git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#include "common.h"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.0 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Abstract layer is experimental and appears to cause trouble in some cercumstances. And it is not implemented
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#ifndef USE_ABSTRACT_FS
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    #define USE_ABSTRACT_FS 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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//Macros to convert surfaces (for faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#if USE_ABSTRACT_FS
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    #include <physfs.h>         //Abstract file system. To use containers
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#endif
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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//Because we use the SHAREDIR we need:
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SDL_Surface * IMG_Load2(char* path) {
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    string tmp = "";
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    SDL_Surface * ret=NULL;
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    tmp = (string)""+sharedir+(string)"/"+path;
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#if DEBUG
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    cout << "loading " << tmp << endl;
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#endif
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    if (!(ret = IMG_Load(tmp.c_str())))
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        ret = IMG_Load(path);
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    return ret;
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}
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//Function to replace an image (ie. for a theme). Return true if replacing
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bool reloadIMG(SDL_Surface **surface2replace, string replaceWith)
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{
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    string fullPath = SHAREDIR+(string)"/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    SDL_Surface * temp = NULL;
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in game folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    //Stop if under windows:
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    #ifdef __unix__
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    fullPath = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in home folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    #endif
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    *surface2replace = * surface2replace;
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    return false;
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}
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void loadTheme(string themeName)
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{
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    if(themeName.compare("default")==0)
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        themeName = "../gfx";
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    reloadIMG(&backgroundImage,themeName+"/background.png");
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    reloadIMG(&backgroundImage,themeName+"/background.jpg");
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    CONVERT(backgroundImage); //We should always convert even if we don't have to or else: SEGFAULT!
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    reloadIMG(&bNewGame,themeName+"/bNewGame.png");
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    CONVERT(bNewGame);
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    reloadIMG(&b1player,themeName+"/bOnePlayer.png");
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    CONVERT(b1player);
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    reloadIMG(&b2players,themeName+"/bTwoPlayers.png");
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    CONVERT(b2players);
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    reloadIMG(&bVsMode,themeName+"/bVsGame.png");
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    CONVERT(bVsMode);
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    reloadIMG(&bVsModeConfig,themeName+"/bVsGameConfig.png");
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    CONVERT(bVsModeConfig);
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    reloadIMG(&bPuzzle,themeName+"/bPuzzle.png");
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    CONVERT(bPuzzle);
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    reloadIMG(&bStageClear,themeName+"/bStageClear.png");
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    CONVERT(bStageClear);
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    reloadIMG(&bTimeTrial,themeName+"/bTimeTrial.png");
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    CONVERT(bTimeTrial);
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    reloadIMG(&bEndless,themeName+"/bEndless.png");
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    CONVERT(bEndless);
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    reloadIMG(&bOptions,themeName+"/bOptions.png");
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    CONVERT(bOptions);
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    reloadIMG(&bConfigure,themeName+"/bConfigure.png");
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    CONVERTA(bConfigure);
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    reloadIMG(&bSelectPuzzle,themeName+"/bSelectPuzzle.png");
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    CONVERTA(bSelectPuzzle);
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    reloadIMG(&bReplay,themeName+"/bReplays.png");
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    CONVERTA(bReplay);
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    reloadIMG(&bSave,themeName+"/bSave.png");
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    CONVERTA(bSave);
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    reloadIMG(&bLoad,themeName+"/bLoad.png");
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    CONVERTA(bLoad);
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#if NETWORK
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    reloadIMG(&bNetwork,themeName+"/bNetwork.png");
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    CONVERTA(bNetwork);
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    reloadIMG(&bHost,themeName+"/bHost.png");
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    CONVERTA(bHost);
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    reloadIMG(&bConnect,themeName+"/bConnect.png");
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    CONVERTA(bConnect);
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#endif
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    reloadIMG(&bHighScore,themeName+"/bHighScore.png");
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    CONVERT(bHighScore);
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    reloadIMG(&boardBackBack,themeName+"/boardBackBack.png");
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    CONVERTA(boardBackBack);
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    reloadIMG(&backBoard,themeName+"/BackBoard.png");
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    CONVERT(backBoard);
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    reloadIMG(&blackLine,themeName+"/blackLine.png");
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    CONVERT(blackLine);
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    reloadIMG(&changeButtonsBack,themeName+"/changeButtonsBack.png");
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    CONVERTA(changeButtonsBack);
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    reloadIMG(&cursor[0],themeName+"/animations/cursor/1.png");
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    CONVERTA(cursor[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/cursor/2.png");
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    CONVERTA(cursor[1]);
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    reloadIMG(&cursor[0],themeName+"/animations/counter/1.png");
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    CONVERTA(counter[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/counter/2.png");
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    CONVERTA(counter[1]);
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    reloadIMG(&cursor[2],themeName+"/animations/counter/3.png");
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    CONVERTA(counter[2]);
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    reloadIMG(&optionsBack,themeName+"/options.png");
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    CONVERTA(optionsBack);
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    reloadIMG(&bExit,themeName+"/bExit.png");
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    CONVERT(bExit);
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    reloadIMG(&bOn,themeName+"/bOn.png");
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    CONVERT(bOn);
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    reloadIMG(&bOff,themeName+"/bOff.png");
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    CONVERT(bOff);
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    reloadIMG(&bChange,themeName+"/bChange.png");
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    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 259
    reloadIMG(&b1024,themeName+"/b1024.png");
89c4a3a6 sago007 2008-08-29 14:32 260
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 261
    reloadIMG(&dialogBox,themeName+"/dialogbox.png");
89c4a3a6 sago007 2008-08-29 14:32 262
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 263
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 264
    reloadIMG(&iLevelCheck,themeName+"/iLevelCheck.png");
89c4a3a6 sago007 2008-08-29 14:32 265
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 266
    reloadIMG(&iLevelCheckBox,themeName+"/iLevelCheckBox.png");
89c4a3a6 sago007 2008-08-29 14:32 267
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 268
    reloadIMG(&iCheckBoxArea,themeName+"/iCheckBoxArea.png");
89c4a3a6 sago007 2008-08-29 14:32 269
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 270
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 271
    {
89c4a3a6 sago007 2008-08-29 14:32 272
        reloadIMG(&explosion[i],themeName+"/animations/explosion/"+(char)('0'+i)+".png");
89c4a3a6 sago007 2008-08-29 14:32 273
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 274
    }
a039f5c4 sago007 2008-09-19 23:12 275
    reloadIMG(&bricks[0],themeName+"/bricks/blue.png");
a039f5c4 sago007 2008-09-19 23:12 276
    reloadIMG(&bricks[1],themeName+"/bricks/green.png");
a039f5c4 sago007 2008-09-19 23:12 277
    reloadIMG(&bricks[2],themeName+"/bricks/purple.png");
a039f5c4 sago007 2008-09-19 23:12 278
    reloadIMG(&bricks[3],themeName+"/bricks/red.png");
a039f5c4 sago007 2008-09-19 23:12 279
    reloadIMG(&bricks[4],themeName+"/bricks/turkish.png");
a039f5c4 sago007 2008-09-19 23:12 280
    reloadIMG(&bricks[5],themeName+"/bricks/yellow.png");
a039f5c4 sago007 2008-09-19 23:12 281
    reloadIMG(&bricks[6],themeName+"/bricks/grey.png");
89c4a3a6 sago007 2008-08-29 14:32 282
    reloadIMG(&balls[0],themeName+"/balls/ballBlue.png");
89c4a3a6 sago007 2008-08-29 14:32 283
    reloadIMG(&balls[1],themeName+"/balls/ballGreen.png");
89c4a3a6 sago007 2008-08-29 14:32 284
    reloadIMG(&balls[2],themeName+"/balls/ballPurple.png");
89c4a3a6 sago007 2008-08-29 14:32 285
    reloadIMG(&balls[3],themeName+"/balls/ballRed.png");
89c4a3a6 sago007 2008-08-29 14:32 286
    reloadIMG(&balls[4],themeName+"/balls/ballTurkish.png");
89c4a3a6 sago007 2008-08-29 14:32 287
    reloadIMG(&balls[5],themeName+"/balls/ballYellow.png");
89c4a3a6 sago007 2008-08-29 14:32 288
    reloadIMG(&balls[6],themeName+"/balls/ballGray.png");
89c4a3a6 sago007 2008-08-29 14:32 289
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 290
    {
89c4a3a6 sago007 2008-08-29 14:32 291
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 292
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 293
    }
89c4a3a6 sago007 2008-08-29 14:32 294
    reloadIMG(&crossover,themeName+"/crossover.png");
89c4a3a6 sago007 2008-08-29 14:32 295
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 296
    reloadIMG(&garbageTL,themeName+"/garbage/garbageTL.png");
89c4a3a6 sago007 2008-08-29 14:32 297
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 298
    reloadIMG(&garbageT,themeName+"/garbage/garbageT.png");
89c4a3a6 sago007 2008-08-29 14:32 299
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 300
    reloadIMG(&garbageTR,themeName+"/garbage/garbageTR.png");
89c4a3a6 sago007 2008-08-29 14:32 301
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 302
    reloadIMG(&garbageR,themeName+"/garbage/garbageR.png");
89c4a3a6 sago007 2008-08-29 14:32 303
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 304
    reloadIMG(&garbageBR,themeName+"/garbage/garbageBR.png");
89c4a3a6 sago007 2008-08-29 14:32 305
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 306
    reloadIMG(&garbageB,themeName+"/garbage/garbageB.png");
89c4a3a6 sago007 2008-08-29 14:32 307
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 308
    reloadIMG(&garbageBL,themeName+"/garbage/garbageBL.png");
89c4a3a6 sago007 2008-08-29 14:32 309
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 310
    reloadIMG(&garbageL,themeName+"/garbage/garbageL.png");
89c4a3a6 sago007 2008-08-29 14:32 311
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 312
    reloadIMG(&garbageFill,themeName+"/garbage/garbageFill.png");
89c4a3a6 sago007 2008-08-29 14:32 313
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 314
    reloadIMG(&garbageML,themeName+"/garbage/garbageML.png");
89c4a3a6 sago007 2008-08-29 14:32 315
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 316
    reloadIMG(&garbageMR,themeName+"/garbage/garbageMR.png");
89c4a3a6 sago007 2008-08-29 14:32 317
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 318
    reloadIMG(&garbageM,themeName+"/garbage/garbageM.png");
89c4a3a6 sago007 2008-08-29 14:32 319
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 320
    reloadIMG(&garbageGML,themeName+"/garbage/garbageGML.png");
89c4a3a6 sago007 2008-08-29 14:32 321
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 322
    reloadIMG(&garbageGMR,themeName+"/garbage/garbageGMR.png");
89c4a3a6 sago007 2008-08-29 14:32 323
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 324
    reloadIMG(&garbageGM,themeName+"/garbage/garbageGM.png");
89c4a3a6 sago007 2008-08-29 14:32 325
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 326
    reloadIMG(&smiley[0],themeName+"/smileys/0.png");
89c4a3a6 sago007 2008-08-29 14:32 327
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 328
    reloadIMG(&smiley[1],themeName+"/smileys/1.png");
89c4a3a6 sago007 2008-08-29 14:32 329
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 330
    reloadIMG(&smiley[2],themeName+"/smileys/2.png");
89c4a3a6 sago007 2008-08-29 14:32 331
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 332
    reloadIMG(&smiley[3],themeName+"/smileys/3.png");
89c4a3a6 sago007 2008-08-29 14:32 333
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 334
    reloadIMG(&iWinner,themeName+"/iWinner.png");
89c4a3a6 sago007 2008-08-29 14:32 335
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 336
    reloadIMG(&iDraw,themeName+"/iDraw.png");
89c4a3a6 sago007 2008-08-29 14:32 337
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 338
    reloadIMG(&iLoser,themeName+"/iLoser.png");
89c4a3a6 sago007 2008-08-29 14:32 339
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 340
    reloadIMG(&iChainBack,themeName+"/chainFrame.png");
89c4a3a6 sago007 2008-08-29 14:32 341
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 342
    reloadIMG(&iGameOver,themeName+"/iGameOver.png");
89c4a3a6 sago007 2008-08-29 14:32 343
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 344
    reloadIMG(&mouse,themeName+"/mouse.png");
89c4a3a6 sago007 2008-08-29 14:32 345
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 346
    reloadIMG(&stageBobble,themeName+"/iStageClearLimit.png");
89c4a3a6 sago007 2008-08-29 14:32 347
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 348
    reloadIMG(&bTheme,themeName+"/bTheme.png");
89c4a3a6 sago007 2008-08-29 14:32 349
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 350
    reloadIMG(&bSkip,themeName+"/bSkip.png");
89c4a3a6 sago007 2008-08-29 14:32 351
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 352
    reloadIMG(&bRetry,themeName+"/bRetry.png");
89c4a3a6 sago007 2008-08-29 14:32 353
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 354
    reloadIMG(&bNext,themeName+"/bNext.png");
89c4a3a6 sago007 2008-08-29 14:32 355
    CONVERTA(bNext);
89c4a3a6 sago007 2008-08-29 14:32 356
    /**
89c4a3a6 sago007 2008-08-29 14:32 357
     *Fonts is a special case
89c4a3a6 sago007 2008-08-29 14:32 358
     */
89c4a3a6 sago007 2008-08-29 14:32 359
    //First we free them:
1572de2b sago007 2008-09-11 18:15 360
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 361
    SFont_FreeFont(fSmallFont);
1572de2b sago007 2008-09-11 18:15 362
//SFont frees the surfaces then it frees the Font! So we start by loading the fonts we know are there:
1572de2b sago007 2008-09-11 18:15 363
    iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png");
1572de2b sago007 2008-09-11 18:15 364
    iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png");
1572de2b sago007 2008-09-11 18:15 365
//Then we reload the images:
89c4a3a6 sago007 2008-08-29 14:32 366
    reloadIMG(&iBlueFont,themeName+"/24P_Arial_Blue.png");
89c4a3a6 sago007 2008-08-29 14:32 367
    reloadIMG(&iSmallFont,themeName+"/14P_Arial_Angle_Red.png");
89c4a3a6 sago007 2008-08-29 14:32 368
    //Then we convert them:
89c4a3a6 sago007 2008-08-29 14:32 369
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 370
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 371
    //Then create the fonts again:
89c4a3a6 sago007 2008-08-29 14:32 372
    fBlueFont = SFont_InitFont(iBlueFont);
1572de2b sago007 2008-09-11 18:15 373
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 374
    //Editor:
1572de2b sago007 2008-09-11 18:15 375
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 376
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 377
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 378
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 379
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 380
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 381
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 382
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 383
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 384
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 385
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 386
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 387
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 388
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 389
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 390
    #endif
1572de2b sago007 2008-09-11 18:15 391
    #if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 392
    cout << "Loading succeded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 393
    #endif
89c4a3a6 sago007 2008-08-29 14:32 394
}
89c4a3a6 sago007 2008-08-29 14:32 395
47529580 sago007 2008-12-09 02:34 396
/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
89c4a3a6 sago007 2008-08-29 14:32 397
89c4a3a6 sago007 2008-08-29 14:32 398
    char * tmp;
89c4a3a6 sago007 2008-08-29 14:32 399
    TTF_Font * ret=NULL;
89c4a3a6 sago007 2008-08-29 14:32 400
    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
89c4a3a6 sago007 2008-08-29 14:32 401
    strcpy(tmp, sharedir);
89c4a3a6 sago007 2008-08-29 14:32 402
    strcat(tmp, "/");
89c4a3a6 sago007 2008-08-29 14:32 403
    strcat(tmp, path);
1572de2b sago007 2008-09-11 18:15 404
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 405
    printf("loading %s\n",tmp);
89c4a3a6 sago007 2008-08-29 14:32 406
#endif
89c4a3a6 sago007 2008-08-29 14:32 407
    if(!(TTF_WasInit()))
89c4a3a6 sago007 2008-08-29 14:32 408
       TTF_Init();
89c4a3a6 sago007 2008-08-29 14:32 409
    if (!(ret = TTF_OpenFont(tmp, ptsize)))
89c4a3a6 sago007 2008-08-29 14:32 410
        ret = TTF_OpenFont(path, ptsize);
89c4a3a6 sago007 2008-08-29 14:32 411
    if(!ret)
89c4a3a6 sago007 2008-08-29 14:32 412
        cout << "failed to load font: " << TTF_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 413
    free(tmp);
89c4a3a6 sago007 2008-08-29 14:32 414
    return ret;
47529580 sago007 2008-12-09 02:34 415
}*/
89c4a3a6 sago007 2008-08-29 14:32 416
89c4a3a6 sago007 2008-08-29 14:32 417
Mix_Music * Mix_LoadMUS2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 418
{
89c4a3a6 sago007 2008-08-29 14:32 419
    Mix_Music * ret=NULL;
1572de2b sago007 2008-09-11 18:15 420
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 421
#if DEBUG
1572de2b sago007 2008-09-11 18:15 422
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 423
#endif
1572de2b sago007 2008-09-11 18:15 424
    if (!(ret = Mix_LoadMUS(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 425
        ret = Mix_LoadMUS(path);
89c4a3a6 sago007 2008-08-29 14:32 426
89c4a3a6 sago007 2008-08-29 14:32 427
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 428
}
89c4a3a6 sago007 2008-08-29 14:32 429
89c4a3a6 sago007 2008-08-29 14:32 430
Mix_Chunk * Mix_LoadWAV2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 431
{
89c4a3a6 sago007 2008-08-29 14:32 432
    Mix_Chunk * ret=NULL;
1572de2b sago007 2008-09-11 18:15 433
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 434
#if DEBUG
1572de2b sago007 2008-09-11 18:15 435
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 436
#endif
1572de2b sago007 2008-09-11 18:15 437
    if (!(ret = Mix_LoadWAV(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 438
        ret = Mix_LoadWAV(path);
89c4a3a6 sago007 2008-08-29 14:32 439
89c4a3a6 sago007 2008-08-29 14:32 440
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 441
}
89c4a3a6 sago007 2008-08-29 14:32 442
89c4a3a6 sago007 2008-08-29 14:32 443
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 444
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 445
{
89c4a3a6 sago007 2008-08-29 14:32 446
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 452
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 458
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 462
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 465
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 466
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 467
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 468
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 469
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 470
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 471
#endif
89c4a3a6 sago007 2008-08-29 14:32 472
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 473
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 474
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 475
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 476
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 477
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 478
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 479
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 480
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 493
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 494
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 495
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 499
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 500
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 501
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 503
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 514
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 515
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 516
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 517
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 518
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 522
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 523
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 524
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 525
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 526
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 527
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 528
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 529
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 530
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 531
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 532
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 533
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 534
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 535
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 536
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 537
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 538
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 539
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 540
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 541
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 542
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 543
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 544
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 545
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 546
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 547
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 548
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 549
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 550
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 551
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 552
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 553
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 554
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 555
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 556
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 557
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 558
            #endif
89c4a3a6 sago007 2008-08-29 14:32 559
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 560
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 561
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 562
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 563
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 564
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 565
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 566
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 567
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 568
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 569
         ))
89c4a3a6 sago007 2008-08-29 14:32 570
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 571
    {
89c4a3a6 sago007 2008-08-29 14:32 572
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 573
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 574
    }
89c4a3a6 sago007 2008-08-29 14:32 575
89c4a3a6 sago007 2008-08-29 14:32 576
89c4a3a6 sago007 2008-08-29 14:32 577
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 579
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 580
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 581
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 582
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 583
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 584
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 585
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 586
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 587
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 588
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 589
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 590
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 591
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 592
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 593
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 594
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 596
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 597
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 598
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 599
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 600
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 601
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 602
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 605
#endif
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 614
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 615
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 618
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 619
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 620
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 621
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 622
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 623
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 624
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 625
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 626
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 627
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 628
    {
89c4a3a6 sago007 2008-08-29 14:32 629
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 630
    }
89c4a3a6 sago007 2008-08-29 14:32 631
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 632
    {
89c4a3a6 sago007 2008-08-29 14:32 633
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 634
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 635
    }
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 639
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 640
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 641
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 642
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 643
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 644
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 645
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 646
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 647
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 648
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 649
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 650
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 651
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 652
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 653
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 654
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 655
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 656
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 657
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 658
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 659
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 660
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 661
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 662
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 663
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 664
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 665
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 666
    //Editor:
1572de2b sago007 2008-09-11 18:15 667
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 668
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 669
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 670
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 671
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 672
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 673
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 674
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 675
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 676
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 677
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 678
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 679
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 680
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 681
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 682
    #endif
1572de2b sago007 2008-09-11 18:15 683
    
