git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.1 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(char* path)
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{
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    if (!PHYSFS_exists(path))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path);
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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void UnloadImages();
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int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
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    char * tmp;
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    TTF_Font * ret=NULL;
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    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
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    strcpy(tmp, sharedir);
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    strcat(tmp, "/");
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    strcat(tmp, path);
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#if DEBUG
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    printf("loading %s\n",tmp);
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#endif
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    if (!(ret = TTF_OpenFont(tmp, ptsize)))
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        ret = TTF_OpenFont(path, ptsize);
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    if(!ret)
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        cout << "failed to load font: " << TTF_GetError() << endl;
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    free(tmp);
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    return ret;
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}*/
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Mix_Music * Mix_LoadMUS2(char* path)
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{
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    if (!PHYSFS_exists(path))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path);
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    Mix_Music* ret = Mix_LoadMUS_RW(rw);
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    return ret;
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}
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Mix_Chunk * Mix_LoadWAV2(char* path)
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{
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    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 284
    {
adaf31bf sago007 2009-05-05 16:01 285
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 286
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 287
    }
adaf31bf sago007 2009-05-05 16:01 288
adaf31bf sago007 2009-05-05 16:01 289
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 290
adaf31bf sago007 2009-05-05 16:01 291
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 292
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 293
adaf31bf sago007 2009-05-05 16:01 294
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 295
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 296
adaf31bf sago007 2009-05-05 16:01 297
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 298
adaf31bf sago007 2009-05-05 16:01 299
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 300
    {
adaf31bf sago007 2009-05-05 16:01 301
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 302
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 303
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 304
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 305
            return NULL;
adaf31bf sago007 2009-05-05 16:01 306
    }
adaf31bf sago007 2009-05-05 16:01 307
adaf31bf sago007 2009-05-05 16:01 308
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 309
adaf31bf sago007 2009-05-05 16:01 310
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 311
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 312
adaf31bf sago007 2009-05-05 16:01 313
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 314
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 315
    {
adaf31bf sago007 2009-05-05 16:01 316
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 317
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 318
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 319
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 320
        return NULL;
adaf31bf sago007 2009-05-05 16:01 321
    }
adaf31bf sago007 2009-05-05 16:01 322
adaf31bf sago007 2009-05-05 16:01 323
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 324
adaf31bf sago007 2009-05-05 16:01 325
    return ret;
adaf31bf sago007 2009-05-05 16:01 326
}
89c4a3a6 sago007 2008-08-29 14:32 327
89c4a3a6 sago007 2008-08-29 14:32 328
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 329
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 330
{
89c4a3a6 sago007 2008-08-29 14:32 331
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 332
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 333
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 334
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 335
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 336
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 337
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 338
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 339
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 340
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 341
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 342
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 343
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 344
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 345
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 346
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 347
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 348
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 349
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 350
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 351
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 352
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 353
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 354
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 355
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 356
#endif
89c4a3a6 sago007 2008-08-29 14:32 357
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 358
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 359
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 360
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 361
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 362
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 363
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 364
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 365
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 366
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 367
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 368
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 369
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 370
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 371
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 372
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 373
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 374
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 375
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 376
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 377
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 378
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 379
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 380
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 381
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 382
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 383
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 384
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 385
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 386
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 387
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 388
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 389
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 390
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 391
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 392
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 393
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 394
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 395
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 396
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 397
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 398
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 399
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 400
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 401
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 402
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 403
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 404
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 405
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 406
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 407
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 408
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 409
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 410
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 411
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 412
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 413
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 414
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 415
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 420
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 421
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 423
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 424
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 425
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 426
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 427
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 428
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 429
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 430
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 431
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 432
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 433
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 434
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 435
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 436
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 437
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 438
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 439
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 442
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 443
            #endif
89c4a3a6 sago007 2008-08-29 14:32 444
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 445
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 446
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 450
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 451
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 453
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
         ))
89c4a3a6 sago007 2008-08-29 14:32 455
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 456
    {
89c4a3a6 sago007 2008-08-29 14:32 457
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 458
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 459
    }
89c4a3a6 sago007 2008-08-29 14:32 460
89c4a3a6 sago007 2008-08-29 14:32 461
89c4a3a6 sago007 2008-08-29 14:32 462
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 463
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 464
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 465
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 466
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 467
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 468
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 469
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 470
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 471
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 472
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 473
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 474
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 475
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 476
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 477
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 478
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 479
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 480
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 481
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 482
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 483
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 484
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 485
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 486
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 487
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 488
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 489
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 490
#endif
89c4a3a6 sago007 2008-08-29 14:32 491
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 492
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 493
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 494
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 495
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 496
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 497
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 498
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 499
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 500
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 501
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 502
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 503
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 504
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 505
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 506
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 507
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 508
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 509
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 510
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 511
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 512
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 513
    {
89c4a3a6 sago007 2008-08-29 14:32 514
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 515
    }
89c4a3a6 sago007 2008-08-29 14:32 516
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 517
    {
89c4a3a6 sago007 2008-08-29 14:32 518
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 519
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 520
    }
89c4a3a6 sago007 2008-08-29 14:32 521
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 522
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 523
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 524
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 525
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 526
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 527
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 528
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 529
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 530
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 531
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 532
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 533
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 534
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 535
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 536
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 537
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 538
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 539
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 542
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 543
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 544
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 545
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 546
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 547
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 548
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 549
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 551
    //Editor:
1572de2b sago007 2008-09-11 18:15 552
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 553
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 554
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 555
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 556
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 558
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 559
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 560
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 564
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 566
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 567
    #endif
1572de2b sago007 2008-09-11 18:15 568
    
89c4a3a6 sago007 2008-08-29 14:32 569
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 570
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 571
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 572
    
89c4a3a6 sago007 2008-08-29 14:32 573
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 574
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 575
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 576
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 577
89c4a3a6 sago007 2008-08-29 14:32 578
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 579
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 580
    {
89c4a3a6 sago007 2008-08-29 14:32 581
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 582
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 583
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 584
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 585
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 586
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 587
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 588
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 589
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 590
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 591
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 592
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 593
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 594
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 595
89c4a3a6 sago007 2008-08-29 14:32 596
89c4a3a6 sago007 2008-08-29 14:32 597
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 598
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 599
{
866417ca sago007 2009-05-10 21:35 600
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 601
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 602
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 603
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 604
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 605
    {
866417ca sago007 2009-05-10 21:35 606
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 607
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 608
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 609
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 610
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 611
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 612
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 613
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 614
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 615
    }
89c4a3a6 sago007 2008-08-29 14:32 616
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 617
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 618
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 619
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 620
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 621
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 622
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 623
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 624
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 625
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 626
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 627
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 628
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 629
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 630
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 631
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 632
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 633
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 634
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 635
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 636
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 637
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 638
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 639
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 640
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 641
    #endif
89c4a3a6 sago007 2008-08-29 14:32 642
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 643
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 644
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 645
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 646
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 647
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 648
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 649
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 650
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 651
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 652
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 653
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 654
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 655
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 656
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 657
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 658
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 659
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 660
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 661
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 662
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 663
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 664
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 665
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 666
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 667
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 668
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 669
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 670
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 671
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 672
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 673
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 674
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 675
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 676
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 677
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 678
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 679
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 680
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 681
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 682
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 683
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 684
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 685
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 686
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 687
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 688
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 689
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 690
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 691
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 692
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 693
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 694
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 695
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 696
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 697
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 698
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 699
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 701
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 702
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 703
    
