git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdl/CppSdlImageHolder.hpp"
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        throw exception();
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            throw exception();
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    }
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    PHYSFS_close(myfile);
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    CppSdl::CppSdlImageHolder surface(m_data, m_size);
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    return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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    {
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        //If this is a theme different from the saved one. Remember it!
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        Config::getInstance()->setString("themename",themeName);
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    }
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL) {
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return -1; //file doesn't exist
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    }
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
925b7e58 sago007 2011-04-25 16:35 279
    }
925b7e58 sago007 2011-04-25 16:35 280
925b7e58 sago007 2011-04-25 16:35 281
    PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 282
925b7e58 sago007 2011-04-25 16:35 283
// And this is how you load from a memory buffer with SDL
925b7e58 sago007 2011-04-25 16:35 284
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 285
925b7e58 sago007 2011-04-25 16:35 286
    //The above might fail an return null.
925b7e58 sago007 2011-04-25 16:35 287
    if(!rw)
925b7e58 sago007 2011-04-25 16:35 288
    {
925b7e58 sago007 2011-04-25 16:35 289
        delete [] m_data;
925b7e58 sago007 2011-04-25 16:35 290
        m_data = 0;
925b7e58 sago007 2011-04-25 16:35 291
        PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 292
        cout << "Error. Curropt data file!" << endl;
925b7e58 sago007 2011-04-25 16:35 293
        return -2;
925b7e58 sago007 2011-04-25 16:35 294
    }
925b7e58 sago007 2011-04-25 16:35 295
925b7e58 sago007 2011-04-25 16:35 296
    TTF_Font *font;
925b7e58 sago007 2011-04-25 16:35 297
    font=TTF_OpenFontRW(rw, 1, ptsize);
925b7e58 sago007 2011-04-25 16:35 298
    TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 299
925b7e58 sago007 2011-04-25 16:35 300
    target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 301
925b7e58 sago007 2011-04-25 16:35 302
    TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 303
925b7e58 sago007 2011-04-25 16:35 304
    return 0;
925b7e58 sago007 2011-04-25 16:35 305
}
89c4a3a6 sago007 2008-08-29 14:32 306
41f02ab2 sago007 2009-05-10 21:40 307
1f61db96 sago007 2010-11-15 20:12 308
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 309
{
1f61db96 sago007 2010-11-15 20:12 310
    if (!PHYSFS_exists(path.c_str()))
adaf31bf sago007 2009-05-05 16:01 311
    {
adaf31bf sago007 2009-05-05 16:01 312
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 313
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 314
    }
adaf31bf sago007 2009-05-05 16:01 315
1f61db96 sago007 2010-11-15 20:12 316
    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 317
adaf31bf sago007 2009-05-05 16:01 318
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 319
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 320
adaf31bf sago007 2009-05-05 16:01 321
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 322
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 323
adaf31bf sago007 2009-05-05 16:01 324
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 325
adaf31bf sago007 2009-05-05 16:01 326
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 327
    {
adaf31bf sago007 2009-05-05 16:01 328
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 329
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 330
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 331
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 332
            return NULL;
adaf31bf sago007 2009-05-05 16:01 333
    }
adaf31bf sago007 2009-05-05 16:01 334
adaf31bf sago007 2009-05-05 16:01 335
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 336
adaf31bf sago007 2009-05-05 16:01 337
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 338
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 339
adaf31bf sago007 2009-05-05 16:01 340
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 341
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 342
    {
adaf31bf sago007 2009-05-05 16:01 343
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 344
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 345
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 346
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 347
        return NULL;
adaf31bf sago007 2009-05-05 16:01 348
    }
adaf31bf sago007 2009-05-05 16:01 349
adaf31bf sago007 2009-05-05 16:01 350
    Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 351
adaf31bf sago007 2009-05-05 16:01 352
    return ret;
adaf31bf sago007 2009-05-05 16:01 353
}
89c4a3a6 sago007 2008-08-29 14:32 354
89c4a3a6 sago007 2008-08-29 14:32 355
adaf31bf sago007 2009-05-05 16:01 356
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 357
{
adaf31bf sago007 2009-05-05 16:01 358
    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 359
    {
adaf31bf sago007 2009-05-05 16:01 360
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 361
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 362
    }
adaf31bf sago007 2009-05-05 16:01 363
adaf31bf sago007 2009-05-05 16:01 364
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 365
adaf31bf sago007 2009-05-05 16:01 366
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 367
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 368
adaf31bf sago007 2009-05-05 16:01 369
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 370
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 371
adaf31bf sago007 2009-05-05 16:01 372
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 373
adaf31bf sago007 2009-05-05 16:01 374
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 375
    {
adaf31bf sago007 2009-05-05 16:01 376
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 377
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 378
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 379
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 380
            return NULL;
adaf31bf sago007 2009-05-05 16:01 381
    }
adaf31bf sago007 2009-05-05 16:01 382
adaf31bf sago007 2009-05-05 16:01 383
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 384
adaf31bf sago007 2009-05-05 16:01 385
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 386
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 387
adaf31bf sago007 2009-05-05 16:01 388
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 389
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 390
    {
adaf31bf sago007 2009-05-05 16:01 391
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 392
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 393
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 394
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 395
        return NULL;
adaf31bf sago007 2009-05-05 16:01 396
    }
adaf31bf sago007 2009-05-05 16:01 397
adaf31bf sago007 2009-05-05 16:01 398
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 399
adaf31bf sago007 2009-05-05 16:01 400
    return ret;
adaf31bf sago007 2009-05-05 16:01 401
}
89c4a3a6 sago007 2008-08-29 14:32 402
89c4a3a6 sago007 2008-08-29 14:32 403
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 404
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 405
{
1f61db96 sago007 2010-11-15 20:12 406
    if (!((backgroundImage = IMG_Load2("gfx/background.png"))
1f61db96 sago007 2010-11-15 20:12 407
            && (background = IMG_Load2("gfx/blackBackGround.png"))
1f61db96 sago007 2010-11-15 20:12 408
            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
1f61db96 sago007 2010-11-15 20:12 409
            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
1f61db96 sago007 2010-11-15 20:12 410
            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
1f61db96 sago007 2010-11-15 20:12 411
            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 412
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 413
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 414
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 415
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 420
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 421
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 423
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 424
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 425
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 426
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 427
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 428
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 429
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 430
#endif
89c4a3a6 sago007 2008-08-29 14:32 431
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 432
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 433
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 434
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 435
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 436
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 437
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 438
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 439
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 443
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 458
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 462
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 465
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 466
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 467
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 468
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 469
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 470
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 471
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 472
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 473
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 474
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 475
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 476
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 478
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 479
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 480
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 493
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 494
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 495
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 499
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 500
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 501
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 514
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 515
            #endif
89c4a3a6 sago007 2008-08-29 14:32 516
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 517
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 518
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 522
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 523
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 524
         ))
89c4a3a6 sago007 2008-08-29 14:32 525
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 526
    {
89c4a3a6 sago007 2008-08-29 14:32 527
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 528
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 529
    }
8d488d32 sago007 2011-04-17 13:02 530
    try{
43611709 sago007 2011-04-23 17:18 531
        bNewGame = IMG_Load3("gfx/bNewGame.png");
8d488d32 sago007 2011-04-17 13:02 532
        mouse = IMG_Load3("gfx/mouse.png");
8d488d32 sago007 2011-04-17 13:02 533
    } catch (exception e) {
8d488d32 sago007 2011-04-17 13:02 534
        cout << e.what() << endl;
8d488d32 sago007 2011-04-17 13:02 535
        exit(1);
8d488d32 sago007 2011-04-17 13:02 536
    }
89c4a3a6 sago007 2008-08-29 14:32 537
89c4a3a6 sago007 2008-08-29 14:32 538
89c4a3a6 sago007 2008-08-29 14:32 539
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 542
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 543
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 544
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 545
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 546
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 547
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 548
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 549
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 551
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 552
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 553
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 554
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 555
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 556
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 558
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 559
    CONVERTA(bNext);
1572de2b sago007 2008-09-11 18:15 560
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 564
#endif
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 566
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 567
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 568
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 569
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 570
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 571
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 572
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 573
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 574
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 575
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 576
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 577
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 579
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 580
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 581
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 582
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 583
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 584
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 585
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 586
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 587
    {
89c4a3a6 sago007 2008-08-29 14:32 588
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 589
    }
89c4a3a6 sago007 2008-08-29 14:32 590
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 591
    {
89c4a3a6 sago007 2008-08-29 14:32 592
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 593
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 594
    }
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 596
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 597
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 598
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 599
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 600
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 601
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 602
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 605
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 614
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 615
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 618
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 619
    CONVERTA(iGameOver);
8d488d32 sago007 2011-04-17 13:02 620
    mouse.OptimizeForBlit(true);
43611709 sago007 2011-04-23 17:18 621
    bNewGame.OptimizeForBlit(true);
89c4a3a6 sago007 2008-08-29 14:32 622
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 623
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 624
    //Editor:
1572de2b sago007 2008-09-11 18:15 625
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 626
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 627
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 628
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 629
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 630
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 631
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 632
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 633
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 634
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 635
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 639
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 640
    #endif
1572de2b sago007 2008-09-11 18:15 641
    
925b7e58 sago007 2011-04-25 16:35 642
    SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
925b7e58 sago007 2011-04-25 16:35 643
    memset(&nf_button_color,0,sizeof(SDL_Color));
925b7e58 sago007 2011-04-25 16:35 644
    nf_button_color.b = 255; nf_button_color.g = 255; nf_button_color.r = 255;
925b7e58 sago007 2011-04-25 16:35 645
    nf_standard_blue_color.b = 255; nf_standard_blue_color.g = 0; nf_standard_blue_color.r = 0;
925b7e58 sago007 2011-04-25 16:35 646
    nf_standard_small_color.b = 0; nf_standard_small_color.g = 0; nf_standard_small_color.r = 200;
925b7e58 sago007 2011-04-25 16:35 647
    NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
925b7e58 sago007 2011-04-25 16:35 648
    nf_button_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 649
    NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
925b7e58 sago007 2011-04-25 16:35 650
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 651
    NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
925b7e58 sago007 2011-04-25 16:35 652
    nf_standard_small_font.setDest(screen);
71181267 sago007 2011-04-29 19:22 653
    NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
71181267 sago007 2011-04-29 19:22 654
    nf_scoreboard_font.setDest(boardBackBack);
71181267 sago007 2011-04-29 19:22 655
    nf_scoreboard_font.draw(370,148,"Score:");
71181267 sago007 2011-04-29 19:22 656
    nf_scoreboard_font.draw(370,197,"Time:");
71181267 sago007 2011-04-29 19:22 657
    nf_scoreboard_font.draw(370,246,"Chain:");
71181267 sago007 2011-04-29 19:22 658
    nf_scoreboard_font.draw(370,295,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 659
71181267 sago007 2011-04-29 19:22 660
    
