3a6 sago007 2008-08-29 14:32 1388
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1389
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1390
        break;
89c4a3a6 sago007 2008-08-29 14:32 1391
    case SDLK_COLON:
215ca7b3 sago007 2009-03-06 16:37 1392
        keyname = "Colon";
89c4a3a6 sago007 2008-08-29 14:32 1393
        break;
89c4a3a6 sago007 2008-08-29 14:32 1394
    case SDLK_SEMICOLON:
215ca7b3 sago007 2009-03-06 16:37 1395
        keyname = "SemiColon";
89c4a3a6 sago007 2008-08-29 14:32 1396
        break;
89c4a3a6 sago007 2008-08-29 14:32 1397
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1398
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1399
        break;
89c4a3a6 sago007 2008-08-29 14:32 1400
    case SDLK_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1401
        keyname = "Equals";
89c4a3a6 sago007 2008-08-29 14:32 1402
        break;
89c4a3a6 sago007 2008-08-29 14:32 1403
    case SDLK_DELETE:
215ca7b3 sago007 2009-03-06 16:37 1404
        keyname = "Delete";
89c4a3a6 sago007 2008-08-29 14:32 1405
        break;
89c4a3a6 sago007 2008-08-29 14:32 1406
    case SDLK_KP_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1407
        keyname = "NPperiod";
89c4a3a6 sago007 2008-08-29 14:32 1408
        break;
89c4a3a6 sago007 2008-08-29 14:32 1409
    case SDLK_KP_DIVIDE:
215ca7b3 sago007 2009-03-06 16:37 1410
        keyname = "NPdivide";
89c4a3a6 sago007 2008-08-29 14:32 1411
        break;
89c4a3a6 sago007 2008-08-29 14:32 1412
    case SDLK_KP_MULTIPLY:
215ca7b3 sago007 2009-03-06 16:37 1413
        keyname = "NPmultiply";
89c4a3a6 sago007 2008-08-29 14:32 1414
        break;
89c4a3a6 sago007 2008-08-29 14:32 1415
    case SDLK_KP_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1416
        keyname = "NPminus";
89c4a3a6 sago007 2008-08-29 14:32 1417
        break;
89c4a3a6 sago007 2008-08-29 14:32 1418
    case SDLK_KP_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1419
        keyname = "NPplus";
89c4a3a6 sago007 2008-08-29 14:32 1420
        break;
89c4a3a6 sago007 2008-08-29 14:32 1421
    case SDLK_KP_ENTER:
215ca7b3 sago007 2009-03-06 16:37 1422
        keyname = "NP_Enter";
89c4a3a6 sago007 2008-08-29 14:32 1423
        break;
89c4a3a6 sago007 2008-08-29 14:32 1424
    case SDLK_KP_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1425
        keyname = "NP=";
89c4a3a6 sago007 2008-08-29 14:32 1426
        break;
89c4a3a6 sago007 2008-08-29 14:32 1427
    case SDLK_UP:
215ca7b3 sago007 2009-03-06 16:37 1428
        keyname = "UP";
89c4a3a6 sago007 2008-08-29 14:32 1429
        break;
89c4a3a6 sago007 2008-08-29 14:32 1430
    case SDLK_DOWN:
215ca7b3 sago007 2009-03-06 16:37 1431
        keyname = "DOWN";
89c4a3a6 sago007 2008-08-29 14:32 1432
        break;
89c4a3a6 sago007 2008-08-29 14:32 1433
    case SDLK_RIGHT:
215ca7b3 sago007 2009-03-06 16:37 1434
        keyname = "RIGHT";
89c4a3a6 sago007 2008-08-29 14:32 1435
        break;
89c4a3a6 sago007 2008-08-29 14:32 1436
    case SDLK_LEFT:
215ca7b3 sago007 2009-03-06 16:37 1437
        keyname = "LEFT";
89c4a3a6 sago007 2008-08-29 14:32 1438
        break;
89c4a3a6 sago007 2008-08-29 14:32 1439
    case SDLK_INSERT:
215ca7b3 sago007 2009-03-06 16:37 1440
        keyname = "Insert";
89c4a3a6 sago007 2008-08-29 14:32 1441
        break;
89c4a3a6 sago007 2008-08-29 14:32 1442
    case SDLK_HOME:
215ca7b3 sago007 2009-03-06 16:37 1443
        keyname = "Home";
89c4a3a6 sago007 2008-08-29 14:32 1444
        break;
89c4a3a6 sago007 2008-08-29 14:32 1445
    case SDLK_END:
215ca7b3 sago007 2009-03-06 16:37 1446
        keyname = "End";
89c4a3a6 sago007 2008-08-29 14:32 1447
        break;
89c4a3a6 sago007 2008-08-29 14:32 1448
    case SDLK_PAGEUP:
215ca7b3 sago007 2009-03-06 16:37 1449
        keyname = "PageUp";
89c4a3a6 sago007 2008-08-29 14:32 1450
        break;
89c4a3a6 sago007 2008-08-29 14:32 1451
    case SDLK_PAGEDOWN:
215ca7b3 sago007 2009-03-06 16:37 1452
        keyname = "PageDown";
89c4a3a6 sago007 2008-08-29 14:32 1453
        break;
89c4a3a6 sago007 2008-08-29 14:32 1454
    case SDLK_NUMLOCK:
215ca7b3 sago007 2009-03-06 16:37 1455
        keyname = "NumLock";
89c4a3a6 sago007 2008-08-29 14:32 1456
        break;
89c4a3a6 sago007 2008-08-29 14:32 1457
    case SDLK_CAPSLOCK:
215ca7b3 sago007 2009-03-06 16:37 1458
        keyname = "CapsLock";
89c4a3a6 sago007 2008-08-29 14:32 1459
        break;
89c4a3a6 sago007 2008-08-29 14:32 1460
    case SDLK_SCROLLOCK:
215ca7b3 sago007 2009-03-06 16:37 1461
        keyname = "ScrolLock";
89c4a3a6 sago007 2008-08-29 14:32 1462
        break;
89c4a3a6 sago007 2008-08-29 14:32 1463
    case SDLK_RSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1464
        keyname = "Rshift";
89c4a3a6 sago007 2008-08-29 14:32 1465
        break;
89c4a3a6 sago007 2008-08-29 14:32 1466
    case SDLK_LSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1467
        keyname = "Lshift";
89c4a3a6 sago007 2008-08-29 14:32 1468
        break;
89c4a3a6 sago007 2008-08-29 14:32 1469
    case SDLK_RCTRL:
215ca7b3 sago007 2009-03-06 16:37 1470
        keyname = "Rctrl";
89c4a3a6 sago007 2008-08-29 14:32 1471
        break;
89c4a3a6 sago007 2008-08-29 14:32 1472
    case SDLK_LCTRL:
215ca7b3 sago007 2009-03-06 16:37 1473
        keyname = "Lctrl";
89c4a3a6 sago007 2008-08-29 14:32 1474
        break;
89c4a3a6 sago007 2008-08-29 14:32 1475
    case SDLK_RALT:
215ca7b3 sago007 2009-03-06 16:37 1476
        keyname = "Ralt";
89c4a3a6 sago007 2008-08-29 14:32 1477
        break;
89c4a3a6 sago007 2008-08-29 14:32 1478
    case SDLK_LALT:
215ca7b3 sago007 2009-03-06 16:37 1479
        keyname = "Lalt";
89c4a3a6 sago007 2008-08-29 14:32 1480
        break;
89c4a3a6 sago007 2008-08-29 14:32 1481
    case SDLK_RMETA:
215ca7b3 sago007 2009-03-06 16:37 1482
        keyname = "Rmeta";
89c4a3a6 sago007 2008-08-29 14:32 1483
        break;
89c4a3a6 sago007 2008-08-29 14:32 1484
    case SDLK_LMETA:
215ca7b3 sago007 2009-03-06 16:37 1485
        keyname = "Lmeta";
89c4a3a6 sago007 2008-08-29 14:32 1486
        break;
89c4a3a6 sago007 2008-08-29 14:32 1487
    case SDLK_LSUPER:
215ca7b3 sago007 2009-03-06 16:37 1488
        keyname = "Lwin";
89c4a3a6 sago007 2008-08-29 14:32 1489
        break;
89c4a3a6 sago007 2008-08-29 14:32 1490
    case SDLK_RSUPER:
215ca7b3 sago007 2009-03-06 16:37 1491
        keyname = "Rwin";
89c4a3a6 sago007 2008-08-29 14:32 1492
        break;
89c4a3a6 sago007 2008-08-29 14:32 1493
    case SDLK_MODE:
215ca7b3 sago007 2009-03-06 16:37 1494
        keyname = "Mode";
89c4a3a6 sago007 2008-08-29 14:32 1495
        break;
89c4a3a6 sago007 2008-08-29 14:32 1496
    case SDLK_HELP:
215ca7b3 sago007 2009-03-06 16:37 1497
        keyname = "Help";
89c4a3a6 sago007 2008-08-29 14:32 1498
        break;
89c4a3a6 sago007 2008-08-29 14:32 1499
    default:
215ca7b3 sago007 2009-03-06 16:37 1500
        keyname = "Unknown";
89c4a3a6 sago007 2008-08-29 14:32 1501
        break;
89c4a3a6 sago007 2008-08-29 14:32 1502
    }
89c4a3a6 sago007 2008-08-29 14:32 1503
    if (charToPut != '\0')
215ca7b3 sago007 2009-03-06 16:37 1504
    {
215ca7b3 sago007 2009-03-06 16:37 1505
        keyname.clear();
215ca7b3 sago007 2009-03-06 16:37 1506
        keyname.append(1,charToPut);
215ca7b3 sago007 2009-03-06 16:37 1507
    }
215ca7b3 sago007 2009-03-06 16:37 1508
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1509
}
89c4a3a6 sago007 2008-08-29 14:32 1510
89c4a3a6 sago007 2008-08-29 14:32 1511
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1512
89c4a3a6 sago007 2008-08-29 14:32 1513
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1514
{
89c4a3a6 sago007 2008-08-29 14:32 1515
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1516
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1517
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1518
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1519
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1520
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1521
    {
89c4a3a6 sago007 2008-08-29 14:32 1522
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1523
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1524
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1525
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1526
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1527
        else
89c4a3a6 sago007 2008-08-29 14:32 1528
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1529
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1530
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1531
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1532
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1533
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1534
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1535
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1536
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1537
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1538
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1539
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1540
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1541
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1542
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1543
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1544
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1545
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1546
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1547
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1548
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1549
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1550
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1551
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1552
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1553
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1554
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1555
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1556
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1557
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1558
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1559
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1560
89c4a3a6 sago007 2008-08-29 14:32 1561
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1562
        {
89c4a3a6 sago007 2008-08-29 14:32 1563
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1564
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1565
            }
89c4a3a6 sago007 2008-08-29 14:32 1566
89c4a3a6 sago007 2008-08-29 14:32 1567
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1568
            {
89c4a3a6 sago007 2008-08-29 14:32 1569
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1570
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1571
            }
89c4a3a6 sago007 2008-08-29 14:32 1572
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1573
89c4a3a6 sago007 2008-08-29 14:32 1574
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1575
89c4a3a6 sago007 2008-08-29 14:32 1576
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1577
89c4a3a6 sago007 2008-08-29 14:32 1578
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1579
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1580
        {
89c4a3a6 sago007 2008-08-29 14:32 1581
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1582
        }
89c4a3a6 sago007 2008-08-29 14:32 1583
89c4a3a6 sago007 2008-08-29 14:32 1584
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1585
        {
89c4a3a6 sago007 2008-08-29 14:32 1586
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1587
89c4a3a6 sago007 2008-08-29 14:32 1588
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1589
            {
89c4a3a6 sago007 2008-08-29 14:32 1590
                //up
89c4a3a6 sago007 2008-08-29 14:32 1591
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1592
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1593
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1594
                    {
89c4a3a6 sago007 2008-08-29 14:32 1595
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1596
                        {
89c4a3a6 sago007 2008-08-29 14:32 1597
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1598
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1599
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1600
                        }
89c4a3a6 sago007 2008-08-29 14:32 1601
                    }
89c4a3a6 sago007 2008-08-29 14:32 1602
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1603
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1604
            {
89c4a3a6 sago007 2008-08-29 14:32 1605
                //down
89c4a3a6 sago007 2008-08-29 14:32 1606
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1607
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1608
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1609
                    {
89c4a3a6 sago007 2008-08-29 14:32 1610
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1611
                        {
89c4a3a6 sago007 2008-08-29 14:32 1612
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1613
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1614
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1615
                        }
89c4a3a6 sago007 2008-08-29 14:32 1616
                    }
89c4a3a6 sago007 2008-08-29 14:32 1617
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1618
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1619
            {
89c4a3a6 sago007 2008-08-29 14:32 1620
                //left
89c4a3a6 sago007 2008-08-29 14:32 1621
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1622
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1623
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1624
                    {
89c4a3a6 sago007 2008-08-29 14:32 1625
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1626
                        {
89c4a3a6 sago007 2008-08-29 14:32 1627
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1628
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1629
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1630
                        }
89c4a3a6 sago007 2008-08-29 14:32 1631
                    }
89c4a3a6 sago007 2008-08-29 14:32 1632
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1633
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1634
            {
89c4a3a6 sago007 2008-08-29 14:32 1635
                //right
89c4a3a6 sago007 2008-08-29 14:32 1636
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1637
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1638
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1639
                    {
89c4a3a6 sago007 2008-08-29 14:32 1640
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1641
                        {
89c4a3a6 sago007 2008-08-29 14:32 1642
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1643
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1644
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1645
                        }
89c4a3a6 sago007 2008-08-29 14:32 1646
                    }
89c4a3a6 sago007 2008-08-29 14:32 1647
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1648
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1649
            {
89c4a3a6 sago007 2008-08-29 14:32 1650
                //push
89c4a3a6 sago007 2008-08-29 14:32 1651
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1652
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1653
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1654
                    {
89c4a3a6 sago007 2008-08-29 14:32 1655
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1656
                        {
89c4a3a6 sago007 2008-08-29 14:32 1657
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1658
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1659
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1660
                        }
89c4a3a6 sago007 2008-08-29 14:32 1661
                    }
89c4a3a6 sago007 2008-08-29 14:32 1662
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1663
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1664
            {
89c4a3a6 sago007 2008-08-29 14:32 1665
                //change
89c4a3a6 sago007 2008-08-29 14:32 1666
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1667
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1668
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1669
                    {
89c4a3a6 sago007 2008-08-29 14:32 1670
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1671
                        {
89c4a3a6 sago007 2008-08-29 14:32 1672
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1673
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1674
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1675
                        }
89c4a3a6 sago007 2008-08-29 14:32 1676
                    }
89c4a3a6 sago007 2008-08-29 14:32 1677
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1678
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1679
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1680
            {
89c4a3a6 sago007 2008-08-29 14:32 1681
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1682
                {
89c4a3a6 sago007 2008-08-29 14:32 1683
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1684
                }
89c4a3a6 sago007 2008-08-29 14:32 1685
                else
89c4a3a6 sago007 2008-08-29 14:32 1686
                {
89c4a3a6 sago007 2008-08-29 14:32 1687
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1688
                }
89c4a3a6 sago007 2008-08-29 14:32 1689
            }
89c4a3a6 sago007 2008-08-29 14:32 1690
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1691
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1692
            {
89c4a3a6 sago007 2008-08-29 14:32 1693
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1694
                {
89c4a3a6 sago007 2008-08-29 14:32 1695
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1696
                }
89c4a3a6 sago007 2008-08-29 14:32 1697
                else
89c4a3a6 sago007 2008-08-29 14:32 1698
                {
89c4a3a6 sago007 2008-08-29 14:32 1699
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1700
                }
89c4a3a6 sago007 2008-08-29 14:32 1701
            }
89c4a3a6 sago007 2008-08-29 14:32 1702
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1703
89c4a3a6 sago007 2008-08-29 14:32 1704
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1705
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1706
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1707
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1708
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1709
}
89c4a3a6 sago007 2008-08-29 14:32 1710
89c4a3a6 sago007 2008-08-29 14:32 1711
89c4a3a6 sago007 2008-08-29 14:32 1712
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1713
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1714
{
89c4a3a6 sago007 2008-08-29 14:32 1715
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1716
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1717
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1718
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1719
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1720
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1721
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1722
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1723
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1724
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1725
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1726
    {
89c4a3a6 sago007 2008-08-29 14:32 1727
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1728
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1729
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1730
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1731
89c4a3a6 sago007 2008-08-29 14:32 1732
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1733
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1734
89c4a3a6 sago007 2008-08-29 14:32 1735
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1736
89c4a3a6 sago007 2008-08-29 14:32 1737
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1738
        {
89c4a3a6 sago007 2008-08-29 14:32 1739
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1740
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1741
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1742
            }
89c4a3a6 sago007 2008-08-29 14:32 1743
89c4a3a6 sago007 2008-08-29 14:32 1744
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1745
            {
89c4a3a6 sago007 2008-08-29 14:32 1746
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1747
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1748
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1749
                }
89c4a3a6 sago007 2008-08-29 14:32 1750
                else
89c4a3a6 sago007 2008-08-29 14:32 1751
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1752
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1753
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1754
                    }
89c4a3a6 sago007 2008-08-29 14:32 1755
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1756
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1757
                    }
89c4a3a6 sago007 2008-08-29 14:32 1758
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1759
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1760
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1761
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1762
                    }
89c4a3a6 sago007 2008-08-29 14:32 1763
            }
89c4a3a6 sago007 2008-08-29 14:32 1764
89c4a3a6 sago007 2008-08-29 14:32 1765
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1766
89c4a3a6 sago007 2008-08-29 14:32 1767
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1768
        {
89c4a3a6 sago007 2008-08-29 14:32 1769
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1770
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1771
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1772
            {
89c4a3a6 sago007 2008-08-29 14:32 1773
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1774
            }
89c4a3a6 sago007 2008-08-29 14:32 1775
            else
89c4a3a6 sago007 2008-08-29 14:32 1776
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1777
        }
89c4a3a6 sago007 2008-08-29 14:32 1778
89c4a3a6 sago007 2008-08-29 14:32 1779
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1780
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1781
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1782
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1783
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1784
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1785
}
89c4a3a6 sago007 2008-08-29 14:32 1786
47529580 sago007 2008-12-09 02:34 1787
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1788
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1789
{
27ae0175 sago007 2009-01-30 06:02 1790
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1791
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1792
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1793
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1794
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1795
    {
47529580 sago007 2008-12-09 02:34 1796
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1797
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1798
        if (endless)
47529580 sago007 2008-12-09 02:34 1799
        {
47529580 sago007 2008-12-09 02:34 1800
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1801
        }
47529580 sago007 2008-12-09 02:34 1802
        else
47529580 sago007 2008-12-09 02:34 1803
        {
47529580 sago007 2008-12-09 02:34 1804
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1805
        }
47529580 sago007 2008-12-09 02:34 1806
        if (endless)
47529580 sago007 2008-12-09 02:34 1807
        {
47529580 sago007 2008-12-09 02:34 1808
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1809
        }
47529580 sago007 2008-12-09 02:34 1810
        else
47529580 sago007 2008-12-09 02:34 1811
        {
47529580 sago007 2008-12-09 02:34 1812
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1813
        }
47529580 sago007 2008-12-09 02:34 1814
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1815
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1816
    }
47529580 sago007 2008-12-09 02:34 1817
}
47529580 sago007 2008-12-09 02:34 1818
47529580 sago007 2008-12-09 02:34 1819
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1820
{
27ae0175 sago007 2009-01-30 06:02 1821
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1822
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1823
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1824
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1825
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1826
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1827
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1828
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1829
    {
81d9c25d sago007 2008-11-24 09:50 1830
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1831
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1832
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1833
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1834
    }
81d9c25d sago007 2008-11-24 09:50 1835
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1836
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1837
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1838
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1839
81d9c25d sago007 2008-11-24 09:50 1840
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1841
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1842
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1843
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1844
d07b805e sago007 2009-01-27 13:15 1845
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 1846
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1847
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1848
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1849
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1850
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1851
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1852
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1853
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1854
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1855
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1856
cd12e0fe sago007 2009-01-29 08:47 1857
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1858
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 1859
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1860
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1861
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1862
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1863
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1864
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1865
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1866
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1867
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1868
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1869
27ae0175 sago007 2009-01-30 06:02 1870
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 1871
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1872
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1873
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1874
    {
81d9c25d sago007 2008-11-24 09:50 1875
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1876
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1877
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1878
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1879
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1880
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1881
    }
47529580 sago007 2008-12-09 02:34 1882
}
47529580 sago007 2008-12-09 02:34 1883
47529580 sago007 2008-12-09 02:34 1884
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1885
{
9050a50a sago007 2008-12-09 13:35 1886
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 1887
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 1888
    int page = 0;
47529580 sago007 2008-12-09 02:34 1889
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 1890
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 1891
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 1892
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 1893
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 1894
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 1895
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 1896
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 1897
    while (!done)
81d9c25d sago007 2008-11-24 09:50 1898
    {
47529580 sago007 2008-12-09 02:34 1899
        switch(page)
47529580 sago007 2008-12-09 02:34 1900
        {
47529580 sago007 2008-12-09 02:34 1901
            case 0:
47529580 sago007 2008-12-09 02:34 1902
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 1903
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 1904
                break;
47529580 sago007 2008-12-09 02:34 1905
            case 1:
47529580 sago007 2008-12-09 02:34 1906
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 1907
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 1908
                break;
47529580 sago007 2008-12-09 02:34 1909
            case 2:
47529580 sago007 2008-12-09 02:34 1910
            default:
47529580 sago007 2008-12-09 02:34 1911
                DrawStats();
47529580 sago007 2008-12-09 02:34 1912
        };
47529580 sago007 2008-12-09 02:34 1913
7ca669ac sago007 2008-12-09 16:30 1914
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 1915
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 1916
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 1917
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 1918
7ca669ac sago007 2008-12-09 16:30 1919
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 1920
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 1921
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 1922
        