89c4a3a6 sago007 2008-08-29 14:32 704
}
89c4a3a6 sago007 2008-08-29 14:32 705
89c4a3a6 sago007 2008-08-29 14:32 706
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 707
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 708
{
89c4a3a6 sago007 2008-08-29 14:32 709
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 710
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 711
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 712
}*/
89c4a3a6 sago007 2008-08-29 14:32 713
89c4a3a6 sago007 2008-08-29 14:32 714
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 715
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 716
{
89c4a3a6 sago007 2008-08-29 14:32 717
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 718
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 719
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 720
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 721
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 722
}
89c4a3a6 sago007 2008-08-29 14:32 723
89c4a3a6 sago007 2008-08-29 14:32 724
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 725
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 726
{
89c4a3a6 sago007 2008-08-29 14:32 727
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 728
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 729
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 730
    {
aca2f4b0 sago007 2009-05-10 18:11 731
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 732
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 733
    }
aca2f4b0 sago007 2009-05-10 18:11 734
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 735
89c4a3a6 sago007 2008-08-29 14:32 736
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 737
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 738
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 739
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 740
    {
89c4a3a6 sago007 2008-08-29 14:32 741
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 742
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 743
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 744
            {
89c4a3a6 sago007 2008-08-29 14:32 745
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 746
            }
89c4a3a6 sago007 2008-08-29 14:32 747
    }
89c4a3a6 sago007 2008-08-29 14:32 748
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 749
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 750
}
89c4a3a6 sago007 2008-08-29 14:32 751
89c4a3a6 sago007 2008-08-29 14:32 752
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 753
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 754
{
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 756
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 757
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 759
}
89c4a3a6 sago007 2008-08-29 14:32 760
89c4a3a6 sago007 2008-08-29 14:32 761
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 762
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 763
{
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 765
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 766
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 768
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 769
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 770
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 771
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 773
}
89c4a3a6 sago007 2008-08-29 14:32 774
78d03b38 sago007 2008-11-13 19:56 775
//Menu
78d03b38 sago007 2008-11-13 19:56 776
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 777
{
78d03b38 sago007 2008-11-13 19:56 778
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 779
}
78d03b38 sago007 2008-11-13 19:56 780
78d03b38 sago007 2008-11-13 19:56 781
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 782
{
78d03b38 sago007 2008-11-13 19:56 783
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 784
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 785
}
78d03b38 sago007 2008-11-13 19:56 786
78d03b38 sago007 2008-11-13 19:56 787
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 788
{
78d03b38 sago007 2008-11-13 19:56 789
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 790
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 791
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 792
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 793
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 794
    m.run();
78d03b38 sago007 2008-11-13 19:56 795
}*/
78d03b38 sago007 2008-11-13 19:56 796
89c4a3a6 sago007 2008-08-29 14:32 797
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 798
class aBall
89c4a3a6 sago007 2008-08-29 14:32 799
{
89c4a3a6 sago007 2008-08-29 14:32 800
private:
89c4a3a6 sago007 2008-08-29 14:32 801
    double x;
89c4a3a6 sago007 2008-08-29 14:32 802
    double y;
89c4a3a6 sago007 2008-08-29 14:32 803
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 804
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 805
    int color;
89c4a3a6 sago007 2008-08-29 14:32 806
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 807
public:
89c4a3a6 sago007 2008-08-29 14:32 808
89c4a3a6 sago007 2008-08-29 14:32 809
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 810
    {}
89c4a3a6 sago007 2008-08-29 14:32 811
89c4a3a6 sago007 2008-08-29 14:32 812
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 813
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 814
    {
89c4a3a6 sago007 2008-08-29 14:32 815
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 816
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 817
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 818
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 819
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 820
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 821
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 822
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 823
        else
89c4a3a6 sago007 2008-08-29 14:32 824
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 825
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 826
89c4a3a6 sago007 2008-08-29 14:32 827
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 828
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 829
    {
89c4a3a6 sago007 2008-08-29 14:32 830
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 831
89c4a3a6 sago007 2008-08-29 14:32 832
    void update()
89c4a3a6 sago007 2008-08-29 14:32 833
    {
89c4a3a6 sago007 2008-08-29 14:32 834
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 835
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 836
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 837
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 838
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 839
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 840
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 841
        {
89c4a3a6 sago007 2008-08-29 14:32 842
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 843
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 844
        }
89c4a3a6 sago007 2008-08-29 14:32 845
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 846
    }
89c4a3a6 sago007 2008-08-29 14:32 847
89c4a3a6 sago007 2008-08-29 14:32 848
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 849
    {
89c4a3a6 sago007 2008-08-29 14:32 850
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 851
    }
89c4a3a6 sago007 2008-08-29 14:32 852
89c4a3a6 sago007 2008-08-29 14:32 853
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 854
    {
89c4a3a6 sago007 2008-08-29 14:32 855
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 856
    }
89c4a3a6 sago007 2008-08-29 14:32 857
89c4a3a6 sago007 2008-08-29 14:32 858
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 859
    {
89c4a3a6 sago007 2008-08-29 14:32 860
        return color;
89c4a3a6 sago007 2008-08-29 14:32 861
    }
89c4a3a6 sago007 2008-08-29 14:32 862
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 863
6d48320c sago007 2009-03-28 17:06 864
const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 865
89c4a3a6 sago007 2008-08-29 14:32 866
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 867
{
89c4a3a6 sago007 2008-08-29 14:32 868
public:
89c4a3a6 sago007 2008-08-29 14:32 869
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 870
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 871
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 872
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 873
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 874
89c4a3a6 sago007 2008-08-29 14:32 875
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 876
    {
89c4a3a6 sago007 2008-08-29 14:32 877
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 878
        {
89c4a3a6 sago007 2008-08-29 14:32 879
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 880
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 881
        }
89c4a3a6 sago007 2008-08-29 14:32 882
    }
89c4a3a6 sago007 2008-08-29 14:32 883
6d48320c sago007 2009-03-28 17:06 884
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 885
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 886
    {
89c4a3a6 sago007 2008-08-29 14:32 887
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 888
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 889
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 890
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 891
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 892
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 893
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 894
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 895
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 896
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 897
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 898
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 899
89c4a3a6 sago007 2008-08-29 14:32 900
    void update()
89c4a3a6 sago007 2008-08-29 14:32 901
    {
89c4a3a6 sago007 2008-08-29 14:32 902
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 903
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 904
        {
89c4a3a6 sago007 2008-08-29 14:32 905
89c4a3a6 sago007 2008-08-29 14:32 906
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 907
            {
89c4a3a6 sago007 2008-08-29 14:32 908
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 909
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 910
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 911
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 912
                {
89c4a3a6 sago007 2008-08-29 14:32 913
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 914
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 915
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 916
                }
89c4a3a6 sago007 2008-08-29 14:32 917
            }
89c4a3a6 sago007 2008-08-29 14:32 918
            else
89c4a3a6 sago007 2008-08-29 14:32 919
            {
89c4a3a6 sago007 2008-08-29 14:32 920
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 921
            }
89c4a3a6 sago007 2008-08-29 14:32 922
        }
89c4a3a6 sago007 2008-08-29 14:32 923
    } //update
89c4a3a6 sago007 2008-08-29 14:32 924
89c4a3a6 sago007 2008-08-29 14:32 925
89c4a3a6 sago007 2008-08-29 14:32 926
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 927
89c4a3a6 sago007 2008-08-29 14:32 928
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 929
89c4a3a6 sago007 2008-08-29 14:32 930
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 931
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 932
{
89c4a3a6 sago007 2008-08-29 14:32 933
private:
89c4a3a6 sago007 2008-08-29 14:32 934
    int x;
89c4a3a6 sago007 2008-08-29 14:32 935
    int y;
89c4a3a6 sago007 2008-08-29 14:32 936
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 937
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 938
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 939
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 940
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 941
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 942
public:
89c4a3a6 sago007 2008-08-29 14:32 943
89c4a3a6 sago007 2008-08-29 14:32 944
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 945
    {}
89c4a3a6 sago007 2008-08-29 14:32 946
89c4a3a6 sago007 2008-08-29 14:32 947
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 948
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 949
    {
89c4a3a6 sago007 2008-08-29 14:32 950
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 951
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 952
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 953
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 954
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 955
89c4a3a6 sago007 2008-08-29 14:32 956
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 957
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 958
    {
89c4a3a6 sago007 2008-08-29 14:32 959
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 960
89c4a3a6 sago007 2008-08-29 14:32 961
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 962
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 963
    {
89c4a3a6 sago007 2008-08-29 14:32 964
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 965
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 966
    }
89c4a3a6 sago007 2008-08-29 14:32 967
89c4a3a6 sago007 2008-08-29 14:32 968
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 969
    {
89c4a3a6 sago007 2008-08-29 14:32 970
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 971
    }
89c4a3a6 sago007 2008-08-29 14:32 972
89c4a3a6 sago007 2008-08-29 14:32 973
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 974
    {
89c4a3a6 sago007 2008-08-29 14:32 975
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 976
    }
89c4a3a6 sago007 2008-08-29 14:32 977
89c4a3a6 sago007 2008-08-29 14:32 978
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 979
    {
89c4a3a6 sago007 2008-08-29 14:32 980
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 981
    }
89c4a3a6 sago007 2008-08-29 14:32 982
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 983
89c4a3a6 sago007 2008-08-29 14:32 984
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 985
{
89c4a3a6 sago007 2008-08-29 14:32 986
public:
89c4a3a6 sago007 2008-08-29 14:32 987
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 988
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 989
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 990
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 991
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 992
89c4a3a6 sago007 2008-08-29 14:32 993
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 994
    {
89c4a3a6 sago007 2008-08-29 14:32 995
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 996
        {
89c4a3a6 sago007 2008-08-29 14:32 997
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 998
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 999
        }
89c4a3a6 sago007 2008-08-29 14:32 1000
    }
89c4a3a6 sago007 2008-08-29 14:32 1001
89c4a3a6 sago007 2008-08-29 14:32 1002
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1003
    {
89c4a3a6 sago007 2008-08-29 14:32 1004
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1005
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1006
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1007
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1008
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1009
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1010
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1011
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1012
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1013
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1014
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1015
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1016
89c4a3a6 sago007 2008-08-29 14:32 1017
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1018
    {
89c4a3a6 sago007 2008-08-29 14:32 1019
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1020
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1021
        {
89c4a3a6 sago007 2008-08-29 14:32 1022
89c4a3a6 sago007 2008-08-29 14:32 1023
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1024
            {
89c4a3a6 sago007 2008-08-29 14:32 1025
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1026
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1027
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1028
                {
89c4a3a6 sago007 2008-08-29 14:32 1029
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1030
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1031
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1032
                }
89c4a3a6 sago007 2008-08-29 14:32 1033
            }
89c4a3a6 sago007 2008-08-29 14:32 1034
            else
89c4a3a6 sago007 2008-08-29 14:32 1035
            {
89c4a3a6 sago007 2008-08-29 14:32 1036
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1037
            }
89c4a3a6 sago007 2008-08-29 14:32 1038
        }
89c4a3a6 sago007 2008-08-29 14:32 1039
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1040
89c4a3a6 sago007 2008-08-29 14:32 1041
89c4a3a6 sago007 2008-08-29 14:32 1042
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1043
89c4a3a6 sago007 2008-08-29 14:32 1044
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1045
89c4a3a6 sago007 2008-08-29 14:32 1046
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1047
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1048
{
89c4a3a6 sago007 2008-08-29 14:32 1049
private:
89c4a3a6 sago007 2008-08-29 14:32 1050
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1051
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1052
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1053
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1054
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1055
public:
89c4a3a6 sago007 2008-08-29 14:32 1056
89c4a3a6 sago007 2008-08-29 14:32 1057
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1058
    {}
89c4a3a6 sago007 2008-08-29 14:32 1059
89c4a3a6 sago007 2008-08-29 14:32 1060
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1061
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1062
    {
89c4a3a6 sago007 2008-08-29 14:32 1063
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1064
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1065
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1066
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1067
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1068
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1069
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1070
89c4a3a6 sago007 2008-08-29 14:32 1071
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1072
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1073
    {
89c4a3a6 sago007 2008-08-29 14:32 1074
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1075
    }
89c4a3a6 sago007 2008-08-29 14:32 1076
89c4a3a6 sago007 2008-08-29 14:32 1077
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1078
    {
89c4a3a6 sago007 2008-08-29 14:32 1079
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1080
    }
89c4a3a6 sago007 2008-08-29 14:32 1081
89c4a3a6 sago007 2008-08-29 14:32 1082
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1083
    {
89c4a3a6 sago007 2008-08-29 14:32 1084
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1085
    }
89c4a3a6 sago007 2008-08-29 14:32 1086
89c4a3a6 sago007 2008-08-29 14:32 1087
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1088
    {
89c4a3a6 sago007 2008-08-29 14:32 1089
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1090
    }
89c4a3a6 sago007 2008-08-29 14:32 1091
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1092
89c4a3a6 sago007 2008-08-29 14:32 1093
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1094
{
89c4a3a6 sago007 2008-08-29 14:32 1095
public:
89c4a3a6 sago007 2008-08-29 14:32 1096
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1097
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1098
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1099
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1100
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1101
89c4a3a6 sago007 2008-08-29 14:32 1102
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1103
    {
89c4a3a6 sago007 2008-08-29 14:32 1104
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1105
        {
89c4a3a6 sago007 2008-08-29 14:32 1106
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1107
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1108
        }
89c4a3a6 sago007 2008-08-29 14:32 1109
    }
89c4a3a6 sago007 2008-08-29 14:32 1110
89c4a3a6 sago007 2008-08-29 14:32 1111
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1112
    {
89c4a3a6 sago007 2008-08-29 14:32 1113
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1114
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1115
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1116
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1117
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1118
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1119
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1120
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1121
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1122
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1123
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1124
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1125
89c4a3a6 sago007 2008-08-29 14:32 1126
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1127
    {
89c4a3a6 sago007 2008-08-29 14:32 1128
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1129
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1130
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1131
        {
89c4a3a6 sago007 2008-08-29 14:32 1132
89c4a3a6 sago007 2008-08-29 14:32 1133
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1134
            {
89c4a3a6 sago007 2008-08-29 14:32 1135
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1136
                {
89c4a3a6 sago007 2008-08-29 14:32 1137
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1138
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1139
                }
89c4a3a6 sago007 2008-08-29 14:32 1140
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1141
                {
89c4a3a6 sago007 2008-08-29 14:32 1142
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1143
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1144
                }
89c4a3a6 sago007 2008-08-29 14:32 1145
            }
89c4a3a6 sago007 2008-08-29 14:32 1146
            else
89c4a3a6 sago007 2008-08-29 14:32 1147
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1148
                {
89c4a3a6 sago007 2008-08-29 14:32 1149
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1150
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1151
                }
89c4a3a6 sago007 2008-08-29 14:32 1152
        }
89c4a3a6 sago007 2008-08-29 14:32 1153
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1154
89c4a3a6 sago007 2008-08-29 14:32 1155
89c4a3a6 sago007 2008-08-29 14:32 1156
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1157
89c4a3a6 sago007 2008-08-29 14:32 1158
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1159
89c4a3a6 sago007 2008-08-29 14:32 1160
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1161
#include "BlockGame.hpp"
7ca669ac sago007 2008-12-09 16:30 1162
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1163
89c4a3a6 sago007 2008-08-29 14:32 1164
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1165
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1166
{
89c4a3a6 sago007 2008-08-29 14:32 1167
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1168
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1169
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1170
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1171
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1172
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1173
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1174
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1175
#else
91886cae sago007 2008-09-12 16:28 1176
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1177
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1178
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1179
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1180
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1181
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1182
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1183
#else
215ca7b3 sago007 2009-03-06 16:37 1184
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1185
#endif
215ca7b3 sago007 2009-03-06 16:37 1186
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1187
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1188
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1189
}
89c4a3a6 sago007 2008-08-29 14:32 1190
89c4a3a6 sago007 2008-08-29 14:32 1191
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1192
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1193
{
215ca7b3 sago007 2009-03-06 16:37 1194
    string keyname;
89c4a3a6 sago007 2008-08-29 14:32 1195
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1196
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1197
    {
89c4a3a6 sago007 2008-08-29 14:32 1198
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1199
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1200
        break;
89c4a3a6 sago007 2008-08-29 14:32 1201
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1202
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1203
        break;
89c4a3a6 sago007 2008-08-29 14:32 1204
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1205
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1206
        break;
89c4a3a6 sago007 2008-08-29 14:32 1207
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1208
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1209
        break;
89c4a3a6 sago007 2008-08-29 14:32 1210
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1211
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1212
        break;
89c4a3a6 sago007 2008-08-29 14:32 1213
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1214
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1215
        break;
89c4a3a6 sago007 2008-08-29 14:32 1216
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1217
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1218
        break;
89c4a3a6 sago007 2008-08-29 14:32 1219
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1220
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1221
        break;
89c4a3a6 sago007 2008-08-29 14:32 1222
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1223
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1224
        break;
89c4a3a6 sago007 2008-08-29 14:32 1225
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1226
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1227
        break;
89c4a3a6 sago007 2008-08-29 14:32 1228
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1229
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1230
        break;
89c4a3a6 sago007 2008-08-29 14:32 1231
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1232
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1233
        break;
89c4a3a6 sago007 2008-08-29 14:32 1234
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1235
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1236
        break;
89c4a3a6 sago007 2008-08-29 14:32 1237
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1238
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1239
        break;
89c4a3a6 sago007 2008-08-29 14:32 1240
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1241
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1242
        break;
89c4a3a6 sago007 2008-08-29 14:32 1243
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1244
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1245
        break;
89c4a3a6 sago007 2008-08-29 14:32 1246
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1247
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1248
        break;
89c4a3a6 sago007 2008-08-29 14:32 1249
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1250
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1251
        break;
89c4a3a6 sago007 2008-08-29 14:32 1252
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1253
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1254
        break;
89c4a3a6 sago007 2008-08-29 14:32 1255
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1256
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1257
        break;
89c4a3a6 sago007 2008-08-29 14:32 1258
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1259
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1260
        break;
89c4a3a6 sago007 2008-08-29 14:32 1261
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1262
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1263
        break;
89c4a3a6 sago007 2008-08-29 14:32 1264
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1265
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1266
        break;
89c4a3a6 sago007 2008-08-29 14:32 1267
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1268
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1269
        break;
89c4a3a6 sago007 2008-08-29 14:32 1270
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1271
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1272
        break;
89c4a3a6 sago007 2008-08-29 14:32 1273
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1274
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1275
        break;
89c4a3a6 sago007 2008-08-29 14:32 1276
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1277
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1278
        break;
89c4a3a6 sago007 2008-08-29 14:32 1279
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1280
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1281
        break;
89c4a3a6 sago007 2008-08-29 14:32 1282
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1283
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1284
        break;
89c4a3a6 sago007 2008-08-29 14:32 1285
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1286
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1287
        break;
89c4a3a6 sago007 2008-08-29 14:32 1288
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1289
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1290
        break;
89c4a3a6 sago007 2008-08-29 14:32 1291
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1292
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1293
        break;
89c4a3a6 sago007 2008-08-29 14:32 1294
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1295
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1296
        break;
89c4a3a6 sago007 2008-08-29 14:32 1297
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1298
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1299
        break;
89c4a3a6 sago007 2008-08-29 14:32 1300
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1301
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1302
        break;
89c4a3a6 sago007 2008-08-29 14:32 1303
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1304
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1305
        break;
89c4a3a6 sago007 2008-08-29 14:32 1306
    case SDLK_KP0:
215ca7b3 sago007 2009-03-06 16:37 1307
        keyname = "NP_0";
89c4a3a6 sago007 2008-08-29 14:32 1308
        break;
89c4a3a6 sago007 2008-08-29 14:32 1309
    case SDLK_KP1:
215ca7b3 sago007 2009-03-06 16:37 1310
        keyname = "NP_1";
89c4a3a6 sago007 2008-08-29 14:32 1311
        break;
89c4a3a6 sago007 2008-08-29 14:32 1312
    case SDLK_KP2:
215ca7b3 sago007 2009-03-06 16:37 1313
        keyname = "NP_2";
89c4a3a6 sago007 2008-08-29 14:32 1314
        break;
89c4a3a6 sago007 2008-08-29 14:32 1315
    case SDLK_KP3:
215ca7b3 sago007 2009-03-06 16:37 1316
        keyname = "NP_3";
89c4a3a6 sago007 2008-08-29 14:32 1317
        break;
89c4a3a6 sago007 2008-08-29 14:32 1318
    case SDLK_KP4:
215ca7b3 sago007 2009-03-06 16:37 1319
        keyname = "NP_4";
89c4a3a6 sago007 2008-08-29 14:32 1320
        break;
89c4a3a6 sago007 2008-08-29 14:32 1321
    case SDLK_KP5:
215ca7b3 sago007 2009-03-06 16:37 1322
        keyname = "NP_5";
89c4a3a6 sago007 2008-08-29 14:32 1323
        break;
89c4a3a6 sago007 2008-08-29 14:32 1324
    case SDLK_KP6:
215ca7b3 sago007 2009-03-06 16:37 1325
        keyname = "NP_6";
89c4a3a6 sago007 2008-08-29 14:32 1326
        break;
89c4a3a6 sago007 2008-08-29 14:32 1327
    case SDLK_KP7:
215ca7b3 sago007 2009-03-06 16:37 1328
        keyname = "NP_7";
89c4a3a6 sago007 2008-08-29 14:32 1329
        break;
89c4a3a6 sago007 2008-08-29 14:32 1330
    case SDLK_KP8:
215ca7b3 sago007 2009-03-06 16:37 1331
        keyname = "NP_8";
89c4a3a6 sago007 2008-08-29 14:32 1332
        break;