89c4a3a6 sago007 2008-08-29 14:32 684
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 685
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 686
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 687
    
89c4a3a6 sago007 2008-08-29 14:32 688
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 689
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 690
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 691
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 692
89c4a3a6 sago007 2008-08-29 14:32 693
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 694
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 695
    {
89c4a3a6 sago007 2008-08-29 14:32 696
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 697
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 698
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 699
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 700
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 701
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 702
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 703
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 704
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 705
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 706
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 707
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 708
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 709
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 710
89c4a3a6 sago007 2008-08-29 14:32 711
89c4a3a6 sago007 2008-08-29 14:32 712
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 713
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 714
{
89c4a3a6 sago007 2008-08-29 14:32 715
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 716
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 717
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 718
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 719
    {
89c4a3a6 sago007 2008-08-29 14:32 720
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 721
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 722
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 723
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 724
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 725
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 726
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 727
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 728
    }
89c4a3a6 sago007 2008-08-29 14:32 729
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 730
    //I think this will crash, at least it happend to me...
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 736
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 737
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 742
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 746
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 748
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 749
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 751
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 752
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 753
    #endif
89c4a3a6 sago007 2008-08-29 14:32 754
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 773
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 774
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 776
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 777
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 778
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 779
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 780
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 781
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 782
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 783
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 784
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 785
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 786
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 787
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 788
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 789
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 790
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 791
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 792
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 793
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 794
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 795
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 796
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 797
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 798
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 799
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 800
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 801
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 802
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 803
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 804
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 805
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 806
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 807
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 808
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 809
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 810
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 811
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 812
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 813
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 814
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 815
    
