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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.1 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Abstract layer is experimental and appears to cause trouble in some cercumstances. And it is not implemented
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#ifndef USE_ABSTRACT_FS
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    #define USE_ABSTRACT_FS 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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//Macros to convert surfaces (for faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#if USE_ABSTRACT_FS
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    #include <physfs.h>         //Abstract file system. To use containers
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#endif
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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#if USE_ABSTRACT_FS
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SDL_Surface * IMG_Load2(char* path)
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{
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    if (!PHYSFS_exists(path))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path);
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,0);
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    SDL_FreeRW(rw);
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    return surface;
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}
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#else
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//Because we use the SHAREDIR we need:
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SDL_Surface * IMG_Load2(char* path) {
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    string tmp = "";
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    SDL_Surface * ret=NULL;
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    tmp = (string)""+sharedir+(string)"/"+path;
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#if DEBUG
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    cout << "loading " << tmp << endl;
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#endif
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    if (!(ret = IMG_Load(tmp.c_str())))
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        ret = IMG_Load(path);
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    return ret;
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}
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#endif
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//Function to replace an image (ie. for a theme). Return true if replacing
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bool reloadIMG(SDL_Surface **surface2replace, string replaceWith)
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{
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    string fullPath = SHAREDIR+(string)"/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    SDL_Surface * temp = NULL;
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in game folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    //Stop if under windows:
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    #ifdef __unix__
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    fullPath = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in home folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    #endif
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    *surface2replace = * surface2replace;
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    return false;
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} 
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void loadTheme(string themeName)
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{
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    if(themeName.compare("default")==0)
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        themeName = "..";
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    reloadIMG(&backgroundImage,themeName+"/gfx/background.png");
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    reloadIMG(&backgroundImage,themeName+"/gfx/background.jpg");
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    CONVERT(backgroundImage); //We should always convert even if we don't have to or else: SEGFAULT!
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    reloadIMG(&bNewGame,themeName+"/gfx/bNewGame.png");
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    CONVERT(bNewGame);
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    reloadIMG(&b1player,themeName+"/gfx/bOnePlayer.png");
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    CONVERT(b1player);
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    reloadIMG(&b2players,themeName+"/gfx/bTwoPlayers.png");
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    CONVERT(b2players);
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    reloadIMG(&bVsMode,themeName+"/gfx/bVsGame.png");
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    CONVERT(bVsMode);
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    reloadIMG(&bVsModeConfig,themeName+"/gfx/bVsGameConfig.png");
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    CONVERT(bVsModeConfig);
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    reloadIMG(&bPuzzle,themeName+"/gfx/bPuzzle.png");
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    CONVERT(bPuzzle);
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    reloadIMG(&bStageClear,themeName+"/gfx/bStageClear.png");
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    CONVERT(bStageClear);
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    reloadIMG(&bTimeTrial,themeName+"/gfx/bTimeTrial.png");
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    CONVERT(bTimeTrial);
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    reloadIMG(&bEndless,themeName+"/gfx/bEndless.png");
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    CONVERT(bEndless);
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    reloadIMG(&bOptions,themeName+"/gfx/bOptions.png");
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    CONVERT(bOptions);
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    reloadIMG(&bConfigure,themeName+"/gfx/bConfigure.png");
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    CONVERTA(bConfigure);
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    reloadIMG(&bSelectPuzzle,themeName+"/gfx/bSelectPuzzle.png");
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    CONVERTA(bSelectPuzzle);
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    reloadIMG(&bReplay,themeName+"/gfx/bReplays.png");
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    CONVERTA(bReplay);
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    reloadIMG(&bSave,themeName+"/gfx/bSave.png");
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    CONVERTA(bSave);
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    reloadIMG(&bLoad,themeName+"/gfx/bLoad.png");
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    CONVERTA(bLoad);
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#if NETWORK
a3671ee6 sago007 2009-04-03 23:23 272
    reloadIMG(&bNetwork,themeName+"/gfx/bNetwork.png");
89c4a3a6 sago007 2008-08-29 14:32 273
    CONVERTA(bNetwork);
a3671ee6 sago007 2009-04-03 23:23 274
    reloadIMG(&bHost,themeName+"/gfx/bHost.png");
89c4a3a6 sago007 2008-08-29 14:32 275
    CONVERTA(bHost);
a3671ee6 sago007 2009-04-03 23:23 276
    reloadIMG(&bConnect,themeName+"/gfx/bConnect.png");
89c4a3a6 sago007 2008-08-29 14:32 277
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 278
#endif
a3671ee6 sago007 2009-04-03 23:23 279
    reloadIMG(&bHighScore,themeName+"/gfx/bHighScore.png");
89c4a3a6 sago007 2008-08-29 14:32 280
    CONVERT(bHighScore);
a3671ee6 sago007 2009-04-03 23:23 281
    reloadIMG(&boardBackBack,themeName+"/gfx/boardBackBack.png");
89c4a3a6 sago007 2008-08-29 14:32 282
    CONVERTA(boardBackBack);
a3671ee6 sago007 2009-04-03 23:23 283
    reloadIMG(&backBoard,themeName+"/gfx/BackBoard.png");
89c4a3a6 sago007 2008-08-29 14:32 284
    CONVERT(backBoard);
a3671ee6 sago007 2009-04-03 23:23 285
    reloadIMG(&blackLine,themeName+"/gfx/blackLine.png");
89c4a3a6 sago007 2008-08-29 14:32 286
    CONVERT(blackLine);
a3671ee6 sago007 2009-04-03 23:23 287
    reloadIMG(&changeButtonsBack,themeName+"/gfx/changeButtonsBack.png");
89c4a3a6 sago007 2008-08-29 14:32 288
    CONVERTA(changeButtonsBack);
a3671ee6 sago007 2009-04-03 23:23 289
    reloadIMG(&cursor[0],themeName+"/gfx/animations/cursor/1.png");
89c4a3a6 sago007 2008-08-29 14:32 290
    CONVERTA(cursor[0]);
a3671ee6 sago007 2009-04-03 23:23 291
    reloadIMG(&cursor[1],themeName+"/gfx/animations/cursor/2.png");
89c4a3a6 sago007 2008-08-29 14:32 292
    CONVERTA(cursor[1]);
a3671ee6 sago007 2009-04-03 23:23 293
    reloadIMG(&cursor[0],themeName+"/gfx/animations/counter/1.png");
89c4a3a6 sago007 2008-08-29 14:32 294
    CONVERTA(counter[0]);
a3671ee6 sago007 2009-04-03 23:23 295
    reloadIMG(&cursor[1],themeName+"/gfx/animations/counter/2.png");
89c4a3a6 sago007 2008-08-29 14:32 296
    CONVERTA(counter[1]);
a3671ee6 sago007 2009-04-03 23:23 297
    reloadIMG(&cursor[2],themeName+"/gfx/animations/counter/3.png");
89c4a3a6 sago007 2008-08-29 14:32 298
    CONVERTA(counter[2]);
a3671ee6 sago007 2009-04-03 23:23 299
    reloadIMG(&optionsBack,themeName+"/gfx/options.png");
89c4a3a6 sago007 2008-08-29 14:32 300
    CONVERTA(optionsBack);
a3671ee6 sago007 2009-04-03 23:23 301
    reloadIMG(&bExit,themeName+"/gfx/bExit.png");
89c4a3a6 sago007 2008-08-29 14:32 302
    CONVERT(bExit);
a3671ee6 sago007 2009-04-03 23:23 303
    reloadIMG(&bOn,themeName+"/gfx/bOn.png");
89c4a3a6 sago007 2008-08-29 14:32 304
    CONVERT(bOn);
a3671ee6 sago007 2009-04-03 23:23 305
    reloadIMG(&bOff,themeName+"/gfx/bOff.png");
89c4a3a6 sago007 2008-08-29 14:32 306
    CONVERT(bOff);
a3671ee6 sago007 2009-04-03 23:23 307
    reloadIMG(&bChange,themeName+"/gfx/bChange.png");
89c4a3a6 sago007 2008-08-29 14:32 308
    CONVERT(bChange);
a3671ee6 sago007 2009-04-03 23:23 309
    reloadIMG(&b1024,themeName+"/gfx/b1024.png");
89c4a3a6 sago007 2008-08-29 14:32 310
    CONVERT(b1024);
a3671ee6 sago007 2009-04-03 23:23 311
    reloadIMG(&dialogBox,themeName+"/gfx/dialogbox.png");
89c4a3a6 sago007 2008-08-29 14:32 312
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 313
//	CONVERTA(fileDialogBox);
a3671ee6 sago007 2009-04-03 23:23 314
    reloadIMG(&iLevelCheck,themeName+"/gfx/iLevelCheck.png");
89c4a3a6 sago007 2008-08-29 14:32 315
    CONVERTA(iLevelCheck);
a3671ee6 sago007 2009-04-03 23:23 316
    reloadIMG(&iLevelCheckBox,themeName+"/gfx/iLevelCheckBox.png");
89c4a3a6 sago007 2008-08-29 14:32 317
    CONVERT(iLevelCheckBox);
a3671ee6 sago007 2009-04-03 23:23 318
    reloadIMG(&iCheckBoxArea,themeName+"/gfx/iCheckBoxArea.png");
89c4a3a6 sago007 2008-08-29 14:32 319
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 320
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 321
    {
a3671ee6 sago007 2009-04-03 23:23 322
        reloadIMG(&explosion[i],themeName+"/gfx/animations/explosion/"+(char)('0'+i)+".png");
89c4a3a6 sago007 2008-08-29 14:32 323
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 324
    }
a3671ee6 sago007 2009-04-03 23:23 325
    reloadIMG(&bricks[0],themeName+"/gfx/bricks/blue.png");
a3671ee6 sago007 2009-04-03 23:23 326
    reloadIMG(&bricks[1],themeName+"/gfx/bricks/green.png");
a3671ee6 sago007 2009-04-03 23:23 327
    reloadIMG(&bricks[2],themeName+"/gfx/bricks/purple.png");
a3671ee6 sago007 2009-04-03 23:23 328
    reloadIMG(&bricks[3],themeName+"/gfx/bricks/red.png");
a3671ee6 sago007 2009-04-03 23:23 329
    reloadIMG(&bricks[4],themeName+"/gfx/bricks/turkish.png");
a3671ee6 sago007 2009-04-03 23:23 330
    reloadIMG(&bricks[5],themeName+"/gfx/bricks/yellow.png");
a3671ee6 sago007 2009-04-03 23:23 331
    reloadIMG(&bricks[6],themeName+"/gfx/bricks/grey.png");
a3671ee6 sago007 2009-04-03 23:23 332
    reloadIMG(&balls[0],themeName+"/gfx/balls/ballBlue.png");
a3671ee6 sago007 2009-04-03 23:23 333
    reloadIMG(&balls[1],themeName+"/gfx/balls/ballGreen.png");
a3671ee6 sago007 2009-04-03 23:23 334
    reloadIMG(&balls[2],themeName+"/gfx/balls/ballPurple.png");
a3671ee6 sago007 2009-04-03 23:23 335
    reloadIMG(&balls[3],themeName+"/gfx/balls/ballRed.png");
a3671ee6 sago007 2009-04-03 23:23 336
    reloadIMG(&balls[4],themeName+"/gfx/balls/ballTurkish.png");
a3671ee6 sago007 2009-04-03 23:23 337
    reloadIMG(&balls[5],themeName+"/gfx/balls/ballYellow.png");
a3671ee6 sago007 2009-04-03 23:23 338
    reloadIMG(&balls[6],themeName+"/gfx/balls/ballGray.png");
89c4a3a6 sago007 2008-08-29 14:32 339
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 340
    {
89c4a3a6 sago007 2008-08-29 14:32 341
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 342
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 343
    }
a3671ee6 sago007 2009-04-03 23:23 344
    reloadIMG(&crossover,themeName+"/gfx/crossover.png");
89c4a3a6 sago007 2008-08-29 14:32 345
    CONVERTA(crossover);
a3671ee6 sago007 2009-04-03 23:23 346
    reloadIMG(&garbageTL,themeName+"/gfx/garbage/garbageTL.png");
89c4a3a6 sago007 2008-08-29 14:32 347
    CONVERTA(garbageTL);
a3671ee6 sago007 2009-04-03 23:23 348
    reloadIMG(&garbageT,themeName+"/gfx/garbage/garbageT.png");
89c4a3a6 sago007 2008-08-29 14:32 349
    CONVERTA(garbageT);
a3671ee6 sago007 2009-04-03 23:23 350
    reloadIMG(&garbageTR,themeName+"/gfx/garbage/garbageTR.png");
89c4a3a6 sago007 2008-08-29 14:32 351
    CONVERTA(garbageTR);
a3671ee6 sago007 2009-04-03 23:23 352
    reloadIMG(&garbageR,themeName+"/gfx/garbage/garbageR.png");
89c4a3a6 sago007 2008-08-29 14:32 353
    CONVERTA(garbageR);
a3671ee6 sago007 2009-04-03 23:23 354
    reloadIMG(&garbageBR,themeName+"/gfx/garbage/garbageBR.png");
89c4a3a6 sago007 2008-08-29 14:32 355
    CONVERTA(garbageBR);
a3671ee6 sago007 2009-04-03 23:23 356
    reloadIMG(&garbageB,themeName+"/gfx/garbage/garbageB.png");
89c4a3a6 sago007 2008-08-29 14:32 357
    CONVERTA(garbageB);
a3671ee6 sago007 2009-04-03 23:23 358
    reloadIMG(&garbageBL,themeName+"/gfx/garbage/garbageBL.png");
89c4a3a6 sago007 2008-08-29 14:32 359
    CONVERTA(garbageBL);
a3671ee6 sago007 2009-04-03 23:23 360
    reloadIMG(&garbageL,themeName+"/gfx/garbage/garbageL.png");
89c4a3a6 sago007 2008-08-29 14:32 361
    CONVERTA(garbageL);
a3671ee6 sago007 2009-04-03 23:23 362
    reloadIMG(&garbageFill,themeName+"/gfx/garbage/garbageFill.png");
89c4a3a6 sago007 2008-08-29 14:32 363
    CONVERTA(garbageFill);
a3671ee6 sago007 2009-04-03 23:23 364
    reloadIMG(&garbageML,themeName+"/gfx/garbage/garbageML.png");
89c4a3a6 sago007 2008-08-29 14:32 365
    CONVERTA(garbageML);
a3671ee6 sago007 2009-04-03 23:23 366
    reloadIMG(&garbageMR,themeName+"/gfx/garbage/garbageMR.png");
89c4a3a6 sago007 2008-08-29 14:32 367
    CONVERTA(garbageMR);
a3671ee6 sago007 2009-04-03 23:23 368
    reloadIMG(&garbageM,themeName+"/gfx/garbage/garbageM.png");
89c4a3a6 sago007 2008-08-29 14:32 369
    CONVERTA(garbageM);
a3671ee6 sago007 2009-04-03 23:23 370
    reloadIMG(&garbageGML,themeName+"/gfx/garbage/garbageGML.png");
89c4a3a6 sago007 2008-08-29 14:32 371
    CONVERTA(garbageGML);
a3671ee6 sago007 2009-04-03 23:23 372
    reloadIMG(&garbageGMR,themeName+"/gfx/garbage/garbageGMR.png");
89c4a3a6 sago007 2008-08-29 14:32 373
    CONVERTA(garbageGMR);
a3671ee6 sago007 2009-04-03 23:23 374
    reloadIMG(&garbageGM,themeName+"/gfx/garbage/garbageGM.png");
89c4a3a6 sago007 2008-08-29 14:32 375
    CONVERTA(garbageGM);
a3671ee6 sago007 2009-04-03 23:23 376
    reloadIMG(&smiley[0],themeName+"/gfx/smileys/0.png");
89c4a3a6 sago007 2008-08-29 14:32 377
    CONVERTA(smiley[0]);
a3671ee6 sago007 2009-04-03 23:23 378
    reloadIMG(&smiley[1],themeName+"/gfx/smileys/1.png");
89c4a3a6 sago007 2008-08-29 14:32 379
    CONVERTA(smiley[1]);
a3671ee6 sago007 2009-04-03 23:23 380
    reloadIMG(&smiley[2],themeName+"/gfx/smileys/2.png");
89c4a3a6 sago007 2008-08-29 14:32 381
    CONVERTA(smiley[2]);
a3671ee6 sago007 2009-04-03 23:23 382
    reloadIMG(&smiley[3],themeName+"/gfx/smileys/3.png");
89c4a3a6 sago007 2008-08-29 14:32 383
    CONVERTA(smiley[3]);
a3671ee6 sago007 2009-04-03 23:23 384
    reloadIMG(&iWinner,themeName+"/gfx/iWinner.png");
89c4a3a6 sago007 2008-08-29 14:32 385
    CONVERTA(iWinner);
a3671ee6 sago007 2009-04-03 23:23 386
    reloadIMG(&iDraw,themeName+"/gfx/iDraw.png");
89c4a3a6 sago007 2008-08-29 14:32 387
    CONVERTA(iDraw);
a3671ee6 sago007 2009-04-03 23:23 388
    reloadIMG(&iLoser,themeName+"/gfx/iLoser.png");
89c4a3a6 sago007 2008-08-29 14:32 389
    CONVERTA(iLoser);
a3671ee6 sago007 2009-04-03 23:23 390
    reloadIMG(&iChainBack,themeName+"/gfx/chainFrame.png");
89c4a3a6 sago007 2008-08-29 14:32 391
    CONVERTA(iChainBack);
a3671ee6 sago007 2009-04-03 23:23 392
    reloadIMG(&iGameOver,themeName+"/gfx/iGameOver.png");
89c4a3a6 sago007 2008-08-29 14:32 393
    CONVERTA(iGameOver);
a3671ee6 sago007 2009-04-03 23:23 394
    reloadIMG(&mouse,themeName+"/gfx/mouse.png");
89c4a3a6 sago007 2008-08-29 14:32 395
    CONVERTA(mouse);
a3671ee6 sago007 2009-04-03 23:23 396
    reloadIMG(&stageBobble,themeName+"/gfx/iStageClearLimit.png");
89c4a3a6 sago007 2008-08-29 14:32 397
    CONVERTA(stageBobble);
a3671ee6 sago007 2009-04-03 23:23 398
    reloadIMG(&bTheme,themeName+"/gfx/bTheme.png");
89c4a3a6 sago007 2008-08-29 14:32 399
    CONVERTA(bTheme);
a3671ee6 sago007 2009-04-03 23:23 400
    reloadIMG(&bSkip,themeName+"/gfx/bSkip.png");
89c4a3a6 sago007 2008-08-29 14:32 401
    CONVERTA(bSkip);
a3671ee6 sago007 2009-04-03 23:23 402
    reloadIMG(&bRetry,themeName+"/gfx/bRetry.png");
89c4a3a6 sago007 2008-08-29 14:32 403
    CONVERTA(bRetry);
a3671ee6 sago007 2009-04-03 23:23 404
    reloadIMG(&bNext,themeName+"/gfx/bNext.png");
89c4a3a6 sago007 2008-08-29 14:32 405
    CONVERTA(bNext);
89c4a3a6 sago007 2008-08-29 14:32 406
    /**
89c4a3a6 sago007 2008-08-29 14:32 407
     *Fonts is a special case
89c4a3a6 sago007 2008-08-29 14:32 408
     */
89c4a3a6 sago007 2008-08-29 14:32 409
    //First we free them:
1572de2b sago007 2008-09-11 18:15 410
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 411
    SFont_FreeFont(fSmallFont);
1572de2b sago007 2008-09-11 18:15 412
//SFont frees the surfaces then it frees the Font! So we start by loading the fonts we know are there:
1572de2b sago007 2008-09-11 18:15 413
    iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png");
1572de2b sago007 2008-09-11 18:15 414
    iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png");
1572de2b sago007 2008-09-11 18:15 415
//Then we reload the images:
a3671ee6 sago007 2009-04-03 23:23 416
    reloadIMG(&iBlueFont,themeName+"/gfx/24P_Arial_Blue.png");
a3671ee6 sago007 2009-04-03 23:23 417
    reloadIMG(&iSmallFont,themeName+"/gfx/14P_Arial_Angle_Red.png");
89c4a3a6 sago007 2008-08-29 14:32 418
    //Then we convert them:
89c4a3a6 sago007 2008-08-29 14:32 419
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 420
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 421
    //Then create the fonts again:
89c4a3a6 sago007 2008-08-29 14:32 422
    fBlueFont = SFont_InitFont(iBlueFont);
1572de2b sago007 2008-09-11 18:15 423
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 424
    //Editor:
1572de2b sago007 2008-09-11 18:15 425
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 426
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 427
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 428
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 429
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 430
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 431
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 432
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 433
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 434
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 435
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 436
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 437
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 438
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 439
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 440
    #endif
1572de2b sago007 2008-09-11 18:15 441
    #if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 442
    cout << "Loading succeded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 443
    #endif
89c4a3a6 sago007 2008-08-29 14:32 444
}
89c4a3a6 sago007 2008-08-29 14:32 445
47529580 sago007 2008-12-09 02:34 446
/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
89c4a3a6 sago007 2008-08-29 14:32 447
89c4a3a6 sago007 2008-08-29 14:32 448
    char * tmp;
89c4a3a6 sago007 2008-08-29 14:32 449
    TTF_Font * ret=NULL;
89c4a3a6 sago007 2008-08-29 14:32 450
    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
89c4a3a6 sago007 2008-08-29 14:32 451
    strcpy(tmp, sharedir);
89c4a3a6 sago007 2008-08-29 14:32 452
    strcat(tmp, "/");
89c4a3a6 sago007 2008-08-29 14:32 453
    strcat(tmp, path);
1572de2b sago007 2008-09-11 18:15 454
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 455
    printf("loading %s\n",tmp);
89c4a3a6 sago007 2008-08-29 14:32 456
#endif
89c4a3a6 sago007 2008-08-29 14:32 457
    if(!(TTF_WasInit()))
89c4a3a6 sago007 2008-08-29 14:32 458
       TTF_Init();
89c4a3a6 sago007 2008-08-29 14:32 459
    if (!(ret = TTF_OpenFont(tmp, ptsize)))
89c4a3a6 sago007 2008-08-29 14:32 460
        ret = TTF_OpenFont(path, ptsize);
89c4a3a6 sago007 2008-08-29 14:32 461
    if(!ret)
89c4a3a6 sago007 2008-08-29 14:32 462
        cout << "failed to load font: " << TTF_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 463
    free(tmp);
89c4a3a6 sago007 2008-08-29 14:32 464
    return ret;
47529580 sago007 2008-12-09 02:34 465
}*/
89c4a3a6 sago007 2008-08-29 14:32 466
89c4a3a6 sago007 2008-08-29 14:32 467
Mix_Music * Mix_LoadMUS2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 468
{
89c4a3a6 sago007 2008-08-29 14:32 469
    Mix_Music * ret=NULL;
1572de2b sago007 2008-09-11 18:15 470
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 471
#if DEBUG
1572de2b sago007 2008-09-11 18:15 472
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 473
#endif
1572de2b sago007 2008-09-11 18:15 474
    if (!(ret = Mix_LoadMUS(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 475
        ret = Mix_LoadMUS(path);
89c4a3a6 sago007 2008-08-29 14:32 476
89c4a3a6 sago007 2008-08-29 14:32 477
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 478
}
89c4a3a6 sago007 2008-08-29 14:32 479
89c4a3a6 sago007 2008-08-29 14:32 480
Mix_Chunk * Mix_LoadWAV2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 481
{
89c4a3a6 sago007 2008-08-29 14:32 482
    Mix_Chunk * ret=NULL;
1572de2b sago007 2008-09-11 18:15 483
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 484
#if DEBUG
1572de2b sago007 2008-09-11 18:15 485
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 486
#endif
1572de2b sago007 2008-09-11 18:15 487
    if (!(ret = Mix_LoadWAV(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 488
        ret = Mix_LoadWAV(path);
89c4a3a6 sago007 2008-08-29 14:32 489
89c4a3a6 sago007 2008-08-29 14:32 490
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 491
}
89c4a3a6 sago007 2008-08-29 14:32 492
89c4a3a6 sago007 2008-08-29 14:32 493
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 494
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 495
{
89c4a3a6 sago007 2008-08-29 14:32 496
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 499
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 500
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 501
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 502
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 514
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 515
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 516
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 517
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 518
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
#endif
89c4a3a6 sago007 2008-08-29 14:32 522
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 523
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 524
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 525
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 526
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 527
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 528
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 529
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 530
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 531
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 532
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 533
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 534
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 535
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 536
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 537
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 538
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 539
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 540
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 541
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 542
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 543
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 544
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 545
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 546
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 547
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 548
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 549
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 550
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 551
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 552
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 553
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 554
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 555
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 556
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 557
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 558
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 559
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 560
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 561
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 562
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 563
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 564
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 565
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 566
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 567
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 568
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 569
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 570
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 571
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 572
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 573
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 574
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 575
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 576
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 577
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 578
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 579
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 580
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 581
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 582
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 583
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 584
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 585
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 586
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 587
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 588
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 589
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 590
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 591
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 592
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 593
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 594
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 595
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 596
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 597
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 598
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 599
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 600
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 601
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 602
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 603
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 604
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 605
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 606
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 607
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 608
            #endif
89c4a3a6 sago007 2008-08-29 14:32 609
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 610
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 611
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 612
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 613
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 614
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 615
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 616
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 617
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 618
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 619
         ))
89c4a3a6 sago007 2008-08-29 14:32 620
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 621
    {
89c4a3a6 sago007 2008-08-29 14:32 622
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 623
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 624
    }
89c4a3a6 sago007 2008-08-29 14:32 625
89c4a3a6 sago007 2008-08-29 14:32 626
89c4a3a6 sago007 2008-08-29 14:32 627
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 628
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 629
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 630
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 631
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 632
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 633
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 634
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 635
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 639
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 640
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 641
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 642
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 643
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 644
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 645
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 646
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 647
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 648
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 649
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 650
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 651
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 652
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 653
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 654
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 655
#endif
89c4a3a6 sago007 2008-08-29 14:32 656
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 657
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 658
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 659
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 660
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 661
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 662
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 663
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 664
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 665
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 666
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 667
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 668
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 669
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 670
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 671
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 672
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 673
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 674
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 675
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 676
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 677
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 678
    {
89c4a3a6 sago007 2008-08-29 14:32 679
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 680
    }
89c4a3a6 sago007 2008-08-29 14:32 681
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 682
    {
89c4a3a6 sago007 2008-08-29 14:32 683
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 684
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 685
    }
89c4a3a6 sago007 2008-08-29 14:32 686
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 687
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 688
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 689
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 690
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 691
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 692
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 693
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 694
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 695
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 696
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 697
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 698
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 699
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 700
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 701
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 702
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 703
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 704
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 705
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 706
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 707
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 708
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 709
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 710
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 711
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 712
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 713
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 714
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 715
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 716
    //Editor:
1572de2b sago007 2008-09-11 18:15 717
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 718
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 719
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 720
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 721
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 722
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 723
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 724
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 725
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 726
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 727
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 728
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 729
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 730
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 731
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 732
    #endif
1572de2b sago007 2008-09-11 18:15 733
    
