git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdl/CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        throw exception();
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            throw exception();
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    }
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    PHYSFS_close(myfile);
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    CppSdl::CppSdlImageHolder surface(m_data, m_size);
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    return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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    {
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        //If this is a theme different from the saved one. Remember it!
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        Config::getInstance()->setString("themename",themeName);
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    }
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL) {
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return -1; //file doesn't exist
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    }
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return -3;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 279
925b7e58 sago007 2011-04-25 16:35 280
    //The above might fail an return null.
925b7e58 sago007 2011-04-25 16:35 281
    if(!rw)
925b7e58 sago007 2011-04-25 16:35 282
    {
925b7e58 sago007 2011-04-25 16:35 283
        delete [] m_data;
925b7e58 sago007 2011-04-25 16:35 284
        m_data = 0;
925b7e58 sago007 2011-04-25 16:35 285
        PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 286
        cout << "Error. Curropt data file!" << endl;
925b7e58 sago007 2011-04-25 16:35 287
        return -2;
925b7e58 sago007 2011-04-25 16:35 288
    }
925b7e58 sago007 2011-04-25 16:35 289
925b7e58 sago007 2011-04-25 16:35 290
    TTF_Font *font;
925b7e58 sago007 2011-04-25 16:35 291
    font=TTF_OpenFontRW(rw, 1, ptsize);
925b7e58 sago007 2011-04-25 16:35 292
    TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 293
925b7e58 sago007 2011-04-25 16:35 294
    target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 295
925b7e58 sago007 2011-04-25 16:35 296
    TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 297
925b7e58 sago007 2011-04-25 16:35 298
    return 0;
925b7e58 sago007 2011-04-25 16:35 299
}
89c4a3a6 sago007 2008-08-29 14:32 300
41f02ab2 sago007 2009-05-10 21:40 301
1f61db96 sago007 2010-11-15 20:12 302
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 303
{
1f61db96 sago007 2010-11-15 20:12 304
    if (!PHYSFS_exists(path.c_str()))
adaf31bf sago007 2009-05-05 16:01 305
    {
adaf31bf sago007 2009-05-05 16:01 306
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 307
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 308
    }
adaf31bf sago007 2009-05-05 16:01 309
1f61db96 sago007 2010-11-15 20:12 310
    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 311
adaf31bf sago007 2009-05-05 16:01 312
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 313
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 314
adaf31bf sago007 2009-05-05 16:01 315
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 316
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 317
adaf31bf sago007 2009-05-05 16:01 318
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 319
adaf31bf sago007 2009-05-05 16:01 320
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 321
    {
adaf31bf sago007 2009-05-05 16:01 322
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 323
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 324
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 325
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 326
            return NULL;
adaf31bf sago007 2009-05-05 16:01 327
    }
adaf31bf sago007 2009-05-05 16:01 328
adaf31bf sago007 2009-05-05 16:01 329
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 330
adaf31bf sago007 2009-05-05 16:01 331
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 332
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 333
adaf31bf sago007 2009-05-05 16:01 334
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 335
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 336
    {
adaf31bf sago007 2009-05-05 16:01 337
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 338
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 339
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 340
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 341
        return NULL;
adaf31bf sago007 2009-05-05 16:01 342
    }
adaf31bf sago007 2009-05-05 16:01 343
adaf31bf sago007 2009-05-05 16:01 344
    Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 345
adaf31bf sago007 2009-05-05 16:01 346
    return ret;
adaf31bf sago007 2009-05-05 16:01 347
}
89c4a3a6 sago007 2008-08-29 14:32 348
89c4a3a6 sago007 2008-08-29 14:32 349
adaf31bf sago007 2009-05-05 16:01 350
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 351
{
adaf31bf sago007 2009-05-05 16:01 352
    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 353
    {
adaf31bf sago007 2009-05-05 16:01 354
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 355
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 356
    }
adaf31bf sago007 2009-05-05 16:01 357
adaf31bf sago007 2009-05-05 16:01 358
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 359
adaf31bf sago007 2009-05-05 16:01 360
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 361
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 362
adaf31bf sago007 2009-05-05 16:01 363
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 364
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 365
adaf31bf sago007 2009-05-05 16:01 366
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 367
adaf31bf sago007 2009-05-05 16:01 368
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 369
    {
adaf31bf sago007 2009-05-05 16:01 370
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 371
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 372
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 373
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 374
            return NULL;
adaf31bf sago007 2009-05-05 16:01 375
    }
adaf31bf sago007 2009-05-05 16:01 376
adaf31bf sago007 2009-05-05 16:01 377
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 378
adaf31bf sago007 2009-05-05 16:01 379
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 380
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 381
adaf31bf sago007 2009-05-05 16:01 382
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 383
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 384
    {
adaf31bf sago007 2009-05-05 16:01 385
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 386
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 387
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 388
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 389
        return NULL;
adaf31bf sago007 2009-05-05 16:01 390
    }
adaf31bf sago007 2009-05-05 16:01 391
adaf31bf sago007 2009-05-05 16:01 392
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 393
adaf31bf sago007 2009-05-05 16:01 394
    return ret;
adaf31bf sago007 2009-05-05 16:01 395
}
89c4a3a6 sago007 2008-08-29 14:32 396
89c4a3a6 sago007 2008-08-29 14:32 397
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 398
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 399
{
1f61db96 sago007 2010-11-15 20:12 400
    if (!((backgroundImage = IMG_Load2("gfx/background.png"))
1f61db96 sago007 2010-11-15 20:12 401
            && (background = IMG_Load2("gfx/blackBackGround.png"))
1f61db96 sago007 2010-11-15 20:12 402
            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
1f61db96 sago007 2010-11-15 20:12 403
            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
1f61db96 sago007 2010-11-15 20:12 404
            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
1f61db96 sago007 2010-11-15 20:12 405
            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 406
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 407
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 408
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 409
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 410
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 411
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 412
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 413
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 414
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 415
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 420
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 421
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 423
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 424
#endif
89c4a3a6 sago007 2008-08-29 14:32 425
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 426
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 427
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 428
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 429
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 430
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 431
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 432
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 433
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 434
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 435
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 436
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 437
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 438
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 439
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 443
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 456
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 458
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 462
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 465
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 466
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 467
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 468
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 469
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 470
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 471
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 472
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 473
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 474
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 475
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 476
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 478
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 479
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 480
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 493
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 494
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 495
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 499
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 500
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 501
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 508
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 509
            #endif
89c4a3a6 sago007 2008-08-29 14:32 510
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 511
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 512
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 514
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 515
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
89c4a3a6 sago007 2008-08-29 14:32 516
         ))
89c4a3a6 sago007 2008-08-29 14:32 517
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 518
    {
89c4a3a6 sago007 2008-08-29 14:32 519
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 520
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 521
    }
8d488d32 sago007 2011-04-17 13:02 522
    try{
43611709 sago007 2011-04-23 17:18 523
        bNewGame = IMG_Load3("gfx/bNewGame.png");
8d488d32 sago007 2011-04-17 13:02 524
        mouse = IMG_Load3("gfx/mouse.png");
b7590374 sago007 2011-05-19 16:15 525
        menuMarked = IMG_Load3("gfx/menu/marked.png");
b7590374 sago007 2011-05-19 16:15 526
        menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
8d488d32 sago007 2011-04-17 13:02 527
    } catch (exception e) {
8d488d32 sago007 2011-04-17 13:02 528
        cout << e.what() << endl;
8d488d32 sago007 2011-04-17 13:02 529
        exit(1);
8d488d32 sago007 2011-04-17 13:02 530
    }
89c4a3a6 sago007 2008-08-29 14:32 531
89c4a3a6 sago007 2008-08-29 14:32 532
89c4a3a6 sago007 2008-08-29 14:32 533
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 534
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 535
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 536
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 537
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 538
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 539
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 542
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 543
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 544
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 545
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 546
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 547
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 548
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 549
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 551
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 552
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 553
    CONVERTA(bNext);
1572de2b sago007 2008-09-11 18:15 554
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 555
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 556
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 558
#endif
89c4a3a6 sago007 2008-08-29 14:32 559
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 560
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 564
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 566
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 567
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 568
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 569
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 570
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 571
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 572
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 573
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 574
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 575
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 576
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 577
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 579
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 580
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 581
    {
89c4a3a6 sago007 2008-08-29 14:32 582
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 583
    }
89c4a3a6 sago007 2008-08-29 14:32 584
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 585
    {
89c4a3a6 sago007 2008-08-29 14:32 586
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 587
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 588
    }
89c4a3a6 sago007 2008-08-29 14:32 589
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 590
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 591
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 592
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 593
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 594
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 596
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 597
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 598
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 599
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 600
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 601
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 602
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 605
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(iGameOver);
8d488d32 sago007 2011-04-17 13:02 614
    mouse.OptimizeForBlit(true);
43611709 sago007 2011-04-23 17:18 615
    bNewGame.OptimizeForBlit(true);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 618
    //Editor:
1572de2b sago007 2008-09-11 18:15 619
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 620
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 621
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 622
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 623
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 624
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 625
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 626
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 627
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 628
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 629
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 630
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 631
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 632
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 633
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 634
    #endif
1572de2b sago007 2008-09-11 18:15 635
    
925b7e58 sago007 2011-04-25 16:35 636
    SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
925b7e58 sago007 2011-04-25 16:35 637
    memset(&nf_button_color,0,sizeof(SDL_Color));
925b7e58 sago007 2011-04-25 16:35 638
    nf_button_color.b = 255; nf_button_color.g = 255; nf_button_color.r = 255;
925b7e58 sago007 2011-04-25 16:35 639
    nf_standard_blue_color.b = 255; nf_standard_blue_color.g = 0; nf_standard_blue_color.r = 0;
925b7e58 sago007 2011-04-25 16:35 640
    nf_standard_small_color.b = 0; nf_standard_small_color.g = 0; nf_standard_small_color.r = 200;
925b7e58 sago007 2011-04-25 16:35 641
    NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
925b7e58 sago007 2011-04-25 16:35 642
    nf_button_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 643
    NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
925b7e58 sago007 2011-04-25 16:35 644
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 645
    NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
925b7e58 sago007 2011-04-25 16:35 646
    nf_standard_small_font.setDest(screen);
71181267 sago007 2011-04-29 19:22 647
    NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
71181267 sago007 2011-04-29 19:22 648
    nf_scoreboard_font.setDest(boardBackBack);
71181267 sago007 2011-04-29 19:22 649
    nf_scoreboard_font.draw(370,148,"Score:");
71181267 sago007 2011-04-29 19:22 650
    nf_scoreboard_font.draw(370,197,"Time:");
71181267 sago007 2011-04-29 19:22 651
    nf_scoreboard_font.draw(370,246,"Chain:");
71181267 sago007 2011-04-29 19:22 652
    nf_scoreboard_font.draw(370,295,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 653
71181267 sago007 2011-04-29 19:22 654
    