89c4a3a6 sago007 2008-08-29 14:32 816
}
89c4a3a6 sago007 2008-08-29 14:32 817
89c4a3a6 sago007 2008-08-29 14:32 818
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 819
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 820
{
89c4a3a6 sago007 2008-08-29 14:32 821
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 822
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 823
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 824
}*/
89c4a3a6 sago007 2008-08-29 14:32 825
89c4a3a6 sago007 2008-08-29 14:32 826
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 827
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 828
{
89c4a3a6 sago007 2008-08-29 14:32 829
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 830
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 831
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 832
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 833
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 834
}
89c4a3a6 sago007 2008-08-29 14:32 835
89c4a3a6 sago007 2008-08-29 14:32 836
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 837
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 838
{
89c4a3a6 sago007 2008-08-29 14:32 839
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 840
    //    return 1;
89c4a3a6 sago007 2008-08-29 14:32 841
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 842
    string filename0 = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles/";
89c4a3a6 sago007 2008-08-29 14:32 843
    filename0 = filename0+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 844
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 845
        filename0 = singlePuzzleFile;
89c4a3a6 sago007 2008-08-29 14:32 846
#endif //__unix__
89c4a3a6 sago007 2008-08-29 14:32 847
    string filename = (string)SHAREDIR+(string)"/res/";
89c4a3a6 sago007 2008-08-29 14:32 848
    filename = filename+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 849
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 850
    ifstream inFile(filename0.c_str());
89c4a3a6 sago007 2008-08-29 14:32 851
    if (!inFile)
89c4a3a6 sago007 2008-08-29 14:32 852
        inFile.open(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 853
#else
89c4a3a6 sago007 2008-08-29 14:32 854
    ifstream inFile(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 855
#endif
89c4a3a6 sago007 2008-08-29 14:32 856
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 857
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 858
        nrOfPuzzles=maxNrOfPuzzleStages;
89c4a3a6 sago007 2008-08-29 14:32 859
    for (int k=0; (k<nrOfPuzzles)&&(!inFile.eof()); k++)
89c4a3a6 sago007 2008-08-29 14:32 860
    {
89c4a3a6 sago007 2008-08-29 14:32 861
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 862
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 863
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 864
            {
89c4a3a6 sago007 2008-08-29 14:32 865
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 866
            }
89c4a3a6 sago007 2008-08-29 14:32 867
    }
89c4a3a6 sago007 2008-08-29 14:32 868
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 869
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 870
}
89c4a3a6 sago007 2008-08-29 14:32 871
89c4a3a6 sago007 2008-08-29 14:32 872
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 873
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 874
{
89c4a3a6 sago007 2008-08-29 14:32 875
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 876
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 877
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 878
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 879
}
89c4a3a6 sago007 2008-08-29 14:32 880
89c4a3a6 sago007 2008-08-29 14:32 881
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 882
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 883
{
89c4a3a6 sago007 2008-08-29 14:32 884
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 885
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 886
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 887
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 888
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 889
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 890
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 891
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 892
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 893
}
89c4a3a6 sago007 2008-08-29 14:32 894
78d03b38 sago007 2008-11-13 19:56 895
//Menu
78d03b38 sago007 2008-11-13 19:56 896
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 897
{
78d03b38 sago007 2008-11-13 19:56 898
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 899
}
78d03b38 sago007 2008-11-13 19:56 900
78d03b38 sago007 2008-11-13 19:56 901
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 902
{
78d03b38 sago007 2008-11-13 19:56 903
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 904
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 905
}
78d03b38 sago007 2008-11-13 19:56 906
78d03b38 sago007 2008-11-13 19:56 907
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 908
{
78d03b38 sago007 2008-11-13 19:56 909
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 910
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 911
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 912
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 913
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 914
    m.run();
78d03b38 sago007 2008-11-13 19:56 915
}*/
78d03b38 sago007 2008-11-13 19:56 916
89c4a3a6 sago007 2008-08-29 14:32 917
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 918
class aBall
89c4a3a6 sago007 2008-08-29 14:32 919
{
89c4a3a6 sago007 2008-08-29 14:32 920
private:
89c4a3a6 sago007 2008-08-29 14:32 921
    double x;
89c4a3a6 sago007 2008-08-29 14:32 922
    double y;
89c4a3a6 sago007 2008-08-29 14:32 923
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 924
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 925
    int color;
89c4a3a6 sago007 2008-08-29 14:32 926
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 927
public:
89c4a3a6 sago007 2008-08-29 14:32 928
89c4a3a6 sago007 2008-08-29 14:32 929
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 930
    {}
89c4a3a6 sago007 2008-08-29 14:32 931
89c4a3a6 sago007 2008-08-29 14:32 932
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 933
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 934
    {
89c4a3a6 sago007 2008-08-29 14:32 935
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 936
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 937
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 938
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 939
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 940
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 941
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 942
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 943
        else
89c4a3a6 sago007 2008-08-29 14:32 944
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 945
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 946
89c4a3a6 sago007 2008-08-29 14:32 947
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 948
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 949
    {
89c4a3a6 sago007 2008-08-29 14:32 950
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 951
89c4a3a6 sago007 2008-08-29 14:32 952
    void update()
89c4a3a6 sago007 2008-08-29 14:32 953
    {
89c4a3a6 sago007 2008-08-29 14:32 954
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 955
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 956
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 957
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 958
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 959
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 960
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 961
        {
89c4a3a6 sago007 2008-08-29 14:32 962
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 963
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 964
        }
89c4a3a6 sago007 2008-08-29 14:32 965
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 966
    }
89c4a3a6 sago007 2008-08-29 14:32 967
89c4a3a6 sago007 2008-08-29 14:32 968
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 969
    {
89c4a3a6 sago007 2008-08-29 14:32 970
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 971
    }
89c4a3a6 sago007 2008-08-29 14:32 972
89c4a3a6 sago007 2008-08-29 14:32 973
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 974
    {
89c4a3a6 sago007 2008-08-29 14:32 975
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 976
    }
89c4a3a6 sago007 2008-08-29 14:32 977
89c4a3a6 sago007 2008-08-29 14:32 978
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 979
    {
89c4a3a6 sago007 2008-08-29 14:32 980
        return color;
89c4a3a6 sago007 2008-08-29 14:32 981
    }
89c4a3a6 sago007 2008-08-29 14:32 982
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 983
6d48320c sago007 2009-03-28 17:06 984
const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 985
89c4a3a6 sago007 2008-08-29 14:32 986
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 987
{
89c4a3a6 sago007 2008-08-29 14:32 988
public:
89c4a3a6 sago007 2008-08-29 14:32 989
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 990
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 991
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 992
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 993
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 994
89c4a3a6 sago007 2008-08-29 14:32 995
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 996
    {
89c4a3a6 sago007 2008-08-29 14:32 997
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 998
        {
89c4a3a6 sago007 2008-08-29 14:32 999
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1000
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1001
        }
89c4a3a6 sago007 2008-08-29 14:32 1002
    }
89c4a3a6 sago007 2008-08-29 14:32 1003
6d48320c sago007 2009-03-28 17:06 1004
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 1005
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 1006
    {
89c4a3a6 sago007 2008-08-29 14:32 1007
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 1008
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 1009
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1010
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 1011
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 1012
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1013
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1014
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1015
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 1016
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1017
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1018
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1019
89c4a3a6 sago007 2008-08-29 14:32 1020
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1021
    {
89c4a3a6 sago007 2008-08-29 14:32 1022
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1023
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1024
        {
89c4a3a6 sago007 2008-08-29 14:32 1025
89c4a3a6 sago007 2008-08-29 14:32 1026
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1027
            {
89c4a3a6 sago007 2008-08-29 14:32 1028
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1029
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1030
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 1031
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 1032
                {
89c4a3a6 sago007 2008-08-29 14:32 1033
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 1034
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1035
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1036
                }
89c4a3a6 sago007 2008-08-29 14:32 1037
            }
89c4a3a6 sago007 2008-08-29 14:32 1038
            else
89c4a3a6 sago007 2008-08-29 14:32 1039
            {
89c4a3a6 sago007 2008-08-29 14:32 1040
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1041
            }
89c4a3a6 sago007 2008-08-29 14:32 1042
        }
89c4a3a6 sago007 2008-08-29 14:32 1043
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1044
89c4a3a6 sago007 2008-08-29 14:32 1045
89c4a3a6 sago007 2008-08-29 14:32 1046
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1047
89c4a3a6 sago007 2008-08-29 14:32 1048
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1049
89c4a3a6 sago007 2008-08-29 14:32 1050
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1051
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1052
{
89c4a3a6 sago007 2008-08-29 14:32 1053
private:
89c4a3a6 sago007 2008-08-29 14:32 1054
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1055
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1056
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1057
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1058
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1059
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1060
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1061
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1062
public:
89c4a3a6 sago007 2008-08-29 14:32 1063
89c4a3a6 sago007 2008-08-29 14:32 1064
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1065
    {}
89c4a3a6 sago007 2008-08-29 14:32 1066
89c4a3a6 sago007 2008-08-29 14:32 1067
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1068
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1069
    {
89c4a3a6 sago007 2008-08-29 14:32 1070
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1071
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1072
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1073
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1074
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1075
89c4a3a6 sago007 2008-08-29 14:32 1076
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1077
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1078
    {
89c4a3a6 sago007 2008-08-29 14:32 1079
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1080
89c4a3a6 sago007 2008-08-29 14:32 1081
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1082
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1083
    {
89c4a3a6 sago007 2008-08-29 14:32 1084
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1085
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1086
    }
89c4a3a6 sago007 2008-08-29 14:32 1087
89c4a3a6 sago007 2008-08-29 14:32 1088
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1089
    {
89c4a3a6 sago007 2008-08-29 14:32 1090
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1091
    }
89c4a3a6 sago007 2008-08-29 14:32 1092
89c4a3a6 sago007 2008-08-29 14:32 1093
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1094
    {
89c4a3a6 sago007 2008-08-29 14:32 1095
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1096
    }
89c4a3a6 sago007 2008-08-29 14:32 1097
89c4a3a6 sago007 2008-08-29 14:32 1098
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1099
    {
89c4a3a6 sago007 2008-08-29 14:32 1100
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1101
    }
89c4a3a6 sago007 2008-08-29 14:32 1102
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1103
89c4a3a6 sago007 2008-08-29 14:32 1104
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1105
{
89c4a3a6 sago007 2008-08-29 14:32 1106
public:
89c4a3a6 sago007 2008-08-29 14:32 1107
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1108
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1109
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1110
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1111
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1112
89c4a3a6 sago007 2008-08-29 14:32 1113
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1114
    {
89c4a3a6 sago007 2008-08-29 14:32 1115
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1116
        {
89c4a3a6 sago007 2008-08-29 14:32 1117
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1118
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1119
        }
89c4a3a6 sago007 2008-08-29 14:32 1120
    }
89c4a3a6 sago007 2008-08-29 14:32 1121
89c4a3a6 sago007 2008-08-29 14:32 1122
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1123
    {
89c4a3a6 sago007 2008-08-29 14:32 1124
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1125
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1126
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1127
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1128
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1129
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1130
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1131
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1132
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1133
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1134
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1135
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1136
89c4a3a6 sago007 2008-08-29 14:32 1137
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1138
    {
89c4a3a6 sago007 2008-08-29 14:32 1139
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1140
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1141
        {
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1144
            {
89c4a3a6 sago007 2008-08-29 14:32 1145
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1146
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1147
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1148
                {
89c4a3a6 sago007 2008-08-29 14:32 1149
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1150
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1151
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1152
                }
89c4a3a6 sago007 2008-08-29 14:32 1153
            }
89c4a3a6 sago007 2008-08-29 14:32 1154
            else
89c4a3a6 sago007 2008-08-29 14:32 1155
            {
89c4a3a6 sago007 2008-08-29 14:32 1156
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1157
            }
89c4a3a6 sago007 2008-08-29 14:32 1158
        }
89c4a3a6 sago007 2008-08-29 14:32 1159
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1160
89c4a3a6 sago007 2008-08-29 14:32 1161
89c4a3a6 sago007 2008-08-29 14:32 1162
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1163
89c4a3a6 sago007 2008-08-29 14:32 1164
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1165
89c4a3a6 sago007 2008-08-29 14:32 1166
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1167
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1168
{
89c4a3a6 sago007 2008-08-29 14:32 1169
private:
89c4a3a6 sago007 2008-08-29 14:32 1170
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1171
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1172
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1173
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1174
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1175
public:
89c4a3a6 sago007 2008-08-29 14:32 1176
89c4a3a6 sago007 2008-08-29 14:32 1177
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1178
    {}
89c4a3a6 sago007 2008-08-29 14:32 1179
89c4a3a6 sago007 2008-08-29 14:32 1180
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1181
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1182
    {
89c4a3a6 sago007 2008-08-29 14:32 1183
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1184
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1185
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1186
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1187
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1188
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1189
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1190
89c4a3a6 sago007 2008-08-29 14:32 1191
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1192
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1193
    {
89c4a3a6 sago007 2008-08-29 14:32 1194
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1195
    }
89c4a3a6 sago007 2008-08-29 14:32 1196
89c4a3a6 sago007 2008-08-29 14:32 1197
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1198
    {
89c4a3a6 sago007 2008-08-29 14:32 1199
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1200
    }
89c4a3a6 sago007 2008-08-29 14:32 1201
89c4a3a6 sago007 2008-08-29 14:32 1202
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1203
    {
89c4a3a6 sago007 2008-08-29 14:32 1204
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1205
    }
89c4a3a6 sago007 2008-08-29 14:32 1206
89c4a3a6 sago007 2008-08-29 14:32 1207
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1208
    {
89c4a3a6 sago007 2008-08-29 14:32 1209
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1210
    }
89c4a3a6 sago007 2008-08-29 14:32 1211
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1212
89c4a3a6 sago007 2008-08-29 14:32 1213
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1214
{
89c4a3a6 sago007 2008-08-29 14:32 1215
public:
89c4a3a6 sago007 2008-08-29 14:32 1216
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1217
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1218
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1219
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1220
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1221
89c4a3a6 sago007 2008-08-29 14:32 1222
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1223
    {
89c4a3a6 sago007 2008-08-29 14:32 1224
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1225
        {
89c4a3a6 sago007 2008-08-29 14:32 1226
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1227
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1228
        }
89c4a3a6 sago007 2008-08-29 14:32 1229
    }
89c4a3a6 sago007 2008-08-29 14:32 1230
89c4a3a6 sago007 2008-08-29 14:32 1231
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1232
    {
89c4a3a6 sago007 2008-08-29 14:32 1233
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1234
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1235
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1236
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1237
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1238
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1239
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1240
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1241
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1242
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1243
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1244
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1245
89c4a3a6 sago007 2008-08-29 14:32 1246
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1247
    {
89c4a3a6 sago007 2008-08-29 14:32 1248
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1249
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1250
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1251
        {
89c4a3a6 sago007 2008-08-29 14:32 1252
89c4a3a6 sago007 2008-08-29 14:32 1253
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1254
            {
89c4a3a6 sago007 2008-08-29 14:32 1255
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1256
                {
89c4a3a6 sago007 2008-08-29 14:32 1257
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1258
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1259
                }
89c4a3a6 sago007 2008-08-29 14:32 1260
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1261
                {
89c4a3a6 sago007 2008-08-29 14:32 1262
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1263
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1264
                }
89c4a3a6 sago007 2008-08-29 14:32 1265
            }
89c4a3a6 sago007 2008-08-29 14:32 1266
            else
89c4a3a6 sago007 2008-08-29 14:32 1267
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1268
                {
89c4a3a6 sago007 2008-08-29 14:32 1269
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1270
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1271
                }
89c4a3a6 sago007 2008-08-29 14:32 1272
        }
89c4a3a6 sago007 2008-08-29 14:32 1273
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1274
89c4a3a6 sago007 2008-08-29 14:32 1275
89c4a3a6 sago007 2008-08-29 14:32 1276
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1277
89c4a3a6 sago007 2008-08-29 14:32 1278
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1279
89c4a3a6 sago007 2008-08-29 14:32 1280
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1281
#include "BlockGame.hpp"
7ca669ac sago007 2008-12-09 16:30 1282
#include "SFont.h"
89c4a3a6 sago007 2008-08-29 14:32 1283
89c4a3a6 sago007 2008-08-29 14:32 1284
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1285
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1286
{
89c4a3a6 sago007 2008-08-29 14:32 1287
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1288
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1289
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1290
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1291
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1292
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1293
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1294
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1295
#else
91886cae sago007 2008-09-12 16:28 1296
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1297
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1298
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1299
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1300
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1301
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1302
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1303
#else
215ca7b3 sago007 2009-03-06 16:37 1304
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1305
#endif
215ca7b3 sago007 2009-03-06 16:37 1306
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1307
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1308
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1309
}
89c4a3a6 sago007 2008-08-29 14:32 1310
89c4a3a6 sago007 2008-08-29 14:32 1311
//Function to return the name of a key, to be displayed...
215ca7b3 sago007 2009-03-06 16:37 1312
string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1313
{
215ca7b3 sago007 2009-03-06 16:37 1314
    string keyname;
89c4a3a6 sago007 2008-08-29 14:32 1315
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1316
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1317
    {
89c4a3a6 sago007 2008-08-29 14:32 1318
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1319
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1320
        break;
89c4a3a6 sago007 2008-08-29 14:32 1321
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1322
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1323
        break;
89c4a3a6 sago007 2008-08-29 14:32 1324
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1325
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1326
        break;
89c4a3a6 sago007 2008-08-29 14:32 1327
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1328
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1329
        break;
89c4a3a6 sago007 2008-08-29 14:32 1330
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1331
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1332
        break;
89c4a3a6 sago007 2008-08-29 14:32 1333
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1334
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1335
        break;
89c4a3a6 sago007 2008-08-29 14:32 1336
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1337
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1338
        break;
89c4a3a6 sago007 2008-08-29 14:32 1339
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1340
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1341
        break;
89c4a3a6 sago007 2008-08-29 14:32 1342
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1343
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1344
        break;
89c4a3a6 sago007 2008-08-29 14:32 1345
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1346
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1347
        break;
89c4a3a6 sago007 2008-08-29 14:32 1348
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1349
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1350
        break;
89c4a3a6 sago007 2008-08-29 14:32 1351
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1352
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1353
        break;
89c4a3a6 sago007 2008-08-29 14:32 1354
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1355
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1356
        break;
89c4a3a6 sago007 2008-08-29 14:32 1357
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1358
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1359
        break;
89c4a3a6 sago007 2008-08-29 14:32 1360
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1361
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1362
        break;
89c4a3a6 sago007 2008-08-29 14:32 1363
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1364
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1365
        break;
89c4a3a6 sago007 2008-08-29 14:32 1366
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1367
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1368
        break;
89c4a3a6 sago007 2008-08-29 14:32 1369
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1370
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1371
        break;
89c4a3a6 sago007 2008-08-29 14:32 1372
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1373
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1374
        break;
89c4a3a6 sago007 2008-08-29 14:32 1375
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1376
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1377
        break;
89c4a3a6 sago007 2008-08-29 14:32 1378
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1379
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1380
        break;
89c4a3a6 sago007 2008-08-29 14:32 1381
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1382
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1383
        break;
89c4a3a6 sago007 2008-08-29 14:32 1384
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1385
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1386
        break;
89c4a3a6 sago007 2008-08-29 14:32 1387
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1388
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1389
        break;
89c4a3a6 sago007 2008-08-29 14:32 1390
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1391
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1392
        break;
89c4a3a6 sago007 2008-08-29 14:32 1393
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1394
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1395
        break;
89c4a3a6 sago007 2008-08-29 14:32 1396
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1397
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1398
        break;
89c4a3a6 sago007 2008-08-29 14:32 1399
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1400
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1401
        break;
89c4a3a6 sago007 2008-08-29 14:32 1402
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1403
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1404
        break;
89c4a3a6 sago007 2008-08-29 14:32 1405
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1406
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1407
        break;
89c4a3a6 sago007 2008-08-29 14:32 1408
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1409
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1410
        break;
89c4a3a6 sago007 2008-08-29 14:32 1411
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1412
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1413
        break;
89c4a3a6 sago007 2008-08-29 14:32 1414
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1415
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1416
        break;
89c4a3a6 sago007 2008-08-29 14:32 1417
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1418
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1419
        break;
89c4a3a6 sago007 2008-08-29 14:32 1420
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1421
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1422
        break;
89c4a3a6 sago007 2008-08-29 14:32 1423
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1424
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1425
        break;
89c4a3a6 sago007 2008-08-29 14:32 1426
    case SDLK_KP0:
215ca7b3 sago007 2009-03-06 16:37 1427
        keyname = "NP_0";
89c4a3a6 sago007 2008-08-29 14:32 1428
        break;
89c4a3a6 sago007 2008-08-29 14:32 1429
    case SDLK_KP1:
215ca7b3 sago007 2009-03-06 16:37 1430
        keyname = "NP_1";
89c4a3a6 sago007 2008-08-29 14:32 1431
        break;
89c4a3a6 sago007 2008-08-29 14:32 1432
    case SDLK_KP2:
215ca7b3 sago007 2009-03-06 16:37 1433
        keyname = "NP_2";
89c4a3a6 sago007 2008-08-29 14:32 1434
        break;
89c4a3a6 sago007 2008-08-29 14:32 1435
    case SDLK_KP3:
215ca7b3 sago007 2009-03-06 16:37 1436
        keyname = "NP_3";
89c4a3a6 sago007 2008-08-29 14:32 1437
        break;
89c4a3a6 sago007 2008-08-29 14:32 1438
    case SDLK_KP4:
215ca7b3 sago007 2009-03-06 16:37 1439
        keyname = "NP_4";
89c4a3a6 sago007 2008-08-29 14:32 1440
        break;
89c4a3a6 sago007 2008-08-29 14:32 1441
    case SDLK_KP5:
215ca7b3 sago007 2009-03-06 16:37 1442
        keyname = "NP_5";
89c4a3a6 sago007 2008-08-29 14:32 1443
        break;
89c4a3a6 sago007 2008-08-29 14:32 1444
    case SDLK_KP6:
215ca7b3 sago007 2009-03-06 16:37 1445
        keyname = "NP_6";
89c4a3a6 sago007 2008-08-29 14:32 1446
        break;
89c4a3a6 sago007 2008-08-29 14:32 1447
    case SDLK_KP7:
215ca7b3 sago007 2009-03-06 16:37 1448
        keyname = "NP_7";
89c4a3a6 sago007 2008-08-29 14:32 1449
        break;
89c4a3a6 sago007 2008-08-29 14:32 1450
    case SDLK_KP8:
215ca7b3 sago007 2009-03-06 16:37 1451
        keyname = "NP_8";
89c4a3a6 sago007 2008-08-29 14:32 1452
        break;
89c4a3a6 sago007 2008-08-29 14:32 1453
    case SDLK_KP9:
215ca7b3 sago007 2009-03-06 16:37 1454
        keyname = "NP_9";
89c4a3a6 sago007 2008-08-29 14:32 1455
        break;
89c4a3a6 sago007 2008-08-29 14:32 1456
    case SDLK_BACKSPACE:
215ca7b3 sago007 2009-03-06 16:37 1457
        keyname = "Backspace";
89c4a3a6 sago007 2008-08-29 14:32 1458
        break;
89c4a3a6 sago007 2008-08-29 14:32 1459
    case SDLK_TAB:
215ca7b3 sago007 2009-03-06 16:37 1460
        keyname = "Tab";
89c4a3a6 sago007 2008-08-29 14:32 1461
        break;
89c4a3a6 sago007 2008-08-29 14:32 1462
    case SDLK_CLEAR:
215ca7b3 sago007 2009-03-06 16:37 1463
        keyname = "Clear";
89c4a3a6 sago007 2008-08-29 14:32 1464
        break;
89c4a3a6 sago007 2008-08-29 14:32 1465
    case SDLK_RETURN:
215ca7b3 sago007 2009-03-06 16:37 1466
        keyname = "Return";
89c4a3a6 sago007 2008-08-29 14:32 1467
        break;
89c4a3a6 sago007 2008-08-29 14:32 1468
    case SDLK_PAUSE:
215ca7b3 sago007 2009-03-06 16:37 1469
        keyname = "Pause";
89c4a3a6 sago007 2008-08-29 14:32 1470
        break;
89c4a3a6 sago007 2008-08-29 14:32 1471
    case SDLK_SPACE:
215ca7b3 sago007 2009-03-06 16:37 1472
        keyname = "Space";
89c4a3a6 sago007 2008-08-29 14:32 1473
        break;
89c4a3a6 sago007 2008-08-29 14:32 1474
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1475
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1476
        break;
89c4a3a6 sago007 2008-08-29 14:32 1477
    case SDLK_QUOTEDBL:
215ca7b3 sago007 2009-03-06 16:37 1478
        keyname = "QuoteDBL";
89c4a3a6 sago007 2008-08-29 14:32 1479
        break;
89c4a3a6 sago007 2008-08-29 14:32 1480
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1481
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1482
        break;
89c4a3a6 sago007 2008-08-29 14:32 1483
    case SDLK_DOLLAR:
215ca7b3 sago007 2009-03-06 16:37 1484
        keyname = "$";
89c4a3a6 sago007 2008-08-29 14:32 1485
        break;
89c4a3a6 sago007 2008-08-29 14:32 1486
    case SDLK_ASTERISK:
215ca7b3 sago007 2009-03-06 16:37 1487
        keyname = "Asterisk";
89c4a3a6 sago007 2008-08-29 14:32 1488
        break;
89c4a3a6 sago007 2008-08-29 14:32 1489
    case SDLK_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1490
        keyname = "Plus";
89c4a3a6 sago007 2008-08-29 14:32 1491
        break;
89c4a3a6 sago007 2008-08-29 14:32 1492
    case SDLK_COMMA:
215ca7b3 sago007 2009-03-06 16:37 1493
        keyname = "Comma";
89c4a3a6 sago007 2008-08-29 14:32 1494
        break;
89c4a3a6 sago007 2008-08-29 14:32 1495
    case SDLK_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1496
        keyname = "Minus";
89c4a3a6 sago007 2008-08-29 14:32 1497
        break;
89c4a3a6 sago007 2008-08-29 14:32 1498
    case SDLK_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1499
        keyname = "Period";
89c4a3a6 sago007 2008-08-29 14:32 1500
        break;
89c4a3a6 sago007 2008-08-29 14:32 1501
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1502
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1503
        break;
89c4a3a6 sago007 2008-08-29 14:32 1504
    case SDLK_COLON:
215ca7b3 sago007 2009-03-06 16:37 1505
        keyname = "Colon";
89c4a3a6 sago007 2008-08-29 14:32 1506
        break;
89c4a3a6 sago007 2008-08-29 14:32 1507
    case SDLK_SEMICOLON:
215ca7b3 sago007 2009-03-06 16:37 1508
        keyname = "SemiColon";
89c4a3a6 sago007 2008-08-29 14:32 1509
        break;
89c4a3a6 sago007 2008-08-29 14:32 1510
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1511
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1512
        break;
89c4a3a6 sago007 2008-08-29 14:32 1513
    case SDLK_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1514
        keyname = "Equals";
89c4a3a6 sago007 2008-08-29 14:32 1515
        break;
89c4a3a6 sago007 2008-08-29 14:32 1516
    case SDLK_DELETE:
215ca7b3 sago007 2009-03-06 16:37 1517
        keyname = "Delete";
89c4a3a6 sago007 2008-08-29 14:32 1518
        break;
89c4a3a6 sago007 2008-08-29 14:32 1519
    case SDLK_KP_PERIOD:
215ca7b3 sago007 2009-03-06 16:37 1520
        keyname = "NPperiod";
89c4a3a6 sago007 2008-08-29 14:32 1521
        break;
89c4a3a6 sago007 2008-08-29 14:32 1522
    case SDLK_KP_DIVIDE:
215ca7b3 sago007 2009-03-06 16:37 1523
        keyname = "NPdivide";
89c4a3a6 sago007 2008-08-29 14:32 1524
        break;
89c4a3a6 sago007 2008-08-29 14:32 1525
    case SDLK_KP_MULTIPLY:
215ca7b3 sago007 2009-03-06 16:37 1526
        keyname = "NPmultiply";
89c4a3a6 sago007 2008-08-29 14:32 1527
        break;
89c4a3a6 sago007 2008-08-29 14:32 1528
    case SDLK_KP_MINUS:
215ca7b3 sago007 2009-03-06 16:37 1529
        keyname = "NPminus";
89c4a3a6 sago007 2008-08-29 14:32 1530
        break;
89c4a3a6 sago007 2008-08-29 14:32 1531
    case SDLK_KP_PLUS:
215ca7b3 sago007 2009-03-06 16:37 1532
        keyname = "NPplus";
89c4a3a6 sago007 2008-08-29 14:32 1533
        break;
89c4a3a6 sago007 2008-08-29 14:32 1534
    case SDLK_KP_ENTER:
215ca7b3 sago007 2009-03-06 16:37 1535
        keyname = "NP_Enter";
89c4a3a6 sago007 2008-08-29 14:32 1536
        break;
89c4a3a6 sago007 2008-08-29 14:32 1537
    case SDLK_KP_EQUALS:
215ca7b3 sago007 2009-03-06 16:37 1538
        keyname = "NP=";
89c4a3a6 sago007 2008-08-29 14:32 1539
        break;
89c4a3a6 sago007 2008-08-29 14:32 1540
    case SDLK_UP:
215ca7b3 sago007 2009-03-06 16:37 1541
        keyname = "UP";
89c4a3a6 sago007 2008-08-29 14:32 1542
        break;
89c4a3a6 sago007 2008-08-29 14:32 1543
    case SDLK_DOWN:
215ca7b3 sago007 2009-03-06 16:37 1544
        keyname = "DOWN";
89c4a3a6 sago007 2008-08-29 14:32 1545
        break;
89c4a3a6 sago007 2008-08-29 14:32 1546
    case SDLK_RIGHT:
215ca7b3 sago007 2009-03-06 16:37 1547
        keyname = "RIGHT";
89c4a3a6 sago007 2008-08-29 14:32 1548
        break;
89c4a3a6 sago007 2008-08-29 14:32 1549
    case SDLK_LEFT:
215ca7b3 sago007 2009-03-06 16:37 1550
        keyname = "LEFT";
89c4a3a6 sago007 2008-08-29 14:32 1551
        break;
89c4a3a6 sago007 2008-08-29 14:32 1552
    case SDLK_INSERT:
215ca7b3 sago007 2009-03-06 16:37 1553
        keyname = "Insert";
89c4a3a6 sago007 2008-08-29 14:32 1554
        break;
89c4a3a6 sago007 2008-08-29 14:32 1555
    case SDLK_HOME:
215ca7b3 sago007 2009-03-06 16:37 1556
        keyname = "Home";
89c4a3a6 sago007 2008-08-29 14:32 1557
        break;
89c4a3a6 sago007 2008-08-29 14:32 1558
    case SDLK_END:
215ca7b3 sago007 2009-03-06 16:37 1559
        keyname = "End";
89c4a3a6 sago007 2008-08-29 14:32 1560
        break;
89c4a3a6 sago007 2008-08-29 14:32 1561
    case SDLK_PAGEUP:
215ca7b3 sago007 2009-03-06 16:37 1562
        keyname = "PageUp";
89c4a3a6 sago007 2008-08-29 14:32 1563
        break;
89c4a3a6 sago007 2008-08-29 14:32 1564
    case SDLK_PAGEDOWN:
215ca7b3 sago007 2009-03-06 16:37 1565
        keyname = "PageDown";
89c4a3a6 sago007 2008-08-29 14:32 1566
        break;
89c4a3a6 sago007 2008-08-29 14:32 1567
    case SDLK_NUMLOCK:
215ca7b3 sago007 2009-03-06 16:37 1568
        keyname = "NumLock";
89c4a3a6 sago007 2008-08-29 14:32 1569
        break;
89c4a3a6 sago007 2008-08-29 14:32 1570
    case SDLK_CAPSLOCK:
215ca7b3 sago007 2009-03-06 16:37 1571
        keyname = "CapsLock";
89c4a3a6 sago007 2008-08-29 14:32 1572
        break;
89c4a3a6 sago007 2008-08-29 14:32 1573
    case SDLK_SCROLLOCK:
215ca7b3 sago007 2009-03-06 16:37 1574
        keyname = "ScrolLock";
89c4a3a6 sago007 2008-08-29 14:32 1575
        break;
89c4a3a6 sago007 2008-08-29 14:32 1576
    case SDLK_RSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1577
        keyname = "Rshift";
89c4a3a6 sago007 2008-08-29 14:32 1578
        break;
89c4a3a6 sago007 2008-08-29 14:32 1579
    case SDLK_LSHIFT:
215ca7b3 sago007 2009-03-06 16:37 1580
        keyname = "Lshift";
89c4a3a6 sago007 2008-08-29 14:32 1581
        break;
89c4a3a6 sago007 2008-08-29 14:32 1582
    case SDLK_RCTRL:
215ca7b3 sago007 2009-03-06 16:37 1583
        keyname = "Rctrl";
89c4a3a6 sago007 2008-08-29 14:32 1584
        break;
89c4a3a6 sago007 2008-08-29 14:32 1585
    case SDLK_LCTRL:
215ca7b3 sago007 2009-03-06 16:37 1586
        keyname = "Lctrl";
89c4a3a6 sago007 2008-08-29 14:32 1587
        break;
89c4a3a6 sago007 2008-08-29 14:32 1588
    case SDLK_RALT:
215ca7b3 sago007 2009-03-06 16:37 1589
        keyname = "Ralt";
89c4a3a6 sago007 2008-08-29 14:32 1590
        break;
89c4a3a6 sago007 2008-08-29 14:32 1591
    case SDLK_LALT:
215ca7b3 sago007 2009-03-06 16:37 1592
        keyname = "Lalt";
89c4a3a6 sago007 2008-08-29 14:32 1593
        break;
89c4a3a6 sago007 2008-08-29 14:32 1594
    case SDLK_RMETA:
215ca7b3 sago007 2009-03-06 16:37 1595
        keyname = "Rmeta";
89c4a3a6 sago007 2008-08-29 14:32 1596
        break;
89c4a3a6 sago007 2008-08-29 14:32 1597
    case SDLK_LMETA:
215ca7b3 sago007 2009-03-06 16:37 1598
        keyname = "Lmeta";
89c4a3a6 sago007 2008-08-29 14:32 1599
        break;
89c4a3a6 sago007 2008-08-29 14:32 1600
    case SDLK_LSUPER:
215ca7b3 sago007 2009-03-06 16:37 1601
        keyname = "Lwin";
89c4a3a6 sago007 2008-08-29 14:32 1602
        break;
89c4a3a6 sago007 2008-08-29 14:32 1603
    case SDLK_RSUPER:
215ca7b3 sago007 2009-03-06 16:37 1604
        keyname = "Rwin";
89c4a3a6 sago007 2008-08-29 14:32 1605
        break;
89c4a3a6 sago007 2008-08-29 14:32 1606
    case SDLK_MODE:
215ca7b3 sago007 2009-03-06 16:37 1607
        keyname = "Mode";
89c4a3a6 sago007 2008-08-29 14:32 1608
        break;
89c4a3a6 sago007 2008-08-29 14:32 1609
    case SDLK_HELP:
215ca7b3 sago007 2009-03-06 16:37 1610
        keyname = "Help";
89c4a3a6 sago007 2008-08-29 14:32 1611
        break;
89c4a3a6 sago007 2008-08-29 14:32 1612
    default:
215ca7b3 sago007 2009-03-06 16:37 1613
        keyname = "Unknown";
89c4a3a6 sago007 2008-08-29 14:32 1614
        break;
89c4a3a6 sago007 2008-08-29 14:32 1615
    }
89c4a3a6 sago007 2008-08-29 14:32 1616
    if (charToPut != '\0')
215ca7b3 sago007 2009-03-06 16:37 1617
    {
215ca7b3 sago007 2009-03-06 16:37 1618
        keyname.clear();
215ca7b3 sago007 2009-03-06 16:37 1619
        keyname.append(1,charToPut);
215ca7b3 sago007 2009-03-06 16:37 1620
    }
215ca7b3 sago007 2009-03-06 16:37 1621
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1622
}
89c4a3a6 sago007 2008-08-29 14:32 1623
89c4a3a6 sago007 2008-08-29 14:32 1624
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1625
89c4a3a6 sago007 2008-08-29 14:32 1626
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1627
{
89c4a3a6 sago007 2008-08-29 14:32 1628
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1629
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1630
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1631
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1632
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1633
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1634
    {
89c4a3a6 sago007 2008-08-29 14:32 1635
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1636
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1637
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1638
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1639
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1640
        else
89c4a3a6 sago007 2008-08-29 14:32 1641
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1642
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1643
        keyname = getKeyName(keySettings[player].up);
215ca7b3 sago007 2009-03-06 16:37 1644
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1645
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1646
        keyname = getKeyName(keySettings[player].down);
215ca7b3 sago007 2009-03-06 16:37 1647
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1648
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1649
        keyname = getKeyName(keySettings[player].left);
215ca7b3 sago007 2009-03-06 16:37 1650
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1651
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1652
        keyname = getKeyName(keySettings[player].right);
215ca7b3 sago007 2009-03-06 16:37 1653
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1654
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1655
        keyname = getKeyName(keySettings[player].push);
215ca7b3 sago007 2009-03-06 16:37 1656
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1657
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1658
        keyname = getKeyName(keySettings[player].change);
215ca7b3 sago007 2009-03-06 16:37 1659
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1660
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1661
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1662
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1663
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1664
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1665
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1666
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1667
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1668
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1669
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1670
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1671
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1672
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1673
89c4a3a6 sago007 2008-08-29 14:32 1674
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1675
        {
89c4a3a6 sago007 2008-08-29 14:32 1676
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1677
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1678
            }
89c4a3a6 sago007 2008-08-29 14:32 1679
89c4a3a6 sago007 2008-08-29 14:32 1680
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1681
            {
89c4a3a6 sago007 2008-08-29 14:32 1682
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1683
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1684
            }
89c4a3a6 sago007 2008-08-29 14:32 1685
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1686
89c4a3a6 sago007 2008-08-29 14:32 1687
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1688
89c4a3a6 sago007 2008-08-29 14:32 1689
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1690
89c4a3a6 sago007 2008-08-29 14:32 1691
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1692
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1693
        {
89c4a3a6 sago007 2008-08-29 14:32 1694
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1695
        }
89c4a3a6 sago007 2008-08-29 14:32 1696
89c4a3a6 sago007 2008-08-29 14:32 1697
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1698
        {
89c4a3a6 sago007 2008-08-29 14:32 1699
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1700
89c4a3a6 sago007 2008-08-29 14:32 1701
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1702
            {
89c4a3a6 sago007 2008-08-29 14:32 1703
                //up
89c4a3a6 sago007 2008-08-29 14:32 1704
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1705
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1706
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1707
                    {
89c4a3a6 sago007 2008-08-29 14:32 1708
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1709
                        {
89c4a3a6 sago007 2008-08-29 14:32 1710
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1711
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1712
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1713
                        }
89c4a3a6 sago007 2008-08-29 14:32 1714
                    }
89c4a3a6 sago007 2008-08-29 14:32 1715
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1716
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1717
            {
89c4a3a6 sago007 2008-08-29 14:32 1718
                //down
89c4a3a6 sago007 2008-08-29 14:32 1719
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1720
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1721
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1722
                    {
89c4a3a6 sago007 2008-08-29 14:32 1723
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1724
                        {
89c4a3a6 sago007 2008-08-29 14:32 1725
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1726
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1727
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1728
                        }
89c4a3a6 sago007 2008-08-29 14:32 1729
                    }
89c4a3a6 sago007 2008-08-29 14:32 1730
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1731
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1732
            {
89c4a3a6 sago007 2008-08-29 14:32 1733
                //left
89c4a3a6 sago007 2008-08-29 14:32 1734
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1735
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1736
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1737
                    {
89c4a3a6 sago007 2008-08-29 14:32 1738
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1739
                        {
89c4a3a6 sago007 2008-08-29 14:32 1740
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1741
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1742
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1743
                        }
89c4a3a6 sago007 2008-08-29 14:32 1744
                    }
89c4a3a6 sago007 2008-08-29 14:32 1745
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1746
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1747
            {
89c4a3a6 sago007 2008-08-29 14:32 1748
                //right
89c4a3a6 sago007 2008-08-29 14:32 1749
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1750
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1751
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1752
                    {
89c4a3a6 sago007 2008-08-29 14:32 1753
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1754
                        {
89c4a3a6 sago007 2008-08-29 14:32 1755
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1756
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1757
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1758
                        }
89c4a3a6 sago007 2008-08-29 14:32 1759
                    }
89c4a3a6 sago007 2008-08-29 14:32 1760
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1761
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1762
            {
89c4a3a6 sago007 2008-08-29 14:32 1763
                //push
89c4a3a6 sago007 2008-08-29 14:32 1764
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1765
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1766
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1767
                    {
89c4a3a6 sago007 2008-08-29 14:32 1768
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1769
                        {
89c4a3a6 sago007 2008-08-29 14:32 1770
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1771
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1772
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1773
                        }
89c4a3a6 sago007 2008-08-29 14:32 1774
                    }
89c4a3a6 sago007 2008-08-29 14:32 1775
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1776
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1777
            {
89c4a3a6 sago007 2008-08-29 14:32 1778
                //change
89c4a3a6 sago007 2008-08-29 14:32 1779
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1780
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1781
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1782
                    {
89c4a3a6 sago007 2008-08-29 14:32 1783
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1784
                        {
89c4a3a6 sago007 2008-08-29 14:32 1785
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1786
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1787
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1788
                        }
89c4a3a6 sago007 2008-08-29 14:32 1789
                    }
89c4a3a6 sago007 2008-08-29 14:32 1790
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1791
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1792
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1793
            {
89c4a3a6 sago007 2008-08-29 14:32 1794
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1795
                {
89c4a3a6 sago007 2008-08-29 14:32 1796
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1797
                }
89c4a3a6 sago007 2008-08-29 14:32 1798
                else
89c4a3a6 sago007 2008-08-29 14:32 1799
                {
89c4a3a6 sago007 2008-08-29 14:32 1800
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1801
                }
89c4a3a6 sago007 2008-08-29 14:32 1802
            }
89c4a3a6 sago007 2008-08-29 14:32 1803
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1804
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1805
            {
89c4a3a6 sago007 2008-08-29 14:32 1806
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1807
                {
89c4a3a6 sago007 2008-08-29 14:32 1808
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1809
                }
89c4a3a6 sago007 2008-08-29 14:32 1810
                else
89c4a3a6 sago007 2008-08-29 14:32 1811
                {
89c4a3a6 sago007 2008-08-29 14:32 1812
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1813
                }
89c4a3a6 sago007 2008-08-29 14:32 1814
            }
89c4a3a6 sago007 2008-08-29 14:32 1815
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1816
89c4a3a6 sago007 2008-08-29 14:32 1817
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1818
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1819
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1820
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1821
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1822
}
89c4a3a6 sago007 2008-08-29 14:32 1823
89c4a3a6 sago007 2008-08-29 14:32 1824
89c4a3a6 sago007 2008-08-29 14:32 1825
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1826
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1827
{
89c4a3a6 sago007 2008-08-29 14:32 1828
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1829
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1830
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1831
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1832
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1833
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1834
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1835
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1836
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1837
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1838
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1839
    {
89c4a3a6 sago007 2008-08-29 14:32 1840
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1841
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1842
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1843
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1844
89c4a3a6 sago007 2008-08-29 14:32 1845
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1846
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1847
89c4a3a6 sago007 2008-08-29 14:32 1848
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1849
89c4a3a6 sago007 2008-08-29 14:32 1850
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1851
        {
89c4a3a6 sago007 2008-08-29 14:32 1852
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1853
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1854
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1855
            }
89c4a3a6 sago007 2008-08-29 14:32 1856
89c4a3a6 sago007 2008-08-29 14:32 1857
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1858
            {
89c4a3a6 sago007 2008-08-29 14:32 1859
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1860
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1861
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1862
                }
89c4a3a6 sago007 2008-08-29 14:32 1863
                else
89c4a3a6 sago007 2008-08-29 14:32 1864
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1865
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1866
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1867
                    }
89c4a3a6 sago007 2008-08-29 14:32 1868
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1869
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1870
                    }
89c4a3a6 sago007 2008-08-29 14:32 1871
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1872
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1873
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1874
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1875
                    }
89c4a3a6 sago007 2008-08-29 14:32 1876
            }
89c4a3a6 sago007 2008-08-29 14:32 1877
89c4a3a6 sago007 2008-08-29 14:32 1878
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1879
89c4a3a6 sago007 2008-08-29 14:32 1880
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1881
        {
89c4a3a6 sago007 2008-08-29 14:32 1882
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1883
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1884
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1885
            {
89c4a3a6 sago007 2008-08-29 14:32 1886
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1887
            }
89c4a3a6 sago007 2008-08-29 14:32 1888
            else
89c4a3a6 sago007 2008-08-29 14:32 1889
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1890
        }
89c4a3a6 sago007 2008-08-29 14:32 1891
89c4a3a6 sago007 2008-08-29 14:32 1892
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1893
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1894
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1895
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1896
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1897
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1898
}
89c4a3a6 sago007 2008-08-29 14:32 1899
47529580 sago007 2008-12-09 02:34 1900
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1901
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1902
{
27ae0175 sago007 2009-01-30 06:02 1903
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1904
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1905
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1906
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1907
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1908
    {
47529580 sago007 2008-12-09 02:34 1909
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1910
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1911
        if (endless)
47529580 sago007 2008-12-09 02:34 1912
        {
47529580 sago007 2008-12-09 02:34 1913
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1914
        }
47529580 sago007 2008-12-09 02:34 1915
        else
47529580 sago007 2008-12-09 02:34 1916
        {
47529580 sago007 2008-12-09 02:34 1917
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1918
        }
47529580 sago007 2008-12-09 02:34 1919
        if (endless)
47529580 sago007 2008-12-09 02:34 1920
        {
47529580 sago007 2008-12-09 02:34 1921
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1922
        }
47529580 sago007 2008-12-09 02:34 1923
        else
47529580 sago007 2008-12-09 02:34 1924
        {
47529580 sago007 2008-12-09 02:34 1925
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1926
        }
47529580 sago007 2008-12-09 02:34 1927
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1928
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1929
    }
47529580 sago007 2008-12-09 02:34 1930
}
47529580 sago007 2008-12-09 02:34 1931
47529580 sago007 2008-12-09 02:34 1932
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1933
{
27ae0175 sago007 2009-01-30 06:02 1934
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1935
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1936
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1937
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1938
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1939
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1940
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1941
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1942
    {
81d9c25d sago007 2008-11-24 09:50 1943
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1944
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1945
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1946
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1947
    }
81d9c25d sago007 2008-11-24 09:50 1948
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1949
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1950
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1951
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1952
81d9c25d sago007 2008-11-24 09:50 1953
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1954
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1955
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1956
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1957
d07b805e sago007 2009-01-27 13:15 1958
    y+=y_spacing*2;
d07b805e sago007 2009-01-27 13:15 1959
    SFont_Write(screen,fBlueFont,10,y,"Run time: ");
cd12e0fe sago007 2009-01-29 08:47 1960
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1961
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1962
    SFont_Write(screen,fBlueFont,10,y,((string)("Days: "+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1963
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1964
    SFont_Write(screen,fBlueFont,10,y,((string)("Hours: "+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1965
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1966
    SFont_Write(screen,fBlueFont,10,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1967
    y+=y_spacing;
d07b805e sago007 2009-01-27 13:15 1968
    SFont_Write(screen,fBlueFont,10,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1969
cd12e0fe sago007 2009-01-29 08:47 1970
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1971
    const int x_offset3 = xsize/3+10; //Ofset for three rows
cd12e0fe sago007 2009-01-29 08:47 1972
    SFont_Write(screen,fBlueFont,x_offset3,y,"Play time: ");
cd12e0fe sago007 2009-01-29 08:47 1973
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 1974
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1975
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Days: "+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1976
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1977
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Hours: "+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1978
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1979
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Minutes: "+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1980
    y+=y_spacing;
cd12e0fe sago007 2009-01-29 08:47 1981
    SFont_Write(screen,fBlueFont,x_offset3,y,((string)("Seconds: "+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 1982
27ae0175 sago007 2009-01-30 06:02 1983
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 1984
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1985
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1986
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1987
    {
81d9c25d sago007 2008-11-24 09:50 1988
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1989
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1990
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1991
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1992
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1993
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1994
    }
47529580 sago007 2008-12-09 02:34 1995
}
47529580 sago007 2008-12-09 02:34 1996
47529580 sago007 2008-12-09 02:34 1997
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1998
{
9050a50a sago007 2008-12-09 13:35 1999
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 2000
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 2001
    int page = 0;
47529580 sago007 2008-12-09 02:34 2002
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2003
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2004
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2005
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2006
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2007
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2008
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2009
    const int nextY = backY;
81d9c25d sago007 2008-11-24 09:50 2010
    while (!done)
81d9c25d sago007 2008-11-24 09:50 2011
    {
47529580 sago007 2008-12-09 02:34 2012
        switch(page)
47529580 sago007 2008-12-09 02:34 2013
        {
47529580 sago007 2008-12-09 02:34 2014
            case 0:
47529580 sago007 2008-12-09 02:34 2015
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2016
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2017
                break;
47529580 sago007 2008-12-09 02:34 2018
            case 1:
47529580 sago007 2008-12-09 02:34 2019
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2020
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2021
                break;
47529580 sago007 2008-12-09 02:34 2022
            case 2:
47529580 sago007 2008-12-09 02:34 2023
            default:
47529580 sago007 2008-12-09 02:34 2024
                DrawStats();
47529580 sago007 2008-12-09 02:34 2025
        };
47529580 sago007 2008-12-09 02:34 2026
7ca669ac sago007 2008-12-09 16:30 2027
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2028
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2029
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2030
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2031
7ca669ac sago007 2008-12-09 16:30 2032
        //Draw page number
7ca669ac sago007 2008-12-09 16:30 2033
        string pageXofY = ((string)"Page ")+itoa(page+1)+((string)" of ")+itoa(numberOfPages);
7ca669ac sago007 2008-12-09 16:30 2034
        SFont_Write(screen,fBlueFont,xsize/2-SFont_TextWidth(fBlueFont,pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2035
        