81d9c25d sago007 2008-11-24 09:50 1923
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 1924
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 1925
9050a50a sago007 2008-12-09 13:35 1926
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 1927
        
81d9c25d sago007 2008-11-24 09:50 1928
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 1929
        {
9050a50a sago007 2008-12-09 13:35 1930
9050a50a sago007 2008-12-09 13:35 1931
81d9c25d sago007 2008-11-24 09:50 1932
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 1933
                done = true;
81d9c25d sago007 2008-11-24 09:50 1934
            }
81d9c25d sago007 2008-11-24 09:50 1935
81d9c25d sago007 2008-11-24 09:50 1936
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 1937
            {
47529580 sago007 2008-12-09 02:34 1938
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 1939
                {
47529580 sago007 2008-12-09 02:34 1940
                    page++;
47529580 sago007 2008-12-09 02:34 1941
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 1942
                        page = 0;
47529580 sago007 2008-12-09 02:34 1943
                }
7ca669ac sago007 2008-12-09 16:30 1944
                else
47529580 sago007 2008-12-09 02:34 1945
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 1946
                {
47529580 sago007 2008-12-09 02:34 1947
                    page--;
47529580 sago007 2008-12-09 02:34 1948
                    if(page<0)
47529580 sago007 2008-12-09 02:34 1949
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 1950
                }
7ca669ac sago007 2008-12-09 16:30 1951
                else
7ca669ac sago007 2008-12-09 16:30 1952
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 1953
                