89c4a3a6 sago007 2008-08-29 14:32 655
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 656
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 657
    {
89c4a3a6 sago007 2008-08-29 14:32 658
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 659
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 660
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 661
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 662
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 663
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 664
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 665
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 666
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 667
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 668
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 669
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 670
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 671
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 672
89c4a3a6 sago007 2008-08-29 14:32 673
89c4a3a6 sago007 2008-08-29 14:32 674
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 675
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 676
{
866417ca sago007 2009-05-10 21:35 677
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 678
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 679
    {
866417ca sago007 2009-05-10 21:35 680
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 681
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 682
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 683
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 684
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 685
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 686
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 687
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 688
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 689
    }
89c4a3a6 sago007 2008-08-29 14:32 690
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 691
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 692
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 693
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 694
    SDL_FreeSurface(background);
43611709 sago007 2011-04-23 17:18 695
    //SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 696
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 697
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 698
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 699
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 701
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 702
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 703
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 704
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 705
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 706
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 707
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 708
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 709
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 710
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 711
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 712
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 713
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 714
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 715
    #endif
89c4a3a6 sago007 2008-08-29 14:32 716
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 717
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 718
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 719
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 720
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 721
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 722
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 723
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 724
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 725
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 726
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 727
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 728
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 729
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 730
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 736
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 737
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 742
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 746
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 748
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 749
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 751
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 752
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 753
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 754
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 773
    SDL_FreeSurface(transCover);
8d488d32 sago007 2011-04-17 13:02 774
    mouse.MakeNull();
43611709 sago007 2011-04-23 17:18 775
    bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 776
}
89c4a3a6 sago007 2008-08-29 14:32 777
89c4a3a6 sago007 2008-08-29 14:32 778
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 779
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 780
{
89c4a3a6 sago007 2008-08-29 14:32 781
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 782
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 783
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 784
}*/
89c4a3a6 sago007 2008-08-29 14:32 785
89c4a3a6 sago007 2008-08-29 14:32 786
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 787
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 788
{
89c4a3a6 sago007 2008-08-29 14:32 789
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 790
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 791
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 792
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 793
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 794
}
89c4a3a6 sago007 2008-08-29 14:32 795
89c4a3a6 sago007 2008-08-29 14:32 796
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 797
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 798
{
89c4a3a6 sago007 2008-08-29 14:32 799
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 800
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 801
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 802
    {
aca2f4b0 sago007 2009-05-10 18:11 803
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 804
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 805
    }
aca2f4b0 sago007 2009-05-10 18:11 806
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 807
89c4a3a6 sago007 2008-08-29 14:32 808
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 809
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 810
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 811
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 812
    {
89c4a3a6 sago007 2008-08-29 14:32 813
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 814
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 815
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 816
            {
89c4a3a6 sago007 2008-08-29 14:32 817
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 818
            }
89c4a3a6 sago007 2008-08-29 14:32 819
    }
89c4a3a6 sago007 2008-08-29 14:32 820
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 821
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 822
}
89c4a3a6 sago007 2008-08-29 14:32 823
89c4a3a6 sago007 2008-08-29 14:32 824
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 825
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 826
{
89c4a3a6 sago007 2008-08-29 14:32 827
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 828
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 829
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 830
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 831
}
89c4a3a6 sago007 2008-08-29 14:32 832
89c4a3a6 sago007 2008-08-29 14:32 833
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 834
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 835
{
89c4a3a6 sago007 2008-08-29 14:32 836
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 837
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 838
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 839
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 840
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 841
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 842
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 843
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 844
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 845
}
89c4a3a6 sago007 2008-08-29 14:32 846
925b7e58 sago007 2011-04-25 16:35 847
void NFont_Write(SDL_Surface *target,int x,int y,string text) {
925b7e58 sago007 2011-04-25 16:35 848
    nf_standard_blue_font.setDest(target);
925b7e58 sago007 2011-04-25 16:35 849
    nf_standard_blue_font.draw(x,y,text.c_str());
925b7e58 sago007 2011-04-25 16:35 850
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 851
}
925b7e58 sago007 2011-04-25 16:35 852
26ddb424 sago007 2011-06-09 20:06 853
void ResetFullscreen(){
26ddb424 sago007 2011-06-09 20:06 854
#if defined(WIN32)
26ddb424 sago007 2011-06-09 20:06 855
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
26ddb424 sago007 2011-06-09 20:06 856
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
26ddb424 sago007 2011-06-09 20:06 857
                        DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 858
#else
26ddb424 sago007 2011-06-09 20:06 859
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 860
#endif
26ddb424 sago007 2011-06-09 20:06 861
                        SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 862
}
78d03b38 sago007 2008-11-13 19:56 863
78d03b38 sago007 2008-11-13 19:56 864
89c4a3a6 sago007 2008-08-29 14:32 865
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 866
class aBall
89c4a3a6 sago007 2008-08-29 14:32 867
{
89c4a3a6 sago007 2008-08-29 14:32 868
private:
89c4a3a6 sago007 2008-08-29 14:32 869
    double x;
89c4a3a6 sago007 2008-08-29 14:32 870
    double y;
89c4a3a6 sago007 2008-08-29 14:32 871
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 872
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 873
    int color;
89c4a3a6 sago007 2008-08-29 14:32 874
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 875
public:
89c4a3a6 sago007 2008-08-29 14:32 876
89c4a3a6 sago007 2008-08-29 14:32 877
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 878
    {}
89c4a3a6 sago007 2008-08-29 14:32 879
89c4a3a6 sago007 2008-08-29 14:32 880
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 881
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 882
    {
89c4a3a6 sago007 2008-08-29 14:32 883
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 884
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 885
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 886
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 887
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 888
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 889
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 890
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 891
        else
89c4a3a6 sago007 2008-08-29 14:32 892
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 893
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 894
89c4a3a6 sago007 2008-08-29 14:32 895
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 896
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 897
    {
89c4a3a6 sago007 2008-08-29 14:32 898
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 899
89c4a3a6 sago007 2008-08-29 14:32 900
    void update()
89c4a3a6 sago007 2008-08-29 14:32 901
    {
89c4a3a6 sago007 2008-08-29 14:32 902
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 903
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 904
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 905
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 906
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 907
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 908
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 909
        {
89c4a3a6 sago007 2008-08-29 14:32 910
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 911
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 912
        }
89c4a3a6 sago007 2008-08-29 14:32 913
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 914
    }
89c4a3a6 sago007 2008-08-29 14:32 915
89c4a3a6 sago007 2008-08-29 14:32 916
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 917
    {
89c4a3a6 sago007 2008-08-29 14:32 918
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 919
    }
89c4a3a6 sago007 2008-08-29 14:32 920
89c4a3a6 sago007 2008-08-29 14:32 921
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 922
    {
89c4a3a6 sago007 2008-08-29 14:32 923
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 924
    }
89c4a3a6 sago007 2008-08-29 14:32 925
89c4a3a6 sago007 2008-08-29 14:32 926
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 927
    {
89c4a3a6 sago007 2008-08-29 14:32 928
        return color;
89c4a3a6 sago007 2008-08-29 14:32 929
    }
89c4a3a6 sago007 2008-08-29 14:32 930
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 931
4b0c248f sago007 2010-11-10 21:13 932
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 933
89c4a3a6 sago007 2008-08-29 14:32 934
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 935
{
89c4a3a6 sago007 2008-08-29 14:32 936
public:
89c4a3a6 sago007 2008-08-29 14:32 937
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 938
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 939
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 940
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 941
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 942
89c4a3a6 sago007 2008-08-29 14:32 943
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 944
    {
89c4a3a6 sago007 2008-08-29 14:32 945
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 946
        {
89c4a3a6 sago007 2008-08-29 14:32 947
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 948
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 949
        }
89c4a3a6 sago007 2008-08-29 14:32 950
    }
89c4a3a6 sago007 2008-08-29 14:32 951
6d48320c sago007 2009-03-28 17:06 952
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 953
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 954
    {
89c4a3a6 sago007 2008-08-29 14:32 955
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 956
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 957
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 958
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 959
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 960
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 961
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 962
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 963
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 964
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 965
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 966
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 967
89c4a3a6 sago007 2008-08-29 14:32 968
    void update()
89c4a3a6 sago007 2008-08-29 14:32 969
    {
89c4a3a6 sago007 2008-08-29 14:32 970
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 971
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 972
        {
89c4a3a6 sago007 2008-08-29 14:32 973
89c4a3a6 sago007 2008-08-29 14:32 974
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 975
            {
89c4a3a6 sago007 2008-08-29 14:32 976
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 977
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 978
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 979
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 980
                {
89c4a3a6 sago007 2008-08-29 14:32 981
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 982
                }
89c4a3a6 sago007 2008-08-29 14:32 983
            }
89c4a3a6 sago007 2008-08-29 14:32 984
            else
89c4a3a6 sago007 2008-08-29 14:32 985
            {
89c4a3a6 sago007 2008-08-29 14:32 986
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 987
            }
89c4a3a6 sago007 2008-08-29 14:32 988
        }
89c4a3a6 sago007 2008-08-29 14:32 989
    } //update
89c4a3a6 sago007 2008-08-29 14:32 990
89c4a3a6 sago007 2008-08-29 14:32 991
89c4a3a6 sago007 2008-08-29 14:32 992
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 993
4b0c248f sago007 2010-11-10 21:13 994
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 995
89c4a3a6 sago007 2008-08-29 14:32 996
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 997
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 998
{
89c4a3a6 sago007 2008-08-29 14:32 999
private:
89c4a3a6 sago007 2008-08-29 14:32 1000
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1001
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1002
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1003
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1004
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1005
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1006
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1007
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1008
public:
89c4a3a6 sago007 2008-08-29 14:32 1009
89c4a3a6 sago007 2008-08-29 14:32 1010
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1011
    {}
89c4a3a6 sago007 2008-08-29 14:32 1012
89c4a3a6 sago007 2008-08-29 14:32 1013
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1014
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1015
    {
89c4a3a6 sago007 2008-08-29 14:32 1016
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1017
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1018
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1019
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1020
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1021
89c4a3a6 sago007 2008-08-29 14:32 1022
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1023
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1024
    {
89c4a3a6 sago007 2008-08-29 14:32 1025
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1026
89c4a3a6 sago007 2008-08-29 14:32 1027
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1028
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1029
    {
89c4a3a6 sago007 2008-08-29 14:32 1030
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1031
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1032
    }
89c4a3a6 sago007 2008-08-29 14:32 1033
89c4a3a6 sago007 2008-08-29 14:32 1034
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1035
    {
89c4a3a6 sago007 2008-08-29 14:32 1036
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1037
    }
89c4a3a6 sago007 2008-08-29 14:32 1038
89c4a3a6 sago007 2008-08-29 14:32 1039
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1040
    {
89c4a3a6 sago007 2008-08-29 14:32 1041
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1042
    }
89c4a3a6 sago007 2008-08-29 14:32 1043
89c4a3a6 sago007 2008-08-29 14:32 1044
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1045
    {
89c4a3a6 sago007 2008-08-29 14:32 1046
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1047
    }
89c4a3a6 sago007 2008-08-29 14:32 1048
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1049
89c4a3a6 sago007 2008-08-29 14:32 1050
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1051
{
89c4a3a6 sago007 2008-08-29 14:32 1052
public:
89c4a3a6 sago007 2008-08-29 14:32 1053
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1054
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1055
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1056
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1057
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1058
89c4a3a6 sago007 2008-08-29 14:32 1059
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1060
    {
89c4a3a6 sago007 2008-08-29 14:32 1061
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1062
        {
89c4a3a6 sago007 2008-08-29 14:32 1063
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1064
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1065
        }
89c4a3a6 sago007 2008-08-29 14:32 1066
    }
89c4a3a6 sago007 2008-08-29 14:32 1067
89c4a3a6 sago007 2008-08-29 14:32 1068
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1069
    {
89c4a3a6 sago007 2008-08-29 14:32 1070
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1071
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1072
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1073
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1074
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1075
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1076
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1077
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1078
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1079
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1080
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1081
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1082
89c4a3a6 sago007 2008-08-29 14:32 1083
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1084
    {
89c4a3a6 sago007 2008-08-29 14:32 1085
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1086
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1087
        {
89c4a3a6 sago007 2008-08-29 14:32 1088
89c4a3a6 sago007 2008-08-29 14:32 1089
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1090
            {
89c4a3a6 sago007 2008-08-29 14:32 1091
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1092
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1093
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1094
                {
89c4a3a6 sago007 2008-08-29 14:32 1095
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1096
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1097
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1098
                }
89c4a3a6 sago007 2008-08-29 14:32 1099
            }
89c4a3a6 sago007 2008-08-29 14:32 1100
            else
89c4a3a6 sago007 2008-08-29 14:32 1101
            {
89c4a3a6 sago007 2008-08-29 14:32 1102
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1103
            }
89c4a3a6 sago007 2008-08-29 14:32 1104
        }
89c4a3a6 sago007 2008-08-29 14:32 1105
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1106
89c4a3a6 sago007 2008-08-29 14:32 1107
89c4a3a6 sago007 2008-08-29 14:32 1108
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1109
4b0c248f sago007 2010-11-10 21:13 1110
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1111
89c4a3a6 sago007 2008-08-29 14:32 1112
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1113
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1114
{
89c4a3a6 sago007 2008-08-29 14:32 1115
private:
89c4a3a6 sago007 2008-08-29 14:32 1116
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1117
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1118
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1119
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1120
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1121
public:
89c4a3a6 sago007 2008-08-29 14:32 1122
89c4a3a6 sago007 2008-08-29 14:32 1123
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1124
    {}
89c4a3a6 sago007 2008-08-29 14:32 1125
89c4a3a6 sago007 2008-08-29 14:32 1126
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1127
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1128
    {
89c4a3a6 sago007 2008-08-29 14:32 1129
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1130
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1131
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1132
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1133
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1134
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1135
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1136
89c4a3a6 sago007 2008-08-29 14:32 1137
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1138
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1139
    {
89c4a3a6 sago007 2008-08-29 14:32 1140
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1141
    }
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1144
    {
89c4a3a6 sago007 2008-08-29 14:32 1145
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1146
    }
89c4a3a6 sago007 2008-08-29 14:32 1147
89c4a3a6 sago007 2008-08-29 14:32 1148
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1149
    {
89c4a3a6 sago007 2008-08-29 14:32 1150
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1151
    }
89c4a3a6 sago007 2008-08-29 14:32 1152
89c4a3a6 sago007 2008-08-29 14:32 1153
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1154
    {
89c4a3a6 sago007 2008-08-29 14:32 1155
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1156
    }
89c4a3a6 sago007 2008-08-29 14:32 1157
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1158
89c4a3a6 sago007 2008-08-29 14:32 1159
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1160
{
89c4a3a6 sago007 2008-08-29 14:32 1161
public:
89c4a3a6 sago007 2008-08-29 14:32 1162
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1163
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1164
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1165
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1166
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1167
89c4a3a6 sago007 2008-08-29 14:32 1168
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1169
    {
89c4a3a6 sago007 2008-08-29 14:32 1170
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1171
        {
89c4a3a6 sago007 2008-08-29 14:32 1172
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1173
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1174
        }
89c4a3a6 sago007 2008-08-29 14:32 1175
    }
89c4a3a6 sago007 2008-08-29 14:32 1176
89c4a3a6 sago007 2008-08-29 14:32 1177
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1178
    {
89c4a3a6 sago007 2008-08-29 14:32 1179
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1180
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1181
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1182
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1183
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1184
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1185
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1186
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1187
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1188
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1189
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1190
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1191
89c4a3a6 sago007 2008-08-29 14:32 1192
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1193
    {
89c4a3a6 sago007 2008-08-29 14:32 1194
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1195
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1196
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1197
        {
89c4a3a6 sago007 2008-08-29 14:32 1198
89c4a3a6 sago007 2008-08-29 14:32 1199
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1200
            {
89c4a3a6 sago007 2008-08-29 14:32 1201
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1202
                {
89c4a3a6 sago007 2008-08-29 14:32 1203
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1204
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1205
                }
89c4a3a6 sago007 2008-08-29 14:32 1206
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1207
                {
89c4a3a6 sago007 2008-08-29 14:32 1208
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1209
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1210
                }
89c4a3a6 sago007 2008-08-29 14:32 1211
            }
89c4a3a6 sago007 2008-08-29 14:32 1212
            else
89c4a3a6 sago007 2008-08-29 14:32 1213
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1214
                {
89c4a3a6 sago007 2008-08-29 14:32 1215
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1216
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1217
                }
89c4a3a6 sago007 2008-08-29 14:32 1218
        }
89c4a3a6 sago007 2008-08-29 14:32 1219
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1220
89c4a3a6 sago007 2008-08-29 14:32 1221
89c4a3a6 sago007 2008-08-29 14:32 1222
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1223
4b0c248f sago007 2010-11-10 21:13 1224
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1225
89c4a3a6 sago007 2008-08-29 14:32 1226
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1227
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1228
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1229
6b1dc7a6 sago007 2010-11-08 21:03 1230
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 1231
public:
6b1dc7a6 sago007 2010-11-08 21:03 1232
    SDL_Surface* sBoard;
6b1dc7a6 sago007 2010-11-08 21:03 1233
6b1dc7a6 sago007 2010-11-08 21:03 1234
    BlockGameSdl(int tx, int ty) {
6b1dc7a6 sago007 2010-11-08 21:03 1235
        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
6b1dc7a6 sago007 2010-11-08 21:03 1236
        sBoard = SDL_DisplayFormat(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1237
        SDL_FreeSurface(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1238
        //BlockGame::BlockGame(tx,ty);
6b1dc7a6 sago007 2010-11-08 21:03 1239
        BlockGame::topx = tx;
6b1dc7a6 sago007 2010-11-08 21:03 1240
        BlockGame::topy = ty;
6b1dc7a6 sago007 2010-11-08 21:03 1241
    }
6b1dc7a6 sago007 2010-11-08 21:03 1242
    ~BlockGameSdl() {
6b1dc7a6 sago007 2010-11-08 21:03 1243
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1244
    }
6b1dc7a6 sago007 2010-11-08 21:03 1245
private:
6b1dc7a6 sago007 2010-11-08 21:03 1246
    void convertSurface() {
6b1dc7a6 sago007 2010-11-08 21:03 1247
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1248
        sBoard = SDL_DisplayFormat(backBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1249
    }
6b1dc7a6 sago007 2010-11-08 21:03 1250
    //Draws all the bricks to the board (including garbage)
6b1dc7a6 sago007 2010-11-08 21:03 1251
    void PaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1252
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1253
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1254
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1255
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1256
                    if ((board[j][i]/BLOCKWAIT)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1257
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1258
                    if ((board[j][i]/BLOCKHANG)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1259
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1260
6b1dc7a6 sago007 2010-11-08 21:03 1261
                }
6b1dc7a6 sago007 2010-11-08 21:03 1262
                if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1263
                    int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1264
                    int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1265
                    if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1266
                    else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1267
                    if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1268
                    else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1269
                    if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1270
                    else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1271
                    if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1272
                    else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1273
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1274
                        DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1275
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1276
                        DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1277
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1278
                        DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1279
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1280
                        DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1281
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1282
                        DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1283
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1284
                        DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1285
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1286
                        DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1287
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1288
                        DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1289
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1290
                        DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1291
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1292
                        DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1293
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1294
                        DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1295
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1296
                        DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1297
                }
6b1dc7a6 sago007 2010-11-08 21:03 1298
                if ((board[j][i]/1000000)%10==2) {
6b1dc7a6 sago007 2010-11-08 21:03 1299
                    if (j==0)
6b1dc7a6 sago007 2010-11-08 21:03 1300
                        DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1301
                    else
6b1dc7a6 sago007 2010-11-08 21:03 1302
                        if (j==5)
6b1dc7a6 sago007 2010-11-08 21:03 1303
                            DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1304
                        else
6b1dc7a6 sago007 2010-11-08 21:03 1305
                            DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1306
                }
6b1dc7a6 sago007 2010-11-08 21:03 1307
            }
6b1dc7a6 sago007 2010-11-08 21:03 1308
        const int j = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1309
6b1dc7a6 sago007 2010-11-08 21:03 1310
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1311
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1312
            if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1313
                int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1314
                int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1315
                if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1316
                else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1317
                if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1318
                else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1319
                if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1320
                else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1321
                if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1322
                else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1323
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1324
                    DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1325
                }
6b1dc7a6 sago007 2010-11-08 21:03 1326
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1327
                {
6b1dc7a6 sago007 2010-11-08 21:03 1328
                    garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1329
                }
6b1dc7a6 sago007 2010-11-08 21:03 1330
                else {
6b1dc7a6 sago007 2010-11-08 21:03 1331
                    //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1332
                    garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1333
                }
6b1dc7a6 sago007 2010-11-08 21:03 1334
6b1dc7a6 sago007 2010-11-08 21:03 1335
            }
6b1dc7a6 sago007 2010-11-08 21:03 1336
        }
6b1dc7a6 sago007 2010-11-08 21:03 1337
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1338
            if (board[i][0]!=-1)
6b1dc7a6 sago007 2010-11-08 21:03 1339
                DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
6b1dc7a6 sago007 2010-11-08 21:03 1340
6b1dc7a6 sago007 2010-11-08 21:03 1341
    }
6b1dc7a6 sago007 2010-11-08 21:03 1342
    //Paints the bricks gotten from a replay/net package
6b1dc7a6 sago007 2010-11-08 21:03 1343
    void SimplePaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1344
        /*
6b1dc7a6 sago007 2010-11-08 21:03 1345
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
6b1dc7a6 sago007 2010-11-08 21:03 1346
         */
6b1dc7a6 sago007 2010-11-08 21:03 1347
        bool bbomb[6][13]; //has a bomb on it!
6b1dc7a6 sago007 2010-11-08 21:03 1348
        bool falling[6][13]; //this is falling
6b1dc7a6 sago007 2010-11-08 21:03 1349
        bool getReady[6][13]; //getReady
6b1dc7a6 sago007 2010-11-08 21:03 1350
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1351
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1352
                bbomb[i][j]=false; //All false by default
6b1dc7a6 sago007 2010-11-08 21:03 1353
                falling[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1354
                if (board[i][j]>29)
6b1dc7a6 sago007 2010-11-08 21:03 1355
                    getReady[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1356
                else
6b1dc7a6 sago007 2010-11-08 21:03 1357
                    getReady[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1358
            }
6b1dc7a6 sago007 2010-11-08 21:03 1359
        //See that is falling
6b1dc7a6 sago007 2010-11-08 21:03 1360
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1361
            bool rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1362
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1363
                if (rowFalling)
6b1dc7a6 sago007 2010-11-08 21:03 1364
                    falling[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1365
                if ((!rowFalling)&&(board[i][j]%30==-1))
6b1dc7a6 sago007 2010-11-08 21:03 1366
                    rowFalling = true;
6b1dc7a6 sago007 2010-11-08 21:03 1367
                if ((rowFalling)&&(board[i][j]%30>6))
6b1dc7a6 sago007 2010-11-08 21:03 1368
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1369
                if (getReady[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1370
                    falling[i][j]=true; //getReady is the same as falling
6b1dc7a6 sago007 2010-11-08 21:03 1371
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1372
                }
6b1dc7a6 sago007 2010-11-08 21:03 1373
            }
6b1dc7a6 sago007 2010-11-08 21:03 1374
        }
6b1dc7a6 sago007 2010-11-08 21:03 1375
        //Now looking at rows:
6b1dc7a6 sago007 2010-11-08 21:03 1376
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1377
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1378
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1379
            for (int j=1;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1380
                if ((board[i][j]%30==color)&&(!falling[i][j]))
6b1dc7a6 sago007 2010-11-08 21:03 1381
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1382
                else
6b1dc7a6 sago007 2010-11-08 21:03 1383
                    if (falling[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1384
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1385
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1386
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1387
                        color=board[i][j]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1388
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1389
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1390
                if ((count>2)&&(color>-1)&&(color)<7) {
6b1dc7a6 sago007 2010-11-08 21:03 1391
                    bbomb[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1392
                    bbomb[i][j-1]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1393
                    bbomb[i][j-2]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1394
                }
6b1dc7a6 sago007 2010-11-08 21:03 1395
            }
6b1dc7a6 sago007 2010-11-08 21:03 1396
        }
6b1dc7a6 sago007 2010-11-08 21:03 1397
        //now looking for lines
6b1dc7a6 sago007 2010-11-08 21:03 1398
        for (int i=1;i<13;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1399
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1400
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1401
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1402
                if ((board[j][i]%30==color)&&(!falling[j][i]))
6b1dc7a6 sago007 2010-11-08 21:03 1403
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1404
                else
6b1dc7a6 sago007 2010-11-08 21:03 1405
                    if (falling[j][i]) {
6b1dc7a6 sago007 2010-11-08 21:03 1406
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1407
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1408
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1409
                        color=board[j][i]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1410
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1411
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1412
                if ((count>2)&&(color>-1)&&(color<7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1413
                    bbomb[j][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1414
                    bbomb[j-1][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1415
                    bbomb[j-2][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1416
                }
6b1dc7a6 sago007 2010-11-08 21:03 1417
            }
6b1dc7a6 sago007 2010-11-08 21:03 1418
        }
6b1dc7a6 sago007 2010-11-08 21:03 1419
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1420
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1421
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1422
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1423
                    if (bbomb[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1424
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1425
                    if (getReady[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1426
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1427
                }
6b1dc7a6 sago007 2010-11-08 21:03 1428
                if (board[j][i]%30>6) {
6b1dc7a6 sago007 2010-11-08 21:03 1429
                    if (board[j][i]%30==7)
6b1dc7a6 sago007 2010-11-08 21:03 1430
                        DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1431
                    if (board[j][i]%30==9)
6b1dc7a6 sago007 2010-11-08 21:03 1432
                        DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1433
                    if (board[j][i]%30==10)
6b1dc7a6 sago007 2010-11-08 21:03 1434
                        DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1435
                    if (board[j][i]%30==11)
6b1dc7a6 sago007 2010-11-08 21:03 1436
                        DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1437
                    if (board[j][i]%30==12)
6b1dc7a6 sago007 2010-11-08 21:03 1438
                        DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1439
                    if (board[j][i]%30==13)
6b1dc7a6 sago007 2010-11-08 21:03 1440
                        DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1441
                    if (board[j][i]%30==14)
6b1dc7a6 sago007 2010-11-08 21:03 1442
                        DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1443
                    if (board[j][i]%30==15)
6b1dc7a6 sago007 2010-11-08 21:03 1444
                        DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1445
                    if (board[j][i]%30==16)
6b1dc7a6 sago007 2010-11-08 21:03 1446
                        DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1447
                    if (board[j][i]%30==17)
6b1dc7a6 sago007 2010-11-08 21:03 1448
                        DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1449
                    if (board[j][i]%30==18)
6b1dc7a6 sago007 2010-11-08 21:03 1450
                        DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1451
                    if (board[j][i]%30==19)
6b1dc7a6 sago007 2010-11-08 21:03 1452
                        DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1453
                    if (board[j][i]%30==20)
6b1dc7a6 sago007 2010-11-08 21:03 1454
                        switch(j) {
6b1dc7a6 sago007 2010-11-08 21:03 1455
                            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1456
                                DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1457
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1458
                            case 5:
6b1dc7a6 sago007 2010-11-08 21:03 1459
                                DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1460
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1461
                            default:
6b1dc7a6 sago007 2010-11-08 21:03 1462
                                DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1463
                        }
6b1dc7a6 sago007 2010-11-08 21:03 1464
                    //cout << "IS: " << board[j][i] << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1465
                }
6b1dc7a6 sago007 2010-11-08 21:03 1466
6b1dc7a6 sago007 2010-11-08 21:03 1467
6b1dc7a6 sago007 2010-11-08 21:03 1468
            }
6b1dc7a6 sago007 2010-11-08 21:03 1469
6b1dc7a6 sago007 2010-11-08 21:03 1470
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1471
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1472
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1473
                DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1474
            }
6b1dc7a6 sago007 2010-11-08 21:03 1475
            if (board[0][i]%30!=19) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1476
            {
6b1dc7a6 sago007 2010-11-08 21:03 1477
                garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1478
            }
6b1dc7a6 sago007 2010-11-08 21:03 1479
            else {
6b1dc7a6 sago007 2010-11-08 21:03 1480
                //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1481
                garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1482
            }
6b1dc7a6 sago007 2010-11-08 21:03 1483
6b1dc7a6 sago007 2010-11-08 21:03 1484
        }
6b1dc7a6 sago007 2010-11-08 21:03 1485
    }
6b1dc7a6 sago007 2010-11-08 21:03 1486
public:
6b1dc7a6 sago007 2010-11-08 21:03 1487
    //Draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1488
    void DoPaintJob() {
6b1dc7a6 sago007 2010-11-08 21:03 1489
        DrawIMG(backBoard, sBoard, 0, 0);
925b7e58 sago007 2011-04-25 16:35 1490
        nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
6b1dc7a6 sago007 2010-11-08 21:03 1491
        #if NETWORK
6b1dc7a6 sago007 2010-11-08 21:03 1492
        if ((!bReplaying)&&(!bNetworkPlayer))
6b1dc7a6 sago007 2010-11-08 21:03 1493
        #else
6b1dc7a6 sago007 2010-11-08 21:03 1494
        if (!bReplaying)
6b1dc7a6 sago007 2010-11-08 21:03 1495
        #endif
6b1dc7a6 sago007 2010-11-08 21:03 1496
            PaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1497
        else
6b1dc7a6 sago007 2010-11-08 21:03 1498
            SimplePaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1499
        if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
6b1dc7a6 sago007 2010-11-08 21:03 1500
        if (puzzleMode&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1501
            //We need to write nr. of moves left!
6b1dc7a6 sago007 2010-11-08 21:03 1502
            strHolder = "Moves left: " + itoa(MovesLeft);
925b7e58 sago007 2011-04-25 16:35 1503
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1504
            