89c4a3a6 sago007 2008-08-29 14:32 661
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 662
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 663
    {
89c4a3a6 sago007 2008-08-29 14:32 664
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 665
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 666
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 667
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 668
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 669
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 670
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 671
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 672
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 673
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 674
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 675
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 676
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 677
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 678
89c4a3a6 sago007 2008-08-29 14:32 679
89c4a3a6 sago007 2008-08-29 14:32 680
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 681
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 682
{
866417ca sago007 2009-05-10 21:35 683
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 684
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 685
    {
866417ca sago007 2009-05-10 21:35 686
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 687
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 688
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 689
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 690
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 691
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 692
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 693
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 694
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 695
    }
89c4a3a6 sago007 2008-08-29 14:32 696
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 697
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 698
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 699
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(background);
43611709 sago007 2011-04-23 17:18 701
    //SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 702
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 703
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 704
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 705
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 706
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 707
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 708
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 709
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 710
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 711
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 712
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 713
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 714
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 715
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 716
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 717
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 718
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 719
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 720
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 721
    #endif
89c4a3a6 sago007 2008-08-29 14:32 722
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 723
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 724
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 725
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 726
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 727
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 728
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 729
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 730
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 736
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 737
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 742
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 746
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 748
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 749
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 751
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 752
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 753
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 754
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 773
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 774
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 776
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 777
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 778
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 779
    SDL_FreeSurface(transCover);
8d488d32 sago007 2011-04-17 13:02 780
    mouse.MakeNull();
43611709 sago007 2011-04-23 17:18 781
    bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 782
}
89c4a3a6 sago007 2008-08-29 14:32 783
89c4a3a6 sago007 2008-08-29 14:32 784
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 785
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 786
{
89c4a3a6 sago007 2008-08-29 14:32 787
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 788
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 789
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 790
}*/
89c4a3a6 sago007 2008-08-29 14:32 791
89c4a3a6 sago007 2008-08-29 14:32 792
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 793
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 794
{
89c4a3a6 sago007 2008-08-29 14:32 795
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 796
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 797
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 798
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 799
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 800
}
89c4a3a6 sago007 2008-08-29 14:32 801
89c4a3a6 sago007 2008-08-29 14:32 802
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 803
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 804
{
89c4a3a6 sago007 2008-08-29 14:32 805
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 806
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 807
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 808
    {
aca2f4b0 sago007 2009-05-10 18:11 809
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 810
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 811
    }
aca2f4b0 sago007 2009-05-10 18:11 812
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 813
89c4a3a6 sago007 2008-08-29 14:32 814
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 815
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 816
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 817
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 818
    {
89c4a3a6 sago007 2008-08-29 14:32 819
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 820
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 821
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 822
            {
89c4a3a6 sago007 2008-08-29 14:32 823
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 824
            }
89c4a3a6 sago007 2008-08-29 14:32 825
    }
89c4a3a6 sago007 2008-08-29 14:32 826
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 827
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 828
}
89c4a3a6 sago007 2008-08-29 14:32 829
89c4a3a6 sago007 2008-08-29 14:32 830
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 831
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 832
{
89c4a3a6 sago007 2008-08-29 14:32 833
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 834
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 835
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 836
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 837
}
89c4a3a6 sago007 2008-08-29 14:32 838
89c4a3a6 sago007 2008-08-29 14:32 839
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 840
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 841
{
89c4a3a6 sago007 2008-08-29 14:32 842
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 843
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 844
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 845
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 846
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 847
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 848
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 849
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 850
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 851
}
89c4a3a6 sago007 2008-08-29 14:32 852
925b7e58 sago007 2011-04-25 16:35 853
void NFont_Write(SDL_Surface *target,int x,int y,string text) {
925b7e58 sago007 2011-04-25 16:35 854
    nf_standard_blue_font.setDest(target);
925b7e58 sago007 2011-04-25 16:35 855
    nf_standard_blue_font.draw(x,y,text.c_str());
925b7e58 sago007 2011-04-25 16:35 856
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 857
}
925b7e58 sago007 2011-04-25 16:35 858
78d03b38 sago007 2008-11-13 19:56 859
//Menu
78d03b38 sago007 2008-11-13 19:56 860
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 861
{
78d03b38 sago007 2008-11-13 19:56 862
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 863
}
78d03b38 sago007 2008-11-13 19:56 864
78d03b38 sago007 2008-11-13 19:56 865
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 866
{
78d03b38 sago007 2008-11-13 19:56 867
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 868
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 869
}
78d03b38 sago007 2008-11-13 19:56 870
78d03b38 sago007 2008-11-13 19:56 871
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 872
{
78d03b38 sago007 2008-11-13 19:56 873
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 874
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 875
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 876
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 877
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 878
    m.run();
78d03b38 sago007 2008-11-13 19:56 879
}*/
78d03b38 sago007 2008-11-13 19:56 880
89c4a3a6 sago007 2008-08-29 14:32 881
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 882
class aBall
89c4a3a6 sago007 2008-08-29 14:32 883
{
89c4a3a6 sago007 2008-08-29 14:32 884
private:
89c4a3a6 sago007 2008-08-29 14:32 885
    double x;
89c4a3a6 sago007 2008-08-29 14:32 886
    double y;
89c4a3a6 sago007 2008-08-29 14:32 887
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 888
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 889
    int color;
89c4a3a6 sago007 2008-08-29 14:32 890
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 891
public:
89c4a3a6 sago007 2008-08-29 14:32 892
89c4a3a6 sago007 2008-08-29 14:32 893
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 894
    {}
89c4a3a6 sago007 2008-08-29 14:32 895
89c4a3a6 sago007 2008-08-29 14:32 896
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 897
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 898
    {
89c4a3a6 sago007 2008-08-29 14:32 899
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 900
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 901
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 902
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 903
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 904
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 905
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 906
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 907
        else
89c4a3a6 sago007 2008-08-29 14:32 908
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 909
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 910
89c4a3a6 sago007 2008-08-29 14:32 911
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 912
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 913
    {
89c4a3a6 sago007 2008-08-29 14:32 914
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 915
89c4a3a6 sago007 2008-08-29 14:32 916
    void update()
89c4a3a6 sago007 2008-08-29 14:32 917
    {
89c4a3a6 sago007 2008-08-29 14:32 918
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 919
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 920
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 921
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 922
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 923
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 924
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 925
        {
89c4a3a6 sago007 2008-08-29 14:32 926
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 927
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 928
        }
89c4a3a6 sago007 2008-08-29 14:32 929
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 930
    }
89c4a3a6 sago007 2008-08-29 14:32 931
89c4a3a6 sago007 2008-08-29 14:32 932
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 933
    {
89c4a3a6 sago007 2008-08-29 14:32 934
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 935
    }
89c4a3a6 sago007 2008-08-29 14:32 936
89c4a3a6 sago007 2008-08-29 14:32 937
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 938
    {
89c4a3a6 sago007 2008-08-29 14:32 939
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 940
    }
89c4a3a6 sago007 2008-08-29 14:32 941
89c4a3a6 sago007 2008-08-29 14:32 942
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 943
    {
89c4a3a6 sago007 2008-08-29 14:32 944
        return color;
89c4a3a6 sago007 2008-08-29 14:32 945
    }
89c4a3a6 sago007 2008-08-29 14:32 946
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 947
4b0c248f sago007 2010-11-10 21:13 948
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 949
89c4a3a6 sago007 2008-08-29 14:32 950
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 951
{
89c4a3a6 sago007 2008-08-29 14:32 952
public:
89c4a3a6 sago007 2008-08-29 14:32 953
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 954
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 955
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 956
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 957
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 958
89c4a3a6 sago007 2008-08-29 14:32 959
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 960
    {
89c4a3a6 sago007 2008-08-29 14:32 961
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 962
        {
89c4a3a6 sago007 2008-08-29 14:32 963
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 964
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 965
        }
89c4a3a6 sago007 2008-08-29 14:32 966
    }
89c4a3a6 sago007 2008-08-29 14:32 967
6d48320c sago007 2009-03-28 17:06 968
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 969
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 970
    {
89c4a3a6 sago007 2008-08-29 14:32 971
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 972
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 973
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 974
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 975
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 976
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 977
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 978
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 979
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 980
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 981
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 982
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 983
89c4a3a6 sago007 2008-08-29 14:32 984
    void update()
89c4a3a6 sago007 2008-08-29 14:32 985
    {
89c4a3a6 sago007 2008-08-29 14:32 986
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 987
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 988
        {
89c4a3a6 sago007 2008-08-29 14:32 989
89c4a3a6 sago007 2008-08-29 14:32 990
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 991
            {
89c4a3a6 sago007 2008-08-29 14:32 992
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 993
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 994
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 995
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 996
                {
89c4a3a6 sago007 2008-08-29 14:32 997
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 998
                }
89c4a3a6 sago007 2008-08-29 14:32 999
            }
89c4a3a6 sago007 2008-08-29 14:32 1000
            else
89c4a3a6 sago007 2008-08-29 14:32 1001
            {
89c4a3a6 sago007 2008-08-29 14:32 1002
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1003
            }
89c4a3a6 sago007 2008-08-29 14:32 1004
        }
89c4a3a6 sago007 2008-08-29 14:32 1005
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1006
89c4a3a6 sago007 2008-08-29 14:32 1007
89c4a3a6 sago007 2008-08-29 14:32 1008
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1009
4b0c248f sago007 2010-11-10 21:13 1010
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1011
89c4a3a6 sago007 2008-08-29 14:32 1012
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1013
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1014
{
89c4a3a6 sago007 2008-08-29 14:32 1015
private:
89c4a3a6 sago007 2008-08-29 14:32 1016
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1017
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1018
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1019
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1020
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1021
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1022
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1023
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1024
public:
89c4a3a6 sago007 2008-08-29 14:32 1025
89c4a3a6 sago007 2008-08-29 14:32 1026
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1027
    {}
89c4a3a6 sago007 2008-08-29 14:32 1028
89c4a3a6 sago007 2008-08-29 14:32 1029
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1030
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1031
    {
89c4a3a6 sago007 2008-08-29 14:32 1032
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1033
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1034
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1035
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1036
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1037
89c4a3a6 sago007 2008-08-29 14:32 1038
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1039
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1040
    {
89c4a3a6 sago007 2008-08-29 14:32 1041
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1042
89c4a3a6 sago007 2008-08-29 14:32 1043
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1044
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1045
    {
89c4a3a6 sago007 2008-08-29 14:32 1046
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1047
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1048
    }
89c4a3a6 sago007 2008-08-29 14:32 1049
89c4a3a6 sago007 2008-08-29 14:32 1050
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1051
    {
89c4a3a6 sago007 2008-08-29 14:32 1052
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1053
    }
89c4a3a6 sago007 2008-08-29 14:32 1054
89c4a3a6 sago007 2008-08-29 14:32 1055
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1056
    {
89c4a3a6 sago007 2008-08-29 14:32 1057
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1058
    }
89c4a3a6 sago007 2008-08-29 14:32 1059
89c4a3a6 sago007 2008-08-29 14:32 1060
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1061
    {
89c4a3a6 sago007 2008-08-29 14:32 1062
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1063
    }
89c4a3a6 sago007 2008-08-29 14:32 1064
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1065
89c4a3a6 sago007 2008-08-29 14:32 1066
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1067
{
89c4a3a6 sago007 2008-08-29 14:32 1068
public:
89c4a3a6 sago007 2008-08-29 14:32 1069
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1070
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1071
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1072
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1073
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1074
89c4a3a6 sago007 2008-08-29 14:32 1075
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1076
    {
89c4a3a6 sago007 2008-08-29 14:32 1077
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1078
        {
89c4a3a6 sago007 2008-08-29 14:32 1079
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1080
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1081
        }
89c4a3a6 sago007 2008-08-29 14:32 1082
    }
89c4a3a6 sago007 2008-08-29 14:32 1083
89c4a3a6 sago007 2008-08-29 14:32 1084
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1085
    {
89c4a3a6 sago007 2008-08-29 14:32 1086
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1087
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1088
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1089
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1090
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1091
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1092
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1093
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1094
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1095
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1096
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1097
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1098
89c4a3a6 sago007 2008-08-29 14:32 1099
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1100
    {
89c4a3a6 sago007 2008-08-29 14:32 1101
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1102
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1103
        {
89c4a3a6 sago007 2008-08-29 14:32 1104
89c4a3a6 sago007 2008-08-29 14:32 1105
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1106
            {
89c4a3a6 sago007 2008-08-29 14:32 1107
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1108
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1109
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1110
                {
89c4a3a6 sago007 2008-08-29 14:32 1111
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1112
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1113
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1114
                }
89c4a3a6 sago007 2008-08-29 14:32 1115
            }
89c4a3a6 sago007 2008-08-29 14:32 1116
            else
89c4a3a6 sago007 2008-08-29 14:32 1117
            {
89c4a3a6 sago007 2008-08-29 14:32 1118
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1119
            }
89c4a3a6 sago007 2008-08-29 14:32 1120
        }
89c4a3a6 sago007 2008-08-29 14:32 1121
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1122
89c4a3a6 sago007 2008-08-29 14:32 1123
89c4a3a6 sago007 2008-08-29 14:32 1124
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1125
4b0c248f sago007 2010-11-10 21:13 1126
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1127
89c4a3a6 sago007 2008-08-29 14:32 1128
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1129
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1130
{
89c4a3a6 sago007 2008-08-29 14:32 1131
private:
89c4a3a6 sago007 2008-08-29 14:32 1132
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1133
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1134
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1135
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1136
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1137
public:
89c4a3a6 sago007 2008-08-29 14:32 1138
89c4a3a6 sago007 2008-08-29 14:32 1139
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1140
    {}
89c4a3a6 sago007 2008-08-29 14:32 1141
89c4a3a6 sago007 2008-08-29 14:32 1142
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1143
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1144
    {
89c4a3a6 sago007 2008-08-29 14:32 1145
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1146
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1147
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1148
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1149
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1150
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1151
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1152
89c4a3a6 sago007 2008-08-29 14:32 1153
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1154
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1155
    {
89c4a3a6 sago007 2008-08-29 14:32 1156
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1157
    }
89c4a3a6 sago007 2008-08-29 14:32 1158
89c4a3a6 sago007 2008-08-29 14:32 1159
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1160
    {
89c4a3a6 sago007 2008-08-29 14:32 1161
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1162
    }
89c4a3a6 sago007 2008-08-29 14:32 1163
89c4a3a6 sago007 2008-08-29 14:32 1164
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1165
    {
89c4a3a6 sago007 2008-08-29 14:32 1166
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1167
    }
89c4a3a6 sago007 2008-08-29 14:32 1168
89c4a3a6 sago007 2008-08-29 14:32 1169
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1170
    {
89c4a3a6 sago007 2008-08-29 14:32 1171
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1172
    }
89c4a3a6 sago007 2008-08-29 14:32 1173
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1174
89c4a3a6 sago007 2008-08-29 14:32 1175
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1176
{
89c4a3a6 sago007 2008-08-29 14:32 1177
public:
89c4a3a6 sago007 2008-08-29 14:32 1178
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1179
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1180
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1181
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1182
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1183
89c4a3a6 sago007 2008-08-29 14:32 1184
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1185
    {
89c4a3a6 sago007 2008-08-29 14:32 1186
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1187
        {
89c4a3a6 sago007 2008-08-29 14:32 1188
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1189
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1190
        }
89c4a3a6 sago007 2008-08-29 14:32 1191
    }
89c4a3a6 sago007 2008-08-29 14:32 1192
89c4a3a6 sago007 2008-08-29 14:32 1193
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1194
    {
89c4a3a6 sago007 2008-08-29 14:32 1195
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1196
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1197
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1198
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1199
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1200
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1201
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1202
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1203
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1204
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1205
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1206
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1207
89c4a3a6 sago007 2008-08-29 14:32 1208
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1209
    {
89c4a3a6 sago007 2008-08-29 14:32 1210
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1211
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1212
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1213
        {
89c4a3a6 sago007 2008-08-29 14:32 1214
89c4a3a6 sago007 2008-08-29 14:32 1215
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1216
            {
89c4a3a6 sago007 2008-08-29 14:32 1217
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1218
                {
89c4a3a6 sago007 2008-08-29 14:32 1219
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1220
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1221
                }
89c4a3a6 sago007 2008-08-29 14:32 1222
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1223
                {
89c4a3a6 sago007 2008-08-29 14:32 1224
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1225
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1226
                }
89c4a3a6 sago007 2008-08-29 14:32 1227
            }
89c4a3a6 sago007 2008-08-29 14:32 1228
            else
89c4a3a6 sago007 2008-08-29 14:32 1229
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1230
                {
89c4a3a6 sago007 2008-08-29 14:32 1231
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1232
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1233
                }
89c4a3a6 sago007 2008-08-29 14:32 1234
        }
89c4a3a6 sago007 2008-08-29 14:32 1235
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1236
89c4a3a6 sago007 2008-08-29 14:32 1237
89c4a3a6 sago007 2008-08-29 14:32 1238
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1239
4b0c248f sago007 2010-11-10 21:13 1240
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1241
89c4a3a6 sago007 2008-08-29 14:32 1242
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1243
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1244
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1245
6b1dc7a6 sago007 2010-11-08 21:03 1246
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 1247
public:
6b1dc7a6 sago007 2010-11-08 21:03 1248
    SDL_Surface* sBoard;
6b1dc7a6 sago007 2010-11-08 21:03 1249
6b1dc7a6 sago007 2010-11-08 21:03 1250
    BlockGameSdl(int tx, int ty) {
6b1dc7a6 sago007 2010-11-08 21:03 1251
        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
6b1dc7a6 sago007 2010-11-08 21:03 1252
        sBoard = SDL_DisplayFormat(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1253
        SDL_FreeSurface(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1254
        //BlockGame::BlockGame(tx,ty);
6b1dc7a6 sago007 2010-11-08 21:03 1255
        BlockGame::topx = tx;
6b1dc7a6 sago007 2010-11-08 21:03 1256
        BlockGame::topy = ty;
6b1dc7a6 sago007 2010-11-08 21:03 1257
    }
6b1dc7a6 sago007 2010-11-08 21:03 1258
    ~BlockGameSdl() {
6b1dc7a6 sago007 2010-11-08 21:03 1259
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1260
    }
6b1dc7a6 sago007 2010-11-08 21:03 1261
private:
6b1dc7a6 sago007 2010-11-08 21:03 1262
    void convertSurface() {
6b1dc7a6 sago007 2010-11-08 21:03 1263
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1264
        sBoard = SDL_DisplayFormat(backBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1265
    }
6b1dc7a6 sago007 2010-11-08 21:03 1266
    //Draws all the bricks to the board (including garbage)
6b1dc7a6 sago007 2010-11-08 21:03 1267
    void PaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1268
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1269
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1270
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1271
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1272
                    if ((board[j][i]/BLOCKWAIT)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1273
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1274
                    if ((board[j][i]/BLOCKHANG)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1275
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1276
6b1dc7a6 sago007 2010-11-08 21:03 1277
                }
6b1dc7a6 sago007 2010-11-08 21:03 1278
                if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1279
                    int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1280
                    int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1281
                    if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1282
                    else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1283
                    if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1284
                    else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1285
                    if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1286
                    else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1287
                    if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1288
                    else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1289
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1290
                        DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1291
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1292
                        DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1293
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1294
                        DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1295
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1296
                        DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1297
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1298
                        DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1299
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1300
                        DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1301
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1302
                        DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1303
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1304
                        DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1305
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1306
                        DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1307
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1308
                        DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1309
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1310
                        DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1311
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1312
                        DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1313
                }
6b1dc7a6 sago007 2010-11-08 21:03 1314
                if ((board[j][i]/1000000)%10==2) {
6b1dc7a6 sago007 2010-11-08 21:03 1315
                    if (j==0)
6b1dc7a6 sago007 2010-11-08 21:03 1316
                        DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1317
                    else
6b1dc7a6 sago007 2010-11-08 21:03 1318
                        if (j==5)
6b1dc7a6 sago007 2010-11-08 21:03 1319
                            DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1320
                        else
6b1dc7a6 sago007 2010-11-08 21:03 1321
                            DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1322
                }
6b1dc7a6 sago007 2010-11-08 21:03 1323
            }
6b1dc7a6 sago007 2010-11-08 21:03 1324
        const int j = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1325
6b1dc7a6 sago007 2010-11-08 21:03 1326
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1327
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1328
            if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1329
                int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1330
                int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1331
                if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1332
                else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1333
                if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1334
                else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1335
                if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1336
                else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1337
                if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1338
                else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1339
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1340
                    DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1341
                }
6b1dc7a6 sago007 2010-11-08 21:03 1342
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1343
                {
6b1dc7a6 sago007 2010-11-08 21:03 1344
                    garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1345
                }
6b1dc7a6 sago007 2010-11-08 21:03 1346
                else {
6b1dc7a6 sago007 2010-11-08 21:03 1347
                    //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1348
                    garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1349
                }
6b1dc7a6 sago007 2010-11-08 21:03 1350
6b1dc7a6 sago007 2010-11-08 21:03 1351
            }
6b1dc7a6 sago007 2010-11-08 21:03 1352
        }
6b1dc7a6 sago007 2010-11-08 21:03 1353
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1354
            if (board[i][0]!=-1)
6b1dc7a6 sago007 2010-11-08 21:03 1355
                DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
6b1dc7a6 sago007 2010-11-08 21:03 1356
6b1dc7a6 sago007 2010-11-08 21:03 1357
    }
6b1dc7a6 sago007 2010-11-08 21:03 1358
    //Paints the bricks gotten from a replay/net package
6b1dc7a6 sago007 2010-11-08 21:03 1359
    void SimplePaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1360
        /*
6b1dc7a6 sago007 2010-11-08 21:03 1361
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
6b1dc7a6 sago007 2010-11-08 21:03 1362
         */
6b1dc7a6 sago007 2010-11-08 21:03 1363
        bool bbomb[6][13]; //has a bomb on it!
6b1dc7a6 sago007 2010-11-08 21:03 1364
        bool falling[6][13]; //this is falling
6b1dc7a6 sago007 2010-11-08 21:03 1365
        bool getReady[6][13]; //getReady
6b1dc7a6 sago007 2010-11-08 21:03 1366
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1367
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1368
                bbomb[i][j]=false; //All false by default
6b1dc7a6 sago007 2010-11-08 21:03 1369
                falling[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1370
                if (board[i][j]>29)
6b1dc7a6 sago007 2010-11-08 21:03 1371
                    getReady[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1372
                else
6b1dc7a6 sago007 2010-11-08 21:03 1373
                    getReady[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1374
            }
6b1dc7a6 sago007 2010-11-08 21:03 1375
        //See that is falling
6b1dc7a6 sago007 2010-11-08 21:03 1376
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1377
            bool rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1378
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1379
                if (rowFalling)
6b1dc7a6 sago007 2010-11-08 21:03 1380
                    falling[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1381
                if ((!rowFalling)&&(board[i][j]%30==-1))
6b1dc7a6 sago007 2010-11-08 21:03 1382
                    rowFalling = true;
6b1dc7a6 sago007 2010-11-08 21:03 1383
                if ((rowFalling)&&(board[i][j]%30>6))
6b1dc7a6 sago007 2010-11-08 21:03 1384
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1385
                if (getReady[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1386
                    falling[i][j]=true; //getReady is the same as falling
6b1dc7a6 sago007 2010-11-08 21:03 1387
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1388
                }
6b1dc7a6 sago007 2010-11-08 21:03 1389
            }
6b1dc7a6 sago007 2010-11-08 21:03 1390
        }
6b1dc7a6 sago007 2010-11-08 21:03 1391
        //Now looking at rows:
6b1dc7a6 sago007 2010-11-08 21:03 1392
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1393
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1394
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1395
            for (int j=1;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1396
                if ((board[i][j]%30==color)&&(!falling[i][j]))
6b1dc7a6 sago007 2010-11-08 21:03 1397
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1398
                else
6b1dc7a6 sago007 2010-11-08 21:03 1399
                    if (falling[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1400
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1401
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1402
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1403
                        color=board[i][j]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1404
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1405
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1406
                if ((count>2)&&(color>-1)&&(color)<7) {
6b1dc7a6 sago007 2010-11-08 21:03 1407
                    bbomb[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1408
                    bbomb[i][j-1]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1409
                    bbomb[i][j-2]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1410
                }
6b1dc7a6 sago007 2010-11-08 21:03 1411
            }
6b1dc7a6 sago007 2010-11-08 21:03 1412
        }
6b1dc7a6 sago007 2010-11-08 21:03 1413
        //now looking for lines
6b1dc7a6 sago007 2010-11-08 21:03 1414
        for (int i=1;i<13;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1415
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1416
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1417
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1418
                if ((board[j][i]%30==color)&&(!falling[j][i]))
6b1dc7a6 sago007 2010-11-08 21:03 1419
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1420
                else
6b1dc7a6 sago007 2010-11-08 21:03 1421
                    if (falling[j][i]) {
6b1dc7a6 sago007 2010-11-08 21:03 1422
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1423
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1424
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1425
                        color=board[j][i]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1426
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1427
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1428
                if ((count>2)&&(color>-1)&&(color<7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1429
                    bbomb[j][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1430
                    bbomb[j-1][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1431
                    bbomb[j-2][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1432
                }
6b1dc7a6 sago007 2010-11-08 21:03 1433
            }
6b1dc7a6 sago007 2010-11-08 21:03 1434
        }
6b1dc7a6 sago007 2010-11-08 21:03 1435
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1436
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1437
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1438
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1439
                    if (bbomb[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1440
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1441
                    if (getReady[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1442
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1443
                }
6b1dc7a6 sago007 2010-11-08 21:03 1444
                if (board[j][i]%30>6) {
6b1dc7a6 sago007 2010-11-08 21:03 1445
                    if (board[j][i]%30==7)
6b1dc7a6 sago007 2010-11-08 21:03 1446
                        DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1447
                    if (board[j][i]%30==9)
6b1dc7a6 sago007 2010-11-08 21:03 1448
                        DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1449
                    if (board[j][i]%30==10)
6b1dc7a6 sago007 2010-11-08 21:03 1450
                        DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1451
                    if (board[j][i]%30==11)
6b1dc7a6 sago007 2010-11-08 21:03 1452
                        DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1453
                    if (board[j][i]%30==12)
6b1dc7a6 sago007 2010-11-08 21:03 1454
                        DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1455
                    if (board[j][i]%30==13)
6b1dc7a6 sago007 2010-11-08 21:03 1456
                        DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1457
                    if (board[j][i]%30==14)
6b1dc7a6 sago007 2010-11-08 21:03 1458
                        DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1459
                    if (board[j][i]%30==15)
6b1dc7a6 sago007 2010-11-08 21:03 1460
                        DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1461
                    if (board[j][i]%30==16)
6b1dc7a6 sago007 2010-11-08 21:03 1462
                        DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1463
                    if (board[j][i]%30==17)
6b1dc7a6 sago007 2010-11-08 21:03 1464
                        DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1465
                    if (board[j][i]%30==18)
6b1dc7a6 sago007 2010-11-08 21:03 1466
                        DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1467
                    if (board[j][i]%30==19)
6b1dc7a6 sago007 2010-11-08 21:03 1468
                        DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1469
                    if (board[j][i]%30==20)
6b1dc7a6 sago007 2010-11-08 21:03 1470
                        switch(j) {
6b1dc7a6 sago007 2010-11-08 21:03 1471
                            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1472
                                DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1473
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1474
                            case 5:
6b1dc7a6 sago007 2010-11-08 21:03 1475
                                DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1476
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1477
                            default:
6b1dc7a6 sago007 2010-11-08 21:03 1478
                                DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1479
                        }
6b1dc7a6 sago007 2010-11-08 21:03 1480
                    //cout << "IS: " << board[j][i] << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1481
                }
6b1dc7a6 sago007 2010-11-08 21:03 1482
6b1dc7a6 sago007 2010-11-08 21:03 1483
6b1dc7a6 sago007 2010-11-08 21:03 1484
            }
6b1dc7a6 sago007 2010-11-08 21:03 1485
6b1dc7a6 sago007 2010-11-08 21:03 1486
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1487
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1488
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1489
                DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1490
            }
6b1dc7a6 sago007 2010-11-08 21:03 1491
            if (board[0][i]%30!=19) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1492
            {
6b1dc7a6 sago007 2010-11-08 21:03 1493
                garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1494
            }
6b1dc7a6 sago007 2010-11-08 21:03 1495
            else {
6b1dc7a6 sago007 2010-11-08 21:03 1496
                //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1497
                garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1498
            }
6b1dc7a6 sago007 2010-11-08 21:03 1499
6b1dc7a6 sago007 2010-11-08 21:03 1500
        }
6b1dc7a6 sago007 2010-11-08 21:03 1501
    }
6b1dc7a6 sago007 2010-11-08 21:03 1502
public:
6b1dc7a6 sago007 2010-11-08 21:03 1503
    //Draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1504
    void DoPaintJob() {
6b1dc7a6 sago007 2010-11-08 21:03 1505
        DrawIMG(backBoard, sBoard, 0, 0);
925b7e58 sago007 2011-04-25 16:35 1506
        nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
6b1dc7a6 sago007 2010-11-08 21:03 1507
        #if NETWORK
6b1dc7a6 sago007 2010-11-08 21:03 1508
        if ((!bReplaying)&&(!bNetworkPlayer))
6b1dc7a6 sago007 2010-11-08 21:03 1509
        #else
6b1dc7a6 sago007 2010-11-08 21:03 1510
        if (!bReplaying)
6b1dc7a6 sago007 2010-11-08 21:03 1511
        #endif
6b1dc7a6 sago007 2010-11-08 21:03 1512
            PaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1513
        else
6b1dc7a6 sago007 2010-11-08 21:03 1514
            SimplePaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1515
        if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
6b1dc7a6 sago007 2010-11-08 21:03 1516
        if (puzzleMode&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1517
            //We need to write nr. of moves left!
6b1dc7a6 sago007 2010-11-08 21:03 1518
            strHolder = "Moves left: " + itoa(MovesLeft);
925b7e58 sago007 2011-04-25 16:35 1519
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1520
            