89c4a3a6 sago007 2008-08-29 14:32 1333
    case SDLK_KP9:
215ca7b3 sago007 2009-03-06 16:37 1334
        keyname = "NP_9";
89c4a3a6 sago007 2008-08-29 14:32 1335
        break;
89c4a3a6 sago007 2008-08-29 14:32 1336
    case SDLK_BACKSPACE:
215ca7b3 sago007 2009-03-06 16:37 1337
        keyname = "Backspace";
89c4a3a6 sago007 2008-08-29 14:32 1338
        break;
89c4a3a6 sago007 2008-08-29 14:32 1339
    case SDLK_TAB:
215ca7b3 sago007 2009-03-06 16:37 1340
        keyname = "Tab";
89c4a3a6 sago007 2008-08-29 14:32 1341
        break;
89c4a3a6 sago007 2008-08-29 14:32 1342
    case SDLK_CLEAR:
215ca7b3 sago007 2009-03-06 16:37 1343
        keyname = "Clear";
89c4a3a6 sago007 2008-08-29 14:32 1344
        break;
89c4a3a6 sago007 2008-08-29 14:32 1345
    case SDLK_RETURN:
215ca7b3 sago007 2009-03-06 16:37 1346
        keyname = "Return";
89c4a3a6 sago007 2008-08-29 14:32 1347
        break;
89c4a3a6 sago007 2008-08-29 14:32 1348
    case SDLK_PAUSE:
215ca7b3 sago007 2009-03-06 16:37 1349
        keyname = "Pause";
89c4a3a6 sago007 2008-08-29 14:32 1350
        break;
89c4a3a6 sago007 2008-08-29 14:32 1351
    case SDLK_SPACE:
215ca7b3 sago007 2009-03-06 16:37 1352
        keyname = "Space";
89c4a3a6 sago007 2008-08-29 14:32 1353
        break;
89c4a3a6 sago007 2008-08-29 14:32 1354
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1355
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1356
        break;
89c4a3a6 sago007 2008-08-29 14:32 1357
    case SDLK_QUOTEDBL:
215ca7b3 sago007 2009-03-06 16:37 1358
        keyname = "QuoteDBL";
89c4a3a6 sago007 2008-08-29 14:32 1359
        break;
89c4a3a6 sago007 2008-08-29 14:32 1360
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1361
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1362
        break;
89c4a3a6 sago007 2008-08-29 14:32 1363
    case SDLK_DOLLAR:
215ca7b3 sago007 2009-03-06 16:37 1364
        keyname = "$";
89c4a3a6 sago007 2008-08-29 14:32 1365
        break;
89c4a3a6 sago007 2008-08-29 14:32 1366
    case SDLK_ASTERISK:
215ca7b3 sago007 2009-03-06 16:37 1367
        keyname = "Asterisk";
89c4a3a6 sago007 2008-08-29 14:32 1368
        break;
89c4a3a6 sago007 2008-08-29 14:32 1369
    case SDLK_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1370
        keyname = "Plus";
89c4a3a6 sago007 2008-08-29 14:32 1371
        break;
89c4a3a6 sago007 2008-08-29 14:32 1372
    case SDLK_COMMA:
215ca7b3 sago007 2009-03-06 16:37 1373
        keyname = "Comma";
89c4a3a6 sago007 2008-08-29 14:32 1374
        break;
89c4a3a6 sago007 2008-08-29 14:32 1375
    case SDLK_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1376
        keyname = "Minus";
89c4a3a6 sago007 2008-08-29 14:32 1377
        break;
89c4a3a6 sago007 2008-08-29 14:32 1378
    case SDLK_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1379
        keyname = "Period";
89c4a3a6 sago007 2008-08-29 14:32 1380
        break;
89c4a3a6 sago007 2008-08-29 14:32 1381
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1382
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1383
        break;
89c4a3a6 sago007 2008-08-29 14:32 1384
    case SDLK_COLON:
215ca7b3 sago007 2009-03-06 16:37 1385
        keyname = "Colon";
89c4a3a6 sago007 2008-08-29 14:32 1386
        break;
89c4a3a6 sago007 2008-08-29 14:32 1387
    case SDLK_SEMICOLON:
215ca7b3 sago007 2009-03-06 16:37 1388
        keyname = "SemiColon";
89c4a3a6 sago007 2008-08-29 14:32 1389
        break;
89c4a3a6 sago007 2008-08-29 14:32 1390
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1391
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1392
        break;
89c4a3a6 sago007 2008-08-29 14:32 1393
    case SDLK_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1394
        keyname = "Equals";
89c4a3a6 sago007 2008-08-29 14:32 1395
        break;
89c4a3a6 sago007 2008-08-29 14:32 1396
    case SDLK_DELETE:
215ca7b3 sago007 2009-03-06 16:37 1397
        keyname = "Delete";
89c4a3a6 sago007 2008-08-29 14:32 1398
        break;
89c4a3a6 sago007 2008-08-29 14:32 1399
    case SDLK_KP_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1400
        keyname = "NPperiod";
89c4a3a6 sago007 2008-08-29 14:32 1401
        break;
89c4a3a6 sago007 2008-08-29 14:32 1402
    case SDLK_KP_DIVIDE:
215ca7b3 sago007 2009-03-06 16:37 1403
        keyname = "NPdivide";
89c4a3a6 sago007 2008-08-29 14:32 1404
        break;
89c4a3a6 sago007 2008-08-29 14:32 1405
    case SDLK_KP_MULTIPLY:
215ca7b3 sago007 2009-03-06 16:37 1406
        keyname = "NPmultiply";
89c4a3a6 sago007 2008-08-29 14:32 1407
        break;
89c4a3a6 sago007 2008-08-29 14:32 1408
    case SDLK_KP_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1409
        keyname = "NPminus";
89c4a3a6 sago007 2008-08-29 14:32 1410
        break;
89c4a3a6 sago007 2008-08-29 14:32 1411
    case SDLK_KP_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1412
        keyname = "NPplus";
89c4a3a6 sago007 2008-08-29 14:32 1413
        break;
89c4a3a6 sago007 2008-08-29 14:32 1414
    case SDLK_KP_ENTER:
215ca7b3 sago007 2009-03-06 16:37 1415
        keyname = "NP_Enter";
89c4a3a6 sago007 2008-08-29 14:32 1416
        break;
89c4a3a6 sago007 2008-08-29 14:32 1417
    case SDLK_KP_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1418
        keyname = "NP=";
89c4a3a6 sago007 2008-08-29 14:32 1419
        break;
89c4a3a6 sago007 2008-08-29 14:32 1420
    case SDLK_UP:
215ca7b3 sago007 2009-03-06 16:37 1421
        keyname = "UP";
89c4a3a6 sago007 2008-08-29 14:32 1422
        break;
89c4a3a6 sago007 2008-08-29 14:32 1423
    case SDLK_DOWN:
215ca7b3 sago007 2009-03-06 16:37 1424
        keyname = "DOWN";
89c4a3a6 sago007 2008-08-29 14:32 1425
        break;
89c4a3a6 sago007 2008-08-29 14:32 1426
    case SDLK_RIGHT:
215ca7b3 sago007 2009-03-06 16:37 1427
        keyname = "RIGHT";
89c4a3a6 sago007 2008-08-29 14:32 1428
        break;
89c4a3a6 sago007 2008-08-29 14:32 1429
    case SDLK_LEFT:
215ca7b3 sago007 2009-03-06 16:37 1430
        keyname = "LEFT";
89c4a3a6 sago007 2008-08-29 14:32 1431
        break;
89c4a3a6 sago007 2008-08-29 14:32 1432
    case SDLK_INSERT:
215ca7b3 sago007 2009-03-06 16:37 1433
        keyname = "Insert";
89c4a3a6 sago007 2008-08-29 14:32 1434
        break;
89c4a3a6 sago007 2008-08-29 14:32 1435
    case SDLK_HOME:
215ca7b3 sago007 2009-03-06 16:37 1436
        keyname = "Home";
89c4a3a6 sago007 2008-08-29 14:32 1437
        break;
89c4a3a6 sago007 2008-08-29 14:32 1438
    case SDLK_END:
215ca7b3 sago007 2009-03-06 16:37 1439
        keyname = "End";
89c4a3a6 sago007 2008-08-29 14:32 1440
        break;
89c4a3a6 sago007 2008-08-29 14:32 1441
    case SDLK_PAGEUP:
215ca7b3 sago007 2009-03-06 16:37 1442
        keyname = "PageUp";
89c4a3a6 sago007 2008-08-29 14:32 1443
        break;
89c4a3a6 sago007 2008-08-29 14:32 1444
    case SDLK_PAGEDOWN:
215ca7b3 sago007 2009-03-06 16:37 1445
        keyname = "PageDown";
89c4a3a6 sago007 2008-08-29 14:32 1446
        break;
89c4a3a6 sago007 2008-08-29 14:32 1447
    case SDLK_NUMLOCK:
215ca7b3 sago007 2009-03-06 16:37 1448
        keyname = "NumLock";
89c4a3a6 sago007 2008-08-29 14:32 1449
        break;
89c4a3a6 sago007 2008-08-29 14:32 1450
    case SDLK_CAPSLOCK:
215ca7b3 sago007 2009-03-06 16:37 1451
        keyname = "CapsLock";
89c4a3a6 sago007 2008-08-29 14:32 1452
        break;
89c4a3a6 sago007 2008-08-29 14:32 1453
    case SDLK_SCROLLOCK:
215ca7b3 sago007 2009-03-06 16:37 1454
        keyname = "ScrolLock";
89c4a3a6 sago007 2008-08-29 14:32 1455
        break;
89c4a3a6 sago007 2008-08-29 14:32 1456
    case SDLK_RSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1457
        keyname = "Rshift";
89c4a3a6 sago007 2008-08-29 14:32 1458
        break;
89c4a3a6 sago007 2008-08-29 14:32 1459
    case SDLK_LSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1460
        keyname = "Lshift";
89c4a3a6 sago007 2008-08-29 14:32 1461
        break;
89c4a3a6 sago007 2008-08-29 14:32 1462
    case SDLK_RCTRL:
215ca7b3 sago007 2009-03-06 16:37 1463
        keyname = "Rctrl";
89c4a3a6 sago007 2008-08-29 14:32 1464
        break;
89c4a3a6 sago007 2008-08-29 14:32 1465
    case SDLK_LCTRL:
215ca7b3 sago007 2009-03-06 16:37 1466
        keyname = "Lctrl";
89c4a3a6 sago007 2008-08-29 14:32 1467
        break;
89c4a3a6 sago007 2008-08-29 14:32 1468
    case SDLK_RALT:
215ca7b3 sago007 2009-03-06 16:37 1469
        keyname = "Ralt";
89c4a3a6 sago007 2008-08-29 14:32 1470
        break;
89c4a3a6 sago007 2008-08-29 14:32 1471
    case SDLK_LALT:
215ca7b3 sago007 2009-03-06 16:37 1472
        keyname = "Lalt";
89c4a3a6 sago007 2008-08-29 14:32 1473
        break;
89c4a3a6 sago007 2008-08-29 14:32 1474
    case SDLK_RMETA:
215ca7b3 sago007 2009-03-06 16:37 1475
        keyname = "Rmeta";
89c4a3a6 sago007 2008-08-29 14:32 1476
        break;
89c4a3a6 sago007 2008-08-29 14:32 1477
    case SDLK_LMETA:
215ca7b3 sago007 2009-03-06 16:37 1478
        keyname = "Lmeta";
89c4a3a6 sago007 2008-08-29 14:32 1479
        break;
89c4a3a6 sago007 2008-08-29 14:32 1480
    case SDLK_LSUPER:
215ca7b3 sago007 2009-03-06 16:37 1481
        keyname = "Lwin";
89c4a3a6 sago007 2008-08-29 14:32 1482
        break;
89c4a3a6 sago007 2008-08-29 14:32 1483
    case SDLK_RSUPER:
215ca7b3 sago007 2009-03-06 16:37 1484
        keyname = "Rwin";
89c4a3a6 sago007 2008-08-29 14:32 1485
        break;
89c4a3a6 sago007 2008-08-29 14:32 1486
    case SDLK_MODE:
215ca7b3 sago007 2009-03-06 16:37 1487
        keyname = "Mode";
89c4a3a6 sago007 2008-08-29 14:32 1488
        break;
89c4a3a6 sago007 2008-08-29 14:32 1489
    case SDLK_HELP:
215ca7b3 sago007 2009-03-06 16:37 1490
        keyname = "Help";
89c4a3a6 sago007 2008-08-29 14:32 1491
        break;
89c4a3a6 sago007 2008-08-29 14:32 1492
    default:
215ca7b3 sago007 2009-03-06 16:37 1493
        keyname = "Unknown";
89c4a3a6 sago007 2008-08-29 14:32 1494
        break;
89c4a3a6 sago007 2008-08-29 14:32 1495
    }
89c4a3a6 sago007 2008-08-29 14:32 1496
    if (charToPut != '\0')
215ca7b3 sago007 2009-03-06 16:37 1497
    {
215ca7b3 sago007 2009-03-06 16:37 1498
        keyname.clear();
215ca7b3 sago007 2009-03-06 16:37 1499
        keyname.append(1,charToPut);
215ca7b3 sago007 2009-03-06 16:37 1500
    }
215ca7b3 sago007 2009-03-06 16:37 1501
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1502
}
89c4a3a6 sago007 2008-08-29 14:32 1503
89c4a3a6 sago007 2008-08-29 14:32 1504
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1505
89c4a3a6 sago007 2008-08-29 14:32 1506
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1507
{
89c4a3a6 sago007 2008-08-29 14:32 1508
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1509
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1510
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1511
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1512
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1513
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1514
    {
89c4a3a6 sago007 2008-08-29 14:32 1515
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1516
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1517
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1518
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1519
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1520
        else
89c4a3a6 sago007 2008-08-29 14:32 1521
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1522
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1523
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1524
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1525
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1526
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1527
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1528
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1529
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1530
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1531
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1532
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1533
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1534
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1535
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1536
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1537
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1538
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1539
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1540
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1541
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1542
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1543
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1544
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1545
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1546
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1547
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1548
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1549
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1550
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1551
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1552
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1553
89c4a3a6 sago007 2008-08-29 14:32 1554
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1555
        {
89c4a3a6 sago007 2008-08-29 14:32 1556
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1557
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1558
            }
89c4a3a6 sago007 2008-08-29 14:32 1559
89c4a3a6 sago007 2008-08-29 14:32 1560
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1561
            {
89c4a3a6 sago007 2008-08-29 14:32 1562
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1563
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1564
            }
89c4a3a6 sago007 2008-08-29 14:32 1565
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1566
89c4a3a6 sago007 2008-08-29 14:32 1567
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1568
89c4a3a6 sago007 2008-08-29 14:32 1569
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1570
89c4a3a6 sago007 2008-08-29 14:32 1571
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1572
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1573
        {
89c4a3a6 sago007 2008-08-29 14:32 1574
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1575
        }
89c4a3a6 sago007 2008-08-29 14:32 1576
89c4a3a6 sago007 2008-08-29 14:32 1577
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1578
        {
89c4a3a6 sago007 2008-08-29 14:32 1579
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1580
89c4a3a6 sago007 2008-08-29 14:32 1581
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1582
            {
89c4a3a6 sago007 2008-08-29 14:32 1583
                //up
89c4a3a6 sago007 2008-08-29 14:32 1584
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1585
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1586
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1587
                    {
89c4a3a6 sago007 2008-08-29 14:32 1588
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1589
                        {
89c4a3a6 sago007 2008-08-29 14:32 1590
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1591
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1592
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1593
                        }
89c4a3a6 sago007 2008-08-29 14:32 1594
                    }
89c4a3a6 sago007 2008-08-29 14:32 1595
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1596
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1597
            {
89c4a3a6 sago007 2008-08-29 14:32 1598
                //down
89c4a3a6 sago007 2008-08-29 14:32 1599
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1600
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1601
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1602
                    {
89c4a3a6 sago007 2008-08-29 14:32 1603
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1604
                        {
89c4a3a6 sago007 2008-08-29 14:32 1605
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1606
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1607
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1608
                        }
89c4a3a6 sago007 2008-08-29 14:32 1609
                    }
89c4a3a6 sago007 2008-08-29 14:32 1610
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1611
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1612
            {
89c4a3a6 sago007 2008-08-29 14:32 1613
                //left
89c4a3a6 sago007 2008-08-29 14:32 1614
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1615
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1616
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1617
                    {
89c4a3a6 sago007 2008-08-29 14:32 1618
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1619
                        {
89c4a3a6 sago007 2008-08-29 14:32 1620
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1621
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1622
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1623
                        }
89c4a3a6 sago007 2008-08-29 14:32 1624
                    }
89c4a3a6 sago007 2008-08-29 14:32 1625
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1626
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1627
            {
89c4a3a6 sago007 2008-08-29 14:32 1628
                //right
89c4a3a6 sago007 2008-08-29 14:32 1629
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1630
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1631
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1632
                    {
89c4a3a6 sago007 2008-08-29 14:32 1633
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1634
                        {
89c4a3a6 sago007 2008-08-29 14:32 1635
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1636
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1637
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1638
                        }
89c4a3a6 sago007 2008-08-29 14:32 1639
                    }
89c4a3a6 sago007 2008-08-29 14:32 1640
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1641
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1642
            {
89c4a3a6 sago007 2008-08-29 14:32 1643
                //push
89c4a3a6 sago007 2008-08-29 14:32 1644
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1645
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1646
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1647
                    {
89c4a3a6 sago007 2008-08-29 14:32 1648
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1649
                        {
89c4a3a6 sago007 2008-08-29 14:32 1650
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1651
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1652
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1653
                        }
89c4a3a6 sago007 2008-08-29 14:32 1654
                    }
89c4a3a6 sago007 2008-08-29 14:32 1655
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1656
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1657
            {
89c4a3a6 sago007 2008-08-29 14:32 1658
                //change
89c4a3a6 sago007 2008-08-29 14:32 1659
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1660
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1661
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1662
                    {
89c4a3a6 sago007 2008-08-29 14:32 1663
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1664
                        {
89c4a3a6 sago007 2008-08-29 14:32 1665
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1666
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1667
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1668
                        }
89c4a3a6 sago007 2008-08-29 14:32 1669
                    }
89c4a3a6 sago007 2008-08-29 14:32 1670
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1671
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1672
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1673
            {
89c4a3a6 sago007 2008-08-29 14:32 1674
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1675
                {
89c4a3a6 sago007 2008-08-29 14:32 1676
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1677
                }
89c4a3a6 sago007 2008-08-29 14:32 1678
                else
89c4a3a6 sago007 2008-08-29 14:32 1679
                {
89c4a3a6 sago007 2008-08-29 14:32 1680
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1681
                }
89c4a3a6 sago007 2008-08-29 14:32 1682
            }
89c4a3a6 sago007 2008-08-29 14:32 1683
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1684
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1685
            {
89c4a3a6 sago007 2008-08-29 14:32 1686
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1687
                {
89c4a3a6 sago007 2008-08-29 14:32 1688
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1689
                }
89c4a3a6 sago007 2008-08-29 14:32 1690
                else
89c4a3a6 sago007 2008-08-29 14:32 1691
                {
89c4a3a6 sago007 2008-08-29 14:32 1692
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1693
                }
89c4a3a6 sago007 2008-08-29 14:32 1694
            }
89c4a3a6 sago007 2008-08-29 14:32 1695
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1696
89c4a3a6 sago007 2008-08-29 14:32 1697
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1698
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1699
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1700
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1701
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1702
}
89c4a3a6 sago007 2008-08-29 14:32 1703
89c4a3a6 sago007 2008-08-29 14:32 1704
89c4a3a6 sago007 2008-08-29 14:32 1705
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1706
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1707
{
89c4a3a6 sago007 2008-08-29 14:32 1708
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1709
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1710
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1711
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1712
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1713
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1714
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1715
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1716
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1717
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1718
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1719
    {
89c4a3a6 sago007 2008-08-29 14:32 1720
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1721
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1722
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1723
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1724
89c4a3a6 sago007 2008-08-29 14:32 1725
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1726
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1727
89c4a3a6 sago007 2008-08-29 14:32 1728
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1729
89c4a3a6 sago007 2008-08-29 14:32 1730
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1731
        {
89c4a3a6 sago007 2008-08-29 14:32 1732
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1733
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1734
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1735
            }
89c4a3a6 sago007 2008-08-29 14:32 1736
89c4a3a6 sago007 2008-08-29 14:32 1737
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1738
            {
89c4a3a6 sago007 2008-08-29 14:32 1739
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1740
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1741
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1742
                }
89c4a3a6 sago007 2008-08-29 14:32 1743
                else
89c4a3a6 sago007 2008-08-29 14:32 1744
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1745
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1746
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1747
                    }
89c4a3a6 sago007 2008-08-29 14:32 1748
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1749
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1750
                    }
89c4a3a6 sago007 2008-08-29 14:32 1751
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1752
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1753
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1754
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1755
                    }
89c4a3a6 sago007 2008-08-29 14:32 1756
            }
89c4a3a6 sago007 2008-08-29 14:32 1757
89c4a3a6 sago007 2008-08-29 14:32 1758
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1759
89c4a3a6 sago007 2008-08-29 14:32 1760
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1761
        {
89c4a3a6 sago007 2008-08-29 14:32 1762
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1763
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1764
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1765
            {
89c4a3a6 sago007 2008-08-29 14:32 1766
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1767
            }
89c4a3a6 sago007 2008-08-29 14:32 1768
            else
89c4a3a6 sago007 2008-08-29 14:32 1769
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1770
        }
89c4a3a6 sago007 2008-08-29 14:32 1771
89c4a3a6 sago007 2008-08-29 14:32 1772
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1773
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1774
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1775
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1776
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1777
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1778
}
89c4a3a6 sago007 2008-08-29 14:32 1779
47529580 sago007 2008-12-09 02:34 1780
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1781
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1782
{
27ae0175 sago007 2009-01-30 06:02 1783
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1784
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1785
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1786
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1787
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1788
    {
47529580 sago007 2008-12-09 02:34 1789
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1790
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1791
        if (endless)
47529580 sago007 2008-12-09 02:34 1792
        {
47529580 sago007 2008-12-09 02:34 1793
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1794
        }
47529580 sago007 2008-12-09 02:34 1795
        else
47529580 sago007 2008-12-09 02:34 1796
        {
47529580 sago007 2008-12-09 02:34 1797
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1798
        }
47529580 sago007 2008-12-09 02:34 1799
        if (endless)
47529580 sago007 2008-12-09 02:34 1800
        {
47529580 sago007 2008-12-09 02:34 1801
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1802
        }
47529580 sago007 2008-12-09 02:34 1803
        else
47529580 sago007 2008-12-09 02:34 1804
        {
47529580 sago007 2008-12-09 02:34 1805
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1806
        }
47529580 sago007 2008-12-09 02:34 1807
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1808
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1809
    }
47529580 sago007 2008-12-09 02:34 1810
}
47529580 sago007 2008-12-09 02:34 1811
47529580 sago007 2008-12-09 02:34 1812
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1813
{
27ae0175 sago007 2009-01-30 06:02 1814
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1815
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1816
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1817
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1818
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1819
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1820
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1821
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1822
    {
81d9c25d sago007 2008-11-24 09:50 1823
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1824
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1825
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1826
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1827
    }
81d9c25d sago007 2008-11-24 09:50 1828
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1829
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1830
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1831
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1832
81d9c25d sago007 2008-11-24 09:50 1833
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1834
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1835
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1836
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1837
d07b805e sago007 2009-01-27 13:15 1838
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 1839
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1840
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1841
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1842
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1843
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1844
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1845
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1846
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1847
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1848
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1849
cd12e0fe sago007 2009-01-29 08:47 1850
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1851
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 1852
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1853
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1854
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1855
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1856
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1857
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1858
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1859
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1860
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1861
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1862
27ae0175 sago007 2009-01-30 06:02 1863
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 1864
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1865
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1866
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1867
    {
81d9c25d sago007 2008-11-24 09:50 1868
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1869
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1870
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1871
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1872
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1873
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1874
    }
47529580 sago007 2008-12-09 02:34 1875
}
47529580 sago007 2008-12-09 02:34 1876
47529580 sago007 2008-12-09 02:34 1877
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1878
{
9050a50a sago007 2008-12-09 13:35 1879
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 1880
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 1881
    int page = 0;
47529580 sago007 2008-12-09 02:34 1882
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 1883
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 1884
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 1885
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 1886
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 1887
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 1888
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 1889
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 1890
    while (!done)
81d9c25d sago007 2008-11-24 09:50 1891
    {
47529580 sago007 2008-12-09 02:34 1892
        switch(page)
47529580 sago007 2008-12-09 02:34 1893
        {
47529580 sago007 2008-12-09 02:34 1894
            case 0:
47529580 sago007 2008-12-09 02:34 1895
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 1896
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 1897
                break;
47529580 sago007 2008-12-09 02:34 1898
            case 1:
47529580 sago007 2008-12-09 02:34 1899
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 1900
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 1901
                break;
47529580 sago007 2008-12-09 02:34 1902
            case 2:
47529580 sago007 2008-12-09 02:34 1903
            default:
47529580 sago007 2008-12-09 02:34 1904
                DrawStats();
47529580 sago007 2008-12-09 02:34 1905
        };
47529580 sago007 2008-12-09 02:34 1906
7ca669ac sago007 2008-12-09 16:30 1907
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 1908
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 1909
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 1910
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 1911
7ca669ac sago007 2008-12-09 16:30 1912
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 1913
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 1914
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 1915
        