6b1dc7a6 sago007 2010-11-08 21:03 1505
        }
6b1dc7a6 sago007 2010-11-08 21:03 1506
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
6b1dc7a6 sago007 2010-11-08 21:03 1507
        {
6b1dc7a6 sago007 2010-11-08 21:03 1508
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1509
            if(Level<nrOfPuzzles-1)
6b1dc7a6 sago007 2010-11-08 21:03 1510
            {
6b1dc7a6 sago007 2010-11-08 21:03 1511
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1512
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1513
                else
6b1dc7a6 sago007 2010-11-08 21:03 1514
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1515
            }
6b1dc7a6 sago007 2010-11-08 21:03 1516
            else
6b1dc7a6 sago007 2010-11-08 21:03 1517
            {
6b1dc7a6 sago007 2010-11-08 21:03 1518
                strHolder = "Last puzzle";
925b7e58 sago007 2011-04-25 16:35 1519
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1520
            }
6b1dc7a6 sago007 2010-11-08 21:03 1521
        }
6b1dc7a6 sago007 2010-11-08 21:03 1522
        if(stageClear && stageButtonStatus == SBstageClear)
6b1dc7a6 sago007 2010-11-08 21:03 1523
        {
6b1dc7a6 sago007 2010-11-08 21:03 1524
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1525
            if(Level<50-1)
6b1dc7a6 sago007 2010-11-08 21:03 1526
            {
6b1dc7a6 sago007 2010-11-08 21:03 1527
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1528
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1529
                else
6b1dc7a6 sago007 2010-11-08 21:03 1530
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1531
            }
6b1dc7a6 sago007 2010-11-08 21:03 1532
            else
6b1dc7a6 sago007 2010-11-08 21:03 1533
            {
6b1dc7a6 sago007 2010-11-08 21:03 1534
                strHolder = "Last stage";
925b7e58 sago007 2011-04-25 16:35 1535
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1536
            }
6b1dc7a6 sago007 2010-11-08 21:03 1537
        }
6b1dc7a6 sago007 2010-11-08 21:03 1538
6b1dc7a6 sago007 2010-11-08 21:03 1539
#if DEBUG
6b1dc7a6 sago007 2010-11-08 21:03 1540
        if (AI_Enabled&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1541
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
925b7e58 sago007 2011-04-25 16:35 1542
            //NFont_Write(sBoard,   5, 5, strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1543
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1544
        }
6b1dc7a6 sago007 2010-11-08 21:03 1545
#endif
6b1dc7a6 sago007 2010-11-08 21:03 1546
        if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
6b1dc7a6 sago007 2010-11-08 21:03 1547
        if (ticks<gameStartedAt)
6b1dc7a6 sago007 2010-11-08 21:03 1548
        {
6b1dc7a6 sago007 2010-11-08 21:03 1549
            int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1550
            if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1551
                Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1552
            lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1553
            switch (currentCounter) {
6b1dc7a6 sago007 2010-11-08 21:03 1554
            case 2:
6b1dc7a6 sago007 2010-11-08 21:03 1555
                DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1556
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1557
            case 1:
6b1dc7a6 sago007 2010-11-08 21:03 1558
                DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1559
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1560
            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1561
                DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1562
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1563
            default:
6b1dc7a6 sago007 2010-11-08 21:03 1564
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1565
            }
6b1dc7a6 sago007 2010-11-08 21:03 1566
        }
6b1dc7a6 sago007 2010-11-08 21:03 1567
        else
6b1dc7a6 sago007 2010-11-08 21:03 1568
        {
6b1dc7a6 sago007 2010-11-08 21:03 1569
            if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
6b1dc7a6 sago007 2010-11-08 21:03 1570
            {
6b1dc7a6 sago007 2010-11-08 21:03 1571
                int currentCounter = (ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1572
                if(currentCounter!=lastCounter)
6b1dc7a6 sago007 2010-11-08 21:03 1573
                {
6b1dc7a6 sago007 2010-11-08 21:03 1574
                    if(currentCounter>115 && currentCounter<120)
6b1dc7a6 sago007 2010-11-08 21:03 1575
                        Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1576
                }
6b1dc7a6 sago007 2010-11-08 21:03 1577
                lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1578
            }
6b1dc7a6 sago007 2010-11-08 21:03 1579
            else
6b1dc7a6 sago007 2010-11-08 21:03 1580
            {
6b1dc7a6 sago007 2010-11-08 21:03 1581
                if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1582
                {
6b1dc7a6 sago007 2010-11-08 21:03 1583
                    Mix_PlayChannel(1,counterFinalChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1584
                }
6b1dc7a6 sago007 2010-11-08 21:03 1585
                lastCounter = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1586
            }
6b1dc7a6 sago007 2010-11-08 21:03 1587
        }
6b1dc7a6 sago007 2010-11-08 21:03 1588
6b1dc7a6 sago007 2010-11-08 21:03 1589
        if ((bGameOver)&&(!editorMode))
6b1dc7a6 sago007 2010-11-08 21:03 1590
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1591
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1592
            else
6b1dc7a6 sago007 2010-11-08 21:03 1593
                DrawIMG(iGameOver, sBoard, 0, 5*bsize);
925b7e58 sago007 2011-04-25 16:35 1594
            nf_standard_blue_font.setDest(screen);
6b1dc7a6 sago007 2010-11-08 21:03 1595
    }
6b1dc7a6 sago007 2010-11-08 21:03 1596
6b1dc7a6 sago007 2010-11-08 21:03 1597
6b1dc7a6 sago007 2010-11-08 21:03 1598
    void Update(int newtick) {
6b1dc7a6 sago007 2010-11-08 21:03 1599
        BlockGame::Update(newtick);
6b1dc7a6 sago007 2010-11-08 21:03 1600
        DoPaintJob();
6b1dc7a6 sago007 2010-11-08 21:03 1601
    }
6b1dc7a6 sago007 2010-11-08 21:03 1602
};
6b1dc7a6 sago007 2010-11-08 21:03 1603
6b1dc7a6 sago007 2010-11-08 21:03 1604
6b1dc7a6 sago007 2010-11-08 21:03 1605
6b1dc7a6 sago007 2010-11-08 21:03 1606
89c4a3a6 sago007 2008-08-29 14:32 1607
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1608
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1609
{
89c4a3a6 sago007 2008-08-29 14:32 1610
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1611
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1612
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1613
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1614
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1615
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1616
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1617
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1618
#else
91886cae sago007 2008-09-12 16:28 1619
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1620
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1621
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1622
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1623
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1624
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1625
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1626
#else
215ca7b3 sago007 2009-03-06 16:37 1627
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1628
#endif
215ca7b3 sago007 2009-03-06 16:37 1629
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1630
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1631
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1632
}
89c4a3a6 sago007 2008-08-29 14:32 1633
89c4a3a6 sago007 2008-08-29 14:32 1634
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1635
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1636
{
4b0c248f sago007 2010-11-10 21:13 1637
    string keyname(SDL_GetKeyName(key));
215ca7b3 sago007 2009-03-06 16:37 1638
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1639
}
89c4a3a6 sago007 2008-08-29 14:32 1640
89c4a3a6 sago007 2008-08-29 14:32 1641
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1642
89c4a3a6 sago007 2008-08-29 14:32 1643
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1644
{
89c4a3a6 sago007 2008-08-29 14:32 1645
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1646
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1647
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1648
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1649
    MakeBackground(xsize,ysize);
cc3ef158 sago007 2011-07-03 16:13 1650
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 1651
    {
89c4a3a6 sago007 2008-08-29 14:32 1652
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1653
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1654
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1655
        if (player == 0)
925b7e58 sago007 2011-04-25 16:35 1656
            NFont_Write(screen, x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1657
        else
925b7e58 sago007 2011-04-25 16:35 1658
            NFont_Write(screen, x+40,y+2,"Player 2 keys");
925b7e58 sago007 2011-04-25 16:35 1659
        NFont_Write(screen, x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1660
        keyname = getKeyName(keySettings[player].up);
925b7e58 sago007 2011-04-25 16:35 1661
        NFont_Write(screen, x+200,y+50,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1662
        NFont_Write(screen, x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1663
        keyname = getKeyName(keySettings[player].down);
925b7e58 sago007 2011-04-25 16:35 1664
        NFont_Write(screen, x+200,y+100,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1665
        NFont_Write(screen, x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1666
        keyname = getKeyName(keySettings[player].left);
925b7e58 sago007 2011-04-25 16:35 1667
        NFont_Write(screen, x+200,y+150,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1668
        NFont_Write(screen, x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1669
        keyname = getKeyName(keySettings[player].right);
925b7e58 sago007 2011-04-25 16:35 1670
        NFont_Write(screen, x+200,y+200,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1671
        NFont_Write(screen, x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1672
        keyname = getKeyName(keySettings[player].push);
925b7e58 sago007 2011-04-25 16:35 1673
        NFont_Write(screen, x+200,y+250,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1674
        NFont_Write(screen, x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1675
        keyname = getKeyName(keySettings[player].change);
925b7e58 sago007 2011-04-25 16:35 1676
        NFont_Write(screen, x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1677
        //Ask for mouse play
925b7e58 sago007 2011-04-25 16:35 1678
        NFont_Write(screen, x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1679
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1680
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1681
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1682
        //Ask for joypad play
925b7e58 sago007 2011-04-25 16:35 1683
        NFont_Write(screen, x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1684
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1685
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1686
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1687
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1688
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1689
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1690
89c4a3a6 sago007 2008-08-29 14:32 1691
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1692
        {
89c4a3a6 sago007 2008-08-29 14:32 1693
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 1694
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 1695
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1696
            }
89c4a3a6 sago007 2008-08-29 14:32 1697
89c4a3a6 sago007 2008-08-29 14:32 1698
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1699
            {
89c4a3a6 sago007 2008-08-29 14:32 1700
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1701
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1702
            }
89c4a3a6 sago007 2008-08-29 14:32 1703
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1704
89c4a3a6 sago007 2008-08-29 14:32 1705
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1706
89c4a3a6 sago007 2008-08-29 14:32 1707
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1708
89c4a3a6 sago007 2008-08-29 14:32 1709
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1710
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1711
        {
89c4a3a6 sago007 2008-08-29 14:32 1712
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1713
        }
89c4a3a6 sago007 2008-08-29 14:32 1714
89c4a3a6 sago007 2008-08-29 14:32 1715
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1716
        {
89c4a3a6 sago007 2008-08-29 14:32 1717
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1718
89c4a3a6 sago007 2008-08-29 14:32 1719
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1720
            {
89c4a3a6 sago007 2008-08-29 14:32 1721
                //up
89c4a3a6 sago007 2008-08-29 14:32 1722
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1723
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1724
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1725
                    {
89c4a3a6 sago007 2008-08-29 14:32 1726
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1727
                        {
89c4a3a6 sago007 2008-08-29 14:32 1728
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1729
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1730
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1731
                        }
89c4a3a6 sago007 2008-08-29 14:32 1732
                    }
89c4a3a6 sago007 2008-08-29 14:32 1733
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1734
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1735
            {
89c4a3a6 sago007 2008-08-29 14:32 1736
                //down
89c4a3a6 sago007 2008-08-29 14:32 1737
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1738
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1739
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1740
                    {
89c4a3a6 sago007 2008-08-29 14:32 1741
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1742
                        {
89c4a3a6 sago007 2008-08-29 14:32 1743
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1744
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1745
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1746
                        }
89c4a3a6 sago007 2008-08-29 14:32 1747
                    }
89c4a3a6 sago007 2008-08-29 14:32 1748
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1749
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1750
            {
89c4a3a6 sago007 2008-08-29 14:32 1751
                //left
89c4a3a6 sago007 2008-08-29 14:32 1752
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1753
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1754
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1755
                    {
89c4a3a6 sago007 2008-08-29 14:32 1756
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1757
                        {
89c4a3a6 sago007 2008-08-29 14:32 1758
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1759
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1760
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1761
                        }
89c4a3a6 sago007 2008-08-29 14:32 1762
                    }
89c4a3a6 sago007 2008-08-29 14:32 1763
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1764
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1765
            {
89c4a3a6 sago007 2008-08-29 14:32 1766
                //right
89c4a3a6 sago007 2008-08-29 14:32 1767
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1768
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1769
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1770
                    {
89c4a3a6 sago007 2008-08-29 14:32 1771
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1772
                        {
89c4a3a6 sago007 2008-08-29 14:32 1773
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1774
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1775
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1776
                        }
89c4a3a6 sago007 2008-08-29 14:32 1777
                    }
89c4a3a6 sago007 2008-08-29 14:32 1778
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1779
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1780
            {
89c4a3a6 sago007 2008-08-29 14:32 1781
                //push
89c4a3a6 sago007 2008-08-29 14:32 1782
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1783
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1784
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1785
                    {
89c4a3a6 sago007 2008-08-29 14:32 1786
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1787
                        {
89c4a3a6 sago007 2008-08-29 14:32 1788
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1789
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1790
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1791
                        }
89c4a3a6 sago007 2008-08-29 14:32 1792
                    }
89c4a3a6 sago007 2008-08-29 14:32 1793
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1794
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1795
            {
89c4a3a6 sago007 2008-08-29 14:32 1796
                //change
89c4a3a6 sago007 2008-08-29 14:32 1797
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1798
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1799
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1800
                    {
89c4a3a6 sago007 2008-08-29 14:32 1801
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1802
                        {
89c4a3a6 sago007 2008-08-29 14:32 1803
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1804
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1805
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1806
                        }
89c4a3a6 sago007 2008-08-29 14:32 1807
                    }
89c4a3a6 sago007 2008-08-29 14:32 1808
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1809
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1810
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1811
            {
89c4a3a6 sago007 2008-08-29 14:32 1812
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1813
                {
89c4a3a6 sago007 2008-08-29 14:32 1814
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1815
                }
89c4a3a6 sago007 2008-08-29 14:32 1816
                else
89c4a3a6 sago007 2008-08-29 14:32 1817
                {
89c4a3a6 sago007 2008-08-29 14:32 1818
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1819
                }
89c4a3a6 sago007 2008-08-29 14:32 1820
            }
89c4a3a6 sago007 2008-08-29 14:32 1821
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1822
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1823
            {
89c4a3a6 sago007 2008-08-29 14:32 1824
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1825
                {
89c4a3a6 sago007 2008-08-29 14:32 1826
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1827
                }
89c4a3a6 sago007 2008-08-29 14:32 1828
                else
89c4a3a6 sago007 2008-08-29 14:32 1829
                {
89c4a3a6 sago007 2008-08-29 14:32 1830
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1831
                }
89c4a3a6 sago007 2008-08-29 14:32 1832
            }
89c4a3a6 sago007 2008-08-29 14:32 1833
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1834
8d488d32 sago007 2011-04-17 13:02 1835
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 1836
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1837
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1838
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1839
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1840
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1841
}
89c4a3a6 sago007 2008-08-29 14:32 1842
89c4a3a6 sago007 2008-08-29 14:32 1843
89c4a3a6 sago007 2008-08-29 14:32 1844
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1845
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1846
{
89c4a3a6 sago007 2008-08-29 14:32 1847
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1848
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1849
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1850
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1851
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1852
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1853
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1854
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1855
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1856
    DrawIMG(background,screen,0,0);
cc3ef158 sago007 2011-07-03 16:13 1857
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 1858
    {
89c4a3a6 sago007 2008-08-29 14:32 1859
        DrawIMG(dialogBox,screen,x,y);
71181267 sago007 2011-04-29 19:22 1860
        NFont_Write(screen, x+40,y+76,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1861
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1862
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1863
89c4a3a6 sago007 2008-08-29 14:32 1864
        if (((SDL_GetTicks()/600)%2)==1)
71181267 sago007 2011-04-29 19:22 1865
            NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
89c4a3a6 sago007 2008-08-29 14:32 1866
89c4a3a6 sago007 2008-08-29 14:32 1867
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1868
89c4a3a6 sago007 2008-08-29 14:32 1869
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1870
        {
89c4a3a6 sago007 2008-08-29 14:32 1871
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 1872
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 1873
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1874
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1875
            }
89c4a3a6 sago007 2008-08-29 14:32 1876
89c4a3a6 sago007 2008-08-29 14:32 1877
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1878
            {
89c4a3a6 sago007 2008-08-29 14:32 1879
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1880
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1881
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1882
                }
89c4a3a6 sago007 2008-08-29 14:32 1883
                else
89c4a3a6 sago007 2008-08-29 14:32 1884
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1885
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1886
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1887
                    }
89c4a3a6 sago007 2008-08-29 14:32 1888
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1889
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1890
                    }
89c4a3a6 sago007 2008-08-29 14:32 1891
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1892
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1893
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1894
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1895
                    }
89c4a3a6 sago007 2008-08-29 14:32 1896
            }
89c4a3a6 sago007 2008-08-29 14:32 1897
89c4a3a6 sago007 2008-08-29 14:32 1898
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1899
89c4a3a6 sago007 2008-08-29 14:32 1900
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1901
        {
89c4a3a6 sago007 2008-08-29 14:32 1902
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1903
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1904
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1905
            {
89c4a3a6 sago007 2008-08-29 14:32 1906
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1907
            }
89c4a3a6 sago007 2008-08-29 14:32 1908
            else
89c4a3a6 sago007 2008-08-29 14:32 1909
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1910
        }
89c4a3a6 sago007 2008-08-29 14:32 1911
89c4a3a6 sago007 2008-08-29 14:32 1912
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1913
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1914
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1915
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1916
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1917
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1918
}
89c4a3a6 sago007 2008-08-29 14:32 1919
47529580 sago007 2008-12-09 02:34 1920
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1921
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1922
{
27ae0175 sago007 2009-01-30 06:02 1923
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1924
    DrawIMG(background,screen,0,0);
925b7e58 sago007 2011-04-25 16:35 1925
    if (endless) nf_standard_blue_font.draw(x+100,y+100,"Endless:");
925b7e58 sago007 2011-04-25 16:35 1926
    else nf_standard_blue_font.draw(x+100,y+100,"Time Trial:"); 
47529580 sago007 2008-12-09 02:34 1927
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1928
    {
47529580 sago007 2008-12-09 02:34 1929
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1930
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1931
        if (endless)
47529580 sago007 2008-12-09 02:34 1932
        {
47529580 sago007 2008-12-09 02:34 1933
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1934
        }
47529580 sago007 2008-12-09 02:34 1935
        else
47529580 sago007 2008-12-09 02:34 1936
        {
47529580 sago007 2008-12-09 02:34 1937
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1938
        }
47529580 sago007 2008-12-09 02:34 1939
        if (endless)
47529580 sago007 2008-12-09 02:34 1940
        {
47529580 sago007 2008-12-09 02:34 1941
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1942
        }
47529580 sago007 2008-12-09 02:34 1943
        else
47529580 sago007 2008-12-09 02:34 1944
        {
47529580 sago007 2008-12-09 02:34 1945
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1946
        }
925b7e58 sago007 2011-04-25 16:35 1947
        nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
925b7e58 sago007 2011-04-25 16:35 1948
        nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1949
    }
47529580 sago007 2008-12-09 02:34 1950
}
47529580 sago007 2008-12-09 02:34 1951
47529580 sago007 2008-12-09 02:34 1952
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1953
{
27ae0175 sago007 2009-01-30 06:02 1954
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1955
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1956
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1957
    const int y_spacing = 30;
925b7e58 sago007 2011-04-25 16:35 1958
    NFont_Write(screen, 10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1959
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1960
    NFont_Write(screen, 10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1961
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1962
    {
81d9c25d sago007 2008-11-24 09:50 1963
        y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1964
        NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1965
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
925b7e58 sago007 2011-04-25 16:35 1966
        NFont_Write(screen, 300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1967
    }
81d9c25d sago007 2008-11-24 09:50 1968
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1969
    NFont_Write(screen, 10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1970
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
925b7e58 sago007 2011-04-25 16:35 1971
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1972
81d9c25d sago007 2008-11-24 09:50 1973
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1974
    NFont_Write(screen, 10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1975
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
925b7e58 sago007 2011-04-25 16:35 1976
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1977
d07b805e sago007 2009-01-27 13:15 1978
    y+=y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 1979
    NFont_Write(screen, 10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1980
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1981
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1982
    NFont_Write(screen, 10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1983
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1984
    NFont_Write(screen, 10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1985
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1986
    NFont_Write(screen, 10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1987
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1988
    NFont_Write(screen, 10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1989
cd12e0fe sago007 2009-01-29 08:47 1990
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1991
    const int x_offset3 = xsize/3+10; //Ofset for three rows
925b7e58 sago007 2011-04-25 16:35 1992
    NFont_Write(screen, x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1993
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1994
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1995
    NFont_Write(screen, x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1996
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1997
    NFont_Write(screen, x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1998
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1999
    NFont_Write(screen, x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2000
    y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 2001
    NFont_Write(screen, x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2002
27ae0175 sago007 2009-01-30 06:02 2003
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 2004
    y = 5+y_spacing*2;
925b7e58 sago007 2011-04-25 16:35 2005
    NFont_Write(screen, x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 2006
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 2007
    {
81d9c25d sago007 2008-11-24 09:50 2008
        y += y_spacing;
925b7e58 sago007 2011-04-25 16:35 2009
        NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 2010
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2011
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2012
        string toPrint = numberAsString + "/" + numberAsString2;
925b7e58 sago007 2011-04-25 16:35 2013
        NFont_Write(screen, x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 2014
    }
47529580 sago007 2008-12-09 02:34 2015
}
47529580 sago007 2008-12-09 02:34 2016
47529580 sago007 2008-12-09 02:34 2017
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 2018
{
9050a50a sago007 2008-12-09 13:35 2019
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 2020
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 2021
    int page = 0;
47529580 sago007 2008-12-09 02:34 2022
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2023
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2024
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2025
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2026
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2027
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2028
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2029
    const int nextY = backY;
cc3ef158 sago007 2011-07-03 16:13 2030
    while (!done && !Config::getInstance()->isShuttingDown())
81d9c25d sago007 2008-11-24 09:50 2031
    {
47529580 sago007 2008-12-09 02:34 2032
        switch(page)
47529580 sago007 2008-12-09 02:34 2033
        {
47529580 sago007 2008-12-09 02:34 2034
            case 0:
47529580 sago007 2008-12-09 02:34 2035
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2036
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2037
                break;
47529580 sago007 2008-12-09 02:34 2038
            case 1:
47529580 sago007 2008-12-09 02:34 2039
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2040
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2041
                break;
47529580 sago007 2008-12-09 02:34 2042
            case 2:
47529580 sago007 2008-12-09 02:34 2043
            default:
47529580 sago007 2008-12-09 02:34 2044
                DrawStats();
47529580 sago007 2008-12-09 02:34 2045
        };
47529580 sago007 2008-12-09 02:34 2046
7ca669ac sago007 2008-12-09 16:30 2047
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2048
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2049
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2050
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2051
7ca669ac sago007 2008-12-09 16:30 2052
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 2053
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
925b7e58 sago007 2011-04-25 16:35 2054
        NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2055
        
81d9c25d sago007 2008-11-24 09:50 2056
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2057
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2058
9050a50a sago007 2008-12-09 13:35 2059
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2060
        