fcd5a134 sago007 2008-12-19 01:11 1954
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 1955
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 1956
                }
47529580 sago007 2008-12-09 02:34 1957
81d9c25d sago007 2008-11-24 09:50 1958
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 1959
                    done = true;
81d9c25d sago007 2008-11-24 09:50 1960
                }
81d9c25d sago007 2008-11-24 09:50 1961
                else
81d9c25d sago007 2008-11-24 09:50 1962
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 1963
                        done = true;
81d9c25d sago007 2008-11-24 09:50 1964
                    }
81d9c25d sago007 2008-11-24 09:50 1965
            }
81d9c25d sago007 2008-11-24 09:50 1966
81d9c25d sago007 2008-11-24 09:50 1967
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 1968
7ca669ac sago007 2008-12-09 16:30 1969
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 1970
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 1971
        {
7ca669ac sago007 2008-12-09 16:30 1972
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 1973
        }
7ca669ac sago007 2008-12-09 16:30 1974
7ca669ac sago007 2008-12-09 16:30 1975
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 1976
        {
7ca669ac sago007 2008-12-09 16:30 1977
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 1978
7ca669ac sago007 2008-12-09 16:30 1979
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 1980
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1981
                done =true;
7ca669ac sago007 2008-12-09 16:30 1982
7ca669ac sago007 2008-12-09 16:30 1983
            //The back button:
7ca669ac sago007 2008-12-09 16:30 1984
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1985
            {
7ca669ac sago007 2008-12-09 16:30 1986
                page--;
7ca669ac sago007 2008-12-09 16:30 1987
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 1988
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 1989
            }
7ca669ac sago007 2008-12-09 16:30 1990
7ca669ac sago007 2008-12-09 16:30 1991
            //The next button:
7ca669ac sago007 2008-12-09 16:30 1992
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1993
            {
7ca669ac sago007 2008-12-09 16:30 1994
                page++;
7ca669ac sago007 2008-12-09 16:30 1995
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 1996
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 1997
            }
7ca669ac sago007 2008-12-09 16:30 1998
        }
7ca669ac sago007 2008-12-09 16:30 1999
9050a50a sago007 2008-12-09 13:35 2000
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2001
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2002
    }
81d9c25d sago007 2008-11-24 09:50 2003
}
81d9c25d sago007 2008-11-24 09:50 2004
89c4a3a6 sago007 2008-08-29 14:32 2005
89c4a3a6 sago007 2008-08-29 14:32 2006
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2007
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2008
{
89c4a3a6 sago007 2008-08-29 14:32 2009
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2010
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2011
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2012
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2013
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2014
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2015
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2016
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2017
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2018
#endif
89c4a3a6 sago007 2008-08-29 14:32 2019
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2020
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2021
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2022
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2023
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2024
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2025
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2026
    {
89c4a3a6 sago007 2008-08-29 14:32 2027
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2028
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2029
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2030
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2031
        {
89c4a3a6 sago007 2008-08-29 14:32 2032
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2033
        }
89c4a3a6 sago007 2008-08-29 14:32 2034
89c4a3a6 sago007 2008-08-29 14:32 2035
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2036
89c4a3a6 sago007 2008-08-29 14:32 2037
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2038
        {
89c4a3a6 sago007 2008-08-29 14:32 2039
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2040
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2041
            }
89c4a3a6 sago007 2008-08-29 14:32 2042
89c4a3a6 sago007 2008-08-29 14:32 2043
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2044
            {
89c4a3a6 sago007 2008-08-29 14:32 2045
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2046
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2047
                }
89c4a3a6 sago007 2008-08-29 14:32 2048
89c4a3a6 sago007 2008-08-29 14:32 2049
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2050
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2051
                }
89c4a3a6 sago007 2008-08-29 14:32 2052
89c4a3a6 sago007 2008-08-29 14:32 2053
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2054
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2055
                }
89c4a3a6 sago007 2008-08-29 14:32 2056
            }
89c4a3a6 sago007 2008-08-29 14:32 2057
89c4a3a6 sago007 2008-08-29 14:32 2058
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2059
89c4a3a6 sago007 2008-08-29 14:32 2060
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2061
89c4a3a6 sago007 2008-08-29 14:32 2062
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2063
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2064
        {
89c4a3a6 sago007 2008-08-29 14:32 2065
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2066
        }
89c4a3a6 sago007 2008-08-29 14:32 2067
89c4a3a6 sago007 2008-08-29 14:32 2068
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2069
        {
89c4a3a6 sago007 2008-08-29 14:32 2070
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2071
89c4a3a6 sago007 2008-08-29 14:32 2072
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2073
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2074
            {
89c4a3a6 sago007 2008-08-29 14:32 2075
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2076
            }
89c4a3a6 sago007 2008-08-29 14:32 2077
89c4a3a6 sago007 2008-08-29 14:32 2078
            //The back button:
9050a50a sago007 2008-12-09 13:35 2079
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2080
            {
89c4a3a6 sago007 2008-08-29 14:32 2081
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2082
            }
89c4a3a6 sago007 2008-08-29 14:32 2083
89c4a3a6 sago007 2008-08-29 14:32 2084
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2085
            {
89c4a3a6 sago007 2008-08-29 14:32 2086
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2087
                {
89c4a3a6 sago007 2008-08-29 14:32 2088
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2089
                    {
89c4a3a6 sago007 2008-08-29 14:32 2090
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2091
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2092
                    }
89c4a3a6 sago007 2008-08-29 14:32 2093
                }
89c4a3a6 sago007 2008-08-29 14:32 2094
            }
89c4a3a6 sago007 2008-08-29 14:32 2095
        }
89c4a3a6 sago007 2008-08-29 14:32 2096
89c4a3a6 sago007 2008-08-29 14:32 2097
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2098
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2099
    }
89c4a3a6 sago007 2008-08-29 14:32 2100
}
89c4a3a6 sago007 2008-08-29 14:32 2101
89c4a3a6 sago007 2008-08-29 14:32 2102
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2103
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2104
{
89c4a3a6 sago007 2008-08-29 14:32 2105
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2106
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2107
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2108
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2109
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2110
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2111
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2112
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2113
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2114
#endif
89c4a3a6 sago007 2008-08-29 14:32 2115
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2116
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2117
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2118
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2119
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2120
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2121
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2122
    {
89c4a3a6 sago007 2008-08-29 14:32 2123
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2124
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2125
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2126
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2127
        {
89c4a3a6 sago007 2008-08-29 14:32 2128
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2129
        }
89c4a3a6 sago007 2008-08-29 14:32 2130
89c4a3a6 sago007 2008-08-29 14:32 2131
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2132
89c4a3a6 sago007 2008-08-29 14:32 2133
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2134
        {
89c4a3a6 sago007 2008-08-29 14:32 2135
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2136
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2137
            }
89c4a3a6 sago007 2008-08-29 14:32 2138
89c4a3a6 sago007 2008-08-29 14:32 2139
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2140
            {
89c4a3a6 sago007 2008-08-29 14:32 2141
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2142
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2143
                }
89c4a3a6 sago007 2008-08-29 14:32 2144
89c4a3a6 sago007 2008-08-29 14:32 2145
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2146
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2147
                }
89c4a3a6 sago007 2008-08-29 14:32 2148
89c4a3a6 sago007 2008-08-29 14:32 2149
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2150
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2151
                }
89c4a3a6 sago007 2008-08-29 14:32 2152
            }
89c4a3a6 sago007 2008-08-29 14:32 2153
89c4a3a6 sago007 2008-08-29 14:32 2154
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2155
89c4a3a6 sago007 2008-08-29 14:32 2156
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2157
89c4a3a6 sago007 2008-08-29 14:32 2158
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2159
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2160
        {
89c4a3a6 sago007 2008-08-29 14:32 2161
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2162
        }
89c4a3a6 sago007 2008-08-29 14:32 2163
89c4a3a6 sago007 2008-08-29 14:32 2164
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2165
        {
89c4a3a6 sago007 2008-08-29 14:32 2166
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2167
89c4a3a6 sago007 2008-08-29 14:32 2168
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2169
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2170
            {
89c4a3a6 sago007 2008-08-29 14:32 2171
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2172
            }
89c4a3a6 sago007 2008-08-29 14:32 2173
89c4a3a6 sago007 2008-08-29 14:32 2174
            //The back button:
9050a50a sago007 2008-12-09 13:35 2175
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2176
            {
89c4a3a6 sago007 2008-08-29 14:32 2177
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2178
            }
89c4a3a6 sago007 2008-08-29 14:32 2179
89c4a3a6 sago007 2008-08-29 14:32 2180
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2181
            {
89c4a3a6 sago007 2008-08-29 14:32 2182
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2183
                {
89c4a3a6 sago007 2008-08-29 14:32 2184
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2185
                    {
89c4a3a6 sago007 2008-08-29 14:32 2186
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2187
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2188
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2189
                    }
89c4a3a6 sago007 2008-08-29 14:32 2190
                }
89c4a3a6 sago007 2008-08-29 14:32 2191
            }
89c4a3a6 sago007 2008-08-29 14:32 2192
        }
89c4a3a6 sago007 2008-08-29 14:32 2193
89c4a3a6 sago007 2008-08-29 14:32 2194
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2195
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2196
    }
89c4a3a6 sago007 2008-08-29 14:32 2197
}
89c4a3a6 sago007 2008-08-29 14:32 2198
89c4a3a6 sago007 2008-08-29 14:32 2199
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2200
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2201
{
89c4a3a6 sago007 2008-08-29 14:32 2202
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2203
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2204
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2205
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2206
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2207
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2208
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2209
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2210
#else
89c4a3a6 sago007 2008-08-29 14:32 2211
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2212
#endif
89c4a3a6 sago007 2008-08-29 14:32 2213
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2214
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2215
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2216
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2217
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2218
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2219
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2220
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2221
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2222
    {
89c4a3a6 sago007 2008-08-29 14:32 2223
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2224
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2225
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2226
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2227
        {
89c4a3a6 sago007 2008-08-29 14:32 2228
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2229
        }
89c4a3a6 sago007 2008-08-29 14:32 2230
89c4a3a6 sago007 2008-08-29 14:32 2231
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2232
89c4a3a6 sago007 2008-08-29 14:32 2233
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2234
        {
89c4a3a6 sago007 2008-08-29 14:32 2235
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2236
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2237
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2238
            }
89c4a3a6 sago007 2008-08-29 14:32 2239
89c4a3a6 sago007 2008-08-29 14:32 2240
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2241
            {
89c4a3a6 sago007 2008-08-29 14:32 2242
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2243
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2244
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2245
                }
89c4a3a6 sago007 2008-08-29 14:32 2246
89c4a3a6 sago007 2008-08-29 14:32 2247
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2248
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2249
                }
89c4a3a6 sago007 2008-08-29 14:32 2250
89c4a3a6 sago007 2008-08-29 14:32 2251
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2252
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2253
                }
89c4a3a6 sago007 2008-08-29 14:32 2254
            }
89c4a3a6 sago007 2008-08-29 14:32 2255
89c4a3a6 sago007 2008-08-29 14:32 2256
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2257
89c4a3a6 sago007 2008-08-29 14:32 2258
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2259
89c4a3a6 sago007 2008-08-29 14:32 2260
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2261
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2262
        {
89c4a3a6 sago007 2008-08-29 14:32 2263
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2264
        }
89c4a3a6 sago007 2008-08-29 14:32 2265
89c4a3a6 sago007 2008-08-29 14:32 2266
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2267
        {
89c4a3a6 sago007 2008-08-29 14:32 2268
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2269
89c4a3a6 sago007 2008-08-29 14:32 2270
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2271
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2272
            {
89c4a3a6 sago007 2008-08-29 14:32 2273
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2274
            }
89c4a3a6 sago007 2008-08-29 14:32 2275
89c4a3a6 sago007 2008-08-29 14:32 2276
            //The back button:
9050a50a sago007 2008-12-09 13:35 2277
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2278
            {
89c4a3a6 sago007 2008-08-29 14:32 2279
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2280
            }
89c4a3a6 sago007 2008-08-29 14:32 2281
89c4a3a6 sago007 2008-08-29 14:32 2282
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2283
            {
89c4a3a6 sago007 2008-08-29 14:32 2284
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2285
                {
89c4a3a6 sago007 2008-08-29 14:32 2286
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2287
                    {
89c4a3a6 sago007 2008-08-29 14:32 2288
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2289
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2290
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2291
                    }
89c4a3a6 sago007 2008-08-29 14:32 2292
                }
89c4a3a6 sago007 2008-08-29 14:32 2293
            }
89c4a3a6 sago007 2008-08-29 14:32 2294
        }
89c4a3a6 sago007 2008-08-29 14:32 2295
89c4a3a6 sago007 2008-08-29 14:32 2296
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2297
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2298
    }
89c4a3a6 sago007 2008-08-29 14:32 2299
}
89c4a3a6 sago007 2008-08-29 14:32 2300
89c4a3a6 sago007 2008-08-29 14:32 2301
89c4a3a6 sago007 2008-08-29 14:32 2302
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2303
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2304
{
9050a50a sago007 2008-12-09 13:35 2305
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2306
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2307
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2308
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2309
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2310
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2311
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2312
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2313
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2314
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2315
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2316
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2317
89c4a3a6 sago007 2008-08-29 14:32 2318
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2319
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2320
{
89c4a3a6 sago007 2008-08-29 14:32 2321
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2322
    {
89c4a3a6 sago007 2008-08-29 14:32 2323
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2324
        {
89c4a3a6 sago007 2008-08-29 14:32 2325
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2326
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2327
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2328
        {
89c4a3a6 sago007 2008-08-29 14:32 2329
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2330
        }
89c4a3a6 sago007 2008-08-29 14:32 2331
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2332
        {
89c4a3a6 sago007 2008-08-29 14:32 2333
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2334
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2335
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2336
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2337
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2338
        }
89c4a3a6 sago007 2008-08-29 14:32 2339
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2340
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2341
89c4a3a6 sago007 2008-08-29 14:32 2342
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2343
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2344
{
89c4a3a6 sago007 2008-08-29 14:32 2345
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2346
    {
89c4a3a6 sago007 2008-08-29 14:32 2347
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2348
        {
89c4a3a6 sago007 2008-08-29 14:32 2349
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2350
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2351
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2352
        {
89c4a3a6 sago007 2008-08-29 14:32 2353
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2354
        }
89c4a3a6 sago007 2008-08-29 14:32 2355
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2356
        {
89c4a3a6 sago007 2008-08-29 14:32 2357
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2358
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2359
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2360
        }
89c4a3a6 sago007 2008-08-29 14:32 2361
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2362
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2363
89c4a3a6 sago007 2008-08-29 14:32 2364
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2365
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2366
{
89c4a3a6 sago007 2008-08-29 14:32 2367
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2368
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2369
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2370
    {
89c4a3a6 sago007 2008-08-29 14:32 2371
89c4a3a6 sago007 2008-08-29 14:32 2372
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2373
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2374
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2375
89c4a3a6 sago007 2008-08-29 14:32 2376
89c4a3a6 sago007 2008-08-29 14:32 2377
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2378
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2379
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2380
89c4a3a6 sago007 2008-08-29 14:32 2381
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2382
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2383
    }
89c4a3a6 sago007 2008-08-29 14:32 2384
    else
89c4a3a6 sago007 2008-08-29 14:32 2385
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2386
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2387
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2388
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2389
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2390
        #else
2f30c381 sago007 2008-09-14 13:08 2391
            if(true)
2f30c381 sago007 2008-09-14 13:08 2392
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2393
        {
89c4a3a6 sago007 2008-08-29 14:32 2394
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2395
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2396
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2397