6b1dc7a6 sago007 2010-11-08 21:03 1521
        }
6b1dc7a6 sago007 2010-11-08 21:03 1522
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
6b1dc7a6 sago007 2010-11-08 21:03 1523
        {
6b1dc7a6 sago007 2010-11-08 21:03 1524
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1525
            if(Level<nrOfPuzzles-1)
6b1dc7a6 sago007 2010-11-08 21:03 1526
            {
6b1dc7a6 sago007 2010-11-08 21:03 1527
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1528
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1529
                else
6b1dc7a6 sago007 2010-11-08 21:03 1530
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1531
            }
6b1dc7a6 sago007 2010-11-08 21:03 1532
            else
6b1dc7a6 sago007 2010-11-08 21:03 1533
            {
6b1dc7a6 sago007 2010-11-08 21:03 1534
                strHolder = "Last puzzle";
925b7e58 sago007 2011-04-25 16:35 1535
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1536
            }
6b1dc7a6 sago007 2010-11-08 21:03 1537
        }
6b1dc7a6 sago007 2010-11-08 21:03 1538
        if(stageClear && stageButtonStatus == SBstageClear)
6b1dc7a6 sago007 2010-11-08 21:03 1539
        {
6b1dc7a6 sago007 2010-11-08 21:03 1540
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1541
            if(Level<50-1)
6b1dc7a6 sago007 2010-11-08 21:03 1542
            {
6b1dc7a6 sago007 2010-11-08 21:03 1543
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1544
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1545
                else
6b1dc7a6 sago007 2010-11-08 21:03 1546
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1547
            }
6b1dc7a6 sago007 2010-11-08 21:03 1548
            else
6b1dc7a6 sago007 2010-11-08 21:03 1549
            {
6b1dc7a6 sago007 2010-11-08 21:03 1550
                strHolder = "Last stage";
925b7e58 sago007 2011-04-25 16:35 1551
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1552
            }
6b1dc7a6 sago007 2010-11-08 21:03 1553
        }
6b1dc7a6 sago007 2010-11-08 21:03 1554
6b1dc7a6 sago007 2010-11-08 21:03 1555
#if DEBUG
6b1dc7a6 sago007 2010-11-08 21:03 1556
        if (AI_Enabled&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1557
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
925b7e58 sago007 2011-04-25 16:35 1558
            //NFont_Write(sBoard,   5, 5, strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1559
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1560
        }
6b1dc7a6 sago007 2010-11-08 21:03 1561
#endif
6b1dc7a6 sago007 2010-11-08 21:03 1562
        if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
6b1dc7a6 sago007 2010-11-08 21:03 1563
        if (ticks<gameStartedAt)
6b1dc7a6 sago007 2010-11-08 21:03 1564
        {
6b1dc7a6 sago007 2010-11-08 21:03 1565
            int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1566
            if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1567
                Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1568
            lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1569
            switch (currentCounter) {
6b1dc7a6 sago007 2010-11-08 21:03 1570
            case 2:
6b1dc7a6 sago007 2010-11-08 21:03 1571
                DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1572
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1573
            case 1:
6b1dc7a6 sago007 2010-11-08 21:03 1574
                DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1575
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1576
            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1577
                DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1578
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1579
            default:
6b1dc7a6 sago007 2010-11-08 21:03 1580
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1581
            }
6b1dc7a6 sago007 2010-11-08 21:03 1582
        }
6b1dc7a6 sago007 2010-11-08 21:03 1583
        else
6b1dc7a6 sago007 2010-11-08 21:03 1584
        {
6b1dc7a6 sago007 2010-11-08 21:03 1585
            if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
6b1dc7a6 sago007 2010-11-08 21:03 1586
            {
6b1dc7a6 sago007 2010-11-08 21:03 1587
                int currentCounter = (ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1588
                if(currentCounter!=lastCounter)
6b1dc7a6 sago007 2010-11-08 21:03 1589
                {
6b1dc7a6 sago007 2010-11-08 21:03 1590
                    if(currentCounter>115 && currentCounter<120)
6b1dc7a6 sago007 2010-11-08 21:03 1591
                        Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1592
                }
6b1dc7a6 sago007 2010-11-08 21:03 1593
                lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1594
            }
6b1dc7a6 sago007 2010-11-08 21:03 1595
            else
6b1dc7a6 sago007 2010-11-08 21:03 1596
            {
6b1dc7a6 sago007 2010-11-08 21:03 1597
                if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1598
                {
6b1dc7a6 sago007 2010-11-08 21:03 1599
                    Mix_PlayChannel(1,counterFinalChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1600
                }
6b1dc7a6 sago007 2010-11-08 21:03 1601
                lastCounter = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1602
            }
6b1dc7a6 sago007 2010-11-08 21:03 1603
        }
6b1dc7a6 sago007 2010-11-08 21:03 1604
6b1dc7a6 sago007 2010-11-08 21:03 1605
        if ((bGameOver)&&(!editorMode))
6b1dc7a6 sago007 2010-11-08 21:03 1606
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1607
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1608
            else
6b1dc7a6 sago007 2010-11-08 21:03 1609
                DrawIMG(iGameOver, sBoard, 0, 5*bsize);
925b7e58 sago007 2011-04-25 16:35 1610
            nf_standard_blue_font.setDest(screen);
6b1dc7a6 sago007 2010-11-08 21:03 1611
    }
6b1dc7a6 sago007 2010-11-08 21:03 1612
6b1dc7a6 sago007 2010-11-08 21:03 1613
6b1dc7a6 sago007 2010-11-08 21:03 1614
    void Update(int newtick) {
6b1dc7a6 sago007 2010-11-08 21:03 1615
        BlockGame::Update(newtick);
6b1dc7a6 sago007 2010-11-08 21:03 1616
        DoPaintJob();
6b1dc7a6 sago007 2010-11-08 21:03 1617
    }
6b1dc7a6 sago007 2010-11-08 21:03 1618
};
6b1dc7a6 sago007 2010-11-08 21:03 1619
6b1dc7a6 sago007 2010-11-08 21:03 1620
6b1dc7a6 sago007 2010-11-08 21:03 1621
6b1dc7a6 sago007 2010-11-08 21:03 1622
89c4a3a6 sago007 2008-08-29 14:32 1623
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1624
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1625
{
89c4a3a6 sago007 2008-08-29 14:32 1626
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1627
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1628
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1629
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1630
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1631
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1632
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1633
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1634
#else
91886cae sago007 2008-09-12 16:28 1635
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1636
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1637
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1638
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1639
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1640
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1641
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1642
#else
215ca7b3 sago007 2009-03-06 16:37 1643
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1644
#endif
215ca7b3 sago007 2009-03-06 16:37 1645
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1646
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1647
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1648
}
89c4a3a6 sago007 2008-08-29 14:32 1649
89c4a3a6 sago007 2008-08-29 14:32 1650
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1651
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1652
{
4b0c248f sago007 2010-11-10 21:13 1653
    string keyname(SDL_GetKeyName(key));
215ca7b3 sago007 2009-03-06 16:37 1654
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1655
}
89c4a3a6 sago007 2008-08-29 14:32 1656
89c4a3a6 sago007 2008-08-29 14:32 1657
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1658
89c4a3a6 sago007 2008-08-29 14:32 1659
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1660
{
89c4a3a6 sago007 2008-08-29 14:32 1661
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1662
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1663
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1664
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1665
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1666
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1667
    {
89c4a3a6 sago007 2008-08-29 14:32 1668
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1669
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1670
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1671
        if (player == 0)
925b7e58 sago007 2011-04-25 16:35 1672
            NFont_Write(screen, x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1673
        else
925b7e58 sago007 2011-04-25 16:35 1674
            NFont_Write(screen, x+40,y+2,"Player 2 keys");
925b7e58 sago007 2011-04-25 16:35 1675
        NFont_Write(screen, x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1676
        keyname = getKeyName(keySettings[player].up);
925b7e58 sago007 2011-04-25 16:35 1677
        NFont_Write(screen, x+200,y+50,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1678
        NFont_Write(screen, x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1679
        keyname = getKeyName(keySettings[player].down);
925b7e58 sago007 2011-04-25 16:35 1680
        NFont_Write(screen, x+200,y+100,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1681
        NFont_Write(screen, x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1682
        keyname = getKeyName(keySettings[player].left);
925b7e58 sago007 2011-04-25 16:35 1683
        NFont_Write(screen, x+200,y+150,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1684
        NFont_Write(screen, x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1685
        keyname = getKeyName(keySettings[player].right);
925b7e58 sago007 2011-04-25 16:35 1686
        NFont_Write(screen, x+200,y+200,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1687
        NFont_Write(screen, x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1688
        keyname = getKeyName(keySettings[player].push);
925b7e58 sago007 2011-04-25 16:35 1689
        NFont_Write(screen, x+200,y+250,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1690
        NFont_Write(screen, x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1691
        keyname = getKeyName(keySettings[player].change);
925b7e58 sago007 2011-04-25 16:35 1692
        NFont_Write(screen, x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1693
        //Ask for mouse play
925b7e58 sago007 2011-04-25 16:35 1694
        NFont_Write(screen, x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1695
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1696
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1697
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1698
        //Ask for joypad play
925b7e58 sago007 2011-04-25 16:35 1699
        NFont_Write(screen, x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1700
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1701
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1702
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1703
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1704
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1705
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1706
89c4a3a6 sago007 2008-08-29 14:32 1707
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1708
        {
89c4a3a6 sago007 2008-08-29 14:32 1709
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1710
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1711
            }
89c4a3a6 sago007 2008-08-29 14:32 1712
89c4a3a6 sago007 2008-08-29 14:32 1713
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1714
            {
89c4a3a6 sago007 2008-08-29 14:32 1715
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1716
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1717
            }
89c4a3a6 sago007 2008-08-29 14:32 1718
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1719
89c4a3a6 sago007 2008-08-29 14:32 1720
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1721
89c4a3a6 sago007 2008-08-29 14:32 1722
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1723
89c4a3a6 sago007 2008-08-29 14:32 1724
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1725
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1726
        {
89c4a3a6 sago007 2008-08-29 14:32 1727
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1728
        }
89c4a3a6 sago007 2008-08-29 14:32 1729
89c4a3a6 sago007 2008-08-29 14:32 1730
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1731
        {
89c4a3a6 sago007 2008-08-29 14:32 1732
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1733
89c4a3a6 sago007 2008-08-29 14:32 1734
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1735
            {
89c4a3a6 sago007 2008-08-29 14:32 1736
                //up
89c4a3a6 sago007 2008-08-29 14:32 1737
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1738
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1739
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1740
                    {
89c4a3a6 sago007 2008-08-29 14:32 1741
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1742
                        {
89c4a3a6 sago007 2008-08-29 14:32 1743
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1744
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1745
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1746
                        }
89c4a3a6 sago007 2008-08-29 14:32 1747
                    }
89c4a3a6 sago007 2008-08-29 14:32 1748
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1749
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1750
            {
89c4a3a6 sago007 2008-08-29 14:32 1751
                //down
89c4a3a6 sago007 2008-08-29 14:32 1752
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1753
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1754
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1755
                    {
89c4a3a6 sago007 2008-08-29 14:32 1756
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1757
                        {
89c4a3a6 sago007 2008-08-29 14:32 1758
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1759
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1760
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1761
                        }
89c4a3a6 sago007 2008-08-29 14:32 1762
                    }
89c4a3a6 sago007 2008-08-29 14:32 1763
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1764
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1765
            {
89c4a3a6 sago007 2008-08-29 14:32 1766
                //left
89c4a3a6 sago007 2008-08-29 14:32 1767
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1768
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1769
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1770
                    {
89c4a3a6 sago007 2008-08-29 14:32 1771
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1772
                        {
89c4a3a6 sago007 2008-08-29 14:32 1773
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1774
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1775
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1776
                        }
89c4a3a6 sago007 2008-08-29 14:32 1777
                    }
89c4a3a6 sago007 2008-08-29 14:32 1778
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1779
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1780
            {
89c4a3a6 sago007 2008-08-29 14:32 1781
                //right
89c4a3a6 sago007 2008-08-29 14:32 1782
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1783
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1784
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1785
                    {
89c4a3a6 sago007 2008-08-29 14:32 1786
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1787
                        {
89c4a3a6 sago007 2008-08-29 14:32 1788
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1789
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1790
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1791
                        }
89c4a3a6 sago007 2008-08-29 14:32 1792
                    }
89c4a3a6 sago007 2008-08-29 14:32 1793
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1794
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1795
            {
89c4a3a6 sago007 2008-08-29 14:32 1796
                //push
89c4a3a6 sago007 2008-08-29 14:32 1797
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1798
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1799
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1800
                    {
89c4a3a6 sago007 2008-08-29 14:32 1801
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1802
                        {
89c4a3a6 sago007 2008-08-29 14:32 1803
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1804
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1805
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1806
                        }
89c4a3a6 sago007 2008-08-29 14:32 1807
                    }
89c4a3a6 sago007 2008-08-29 14:32 1808
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1809
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1810
            {
89c4a3a6 sago007 2008-08-29 14:32 1811
                //change
89c4a3a6 sago007 2008-08-29 14:32 1812
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1813
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1814
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1815
                    {
89c4a3a6 sago007 2008-08-29 14:32 1816
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1817
                        {
89c4a3a6 sago007 2008-08-29 14:32 1818
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1819
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1820
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1821
                        }
89c4a3a6 sago007 2008-08-29 14:32 1822
                    }
89c4a3a6 sago007 2008-08-29 14:32 1823
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1824
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1825
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1826
            {
89c4a3a6 sago007 2008-08-29 14:32 1827
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1828
                {
89c4a3a6 sago007 2008-08-29 14:32 1829
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1830
                }
89c4a3a6 sago007 2008-08-29 14:32 1831
                else
89c4a3a6 sago007 2008-08-29 14:32 1832
                {
89c4a3a6 sago007 2008-08-29 14:32 1833
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1834
                }
89c4a3a6 sago007 2008-08-29 14:32 1835
            }
89c4a3a6 sago007 2008-08-29 14:32 1836
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1837
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1838
            {
89c4a3a6 sago007 2008-08-29 14:32 1839
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1840
                {
89c4a3a6 sago007 2008-08-29 14:32 1841
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1842
                }
89c4a3a6 sago007 2008-08-29 14:32 1843
                else
89c4a3a6 sago007 2008-08-29 14:32 1844
                {
89c4a3a6 sago007 2008-08-29 14:32 1845
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1846
                }
89c4a3a6 sago007 2008-08-29 14:32 1847
            }
89c4a3a6 sago007 2008-08-29 14:32 1848
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1849
8d488d32 sago007 2011-04-17 13:02 1850
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 1851
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1852
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1853
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1854
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1855
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1856
}
89c4a3a6 sago007 2008-08-29 14:32 1857
89c4a3a6 sago007 2008-08-29 14:32 1858
89c4a3a6 sago007 2008-08-29 14:32 1859
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1860
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1861
{
89c4a3a6 sago007 2008-08-29 14:32 1862
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1863
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1864
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1865
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1866
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1867
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1868
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1869
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1870
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1871
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1872
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1873
    {
89c4a3a6 sago007 2008-08-29 14:32 1874
        DrawIMG(dialogBox,screen,x,y);
71181267 sago007 2011-04-29 19:22 1875
        NFont_Write(screen, x+40,y+76,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1876
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1877
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1878
89c4a3a6 sago007 2008-08-29 14:32 1879
        if (((SDL_GetTicks()/600)%2)==1)
71181267 sago007 2011-04-29 19:22 1880
            NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
89c4a3a6 sago007 2008-08-29 14:32 1881
89c4a3a6 sago007 2008-08-29 14:32 1882
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1883
89c4a3a6 sago007 2008-08-29 14:32 1884
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1885
        {
89c4a3a6 sago007 2008-08-29 14:32 1886
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1887
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1888
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1889
            }
89c4a3a6 sago007 2008-08-29 14:32 1890
89c4a3a6 sago007 2008-08-29 14:32 1891
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1892
            {
89c4a3a6 sago007 2008-08-29 14:32 1893
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1894
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1895
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1896
                }
89c4a3a6 sago007 2008-08-29 14:32 1897
                else
89c4a3a6 sago007 2008-08-29 14:32 1898
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1899
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1900
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1901
                    }
89c4a3a6 sago007 2008-08-29 14:32 1902
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1903
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1904
                    }
89c4a3a6 sago007 2008-08-29 14:32 1905
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1906
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1907
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1908
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1909
                    }
89c4a3a6 sago007 2008-08-29 14:32 1910
            }
89c4a3a6 sago007 2008-08-29 14:32 1911
89c4a3a6 sago007 2008-08-29 14:32 1912
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1913
89c4a3a6 sago007 2008-08-29 14:32 1914
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1915
        {
89c4a3a6 sago007 2008-08-29 14:32 1916
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1917
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1918
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1919
            {
89c4a3a6 sago007 2008-08-29 14:32 1920
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1921
            }
89c4a3a6 sago007 2008-08-29 14:32 1922
            else
89c4a3a6 sago007 2008-08-29 14:32 1923
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1924
        }
89c4a3a6 sago007 2008-08-29 14:32 1925
89c4a3a6 sago007 2008-08-29 14:32 1926
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1927
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1928
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1929
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1930
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1931
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1932
}
89c4a3a6 sago007 2008-08-29 14:32 1933
47529580 sago007 2008-12-09 02:34 1934
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1935
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1936
{
27ae0175 sago007 2009-01-30 06:02 1937
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1938
    DrawIMG(background,screen,0,0);
925b7e58 sago007 2011-04-25 16:35 1939
    if (endless) nf_standard_blue_font.draw(x+100,y+100,"Endless:");
925b7e58 sago007 2011-04-25 16:35 1940
    else nf_standard_blue_font.draw(x+100,y+100,"Time Trial:"); 
47529580 sago007 2008-12-09 02:34 1941
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1942
    {
47529580 sago007 2008-12-09 02:34 1943
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1944
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1945
        if (endless)
47529580 sago007 2008-12-09 02:34 1946
        {
47529580 sago007 2008-12-09 02:34 1947
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1948
        }
47529580 sago007 2008-12-09 02:34 1949
        else
47529580 sago007 2008-12-09 02:34 1950
        {
47529580 sago007 2008-12-09 02:34 1951
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1952
        }
47529580 sago007 2008-12-09 02:34 1953
        if (endless)
47529580 sago007 2008-12-09 02:34 1954
        {
47529580 sago007 2008-12-09 02:34 1955
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1956
        }
47529580 sago007 2008-12-09 02:34 1957
        else
47529580 sago007 2008-12-09 02:34 1958
        {
47529580 sago007 2008-12-09 02:34 1959
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1960
        }
925b7e58 sago007 2011-04-25 16:35 1961
        nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
925b7e58 sago007 2011-04-25 16:35 1962
        nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1963
    }
47529580 sago007 2008-12-09 02:34 1964
}
47529580 sago007 2008-12-09 02:34 1965
47529580 sago007 2008-12-09 02:34 1966
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1967
{
27ae0175 sago007 2009-01-30 06:02 1968
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1969
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1970
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1971
    const int y_spacing = 30;
925b7e58 sago007 2011-04-25 16:35 1972
    NFont_Write(screen, 10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1973
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1974
    NFont_Write(screen, 10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1975
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1976
    {
81d9c25d sago007 2008-11-24 09:50 1977
        y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1978
        NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1979
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
925b7e58 sago007 2011-04-25 16:35 1980
        NFont_Write(screen, 300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1981
    }
81d9c25d sago007 2008-11-24 09:50 1982
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1983
    NFont_Write(screen, 10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1984
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
925b7e58 sago007 2011-04-25 16:35 1985
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1986
81d9c25d sago007 2008-11-24 09:50 1987
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1988
    NFont_Write(screen, 10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1989
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
925b7e58 sago007 2011-04-25 16:35 1990
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1991
d07b805e sago007 2009-01-27 13:15 1992
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1993
    NFont_Write(screen, 10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1994
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1995
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1996
    NFont_Write(screen, 10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1997
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1998
    NFont_Write(screen, 10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1999
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2000
    NFont_Write(screen, 10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 2001
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2002
    NFont_Write(screen, 10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 2003
cd12e0fe sago007 2009-01-29 08:47 2004
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 2005
    const int x_offset3 = xsize/3+10; //Ofset for three rows
925b7e58 sago007 2011-04-25 16:35 2006
    NFont_Write(screen, x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 2007
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 2008
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2009
    NFont_Write(screen, x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2010
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2011
    NFont_Write(screen, x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2012
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2013
    NFont_Write(screen, x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2014
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2015
    NFont_Write(screen, x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2016
27ae0175 sago007 2009-01-30 06:02 2017
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 2018
    y = 5+y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 2019
    NFont_Write(screen, x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 2020
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 2021
    {
81d9c25d sago007 2008-11-24 09:50 2022
        y += y_spacing;
925b7e58 sago007 2011-04-25 16:35 2023
        NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 2024
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2025
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2026
        string toPrint = numberAsString + "/" + numberAsString2;
925b7e58 sago007 2011-04-25 16:35 2027
        NFont_Write(screen, x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 2028
    }
47529580 sago007 2008-12-09 02:34 2029
}
47529580 sago007 2008-12-09 02:34 2030
47529580 sago007 2008-12-09 02:34 2031
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 2032
{
9050a50a sago007 2008-12-09 13:35 2033
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 2034
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 2035
    int page = 0;
47529580 sago007 2008-12-09 02:34 2036
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2037
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2038
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2039
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2040
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2041
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2042
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2043
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 2044
    while (!done)
81d9c25d sago007 2008-11-24 09:50 2045
    {
47529580 sago007 2008-12-09 02:34 2046
        switch(page)
47529580 sago007 2008-12-09 02:34 2047
        {
47529580 sago007 2008-12-09 02:34 2048
            case 0:
47529580 sago007 2008-12-09 02:34 2049
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2050
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2051
                break;
47529580 sago007 2008-12-09 02:34 2052
            case 1:
47529580 sago007 2008-12-09 02:34 2053
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2054
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2055
                break;
47529580 sago007 2008-12-09 02:34 2056
            case 2:
47529580 sago007 2008-12-09 02:34 2057
            default:
47529580 sago007 2008-12-09 02:34 2058
                DrawStats();
47529580 sago007 2008-12-09 02:34 2059
        };
47529580 sago007 2008-12-09 02:34 2060
7ca669ac sago007 2008-12-09 16:30 2061
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2062
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2063
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2064
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2065
7ca669ac sago007 2008-12-09 16:30 2066
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 2067
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
925b7e58 sago007 2011-04-25 16:35 2068
        NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2069
        