81d9c25d sago007 2008-11-24 09:50 2061
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2062
        {
9050a50a sago007 2008-12-09 13:35 2063
9050a50a sago007 2008-12-09 13:35 2064
81d9c25d sago007 2008-11-24 09:50 2065
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2066
                Config::getInstance()->setShuttingDown(5);
81d9c25d sago007 2008-11-24 09:50 2067
                done = true;
81d9c25d sago007 2008-11-24 09:50 2068
            }
81d9c25d sago007 2008-11-24 09:50 2069
81d9c25d sago007 2008-11-24 09:50 2070
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2071
            {
47529580 sago007 2008-12-09 02:34 2072
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2073
                {
47529580 sago007 2008-12-09 02:34 2074
                    page++;
47529580 sago007 2008-12-09 02:34 2075
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2076
                        page = 0;
47529580 sago007 2008-12-09 02:34 2077
                }
7ca669ac sago007 2008-12-09 16:30 2078
                else
47529580 sago007 2008-12-09 02:34 2079
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2080
                {
47529580 sago007 2008-12-09 02:34 2081
                    page--;
47529580 sago007 2008-12-09 02:34 2082
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2083
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2084
                }
7ca669ac sago007 2008-12-09 16:30 2085
                else
7ca669ac sago007 2008-12-09 16:30 2086
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2087
                
fcd5a134 sago007 2008-12-19 01:11 2088
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2089
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2090
                }
47529580 sago007 2008-12-09 02:34 2091
81d9c25d sago007 2008-11-24 09:50 2092
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2093
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2094
                }
81d9c25d sago007 2008-11-24 09:50 2095
                else
81d9c25d sago007 2008-11-24 09:50 2096
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2097
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2098
                    }
81d9c25d sago007 2008-11-24 09:50 2099
            }
81d9c25d sago007 2008-11-24 09:50 2100
81d9c25d sago007 2008-11-24 09:50 2101
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2102
7ca669ac sago007 2008-12-09 16:30 2103
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2104
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2105
        {
7ca669ac sago007 2008-12-09 16:30 2106
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2107
        }
7ca669ac sago007 2008-12-09 16:30 2108
7ca669ac sago007 2008-12-09 16:30 2109
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2110
        {
7ca669ac sago007 2008-12-09 16:30 2111
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2112
7ca669ac sago007 2008-12-09 16:30 2113
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2114
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2115
                done =true;
7ca669ac sago007 2008-12-09 16:30 2116
7ca669ac sago007 2008-12-09 16:30 2117
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2118
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2119
            {
7ca669ac sago007 2008-12-09 16:30 2120
                page--;
7ca669ac sago007 2008-12-09 16:30 2121
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2122
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2123
            }
7ca669ac sago007 2008-12-09 16:30 2124
7ca669ac sago007 2008-12-09 16:30 2125
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2126
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2127
            {
7ca669ac sago007 2008-12-09 16:30 2128
                page++;
7ca669ac sago007 2008-12-09 16:30 2129
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2130
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2131
            }
7ca669ac sago007 2008-12-09 16:30 2132
        }
7ca669ac sago007 2008-12-09 16:30 2133
8d488d32 sago007 2011-04-17 13:02 2134
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2135
        mouse.PaintTo(screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2136
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2137
    }
6b1dc7a6 sago007 2010-11-08 21:03 2138
6b1dc7a6 sago007 2010-11-08 21:03 2139
81d9c25d sago007 2008-11-24 09:50 2140
}
81d9c25d sago007 2008-11-24 09:50 2141
89c4a3a6 sago007 2008-08-29 14:32 2142
89c4a3a6 sago007 2008-08-29 14:32 2143
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2144
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2145
{
89c4a3a6 sago007 2008-08-29 14:32 2146
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2147
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2148
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2149
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2150
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2151
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2152
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2153
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2154
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2155
#endif
89c4a3a6 sago007 2008-08-29 14:32 2156
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2157
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2158
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2159
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2160
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2161
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2162
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2163
    {
89c4a3a6 sago007 2008-08-29 14:32 2164
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2165
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2166
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2167
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2168
        {
925b7e58 sago007 2011-04-25 16:35 2169
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2170
        }
89c4a3a6 sago007 2008-08-29 14:32 2171
89c4a3a6 sago007 2008-08-29 14:32 2172
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2173
89c4a3a6 sago007 2008-08-29 14:32 2174
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2175
        {
89c4a3a6 sago007 2008-08-29 14:32 2176
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2177
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2178
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2179
            }
89c4a3a6 sago007 2008-08-29 14:32 2180
89c4a3a6 sago007 2008-08-29 14:32 2181
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2182
            {
89c4a3a6 sago007 2008-08-29 14:32 2183
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2184
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2185
                }
89c4a3a6 sago007 2008-08-29 14:32 2186
89c4a3a6 sago007 2008-08-29 14:32 2187
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2188
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2189
                }
89c4a3a6 sago007 2008-08-29 14:32 2190
89c4a3a6 sago007 2008-08-29 14:32 2191
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2192
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2193
                }
89c4a3a6 sago007 2008-08-29 14:32 2194
            }
89c4a3a6 sago007 2008-08-29 14:32 2195
89c4a3a6 sago007 2008-08-29 14:32 2196
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2197
89c4a3a6 sago007 2008-08-29 14:32 2198
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2199
89c4a3a6 sago007 2008-08-29 14:32 2200
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2201
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2202
        {
89c4a3a6 sago007 2008-08-29 14:32 2203
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2204
        }
89c4a3a6 sago007 2008-08-29 14:32 2205
89c4a3a6 sago007 2008-08-29 14:32 2206
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2207
        {
89c4a3a6 sago007 2008-08-29 14:32 2208
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2209
89c4a3a6 sago007 2008-08-29 14:32 2210
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2211
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2212
            {
89c4a3a6 sago007 2008-08-29 14:32 2213
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2214
            }
89c4a3a6 sago007 2008-08-29 14:32 2215
89c4a3a6 sago007 2008-08-29 14:32 2216
            //The back button:
9050a50a sago007 2008-12-09 13:35 2217
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2218
            {
89c4a3a6 sago007 2008-08-29 14:32 2219
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2220
            }
89c4a3a6 sago007 2008-08-29 14:32 2221
89c4a3a6 sago007 2008-08-29 14:32 2222
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2223
            {
89c4a3a6 sago007 2008-08-29 14:32 2224
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2225
                {
89c4a3a6 sago007 2008-08-29 14:32 2226
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2227
                    {
89c4a3a6 sago007 2008-08-29 14:32 2228
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2229
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2230
                    }
89c4a3a6 sago007 2008-08-29 14:32 2231
                }
89c4a3a6 sago007 2008-08-29 14:32 2232
            }
89c4a3a6 sago007 2008-08-29 14:32 2233
        }
89c4a3a6 sago007 2008-08-29 14:32 2234
8d488d32 sago007 2011-04-17 13:02 2235
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2236
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2237
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2238
    }
89c4a3a6 sago007 2008-08-29 14:32 2239
}
89c4a3a6 sago007 2008-08-29 14:32 2240
89c4a3a6 sago007 2008-08-29 14:32 2241
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2242
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2243
{
89c4a3a6 sago007 2008-08-29 14:32 2244
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2245
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2246
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2247
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2248
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2249
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2250
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2251
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2252
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2253
#endif
89c4a3a6 sago007 2008-08-29 14:32 2254
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2255
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2256
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2257
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2258
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2259
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2260
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2261
    {
89c4a3a6 sago007 2008-08-29 14:32 2262
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2263
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2264
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2265
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2266
        {
925b7e58 sago007 2011-04-25 16:35 2267
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2268
        }
89c4a3a6 sago007 2008-08-29 14:32 2269
89c4a3a6 sago007 2008-08-29 14:32 2270
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2271
89c4a3a6 sago007 2008-08-29 14:32 2272
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2273
        {
89c4a3a6 sago007 2008-08-29 14:32 2274
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2275
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2276
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2277
            }
89c4a3a6 sago007 2008-08-29 14:32 2278
89c4a3a6 sago007 2008-08-29 14:32 2279
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2280
            {
89c4a3a6 sago007 2008-08-29 14:32 2281
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2282
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2283
                }
89c4a3a6 sago007 2008-08-29 14:32 2284
89c4a3a6 sago007 2008-08-29 14:32 2285
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2286
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2287
                }
89c4a3a6 sago007 2008-08-29 14:32 2288
89c4a3a6 sago007 2008-08-29 14:32 2289
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2290
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2291
                }
89c4a3a6 sago007 2008-08-29 14:32 2292
            }
89c4a3a6 sago007 2008-08-29 14:32 2293
89c4a3a6 sago007 2008-08-29 14:32 2294
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2295
89c4a3a6 sago007 2008-08-29 14:32 2296
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2297
89c4a3a6 sago007 2008-08-29 14:32 2298
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2299
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2300
        {
89c4a3a6 sago007 2008-08-29 14:32 2301
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2302
        }
89c4a3a6 sago007 2008-08-29 14:32 2303
89c4a3a6 sago007 2008-08-29 14:32 2304
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2305
        {
89c4a3a6 sago007 2008-08-29 14:32 2306
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2307
89c4a3a6 sago007 2008-08-29 14:32 2308
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2309
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2310
            {
89c4a3a6 sago007 2008-08-29 14:32 2311
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2312
            }
89c4a3a6 sago007 2008-08-29 14:32 2313
89c4a3a6 sago007 2008-08-29 14:32 2314
            //The back button:
9050a50a sago007 2008-12-09 13:35 2315
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2316
            {
89c4a3a6 sago007 2008-08-29 14:32 2317
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2318
            }
89c4a3a6 sago007 2008-08-29 14:32 2319
89c4a3a6 sago007 2008-08-29 14:32 2320
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2321
            {
89c4a3a6 sago007 2008-08-29 14:32 2322
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2323
                {
89c4a3a6 sago007 2008-08-29 14:32 2324
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2325
                    {
89c4a3a6 sago007 2008-08-29 14:32 2326
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2327
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2328
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2329
                    }
89c4a3a6 sago007 2008-08-29 14:32 2330
                }
89c4a3a6 sago007 2008-08-29 14:32 2331
            }
89c4a3a6 sago007 2008-08-29 14:32 2332
        }
89c4a3a6 sago007 2008-08-29 14:32 2333
8d488d32 sago007 2011-04-17 13:02 2334
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2335
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2336
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2337
    }
89c4a3a6 sago007 2008-08-29 14:32 2338
}
89c4a3a6 sago007 2008-08-29 14:32 2339
89c4a3a6 sago007 2008-08-29 14:32 2340
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2341
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2342
{
89c4a3a6 sago007 2008-08-29 14:32 2343
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2344
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2345
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2346
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2347
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2348
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2349
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2350
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2351
#else
89c4a3a6 sago007 2008-08-29 14:32 2352
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2353
#endif
89c4a3a6 sago007 2008-08-29 14:32 2354
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2355
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2356
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2357
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2358
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2359
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2360
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2361
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2362
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2363
    {
89c4a3a6 sago007 2008-08-29 14:32 2364
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2365
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2366
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2367
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2368
        {
925b7e58 sago007 2011-04-25 16:35 2369
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2370
        }
89c4a3a6 sago007 2008-08-29 14:32 2371
89c4a3a6 sago007 2008-08-29 14:32 2372
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2373
89c4a3a6 sago007 2008-08-29 14:32 2374
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2375
        {
89c4a3a6 sago007 2008-08-29 14:32 2376
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2377
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2378
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2379
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2380
            }
89c4a3a6 sago007 2008-08-29 14:32 2381
89c4a3a6 sago007 2008-08-29 14:32 2382
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2383
            {
89c4a3a6 sago007 2008-08-29 14:32 2384
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2385
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2386
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2387
                }
89c4a3a6 sago007 2008-08-29 14:32 2388
89c4a3a6 sago007 2008-08-29 14:32 2389
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2390
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2391
                }
89c4a3a6 sago007 2008-08-29 14:32 2392
89c4a3a6 sago007 2008-08-29 14:32 2393
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2394
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2395
                }
89c4a3a6 sago007 2008-08-29 14:32 2396
            }
89c4a3a6 sago007 2008-08-29 14:32 2397
89c4a3a6 sago007 2008-08-29 14:32 2398
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2399
89c4a3a6 sago007 2008-08-29 14:32 2400
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2401
89c4a3a6 sago007 2008-08-29 14:32 2402
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2403
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2404
        {
89c4a3a6 sago007 2008-08-29 14:32 2405
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2406
        }
89c4a3a6 sago007 2008-08-29 14:32 2407
89c4a3a6 sago007 2008-08-29 14:32 2408
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2409
        {
89c4a3a6 sago007 2008-08-29 14:32 2410
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2411
89c4a3a6 sago007 2008-08-29 14:32 2412
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2413
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2414
            {
89c4a3a6 sago007 2008-08-29 14:32 2415
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2416
            }
89c4a3a6 sago007 2008-08-29 14:32 2417
89c4a3a6 sago007 2008-08-29 14:32 2418
            //The back button:
9050a50a sago007 2008-12-09 13:35 2419
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2420
            {
89c4a3a6 sago007 2008-08-29 14:32 2421
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2422
            }
89c4a3a6 sago007 2008-08-29 14:32 2423
89c4a3a6 sago007 2008-08-29 14:32 2424
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2425
            {
89c4a3a6 sago007 2008-08-29 14:32 2426
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2427
                {
89c4a3a6 sago007 2008-08-29 14:32 2428
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2429
                    {
89c4a3a6 sago007 2008-08-29 14:32 2430
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2431
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2432
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2433
                    }
89c4a3a6 sago007 2008-08-29 14:32 2434
                }
89c4a3a6 sago007 2008-08-29 14:32 2435
            }
89c4a3a6 sago007 2008-08-29 14:32 2436
        }
89c4a3a6 sago007 2008-08-29 14:32 2437
8d488d32 sago007 2011-04-17 13:02 2438
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2439
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2440
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2441
    }
89c4a3a6 sago007 2008-08-29 14:32 2442
}
89c4a3a6 sago007 2008-08-29 14:32 2443
89c4a3a6 sago007 2008-08-29 14:32 2444
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2445
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2446
{
89c4a3a6 sago007 2008-08-29 14:32 2447
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2448
    {
89c4a3a6 sago007 2008-08-29 14:32 2449
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2450
        {
89c4a3a6 sago007 2008-08-29 14:32 2451
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2452
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2453
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2454
        {
89c4a3a6 sago007 2008-08-29 14:32 2455
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2456
        }
89c4a3a6 sago007 2008-08-29 14:32 2457
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2458
        {
89c4a3a6 sago007 2008-08-29 14:32 2459
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
925b7e58 sago007 2011-04-25 16:35 2460
            int x = theTextManeger.textArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2461
            int y = theTextManeger.textArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2462
            DrawIMG(iChainBack,screen,x,y);
925b7e58 sago007 2011-04-25 16:35 2463
            nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2464
        }
89c4a3a6 sago007 2008-08-29 14:32 2465
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2466
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2467
89c4a3a6 sago007 2008-08-29 14:32 2468
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2469
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2470
{
89c4a3a6 sago007 2008-08-29 14:32 2471
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2472
    {
89c4a3a6 sago007 2008-08-29 14:32 2473
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2474
        {
89c4a3a6 sago007 2008-08-29 14:32 2475
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2476
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2477
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2478
        {
89c4a3a6 sago007 2008-08-29 14:32 2479
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2480
        }
89c4a3a6 sago007 2008-08-29 14:32 2481
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2482
        {
925b7e58 sago007 2011-04-25 16:35 2483
            int x = theTextManeger.oldTextArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2484
            int y = theTextManeger.oldTextArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2485
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2486
        }
89c4a3a6 sago007 2008-08-29 14:32 2487
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2488
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2489
89c4a3a6 sago007 2008-08-29 14:32 2490
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2491
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2492
{
89c4a3a6 sago007 2008-08-29 14:32 2493
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2494
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2495
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2496
    {
89c4a3a6 sago007 2008-08-29 14:32 2497
89c4a3a6 sago007 2008-08-29 14:32 2498
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2499
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2500
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2501
89c4a3a6 sago007 2008-08-29 14:32 2502
89c4a3a6 sago007 2008-08-29 14:32 2503
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2504
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2505
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2506
89c4a3a6 sago007 2008-08-29 14:32 2507
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2508
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2509
    }
89c4a3a6 sago007 2008-08-29 14:32 2510
    else
89c4a3a6 sago007 2008-08-29 14:32 2511
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2512
    //draw bottons (should be moves and drawn directly to background once)
cc3ef158 sago007 2011-07-03 16:13 2513
    /*if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2514
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2515
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2516
        #else
2f30c381 sago007 2008-09-14 13:08 2517
            if(true)
2f30c381 sago007 2008-09-14 13:08 2518
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2519
        {
89c4a3a6 sago007 2008-08-29 14:32 2520
            //Here we draw the menu
43611709 sago007 2011-04-23 17:18 2521
            bNewGame.PaintTo(screen,0,0);
9050a50a sago007 2008-12-09 13:35 2522
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2523
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2524
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2525
        }
89c4a3a6 sago007 2008-08-29 14:32 2526
        else
89c4a3a6 sago007 2008-08-29 14:32 2527
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2528
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2529
        }
89c4a3a6 sago007 2008-08-29 14:32 2530
    if (!editorMode)
cc3ef158 sago007 2011-07-03 16:13 2531
        DrawIMG(bExit, screen, xsize-120,ysize-120);*/
e1290bdf sago007 2010-10-25 19:56 2532
    //DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2533
    DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
89c4a3a6 sago007 2008-08-29 14:32 2534
    string strHolder;
e1290bdf sago007 2010-10-25 19:56 2535
    strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2536
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2537
    if (theGame->GetAIenabled())
71181267 sago007 2011-04-29 19:22 2538
        NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2539
    else
89c4a3a6 sago007 2008-08-29 14:32 2540
        if (editorMode)
71181267 sago007 2011-04-29 19:22 2541
            NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2542
        else
89c4a3a6 sago007 2008-08-29 14:32 2543
            if (!singlePuzzle)
71181267 sago007 2011-04-29 19:22 2544
                NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
e1290bdf sago007 2010-10-25 19:56 2545
    if (theGame->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2546
    {
e1290bdf sago007 2010-10-25 19:56 2547
        int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2548
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2549
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2550
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2551
        {
e1290bdf sago007 2010-10-25 19:56 2552
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2553
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2554
        }
89c4a3a6 sago007 2008-08-29 14:32 2555
        else
89c4a3a6 sago007 2008-08-29 14:32 2556
        {
e1290bdf sago007 2010-10-25 19:56 2557
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2558
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2559
        }
e1290bdf sago007 2010-10-25 19:56 2560
        if (theGame->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2561
        if (theGame->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2562
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2563
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2564
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2565
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2566
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2567
    }
89c4a3a6 sago007 2008-08-29 14:32 2568
    else
89c4a3a6 sago007 2008-08-29 14:32 2569
    {
e1290bdf sago007 2010-10-25 19:56 2570
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2571
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2572
        if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2573
        if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2574
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2575
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2576
        else
89c4a3a6 sago007 2008-08-29 14:32 2577
            strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2578
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2579
    }
e1290bdf sago007 2010-10-25 19:56 2580
    strHolder = itoa(theGame->GetChains());
925b7e58 sago007 2011-04-25 16:35 2581
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2582
    //drawspeedLevel:
e1290bdf sago007 2010-10-25 19:56 2583
    strHolder = itoa(theGame->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2584
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2585
    if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
89c4a3a6 sago007 2008-08-29 14:32 2586
    {
e1290bdf sago007 2010-10-25 19:56 2587
        oldBubleX = theGame->GetTopX()+280;
e1290bdf sago007 2010-10-25 19:56 2588
        oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
e1290bdf sago007 2010-10-25 19:56 2589
        DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
89c4a3a6 sago007 2008-08-29 14:32 2590
    }
89c4a3a6 sago007 2008-08-29 14:32 2591
    //player1 finnish, player2 start
e1290bdf sago007 2010-10-25 19:56 2592
    //DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2593
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2594
    {
f72abf8b sago007 2010-01-16 20:00 2595
        /*
f72abf8b sago007 2010-01-16 20:00 2596
         *If single player mode (and not VS)
f72abf8b sago007 2010-01-16 20:00 2597
         */
e1290bdf sago007 2010-10-25 19:56 2598
        if(!twoPlayers && !theGame->isGameOver())
e2de69cf sago007 2010-01-15 22:48 2599
        {
f72abf8b sago007 2010-01-16 20:00 2600
            //Blank player2's board:
e1290bdf sago007 2010-10-25 19:56 2601
            DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
f72abf8b sago007 2010-01-16 20:00 2602
            //Write a description:
e1290bdf sago007 2010-10-25 19:56 2603
            if(theGame->isTimeTrial())
f72abf8b sago007 2010-01-16 20:00 2604
            {
925b7e58 sago007 2011-04-25 16:35 2605
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
925b7e58 sago007 2011-04-25 16:35 2606
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2607
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much");
925b7e58 sago007 2011-04-25 16:35 2608
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "as possible in");
925b7e58 sago007 2011-04-25 16:35 2609
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"2 minutes");
e1290bdf sago007 2010-10-25 19:56 2610
            } else if(theGame->isStageClear())
f72abf8b sago007 2010-01-16 20:00 2611
            {
925b7e58 sago007 2011-04-25 16:35 2612
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
925b7e58 sago007 2011-04-25 16:35 2613
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2614
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "You must clear a");
925b7e58 sago007 2011-04-25 16:35 2615
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "number of lines.");
925b7e58 sago007 2011-04-25 16:35 2616
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"Speed is rapidly");
925b7e58 sago007 2011-04-25 16:35 2617
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"increased.");
e1290bdf sago007 2010-10-25 19:56 2618
            } else if(theGame->isPuzzleMode())
f72abf8b sago007 2010-01-16 20:00 2619
            {
925b7e58 sago007 2011-04-25 16:35 2620
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
925b7e58 sago007 2011-04-25 16:35 2621
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2622
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Clear the entire");
925b7e58 sago007 2011-04-25 16:35 2623
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "board with a");
925b7e58 sago007 2011-04-25 16:35 2624
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limited number of");
925b7e58 sago007 2011-04-25 16:35 2625
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"moves.");
f72abf8b sago007 2010-01-16 20:00 2626
            } else
f72abf8b sago007 2010-01-16 20:00 2627
            {
925b7e58 sago007 2011-04-25 16:35 2628
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
925b7e58 sago007 2011-04-25 16:35 2629
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2630
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much as");
925b7e58 sago007 2011-04-25 16:35 2631
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "possible. No time");
925b7e58 sago007 2011-04-25 16:35 2632
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limit.");
f72abf8b sago007 2010-01-16 20:00 2633
            }
f72abf8b sago007 2010-01-16 20:00 2634
f72abf8b sago007 2010-01-16 20:00 2635
            //Write the keys that are in use
e1290bdf sago007 2010-10-25 19:56 2636
            int y = theGame2->GetTopY()+400;
925b7e58 sago007 2011-04-25 16:35 2637
            NFont_Write(screen, theGame2->GetTopX()+7,y,"Movement keys:" );
925b7e58 sago007 2011-04-25 16:35 2638
            NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
925b7e58 sago007 2011-04-25 16:35 2639
            NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
925b7e58 sago007 2011-04-25 16:35 2640
            NFont_Write(screen, theGame2->GetTopX()+7,y+120,("Switch: "+getKeyName(keySettings[0].change) ).c_str() );
e1290bdf sago007 2010-10-25 19:56 2641
            if(theGame->isPuzzleMode())
925b7e58 sago007 2011-04-25 16:35 2642
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Restart: "+getKeyName(keySettings[0].push) ).c_str() );
f72abf8b sago007 2010-01-16 20:00 2643
            else
925b7e58 sago007 2011-04-25 16:35 2644
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,("Push line: "+getKeyName(keySettings[0].push) ).c_str() );
e2de69cf sago007 2010-01-15 22:48 2645
        }
e2de69cf sago007 2010-01-15 22:48 2646
        else
e1290bdf sago007 2010-10-25 19:56 2647
            DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
e1290bdf sago007 2010-10-25 19:56 2648
        strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2649
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2650
        if (theGame2->GetAIenabled())
71181267 sago007 2011-04-29 19:22 2651
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2652
        else
71181267 sago007 2011-04-29 19:22 2653
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
e1290bdf sago007 2010-10-25 19:56 2654
        if (theGame2->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2655
        {
e1290bdf sago007 2010-10-25 19:56 2656
            int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2657
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2658
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2659
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2660
            {
e1290bdf sago007 2010-10-25 19:56 2661
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2662
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2663
            }
89c4a3a6 sago007 2008-08-29 14:32 2664
            else
89c4a3a6 sago007 2008-08-29 14:32 2665
            {
e1290bdf sago007 2010-10-25 19:56 2666
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2667
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2668
            }
e1290bdf sago007 2010-10-25 19:56 2669
            if (theGame2->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2670
            if (theGame2->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2671
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2672
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2673
            else
89c4a3a6 sago007 2008-08-29 14:32 2674
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2675
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2676
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2677
        }
89c4a3a6 sago007 2008-08-29 14:32 2678
        else
89c4a3a6 sago007 2008-08-29 14:32 2679
        {
e1290bdf sago007 2010-10-25 19:56 2680
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2681
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2682
            if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2683
            if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2684
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2685
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2686
            else
89c4a3a6 sago007 2008-08-29 14:32 2687
                strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2688
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2689
        }
e1290bdf sago007 2010-10-25 19:56 2690
        strHolder = itoa(theGame2->GetChains());
925b7e58 sago007 2011-04-25 16:35 2691
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2692
        strHolder = itoa(theGame2->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2693
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2694
    }
89c4a3a6 sago007 2008-08-29 14:32 2695
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2696
89c4a3a6 sago007 2008-08-29 14:32 2697
89c4a3a6 sago007 2008-08-29 14:32 2698
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2699
1572de2b sago007 2008-09-11 18:15 2700
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2701
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2702
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2703
    {
89c4a3a6 sago007 2008-08-29 14:32 2704
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2705
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2706
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2707
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2708
    }
89c4a3a6 sago007 2008-08-29 14:32 2709
925b7e58 sago007 2011-04-25 16:35 2710
    //NFont_Write(screen, 800,4,FPS);
925b7e58 sago007 2011-04-25 16:35 2711
    nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2712
#endif
89c4a3a6 sago007 2008-08-29 14:32 2713
89c4a3a6 sago007 2008-08-29 14:32 2714
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2715
89c4a3a6 sago007 2008-08-29 14:32 2716
}
89c4a3a6 sago007 2008-08-29 14:32 2717
89c4a3a6 sago007 2008-08-29 14:32 2718
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2719
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2720
{
27ae0175 sago007 2009-01-30 06:02 2721
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2722
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2723
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2724
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2725
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2726
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2727
}
89c4a3a6 sago007 2008-08-29 14:32 2728
89c4a3a6 sago007 2008-08-29 14:32 2729
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2730
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2731
{
27ae0175 sago007 2009-01-30 06:02 2732
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2733
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2734
    DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2735
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2736
}
89c4a3a6 sago007 2008-08-29 14:32 2737
4b0c248f sago007 2010-11-10 21:13 2738
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2739
{
27ae0175 sago007 2009-01-30 06:02 2740
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2741
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2742
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2743
}
89c4a3a6 sago007 2008-08-29 14:32 2744
89c4a3a6 sago007 2008-08-29 14:32 2745
89c4a3a6 sago007 2008-08-29 14:32 2746
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2747
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2748
{
89c4a3a6 sago007 2008-08-29 14:32 2749
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2750
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2751
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2752
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2753
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2754
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2755
89c4a3a6 sago007 2008-08-29 14:32 2756
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2757
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2758
89c4a3a6 sago007 2008-08-29 14:32 2759
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2760
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2761
89c4a3a6 sago007 2008-08-29 14:32 2762
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2763
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2764
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2765
    {
89c4a3a6 sago007 2008-08-29 14:32 2766
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2767
        {
89c4a3a6 sago007 2008-08-29 14:32 2768
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2769
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2770
        }
89c4a3a6 sago007 2008-08-29 14:32 2771
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2772
    }
89c4a3a6 sago007 2008-08-29 14:32 2773
    else
89c4a3a6 sago007 2008-08-29 14:32 2774
    {
89c4a3a6 sago007 2008-08-29 14:32 2775
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2776
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2777
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2778
    }
89c4a3a6 sago007 2008-08-29 14:32 2779
89c4a3a6 sago007 2008-08-29 14:32 2780
    do
89c4a3a6 sago007 2008-08-29 14:32 2781
    {
89c4a3a6 sago007 2008-08-29 14:32 2782
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2783
89c4a3a6 sago007 2008-08-29 14:32 2784
89c4a3a6 sago007 2008-08-29 14:32 2785
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2786
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 2787
        NFont_Write(screen, xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2788
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2789
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2790
        {
89c4a3a6 sago007 2008-08-29 14:32 2791
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2792
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2793
        }
89c4a3a6 sago007 2008-08-29 14:32 2794
89c4a3a6 sago007 2008-08-29 14:32 2795
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2796
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2797
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2798
            {
89c4a3a6 sago007 2008-08-29 14:32 2799
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2800
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2801
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2802
                }
89c4a3a6 sago007 2008-08-29 14:32 2803
            }
89c4a3a6 sago007 2008-08-29 14:32 2804
89c4a3a6 sago007 2008-08-29 14:32 2805
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2806
89c4a3a6 sago007 2008-08-29 14:32 2807
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2808
89c4a3a6 sago007 2008-08-29 14:32 2809
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2810
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2811
        {
89c4a3a6 sago007 2008-08-29 14:32 2812
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2813
        }
89c4a3a6 sago007 2008-08-29 14:32 2814
89c4a3a6 sago007 2008-08-29 14:32 2815
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2816
        {
89c4a3a6 sago007 2008-08-29 14:32 2817
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2818
89c4a3a6 sago007 2008-08-29 14:32 2819
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2820
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2821
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2822
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2823
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2824
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2825
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2826
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2827
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2828
                    {
89c4a3a6 sago007 2008-08-29 14:32 2829
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2830
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2831
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2832
                    }
89c4a3a6 sago007 2008-08-29 14:32 2833
        }
89c4a3a6 sago007 2008-08-29 14:32 2834
8d488d32 sago007 2011-04-17 13:02 2835
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2836
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2837
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2838
89c4a3a6 sago007 2008-08-29 14:32 2839
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2840
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2841
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2842
}
89c4a3a6 sago007 2008-08-29 14:32 2843
89c4a3a6 sago007 2008-08-29 14:32 2844
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2845
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2846
{
89c4a3a6 sago007 2008-08-29 14:32 2847
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2848
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2849
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2850
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2851
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2852
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2853
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2854
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2855
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2856
89c4a3a6 sago007 2008-08-29 14:32 2857
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2858
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2859
27ae0175 sago007 2009-01-30 06:02 2860
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2861
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2862
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2863
    {
89c4a3a6 sago007 2008-08-29 14:32 2864
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2865
        {
89c4a3a6 sago007 2008-08-29 14:32 2866
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2867
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2868
        }
89c4a3a6 sago007 2008-08-29 14:32 2869
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2870
        {
89c4a3a6 sago007 2008-08-29 14:32 2871
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2872
            {
89c4a3a6 sago007 2008-08-29 14:32 2873
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2874
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2875
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2876
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2877
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2878
            }
89c4a3a6 sago007 2008-08-29 14:32 2879
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2880
            {
89c4a3a6 sago007 2008-08-29 14:32 2881
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2882
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2883
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2884
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2885
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2886
            }
89c4a3a6 sago007 2008-08-29 14:32 2887
        }
89c4a3a6 sago007 2008-08-29 14:32 2888
        else
89c4a3a6 sago007 2008-08-29 14:32 2889
        {
89c4a3a6 sago007 2008-08-29 14:32 2890
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2891
            {
89c4a3a6 sago007 2008-08-29 14:32 2892
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2893
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2894
            }
89c4a3a6 sago007 2008-08-29 14:32 2895
        }
89c4a3a6 sago007 2008-08-29 14:32 2896
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2897
    }
89c4a3a6 sago007 2008-08-29 14:32 2898
    else
89c4a3a6 sago007 2008-08-29 14:32 2899
    {
89c4a3a6 sago007 2008-08-29 14:32 2900
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2901
        {
89c4a3a6 sago007 2008-08-29 14:32 2902
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2903
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2904
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2905
        }
89c4a3a6 sago007 2008-08-29 14:32 2906
    }
89c4a3a6 sago007 2008-08-29 14:32 2907
89c4a3a6 sago007 2008-08-29 14:32 2908
89c4a3a6 sago007 2008-08-29 14:32 2909
    do
89c4a3a6 sago007 2008-08-29 14:32 2910
    {
89c4a3a6 sago007 2008-08-29 14:32 2911
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2912
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2913
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 2914
        NFont_Write(screen, xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2915
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2916
        {
89c4a3a6 sago007 2008-08-29 14:32 2917
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2918
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2919
        }
89c4a3a6 sago007 2008-08-29 14:32 2920
89c4a3a6 sago007 2008-08-29 14:32 2921
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2922
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2923
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2924
            {
89c4a3a6 sago007 2008-08-29 14:32 2925
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2926
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2927
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2928
                }
89c4a3a6 sago007 2008-08-29 14:32 2929
            }
89c4a3a6 sago007 2008-08-29 14:32 2930
89c4a3a6 sago007 2008-08-29 14:32 2931
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2932
89c4a3a6 sago007 2008-08-29 14:32 2933
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2934
89c4a3a6 sago007 2008-08-29 14:32 2935
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2936
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2937
        {
89c4a3a6 sago007 2008-08-29 14:32 2938
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2939
        }
89c4a3a6 sago007 2008-08-29 14:32 2940
89c4a3a6 sago007 2008-08-29 14:32 2941
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2942
        {
89c4a3a6 sago007 2008-08-29 14:32 2943
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2944
89c4a3a6 sago007 2008-08-29 14:32 2945
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2946
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2947
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2948
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2949
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2950
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2951
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2952
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2953
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2954
                    {
89c4a3a6 sago007 2008-08-29 14:32 2955
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2956
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2957
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2958
                    }
89c4a3a6 sago007 2008-08-29 14:32 2959
        }
89c4a3a6 sago007 2008-08-29 14:32 2960
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2961
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2962
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2963
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2964
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2965
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2966
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2967
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2968
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2969
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2970
                    {
89c4a3a6 sago007 2008-08-29 14:32 2971
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2972
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2973
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2974
                        