81d9c25d sago007 2008-11-24 09:50 1916
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 1917
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 1918
9050a50a sago007 2008-12-09 13:35 1919
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 1920
        
81d9c25d sago007 2008-11-24 09:50 1921
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 1922
        {
9050a50a sago007 2008-12-09 13:35 1923
9050a50a sago007 2008-12-09 13:35 1924
81d9c25d sago007 2008-11-24 09:50 1925
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 1926
                done = true;
81d9c25d sago007 2008-11-24 09:50 1927
            }
81d9c25d sago007 2008-11-24 09:50 1928
81d9c25d sago007 2008-11-24 09:50 1929
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 1930
            {
47529580 sago007 2008-12-09 02:34 1931
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 1932
                {
47529580 sago007 2008-12-09 02:34 1933
                    page++;
47529580 sago007 2008-12-09 02:34 1934
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 1935
                        page = 0;
47529580 sago007 2008-12-09 02:34 1936
                }
7ca669ac sago007 2008-12-09 16:30 1937
                else
47529580 sago007 2008-12-09 02:34 1938
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 1939
                {
47529580 sago007 2008-12-09 02:34 1940
                    page--;
47529580 sago007 2008-12-09 02:34 1941
                    if(page<0)
47529580 sago007 2008-12-09 02:34 1942
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 1943
                }
7ca669ac sago007 2008-12-09 16:30 1944
                else
7ca669ac sago007 2008-12-09 16:30 1945
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 1946
                