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2398
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2399
        }
89c4a3a6 sago007 2008-08-29 14:32 2400
        else
89c4a3a6 sago007 2008-08-29 14:32 2401
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2402
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2403
        }
89c4a3a6 sago007 2008-08-29 14:32 2404
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2405
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2406
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2407
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2408
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2409
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2410
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2411
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2412
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2413
    else
89c4a3a6 sago007 2008-08-29 14:32 2414
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2415
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2416
        else
89c4a3a6 sago007 2008-08-29 14:32 2417
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2418
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2419
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2420
    {
89c4a3a6 sago007 2008-08-29 14:32 2421
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2422
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2423
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2424
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2425
        {
89c4a3a6 sago007 2008-08-29 14:32 2426
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2427
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2428
        }
89c4a3a6 sago007 2008-08-29 14:32 2429
        else
89c4a3a6 sago007 2008-08-29 14:32 2430
        {
89c4a3a6 sago007 2008-08-29 14:32 2431
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2432
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2433
        }
89c4a3a6 sago007 2008-08-29 14:32 2434
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2435
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2436
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2437
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2438
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2439
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2440
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2441
    }
89c4a3a6 sago007 2008-08-29 14:32 2442
    else
89c4a3a6 sago007 2008-08-29 14:32 2443
    {
89c4a3a6 sago007 2008-08-29 14:32 2444
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2445
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2446
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2447
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2448
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2449
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2450
        else
89c4a3a6 sago007 2008-08-29 14:32 2451
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2452
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2453
    }
89c4a3a6 sago007 2008-08-29 14:32 2454
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2455
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2456
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2457
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2458
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2459
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2460
    {
89c4a3a6 sago007 2008-08-29 14:32 2461
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2462
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2463
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2464
    }
89c4a3a6 sago007 2008-08-29 14:32 2465
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2466
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2467
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2468
    {
89c4a3a6 sago007 2008-08-29 14:32 2469
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2470
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2471
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2472
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2473
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2474
        else
89c4a3a6 sago007 2008-08-29 14:32 2475
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2476
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2477
        {
89c4a3a6 sago007 2008-08-29 14:32 2478
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2479
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2480
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2481
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2482
            {
89c4a3a6 sago007 2008-08-29 14:32 2483
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2484
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2485
            }
89c4a3a6 sago007 2008-08-29 14:32 2486
            else
89c4a3a6 sago007 2008-08-29 14:32 2487
            {
89c4a3a6 sago007 2008-08-29 14:32 2488
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2489
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2490
            }
89c4a3a6 sago007 2008-08-29 14:32 2491
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2492
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2493
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2494
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2495
            else
89c4a3a6 sago007 2008-08-29 14:32 2496
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2497
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2498
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2499
        }
89c4a3a6 sago007 2008-08-29 14:32 2500
        else
89c4a3a6 sago007 2008-08-29 14:32 2501
        {
89c4a3a6 sago007 2008-08-29 14:32 2502
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2503
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2504
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2505
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2506
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2507
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2508
            else
89c4a3a6 sago007 2008-08-29 14:32 2509
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2510
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2511
        }
89c4a3a6 sago007 2008-08-29 14:32 2512
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2513
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2514
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2515
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2516
    }
89c4a3a6 sago007 2008-08-29 14:32 2517
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2518
89c4a3a6 sago007 2008-08-29 14:32 2519
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2520
    {
89c4a3a6 sago007 2008-08-29 14:32 2521
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2522
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2523
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2524
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2525
#endif
89c4a3a6 sago007 2008-08-29 14:32 2526
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2527
        {
9050a50a sago007 2008-12-09 13:35 2528
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2529
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2530
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2531
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2532
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2533
        }
89c4a3a6 sago007 2008-08-29 14:32 2534
        else
89c4a3a6 sago007 2008-08-29 14:32 2535
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2536
            {
9050a50a sago007 2008-12-09 13:35 2537
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2538
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2539
            }
1572de2b sago007 2008-09-11 18:15 2540
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2541
            else
89c4a3a6 sago007 2008-08-29 14:32 2542
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2543
                {
9050a50a sago007 2008-12-09 13:35 2544
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2545
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2546
                }
89c4a3a6 sago007 2008-08-29 14:32 2547
#endif
89c4a3a6 sago007 2008-08-29 14:32 2548
    }
89c4a3a6 sago007 2008-08-29 14:32 2549
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2550
    {
9050a50a sago007 2008-12-09 13:35 2551
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2552
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2553
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2554
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2555
    }
89c4a3a6 sago007 2008-08-29 14:32 2556
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2557
    {
89c4a3a6 sago007 2008-08-29 14:32 2558
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2559
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2560
    }
89c4a3a6 sago007 2008-08-29 14:32 2561
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2562
89c4a3a6 sago007 2008-08-29 14:32 2563
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2564
1572de2b sago007 2008-09-11 18:15 2565
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2566
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2567
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2568
    {
89c4a3a6 sago007 2008-08-29 14:32 2569
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2570
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2571
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2572
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2573
    }
89c4a3a6 sago007 2008-08-29 14:32 2574
89c4a3a6 sago007 2008-08-29 14:32 2575
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2576
#endif
89c4a3a6 sago007 2008-08-29 14:32 2577
89c4a3a6 sago007 2008-08-29 14:32 2578
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2579
89c4a3a6 sago007 2008-08-29 14:32 2580
}
89c4a3a6 sago007 2008-08-29 14:32 2581
89c4a3a6 sago007 2008-08-29 14:32 2582
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2583
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2584
{
27ae0175 sago007 2009-01-30 06:02 2585
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2586
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2587
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2588
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2589
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2590
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2591
}
89c4a3a6 sago007 2008-08-29 14:32 2592
89c4a3a6 sago007 2008-08-29 14:32 2593
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2594
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2595
{
27ae0175 sago007 2009-01-30 06:02 2596
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2597
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2598
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2599
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2600
}
89c4a3a6 sago007 2008-08-29 14:32 2601
89c4a3a6 sago007 2008-08-29 14:32 2602
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2603
{
27ae0175 sago007 2009-01-30 06:02 2604
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2605
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2606
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2607
}
89c4a3a6 sago007 2008-08-29 14:32 2608
89c4a3a6 sago007 2008-08-29 14:32 2609
89c4a3a6 sago007 2008-08-29 14:32 2610
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2611
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2612
{
89c4a3a6 sago007 2008-08-29 14:32 2613
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2614
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2615
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2616
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2617
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2618
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2619
89c4a3a6 sago007 2008-08-29 14:32 2620
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2621
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2622
89c4a3a6 sago007 2008-08-29 14:32 2623
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2624
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2625
89c4a3a6 sago007 2008-08-29 14:32 2626
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2627
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2628
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2629
    {
89c4a3a6 sago007 2008-08-29 14:32 2630
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2631
        {
89c4a3a6 sago007 2008-08-29 14:32 2632
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2633
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2634
        }
89c4a3a6 sago007 2008-08-29 14:32 2635
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2636
    }
89c4a3a6 sago007 2008-08-29 14:32 2637
    else
89c4a3a6 sago007 2008-08-29 14:32 2638
    {
89c4a3a6 sago007 2008-08-29 14:32 2639
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2640
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2641
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2642
    }
89c4a3a6 sago007 2008-08-29 14:32 2643
89c4a3a6 sago007 2008-08-29 14:32 2644
    do
89c4a3a6 sago007 2008-08-29 14:32 2645
    {
89c4a3a6 sago007 2008-08-29 14:32 2646
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2647
89c4a3a6 sago007 2008-08-29 14:32 2648
89c4a3a6 sago007 2008-08-29 14:32 2649
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2650
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2651
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2652
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2653
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2654
        {
89c4a3a6 sago007 2008-08-29 14:32 2655
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2656
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2657
        }
89c4a3a6 sago007 2008-08-29 14:32 2658
89c4a3a6 sago007 2008-08-29 14:32 2659
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2660
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2661
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2662
            {
89c4a3a6 sago007 2008-08-29 14:32 2663
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2664
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2665
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2666
                }
89c4a3a6 sago007 2008-08-29 14:32 2667
            }
89c4a3a6 sago007 2008-08-29 14:32 2668
89c4a3a6 sago007 2008-08-29 14:32 2669
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2670
89c4a3a6 sago007 2008-08-29 14:32 2671
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2672
89c4a3a6 sago007 2008-08-29 14:32 2673
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2674
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2675
        {
89c4a3a6 sago007 2008-08-29 14:32 2676
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2677
        }
89c4a3a6 sago007 2008-08-29 14:32 2678
89c4a3a6 sago007 2008-08-29 14:32 2679
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2680
        {
89c4a3a6 sago007 2008-08-29 14:32 2681
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2682
89c4a3a6 sago007 2008-08-29 14:32 2683
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2684
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2685
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2686
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2687
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2688
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2689
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2690
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2691
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2692
                    {
89c4a3a6 sago007 2008-08-29 14:32 2693
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2694
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2695
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2696
                    }
89c4a3a6 sago007 2008-08-29 14:32 2697
        }
89c4a3a6 sago007 2008-08-29 14:32 2698
89c4a3a6 sago007 2008-08-29 14:32 2699
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2700
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2701
89c4a3a6 sago007 2008-08-29 14:32 2702
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2703
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2704
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2705
}
89c4a3a6 sago007 2008-08-29 14:32 2706
89c4a3a6 sago007 2008-08-29 14:32 2707
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2708
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2709
{
89c4a3a6 sago007 2008-08-29 14:32 2710
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2711
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2712
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2713
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2714
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2715
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2716
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2717
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2718
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2719
89c4a3a6 sago007 2008-08-29 14:32 2720
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2721
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2722
27ae0175 sago007 2009-01-30 06:02 2723
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2724
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2725
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2726
    {
89c4a3a6 sago007 2008-08-29 14:32 2727
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2728
        {
89c4a3a6 sago007 2008-08-29 14:32 2729
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2730
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2731
        }
89c4a3a6 sago007 2008-08-29 14:32 2732
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2733
        {
89c4a3a6 sago007 2008-08-29 14:32 2734
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2735
            {
89c4a3a6 sago007 2008-08-29 14:32 2736
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2737
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2738
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2739
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2740
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2741
            }
89c4a3a6 sago007 2008-08-29 14:32 2742
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2743
            {
89c4a3a6 sago007 2008-08-29 14:32 2744
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2745
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2746
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2747
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2748
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2749
            }
89c4a3a6 sago007 2008-08-29 14:32 2750
        }
89c4a3a6 sago007 2008-08-29 14:32 2751
        else
89c4a3a6 sago007 2008-08-29 14:32 2752
        {
89c4a3a6 sago007 2008-08-29 14:32 2753
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2754
            {
89c4a3a6 sago007 2008-08-29 14:32 2755
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2756
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2757
            }
89c4a3a6 sago007 2008-08-29 14:32 2758
        }
89c4a3a6 sago007 2008-08-29 14:32 2759
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2760
    }
89c4a3a6 sago007 2008-08-29 14:32 2761
    else
89c4a3a6 sago007 2008-08-29 14:32 2762
    {
89c4a3a6 sago007 2008-08-29 14:32 2763
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2764
        {
89c4a3a6 sago007 2008-08-29 14:32 2765
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2766
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2767
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2768
        }
89c4a3a6 sago007 2008-08-29 14:32 2769
    }
89c4a3a6 sago007 2008-08-29 14:32 2770
89c4a3a6 sago007 2008-08-29 14:32 2771
89c4a3a6 sago007 2008-08-29 14:32 2772
    do
89c4a3a6 sago007 2008-08-29 14:32 2773
    {
89c4a3a6 sago007 2008-08-29 14:32 2774
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2775
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2776
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2777
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2778
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2779
        {
89c4a3a6 sago007 2008-08-29 14:32 2780
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2781
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2782
        }
89c4a3a6 sago007 2008-08-29 14:32 2783
89c4a3a6 sago007 2008-08-29 14:32 2784
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2785
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2786
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2787
            {
89c4a3a6 sago007 2008-08-29 14:32 2788
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2789
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2790
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2791
                }
89c4a3a6 sago007 2008-08-29 14:32 2792
            }
89c4a3a6 sago007 2008-08-29 14:32 2793
89c4a3a6 sago007 2008-08-29 14:32 2794
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2795
89c4a3a6 sago007 2008-08-29 14:32 2796
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2797
89c4a3a6 sago007 2008-08-29 14:32 2798
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2799
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2800
        {
89c4a3a6 sago007 2008-08-29 14:32 2801
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2802
        }
89c4a3a6 sago007 2008-08-29 14:32 2803
89c4a3a6 sago007 2008-08-29 14:32 2804
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2805
        {
89c4a3a6 sago007 2008-08-29 14:32 2806
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2807
89c4a3a6 sago007 2008-08-29 14:32 2808
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2809
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2810
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2811
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2812
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2813
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2814
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2815
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2816
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2817
                    {
89c4a3a6 sago007 2008-08-29 14:32 2818
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2819
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2820
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2821
                    }
89c4a3a6 sago007 2008-08-29 14:32 2822
        }
89c4a3a6 sago007 2008-08-29 14:32 2823
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2824
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2825
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2826
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2827
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2828
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2829
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2830
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2831
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2832
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2833
                    {
89c4a3a6 sago007 2008-08-29 14:32 2834
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2835
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2836
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2837
                        