89c4a3a6 sago007 2008-08-29 14:32 734
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 735
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 736
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 737
    
89c4a3a6 sago007 2008-08-29 14:32 738
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 739
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 740
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 741
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 742
89c4a3a6 sago007 2008-08-29 14:32 743
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 744
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 745
    {
89c4a3a6 sago007 2008-08-29 14:32 746
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 747
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 748
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 749
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 750
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 751
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 752
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 753
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 754
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 755
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 756
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 757
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 758
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 759
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 760
89c4a3a6 sago007 2008-08-29 14:32 761
89c4a3a6 sago007 2008-08-29 14:32 762
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 763
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 764
{
89c4a3a6 sago007 2008-08-29 14:32 765
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 766
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 767
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 768
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 769
    {
89c4a3a6 sago007 2008-08-29 14:32 770
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 771
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 772
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 773
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 774
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 775
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 776
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 777
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 778
    }
89c4a3a6 sago007 2008-08-29 14:32 779
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 780
    //I think this will crash, at least it happend to me...
89c4a3a6 sago007 2008-08-29 14:32 781
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 782
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 783
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 784
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 785
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 786
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 787
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 788
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 789
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 790
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 791
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 792
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 793
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 794
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 795
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 796
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 797
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 798
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 799
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 800
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 801
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 802
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 803
    #endif
89c4a3a6 sago007 2008-08-29 14:32 804
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 805
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 806
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 807
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 808
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 809
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 810
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 811
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 812
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 813
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 814
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 815
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 816
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 817
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 818
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 819
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 820
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 821
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 822
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 823
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 824
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 825
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 826
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 827
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 828
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 829
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 830
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 831
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 832
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 833
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 834
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 835
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 836
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 837
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 838
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 839
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 840
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 841
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 842
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 843
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 844
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 845
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 846
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 847
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 848
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 849
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 850
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 851
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 852
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 853
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 854
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 855
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 856
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 857
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 858
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 859
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 860
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 861
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 862
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 863
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 864
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 865
    