89c4a3a6 sago007 2008-08-29 14:32 2975
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2976
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2977
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2978
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2979
                        
925b7e58 sago007 2011-04-25 16:35 2980
                        NFont_Write(screen, 200,200,scoreString.c_str());
925b7e58 sago007 2011-04-25 16:35 2981
                        NFont_Write(screen, 200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2982
                        
89c4a3a6 sago007 2008-08-29 14:32 2983
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2984
                    }
89c4a3a6 sago007 2008-08-29 14:32 2985
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
925b7e58 sago007 2011-04-25 16:35 2986
            NFont_Write(screen, 200,600,totalString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2987
8d488d32 sago007 2011-04-17 13:02 2988
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2989
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2990
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2991
89c4a3a6 sago007 2008-08-29 14:32 2992
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2993
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2994
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2995
}
89c4a3a6 sago007 2008-08-29 14:32 2996
89c4a3a6 sago007 2008-08-29 14:32 2997
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2998
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2999
{
89c4a3a6 sago007 2008-08-29 14:32 3000
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 3001
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3002
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3003
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 3004
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 3005
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 3006
27ae0175 sago007 2009-01-30 06:02 3007
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3008
    DrawIMG(changeButtonsBack,background,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 3009
    NFont_Write(background, xplace+10,yplace+10,"1 : Very Easy");
925b7e58 sago007 2011-04-25 16:35 3010
    NFont_Write(background, xplace+10,yplace+40,"2 : Easy");
925b7e58 sago007 2011-04-25 16:35 3011
    NFont_Write(background, xplace+10,yplace+70,"3 : Below Normal");
925b7e58 sago007 2011-04-25 16:35 3012
    NFont_Write(background, xplace+10,yplace+100,"4 : Normal");
925b7e58 sago007 2011-04-25 16:35 3013
    NFont_Write(background, xplace+10,yplace+130,"5 : Above Normal");
925b7e58 sago007 2011-04-25 16:35 3014
    NFont_Write(background, xplace+10,yplace+160,"6 : Hard");
925b7e58 sago007 2011-04-25 16:35 3015
    NFont_Write(background, xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 3016
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3017
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3018
    do
89c4a3a6 sago007 2008-08-29 14:32 3019
    {
89c4a3a6 sago007 2008-08-29 14:32 3020
89c4a3a6 sago007 2008-08-29 14:32 3021
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3022
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3023
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3024
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3025
            {
4f1d27f1 sago007 2011-03-18 15:53 3026
                if ( event.key.keysym.sym == SDLK_KP_ENTER || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3027
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3028
                }
4f1d27f1 sago007 2011-03-18 15:53 3029
                if ( event.key.keysym.sym == SDLK_1 || event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3030
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3031
                }
4f1d27f1 sago007 2011-03-18 15:53 3032
                if ( event.key.keysym.sym == SDLK_2 || event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3033
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3034
                }
4f1d27f1 sago007 2011-03-18 15:53 3035
                if ( event.key.keysym.sym == SDLK_3 || event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3036
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3037
                }
4f1d27f1 sago007 2011-03-18 15:53 3038
                if ( event.key.keysym.sym == SDLK_4 || event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3039
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3040
                }
4f1d27f1 sago007 2011-03-18 15:53 3041
                if ( event.key.keysym.sym == SDLK_5 || event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3042
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3043
                }
4f1d27f1 sago007 2011-03-18 15:53 3044
                if ( event.key.keysym.sym == SDLK_6 || event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3045
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3046
                }
4f1d27f1 sago007 2011-03-18 15:53 3047
                if ( event.key.keysym.sym == SDLK_7 || event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3048
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3049
                }
89c4a3a6 sago007 2008-08-29 14:32 3050
            }
89c4a3a6 sago007 2008-08-29 14:32 3051
89c4a3a6 sago007 2008-08-29 14:32 3052
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3053
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3054
        {
89c4a3a6 sago007 2008-08-29 14:32 3055
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3056
        }
89c4a3a6 sago007 2008-08-29 14:32 3057
89c4a3a6 sago007 2008-08-29 14:32 3058
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3059
        {
89c4a3a6 sago007 2008-08-29 14:32 3060
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3061
89c4a3a6 sago007 2008-08-29 14:32 3062
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3063
            {
89c4a3a6 sago007 2008-08-29 14:32 3064
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3065
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3066
            }
89c4a3a6 sago007 2008-08-29 14:32 3067
        }
89c4a3a6 sago007 2008-08-29 14:32 3068
89c4a3a6 sago007 2008-08-29 14:32 3069
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3070
        DrawIMG(background, screen, 0, 0);
8d488d32 sago007 2011-04-17 13:02 3071
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3072
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3073
        SDL_Flip(screen); //draws it all to the screen
cc3ef158 sago007 2011-07-03 16:13 3074
    }while (!done && !Config::getInstance()->isShuttingDown());
89c4a3a6 sago007 2008-08-29 14:32 3075
89c4a3a6 sago007 2008-08-29 14:32 3076
89c4a3a6 sago007 2008-08-29 14:32 3077
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3078
}
89c4a3a6 sago007 2008-08-29 14:32 3079
89c4a3a6 sago007 2008-08-29 14:32 3080
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3081
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3082
{
89c4a3a6 sago007 2008-08-29 14:32 3083
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3084
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3085
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3086
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3087
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3088
89c4a3a6 sago007 2008-08-29 14:32 3089
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3090
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3091
27ae0175 sago007 2009-01-30 06:02 3092
    MakeBackground(xsize,ysize);
925b7e58 sago007 2011-04-25 16:35 3093
    NFont_Write(background, 360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3094
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3095
    do
89c4a3a6 sago007 2008-08-29 14:32 3096
    {
89c4a3a6 sago007 2008-08-29 14:32 3097
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3098
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3099
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 3100
        NFont_Write(screen, xplace+50,yplace+20,"Player 1");
925b7e58 sago007 2011-04-25 16:35 3101
        NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
925b7e58 sago007 2011-04-25 16:35 3102
        NFont_Write(screen, xplace+50,yplace+70,"Speed:");
925b7e58 sago007 2011-04-25 16:35 3103
        NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3104
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3105
        {
89c4a3a6 sago007 2008-08-29 14:32 3106
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3107
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3108
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3109
            NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3110
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3111
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3112
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3113
        }
89c4a3a6 sago007 2008-08-29 14:32 3114
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3115
        {
89c4a3a6 sago007 2008-08-29 14:32 3116
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3117
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3118
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3119
            NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3120
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3121
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3122
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3123
        }
925b7e58 sago007 2011-04-25 16:35 3124
        NFont_Write(screen, xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3125
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3126
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3127
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3128
        NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
925b7e58 sago007 2011-04-25 16:35 3129
        NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3130
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3131
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3132
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3133
        NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3134
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3135
        {
89c4a3a6 sago007 2008-08-29 14:32 3136
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3137
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3138
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3139
            NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3140
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3141
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3142
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3143
        }
89c4a3a6 sago007 2008-08-29 14:32 3144
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3145
        {
89c4a3a6 sago007 2008-08-29 14:32 3146
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3147
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3148
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3149
            NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3150
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3151
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3152
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3153
        }
89c4a3a6 sago007 2008-08-29 14:32 3154
89c4a3a6 sago007 2008-08-29 14:32 3155
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3156
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3157
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3158
            {
89c4a3a6 sago007 2008-08-29 14:32 3159
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3160
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3161
                }
89c4a3a6 sago007 2008-08-29 14:32 3162
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3163
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3164
                }
89c4a3a6 sago007 2008-08-29 14:32 3165
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3166
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3167
                }
89c4a3a6 sago007 2008-08-29 14:32 3168
            }
89c4a3a6 sago007 2008-08-29 14:32 3169
89c4a3a6 sago007 2008-08-29 14:32 3170
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3171
89c4a3a6 sago007 2008-08-29 14:32 3172
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3173
89c4a3a6 sago007 2008-08-29 14:32 3174
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3175
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3176
        {
89c4a3a6 sago007 2008-08-29 14:32 3177
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3178
        }
89c4a3a6 sago007 2008-08-29 14:32 3179
89c4a3a6 sago007 2008-08-29 14:32 3180
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3181
        {
89c4a3a6 sago007 2008-08-29 14:32 3182
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3183
89c4a3a6 sago007 2008-08-29 14:32 3184
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3185
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3186
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3187
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3188
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3189
            {
89c4a3a6 sago007 2008-08-29 14:32 3190
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3191
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3192
            }
89c4a3a6 sago007 2008-08-29 14:32 3193
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3194
            {
89c4a3a6 sago007 2008-08-29 14:32 3195
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3196
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3197
            }
89c4a3a6 sago007 2008-08-29 14:32 3198
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3199
            {
89c4a3a6 sago007 2008-08-29 14:32 3200
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3201
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3202
            }
89c4a3a6 sago007 2008-08-29 14:32 3203
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3204
            {
89c4a3a6 sago007 2008-08-29 14:32 3205
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3206
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3207
            }
27ae0175 sago007 2009-01-30 06:02 3208
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3209
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3210
        }
89c4a3a6 sago007 2008-08-29 14:32 3211
8d488d32 sago007 2011-04-17 13:02 3212
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3213
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3214
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3215
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3216
cc3ef158 sago007 2011-07-03 16:13 3217
    } while (!done && !Config::getInstance()->isShuttingDown());
89c4a3a6 sago007 2008-08-29 14:32 3218
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3219
}
89c4a3a6 sago007 2008-08-29 14:32 3220
89c4a3a6 sago007 2008-08-29 14:32 3221
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3222
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3223
{
89c4a3a6 sago007 2008-08-29 14:32 3224
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3225
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3226
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3227
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3228
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3229
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3230
    {
89c4a3a6 sago007 2008-08-29 14:32 3231
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3232
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3233
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3234
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3235
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3236
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3237
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3238
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3239
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3240
        {
89c4a3a6 sago007 2008-08-29 14:32 3241
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3242
        }
89c4a3a6 sago007 2008-08-29 14:32 3243
        else
89c4a3a6 sago007 2008-08-29 14:32 3244
        {
89c4a3a6 sago007 2008-08-29 14:32 3245
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3246
        }
89c4a3a6 sago007 2008-08-29 14:32 3247
#else
89c4a3a6 sago007 2008-08-29 14:32 3248
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3249
#endif
89c4a3a6 sago007 2008-08-29 14:32 3250
    }
89c4a3a6 sago007 2008-08-29 14:32 3251
89c4a3a6 sago007 2008-08-29 14:32 3252
}
89c4a3a6 sago007 2008-08-29 14:32 3253
30f910dd sago007 2010-11-10 21:02 3254
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3255
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3256
30f910dd sago007 2010-11-10 21:02 3257
void StartSinglePlayerEndless() {
30f910dd sago007 2010-11-10 21:02 3258
    //1 player - endless
30f910dd sago007 2010-11-10 21:02 3259
    player1->NewGame(50,100,SDL_GetTicks());
30f910dd sago007 2010-11-10 21:02 3260
    player1->putStartBlocks(time(0));
30f910dd sago007 2010-11-10 21:02 3261
    bNewGameOpen = false;
30f910dd sago007 2010-11-10 21:02 3262
    b1playerOpen = false;
30f910dd sago007 2010-11-10 21:02 3263
    twoPlayers =false;
30f910dd sago007 2010-11-10 21:02 3264
    player2->SetGameOver();
30f910dd sago007 2010-11-10 21:02 3265
    showGame = true;
30f910dd sago007 2010-11-10 21:02 3266
    strcpy(player1->name, player1name);
30f910dd sago007 2010-11-10 21:02 3267
    strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3268
}
30f910dd sago007 2010-11-10 21:02 3269
4f1d27f1 sago007 2011-03-18 15:53 3270
void StartSinglePlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3271
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3272
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3273
    twoPlayers =false;
4f1d27f1 sago007 2011-03-18 15:53 3274
    player2->SetGameOver();
4f1d27f1 sago007 2011-03-18 15:53 3275
    showGame = true;
4f1d27f1 sago007 2011-03-18 15:53 3276
    //vsMode = false;
4f1d27f1 sago007 2011-03-18 15:53 3277
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3278
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3279
}
4f1d27f1 sago007 2011-03-18 15:53 3280
b7590374 sago007 2011-05-19 16:15 3281
void StartSinglePlayerPuzzle() {
b7590374 sago007 2011-05-19 16:15 3282
    int myLevel = PuzzleLevelSelect();
b7590374 sago007 2011-05-19 16:15 3283
    player1->NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3284
    MakeBackground(xsize,ysize,player1,player2);
b7590374 sago007 2011-05-19 16:15 3285
    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3286
    closeAllMenus();
b7590374 sago007 2011-05-19 16:15 3287
    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 3288
    player2->SetGameOver();
b7590374 sago007 2011-05-19 16:15 3289
    showGame = true;
b7590374 sago007 2011-05-19 16:15 3290
    //vsMode = true;
b7590374 sago007 2011-05-19 16:15 3291
    strcpy(player1->name, player1name);
b7590374 sago007 2011-05-19 16:15 3292
    strcpy(player2->name, player2name);
b7590374 sago007 2011-05-19 16:15 3293
}
b7590374 sago007 2011-05-19 16:15 3294
4f1d27f1 sago007 2011-03-18 15:53 3295
4f1d27f1 sago007 2011-03-18 15:53 3296
void StarTwoPlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3297
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3298
    player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3299
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3300
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3301
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3302
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3303
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3304
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3305
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3306
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3307
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3308
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3309
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3310
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3311
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3312
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3313
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3314
}
4f1d27f1 sago007 2011-03-18 15:53 3315
4f1d27f1 sago007 2011-03-18 15:53 3316
void StartTwoPlayerVs() {
4f1d27f1 sago007 2011-03-18 15:53 3317
    //2 player - VsMode
4f1d27f1 sago007 2011-03-18 15:53 3318
    player1->NewVsGame(50,100,player2,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3319
    player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3320
    bNewGameOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3321
    //vsMode = true;
4f1d27f1 sago007 2011-03-18 15:53 3322
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3323
    b2playersOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3324
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3325
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3326
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3327
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3328
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3329
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3330
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3331
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3332
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3333
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3334
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3335
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3336
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3337
}
4f1d27f1 sago007 2011-03-18 15:53 3338
1572de2b sago007 2008-09-11 18:15 3339
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3340
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3341
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3342
#endif
89c4a3a6 sago007 2008-08-29 14:32 3343
89c4a3a6 sago007 2008-08-29 14:32 3344
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3345
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3346
{
89c4a3a6 sago007 2008-08-29 14:32 3347
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3348
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3349
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3350
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3351
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3352
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3353
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3354
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3355
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3356
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3357
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3358
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3359
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3360
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3361
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3362
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3363
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3364
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3365
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3366
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3367
#endif
78d03b38 sago007 2008-11-13 19:56 3368
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3369
    bFullscreen = false;
2e57d791 sago007 2009-06-04 17:48 3370
    //Set default Config variables:
2e57d791 sago007 2009-06-04 17:48 3371
    Config::getInstance()->setDefault("themename","default");
89c4a3a6 sago007 2008-08-29 14:32 3372
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3373
    {
89c4a3a6 sago007 2008-08-29 14:32 3374
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3375
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3376
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3377
        {
89c4a3a6 sago007 2008-08-29 14:32 3378
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3379
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3380
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3381
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3382
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3383
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3384
            char IntegratedEditor[] = "-editor";
2e57d791 sago007 2009-06-04 17:48 3385
            char selectTheme[] = "-theme";
89c4a3a6 sago007 2008-08-29 14:32 3386
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3387
            {
89c4a3a6 sago007 2008-08-29 14:32 3388
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3389
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3390
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3391
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
2e57d791 sago007 2009-06-04 17:48 3392
                "-nosound  No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)" << endl <<
2e57d791 sago007 2009-06-04 17:48 3393
                "-theme <THEMENAME>  Changes to the theme <THEMENAME> on startup" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3394
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3395
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3396
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3397
#endif
89c4a3a6 sago007 2008-08-29 14:32 3398
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3399
            }
89c4a3a6 sago007 2008-08-29 14:32 3400
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3401
            {
89c4a3a6 sago007 2008-08-29 14:32 3402
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3403
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3404
            }
89c4a3a6 sago007 2008-08-29 14:32 3405
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3406
            {
89c4a3a6 sago007 2008-08-29 14:32 3407
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3408
            }
89c4a3a6 sago007 2008-08-29 14:32 3409
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3410
            {
89c4a3a6 sago007 2008-08-29 14:32 3411
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3412
            }
89c4a3a6 sago007 2008-08-29 14:32 3413
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3414
            {
89c4a3a6 sago007 2008-08-29 14:32 3415
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3416
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3417
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3418
                else
89c4a3a6 sago007 2008-08-29 14:32 3419
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3420
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3421
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3422
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3423
            }
89c4a3a6 sago007 2008-08-29 14:32 3424
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3425
            {
89c4a3a6 sago007 2008-08-29 14:32 3426
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3427
            }
89c4a3a6 sago007 2008-08-29 14:32 3428
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3429
            {
1572de2b sago007 2008-09-11 18:15 3430
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3431
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3432
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3433
                #else
1572de2b sago007 2008-09-11 18:15 3434
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
2e57d791 sago007 2009-06-04 17:48 3435
                return -1;
1572de2b sago007 2008-09-11 18:15 3436
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3437
            }
2e57d791 sago007 2009-06-04 17:48 3438
            if(!(strncmp(argv[argumentNr],selectTheme,6)))
2e57d791 sago007 2009-06-04 17:48 3439
            {
2e57d791 sago007 2009-06-04 17:48 3440
                argumentNr++; //Go to themename (the next argument)
2e57d791 sago007 2009-06-04 17:48 3441
                cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
2e57d791 sago007 2009-06-04 17:48 3442
                Config::getInstance()->setString("themename",argv[argumentNr]);
2e57d791 sago007 2009-06-04 17:48 3443
            }
89c4a3a6 sago007 2008-08-29 14:32 3444
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3445
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3446
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3447
89c4a3a6 sago007 2008-08-29 14:32 3448
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3449
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3450
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3451
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3452
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3453
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3454
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3455
    bScreenLocked = false;
f72abf8b sago007 2010-01-16 20:00 3456
    twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3457
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3458
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3459
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3460
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3461
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3462
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3463
89c4a3a6 sago007 2008-08-29 14:32 3464
    //Things used for repeating keystrokes:
30f910dd sago007 2010-11-10 21:02 3465
    bool repeatingS[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3466
    bool repeatingW[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3467
    bool repeatingN[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3468
    bool repeatingE[2] = {false,false};
89c4a3a6 sago007 2008-08-29 14:32 3469
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3470
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3471
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3472
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3473
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3474
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3475
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3476
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3477
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3478
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3479
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3480
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3481
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3482
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3483
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3484
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3485
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3486
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3487
89c4a3a6 sago007 2008-08-29 14:32 3488
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3489
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3490
89c4a3a6 sago007 2008-08-29 14:32 3491
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3492
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3493
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3494
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3495
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3496
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3497
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3498
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3499
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3500
    else
89c4a3a6 sago007 2008-08-29 14:32 3501
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3502
#else
89c4a3a6 sago007 2008-08-29 14:32 3503
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3504
#endif
89c4a3a6 sago007 2008-08-29 14:32 3505
89c4a3a6 sago007 2008-08-29 14:32 3506
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3507
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3508
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3509
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3510
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3511
    {
89c4a3a6 sago007 2008-08-29 14:32 3512
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3513
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3514
    }
89c4a3a6 sago007 2008-08-29 14:32 3515
    else
89c4a3a6 sago007 2008-08-29 14:32 3516
    {
89c4a3a6 sago007 2008-08-29 14:32 3517
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3518
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3519
    }
89c4a3a6 sago007 2008-08-29 14:32 3520
#else
89c4a3a6 sago007 2008-08-29 14:32 3521
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3522
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3523
#endif
89c4a3a6 sago007 2008-08-29 14:32 3524
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3525
89c4a3a6 sago007 2008-08-29 14:32 3526
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3527
866417ca sago007 2009-05-10 21:35 3528
95bc02ff sago007 2009-03-15 02:46 3529
89c4a3a6 sago007 2008-08-29 14:32 3530
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3531
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3532
    {
89c4a3a6 sago007 2008-08-29 14:32 3533
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3534
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3535
    }
89c4a3a6 sago007 2008-08-29 14:32 3536
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3537
    