81d9c25d sago007 2008-11-24 09:50 2036
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2037
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2038
9050a50a sago007 2008-12-09 13:35 2039
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2040
        
81d9c25d sago007 2008-11-24 09:50 2041
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2042
        {
9050a50a sago007 2008-12-09 13:35 2043
9050a50a sago007 2008-12-09 13:35 2044
81d9c25d sago007 2008-11-24 09:50 2045
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 2046
                done = true;
81d9c25d sago007 2008-11-24 09:50 2047
            }
81d9c25d sago007 2008-11-24 09:50 2048
81d9c25d sago007 2008-11-24 09:50 2049
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2050
            {
47529580 sago007 2008-12-09 02:34 2051
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2052
                {
47529580 sago007 2008-12-09 02:34 2053
                    page++;
47529580 sago007 2008-12-09 02:34 2054
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2055
                        page = 0;
47529580 sago007 2008-12-09 02:34 2056
                }
7ca669ac sago007 2008-12-09 16:30 2057
                else
47529580 sago007 2008-12-09 02:34 2058
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2059
                {
47529580 sago007 2008-12-09 02:34 2060
                    page--;
47529580 sago007 2008-12-09 02:34 2061
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2062
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2063
                }
7ca669ac sago007 2008-12-09 16:30 2064
                else
7ca669ac sago007 2008-12-09 16:30 2065
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2066
                