fcd5a134 sago007 2008-12-19 01:11 1947
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 1948
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 1949
                }
47529580 sago007 2008-12-09 02:34 1950
81d9c25d sago007 2008-11-24 09:50 1951
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 1952
                    done = true;
81d9c25d sago007 2008-11-24 09:50 1953
                }
81d9c25d sago007 2008-11-24 09:50 1954
                else
81d9c25d sago007 2008-11-24 09:50 1955
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 1956
                        done = true;
81d9c25d sago007 2008-11-24 09:50 1957
                    }
81d9c25d sago007 2008-11-24 09:50 1958
            }
81d9c25d sago007 2008-11-24 09:50 1959
81d9c25d sago007 2008-11-24 09:50 1960
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 1961
7ca669ac sago007 2008-12-09 16:30 1962
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 1963
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 1964
        {
7ca669ac sago007 2008-12-09 16:30 1965
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 1966
        }
7ca669ac sago007 2008-12-09 16:30 1967
7ca669ac sago007 2008-12-09 16:30 1968
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 1969
        {
7ca669ac sago007 2008-12-09 16:30 1970
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 1971
7ca669ac sago007 2008-12-09 16:30 1972
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 1973
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1974
                done =true;
7ca669ac sago007 2008-12-09 16:30 1975
7ca669ac sago007 2008-12-09 16:30 1976
            //The back button:
7ca669ac sago007 2008-12-09 16:30 1977
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1978
            {
7ca669ac sago007 2008-12-09 16:30 1979
                page--;
7ca669ac sago007 2008-12-09 16:30 1980
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 1981
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 1982
            }
7ca669ac sago007 2008-12-09 16:30 1983
7ca669ac sago007 2008-12-09 16:30 1984
            //The next button:
7ca669ac sago007 2008-12-09 16:30 1985
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 1986
            {
7ca669ac sago007 2008-12-09 16:30 1987
                page++;
7ca669ac sago007 2008-12-09 16:30 1988
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 1989
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 1990
            }
7ca669ac sago007 2008-12-09 16:30 1991
        }
7ca669ac sago007 2008-12-09 16:30 1992
9050a50a sago007 2008-12-09 13:35 1993
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 1994
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 1995
    }
81d9c25d sago007 2008-11-24 09:50 1996
}
81d9c25d sago007 2008-11-24 09:50 1997
89c4a3a6 sago007 2008-08-29 14:32 1998
89c4a3a6 sago007 2008-08-29 14:32 1999
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2000
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2001
{
89c4a3a6 sago007 2008-08-29 14:32 2002
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2003
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2004
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2005
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2006
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2007
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2008
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2009
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2010
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2011
#endif
89c4a3a6 sago007 2008-08-29 14:32 2012
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2013
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2014
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2015
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2016
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2017
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2018
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2019
    {
89c4a3a6 sago007 2008-08-29 14:32 2020
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2021
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2022
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2023
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2024
        {
89c4a3a6 sago007 2008-08-29 14:32 2025
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2026
        }
89c4a3a6 sago007 2008-08-29 14:32 2027
89c4a3a6 sago007 2008-08-29 14:32 2028
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2029
89c4a3a6 sago007 2008-08-29 14:32 2030
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2031
        {
89c4a3a6 sago007 2008-08-29 14:32 2032
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2033
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2034
            }
89c4a3a6 sago007 2008-08-29 14:32 2035
89c4a3a6 sago007 2008-08-29 14:32 2036
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2037
            {
89c4a3a6 sago007 2008-08-29 14:32 2038
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2039
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2040
                }
89c4a3a6 sago007 2008-08-29 14:32 2041
89c4a3a6 sago007 2008-08-29 14:32 2042
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2043
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2044
                }
89c4a3a6 sago007 2008-08-29 14:32 2045
89c4a3a6 sago007 2008-08-29 14:32 2046
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2047
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2048
                }
89c4a3a6 sago007 2008-08-29 14:32 2049
            }
89c4a3a6 sago007 2008-08-29 14:32 2050
89c4a3a6 sago007 2008-08-29 14:32 2051
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2052
89c4a3a6 sago007 2008-08-29 14:32 2053
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2054
89c4a3a6 sago007 2008-08-29 14:32 2055
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2056
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2057
        {
89c4a3a6 sago007 2008-08-29 14:32 2058
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2059
        }
89c4a3a6 sago007 2008-08-29 14:32 2060
89c4a3a6 sago007 2008-08-29 14:32 2061
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2062
        {
89c4a3a6 sago007 2008-08-29 14:32 2063
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2064
89c4a3a6 sago007 2008-08-29 14:32 2065
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2066
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2067
            {
89c4a3a6 sago007 2008-08-29 14:32 2068
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2069
            }
89c4a3a6 sago007 2008-08-29 14:32 2070
89c4a3a6 sago007 2008-08-29 14:32 2071
            //The back button:
9050a50a sago007 2008-12-09 13:35 2072
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2073
            {
89c4a3a6 sago007 2008-08-29 14:32 2074
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2075
            }
89c4a3a6 sago007 2008-08-29 14:32 2076
89c4a3a6 sago007 2008-08-29 14:32 2077
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2078
            {
89c4a3a6 sago007 2008-08-29 14:32 2079
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2080
                {
89c4a3a6 sago007 2008-08-29 14:32 2081
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2082
                    {
89c4a3a6 sago007 2008-08-29 14:32 2083
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2084
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2085
                    }
89c4a3a6 sago007 2008-08-29 14:32 2086
                }
89c4a3a6 sago007 2008-08-29 14:32 2087
            }
89c4a3a6 sago007 2008-08-29 14:32 2088
        }
89c4a3a6 sago007 2008-08-29 14:32 2089
89c4a3a6 sago007 2008-08-29 14:32 2090
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2091
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2092
    }
89c4a3a6 sago007 2008-08-29 14:32 2093
}
89c4a3a6 sago007 2008-08-29 14:32 2094
89c4a3a6 sago007 2008-08-29 14:32 2095
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2096
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2097
{
89c4a3a6 sago007 2008-08-29 14:32 2098
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2099
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2100
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2101
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2102
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2103
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2104
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2105
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2106
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2107
#endif
89c4a3a6 sago007 2008-08-29 14:32 2108
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2109
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2110
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2111
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2112
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2113
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2114
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2115
    {
89c4a3a6 sago007 2008-08-29 14:32 2116
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2117
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2118
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2119
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2120
        {
89c4a3a6 sago007 2008-08-29 14:32 2121
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2122
        }
89c4a3a6 sago007 2008-08-29 14:32 2123
89c4a3a6 sago007 2008-08-29 14:32 2124
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2125
89c4a3a6 sago007 2008-08-29 14:32 2126
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2127
        {
89c4a3a6 sago007 2008-08-29 14:32 2128
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2129
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2130
            }
89c4a3a6 sago007 2008-08-29 14:32 2131
89c4a3a6 sago007 2008-08-29 14:32 2132
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2133
            {
89c4a3a6 sago007 2008-08-29 14:32 2134
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2135
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2136
                }
89c4a3a6 sago007 2008-08-29 14:32 2137
89c4a3a6 sago007 2008-08-29 14:32 2138
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2139
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2140
                }
89c4a3a6 sago007 2008-08-29 14:32 2141
89c4a3a6 sago007 2008-08-29 14:32 2142
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2143
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2144
                }
89c4a3a6 sago007 2008-08-29 14:32 2145
            }
89c4a3a6 sago007 2008-08-29 14:32 2146
89c4a3a6 sago007 2008-08-29 14:32 2147
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2148
89c4a3a6 sago007 2008-08-29 14:32 2149
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2150
89c4a3a6 sago007 2008-08-29 14:32 2151
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2152
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2153
        {
89c4a3a6 sago007 2008-08-29 14:32 2154
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2155
        }
89c4a3a6 sago007 2008-08-29 14:32 2156
89c4a3a6 sago007 2008-08-29 14:32 2157
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2158
        {
89c4a3a6 sago007 2008-08-29 14:32 2159
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2160
89c4a3a6 sago007 2008-08-29 14:32 2161
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2162
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2163
            {
89c4a3a6 sago007 2008-08-29 14:32 2164
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2165
            }
89c4a3a6 sago007 2008-08-29 14:32 2166
89c4a3a6 sago007 2008-08-29 14:32 2167
            //The back button:
9050a50a sago007 2008-12-09 13:35 2168
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2169
            {
89c4a3a6 sago007 2008-08-29 14:32 2170
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2171
            }
89c4a3a6 sago007 2008-08-29 14:32 2172
89c4a3a6 sago007 2008-08-29 14:32 2173
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2174
            {
89c4a3a6 sago007 2008-08-29 14:32 2175
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2176
                {
89c4a3a6 sago007 2008-08-29 14:32 2177
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2178
                    {
89c4a3a6 sago007 2008-08-29 14:32 2179
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2180
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2181
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2182
                    }
89c4a3a6 sago007 2008-08-29 14:32 2183
                }
89c4a3a6 sago007 2008-08-29 14:32 2184
            }
89c4a3a6 sago007 2008-08-29 14:32 2185
        }
89c4a3a6 sago007 2008-08-29 14:32 2186
89c4a3a6 sago007 2008-08-29 14:32 2187
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2188
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2189
    }
89c4a3a6 sago007 2008-08-29 14:32 2190
}
89c4a3a6 sago007 2008-08-29 14:32 2191
89c4a3a6 sago007 2008-08-29 14:32 2192
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2193
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2194
{
89c4a3a6 sago007 2008-08-29 14:32 2195
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2196
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2197
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2198
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2199
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2200
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2201
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2202
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2203
#else
89c4a3a6 sago007 2008-08-29 14:32 2204
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2205
#endif
89c4a3a6 sago007 2008-08-29 14:32 2206
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2207
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2208
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2209
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2210
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2211
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2212
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2213
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2214
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2215
    {
89c4a3a6 sago007 2008-08-29 14:32 2216
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2217
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2218
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2219
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2220
        {
89c4a3a6 sago007 2008-08-29 14:32 2221
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2222
        }
89c4a3a6 sago007 2008-08-29 14:32 2223
89c4a3a6 sago007 2008-08-29 14:32 2224
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2225
89c4a3a6 sago007 2008-08-29 14:32 2226
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2227
        {
89c4a3a6 sago007 2008-08-29 14:32 2228
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2229
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2230
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2231
            }
89c4a3a6 sago007 2008-08-29 14:32 2232
89c4a3a6 sago007 2008-08-29 14:32 2233
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2234
            {
89c4a3a6 sago007 2008-08-29 14:32 2235
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2236
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2237
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2238
                }
89c4a3a6 sago007 2008-08-29 14:32 2239
89c4a3a6 sago007 2008-08-29 14:32 2240
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2241
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2242
                }
89c4a3a6 sago007 2008-08-29 14:32 2243
89c4a3a6 sago007 2008-08-29 14:32 2244
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2245
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2246
                }
89c4a3a6 sago007 2008-08-29 14:32 2247
            }
89c4a3a6 sago007 2008-08-29 14:32 2248
89c4a3a6 sago007 2008-08-29 14:32 2249
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2250
89c4a3a6 sago007 2008-08-29 14:32 2251
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2252
89c4a3a6 sago007 2008-08-29 14:32 2253
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2254
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2255
        {
89c4a3a6 sago007 2008-08-29 14:32 2256
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2257
        }
89c4a3a6 sago007 2008-08-29 14:32 2258
89c4a3a6 sago007 2008-08-29 14:32 2259
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2260
        {
89c4a3a6 sago007 2008-08-29 14:32 2261
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2262
89c4a3a6 sago007 2008-08-29 14:32 2263
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2264
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2265
            {
89c4a3a6 sago007 2008-08-29 14:32 2266
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2267
            }
89c4a3a6 sago007 2008-08-29 14:32 2268
89c4a3a6 sago007 2008-08-29 14:32 2269
            //The back button:
9050a50a sago007 2008-12-09 13:35 2270
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2271
            {
89c4a3a6 sago007 2008-08-29 14:32 2272
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2273
            }
89c4a3a6 sago007 2008-08-29 14:32 2274
89c4a3a6 sago007 2008-08-29 14:32 2275
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2276
            {
89c4a3a6 sago007 2008-08-29 14:32 2277
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2278
                {
89c4a3a6 sago007 2008-08-29 14:32 2279
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2280
                    {
89c4a3a6 sago007 2008-08-29 14:32 2281
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2282
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2283
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2284
                    }
89c4a3a6 sago007 2008-08-29 14:32 2285
                }
89c4a3a6 sago007 2008-08-29 14:32 2286
            }
89c4a3a6 sago007 2008-08-29 14:32 2287
        }
89c4a3a6 sago007 2008-08-29 14:32 2288
89c4a3a6 sago007 2008-08-29 14:32 2289
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2290
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2291
    }
89c4a3a6 sago007 2008-08-29 14:32 2292
}
89c4a3a6 sago007 2008-08-29 14:32 2293
89c4a3a6 sago007 2008-08-29 14:32 2294
89c4a3a6 sago007 2008-08-29 14:32 2295
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2296
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2297
{
9050a50a sago007 2008-12-09 13:35 2298
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2299
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2300
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2301
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2302
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2303
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2304
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2305
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2306
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2307
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2308
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2309
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2310
89c4a3a6 sago007 2008-08-29 14:32 2311
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2312
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2313
{
89c4a3a6 sago007 2008-08-29 14:32 2314
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2315
    {
89c4a3a6 sago007 2008-08-29 14:32 2316
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2317
        {
89c4a3a6 sago007 2008-08-29 14:32 2318
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2319
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2320
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2321
        {
89c4a3a6 sago007 2008-08-29 14:32 2322
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2323
        }
89c4a3a6 sago007 2008-08-29 14:32 2324
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2325
        {
89c4a3a6 sago007 2008-08-29 14:32 2326
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2327
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2328
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2329
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2330
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2331
        }
89c4a3a6 sago007 2008-08-29 14:32 2332
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2333
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2334
89c4a3a6 sago007 2008-08-29 14:32 2335
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2336
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2337
{
89c4a3a6 sago007 2008-08-29 14:32 2338
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2339
    {
89c4a3a6 sago007 2008-08-29 14:32 2340
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2341
        {
89c4a3a6 sago007 2008-08-29 14:32 2342
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2343
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2344
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2345
        {
89c4a3a6 sago007 2008-08-29 14:32 2346
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2347
        }
89c4a3a6 sago007 2008-08-29 14:32 2348
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2349
        {
89c4a3a6 sago007 2008-08-29 14:32 2350
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2351
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2352
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2353
        }
89c4a3a6 sago007 2008-08-29 14:32 2354
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2355
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2356
89c4a3a6 sago007 2008-08-29 14:32 2357
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2358
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2359
{
89c4a3a6 sago007 2008-08-29 14:32 2360
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2361
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2362
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2363
    {
89c4a3a6 sago007 2008-08-29 14:32 2364
89c4a3a6 sago007 2008-08-29 14:32 2365
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2366
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2367
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2368
89c4a3a6 sago007 2008-08-29 14:32 2369
89c4a3a6 sago007 2008-08-29 14:32 2370
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2371
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2372
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2373
89c4a3a6 sago007 2008-08-29 14:32 2374
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2375
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2376
    }
89c4a3a6 sago007 2008-08-29 14:32 2377
    else
89c4a3a6 sago007 2008-08-29 14:32 2378
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2379
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2380
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2381
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2382
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2383
        #else
2f30c381 sago007 2008-09-14 13:08 2384
            if(true)
2f30c381 sago007 2008-09-14 13:08 2385
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2386
        {
89c4a3a6 sago007 2008-08-29 14:32 2387
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2388
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2389
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2390
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2391
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2392
        }
89c4a3a6 sago007 2008-08-29 14:32 2393
        else
89c4a3a6 sago007 2008-08-29 14:32 2394
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2395
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2396
        }
89c4a3a6 sago007 2008-08-29 14:32 2397
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2398
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2399
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2400
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2401
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2402
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2403
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2404
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2405
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2406
    else
89c4a3a6 sago007 2008-08-29 14:32 2407
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2408
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2409
        else
89c4a3a6 sago007 2008-08-29 14:32 2410
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2411
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2412
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2413
    {
89c4a3a6 sago007 2008-08-29 14:32 2414
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2415
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2416
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2417
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2418
        {
89c4a3a6 sago007 2008-08-29 14:32 2419
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2420
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2421
        }
89c4a3a6 sago007 2008-08-29 14:32 2422
        else
89c4a3a6 sago007 2008-08-29 14:32 2423
        {
89c4a3a6 sago007 2008-08-29 14:32 2424
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2425
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2426
        }
89c4a3a6 sago007 2008-08-29 14:32 2427
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2428
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2429
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2430
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2431
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2432
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2433
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2434
    }
89c4a3a6 sago007 2008-08-29 14:32 2435
    else
89c4a3a6 sago007 2008-08-29 14:32 2436
    {
89c4a3a6 sago007 2008-08-29 14:32 2437
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2438
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2439
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2440
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2441
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2442
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2443
        else
89c4a3a6 sago007 2008-08-29 14:32 2444
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2445
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2446
    }
89c4a3a6 sago007 2008-08-29 14:32 2447
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2448
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2449
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2450
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2451
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2452
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2453
    {
89c4a3a6 sago007 2008-08-29 14:32 2454
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2455
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2456
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2457
    }
89c4a3a6 sago007 2008-08-29 14:32 2458
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2459
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2460
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2461
    {
89c4a3a6 sago007 2008-08-29 14:32 2462
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2463
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2464
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2465
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2466
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2467
        else
89c4a3a6 sago007 2008-08-29 14:32 2468
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2469
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2470
        {
89c4a3a6 sago007 2008-08-29 14:32 2471
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2472
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2473
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2474
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2475
            {
89c4a3a6 sago007 2008-08-29 14:32 2476
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2477
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2478
            }
89c4a3a6 sago007 2008-08-29 14:32 2479
            else
89c4a3a6 sago007 2008-08-29 14:32 2480
            {
89c4a3a6 sago007 2008-08-29 14:32 2481
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2482
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2483
            }
89c4a3a6 sago007 2008-08-29 14:32 2484
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2485
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2486
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2487
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2488
            else
89c4a3a6 sago007 2008-08-29 14:32 2489
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2490
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2491
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2492
        }
89c4a3a6 sago007 2008-08-29 14:32 2493
        else
89c4a3a6 sago007 2008-08-29 14:32 2494
        {
89c4a3a6 sago007 2008-08-29 14:32 2495
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2496
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2497
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2498
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2499
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2500
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2501
            else
89c4a3a6 sago007 2008-08-29 14:32 2502
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2503
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2504
        }
89c4a3a6 sago007 2008-08-29 14:32 2505
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2506
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2507
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2508
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2509
    }
89c4a3a6 sago007 2008-08-29 14:32 2510
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2511
89c4a3a6 sago007 2008-08-29 14:32 2512
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2513
    {
89c4a3a6 sago007 2008-08-29 14:32 2514
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2515
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2516
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2517
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2518
#endif
89c4a3a6 sago007 2008-08-29 14:32 2519
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2520
        {
9050a50a sago007 2008-12-09 13:35 2521
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2522
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2523
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2524
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2525
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2526
        }
89c4a3a6 sago007 2008-08-29 14:32 2527
        else
89c4a3a6 sago007 2008-08-29 14:32 2528
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2529
            {
9050a50a sago007 2008-12-09 13:35 2530
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2531
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2532
            }
1572de2b sago007 2008-09-11 18:15 2533
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2534
            else
89c4a3a6 sago007 2008-08-29 14:32 2535
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2536
                {
9050a50a sago007 2008-12-09 13:35 2537
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2538
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2539
                }
89c4a3a6 sago007 2008-08-29 14:32 2540
#endif
89c4a3a6 sago007 2008-08-29 14:32 2541
    }
89c4a3a6 sago007 2008-08-29 14:32 2542
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2543
    {
9050a50a sago007 2008-12-09 13:35 2544
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2545
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2546
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2547
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2548
    }
89c4a3a6 sago007 2008-08-29 14:32 2549
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2550
    {
89c4a3a6 sago007 2008-08-29 14:32 2551
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2552
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2553
    }
89c4a3a6 sago007 2008-08-29 14:32 2554
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2555
89c4a3a6 sago007 2008-08-29 14:32 2556
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2557
1572de2b sago007 2008-09-11 18:15 2558
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2559
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2560
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2561
    {
89c4a3a6 sago007 2008-08-29 14:32 2562
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2563
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2564
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2565
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2566
    }
89c4a3a6 sago007 2008-08-29 14:32 2567
89c4a3a6 sago007 2008-08-29 14:32 2568
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2569
#endif
89c4a3a6 sago007 2008-08-29 14:32 2570
89c4a3a6 sago007 2008-08-29 14:32 2571
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2572
89c4a3a6 sago007 2008-08-29 14:32 2573
}
89c4a3a6 sago007 2008-08-29 14:32 2574
89c4a3a6 sago007 2008-08-29 14:32 2575
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2576
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2577
{
27ae0175 sago007 2009-01-30 06:02 2578
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2579
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2580
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2581
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2582
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2583
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2584
}
89c4a3a6 sago007 2008-08-29 14:32 2585
89c4a3a6 sago007 2008-08-29 14:32 2586
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2587
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2588
{
27ae0175 sago007 2009-01-30 06:02 2589
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2590
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2591
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2592
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2593
}
89c4a3a6 sago007 2008-08-29 14:32 2594
89c4a3a6 sago007 2008-08-29 14:32 2595
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2596
{
27ae0175 sago007 2009-01-30 06:02 2597
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2598
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2599
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2600
}
89c4a3a6 sago007 2008-08-29 14:32 2601
89c4a3a6 sago007 2008-08-29 14:32 2602
89c4a3a6 sago007 2008-08-29 14:32 2603
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2604
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2605
{
89c4a3a6 sago007 2008-08-29 14:32 2606
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2607
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2608
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2609
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2610
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2611
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2612
89c4a3a6 sago007 2008-08-29 14:32 2613
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2614
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2615
89c4a3a6 sago007 2008-08-29 14:32 2616
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2617
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2618
89c4a3a6 sago007 2008-08-29 14:32 2619
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2620
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2621
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2622
    {
89c4a3a6 sago007 2008-08-29 14:32 2623
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2624
        {
89c4a3a6 sago007 2008-08-29 14:32 2625
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2626
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2627
        }
89c4a3a6 sago007 2008-08-29 14:32 2628
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2629
    }
89c4a3a6 sago007 2008-08-29 14:32 2630
    else
89c4a3a6 sago007 2008-08-29 14:32 2631
    {
89c4a3a6 sago007 2008-08-29 14:32 2632
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2633
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2634
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2635
    }
89c4a3a6 sago007 2008-08-29 14:32 2636
89c4a3a6 sago007 2008-08-29 14:32 2637
    do
89c4a3a6 sago007 2008-08-29 14:32 2638
    {
89c4a3a6 sago007 2008-08-29 14:32 2639
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2640
89c4a3a6 sago007 2008-08-29 14:32 2641
89c4a3a6 sago007 2008-08-29 14:32 2642
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2643
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2644
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2645
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2646
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2647
        {
89c4a3a6 sago007 2008-08-29 14:32 2648
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2649
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2650
        }
89c4a3a6 sago007 2008-08-29 14:32 2651
89c4a3a6 sago007 2008-08-29 14:32 2652
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2653
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2654
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2655
            {
89c4a3a6 sago007 2008-08-29 14:32 2656
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2657
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2658
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2659
                }
89c4a3a6 sago007 2008-08-29 14:32 2660
            }
89c4a3a6 sago007 2008-08-29 14:32 2661
89c4a3a6 sago007 2008-08-29 14:32 2662
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2663
89c4a3a6 sago007 2008-08-29 14:32 2664
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2665
89c4a3a6 sago007 2008-08-29 14:32 2666
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2667
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2668
        {
89c4a3a6 sago007 2008-08-29 14:32 2669
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2670
        }
89c4a3a6 sago007 2008-08-29 14:32 2671
89c4a3a6 sago007 2008-08-29 14:32 2672
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2673
        {
89c4a3a6 sago007 2008-08-29 14:32 2674
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2675
89c4a3a6 sago007 2008-08-29 14:32 2676
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2677
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2678
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2679
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2680
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2681
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2682
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2683
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2684
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2685
                    {
89c4a3a6 sago007 2008-08-29 14:32 2686
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2687
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2688
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2689
                    }
89c4a3a6 sago007 2008-08-29 14:32 2690
        }
89c4a3a6 sago007 2008-08-29 14:32 2691
89c4a3a6 sago007 2008-08-29 14:32 2692
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2693
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2694
89c4a3a6 sago007 2008-08-29 14:32 2695
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2696
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2697
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2698
}
89c4a3a6 sago007 2008-08-29 14:32 2699
89c4a3a6 sago007 2008-08-29 14:32 2700
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2701
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2702
{
89c4a3a6 sago007 2008-08-29 14:32 2703
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2704
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2705
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2706
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2707
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2708
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2709
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2710
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2711
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2712
89c4a3a6 sago007 2008-08-29 14:32 2713
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2714
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2715
27ae0175 sago007 2009-01-30 06:02 2716
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2717
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2718
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2719
    {
89c4a3a6 sago007 2008-08-29 14:32 2720
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2721
        {
89c4a3a6 sago007 2008-08-29 14:32 2722
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2723
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2724
        }
89c4a3a6 sago007 2008-08-29 14:32 2725
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2726
        {
89c4a3a6 sago007 2008-08-29 14:32 2727
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2728
            {
89c4a3a6 sago007 2008-08-29 14:32 2729
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2730
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2731
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2732
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2733
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2734
            }
89c4a3a6 sago007 2008-08-29 14:32 2735
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2736
            {
89c4a3a6 sago007 2008-08-29 14:32 2737
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2738
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2739
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2740
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2741
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2742
            }
89c4a3a6 sago007 2008-08-29 14:32 2743
        }
89c4a3a6 sago007 2008-08-29 14:32 2744
        else
89c4a3a6 sago007 2008-08-29 14:32 2745
        {
89c4a3a6 sago007 2008-08-29 14:32 2746
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2747
            {
89c4a3a6 sago007 2008-08-29 14:32 2748
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2749
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2750
            }
89c4a3a6 sago007 2008-08-29 14:32 2751
        }
89c4a3a6 sago007 2008-08-29 14:32 2752
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2753
    }
89c4a3a6 sago007 2008-08-29 14:32 2754
    else
89c4a3a6 sago007 2008-08-29 14:32 2755
    {
89c4a3a6 sago007 2008-08-29 14:32 2756
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2757
        {
89c4a3a6 sago007 2008-08-29 14:32 2758
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2759
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2760
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2761
        }
89c4a3a6 sago007 2008-08-29 14:32 2762
    }
89c4a3a6 sago007 2008-08-29 14:32 2763
89c4a3a6 sago007 2008-08-29 14:32 2764
89c4a3a6 sago007 2008-08-29 14:32 2765
    do
89c4a3a6 sago007 2008-08-29 14:32 2766
    {
89c4a3a6 sago007 2008-08-29 14:32 2767
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2768
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2769
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2770
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2771
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2772
        {
89c4a3a6 sago007 2008-08-29 14:32 2773
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2774
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2775
        }
89c4a3a6 sago007 2008-08-29 14:32 2776
89c4a3a6 sago007 2008-08-29 14:32 2777
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2778
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2779
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2780
            {
89c4a3a6 sago007 2008-08-29 14:32 2781
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2782
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2783
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2784
                }
89c4a3a6 sago007 2008-08-29 14:32 2785
            }
89c4a3a6 sago007 2008-08-29 14:32 2786
89c4a3a6 sago007 2008-08-29 14:32 2787
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2788
89c4a3a6 sago007 2008-08-29 14:32 2789
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2790
89c4a3a6 sago007 2008-08-29 14:32 2791
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2792
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2793
        {
89c4a3a6 sago007 2008-08-29 14:32 2794
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2795
        }
89c4a3a6 sago007 2008-08-29 14:32 2796
89c4a3a6 sago007 2008-08-29 14:32 2797
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2798
        {
89c4a3a6 sago007 2008-08-29 14:32 2799
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2800
89c4a3a6 sago007 2008-08-29 14:32 2801
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2802
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2803
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2804
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2805
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2806
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2807
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2808
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2809
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2810
                    {
89c4a3a6 sago007 2008-08-29 14:32 2811
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2812
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2813
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2814
                    }
89c4a3a6 sago007 2008-08-29 14:32 2815
        }
89c4a3a6 sago007 2008-08-29 14:32 2816
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2817
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2818
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2819
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2820
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2821
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2822
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2823
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2824
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2825
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2826
                    {
89c4a3a6 sago007 2008-08-29 14:32 2827
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2828
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2829
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2830
                        
89c4a3a6 sago007 2008-08-29 14:32 2831
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2832
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2833
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2834
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2835
                        
89c4a3a6 sago007 2008-08-29 14:32 2836
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2837
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2838
                        