81d9c25d sago007 2008-11-24 09:50 2070
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2071
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2072
9050a50a sago007 2008-12-09 13:35 2073
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2074
        
81d9c25d sago007 2008-11-24 09:50 2075
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2076
        {
9050a50a sago007 2008-12-09 13:35 2077
9050a50a sago007 2008-12-09 13:35 2078
81d9c25d sago007 2008-11-24 09:50 2079
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 2080
                done = true;
81d9c25d sago007 2008-11-24 09:50 2081
            }
81d9c25d sago007 2008-11-24 09:50 2082
81d9c25d sago007 2008-11-24 09:50 2083
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2084
            {
47529580 sago007 2008-12-09 02:34 2085
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2086
                {
47529580 sago007 2008-12-09 02:34 2087
                    page++;
47529580 sago007 2008-12-09 02:34 2088
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2089
                        page = 0;
47529580 sago007 2008-12-09 02:34 2090
                }
7ca669ac sago007 2008-12-09 16:30 2091
                else
47529580 sago007 2008-12-09 02:34 2092
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2093
                {
47529580 sago007 2008-12-09 02:34 2094
                    page--;
47529580 sago007 2008-12-09 02:34 2095
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2096
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2097
                }
7ca669ac sago007 2008-12-09 16:30 2098
                else
7ca669ac sago007 2008-12-09 16:30 2099
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2100
                