fcd5a134 sago007 2008-12-19 01:11 2067
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2068
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2069
                }
47529580 sago007 2008-12-09 02:34 2070
81d9c25d sago007 2008-11-24 09:50 2071
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2072
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2073
                }
81d9c25d sago007 2008-11-24 09:50 2074
                else
81d9c25d sago007 2008-11-24 09:50 2075
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2076
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2077
                    }
81d9c25d sago007 2008-11-24 09:50 2078
            }
81d9c25d sago007 2008-11-24 09:50 2079
81d9c25d sago007 2008-11-24 09:50 2080
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2081
7ca669ac sago007 2008-12-09 16:30 2082
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2083
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2084
        {
7ca669ac sago007 2008-12-09 16:30 2085
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2086
        }
7ca669ac sago007 2008-12-09 16:30 2087
7ca669ac sago007 2008-12-09 16:30 2088
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2089
        {
7ca669ac sago007 2008-12-09 16:30 2090
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2091
7ca669ac sago007 2008-12-09 16:30 2092
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2093
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2094
                done =true;
7ca669ac sago007 2008-12-09 16:30 2095
7ca669ac sago007 2008-12-09 16:30 2096
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2097
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2098
            {
7ca669ac sago007 2008-12-09 16:30 2099
                page--;
7ca669ac sago007 2008-12-09 16:30 2100
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2101
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2102
            }
7ca669ac sago007 2008-12-09 16:30 2103
7ca669ac sago007 2008-12-09 16:30 2104
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2105
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2106
            {
7ca669ac sago007 2008-12-09 16:30 2107
                page++;
7ca669ac sago007 2008-12-09 16:30 2108
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2109
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2110
            }
7ca669ac sago007 2008-12-09 16:30 2111
        }
7ca669ac sago007 2008-12-09 16:30 2112
9050a50a sago007 2008-12-09 13:35 2113
        DrawIMG(mouse,screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2114
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2115
    }
81d9c25d sago007 2008-11-24 09:50 2116
}
81d9c25d sago007 2008-11-24 09:50 2117
89c4a3a6 sago007 2008-08-29 14:32 2118
89c4a3a6 sago007 2008-08-29 14:32 2119
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2120
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2121
{
89c4a3a6 sago007 2008-08-29 14:32 2122
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2123
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2124
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2125
    string folder = (string)SHAREDIR+(string)"/res";
89c4a3a6 sago007 2008-08-29 14:32 2126
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2127
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2128
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2129
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2130
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2131
#endif
89c4a3a6 sago007 2008-08-29 14:32 2132
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2133
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2134
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2135
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2136
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2137
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2138
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2139
    {
89c4a3a6 sago007 2008-08-29 14:32 2140
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2141
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2142
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2143
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2144
        {
89c4a3a6 sago007 2008-08-29 14:32 2145
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2146
        }
89c4a3a6 sago007 2008-08-29 14:32 2147
89c4a3a6 sago007 2008-08-29 14:32 2148
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2149
89c4a3a6 sago007 2008-08-29 14:32 2150
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2151
        {
89c4a3a6 sago007 2008-08-29 14:32 2152
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2153
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2154
            }
89c4a3a6 sago007 2008-08-29 14:32 2155
89c4a3a6 sago007 2008-08-29 14:32 2156
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2157
            {
89c4a3a6 sago007 2008-08-29 14:32 2158
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2159
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2160
                }
89c4a3a6 sago007 2008-08-29 14:32 2161
89c4a3a6 sago007 2008-08-29 14:32 2162
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2163
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2164
                }
89c4a3a6 sago007 2008-08-29 14:32 2165
89c4a3a6 sago007 2008-08-29 14:32 2166
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2167
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2168
                }
89c4a3a6 sago007 2008-08-29 14:32 2169
            }
89c4a3a6 sago007 2008-08-29 14:32 2170
89c4a3a6 sago007 2008-08-29 14:32 2171
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2172
89c4a3a6 sago007 2008-08-29 14:32 2173
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2174
89c4a3a6 sago007 2008-08-29 14:32 2175
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2176
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2177
        {
89c4a3a6 sago007 2008-08-29 14:32 2178
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2179
        }
89c4a3a6 sago007 2008-08-29 14:32 2180
89c4a3a6 sago007 2008-08-29 14:32 2181
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2182
        {
89c4a3a6 sago007 2008-08-29 14:32 2183
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2184
89c4a3a6 sago007 2008-08-29 14:32 2185
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2186
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2187
            {
89c4a3a6 sago007 2008-08-29 14:32 2188
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2189
            }
89c4a3a6 sago007 2008-08-29 14:32 2190
89c4a3a6 sago007 2008-08-29 14:32 2191
            //The back button:
9050a50a sago007 2008-12-09 13:35 2192
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2193
            {
89c4a3a6 sago007 2008-08-29 14:32 2194
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2195
            }
89c4a3a6 sago007 2008-08-29 14:32 2196
89c4a3a6 sago007 2008-08-29 14:32 2197
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2198
            {
89c4a3a6 sago007 2008-08-29 14:32 2199
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2200
                {
89c4a3a6 sago007 2008-08-29 14:32 2201
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2202
                    {
89c4a3a6 sago007 2008-08-29 14:32 2203
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2204
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2205
                    }
89c4a3a6 sago007 2008-08-29 14:32 2206
                }
89c4a3a6 sago007 2008-08-29 14:32 2207
            }
89c4a3a6 sago007 2008-08-29 14:32 2208
        }
89c4a3a6 sago007 2008-08-29 14:32 2209
89c4a3a6 sago007 2008-08-29 14:32 2210
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2211
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2212
    }
89c4a3a6 sago007 2008-08-29 14:32 2213
}
89c4a3a6 sago007 2008-08-29 14:32 2214
89c4a3a6 sago007 2008-08-29 14:32 2215
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2216
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2217
{
89c4a3a6 sago007 2008-08-29 14:32 2218
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2219
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2220
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2221
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2222
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2223
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2224
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2225
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2226
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2227
#endif
89c4a3a6 sago007 2008-08-29 14:32 2228
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2229
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2230
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2231
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2232
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2233
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2234
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2235
    {
89c4a3a6 sago007 2008-08-29 14:32 2236
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2237
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2238
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2239
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2240
        {
89c4a3a6 sago007 2008-08-29 14:32 2241
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2242
        }
89c4a3a6 sago007 2008-08-29 14:32 2243
89c4a3a6 sago007 2008-08-29 14:32 2244
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2245
89c4a3a6 sago007 2008-08-29 14:32 2246
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2247
        {
89c4a3a6 sago007 2008-08-29 14:32 2248
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2249
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2250
            }
89c4a3a6 sago007 2008-08-29 14:32 2251
89c4a3a6 sago007 2008-08-29 14:32 2252
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2253
            {
89c4a3a6 sago007 2008-08-29 14:32 2254
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2255
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2256
                }
89c4a3a6 sago007 2008-08-29 14:32 2257
89c4a3a6 sago007 2008-08-29 14:32 2258
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2259
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2260
                }
89c4a3a6 sago007 2008-08-29 14:32 2261
89c4a3a6 sago007 2008-08-29 14:32 2262
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2263
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2264
                }
89c4a3a6 sago007 2008-08-29 14:32 2265
            }
89c4a3a6 sago007 2008-08-29 14:32 2266
89c4a3a6 sago007 2008-08-29 14:32 2267
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2268
89c4a3a6 sago007 2008-08-29 14:32 2269
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2270
89c4a3a6 sago007 2008-08-29 14:32 2271
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2272
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2273
        {
89c4a3a6 sago007 2008-08-29 14:32 2274
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2275
        }
89c4a3a6 sago007 2008-08-29 14:32 2276
89c4a3a6 sago007 2008-08-29 14:32 2277
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2278
        {
89c4a3a6 sago007 2008-08-29 14:32 2279
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2280
89c4a3a6 sago007 2008-08-29 14:32 2281
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2282
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2283
            {
89c4a3a6 sago007 2008-08-29 14:32 2284
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2285
            }
89c4a3a6 sago007 2008-08-29 14:32 2286
89c4a3a6 sago007 2008-08-29 14:32 2287
            //The back button:
9050a50a sago007 2008-12-09 13:35 2288
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2289
            {
89c4a3a6 sago007 2008-08-29 14:32 2290
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2291
            }
89c4a3a6 sago007 2008-08-29 14:32 2292
89c4a3a6 sago007 2008-08-29 14:32 2293
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2294
            {
89c4a3a6 sago007 2008-08-29 14:32 2295
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2296
                {
89c4a3a6 sago007 2008-08-29 14:32 2297
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2298
                    {
89c4a3a6 sago007 2008-08-29 14:32 2299
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2300
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2301
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2302
                    }
89c4a3a6 sago007 2008-08-29 14:32 2303
                }
89c4a3a6 sago007 2008-08-29 14:32 2304
            }
89c4a3a6 sago007 2008-08-29 14:32 2305
        }
89c4a3a6 sago007 2008-08-29 14:32 2306
89c4a3a6 sago007 2008-08-29 14:32 2307
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2308
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2309
    }
89c4a3a6 sago007 2008-08-29 14:32 2310
}
89c4a3a6 sago007 2008-08-29 14:32 2311
89c4a3a6 sago007 2008-08-29 14:32 2312
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2313
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2314
{
89c4a3a6 sago007 2008-08-29 14:32 2315
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2316
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2317
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2318
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2319
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2320
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2321
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2322
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2323
#else
89c4a3a6 sago007 2008-08-29 14:32 2324
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2325
#endif
89c4a3a6 sago007 2008-08-29 14:32 2326
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2327
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2328
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2329
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2330
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2331
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2332
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2333
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2334
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2335
    {
89c4a3a6 sago007 2008-08-29 14:32 2336
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2337
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2338
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2339
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2340
        {
89c4a3a6 sago007 2008-08-29 14:32 2341
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2342
        }
89c4a3a6 sago007 2008-08-29 14:32 2343
89c4a3a6 sago007 2008-08-29 14:32 2344
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2345
89c4a3a6 sago007 2008-08-29 14:32 2346
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2347
        {
89c4a3a6 sago007 2008-08-29 14:32 2348
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2349
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2350
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2351
            }
89c4a3a6 sago007 2008-08-29 14:32 2352
89c4a3a6 sago007 2008-08-29 14:32 2353
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2354
            {
89c4a3a6 sago007 2008-08-29 14:32 2355
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2356
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2357
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2358
                }
89c4a3a6 sago007 2008-08-29 14:32 2359
89c4a3a6 sago007 2008-08-29 14:32 2360
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2361
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2362
                }
89c4a3a6 sago007 2008-08-29 14:32 2363
89c4a3a6 sago007 2008-08-29 14:32 2364
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2365
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2366
                }
89c4a3a6 sago007 2008-08-29 14:32 2367
            }
89c4a3a6 sago007 2008-08-29 14:32 2368
89c4a3a6 sago007 2008-08-29 14:32 2369
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2370
89c4a3a6 sago007 2008-08-29 14:32 2371
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2372
89c4a3a6 sago007 2008-08-29 14:32 2373
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2374
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2375
        {
89c4a3a6 sago007 2008-08-29 14:32 2376
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2377
        }
89c4a3a6 sago007 2008-08-29 14:32 2378
89c4a3a6 sago007 2008-08-29 14:32 2379
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2380
        {
89c4a3a6 sago007 2008-08-29 14:32 2381
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2382
89c4a3a6 sago007 2008-08-29 14:32 2383
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2384
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2385
            {
89c4a3a6 sago007 2008-08-29 14:32 2386
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2387
            }
89c4a3a6 sago007 2008-08-29 14:32 2388
89c4a3a6 sago007 2008-08-29 14:32 2389
            //The back button:
9050a50a sago007 2008-12-09 13:35 2390
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2391
            {
89c4a3a6 sago007 2008-08-29 14:32 2392
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2393
            }
89c4a3a6 sago007 2008-08-29 14:32 2394
89c4a3a6 sago007 2008-08-29 14:32 2395
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2396
            {
89c4a3a6 sago007 2008-08-29 14:32 2397
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2398
                {
89c4a3a6 sago007 2008-08-29 14:32 2399
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2400
                    {
89c4a3a6 sago007 2008-08-29 14:32 2401
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2402
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2403
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2404
                    }
89c4a3a6 sago007 2008-08-29 14:32 2405
                }
89c4a3a6 sago007 2008-08-29 14:32 2406
            }
89c4a3a6 sago007 2008-08-29 14:32 2407
        }
89c4a3a6 sago007 2008-08-29 14:32 2408
89c4a3a6 sago007 2008-08-29 14:32 2409
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2410
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2411
    }
89c4a3a6 sago007 2008-08-29 14:32 2412
}
89c4a3a6 sago007 2008-08-29 14:32 2413
89c4a3a6 sago007 2008-08-29 14:32 2414
89c4a3a6 sago007 2008-08-29 14:32 2415
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2416
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2417
{
9050a50a sago007 2008-12-09 13:35 2418
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2419
    else DrawIMG(bOff,optionsBack,400,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2420
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2421
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2422
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2423
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2424
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2425
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2426
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2427
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2428
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2429
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2430
89c4a3a6 sago007 2008-08-29 14:32 2431
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2432
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2433
{
89c4a3a6 sago007 2008-08-29 14:32 2434
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2435
    {
89c4a3a6 sago007 2008-08-29 14:32 2436
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2437
        {
89c4a3a6 sago007 2008-08-29 14:32 2438
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2439
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2440
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2441
        {
89c4a3a6 sago007 2008-08-29 14:32 2442
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2443
        }
89c4a3a6 sago007 2008-08-29 14:32 2444
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2445
        {
89c4a3a6 sago007 2008-08-29 14:32 2446
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2447
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2448
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2449
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2450
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2451
        }
89c4a3a6 sago007 2008-08-29 14:32 2452
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2453
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2454
89c4a3a6 sago007 2008-08-29 14:32 2455
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2456
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2457
{
89c4a3a6 sago007 2008-08-29 14:32 2458
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2459
    {
89c4a3a6 sago007 2008-08-29 14:32 2460
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2461
        {
89c4a3a6 sago007 2008-08-29 14:32 2462
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2463
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2464
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2465
        {
89c4a3a6 sago007 2008-08-29 14:32 2466
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2467
        }
89c4a3a6 sago007 2008-08-29 14:32 2468
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2469
        {
89c4a3a6 sago007 2008-08-29 14:32 2470
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2471
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2472
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2473
        }
89c4a3a6 sago007 2008-08-29 14:32 2474
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2475
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2476
89c4a3a6 sago007 2008-08-29 14:32 2477
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2478
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2479
{
89c4a3a6 sago007 2008-08-29 14:32 2480
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2481
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2482
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2483
    {
89c4a3a6 sago007 2008-08-29 14:32 2484
89c4a3a6 sago007 2008-08-29 14:32 2485
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2486
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2487
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2488
89c4a3a6 sago007 2008-08-29 14:32 2489
89c4a3a6 sago007 2008-08-29 14:32 2490
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2491
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2492
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2493
89c4a3a6 sago007 2008-08-29 14:32 2494
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2495
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2496
    }
89c4a3a6 sago007 2008-08-29 14:32 2497
    else
89c4a3a6 sago007 2008-08-29 14:32 2498
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2499
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2500
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2501
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2502
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2503
        #else
2f30c381 sago007 2008-09-14 13:08 2504
            if(true)
2f30c381 sago007 2008-09-14 13:08 2505
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2506
        {
89c4a3a6 sago007 2008-08-29 14:32 2507
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2508
            DrawIMG(bNewGame, screen, 0, 0);
9050a50a sago007 2008-12-09 13:35 2509
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2510
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2511
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2512
        }
89c4a3a6 sago007 2008-08-29 14:32 2513
        else
89c4a3a6 sago007 2008-08-29 14:32 2514
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2515
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2516
        }
89c4a3a6 sago007 2008-08-29 14:32 2517
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2518
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2519
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2520
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2521
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2522
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2523
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2524
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2525
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2526
    else
89c4a3a6 sago007 2008-08-29 14:32 2527
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2528
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2529
        else
89c4a3a6 sago007 2008-08-29 14:32 2530
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2531
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2532
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2533
    {
89c4a3a6 sago007 2008-08-29 14:32 2534
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2535
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2536
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2537
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2538
        {
89c4a3a6 sago007 2008-08-29 14:32 2539
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2540
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2541
        }
89c4a3a6 sago007 2008-08-29 14:32 2542
        else
89c4a3a6 sago007 2008-08-29 14:32 2543
        {
89c4a3a6 sago007 2008-08-29 14:32 2544
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2545
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2546
        }
89c4a3a6 sago007 2008-08-29 14:32 2547
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2548
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2549
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2550
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2551
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2552
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2553
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2554
    }
89c4a3a6 sago007 2008-08-29 14:32 2555
    else
89c4a3a6 sago007 2008-08-29 14:32 2556
    {
89c4a3a6 sago007 2008-08-29 14:32 2557
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2558
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2559
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2560
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2561
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2562
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2563
        else
89c4a3a6 sago007 2008-08-29 14:32 2564
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2565
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2566
    }
89c4a3a6 sago007 2008-08-29 14:32 2567
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2568
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2569
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2570
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2571
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2572
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2573
    {
89c4a3a6 sago007 2008-08-29 14:32 2574
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2575
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2576
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2577
    }
89c4a3a6 sago007 2008-08-29 14:32 2578
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2579
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2580
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2581
    {
89c4a3a6 sago007 2008-08-29 14:32 2582
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2583
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2584
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2585
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2586
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2587
        else
89c4a3a6 sago007 2008-08-29 14:32 2588
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2589
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2590
        {
89c4a3a6 sago007 2008-08-29 14:32 2591
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2592
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2593
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2594
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2595
            {
89c4a3a6 sago007 2008-08-29 14:32 2596
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2597
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2598
            }
89c4a3a6 sago007 2008-08-29 14:32 2599
            else
89c4a3a6 sago007 2008-08-29 14:32 2600
            {
89c4a3a6 sago007 2008-08-29 14:32 2601
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2602
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2603
            }
89c4a3a6 sago007 2008-08-29 14:32 2604
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2605
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2606
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2607
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2608
            else
89c4a3a6 sago007 2008-08-29 14:32 2609
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2610
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2611
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2612
        }
89c4a3a6 sago007 2008-08-29 14:32 2613
        else
89c4a3a6 sago007 2008-08-29 14:32 2614
        {
89c4a3a6 sago007 2008-08-29 14:32 2615
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2616
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2617
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2618
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2619
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2620
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2621
            else
89c4a3a6 sago007 2008-08-29 14:32 2622
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2623
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2624
        }
89c4a3a6 sago007 2008-08-29 14:32 2625
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2626
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2627
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2628
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2629
    }
89c4a3a6 sago007 2008-08-29 14:32 2630
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2631
89c4a3a6 sago007 2008-08-29 14:32 2632
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2633
    {
89c4a3a6 sago007 2008-08-29 14:32 2634
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2635
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2636
#if NETWORK
9050a50a sago007 2008-12-09 13:35 2637
        DrawIMG(bNetwork,screen,0,buttonXsize);
89c4a3a6 sago007 2008-08-29 14:32 2638
#endif
89c4a3a6 sago007 2008-08-29 14:32 2639
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2640
        {
9050a50a sago007 2008-12-09 13:35 2641
            DrawIMG(bEndless,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2642
            DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2643
            DrawIMG(bStageClear,screen,buttonXsize,buttonXsize);
9050a50a sago007 2008-12-09 13:35 2644
            DrawIMG(bPuzzle,screen,buttonXsize,160);
9050a50a sago007 2008-12-09 13:35 2645
            DrawIMG(bVsMode,screen,buttonXsize,200);
89c4a3a6 sago007 2008-08-29 14:32 2646
        }
89c4a3a6 sago007 2008-08-29 14:32 2647
        else
89c4a3a6 sago007 2008-08-29 14:32 2648
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2649
            {
9050a50a sago007 2008-12-09 13:35 2650
                DrawIMG(bTimeTrial,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2651
                DrawIMG(bVsMode,screen,buttonXsize,120);
89c4a3a6 sago007 2008-08-29 14:32 2652
            }
1572de2b sago007 2008-09-11 18:15 2653
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2654
            else
89c4a3a6 sago007 2008-08-29 14:32 2655
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2656
                {
9050a50a sago007 2008-12-09 13:35 2657
                    DrawIMG(bHost,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2658
                    DrawIMG(bConnect,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2659
                }
89c4a3a6 sago007 2008-08-29 14:32 2660
#endif
89c4a3a6 sago007 2008-08-29 14:32 2661
    }
89c4a3a6 sago007 2008-08-29 14:32 2662
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2663
    {
9050a50a sago007 2008-12-09 13:35 2664
        DrawIMG(bConfigure,screen,buttonXsize,40);
9050a50a sago007 2008-12-09 13:35 2665
        DrawIMG(bSelectPuzzle,screen,buttonXsize,80);
9050a50a sago007 2008-12-09 13:35 2666
        DrawIMG(bVsModeConfig,screen,buttonXsize,120);
9050a50a sago007 2008-12-09 13:35 2667
        DrawIMG(bTheme,screen,buttonXsize,160);
89c4a3a6 sago007 2008-08-29 14:32 2668
    }
89c4a3a6 sago007 2008-08-29 14:32 2669
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2670
    {
89c4a3a6 sago007 2008-08-29 14:32 2671
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2672
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2673
    }
89c4a3a6 sago007 2008-08-29 14:32 2674
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2675
89c4a3a6 sago007 2008-08-29 14:32 2676
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2677
1572de2b sago007 2008-09-11 18:15 2678
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2679
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2680
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2681
    {
89c4a3a6 sago007 2008-08-29 14:32 2682
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2683
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2684
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2685
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2686
    }
89c4a3a6 sago007 2008-08-29 14:32 2687
89c4a3a6 sago007 2008-08-29 14:32 2688
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2689
#endif
89c4a3a6 sago007 2008-08-29 14:32 2690
89c4a3a6 sago007 2008-08-29 14:32 2691
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2692
89c4a3a6 sago007 2008-08-29 14:32 2693
}
89c4a3a6 sago007 2008-08-29 14:32 2694
89c4a3a6 sago007 2008-08-29 14:32 2695
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2696
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2697
{
27ae0175 sago007 2009-01-30 06:02 2698
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2699
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2700
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2701
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2702
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2703
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2704
}
89c4a3a6 sago007 2008-08-29 14:32 2705
89c4a3a6 sago007 2008-08-29 14:32 2706
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2707
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2708
{
27ae0175 sago007 2009-01-30 06:02 2709
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2710
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2711
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2712
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2713
}
89c4a3a6 sago007 2008-08-29 14:32 2714
89c4a3a6 sago007 2008-08-29 14:32 2715
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2716
{
27ae0175 sago007 2009-01-30 06:02 2717
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2718
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2719
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2720
}
89c4a3a6 sago007 2008-08-29 14:32 2721
89c4a3a6 sago007 2008-08-29 14:32 2722
89c4a3a6 sago007 2008-08-29 14:32 2723
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2724
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2725
{
89c4a3a6 sago007 2008-08-29 14:32 2726
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2727
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2728
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2729
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2730
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2731
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2732
89c4a3a6 sago007 2008-08-29 14:32 2733
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2734
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2735
89c4a3a6 sago007 2008-08-29 14:32 2736
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2737
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2738
89c4a3a6 sago007 2008-08-29 14:32 2739
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2740
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2741
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2742
    {
89c4a3a6 sago007 2008-08-29 14:32 2743
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2744
        {
89c4a3a6 sago007 2008-08-29 14:32 2745
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2746
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2747
        }
89c4a3a6 sago007 2008-08-29 14:32 2748
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2749
    }
89c4a3a6 sago007 2008-08-29 14:32 2750
    else
89c4a3a6 sago007 2008-08-29 14:32 2751
    {
89c4a3a6 sago007 2008-08-29 14:32 2752
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2753
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2754
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2755
    }
89c4a3a6 sago007 2008-08-29 14:32 2756
89c4a3a6 sago007 2008-08-29 14:32 2757
    do
89c4a3a6 sago007 2008-08-29 14:32 2758
    {
89c4a3a6 sago007 2008-08-29 14:32 2759
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2760
89c4a3a6 sago007 2008-08-29 14:32 2761
89c4a3a6 sago007 2008-08-29 14:32 2762
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2763
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2764
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2765
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2766
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2767
        {
89c4a3a6 sago007 2008-08-29 14:32 2768
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2769
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2770
        }
89c4a3a6 sago007 2008-08-29 14:32 2771
89c4a3a6 sago007 2008-08-29 14:32 2772
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2773
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2774
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2775
            {
89c4a3a6 sago007 2008-08-29 14:32 2776
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2777
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2778
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2779
                }
89c4a3a6 sago007 2008-08-29 14:32 2780
            }
89c4a3a6 sago007 2008-08-29 14:32 2781
89c4a3a6 sago007 2008-08-29 14:32 2782
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2783
89c4a3a6 sago007 2008-08-29 14:32 2784
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2785
89c4a3a6 sago007 2008-08-29 14:32 2786
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2787
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2788
        {
89c4a3a6 sago007 2008-08-29 14:32 2789
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2790
        }
89c4a3a6 sago007 2008-08-29 14:32 2791
89c4a3a6 sago007 2008-08-29 14:32 2792
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2793
        {
89c4a3a6 sago007 2008-08-29 14:32 2794
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2795
89c4a3a6 sago007 2008-08-29 14:32 2796
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2797
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2798
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2799
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2800
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2801
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2802
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2803
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2804
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2805
                    {
89c4a3a6 sago007 2008-08-29 14:32 2806
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2807
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2808
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2809
                    }
89c4a3a6 sago007 2008-08-29 14:32 2810
        }
89c4a3a6 sago007 2008-08-29 14:32 2811
89c4a3a6 sago007 2008-08-29 14:32 2812
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2813
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2814
89c4a3a6 sago007 2008-08-29 14:32 2815
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2816
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2817
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2818
}
89c4a3a6 sago007 2008-08-29 14:32 2819
89c4a3a6 sago007 2008-08-29 14:32 2820
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2821
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2822
{
89c4a3a6 sago007 2008-08-29 14:32 2823
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2824
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2825
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2826
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2827
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2828
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2829
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2830
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2831
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2832
89c4a3a6 sago007 2008-08-29 14:32 2833
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2834
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2835
27ae0175 sago007 2009-01-30 06:02 2836
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2837
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2838
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2839
    {
89c4a3a6 sago007 2008-08-29 14:32 2840
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2841
        {
89c4a3a6 sago007 2008-08-29 14:32 2842
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2843
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2844
        }
89c4a3a6 sago007 2008-08-29 14:32 2845
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2846
        {
89c4a3a6 sago007 2008-08-29 14:32 2847
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2848
            {
89c4a3a6 sago007 2008-08-29 14:32 2849
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2850
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2851
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2852
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2853
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2854
            }
89c4a3a6 sago007 2008-08-29 14:32 2855
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2856
            {
89c4a3a6 sago007 2008-08-29 14:32 2857
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2858
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2859
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2860
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2861
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2862
            }
89c4a3a6 sago007 2008-08-29 14:32 2863
        }
89c4a3a6 sago007 2008-08-29 14:32 2864
        else
89c4a3a6 sago007 2008-08-29 14:32 2865
        {
89c4a3a6 sago007 2008-08-29 14:32 2866
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2867
            {
89c4a3a6 sago007 2008-08-29 14:32 2868
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2869
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2870
            }
89c4a3a6 sago007 2008-08-29 14:32 2871
        }
89c4a3a6 sago007 2008-08-29 14:32 2872
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2873
    }
89c4a3a6 sago007 2008-08-29 14:32 2874
    else
89c4a3a6 sago007 2008-08-29 14:32 2875
    {
89c4a3a6 sago007 2008-08-29 14:32 2876
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2877
        {
89c4a3a6 sago007 2008-08-29 14:32 2878
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2879
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2880
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2881
        }
89c4a3a6 sago007 2008-08-29 14:32 2882
    }
89c4a3a6 sago007 2008-08-29 14:32 2883
89c4a3a6 sago007 2008-08-29 14:32 2884
89c4a3a6 sago007 2008-08-29 14:32 2885
    do
89c4a3a6 sago007 2008-08-29 14:32 2886
    {
89c4a3a6 sago007 2008-08-29 14:32 2887
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2888
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2889
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2890
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2891
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2892
        {
89c4a3a6 sago007 2008-08-29 14:32 2893
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2894
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2895
        }
89c4a3a6 sago007 2008-08-29 14:32 2896
89c4a3a6 sago007 2008-08-29 14:32 2897
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2898
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2899
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2900
            {
89c4a3a6 sago007 2008-08-29 14:32 2901
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2902
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2903
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2904
                }
89c4a3a6 sago007 2008-08-29 14:32 2905
            }
89c4a3a6 sago007 2008-08-29 14:32 2906
89c4a3a6 sago007 2008-08-29 14:32 2907
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2908
89c4a3a6 sago007 2008-08-29 14:32 2909
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2910
89c4a3a6 sago007 2008-08-29 14:32 2911
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2912
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2913
        {
89c4a3a6 sago007 2008-08-29 14:32 2914
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2915
        }
89c4a3a6 sago007 2008-08-29 14:32 2916
89c4a3a6 sago007 2008-08-29 14:32 2917
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2918
        {
89c4a3a6 sago007 2008-08-29 14:32 2919
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2920
89c4a3a6 sago007 2008-08-29 14:32 2921
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2922
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2923
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2924
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2925
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2926
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2927
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2928
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2929
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2930
                    {
89c4a3a6 sago007 2008-08-29 14:32 2931
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2932
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2933
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2934
                    }
89c4a3a6 sago007 2008-08-29 14:32 2935
        }
89c4a3a6 sago007 2008-08-29 14:32 2936
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2937
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2938
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2939
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2940
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2941
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2942
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2943
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2944
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2945
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2946
                    {
89c4a3a6 sago007 2008-08-29 14:32 2947
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2948
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2949
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2950
                        