89c4a3a6 sago007 2008-08-29 14:32 866
}
89c4a3a6 sago007 2008-08-29 14:32 867
89c4a3a6 sago007 2008-08-29 14:32 868
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 869
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 870
{
89c4a3a6 sago007 2008-08-29 14:32 871
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 872
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 873
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 874
}*/
89c4a3a6 sago007 2008-08-29 14:32 875
89c4a3a6 sago007 2008-08-29 14:32 876
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 877
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 878
{
89c4a3a6 sago007 2008-08-29 14:32 879
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 880
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 881
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 882
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 883
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 884
}
89c4a3a6 sago007 2008-08-29 14:32 885
89c4a3a6 sago007 2008-08-29 14:32 886
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 887
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 888
{
89c4a3a6 sago007 2008-08-29 14:32 889
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 890
    //    return 1;
89c4a3a6 sago007 2008-08-29 14:32 891
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 892
    string filename0 = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles/";
89c4a3a6 sago007 2008-08-29 14:32 893
    filename0 = filename0+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 894
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 895
        filename0 = singlePuzzleFile;
89c4a3a6 sago007 2008-08-29 14:32 896
#endif //__unix__
89c4a3a6 sago007 2008-08-29 14:32 897
    string filename = (string)SHAREDIR+(string)"/res/";
89c4a3a6 sago007 2008-08-29 14:32 898
    filename = filename+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 899
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 900
    ifstream inFile(filename0.c_str());
89c4a3a6 sago007 2008-08-29 14:32 901
    if (!inFile)
89c4a3a6 sago007 2008-08-29 14:32 902
        inFile.open(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 903
#else
89c4a3a6 sago007 2008-08-29 14:32 904
    ifstream inFile(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 905
#endif
89c4a3a6 sago007 2008-08-29 14:32 906
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 907
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 908
        nrOfPuzzles=maxNrOfPuzzleStages;
89c4a3a6 sago007 2008-08-29 14:32 909
    for (int k=0; (k<nrOfPuzzles)&&(!inFile.eof()); k++)
89c4a3a6 sago007 2008-08-29 14:32 910
    {
89c4a3a6 sago007 2008-08-29 14:32 911
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 912
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 913
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 914
            {
89c4a3a6 sago007 2008-08-29 14:32 915
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 916
            }
89c4a3a6 sago007 2008-08-29 14:32 917
    }
89c4a3a6 sago007 2008-08-29 14:32 918
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 919
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 920
}
89c4a3a6 sago007 2008-08-29 14:32 921
89c4a3a6 sago007 2008-08-29 14:32 922
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 923
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 924
{
89c4a3a6 sago007 2008-08-29 14:32 925
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 926
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 927
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 928
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 929
}
89c4a3a6 sago007 2008-08-29 14:32 930
89c4a3a6 sago007 2008-08-29 14:32 931
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 932
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 933
{
89c4a3a6 sago007 2008-08-29 14:32 934
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 935
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 936
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 937
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 938
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 939
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 940
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 941
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 942
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 943
}
89c4a3a6 sago007 2008-08-29 14:32 944
78d03b38 sago007 2008-11-13 19:56 945
//Menu
78d03b38 sago007 2008-11-13 19:56 946
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 947
{
78d03b38 sago007 2008-11-13 19:56 948
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 949
}
78d03b38 sago007 2008-11-13 19:56 950
78d03b38 sago007 2008-11-13 19:56 951
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 952
{
78d03b38 sago007 2008-11-13 19:56 953
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 954
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 955
}
78d03b38 sago007 2008-11-13 19:56 956
78d03b38 sago007 2008-11-13 19:56 957
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 958
{
78d03b38 sago007 2008-11-13 19:56 959
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 960
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 961
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 962
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 963
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 964
    m.run();
78d03b38 sago007 2008-11-13 19:56 965
}*/
78d03b38 sago007 2008-11-13 19:56 966
89c4a3a6 sago007 2008-08-29 14:32 967
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 968
class aBall
89c4a3a6 sago007 2008-08-29 14:32 969
{
89c4a3a6 sago007 2008-08-29 14:32 970
private:
89c4a3a6 sago007 2008-08-29 14:32 971
    double x;
89c4a3a6 sago007 2008-08-29 14:32 972
    double y;
89c4a3a6 sago007 2008-08-29 14:32 973
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 974
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 975
    int color;
89c4a3a6 sago007 2008-08-29 14:32 976
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 977
public:
89c4a3a6 sago007 2008-08-29 14:32 978
89c4a3a6 sago007 2008-08-29 14:32 979
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 980
    {}
89c4a3a6 sago007 2008-08-29 14:32 981
89c4a3a6 sago007 2008-08-29 14:32 982
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 983
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 984
    {
89c4a3a6 sago007 2008-08-29 14:32 985
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 986
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 987
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 988
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 989
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 990
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 991
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 992
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 993
        else
89c4a3a6 sago007 2008-08-29 14:32 994
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 995
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 996
89c4a3a6 sago007 2008-08-29 14:32 997
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 998
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 999
    {
89c4a3a6 sago007 2008-08-29 14:32 1000
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1001
89c4a3a6 sago007 2008-08-29 14:32 1002
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1003
    {
89c4a3a6 sago007 2008-08-29 14:32 1004
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 1005
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 1006
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 1007
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 1008
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 1009
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 1010
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 1011
        {
89c4a3a6 sago007 2008-08-29 14:32 1012
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 1013
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 1014
        }
89c4a3a6 sago007 2008-08-29 14:32 1015
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1016
    }
89c4a3a6 sago007 2008-08-29 14:32 1017
89c4a3a6 sago007 2008-08-29 14:32 1018
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1019
    {
89c4a3a6 sago007 2008-08-29 14:32 1020
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1021
    }
89c4a3a6 sago007 2008-08-29 14:32 1022
89c4a3a6 sago007 2008-08-29 14:32 1023
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1024
    {
89c4a3a6 sago007 2008-08-29 14:32 1025
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1026
    }
89c4a3a6 sago007 2008-08-29 14:32 1027
89c4a3a6 sago007 2008-08-29 14:32 1028
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 1029
    {
89c4a3a6 sago007 2008-08-29 14:32 1030
        return color;
89c4a3a6 sago007 2008-08-29 14:32 1031
    }
89c4a3a6 sago007 2008-08-29 14:32 1032
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 1033
6d48320c sago007 2009-03-28 17:06 1034
const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 1035
89c4a3a6 sago007 2008-08-29 14:32 1036
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 1037
{
89c4a3a6 sago007 2008-08-29 14:32 1038
public:
89c4a3a6 sago007 2008-08-29 14:32 1039
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1040
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1041
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1042
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1043
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1044
89c4a3a6 sago007 2008-08-29 14:32 1045
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 1046
    {
89c4a3a6 sago007 2008-08-29 14:32 1047
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1048
        {
89c4a3a6 sago007 2008-08-29 14:32 1049
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1050
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1051
        }
89c4a3a6 sago007 2008-08-29 14:32 1052
    }
89c4a3a6 sago007 2008-08-29 14:32 1053
6d48320c sago007 2009-03-28 17:06 1054
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 1055
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 1056
    {
89c4a3a6 sago007 2008-08-29 14:32 1057
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 1058
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 1059
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1060
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 1061
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 1062
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1063
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1064
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1065
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 1066
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1067
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1068
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1069
89c4a3a6 sago007 2008-08-29 14:32 1070
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1071
    {
89c4a3a6 sago007 2008-08-29 14:32 1072
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1073
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1074
        {
89c4a3a6 sago007 2008-08-29 14:32 1075
89c4a3a6 sago007 2008-08-29 14:32 1076
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1077
            {
89c4a3a6 sago007 2008-08-29 14:32 1078
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1079
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1080
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 1081
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 1082
                {
89c4a3a6 sago007 2008-08-29 14:32 1083
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 1084
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1085
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1086
                }
89c4a3a6 sago007 2008-08-29 14:32 1087
            }
89c4a3a6 sago007 2008-08-29 14:32 1088
            else
89c4a3a6 sago007 2008-08-29 14:32 1089
            {
89c4a3a6 sago007 2008-08-29 14:32 1090
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1091
            }
89c4a3a6 sago007 2008-08-29 14:32 1092
        }
89c4a3a6 sago007 2008-08-29 14:32 1093
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1094
89c4a3a6 sago007 2008-08-29 14:32 1095
89c4a3a6 sago007 2008-08-29 14:32 1096
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1097
89c4a3a6 sago007 2008-08-29 14:32 1098
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1099
89c4a3a6 sago007 2008-08-29 14:32 1100
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1101
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1102
{
89c4a3a6 sago007 2008-08-29 14:32 1103
private:
89c4a3a6 sago007 2008-08-29 14:32 1104
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1105
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1106
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1107
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1108
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1109
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1110
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1111
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1112
public:
89c4a3a6 sago007 2008-08-29 14:32 1113
89c4a3a6 sago007 2008-08-29 14:32 1114
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1115
    {}
89c4a3a6 sago007 2008-08-29 14:32 1116
89c4a3a6 sago007 2008-08-29 14:32 1117
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1118
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1119
    {
89c4a3a6 sago007 2008-08-29 14:32 1120
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1121
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1122
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1123
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1124
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1125
89c4a3a6 sago007 2008-08-29 14:32 1126
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1127
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1128
    {
89c4a3a6 sago007 2008-08-29 14:32 1129
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1130
89c4a3a6 sago007 2008-08-29 14:32 1131
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1132
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1133
    {
89c4a3a6 sago007 2008-08-29 14:32 1134
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1135
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1136
    }
89c4a3a6 sago007 2008-08-29 14:32 1137
89c4a3a6 sago007 2008-08-29 14:32 1138
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1139
    {
89c4a3a6 sago007 2008-08-29 14:32 1140
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1141
    }
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1144
    {
89c4a3a6 sago007 2008-08-29 14:32 1145
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1146
    }
89c4a3a6 sago007 2008-08-29 14:32 1147
89c4a3a6 sago007 2008-08-29 14:32 1148
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1149
    {
89c4a3a6 sago007 2008-08-29 14:32 1150
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1151
    }
89c4a3a6 sago007 2008-08-29 14:32 1152
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1153
89c4a3a6 sago007 2008-08-29 14:32 1154
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1155
{
89c4a3a6 sago007 2008-08-29 14:32 1156
public:
89c4a3a6 sago007 2008-08-29 14:32 1157
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1158
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1159
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1160
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1161
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1162
89c4a3a6 sago007 2008-08-29 14:32 1163
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1164
    {
89c4a3a6 sago007 2008-08-29 14:32 1165
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1166
        {
89c4a3a6 sago007 2008-08-29 14:32 1167
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1168
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1169
        }
89c4a3a6 sago007 2008-08-29 14:32 1170
    }
89c4a3a6 sago007 2008-08-29 14:32 1171
89c4a3a6 sago007 2008-08-29 14:32 1172
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1173
    {
89c4a3a6 sago007 2008-08-29 14:32 1174
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1175
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1176
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1177
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1178
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1179
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1180
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1181
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1182
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1183
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1184
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1185
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1186
89c4a3a6 sago007 2008-08-29 14:32 1187
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1188
    {
89c4a3a6 sago007 2008-08-29 14:32 1189
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1190
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1191
        {
89c4a3a6 sago007 2008-08-29 14:32 1192
89c4a3a6 sago007 2008-08-29 14:32 1193
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1194
            {
89c4a3a6 sago007 2008-08-29 14:32 1195
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1196
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1197
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1198
                {
89c4a3a6 sago007 2008-08-29 14:32 1199
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1200
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1201
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1202
                }
89c4a3a6 sago007 2008-08-29 14:32 1203
            }
89c4a3a6 sago007 2008-08-29 14:32 1204
            else
89c4a3a6 sago007 2008-08-29 14:32 1205
            {
89c4a3a6 sago007 2008-08-29 14:32 1206
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1207
            }
89c4a3a6 sago007 2008-08-29 14:32 1208
        }
89c4a3a6 sago007 2008-08-29 14:32 1209
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1210
89c4a3a6 sago007 2008-08-29 14:32 1211
89c4a3a6 sago007 2008-08-29 14:32 1212
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1213
89c4a3a6 sago007 2008-08-29 14:32 1214
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1215
89c4a3a6 sago007 2008-08-29 14:32 1216
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1217
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1218
{
89c4a3a6 sago007 2008-08-29 14:32 1219
private:
89c4a3a6 sago007 2008-08-29 14:32 1220
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1221
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1222
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1223
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1224
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1225
public:
89c4a3a6 sago007 2008-08-29 14:32 1226
89c4a3a6 sago007 2008-08-29 14:32 1227
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1228
    {}
89c4a3a6 sago007 2008-08-29 14:32 1229
89c4a3a6 sago007 2008-08-29 14:32 1230
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1231
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1232
    {
89c4a3a6 sago007 2008-08-29 14:32 1233
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1234
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1235
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1236
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1237
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1238
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1239
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1240
89c4a3a6 sago007 2008-08-29 14:32 1241
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1242
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1243
    {
89c4a3a6 sago007 2008-08-29 14:32 1244
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1245
    }
89c4a3a6 sago007 2008-08-29 14:32 1246
89c4a3a6 sago007 2008-08-29 14:32 1247
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1248
    {
89c4a3a6 sago007 2008-08-29 14:32 1249
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1250
    }
89c4a3a6 sago007 2008-08-29 14:32 1251
89c4a3a6 sago007 2008-08-29 14:32 1252
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1253
    {
89c4a3a6 sago007 2008-08-29 14:32 1254
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1255
    }
89c4a3a6 sago007 2008-08-29 14:32 1256
89c4a3a6 sago007 2008-08-29 14:32 1257
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1258
    {
89c4a3a6 sago007 2008-08-29 14:32 1259
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1260
    }
89c4a3a6 sago007 2008-08-29 14:32 1261
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1262
89c4a3a6 sago007 2008-08-29 14:32 1263
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1264
{
89c4a3a6 sago007 2008-08-29 14:32 1265
public:
89c4a3a6 sago007 2008-08-29 14:32 1266
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1267
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1268
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1269
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1270
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1271
89c4a3a6 sago007 2008-08-29 14:32 1272
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1273
    {
89c4a3a6 sago007 2008-08-29 14:32 1274
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1275
        {
89c4a3a6 sago007 2008-08-29 14:32 1276
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1277
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1278
        }
89c4a3a6 sago007 2008-08-29 14:32 1279
    }
89c4a3a6 sago007 2008-08-29 14:32 1280
89c4a3a6 sago007 2008-08-29 14:32 1281
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1282
    {
89c4a3a6 sago007 2008-08-29 14:32 1283
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1284
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1285
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1286
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1287
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1288
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1289
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1290
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1291
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1292
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1293
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1294
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1295
89c4a3a6 sago007 2008-08-29 14:32 1296
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1297
    {
89c4a3a6 sago007 2008-08-29 14:32 1298
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1299
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1300
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1301
        {
89c4a3a6 sago007 2008-08-29 14:32 1302
89c4a3a6 sago007 2008-08-29 14:32 1303
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1304
            {
89c4a3a6 sago007 2008-08-29 14:32 1305
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1306
                {
89c4a3a6 sago007 2008-08-29 14:32 1307
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1308
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1309
                }
89c4a3a6 sago007 2008-08-29 14:32 1310
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1311
                {
89c4a3a6 sago007 2008-08-29 14:32 1312
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1313
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1314
                }
89c4a3a6 sago007 2008-08-29 14:32 1315
            }
89c4a3a6 sago007 2008-08-29 14:32 1316
            else
89c4a3a6 sago007 2008-08-29 14:32 1317
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1318
                {
89c4a3a6 sago007 2008-08-29 14:32 1319
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1320
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1321
                }
89c4a3a6 sago007 2008-08-29 14:32 1322
        }
89c4a3a6 sago007 2008-08-29 14:32 1323
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1324
89c4a3a6 sago007 2008-08-29 14:32 1325
89c4a3a6 sago007 2008-08-29 14:32 1326
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1327
89c4a3a6 sago007 2008-08-29 14:32 1328
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1329
89c4a3a6 sago007 2008-08-29 14:32 1330
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1331
#include "BlockGame.hpp"
7ca669ac sago007 2008-12-09 16:30 1332
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1333
89c4a3a6 sago007 2008-08-29 14:32 1334
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1335
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1336
{
89c4a3a6 sago007 2008-08-29 14:32 1337
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1338
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1339
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1340
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1341
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1342
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1343
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1344
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1345
#else
91886cae sago007 2008-09-12 16:28 1346
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1347
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1348
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1349
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1350
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1351
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1352
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1353
#else
215ca7b3 sago007 2009-03-06 16:37 1354
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1355
#endif
215ca7b3 sago007 2009-03-06 16:37 1356
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1357
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1358
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1359
}
89c4a3a6 sago007 2008-08-29 14:32 1360
89c4a3a6 sago007 2008-08-29 14:32 1361
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1362
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1363
{
215ca7b3 sago007 2009-03-06 16:37 1364
    string keyname;
89c4a3a6 sago007 2008-08-29 14:32 1365
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1366
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1367
    {
89c4a3a6 sago007 2008-08-29 14:32 1368
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1369
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1370
        break;
89c4a3a6 sago007 2008-08-29 14:32 1371
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1372
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1373
        break;
89c4a3a6 sago007 2008-08-29 14:32 1374
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1375
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1376
        break;
89c4a3a6 sago007 2008-08-29 14:32 1377
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1378
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1379
        break;
89c4a3a6 sago007 2008-08-29 14:32 1380
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1381
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1382
        break;
89c4a3a6 sago007 2008-08-29 14:32 1383
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1384
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1385
        break;
89c4a3a6 sago007 2008-08-29 14:32 1386
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1387
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1388
        break;
89c4a3a6 sago007 2008-08-29 14:32 1389
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1390
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1391
        break;
89c4a3a6 sago007 2008-08-29 14:32 1392
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1393
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1394
        break;
89c4a3a6 sago007 2008-08-29 14:32 1395
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1396
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1397
        break;
89c4a3a6 sago007 2008-08-29 14:32 1398
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1399
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1400
        break;
89c4a3a6 sago007 2008-08-29 14:32 1401
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1402
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1403
        break;
89c4a3a6 sago007 2008-08-29 14:32 1404
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1405
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1406
        break;
89c4a3a6 sago007 2008-08-29 14:32 1407
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1408
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1409
        break;
89c4a3a6 sago007 2008-08-29 14:32 1410
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1411
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1412
        break;
89c4a3a6 sago007 2008-08-29 14:32 1413
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1414
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1415
        break;
89c4a3a6 sago007 2008-08-29 14:32 1416
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1417
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1418
        break;
89c4a3a6 sago007 2008-08-29 14:32 1419
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1420
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1421
        break;
89c4a3a6 sago007 2008-08-29 14:32 1422
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1423
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1424
        break;
89c4a3a6 sago007 2008-08-29 14:32 1425
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1426
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1427
        break;
89c4a3a6 sago007 2008-08-29 14:32 1428
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1429
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1430
        break;
89c4a3a6 sago007 2008-08-29 14:32 1431
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1432
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1433
        break;
89c4a3a6 sago007 2008-08-29 14:32 1434
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1435
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1436
        break;
89c4a3a6 sago007 2008-08-29 14:32 1437
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1438
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1439
        break;
89c4a3a6 sago007 2008-08-29 14:32 1440
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1441
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1442
        break;
89c4a3a6 sago007 2008-08-29 14:32 1443
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1444
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1445
        break;
89c4a3a6 sago007 2008-08-29 14:32 1446
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1447
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1448
        break;
89c4a3a6 sago007 2008-08-29 14:32 1449
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1450
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1451
        break;
89c4a3a6 sago007 2008-08-29 14:32 1452
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1453
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1454
        break;
89c4a3a6 sago007 2008-08-29 14:32 1455
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1456
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1457
        break;
89c4a3a6 sago007 2008-08-29 14:32 1458
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1459
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1460
        break;
89c4a3a6 sago007 2008-08-29 14:32 1461
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1462
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1463
        break;
89c4a3a6 sago007 2008-08-29 14:32 1464
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1465
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1466
        break;
89c4a3a6 sago007 2008-08-29 14:32 1467
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1468
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1469
        break;
89c4a3a6 sago007 2008-08-29 14:32 1470
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1471
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1472
        break;
89c4a3a6 sago007 2008-08-29 14:32 1473
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1474
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1475
        break;
89c4a3a6 sago007 2008-08-29 14:32 1476
    case SDLK_KP0:
215ca7b3 sago007 2009-03-06 16:37 1477
        keyname = "NP_0";
89c4a3a6 sago007 2008-08-29 14:32 1478
        break;
89c4a3a6 sago007 2008-08-29 14:32 1479
    case SDLK_KP1:
215ca7b3 sago007 2009-03-06 16:37 1480
        keyname = "NP_1";
89c4a3a6 sago007 2008-08-29 14:32 1481
        break;
89c4a3a6 sago007 2008-08-29 14:32 1482
    case SDLK_KP2:
215ca7b3 sago007 2009-03-06 16:37 1483
        keyname = "NP_2";
89c4a3a6 sago007 2008-08-29 14:32 1484
        break;
89c4a3a6 sago007 2008-08-29 14:32 1485
    case SDLK_KP3:
215ca7b3 sago007 2009-03-06 16:37 1486
        keyname = "NP_3";
89c4a3a6 sago007 2008-08-29 14:32 1487
        break;
89c4a3a6 sago007 2008-08-29 14:32 1488
    case SDLK_KP4:
215ca7b3 sago007 2009-03-06 16:37 1489
        keyname = "NP_4";
89c4a3a6 sago007 2008-08-29 14:32 1490
        break;
89c4a3a6 sago007 2008-08-29 14:32 1491
    case SDLK_KP5:
215ca7b3 sago007 2009-03-06 16:37 1492
        keyname = "NP_5";
89c4a3a6 sago007 2008-08-29 14:32 1493
        break;