89c4a3a6 sago007 2008-08-29 14:32 2839
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2840
                    }
89c4a3a6 sago007 2008-08-29 14:32 2841
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2842
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2843
89c4a3a6 sago007 2008-08-29 14:32 2844
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2845
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2846
89c4a3a6 sago007 2008-08-29 14:32 2847
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2848
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2849
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2850
}
89c4a3a6 sago007 2008-08-29 14:32 2851
89c4a3a6 sago007 2008-08-29 14:32 2852
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2853
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2854
{
89c4a3a6 sago007 2008-08-29 14:32 2855
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2856
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2857
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2858
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2859
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2860
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2861
27ae0175 sago007 2009-01-30 06:02 2862
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2863
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2864
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2865
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2866
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2867
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2868
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2869
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2870
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2871
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2872
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2873
    do
89c4a3a6 sago007 2008-08-29 14:32 2874
    {
89c4a3a6 sago007 2008-08-29 14:32 2875
89c4a3a6 sago007 2008-08-29 14:32 2876
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2877
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2878
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2879
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2880
            {
89c4a3a6 sago007 2008-08-29 14:32 2881
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2882
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2883
                }
89c4a3a6 sago007 2008-08-29 14:32 2884
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 2885
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2886
                }
89c4a3a6 sago007 2008-08-29 14:32 2887
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 2888
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2889
                }
89c4a3a6 sago007 2008-08-29 14:32 2890
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2891
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2892
                }
89c4a3a6 sago007 2008-08-29 14:32 2893
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2894
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2895
                }
89c4a3a6 sago007 2008-08-29 14:32 2896
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2897
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2898
                }
89c4a3a6 sago007 2008-08-29 14:32 2899
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2900
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2901
                }
89c4a3a6 sago007 2008-08-29 14:32 2902
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2903
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2904
                }
89c4a3a6 sago007 2008-08-29 14:32 2905
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2906
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2907
                }
89c4a3a6 sago007 2008-08-29 14:32 2908
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2909
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2910
                }
89c4a3a6 sago007 2008-08-29 14:32 2911
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2912
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2913
                }
89c4a3a6 sago007 2008-08-29 14:32 2914
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2915
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2916
                }
89c4a3a6 sago007 2008-08-29 14:32 2917
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2918
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2919
                }
89c4a3a6 sago007 2008-08-29 14:32 2920
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2921
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2922
                }
89c4a3a6 sago007 2008-08-29 14:32 2923
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2924
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2925
                }
89c4a3a6 sago007 2008-08-29 14:32 2926
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2927
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2928
                }
89c4a3a6 sago007 2008-08-29 14:32 2929
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2930
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2931
                }
89c4a3a6 sago007 2008-08-29 14:32 2932
89c4a3a6 sago007 2008-08-29 14:32 2933
            }
89c4a3a6 sago007 2008-08-29 14:32 2934
89c4a3a6 sago007 2008-08-29 14:32 2935
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2936
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2937
        {
89c4a3a6 sago007 2008-08-29 14:32 2938
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2939
        }
89c4a3a6 sago007 2008-08-29 14:32 2940
89c4a3a6 sago007 2008-08-29 14:32 2941
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2942
        {
89c4a3a6 sago007 2008-08-29 14:32 2943
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2944
89c4a3a6 sago007 2008-08-29 14:32 2945
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 2946
            {
89c4a3a6 sago007 2008-08-29 14:32 2947
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 2948
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 2949
            }
89c4a3a6 sago007 2008-08-29 14:32 2950
        }
89c4a3a6 sago007 2008-08-29 14:32 2951
89c4a3a6 sago007 2008-08-29 14:32 2952
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2953
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2954
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2955
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2956
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 2957
89c4a3a6 sago007 2008-08-29 14:32 2958
89c4a3a6 sago007 2008-08-29 14:32 2959
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 2960
}
89c4a3a6 sago007 2008-08-29 14:32 2961
89c4a3a6 sago007 2008-08-29 14:32 2962
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2963
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2964
{
89c4a3a6 sago007 2008-08-29 14:32 2965
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2966
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2967
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2968
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2969
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 2970
89c4a3a6 sago007 2008-08-29 14:32 2971
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2972
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2973
27ae0175 sago007 2009-01-30 06:02 2974
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2975
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 2976
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 2977
    do
89c4a3a6 sago007 2008-08-29 14:32 2978
    {
89c4a3a6 sago007 2008-08-29 14:32 2979
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2980
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2981
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2982
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 2983
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 2984
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 2985
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 2986
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 2987
        {
89c4a3a6 sago007 2008-08-29 14:32 2988
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 2989
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 2990
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 2991
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 2992
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 2993
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 2994
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 2995
        }
89c4a3a6 sago007 2008-08-29 14:32 2996
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 2997
        {
89c4a3a6 sago007 2008-08-29 14:32 2998
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 2999
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3000
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3001
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3002
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3003
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3004
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3005
        }
89c4a3a6 sago007 2008-08-29 14:32 3006
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3007
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3008
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3009
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3010
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3011
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3012
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3013
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3014
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3015
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3016
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3017
        {
89c4a3a6 sago007 2008-08-29 14:32 3018
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3019
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3020
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3021
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3022
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3023
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3024
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3025
        }
89c4a3a6 sago007 2008-08-29 14:32 3026
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3027
        {
89c4a3a6 sago007 2008-08-29 14:32 3028
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3029
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3030
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3031
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3032
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3033
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3034
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3035
        }
89c4a3a6 sago007 2008-08-29 14:32 3036
89c4a3a6 sago007 2008-08-29 14:32 3037
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3038
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3039
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3040
            {
89c4a3a6 sago007 2008-08-29 14:32 3041
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3042
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3043
                }
89c4a3a6 sago007 2008-08-29 14:32 3044
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3045
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3046
                }
89c4a3a6 sago007 2008-08-29 14:32 3047
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3048
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3049
                }
89c4a3a6 sago007 2008-08-29 14:32 3050
            }
89c4a3a6 sago007 2008-08-29 14:32 3051
89c4a3a6 sago007 2008-08-29 14:32 3052
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3053
89c4a3a6 sago007 2008-08-29 14:32 3054
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3055
89c4a3a6 sago007 2008-08-29 14:32 3056
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3057
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3058
        {
89c4a3a6 sago007 2008-08-29 14:32 3059
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3060
        }
89c4a3a6 sago007 2008-08-29 14:32 3061
89c4a3a6 sago007 2008-08-29 14:32 3062
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3063
        {
89c4a3a6 sago007 2008-08-29 14:32 3064
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3065
89c4a3a6 sago007 2008-08-29 14:32 3066
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3067
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3068
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3069
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3070
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3071
            {
89c4a3a6 sago007 2008-08-29 14:32 3072
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3073
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3074
            }
89c4a3a6 sago007 2008-08-29 14:32 3075
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3076
            {
89c4a3a6 sago007 2008-08-29 14:32 3077
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3078
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3079
            }
89c4a3a6 sago007 2008-08-29 14:32 3080
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3081
            {
89c4a3a6 sago007 2008-08-29 14:32 3082
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3083
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3084
            }
89c4a3a6 sago007 2008-08-29 14:32 3085
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3086
            {
89c4a3a6 sago007 2008-08-29 14:32 3087
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3088
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3089
            }
27ae0175 sago007 2009-01-30 06:02 3090
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3091
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3092
        }
89c4a3a6 sago007 2008-08-29 14:32 3093
89c4a3a6 sago007 2008-08-29 14:32 3094
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3095
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3096
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3097
89c4a3a6 sago007 2008-08-29 14:32 3098
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3099
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3100
}
89c4a3a6 sago007 2008-08-29 14:32 3101
89c4a3a6 sago007 2008-08-29 14:32 3102
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3103
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3104
{
89c4a3a6 sago007 2008-08-29 14:32 3105
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3106
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3107
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3108
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3109
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3110
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3111
    {
89c4a3a6 sago007 2008-08-29 14:32 3112
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3113
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3114
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3115
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3116
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3117
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3118
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3119
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3120
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3121
        {
89c4a3a6 sago007 2008-08-29 14:32 3122
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3123
        }
89c4a3a6 sago007 2008-08-29 14:32 3124
        else
89c4a3a6 sago007 2008-08-29 14:32 3125
        {
89c4a3a6 sago007 2008-08-29 14:32 3126
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3127
        }
89c4a3a6 sago007 2008-08-29 14:32 3128
#else
89c4a3a6 sago007 2008-08-29 14:32 3129
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3130
#endif
89c4a3a6 sago007 2008-08-29 14:32 3131
    }
89c4a3a6 sago007 2008-08-29 14:32 3132
89c4a3a6 sago007 2008-08-29 14:32 3133
}
89c4a3a6 sago007 2008-08-29 14:32 3134
6d48320c sago007 2009-03-28 17:06 3135
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3136
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3137
    {
6d48320c sago007 2009-03-28 17:06 3138
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3139
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3140
    }
6d48320c sago007 2009-03-28 17:06 3141
6d48320c sago007 2009-03-28 17:06 3142
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3143
    {
6d48320c sago007 2009-03-28 17:06 3144
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3145
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3146
    }
6d48320c sago007 2009-03-28 17:06 3147
6d48320c sago007 2009-03-28 17:06 3148
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3149
    {
6d48320c sago007 2009-03-28 17:06 3150
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3151
    }
6d48320c sago007 2009-03-28 17:06 3152
};
6d48320c sago007 2009-03-28 17:06 3153
1572de2b sago007 2008-09-11 18:15 3154
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3155
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3156
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3157
#endif
89c4a3a6 sago007 2008-08-29 14:32 3158
89c4a3a6 sago007 2008-08-29 14:32 3159
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3160
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3161
{
89c4a3a6 sago007 2008-08-29 14:32 3162
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3163
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3164
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3165
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3166
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3167
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3168
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3169
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3170
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3171
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3172
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3173
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3174
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3175
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3176
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3177
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3178
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3179
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3180
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3181
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3182
#endif
78d03b38 sago007 2008-11-13 19:56 3183
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3184
    bFullscreen = false;
89c4a3a6 sago007 2008-08-29 14:32 3185
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3186
    {
89c4a3a6 sago007 2008-08-29 14:32 3187
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3188
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3189
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3190
        {
89c4a3a6 sago007 2008-08-29 14:32 3191
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3192
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3193
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3194
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3195
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3196
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3197
            char IntegratedEditor[] = "-editor";
89c4a3a6 sago007 2008-08-29 14:32 3198
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3199
            {
89c4a3a6 sago007 2008-08-29 14:32 3200
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3201
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3202
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3203
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3204
                "-nosound  No sound will be played at all, and sound hardware want be loaded (use this if game crashes because of sound)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3205
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3206
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3207
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3208
#endif
89c4a3a6 sago007 2008-08-29 14:32 3209
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3210
            }
89c4a3a6 sago007 2008-08-29 14:32 3211
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3212
            {
89c4a3a6 sago007 2008-08-29 14:32 3213
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3214
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3215
            }
89c4a3a6 sago007 2008-08-29 14:32 3216
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3217
            {
89c4a3a6 sago007 2008-08-29 14:32 3218
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3219
            }
89c4a3a6 sago007 2008-08-29 14:32 3220
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3221
            {
89c4a3a6 sago007 2008-08-29 14:32 3222
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3223
            }
89c4a3a6 sago007 2008-08-29 14:32 3224
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3225
            {
89c4a3a6 sago007 2008-08-29 14:32 3226
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3227
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3228
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3229
                else
89c4a3a6 sago007 2008-08-29 14:32 3230
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3231
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3232
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3233
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3234
            }
89c4a3a6 sago007 2008-08-29 14:32 3235
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3236
            {
89c4a3a6 sago007 2008-08-29 14:32 3237
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3238
            }
89c4a3a6 sago007 2008-08-29 14:32 3239
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3240
            {
1572de2b sago007 2008-09-11 18:15 3241
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3242
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3243
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3244
                #else
1572de2b sago007 2008-09-11 18:15 3245
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
1572de2b sago007 2008-09-11 18:15 3246
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3247
            }
89c4a3a6 sago007 2008-08-29 14:32 3248
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3249
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3250
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3251
89c4a3a6 sago007 2008-08-29 14:32 3252
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3253
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3254
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3255
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3256
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3257
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3258
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3259
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3260
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3261
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3262
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3263
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3264
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3265
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3266
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3267
89c4a3a6 sago007 2008-08-29 14:32 3268
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3269
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3270
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3271
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3272
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3273
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3274
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3275
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3276
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3277
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3278
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3279
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3280
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3281
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3282
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3283
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3284
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3285
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3286
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3287
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3288
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3289
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3290
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3291
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3292
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3293
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3294
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3295
89c4a3a6 sago007 2008-08-29 14:32 3296
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3297
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3298
89c4a3a6 sago007 2008-08-29 14:32 3299
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3300
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3301
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3302
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3303
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3304
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3305
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3306
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3307
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3308
    else
89c4a3a6 sago007 2008-08-29 14:32 3309
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3310
#else
89c4a3a6 sago007 2008-08-29 14:32 3311
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3312
#endif
89c4a3a6 sago007 2008-08-29 14:32 3313
89c4a3a6 sago007 2008-08-29 14:32 3314
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3315
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3316
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3317
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3318
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3319
    {
89c4a3a6 sago007 2008-08-29 14:32 3320
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3321
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3322
    }
89c4a3a6 sago007 2008-08-29 14:32 3323
    else
89c4a3a6 sago007 2008-08-29 14:32 3324
    {
89c4a3a6 sago007 2008-08-29 14:32 3325
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3326
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3327
    }
89c4a3a6 sago007 2008-08-29 14:32 3328
#else
89c4a3a6 sago007 2008-08-29 14:32 3329
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3330
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3331
#endif
89c4a3a6 sago007 2008-08-29 14:32 3332
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3333
89c4a3a6 sago007 2008-08-29 14:32 3334
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3335
866417ca sago007 2009-05-10 21:35 3336
95bc02ff sago007 2009-03-15 02:46 3337
89c4a3a6 sago007 2008-08-29 14:32 3338
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3339
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3340
    {
89c4a3a6 sago007 2008-08-29 14:32 3341
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3342
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3343
    }
89c4a3a6 sago007 2008-08-29 14:32 3344
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3345
    
89c4a3a6 sago007 2008-08-29 14:32 3346
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3347
89c4a3a6 sago007 2008-08-29 14:32 3348
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3349
89c4a3a6 sago007 2008-08-29 14:32 3350
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3351
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3352
89c4a3a6 sago007 2008-08-29 14:32 3353
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3354
89c4a3a6 sago007 2008-08-29 14:32 3355
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3356
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3357
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3358
        {
89c4a3a6 sago007 2008-08-29 14:32 3359
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3360
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3361
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3362
        }
89c4a3a6 sago007 2008-08-29 14:32 3363
89c4a3a6 sago007 2008-08-29 14:32 3364
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3365
    
89c4a3a6 sago007 2008-08-29 14:32 3366
89c4a3a6 sago007 2008-08-29 14:32 3367
    //Copyright notice:
27ae0175 sago007 2009-01-30 06:02 3368
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2009 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3369
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3370
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3371
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3372
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3373
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3374
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3375
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3376
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3377
#else
89c4a3a6 sago007 2008-08-29 14:32 3378
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3379
#endif
89c4a3a6 sago007 2008-08-29 14:32 3380
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3381
95bc02ff sago007 2009-03-15 02:46 3382
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3383
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3384
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3385
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3386
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3387
89c4a3a6 sago007 2008-08-29 14:32 3388
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3389
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3390
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3391
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3392
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3393
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3394
89c4a3a6 sago007 2008-08-29 14:32 3395
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3396
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3397
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3398
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3399
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3400
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3401
89c4a3a6 sago007 2008-08-29 14:32 3402
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3403
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3404
89c4a3a6 sago007 2008-08-29 14:32 3405
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3406
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3407
769a41a0 sago007 2008-09-24 12:54 3408
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3409
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3410
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3411
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3412
    {
769a41a0 sago007 2008-09-24 12:54 3413
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3414
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3415
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3416
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3417
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3418
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3419
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3420
        
769a41a0 sago007 2008-09-24 12:54 3421
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3422
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3423
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3424
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3425
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3426
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3427
        
769a41a0 sago007 2008-09-24 12:54 3428
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3429
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3430
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3431
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3432
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3433
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3434
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3435
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3436
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3437
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3438
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3439
    }
89c4a3a6 sago007 2008-08-29 14:32 3440
    else
89c4a3a6 sago007 2008-08-29 14:32 3441
    {
769a41a0 sago007 2008-09-24 12:54 3442
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3443
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3444
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3445
        {
769a41a0 sago007 2008-09-24 12:54 3446
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3447
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3448
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3449
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3450
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3451
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3452
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3453
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3454
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3455
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3456
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3457
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3458
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3459
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3460
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3461
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3462
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3463
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3464
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3465
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3466
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3467
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3468
            {
769a41a0 sago007 2008-09-24 12:54 3469
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3470
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3471
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3472
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3473
            }
769a41a0 sago007 2008-09-24 12:54 3474
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3475
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3476
        }
769a41a0 sago007 2008-09-24 12:54 3477
        else
769a41a0 sago007 2008-09-24 12:54 3478
        {
769a41a0 sago007 2008-09-24 12:54 3479
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3480
        }
89c4a3a6 sago007 2008-08-29 14:32 3481
    }
27ae0175 sago007 2009-01-30 06:02 3482
    