89c4a3a6 sago007 2008-08-29 14:32 2951
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2952
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2953
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2954
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2955
                        
89c4a3a6 sago007 2008-08-29 14:32 2956
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2957
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2958
                        
89c4a3a6 sago007 2008-08-29 14:32 2959
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2960
                    }
89c4a3a6 sago007 2008-08-29 14:32 2961
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2962
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2963
89c4a3a6 sago007 2008-08-29 14:32 2964
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2965
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2966
89c4a3a6 sago007 2008-08-29 14:32 2967
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2968
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2969
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2970
}
89c4a3a6 sago007 2008-08-29 14:32 2971
89c4a3a6 sago007 2008-08-29 14:32 2972
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2973
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2974
{
89c4a3a6 sago007 2008-08-29 14:32 2975
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2976
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2977
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2978
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2979
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2980
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2981
27ae0175 sago007 2009-01-30 06:02 2982
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2983
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2984
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2985
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2986
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2987
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2988
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2989
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2990
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2991
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2992
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2993
    do
89c4a3a6 sago007 2008-08-29 14:32 2994
    {
89c4a3a6 sago007 2008-08-29 14:32 2995
89c4a3a6 sago007 2008-08-29 14:32 2996
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2997
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2998
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2999
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3000
            {
89c4a3a6 sago007 2008-08-29 14:32 3001
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3002
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3003
                }
89c4a3a6 sago007 2008-08-29 14:32 3004
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3005
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3006
                }
89c4a3a6 sago007 2008-08-29 14:32 3007
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3008
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3009
                }
89c4a3a6 sago007 2008-08-29 14:32 3010
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3011
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3012
                }
89c4a3a6 sago007 2008-08-29 14:32 3013
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3014
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3015
                }
89c4a3a6 sago007 2008-08-29 14:32 3016
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3017
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3018
                }
89c4a3a6 sago007 2008-08-29 14:32 3019
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3020
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3021
                }
89c4a3a6 sago007 2008-08-29 14:32 3022
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3023
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3024
                }
89c4a3a6 sago007 2008-08-29 14:32 3025
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3026
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3027
                }
89c4a3a6 sago007 2008-08-29 14:32 3028
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3029
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3030
                }
89c4a3a6 sago007 2008-08-29 14:32 3031
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3032
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3033
                }
89c4a3a6 sago007 2008-08-29 14:32 3034
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3035
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3036
                }
89c4a3a6 sago007 2008-08-29 14:32 3037
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3038
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3039
                }
89c4a3a6 sago007 2008-08-29 14:32 3040
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3041
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3042
                }
89c4a3a6 sago007 2008-08-29 14:32 3043
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3044
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3045
                }
89c4a3a6 sago007 2008-08-29 14:32 3046
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3047
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3048
                }
89c4a3a6 sago007 2008-08-29 14:32 3049
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3050
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3051
                }
89c4a3a6 sago007 2008-08-29 14:32 3052
89c4a3a6 sago007 2008-08-29 14:32 3053
            }
89c4a3a6 sago007 2008-08-29 14:32 3054
89c4a3a6 sago007 2008-08-29 14:32 3055
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3056
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3057
        {
89c4a3a6 sago007 2008-08-29 14:32 3058
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3059
        }
89c4a3a6 sago007 2008-08-29 14:32 3060
89c4a3a6 sago007 2008-08-29 14:32 3061
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3062
        {
89c4a3a6 sago007 2008-08-29 14:32 3063
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3064
89c4a3a6 sago007 2008-08-29 14:32 3065
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3066
            {
89c4a3a6 sago007 2008-08-29 14:32 3067
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3068
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3069
            }
89c4a3a6 sago007 2008-08-29 14:32 3070
        }
89c4a3a6 sago007 2008-08-29 14:32 3071
89c4a3a6 sago007 2008-08-29 14:32 3072
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3073
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3074
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3075
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3076
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3077
89c4a3a6 sago007 2008-08-29 14:32 3078
89c4a3a6 sago007 2008-08-29 14:32 3079
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3080
}
89c4a3a6 sago007 2008-08-29 14:32 3081
89c4a3a6 sago007 2008-08-29 14:32 3082
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3083
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3084
{
89c4a3a6 sago007 2008-08-29 14:32 3085
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3086
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3087
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3088
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3089
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3090
89c4a3a6 sago007 2008-08-29 14:32 3091
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3092
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3093
27ae0175 sago007 2009-01-30 06:02 3094
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3095
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
27ae0175 sago007 2009-01-30 06:02 3096
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3097
    do
89c4a3a6 sago007 2008-08-29 14:32 3098
    {
89c4a3a6 sago007 2008-08-29 14:32 3099
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3100
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3101
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3102
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 3103
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 3104
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3105
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3106
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3107
        {
89c4a3a6 sago007 2008-08-29 14:32 3108
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3109
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3110
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3111
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3112
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3113
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3114
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3115
        }
89c4a3a6 sago007 2008-08-29 14:32 3116
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3117
        {
89c4a3a6 sago007 2008-08-29 14:32 3118
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3119
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3120
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3121
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3122
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3123
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3124
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3125
        }
89c4a3a6 sago007 2008-08-29 14:32 3126
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3127
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3128
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3129
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3130
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3131
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3132
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3133
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3134
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3135
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3136
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3137
        {
89c4a3a6 sago007 2008-08-29 14:32 3138
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3139
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3140
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3141
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3142
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3143
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3144
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3145
        }
89c4a3a6 sago007 2008-08-29 14:32 3146
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3147
        {
89c4a3a6 sago007 2008-08-29 14:32 3148
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3149
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3150
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3151
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3152
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3153
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3154
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3155
        }
89c4a3a6 sago007 2008-08-29 14:32 3156
89c4a3a6 sago007 2008-08-29 14:32 3157
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3158
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3159
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3160
            {
89c4a3a6 sago007 2008-08-29 14:32 3161
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3162
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3163
                }
89c4a3a6 sago007 2008-08-29 14:32 3164
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3165
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3166
                }
89c4a3a6 sago007 2008-08-29 14:32 3167
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3168
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3169
                }
89c4a3a6 sago007 2008-08-29 14:32 3170
            }
89c4a3a6 sago007 2008-08-29 14:32 3171
89c4a3a6 sago007 2008-08-29 14:32 3172
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3173
89c4a3a6 sago007 2008-08-29 14:32 3174
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3175
89c4a3a6 sago007 2008-08-29 14:32 3176
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3177
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3178
        {
89c4a3a6 sago007 2008-08-29 14:32 3179
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3180
        }
89c4a3a6 sago007 2008-08-29 14:32 3181
89c4a3a6 sago007 2008-08-29 14:32 3182
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3183
        {
89c4a3a6 sago007 2008-08-29 14:32 3184
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3185
89c4a3a6 sago007 2008-08-29 14:32 3186
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3187
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3188
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3189
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3190
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3191
            {
89c4a3a6 sago007 2008-08-29 14:32 3192
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3193
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3194
            }
89c4a3a6 sago007 2008-08-29 14:32 3195
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3196
            {
89c4a3a6 sago007 2008-08-29 14:32 3197
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3198
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3199
            }
89c4a3a6 sago007 2008-08-29 14:32 3200
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3201
            {
89c4a3a6 sago007 2008-08-29 14:32 3202
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3203
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3204
            }
89c4a3a6 sago007 2008-08-29 14:32 3205
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3206
            {
89c4a3a6 sago007 2008-08-29 14:32 3207
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3208
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3209
            }
27ae0175 sago007 2009-01-30 06:02 3210
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3211
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3212
        }
89c4a3a6 sago007 2008-08-29 14:32 3213
89c4a3a6 sago007 2008-08-29 14:32 3214
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3215
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3216
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3217
89c4a3a6 sago007 2008-08-29 14:32 3218
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3219
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3220
}
89c4a3a6 sago007 2008-08-29 14:32 3221
89c4a3a6 sago007 2008-08-29 14:32 3222
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3223
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3224
{
89c4a3a6 sago007 2008-08-29 14:32 3225
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3226
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3227
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3228
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3229
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3230
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3231
    {
89c4a3a6 sago007 2008-08-29 14:32 3232
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3233
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3234
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3235
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3236
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3237
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3238
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3239
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3240
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3241
        {
89c4a3a6 sago007 2008-08-29 14:32 3242
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3243
        }
89c4a3a6 sago007 2008-08-29 14:32 3244
        else
89c4a3a6 sago007 2008-08-29 14:32 3245
        {
89c4a3a6 sago007 2008-08-29 14:32 3246
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3247
        }
89c4a3a6 sago007 2008-08-29 14:32 3248
#else
89c4a3a6 sago007 2008-08-29 14:32 3249
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3250
#endif
89c4a3a6 sago007 2008-08-29 14:32 3251
    }
89c4a3a6 sago007 2008-08-29 14:32 3252
89c4a3a6 sago007 2008-08-29 14:32 3253
}
89c4a3a6 sago007 2008-08-29 14:32 3254
6d48320c sago007 2009-03-28 17:06 3255
class Keymenu {
6d48320c sago007 2009-03-28 17:06 3256
    static void setXY(int x, int y)
6d48320c sago007 2009-03-28 17:06 3257
    {
6d48320c sago007 2009-03-28 17:06 3258
        keymenu.x = x;
6d48320c sago007 2009-03-28 17:06 3259
        keymenu.y = y;
6d48320c sago007 2009-03-28 17:06 3260
    }
6d48320c sago007 2009-03-28 17:06 3261
6d48320c sago007 2009-03-28 17:06 3262
    static void startMenu()
6d48320c sago007 2009-03-28 17:06 3263
    {
6d48320c sago007 2009-03-28 17:06 3264
        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 3265
        setXY(0,0);
6d48320c sago007 2009-03-28 17:06 3266
    }
6d48320c sago007 2009-03-28 17:06 3267
6d48320c sago007 2009-03-28 17:06 3268
    static void stopMenu()
6d48320c sago007 2009-03-28 17:06 3269
    {
6d48320c sago007 2009-03-28 17:06 3270
        keymenu.activated = false;
6d48320c sago007 2009-03-28 17:06 3271
    }
6d48320c sago007 2009-03-28 17:06 3272
};
6d48320c sago007 2009-03-28 17:06 3273
1572de2b sago007 2008-09-11 18:15 3274
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3275
#include "NetworkThing.hpp"
6d48320c sago007 2009-03-28 17:06 3276
#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3277
#endif
89c4a3a6 sago007 2008-08-29 14:32 3278
89c4a3a6 sago007 2008-08-29 14:32 3279
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3280
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3281
{
89c4a3a6 sago007 2008-08-29 14:32 3282
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3283
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3284
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3285
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3286
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3287
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3288
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3289
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3290
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3291
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3292
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3293
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3294
    string tempA = getMyDocumentsPath()+"\\My Games";
89c4a3a6 sago007 2008-08-29 14:32 3295
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3296
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
89c4a3a6 sago007 2008-08-29 14:32 3297
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3298
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
89c4a3a6 sago007 2008-08-29 14:32 3299
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3300
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
89c4a3a6 sago007 2008-08-29 14:32 3301
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3302
#endif
78d03b38 sago007 2008-11-13 19:56 3303
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3304
    bFullscreen = false;
89c4a3a6 sago007 2008-08-29 14:32 3305
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3306
    {
89c4a3a6 sago007 2008-08-29 14:32 3307
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3308
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3309
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3310
        {
89c4a3a6 sago007 2008-08-29 14:32 3311
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3312
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3313
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3314
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3315
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3316
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3317
            char IntegratedEditor[] = "-editor";
89c4a3a6 sago007 2008-08-29 14:32 3318
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3319
            {
89c4a3a6 sago007 2008-08-29 14:32 3320
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3321
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3322
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3323
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3324
                "-nosound  No sound will be played at all, and sound hardware want be loaded (use this if game crashes because of sound)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3325
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3326
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3327
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3328
#endif
89c4a3a6 sago007 2008-08-29 14:32 3329
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3330
            }
89c4a3a6 sago007 2008-08-29 14:32 3331
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3332
            {
89c4a3a6 sago007 2008-08-29 14:32 3333
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3334
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3335
            }
89c4a3a6 sago007 2008-08-29 14:32 3336
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3337
            {
89c4a3a6 sago007 2008-08-29 14:32 3338
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3339
            }
89c4a3a6 sago007 2008-08-29 14:32 3340
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3341
            {
89c4a3a6 sago007 2008-08-29 14:32 3342
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3343
            }
89c4a3a6 sago007 2008-08-29 14:32 3344
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3345
            {
89c4a3a6 sago007 2008-08-29 14:32 3346
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3347
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3348
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3349
                else
89c4a3a6 sago007 2008-08-29 14:32 3350
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3351
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3352
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3353
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3354
            }
89c4a3a6 sago007 2008-08-29 14:32 3355
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3356
            {
89c4a3a6 sago007 2008-08-29 14:32 3357
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3358
            }
89c4a3a6 sago007 2008-08-29 14:32 3359
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3360
            {
1572de2b sago007 2008-09-11 18:15 3361
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3362
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3363
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3364
                #else
1572de2b sago007 2008-09-11 18:15 3365
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
1572de2b sago007 2008-09-11 18:15 3366
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3367
            }
89c4a3a6 sago007 2008-08-29 14:32 3368
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3369
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3370
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3371
89c4a3a6 sago007 2008-08-29 14:32 3372
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3373
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3374
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3375
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3376
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3377
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3378
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3379
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3380
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3381
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3382
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3383
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3384
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3385
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3386
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3387
89c4a3a6 sago007 2008-08-29 14:32 3388
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3389
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3390
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3391
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3392
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3393
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3394
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3395
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3396
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3397
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3398
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3399
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3400
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3401
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3402
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3403
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3404
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3405
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3406
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3407
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3408
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3409
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3410
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3411
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3412
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3413
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3414
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3415
89c4a3a6 sago007 2008-08-29 14:32 3416
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3417
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3418
89c4a3a6 sago007 2008-08-29 14:32 3419
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3420
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3421
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3422
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3423
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3424
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3425
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3426
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3427
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3428
    else
89c4a3a6 sago007 2008-08-29 14:32 3429
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3430
#else
89c4a3a6 sago007 2008-08-29 14:32 3431
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3432
#endif
89c4a3a6 sago007 2008-08-29 14:32 3433
89c4a3a6 sago007 2008-08-29 14:32 3434
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3435
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3436
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3437
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3438
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3439
    {
89c4a3a6 sago007 2008-08-29 14:32 3440
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3441
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3442
    }
89c4a3a6 sago007 2008-08-29 14:32 3443
    else
89c4a3a6 sago007 2008-08-29 14:32 3444
    {
89c4a3a6 sago007 2008-08-29 14:32 3445
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3446
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3447
    }
89c4a3a6 sago007 2008-08-29 14:32 3448
#else
89c4a3a6 sago007 2008-08-29 14:32 3449
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3450
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3451
#endif
89c4a3a6 sago007 2008-08-29 14:32 3452
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3453
89c4a3a6 sago007 2008-08-29 14:32 3454
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3455
91886cae sago007 2008-09-12 16:28 3456
#if USE_ABSTRACT_FS
91886cae sago007 2008-09-12 16:28 3457
    //Init the file system abstraction layer
91886cae sago007 2008-09-12 16:28 3458
    PHYSFS_init(argv[0]);
a039f5c4 sago007 2008-09-19 23:12 3459
    PHYSFS_addToSearchPath("blockattack.data", 1);
91886cae sago007 2008-09-12 16:28 3460
91886cae sago007 2008-09-12 16:28 3461
#endif
95bc02ff sago007 2009-03-15 02:46 3462
89c4a3a6 sago007 2008-08-29 14:32 3463
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3464
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3465
    {
89c4a3a6 sago007 2008-08-29 14:32 3466
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3467
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3468
    }
89c4a3a6 sago007 2008-08-29 14:32 3469
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3470
    