89c4a3a6 sago007 2008-08-29 14:32 2838
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2839
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2840
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2841
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2842
                        
89c4a3a6 sago007 2008-08-29 14:32 2843
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2844
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2845
                        
89c4a3a6 sago007 2008-08-29 14:32 2846
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2847
                    }
89c4a3a6 sago007 2008-08-29 14:32 2848
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2849
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2850
89c4a3a6 sago007 2008-08-29 14:32 2851
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2852
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2853
89c4a3a6 sago007 2008-08-29 14:32 2854
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2855
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2856
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2857
}
89c4a3a6 sago007 2008-08-29 14:32 2858
89c4a3a6 sago007 2008-08-29 14:32 2859
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2860
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2861
{
89c4a3a6 sago007 2008-08-29 14:32 2862
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2863
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2864
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2865
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2866
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2867
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2868
27ae0175 sago007 2009-01-30 06:02 2869
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2870
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2871
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2872
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2873
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2874
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2875
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2876
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2877
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2878
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2879
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2880
    do
89c4a3a6 sago007 2008-08-29 14:32 2881
    {
89c4a3a6 sago007 2008-08-29 14:32 2882
89c4a3a6 sago007 2008-08-29 14:32 2883
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2884
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2885
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2886
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2887
            {
89c4a3a6 sago007 2008-08-29 14:32 2888
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2889
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2890
                }
89c4a3a6 sago007 2008-08-29 14:32 2891
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 2892
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2893
                }
89c4a3a6 sago007 2008-08-29 14:32 2894
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 2895
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2896
                }
89c4a3a6 sago007 2008-08-29 14:32 2897
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2898
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2899
                }
89c4a3a6 sago007 2008-08-29 14:32 2900
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2901
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2902
                }
89c4a3a6 sago007 2008-08-29 14:32 2903
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2904
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2905
                }
89c4a3a6 sago007 2008-08-29 14:32 2906
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2907
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2908
                }
89c4a3a6 sago007 2008-08-29 14:32 2909
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2910
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2911
                }
89c4a3a6 sago007 2008-08-29 14:32 2912
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2913
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2914
                }
89c4a3a6 sago007 2008-08-29 14:32 2915
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2916
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2917
                }
89c4a3a6 sago007 2008-08-29 14:32 2918
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2919
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2920
                }
89c4a3a6 sago007 2008-08-29 14:32 2921
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2922
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2923
                }
89c4a3a6 sago007 2008-08-29 14:32 2924
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2925
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2926
                }
89c4a3a6 sago007 2008-08-29 14:32 2927
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2928
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2929
                }
89c4a3a6 sago007 2008-08-29 14:32 2930
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2931
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2932
                }
89c4a3a6 sago007 2008-08-29 14:32 2933
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2934
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2935
                }
89c4a3a6 sago007 2008-08-29 14:32 2936
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2937
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2938
                }
89c4a3a6 sago007 2008-08-29 14:32 2939
89c4a3a6 sago007 2008-08-29 14:32 2940
            }
89c4a3a6 sago007 2008-08-29 14:32 2941
89c4a3a6 sago007 2008-08-29 14:32 2942
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2943
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2944
        {
89c4a3a6 sago007 2008-08-29 14:32 2945
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2946
        }
89c4a3a6 sago007 2008-08-29 14:32 2947
89c4a3a6 sago007 2008-08-29 14:32 2948
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2949
        {
89c4a3a6 sago007 2008-08-29 14:32 2950
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2951
89c4a3a6 sago007 2008-08-29 14:32 2952
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 2953
            {
89c4a3a6 sago007 2008-08-29 14:32 2954
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 2955
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 2956
            }
89c4a3a6 sago007 2008-08-29 14:32 2957
        }
89c4a3a6 sago007 2008-08-29 14:32 2958
89c4a3a6 sago007 2008-08-29 14:32 2959
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2960
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2961
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2962
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2963
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 2964
89c4a3a6 sago007 2008-08-29 14:32 2965
89c4a3a6 sago007 2008-08-29 14:32 2966
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 2967
}
89c4a3a6 sago007 2008-08-29 14:32 2968
89c4a3a6 sago007 2008-08-29 14:32 2969
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2970
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2971
{
89c4a3a6 sago007 2008-08-29 14:32 2972
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2973
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2974
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2975
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2976
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 2977
89c4a3a6 sago007 2008-08-29 14:32 2978
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2979
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2980
27ae0175 sago007 2009-01-30 06:02 2981
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2982
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 2983
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 2984
    do
89c4a3a6 sago007 2008-08-29 14:32 2985
    {
89c4a3a6 sago007 2008-08-29 14:32 2986
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2987
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2988
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2989
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 2990
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 2991
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 2992
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 2993
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 2994
        {
89c4a3a6 sago007 2008-08-29 14:32 2995
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 2996
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 2997
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 2998
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 2999
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3000
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3001
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3002
        }
89c4a3a6 sago007 2008-08-29 14:32 3003
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3004
        {
89c4a3a6 sago007 2008-08-29 14:32 3005
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3006
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3007
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3008
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3009
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3010
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3011
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3012
        }
89c4a3a6 sago007 2008-08-29 14:32 3013
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3014
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3015
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3016
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3017
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3018
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3019
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3020
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3021
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3022
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3023
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3024
        {
89c4a3a6 sago007 2008-08-29 14:32 3025
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3026
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3027
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3028
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3029
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3030
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3031
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3032
        }
89c4a3a6 sago007 2008-08-29 14:32 3033
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3034
        {
89c4a3a6 sago007 2008-08-29 14:32 3035
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3036
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3037
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3038
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3039
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3040
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3041
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3042
        }
89c4a3a6 sago007 2008-08-29 14:32 3043
89c4a3a6 sago007 2008-08-29 14:32 3044
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3045
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3046
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3047
            {
89c4a3a6 sago007 2008-08-29 14:32 3048
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3049
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3050
                }
89c4a3a6 sago007 2008-08-29 14:32 3051
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3052
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3053
                }
89c4a3a6 sago007 2008-08-29 14:32 3054
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3055
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3056
                }
89c4a3a6 sago007 2008-08-29 14:32 3057
            }
89c4a3a6 sago007 2008-08-29 14:32 3058
89c4a3a6 sago007 2008-08-29 14:32 3059
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3060
89c4a3a6 sago007 2008-08-29 14:32 3061
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3062
89c4a3a6 sago007 2008-08-29 14:32 3063
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3064
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3065
        {
89c4a3a6 sago007 2008-08-29 14:32 3066
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3067
        }
89c4a3a6 sago007 2008-08-29 14:32 3068
89c4a3a6 sago007 2008-08-29 14:32 3069
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3070
        {
89c4a3a6 sago007 2008-08-29 14:32 3071
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3072
89c4a3a6 sago007 2008-08-29 14:32 3073
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3074
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3075
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3076
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3077
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3078
            {
89c4a3a6 sago007 2008-08-29 14:32 3079
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3080
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3081
            }
89c4a3a6 sago007 2008-08-29 14:32 3082
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3083
            {
89c4a3a6 sago007 2008-08-29 14:32 3084
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3085
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3086
            }
89c4a3a6 sago007 2008-08-29 14:32 3087
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3088
            {
89c4a3a6 sago007 2008-08-29 14:32 3089
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3090
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3091
            }
89c4a3a6 sago007 2008-08-29 14:32 3092
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3093
            {
89c4a3a6 sago007 2008-08-29 14:32 3094
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3095
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3096
            }
27ae0175 sago007 2009-01-30 06:02 3097
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3098
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3099
        }
89c4a3a6 sago007 2008-08-29 14:32 3100
89c4a3a6 sago007 2008-08-29 14:32 3101
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3102
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3103
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3104
89c4a3a6 sago007 2008-08-29 14:32 3105
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3106
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3107
}
89c4a3a6 sago007 2008-08-29 14:32 3108
89c4a3a6 sago007 2008-08-29 14:32 3109
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3110
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3111
{
89c4a3a6 sago007 2008-08-29 14:32 3112
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3113
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3114
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3115
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3116
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3117
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3118
    {
89c4a3a6 sago007 2008-08-29 14:32 3119
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3120
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3121
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3122
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3123
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3124
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3125
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3126
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3127
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3128
        {
89c4a3a6 sago007 2008-08-29 14:32 3129
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3130
        }
89c4a3a6 sago007 2008-08-29 14:32 3131
        else
89c4a3a6 sago007 2008-08-29 14:32 3132
        {
89c4a3a6 sago007 2008-08-29 14:32 3133
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3134
        }
89c4a3a6 sago007 2008-08-29 14:32 3135
#else
89c4a3a6 sago007 2008-08-29 14:32 3136
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3137
#endif
89c4a3a6 sago007 2008-08-29 14:32 3138
    }
89c4a3a6 sago007 2008-08-29 14:32 3139
89c4a3a6 sago007 2008-08-29 14:32 3140
}
89c4a3a6 sago007 2008-08-29 14:32 3141
6d48320c sago007 2009-03-28 17:06 3142
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3143
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3144
    {
6d48320c sago007 2009-03-28 17:06 3145
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3146
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3147
    }
6d48320c sago007 2009-03-28 17:06 3148
6d48320c sago007 2009-03-28 17:06 3149
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3150
    {
6d48320c sago007 2009-03-28 17:06 3151
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3152
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3153
    }
6d48320c sago007 2009-03-28 17:06 3154
6d48320c sago007 2009-03-28 17:06 3155
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3156
    {
6d48320c sago007 2009-03-28 17:06 3157
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3158
    }
6d48320c sago007 2009-03-28 17:06 3159
};
6d48320c sago007 2009-03-28 17:06 3160
1572de2b sago007 2008-09-11 18:15 3161
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3162
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3163
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3164
#endif
89c4a3a6 sago007 2008-08-29 14:32 3165
89c4a3a6 sago007 2008-08-29 14:32 3166
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3167
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3168
{
89c4a3a6 sago007 2008-08-29 14:32 3169
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3170
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3171
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3172
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3173
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3174
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3175
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3176
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3177
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3178
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3179
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3180
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3181
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3182
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3183
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3184
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3185
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3186
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3187
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3188
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3189
#endif
78d03b38 sago007 2008-11-13 19:56 3190
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3191
    bFullscreen = false;
2e57d791 sago007 2009-06-04 17:48 3192
    //Set default Config variables:
2e57d791 sago007 2009-06-04 17:48 3193
    Config::getInstance()->setDefault("themename","default");
89c4a3a6 sago007 2008-08-29 14:32 3194
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3195
    {
89c4a3a6 sago007 2008-08-29 14:32 3196
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3197
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3198
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3199
        {
89c4a3a6 sago007 2008-08-29 14:32 3200
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3201
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3202
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3203
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3204
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3205
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3206
            char IntegratedEditor[] = "-editor";
2e57d791 sago007 2009-06-04 17:48 3207
            char selectTheme[] = "-theme";
89c4a3a6 sago007 2008-08-29 14:32 3208
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3209
            {
89c4a3a6 sago007 2008-08-29 14:32 3210
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3211
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3212
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3213
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
2e57d791 sago007 2009-06-04 17:48 3214
                "-nosound  No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)" << endl <<
2e57d791 sago007 2009-06-04 17:48 3215
                "-theme <THEMENAME>  Changes to the theme <THEMENAME> on startup" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3216
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3217
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3218
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3219
#endif
89c4a3a6 sago007 2008-08-29 14:32 3220
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3221
            }
89c4a3a6 sago007 2008-08-29 14:32 3222
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3223
            {
89c4a3a6 sago007 2008-08-29 14:32 3224
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3225
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3226
            }
89c4a3a6 sago007 2008-08-29 14:32 3227
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3228
            {
89c4a3a6 sago007 2008-08-29 14:32 3229
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3230
            }
89c4a3a6 sago007 2008-08-29 14:32 3231
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3232
            {
89c4a3a6 sago007 2008-08-29 14:32 3233
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3234
            }
89c4a3a6 sago007 2008-08-29 14:32 3235
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3236
            {
89c4a3a6 sago007 2008-08-29 14:32 3237
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3238
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3239
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3240
                else
89c4a3a6 sago007 2008-08-29 14:32 3241
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3242
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3243
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3244
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3245
            }
89c4a3a6 sago007 2008-08-29 14:32 3246
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3247
            {
89c4a3a6 sago007 2008-08-29 14:32 3248
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3249
            }
89c4a3a6 sago007 2008-08-29 14:32 3250
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3251
            {
1572de2b sago007 2008-09-11 18:15 3252
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3253
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3254
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3255
                #else
1572de2b sago007 2008-09-11 18:15 3256
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
2e57d791 sago007 2009-06-04 17:48 3257
                return -1;
1572de2b sago007 2008-09-11 18:15 3258
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3259
            }
2e57d791 sago007 2009-06-04 17:48 3260
            if(!(strncmp(argv[argumentNr],selectTheme,6)))
2e57d791 sago007 2009-06-04 17:48 3261
            {
2e57d791 sago007 2009-06-04 17:48 3262
                argumentNr++; //Go to themename (the next argument)
2e57d791 sago007 2009-06-04 17:48 3263
                cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
2e57d791 sago007 2009-06-04 17:48 3264
                Config::getInstance()->setString("themename",argv[argumentNr]);
2e57d791 sago007 2009-06-04 17:48 3265
            }
89c4a3a6 sago007 2008-08-29 14:32 3266
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3267
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3268
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3269
89c4a3a6 sago007 2008-08-29 14:32 3270
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3271
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3272
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3273
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3274
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3275
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3276
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3277
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3278
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3279
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3280
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3281
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3282
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3283
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3284
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3285
89c4a3a6 sago007 2008-08-29 14:32 3286
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3287
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3288
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3289
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3290
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3291
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3292
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3293
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3294
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3295
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3296
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3297
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3298
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3299
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3300
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3301
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3302
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3303
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3304
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3305
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3306
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3307
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3308
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3309
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3310
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3311
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3312
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3313
89c4a3a6 sago007 2008-08-29 14:32 3314
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3315
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3316
89c4a3a6 sago007 2008-08-29 14:32 3317
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3318
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3319
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3320
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3321
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3322
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3323
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3324
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3325
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3326
    else
89c4a3a6 sago007 2008-08-29 14:32 3327
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3328
#else
89c4a3a6 sago007 2008-08-29 14:32 3329
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3330
#endif
89c4a3a6 sago007 2008-08-29 14:32 3331
89c4a3a6 sago007 2008-08-29 14:32 3332
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3333
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3334
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3335
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3336
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3337
    {
89c4a3a6 sago007 2008-08-29 14:32 3338
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3339
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3340
    }
89c4a3a6 sago007 2008-08-29 14:32 3341
    else
89c4a3a6 sago007 2008-08-29 14:32 3342
    {
89c4a3a6 sago007 2008-08-29 14:32 3343
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3344
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3345
    }
89c4a3a6 sago007 2008-08-29 14:32 3346
#else
89c4a3a6 sago007 2008-08-29 14:32 3347
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3348
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3349
#endif
89c4a3a6 sago007 2008-08-29 14:32 3350
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3351
89c4a3a6 sago007 2008-08-29 14:32 3352
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3353
866417ca sago007 2009-05-10 21:35 3354
95bc02ff sago007 2009-03-15 02:46 3355
89c4a3a6 sago007 2008-08-29 14:32 3356
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3357
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3358
    {
89c4a3a6 sago007 2008-08-29 14:32 3359
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3360
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3361
    }
89c4a3a6 sago007 2008-08-29 14:32 3362
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3363
    