27ae0175 sago007 2009-01-30 06:02 3483
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3484
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3485
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3486
    {
27ae0175 sago007 2009-01-30 06:02 3487
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3488
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3489
    }
27ae0175 sago007 2009-01-30 06:02 3490
#endif
89c4a3a6 sago007 2008-08-29 14:32 3491
89c4a3a6 sago007 2008-08-29 14:32 3492
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3493
    {
89c4a3a6 sago007 2008-08-29 14:32 3494
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3495
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3496
    }
89c4a3a6 sago007 2008-08-29 14:32 3497
    
89c4a3a6 sago007 2008-08-29 14:32 3498
    
89c4a3a6 sago007 2008-08-29 14:32 3499
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3500
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3501
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3502
89c4a3a6 sago007 2008-08-29 14:32 3503
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3504
    {
89c4a3a6 sago007 2008-08-29 14:32 3505
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3506
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3507
    }
89c4a3a6 sago007 2008-08-29 14:32 3508
866417ca sago007 2009-05-10 21:35 3509
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3510
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3511
    //Load default theme
866417ca sago007 2009-05-10 21:35 3512
    loadTheme("start");
866417ca sago007 2009-05-10 21:35 3513
    //Now sets the icon:
866417ca sago007 2009-05-10 21:35 3514
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3515
    SDL_WM_SetIcon(icon,NULL);
866417ca sago007 2009-05-10 21:35 3516
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3517
89c4a3a6 sago007 2008-08-29 14:32 3518
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3519
78d03b38 sago007 2008-11-13 19:56 3520
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3521
89c4a3a6 sago007 2008-08-29 14:32 3522
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3523
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3524
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3525
    {
89c4a3a6 sago007 2008-08-29 14:32 3526
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3527
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3528
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3529
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3530
    }
89c4a3a6 sago007 2008-08-29 14:32 3531
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3532
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3533
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3534
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3535
89c4a3a6 sago007 2008-08-29 14:32 3536
89c4a3a6 sago007 2008-08-29 14:32 3537
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3538
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3539
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3540
89c4a3a6 sago007 2008-08-29 14:32 3541
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3542
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3543
89c4a3a6 sago007 2008-08-29 14:32 3544
1572de2b sago007 2008-09-11 18:15 3545
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3546
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3547
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3548
#endif
89c4a3a6 sago007 2008-08-29 14:32 3549
89c4a3a6 sago007 2008-08-29 14:32 3550
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3551
    {
89c4a3a6 sago007 2008-08-29 14:32 3552
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3553
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3554
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3555
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3556
    }
89c4a3a6 sago007 2008-08-29 14:32 3557
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3558
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3559
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3560
    else
89c4a3a6 sago007 2008-08-29 14:32 3561
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3562
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3563
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3564
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3565
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3566
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3567
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3568
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3569
    {
89c4a3a6 sago007 2008-08-29 14:32 3570
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3571
89c4a3a6 sago007 2008-08-29 14:32 3572
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3573
        {
89c4a3a6 sago007 2008-08-29 14:32 3574
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3575
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3576
        }
89c4a3a6 sago007 2008-08-29 14:32 3577
89c4a3a6 sago007 2008-08-29 14:32 3578
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3579
        {
89c4a3a6 sago007 2008-08-29 14:32 3580
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3581
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3582
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3583
        }
89c4a3a6 sago007 2008-08-29 14:32 3584
89c4a3a6 sago007 2008-08-29 14:32 3585
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3586
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3587
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3588
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3589
1572de2b sago007 2008-09-11 18:15 3590
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3591
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3592
        {
89c4a3a6 sago007 2008-08-29 14:32 3593
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3594
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3595
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3596
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3597
        }
89c4a3a6 sago007 2008-08-29 14:32 3598
        else
89c4a3a6 sago007 2008-08-29 14:32 3599
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3600
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3601
        {
89c4a3a6 sago007 2008-08-29 14:32 3602
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3603
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3604
            {
89c4a3a6 sago007 2008-08-29 14:32 3605
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3606
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3607
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3608
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3609
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3610
            }
89c4a3a6 sago007 2008-08-29 14:32 3611
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3612
        }
89c4a3a6 sago007 2008-08-29 14:32 3613
        else
89c4a3a6 sago007 2008-08-29 14:32 3614
        {
89c4a3a6 sago007 2008-08-29 14:32 3615
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3616
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3617
        }
89c4a3a6 sago007 2008-08-29 14:32 3618
#endif
89c4a3a6 sago007 2008-08-29 14:32 3619
89c4a3a6 sago007 2008-08-29 14:32 3620
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3621
        {
89c4a3a6 sago007 2008-08-29 14:32 3622
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3623
89c4a3a6 sago007 2008-08-29 14:32 3624
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3625
            {
89c4a3a6 sago007 2008-08-29 14:32 3626
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3627
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3628
                }
89c4a3a6 sago007 2008-08-29 14:32 3629
89c4a3a6 sago007 2008-08-29 14:32 3630
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3631
                {
89c4a3a6 sago007 2008-08-29 14:32 3632
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3633
                    {
89c4a3a6 sago007 2008-08-29 14:32 3634
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3635
                            {
89c4a3a6 sago007 2008-08-29 14:32 3636
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3637
                            }
89c4a3a6 sago007 2008-08-29 14:32 3638
                            else
89c4a3a6 sago007 2008-08-29 14:32 3639
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3640
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3641
89c4a3a6 sago007 2008-08-29 14:32 3642
                    }
89c4a3a6 sago007 2008-08-29 14:32 3643
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3644
                    {
89c4a3a6 sago007 2008-08-29 14:32 3645
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3646
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3647
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3648
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3649
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3650
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3651
                        }
89c4a3a6 sago007 2008-08-29 14:32 3652
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3653
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3654
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3655
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3656
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3657
                        }
89c4a3a6 sago007 2008-08-29 14:32 3658
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3659
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3660
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3661
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3662
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3663
                        }
89c4a3a6 sago007 2008-08-29 14:32 3664
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3665
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3666
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3667
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3668
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3669
                        }
89c4a3a6 sago007 2008-08-29 14:32 3670
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3671
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3672
                        }
89c4a3a6 sago007 2008-08-29 14:32 3673
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3674
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3675
                        }
89c4a3a6 sago007 2008-08-29 14:32 3676
                    }
89c4a3a6 sago007 2008-08-29 14:32 3677
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3678
                    {
89c4a3a6 sago007 2008-08-29 14:32 3679
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3680
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3681
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3682
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3683
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3684
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3685
                        }
89c4a3a6 sago007 2008-08-29 14:32 3686
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3687
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3688
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3689
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3690
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3691
                        }
89c4a3a6 sago007 2008-08-29 14:32 3692
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3693
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3694
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3695
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3696
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3697
                        }
89c4a3a6 sago007 2008-08-29 14:32 3698
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3699
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3700
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3701
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3702
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3703
                        }
89c4a3a6 sago007 2008-08-29 14:32 3704
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3705
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3706
                        }
89c4a3a6 sago007 2008-08-29 14:32 3707
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3708
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3709
                        }
89c4a3a6 sago007 2008-08-29 14:32 3710
                    }
89c4a3a6 sago007 2008-08-29 14:32 3711
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3712
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3713
                    {
89c4a3a6 sago007 2008-08-29 14:32 3714
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3715
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3716
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3717
                            #else
47529580 sago007 2008-12-09 02:34 3718
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3719
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3720
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3721
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3722
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3723
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3724
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3725
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3726
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3727
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3728
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3729
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3730
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3731
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3732
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3733
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3734
                            #else
47529580 sago007 2008-12-09 02:34 3735
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3736
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3737
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3738
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3739
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3740
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3741
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3742
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3743
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3744
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3745
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3746
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3747
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3748
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3749
                        {
2f30c381 sago007 2008-09-14 13:08 3750
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3751
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3752
                            #else
47529580 sago007 2008-12-09 02:34 3753
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3754
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3755
                            {
89c4a3a6 sago007 2008-08-29 14:32 3756
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3757
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3758
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3759
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3760
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3761
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3762
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3763
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3764
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3765
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3766
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3767
                            }
89c4a3a6 sago007 2008-08-29 14:32 3768
                        }
89c4a3a6 sago007 2008-08-29 14:32 3769
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3770
                        {
2f30c381 sago007 2008-09-14 13:08 3771
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3772
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3773
                            #else
47529580 sago007 2008-12-09 02:34 3774
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3775
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3776
                            {
89c4a3a6 sago007 2008-08-29 14:32 3777
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3778
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3779
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3780
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3781
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3782
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3783
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3784
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3785
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3786
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3787
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3788
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3789
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3790
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3791
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3792
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3793
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3794
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3795
                            }
89c4a3a6 sago007 2008-08-29 14:32 3796
                        }
89c4a3a6 sago007 2008-08-29 14:32 3797
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3798
                        {
2f30c381 sago007 2008-09-14 13:08 3799
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3800
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3801
                            #else
47529580 sago007 2008-12-09 02:34 3802
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3803
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3804
                            {
89c4a3a6 sago007 2008-08-29 14:32 3805
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3806
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3807
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3808
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3809
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3810
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3811
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3812
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3813
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3814
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3815
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3816
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3817
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3818
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3819
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3820
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3821
                                theGame2.setAIlevel(player2AIlevel);
c96f480e sago007 2009-03-28 18:59 3822
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3823
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3824
                            }
89c4a3a6 sago007 2008-08-29 14:32 3825
                        }
89c4a3a6 sago007 2008-08-29 14:32 3826
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3827
                        {
2f30c381 sago007 2008-09-14 13:08 3828
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3829
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3830
                            #else
47529580 sago007 2008-12-09 02:34 3831
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3832
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3833
                            {
89c4a3a6 sago007 2008-08-29 14:32 3834
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3835
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3836
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3837
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3838
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3839
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3840
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3841
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3842
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3843
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3844
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3845
                            }
89c4a3a6 sago007 2008-08-29 14:32 3846
                        }
89c4a3a6 sago007 2008-08-29 14:32 3847
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3848
                        {
95bc02ff sago007 2009-03-15 02:46 3849
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 3850
                            {
95bc02ff sago007 2009-03-15 02:46 3851
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 3852
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 3853
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 3854
                            }
89c4a3a6 sago007 2008-08-29 14:32 3855
                        }
89c4a3a6 sago007 2008-08-29 14:32 3856
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3857
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3858
                        }
89c4a3a6 sago007 2008-08-29 14:32 3859
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3860
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3861
89c4a3a6 sago007 2008-08-29 14:32 3862
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 3863
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 3864
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 3865
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 3866
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 3867
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 3868
                    }
89c4a3a6 sago007 2008-08-29 14:32 3869
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 3870
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 3871
                    }
89c4a3a6 sago007 2008-08-29 14:32 3872
                }
89c4a3a6 sago007 2008-08-29 14:32 3873
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 3874
89c4a3a6 sago007 2008-08-29 14:32 3875
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3876
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 3877
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3878
89c4a3a6 sago007 2008-08-29 14:32 3879
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3880
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 3881
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 3882
89c4a3a6 sago007 2008-08-29 14:32 3883
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 3884
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3885
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 3886
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3887
            {
89c4a3a6 sago007 2008-08-29 14:32 3888
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3889
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 3890
            }
89c4a3a6 sago007 2008-08-29 14:32 3891
89c4a3a6 sago007 2008-08-29 14:32 3892
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3893
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 3894
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3895
            {
89c4a3a6 sago007 2008-08-29 14:32 3896
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3897
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 3898
            }
89c4a3a6 sago007 2008-08-29 14:32 3899
89c4a3a6 sago007 2008-08-29 14:32 3900
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3901
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 3902
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3903
            {
89c4a3a6 sago007 2008-08-29 14:32 3904
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 3905
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3906
            }
89c4a3a6 sago007 2008-08-29 14:32 3907
89c4a3a6 sago007 2008-08-29 14:32 3908
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3909
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 3910
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3911
            {
89c4a3a6 sago007 2008-08-29 14:32 3912
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 3913
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3914
            }
89c4a3a6 sago007 2008-08-29 14:32 3915
89c4a3a6 sago007 2008-08-29 14:32 3916
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 3917
89c4a3a6 sago007 2008-08-29 14:32 3918
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 3919
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3920
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 3921
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3922
            {
89c4a3a6 sago007 2008-08-29 14:32 3923
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3924
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 3925
            }
89c4a3a6 sago007 2008-08-29 14:32 3926
89c4a3a6 sago007 2008-08-29 14:32 3927
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3928
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 3929
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3930
            {
89c4a3a6 sago007 2008-08-29 14:32 3931
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3932
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 3933
            }
89c4a3a6 sago007 2008-08-29 14:32 3934
89c4a3a6 sago007 2008-08-29 14:32 3935
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3936
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 3937
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3938
            {
89c4a3a6 sago007 2008-08-29 14:32 3939
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3940
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 3941
            }
89c4a3a6 sago007 2008-08-29 14:32 3942
89c4a3a6 sago007 2008-08-29 14:32 3943
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3944
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 3945
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3946
            {
89c4a3a6 sago007 2008-08-29 14:32 3947
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3948
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 3949
            }
89c4a3a6 sago007 2008-08-29 14:32 3950
89c4a3a6 sago007 2008-08-29 14:32 3951
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 3952
89c4a3a6 sago007 2008-08-29 14:32 3953
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3954
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 3955
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3956
89c4a3a6 sago007 2008-08-29 14:32 3957
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3958
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 3959
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3960
6d48320c sago007 2009-03-28 17:06 3961
            //Menu
6d48320c sago007 2009-03-28 17:06 3962
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 3963
            {
6d48320c sago007 2009-03-28 17:06 3964
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 3965
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 3966
                {
6d48320c sago007 2009-03-28 17:06 3967
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 3968
                    {
6d48320c sago007 2009-03-28 17:06 3969
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3970
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 3971
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 3972
                    }
6d48320c sago007 2009-03-28 17:06 3973
                }
6d48320c sago007 2009-03-28 17:06 3974
            }
6d48320c sago007 2009-03-28 17:06 3975
6d48320c sago007 2009-03-28 17:06 3976
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 3977
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 3978
            {
89c4a3a6 sago007 2008-08-29 14:32 3979
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3980
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 3981
                    {
89c4a3a6 sago007 2008-08-29 14:32 3982
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 3983
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 3984
                        {
89c4a3a6 sago007 2008-08-29 14:32 3985
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3986
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3987
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3988
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3989
                        }
89c4a3a6 sago007 2008-08-29 14:32 3990
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 3991
                        {
89c4a3a6 sago007 2008-08-29 14:32 3992
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3993
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3994
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3995
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3996
                        }
89c4a3a6 sago007 2008-08-29 14:32 3997
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 3998
                        {
89c4a3a6 sago007 2008-08-29 14:32 3999
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4000
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4001
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4002
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4003
                        }
89c4a3a6 sago007 2008-08-29 14:32 4004
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4005
                        {
89c4a3a6 sago007 2008-08-29 14:32 4006
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4007
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4008
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4009
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4010
                        }
89c4a3a6 sago007 2008-08-29 14:32 4011
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4012
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4013
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4014
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4015
                    }
89c4a3a6 sago007 2008-08-29 14:32 4016
                    else
89c4a3a6 sago007 2008-08-29 14:32 4017
                    {
89c4a3a6 sago007 2008-08-29 14:32 4018
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4019
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4020
                        {
89c4a3a6 sago007 2008-08-29 14:32 4021
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4022
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4023
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4024
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4025
                        }
89c4a3a6 sago007 2008-08-29 14:32 4026
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4027
                        {
89c4a3a6 sago007 2008-08-29 14:32 4028
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4029
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4030
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4031
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4032
                        }
89c4a3a6 sago007 2008-08-29 14:32 4033
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4034
                        {
89c4a3a6 sago007 2008-08-29 14:32 4035
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4036
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4037
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4038
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4039
                        }
89c4a3a6 sago007 2008-08-29 14:32 4040
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4041
                        {
89c4a3a6 sago007 2008-08-29 14:32 4042
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4043
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4044
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4045
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4046
                        }
89c4a3a6 sago007 2008-08-29 14:32 4047
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4048
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4049
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4050
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4051
                    }
89c4a3a6 sago007 2008-08-29 14:32 4052
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4053
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4054
                    {
89c4a3a6 sago007 2008-08-29 14:32 4055
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4056
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4057
                        {
89c4a3a6 sago007 2008-08-29 14:32 4058
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4059
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4060
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4061
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4062
                        }
89c4a3a6 sago007 2008-08-29 14:32 4063
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4064
                        {
89c4a3a6 sago007 2008-08-29 14:32 4065
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4066
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4067
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4068
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4069
                        }
89c4a3a6 sago007 2008-08-29 14:32 4070
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4071
                        {
89c4a3a6 sago007 2008-08-29 14:32 4072
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4073
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4074
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4075
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4076
                        }
89c4a3a6 sago007 2008-08-29 14:32 4077
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4078
                        {
89c4a3a6 sago007 2008-08-29 14:32 4079
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4080
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4081
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4082
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4083
                        }
89c4a3a6 sago007 2008-08-29 14:32 4084
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4085
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4086
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4087
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4088
                    }
89c4a3a6 sago007 2008-08-29 14:32 4089
                    else
89c4a3a6 sago007 2008-08-29 14:32 4090
                    {
89c4a3a6 sago007 2008-08-29 14:32 4091
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4092
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4093
                        {
89c4a3a6 sago007 2008-08-29 14:32 4094
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4095
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4096
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4097
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4098
                        }
89c4a3a6 sago007 2008-08-29 14:32 4099
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4100
                        {
89c4a3a6 sago007 2008-08-29 14:32 4101
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4102
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4103
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4104
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4105
                        }
89c4a3a6 sago007 2008-08-29 14:32 4106
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4107
                        {
89c4a3a6 sago007 2008-08-29 14:32 4108
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4109
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4110
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4111
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4112
                        }
89c4a3a6 sago007 2008-08-29 14:32 4113
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4114
                        {
89c4a3a6 sago007 2008-08-29 14:32 4115
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4116
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4117
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4118
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4119
                        }
89c4a3a6 sago007 2008-08-29 14:32 4120
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4121
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4122
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4123
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4124
                    }
89c4a3a6 sago007 2008-08-29 14:32 4125
            }
89c4a3a6 sago007 2008-08-29 14:32 4126
89c4a3a6 sago007 2008-08-29 14:32 4127
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4128
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4129
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4130
89c4a3a6 sago007 2008-08-29 14:32 4131
89c4a3a6 sago007 2008-08-29 14:32 4132
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4133
6d48320c sago007 2009-03-28 17:06 4134
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4135
            {
6d48320c sago007 2009-03-28 17:06 4136
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4137
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4138
            }
6d48320c sago007 2009-03-28 17:06 4139
            else
6d48320c sago007 2009-03-28 17:06 4140
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4141
89c4a3a6 sago007 2008-08-29 14:32 4142
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4143
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4144
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4145
89c4a3a6 sago007 2008-08-29 14:32 4146
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4147
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4148
                {
89c4a3a6 sago007 2008-08-29 14:32 4149
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4150
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4151
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4152
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4153
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4154
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4155
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4156
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4157
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4158
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4159
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4160
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4161
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4162
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4163
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4164
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4165
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4166
                }
89c4a3a6 sago007 2008-08-29 14:32 4167
89c4a3a6 sago007 2008-08-29 14:32 4168
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4169
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4170
                {
89c4a3a6 sago007 2008-08-29 14:32 4171
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4172
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4173
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4174
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4175
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4176
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4177
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4178
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4179
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4180
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4181
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4182
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4183
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4184
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4185
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4186
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4187
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4188
                }
89c4a3a6 sago007 2008-08-29 14:32 4189
89c4a3a6 sago007 2008-08-29 14:32 4190
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4191
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4192
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4193
89c4a3a6 sago007 2008-08-29 14:32 4194
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4195
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4196
            {
89c4a3a6 sago007 2008-08-29 14:32 4197
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4198
            }
89c4a3a6 sago007 2008-08-29 14:32 4199
89c4a3a6 sago007 2008-08-29 14:32 4200
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4201
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4202
            {
89c4a3a6 sago007 2008-08-29 14:32 4203
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4204
            }
89c4a3a6 sago007 2008-08-29 14:32 4205
89c4a3a6 sago007 2008-08-29 14:32 4206
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4207
            {
89c4a3a6 sago007 2008-08-29 14:32 4208
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4209
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4210
                {
89c4a3a6 sago007 2008-08-29 14:32 4211
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4212
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4213
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4214
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4215
                    #else
2f30c381 sago007 2008-09-14 13:08 4216
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4217
                    #endif
9050a50a sago007 2008-12-09 13:35 4218
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4219
                    {
89c4a3a6 sago007 2008-08-29 14:32 4220
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4221
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4222
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4223
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4224
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4225
                    }
89c4a3a6 sago007 2008-08-29 14:32 4226
                    else
1572de2b sago007 2008-09-11 18:15 4227
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4228
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4229
                        {
89c4a3a6 sago007 2008-08-29 14:32 4230
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4231
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4232
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4233
                        }
89c4a3a6 sago007 2008-08-29 14:32 4234
                        else
89c4a3a6 sago007 2008-08-29 14:32 4235
#endif
9050a50a sago007 2008-12-09 13:35 4236
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4237
                            {
89c4a3a6 sago007 2008-08-29 14:32 4238
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4239
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4240
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4241
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4242
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4243
#endif
89c4a3a6 sago007 2008-08-29 14:32 4244
                            }
89c4a3a6 sago007 2008-08-29 14:32 4245
                            else
9050a50a sago007 2008-12-09 13:35 4246
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4247
                                {
89c4a3a6 sago007 2008-08-29 14:32 4248
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4249
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4250
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4251
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4252
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4253
#endif
89c4a3a6 sago007 2008-08-29 14:32 4254
                                }
1572de2b sago007 2008-09-11 18:15 4255
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4256
                                else
9050a50a sago007 2008-12-09 13:35 4257
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4258
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4259
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4260
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4261
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4262
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4263
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4264
#endif
89c4a3a6 sago007 2008-08-29 14:32 4265
                                    else
9050a50a sago007 2008-12-09 13:35 4266
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4267
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4268
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4269
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4270
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4271
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4272
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4273
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4274
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4275
                                            showGame = true;
c96f480e sago007 2009-03-28 18:59 4276
                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4277
                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4278
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4279
                                        else
9050a50a sago007 2008-12-09 13:35 4280
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4281
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4282
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4283
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4284
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4285
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4286
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4287
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4288
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4289
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4290
                                                showGame = true;
c96f480e sago007 2009-03-28 18:59 4291
                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4292
                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4293
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4294
                                            else
9050a50a sago007 2008-12-09 13:35 4295
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4296
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4297
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4298
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4299
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4300
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4301
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4302
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4303
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4304
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4305
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4306
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4307
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4308
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4309
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4310
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4311
                                                else
9050a50a sago007 2008-12-09 13:35 4312
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4313
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4314
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4315
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4316
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4317
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4318
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4319
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4320
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4321
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4322
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4323
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4324
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4325
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4326
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4327
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4328
                                                    else
9050a50a sago007 2008-12-09 13:35 4329
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4330
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4331
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4332
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4333
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4334
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4335
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4336
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4337
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4338
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4339
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4340
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4341
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4342
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4343
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4344
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4345
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4346
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4347
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4348
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4349
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4350
                                                        else
9050a50a sago007 2008-12-09 13:35 4351
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4352
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4353
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4354
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4355
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4356
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4357
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4358
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4359
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4360
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4361
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4362
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4363
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4364
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4365
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4366
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4367
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4368
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4369
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4370
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4371
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4372
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4373
                                                                twoPlayers = true;
c96f480e sago007 2009-03-28 18:59 4374
                                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4375
                                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4376
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4377
                                                            else
9050a50a sago007 2008-12-09 13:35 4378
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4379
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4380
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4381
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4382
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4383
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4384
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4385
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4386
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4387
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4388
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4389
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4390
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4391
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4392
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4393
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4394
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4395
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4396
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4397
                                                                    theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4398
                                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4399
                                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4400
                                                                }
1572de2b sago007 2008-09-11 18:15 4401
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4402
                                                                else
9050a50a sago007 2008-12-09 13:35 4403
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4404
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4405
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4406
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4407
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4409
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                                    else
9050a50a sago007 2008-12-09 13:35 4413
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4414
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4415
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4416
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4417
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4418
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4419
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4420
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4421
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4425
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4426
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4428
#endif
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                                        else
9050a50a sago007 2008-12-09 13:35 4430
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4431
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4432
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4433
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4434
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4436
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4439
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4441
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4442
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4443
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                                            else
9050a50a sago007 2008-12-09 13:35 4445
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4446
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4447
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4448
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4449
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4450
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4451
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4453
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                                                else
9050a50a sago007 2008-12-09 13:35 4456
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4463
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4467
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4469
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4470
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4471
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4473
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4474
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4478
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4480
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4481
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4482
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4485
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4494
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4496
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4503
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4504
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4506
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4508
#else
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4510
#endif
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4512
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4513
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4515
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4518
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4519
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4520
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4521
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4522
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4523
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4525
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4532
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4533
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4534
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4536
#else
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4538
#endif
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4541
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4544
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4546
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4547
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4548
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4549
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4550
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e03ae476 sago007 2009-03-06 22:49 4551
                                                                                                                        theGame.playReplay(50,100); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4552
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4553
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4554
                                                                                                                        {
e03ae476 sago007 2009-03-06 22:49 4555
                                                                                                                            theGame2.playReplay(xsize-500,100);
e03ae476 sago007 2009-03-06 22:49 4556
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4557
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4558
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4559
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4560
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4563
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4565
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4567
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4569
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4570
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4571
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4572
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4573
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4574
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4575
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4576
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4578
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4580
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4581
                    {
89c4a3a6 sago007 2008-08-29 14:32 4582
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4583
                    }
89c4a3a6 sago007 2008-08-29 14:32 4584
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4585
                    {
89c4a3a6 sago007 2008-08-29 14:32 4586
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4587
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4588
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4589
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4590
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4591
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4592
#else
89c4a3a6 sago007 2008-08-29 14:32 4593
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4594
#endif
89c4a3a6 sago007 2008-08-29 14:32 4595
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4596
                    }
89c4a3a6 sago007 2008-08-29 14:32 4597
89c4a3a6 sago007 2008-08-29 14:32 4598
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4599
                    {
89c4a3a6 sago007 2008-08-29 14:32 4600
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4601
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4602
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4603
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4604
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4605
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4606
                        else
89c4a3a6 sago007 2008-08-29 14:32 4607
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4608
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4609
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4610
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4611
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4612
                    }
89c4a3a6 sago007 2008-08-29 14:32 4613
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4614
                    {
89c4a3a6 sago007 2008-08-29 14:32 4615
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4616
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4617
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4618
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4619
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4620
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4621
                        else
89c4a3a6 sago007 2008-08-29 14:32 4622
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4623
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4624
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4625
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4626
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4627
                    }
89c4a3a6 sago007 2008-08-29 14:32 4628
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4629
                    {
89c4a3a6 sago007 2008-08-29 14:32 4630
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4631
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4632
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4633
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4634
                    }
89c4a3a6 sago007 2008-08-29 14:32 4635
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4636
                    {
89c4a3a6 sago007 2008-08-29 14:32 4637
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4638
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4639
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4640
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4641
                    }
89c4a3a6 sago007 2008-08-29 14:32 4642
89c4a3a6 sago007 2008-08-29 14:32 4643
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4644
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4645
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4646
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4647
                    {
89c4a3a6 sago007 2008-08-29 14:32 4648
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4649
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4650
                            {
89c4a3a6 sago007 2008-08-29 14:32 4651
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4652
                            }
89c4a3a6 sago007 2008-08-29 14:32 4653
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4654
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4655
                            {
89c4a3a6 sago007 2008-08-29 14:32 4656
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4657
                            }
89c4a3a6 sago007 2008-08-29 14:32 4658
                    }
89c4a3a6 sago007 2008-08-29 14:32 4659
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4660
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4661
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4662
89c4a3a6 sago007 2008-08-29 14:32 4663
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4664
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4665
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4666
                    {
89c4a3a6 sago007 2008-08-29 14:32 4667
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4668
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4669
                    }
89c4a3a6 sago007 2008-08-29 14:32 4670
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4671
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4672
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4673
                    {
89c4a3a6 sago007 2008-08-29 14:32 4674
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4675
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4676
                    }
89c4a3a6 sago007 2008-08-29 14:32 4677
                        