fcd5a134 sago007 2008-12-19 01:11 2101
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2102
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2103
                }
47529580 sago007 2008-12-09 02:34 2104
81d9c25d sago007 2008-11-24 09:50 2105
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2106
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2107
                }
81d9c25d sago007 2008-11-24 09:50 2108
                else
81d9c25d sago007 2008-11-24 09:50 2109
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2110
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2111
                    }
81d9c25d sago007 2008-11-24 09:50 2112
            }
81d9c25d sago007 2008-11-24 09:50 2113
81d9c25d sago007 2008-11-24 09:50 2114
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2115
7ca669ac sago007 2008-12-09 16:30 2116
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2117
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2118
        {
7ca669ac sago007 2008-12-09 16:30 2119
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2120
        }
7ca669ac sago007 2008-12-09 16:30 2121
7ca669ac sago007 2008-12-09 16:30 2122
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2123
        {
7ca669ac sago007 2008-12-09 16:30 2124
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2125
7ca669ac sago007 2008-12-09 16:30 2126
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2127
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2128
                done =true;
7ca669ac sago007 2008-12-09 16:30 2129
7ca669ac sago007 2008-12-09 16:30 2130
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2131
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2132
            {
7ca669ac sago007 2008-12-09 16:30 2133
                page--;
7ca669ac sago007 2008-12-09 16:30 2134
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2135
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2136
            }
7ca669ac sago007 2008-12-09 16:30 2137
7ca669ac sago007 2008-12-09 16:30 2138
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2139
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2140
            {
7ca669ac sago007 2008-12-09 16:30 2141
                page++;
7ca669ac sago007 2008-12-09 16:30 2142
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2143
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2144
            }
7ca669ac sago007 2008-12-09 16:30 2145
        }
7ca669ac sago007 2008-12-09 16:30 2146
8d488d32 sago007 2011-04-17 13:02 2147
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2148
        mouse.PaintTo(screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2149
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2150
    }
6b1dc7a6 sago007 2010-11-08 21:03 2151
6b1dc7a6 sago007 2010-11-08 21:03 2152
81d9c25d sago007 2008-11-24 09:50 2153
}
81d9c25d sago007 2008-11-24 09:50 2154
89c4a3a6 sago007 2008-08-29 14:32 2155
89c4a3a6 sago007 2008-08-29 14:32 2156
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2157
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2158
{
89c4a3a6 sago007 2008-08-29 14:32 2159
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2160
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2161
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2162
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2163
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2164
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2165
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2166
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2167
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2168
#endif
89c4a3a6 sago007 2008-08-29 14:32 2169
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2170
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2171
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2172
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2173
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2174
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2175
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2176
    {
89c4a3a6 sago007 2008-08-29 14:32 2177
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2178
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2179
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2180
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2181
        {
925b7e58 sago007 2011-04-25 16:35 2182
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2183
        }
89c4a3a6 sago007 2008-08-29 14:32 2184
89c4a3a6 sago007 2008-08-29 14:32 2185
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2186
89c4a3a6 sago007 2008-08-29 14:32 2187
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2188
        {
89c4a3a6 sago007 2008-08-29 14:32 2189
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2190
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2191
            }
89c4a3a6 sago007 2008-08-29 14:32 2192
89c4a3a6 sago007 2008-08-29 14:32 2193
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2194
            {
89c4a3a6 sago007 2008-08-29 14:32 2195
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2196
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2197
                }
89c4a3a6 sago007 2008-08-29 14:32 2198
89c4a3a6 sago007 2008-08-29 14:32 2199
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2200
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2201
                }
89c4a3a6 sago007 2008-08-29 14:32 2202
89c4a3a6 sago007 2008-08-29 14:32 2203
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2204
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2205
                }
89c4a3a6 sago007 2008-08-29 14:32 2206
            }
89c4a3a6 sago007 2008-08-29 14:32 2207
89c4a3a6 sago007 2008-08-29 14:32 2208
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2209
89c4a3a6 sago007 2008-08-29 14:32 2210
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2211
89c4a3a6 sago007 2008-08-29 14:32 2212
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2213
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2214
        {
89c4a3a6 sago007 2008-08-29 14:32 2215
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2216
        }
89c4a3a6 sago007 2008-08-29 14:32 2217
89c4a3a6 sago007 2008-08-29 14:32 2218
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2219
        {
89c4a3a6 sago007 2008-08-29 14:32 2220
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2221
89c4a3a6 sago007 2008-08-29 14:32 2222
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2223
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2224
            {
89c4a3a6 sago007 2008-08-29 14:32 2225
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2226
            }
89c4a3a6 sago007 2008-08-29 14:32 2227
89c4a3a6 sago007 2008-08-29 14:32 2228
            //The back button:
9050a50a sago007 2008-12-09 13:35 2229
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2230
            {
89c4a3a6 sago007 2008-08-29 14:32 2231
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2232
            }
89c4a3a6 sago007 2008-08-29 14:32 2233
89c4a3a6 sago007 2008-08-29 14:32 2234
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2235
            {
89c4a3a6 sago007 2008-08-29 14:32 2236
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2237
                {
89c4a3a6 sago007 2008-08-29 14:32 2238
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2239
                    {
89c4a3a6 sago007 2008-08-29 14:32 2240
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2241
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2242
                    }
89c4a3a6 sago007 2008-08-29 14:32 2243
                }
89c4a3a6 sago007 2008-08-29 14:32 2244
            }
89c4a3a6 sago007 2008-08-29 14:32 2245
        }
89c4a3a6 sago007 2008-08-29 14:32 2246
8d488d32 sago007 2011-04-17 13:02 2247
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2248
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2249
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2250
    }
89c4a3a6 sago007 2008-08-29 14:32 2251
}
89c4a3a6 sago007 2008-08-29 14:32 2252
89c4a3a6 sago007 2008-08-29 14:32 2253
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2254
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2255
{
89c4a3a6 sago007 2008-08-29 14:32 2256
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2257
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2258
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2259
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2260
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2261
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2262
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2263
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2264
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2265
#endif
89c4a3a6 sago007 2008-08-29 14:32 2266
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2267
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2268
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2269
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2270
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2271
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2272
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2273
    {
89c4a3a6 sago007 2008-08-29 14:32 2274
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2275
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2276
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2277
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2278
        {
925b7e58 sago007 2011-04-25 16:35 2279
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2280
        }
89c4a3a6 sago007 2008-08-29 14:32 2281
89c4a3a6 sago007 2008-08-29 14:32 2282
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2283
89c4a3a6 sago007 2008-08-29 14:32 2284
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2285
        {
89c4a3a6 sago007 2008-08-29 14:32 2286
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2287
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2288
            }
89c4a3a6 sago007 2008-08-29 14:32 2289
89c4a3a6 sago007 2008-08-29 14:32 2290
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2291
            {
89c4a3a6 sago007 2008-08-29 14:32 2292
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2293
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2294
                }
89c4a3a6 sago007 2008-08-29 14:32 2295
89c4a3a6 sago007 2008-08-29 14:32 2296
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2297
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2298
                }
89c4a3a6 sago007 2008-08-29 14:32 2299
89c4a3a6 sago007 2008-08-29 14:32 2300
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2301
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2302
                }
89c4a3a6 sago007 2008-08-29 14:32 2303
            }
89c4a3a6 sago007 2008-08-29 14:32 2304
89c4a3a6 sago007 2008-08-29 14:32 2305
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2306
89c4a3a6 sago007 2008-08-29 14:32 2307
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2308
89c4a3a6 sago007 2008-08-29 14:32 2309
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2310
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2311
        {
89c4a3a6 sago007 2008-08-29 14:32 2312
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2313
        }
89c4a3a6 sago007 2008-08-29 14:32 2314
89c4a3a6 sago007 2008-08-29 14:32 2315
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2316
        {
89c4a3a6 sago007 2008-08-29 14:32 2317
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2318
89c4a3a6 sago007 2008-08-29 14:32 2319
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2320
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2321
            {
89c4a3a6 sago007 2008-08-29 14:32 2322
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2323
            }
89c4a3a6 sago007 2008-08-29 14:32 2324
89c4a3a6 sago007 2008-08-29 14:32 2325
            //The back button:
9050a50a sago007 2008-12-09 13:35 2326
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2327
            {
89c4a3a6 sago007 2008-08-29 14:32 2328
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2329
            }
89c4a3a6 sago007 2008-08-29 14:32 2330
89c4a3a6 sago007 2008-08-29 14:32 2331
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2332
            {
89c4a3a6 sago007 2008-08-29 14:32 2333
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2334
                {
89c4a3a6 sago007 2008-08-29 14:32 2335
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2336
                    {
89c4a3a6 sago007 2008-08-29 14:32 2337
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2338
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2339
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2340
                    }
89c4a3a6 sago007 2008-08-29 14:32 2341
                }
89c4a3a6 sago007 2008-08-29 14:32 2342
            }
89c4a3a6 sago007 2008-08-29 14:32 2343
        }
89c4a3a6 sago007 2008-08-29 14:32 2344
8d488d32 sago007 2011-04-17 13:02 2345
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2346
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2347
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2348
    }
89c4a3a6 sago007 2008-08-29 14:32 2349
}
89c4a3a6 sago007 2008-08-29 14:32 2350
89c4a3a6 sago007 2008-08-29 14:32 2351
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2352
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2353
{
89c4a3a6 sago007 2008-08-29 14:32 2354
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2355
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2356
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2357
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2358
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2359
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2360
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2361
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2362
#else
89c4a3a6 sago007 2008-08-29 14:32 2363
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2364
#endif
89c4a3a6 sago007 2008-08-29 14:32 2365
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2366
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2367
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2368
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2369
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2370
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2371
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2372
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2373
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2374
    {
89c4a3a6 sago007 2008-08-29 14:32 2375
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2376
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2377
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2378
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2379
        {
925b7e58 sago007 2011-04-25 16:35 2380
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2381
        }
89c4a3a6 sago007 2008-08-29 14:32 2382
89c4a3a6 sago007 2008-08-29 14:32 2383
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2384
89c4a3a6 sago007 2008-08-29 14:32 2385
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2386
        {
89c4a3a6 sago007 2008-08-29 14:32 2387
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2388
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2389
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2390
            }
89c4a3a6 sago007 2008-08-29 14:32 2391
89c4a3a6 sago007 2008-08-29 14:32 2392
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2393
            {
89c4a3a6 sago007 2008-08-29 14:32 2394
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2395
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2396
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2397
                }
89c4a3a6 sago007 2008-08-29 14:32 2398
89c4a3a6 sago007 2008-08-29 14:32 2399
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2400
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2401
                }
89c4a3a6 sago007 2008-08-29 14:32 2402
89c4a3a6 sago007 2008-08-29 14:32 2403
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2404
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2405
                }
89c4a3a6 sago007 2008-08-29 14:32 2406
            }
89c4a3a6 sago007 2008-08-29 14:32 2407
89c4a3a6 sago007 2008-08-29 14:32 2408
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2409
89c4a3a6 sago007 2008-08-29 14:32 2410
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2411
89c4a3a6 sago007 2008-08-29 14:32 2412
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2413
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2414
        {
89c4a3a6 sago007 2008-08-29 14:32 2415
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2416
        }
89c4a3a6 sago007 2008-08-29 14:32 2417
89c4a3a6 sago007 2008-08-29 14:32 2418
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2419
        {
89c4a3a6 sago007 2008-08-29 14:32 2420
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2421
89c4a3a6 sago007 2008-08-29 14:32 2422
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2423
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2424
            {
89c4a3a6 sago007 2008-08-29 14:32 2425
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2426
            }
89c4a3a6 sago007 2008-08-29 14:32 2427
89c4a3a6 sago007 2008-08-29 14:32 2428
            //The back button:
9050a50a sago007 2008-12-09 13:35 2429
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2430
            {
89c4a3a6 sago007 2008-08-29 14:32 2431
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2432
            }
89c4a3a6 sago007 2008-08-29 14:32 2433
89c4a3a6 sago007 2008-08-29 14:32 2434
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2435
            {
89c4a3a6 sago007 2008-08-29 14:32 2436
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2437
                {
89c4a3a6 sago007 2008-08-29 14:32 2438
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2439
                    {
89c4a3a6 sago007 2008-08-29 14:32 2440
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2441
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2442
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2443
                    }
89c4a3a6 sago007 2008-08-29 14:32 2444
                }
89c4a3a6 sago007 2008-08-29 14:32 2445
            }
89c4a3a6 sago007 2008-08-29 14:32 2446
        }
89c4a3a6 sago007 2008-08-29 14:32 2447
8d488d32 sago007 2011-04-17 13:02 2448
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2449
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2450
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2451
    }
89c4a3a6 sago007 2008-08-29 14:32 2452
}
89c4a3a6 sago007 2008-08-29 14:32 2453
89c4a3a6 sago007 2008-08-29 14:32 2454
89c4a3a6 sago007 2008-08-29 14:32 2455
//draws options:
e1290bdf sago007 2010-10-25 19:56 2456
void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2457
{
9050a50a sago007 2008-12-09 13:35 2458
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2459
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2460
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2461
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2462
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2463
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2464
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2465
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2466
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2467
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2468
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2469
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2470
89c4a3a6 sago007 2008-08-29 14:32 2471
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2472
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2473
{
89c4a3a6 sago007 2008-08-29 14:32 2474
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2475
    {
89c4a3a6 sago007 2008-08-29 14:32 2476
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2477
        {
89c4a3a6 sago007 2008-08-29 14:32 2478
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2479
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2480
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2481
        {
89c4a3a6 sago007 2008-08-29 14:32 2482
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2483
        }
89c4a3a6 sago007 2008-08-29 14:32 2484
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2485
        {
89c4a3a6 sago007 2008-08-29 14:32 2486
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
925b7e58 sago007 2011-04-25 16:35 2487
            int x = theTextManeger.textArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2488
            int y = theTextManeger.textArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2489
            DrawIMG(iChainBack,screen,x,y);
925b7e58 sago007 2011-04-25 16:35 2490
            nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2491
        }
89c4a3a6 sago007 2008-08-29 14:32 2492
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2493
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2494
89c4a3a6 sago007 2008-08-29 14:32 2495
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2496
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2497
{
89c4a3a6 sago007 2008-08-29 14:32 2498
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2499
    {
89c4a3a6 sago007 2008-08-29 14:32 2500
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2501
        {
89c4a3a6 sago007 2008-08-29 14:32 2502
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2503
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2504
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2505
        {
89c4a3a6 sago007 2008-08-29 14:32 2506
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2507
        }
89c4a3a6 sago007 2008-08-29 14:32 2508
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2509
        {
925b7e58 sago007 2011-04-25 16:35 2510
            int x = theTextManeger.oldTextArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2511
            int y = theTextManeger.oldTextArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2512
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2513
        }
89c4a3a6 sago007 2008-08-29 14:32 2514
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2515
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2516
89c4a3a6 sago007 2008-08-29 14:32 2517
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2518
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2519
{
89c4a3a6 sago007 2008-08-29 14:32 2520
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2521
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2522
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2523
    {
89c4a3a6 sago007 2008-08-29 14:32 2524
89c4a3a6 sago007 2008-08-29 14:32 2525
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2526
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2527
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2528
89c4a3a6 sago007 2008-08-29 14:32 2529
89c4a3a6 sago007 2008-08-29 14:32 2530
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2531
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2532
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2533
89c4a3a6 sago007 2008-08-29 14:32 2534
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2535
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2536
    }
89c4a3a6 sago007 2008-08-29 14:32 2537
    else
89c4a3a6 sago007 2008-08-29 14:32 2538
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2539
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2540
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2541
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2542
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2543
        #else
2f30c381 sago007 2008-09-14 13:08 2544
            if(true)
2f30c381 sago007 2008-09-14 13:08 2545
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2546
        {
89c4a3a6 sago007 2008-08-29 14:32 2547
            //Here we draw the menu
43611709 sago007 2011-04-23 17:18 2548
            bNewGame.PaintTo(screen,0,0);
9050a50a sago007 2008-12-09 13:35 2549
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2550
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2551
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2552
        }
89c4a3a6 sago007 2008-08-29 14:32 2553
        else
89c4a3a6 sago007 2008-08-29 14:32 2554
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2555
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2556
        }
89c4a3a6 sago007 2008-08-29 14:32 2557
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2558
        DrawIMG(bExit, screen, xsize-120,ysize-120);
e1290bdf sago007 2010-10-25 19:56 2559
    //DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2560
    DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
89c4a3a6 sago007 2008-08-29 14:32 2561
    string strHolder;
e1290bdf sago007 2010-10-25 19:56 2562
    strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2563
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2564
    if (theGame->GetAIenabled())
71181267 sago007 2011-04-29 19:22 2565
        NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2566
    else
89c4a3a6 sago007 2008-08-29 14:32 2567
        if (editorMode)
71181267 sago007 2011-04-29 19:22 2568
            NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2569
        else
89c4a3a6 sago007 2008-08-29 14:32 2570
            if (!singlePuzzle)
71181267 sago007 2011-04-29 19:22 2571
                NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
e1290bdf sago007 2010-10-25 19:56 2572
    if (theGame->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2573
    {
e1290bdf sago007 2010-10-25 19:56 2574
        int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2575
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2576
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2577
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2578
        {
e1290bdf sago007 2010-10-25 19:56 2579
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2580
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2581
        }
89c4a3a6 sago007 2008-08-29 14:32 2582
        else
89c4a3a6 sago007 2008-08-29 14:32 2583
        {
e1290bdf sago007 2010-10-25 19:56 2584
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2585
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2586
        }
e1290bdf sago007 2010-10-25 19:56 2587
        if (theGame->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2588
        if (theGame->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2589
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2590
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2591
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2592
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2593
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2594
    }
89c4a3a6 sago007 2008-08-29 14:32 2595
    else
89c4a3a6 sago007 2008-08-29 14:32 2596
    {
e1290bdf sago007 2010-10-25 19:56 2597
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2598
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2599
        if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2600
        if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2601
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2602
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2603
        else
89c4a3a6 sago007 2008-08-29 14:32 2604
            strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2605
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2606
    }
e1290bdf sago007 2010-10-25 19:56 2607
    strHolder = itoa(theGame->GetChains());
925b7e58 sago007 2011-04-25 16:35 2608
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2609
    //drawspeedLevel:
e1290bdf sago007 2010-10-25 19:56 2610
    strHolder = itoa(theGame->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2611
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2612
    if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
89c4a3a6 sago007 2008-08-29 14:32 2613
    {
e1290bdf sago007 2010-10-25 19:56 2614
        oldBubleX = theGame->GetTopX()+280;
e1290bdf sago007 2010-10-25 19:56 2615
        oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
e1290bdf sago007 2010-10-25 19:56 2616
        DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
89c4a3a6 sago007 2008-08-29 14:32 2617
    }
89c4a3a6 sago007 2008-08-29 14:32 2618
    //player1 finnish, player2 start
e1290bdf sago007 2010-10-25 19:56 2619
    //DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2620
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2621
    {
f72abf8b sago007 2010-01-16 20:00 2622
        /*
f72abf8b sago007 2010-01-16 20:00 2623
         *If single player mode (and not VS)
f72abf8b sago007 2010-01-16 20:00 2624
         */
e1290bdf sago007 2010-10-25 19:56 2625
        if(!twoPlayers && !theGame->isGameOver())
e2de69cf sago007 2010-01-15 22:48 2626
        {
f72abf8b sago007 2010-01-16 20:00 2627
            //Blank player2's board:
e1290bdf sago007 2010-10-25 19:56 2628
            DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
f72abf8b sago007 2010-01-16 20:00 2629
            //Write a description:
e1290bdf sago007 2010-10-25 19:56 2630
            if(theGame->isTimeTrial())
f72abf8b sago007 2010-01-16 20:00 2631
            {
925b7e58 sago007 2011-04-25 16:35 2632
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
925b7e58 sago007 2011-04-25 16:35 2633
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2634
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much");
925b7e58 sago007 2011-04-25 16:35 2635
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "as possible in");
925b7e58 sago007 2011-04-25 16:35 2636
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"2 minutes");
e1290bdf sago007 2010-10-25 19:56 2637
            } else if(theGame->isStageClear())
f72abf8b sago007 2010-01-16 20:00 2638
            {
925b7e58 sago007 2011-04-25 16:35 2639
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
925b7e58 sago007 2011-04-25 16:35 2640
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2641
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "You must clear a");
925b7e58 sago007 2011-04-25 16:35 2642
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "number of lines.");
925b7e58 sago007 2011-04-25 16:35 2643
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"Speed is rapidly");
925b7e58 sago007 2011-04-25 16:35 2644
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"increased.");
e1290bdf sago007 2010-10-25 19:56 2645
            } else if(theGame->isPuzzleMode())
f72abf8b sago007 2010-01-16 20:00 2646
            {
925b7e58 sago007 2011-04-25 16:35 2647
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
925b7e58 sago007 2011-04-25 16:35 2648
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2649
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Clear the entire");
925b7e58 sago007 2011-04-25 16:35 2650
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "board with a");
925b7e58 sago007 2011-04-25 16:35 2651
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limited number of");
925b7e58 sago007 2011-04-25 16:35 2652
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"moves.");
f72abf8b sago007 2010-01-16 20:00 2653
            } else
f72abf8b sago007 2010-01-16 20:00 2654
            {
925b7e58 sago007 2011-04-25 16:35 2655
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
925b7e58 sago007 2011-04-25 16:35 2656
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2657
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much as");
925b7e58 sago007 2011-04-25 16:35 2658
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "possible. No time");
925b7e58 sago007 2011-04-25 16:35 2659
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limit.");
f72abf8b sago007 2010-01-16 20:00 2660
            }
f72abf8b sago007 2010-01-16 20:00 2661
f72abf8b sago007 2010-01-16 20:00 2662
            //Write the keys that are in use
e1290bdf sago007 2010-10-25 19:56 2663
            int y = theGame2->GetTopY()+400;
925b7e58 sago007 2011-04-25 16:35 2664
            NFont_Write(screen, theGame2->GetTopX()+7,y,"Movement keys:" );
925b7e58 sago007 2011-04-25 16:35 2665
            NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
925b7e58 sago007 2011-04-25 16:35 2666
            NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
925b7e58 sago007 2011-04-25 16:35 2667
            NFont_Write(screen, theGame2->GetTopX()+7,y+120,("Switch: "+getKeyName(keySettings[0].change) ).c_str() );
e1290bdf sago007 2010-10-25 19:56 2668
            if(theGame->isPuzzleMode())
925b7e58 sago007 2011-04-25 16:35 2669
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Restart: "+getKeyName(keySettings[0].push) ).c_str() );
f72abf8b sago007 2010-01-16 20:00 2670
            else
925b7e58 sago007 2011-04-25 16:35 2671
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Push line: "+getKeyName(keySettings[0].push) ).c_str() );
e2de69cf sago007 2010-01-15 22:48 2672
        }
e2de69cf sago007 2010-01-15 22:48 2673
        else
e1290bdf sago007 2010-10-25 19:56 2674
            DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
e1290bdf sago007 2010-10-25 19:56 2675
        strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2676
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2677
        if (theGame2->GetAIenabled())
71181267 sago007 2011-04-29 19:22 2678
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2679
        else
71181267 sago007 2011-04-29 19:22 2680
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
e1290bdf sago007 2010-10-25 19:56 2681
        if (theGame2->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2682
        {
e1290bdf sago007 2010-10-25 19:56 2683
            int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2684
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2685
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2686
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2687
            {
e1290bdf sago007 2010-10-25 19:56 2688
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2689
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2690
            }
89c4a3a6 sago007 2008-08-29 14:32 2691
            else
89c4a3a6 sago007 2008-08-29 14:32 2692
            {
e1290bdf sago007 2010-10-25 19:56 2693
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2694
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2695
            }
e1290bdf sago007 2010-10-25 19:56 2696
            if (theGame2->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2697
            if (theGame2->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2698
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2699
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2700
            else
89c4a3a6 sago007 2008-08-29 14:32 2701
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2702
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2703
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2704
        }
89c4a3a6 sago007 2008-08-29 14:32 2705
        else
89c4a3a6 sago007 2008-08-29 14:32 2706
        {
e1290bdf sago007 2010-10-25 19:56 2707
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2708
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2709
            if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2710
            if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2711
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2712
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2713
            else
89c4a3a6 sago007 2008-08-29 14:32 2714
                strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2715
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2716
        }
e1290bdf sago007 2010-10-25 19:56 2717
        strHolder = itoa(theGame2->GetChains());
925b7e58 sago007 2011-04-25 16:35 2718
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2719
        strHolder = itoa(theGame2->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2720
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2721
    }
89c4a3a6 sago007 2008-08-29 14:32 2722
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2723
89c4a3a6 sago007 2008-08-29 14:32 2724
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2725
    {
89c4a3a6 sago007 2008-08-29 14:32 2726
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2727
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2728
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2729
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2730
#endif
89c4a3a6 sago007 2008-08-29 14:32 2731
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2732
        {
9050a50a sago007 2008-12-09 13:35 2733
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2734
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2735
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2736
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2737
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2738
        }
89c4a3a6 sago007 2008-08-29 14:32 2739
        else
89c4a3a6 sago007 2008-08-29 14:32 2740
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2741
            {
9050a50a sago007 2008-12-09 13:35 2742
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2743
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2744
            }
1572de2b sago007 2008-09-11 18:15 2745
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2746
            else
89c4a3a6 sago007 2008-08-29 14:32 2747
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2748
                {
9050a50a sago007 2008-12-09 13:35 2749
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2750
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2751
                }
89c4a3a6 sago007 2008-08-29 14:32 2752
#endif
89c4a3a6 sago007 2008-08-29 14:32 2753
    }
89c4a3a6 sago007 2008-08-29 14:32 2754
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2755
    {
9050a50a sago007 2008-12-09 13:35 2756
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2757
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2758
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2759
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2760
    }
89c4a3a6 sago007 2008-08-29 14:32 2761
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2762
    {
89c4a3a6 sago007 2008-08-29 14:32 2763
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2764
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2765
    }
89c4a3a6 sago007 2008-08-29 14:32 2766
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2767
89c4a3a6 sago007 2008-08-29 14:32 2768
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2769
1572de2b sago007 2008-09-11 18:15 2770
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2771
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2772
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2773
    {
89c4a3a6 sago007 2008-08-29 14:32 2774
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2775
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2776
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2777
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2778
    }
89c4a3a6 sago007 2008-08-29 14:32 2779
925b7e58 sago007 2011-04-25 16:35 2780
    //NFont_Write(screen, 800,4,FPS);
925b7e58 sago007 2011-04-25 16:35 2781
    nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2782
#endif
89c4a3a6 sago007 2008-08-29 14:32 2783
89c4a3a6 sago007 2008-08-29 14:32 2784
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2785
89c4a3a6 sago007 2008-08-29 14:32 2786
}
89c4a3a6 sago007 2008-08-29 14:32 2787
89c4a3a6 sago007 2008-08-29 14:32 2788
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2789
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2790
{
27ae0175 sago007 2009-01-30 06:02 2791
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2792
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2793
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2794
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2795
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2796
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2797
}
89c4a3a6 sago007 2008-08-29 14:32 2798
89c4a3a6 sago007 2008-08-29 14:32 2799
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2800
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2801
{
27ae0175 sago007 2009-01-30 06:02 2802
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2803
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2804
    DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2805
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2806
}
89c4a3a6 sago007 2008-08-29 14:32 2807
4b0c248f sago007 2010-11-10 21:13 2808
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2809
{
27ae0175 sago007 2009-01-30 06:02 2810
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2811
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2812
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2813
}
89c4a3a6 sago007 2008-08-29 14:32 2814
89c4a3a6 sago007 2008-08-29 14:32 2815
89c4a3a6 sago007 2008-08-29 14:32 2816
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2817
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2818
{
89c4a3a6 sago007 2008-08-29 14:32 2819
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2820
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2821
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2822
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2823
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2824
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2825
89c4a3a6 sago007 2008-08-29 14:32 2826
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2827
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2828
89c4a3a6 sago007 2008-08-29 14:32 2829
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2830
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2831
89c4a3a6 sago007 2008-08-29 14:32 2832
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2833
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2834
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2835
    {
89c4a3a6 sago007 2008-08-29 14:32 2836
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2837
        {
89c4a3a6 sago007 2008-08-29 14:32 2838
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2839
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2840
        }
89c4a3a6 sago007 2008-08-29 14:32 2841
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2842
    }
89c4a3a6 sago007 2008-08-29 14:32 2843
    else
89c4a3a6 sago007 2008-08-29 14:32 2844
    {
89c4a3a6 sago007 2008-08-29 14:32 2845
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2846
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2847
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2848
    }
89c4a3a6 sago007 2008-08-29 14:32 2849
89c4a3a6 sago007 2008-08-29 14:32 2850
    do
89c4a3a6 sago007 2008-08-29 14:32 2851
    {
89c4a3a6 sago007 2008-08-29 14:32 2852
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2853
89c4a3a6 sago007 2008-08-29 14:32 2854
89c4a3a6 sago007 2008-08-29 14:32 2855
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2856
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 2857
        NFont_Write(screen, xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2858
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2859
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2860
        {
89c4a3a6 sago007 2008-08-29 14:32 2861
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2862
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2863
        }
89c4a3a6 sago007 2008-08-29 14:32 2864
89c4a3a6 sago007 2008-08-29 14:32 2865
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2866
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2867
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2868
            {
89c4a3a6 sago007 2008-08-29 14:32 2869
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2870
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2871
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2872
                }
89c4a3a6 sago007 2008-08-29 14:32 2873
            }
89c4a3a6 sago007 2008-08-29 14:32 2874
89c4a3a6 sago007 2008-08-29 14:32 2875
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2876
89c4a3a6 sago007 2008-08-29 14:32 2877
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2878
89c4a3a6 sago007 2008-08-29 14:32 2879
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2880
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2881
        {
89c4a3a6 sago007 2008-08-29 14:32 2882
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2883
        }
89c4a3a6 sago007 2008-08-29 14:32 2884
89c4a3a6 sago007 2008-08-29 14:32 2885
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2886
        {
89c4a3a6 sago007 2008-08-29 14:32 2887
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2888
89c4a3a6 sago007 2008-08-29 14:32 2889
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2890
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2891
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2892
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2893
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2894
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2895
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2896
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2897
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2898
                    {
89c4a3a6 sago007 2008-08-29 14:32 2899
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2900
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2901
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2902
                    }
89c4a3a6 sago007 2008-08-29 14:32 2903
        }
89c4a3a6 sago007 2008-08-29 14:32 2904
8d488d32 sago007 2011-04-17 13:02 2905
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2906
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2907
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2908
89c4a3a6 sago007 2008-08-29 14:32 2909
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2910
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2911
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2912
}
89c4a3a6 sago007 2008-08-29 14:32 2913
89c4a3a6 sago007 2008-08-29 14:32 2914
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2915
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2916
{
89c4a3a6 sago007 2008-08-29 14:32 2917
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2918
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2919
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2920
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2921
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2922
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2923
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2924
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2925
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2926
89c4a3a6 sago007 2008-08-29 14:32 2927
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2928
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2929
27ae0175 sago007 2009-01-30 06:02 2930
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2931
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2932
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2933
    {
89c4a3a6 sago007 2008-08-29 14:32 2934
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2935
        {
89c4a3a6 sago007 2008-08-29 14:32 2936
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2937
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2938
        }
89c4a3a6 sago007 2008-08-29 14:32 2939
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2940
        {
89c4a3a6 sago007 2008-08-29 14:32 2941
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2942
            {
89c4a3a6 sago007 2008-08-29 14:32 2943
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2944
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2945
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2946
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2947
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2948
            }
89c4a3a6 sago007 2008-08-29 14:32 2949
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2950
            {
89c4a3a6 sago007 2008-08-29 14:32 2951
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2952
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2953
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2954
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2955
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2956
            }
89c4a3a6 sago007 2008-08-29 14:32 2957
        }
89c4a3a6 sago007 2008-08-29 14:32 2958
        else
89c4a3a6 sago007 2008-08-29 14:32 2959
        {
89c4a3a6 sago007 2008-08-29 14:32 2960
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2961
            {
89c4a3a6 sago007 2008-08-29 14:32 2962
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2963
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2964
            }
89c4a3a6 sago007 2008-08-29 14:32 2965
        }
89c4a3a6 sago007 2008-08-29 14:32 2966
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2967
    }
89c4a3a6 sago007 2008-08-29 14:32 2968
    else
89c4a3a6 sago007 2008-08-29 14:32 2969
    {
89c4a3a6 sago007 2008-08-29 14:32 2970
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2971
        {
89c4a3a6 sago007 2008-08-29 14:32 2972
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2973
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2974
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2975
        }
89c4a3a6 sago007 2008-08-29 14:32 2976
    }
89c4a3a6 sago007 2008-08-29 14:32 2977
89c4a3a6 sago007 2008-08-29 14:32 2978
89c4a3a6 sago007 2008-08-29 14:32 2979
    do
89c4a3a6 sago007 2008-08-29 14:32 2980
    {
89c4a3a6 sago007 2008-08-29 14:32 2981
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2982
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2983
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 2984
        NFont_Write(screen, xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2985
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2986
        {
89c4a3a6 sago007 2008-08-29 14:32 2987
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2988
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2989
        }
89c4a3a6 sago007 2008-08-29 14:32 2990
89c4a3a6 sago007 2008-08-29 14:32 2991
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2992
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2993
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2994
            {
89c4a3a6 sago007 2008-08-29 14:32 2995
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2996
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2997
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2998
                }
89c4a3a6 sago007 2008-08-29 14:32 2999
            }
89c4a3a6 sago007 2008-08-29 14:32 3000
89c4a3a6 sago007 2008-08-29 14:32 3001
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3002
89c4a3a6 sago007 2008-08-29 14:32 3003
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3004
89c4a3a6 sago007 2008-08-29 14:32 3005
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3006
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3007
        {
89c4a3a6 sago007 2008-08-29 14:32 3008
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3009
        }
89c4a3a6 sago007 2008-08-29 14:32 3010
89c4a3a6 sago007 2008-08-29 14:32 3011
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3012
        {
89c4a3a6 sago007 2008-08-29 14:32 3013
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3014
89c4a3a6 sago007 2008-08-29 14:32 3015
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 3016
            int i;
89c4a3a6 sago007 2008-08-29 14:32 3017
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 3018
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 3019
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 3020
            i++;
89c4a3a6 sago007 2008-08-29 14:32 3021
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 3022
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 3023
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 3024
                    {
89c4a3a6 sago007 2008-08-29 14:32 3025
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 3026
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 3027
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 3028
                    }
89c4a3a6 sago007 2008-08-29 14:32 3029
        }
89c4a3a6 sago007 2008-08-29 14:32 3030
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 3031
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 3032
            int i;
89c4a3a6 sago007 2008-08-29 14:32 3033
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 3034
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 3035
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 3036
            i++;
89c4a3a6 sago007 2008-08-29 14:32 3037
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 3038
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 3039
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 3040
                    {
89c4a3a6 sago007 2008-08-29 14:32 3041
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 3042
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 3043
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 3044
                        
89c4a3a6 sago007 2008-08-29 14:32 3045
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 3046
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 3047
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 3048
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 3049
                        
925b7e58 sago007 2011-04-25 16:35 3050
                        NFont_Write(screen, 200,200,scoreString.c_str());
925b7e58 sago007 2011-04-25 16:35 3051
                        NFont_Write(screen, 200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3052
                        