89c4a3a6 sago007 2008-08-29 14:32 3364
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3365
89c4a3a6 sago007 2008-08-29 14:32 3366
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3367
89c4a3a6 sago007 2008-08-29 14:32 3368
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3369
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3370
89c4a3a6 sago007 2008-08-29 14:32 3371
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3372
89c4a3a6 sago007 2008-08-29 14:32 3373
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3374
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3375
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3376
        {
89c4a3a6 sago007 2008-08-29 14:32 3377
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3378
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3379
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3380
        }
89c4a3a6 sago007 2008-08-29 14:32 3381
89c4a3a6 sago007 2008-08-29 14:32 3382
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3383
    
89c4a3a6 sago007 2008-08-29 14:32 3384
89c4a3a6 sago007 2008-08-29 14:32 3385
    //Copyright notice:
27ae0175 sago007 2009-01-30 06:02 3386
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2009 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3387
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3388
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3389
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3390
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3391
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3392
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3393
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3394
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3395
#else
89c4a3a6 sago007 2008-08-29 14:32 3396
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3397
#endif
89c4a3a6 sago007 2008-08-29 14:32 3398
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3399
95bc02ff sago007 2009-03-15 02:46 3400
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3401
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3402
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3403
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3404
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3405
89c4a3a6 sago007 2008-08-29 14:32 3406
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3407
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3408
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3409
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3410
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3411
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3412
89c4a3a6 sago007 2008-08-29 14:32 3413
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3414
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3415
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3416
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3417
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3418
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3419
89c4a3a6 sago007 2008-08-29 14:32 3420
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3421
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3422
89c4a3a6 sago007 2008-08-29 14:32 3423
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3424
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3425
769a41a0 sago007 2008-09-24 12:54 3426
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3427
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3428
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3429
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3430
    {
769a41a0 sago007 2008-09-24 12:54 3431
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3432
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3433
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3434
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3435
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3436
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3437
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3438
        
769a41a0 sago007 2008-09-24 12:54 3439
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3440
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3441
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3442
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3443
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3444
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3445
        
769a41a0 sago007 2008-09-24 12:54 3446
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3447
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3448
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3449
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3450
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3451
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3452
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3453
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3454
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3455
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3456
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3457
    }
89c4a3a6 sago007 2008-08-29 14:32 3458
    else
89c4a3a6 sago007 2008-08-29 14:32 3459
    {
769a41a0 sago007 2008-09-24 12:54 3460
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3461
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3462
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3463
        {
769a41a0 sago007 2008-09-24 12:54 3464
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3465
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3466
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3467
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3468
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3469
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3470
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3471
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3472
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3473
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3474
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3475
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3476
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3477
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3478
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3479
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3480
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3481
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3482
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3483
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3484
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3485
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3486
            {
769a41a0 sago007 2008-09-24 12:54 3487
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3488
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3489
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3490
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3491
            }
769a41a0 sago007 2008-09-24 12:54 3492
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3493
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3494
        }
769a41a0 sago007 2008-09-24 12:54 3495
        else
769a41a0 sago007 2008-09-24 12:54 3496
        {
769a41a0 sago007 2008-09-24 12:54 3497
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3498
        }
89c4a3a6 sago007 2008-08-29 14:32 3499
    }
27ae0175 sago007 2009-01-30 06:02 3500
    
27ae0175 sago007 2009-01-30 06:02 3501
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3502
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3503
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3504
    {
27ae0175 sago007 2009-01-30 06:02 3505
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3506
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3507
    }
27ae0175 sago007 2009-01-30 06:02 3508
#endif
89c4a3a6 sago007 2008-08-29 14:32 3509
89c4a3a6 sago007 2008-08-29 14:32 3510
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3511
    {
89c4a3a6 sago007 2008-08-29 14:32 3512
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3513
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3514
    }
89c4a3a6 sago007 2008-08-29 14:32 3515
    