89c4a3a6 sago007 2008-08-29 14:32 1494
    case SDLK_KP6:
215ca7b3 sago007 2009-03-06 16:37 1495
        keyname = "NP_6";
89c4a3a6 sago007 2008-08-29 14:32 1496
        break;
89c4a3a6 sago007 2008-08-29 14:32 1497
    case SDLK_KP7:
215ca7b3 sago007 2009-03-06 16:37 1498
        keyname = "NP_7";
89c4a3a6 sago007 2008-08-29 14:32 1499
        break;
89c4a3a6 sago007 2008-08-29 14:32 1500
    case SDLK_KP8:
215ca7b3 sago007 2009-03-06 16:37 1501
        keyname = "NP_8";
89c4a3a6 sago007 2008-08-29 14:32 1502
        break;
89c4a3a6 sago007 2008-08-29 14:32 1503
    case SDLK_KP9:
215ca7b3 sago007 2009-03-06 16:37 1504
        keyname = "NP_9";
89c4a3a6 sago007 2008-08-29 14:32 1505
        break;
89c4a3a6 sago007 2008-08-29 14:32 1506
    case SDLK_BACKSPACE:
215ca7b3 sago007 2009-03-06 16:37 1507
        keyname = "Backspace";
89c4a3a6 sago007 2008-08-29 14:32 1508
        break;
89c4a3a6 sago007 2008-08-29 14:32 1509
    case SDLK_TAB:
215ca7b3 sago007 2009-03-06 16:37 1510
        keyname = "Tab";
89c4a3a6 sago007 2008-08-29 14:32 1511
        break;
89c4a3a6 sago007 2008-08-29 14:32 1512
    case SDLK_CLEAR:
215ca7b3 sago007 2009-03-06 16:37 1513
        keyname = "Clear";
89c4a3a6 sago007 2008-08-29 14:32 1514
        break;
89c4a3a6 sago007 2008-08-29 14:32 1515
    case SDLK_RETURN:
215ca7b3 sago007 2009-03-06 16:37 1516
        keyname = "Return";
89c4a3a6 sago007 2008-08-29 14:32 1517
        break;
89c4a3a6 sago007 2008-08-29 14:32 1518
    case SDLK_PAUSE:
215ca7b3 sago007 2009-03-06 16:37 1519
        keyname = "Pause";
89c4a3a6 sago007 2008-08-29 14:32 1520
        break;
89c4a3a6 sago007 2008-08-29 14:32 1521
    case SDLK_SPACE:
215ca7b3 sago007 2009-03-06 16:37 1522
        keyname = "Space";
89c4a3a6 sago007 2008-08-29 14:32 1523
        break;
89c4a3a6 sago007 2008-08-29 14:32 1524
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1525
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1526
        break;
89c4a3a6 sago007 2008-08-29 14:32 1527
    case SDLK_QUOTEDBL:
215ca7b3 sago007 2009-03-06 16:37 1528
        keyname = "QuoteDBL";
89c4a3a6 sago007 2008-08-29 14:32 1529
        break;
89c4a3a6 sago007 2008-08-29 14:32 1530
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1531
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1532
        break;
89c4a3a6 sago007 2008-08-29 14:32 1533
    case SDLK_DOLLAR:
215ca7b3 sago007 2009-03-06 16:37 1534
        keyname = "$";
89c4a3a6 sago007 2008-08-29 14:32 1535
        break;
89c4a3a6 sago007 2008-08-29 14:32 1536
    case SDLK_ASTERISK:
215ca7b3 sago007 2009-03-06 16:37 1537
        keyname = "Asterisk";
89c4a3a6 sago007 2008-08-29 14:32 1538
        break;
89c4a3a6 sago007 2008-08-29 14:32 1539
    case SDLK_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1540
        keyname = "Plus";
89c4a3a6 sago007 2008-08-29 14:32 1541
        break;
89c4a3a6 sago007 2008-08-29 14:32 1542
    case SDLK_COMMA:
215ca7b3 sago007 2009-03-06 16:37 1543
        keyname = "Comma";
89c4a3a6 sago007 2008-08-29 14:32 1544
        break;
89c4a3a6 sago007 2008-08-29 14:32 1545
    case SDLK_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1546
        keyname = "Minus";
89c4a3a6 sago007 2008-08-29 14:32 1547
        break;
89c4a3a6 sago007 2008-08-29 14:32 1548
    case SDLK_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1549
        keyname = "Period";
89c4a3a6 sago007 2008-08-29 14:32 1550
        break;
89c4a3a6 sago007 2008-08-29 14:32 1551
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1552
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1553
        break;
89c4a3a6 sago007 2008-08-29 14:32 1554
    case SDLK_COLON:
215ca7b3 sago007 2009-03-06 16:37 1555
        keyname = "Colon";
89c4a3a6 sago007 2008-08-29 14:32 1556
        break;
89c4a3a6 sago007 2008-08-29 14:32 1557
    case SDLK_SEMICOLON:
215ca7b3 sago007 2009-03-06 16:37 1558
        keyname = "SemiColon";
89c4a3a6 sago007 2008-08-29 14:32 1559
        break;
89c4a3a6 sago007 2008-08-29 14:32 1560
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1561
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1562
        break;
89c4a3a6 sago007 2008-08-29 14:32 1563
    case SDLK_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1564
        keyname = "Equals";
89c4a3a6 sago007 2008-08-29 14:32 1565
        break;
89c4a3a6 sago007 2008-08-29 14:32 1566
    case SDLK_DELETE:
215ca7b3 sago007 2009-03-06 16:37 1567
        keyname = "Delete";
89c4a3a6 sago007 2008-08-29 14:32 1568
        break;
89c4a3a6 sago007 2008-08-29 14:32 1569
    case SDLK_KP_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1570
        keyname = "NPperiod";
89c4a3a6 sago007 2008-08-29 14:32 1571
        break;
89c4a3a6 sago007 2008-08-29 14:32 1572
    case SDLK_KP_DIVIDE:
215ca7b3 sago007 2009-03-06 16:37 1573
        keyname = "NPdivide";
89c4a3a6 sago007 2008-08-29 14:32 1574
        break;
89c4a3a6 sago007 2008-08-29 14:32 1575
    case SDLK_KP_MULTIPLY:
215ca7b3 sago007 2009-03-06 16:37 1576
        keyname = "NPmultiply";
89c4a3a6 sago007 2008-08-29 14:32 1577
        break;
89c4a3a6 sago007 2008-08-29 14:32 1578
    case SDLK_KP_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1579
        keyname = "NPminus";
89c4a3a6 sago007 2008-08-29 14:32 1580
        break;
89c4a3a6 sago007 2008-08-29 14:32 1581
    case SDLK_KP_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1582
        keyname = "NPplus";
89c4a3a6 sago007 2008-08-29 14:32 1583
        break;
89c4a3a6 sago007 2008-08-29 14:32 1584
    case SDLK_KP_ENTER:
215ca7b3 sago007 2009-03-06 16:37 1585
        keyname = "NP_Enter";
89c4a3a6 sago007 2008-08-29 14:32 1586
        break;
89c4a3a6 sago007 2008-08-29 14:32 1587
    case SDLK_KP_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1588
        keyname = "NP=";
89c4a3a6 sago007 2008-08-29 14:32 1589
        break;
89c4a3a6 sago007 2008-08-29 14:32 1590
    case SDLK_UP:
215ca7b3 sago007 2009-03-06 16:37 1591
        keyname = "UP";
89c4a3a6 sago007 2008-08-29 14:32 1592
        break;
89c4a3a6 sago007 2008-08-29 14:32 1593
    case SDLK_DOWN:
215ca7b3 sago007 2009-03-06 16:37 1594
        keyname = "DOWN";
89c4a3a6 sago007 2008-08-29 14:32 1595
        break;
89c4a3a6 sago007 2008-08-29 14:32 1596
    case SDLK_RIGHT:
215ca7b3 sago007 2009-03-06 16:37 1597
        keyname = "RIGHT";
89c4a3a6 sago007 2008-08-29 14:32 1598
        break;
89c4a3a6 sago007 2008-08-29 14:32 1599
    case SDLK_LEFT:
215ca7b3 sago007 2009-03-06 16:37 1600
        keyname = "LEFT";
89c4a3a6 sago007 2008-08-29 14:32 1601
        break;
89c4a3a6 sago007 2008-08-29 14:32 1602
    case SDLK_INSERT:
215ca7b3 sago007 2009-03-06 16:37 1603
        keyname = "Insert";
89c4a3a6 sago007 2008-08-29 14:32 1604
        break;
89c4a3a6 sago007 2008-08-29 14:32 1605
    case SDLK_HOME:
215ca7b3 sago007 2009-03-06 16:37 1606
        keyname = "Home";
89c4a3a6 sago007 2008-08-29 14:32 1607
        break;
89c4a3a6 sago007 2008-08-29 14:32 1608
    case SDLK_END:
215ca7b3 sago007 2009-03-06 16:37 1609
        keyname = "End";
89c4a3a6 sago007 2008-08-29 14:32 1610
        break;
89c4a3a6 sago007 2008-08-29 14:32 1611
    case SDLK_PAGEUP:
215ca7b3 sago007 2009-03-06 16:37 1612
        keyname = "PageUp";
89c4a3a6 sago007 2008-08-29 14:32 1613
        break;
89c4a3a6 sago007 2008-08-29 14:32 1614
    case SDLK_PAGEDOWN:
215ca7b3 sago007 2009-03-06 16:37 1615
        keyname = "PageDown";
89c4a3a6 sago007 2008-08-29 14:32 1616
        break;
89c4a3a6 sago007 2008-08-29 14:32 1617
    case SDLK_NUMLOCK:
215ca7b3 sago007 2009-03-06 16:37 1618
        keyname = "NumLock";
89c4a3a6 sago007 2008-08-29 14:32 1619
        break;
89c4a3a6 sago007 2008-08-29 14:32 1620
    case SDLK_CAPSLOCK:
215ca7b3 sago007 2009-03-06 16:37 1621
        keyname = "CapsLock";
89c4a3a6 sago007 2008-08-29 14:32 1622
        break;
89c4a3a6 sago007 2008-08-29 14:32 1623
    case SDLK_SCROLLOCK:
215ca7b3 sago007 2009-03-06 16:37 1624
        keyname = "ScrolLock";
89c4a3a6 sago007 2008-08-29 14:32 1625
        break;
89c4a3a6 sago007 2008-08-29 14:32 1626
    case SDLK_RSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1627
        keyname = "Rshift";
89c4a3a6 sago007 2008-08-29 14:32 1628
        break;
89c4a3a6 sago007 2008-08-29 14:32 1629
    case SDLK_LSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1630
        keyname = "Lshift";
89c4a3a6 sago007 2008-08-29 14:32 1631
        break;
89c4a3a6 sago007 2008-08-29 14:32 1632
    case SDLK_RCTRL:
215ca7b3 sago007 2009-03-06 16:37 1633
        keyname = "Rctrl";
89c4a3a6 sago007 2008-08-29 14:32 1634
        break;
89c4a3a6 sago007 2008-08-29 14:32 1635
    case SDLK_LCTRL:
215ca7b3 sago007 2009-03-06 16:37 1636
        keyname = "Lctrl";
89c4a3a6 sago007 2008-08-29 14:32 1637
        break;
89c4a3a6 sago007 2008-08-29 14:32 1638
    case SDLK_RALT:
215ca7b3 sago007 2009-03-06 16:37 1639
        keyname = "Ralt";
89c4a3a6 sago007 2008-08-29 14:32 1640
        break;
89c4a3a6 sago007 2008-08-29 14:32 1641
    case SDLK_LALT:
215ca7b3 sago007 2009-03-06 16:37 1642
        keyname = "Lalt";
89c4a3a6 sago007 2008-08-29 14:32 1643
        break;
89c4a3a6 sago007 2008-08-29 14:32 1644
    case SDLK_RMETA:
215ca7b3 sago007 2009-03-06 16:37 1645
        keyname = "Rmeta";
89c4a3a6 sago007 2008-08-29 14:32 1646
        break;
89c4a3a6 sago007 2008-08-29 14:32 1647
    case SDLK_LMETA:
215ca7b3 sago007 2009-03-06 16:37 1648
        keyname = "Lmeta";
89c4a3a6 sago007 2008-08-29 14:32 1649
        break;
89c4a3a6 sago007 2008-08-29 14:32 1650
    case SDLK_LSUPER:
215ca7b3 sago007 2009-03-06 16:37 1651
        keyname = "Lwin";
89c4a3a6 sago007 2008-08-29 14:32 1652
        break;
89c4a3a6 sago007 2008-08-29 14:32 1653
    case SDLK_RSUPER:
215ca7b3 sago007 2009-03-06 16:37 1654
        keyname = "Rwin";
89c4a3a6 sago007 2008-08-29 14:32 1655
        break;
89c4a3a6 sago007 2008-08-29 14:32 1656
    case SDLK_MODE:
215ca7b3 sago007 2009-03-06 16:37 1657
        keyname = "Mode";
89c4a3a6 sago007 2008-08-29 14:32 1658
        break;
89c4a3a6 sago007 2008-08-29 14:32 1659
    case SDLK_HELP:
215ca7b3 sago007 2009-03-06 16:37 1660
        keyname = "Help";
89c4a3a6 sago007 2008-08-29 14:32 1661
        break;
89c4a3a6 sago007 2008-08-29 14:32 1662
    default:
215ca7b3 sago007 2009-03-06 16:37 1663
        keyname = "Unknown";
89c4a3a6 sago007 2008-08-29 14:32 1664
        break;
89c4a3a6 sago007 2008-08-29 14:32 1665
    }
89c4a3a6 sago007 2008-08-29 14:32 1666
    if (charToPut != '\0')
215ca7b3 sago007 2009-03-06 16:37 1667
    {
215ca7b3 sago007 2009-03-06 16:37 1668
        keyname.clear();
215ca7b3 sago007 2009-03-06 16:37 1669
        keyname.append(1,charToPut);
215ca7b3 sago007 2009-03-06 16:37 1670
    }
215ca7b3 sago007 2009-03-06 16:37 1671
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1672
}
89c4a3a6 sago007 2008-08-29 14:32 1673
89c4a3a6 sago007 2008-08-29 14:32 1674
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1675
89c4a3a6 sago007 2008-08-29 14:32 1676
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1677
{
89c4a3a6 sago007 2008-08-29 14:32 1678
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1679
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1680
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1681
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1682
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1683
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1684
    {
89c4a3a6 sago007 2008-08-29 14:32 1685
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1686
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1687
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1688
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1689
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1690
        else
89c4a3a6 sago007 2008-08-29 14:32 1691
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1692
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1693
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1694
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1695
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1696
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1697
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1698
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1699
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1700
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1701
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1702
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1703
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1704
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1705
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1706
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1707
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1708
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1709
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1710
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1711
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1712
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1713
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1714
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1715
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1716
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1717
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1718
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1719
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1720
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1721
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1722
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1723
89c4a3a6 sago007 2008-08-29 14:32 1724
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1725
        {
89c4a3a6 sago007 2008-08-29 14:32 1726
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1727
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1728
            }
89c4a3a6 sago007 2008-08-29 14:32 1729
89c4a3a6 sago007 2008-08-29 14:32 1730
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1731
            {
89c4a3a6 sago007 2008-08-29 14:32 1732
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1733
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1734
            }
89c4a3a6 sago007 2008-08-29 14:32 1735
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1736
89c4a3a6 sago007 2008-08-29 14:32 1737
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1738
89c4a3a6 sago007 2008-08-29 14:32 1739
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1740
89c4a3a6 sago007 2008-08-29 14:32 1741
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1742
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1743
        {
89c4a3a6 sago007 2008-08-29 14:32 1744
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1745
        }
89c4a3a6 sago007 2008-08-29 14:32 1746
89c4a3a6 sago007 2008-08-29 14:32 1747
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1748
        {
89c4a3a6 sago007 2008-08-29 14:32 1749
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1750
89c4a3a6 sago007 2008-08-29 14:32 1751
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1752
            {
89c4a3a6 sago007 2008-08-29 14:32 1753
                //up
89c4a3a6 sago007 2008-08-29 14:32 1754
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1755
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1756
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1757
                    {
89c4a3a6 sago007 2008-08-29 14:32 1758
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1759
                        {
89c4a3a6 sago007 2008-08-29 14:32 1760
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1761
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1762
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1763
                        }
89c4a3a6 sago007 2008-08-29 14:32 1764
                    }
89c4a3a6 sago007 2008-08-29 14:32 1765
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1766
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1767
            {
89c4a3a6 sago007 2008-08-29 14:32 1768
                //down
89c4a3a6 sago007 2008-08-29 14:32 1769
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1770
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1771
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1772
                    {
89c4a3a6 sago007 2008-08-29 14:32 1773
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1774
                        {
89c4a3a6 sago007 2008-08-29 14:32 1775
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1776
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1777
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1778
                        }
89c4a3a6 sago007 2008-08-29 14:32 1779
                    }
89c4a3a6 sago007 2008-08-29 14:32 1780
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1781
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1782
            {
89c4a3a6 sago007 2008-08-29 14:32 1783
                //left
89c4a3a6 sago007 2008-08-29 14:32 1784
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1785
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1786
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1787
                    {
89c4a3a6 sago007 2008-08-29 14:32 1788
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1789
                        {
89c4a3a6 sago007 2008-08-29 14:32 1790
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1791
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1792
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1793
                        }
89c4a3a6 sago007 2008-08-29 14:32 1794
                    }
89c4a3a6 sago007 2008-08-29 14:32 1795
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1796
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1797
            {
89c4a3a6 sago007 2008-08-29 14:32 1798
                //right
89c4a3a6 sago007 2008-08-29 14:32 1799
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1800
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1801
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1802
                    {
89c4a3a6 sago007 2008-08-29 14:32 1803
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1804
                        {
89c4a3a6 sago007 2008-08-29 14:32 1805
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1806
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1807
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1808
                        }
89c4a3a6 sago007 2008-08-29 14:32 1809
                    }
89c4a3a6 sago007 2008-08-29 14:32 1810
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1811
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1812
            {
89c4a3a6 sago007 2008-08-29 14:32 1813
                //push
89c4a3a6 sago007 2008-08-29 14:32 1814
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1815
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1816
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1817
                    {
89c4a3a6 sago007 2008-08-29 14:32 1818
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1819
                        {
89c4a3a6 sago007 2008-08-29 14:32 1820
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1821
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1822
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1823
                        }
89c4a3a6 sago007 2008-08-29 14:32 1824
                    }
89c4a3a6 sago007 2008-08-29 14:32 1825
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1826
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1827
            {
89c4a3a6 sago007 2008-08-29 14:32 1828
                //change
89c4a3a6 sago007 2008-08-29 14:32 1829
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1830
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1831
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1832
                    {
89c4a3a6 sago007 2008-08-29 14:32 1833
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1834
                        {
89c4a3a6 sago007 2008-08-29 14:32 1835
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1836
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1837
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1838
                        }
89c4a3a6 sago007 2008-08-29 14:32 1839
                    }
89c4a3a6 sago007 2008-08-29 14:32 1840
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1841
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1842
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1843
            {
89c4a3a6 sago007 2008-08-29 14:32 1844
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1845
                {
89c4a3a6 sago007 2008-08-29 14:32 1846
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1847
                }
89c4a3a6 sago007 2008-08-29 14:32 1848
                else
89c4a3a6 sago007 2008-08-29 14:32 1849
                {
89c4a3a6 sago007 2008-08-29 14:32 1850
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1851
                }
89c4a3a6 sago007 2008-08-29 14:32 1852
            }
89c4a3a6 sago007 2008-08-29 14:32 1853
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1854
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1855
            {
89c4a3a6 sago007 2008-08-29 14:32 1856
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1857
                {
89c4a3a6 sago007 2008-08-29 14:32 1858
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1859
                }
89c4a3a6 sago007 2008-08-29 14:32 1860
                else
89c4a3a6 sago007 2008-08-29 14:32 1861
                {
89c4a3a6 sago007 2008-08-29 14:32 1862
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1863
                }
89c4a3a6 sago007 2008-08-29 14:32 1864
            }
89c4a3a6 sago007 2008-08-29 14:32 1865
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1866
89c4a3a6 sago007 2008-08-29 14:32 1867
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1868
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1869
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1870
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1871
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1872
}
89c4a3a6 sago007 2008-08-29 14:32 1873
89c4a3a6 sago007 2008-08-29 14:32 1874
89c4a3a6 sago007 2008-08-29 14:32 1875
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1876
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1877
{
89c4a3a6 sago007 2008-08-29 14:32 1878
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1879
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1880
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1881
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1882
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1883
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1884
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1885
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1886
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1887
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1888
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1889
    {
89c4a3a6 sago007 2008-08-29 14:32 1890
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1891
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1892
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1893
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1894
89c4a3a6 sago007 2008-08-29 14:32 1895
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1896
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1897
89c4a3a6 sago007 2008-08-29 14:32 1898
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1899
89c4a3a6 sago007 2008-08-29 14:32 1900
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1901
        {
89c4a3a6 sago007 2008-08-29 14:32 1902
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1903
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1904
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1905
            }
89c4a3a6 sago007 2008-08-29 14:32 1906
89c4a3a6 sago007 2008-08-29 14:32 1907
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1908
            {
89c4a3a6 sago007 2008-08-29 14:32 1909
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1910
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1911
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1912
                }
89c4a3a6 sago007 2008-08-29 14:32 1913
                else
89c4a3a6 sago007 2008-08-29 14:32 1914
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1915
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1916
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1917
                    }
89c4a3a6 sago007 2008-08-29 14:32 1918
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1919
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1920
                    }
89c4a3a6 sago007 2008-08-29 14:32 1921
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1922
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1923
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1924
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1925
                    }
89c4a3a6 sago007 2008-08-29 14:32 1926
            }
89c4a3a6 sago007 2008-08-29 14:32 1927
89c4a3a6 sago007 2008-08-29 14:32 1928
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1929
89c4a3a6 sago007 2008-08-29 14:32 1930
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1931
        {
89c4a3a6 sago007 2008-08-29 14:32 1932
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1933
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1934
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1935
            {
89c4a3a6 sago007 2008-08-29 14:32 1936
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1937
            }
89c4a3a6 sago007 2008-08-29 14:32 1938
            else
89c4a3a6 sago007 2008-08-29 14:32 1939
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1940
        }
89c4a3a6 sago007 2008-08-29 14:32 1941
89c4a3a6 sago007 2008-08-29 14:32 1942
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1943
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1944
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1945
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1946
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1947
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1948
}
89c4a3a6 sago007 2008-08-29 14:32 1949
47529580 sago007 2008-12-09 02:34 1950
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1951
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1952
{
27ae0175 sago007 2009-01-30 06:02 1953
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1954
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1955
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1956
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1957
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1958
    {
47529580 sago007 2008-12-09 02:34 1959
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1960
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1961
        if (endless)
47529580 sago007 2008-12-09 02:34 1962
        {
47529580 sago007 2008-12-09 02:34 1963
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1964
        }
47529580 sago007 2008-12-09 02:34 1965
        else
47529580 sago007 2008-12-09 02:34 1966
        {
47529580 sago007 2008-12-09 02:34 1967
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1968
        }
47529580 sago007 2008-12-09 02:34 1969
        if (endless)
47529580 sago007 2008-12-09 02:34 1970
        {
47529580 sago007 2008-12-09 02:34 1971
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1972
        }
47529580 sago007 2008-12-09 02:34 1973
        else
47529580 sago007 2008-12-09 02:34 1974
        {
47529580 sago007 2008-12-09 02:34 1975
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1976
        }
47529580 sago007 2008-12-09 02:34 1977
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1978
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1979
    }
47529580 sago007 2008-12-09 02:34 1980
}
47529580 sago007 2008-12-09 02:34 1981
47529580 sago007 2008-12-09 02:34 1982
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1983
{
27ae0175 sago007 2009-01-30 06:02 1984
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1985
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1986
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1987
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1988
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1989
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1990
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1991
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1992
    {
81d9c25d sago007 2008-11-24 09:50 1993
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1994
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1995
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1996
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1997
    }
81d9c25d sago007 2008-11-24 09:50 1998
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1999
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 2000
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 2001
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 2002
81d9c25d sago007 2008-11-24 09:50 2003
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 2004
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 2005
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 2006
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 2007
d07b805e sago007 2009-01-27 13:15 2008
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 2009
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 2010
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 2011
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 2012
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 2013
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 2014
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 2015
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 2016
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 2017
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 2018
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 2019
cd12e0fe sago007 2009-01-29 08:47 2020
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 2021
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 2022
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 2023
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 2024
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 2025
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2026
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 2027
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2028
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 2029
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2030
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 2031
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2032
27ae0175 sago007 2009-01-30 06:02 2033
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 2034
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 2035
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 2036
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 2037
    {
81d9c25d sago007 2008-11-24 09:50 2038
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 2039
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 2040
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2041
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2042
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 2043
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 2044
    }
47529580 sago007 2008-12-09 02:34 2045
}
47529580 sago007 2008-12-09 02:34 2046
47529580 sago007 2008-12-09 02:34 2047
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 2048
{
9050a50a sago007 2008-12-09 13:35 2049
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 2050
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 2051
    int page = 0;
47529580 sago007 2008-12-09 02:34 2052
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2053
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2054
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2055
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2056
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2057
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2058
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2059
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 2060
    while (!done)
81d9c25d sago007 2008-11-24 09:50 2061
    {
47529580 sago007 2008-12-09 02:34 2062
        switch(page)
47529580 sago007 2008-12-09 02:34 2063
        {
47529580 sago007 2008-12-09 02:34 2064
            case 0:
47529580 sago007 2008-12-09 02:34 2065
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2066
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2067
                break;
47529580 sago007 2008-12-09 02:34 2068
            case 1:
47529580 sago007 2008-12-09 02:34 2069
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2070
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2071
                break;
47529580 sago007 2008-12-09 02:34 2072
            case 2:
47529580 sago007 2008-12-09 02:34 2073
            default:
47529580 sago007 2008-12-09 02:34 2074
                DrawStats();
47529580 sago007 2008-12-09 02:34 2075
        };
47529580 sago007 2008-12-09 02:34 2076
7ca669ac sago007 2008-12-09 16:30 2077
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2078
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2079
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2080
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2081
7ca669ac sago007 2008-12-09 16:30 2082
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 2083
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 2084
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2085
        