89c4a3a6 sago007 2008-08-29 14:32 3471
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3472
89c4a3a6 sago007 2008-08-29 14:32 3473
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3474
89c4a3a6 sago007 2008-08-29 14:32 3475
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3476
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3477
89c4a3a6 sago007 2008-08-29 14:32 3478
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3479
89c4a3a6 sago007 2008-08-29 14:32 3480
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3481
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3482
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3483
        {
89c4a3a6 sago007 2008-08-29 14:32 3484
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3485
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3486
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3487
        }
89c4a3a6 sago007 2008-08-29 14:32 3488
89c4a3a6 sago007 2008-08-29 14:32 3489
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3490
    //Now sets the icon:
89c4a3a6 sago007 2008-08-29 14:32 3491
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
89c4a3a6 sago007 2008-08-29 14:32 3492
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3493
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3494
89c4a3a6 sago007 2008-08-29 14:32 3495
    //Copyright notice:
27ae0175 sago007 2009-01-30 06:02 3496
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2009 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3497
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3498
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3499
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3500
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3501
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3502
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3503
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3504
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3505
#else
89c4a3a6 sago007 2008-08-29 14:32 3506
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3507
#endif
89c4a3a6 sago007 2008-08-29 14:32 3508
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3509
95bc02ff sago007 2009-03-15 02:46 3510
    //The menu cannot be activated the first second to prevent unexpected events
95bc02ff sago007 2009-03-15 02:46 3511
    keymenu.canBeActivatedTime = SDL_GetTicks()+1000;
95bc02ff sago007 2009-03-15 02:46 3512
    keymenu.activated = false;
95bc02ff sago007 2009-03-15 02:46 3513
    for(int i=0;i<KEYMENU_MAXWITH;i++)
95bc02ff sago007 2009-03-15 02:46 3514
        keymenu.menumap[i][0] = true;
95bc02ff sago007 2009-03-15 02:46 3515
89c4a3a6 sago007 2008-08-29 14:32 3516
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3517
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3518
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3519
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3520
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3521
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3522
89c4a3a6 sago007 2008-08-29 14:32 3523
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3524
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3525
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3526
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3527
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3528
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3529
89c4a3a6 sago007 2008-08-29 14:32 3530
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3531
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3532
89c4a3a6 sago007 2008-08-29 14:32 3533
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3534
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3535
769a41a0 sago007 2008-09-24 12:54 3536
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3537
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3538
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3539
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3540
    {
769a41a0 sago007 2008-09-24 12:54 3541
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3542
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3543
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3544
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3545
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3546
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3547
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3548
        
769a41a0 sago007 2008-09-24 12:54 3549
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3550
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3551
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3552
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3553
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3554
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3555
        
769a41a0 sago007 2008-09-24 12:54 3556
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3557
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3558
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3559
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3560
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3561
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3562
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3563
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3564
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3565
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3566
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3567
    }
89c4a3a6 sago007 2008-08-29 14:32 3568
    else
89c4a3a6 sago007 2008-08-29 14:32 3569
    {
769a41a0 sago007 2008-09-24 12:54 3570
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3571
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3572
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3573
        {
769a41a0 sago007 2008-09-24 12:54 3574
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3575
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3576
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3577
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3578
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3579
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3580
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3581
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3582
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3583
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3584
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3585
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3586
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3587
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3588
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3589
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3590
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3591
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3592
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3593
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3594
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3595
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3596
            {
769a41a0 sago007 2008-09-24 12:54 3597
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3598
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3599
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3600
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3601
            }
769a41a0 sago007 2008-09-24 12:54 3602
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3603
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3604
        }
769a41a0 sago007 2008-09-24 12:54 3605
        else
769a41a0 sago007 2008-09-24 12:54 3606
        {
769a41a0 sago007 2008-09-24 12:54 3607
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3608
        }
89c4a3a6 sago007 2008-08-29 14:32 3609
    }
27ae0175 sago007 2009-01-30 06:02 3610
    
27ae0175 sago007 2009-01-30 06:02 3611
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3612
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3613
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3614
    {
27ae0175 sago007 2009-01-30 06:02 3615
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3616
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3617
    }
27ae0175 sago007 2009-01-30 06:02 3618
#endif
89c4a3a6 sago007 2008-08-29 14:32 3619
89c4a3a6 sago007 2008-08-29 14:32 3620
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3621
    {
89c4a3a6 sago007 2008-08-29 14:32 3622
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3623
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3624
    }
89c4a3a6 sago007 2008-08-29 14:32 3625
    