89c4a3a6 sago007 2008-08-29 14:32 3516
    
89c4a3a6 sago007 2008-08-29 14:32 3517
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3518
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3519
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3520
89c4a3a6 sago007 2008-08-29 14:32 3521
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3522
    {
89c4a3a6 sago007 2008-08-29 14:32 3523
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3524
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3525
    }
89c4a3a6 sago007 2008-08-29 14:32 3526
866417ca sago007 2009-05-10 21:35 3527
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3528
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3529
    //Load default theme
2e57d791 sago007 2009-06-04 17:48 3530
    loadTheme(Config::getInstance()->getString("themename"));
866417ca sago007 2009-05-10 21:35 3531
    //Now sets the icon:
866417ca sago007 2009-05-10 21:35 3532
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3533
    SDL_WM_SetIcon(icon,NULL);
866417ca sago007 2009-05-10 21:35 3534
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3535
89c4a3a6 sago007 2008-08-29 14:32 3536
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3537
78d03b38 sago007 2008-11-13 19:56 3538
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3539
89c4a3a6 sago007 2008-08-29 14:32 3540
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3541
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3542
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3543
    {
89c4a3a6 sago007 2008-08-29 14:32 3544
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3545
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3546
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3547
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3548
    }
89c4a3a6 sago007 2008-08-29 14:32 3549
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3550
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3551
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3552
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3553
89c4a3a6 sago007 2008-08-29 14:32 3554
89c4a3a6 sago007 2008-08-29 14:32 3555
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3556
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3557
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3558
89c4a3a6 sago007 2008-08-29 14:32 3559
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3560
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3561
89c4a3a6 sago007 2008-08-29 14:32 3562
1572de2b sago007 2008-09-11 18:15 3563
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3564
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3565
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3566
#endif
89c4a3a6 sago007 2008-08-29 14:32 3567
89c4a3a6 sago007 2008-08-29 14:32 3568
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3569
    {
89c4a3a6 sago007 2008-08-29 14:32 3570
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3571
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3572
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3573
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3574
    }
89c4a3a6 sago007 2008-08-29 14:32 3575
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3576
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3577
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3578
    else
89c4a3a6 sago007 2008-08-29 14:32 3579
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3580
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3581
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3582
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3583
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3584
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3585
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3586
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3587
    {
89c4a3a6 sago007 2008-08-29 14:32 3588
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3589
89c4a3a6 sago007 2008-08-29 14:32 3590
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3591
        {
89c4a3a6 sago007 2008-08-29 14:32 3592
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3593
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3594
        }
89c4a3a6 sago007 2008-08-29 14:32 3595
89c4a3a6 sago007 2008-08-29 14:32 3596
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3597
        {
89c4a3a6 sago007 2008-08-29 14:32 3598
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3599
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3600
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3601
        }
89c4a3a6 sago007 2008-08-29 14:32 3602
89c4a3a6 sago007 2008-08-29 14:32 3603
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3604
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3605
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3606
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3607
1572de2b sago007 2008-09-11 18:15 3608
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3609
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3610
        {
89c4a3a6 sago007 2008-08-29 14:32 3611
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3612
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3613
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3614
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3615
        }
89c4a3a6 sago007 2008-08-29 14:32 3616
        else
89c4a3a6 sago007 2008-08-29 14:32 3617
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3618
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3619
        {
89c4a3a6 sago007 2008-08-29 14:32 3620
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3621
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3622
            {
89c4a3a6 sago007 2008-08-29 14:32 3623
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3624
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3625
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3626
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3627
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3628
            }
89c4a3a6 sago007 2008-08-29 14:32 3629
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3630
        }
89c4a3a6 sago007 2008-08-29 14:32 3631
        else
89c4a3a6 sago007 2008-08-29 14:32 3632
        {
89c4a3a6 sago007 2008-08-29 14:32 3633
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3634
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3635
        }
89c4a3a6 sago007 2008-08-29 14:32 3636
#endif
89c4a3a6 sago007 2008-08-29 14:32 3637
89c4a3a6 sago007 2008-08-29 14:32 3638
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3639
        {
89c4a3a6 sago007 2008-08-29 14:32 3640
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3641
89c4a3a6 sago007 2008-08-29 14:32 3642
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3643
            {
89c4a3a6 sago007 2008-08-29 14:32 3644
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3645
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3646
                }
89c4a3a6 sago007 2008-08-29 14:32 3647
89c4a3a6 sago007 2008-08-29 14:32 3648
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3649
                {
89c4a3a6 sago007 2008-08-29 14:32 3650
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3651
                    {
89c4a3a6 sago007 2008-08-29 14:32 3652
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3653
                            {
89c4a3a6 sago007 2008-08-29 14:32 3654
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3655
                            }
89c4a3a6 sago007 2008-08-29 14:32 3656
                            else
89c4a3a6 sago007 2008-08-29 14:32 3657
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3658
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3659
89c4a3a6 sago007 2008-08-29 14:32 3660
                    }
89c4a3a6 sago007 2008-08-29 14:32 3661
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3662
                    {
89c4a3a6 sago007 2008-08-29 14:32 3663
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3664
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3665
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3666
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3667
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3668
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3669
                        }
89c4a3a6 sago007 2008-08-29 14:32 3670
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3671
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3672
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3673
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3674
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3675
                        }
89c4a3a6 sago007 2008-08-29 14:32 3676
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3677
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3678
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3679
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3680
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3681
                        }
89c4a3a6 sago007 2008-08-29 14:32 3682
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3683
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3684
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3685
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3686
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3687
                        }
89c4a3a6 sago007 2008-08-29 14:32 3688
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3689
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3690
                        }
89c4a3a6 sago007 2008-08-29 14:32 3691
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3692
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3693
                        }
89c4a3a6 sago007 2008-08-29 14:32 3694
                    }
89c4a3a6 sago007 2008-08-29 14:32 3695
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3696
                    {
89c4a3a6 sago007 2008-08-29 14:32 3697
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3698
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3699
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3700
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3701
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3702
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3703
                        }
89c4a3a6 sago007 2008-08-29 14:32 3704
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3705
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3706
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3707
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3708
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3709
                        }
89c4a3a6 sago007 2008-08-29 14:32 3710
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3711
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3712
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3713
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3714
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3715
                        }
89c4a3a6 sago007 2008-08-29 14:32 3716
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3717
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3718
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3719
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3720
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3721
                        }
89c4a3a6 sago007 2008-08-29 14:32 3722
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3723
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3724
                        }
89c4a3a6 sago007 2008-08-29 14:32 3725
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3726
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3727
                        }
89c4a3a6 sago007 2008-08-29 14:32 3728
                    }
89c4a3a6 sago007 2008-08-29 14:32 3729
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3730
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3731
                    {
89c4a3a6 sago007 2008-08-29 14:32 3732
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3733
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3734
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3735
                            #else
47529580 sago007 2008-12-09 02:34 3736
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3737
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3738
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3739
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3740
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3741
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3742
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3743
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3744
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3745
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3746
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3747
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3748
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3749
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3750
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3751
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3752
                            #else
47529580 sago007 2008-12-09 02:34 3753
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3754
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3755
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3756
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3757
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3758
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3759
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3760
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3761
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3762
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3763
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3764
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3765
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3766
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3767
                        {
2f30c381 sago007 2008-09-14 13:08 3768
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3769
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3770
                            #else
47529580 sago007 2008-12-09 02:34 3771
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3772
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3773
                            {
89c4a3a6 sago007 2008-08-29 14:32 3774
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3775
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3776
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3777
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3778
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3779
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3780
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3781
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3782
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3783
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3784
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3785
                            }
89c4a3a6 sago007 2008-08-29 14:32 3786
                        }
89c4a3a6 sago007 2008-08-29 14:32 3787
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3788
                        {
2f30c381 sago007 2008-09-14 13:08 3789
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3790
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3791
                            #else
47529580 sago007 2008-12-09 02:34 3792
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3793
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3794
                            {
89c4a3a6 sago007 2008-08-29 14:32 3795
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3796
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3797
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3798
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3799
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3800
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3801
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3802
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3803
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3804
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3805
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3806
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3807
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3808
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3809
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3810
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3811
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3812
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3813
                            }
89c4a3a6 sago007 2008-08-29 14:32 3814
                        }
89c4a3a6 sago007 2008-08-29 14:32 3815
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3816
                        {
2f30c381 sago007 2008-09-14 13:08 3817
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3818
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3819
                            #else
47529580 sago007 2008-12-09 02:34 3820
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3821
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3822
                            {
89c4a3a6 sago007 2008-08-29 14:32 3823
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3824
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3825
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3826
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3827
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3828
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3829
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3830
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3831
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3832
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3833
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3834
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3835
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3836
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3837
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3838
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3839
                                theGame2.setAIlevel(player2AIlevel);
c96f480e sago007 2009-03-28 18:59 3840
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3841
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3842
                            }
89c4a3a6 sago007 2008-08-29 14:32 3843
                        }
89c4a3a6 sago007 2008-08-29 14:32 3844
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3845
                        {
2f30c381 sago007 2008-09-14 13:08 3846
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3847
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3848
                            #else
47529580 sago007 2008-12-09 02:34 3849
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3850
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3851
                            {
89c4a3a6 sago007 2008-08-29 14:32 3852
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3853
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3854
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3855
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3856
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3857
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3858
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3859
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3860
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3861
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3862
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3863
                            }
89c4a3a6 sago007 2008-08-29 14:32 3864
                        }
89c4a3a6 sago007 2008-08-29 14:32 3865
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3866
                        {
95bc02ff sago007 2009-03-15 02:46 3867
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 3868
                            {
95bc02ff sago007 2009-03-15 02:46 3869
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 3870
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 3871
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 3872
                            }
89c4a3a6 sago007 2008-08-29 14:32 3873
                        }
89c4a3a6 sago007 2008-08-29 14:32 3874
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3875
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3876
                        }
89c4a3a6 sago007 2008-08-29 14:32 3877
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3878
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3879
89c4a3a6 sago007 2008-08-29 14:32 3880
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 3881
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 3882
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 3883
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 3884
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 3885
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 3886
                    }
89c4a3a6 sago007 2008-08-29 14:32 3887
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 3888
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 3889
                    }
89c4a3a6 sago007 2008-08-29 14:32 3890
                }
89c4a3a6 sago007 2008-08-29 14:32 3891
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 3892
89c4a3a6 sago007 2008-08-29 14:32 3893
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3894
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 3895
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3896
89c4a3a6 sago007 2008-08-29 14:32 3897
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3898
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 3899
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 3900
89c4a3a6 sago007 2008-08-29 14:32 3901
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 3902
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3903
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 3904
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3905
            {
89c4a3a6 sago007 2008-08-29 14:32 3906
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3907
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 3908
            }
89c4a3a6 sago007 2008-08-29 14:32 3909
89c4a3a6 sago007 2008-08-29 14:32 3910
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3911
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 3912
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3913
            {
89c4a3a6 sago007 2008-08-29 14:32 3914
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3915
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 3916
            }
89c4a3a6 sago007 2008-08-29 14:32 3917
89c4a3a6 sago007 2008-08-29 14:32 3918
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3919
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 3920
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3921
            {
89c4a3a6 sago007 2008-08-29 14:32 3922
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 3923
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3924
            }
89c4a3a6 sago007 2008-08-29 14:32 3925
89c4a3a6 sago007 2008-08-29 14:32 3926
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3927
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 3928
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3929
            {
89c4a3a6 sago007 2008-08-29 14:32 3930
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 3931
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3932
            }
89c4a3a6 sago007 2008-08-29 14:32 3933
89c4a3a6 sago007 2008-08-29 14:32 3934
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 3935
89c4a3a6 sago007 2008-08-29 14:32 3936
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 3937
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3938
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 3939
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3940
            {
89c4a3a6 sago007 2008-08-29 14:32 3941
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3942
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 3943
            }
89c4a3a6 sago007 2008-08-29 14:32 3944
89c4a3a6 sago007 2008-08-29 14:32 3945
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3946
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 3947
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3948
            {
89c4a3a6 sago007 2008-08-29 14:32 3949
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3950
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 3951
            }
89c4a3a6 sago007 2008-08-29 14:32 3952
89c4a3a6 sago007 2008-08-29 14:32 3953
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3954
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 3955
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3956
            {
89c4a3a6 sago007 2008-08-29 14:32 3957
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3958
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 3959
            }
89c4a3a6 sago007 2008-08-29 14:32 3960
89c4a3a6 sago007 2008-08-29 14:32 3961
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3962
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 3963
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3964
            {
89c4a3a6 sago007 2008-08-29 14:32 3965
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3966
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 3967
            }
89c4a3a6 sago007 2008-08-29 14:32 3968
89c4a3a6 sago007 2008-08-29 14:32 3969
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 3970
89c4a3a6 sago007 2008-08-29 14:32 3971
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3972
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 3973
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3974
89c4a3a6 sago007 2008-08-29 14:32 3975
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3976
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 3977
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3978
6d48320c sago007 2009-03-28 17:06 3979
            //Menu
6d48320c sago007 2009-03-28 17:06 3980
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 3981
            {
6d48320c sago007 2009-03-28 17:06 3982
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 3983
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 3984
                {
6d48320c sago007 2009-03-28 17:06 3985
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 3986
                    {
6d48320c sago007 2009-03-28 17:06 3987
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3988
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 3989
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 3990
                    }
6d48320c sago007 2009-03-28 17:06 3991
                }
6d48320c sago007 2009-03-28 17:06 3992
            }
6d48320c sago007 2009-03-28 17:06 3993
6d48320c sago007 2009-03-28 17:06 3994
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 3995
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 3996
            {
89c4a3a6 sago007 2008-08-29 14:32 3997
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3998
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 3999
                    {
89c4a3a6 sago007 2008-08-29 14:32 4000
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4001
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4002
                        {
89c4a3a6 sago007 2008-08-29 14:32 4003
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4004
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4005
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4006
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4007
                        }
89c4a3a6 sago007 2008-08-29 14:32 4008
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4009
                        {
89c4a3a6 sago007 2008-08-29 14:32 4010
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4011
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4012
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4013
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4014
                        }
89c4a3a6 sago007 2008-08-29 14:32 4015
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4016
                        {
89c4a3a6 sago007 2008-08-29 14:32 4017
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4018
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4019
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4020
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4021
                        }
89c4a3a6 sago007 2008-08-29 14:32 4022
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4023
                        {
89c4a3a6 sago007 2008-08-29 14:32 4024
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4025
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4026
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4027
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4028
                        }
89c4a3a6 sago007 2008-08-29 14:32 4029
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4030
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4031
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4032
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4033
                    }
89c4a3a6 sago007 2008-08-29 14:32 4034
                    else
89c4a3a6 sago007 2008-08-29 14:32 4035
                    {
89c4a3a6 sago007 2008-08-29 14:32 4036
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4037
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4038
                        {
89c4a3a6 sago007 2008-08-29 14:32 4039
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4040
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4041
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4042
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4043
                        }
89c4a3a6 sago007 2008-08-29 14:32 4044
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4045
                        {
89c4a3a6 sago007 2008-08-29 14:32 4046
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4047
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4048
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4049
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4050
                        }
89c4a3a6 sago007 2008-08-29 14:32 4051
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4052
                        {
89c4a3a6 sago007 2008-08-29 14:32 4053
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4054
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4055
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4056
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4057
                        }
89c4a3a6 sago007 2008-08-29 14:32 4058
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4059
                        {
89c4a3a6 sago007 2008-08-29 14:32 4060
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4061
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4062
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4063
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4064
                        }
89c4a3a6 sago007 2008-08-29 14:32 4065
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4066
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4067
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4068
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4069
                    }
89c4a3a6 sago007 2008-08-29 14:32 4070
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4071
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4072
                    {
89c4a3a6 sago007 2008-08-29 14:32 4073
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4074
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4075
                        {
89c4a3a6 sago007 2008-08-29 14:32 4076
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4077
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4078
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4079
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4080
                        }
89c4a3a6 sago007 2008-08-29 14:32 4081
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4082
                        {
89c4a3a6 sago007 2008-08-29 14:32 4083
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4084
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4085
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4086
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4087
                        }
89c4a3a6 sago007 2008-08-29 14:32 4088
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4089
                        {
89c4a3a6 sago007 2008-08-29 14:32 4090
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4091
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4092
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4093
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4094
                        }
89c4a3a6 sago007 2008-08-29 14:32 4095
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4096
                        {
89c4a3a6 sago007 2008-08-29 14:32 4097
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4098
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4099
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4100
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4101
                        }
89c4a3a6 sago007 2008-08-29 14:32 4102
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4103
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4104
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4105
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4106
                    }
89c4a3a6 sago007 2008-08-29 14:32 4107
                    else
89c4a3a6 sago007 2008-08-29 14:32 4108
                    {
89c4a3a6 sago007 2008-08-29 14:32 4109
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4110
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4111
                        {
89c4a3a6 sago007 2008-08-29 14:32 4112
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4113
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4114
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4115
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4116
                        }
89c4a3a6 sago007 2008-08-29 14:32 4117
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4118
                        {
89c4a3a6 sago007 2008-08-29 14:32 4119
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4120
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4121
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4122
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4123
                        }
89c4a3a6 sago007 2008-08-29 14:32 4124
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4125
                        {
89c4a3a6 sago007 2008-08-29 14:32 4126
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4127
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4128
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4129
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4130
                        }
89c4a3a6 sago007 2008-08-29 14:32 4131
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4132
                        {
89c4a3a6 sago007 2008-08-29 14:32 4133
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4134
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4135
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4136
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4137
                        }
89c4a3a6 sago007 2008-08-29 14:32 4138
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4139
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4140
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4141
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4142
                    }
89c4a3a6 sago007 2008-08-29 14:32 4143
            }
89c4a3a6 sago007 2008-08-29 14:32 4144
89c4a3a6 sago007 2008-08-29 14:32 4145
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4146
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4147
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4148
89c4a3a6 sago007 2008-08-29 14:32 4149
89c4a3a6 sago007 2008-08-29 14:32 4150
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4151
6d48320c sago007 2009-03-28 17:06 4152
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4153
            {
6d48320c sago007 2009-03-28 17:06 4154
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4155
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4156
            }
6d48320c sago007 2009-03-28 17:06 4157
            else
6d48320c sago007 2009-03-28 17:06 4158
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4159
89c4a3a6 sago007 2008-08-29 14:32 4160
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4161
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4162
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4163
89c4a3a6 sago007 2008-08-29 14:32 4164
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4165
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4166
                {
89c4a3a6 sago007 2008-08-29 14:32 4167
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4168
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4169
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4170
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4171
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4172
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4173
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4174
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4175
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4176
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4177
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4178
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4179
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4180
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4181
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4182
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4183
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4184
                }
89c4a3a6 sago007 2008-08-29 14:32 4185
89c4a3a6 sago007 2008-08-29 14:32 4186
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4187
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4188
                {
89c4a3a6 sago007 2008-08-29 14:32 4189
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4190
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4191
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4192
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4193
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4194
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4195
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4196
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4197
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4198
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4199
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4200
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4201
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4202
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4203
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4204
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4205
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4206
                }
89c4a3a6 sago007 2008-08-29 14:32 4207
89c4a3a6 sago007 2008-08-29 14:32 4208
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4209
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4210
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4211
89c4a3a6 sago007 2008-08-29 14:32 4212
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4213
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4214
            {
89c4a3a6 sago007 2008-08-29 14:32 4215
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4216
            }
89c4a3a6 sago007 2008-08-29 14:32 4217
89c4a3a6 sago007 2008-08-29 14:32 4218
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4219
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4220
            {
89c4a3a6 sago007 2008-08-29 14:32 4221
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4222
            }
89c4a3a6 sago007 2008-08-29 14:32 4223
89c4a3a6 sago007 2008-08-29 14:32 4224
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4225
            {
89c4a3a6 sago007 2008-08-29 14:32 4226
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4227
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4228
                {
89c4a3a6 sago007 2008-08-29 14:32 4229
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4230
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4231
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4232
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4233
                    #else
2f30c381 sago007 2008-09-14 13:08 4234
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4235
                    #endif
9050a50a sago007 2008-12-09 13:35 4236
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4237
                    {
89c4a3a6 sago007 2008-08-29 14:32 4238
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4239
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4240
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4241
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4242
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4243
                    }
89c4a3a6 sago007 2008-08-29 14:32 4244
                    else
1572de2b sago007 2008-09-11 18:15 4245
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4246
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4247
                        {
89c4a3a6 sago007 2008-08-29 14:32 4248
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4249
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4250
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4251
                        }
89c4a3a6 sago007 2008-08-29 14:32 4252
                        else
89c4a3a6 sago007 2008-08-29 14:32 4253
#endif
9050a50a sago007 2008-12-09 13:35 4254
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4255
                            {
89c4a3a6 sago007 2008-08-29 14:32 4256
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4257
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4258
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4259
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4260
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4261
#endif
89c4a3a6 sago007 2008-08-29 14:32 4262
                            }
89c4a3a6 sago007 2008-08-29 14:32 4263
                            else
9050a50a sago007 2008-12-09 13:35 4264
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4265
                                {
89c4a3a6 sago007 2008-08-29 14:32 4266
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4267
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4268
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4269
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4270
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4271
#endif
89c4a3a6 sago007 2008-08-29 14:32 4272
                                }
1572de2b sago007 2008-09-11 18:15 4273
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4274
                                else
9050a50a sago007 2008-12-09 13:35 4275
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4276
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4277
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4278
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4279
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4280
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4281
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4282
#endif
89c4a3a6 sago007 2008-08-29 14:32 4283
                                    else
9050a50a sago007 2008-12-09 13:35 4284
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4285
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4286
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4287
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4288
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4289
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4290
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4291
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4292
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4293
                                            showGame = true;
c96f480e sago007 2009-03-28 18:59 4294
                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4295
                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4296
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4297
                                        else
9050a50a sago007 2008-12-09 13:35 4298
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4299
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4300
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4301
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4302
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4303
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4304
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4305
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4306
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4307
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4308
                                                showGame = true;
c96f480e sago007 2009-03-28 18:59 4309
                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4310
                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4311
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4312
                                            else
9050a50a sago007 2008-12-09 13:35 4313
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4314
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4315
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4316
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4317
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4318
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4319
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4320
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4321
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4322
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4323
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4324
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4325
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4326
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4327
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4328
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4329
                                                else
9050a50a sago007 2008-12-09 13:35 4330
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4331
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4332
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4333
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4334
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4335
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4336
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4337
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4338
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4339
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4340
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4341
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4342
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4343
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4344
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4345
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4346
                                                    else
9050a50a sago007 2008-12-09 13:35 4347
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4348
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4349
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4350
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4351
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4352
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4353
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4354
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4355
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4356
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4357
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4358
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4359
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4360
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4361
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4362
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4363
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4364
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4365
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4366
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4367
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4368
                                                        else
9050a50a sago007 2008-12-09 13:35 4369
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4370
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4371
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4372
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4373
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4374
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4375
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4376
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4377
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4378
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4379
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4380
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4381
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4382
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4383
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4384
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4385
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4386
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4387
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4388
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4389
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4390
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4391
                                                                twoPlayers = true;
c96f480e sago007 2009-03-28 18:59 4392
                                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4393
                                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4394
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4395
                                                            else
9050a50a sago007 2008-12-09 13:35 4396
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4397
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4398
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4399
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4400
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4401
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4402
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4403
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4404
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4405
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4406
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4407
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4409
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4413
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4414
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4415
                                                                    theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4416
                                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4417
                                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4418
                                                                }
1572de2b sago007 2008-09-11 18:15 4419
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4420
                                                                else
9050a50a sago007 2008-12-09 13:35 4421
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4425
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4426
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4428
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4430
                                                                    else
9050a50a sago007 2008-12-09 13:35 4431
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4432
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4433
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4434
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4436
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4439
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4441
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4442
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4443
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4445
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4446
#endif
89c4a3a6 sago007 2008-08-29 14:32 4447
                                                                        else
9050a50a sago007 2008-12-09 13:35 4448
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4449
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4450
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4451
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4453
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                                            else
9050a50a sago007 2008-12-09 13:35 4463
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4467
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4469
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4470
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4471
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4473
                                                                                else
9050a50a sago007 2008-12-09 13:35 4474
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4480
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4481
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4485
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4488
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4496
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4499
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4500
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4503
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4512
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4513
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4518
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4519
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4520
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4521
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4522
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4523
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4524
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4525
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4526
#else
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4528
#endif
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4533
89c4a3a6 sago007 2008-08-29 14:32 4534
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4537
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4541
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4544
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4546
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4547
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4548
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4549
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4550
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4551
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4552
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4553
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4554
#else
89c4a3a6 sago007 2008-08-29 14:32 4555
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4556
#endif
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4559
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4563
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4565
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4567
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4568
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e03ae476 sago007 2009-03-06 22:49 4569
                                                                                                                        theGame.playReplay(50,100); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4570
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4571
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4572
                                                                                                                        {
e03ae476 sago007 2009-03-06 22:49 4573
                                                                                                                            theGame2.playReplay(xsize-500,100);
e03ae476 sago007 2009-03-06 22:49 4574
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4575
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4576
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4577
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4578
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4580
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4581
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4582
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4583
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4585
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4587
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4590
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4592
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4597
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4598
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4599
                    {
89c4a3a6 sago007 2008-08-29 14:32 4600
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4601
                    }
89c4a3a6 sago007 2008-08-29 14:32 4602
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4603
                    {
89c4a3a6 sago007 2008-08-29 14:32 4604
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4605
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4606
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4607
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4608
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4609
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4610
#else
89c4a3a6 sago007 2008-08-29 14:32 4611
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4612
#endif
89c4a3a6 sago007 2008-08-29 14:32 4613
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4614
                    }
89c4a3a6 sago007 2008-08-29 14:32 4615
89c4a3a6 sago007 2008-08-29 14:32 4616
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4617
                    {
89c4a3a6 sago007 2008-08-29 14:32 4618
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4619
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4620
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4621
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4622
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4623
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4624
                        else
89c4a3a6 sago007 2008-08-29 14:32 4625
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4626
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4627
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4628
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4629
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4630
                    }
89c4a3a6 sago007 2008-08-29 14:32 4631
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4632
                    {
89c4a3a6 sago007 2008-08-29 14:32 4633
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4634
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4635
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4636
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4637
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4638
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4639
                        else
89c4a3a6 sago007 2008-08-29 14:32 4640
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4641
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4642
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4643
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4644
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4645
                    }
89c4a3a6 sago007 2008-08-29 14:32 4646
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4647
                    {
89c4a3a6 sago007 2008-08-29 14:32 4648
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4649
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4650
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4651
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4652
                    }
89c4a3a6 sago007 2008-08-29 14:32 4653
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4654
                    {
89c4a3a6 sago007 2008-08-29 14:32 4655
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4656
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4657
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4658
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4659
                    }
89c4a3a6 sago007 2008-08-29 14:32 4660
89c4a3a6 sago007 2008-08-29 14:32 4661
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4662
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4663
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4664
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4665
                    {
89c4a3a6 sago007 2008-08-29 14:32 4666
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4667
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4668
                            {
89c4a3a6 sago007 2008-08-29 14:32 4669
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4670
                            }
89c4a3a6 sago007 2008-08-29 14:32 4671
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4672
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4673
                            {
89c4a3a6 sago007 2008-08-29 14:32 4674
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4675
                            }
89c4a3a6 sago007 2008-08-29 14:32 4676
                    }
89c4a3a6 sago007 2008-08-29 14:32 4677
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4678
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4679
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4680
89c4a3a6 sago007 2008-08-29 14:32 4681
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4682
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4683
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4684
                    {
89c4a3a6 sago007 2008-08-29 14:32 4685
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4686
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4687
                    }
89c4a3a6 sago007 2008-08-29 14:32 4688
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4689
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4690
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4691
                    {
89c4a3a6 sago007 2008-08-29 14:32 4692
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4693
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4694
                    }
89c4a3a6 sago007 2008-08-29 14:32 4695
                        