89c4a3a6 sago007 2008-08-29 14:32 3538
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3539
89c4a3a6 sago007 2008-08-29 14:32 3540
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3541
89c4a3a6 sago007 2008-08-29 14:32 3542
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3543
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3544
89c4a3a6 sago007 2008-08-29 14:32 3545
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3546
89c4a3a6 sago007 2008-08-29 14:32 3547
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3548
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3549
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3550
        {
89c4a3a6 sago007 2008-08-29 14:32 3551
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3552
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3553
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3554
        }
89c4a3a6 sago007 2008-08-29 14:32 3555
89c4a3a6 sago007 2008-08-29 14:32 3556
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3557
    
89c4a3a6 sago007 2008-08-29 14:32 3558
89c4a3a6 sago007 2008-08-29 14:32 3559
    //Copyright notice:
4f1d27f1 sago007 2011-03-18 15:53 3560
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3561
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3562
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3563
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3564
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3565
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3566
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3567
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3568
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3569
#else
89c4a3a6 sago007 2008-08-29 14:32 3570
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3571
#endif
89c4a3a6 sago007 2008-08-29 14:32 3572
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3573
95bc02ff sago007 2009-03-15 02:46 3574
89c4a3a6 sago007 2008-08-29 14:32 3575
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3576
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3577
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3578
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3579
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3580
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3581
89c4a3a6 sago007 2008-08-29 14:32 3582
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3583
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3584
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3585
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3586
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3587
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3588
89c4a3a6 sago007 2008-08-29 14:32 3589
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3590
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3591
89c4a3a6 sago007 2008-08-29 14:32 3592
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3593
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3594
769a41a0 sago007 2008-09-24 12:54 3595
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3596
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3597
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3598
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3599
    {
769a41a0 sago007 2008-09-24 12:54 3600
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3601
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3602
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3603
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3604
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3605
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3606
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3607
        
769a41a0 sago007 2008-09-24 12:54 3608
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3609
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3610
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3611
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3612
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3613
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3614
        
769a41a0 sago007 2008-09-24 12:54 3615
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3616
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3617
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3618
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3619
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3620
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3621
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3622
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3623
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3624
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3625
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3626
    }
89c4a3a6 sago007 2008-08-29 14:32 3627
    else
89c4a3a6 sago007 2008-08-29 14:32 3628
    {
769a41a0 sago007 2008-09-24 12:54 3629
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3630
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3631
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3632
        {
769a41a0 sago007 2008-09-24 12:54 3633
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3634
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3635
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3636
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3637
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3638
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3639
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3640
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3641
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3642
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3643
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3644
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3645
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3646
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3647
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3648
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3649
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3650
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3651
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3652
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3653
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3654
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3655
            {
769a41a0 sago007 2008-09-24 12:54 3656
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3657
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3658
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3659
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3660
            }
769a41a0 sago007 2008-09-24 12:54 3661
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3662
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3663
        }
769a41a0 sago007 2008-09-24 12:54 3664
        else
769a41a0 sago007 2008-09-24 12:54 3665
        {
769a41a0 sago007 2008-09-24 12:54 3666
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3667
        }
89c4a3a6 sago007 2008-08-29 14:32 3668
    }
27ae0175 sago007 2009-01-30 06:02 3669
    
27ae0175 sago007 2009-01-30 06:02 3670
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3671
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3672
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3673
    {
27ae0175 sago007 2009-01-30 06:02 3674
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3675
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3676
    }
27ae0175 sago007 2009-01-30 06:02 3677
#endif
89c4a3a6 sago007 2008-08-29 14:32 3678
89c4a3a6 sago007 2008-08-29 14:32 3679
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3680
    {
89c4a3a6 sago007 2008-08-29 14:32 3681
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3682
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3683
    }
89c4a3a6 sago007 2008-08-29 14:32 3684
    
89c4a3a6 sago007 2008-08-29 14:32 3685
    
89c4a3a6 sago007 2008-08-29 14:32 3686
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3687
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3688
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3689
89c4a3a6 sago007 2008-08-29 14:32 3690
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3691
    {
89c4a3a6 sago007 2008-08-29 14:32 3692
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3693
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3694
    }
89c4a3a6 sago007 2008-08-29 14:32 3695
866417ca sago007 2009-05-10 21:35 3696
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3697
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3698
    //Load default theme
2e57d791 sago007 2009-06-04 17:48 3699
    loadTheme(Config::getInstance()->getString("themename"));
866417ca sago007 2009-05-10 21:35 3700
    //Now sets the icon:
1f61db96 sago007 2010-11-15 20:12 3701
    SDL_Surface *icon = IMG_Load2("gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3702
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3703
89c4a3a6 sago007 2008-08-29 14:32 3704
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3705
78d03b38 sago007 2008-11-13 19:56 3706
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3707
6b1dc7a6 sago007 2010-11-08 21:03 3708
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
6b1dc7a6 sago007 2010-11-08 21:03 3709
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
30f910dd sago007 2010-11-10 21:02 3710
    player1 = &theGame;
30f910dd sago007 2010-11-10 21:02 3711
    player2 = &theGame2;
e1290bdf sago007 2010-10-25 19:56 3712
    /*if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3713
    {
e1290bdf sago007 2010-10-25 19:56 3714
        theGame.GetTopY()=0;
e1290bdf sago007 2010-10-25 19:56 3715
        theGame.GetTopX()=0;
e1290bdf sago007 2010-10-25 19:56 3716
        theGame2.GetTopY()=10000;
e1290bdf sago007 2010-10-25 19:56 3717
        theGame2.GetTopX()=10000;
e1290bdf sago007 2010-10-25 19:56 3718
    }*/
89c4a3a6 sago007 2008-08-29 14:32 3719
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3720
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3721
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3722
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3723
89c4a3a6 sago007 2008-08-29 14:32 3724
89c4a3a6 sago007 2008-08-29 14:32 3725
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3726
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3727
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3728
89c4a3a6 sago007 2008-08-29 14:32 3729
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3730
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3731
89c4a3a6 sago007 2008-08-29 14:32 3732
1572de2b sago007 2008-09-11 18:15 3733
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3734
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3735
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3736
#endif
89c4a3a6 sago007 2008-08-29 14:32 3737
89c4a3a6 sago007 2008-08-29 14:32 3738
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3739
    {
89c4a3a6 sago007 2008-08-29 14:32 3740
        LoadPuzzleStages();
e1290bdf sago007 2010-10-25 19:56 3741
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3742
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3743
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3744
    }
89c4a3a6 sago007 2008-08-29 14:32 3745
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3746
    if (!editorMode)
e1290bdf sago007 2010-10-25 19:56 3747
        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3748
    else
e1290bdf sago007 2010-10-25 19:56 3749
        MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3750
    DrawIMG(background, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3751
    DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3752
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3753
    //game loop
cc3ef158 sago007 2011-07-03 16:13 3754
    MainMenu();
89c4a3a6 sago007 2008-08-29 14:32 3755
89c4a3a6 sago007 2008-08-29 14:32 3756
89c4a3a6 sago007 2008-08-29 14:32 3757
89c4a3a6 sago007 2008-08-29 14:32 3758
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 3759
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3760
    {
769a41a0 sago007 2008-09-24 12:54 3761
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 3762
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 3763
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 3764
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 3765
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 3766
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 3767
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 3768
        
769a41a0 sago007 2008-09-24 12:54 3769
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 3770
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 3771
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 3772
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 3773
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 3774
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 3775
        
769a41a0 sago007 2008-09-24 12:54 3776
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 3777
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 3778
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 3779
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 3780
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 3781
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 3782
        
769a41a0 sago007 2008-09-24 12:54 3783
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 3784
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 3785
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 3786
    }
89c4a3a6 sago007 2008-08-29 14:32 3787
89c4a3a6 sago007 2008-08-29 14:32 3788
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 3789
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 3790
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3791
89c4a3a6 sago007 2008-08-29 14:32 3792
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 3793
cd12e0fe sago007 2009-01-29 08:47 3794
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 3795
89c4a3a6 sago007 2008-08-29 14:32 3796
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 3797
c09d0e4f sago007 2009-01-27 01:15 3798
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 3799
c09d0e4f sago007 2009-01-27 01:15 3800
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 3801
    
c09d0e4f sago007 2009-01-27 01:15 3802
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 3803
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 3804
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 3805
      