81d9c25d sago007 2008-11-24 09:50 2086
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2087
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2088
9050a50a sago007 2008-12-09 13:35 2089
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2090
        
81d9c25d sago007 2008-11-24 09:50 2091
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2092
        {
9050a50a sago007 2008-12-09 13:35 2093
9050a50a sago007 2008-12-09 13:35 2094
81d9c25d sago007 2008-11-24 09:50 2095
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 2096
                done = true;
81d9c25d sago007 2008-11-24 09:50 2097
            }
81d9c25d sago007 2008-11-24 09:50 2098
81d9c25d sago007 2008-11-24 09:50 2099
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2100
            {
47529580 sago007 2008-12-09 02:34 2101
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2102
                {
47529580 sago007 2008-12-09 02:34 2103
                    page++;
47529580 sago007 2008-12-09 02:34 2104
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2105
                        page = 0;
47529580 sago007 2008-12-09 02:34 2106
                }
7ca669ac sago007 2008-12-09 16:30 2107
                else
47529580 sago007 2008-12-09 02:34 2108
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2109
                {
47529580 sago007 2008-12-09 02:34 2110
                    page--;
47529580 sago007 2008-12-09 02:34 2111
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2112
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2113
                }
7ca669ac sago007 2008-12-09 16:30 2114
                else
7ca669ac sago007 2008-12-09 16:30 2115
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2116
                
fcd5a134 sago007 2008-12-19 01:11 2117
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2118
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2119
                }
47529580 sago007 2008-12-09 02:34 2120
81d9c25d sago007 2008-11-24 09:50 2121
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2122
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2123
                }
81d9c25d sago007 2008-11-24 09:50 2124
                else
81d9c25d sago007 2008-11-24 09:50 2125
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2126
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2127
                    }
81d9c25d sago007 2008-11-24 09:50 2128
            }
81d9c25d sago007 2008-11-24 09:50 2129
81d9c25d sago007 2008-11-24 09:50 2130
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2131
7ca669ac sago007 2008-12-09 16:30 2132
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2133
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2134
        {
7ca669ac sago007 2008-12-09 16:30 2135
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2136
        }
7ca669ac sago007 2008-12-09 16:30 2137
7ca669ac sago007 2008-12-09 16:30 2138
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2139
        {
7ca669ac sago007 2008-12-09 16:30 2140
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2141
7ca669ac sago007 2008-12-09 16:30 2142
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2143
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2144
                done =true;
7ca669ac sago007 2008-12-09 16:30 2145
7ca669ac sago007 2008-12-09 16:30 2146
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2147
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2148
            {
7ca669ac sago007 2008-12-09 16:30 2149
                page--;
7ca669ac sago007 2008-12-09 16:30 2150
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2151
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2152
            }
7ca669ac sago007 2008-12-09 16:30 2153
7ca669ac sago007 2008-12-09 16:30 2154
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2155
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2156
            {
7ca669ac sago007 2008-12-09 16:30 2157
                page++;
7ca669ac sago007 2008-12-09 16:30 2158
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2159
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2160
            }
7ca669ac sago007 2008-12-09 16:30 2161
        }
7ca669ac sago007 2008-12-09 16:30 2162
9050a50a sago007 2008-12-09 13:35 2163
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2164
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2165
    }
81d9c25d sago007 2008-11-24 09:50 2166
}
81d9c25d sago007 2008-11-24 09:50 2167
89c4a3a6 sago007 2008-08-29 14:32 2168
89c4a3a6 sago007 2008-08-29 14:32 2169
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2170
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2171
{
89c4a3a6 sago007 2008-08-29 14:32 2172
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2173
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2174
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2175
    string folder = (string)SHAREDIR+(string)"/res";
89c4a3a6 sago007 2008-08-29 14:32 2176
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2177
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2178
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2179
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2180
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2181
#endif
89c4a3a6 sago007 2008-08-29 14:32 2182
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2183
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2184
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2185
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2186
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2187
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2188
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2189
    {
89c4a3a6 sago007 2008-08-29 14:32 2190
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2191
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2192
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2193
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2194
        {
89c4a3a6 sago007 2008-08-29 14:32 2195
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2196
        }
89c4a3a6 sago007 2008-08-29 14:32 2197
89c4a3a6 sago007 2008-08-29 14:32 2198
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2199
89c4a3a6 sago007 2008-08-29 14:32 2200
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2201
        {
89c4a3a6 sago007 2008-08-29 14:32 2202
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2203
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2204
            }
89c4a3a6 sago007 2008-08-29 14:32 2205
89c4a3a6 sago007 2008-08-29 14:32 2206
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2207
            {
89c4a3a6 sago007 2008-08-29 14:32 2208
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2209
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2210
                }
89c4a3a6 sago007 2008-08-29 14:32 2211
89c4a3a6 sago007 2008-08-29 14:32 2212
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2213
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2214
                }
89c4a3a6 sago007 2008-08-29 14:32 2215
89c4a3a6 sago007 2008-08-29 14:32 2216
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2217
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2218
                }
89c4a3a6 sago007 2008-08-29 14:32 2219
            }
89c4a3a6 sago007 2008-08-29 14:32 2220
89c4a3a6 sago007 2008-08-29 14:32 2221
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2222
89c4a3a6 sago007 2008-08-29 14:32 2223
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2224
89c4a3a6 sago007 2008-08-29 14:32 2225
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2226
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2227
        {
89c4a3a6 sago007 2008-08-29 14:32 2228
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2229
        }
89c4a3a6 sago007 2008-08-29 14:32 2230
89c4a3a6 sago007 2008-08-29 14:32 2231
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2232
        {
89c4a3a6 sago007 2008-08-29 14:32 2233
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2234
89c4a3a6 sago007 2008-08-29 14:32 2235
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2236
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2237
            {
89c4a3a6 sago007 2008-08-29 14:32 2238
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2239
            }
89c4a3a6 sago007 2008-08-29 14:32 2240
89c4a3a6 sago007 2008-08-29 14:32 2241
            //The back button:
9050a50a sago007 2008-12-09 13:35 2242
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2243
            {
89c4a3a6 sago007 2008-08-29 14:32 2244
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2245
            }
89c4a3a6 sago007 2008-08-29 14:32 2246
89c4a3a6 sago007 2008-08-29 14:32 2247
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2248
            {
89c4a3a6 sago007 2008-08-29 14:32 2249
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2250
                {
89c4a3a6 sago007 2008-08-29 14:32 2251
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2252
                    {
89c4a3a6 sago007 2008-08-29 14:32 2253
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2254
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2255
                    }
89c4a3a6 sago007 2008-08-29 14:32 2256
                }
89c4a3a6 sago007 2008-08-29 14:32 2257
            }
89c4a3a6 sago007 2008-08-29 14:32 2258
        }
89c4a3a6 sago007 2008-08-29 14:32 2259
89c4a3a6 sago007 2008-08-29 14:32 2260
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2261
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2262
    }
89c4a3a6 sago007 2008-08-29 14:32 2263
}
89c4a3a6 sago007 2008-08-29 14:32 2264
89c4a3a6 sago007 2008-08-29 14:32 2265
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2266
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2267
{
89c4a3a6 sago007 2008-08-29 14:32 2268
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2269
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2270
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2271
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2272
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2273
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2274
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2275
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2276
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2277
#endif
89c4a3a6 sago007 2008-08-29 14:32 2278
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2279
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2280
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2281
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2282
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2283
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2284
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2285
    {
89c4a3a6 sago007 2008-08-29 14:32 2286
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2287
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2288
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2289
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2290
        {
89c4a3a6 sago007 2008-08-29 14:32 2291
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2292
        }
89c4a3a6 sago007 2008-08-29 14:32 2293
89c4a3a6 sago007 2008-08-29 14:32 2294
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2295
89c4a3a6 sago007 2008-08-29 14:32 2296
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2297
        {
89c4a3a6 sago007 2008-08-29 14:32 2298
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2299
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2300
            }
89c4a3a6 sago007 2008-08-29 14:32 2301
89c4a3a6 sago007 2008-08-29 14:32 2302
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2303
            {
89c4a3a6 sago007 2008-08-29 14:32 2304
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2305
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2306
                }
89c4a3a6 sago007 2008-08-29 14:32 2307
89c4a3a6 sago007 2008-08-29 14:32 2308
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2309
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2310
                }
89c4a3a6 sago007 2008-08-29 14:32 2311
89c4a3a6 sago007 2008-08-29 14:32 2312
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2313
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2314
                }
89c4a3a6 sago007 2008-08-29 14:32 2315
            }
89c4a3a6 sago007 2008-08-29 14:32 2316
89c4a3a6 sago007 2008-08-29 14:32 2317
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2318
89c4a3a6 sago007 2008-08-29 14:32 2319
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2320
89c4a3a6 sago007 2008-08-29 14:32 2321
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2322
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2323
        {
89c4a3a6 sago007 2008-08-29 14:32 2324
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2325
        }
89c4a3a6 sago007 2008-08-29 14:32 2326
89c4a3a6 sago007 2008-08-29 14:32 2327
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2328
        {
89c4a3a6 sago007 2008-08-29 14:32 2329
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2330
89c4a3a6 sago007 2008-08-29 14:32 2331
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2332
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2333
            {
89c4a3a6 sago007 2008-08-29 14:32 2334
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2335
            }
89c4a3a6 sago007 2008-08-29 14:32 2336
89c4a3a6 sago007 2008-08-29 14:32 2337
            //The back button:
9050a50a sago007 2008-12-09 13:35 2338
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2339
            {
89c4a3a6 sago007 2008-08-29 14:32 2340
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2341
            }
89c4a3a6 sago007 2008-08-29 14:32 2342
89c4a3a6 sago007 2008-08-29 14:32 2343
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2344
            {
89c4a3a6 sago007 2008-08-29 14:32 2345
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2346
                {
89c4a3a6 sago007 2008-08-29 14:32 2347
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2348
                    {
89c4a3a6 sago007 2008-08-29 14:32 2349
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2350
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2351
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2352
                    }
89c4a3a6 sago007 2008-08-29 14:32 2353
                }
89c4a3a6 sago007 2008-08-29 14:32 2354
            }
89c4a3a6 sago007 2008-08-29 14:32 2355
        }
89c4a3a6 sago007 2008-08-29 14:32 2356
89c4a3a6 sago007 2008-08-29 14:32 2357
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2358
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2359
    }
89c4a3a6 sago007 2008-08-29 14:32 2360
}
89c4a3a6 sago007 2008-08-29 14:32 2361
89c4a3a6 sago007 2008-08-29 14:32 2362
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2363
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2364
{
89c4a3a6 sago007 2008-08-29 14:32 2365
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2366
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2367
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2368
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2369
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2370
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2371
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2372
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2373
#else
89c4a3a6 sago007 2008-08-29 14:32 2374
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2375
#endif
89c4a3a6 sago007 2008-08-29 14:32 2376
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2377
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2378
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2379
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2380
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2381
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2382
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2383
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2384
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2385
    {
89c4a3a6 sago007 2008-08-29 14:32 2386
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2387
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2388
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2389
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2390
        {
89c4a3a6 sago007 2008-08-29 14:32 2391
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2392
        }
89c4a3a6 sago007 2008-08-29 14:32 2393
89c4a3a6 sago007 2008-08-29 14:32 2394
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2395
89c4a3a6 sago007 2008-08-29 14:32 2396
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2397
        {
89c4a3a6 sago007 2008-08-29 14:32 2398
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2399
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2400
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2401
            }
89c4a3a6 sago007 2008-08-29 14:32 2402
89c4a3a6 sago007 2008-08-29 14:32 2403
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2404
            {
89c4a3a6 sago007 2008-08-29 14:32 2405
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2406
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2407
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2408
                }
89c4a3a6 sago007 2008-08-29 14:32 2409
89c4a3a6 sago007 2008-08-29 14:32 2410
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2411
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2412
                }
89c4a3a6 sago007 2008-08-29 14:32 2413
89c4a3a6 sago007 2008-08-29 14:32 2414
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2415
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2416
                }
89c4a3a6 sago007 2008-08-29 14:32 2417
            }
89c4a3a6 sago007 2008-08-29 14:32 2418
89c4a3a6 sago007 2008-08-29 14:32 2419
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2420
89c4a3a6 sago007 2008-08-29 14:32 2421
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2422
89c4a3a6 sago007 2008-08-29 14:32 2423
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2424
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2425
        {
89c4a3a6 sago007 2008-08-29 14:32 2426
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2427
        }
89c4a3a6 sago007 2008-08-29 14:32 2428
89c4a3a6 sago007 2008-08-29 14:32 2429
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2430
        {
89c4a3a6 sago007 2008-08-29 14:32 2431
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2432
89c4a3a6 sago007 2008-08-29 14:32 2433
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2434
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2435
            {
89c4a3a6 sago007 2008-08-29 14:32 2436
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2437
            }
89c4a3a6 sago007 2008-08-29 14:32 2438
89c4a3a6 sago007 2008-08-29 14:32 2439
            //The back button:
9050a50a sago007 2008-12-09 13:35 2440
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2441
            {
89c4a3a6 sago007 2008-08-29 14:32 2442
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2443
            }
89c4a3a6 sago007 2008-08-29 14:32 2444
89c4a3a6 sago007 2008-08-29 14:32 2445
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2446
            {
89c4a3a6 sago007 2008-08-29 14:32 2447
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2448
                {
89c4a3a6 sago007 2008-08-29 14:32 2449
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2450
                    {
89c4a3a6 sago007 2008-08-29 14:32 2451
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2452
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2453
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2454
                    }
89c4a3a6 sago007 2008-08-29 14:32 2455
                }
89c4a3a6 sago007 2008-08-29 14:32 2456
            }
89c4a3a6 sago007 2008-08-29 14:32 2457
        }
89c4a3a6 sago007 2008-08-29 14:32 2458
89c4a3a6 sago007 2008-08-29 14:32 2459
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2460
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2461
    }
89c4a3a6 sago007 2008-08-29 14:32 2462
}
89c4a3a6 sago007 2008-08-29 14:32 2463
89c4a3a6 sago007 2008-08-29 14:32 2464
89c4a3a6 sago007 2008-08-29 14:32 2465
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2466
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2467
{
9050a50a sago007 2008-12-09 13:35 2468
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2469
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2470
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2471
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2472
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2473
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2474
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2475
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2476
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2477
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2478
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2479
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2480
89c4a3a6 sago007 2008-08-29 14:32 2481
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2482
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2483
{
89c4a3a6 sago007 2008-08-29 14:32 2484
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2485
    {
89c4a3a6 sago007 2008-08-29 14:32 2486
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2487
        {
89c4a3a6 sago007 2008-08-29 14:32 2488
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2489
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2490
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2491
        {
89c4a3a6 sago007 2008-08-29 14:32 2492
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2493
        }
89c4a3a6 sago007 2008-08-29 14:32 2494
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2495
        {
89c4a3a6 sago007 2008-08-29 14:32 2496
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2497
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2498
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2499
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2500
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2501
        }
89c4a3a6 sago007 2008-08-29 14:32 2502
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2503
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2504
89c4a3a6 sago007 2008-08-29 14:32 2505
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2506
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2507
{
89c4a3a6 sago007 2008-08-29 14:32 2508
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2509
    {
89c4a3a6 sago007 2008-08-29 14:32 2510
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2511
        {
89c4a3a6 sago007 2008-08-29 14:32 2512
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2513
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2514
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2515
        {
89c4a3a6 sago007 2008-08-29 14:32 2516
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2517
        }
89c4a3a6 sago007 2008-08-29 14:32 2518
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2519
        {
89c4a3a6 sago007 2008-08-29 14:32 2520
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2521
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2522
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2523
        }
89c4a3a6 sago007 2008-08-29 14:32 2524
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2525
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2526
89c4a3a6 sago007 2008-08-29 14:32 2527
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2528
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2529
{
89c4a3a6 sago007 2008-08-29 14:32 2530
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2531
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2532
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2533
    {
89c4a3a6 sago007 2008-08-29 14:32 2534
89c4a3a6 sago007 2008-08-29 14:32 2535
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2536
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2537
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2538
89c4a3a6 sago007 2008-08-29 14:32 2539
89c4a3a6 sago007 2008-08-29 14:32 2540
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2541
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2542
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2543
89c4a3a6 sago007 2008-08-29 14:32 2544
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2545
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2546
    }
89c4a3a6 sago007 2008-08-29 14:32 2547
    else
89c4a3a6 sago007 2008-08-29 14:32 2548
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2549
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2550
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2551
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2552
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2553
        #else
2f30c381 sago007 2008-09-14 13:08 2554
            if(true)
2f30c381 sago007 2008-09-14 13:08 2555
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2556
        {
89c4a3a6 sago007 2008-08-29 14:32 2557
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2558
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2559
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2560
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2561
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2562
        }
89c4a3a6 sago007 2008-08-29 14:32 2563
        else
89c4a3a6 sago007 2008-08-29 14:32 2564
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2565
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2566
        }
89c4a3a6 sago007 2008-08-29 14:32 2567
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2568
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2569
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2570
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2571
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2572
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2573
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2574
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2575
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2576
    else
89c4a3a6 sago007 2008-08-29 14:32 2577
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2578
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2579
        else
89c4a3a6 sago007 2008-08-29 14:32 2580
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2581
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2582
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2583
    {
89c4a3a6 sago007 2008-08-29 14:32 2584
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2585
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2586
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2587
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2588
        {
89c4a3a6 sago007 2008-08-29 14:32 2589
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2590
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2591
        }
89c4a3a6 sago007 2008-08-29 14:32 2592
        else
89c4a3a6 sago007 2008-08-29 14:32 2593
        {
89c4a3a6 sago007 2008-08-29 14:32 2594
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2595
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2596
        }
89c4a3a6 sago007 2008-08-29 14:32 2597
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2598
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2599
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2600
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2601
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2602
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2603
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2604
    }
89c4a3a6 sago007 2008-08-29 14:32 2605
    else
89c4a3a6 sago007 2008-08-29 14:32 2606
    {
89c4a3a6 sago007 2008-08-29 14:32 2607
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2608
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2609
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2610
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2611
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2612
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2613
        else
89c4a3a6 sago007 2008-08-29 14:32 2614
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2615
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2616
    }
89c4a3a6 sago007 2008-08-29 14:32 2617
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2618
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2619
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2620
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2621
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2622
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2623
    {
89c4a3a6 sago007 2008-08-29 14:32 2624
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2625
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2626
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2627
    }
89c4a3a6 sago007 2008-08-29 14:32 2628
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2629
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2630
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2631
    {
89c4a3a6 sago007 2008-08-29 14:32 2632
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2633
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2634
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2635
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2636
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2637
        else
89c4a3a6 sago007 2008-08-29 14:32 2638
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2639
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2640
        {
89c4a3a6 sago007 2008-08-29 14:32 2641
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2642
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2643
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2644
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2645
            {
89c4a3a6 sago007 2008-08-29 14:32 2646
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2647
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2648
            }
89c4a3a6 sago007 2008-08-29 14:32 2649
            else
89c4a3a6 sago007 2008-08-29 14:32 2650
            {
89c4a3a6 sago007 2008-08-29 14:32 2651
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2652
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2653
            }
89c4a3a6 sago007 2008-08-29 14:32 2654
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2655
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2656
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2657
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2658
            else
89c4a3a6 sago007 2008-08-29 14:32 2659
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2660
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2661
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2662
        }
89c4a3a6 sago007 2008-08-29 14:32 2663
        else
89c4a3a6 sago007 2008-08-29 14:32 2664
        {
89c4a3a6 sago007 2008-08-29 14:32 2665
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2666
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2667
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2668
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2669
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2670
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2671
            else
89c4a3a6 sago007 2008-08-29 14:32 2672
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2673
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2674
        }
89c4a3a6 sago007 2008-08-29 14:32 2675
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2676
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2677
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2678
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2679
    }
89c4a3a6 sago007 2008-08-29 14:32 2680
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2681
89c4a3a6 sago007 2008-08-29 14:32 2682
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2683
    {
89c4a3a6 sago007 2008-08-29 14:32 2684
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2685
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2686
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2687
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2688
#endif
89c4a3a6 sago007 2008-08-29 14:32 2689
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2690
        {
9050a50a sago007 2008-12-09 13:35 2691
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2692
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2693
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2694
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2695
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2696
        }
89c4a3a6 sago007 2008-08-29 14:32 2697
        else
89c4a3a6 sago007 2008-08-29 14:32 2698
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2699
            {
9050a50a sago007 2008-12-09 13:35 2700
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2701
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2702
            }
1572de2b sago007 2008-09-11 18:15 2703
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2704
            else
89c4a3a6 sago007 2008-08-29 14:32 2705
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2706
                {
9050a50a sago007 2008-12-09 13:35 2707
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2708
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2709
                }
89c4a3a6 sago007 2008-08-29 14:32 2710
#endif
89c4a3a6 sago007 2008-08-29 14:32 2711
    }
89c4a3a6 sago007 2008-08-29 14:32 2712
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2713
    {
9050a50a sago007 2008-12-09 13:35 2714
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2715
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2716
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2717
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2718
    }
89c4a3a6 sago007 2008-08-29 14:32 2719
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2720
    {
89c4a3a6 sago007 2008-08-29 14:32 2721
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2722
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2723
    }
89c4a3a6 sago007 2008-08-29 14:32 2724
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2725
89c4a3a6 sago007 2008-08-29 14:32 2726
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2727
1572de2b sago007 2008-09-11 18:15 2728
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2729
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2730
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2731
    {
89c4a3a6 sago007 2008-08-29 14:32 2732
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2733
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2734
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2735
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2736
    }
89c4a3a6 sago007 2008-08-29 14:32 2737
89c4a3a6 sago007 2008-08-29 14:32 2738
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2739
#endif
89c4a3a6 sago007 2008-08-29 14:32 2740
89c4a3a6 sago007 2008-08-29 14:32 2741
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2742
89c4a3a6 sago007 2008-08-29 14:32 2743
}
89c4a3a6 sago007 2008-08-29 14:32 2744
89c4a3a6 sago007 2008-08-29 14:32 2745
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2746
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2747
{
27ae0175 sago007 2009-01-30 06:02 2748
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2749
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2750
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2751
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2752
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2753
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2754
}
89c4a3a6 sago007 2008-08-29 14:32 2755
89c4a3a6 sago007 2008-08-29 14:32 2756
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2757
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2758
{
27ae0175 sago007 2009-01-30 06:02 2759
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2760
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2761
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2762
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2763
}
89c4a3a6 sago007 2008-08-29 14:32 2764
89c4a3a6 sago007 2008-08-29 14:32 2765
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2766
{
27ae0175 sago007 2009-01-30 06:02 2767
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2768
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2769
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2770
}
89c4a3a6 sago007 2008-08-29 14:32 2771
89c4a3a6 sago007 2008-08-29 14:32 2772
89c4a3a6 sago007 2008-08-29 14:32 2773
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2774
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2775
{
89c4a3a6 sago007 2008-08-29 14:32 2776
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2777
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2778
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2779
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2780
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2781
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2782
89c4a3a6 sago007 2008-08-29 14:32 2783
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2784
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2785
89c4a3a6 sago007 2008-08-29 14:32 2786
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2787
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2788
89c4a3a6 sago007 2008-08-29 14:32 2789
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2790
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2791
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2792
    {
89c4a3a6 sago007 2008-08-29 14:32 2793
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2794
        {
89c4a3a6 sago007 2008-08-29 14:32 2795
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2796
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2797
        }
89c4a3a6 sago007 2008-08-29 14:32 2798
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2799
    }
89c4a3a6 sago007 2008-08-29 14:32 2800
    else
89c4a3a6 sago007 2008-08-29 14:32 2801
    {
89c4a3a6 sago007 2008-08-29 14:32 2802
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2803
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2804
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2805
    }
89c4a3a6 sago007 2008-08-29 14:32 2806
89c4a3a6 sago007 2008-08-29 14:32 2807
    do
89c4a3a6 sago007 2008-08-29 14:32 2808
    {
89c4a3a6 sago007 2008-08-29 14:32 2809
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2810
89c4a3a6 sago007 2008-08-29 14:32 2811
89c4a3a6 sago007 2008-08-29 14:32 2812
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2813
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2814
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2815
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2816
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2817
        {
89c4a3a6 sago007 2008-08-29 14:32 2818
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2819
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2820
        }
89c4a3a6 sago007 2008-08-29 14:32 2821
89c4a3a6 sago007 2008-08-29 14:32 2822
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2823
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2824
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2825
            {
89c4a3a6 sago007 2008-08-29 14:32 2826
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2827
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2828
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2829
                }
89c4a3a6 sago007 2008-08-29 14:32 2830
            }
89c4a3a6 sago007 2008-08-29 14:32 2831
89c4a3a6 sago007 2008-08-29 14:32 2832
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2833
89c4a3a6 sago007 2008-08-29 14:32 2834
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2835
89c4a3a6 sago007 2008-08-29 14:32 2836
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2837
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2838
        {
89c4a3a6 sago007 2008-08-29 14:32 2839
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2840
        }
89c4a3a6 sago007 2008-08-29 14:32 2841
89c4a3a6 sago007 2008-08-29 14:32 2842
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2843
        {
89c4a3a6 sago007 2008-08-29 14:32 2844
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2845
89c4a3a6 sago007 2008-08-29 14:32 2846
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2847
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2848
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2849
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2850
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2851
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2852
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2853
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2854
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2855
                    {
89c4a3a6 sago007 2008-08-29 14:32 2856
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2857
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2858
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2859
                    }
89c4a3a6 sago007 2008-08-29 14:32 2860
        }
89c4a3a6 sago007 2008-08-29 14:32 2861
89c4a3a6 sago007 2008-08-29 14:32 2862
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2863
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2864
89c4a3a6 sago007 2008-08-29 14:32 2865
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2866
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2867
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2868
}
89c4a3a6 sago007 2008-08-29 14:32 2869
89c4a3a6 sago007 2008-08-29 14:32 2870
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2871
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2872
{
89c4a3a6 sago007 2008-08-29 14:32 2873
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2874
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2875
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2876
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2877
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2878
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2879
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2880
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2881
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2882
89c4a3a6 sago007 2008-08-29 14:32 2883
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2884
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2885
27ae0175 sago007 2009-01-30 06:02 2886
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2887
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2888
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2889
    {
89c4a3a6 sago007 2008-08-29 14:32 2890
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2891
        {
89c4a3a6 sago007 2008-08-29 14:32 2892
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2893
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2894
        }
89c4a3a6 sago007 2008-08-29 14:32 2895
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2896
        {
89c4a3a6 sago007 2008-08-29 14:32 2897
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2898
            {
89c4a3a6 sago007 2008-08-29 14:32 2899
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2900
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2901
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2902
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2903
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2904
            }
89c4a3a6 sago007 2008-08-29 14:32 2905
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2906
            {
89c4a3a6 sago007 2008-08-29 14:32 2907
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2908
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2909
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2910
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2911
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2912
            }
89c4a3a6 sago007 2008-08-29 14:32 2913
        }
89c4a3a6 sago007 2008-08-29 14:32 2914
        else
89c4a3a6 sago007 2008-08-29 14:32 2915
        {
89c4a3a6 sago007 2008-08-29 14:32 2916
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2917
            {
89c4a3a6 sago007 2008-08-29 14:32 2918
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2919
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2920
            }
89c4a3a6 sago007 2008-08-29 14:32 2921
        }
89c4a3a6 sago007 2008-08-29 14:32 2922
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2923
    }
89c4a3a6 sago007 2008-08-29 14:32 2924
    else
89c4a3a6 sago007 2008-08-29 14:32 2925
    {
89c4a3a6 sago007 2008-08-29 14:32 2926
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2927
        {
89c4a3a6 sago007 2008-08-29 14:32 2928
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2929
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2930
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2931
        }
89c4a3a6 sago007 2008-08-29 14:32 2932
    }
89c4a3a6 sago007 2008-08-29 14:32 2933
89c4a3a6 sago007 2008-08-29 14:32 2934
89c4a3a6 sago007 2008-08-29 14:32 2935
    do
89c4a3a6 sago007 2008-08-29 14:32 2936
    {
89c4a3a6 sago007 2008-08-29 14:32 2937
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2938
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2939
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2940
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2941
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2942
        {
89c4a3a6 sago007 2008-08-29 14:32 2943
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2944
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2945
        }
89c4a3a6 sago007 2008-08-29 14:32 2946
89c4a3a6 sago007 2008-08-29 14:32 2947
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2948
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2949
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2950
            {
89c4a3a6 sago007 2008-08-29 14:32 2951
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2952
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2953
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2954
                }
89c4a3a6 sago007 2008-08-29 14:32 2955
            }
89c4a3a6 sago007 2008-08-29 14:32 2956
89c4a3a6 sago007 2008-08-29 14:32 2957
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2958
89c4a3a6 sago007 2008-08-29 14:32 2959
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2960
89c4a3a6 sago007 2008-08-29 14:32 2961
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2962
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2963
        {
89c4a3a6 sago007 2008-08-29 14:32 2964
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2965
        }
89c4a3a6 sago007 2008-08-29 14:32 2966
89c4a3a6 sago007 2008-08-29 14:32 2967
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2968
        {
89c4a3a6 sago007 2008-08-29 14:32 2969
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2970
89c4a3a6 sago007 2008-08-29 14:32 2971
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2972
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2973
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2974
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2975
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2976
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2977
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2978
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2979
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2980
                    {
89c4a3a6 sago007 2008-08-29 14:32 2981
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2982
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2983
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2984
                    }
89c4a3a6 sago007 2008-08-29 14:32 2985
        }
89c4a3a6 sago007 2008-08-29 14:32 2986
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2987
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2988
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2989
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2990
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2991
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2992
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2993
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2994
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2995
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2996
                    {
89c4a3a6 sago007 2008-08-29 14:32 2997
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2998
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2999
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 3000
                        