89c4a3a6 sago007 2008-08-29 14:32 4678
                    
89c4a3a6 sago007 2008-08-29 14:32 4679
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4680
                }
89c4a3a6 sago007 2008-08-29 14:32 4681
89c4a3a6 sago007 2008-08-29 14:32 4682
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4683
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4684
                {
89c4a3a6 sago007 2008-08-29 14:32 4685
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4686
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4687
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4688
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4689
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4690
                    {
89c4a3a6 sago007 2008-08-29 14:32 4691
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4692
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4693
                            {
89c4a3a6 sago007 2008-08-29 14:32 4694
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4695
                            }
89c4a3a6 sago007 2008-08-29 14:32 4696
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4697
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4698
                            {
89c4a3a6 sago007 2008-08-29 14:32 4699
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4700
                            }
89c4a3a6 sago007 2008-08-29 14:32 4701
                    }
89c4a3a6 sago007 2008-08-29 14:32 4702
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4703
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4704
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4705
                }
89c4a3a6 sago007 2008-08-29 14:32 4706
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4707
            else
89c4a3a6 sago007 2008-08-29 14:32 4708
            {
89c4a3a6 sago007 2008-08-29 14:32 4709
89c4a3a6 sago007 2008-08-29 14:32 4710
            }
89c4a3a6 sago007 2008-08-29 14:32 4711
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4712
89c4a3a6 sago007 2008-08-29 14:32 4713
89c4a3a6 sago007 2008-08-29 14:32 4714
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4715
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4716
        {
89c4a3a6 sago007 2008-08-29 14:32 4717
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4718
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4719
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4720
        }
89c4a3a6 sago007 2008-08-29 14:32 4721
6d48320c sago007 2009-03-28 17:06 4722
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4723
        {
6d48320c sago007 2009-03-28 17:06 4724
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4725
            {
6d48320c sago007 2009-03-28 17:06 4726
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4727
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4728
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4729
                }
6d48320c sago007 2009-03-28 17:06 4730
            }
6d48320c sago007 2009-03-28 17:06 4731
            else
6d48320c sago007 2009-03-28 17:06 4732
            {
6d48320c sago007 2009-03-28 17:06 4733
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4734
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4735
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4736
                }
6d48320c sago007 2009-03-28 17:06 4737
            }
6d48320c sago007 2009-03-28 17:06 4738
        }
6d48320c sago007 2009-03-28 17:06 4739
6d48320c sago007 2009-03-28 17:06 4740
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4741
6d48320c sago007 2009-03-28 17:06 4742
6d48320c sago007 2009-03-28 17:06 4743
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4744
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4745
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4746
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4747
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4748
89c4a3a6 sago007 2008-08-29 14:32 4749
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4750
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4751
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4752
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4753
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4754
            {
89c4a3a6 sago007 2008-08-29 14:32 4755
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4756
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4757
                {
89c4a3a6 sago007 2008-08-29 14:32 4758
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4759
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4760
                    else
89c4a3a6 sago007 2008-08-29 14:32 4761
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4762
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4763
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4764
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4765
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4766
                        }
89c4a3a6 sago007 2008-08-29 14:32 4767
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4768
                }
89c4a3a6 sago007 2008-08-29 14:32 4769
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4770
                {
89c4a3a6 sago007 2008-08-29 14:32 4771
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4772
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4773
                }
89c4a3a6 sago007 2008-08-29 14:32 4774
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4775
                {
89c4a3a6 sago007 2008-08-29 14:32 4776
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4777
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4778
                }
89c4a3a6 sago007 2008-08-29 14:32 4779
            }
89c4a3a6 sago007 2008-08-29 14:32 4780
89c4a3a6 sago007 2008-08-29 14:32 4781
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4782
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4783
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4784
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4785
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4786
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4787
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4788
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4789
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4790
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4791
89c4a3a6 sago007 2008-08-29 14:32 4792
89c4a3a6 sago007 2008-08-29 14:32 4793
89c4a3a6 sago007 2008-08-29 14:32 4794
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4795
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4796
    {
769a41a0 sago007 2008-09-24 12:54 4797
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4798
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4799
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4800
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4801
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4802
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4803
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4804
        
769a41a0 sago007 2008-09-24 12:54 4805
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4806
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4807
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4808
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4809
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4810
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4811
        
769a41a0 sago007 2008-09-24 12:54 4812
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4813
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4814
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4815
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4816
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4817
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4818
        
769a41a0 sago007 2008-09-24 12:54 4819
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4820
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4821
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4822
    }
89c4a3a6 sago007 2008-08-29 14:32 4823
89c4a3a6 sago007 2008-08-29 14:32 4824
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4825
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4826
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4827
89c4a3a6 sago007 2008-08-29 14:32 4828
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4829
cd12e0fe sago007 2009-01-29 08:47 4830
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4831
89c4a3a6 sago007 2008-08-29 14:32 4832
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4833
c09d0e4f sago007 2009-01-27 01:15 4834
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4835
c09d0e4f sago007 2009-01-27 01:15 4836
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4837
    
c09d0e4f sago007 2009-01-27 01:15 4838
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4839
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4840
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 4841
      
91886cae sago007 2008-09-12 16:28 4842
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4843
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 4844
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4845
}
1970-01-01 00:00 4846