89c4a3a6 sago007 2008-08-29 14:32 3053
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 3054
                    }
89c4a3a6 sago007 2008-08-29 14:32 3055
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
925b7e58 sago007 2011-04-25 16:35 3056
            NFont_Write(screen, 200,600,totalString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3057
8d488d32 sago007 2011-04-17 13:02 3058
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3059
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3060
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3061
89c4a3a6 sago007 2008-08-29 14:32 3062
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 3063
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3064
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 3065
}
89c4a3a6 sago007 2008-08-29 14:32 3066
89c4a3a6 sago007 2008-08-29 14:32 3067
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 3068
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 3069
{
89c4a3a6 sago007 2008-08-29 14:32 3070
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 3071
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3072
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3073
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 3074
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 3075
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 3076
27ae0175 sago007 2009-01-30 06:02 3077
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3078
    DrawIMG(changeButtonsBack,background,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 3079
    NFont_Write(background, xplace+10,yplace+10,"1 : Very Easy");
925b7e58 sago007 2011-04-25 16:35 3080
    NFont_Write(background, xplace+10,yplace+40,"2 : Easy");
925b7e58 sago007 2011-04-25 16:35 3081
    NFont_Write(background, xplace+10,yplace+70,"3 : Below Normal");
925b7e58 sago007 2011-04-25 16:35 3082
    NFont_Write(background, xplace+10,yplace+100,"4 : Normal");
925b7e58 sago007 2011-04-25 16:35 3083
    NFont_Write(background, xplace+10,yplace+130,"5 : Above Normal");
925b7e58 sago007 2011-04-25 16:35 3084
    NFont_Write(background, xplace+10,yplace+160,"6 : Hard");
925b7e58 sago007 2011-04-25 16:35 3085
    NFont_Write(background, xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 3086
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3087
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3088
    do
89c4a3a6 sago007 2008-08-29 14:32 3089
    {
89c4a3a6 sago007 2008-08-29 14:32 3090
89c4a3a6 sago007 2008-08-29 14:32 3091
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3092
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3093
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3094
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3095
            {
4f1d27f1 sago007 2011-03-18 15:53 3096
                if ( event.key.keysym.sym == SDLK_KP_ENTER || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3097
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3098
                }
4f1d27f1 sago007 2011-03-18 15:53 3099
                if ( event.key.keysym.sym == SDLK_1 || event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3100
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3101
                }
4f1d27f1 sago007 2011-03-18 15:53 3102
                if ( event.key.keysym.sym == SDLK_2 || event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3103
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3104
                }
4f1d27f1 sago007 2011-03-18 15:53 3105
                if ( event.key.keysym.sym == SDLK_3 || event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3106
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3107
                }
4f1d27f1 sago007 2011-03-18 15:53 3108
                if ( event.key.keysym.sym == SDLK_4 || event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3109
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3110
                }
4f1d27f1 sago007 2011-03-18 15:53 3111
                if ( event.key.keysym.sym == SDLK_5 || event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3112
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3113
                }
4f1d27f1 sago007 2011-03-18 15:53 3114
                if ( event.key.keysym.sym == SDLK_6 || event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3115
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3116
                }
4f1d27f1 sago007 2011-03-18 15:53 3117
                if ( event.key.keysym.sym == SDLK_7 || event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3118
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3119
                }
89c4a3a6 sago007 2008-08-29 14:32 3120
            }
89c4a3a6 sago007 2008-08-29 14:32 3121
89c4a3a6 sago007 2008-08-29 14:32 3122
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3123
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3124
        {
89c4a3a6 sago007 2008-08-29 14:32 3125
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3126
        }
89c4a3a6 sago007 2008-08-29 14:32 3127
89c4a3a6 sago007 2008-08-29 14:32 3128
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3129
        {
89c4a3a6 sago007 2008-08-29 14:32 3130
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3131
89c4a3a6 sago007 2008-08-29 14:32 3132
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3133
            {
89c4a3a6 sago007 2008-08-29 14:32 3134
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3135
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3136
            }
89c4a3a6 sago007 2008-08-29 14:32 3137
        }
89c4a3a6 sago007 2008-08-29 14:32 3138
89c4a3a6 sago007 2008-08-29 14:32 3139
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3140
        DrawIMG(background, screen, 0, 0);
8d488d32 sago007 2011-04-17 13:02 3141
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3142
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3143
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3144
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3145
89c4a3a6 sago007 2008-08-29 14:32 3146
89c4a3a6 sago007 2008-08-29 14:32 3147
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3148
}
89c4a3a6 sago007 2008-08-29 14:32 3149
89c4a3a6 sago007 2008-08-29 14:32 3150
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3151
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3152
{
89c4a3a6 sago007 2008-08-29 14:32 3153
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3154
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3155
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3156
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3157
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3158
89c4a3a6 sago007 2008-08-29 14:32 3159
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3160
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3161
27ae0175 sago007 2009-01-30 06:02 3162
    MakeBackground(xsize,ysize);
925b7e58 sago007 2011-04-25 16:35 3163
    NFont_Write(background, 360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3164
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3165
    do
89c4a3a6 sago007 2008-08-29 14:32 3166
    {
89c4a3a6 sago007 2008-08-29 14:32 3167
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3168
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3169
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 3170
        NFont_Write(screen, xplace+50,yplace+20,"Player 1");
925b7e58 sago007 2011-04-25 16:35 3171
        NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
925b7e58 sago007 2011-04-25 16:35 3172
        NFont_Write(screen, xplace+50,yplace+70,"Speed:");
925b7e58 sago007 2011-04-25 16:35 3173
        NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3174
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3175
        {
89c4a3a6 sago007 2008-08-29 14:32 3176
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3177
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3178
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3179
            NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3180
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3181
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3182
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3183
        }
89c4a3a6 sago007 2008-08-29 14:32 3184
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3185
        {
89c4a3a6 sago007 2008-08-29 14:32 3186
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3187
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3188
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3189
            NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3190
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3191
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3192
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3193
        }
925b7e58 sago007 2011-04-25 16:35 3194
        NFont_Write(screen, xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3195
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3196
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3197
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3198
        NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
925b7e58 sago007 2011-04-25 16:35 3199
        NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3200
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3201
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3202
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3203
        NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3204
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3205
        {
89c4a3a6 sago007 2008-08-29 14:32 3206
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3207
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3208
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3209
            NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3210
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3211
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3212
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3213
        }
89c4a3a6 sago007 2008-08-29 14:32 3214
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3215
        {
89c4a3a6 sago007 2008-08-29 14:32 3216
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3217
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3218
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3219
            NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3220
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3221
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3222
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3223
        }
89c4a3a6 sago007 2008-08-29 14:32 3224
89c4a3a6 sago007 2008-08-29 14:32 3225
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3226
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3227
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3228
            {
89c4a3a6 sago007 2008-08-29 14:32 3229
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3230
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3231
                }
89c4a3a6 sago007 2008-08-29 14:32 3232
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3233
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3234
                }
89c4a3a6 sago007 2008-08-29 14:32 3235
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3236
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3237
                }
89c4a3a6 sago007 2008-08-29 14:32 3238
            }
89c4a3a6 sago007 2008-08-29 14:32 3239
89c4a3a6 sago007 2008-08-29 14:32 3240
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3241
89c4a3a6 sago007 2008-08-29 14:32 3242
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3243
89c4a3a6 sago007 2008-08-29 14:32 3244
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3245
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3246
        {
89c4a3a6 sago007 2008-08-29 14:32 3247
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3248
        }
89c4a3a6 sago007 2008-08-29 14:32 3249
89c4a3a6 sago007 2008-08-29 14:32 3250
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3251
        {
89c4a3a6 sago007 2008-08-29 14:32 3252
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3253
89c4a3a6 sago007 2008-08-29 14:32 3254
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3255
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3256
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3257
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3258
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3259
            {
89c4a3a6 sago007 2008-08-29 14:32 3260
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3261
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3262
            }
89c4a3a6 sago007 2008-08-29 14:32 3263
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3264
            {
89c4a3a6 sago007 2008-08-29 14:32 3265
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3266
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3267
            }
89c4a3a6 sago007 2008-08-29 14:32 3268
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3269
            {
89c4a3a6 sago007 2008-08-29 14:32 3270
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3271
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3272
            }
89c4a3a6 sago007 2008-08-29 14:32 3273
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3274
            {
89c4a3a6 sago007 2008-08-29 14:32 3275
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3276
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3277
            }
27ae0175 sago007 2009-01-30 06:02 3278
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3279
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3280
        }
89c4a3a6 sago007 2008-08-29 14:32 3281
8d488d32 sago007 2011-04-17 13:02 3282
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3283
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3284
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3285
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3286
89c4a3a6 sago007 2008-08-29 14:32 3287
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3288
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3289
}
89c4a3a6 sago007 2008-08-29 14:32 3290
89c4a3a6 sago007 2008-08-29 14:32 3291
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3292
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3293
{
89c4a3a6 sago007 2008-08-29 14:32 3294
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3295
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3296
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3297
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3298
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3299
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3300
    {
89c4a3a6 sago007 2008-08-29 14:32 3301
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3302
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3303
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3304
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3305
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3306
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3307
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3308
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3309
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3310
        {
89c4a3a6 sago007 2008-08-29 14:32 3311
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3312
        }
89c4a3a6 sago007 2008-08-29 14:32 3313
        else
89c4a3a6 sago007 2008-08-29 14:32 3314
        {
89c4a3a6 sago007 2008-08-29 14:32 3315
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3316
        }
89c4a3a6 sago007 2008-08-29 14:32 3317
#else
89c4a3a6 sago007 2008-08-29 14:32 3318
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3319
#endif
89c4a3a6 sago007 2008-08-29 14:32 3320
    }
89c4a3a6 sago007 2008-08-29 14:32 3321
89c4a3a6 sago007 2008-08-29 14:32 3322
}
89c4a3a6 sago007 2008-08-29 14:32 3323
6d48320c sago007 2009-03-28 17:06 3324
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3325
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3326
    {
6d48320c sago007 2009-03-28 17:06 3327
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3328
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3329
    }
6d48320c sago007 2009-03-28 17:06 3330
6d48320c sago007 2009-03-28 17:06 3331
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3332
    {
6d48320c sago007 2009-03-28 17:06 3333
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3334
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3335
    }
6d48320c sago007 2009-03-28 17:06 3336
6d48320c sago007 2009-03-28 17:06 3337
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3338
    {
6d48320c sago007 2009-03-28 17:06 3339
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3340
    }
6d48320c sago007 2009-03-28 17:06 3341
};
6d48320c sago007 2009-03-28 17:06 3342
30f910dd sago007 2010-11-10 21:02 3343
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3344
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3345
30f910dd sago007 2010-11-10 21:02 3346
void StartSinglePlayerEndless() {
30f910dd sago007 2010-11-10 21:02 3347
    //1 player - endless
30f910dd sago007 2010-11-10 21:02 3348
    player1->NewGame(50,100,SDL_GetTicks());
30f910dd sago007 2010-11-10 21:02 3349
    player1->putStartBlocks(time(0));
30f910dd sago007 2010-11-10 21:02 3350
    bNewGameOpen = false;
30f910dd sago007 2010-11-10 21:02 3351
    b1playerOpen = false;
30f910dd sago007 2010-11-10 21:02 3352
    twoPlayers =false;
30f910dd sago007 2010-11-10 21:02 3353
    player2->SetGameOver();
30f910dd sago007 2010-11-10 21:02 3354
    showGame = true;
30f910dd sago007 2010-11-10 21:02 3355
    strcpy(player1->name, player1name);
30f910dd sago007 2010-11-10 21:02 3356
    strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3357
}
30f910dd sago007 2010-11-10 21:02 3358
4f1d27f1 sago007 2011-03-18 15:53 3359
void StartSinglePlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3360
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3361
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3362
    twoPlayers =false;
4f1d27f1 sago007 2011-03-18 15:53 3363
    player2->SetGameOver();
4f1d27f1 sago007 2011-03-18 15:53 3364
    showGame = true;
4f1d27f1 sago007 2011-03-18 15:53 3365
    //vsMode = false;
4f1d27f1 sago007 2011-03-18 15:53 3366
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3367
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3368
}
4f1d27f1 sago007 2011-03-18 15:53 3369
4f1d27f1 sago007 2011-03-18 15:53 3370
4f1d27f1 sago007 2011-03-18 15:53 3371
void StarTwoPlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3372
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3373
    player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3374
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3375
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3376
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3377
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3378
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3379
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3380
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3381
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3382
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3383
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3384
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3385
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3386
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3387
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3388
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3389
}
4f1d27f1 sago007 2011-03-18 15:53 3390
4f1d27f1 sago007 2011-03-18 15:53 3391
void StartTwoPlayerVs() {
4f1d27f1 sago007 2011-03-18 15:53 3392
    //2 player - VsMode
4f1d27f1 sago007 2011-03-18 15:53 3393
    player1->NewVsGame(50,100,player2,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3394
    player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3395
    bNewGameOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3396
    //vsMode = true;
4f1d27f1 sago007 2011-03-18 15:53 3397
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3398
    b2playersOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3399
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3400
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3401
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3402
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3403
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3404
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3405
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3406
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3407
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3408
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3409
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3410
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3411
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3412
}
4f1d27f1 sago007 2011-03-18 15:53 3413
1572de2b sago007 2008-09-11 18:15 3414
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3415
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3416
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3417
#endif
89c4a3a6 sago007 2008-08-29 14:32 3418
89c4a3a6 sago007 2008-08-29 14:32 3419
//The main function, quite big... too big
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int main(int argc, char *argv[])
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{
89c4a3a6 sago007 2008-08-29 14:32 3422
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3423
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3424
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3425
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
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    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3427
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3428
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3429
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3430
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3431
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3432
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3433
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3434
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3435
    CreateDirectory(tempA.c_str(),NULL);
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    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3437
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3438
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3439
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3440
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3441
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3442
#endif
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    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3444
    bFullscreen = false;
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    //Set default Config variables:
2e57d791 sago007 2009-06-04 17:48 3446
    Config::getInstance()->setDefault("themename","default");
89c4a3a6 sago007 2008-08-29 14:32 3447
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3448
    {
89c4a3a6 sago007 2008-08-29 14:32 3449
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3450
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3451
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3452
        {
89c4a3a6 sago007 2008-08-29 14:32 3453
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3454
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3455
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3456
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3457
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3458
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3459
            char IntegratedEditor[] = "-editor";
2e57d791 sago007 2009-06-04 17:48 3460
            char selectTheme[] = "-theme";
89c4a3a6 sago007 2008-08-29 14:32 3461
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3462
            {
89c4a3a6 sago007 2008-08-29 14:32 3463
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3464
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3465
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3466
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
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                "-nosound  No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)" << endl <<
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                "-theme <THEMENAME>  Changes to the theme <THEMENAME> on startup" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3469
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3470
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3471
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3472
#endif
89c4a3a6 sago007 2008-08-29 14:32 3473
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3474
            }
89c4a3a6 sago007 2008-08-29 14:32 3475
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3476
            {
89c4a3a6 sago007 2008-08-29 14:32 3477
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3478
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3479
            }
89c4a3a6 sago007 2008-08-29 14:32 3480
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3481
            {
89c4a3a6 sago007 2008-08-29 14:32 3482
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3483
            }
89c4a3a6 sago007 2008-08-29 14:32 3484
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3485
            {
89c4a3a6 sago007 2008-08-29 14:32 3486
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3487
            }
89c4a3a6 sago007 2008-08-29 14:32 3488
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3489
            {
89c4a3a6 sago007 2008-08-29 14:32 3490
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3491
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3492
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3493
                else
89c4a3a6 sago007 2008-08-29 14:32 3494
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3495
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3496
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3497
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3498
            }
89c4a3a6 sago007 2008-08-29 14:32 3499
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3500
            {
89c4a3a6 sago007 2008-08-29 14:32 3501
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3502
            }
89c4a3a6 sago007 2008-08-29 14:32 3503
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3504
            {
1572de2b sago007 2008-09-11 18:15 3505
                #if LEVELEDITOR
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                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3507
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3508
                #else
1572de2b sago007 2008-09-11 18:15 3509
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
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                return -1;
1572de2b sago007 2008-09-11 18:15 3511
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3512
            }
2e57d791 sago007 2009-06-04 17:48 3513
            if(!(strncmp(argv[argumentNr],selectTheme,6)))
2e57d791 sago007 2009-06-04 17:48 3514
            {
2e57d791 sago007 2009-06-04 17:48 3515
                argumentNr++; //Go to themename (the next argument)
2e57d791 sago007 2009-06-04 17:48 3516
                cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
2e57d791 sago007 2009-06-04 17:48 3517
                Config::getInstance()->setString("themename",argv[argumentNr]);
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            }
89c4a3a6 sago007 2008-08-29 14:32 3519
            argumentNr++;
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        }   //while
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    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3522
89c4a3a6 sago007 2008-08-29 14:32 3523
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3524
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3525
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3526
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3527
    b1playerOpen = false;
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    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3529
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3530
    bScreenLocked = false;
f72abf8b sago007 2010-01-16 20:00 3531
    twoPlayers = false;	//true if two players splitscreen
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    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3533
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3534
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3535
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3536
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3537
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3538
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    //Things used for repeating keystrokes:
30f910dd sago007 2010-11-10 21:02 3540
    bool repeatingS[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3541
    bool repeatingW[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3542
    bool repeatingN[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3543
    bool repeatingE[2] = {false,false};
89c4a3a6 sago007 2008-08-29 14:32 3544
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3545
    const int repeatDelay = 100;    //Repeating
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    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3547
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3548
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3549
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3550
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3551
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3552
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3553
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3554
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3555
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3556
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3557
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3558
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3559
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3560
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3561
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3562
89c4a3a6 sago007 2008-08-29 14:32 3563
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3564
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3565
89c4a3a6 sago007 2008-08-29 14:32 3566
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3567
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3568
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3569
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3570
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3571
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3572
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3573
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3574
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3575
    else
89c4a3a6 sago007 2008-08-29 14:32 3576
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3577
#else
89c4a3a6 sago007 2008-08-29 14:32 3578
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3579
#endif
89c4a3a6 sago007 2008-08-29 14:32 3580
89c4a3a6 sago007 2008-08-29 14:32 3581
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3582
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3583
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3584
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3585
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3586
    {
89c4a3a6 sago007 2008-08-29 14:32 3587
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3588
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3589
    }
89c4a3a6 sago007 2008-08-29 14:32 3590
    else
89c4a3a6 sago007 2008-08-29 14:32 3591
    {
89c4a3a6 sago007 2008-08-29 14:32 3592
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3593
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3594
    }
89c4a3a6 sago007 2008-08-29 14:32 3595
#else
89c4a3a6 sago007 2008-08-29 14:32 3596
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3597
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3598
#endif
89c4a3a6 sago007 2008-08-29 14:32 3599
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3600
89c4a3a6 sago007 2008-08-29 14:32 3601
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3602
866417ca sago007 2009-05-10 21:35 3603
95bc02ff sago007 2009-03-15 02:46 3604
89c4a3a6 sago007 2008-08-29 14:32 3605
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3606
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3607
    {
89c4a3a6 sago007 2008-08-29 14:32 3608
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3609
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3610
    }
89c4a3a6 sago007 2008-08-29 14:32 3611
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3612
    
89c4a3a6 sago007 2008-08-29 14:32 3613
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3614
89c4a3a6 sago007 2008-08-29 14:32 3615
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3616
89c4a3a6 sago007 2008-08-29 14:32 3617
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3618
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3619
89c4a3a6 sago007 2008-08-29 14:32 3620
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3621
89c4a3a6 sago007 2008-08-29 14:32 3622
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3623
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3624
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3625
        {
89c4a3a6 sago007 2008-08-29 14:32 3626
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3627
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3628
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3629
        }
89c4a3a6 sago007 2008-08-29 14:32 3630
89c4a3a6 sago007 2008-08-29 14:32 3631
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3632
    
89c4a3a6 sago007 2008-08-29 14:32 3633
89c4a3a6 sago007 2008-08-29 14:32 3634
    //Copyright notice:
4f1d27f1 sago007 2011-03-18 15:53 3635
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3636
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3637
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3638
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3639
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3640
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3641
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3642
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3643
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3644
#else
89c4a3a6 sago007 2008-08-29 14:32 3645
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3646
#endif
89c4a3a6 sago007 2008-08-29 14:32 3647
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3648
95bc02ff sago007 2009-03-15 02:46 3649
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3650
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3651
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3652
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3653
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3654
89c4a3a6 sago007 2008-08-29 14:32 3655
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3656
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3657
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3658
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3659
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3660
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3661
89c4a3a6 sago007 2008-08-29 14:32 3662
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3663
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3664
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3665
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3666
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3667
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3668
89c4a3a6 sago007 2008-08-29 14:32 3669
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3670
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3671
89c4a3a6 sago007 2008-08-29 14:32 3672
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3673
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3674
769a41a0 sago007 2008-09-24 12:54 3675
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3676
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3677
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3678
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3679
    {
769a41a0 sago007 2008-09-24 12:54 3680
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3681
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3682
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3683
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3684
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3685
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3686
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3687
        
769a41a0 sago007 2008-09-24 12:54 3688
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3689
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3690
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3691
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3692
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3693
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3694
        
769a41a0 sago007 2008-09-24 12:54 3695
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3696
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3697
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3698
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3699
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3700
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3701
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3702
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3703
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3704
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3705
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3706
    }
89c4a3a6 sago007 2008-08-29 14:32 3707
    else
89c4a3a6 sago007 2008-08-29 14:32 3708
    {
769a41a0 sago007 2008-09-24 12:54 3709
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3710
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3711
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3712
        {
769a41a0 sago007 2008-09-24 12:54 3713
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3714
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3715
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3716
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3717
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3718
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3719
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3720
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3721
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3722
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3723
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3724
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3725
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3726
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3727
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3728
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3729
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3730
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3731
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3732
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3733
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3734
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3735
            {
769a41a0 sago007 2008-09-24 12:54 3736
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3737
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3738
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3739
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3740
            }
769a41a0 sago007 2008-09-24 12:54 3741
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3742
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3743
        }
769a41a0 sago007 2008-09-24 12:54 3744
        else
769a41a0 sago007 2008-09-24 12:54 3745
        {
769a41a0 sago007 2008-09-24 12:54 3746
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3747
        }
89c4a3a6 sago007 2008-08-29 14:32 3748
    }
27ae0175 sago007 2009-01-30 06:02 3749
    