89c4a3a6 sago007 2008-08-29 14:32 3001
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 3002
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 3003
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 3004
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 3005
                        
89c4a3a6 sago007 2008-08-29 14:32 3006
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3007
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3008
                        
89c4a3a6 sago007 2008-08-29 14:32 3009
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 3010
                    }
89c4a3a6 sago007 2008-08-29 14:32 3011
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 3012
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 3013
89c4a3a6 sago007 2008-08-29 14:32 3014
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3015
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3016
89c4a3a6 sago007 2008-08-29 14:32 3017
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 3018
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3019
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 3020
}
89c4a3a6 sago007 2008-08-29 14:32 3021
89c4a3a6 sago007 2008-08-29 14:32 3022
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 3023
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 3024
{
89c4a3a6 sago007 2008-08-29 14:32 3025
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 3026
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3027
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3028
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 3029
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 3030
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 3031
27ae0175 sago007 2009-01-30 06:02 3032
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3033
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3034
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 3035
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 3036
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 3037
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 3038
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 3039
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 3040
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 3041
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3042
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3043
    do
89c4a3a6 sago007 2008-08-29 14:32 3044
    {
89c4a3a6 sago007 2008-08-29 14:32 3045
89c4a3a6 sago007 2008-08-29 14:32 3046
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3047
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3048
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3049
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3050
            {
89c4a3a6 sago007 2008-08-29 14:32 3051
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3052
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3053
                }
89c4a3a6 sago007 2008-08-29 14:32 3054
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3055
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3056
                }
89c4a3a6 sago007 2008-08-29 14:32 3057
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3058
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3059
                }
89c4a3a6 sago007 2008-08-29 14:32 3060
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3061
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3062
                }
89c4a3a6 sago007 2008-08-29 14:32 3063
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3064
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3065
                }
89c4a3a6 sago007 2008-08-29 14:32 3066
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3067
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3068
                }
89c4a3a6 sago007 2008-08-29 14:32 3069
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3070
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3071
                }
89c4a3a6 sago007 2008-08-29 14:32 3072
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3073
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3074
                }
89c4a3a6 sago007 2008-08-29 14:32 3075
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3076
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3077
                }
89c4a3a6 sago007 2008-08-29 14:32 3078
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3079
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3080
                }
89c4a3a6 sago007 2008-08-29 14:32 3081
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3082
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3083
                }
89c4a3a6 sago007 2008-08-29 14:32 3084
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3085
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3086
                }
89c4a3a6 sago007 2008-08-29 14:32 3087
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3088
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3089
                }
89c4a3a6 sago007 2008-08-29 14:32 3090
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3091
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3092
                }
89c4a3a6 sago007 2008-08-29 14:32 3093
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3094
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3095
                }
89c4a3a6 sago007 2008-08-29 14:32 3096
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3097
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3098
                }
89c4a3a6 sago007 2008-08-29 14:32 3099
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3100
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3101
                }
89c4a3a6 sago007 2008-08-29 14:32 3102
89c4a3a6 sago007 2008-08-29 14:32 3103
            }
89c4a3a6 sago007 2008-08-29 14:32 3104
89c4a3a6 sago007 2008-08-29 14:32 3105
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3106
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3107
        {
89c4a3a6 sago007 2008-08-29 14:32 3108
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3109
        }
89c4a3a6 sago007 2008-08-29 14:32 3110
89c4a3a6 sago007 2008-08-29 14:32 3111
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3112
        {
89c4a3a6 sago007 2008-08-29 14:32 3113
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3114
89c4a3a6 sago007 2008-08-29 14:32 3115
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3116
            {
89c4a3a6 sago007 2008-08-29 14:32 3117
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3118
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3119
            }
89c4a3a6 sago007 2008-08-29 14:32 3120
        }
89c4a3a6 sago007 2008-08-29 14:32 3121
89c4a3a6 sago007 2008-08-29 14:32 3122
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3123
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3124
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3125
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3126
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3127
89c4a3a6 sago007 2008-08-29 14:32 3128
89c4a3a6 sago007 2008-08-29 14:32 3129
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3130
}
89c4a3a6 sago007 2008-08-29 14:32 3131
89c4a3a6 sago007 2008-08-29 14:32 3132
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3133
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3134
{
89c4a3a6 sago007 2008-08-29 14:32 3135
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3136
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3137
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3138
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3139
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3140
89c4a3a6 sago007 2008-08-29 14:32 3141
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3142
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3143
27ae0175 sago007 2009-01-30 06:02 3144
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3145
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3146
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3147
    do
89c4a3a6 sago007 2008-08-29 14:32 3148
    {
89c4a3a6 sago007 2008-08-29 14:32 3149
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3150
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3151
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3152
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 3153
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 3154
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3155
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3156
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3157
        {
89c4a3a6 sago007 2008-08-29 14:32 3158
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3159
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3160
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3161
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3162
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3163
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3164
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3165
        }
89c4a3a6 sago007 2008-08-29 14:32 3166
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3167
        {
89c4a3a6 sago007 2008-08-29 14:32 3168
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3169
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3170
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3171
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3172
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3173
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3174
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3175
        }
89c4a3a6 sago007 2008-08-29 14:32 3176
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3177
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3178
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3179
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3180
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3181
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3182
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3183
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3184
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3185
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3186
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3187
        {
89c4a3a6 sago007 2008-08-29 14:32 3188
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3189
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3190
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3191
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3192
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3193
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3194
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3195
        }
89c4a3a6 sago007 2008-08-29 14:32 3196
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3197
        {
89c4a3a6 sago007 2008-08-29 14:32 3198
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3199
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3200
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3201
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3202
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3203
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3204
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3205
        }
89c4a3a6 sago007 2008-08-29 14:32 3206
89c4a3a6 sago007 2008-08-29 14:32 3207
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3208
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3209
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3210
            {
89c4a3a6 sago007 2008-08-29 14:32 3211
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3212
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3213
                }
89c4a3a6 sago007 2008-08-29 14:32 3214
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3215
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3216
                }
89c4a3a6 sago007 2008-08-29 14:32 3217
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3218
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3219
                }
89c4a3a6 sago007 2008-08-29 14:32 3220
            }
89c4a3a6 sago007 2008-08-29 14:32 3221
89c4a3a6 sago007 2008-08-29 14:32 3222
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3223
89c4a3a6 sago007 2008-08-29 14:32 3224
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3225
89c4a3a6 sago007 2008-08-29 14:32 3226
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3227
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3228
        {
89c4a3a6 sago007 2008-08-29 14:32 3229
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3230
        }
89c4a3a6 sago007 2008-08-29 14:32 3231
89c4a3a6 sago007 2008-08-29 14:32 3232
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3233
        {
89c4a3a6 sago007 2008-08-29 14:32 3234
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3235
89c4a3a6 sago007 2008-08-29 14:32 3236
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3237
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3238
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3239
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3240
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3241
            {
89c4a3a6 sago007 2008-08-29 14:32 3242
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3243
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3244
            }
89c4a3a6 sago007 2008-08-29 14:32 3245
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3246
            {
89c4a3a6 sago007 2008-08-29 14:32 3247
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3248
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3249
            }
89c4a3a6 sago007 2008-08-29 14:32 3250
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3251
            {
89c4a3a6 sago007 2008-08-29 14:32 3252
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3253
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3254
            }
89c4a3a6 sago007 2008-08-29 14:32 3255
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3256
            {
89c4a3a6 sago007 2008-08-29 14:32 3257
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3258
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3259
            }
27ae0175 sago007 2009-01-30 06:02 3260
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3261
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3262
        }
89c4a3a6 sago007 2008-08-29 14:32 3263
89c4a3a6 sago007 2008-08-29 14:32 3264
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3265
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3266
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3267
89c4a3a6 sago007 2008-08-29 14:32 3268
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3269
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3270
}
89c4a3a6 sago007 2008-08-29 14:32 3271
89c4a3a6 sago007 2008-08-29 14:32 3272
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3273
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3274
{
89c4a3a6 sago007 2008-08-29 14:32 3275
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3276
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3277
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3278
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3279
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3280
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3281
    {
89c4a3a6 sago007 2008-08-29 14:32 3282
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3283
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3284
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3285
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3286
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3287
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3288
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3289
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3290
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3291
        {
89c4a3a6 sago007 2008-08-29 14:32 3292
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3293
        }
89c4a3a6 sago007 2008-08-29 14:32 3294
        else
89c4a3a6 sago007 2008-08-29 14:32 3295
        {
89c4a3a6 sago007 2008-08-29 14:32 3296
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3297
        }
89c4a3a6 sago007 2008-08-29 14:32 3298
#else
89c4a3a6 sago007 2008-08-29 14:32 3299
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3300
#endif
89c4a3a6 sago007 2008-08-29 14:32 3301
    }
89c4a3a6 sago007 2008-08-29 14:32 3302
89c4a3a6 sago007 2008-08-29 14:32 3303
}
89c4a3a6 sago007 2008-08-29 14:32 3304
6d48320c sago007 2009-03-28 17:06 3305
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3306
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3307
    {
6d48320c sago007 2009-03-28 17:06 3308
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3309
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3310
    }
6d48320c sago007 2009-03-28 17:06 3311
6d48320c sago007 2009-03-28 17:06 3312
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3313
    {
6d48320c sago007 2009-03-28 17:06 3314
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3315
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3316
    }
6d48320c sago007 2009-03-28 17:06 3317
6d48320c sago007 2009-03-28 17:06 3318
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3319
    {
6d48320c sago007 2009-03-28 17:06 3320
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3321
    }
6d48320c sago007 2009-03-28 17:06 3322
};
6d48320c sago007 2009-03-28 17:06 3323
1572de2b sago007 2008-09-11 18:15 3324
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3325
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3326
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3327
#endif
89c4a3a6 sago007 2008-08-29 14:32 3328
89c4a3a6 sago007 2008-08-29 14:32 3329
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3330
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3331
{
89c4a3a6 sago007 2008-08-29 14:32 3332
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3333
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3334
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3335
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3336
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3337
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3338
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3339
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3340
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3341
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3342
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3343
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3344
    string tempA = getMyDocumentsPath()+"\\My Games";
89c4a3a6 sago007 2008-08-29 14:32 3345
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3346
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
89c4a3a6 sago007 2008-08-29 14:32 3347
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3348
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
89c4a3a6 sago007 2008-08-29 14:32 3349
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3350
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
89c4a3a6 sago007 2008-08-29 14:32 3351
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3352
#endif
78d03b38 sago007 2008-11-13 19:56 3353
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3354
    bFullscreen = false;
89c4a3a6 sago007 2008-08-29 14:32 3355
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3356
    {
89c4a3a6 sago007 2008-08-29 14:32 3357
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3358
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3359
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3360
        {
89c4a3a6 sago007 2008-08-29 14:32 3361
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3362
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3363
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3364
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3365
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3366
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3367
            char IntegratedEditor[] = "-editor";
89c4a3a6 sago007 2008-08-29 14:32 3368
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3369
            {
89c4a3a6 sago007 2008-08-29 14:32 3370
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3371
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3372
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3373
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3374
                "-nosound  No sound will be played at all, and sound hardware want be loaded (use this if game crashes because of sound)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3375
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3376
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3377
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3378
#endif
89c4a3a6 sago007 2008-08-29 14:32 3379
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3380
            }
89c4a3a6 sago007 2008-08-29 14:32 3381
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3382
            {
89c4a3a6 sago007 2008-08-29 14:32 3383
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3384
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3385
            }
89c4a3a6 sago007 2008-08-29 14:32 3386
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3387
            {
89c4a3a6 sago007 2008-08-29 14:32 3388
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3389
            }
89c4a3a6 sago007 2008-08-29 14:32 3390
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3391
            {
89c4a3a6 sago007 2008-08-29 14:32 3392
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3393
            }
89c4a3a6 sago007 2008-08-29 14:32 3394
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3395
            {
89c4a3a6 sago007 2008-08-29 14:32 3396
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3397
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3398
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3399
                else
89c4a3a6 sago007 2008-08-29 14:32 3400
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3401
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3402
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3403
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3404
            }
89c4a3a6 sago007 2008-08-29 14:32 3405
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3406
            {
89c4a3a6 sago007 2008-08-29 14:32 3407
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3408
            }
89c4a3a6 sago007 2008-08-29 14:32 3409
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3410
            {
1572de2b sago007 2008-09-11 18:15 3411
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3412
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3413
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3414
                #else
1572de2b sago007 2008-09-11 18:15 3415
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
1572de2b sago007 2008-09-11 18:15 3416
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3417
            }
89c4a3a6 sago007 2008-08-29 14:32 3418
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3419
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3420
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3421
89c4a3a6 sago007 2008-08-29 14:32 3422
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3423
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3424
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3425
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3426
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3427
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3428
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3429
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3430
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3431
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3432
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3433
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3434
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3435
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3436
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3437
89c4a3a6 sago007 2008-08-29 14:32 3438
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3439
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3440
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3441
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3442
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3443
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3444
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3445
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3446
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3447
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3448
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3449
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3450
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3451
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3452
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3453
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3454
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3455
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3456
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3457
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3458
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3459
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3460
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3461
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3462
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3463
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3464
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3465
89c4a3a6 sago007 2008-08-29 14:32 3466
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3467
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3468
89c4a3a6 sago007 2008-08-29 14:32 3469
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3470
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3471
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3472
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3473
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3474
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3475
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3476
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3477
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3478
    else
89c4a3a6 sago007 2008-08-29 14:32 3479
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3480
#else
89c4a3a6 sago007 2008-08-29 14:32 3481
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3482
#endif
89c4a3a6 sago007 2008-08-29 14:32 3483
89c4a3a6 sago007 2008-08-29 14:32 3484
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3485
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3486
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3487
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3488
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3489
    {
89c4a3a6 sago007 2008-08-29 14:32 3490
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3491
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3492
    }
89c4a3a6 sago007 2008-08-29 14:32 3493
    else
89c4a3a6 sago007 2008-08-29 14:32 3494
    {
89c4a3a6 sago007 2008-08-29 14:32 3495
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3496
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3497
    }
89c4a3a6 sago007 2008-08-29 14:32 3498
#else
89c4a3a6 sago007 2008-08-29 14:32 3499
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3500
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3501
#endif
89c4a3a6 sago007 2008-08-29 14:32 3502
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3503
89c4a3a6 sago007 2008-08-29 14:32 3504
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3505
91886cae sago007 2008-09-12 16:28 3506
#if USE_ABSTRACT_FS
91886cae sago007 2008-09-12 16:28 3507
    //Init the file system abstraction layer
91886cae sago007 2008-09-12 16:28 3508
    PHYSFS_init(argv[0]);
a039f5c4 sago007 2008-09-19 23:12 3509
    PHYSFS_addToSearchPath("blockattack.data", 1);
91886cae sago007 2008-09-12 16:28 3510
91886cae sago007 2008-09-12 16:28 3511
#endif
95bc02ff sago007 2009-03-15 02:46 3512
89c4a3a6 sago007 2008-08-29 14:32 3513
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3514
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3515
    {
89c4a3a6 sago007 2008-08-29 14:32 3516
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3517
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3518
    }
89c4a3a6 sago007 2008-08-29 14:32 3519
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3520
    