89c4a3a6 sago007 2008-08-29 14:32 4696
                    
89c4a3a6 sago007 2008-08-29 14:32 4697
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4698
                }
89c4a3a6 sago007 2008-08-29 14:32 4699
89c4a3a6 sago007 2008-08-29 14:32 4700
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4701
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4702
                {
89c4a3a6 sago007 2008-08-29 14:32 4703
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4704
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4705
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4706
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4707
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4708
                    {
89c4a3a6 sago007 2008-08-29 14:32 4709
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4710
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4711
                            {
89c4a3a6 sago007 2008-08-29 14:32 4712
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4713
                            }
89c4a3a6 sago007 2008-08-29 14:32 4714
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4715
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4716
                            {
89c4a3a6 sago007 2008-08-29 14:32 4717
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4718
                            }
89c4a3a6 sago007 2008-08-29 14:32 4719
                    }
89c4a3a6 sago007 2008-08-29 14:32 4720
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4721
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4722
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4723
                }
89c4a3a6 sago007 2008-08-29 14:32 4724
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4725
            else
89c4a3a6 sago007 2008-08-29 14:32 4726
            {
89c4a3a6 sago007 2008-08-29 14:32 4727
89c4a3a6 sago007 2008-08-29 14:32 4728
            }
89c4a3a6 sago007 2008-08-29 14:32 4729
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4730
89c4a3a6 sago007 2008-08-29 14:32 4731
89c4a3a6 sago007 2008-08-29 14:32 4732
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4733
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4734
        {
89c4a3a6 sago007 2008-08-29 14:32 4735
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4736
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4737
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4738
        }
89c4a3a6 sago007 2008-08-29 14:32 4739
6d48320c sago007 2009-03-28 17:06 4740
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4741
        {
6d48320c sago007 2009-03-28 17:06 4742
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4743
            {
6d48320c sago007 2009-03-28 17:06 4744
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4745
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4746
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4747
                }
6d48320c sago007 2009-03-28 17:06 4748
            }
6d48320c sago007 2009-03-28 17:06 4749
            else
6d48320c sago007 2009-03-28 17:06 4750
            {
6d48320c sago007 2009-03-28 17:06 4751
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4752
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4753
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4754
                }
6d48320c sago007 2009-03-28 17:06 4755
            }
6d48320c sago007 2009-03-28 17:06 4756
        }
6d48320c sago007 2009-03-28 17:06 4757
6d48320c sago007 2009-03-28 17:06 4758
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4759
6d48320c sago007 2009-03-28 17:06 4760
6d48320c sago007 2009-03-28 17:06 4761
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4762
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4763
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4764
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4765
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4766
89c4a3a6 sago007 2008-08-29 14:32 4767
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4768
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4769
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4770
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4771
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4772
            {
89c4a3a6 sago007 2008-08-29 14:32 4773
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4774
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4775
                {
89c4a3a6 sago007 2008-08-29 14:32 4776
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4777
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4778
                    else
89c4a3a6 sago007 2008-08-29 14:32 4779
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4780
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4781
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4782
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4783
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4784
                        }
89c4a3a6 sago007 2008-08-29 14:32 4785
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4786
                }
89c4a3a6 sago007 2008-08-29 14:32 4787
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4788
                {
89c4a3a6 sago007 2008-08-29 14:32 4789
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4790
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4791
                }
89c4a3a6 sago007 2008-08-29 14:32 4792
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4793
                {
89c4a3a6 sago007 2008-08-29 14:32 4794
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4795
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4796
                }
89c4a3a6 sago007 2008-08-29 14:32 4797
            }
89c4a3a6 sago007 2008-08-29 14:32 4798
89c4a3a6 sago007 2008-08-29 14:32 4799
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4800
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4801
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4802
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4803
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4804
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4805
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4806
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4807
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4808
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4809
89c4a3a6 sago007 2008-08-29 14:32 4810
89c4a3a6 sago007 2008-08-29 14:32 4811
89c4a3a6 sago007 2008-08-29 14:32 4812
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4813
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4814
    {
769a41a0 sago007 2008-09-24 12:54 4815
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4816
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4817
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4818
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4819
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4820
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4821
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4822
        
769a41a0 sago007 2008-09-24 12:54 4823
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4824
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4825
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4826
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4827
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4828
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4829
        
769a41a0 sago007 2008-09-24 12:54 4830
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4831
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4832
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4833
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4834
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4835
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4836
        
769a41a0 sago007 2008-09-24 12:54 4837
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4838
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4839
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4840
    }
89c4a3a6 sago007 2008-08-29 14:32 4841
89c4a3a6 sago007 2008-08-29 14:32 4842
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4843
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4844
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4845
89c4a3a6 sago007 2008-08-29 14:32 4846
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4847
cd12e0fe sago007 2009-01-29 08:47 4848
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4849
89c4a3a6 sago007 2008-08-29 14:32 4850
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4851
c09d0e4f sago007 2009-01-27 01:15 4852
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4853
c09d0e4f sago007 2009-01-27 01:15 4854
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4855
    
c09d0e4f sago007 2009-01-27 01:15 4856
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4857
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4858
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 4859
      
91886cae sago007 2008-09-12 16:28 4860
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4861
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 4862
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4863
}
1970-01-01 00:00 4864