91886cae sago007 2008-09-12 16:28 3806
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 3807
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 3808
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3809
}
b7590374 sago007 2011-05-19 16:15 3810
b7590374 sago007 2011-05-19 16:15 3811
b7590374 sago007 2011-05-19 16:15 3812
void runGame(int gametype) {
b7590374 sago007 2011-05-19 16:15 3813
    Uint8 *keys;
b7590374 sago007 2011-05-19 16:15 3814
     int mousex, mousey;   //Mouse coordinates
b7590374 sago007 2011-05-19 16:15 3815
    showOptions = false;
b7590374 sago007 2011-05-19 16:15 3816
    b1playerOpen = false;
b7590374 sago007 2011-05-19 16:15 3817
    b2playersOpen = false;
b7590374 sago007 2011-05-19 16:15 3818
    bReplayOpen = false;
b7590374 sago007 2011-05-19 16:15 3819
    bScreenLocked = false;
b7590374 sago007 2011-05-19 16:15 3820
    bool vsMode = false;
b7590374 sago007 2011-05-19 16:15 3821
    theTopScoresEndless = Highscore(1);
b7590374 sago007 2011-05-19 16:15 3822
    theTopScoresTimeTrial = Highscore(2);
b7590374 sago007 2011-05-19 16:15 3823
    drawBalls = true;
b7590374 sago007 2011-05-19 16:15 3824
    puzzleLoaded = false;
b7590374 sago007 2011-05-19 16:15 3825
    bool weWhereConnected = false;
b7590374 sago007 2011-05-19 16:15 3826
b7590374 sago007 2011-05-19 16:15 3827
    //Things used for repeating keystrokes:
b7590374 sago007 2011-05-19 16:15 3828
    bool repeatingS[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3829
    bool repeatingW[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3830
    bool repeatingN[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3831
    bool repeatingE[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3832
    const int startRepeat = 200;
b7590374 sago007 2011-05-19 16:15 3833
    const int repeatDelay = 100;    //Repeating
b7590374 sago007 2011-05-19 16:15 3834
    unsigned long timeHeldP1N = 0;
b7590374 sago007 2011-05-19 16:15 3835
    unsigned long timeHeldP1S = 0;
b7590374 sago007 2011-05-19 16:15 3836
    unsigned long timeHeldP1E = 0;
b7590374 sago007 2011-05-19 16:15 3837
    unsigned long timeHeldP1W = 0;
b7590374 sago007 2011-05-19 16:15 3838
    unsigned long timeHeldP2N = 0;
b7590374 sago007 2011-05-19 16:15 3839
    unsigned long timeHeldP2S = 0;
b7590374 sago007 2011-05-19 16:15 3840
    unsigned long timeHeldP2E = 0;
b7590374 sago007 2011-05-19 16:15 3841
    unsigned long timeHeldP2W = 0;
b7590374 sago007 2011-05-19 16:15 3842
    unsigned long timesRepeatedP1N = 0;
b7590374 sago007 2011-05-19 16:15 3843
    unsigned long timesRepeatedP1S = 0;
b7590374 sago007 2011-05-19 16:15 3844
    unsigned long timesRepeatedP1E = 0;
b7590374 sago007 2011-05-19 16:15 3845
    unsigned long timesRepeatedP1W = 0;
b7590374 sago007 2011-05-19 16:15 3846
    unsigned long timesRepeatedP2N = 0;
b7590374 sago007 2011-05-19 16:15 3847
    unsigned long timesRepeatedP2S = 0;
b7590374 sago007 2011-05-19 16:15 3848
    unsigned long timesRepeatedP2E = 0;
b7590374 sago007 2011-05-19 16:15 3849
    unsigned long timesRepeatedP2W = 0;
b7590374 sago007 2011-05-19 16:15 3850
b7590374 sago007 2011-05-19 16:15 3851
    theBallManeger = ballManeger();
b7590374 sago007 2011-05-19 16:15 3852
    theExplosionManeger = explosionManeger();
b7590374 sago007 2011-05-19 16:15 3853
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
b7590374 sago007 2011-05-19 16:15 3854
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
b7590374 sago007 2011-05-19 16:15 3855
    player1 = &theGame;
b7590374 sago007 2011-05-19 16:15 3856
    player2 = &theGame2;
b7590374 sago007 2011-05-19 16:15 3857
    /*if (singlePuzzle)
b7590374 sago007 2011-05-19 16:15 3858
    {
b7590374 sago007 2011-05-19 16:15 3859
        theGame.GetTopY()=0;
b7590374 sago007 2011-05-19 16:15 3860
        theGame.GetTopX()=0;
b7590374 sago007 2011-05-19 16:15 3861
        theGame2.GetTopY()=10000;
b7590374 sago007 2011-05-19 16:15 3862
        theGame2.GetTopX()=10000;
b7590374 sago007 2011-05-19 16:15 3863
    }*/
b7590374 sago007 2011-05-19 16:15 3864
    theGame.DoPaintJob();			//Makes sure what there is something to paint
b7590374 sago007 2011-05-19 16:15 3865
    theGame2.DoPaintJob();
b7590374 sago007 2011-05-19 16:15 3866
    theGame.SetGameOver();		//sets the game over in the beginning
b7590374 sago007 2011-05-19 16:15 3867
    theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3868
b7590374 sago007 2011-05-19 16:15 3869
b7590374 sago007 2011-05-19 16:15 3870
    //Takes names from file instead
b7590374 sago007 2011-05-19 16:15 3871
    strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 3872
    strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3873
b7590374 sago007 2011-05-19 16:15 3874
b7590374 sago007 2011-05-19 16:15 3875
    Joypad joypad1 = Joypad();    //Creates a joypad
b7590374 sago007 2011-05-19 16:15 3876
    Joypad joypad2 = Joypad();    //Creates a joypad
b7590374 sago007 2011-05-19 16:15 3877
b7590374 sago007 2011-05-19 16:15 3878
    //Keeps track of background;
b7590374 sago007 2011-05-19 16:15 3879
    int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3880
b7590374 sago007 2011-05-19 16:15 3881
b7590374 sago007 2011-05-19 16:15 3882
#if NETWORK
b7590374 sago007 2011-05-19 16:15 3883
    NetworkThing nt = NetworkThing();
b7590374 sago007 2011-05-19 16:15 3884
    nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3885
#endif
b7590374 sago007 2011-05-19 16:15 3886
b7590374 sago007 2011-05-19 16:15 3887
    if (singlePuzzle)
b7590374 sago007 2011-05-19 16:15 3888
    {
b7590374 sago007 2011-05-19 16:15 3889
        LoadPuzzleStages();
b7590374 sago007 2011-05-19 16:15 3890
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3891
        showGame = true;
b7590374 sago007 2011-05-19 16:15 3892
        vsMode = true;
b7590374 sago007 2011-05-19 16:15 3893
    }
b7590374 sago007 2011-05-19 16:15 3894
    //Draws everything to screen
b7590374 sago007 2011-05-19 16:15 3895
    if (!editorMode)
b7590374 sago007 2011-05-19 16:15 3896
        MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3897
    else
b7590374 sago007 2011-05-19 16:15 3898
        MakeBackground(xsize,ysize,&theGame);
b7590374 sago007 2011-05-19 16:15 3899
    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3900
    DrawEverything(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3901
    SDL_Flip(screen);
b7590374 sago007 2011-05-19 16:15 3902
    //game loop
b7590374 sago007 2011-05-19 16:15 3903
    int done = 0;
b7590374 sago007 2011-05-19 16:15 3904
    cout << "Starting game loop" << endl;
b7590374 sago007 2011-05-19 16:15 3905
b7590374 sago007 2011-05-19 16:15 3906
    switch(gametype) {
b7590374 sago007 2011-05-19 16:15 3907
        case 1:
b7590374 sago007 2011-05-19 16:15 3908
            StartSinglePlayerTimeTrial();
b7590374 sago007 2011-05-19 16:15 3909
            break;
b7590374 sago007 2011-05-19 16:15 3910
        case 3:
b7590374 sago007 2011-05-19 16:15 3911
            StartSinglePlayerPuzzle();
b7590374 sago007 2011-05-19 16:15 3912
            break;
b7590374 sago007 2011-05-19 16:15 3913
        case 4:
b7590374 sago007 2011-05-19 16:15 3914
        {
b7590374 sago007 2011-05-19 16:15 3915
            //1 player - Vs mode
b7590374 sago007 2011-05-19 16:15 3916
            bNewGameOpen = false;
b7590374 sago007 2011-05-19 16:15 3917
            b1playerOpen = false;
b7590374 sago007 2011-05-19 16:15 3918
            int theAIlevel = startSingleVs();
b7590374 sago007 2011-05-19 16:15 3919
            theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3920
            theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3921
            MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3922
            DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3923
            twoPlayers = true; //Single player, but AI plays
b7590374 sago007 2011-05-19 16:15 3924
            showGame = true;
b7590374 sago007 2011-05-19 16:15 3925
            vsMode = true;
b7590374 sago007 2011-05-19 16:15 3926
            theGame2.setAIlevel((Uint8)theAIlevel);
b7590374 sago007 2011-05-19 16:15 3927
            int theTime = time(0);
b7590374 sago007 2011-05-19 16:15 3928
            theGame.putStartBlocks(theTime);
b7590374 sago007 2011-05-19 16:15 3929
            theGame2.putStartBlocks(theTime);
b7590374 sago007 2011-05-19 16:15 3930
            strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 3931
            strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3932
        }
b7590374 sago007 2011-05-19 16:15 3933
            break;
b7590374 sago007 2011-05-19 16:15 3934
        case 0:
b7590374 sago007 2011-05-19 16:15 3935
        default:
b7590374 sago007 2011-05-19 16:15 3936
            StartSinglePlayerEndless();
b7590374 sago007 2011-05-19 16:15 3937
            break;
b7590374 sago007 2011-05-19 16:15 3938
    };
b7590374 sago007 2011-05-19 16:15 3939
    while (done == 0)
b7590374 sago007 2011-05-19 16:15 3940
    {
b7590374 sago007 2011-05-19 16:15 3941
        if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3942
b7590374 sago007 2011-05-19 16:15 3943
        if ((standardBackground)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 3944
        {
b7590374 sago007 2011-05-19 16:15 3945
            MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3946
            DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3947
        }
b7590374 sago007 2011-05-19 16:15 3948
b7590374 sago007 2011-05-19 16:15 3949
        if ((standardBackground)&&(editorMode))
b7590374 sago007 2011-05-19 16:15 3950
        {
b7590374 sago007 2011-05-19 16:15 3951
            DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3952
            MakeBackground(xsize,ysize,&theGame);
b7590374 sago007 2011-05-19 16:15 3953
            DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3954
        }
b7590374 sago007 2011-05-19 16:15 3955
b7590374 sago007 2011-05-19 16:15 3956
        //updates the balls and explosions:
b7590374 sago007 2011-05-19 16:15 3957
        theBallManeger.update();
b7590374 sago007 2011-05-19 16:15 3958
        theExplosionManeger.update();
b7590374 sago007 2011-05-19 16:15 3959
        theTextManeger.update();
b7590374 sago007 2011-05-19 16:15 3960
b7590374 sago007 2011-05-19 16:15 3961
#if NETWORK
b7590374 sago007 2011-05-19 16:15 3962
        if (nt.isConnected())
b7590374 sago007 2011-05-19 16:15 3963
        {
b7590374 sago007 2011-05-19 16:15 3964
            nt.updateNetwork();
b7590374 sago007 2011-05-19 16:15 3965
            networkActive = true;
b7590374 sago007 2011-05-19 16:15 3966
            if (!nt.isConnectedToPeer())
b7590374 sago007 2011-05-19 16:15 3967
                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3968
        }
b7590374 sago007 2011-05-19 16:15 3969
        else
b7590374 sago007 2011-05-19 16:15 3970
            networkActive = false;
b7590374 sago007 2011-05-19 16:15 3971
        if (nt.isConnectedToPeer())
b7590374 sago007 2011-05-19 16:15 3972
        {
b7590374 sago007 2011-05-19 16:15 3973
            networkPlay=true;
b7590374 sago007 2011-05-19 16:15 3974
            if (!weWhereConnected) //We have just connected
b7590374 sago007 2011-05-19 16:15 3975
            {
b7590374 sago007 2011-05-19 16:15 3976
                theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3977
                theGame.putStartBlocks(nt.theSeed);
b7590374 sago007 2011-05-19 16:15 3978
                theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3979
                nt.theGameHasStarted();
b7590374 sago007 2011-05-19 16:15 3980
                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3981
            }
b7590374 sago007 2011-05-19 16:15 3982
            weWhereConnected = true;
b7590374 sago007 2011-05-19 16:15 3983
        }
b7590374 sago007 2011-05-19 16:15 3984
        else
b7590374 sago007 2011-05-19 16:15 3985
        {
b7590374 sago007 2011-05-19 16:15 3986
            networkPlay=false;
b7590374 sago007 2011-05-19 16:15 3987
            weWhereConnected = false;
b7590374 sago007 2011-05-19 16:15 3988
        }
b7590374 sago007 2011-05-19 16:15 3989
#endif
b7590374 sago007 2011-05-19 16:15 3990
b7590374 sago007 2011-05-19 16:15 3991
        if (!bScreenLocked)
b7590374 sago007 2011-05-19 16:15 3992
        {
b7590374 sago007 2011-05-19 16:15 3993
            SDL_Event event;
b7590374 sago007 2011-05-19 16:15 3994
b7590374 sago007 2011-05-19 16:15 3995
            while ( SDL_PollEvent(&event) )
b7590374 sago007 2011-05-19 16:15 3996
            {
b7590374 sago007 2011-05-19 16:15 3997
                if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 3998
                Config::getInstance()->setShuttingDown(5);
b7590374 sago007 2011-05-19 16:15 3999
                    done = 1;
b7590374 sago007 2011-05-19 16:15 4000
                }
b7590374 sago007 2011-05-19 16:15 4001
b7590374 sago007 2011-05-19 16:15 4002
                if ( event.type == SDL_KEYDOWN )
b7590374 sago007 2011-05-19 16:15 4003
                {
b7590374 sago007 2011-05-19 16:15 4004
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
b7590374 sago007 2011-05-19 16:15 4005
                    {
b7590374 sago007 2011-05-19 16:15 4006
                            if (showOptions)
b7590374 sago007 2011-05-19 16:15 4007
                            {
b7590374 sago007 2011-05-19 16:15 4008
                                showOptions = false;
b7590374 sago007 2011-05-19 16:15 4009
                            }
b7590374 sago007 2011-05-19 16:15 4010
                            else
b7590374 sago007 2011-05-19 16:15 4011
                                done=1;
b7590374 sago007 2011-05-19 16:15 4012
                        DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4013
b7590374 sago007 2011-05-19 16:15 4014
                    }
b7590374 sago007 2011-05-19 16:15 4015
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
b7590374 sago007 2011-05-19 16:15 4016
                    {
b7590374 sago007 2011-05-19 16:15 4017
                        //player1:
b7590374 sago007 2011-05-19 16:15 4018
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b7590374 sago007 2011-05-19 16:15 4019
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4020
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4021
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4022
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4023
                        }
b7590374 sago007 2011-05-19 16:15 4024
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b7590374 sago007 2011-05-19 16:15 4025
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4026
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4027
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4028
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4029
                        }
b7590374 sago007 2011-05-19 16:15 4030
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4031
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4032
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4033
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4034
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4035
                        }
b7590374 sago007 2011-05-19 16:15 4036
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4037
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4038
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4039
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4040
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4041
                        }
b7590374 sago007 2011-05-19 16:15 4042
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
b7590374 sago007 2011-05-19 16:15 4043
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4044
                        }
b7590374 sago007 2011-05-19 16:15 4045
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b7590374 sago007 2011-05-19 16:15 4046
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4047
                        }
b7590374 sago007 2011-05-19 16:15 4048
                    }
b7590374 sago007 2011-05-19 16:15 4049
                    if (!editorMode && !theGame2.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4050
                    {
b7590374 sago007 2011-05-19 16:15 4051
                        //player2:
b7590374 sago007 2011-05-19 16:15 4052
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b7590374 sago007 2011-05-19 16:15 4053
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4054
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4055
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4056
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4057
                        }
b7590374 sago007 2011-05-19 16:15 4058
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b7590374 sago007 2011-05-19 16:15 4059
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4060
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4061
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4062
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4063
                        }
b7590374 sago007 2011-05-19 16:15 4064
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4065
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4066
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4067
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4068
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4069
                        }
b7590374 sago007 2011-05-19 16:15 4070
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4071
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4072
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4073
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4074
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4075
                        }
b7590374 sago007 2011-05-19 16:15 4076
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
b7590374 sago007 2011-05-19 16:15 4077
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4078
                        }
b7590374 sago007 2011-05-19 16:15 4079
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b7590374 sago007 2011-05-19 16:15 4080
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4081
                        }
b7590374 sago007 2011-05-19 16:15 4082
                    }
b7590374 sago007 2011-05-19 16:15 4083
                    //common:
b7590374 sago007 2011-05-19 16:15 4084
                    if ((!singlePuzzle)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 4085
                    {
b7590374 sago007 2011-05-19 16:15 4086
                        if ( event.key.keysym.sym == SDLK_F2 ) {
b7590374 sago007 2011-05-19 16:15 4087
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4088
                            if ((!showOptions)&&(!networkActive)){
b7590374 sago007 2011-05-19 16:15 4089
                            #else
b7590374 sago007 2011-05-19 16:15 4090
                            if ((!showOptions)){
b7590374 sago007 2011-05-19 16:15 4091
                            #endif
b7590374 sago007 2011-05-19 16:15 4092
                                StartSinglePlayerEndless();
b7590374 sago007 2011-05-19 16:15 4093
                            }}
b7590374 sago007 2011-05-19 16:15 4094
                        if ( event.key.keysym.sym == SDLK_F3 ) {
b7590374 sago007 2011-05-19 16:15 4095
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4096
                            if ((!showOptions)&&(!networkActive)){
b7590374 sago007 2011-05-19 16:15 4097
                            #else
b7590374 sago007 2011-05-19 16:15 4098
                            if ((!showOptions)){
b7590374 sago007 2011-05-19 16:15 4099
                            #endif
b7590374 sago007 2011-05-19 16:15 4100
                                StartSinglePlayerTimeTrial();
b7590374 sago007 2011-05-19 16:15 4101
                            }}
b7590374 sago007 2011-05-19 16:15 4102
                        if ( event.key.keysym.sym == SDLK_F5 )
b7590374 sago007 2011-05-19 16:15 4103
                        {
b7590374 sago007 2011-05-19 16:15 4104
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4105
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4106
                            #else
b7590374 sago007 2011-05-19 16:15 4107
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4108
                            #endif
b7590374 sago007 2011-05-19 16:15 4109
                            {
b7590374 sago007 2011-05-19 16:15 4110
                                int myLevel = StageLevelSelect();
b7590374 sago007 2011-05-19 16:15 4111
                                theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4112
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4113
                                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4114
                                closeAllMenus();
b7590374 sago007 2011-05-19 16:15 4115
                                twoPlayers =false;
b7590374 sago007 2011-05-19 16:15 4116
                                theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 4117
                                showGame = true;
b7590374 sago007 2011-05-19 16:15 4118
                                vsMode = false;
b7590374 sago007 2011-05-19 16:15 4119
                                strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 4120
                                strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 4121
                            }
b7590374 sago007 2011-05-19 16:15 4122
                        }
b7590374 sago007 2011-05-19 16:15 4123
                        if ( event.key.keysym.sym == SDLK_F6 )
b7590374 sago007 2011-05-19 16:15 4124
                        {
b7590374 sago007 2011-05-19 16:15 4125
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4126
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4127
                            #else
b7590374 sago007 2011-05-19 16:15 4128
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4129
                            #endif
b7590374 sago007 2011-05-19 16:15 4130
                            {
b7590374 sago007 2011-05-19 16:15 4131
                                StartTwoPlayerVs();
b7590374 sago007 2011-05-19 16:15 4132
                            }
b7590374 sago007 2011-05-19 16:15 4133
                        }
b7590374 sago007 2011-05-19 16:15 4134
                        if ( event.key.keysym.sym == SDLK_F4 )
b7590374 sago007 2011-05-19 16:15 4135
                        {
b7590374 sago007 2011-05-19 16:15 4136
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4137
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4138
                            #else
b7590374 sago007 2011-05-19 16:15 4139
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4140
                            #endif
b7590374 sago007 2011-05-19 16:15 4141
                            {
b7590374 sago007 2011-05-19 16:15 4142
                                StarTwoPlayerTimeTrial();
b7590374 sago007 2011-05-19 16:15 4143
                            }
b7590374 sago007 2011-05-19 16:15 4144
                        }
b7590374 sago007 2011-05-19 16:15 4145
                        if ( event.key.keysym.sym == SDLK_F7 )
b7590374 sago007 2011-05-19 16:15 4146
                        {
b7590374 sago007 2011-05-19 16:15 4147
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4148
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4149
                            #else
b7590374 sago007 2011-05-19 16:15 4150
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4151
                            #endif
b7590374 sago007 2011-05-19 16:15 4152
                            {
b7590374 sago007 2011-05-19 16:15 4153
                                int myLevel = PuzzleLevelSelect();
b7590374 sago007 2011-05-19 16:15 4154
                                theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4155
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4156
                                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4157
                                closeAllMenus();
b7590374 sago007 2011-05-19 16:15 4158
                                twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4159
                                theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 4160
                                showGame = true;
b7590374 sago007 2011-05-19 16:15 4161
                                vsMode = true;
b7590374 sago007 2011-05-19 16:15 4162
                                strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 4163
                                strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 4164
                            }
b7590374 sago007 2011-05-19 16:15 4165
                        }
b7590374 sago007 2011-05-19 16:15 4166
                        if ( event.key.keysym.sym == SDLK_F8 )
b7590374 sago007 2011-05-19 16:15 4167
                        {
b7590374 sago007 2011-05-19 16:15 4168
                        }
b7590374 sago007 2011-05-19 16:15 4169
                        if ( event.key.keysym.sym == SDLK_F9 ) {
b7590374 sago007 2011-05-19 16:15 4170
                            writeScreenShot();
b7590374 sago007 2011-05-19 16:15 4171
                        }
b7590374 sago007 2011-05-19 16:15 4172
                        if ( event.key.keysym.sym == SDLK_F11 ) {
b7590374 sago007 2011-05-19 16:15 4173
                            /*This is the test place, place function to test here*/
b7590374 sago007 2011-05-19 16:15 4174
b7590374 sago007 2011-05-19 16:15 4175
                            //theGame.CreateGreyGarbage();
b7590374 sago007 2011-05-19 16:15 4176
                            //char mitNavn[30];
b7590374 sago007 2011-05-19 16:15 4177
                            //SelectThemeDialogbox(300,400,mitNavn);
b7590374 sago007 2011-05-19 16:15 4178
                           MainMenu();
b7590374 sago007 2011-05-19 16:15 4179
                            //OpenScoresDisplay();
b7590374 sago007 2011-05-19 16:15 4180
                        } //F11
b7590374 sago007 2011-05-19 16:15 4181
                    }
b7590374 sago007 2011-05-19 16:15 4182
                    if ( event.key.keysym.sym == SDLK_F12 ) {
b7590374 sago007 2011-05-19 16:15 4183
                        done=1;
b7590374 sago007 2011-05-19 16:15 4184
                    }
b7590374 sago007 2011-05-19 16:15 4185
                }
b7590374 sago007 2011-05-19 16:15 4186
            } //while event PollEvent - read keys
b7590374 sago007 2011-05-19 16:15 4187
b7590374 sago007 2011-05-19 16:15 4188
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4189
            **************************** Repeating start **************************
b7590374 sago007 2011-05-19 16:15 4190
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4191
b7590374 sago007 2011-05-19 16:15 4192
            keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 4193
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 4194
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 4195
b7590374 sago007 2011-05-19 16:15 4196
//Player 1 start
b7590374 sago007 2011-05-19 16:15 4197
            if (!(keys[keySettings[player1keys].up]))
b7590374 sago007 2011-05-19 16:15 4198
                repeatingN[0]=false;
b7590374 sago007 2011-05-19 16:15 4199
            while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4200
            {
b7590374 sago007 2011-05-19 16:15 4201
                theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4202
                timesRepeatedP1N++;
b7590374 sago007 2011-05-19 16:15 4203
            }
b7590374 sago007 2011-05-19 16:15 4204
b7590374 sago007 2011-05-19 16:15 4205
            if (!(keys[keySettings[player1keys].down]))
b7590374 sago007 2011-05-19 16:15 4206
                repeatingS[0]=false;
b7590374 sago007 2011-05-19 16:15 4207
            while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4208
            {
b7590374 sago007 2011-05-19 16:15 4209
                theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4210
                timesRepeatedP1S++;
b7590374 sago007 2011-05-19 16:15 4211
            }
b7590374 sago007 2011-05-19 16:15 4212
b7590374 sago007 2011-05-19 16:15 4213
            if (!(keys[keySettings[player1keys].left]))
b7590374 sago007 2011-05-19 16:15 4214
                repeatingW[0]=false;
b7590374 sago007 2011-05-19 16:15 4215
            while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4216
            {
b7590374 sago007 2011-05-19 16:15 4217
                timesRepeatedP1W++;
b7590374 sago007 2011-05-19 16:15 4218
                theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4219
            }
b7590374 sago007 2011-05-19 16:15 4220
b7590374 sago007 2011-05-19 16:15 4221
            if (!(keys[keySettings[player1keys].right]))
b7590374 sago007 2011-05-19 16:15 4222
                repeatingE[0]=false;
b7590374 sago007 2011-05-19 16:15 4223
            while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4224
            {
b7590374 sago007 2011-05-19 16:15 4225
                timesRepeatedP1E++;
b7590374 sago007 2011-05-19 16:15 4226
                theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4227
            }
b7590374 sago007 2011-05-19 16:15 4228
b7590374 sago007 2011-05-19 16:15 4229
//Player 1 end
b7590374 sago007 2011-05-19 16:15 4230
b7590374 sago007 2011-05-19 16:15 4231
//Player 2 start
b7590374 sago007 2011-05-19 16:15 4232
            if (!(keys[keySettings[player2keys].up]))
b7590374 sago007 2011-05-19 16:15 4233
                repeatingN[1]=false;
b7590374 sago007 2011-05-19 16:15 4234
            while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4235
            {
b7590374 sago007 2011-05-19 16:15 4236
                theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4237
                timesRepeatedP2N++;
b7590374 sago007 2011-05-19 16:15 4238
            }
b7590374 sago007 2011-05-19 16:15 4239
b7590374 sago007 2011-05-19 16:15 4240
            if (!(keys[keySettings[player2keys].down]))
b7590374 sago007 2011-05-19 16:15 4241
                repeatingS[1]=false;
b7590374 sago007 2011-05-19 16:15 4242
            while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4243
            {
b7590374 sago007 2011-05-19 16:15 4244
                theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4245
                timesRepeatedP2S++;
b7590374 sago007 2011-05-19 16:15 4246
            }
b7590374 sago007 2011-05-19 16:15 4247
b7590374 sago007 2011-05-19 16:15 4248
            if (!(keys[keySettings[player2keys].left]))
b7590374 sago007 2011-05-19 16:15 4249
                repeatingW[1]=false;
b7590374 sago007 2011-05-19 16:15 4250
            while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4251
            {
b7590374 sago007 2011-05-19 16:15 4252
                theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4253
                timesRepeatedP2W++;
b7590374 sago007 2011-05-19 16:15 4254
            }
b7590374 sago007 2011-05-19 16:15 4255
b7590374 sago007 2011-05-19 16:15 4256
            if (!(keys[keySettings[player2keys].right]))
b7590374 sago007 2011-05-19 16:15 4257
                repeatingE[1]=false;
b7590374 sago007 2011-05-19 16:15 4258
            while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4259
            {
b7590374 sago007 2011-05-19 16:15 4260
                theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4261
                timesRepeatedP2E++;
b7590374 sago007 2011-05-19 16:15 4262
            }
b7590374 sago007 2011-05-19 16:15 4263
b7590374 sago007 2011-05-19 16:15 4264
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4265
b7590374 sago007 2011-05-19 16:15 4266
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4267
            **************************** Repeating end ****************************
b7590374 sago007 2011-05-19 16:15 4268
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4269
b7590374 sago007 2011-05-19 16:15 4270
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4271
            ***************************** Joypad start ****************************
b7590374 sago007 2011-05-19 16:15 4272
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4273
b7590374 sago007 2011-05-19 16:15 4274
            //Gameplay
b7590374 sago007 2011-05-19 16:15 4275
            if (joyplay1||joyplay2)
b7590374 sago007 2011-05-19 16:15 4276
            {
b7590374 sago007 2011-05-19 16:15 4277
                if (joypad1.working && !theGame.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4278
                    if (joyplay1)
b7590374 sago007 2011-05-19 16:15 4279
                    {
b7590374 sago007 2011-05-19 16:15 4280
                        joypad1.update();
b7590374 sago007 2011-05-19 16:15 4281
                        if (joypad1.up)
b7590374 sago007 2011-05-19 16:15 4282
                        {
b7590374 sago007 2011-05-19 16:15 4283
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4284
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4285
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4286
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4287
                        }
b7590374 sago007 2011-05-19 16:15 4288
                        if (joypad1.down)
b7590374 sago007 2011-05-19 16:15 4289
                        {
b7590374 sago007 2011-05-19 16:15 4290
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4291
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4292
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4293
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4294
                        }
b7590374 sago007 2011-05-19 16:15 4295
                        if (joypad1.left)
b7590374 sago007 2011-05-19 16:15 4296
                        {
b7590374 sago007 2011-05-19 16:15 4297
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4298
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4299
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4300
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4301
                        }
b7590374 sago007 2011-05-19 16:15 4302
                        if (joypad1.right)
b7590374 sago007 2011-05-19 16:15 4303
                        {
b7590374 sago007 2011-05-19 16:15 4304
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4305
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4306
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4307
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4308
                        }
b7590374 sago007 2011-05-19 16:15 4309
                        if (joypad1.but1)
b7590374 sago007 2011-05-19 16:15 4310
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4311
                        if (joypad1.but2)
b7590374 sago007 2011-05-19 16:15 4312
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4313
                    }
b7590374 sago007 2011-05-19 16:15 4314
                    else
b7590374 sago007 2011-05-19 16:15 4315
                    {
b7590374 sago007 2011-05-19 16:15 4316
                        joypad1.update();
b7590374 sago007 2011-05-19 16:15 4317
                        if (joypad1.up)
b7590374 sago007 2011-05-19 16:15 4318
                        {
b7590374 sago007 2011-05-19 16:15 4319
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4320
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4321
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4322
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4323
                        }
b7590374 sago007 2011-05-19 16:15 4324
                        if (joypad1.down)
b7590374 sago007 2011-05-19 16:15 4325
                        {
b7590374 sago007 2011-05-19 16:15 4326
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4327
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4328
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4329
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4330
                        }
b7590374 sago007 2011-05-19 16:15 4331
                        if (joypad1.left)
b7590374 sago007 2011-05-19 16:15 4332
                        {
b7590374 sago007 2011-05-19 16:15 4333
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4334
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4335
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4336
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4337
                        }
b7590374 sago007 2011-05-19 16:15 4338
                        if (joypad1.right)
b7590374 sago007 2011-05-19 16:15 4339
                        {
b7590374 sago007 2011-05-19 16:15 4340
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4341
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4342
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4343
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4344
                        }
b7590374 sago007 2011-05-19 16:15 4345
                        if (joypad1.but1)
b7590374 sago007 2011-05-19 16:15 4346
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4347
                        if (joypad1.but2)
b7590374 sago007 2011-05-19 16:15 4348
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4349
                    }
b7590374 sago007 2011-05-19 16:15 4350
                if (joypad2.working && !theGame2.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4351
                    if (!joyplay2)
b7590374 sago007 2011-05-19 16:15 4352
                    {
b7590374 sago007 2011-05-19 16:15 4353
                        joypad2.update();
b7590374 sago007 2011-05-19 16:15 4354
                        if (joypad2.up)
b7590374 sago007 2011-05-19 16:15 4355
                        {
b7590374 sago007 2011-05-19 16:15 4356
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4357
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4358
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4359
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4360
                        }
b7590374 sago007 2011-05-19 16:15 4361
                        if (joypad2.down)
b7590374 sago007 2011-05-19 16:15 4362
                        {
b7590374 sago007 2011-05-19 16:15 4363
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4364
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4365
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4366
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4367
                        }
b7590374 sago007 2011-05-19 16:15 4368
                        if (joypad2.left)
b7590374 sago007 2011-05-19 16:15 4369
                        {
b7590374 sago007 2011-05-19 16:15 4370
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4371
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4372
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4373
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4374
                        }
b7590374 sago007 2011-05-19 16:15 4375
                        if (joypad2.right)
b7590374 sago007 2011-05-19 16:15 4376
                        {
b7590374 sago007 2011-05-19 16:15 4377
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4378
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4379
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4380
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4381
                        }
b7590374 sago007 2011-05-19 16:15 4382
                        if (joypad2.but1)
b7590374 sago007 2011-05-19 16:15 4383
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4384
                        if (joypad2.but2)
b7590374 sago007 2011-05-19 16:15 4385
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4386
                    }
b7590374 sago007 2011-05-19 16:15 4387
                    else
b7590374 sago007 2011-05-19 16:15 4388
                    {
b7590374 sago007 2011-05-19 16:15 4389
                        joypad2.update();
b7590374 sago007 2011-05-19 16:15 4390
                        if (joypad2.up)
b7590374 sago007 2011-05-19 16:15 4391
                        {
b7590374 sago007 2011-05-19 16:15 4392
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4393
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4394
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4395
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4396
                        }
b7590374 sago007 2011-05-19 16:15 4397
                        if (joypad2.down)
b7590374 sago007 2011-05-19 16:15 4398
                        {
b7590374 sago007 2011-05-19 16:15 4399
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4400
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4401
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4402
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4403
                        }
b7590374 sago007 2011-05-19 16:15 4404
                        if (joypad2.left)
b7590374 sago007 2011-05-19 16:15 4405
                        {
b7590374 sago007 2011-05-19 16:15 4406
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4407
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4408
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4409
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4410
                        }
b7590374 sago007 2011-05-19 16:15 4411
                        if (joypad2.right)
b7590374 sago007 2011-05-19 16:15 4412
                        {
b7590374 sago007 2011-05-19 16:15 4413
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4414
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4415
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4416
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4417
                        }
b7590374 sago007 2011-05-19 16:15 4418
                        if (joypad2.but1)
b7590374 sago007 2011-05-19 16:15 4419
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4420
                        if (joypad2.but2)
b7590374 sago007 2011-05-19 16:15 4421
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4422
                    }
b7590374 sago007 2011-05-19 16:15 4423
            }
b7590374 sago007 2011-05-19 16:15 4424
b7590374 sago007 2011-05-19 16:15 4425
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4426
            ***************************** Joypad end ******************************
b7590374 sago007 2011-05-19 16:15 4427
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4428
b7590374 sago007 2011-05-19 16:15 4429
b7590374 sago007 2011-05-19 16:15 4430
            keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 4431
b7590374 sago007 2011-05-19 16:15 4432
            SDL_GetMouseState(&mousex,&mousey);
b7590374 sago007 2011-05-19 16:15 4433
b7590374 sago007 2011-05-19 16:15 4434
            /********************************************************************
b7590374 sago007 2011-05-19 16:15 4435
            **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4436
            ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4437
b7590374 sago007 2011-05-19 16:15 4438
            if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
b7590374 sago007 2011-05-19 16:15 4439
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4440
                {
b7590374 sago007 2011-05-19 16:15 4441
                    int yLine, xLine;
b7590374 sago007 2011-05-19 16:15 4442
                    yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
b7590374 sago007 2011-05-19 16:15 4443
                    xLine = (mousex-50+25)/50;
b7590374 sago007 2011-05-19 16:15 4444
                    yLine-=2;
b7590374 sago007 2011-05-19 16:15 4445
                    xLine-=1;
b7590374 sago007 2011-05-19 16:15 4446
                    if ((yLine>10)&&(theGame.GetTowerHeight()<12))
b7590374 sago007 2011-05-19 16:15 4447
                        yLine=10;
b7590374 sago007 2011-05-19 16:15 4448
                    if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
b7590374 sago007 2011-05-19 16:15 4449
                        yLine=11;
b7590374 sago007 2011-05-19 16:15 4450
                    if (yLine<0)
b7590374 sago007 2011-05-19 16:15 4451
                        yLine=0;
b7590374 sago007 2011-05-19 16:15 4452
                    if (xLine<0)
b7590374 sago007 2011-05-19 16:15 4453
                        xLine=0;
b7590374 sago007 2011-05-19 16:15 4454
                    if (xLine>4)
b7590374 sago007 2011-05-19 16:15 4455
                        xLine=4;
b7590374 sago007 2011-05-19 16:15 4456
                    theGame.MoveCursorTo(xLine,yLine);
b7590374 sago007 2011-05-19 16:15 4457
                }
b7590374 sago007 2011-05-19 16:15 4458
b7590374 sago007 2011-05-19 16:15 4459
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
b7590374 sago007 2011-05-19 16:15 4460
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4461
                {
b7590374 sago007 2011-05-19 16:15 4462
                    int yLine, xLine;
b7590374 sago007 2011-05-19 16:15 4463
                    yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
b7590374 sago007 2011-05-19 16:15 4464
                    xLine = (mousex-(xsize-500)+25)/50;
b7590374 sago007 2011-05-19 16:15 4465
                    yLine-=2;
b7590374 sago007 2011-05-19 16:15 4466
                    xLine-=1;
b7590374 sago007 2011-05-19 16:15 4467
                    if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
b7590374 sago007 2011-05-19 16:15 4468
                        yLine=10;
b7590374 sago007 2011-05-19 16:15 4469
                    if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
b7590374 sago007 2011-05-19 16:15 4470
                        yLine=11;
b7590374 sago007 2011-05-19 16:15 4471
                    if (yLine<0)
b7590374 sago007 2011-05-19 16:15 4472
                        yLine=0;
b7590374 sago007 2011-05-19 16:15 4473
                    if (xLine<0)
b7590374 sago007 2011-05-19 16:15 4474
                        xLine=0;
b7590374 sago007 2011-05-19 16:15 4475
                    if (xLine>4)
b7590374 sago007 2011-05-19 16:15 4476
                        xLine=4;
b7590374 sago007 2011-05-19 16:15 4477
                    theGame2.MoveCursorTo(xLine,yLine);
b7590374 sago007 2011-05-19 16:15 4478
                }
b7590374 sago007 2011-05-19 16:15 4479
b7590374 sago007 2011-05-19 16:15 4480
            /********************************************************************
b7590374 sago007 2011-05-19 16:15 4481
            **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4482
            ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4483
b7590374 sago007 2011-05-19 16:15 4484
            // If the mouse button is released, make bMouseUp equal true
b7590374 sago007 2011-05-19 16:15 4485
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
b7590374 sago007 2011-05-19 16:15 4486
            {
b7590374 sago007 2011-05-19 16:15 4487
                bMouseUp=true;
b7590374 sago007 2011-05-19 16:15 4488
            }
b7590374 sago007 2011-05-19 16:15 4489
b7590374 sago007 2011-05-19 16:15 4490
            // If the mouse button 2 is released, make bMouseUp2 equal true
b7590374 sago007 2011-05-19 16:15 4491
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
b7590374 sago007 2011-05-19 16:15 4492
            {
b7590374 sago007 2011-05-19 16:15 4493
                bMouseUp2=true;
b7590374 sago007 2011-05-19 16:15 4494
            }
b7590374 sago007 2011-05-19 16:15 4495
b7590374 sago007 2011-05-19 16:15 4496
            if ((!singlePuzzle)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 4497
            {
b7590374 sago007 2011-05-19 16:15 4498
                //read mouse events
b7590374 sago007 2011-05-19 16:15 4499
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
b7590374 sago007 2011-05-19 16:15 4500
                {
b7590374 sago007 2011-05-19 16:15 4501
                    bMouseUp = false;
b7590374 sago007 2011-05-19 16:15 4502
                    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4503
                    