89c4a3a6 sago007 2008-08-29 14:32 3521
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3522
89c4a3a6 sago007 2008-08-29 14:32 3523
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3524
89c4a3a6 sago007 2008-08-29 14:32 3525
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3526
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3527
89c4a3a6 sago007 2008-08-29 14:32 3528
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3529
89c4a3a6 sago007 2008-08-29 14:32 3530
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3531
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3532
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3533
        {
89c4a3a6 sago007 2008-08-29 14:32 3534
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3535
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3536
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3537
        }
89c4a3a6 sago007 2008-08-29 14:32 3538
89c4a3a6 sago007 2008-08-29 14:32 3539
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3540
    //Now sets the icon:
89c4a3a6 sago007 2008-08-29 14:32 3541
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
89c4a3a6 sago007 2008-08-29 14:32 3542
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3543
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3544
89c4a3a6 sago007 2008-08-29 14:32 3545
    //Copyright notice:
27ae0175 sago007 2009-01-30 06:02 3546
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2009 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3547
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3548
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3549
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3550
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3551
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3552
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3553
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3554
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3555
#else
89c4a3a6 sago007 2008-08-29 14:32 3556
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3557
#endif
89c4a3a6 sago007 2008-08-29 14:32 3558
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3559
95bc02ff sago007 2009-03-15 02:46 3560
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3561
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3562
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3563
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3564
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3565
89c4a3a6 sago007 2008-08-29 14:32 3566
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3567
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3568
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3569
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3570
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3571
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3572
89c4a3a6 sago007 2008-08-29 14:32 3573
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3574
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3575
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3576
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3577
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3578
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3579
89c4a3a6 sago007 2008-08-29 14:32 3580
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3581
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3582
89c4a3a6 sago007 2008-08-29 14:32 3583
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3584
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3585
769a41a0 sago007 2008-09-24 12:54 3586
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3587
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3588
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3589
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3590
    {
769a41a0 sago007 2008-09-24 12:54 3591
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3592
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3593
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3594
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3595
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3596
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3597
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3598
        
769a41a0 sago007 2008-09-24 12:54 3599
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3600
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3601
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3602
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3603
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3604
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3605
        
769a41a0 sago007 2008-09-24 12:54 3606
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3607
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3608
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3609
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3610
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3611
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3612
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3613
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3614
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3615
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3616
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3617
    }
89c4a3a6 sago007 2008-08-29 14:32 3618
    else
89c4a3a6 sago007 2008-08-29 14:32 3619
    {
769a41a0 sago007 2008-09-24 12:54 3620
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3621
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3622
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3623
        {
769a41a0 sago007 2008-09-24 12:54 3624
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3625
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3626
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3627
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3628
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3629
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3630
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3631
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3632
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3633
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3634
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3635
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3636
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3637
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3638
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3639
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3640
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3641
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3642
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3643
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3644
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3645
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3646
            {
769a41a0 sago007 2008-09-24 12:54 3647
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3648
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3649
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3650
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3651
            }
769a41a0 sago007 2008-09-24 12:54 3652
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3653
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3654
        }
769a41a0 sago007 2008-09-24 12:54 3655
        else
769a41a0 sago007 2008-09-24 12:54 3656
        {
769a41a0 sago007 2008-09-24 12:54 3657
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3658
        }
89c4a3a6 sago007 2008-08-29 14:32 3659
    }
27ae0175 sago007 2009-01-30 06:02 3660
    
27ae0175 sago007 2009-01-30 06:02 3661
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3662
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3663
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3664
    {
27ae0175 sago007 2009-01-30 06:02 3665
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3666
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3667
    }
27ae0175 sago007 2009-01-30 06:02 3668
#endif
89c4a3a6 sago007 2008-08-29 14:32 3669
89c4a3a6 sago007 2008-08-29 14:32 3670
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3671
    {
89c4a3a6 sago007 2008-08-29 14:32 3672
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3673
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3674
    }
89c4a3a6 sago007 2008-08-29 14:32 3675
    