27ae0175 sago007 2009-01-30 06:02 3750
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3751
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3752
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3753
    {
27ae0175 sago007 2009-01-30 06:02 3754
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3755
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3756
    }
27ae0175 sago007 2009-01-30 06:02 3757
#endif
89c4a3a6 sago007 2008-08-29 14:32 3758
89c4a3a6 sago007 2008-08-29 14:32 3759
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3760
    {
89c4a3a6 sago007 2008-08-29 14:32 3761
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3762
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3763
    }
89c4a3a6 sago007 2008-08-29 14:32 3764
    
89c4a3a6 sago007 2008-08-29 14:32 3765
    
89c4a3a6 sago007 2008-08-29 14:32 3766
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3767
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3768
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3769
89c4a3a6 sago007 2008-08-29 14:32 3770
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3771
    {
89c4a3a6 sago007 2008-08-29 14:32 3772
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3773
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3774
    }
89c4a3a6 sago007 2008-08-29 14:32 3775
866417ca sago007 2009-05-10 21:35 3776
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3777
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3778
    //Load default theme
2e57d791 sago007 2009-06-04 17:48 3779
    loadTheme(Config::getInstance()->getString("themename"));
866417ca sago007 2009-05-10 21:35 3780
    //Now sets the icon:
1f61db96 sago007 2010-11-15 20:12 3781
    SDL_Surface *icon = IMG_Load2("gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3782
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3783
89c4a3a6 sago007 2008-08-29 14:32 3784
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3785
78d03b38 sago007 2008-11-13 19:56 3786
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3787
6b1dc7a6 sago007 2010-11-08 21:03 3788
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
6b1dc7a6 sago007 2010-11-08 21:03 3789
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
30f910dd sago007 2010-11-10 21:02 3790
    player1 = &theGame;
30f910dd sago007 2010-11-10 21:02 3791
    player2 = &theGame2;
e1290bdf sago007 2010-10-25 19:56 3792
    /*if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3793
    {
e1290bdf sago007 2010-10-25 19:56 3794
        theGame.GetTopY()=0;
e1290bdf sago007 2010-10-25 19:56 3795
        theGame.GetTopX()=0;
e1290bdf sago007 2010-10-25 19:56 3796
        theGame2.GetTopY()=10000;
e1290bdf sago007 2010-10-25 19:56 3797
        theGame2.GetTopX()=10000;
e1290bdf sago007 2010-10-25 19:56 3798
    }*/
89c4a3a6 sago007 2008-08-29 14:32 3799
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3800
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3801
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3802
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3803
89c4a3a6 sago007 2008-08-29 14:32 3804
89c4a3a6 sago007 2008-08-29 14:32 3805
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3806
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3807
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3808
89c4a3a6 sago007 2008-08-29 14:32 3809
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3810
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3811
89c4a3a6 sago007 2008-08-29 14:32 3812
1572de2b sago007 2008-09-11 18:15 3813
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3814
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3815
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3816
#endif
89c4a3a6 sago007 2008-08-29 14:32 3817
89c4a3a6 sago007 2008-08-29 14:32 3818
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3819
    {
89c4a3a6 sago007 2008-08-29 14:32 3820
        LoadPuzzleStages();
e1290bdf sago007 2010-10-25 19:56 3821
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3822
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3823
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3824
    }
89c4a3a6 sago007 2008-08-29 14:32 3825
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3826
    if (!editorMode)
e1290bdf sago007 2010-10-25 19:56 3827
        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3828
    else
e1290bdf sago007 2010-10-25 19:56 3829
        MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3830
    DrawIMG(background, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3831
    DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3832
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3833
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3834
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3835
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3836
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3837
    {
89c4a3a6 sago007 2008-08-29 14:32 3838
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3839
89c4a3a6 sago007 2008-08-29 14:32 3840
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3841
        {
e1290bdf sago007 2010-10-25 19:56 3842
            MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3843
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3844
        }
89c4a3a6 sago007 2008-08-29 14:32 3845
89c4a3a6 sago007 2008-08-29 14:32 3846
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3847
        {
89c4a3a6 sago007 2008-08-29 14:32 3848
            DrawIMG(backgroundImage, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3849
            MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3850
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3851
        }
89c4a3a6 sago007 2008-08-29 14:32 3852
89c4a3a6 sago007 2008-08-29 14:32 3853
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3854
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3855
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3856
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3857
1572de2b sago007 2008-09-11 18:15 3858
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3859
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3860
        {
89c4a3a6 sago007 2008-08-29 14:32 3861
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3862
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3863
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3864
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3865
        }
89c4a3a6 sago007 2008-08-29 14:32 3866
        else
89c4a3a6 sago007 2008-08-29 14:32 3867
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3868
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3869
        {
89c4a3a6 sago007 2008-08-29 14:32 3870
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3871
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3872
            {
e1290bdf sago007 2010-10-25 19:56 3873
                theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3874
                theGame.putStartBlocks(nt.theSeed);
e1290bdf sago007 2010-10-25 19:56 3875
                theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3876
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3877
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3878
            }
89c4a3a6 sago007 2008-08-29 14:32 3879
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3880
        }
89c4a3a6 sago007 2008-08-29 14:32 3881
        else
89c4a3a6 sago007 2008-08-29 14:32 3882
        {
89c4a3a6 sago007 2008-08-29 14:32 3883
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3884
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3885
        }
89c4a3a6 sago007 2008-08-29 14:32 3886
#endif
89c4a3a6 sago007 2008-08-29 14:32 3887
89c4a3a6 sago007 2008-08-29 14:32 3888
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3889
        {
89c4a3a6 sago007 2008-08-29 14:32 3890
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3891
89c4a3a6 sago007 2008-08-29 14:32 3892
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3893
            {
89c4a3a6 sago007 2008-08-29 14:32 3894
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3895
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3896
                }
89c4a3a6 sago007 2008-08-29 14:32 3897
89c4a3a6 sago007 2008-08-29 14:32 3898
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3899
                {
89c4a3a6 sago007 2008-08-29 14:32 3900
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3901
                    {
89c4a3a6 sago007 2008-08-29 14:32 3902
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3903
                            {
89c4a3a6 sago007 2008-08-29 14:32 3904
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3905
                            }
89c4a3a6 sago007 2008-08-29 14:32 3906
                            else
89c4a3a6 sago007 2008-08-29 14:32 3907
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3908
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3909
89c4a3a6 sago007 2008-08-29 14:32 3910
                    }
e1290bdf sago007 2010-10-25 19:56 3911
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
89c4a3a6 sago007 2008-08-29 14:32 3912
                    {
89c4a3a6 sago007 2008-08-29 14:32 3913
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3914
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3915
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 3916
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3917
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3918
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3919
                        }
89c4a3a6 sago007 2008-08-29 14:32 3920
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3921
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 3922
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3923
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3924
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3925
                        }
89c4a3a6 sago007 2008-08-29 14:32 3926
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3927
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 3928
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3929
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3930
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3931
                        }
89c4a3a6 sago007 2008-08-29 14:32 3932
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3933
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 3934
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 3935
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3936
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3937
                        }
89c4a3a6 sago007 2008-08-29 14:32 3938
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3939
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3940
                        }
89c4a3a6 sago007 2008-08-29 14:32 3941
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3942
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3943
                        }
89c4a3a6 sago007 2008-08-29 14:32 3944
                    }
e1290bdf sago007 2010-10-25 19:56 3945
                    if (!editorMode && !theGame2.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 3946
                    {
89c4a3a6 sago007 2008-08-29 14:32 3947
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3948
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3949
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 3950
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3951
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3952
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3953
                        }
89c4a3a6 sago007 2008-08-29 14:32 3954
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3955
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 3956
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3957
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3958
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3959
                        }
89c4a3a6 sago007 2008-08-29 14:32 3960
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3961
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 3962
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3963
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3964
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3965
                        }
89c4a3a6 sago007 2008-08-29 14:32 3966
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3967
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 3968
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 3969
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3970
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3971
                        }
89c4a3a6 sago007 2008-08-29 14:32 3972
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3973
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3974
                        }
89c4a3a6 sago007 2008-08-29 14:32 3975
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3976
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3977
                        }
89c4a3a6 sago007 2008-08-29 14:32 3978
                    }
89c4a3a6 sago007 2008-08-29 14:32 3979
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3980
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3981
                    {
89c4a3a6 sago007 2008-08-29 14:32 3982
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3983
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3984
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3985
                            #else
47529580 sago007 2008-12-09 02:34 3986
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3987
                            #endif
30f910dd sago007 2010-11-10 21:02 3988
                                StartSinglePlayerEndless();
89c4a3a6 sago007 2008-08-29 14:32 3989
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3990
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3991
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3992
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3993
                            #else
47529580 sago007 2008-12-09 02:34 3994
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3995
                            #endif
4f1d27f1 sago007 2011-03-18 15:53 3996
                                StartSinglePlayerTimeTrial();
89c4a3a6 sago007 2008-08-29 14:32 3997
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3998
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3999
                        {
2f30c381 sago007 2008-09-14 13:08 4000
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 4001
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 4002
                            #else
47529580 sago007 2008-12-09 02:34 4003
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 4004
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 4005
                            {
89c4a3a6 sago007 2008-08-29 14:32 4006
                                int myLevel = StageLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4007
                                theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4008
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4009
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4010
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4011
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4012
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4013
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4014
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 4015
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4016
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4017
                            }
89c4a3a6 sago007 2008-08-29 14:32 4018
                        }
89c4a3a6 sago007 2008-08-29 14:32 4019
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 4020
                        {
2f30c381 sago007 2008-09-14 13:08 4021
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 4022
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 4023
                            #else
47529580 sago007 2008-12-09 02:34 4024
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 4025
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 4026
                            {
4f1d27f1 sago007 2011-03-18 15:53 4027
                                StartTwoPlayerVs();
89c4a3a6 sago007 2008-08-29 14:32 4028
                            }
89c4a3a6 sago007 2008-08-29 14:32 4029
                        }
89c4a3a6 sago007 2008-08-29 14:32 4030
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 4031
                        {
2f30c381 sago007 2008-09-14 13:08 4032
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 4033
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 4034
                            #else
47529580 sago007 2008-12-09 02:34 4035
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 4036
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 4037
                            {
4f1d27f1 sago007 2011-03-18 15:53 4038
                                StarTwoPlayerTimeTrial();
89c4a3a6 sago007 2008-08-29 14:32 4039
                            }
89c4a3a6 sago007 2008-08-29 14:32 4040
                        }
89c4a3a6 sago007 2008-08-29 14:32 4041
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 4042
                        {
2f30c381 sago007 2008-09-14 13:08 4043
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 4044
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 4045
                            #else
47529580 sago007 2008-12-09 02:34 4046
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 4047
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 4048
                            {
89c4a3a6 sago007 2008-08-29 14:32 4049
                                int myLevel = PuzzleLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4050
                                theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4051
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4052
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4053
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4054
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4055
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4056
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4057
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 4058
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4059
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4060
                            }
89c4a3a6 sago007 2008-08-29 14:32 4061
                        }
89c4a3a6 sago007 2008-08-29 14:32 4062
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 4063
                        {
95bc02ff sago007 2009-03-15 02:46 4064
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 4065
                            {
95bc02ff sago007 2009-03-15 02:46 4066
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 4067
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 4068
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 4069
                            }
89c4a3a6 sago007 2008-08-29 14:32 4070
                        }
89c4a3a6 sago007 2008-08-29 14:32 4071
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 4072
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 4073
                        }
89c4a3a6 sago007 2008-08-29 14:32 4074
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 4075
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 4076
89c4a3a6 sago007 2008-08-29 14:32 4077
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 4078
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 4079
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 4080
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 4081
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 4082
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 4083
                    }
89c4a3a6 sago007 2008-08-29 14:32 4084
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 4085
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 4086
                    }
89c4a3a6 sago007 2008-08-29 14:32 4087
                }
89c4a3a6 sago007 2008-08-29 14:32 4088
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 4089
89c4a3a6 sago007 2008-08-29 14:32 4090
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4091
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 4092
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4093
89c4a3a6 sago007 2008-08-29 14:32 4094
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4095
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 4096
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 4097
89c4a3a6 sago007 2008-08-29 14:32 4098
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 4099
            if (!(keys[keySettings[player1keys].up]))
30f910dd sago007 2010-11-10 21:02 4100
                repeatingN[0]=false;
30f910dd sago007 2010-11-10 21:02 4101
            while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4102
            {
89c4a3a6 sago007 2008-08-29 14:32 4103
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4104
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 4105
            }
89c4a3a6 sago007 2008-08-29 14:32 4106
89c4a3a6 sago007 2008-08-29 14:32 4107
            if (!(keys[keySettings[player1keys].down]))
30f910dd sago007 2010-11-10 21:02 4108
                repeatingS[0]=false;
30f910dd sago007 2010-11-10 21:02 4109
            while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4110
            {
89c4a3a6 sago007 2008-08-29 14:32 4111
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4112
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 4113
            }
89c4a3a6 sago007 2008-08-29 14:32 4114
89c4a3a6 sago007 2008-08-29 14:32 4115
            if (!(keys[keySettings[player1keys].left]))
30f910dd sago007 2010-11-10 21:02 4116
                repeatingW[0]=false;
30f910dd sago007 2010-11-10 21:02 4117
            while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4118
            {
89c4a3a6 sago007 2008-08-29 14:32 4119
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 4120
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4121
            }
89c4a3a6 sago007 2008-08-29 14:32 4122
89c4a3a6 sago007 2008-08-29 14:32 4123
            if (!(keys[keySettings[player1keys].right]))
30f910dd sago007 2010-11-10 21:02 4124
                repeatingE[0]=false;
30f910dd sago007 2010-11-10 21:02 4125
            while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4126
            {
89c4a3a6 sago007 2008-08-29 14:32 4127
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 4128
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4129
            }
89c4a3a6 sago007 2008-08-29 14:32 4130
89c4a3a6 sago007 2008-08-29 14:32 4131
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 4132
89c4a3a6 sago007 2008-08-29 14:32 4133
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 4134
            if (!(keys[keySettings[player2keys].up]))
30f910dd sago007 2010-11-10 21:02 4135
                repeatingN[1]=false;
30f910dd sago007 2010-11-10 21:02 4136
            while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4137
            {
89c4a3a6 sago007 2008-08-29 14:32 4138
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4139
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 4140
            }
89c4a3a6 sago007 2008-08-29 14:32 4141
89c4a3a6 sago007 2008-08-29 14:32 4142
            if (!(keys[keySettings[player2keys].down]))
30f910dd sago007 2010-11-10 21:02 4143
                repeatingS[1]=false;
30f910dd sago007 2010-11-10 21:02 4144
            while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4145
            {
89c4a3a6 sago007 2008-08-29 14:32 4146
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4147
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 4148
            }
89c4a3a6 sago007 2008-08-29 14:32 4149
89c4a3a6 sago007 2008-08-29 14:32 4150
            if (!(keys[keySettings[player2keys].left]))
30f910dd sago007 2010-11-10 21:02 4151
                repeatingW[1]=false;
30f910dd sago007 2010-11-10 21:02 4152
            while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4153
            {
89c4a3a6 sago007 2008-08-29 14:32 4154
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4155
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 4156
            }
89c4a3a6 sago007 2008-08-29 14:32 4157
89c4a3a6 sago007 2008-08-29 14:32 4158
            if (!(keys[keySettings[player2keys].right]))
30f910dd sago007 2010-11-10 21:02 4159
                repeatingE[1]=false;
30f910dd sago007 2010-11-10 21:02 4160
            while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4161
            {
89c4a3a6 sago007 2008-08-29 14:32 4162
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4163
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 4164
            }
89c4a3a6 sago007 2008-08-29 14:32 4165
89c4a3a6 sago007 2008-08-29 14:32 4166
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 4167
89c4a3a6 sago007 2008-08-29 14:32 4168
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4169
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 4170
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4171
89c4a3a6 sago007 2008-08-29 14:32 4172
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4173
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 4174
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4175
6d48320c sago007 2009-03-28 17:06 4176
            //Menu
6d48320c sago007 2009-03-28 17:06 4177
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 4178
            {
6d48320c sago007 2009-03-28 17:06 4179
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 4180
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 4181
                {
6d48320c sago007 2009-03-28 17:06 4182
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 4183
                    {
6d48320c sago007 2009-03-28 17:06 4184
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 4185
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 4186
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 4187
                    }
6d48320c sago007 2009-03-28 17:06 4188
                }
6d48320c sago007 2009-03-28 17:06 4189
            }
6d48320c sago007 2009-03-28 17:06 4190
6d48320c sago007 2009-03-28 17:06 4191
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 4192
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4193
            {
e1290bdf sago007 2010-10-25 19:56 4194
                if (joypad1.working && !theGame.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 4195
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 4196
                    {
89c4a3a6 sago007 2008-08-29 14:32 4197
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4198
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4199
                        {
89c4a3a6 sago007 2008-08-29 14:32 4200
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4201
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4202
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4203
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4204
                        }
89c4a3a6 sago007 2008-08-29 14:32 4205
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4206
                        {
89c4a3a6 sago007 2008-08-29 14:32 4207
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4208
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4209
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4210
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4211
                        }
89c4a3a6 sago007 2008-08-29 14:32 4212
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4213
                        {
89c4a3a6 sago007 2008-08-29 14:32 4214
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4215
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4216
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4217
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4218
                        }
89c4a3a6 sago007 2008-08-29 14:32 4219
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4220
                        {
89c4a3a6 sago007 2008-08-29 14:32 4221
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4222
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4223
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4224
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4225
                        }
89c4a3a6 sago007 2008-08-29 14:32 4226
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4227
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4228
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4229
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4230
                    }
89c4a3a6 sago007 2008-08-29 14:32 4231
                    else
89c4a3a6 sago007 2008-08-29 14:32 4232
                    {
89c4a3a6 sago007 2008-08-29 14:32 4233
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4234
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4235
                        {
89c4a3a6 sago007 2008-08-29 14:32 4236
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4237
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4238
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4239
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4240
                        }
89c4a3a6 sago007 2008-08-29 14:32 4241
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4242
                        {
89c4a3a6 sago007 2008-08-29 14:32 4243
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4244
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4245
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4246
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4247
                        }
89c4a3a6 sago007 2008-08-29 14:32 4248
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4249
                        {
89c4a3a6 sago007 2008-08-29 14:32 4250
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4251
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4252
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4253
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4254
                        }
89c4a3a6 sago007 2008-08-29 14:32 4255
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4256
                        {
89c4a3a6 sago007 2008-08-29 14:32 4257
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4258
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4259
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4260
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4261
                        }
89c4a3a6 sago007 2008-08-29 14:32 4262
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4263
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4264
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4265
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4266
                    }
e1290bdf sago007 2010-10-25 19:56 4267
                if (joypad2.working && !theGame2.GetAIenabled())
89c4a3a6 sago007 2008-08-29 14:32 4268
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4269
                    {
89c4a3a6 sago007 2008-08-29 14:32 4270
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4271
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4272
                        {
89c4a3a6 sago007 2008-08-29 14:32 4273
                            theGame.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4274
                            repeatingN[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4275
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4276
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4277
                        }
89c4a3a6 sago007 2008-08-29 14:32 4278
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4279
                        {
89c4a3a6 sago007 2008-08-29 14:32 4280
                            theGame.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4281
                            repeatingS[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4282
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4283
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4284
                        }
89c4a3a6 sago007 2008-08-29 14:32 4285
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4286
                        {
89c4a3a6 sago007 2008-08-29 14:32 4287
                            theGame.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4288
                            repeatingW[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4289
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4290
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4291
                        }
89c4a3a6 sago007 2008-08-29 14:32 4292
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4293
                        {
89c4a3a6 sago007 2008-08-29 14:32 4294
                            theGame.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4295
                            repeatingE[0]=true;
89c4a3a6 sago007 2008-08-29 14:32 4296
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4297
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4298
                        }
89c4a3a6 sago007 2008-08-29 14:32 4299
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4300
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4301
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4302
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4303
                    }
89c4a3a6 sago007 2008-08-29 14:32 4304
                    else
89c4a3a6 sago007 2008-08-29 14:32 4305
                    {
89c4a3a6 sago007 2008-08-29 14:32 4306
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4307
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4308
                        {
89c4a3a6 sago007 2008-08-29 14:32 4309
                            theGame2.MoveCursor('N');
30f910dd sago007 2010-11-10 21:02 4310
                            repeatingN[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4311
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4312
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4313
                        }
89c4a3a6 sago007 2008-08-29 14:32 4314
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4315
                        {
89c4a3a6 sago007 2008-08-29 14:32 4316
                            theGame2.MoveCursor('S');
30f910dd sago007 2010-11-10 21:02 4317
                            repeatingS[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4318
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4319
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4320
                        }
89c4a3a6 sago007 2008-08-29 14:32 4321
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4322
                        {
89c4a3a6 sago007 2008-08-29 14:32 4323
                            theGame2.MoveCursor('W');
30f910dd sago007 2010-11-10 21:02 4324
                            repeatingW[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4325
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4326
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4327
                        }
89c4a3a6 sago007 2008-08-29 14:32 4328
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4329
                        {
89c4a3a6 sago007 2008-08-29 14:32 4330
                            theGame2.MoveCursor('E');
30f910dd sago007 2010-11-10 21:02 4331
                            repeatingE[1]=true;
89c4a3a6 sago007 2008-08-29 14:32 4332
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4333
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4334
                        }
89c4a3a6 sago007 2008-08-29 14:32 4335
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4336
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4337
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4338
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4339
                    }
89c4a3a6 sago007 2008-08-29 14:32 4340
            }
89c4a3a6 sago007 2008-08-29 14:32 4341
89c4a3a6 sago007 2008-08-29 14:32 4342
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4343
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4344
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4345
89c4a3a6 sago007 2008-08-29 14:32 4346
89c4a3a6 sago007 2008-08-29 14:32 4347
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4348
6d48320c sago007 2009-03-28 17:06 4349
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4350
            {
6d48320c sago007 2009-03-28 17:06 4351
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4352
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4353
            }
6d48320c sago007 2009-03-28 17:06 4354
            else
6d48320c sago007 2009-03-28 17:06 4355
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4356
89c4a3a6 sago007 2008-08-29 14:32 4357
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4358
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4359
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4360
e1290bdf sago007 2010-10-25 19:56 4361
            if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4362
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4363
                {
89c4a3a6 sago007 2008-08-29 14:32 4364
                    int yLine, xLine;
e1290bdf sago007 2010-10-25 19:56 4365
                    yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
89c4a3a6 sago007 2008-08-29 14:32 4366
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4367
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4368
                    xLine-=1;
e1290bdf sago007 2010-10-25 19:56 4369
                    if ((yLine>10)&&(theGame.GetTowerHeight()<12))
89c4a3a6 sago007 2008-08-29 14:32 4370
                        yLine=10;
e1290bdf sago007 2010-10-25 19:56 4371
                    if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4372
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4373
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4374
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4375
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4376
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4377
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4378
                        xLine=4;
e1290bdf sago007 2010-10-25 19:56 4379
                    theGame.MoveCursorTo(xLine,yLine);
89c4a3a6 sago007 2008-08-29 14:32 4380
                }
89c4a3a6 sago007 2008-08-29 14:32 4381
e1290bdf sago007 2010-10-25 19:56 4382
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4383
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4384
                {
89c4a3a6 sago007 2008-08-29 14:32 4385
                    int yLine, xLine;
e1290bdf sago007 2010-10-25 19:56 4386
                    yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
89c4a3a6 sago007 2008-08-29 14:32 4387
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4388
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4389
                    xLine-=1;
e1290bdf sago007 2010-10-25 19:56 4390
                    if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
89c4a3a6 sago007 2008-08-29 14:32 4391
                        yLine=10;
e1290bdf sago007 2010-10-25 19:56 4392
                    if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4393
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4394
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4395
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4396
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4397
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4398
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4399
                        xLine=4;
e1290bdf sago007 2010-10-25 19:56 4400
                    theGame2.MoveCursorTo(xLine,yLine);
89c4a3a6 sago007 2008-08-29 14:32 4401
                }
89c4a3a6 sago007 2008-08-29 14:32 4402
89c4a3a6 sago007 2008-08-29 14:32 4403
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4404
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4405
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4406
89c4a3a6 sago007 2008-08-29 14:32 4407
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4408
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4409
            {
89c4a3a6 sago007 2008-08-29 14:32 4410
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4411
            }
89c4a3a6 sago007 2008-08-29 14:32 4412
89c4a3a6 sago007 2008-08-29 14:32 4413
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4414
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4415
            {
89c4a3a6 sago007 2008-08-29 14:32 4416
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4417
            }
89c4a3a6 sago007 2008-08-29 14:32 4418
89c4a3a6 sago007 2008-08-29 14:32 4419
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4420
            {
89c4a3a6 sago007 2008-08-29 14:32 4421
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4422
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4423
                {
89c4a3a6 sago007 2008-08-29 14:32 4424
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4425
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4426
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4427
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4428
                    #else
2f30c381 sago007 2008-09-14 13:08 4429
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4430
                    #endif
9050a50a sago007 2008-12-09 13:35 4431
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4432
                    {
89c4a3a6 sago007 2008-08-29 14:32 4433
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4434
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4435
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4436
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4437
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4438
                    }
89c4a3a6 sago007 2008-08-29 14:32 4439
                    else
1572de2b sago007 2008-09-11 18:15 4440
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4441
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4442
                        {
89c4a3a6 sago007 2008-08-29 14:32 4443
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4444
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4445
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4446
                        }
89c4a3a6 sago007 2008-08-29 14:32 4447
                        else
89c4a3a6 sago007 2008-08-29 14:32 4448
#endif
9050a50a sago007 2008-12-09 13:35 4449
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4450
                            {
89c4a3a6 sago007 2008-08-29 14:32 4451
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4452
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4453
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4454
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4455
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4456
#endif
89c4a3a6 sago007 2008-08-29 14:32 4457
                            }
89c4a3a6 sago007 2008-08-29 14:32 4458
                            else
9050a50a sago007 2008-12-09 13:35 4459
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4460
                                {
89c4a3a6 sago007 2008-08-29 14:32 4461
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4462
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4463
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4464
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4465
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4466
#endif
89c4a3a6 sago007 2008-08-29 14:32 4467
                                }
1572de2b sago007 2008-09-11 18:15 4468
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4469
                                else
9050a50a sago007 2008-12-09 13:35 4470
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4471
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4472
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4473
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4474
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4475
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4476
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4477
#endif
89c4a3a6 sago007 2008-08-29 14:32 4478
                                    else
9050a50a sago007 2008-12-09 13:35 4479
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4480
                                        {
30f910dd sago007 2010-11-10 21:02 4481
                                            StartSinglePlayerEndless();
89c4a3a6 sago007 2008-08-29 14:32 4482
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4483
                                        else
9050a50a sago007 2008-12-09 13:35 4484
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4485
                                            {
4f1d27f1 sago007 2011-03-18 15:53 4486
                                                StartSinglePlayerTimeTrial();
89c4a3a6 sago007 2008-08-29 14:32 4487
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4488
                                            else
9050a50a sago007 2008-12-09 13:35 4489
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                    int myLevel = StageLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4495
                                                    theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4496
                                                    MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4502
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4503
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                else
9050a50a sago007 2008-12-09 13:35 4506
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                        int myLevel = PuzzleLevelSelect();
e1290bdf sago007 2010-10-25 19:56 4512
                                                        theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4513
                                                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4518
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4519
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4520
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4521
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4522
                                                    else
9050a50a sago007 2008-12-09 13:35 4523
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4525
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                            int theAIlevel = startSingleVs();
e1290bdf sago007 2010-10-25 19:56 4529
                                                            theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4530
                                                            theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4531
                                                            MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4533
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4534
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4535
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4540
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4541
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                        else
9050a50a sago007 2008-12-09 13:35 4544
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                            {
4f1d27f1 sago007 2011-03-18 15:53 4546
                                                                StarTwoPlayerTimeTrial();
89c4a3a6 sago007 2008-08-29 14:32 4547
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4548
                                                            else
9050a50a sago007 2008-12-09 13:35 4549
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4550
                                                                {
4f1d27f1 sago007 2011-03-18 15:53 4551
                                                                    StartTwoPlayerVs();
89c4a3a6 sago007 2008-08-29 14:32 4552
                                                                }
1572de2b sago007 2008-09-11 18:15 4553
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4554
                                                                else
9050a50a sago007 2008-12-09 13:35 4555
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4556
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4559
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4563
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                    else
9050a50a sago007 2008-12-09 13:35 4565
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4567
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4569
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4570
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4571
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4572
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4573
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4574
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4575
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4576
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4578
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4580
#endif
89c4a3a6 sago007 2008-08-29 14:32 4581
                                                                        else
9050a50a sago007 2008-12-09 13:35 4582
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4583
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4585
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4587
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4590
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4592
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                            else
9050a50a sago007 2008-12-09 13:35 4597
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4598
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4599
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4600
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4601
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4602
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4603
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4604
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4605
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4606
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4607
                                                                                else
9050a50a sago007 2008-12-09 13:35 4608
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4609
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4610
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4611
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4612
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4613
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4614
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4615
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4616
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4617
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4618
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4619
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4620
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4621
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4622
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4623
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4624
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4625
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4626
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4627
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4628
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4629
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4630
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4631
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4632
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4633
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4634
89c4a3a6 sago007 2008-08-29 14:32 4635
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4636
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4637
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4638
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4639
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4640
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4641
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4642
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4643
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4644
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4645
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4646
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4647
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4648
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4649
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4650
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4651
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4652
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4653
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4654
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4655
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4656
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4657
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4658
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4659
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4660
#else
89c4a3a6 sago007 2008-08-29 14:32 4661
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4662
#endif
89c4a3a6 sago007 2008-08-29 14:32 4663
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4664
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4665
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4666
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4667
89c4a3a6 sago007 2008-08-29 14:32 4668
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4669
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4670
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4671
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4672
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4673
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4674
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4675
89c4a3a6 sago007 2008-08-29 14:32 4676
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4677
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4678
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4679
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4680
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4681
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4682
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4683
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4684
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4685
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4686
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4687
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4688
#else
89c4a3a6 sago007 2008-08-29 14:32 4689
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4690
#endif
89c4a3a6 sago007 2008-08-29 14:32 4691
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4692
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4693
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4694
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4695
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4696
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4697
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4698
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4699
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4700
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4701
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4702
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e1290bdf sago007 2010-10-25 19:56 4703
                                                                                                                        theGame.playReplay(50,100,SDL_GetTicks()); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4704
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4705
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4706
                                                                                                                        {
e1290bdf sago007 2010-10-25 19:56 4707
                                                                                                                            theGame2.playReplay(xsize-500,100,SDL_GetTicks());
e03ae476 sago007 2009-03-06 22:49 4708
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4709
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4710
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4711
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4712
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4713
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4714
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4715
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4716
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4717
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4718
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4719
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4720
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4721
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4722
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4723
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4724
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4725
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4726
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4727
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4728
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4729
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4730
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4731
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4732
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4733
                    {
89c4a3a6 sago007 2008-08-29 14:32 4734
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4735
                    }
89c4a3a6 sago007 2008-08-29 14:32 4736
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4737
                    {
89c4a3a6 sago007 2008-08-29 14:32 4738
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4739
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4740
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4741
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4742
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4743
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4744
#else
89c4a3a6 sago007 2008-08-29 14:32 4745
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4746
#endif
89c4a3a6 sago007 2008-08-29 14:32 4747
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4748
                    }
89c4a3a6 sago007 2008-08-29 14:32 4749
89c4a3a6 sago007 2008-08-29 14:32 4750
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4751
                    {
89c4a3a6 sago007 2008-08-29 14:32 4752
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4753
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4754
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4755
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4756
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4757
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4758
                        else
89c4a3a6 sago007 2008-08-29 14:32 4759
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4760
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4761
                        showDialog = false;
e1290bdf sago007 2010-10-25 19:56 4762
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4763
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4764
                    }
89c4a3a6 sago007 2008-08-29 14:32 4765
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4766
                    {
89c4a3a6 sago007 2008-08-29 14:32 4767
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4768
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4769
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4770
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4771
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4772
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4773
                        else
89c4a3a6 sago007 2008-08-29 14:32 4774
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4775
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4776
                        showDialog = false;
e1290bdf sago007 2010-10-25 19:56 4777
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4778
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4779
                    }
89c4a3a6 sago007 2008-08-29 14:32 4780
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4781
                    {
89c4a3a6 sago007 2008-08-29 14:32 4782
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4783
                        OpenControlsBox(200,100,0);
e1290bdf sago007 2010-10-25 19:56 4784
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4785
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4786
                    }
89c4a3a6 sago007 2008-08-29 14:32 4787
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4788
                    {
89c4a3a6 sago007 2008-08-29 14:32 4789
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4790
                        OpenControlsBox(200,100,2);
e1290bdf sago007 2010-10-25 19:56 4791
                        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4792
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4793
                    }
89c4a3a6 sago007 2008-08-29 14:32 4794
89c4a3a6 sago007 2008-08-29 14:32 4795
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4796
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4797
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4798
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4799
                    {
e1290bdf sago007 2010-10-25 19:56 4800
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4801
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4802
                            {
89c4a3a6 sago007 2008-08-29 14:32 4803
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4804
                            }
e1290bdf sago007 2010-10-25 19:56 4805
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4806
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4807
                            {
89c4a3a6 sago007 2008-08-29 14:32 4808
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4809
                            }
89c4a3a6 sago007 2008-08-29 14:32 4810
                    }
89c4a3a6 sago007 2008-08-29 14:32 4811
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4812
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4813
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4814
e1290bdf sago007 2010-10-25 19:56 4815
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
e1290bdf sago007 2010-10-25 19:56 4816
                            &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
e1290bdf sago007 2010-10-25 19:56 4817
                            &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4818
                    {
89c4a3a6 sago007 2008-08-29 14:32 4819
                        //Clicked the next button after a stage clear or puzzle
e1290bdf sago007 2010-10-25 19:56 4820
                        theGame.nextLevel(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4821
                    }
e1290bdf sago007 2010-10-25 19:56 4822
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
e1290bdf sago007 2010-10-25 19:56 4823
                            &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
e1290bdf sago007 2010-10-25 19:56 4824
                            &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4825
                    {
89c4a3a6 sago007 2008-08-29 14:32 4826
                        //Clicked the retry button
e1290bdf sago007 2010-10-25 19:56 4827
                        theGame.retryLevel(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4828
                    }
89c4a3a6 sago007 2008-08-29 14:32 4829
                        