b7590374 sago007 2011-05-19 16:15 4504
b7590374 sago007 2011-05-19 16:15 4505
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4506
                    **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4507
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4508
                    if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4509
                    {
b7590374 sago007 2011-05-19 16:15 4510
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
b7590374 sago007 2011-05-19 16:15 4511
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4512
                            {
b7590374 sago007 2011-05-19 16:15 4513
                                theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4514
                            }
b7590374 sago007 2011-05-19 16:15 4515
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
b7590374 sago007 2011-05-19 16:15 4516
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4517
                            {
b7590374 sago007 2011-05-19 16:15 4518
                                theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4519
                            }
b7590374 sago007 2011-05-19 16:15 4520
                    }
b7590374 sago007 2011-05-19 16:15 4521
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4522
                    **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4523
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4524
b7590374 sago007 2011-05-19 16:15 4525
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
b7590374 sago007 2011-05-19 16:15 4526
                            &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
b7590374 sago007 2011-05-19 16:15 4527
                            &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
b7590374 sago007 2011-05-19 16:15 4528
                    {
b7590374 sago007 2011-05-19 16:15 4529
                        //Clicked the next button after a stage clear or puzzle
b7590374 sago007 2011-05-19 16:15 4530
                        theGame.nextLevel(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4531
                    }
b7590374 sago007 2011-05-19 16:15 4532
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
b7590374 sago007 2011-05-19 16:15 4533
                            &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
b7590374 sago007 2011-05-19 16:15 4534
                            &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
b7590374 sago007 2011-05-19 16:15 4535
                    {
b7590374 sago007 2011-05-19 16:15 4536
                        //Clicked the retry button
b7590374 sago007 2011-05-19 16:15 4537
                        theGame.retryLevel(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4538
                    }
b7590374 sago007 2011-05-19 16:15 4539
b7590374 sago007 2011-05-19 16:15 4540
b7590374 sago007 2011-05-19 16:15 4541
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
b7590374 sago007 2011-05-19 16:15 4542
                }
b7590374 sago007 2011-05-19 16:15 4543
b7590374 sago007 2011-05-19 16:15 4544
                //Mouse button 2:
b7590374 sago007 2011-05-19 16:15 4545
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
b7590374 sago007 2011-05-19 16:15 4546
                {
b7590374 sago007 2011-05-19 16:15 4547
                    bMouseUp2=false; //The button is pressed
b7590374 sago007 2011-05-19 16:15 4548
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4549
                    **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4550
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4551
                    if (!showOptions)
b7590374 sago007 2011-05-19 16:15 4552
                    {
b7590374 sago007 2011-05-19 16:15 4553
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
b7590374 sago007 2011-05-19 16:15 4554
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4555
                            {
b7590374 sago007 2011-05-19 16:15 4556
                                theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4557
                            }
b7590374 sago007 2011-05-19 16:15 4558
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
b7590374 sago007 2011-05-19 16:15 4559
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4560
                            {
b7590374 sago007 2011-05-19 16:15 4561
                                theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4562
                            }
b7590374 sago007 2011-05-19 16:15 4563
                    }
b7590374 sago007 2011-05-19 16:15 4564
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4565
                    **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4566
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4567
                }
b7590374 sago007 2011-05-19 16:15 4568
            } //if !singlePuzzle
b7590374 sago007 2011-05-19 16:15 4569
            else
b7590374 sago007 2011-05-19 16:15 4570
            {
b7590374 sago007 2011-05-19 16:15 4571
b7590374 sago007 2011-05-19 16:15 4572
            }
b7590374 sago007 2011-05-19 16:15 4573
        } //if !bScreenBocked;
b7590374 sago007 2011-05-19 16:15 4574
b7590374 sago007 2011-05-19 16:15 4575
b7590374 sago007 2011-05-19 16:15 4576
        //Sees if music is stopped and if music is enabled
b7590374 sago007 2011-05-19 16:15 4577
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
b7590374 sago007 2011-05-19 16:15 4578
        {
b7590374 sago007 2011-05-19 16:15 4579
            // then starts playing it.
b7590374 sago007 2011-05-19 16:15 4580
            Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4581
            Mix_PlayMusic(bgMusic, -1); //music loop
b7590374 sago007 2011-05-19 16:15 4582
        }
b7590374 sago007 2011-05-19 16:15 4583
b7590374 sago007 2011-05-19 16:15 4584
        if(bNearDeath!=bNearDeathPrev)
b7590374 sago007 2011-05-19 16:15 4585
        {
b7590374 sago007 2011-05-19 16:15 4586
            if(bNearDeath)
b7590374 sago007 2011-05-19 16:15 4587
            {
b7590374 sago007 2011-05-19 16:15 4588
                if(!NoSound &&(MusicEnabled)) {
b7590374 sago007 2011-05-19 16:15 4589
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4590
                    Mix_PlayMusic(highbeatMusic, 1);
b7590374 sago007 2011-05-19 16:15 4591
                }
b7590374 sago007 2011-05-19 16:15 4592
            }
b7590374 sago007 2011-05-19 16:15 4593
            else
b7590374 sago007 2011-05-19 16:15 4594
            {
b7590374 sago007 2011-05-19 16:15 4595
                if(!NoSound &&(MusicEnabled)) {
b7590374 sago007 2011-05-19 16:15 4596
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4597
                    Mix_PlayMusic(bgMusic, -1);
b7590374 sago007 2011-05-19 16:15 4598
                }
b7590374 sago007 2011-05-19 16:15 4599
            }
b7590374 sago007 2011-05-19 16:15 4600
        }
b7590374 sago007 2011-05-19 16:15 4601
b7590374 sago007 2011-05-19 16:15 4602
        bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4603
b7590374 sago007 2011-05-19 16:15 4604
b7590374 sago007 2011-05-19 16:15 4605
        //set bNearDeath to false theGame*.Update() will change to true as needed
b7590374 sago007 2011-05-19 16:15 4606
        bNearDeath = false;
b7590374 sago007 2011-05-19 16:15 4607
        //Updates the objects
b7590374 sago007 2011-05-19 16:15 4608
        theGame.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4609
        theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4610
b7590374 sago007 2011-05-19 16:15 4611
//see if anyone has won (two players only)
b7590374 sago007 2011-05-19 16:15 4612
        #if NETWORK
b7590374 sago007 2011-05-19 16:15 4613
        if (!networkPlay)
b7590374 sago007 2011-05-19 16:15 4614
        #endif
b7590374 sago007 2011-05-19 16:15 4615
            if (twoPlayers)
b7590374 sago007 2011-05-19 16:15 4616
            {
b7590374 sago007 2011-05-19 16:15 4617
                lastNrOfPlayers = 2;
b7590374 sago007 2011-05-19 16:15 4618
                if ((theGame.isGameOver()) && (theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4619
                {
b7590374 sago007 2011-05-19 16:15 4620
                    if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
b7590374 sago007 2011-05-19 16:15 4621
                        theGame.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4622
                    else
b7590374 sago007 2011-05-19 16:15 4623
                        if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
b7590374 sago007 2011-05-19 16:15 4624
                            theGame2.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4625
                        else {
b7590374 sago007 2011-05-19 16:15 4626
                            theGame.setDraw();
b7590374 sago007 2011-05-19 16:15 4627
                            theGame2.setDraw();
b7590374 sago007 2011-05-19 16:15 4628
                        }
b7590374 sago007 2011-05-19 16:15 4629
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4630
                }
b7590374 sago007 2011-05-19 16:15 4631
                if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4632
                {
b7590374 sago007 2011-05-19 16:15 4633
                    theGame2.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4634
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4635
                }
b7590374 sago007 2011-05-19 16:15 4636
                if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4637
                {
b7590374 sago007 2011-05-19 16:15 4638
                    theGame.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4639
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4640
                }
b7590374 sago007 2011-05-19 16:15 4641
            }
b7590374 sago007 2011-05-19 16:15 4642
b7590374 sago007 2011-05-19 16:15 4643
        //Once evrything has been checked, update graphics
b7590374 sago007 2011-05-19 16:15 4644
        DrawEverything(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4645
        SDL_GetMouseState(&mousex,&mousey);
b7590374 sago007 2011-05-19 16:15 4646
        //Remember mouse placement
b7590374 sago007 2011-05-19 16:15 4647
        oldMousex = mousex;
b7590374 sago007 2011-05-19 16:15 4648
        oldMousey = mousey;
b7590374 sago007 2011-05-19 16:15 4649
        //Draw the mouse:
b7590374 sago007 2011-05-19 16:15 4650
        //DrawIMG(mouse,screen,mousex,mousey);
b7590374 sago007 2011-05-19 16:15 4651
        mouse.PaintTo(screen,mousex,mousey);
b7590374 sago007 2011-05-19 16:15 4652
        SDL_Flip(screen);
b7590374 sago007 2011-05-19 16:15 4653
    } //game loop
b7590374 sago007 2011-05-19 16:15 4654
}