89c4a3a6 sago007 2008-08-29 14:32 3676
    
89c4a3a6 sago007 2008-08-29 14:32 3677
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3678
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3679
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3680
89c4a3a6 sago007 2008-08-29 14:32 3681
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3682
    {
89c4a3a6 sago007 2008-08-29 14:32 3683
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3684
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3685
    }
89c4a3a6 sago007 2008-08-29 14:32 3686
89c4a3a6 sago007 2008-08-29 14:32 3687
    //Loading all images into memory
89c4a3a6 sago007 2008-08-29 14:32 3688
    InitImages();
89c4a3a6 sago007 2008-08-29 14:32 3689
89c4a3a6 sago007 2008-08-29 14:32 3690
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3691
78d03b38 sago007 2008-11-13 19:56 3692
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3693
89c4a3a6 sago007 2008-08-29 14:32 3694
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3695
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3696
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3697
    {
89c4a3a6 sago007 2008-08-29 14:32 3698
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3699
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3700
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3701
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3702
    }
89c4a3a6 sago007 2008-08-29 14:32 3703
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3704
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3705
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3706
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3707
89c4a3a6 sago007 2008-08-29 14:32 3708
89c4a3a6 sago007 2008-08-29 14:32 3709
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3710
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3711
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3712
89c4a3a6 sago007 2008-08-29 14:32 3713
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3714
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3715
89c4a3a6 sago007 2008-08-29 14:32 3716
1572de2b sago007 2008-09-11 18:15 3717
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3718
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3719
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3720
#endif
89c4a3a6 sago007 2008-08-29 14:32 3721
89c4a3a6 sago007 2008-08-29 14:32 3722
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3723
    {
89c4a3a6 sago007 2008-08-29 14:32 3724
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3725
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3726
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3727
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3728
    }
89c4a3a6 sago007 2008-08-29 14:32 3729
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3730
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3731
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3732
    else
89c4a3a6 sago007 2008-08-29 14:32 3733
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3734
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3735
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3736
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3737
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3738
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3739
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3740
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3741
    {
89c4a3a6 sago007 2008-08-29 14:32 3742
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3743
89c4a3a6 sago007 2008-08-29 14:32 3744
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3745
        {
89c4a3a6 sago007 2008-08-29 14:32 3746
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3747
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3748
        }
89c4a3a6 sago007 2008-08-29 14:32 3749
89c4a3a6 sago007 2008-08-29 14:32 3750
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3751
        {
89c4a3a6 sago007 2008-08-29 14:32 3752
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3753
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3754
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3755
        }
89c4a3a6 sago007 2008-08-29 14:32 3756
89c4a3a6 sago007 2008-08-29 14:32 3757
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3758
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3759
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3760
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3761
1572de2b sago007 2008-09-11 18:15 3762
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3763
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3764
        {
89c4a3a6 sago007 2008-08-29 14:32 3765
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3766
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3767
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3768
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3769
        }
89c4a3a6 sago007 2008-08-29 14:32 3770
        else
89c4a3a6 sago007 2008-08-29 14:32 3771
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3772
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3773
        {
89c4a3a6 sago007 2008-08-29 14:32 3774
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3775
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3776
            {
89c4a3a6 sago007 2008-08-29 14:32 3777
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3778
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3779
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3780
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3781
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3782
            }
89c4a3a6 sago007 2008-08-29 14:32 3783
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3784
        }
89c4a3a6 sago007 2008-08-29 14:32 3785
        else
89c4a3a6 sago007 2008-08-29 14:32 3786
        {
89c4a3a6 sago007 2008-08-29 14:32 3787
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3788
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3789
        }
89c4a3a6 sago007 2008-08-29 14:32 3790
#endif
89c4a3a6 sago007 2008-08-29 14:32 3791
89c4a3a6 sago007 2008-08-29 14:32 3792
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3793
        {
89c4a3a6 sago007 2008-08-29 14:32 3794
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3795
89c4a3a6 sago007 2008-08-29 14:32 3796
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3797
            {
89c4a3a6 sago007 2008-08-29 14:32 3798
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3799
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3800
                }
89c4a3a6 sago007 2008-08-29 14:32 3801
89c4a3a6 sago007 2008-08-29 14:32 3802
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3803
                {
89c4a3a6 sago007 2008-08-29 14:32 3804
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3805
                    {
89c4a3a6 sago007 2008-08-29 14:32 3806
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3807
                            {
89c4a3a6 sago007 2008-08-29 14:32 3808
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3809
                            }
89c4a3a6 sago007 2008-08-29 14:32 3810
                            else
89c4a3a6 sago007 2008-08-29 14:32 3811
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3812
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3813
89c4a3a6 sago007 2008-08-29 14:32 3814
                    }
89c4a3a6 sago007 2008-08-29 14:32 3815
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3816
                    {
89c4a3a6 sago007 2008-08-29 14:32 3817
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3818
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3819
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3820
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3821
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3822
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3823
                        }
89c4a3a6 sago007 2008-08-29 14:32 3824
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3825
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3826
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3827
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3828
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3829
                        }
89c4a3a6 sago007 2008-08-29 14:32 3830
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3831
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3832
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3833
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3834
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3835
                        }
89c4a3a6 sago007 2008-08-29 14:32 3836
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3837
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3838
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3839
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3840
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3841
                        }
89c4a3a6 sago007 2008-08-29 14:32 3842
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3843
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3844
                        }
89c4a3a6 sago007 2008-08-29 14:32 3845
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3846
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3847
                        }
89c4a3a6 sago007 2008-08-29 14:32 3848
                    }
89c4a3a6 sago007 2008-08-29 14:32 3849
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3850
                    {
89c4a3a6 sago007 2008-08-29 14:32 3851
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3852
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3853
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3854
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3855
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3856
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3857
                        }
89c4a3a6 sago007 2008-08-29 14:32 3858
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3859
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3860
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3861
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3862
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3863
                        }
89c4a3a6 sago007 2008-08-29 14:32 3864
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3865
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3866
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3867
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3868
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3869
                        }
89c4a3a6 sago007 2008-08-29 14:32 3870
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3871
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3872
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3873
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3874
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3875
                        }
89c4a3a6 sago007 2008-08-29 14:32 3876
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3877
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3878
                        }
89c4a3a6 sago007 2008-08-29 14:32 3879
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3880
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3881
                        }
89c4a3a6 sago007 2008-08-29 14:32 3882
                    }
89c4a3a6 sago007 2008-08-29 14:32 3883
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3884
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3885
                    {
89c4a3a6 sago007 2008-08-29 14:32 3886
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3887
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3888
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3889
                            #else
47529580 sago007 2008-12-09 02:34 3890
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3891
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3892
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3893
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3894
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3895
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3896
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3897
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3898
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3899
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3900
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3901
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3902
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3903
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3904
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3905
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3906
                            #else
47529580 sago007 2008-12-09 02:34 3907
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3908
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3909
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3910
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3911
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3912
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3913
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3914
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3915
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3916
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3917
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3918
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3919
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3920
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3921
                        {
2f30c381 sago007 2008-09-14 13:08 3922
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3923
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3924
                            #else
47529580 sago007 2008-12-09 02:34 3925
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3926
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3927
                            {
89c4a3a6 sago007 2008-08-29 14:32 3928
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3929
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3930
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3931
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3932
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3933
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3934
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3935
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3936
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3937
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3938
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3939
                            }
89c4a3a6 sago007 2008-08-29 14:32 3940
                        }
89c4a3a6 sago007 2008-08-29 14:32 3941
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3942
                        {
2f30c381 sago007 2008-09-14 13:08 3943
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3944
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3945
                            #else
47529580 sago007 2008-12-09 02:34 3946
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3947
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3948
                            {
89c4a3a6 sago007 2008-08-29 14:32 3949
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3950
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3951
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3952
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3953
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3954
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3955
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3956
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3957
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3958
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3959
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3960
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3961
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3962
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3963
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3964
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3965
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3966
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3967
                            }
89c4a3a6 sago007 2008-08-29 14:32 3968
                        }
89c4a3a6 sago007 2008-08-29 14:32 3969
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3970
                        {
2f30c381 sago007 2008-09-14 13:08 3971
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3972
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3973
                            #else
47529580 sago007 2008-12-09 02:34 3974
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3975
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3976
                            {
89c4a3a6 sago007 2008-08-29 14:32 3977
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3978
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3979
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3980
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3981
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3982
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3983
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3984
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3985
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3986
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3987
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3988
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3989
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3990
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3991
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3992
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3993
                                theGame2.setAIlevel(player2AIlevel);
c96f480e sago007 2009-03-28 18:59 3994
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3995
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3996
                            }
89c4a3a6 sago007 2008-08-29 14:32 3997
                        }
89c4a3a6 sago007 2008-08-29 14:32 3998
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3999
                        {
2f30c381 sago007 2008-09-14 13:08 4000
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 4001
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 4002
                            #else
47529580 sago007 2008-12-09 02:34 4003
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 4004
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 4005
                            {
89c4a3a6 sago007 2008-08-29 14:32 4006
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4007
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4008
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4009
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4010
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4011
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4012
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4013
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4014
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 4015
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4016
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4017
                            }
89c4a3a6 sago007 2008-08-29 14:32 4018
                        }
89c4a3a6 sago007 2008-08-29 14:32 4019
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 4020
                        {
95bc02ff sago007 2009-03-15 02:46 4021
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 4022
                            {
95bc02ff sago007 2009-03-15 02:46 4023
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 4024
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 4025
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 4026
                            }
89c4a3a6 sago007 2008-08-29 14:32 4027
                        }
89c4a3a6 sago007 2008-08-29 14:32 4028
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 4029
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 4030
                        }
89c4a3a6 sago007 2008-08-29 14:32 4031
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 4032
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 4033
89c4a3a6 sago007 2008-08-29 14:32 4034
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 4035
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 4036
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 4037
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 4038
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 4039
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 4040
                    }
89c4a3a6 sago007 2008-08-29 14:32 4041
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 4042
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 4043
                    }
89c4a3a6 sago007 2008-08-29 14:32 4044
                }
89c4a3a6 sago007 2008-08-29 14:32 4045
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 4046
89c4a3a6 sago007 2008-08-29 14:32 4047
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4048
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 4049
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4050
89c4a3a6 sago007 2008-08-29 14:32 4051
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4052
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 4053
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 4054
89c4a3a6 sago007 2008-08-29 14:32 4055
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 4056
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 4057
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 4058
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4059
            {
89c4a3a6 sago007 2008-08-29 14:32 4060
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4061
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 4062
            }
89c4a3a6 sago007 2008-08-29 14:32 4063
89c4a3a6 sago007 2008-08-29 14:32 4064
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 4065
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 4066
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4067
            {
89c4a3a6 sago007 2008-08-29 14:32 4068
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4069
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 4070
            }
89c4a3a6 sago007 2008-08-29 14:32 4071
89c4a3a6 sago007 2008-08-29 14:32 4072
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 4073
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 4074
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4075
            {
89c4a3a6 sago007 2008-08-29 14:32 4076
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 4077
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4078
            }
89c4a3a6 sago007 2008-08-29 14:32 4079
89c4a3a6 sago007 2008-08-29 14:32 4080
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 4081
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 4082
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4083
            {
89c4a3a6 sago007 2008-08-29 14:32 4084
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 4085
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4086
            }
89c4a3a6 sago007 2008-08-29 14:32 4087
89c4a3a6 sago007 2008-08-29 14:32 4088
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 4089
89c4a3a6 sago007 2008-08-29 14:32 4090
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 4091
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 4092
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 4093
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4094
            {
89c4a3a6 sago007 2008-08-29 14:32 4095
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4096
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 4097
            }
89c4a3a6 sago007 2008-08-29 14:32 4098
89c4a3a6 sago007 2008-08-29 14:32 4099
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 4100
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 4101
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4102
            {
89c4a3a6 sago007 2008-08-29 14:32 4103
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4104
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 4105
            }
89c4a3a6 sago007 2008-08-29 14:32 4106
89c4a3a6 sago007 2008-08-29 14:32 4107
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 4108
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 4109
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4110
            {
89c4a3a6 sago007 2008-08-29 14:32 4111
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4112
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 4113
            }
89c4a3a6 sago007 2008-08-29 14:32 4114
89c4a3a6 sago007 2008-08-29 14:32 4115
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 4116
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 4117
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4118
            {
89c4a3a6 sago007 2008-08-29 14:32 4119
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4120
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 4121
            }
89c4a3a6 sago007 2008-08-29 14:32 4122
89c4a3a6 sago007 2008-08-29 14:32 4123
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 4124
89c4a3a6 sago007 2008-08-29 14:32 4125
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4126
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 4127
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4128
89c4a3a6 sago007 2008-08-29 14:32 4129
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4130
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 4131
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4132
6d48320c sago007 2009-03-28 17:06 4133
            //Menu
6d48320c sago007 2009-03-28 17:06 4134
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 4135
            {
6d48320c sago007 2009-03-28 17:06 4136
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 4137
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 4138
                {
6d48320c sago007 2009-03-28 17:06 4139
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 4140
                    {
6d48320c sago007 2009-03-28 17:06 4141
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 4142
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 4143
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 4144
                    }
6d48320c sago007 2009-03-28 17:06 4145
                }
6d48320c sago007 2009-03-28 17:06 4146
            }
6d48320c sago007 2009-03-28 17:06 4147
6d48320c sago007 2009-03-28 17:06 4148
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 4149
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4150
            {
89c4a3a6 sago007 2008-08-29 14:32 4151
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4152
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 4153
                    {
89c4a3a6 sago007 2008-08-29 14:32 4154
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4155
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4156
                        {
89c4a3a6 sago007 2008-08-29 14:32 4157
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4158
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4159
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4160
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4161
                        }
89c4a3a6 sago007 2008-08-29 14:32 4162
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4163
                        {
89c4a3a6 sago007 2008-08-29 14:32 4164
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4165
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4166
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4167
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4168
                        }
89c4a3a6 sago007 2008-08-29 14:32 4169
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4170
                        {
89c4a3a6 sago007 2008-08-29 14:32 4171
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4172
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4173
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4174
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4175
                        }
89c4a3a6 sago007 2008-08-29 14:32 4176
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4177
                        {
89c4a3a6 sago007 2008-08-29 14:32 4178
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4179
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4180
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4181
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4182
                        }
89c4a3a6 sago007 2008-08-29 14:32 4183
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4184
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4185
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4186
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4187
                    }
89c4a3a6 sago007 2008-08-29 14:32 4188
                    else
89c4a3a6 sago007 2008-08-29 14:32 4189
                    {
89c4a3a6 sago007 2008-08-29 14:32 4190
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4191
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4192
                        {
89c4a3a6 sago007 2008-08-29 14:32 4193
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4194
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4195
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4196
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4197
                        }
89c4a3a6 sago007 2008-08-29 14:32 4198
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4199
                        {
89c4a3a6 sago007 2008-08-29 14:32 4200
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4201
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4202
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4203
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4204
                        }
89c4a3a6 sago007 2008-08-29 14:32 4205
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4206
                        {
89c4a3a6 sago007 2008-08-29 14:32 4207
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4208
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4209
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4210
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4211
                        }
89c4a3a6 sago007 2008-08-29 14:32 4212
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4213
                        {
89c4a3a6 sago007 2008-08-29 14:32 4214
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4215
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4216
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4217
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4218
                        }
89c4a3a6 sago007 2008-08-29 14:32 4219
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4220
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4221
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4222
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4223
                    }
89c4a3a6 sago007 2008-08-29 14:32 4224
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4225
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4226
                    {
89c4a3a6 sago007 2008-08-29 14:32 4227
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4228
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4229
                        {
89c4a3a6 sago007 2008-08-29 14:32 4230
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4231
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4232
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4233
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4234
                        }
89c4a3a6 sago007 2008-08-29 14:32 4235
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4236
                        {
89c4a3a6 sago007 2008-08-29 14:32 4237
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4238
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4239
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4240
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4241
                        }
89c4a3a6 sago007 2008-08-29 14:32 4242
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4243
                        {
89c4a3a6 sago007 2008-08-29 14:32 4244
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4245
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4246
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4247
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4248
                        }
89c4a3a6 sago007 2008-08-29 14:32 4249
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4250
                        {
89c4a3a6 sago007 2008-08-29 14:32 4251
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4252
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4253
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4254
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4255
                        }
89c4a3a6 sago007 2008-08-29 14:32 4256
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4257
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4258
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4259
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4260
                    }
89c4a3a6 sago007 2008-08-29 14:32 4261
                    else
89c4a3a6 sago007 2008-08-29 14:32 4262
                    {
89c4a3a6 sago007 2008-08-29 14:32 4263
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4264
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4265
                        {
89c4a3a6 sago007 2008-08-29 14:32 4266
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4267
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4268
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4269
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4270
                        }
89c4a3a6 sago007 2008-08-29 14:32 4271
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4272
                        {
89c4a3a6 sago007 2008-08-29 14:32 4273
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4274
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4275
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4276
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4277
                        }
89c4a3a6 sago007 2008-08-29 14:32 4278
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4279
                        {
89c4a3a6 sago007 2008-08-29 14:32 4280
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4281
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4282
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4283
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4284
                        }
89c4a3a6 sago007 2008-08-29 14:32 4285
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4286
                        {
89c4a3a6 sago007 2008-08-29 14:32 4287
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4288
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4289
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4290
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4291
                        }
89c4a3a6 sago007 2008-08-29 14:32 4292
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4293
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4294
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4295
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4296
                    }
89c4a3a6 sago007 2008-08-29 14:32 4297
            }
89c4a3a6 sago007 2008-08-29 14:32 4298
89c4a3a6 sago007 2008-08-29 14:32 4299
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4300
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4301
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4302
89c4a3a6 sago007 2008-08-29 14:32 4303
89c4a3a6 sago007 2008-08-29 14:32 4304
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4305
6d48320c sago007 2009-03-28 17:06 4306
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4307
            {
6d48320c sago007 2009-03-28 17:06 4308
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4309
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4310
            }
6d48320c sago007 2009-03-28 17:06 4311
            else
6d48320c sago007 2009-03-28 17:06 4312
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4313
89c4a3a6 sago007 2008-08-29 14:32 4314
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4315
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4316
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4317
89c4a3a6 sago007 2008-08-29 14:32 4318
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4319
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4320
                {
89c4a3a6 sago007 2008-08-29 14:32 4321
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4322
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4323
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4324
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4325
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4326
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4327
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4328
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4329
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4330
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4331
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4332
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4333
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4334
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4335
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4336
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4337
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4338
                }
89c4a3a6 sago007 2008-08-29 14:32 4339
89c4a3a6 sago007 2008-08-29 14:32 4340
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4341
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4342
                {
89c4a3a6 sago007 2008-08-29 14:32 4343
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4344
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4345
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4346
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4347
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4348
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4349
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4350
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4351
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4352
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4353
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4354
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4355
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4356
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4357
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4358
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4359
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4360
                }
89c4a3a6 sago007 2008-08-29 14:32 4361
89c4a3a6 sago007 2008-08-29 14:32 4362
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4363
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4364
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4365
89c4a3a6 sago007 2008-08-29 14:32 4366
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4367
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4368
            {
89c4a3a6 sago007 2008-08-29 14:32 4369
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4370
            }
89c4a3a6 sago007 2008-08-29 14:32 4371
89c4a3a6 sago007 2008-08-29 14:32 4372
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4373
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4374
            {
89c4a3a6 sago007 2008-08-29 14:32 4375
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4376
            }
89c4a3a6 sago007 2008-08-29 14:32 4377
89c4a3a6 sago007 2008-08-29 14:32 4378
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4379
            {
89c4a3a6 sago007 2008-08-29 14:32 4380
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4381
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4382
                {
89c4a3a6 sago007 2008-08-29 14:32 4383
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4384
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4385
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4386
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4387
                    #else
2f30c381 sago007 2008-09-14 13:08 4388
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4389
                    #endif
9050a50a sago007 2008-12-09 13:35 4390
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4391
                    {
89c4a3a6 sago007 2008-08-29 14:32 4392
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4393
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4394
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4395
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4396
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4397
                    }
89c4a3a6 sago007 2008-08-29 14:32 4398
                    else
1572de2b sago007 2008-09-11 18:15 4399
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4400
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4401
                        {
89c4a3a6 sago007 2008-08-29 14:32 4402
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4403
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4404
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4405
                        }
89c4a3a6 sago007 2008-08-29 14:32 4406
                        else
89c4a3a6 sago007 2008-08-29 14:32 4407
#endif
9050a50a sago007 2008-12-09 13:35 4408
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4409
                            {
89c4a3a6 sago007 2008-08-29 14:32 4410
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4411
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4412
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4413
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4414
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4415
#endif
89c4a3a6 sago007 2008-08-29 14:32 4416
                            }
89c4a3a6 sago007 2008-08-29 14:32 4417
                            else
9050a50a sago007 2008-12-09 13:35 4418
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4419
                                {
89c4a3a6 sago007 2008-08-29 14:32 4420
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4421
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4422
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4423
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4424
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4425
#endif
89c4a3a6 sago007 2008-08-29 14:32 4426
                                }
1572de2b sago007 2008-09-11 18:15 4427
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4428
                                else
9050a50a sago007 2008-12-09 13:35 4429
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4430
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4431
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4432
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4433
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4434
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4435
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4436
#endif
89c4a3a6 sago007 2008-08-29 14:32 4437
                                    else
9050a50a sago007 2008-12-09 13:35 4438
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4439
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4440
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4441
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4442
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4443
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4444
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4445
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4446
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4447
                                            showGame = true;
c96f480e sago007 2009-03-28 18:59 4448
                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4449
                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4450
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4451
                                        else
9050a50a sago007 2008-12-09 13:35 4452
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4453
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                showGame = true;
c96f480e sago007 2009-03-28 18:59 4463
                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4464
                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4465
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4466
                                            else
9050a50a sago007 2008-12-09 13:35 4467
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4469
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4470
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4471
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4473
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4474
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4480
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4481
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                else
9050a50a sago007 2008-12-09 13:35 4484
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4485
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4496
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4497
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4498
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                    else
9050a50a sago007 2008-12-09 13:35 4501
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4503
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4512
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4513
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4518
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4519
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4520
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4521
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4522
                                                        else
9050a50a sago007 2008-12-09 13:35 4523
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4525
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4533
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4534
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4541
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4544
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                twoPlayers = true;
c96f480e sago007 2009-03-28 18:59 4546
                                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4547
                                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4548
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4549
                                                            else
9050a50a sago007 2008-12-09 13:35 4550
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4551
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4552
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4553
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4554
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4555
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4556
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4559
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4563
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4565
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4567
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4569
                                                                    theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4570
                                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4571
                                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4572
                                                                }
1572de2b sago007 2008-09-11 18:15 4573
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4574
                                                                else
9050a50a sago007 2008-12-09 13:35 4575
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4576
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4578
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4580
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4581
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4582
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4583
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                    else
9050a50a sago007 2008-12-09 13:35 4585
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4587
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4590
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4592
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4597
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4598
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4599
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4600
#endif
89c4a3a6 sago007 2008-08-29 14:32 4601
                                                                        else
9050a50a sago007 2008-12-09 13:35 4602
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4603
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4604
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4605
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4606
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4607
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4608
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4609
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4610
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4611
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4612
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4613
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4614
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4615
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4616
                                                                            else
9050a50a sago007 2008-12-09 13:35 4617
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4618
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4619
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4620
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4621
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4622
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4623
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4624
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4625
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4626
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4627
                                                                                else
9050a50a sago007 2008-12-09 13:35 4628
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4629
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4630
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4631
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4632
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4633
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4634
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4635
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4636
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4637
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4638
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4639
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4640
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4641
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4642
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4643
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4644
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4645
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4646
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4647
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4648
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4649
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4650
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4651
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4652
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4653
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4654
89c4a3a6 sago007 2008-08-29 14:32 4655
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4656
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4657
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4658
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4659
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4660
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4661
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4662
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4663
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4664
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4665
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4666
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4667
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4668
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4669
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4670
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4671
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4672
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4673
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4674
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4675
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4676
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4677
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4678
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4679
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4680
#else
89c4a3a6 sago007 2008-08-29 14:32 4681
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4682
#endif
89c4a3a6 sago007 2008-08-29 14:32 4683
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4684
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4685
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4686
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4687
89c4a3a6 sago007 2008-08-29 14:32 4688
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4689
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4690
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4691
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4692
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4693
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4694
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4695
89c4a3a6 sago007 2008-08-29 14:32 4696
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4697
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4698
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4699
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4700
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4701
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4702
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4703
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4704
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4705
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4706
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4707
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4708
#else
89c4a3a6 sago007 2008-08-29 14:32 4709
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4710
#endif
89c4a3a6 sago007 2008-08-29 14:32 4711
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4712
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4713
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4714
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4715
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4716
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4717
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4718
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4719
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4720
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4721
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4722
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e03ae476 sago007 2009-03-06 22:49 4723
                                                                                                                        theGame.playReplay(50,100); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4724
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4725
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4726
                                                                                                                        {
e03ae476 sago007 2009-03-06 22:49 4727
                                                                                                                            theGame2.playReplay(xsize-500,100);
e03ae476 sago007 2009-03-06 22:49 4728
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4729
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4730
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4731
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4732
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4733
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4734
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4735
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4736
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4737
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4738
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4739
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4740
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4741
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4742
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4743
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4744
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4745
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4746
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4747
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4748
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4749
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4750
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4751
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4752
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4753
                    {
89c4a3a6 sago007 2008-08-29 14:32 4754
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4755
                    }
89c4a3a6 sago007 2008-08-29 14:32 4756
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4757
                    {
89c4a3a6 sago007 2008-08-29 14:32 4758
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4759
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4760
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4761
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4762
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4763
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4764
#else
89c4a3a6 sago007 2008-08-29 14:32 4765
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4766
#endif
89c4a3a6 sago007 2008-08-29 14:32 4767
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4768
                    }
89c4a3a6 sago007 2008-08-29 14:32 4769
89c4a3a6 sago007 2008-08-29 14:32 4770
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4771
                    {
89c4a3a6 sago007 2008-08-29 14:32 4772
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4773
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4774
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4775
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4776
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4777
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4778
                        else
89c4a3a6 sago007 2008-08-29 14:32 4779
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4780
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4781
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4782
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4783
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4784
                    }
89c4a3a6 sago007 2008-08-29 14:32 4785
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4786
                    {
89c4a3a6 sago007 2008-08-29 14:32 4787
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4788
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4789
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4790
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4791
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4792
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4793
                        else
89c4a3a6 sago007 2008-08-29 14:32 4794
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4795
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4796
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4797
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4798
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4799
                    }
89c4a3a6 sago007 2008-08-29 14:32 4800
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4801
                    {
89c4a3a6 sago007 2008-08-29 14:32 4802
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4803
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4804
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4805
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4806
                    }
89c4a3a6 sago007 2008-08-29 14:32 4807
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4808
                    {
89c4a3a6 sago007 2008-08-29 14:32 4809
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4810
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4811
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4812
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4813
                    }
89c4a3a6 sago007 2008-08-29 14:32 4814
89c4a3a6 sago007 2008-08-29 14:32 4815
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4816
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4817
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4818
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4819
                    {
89c4a3a6 sago007 2008-08-29 14:32 4820
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4821
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4822
                            {
89c4a3a6 sago007 2008-08-29 14:32 4823
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4824
                            }
89c4a3a6 sago007 2008-08-29 14:32 4825
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4826
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4827
                            {
89c4a3a6 sago007 2008-08-29 14:32 4828
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4829
                            }
89c4a3a6 sago007 2008-08-29 14:32 4830
                    }
89c4a3a6 sago007 2008-08-29 14:32 4831
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4832
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4833
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4834
89c4a3a6 sago007 2008-08-29 14:32 4835
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4836
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4837
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4838
                    {
89c4a3a6 sago007 2008-08-29 14:32 4839
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4840
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4841
                    }
89c4a3a6 sago007 2008-08-29 14:32 4842
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4843
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4844
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4845
                    {
89c4a3a6 sago007 2008-08-29 14:32 4846
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4847
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4848
                    }
89c4a3a6 sago007 2008-08-29 14:32 4849
                        
89c4a3a6 sago007 2008-08-29 14:32 4850
                    
89c4a3a6 sago007 2008-08-29 14:32 4851
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4852
                }
89c4a3a6 sago007 2008-08-29 14:32 4853
89c4a3a6 sago007 2008-08-29 14:32 4854
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4855
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4856
                {
89c4a3a6 sago007 2008-08-29 14:32 4857
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4858
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4859
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4860
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4861
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4862
                    {
89c4a3a6 sago007 2008-08-29 14:32 4863
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4864
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4865
                            {
89c4a3a6 sago007 2008-08-29 14:32 4866
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4867
                            }
89c4a3a6 sago007 2008-08-29 14:32 4868
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4869
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4870
                            {
89c4a3a6 sago007 2008-08-29 14:32 4871
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4872
                            }
89c4a3a6 sago007 2008-08-29 14:32 4873
                    }
89c4a3a6 sago007 2008-08-29 14:32 4874
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4875
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4876
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4877
                }
89c4a3a6 sago007 2008-08-29 14:32 4878
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4879
            else
89c4a3a6 sago007 2008-08-29 14:32 4880
            {
89c4a3a6 sago007 2008-08-29 14:32 4881
89c4a3a6 sago007 2008-08-29 14:32 4882
            }
89c4a3a6 sago007 2008-08-29 14:32 4883
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4884
89c4a3a6 sago007 2008-08-29 14:32 4885
89c4a3a6 sago007 2008-08-29 14:32 4886
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4887
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4888
        {
89c4a3a6 sago007 2008-08-29 14:32 4889
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4890
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4891
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4892
        }
89c4a3a6 sago007 2008-08-29 14:32 4893
6d48320c sago007 2009-03-28 17:06 4894
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4895
        {
6d48320c sago007 2009-03-28 17:06 4896
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4897
            {
6d48320c sago007 2009-03-28 17:06 4898
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4899
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4900
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4901
                }
6d48320c sago007 2009-03-28 17:06 4902
            }
6d48320c sago007 2009-03-28 17:06 4903
            else
6d48320c sago007 2009-03-28 17:06 4904
            {
6d48320c sago007 2009-03-28 17:06 4905
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4906
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4907
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4908
                }
6d48320c sago007 2009-03-28 17:06 4909
            }
6d48320c sago007 2009-03-28 17:06 4910
        }
6d48320c sago007 2009-03-28 17:06 4911
6d48320c sago007 2009-03-28 17:06 4912
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4913
6d48320c sago007 2009-03-28 17:06 4914
6d48320c sago007 2009-03-28 17:06 4915
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4916
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4917
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4918
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4919
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4920
89c4a3a6 sago007 2008-08-29 14:32 4921
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4922
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4923
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4924
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4925
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4926
            {
89c4a3a6 sago007 2008-08-29 14:32 4927
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4928
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4929
                {
89c4a3a6 sago007 2008-08-29 14:32 4930
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4931
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4932
                    else
89c4a3a6 sago007 2008-08-29 14:32 4933
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4934
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4935
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4936
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4937
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4938
                        }
89c4a3a6 sago007 2008-08-29 14:32 4939
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4940
                }
89c4a3a6 sago007 2008-08-29 14:32 4941
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4942
                {
89c4a3a6 sago007 2008-08-29 14:32 4943
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4944
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4945
                }
89c4a3a6 sago007 2008-08-29 14:32 4946
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4947
                {
89c4a3a6 sago007 2008-08-29 14:32 4948
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4949
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4950
                }
89c4a3a6 sago007 2008-08-29 14:32 4951
            }
89c4a3a6 sago007 2008-08-29 14:32 4952
89c4a3a6 sago007 2008-08-29 14:32 4953
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4954
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4955
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4956
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4957
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4958
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4959
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4960
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4961
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4962
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4963
89c4a3a6 sago007 2008-08-29 14:32 4964
89c4a3a6 sago007 2008-08-29 14:32 4965
89c4a3a6 sago007 2008-08-29 14:32 4966
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4967
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4968
    {
769a41a0 sago007 2008-09-24 12:54 4969
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4970
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4971
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4972
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4973
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4974
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4975
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4976
        
769a41a0 sago007 2008-09-24 12:54 4977
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4978
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4979
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4980
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4981
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4982
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4983
        
769a41a0 sago007 2008-09-24 12:54 4984
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4985
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4986
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4987
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4988
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4989
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4990
        
769a41a0 sago007 2008-09-24 12:54 4991
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4992
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4993
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4994
    }
89c4a3a6 sago007 2008-08-29 14:32 4995
89c4a3a6 sago007 2008-08-29 14:32 4996
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4997
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4998
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4999
89c4a3a6 sago007 2008-08-29 14:32 5000
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 5001
cd12e0fe sago007 2009-01-29 08:47 5002
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 5003
89c4a3a6 sago007 2008-08-29 14:32 5004
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 5005
c09d0e4f sago007 2009-01-27 01:15 5006
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 5007
c09d0e4f sago007 2009-01-27 01:15 5008
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 5009
    
c09d0e4f sago007 2009-01-27 01:15 5010
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 5011
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 5012
    UnloadImages();
c09d0e4f sago007 2009-01-27 01:15 5013
    
91886cae sago007 2008-09-12 16:28 5014
#if USE_ABSTRACT_FS    
91886cae sago007 2008-09-12 16:28 5015
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 5016
    PHYSFS_deinit();
91886cae sago007 2008-09-12 16:28 5017
#endif
89c4a3a6 sago007 2008-08-29 14:32 5018
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 5019
}
1970-01-01 00:00 5020