89c4a3a6 sago007 2008-08-29 14:32 4830
                    
89c4a3a6 sago007 2008-08-29 14:32 4831
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4832
                }
89c4a3a6 sago007 2008-08-29 14:32 4833
89c4a3a6 sago007 2008-08-29 14:32 4834
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4835
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4836
                {
89c4a3a6 sago007 2008-08-29 14:32 4837
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4838
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4839
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4840
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4841
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4842
                    {
e1290bdf sago007 2010-10-25 19:56 4843
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4844
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4845
                            {
89c4a3a6 sago007 2008-08-29 14:32 4846
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4847
                            }
e1290bdf sago007 2010-10-25 19:56 4848
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4849
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4850
                            {
89c4a3a6 sago007 2008-08-29 14:32 4851
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4852
                            }
89c4a3a6 sago007 2008-08-29 14:32 4853
                    }
89c4a3a6 sago007 2008-08-29 14:32 4854
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4855
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4856
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4857
                }
89c4a3a6 sago007 2008-08-29 14:32 4858
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4859
            else
89c4a3a6 sago007 2008-08-29 14:32 4860
            {
89c4a3a6 sago007 2008-08-29 14:32 4861
89c4a3a6 sago007 2008-08-29 14:32 4862
            }
89c4a3a6 sago007 2008-08-29 14:32 4863
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4864
89c4a3a6 sago007 2008-08-29 14:32 4865
89c4a3a6 sago007 2008-08-29 14:32 4866
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4867
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4868
        {
89c4a3a6 sago007 2008-08-29 14:32 4869
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4870
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4871
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4872
        }
89c4a3a6 sago007 2008-08-29 14:32 4873
6d48320c sago007 2009-03-28 17:06 4874
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4875
        {
6d48320c sago007 2009-03-28 17:06 4876
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4877
            {
6d48320c sago007 2009-03-28 17:06 4878
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4879
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4880
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4881
                }
6d48320c sago007 2009-03-28 17:06 4882
            }
6d48320c sago007 2009-03-28 17:06 4883
            else
6d48320c sago007 2009-03-28 17:06 4884
            {
6d48320c sago007 2009-03-28 17:06 4885
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4886
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4887
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4888
                }
6d48320c sago007 2009-03-28 17:06 4889
            }
6d48320c sago007 2009-03-28 17:06 4890
        }
6d48320c sago007 2009-03-28 17:06 4891
6d48320c sago007 2009-03-28 17:06 4892
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4893
6d48320c sago007 2009-03-28 17:06 4894
6d48320c sago007 2009-03-28 17:06 4895
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4896
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4897
        //Updates the objects
e1290bdf sago007 2010-10-25 19:56 4898
        theGame.Update(SDL_GetTicks());
e1290bdf sago007 2010-10-25 19:56 4899
        theGame2.Update(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4900
89c4a3a6 sago007 2008-08-29 14:32 4901
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4902
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4903
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4904
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4905
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4906
            {
89c4a3a6 sago007 2008-08-29 14:32 4907
                lastNrOfPlayers = 2;
e1290bdf sago007 2010-10-25 19:56 4908
                if ((theGame.isGameOver()) && (theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4909
                {
e1290bdf sago007 2010-10-25 19:56 4910
                    if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
89c4a3a6 sago007 2008-08-29 14:32 4911
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4912
                    else
e1290bdf sago007 2010-10-25 19:56 4913
                        if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
89c4a3a6 sago007 2008-08-29 14:32 4914
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4915
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4916
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4917
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4918
                        }
89c4a3a6 sago007 2008-08-29 14:32 4919
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4920
                }
e1290bdf sago007 2010-10-25 19:56 4921
                if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4922
                {
89c4a3a6 sago007 2008-08-29 14:32 4923
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4924
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4925
                }
e1290bdf sago007 2010-10-25 19:56 4926
                if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
89c4a3a6 sago007 2008-08-29 14:32 4927
                {
89c4a3a6 sago007 2008-08-29 14:32 4928
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4929
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4930
                }
89c4a3a6 sago007 2008-08-29 14:32 4931
            }
89c4a3a6 sago007 2008-08-29 14:32 4932
89c4a3a6 sago007 2008-08-29 14:32 4933
        //Once evrything has been checked, update graphics
e1290bdf sago007 2010-10-25 19:56 4934
        DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4935
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4936
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4937
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4938
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4939
        //Draw the mouse:
8d488d32 sago007 2011-04-17 13:02 4940
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 4941
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4942
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4943
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4944
89c4a3a6 sago007 2008-08-29 14:32 4945
89c4a3a6 sago007 2008-08-29 14:32 4946
89c4a3a6 sago007 2008-08-29 14:32 4947
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4948
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4949
    {
769a41a0 sago007 2008-09-24 12:54 4950
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4951
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4952
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4953
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4954
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4955
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4956
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4957
        
769a41a0 sago007 2008-09-24 12:54 4958
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4959
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4960
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4961
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4962
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4963
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4964
        
769a41a0 sago007 2008-09-24 12:54 4965
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4966
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4967
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4968
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4969
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4970
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4971
        
769a41a0 sago007 2008-09-24 12:54 4972
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4973
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4974
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4975
    }
89c4a3a6 sago007 2008-08-29 14:32 4976
89c4a3a6 sago007 2008-08-29 14:32 4977
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4978
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4979
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4980
89c4a3a6 sago007 2008-08-29 14:32 4981
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4982
cd12e0fe sago007 2009-01-29 08:47 4983
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4984
89c4a3a6 sago007 2008-08-29 14:32 4985
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4986
c09d0e4f sago007 2009-01-27 01:15 4987
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4988
c09d0e4f sago007 2009-01-27 01:15 4989
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4990
    
c09d0e4f sago007 2009-01-27 01:15 4991
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4992
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4993
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 4994
      
91886cae sago007 2008-09-12 16:28 4995
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4996
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 4997
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4998
}
1970-01-01 00:00 4999