89c4a3a6 sago007 2008-08-29 14:32 3626
    
89c4a3a6 sago007 2008-08-29 14:32 3627
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3628
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3629
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3630
89c4a3a6 sago007 2008-08-29 14:32 3631
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3632
    {
89c4a3a6 sago007 2008-08-29 14:32 3633
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3634
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3635
    }
89c4a3a6 sago007 2008-08-29 14:32 3636
89c4a3a6 sago007 2008-08-29 14:32 3637
    //Loading all images into memory
89c4a3a6 sago007 2008-08-29 14:32 3638
    InitImages();
89c4a3a6 sago007 2008-08-29 14:32 3639
89c4a3a6 sago007 2008-08-29 14:32 3640
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3641
78d03b38 sago007 2008-11-13 19:56 3642
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3643
89c4a3a6 sago007 2008-08-29 14:32 3644
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3645
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3646
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3647
    {
89c4a3a6 sago007 2008-08-29 14:32 3648
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3649
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3650
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3651
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3652
    }
89c4a3a6 sago007 2008-08-29 14:32 3653
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3654
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3655
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3656
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3657
89c4a3a6 sago007 2008-08-29 14:32 3658
89c4a3a6 sago007 2008-08-29 14:32 3659
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3660
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3661
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3662
89c4a3a6 sago007 2008-08-29 14:32 3663
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3664
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3665
89c4a3a6 sago007 2008-08-29 14:32 3666
1572de2b sago007 2008-09-11 18:15 3667
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3668
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3669
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3670
#endif
89c4a3a6 sago007 2008-08-29 14:32 3671
89c4a3a6 sago007 2008-08-29 14:32 3672
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3673
    {
89c4a3a6 sago007 2008-08-29 14:32 3674
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3675
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3676
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3677
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3678
    }
89c4a3a6 sago007 2008-08-29 14:32 3679
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3680
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3681
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3682
    else
89c4a3a6 sago007 2008-08-29 14:32 3683
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3684
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3685
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3686
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3687
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3688
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3689
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3690
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3691
    {
89c4a3a6 sago007 2008-08-29 14:32 3692
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3693
89c4a3a6 sago007 2008-08-29 14:32 3694
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3695
        {
89c4a3a6 sago007 2008-08-29 14:32 3696
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3697
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3698
        }
89c4a3a6 sago007 2008-08-29 14:32 3699
89c4a3a6 sago007 2008-08-29 14:32 3700
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3701
        {
89c4a3a6 sago007 2008-08-29 14:32 3702
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3703
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3704
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3705
        }
89c4a3a6 sago007 2008-08-29 14:32 3706
89c4a3a6 sago007 2008-08-29 14:32 3707
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3708
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3709
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3710
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3711
1572de2b sago007 2008-09-11 18:15 3712
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3713
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3714
        {
89c4a3a6 sago007 2008-08-29 14:32 3715
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3716
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3717
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3718
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3719
        }
89c4a3a6 sago007 2008-08-29 14:32 3720
        else
89c4a3a6 sago007 2008-08-29 14:32 3721
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3722
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3723
        {
89c4a3a6 sago007 2008-08-29 14:32 3724
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3725
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3726
            {
89c4a3a6 sago007 2008-08-29 14:32 3727
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3728
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3729
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3730
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3731
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3732
            }
89c4a3a6 sago007 2008-08-29 14:32 3733
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3734
        }
89c4a3a6 sago007 2008-08-29 14:32 3735
        else
89c4a3a6 sago007 2008-08-29 14:32 3736
        {
89c4a3a6 sago007 2008-08-29 14:32 3737
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3738
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3739
        }
89c4a3a6 sago007 2008-08-29 14:32 3740
#endif
89c4a3a6 sago007 2008-08-29 14:32 3741
89c4a3a6 sago007 2008-08-29 14:32 3742
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3743
        {
89c4a3a6 sago007 2008-08-29 14:32 3744
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3745
89c4a3a6 sago007 2008-08-29 14:32 3746
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3747
            {
89c4a3a6 sago007 2008-08-29 14:32 3748
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3749
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3750
                }
89c4a3a6 sago007 2008-08-29 14:32 3751
89c4a3a6 sago007 2008-08-29 14:32 3752
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3753
                {
89c4a3a6 sago007 2008-08-29 14:32 3754
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3755
                    {
89c4a3a6 sago007 2008-08-29 14:32 3756
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3757
                            {
89c4a3a6 sago007 2008-08-29 14:32 3758
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3759
                            }
89c4a3a6 sago007 2008-08-29 14:32 3760
                            else
89c4a3a6 sago007 2008-08-29 14:32 3761
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3762
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3763
89c4a3a6 sago007 2008-08-29 14:32 3764
                    }
89c4a3a6 sago007 2008-08-29 14:32 3765
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3766
                    {
89c4a3a6 sago007 2008-08-29 14:32 3767
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3768
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3769
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3770
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3771
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3772
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3773
                        }
89c4a3a6 sago007 2008-08-29 14:32 3774
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3775
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3776
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3777
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3778
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3779
                        }
89c4a3a6 sago007 2008-08-29 14:32 3780
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3781
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3782
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3783
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3784
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3785
                        }
89c4a3a6 sago007 2008-08-29 14:32 3786
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3787
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3788
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3789
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3790
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3791
                        }
89c4a3a6 sago007 2008-08-29 14:32 3792
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3793
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3794
                        }
89c4a3a6 sago007 2008-08-29 14:32 3795
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3796
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3797
                        }
89c4a3a6 sago007 2008-08-29 14:32 3798
                    }
89c4a3a6 sago007 2008-08-29 14:32 3799
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3800
                    {
89c4a3a6 sago007 2008-08-29 14:32 3801
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3802
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3803
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3804
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3805
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3806
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3807
                        }
89c4a3a6 sago007 2008-08-29 14:32 3808
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3809
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3810
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3811
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3812
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3813
                        }
89c4a3a6 sago007 2008-08-29 14:32 3814
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3815
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3816
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3817
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3818
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3819
                        }
89c4a3a6 sago007 2008-08-29 14:32 3820
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3821
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3822
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3823
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3824
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3825
                        }
89c4a3a6 sago007 2008-08-29 14:32 3826
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3827
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3828
                        }
89c4a3a6 sago007 2008-08-29 14:32 3829
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3830
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3831
                        }
89c4a3a6 sago007 2008-08-29 14:32 3832
                    }
89c4a3a6 sago007 2008-08-29 14:32 3833
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3834
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3835
                    {
89c4a3a6 sago007 2008-08-29 14:32 3836
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3837
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3838
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3839
                            #else
47529580 sago007 2008-12-09 02:34 3840
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3841
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3842
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3843
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3844
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3845
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3846
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3847
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3848
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3849
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3850
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3851
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3852
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3853
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3854
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3855
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3856
                            #else
47529580 sago007 2008-12-09 02:34 3857
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3858
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3859
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3860
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3861
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3862
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3863
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3864
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3865
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3866
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3867
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3868
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3869
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3870
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3871
                        {
2f30c381 sago007 2008-09-14 13:08 3872
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3873
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3874
                            #else
47529580 sago007 2008-12-09 02:34 3875
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3876
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3877
                            {
89c4a3a6 sago007 2008-08-29 14:32 3878
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3879
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3880
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3881
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3882
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3883
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3884
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3885
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3886
                                vsMode = false;
c96f480e sago007 2009-03-28 18:59 3887
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3888
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3889
                            }
89c4a3a6 sago007 2008-08-29 14:32 3890
                        }
89c4a3a6 sago007 2008-08-29 14:32 3891
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3892
                        {
2f30c381 sago007 2008-09-14 13:08 3893
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3894
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3895
                            #else
47529580 sago007 2008-12-09 02:34 3896
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3897
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3898
                            {
89c4a3a6 sago007 2008-08-29 14:32 3899
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3900
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3901
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3902
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3903
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3904
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3905
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3906
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3907
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3908
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3909
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3910
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3911
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3912
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3913
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3914
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3915
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3916
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3917
                            }
89c4a3a6 sago007 2008-08-29 14:32 3918
                        }
89c4a3a6 sago007 2008-08-29 14:32 3919
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3920
                        {
2f30c381 sago007 2008-09-14 13:08 3921
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3922
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3923
                            #else
47529580 sago007 2008-12-09 02:34 3924
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3925
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3926
                            {
89c4a3a6 sago007 2008-08-29 14:32 3927
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3928
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3929
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3930
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3931
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3932
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3933
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3934
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3935
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3936
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3937
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3938
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3939
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3940
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3941
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3942
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3943
                                theGame2.setAIlevel(player2AIlevel);
c96f480e sago007 2009-03-28 18:59 3944
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3945
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3946
                            }
89c4a3a6 sago007 2008-08-29 14:32 3947
                        }
89c4a3a6 sago007 2008-08-29 14:32 3948
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3949
                        {
2f30c381 sago007 2008-09-14 13:08 3950
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3951
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3952
                            #else
47529580 sago007 2008-12-09 02:34 3953
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3954
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3955
                            {
89c4a3a6 sago007 2008-08-29 14:32 3956
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3957
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3958
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3959
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3960
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3961
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3962
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3963
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3964
                                vsMode = true;
c96f480e sago007 2009-03-28 18:59 3965
                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 3966
                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3967
                            }
89c4a3a6 sago007 2008-08-29 14:32 3968
                        }
89c4a3a6 sago007 2008-08-29 14:32 3969
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3970
                        {
95bc02ff sago007 2009-03-15 02:46 3971
                            if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
95bc02ff sago007 2009-03-15 02:46 3972
                            {
95bc02ff sago007 2009-03-15 02:46 3973
                                keymenu.activated = true;
95bc02ff sago007 2009-03-15 02:46 3974
                                keymenu.x = 0;
95bc02ff sago007 2009-03-15 02:46 3975
                                keymenu.y = 0;
95bc02ff sago007 2009-03-15 02:46 3976
                            }
89c4a3a6 sago007 2008-08-29 14:32 3977
                        }
89c4a3a6 sago007 2008-08-29 14:32 3978
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3979
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3980
                        }
89c4a3a6 sago007 2008-08-29 14:32 3981
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3982
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3983
89c4a3a6 sago007 2008-08-29 14:32 3984
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 3985
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 3986
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 3987
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 3988
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 3989
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 3990
                    }
89c4a3a6 sago007 2008-08-29 14:32 3991
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 3992
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 3993
                    }
89c4a3a6 sago007 2008-08-29 14:32 3994
                }
89c4a3a6 sago007 2008-08-29 14:32 3995
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 3996
89c4a3a6 sago007 2008-08-29 14:32 3997
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3998
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 3999
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4000
89c4a3a6 sago007 2008-08-29 14:32 4001
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4002
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 4003
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 4004
89c4a3a6 sago007 2008-08-29 14:32 4005
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 4006
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 4007
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 4008
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4009
            {
89c4a3a6 sago007 2008-08-29 14:32 4010
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4011
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 4012
            }
89c4a3a6 sago007 2008-08-29 14:32 4013
89c4a3a6 sago007 2008-08-29 14:32 4014
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 4015
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 4016
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4017
            {
89c4a3a6 sago007 2008-08-29 14:32 4018
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4019
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 4020
            }
89c4a3a6 sago007 2008-08-29 14:32 4021
89c4a3a6 sago007 2008-08-29 14:32 4022
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 4023
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 4024
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4025
            {
89c4a3a6 sago007 2008-08-29 14:32 4026
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 4027
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4028
            }
89c4a3a6 sago007 2008-08-29 14:32 4029
89c4a3a6 sago007 2008-08-29 14:32 4030
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 4031
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 4032
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4033
            {
89c4a3a6 sago007 2008-08-29 14:32 4034
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 4035
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4036
            }
89c4a3a6 sago007 2008-08-29 14:32 4037
89c4a3a6 sago007 2008-08-29 14:32 4038
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 4039
89c4a3a6 sago007 2008-08-29 14:32 4040
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 4041
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 4042
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 4043
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4044
            {
89c4a3a6 sago007 2008-08-29 14:32 4045
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4046
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 4047
            }
89c4a3a6 sago007 2008-08-29 14:32 4048
89c4a3a6 sago007 2008-08-29 14:32 4049
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 4050
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 4051
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4052
            {
89c4a3a6 sago007 2008-08-29 14:32 4053
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4054
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 4055
            }
89c4a3a6 sago007 2008-08-29 14:32 4056
89c4a3a6 sago007 2008-08-29 14:32 4057
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 4058
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 4059
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4060
            {
89c4a3a6 sago007 2008-08-29 14:32 4061
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4062
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 4063
            }
89c4a3a6 sago007 2008-08-29 14:32 4064
89c4a3a6 sago007 2008-08-29 14:32 4065
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 4066
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 4067
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 4068
            {
89c4a3a6 sago007 2008-08-29 14:32 4069
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4070
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 4071
            }
89c4a3a6 sago007 2008-08-29 14:32 4072
89c4a3a6 sago007 2008-08-29 14:32 4073
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 4074
89c4a3a6 sago007 2008-08-29 14:32 4075
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4076
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 4077
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4078
89c4a3a6 sago007 2008-08-29 14:32 4079
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4080
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 4081
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4082
6d48320c sago007 2009-03-28 17:06 4083
            //Menu
6d48320c sago007 2009-03-28 17:06 4084
            if(joypad1.working)
6d48320c sago007 2009-03-28 17:06 4085
            {
6d48320c sago007 2009-03-28 17:06 4086
                joypad1.update();
6d48320c sago007 2009-03-28 17:06 4087
                if(joypad1.but1)
6d48320c sago007 2009-03-28 17:06 4088
                {
6d48320c sago007 2009-03-28 17:06 4089
                    if(!keymenu.activated && keymenu.canBeActivatedTime > SDL_GetTicks())
6d48320c sago007 2009-03-28 17:06 4090
                    {
6d48320c sago007 2009-03-28 17:06 4091
                        keymenu.activated = true;
6d48320c sago007 2009-03-28 17:06 4092
                        keymenu.x = 0;
6d48320c sago007 2009-03-28 17:06 4093
                        keymenu.y = 0;
6d48320c sago007 2009-03-28 17:06 4094
                    }
6d48320c sago007 2009-03-28 17:06 4095
                }
6d48320c sago007 2009-03-28 17:06 4096
            }
6d48320c sago007 2009-03-28 17:06 4097
6d48320c sago007 2009-03-28 17:06 4098
            //Gameplay
89c4a3a6 sago007 2008-08-29 14:32 4099
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4100
            {
89c4a3a6 sago007 2008-08-29 14:32 4101
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4102
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 4103
                    {
89c4a3a6 sago007 2008-08-29 14:32 4104
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4105
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4106
                        {
89c4a3a6 sago007 2008-08-29 14:32 4107
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4108
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4109
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4110
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4111
                        }
89c4a3a6 sago007 2008-08-29 14:32 4112
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4113
                        {
89c4a3a6 sago007 2008-08-29 14:32 4114
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4115
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4116
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4117
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4118
                        }
89c4a3a6 sago007 2008-08-29 14:32 4119
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4120
                        {
89c4a3a6 sago007 2008-08-29 14:32 4121
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4122
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4123
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4124
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4125
                        }
89c4a3a6 sago007 2008-08-29 14:32 4126
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4127
                        {
89c4a3a6 sago007 2008-08-29 14:32 4128
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4129
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4130
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4131
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4132
                        }
89c4a3a6 sago007 2008-08-29 14:32 4133
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4134
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4135
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4136
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4137
                    }
89c4a3a6 sago007 2008-08-29 14:32 4138
                    else
89c4a3a6 sago007 2008-08-29 14:32 4139
                    {
89c4a3a6 sago007 2008-08-29 14:32 4140
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 4141
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 4142
                        {
89c4a3a6 sago007 2008-08-29 14:32 4143
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4144
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4145
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4146
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4147
                        }
89c4a3a6 sago007 2008-08-29 14:32 4148
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 4149
                        {
89c4a3a6 sago007 2008-08-29 14:32 4150
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4151
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4152
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4153
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4154
                        }
89c4a3a6 sago007 2008-08-29 14:32 4155
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 4156
                        {
89c4a3a6 sago007 2008-08-29 14:32 4157
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4158
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4159
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4160
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4161
                        }
89c4a3a6 sago007 2008-08-29 14:32 4162
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 4163
                        {
89c4a3a6 sago007 2008-08-29 14:32 4164
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4165
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4166
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4167
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4168
                        }
89c4a3a6 sago007 2008-08-29 14:32 4169
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4170
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4171
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4172
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4173
                    }
89c4a3a6 sago007 2008-08-29 14:32 4174
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4175
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4176
                    {
89c4a3a6 sago007 2008-08-29 14:32 4177
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4178
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4179
                        {
89c4a3a6 sago007 2008-08-29 14:32 4180
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4181
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4182
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4183
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4184
                        }
89c4a3a6 sago007 2008-08-29 14:32 4185
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4186
                        {
89c4a3a6 sago007 2008-08-29 14:32 4187
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4188
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4189
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4190
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4191
                        }
89c4a3a6 sago007 2008-08-29 14:32 4192
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4193
                        {
89c4a3a6 sago007 2008-08-29 14:32 4194
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4195
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4196
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4197
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4198
                        }
89c4a3a6 sago007 2008-08-29 14:32 4199
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4200
                        {
89c4a3a6 sago007 2008-08-29 14:32 4201
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4202
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4203
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4204
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4205
                        }
89c4a3a6 sago007 2008-08-29 14:32 4206
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4207
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4208
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4209
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4210
                    }
89c4a3a6 sago007 2008-08-29 14:32 4211
                    else
89c4a3a6 sago007 2008-08-29 14:32 4212
                    {
89c4a3a6 sago007 2008-08-29 14:32 4213
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4214
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4215
                        {
89c4a3a6 sago007 2008-08-29 14:32 4216
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4217
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4218
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4219
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4220
                        }
89c4a3a6 sago007 2008-08-29 14:32 4221
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4222
                        {
89c4a3a6 sago007 2008-08-29 14:32 4223
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4224
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4225
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4226
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4227
                        }
89c4a3a6 sago007 2008-08-29 14:32 4228
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4229
                        {
89c4a3a6 sago007 2008-08-29 14:32 4230
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4231
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4232
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4233
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4234
                        }
89c4a3a6 sago007 2008-08-29 14:32 4235
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4236
                        {
89c4a3a6 sago007 2008-08-29 14:32 4237
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4238
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4239
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4240
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4241
                        }
89c4a3a6 sago007 2008-08-29 14:32 4242
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4243
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4244
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4245
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4246
                    }
89c4a3a6 sago007 2008-08-29 14:32 4247
            }
89c4a3a6 sago007 2008-08-29 14:32 4248
89c4a3a6 sago007 2008-08-29 14:32 4249
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4250
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4251
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4252
89c4a3a6 sago007 2008-08-29 14:32 4253
89c4a3a6 sago007 2008-08-29 14:32 4254
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4255
6d48320c sago007 2009-03-28 17:06 4256
            if(keymenu.activated)
6d48320c sago007 2009-03-28 17:06 4257
            {
6d48320c sago007 2009-03-28 17:06 4258
                mousex = keymenu.x*buttonXsize-10;
6d48320c sago007 2009-03-28 17:06 4259
                mousey = keymenu.y*buttonYsize-10;
6d48320c sago007 2009-03-28 17:06 4260
            }
6d48320c sago007 2009-03-28 17:06 4261
            else
6d48320c sago007 2009-03-28 17:06 4262
                SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4263
89c4a3a6 sago007 2008-08-29 14:32 4264
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4265
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4266
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4267
89c4a3a6 sago007 2008-08-29 14:32 4268
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4269
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4270
                {
89c4a3a6 sago007 2008-08-29 14:32 4271
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4272
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4273
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4274
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4275
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4276
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4277
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4278
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4279
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4280
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4281
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4282
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4283
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4284
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4285
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4286
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4287
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4288
                }
89c4a3a6 sago007 2008-08-29 14:32 4289
89c4a3a6 sago007 2008-08-29 14:32 4290
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4291
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4292
                {
89c4a3a6 sago007 2008-08-29 14:32 4293
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4294
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4295
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4296
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4297
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4298
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4299
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4300
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4301
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4302
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4303
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4304
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4305
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4306
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4307
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4308
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4309
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4310
                }
89c4a3a6 sago007 2008-08-29 14:32 4311
89c4a3a6 sago007 2008-08-29 14:32 4312
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4313
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4314
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4315
89c4a3a6 sago007 2008-08-29 14:32 4316
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4317
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4318
            {
89c4a3a6 sago007 2008-08-29 14:32 4319
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4320
            }
89c4a3a6 sago007 2008-08-29 14:32 4321
89c4a3a6 sago007 2008-08-29 14:32 4322
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4323
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4324
            {
89c4a3a6 sago007 2008-08-29 14:32 4325
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4326
            }
89c4a3a6 sago007 2008-08-29 14:32 4327
89c4a3a6 sago007 2008-08-29 14:32 4328
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4329
            {
89c4a3a6 sago007 2008-08-29 14:32 4330
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4331
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4332
                {
89c4a3a6 sago007 2008-08-29 14:32 4333
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4334
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4335
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4336
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4337
                    #else
2f30c381 sago007 2008-09-14 13:08 4338
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4339
                    #endif
9050a50a sago007 2008-12-09 13:35 4340
                    if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4341
                    {
89c4a3a6 sago007 2008-08-29 14:32 4342
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4343
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4344
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4345
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4346
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4347
                    }
89c4a3a6 sago007 2008-08-29 14:32 4348
                    else
1572de2b sago007 2008-09-11 18:15 4349
#if NETWORK
9050a50a sago007 2008-12-09 13:35 4350
                        if ((0<mousex) && (mousex<buttonXsize) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4351
                        {
89c4a3a6 sago007 2008-08-29 14:32 4352
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4353
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4354
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4355
                        }
89c4a3a6 sago007 2008-08-29 14:32 4356
                        else
89c4a3a6 sago007 2008-08-29 14:32 4357
#endif
9050a50a sago007 2008-12-09 13:35 4358
                            if ((0<mousex) && (mousex<buttonXsize) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4359
                            {
89c4a3a6 sago007 2008-08-29 14:32 4360
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4361
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4362
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4363
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4364
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4365
#endif
89c4a3a6 sago007 2008-08-29 14:32 4366
                            }
89c4a3a6 sago007 2008-08-29 14:32 4367
                            else
9050a50a sago007 2008-12-09 13:35 4368
                                if ((0<mousex) && (mousex<buttonXsize) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4369
                                {
89c4a3a6 sago007 2008-08-29 14:32 4370
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4371
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4372
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4373
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4374
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4375
#endif
89c4a3a6 sago007 2008-08-29 14:32 4376
                                }
1572de2b sago007 2008-09-11 18:15 4377
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4378
                                else
9050a50a sago007 2008-12-09 13:35 4379
                                    if ((0<mousex) && (mousex<buttonXsize) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4380
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4381
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4382
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4383
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4384
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4385
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4386
#endif
89c4a3a6 sago007 2008-08-29 14:32 4387
                                    else
9050a50a sago007 2008-12-09 13:35 4388
                                        if ((buttonXsize<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4389
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4390
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4391
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4392
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4393
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4394
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4395
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4396
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4397
                                            showGame = true;
c96f480e sago007 2009-03-28 18:59 4398
                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4399
                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4400
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4401
                                        else
9050a50a sago007 2008-12-09 13:35 4402
                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4403
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4404
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4405
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4406
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4407
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4409
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                showGame = true;
c96f480e sago007 2009-03-28 18:59 4413
                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4414
                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4415
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4416
                                            else
9050a50a sago007 2008-12-09 13:35 4417
                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4418
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4419
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4420
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4421
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4425
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4426
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4428
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                    vsMode = false;
c96f480e sago007 2009-03-28 18:59 4430
                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4431
                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4432
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4433
                                                else
9050a50a sago007 2008-12-09 13:35 4434
                                                    if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4436
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4439
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4441
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4442
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4443
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4445
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4446
                                                        vsMode = false;
c96f480e sago007 2009-03-28 18:59 4447
                                                        strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4448
                                                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4449
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4450
                                                    else
9050a50a sago007 2008-12-09 13:35 4451
                                                        if ((buttonXsize<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4453
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4458
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4463
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4467
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                            theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4469
                                                            strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4470
                                                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4471
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                        else
9050a50a sago007 2008-12-09 13:35 4473
                                                            if ((buttonXsize<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4474
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4480
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4481
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4485
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                                twoPlayers = true;
c96f480e sago007 2009-03-28 18:59 4496
                                                                strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4497
                                                                strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                            else
9050a50a sago007 2008-12-09 13:35 4500
                                                                if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4503
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4511
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4512
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4513
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4514
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4515
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4516
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4517
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4518
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4519
                                                                    theGame2.putStartBlocks(theTime);
c96f480e sago007 2009-03-28 18:59 4520
                                                                    strcpy(theGame.name, player1name);
c96f480e sago007 2009-03-28 18:59 4521
                                                                    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4522
                                                                }
1572de2b sago007 2008-09-11 18:15 4523
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4524
                                                                else
9050a50a sago007 2008-12-09 13:35 4525
                                                                    if ((buttonXsize<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4526
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4527
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4528
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4529
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4530
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4531
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4532
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4533
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4534
                                                                    else
9050a50a sago007 2008-12-09 13:35 4535
                                                                        if ((buttonXsize<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4536
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4537
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4538
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4539
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4540
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4541
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4542
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4543
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4544
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4545
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4546
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4547
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4548
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4549
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4550
#endif
89c4a3a6 sago007 2008-08-29 14:32 4551
                                                                        else
9050a50a sago007 2008-12-09 13:35 4552
                                                                            if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4553
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4554
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4555
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4556
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4557
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4558
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4559
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4560
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4561
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4562
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4563
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4564
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4565
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4566
                                                                            else
9050a50a sago007 2008-12-09 13:35 4567
                                                                                if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4568
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4569
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4570
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4571
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4572
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4573
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4574
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4575
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4576
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4577
                                                                                else
9050a50a sago007 2008-12-09 13:35 4578
                                                                                    if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4579
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4580
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4581
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4582
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4583
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4584
                                                                                    else
9050a50a sago007 2008-12-09 13:35 4585
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4586
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4587
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4588
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4589
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4590
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4591
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4592
                                                                                        if ((buttonXsize<mousex) && (mousex<2*buttonXsize) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4593
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4594
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4595
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4596
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4597
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4598
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4599
                                                                                        else
9050a50a sago007 2008-12-09 13:35 4600
                                                                                            if ((buttonXsize*2<mousex) && (mousex<3*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4601
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4602
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4603
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4604
89c4a3a6 sago007 2008-08-29 14:32 4605
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4606
                                                                                            else
9050a50a sago007 2008-12-09 13:35 4607
                                                                                                if ((360<mousex) && (mousex<4*buttonXsize) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4608
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4609
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4610
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4611
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4612
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4613
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4614
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4615
                                                                                                else
9050a50a sago007 2008-12-09 13:35 4616
                                                                                                    if ((360<mousex) && (mousex<4*buttonXsize) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4617
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4618
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4619
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4620
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4621
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4622
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4623
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4624
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4625
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4626
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4627
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4628
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4629
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4630
#else
89c4a3a6 sago007 2008-08-29 14:32 4631
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4632
#endif
89c4a3a6 sago007 2008-08-29 14:32 4633
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4634
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4635
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4636
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4637
89c4a3a6 sago007 2008-08-29 14:32 4638
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4639
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4640
                                                                                                    else
9050a50a sago007 2008-12-09 13:35 4641
                                                                                                        if ((360<mousex) && (mousex<4*buttonXsize) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4642
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4643
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4644
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4645
89c4a3a6 sago007 2008-08-29 14:32 4646
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4647
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4648
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4649
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4650
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4651
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4652
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4653
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4654
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4655
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4656
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4657
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4658
#else
89c4a3a6 sago007 2008-08-29 14:32 4659
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4660
#endif
89c4a3a6 sago007 2008-08-29 14:32 4661
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4662
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4663
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4664
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4665
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4666
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4667
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4668
                                                                                                                    Replay r1;
e03ae476 sago007 2009-03-06 22:49 4669
                                                                                                                    if(r1.loadReplay(loadThis))
89c4a3a6 sago007 2008-08-29 14:32 4670
                                                                                                                    {
e03ae476 sago007 2009-03-06 22:49 4671
                                                                                                                        Replay r2;
e03ae476 sago007 2009-03-06 22:49 4672
                                                                                                                        play2 = r2.loadReplay2(loadThis);
e03ae476 sago007 2009-03-06 22:49 4673
                                                                                                                        theGame.playReplay(50,100); //Fejlen sker her
e03ae476 sago007 2009-03-06 22:49 4674
                                                                                                                        theGame.theReplay = r1;
e03ae476 sago007 2009-03-06 22:49 4675
                                                                                                                        if (play2)
e03ae476 sago007 2009-03-06 22:49 4676
                                                                                                                        {
e03ae476 sago007 2009-03-06 22:49 4677
                                                                                                                            theGame2.playReplay(xsize-500,100);
e03ae476 sago007 2009-03-06 22:49 4678
                                                                                                                            theGame2.theReplay = r2;
e03ae476 sago007 2009-03-06 22:49 4679
                                                                                                                        }
e03ae476 sago007 2009-03-06 22:49 4680
                                                                                                                        else
e03ae476 sago007 2009-03-06 22:49 4681
                                                                                                                            theGame2.SetGameOver();
e03ae476 sago007 2009-03-06 22:49 4682
                                                                                                                        cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4683
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4684
                                                                                                                    else
e03ae476 sago007 2009-03-06 22:49 4685
                                                                                                                        cout << "Failed to read replay" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4686
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4687
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4688
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4689
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4690
                                                                                                        else
9050a50a sago007 2008-12-09 13:35 4691
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-buttonXsize<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4692
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4693
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4694
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4695
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4696
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4697
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4698
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4699
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4700
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4701
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4702
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4703
                    {
89c4a3a6 sago007 2008-08-29 14:32 4704
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4705
                    }
89c4a3a6 sago007 2008-08-29 14:32 4706
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4707
                    {
89c4a3a6 sago007 2008-08-29 14:32 4708
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4709
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4710
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4711
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4712
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4713
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4714
#else
89c4a3a6 sago007 2008-08-29 14:32 4715
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4716
#endif
89c4a3a6 sago007 2008-08-29 14:32 4717
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4718
                    }
89c4a3a6 sago007 2008-08-29 14:32 4719
89c4a3a6 sago007 2008-08-29 14:32 4720
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4721
                    {
89c4a3a6 sago007 2008-08-29 14:32 4722
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4723
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4724
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4725
                        strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4726
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4727
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4728
                        else
89c4a3a6 sago007 2008-08-29 14:32 4729
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4730
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4731
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4732
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4733
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4734
                    }
89c4a3a6 sago007 2008-08-29 14:32 4735
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4736
                    {
89c4a3a6 sago007 2008-08-29 14:32 4737
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4738
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4739
                        showDialog = true;
c96f480e sago007 2009-03-28 18:59 4740
                        strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4741
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4742
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4743
                        else
89c4a3a6 sago007 2008-08-29 14:32 4744
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4745
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4746
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4747
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4748
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4749
                    }
89c4a3a6 sago007 2008-08-29 14:32 4750
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4751
                    {
89c4a3a6 sago007 2008-08-29 14:32 4752
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4753
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4754
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4755
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4756
                    }
89c4a3a6 sago007 2008-08-29 14:32 4757
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4758
                    {
89c4a3a6 sago007 2008-08-29 14:32 4759
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4760
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4761
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4762
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4763
                    }
89c4a3a6 sago007 2008-08-29 14:32 4764
89c4a3a6 sago007 2008-08-29 14:32 4765
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4766
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4767
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4768
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4769
                    {
89c4a3a6 sago007 2008-08-29 14:32 4770
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4771
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4772
                            {
89c4a3a6 sago007 2008-08-29 14:32 4773
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4774
                            }
89c4a3a6 sago007 2008-08-29 14:32 4775
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4776
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4777
                            {
89c4a3a6 sago007 2008-08-29 14:32 4778
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4779
                            }
89c4a3a6 sago007 2008-08-29 14:32 4780
                    }
89c4a3a6 sago007 2008-08-29 14:32 4781
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4782
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4783
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4784
89c4a3a6 sago007 2008-08-29 14:32 4785
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4786
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4787
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4788
                    {
89c4a3a6 sago007 2008-08-29 14:32 4789
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4790
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4791
                    }
89c4a3a6 sago007 2008-08-29 14:32 4792
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4793
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4794
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4795
                    {
89c4a3a6 sago007 2008-08-29 14:32 4796
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4797
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4798
                    }
89c4a3a6 sago007 2008-08-29 14:32 4799
                        
89c4a3a6 sago007 2008-08-29 14:32 4800
                    
89c4a3a6 sago007 2008-08-29 14:32 4801
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4802
                }
89c4a3a6 sago007 2008-08-29 14:32 4803
89c4a3a6 sago007 2008-08-29 14:32 4804
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4805
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4806
                {
89c4a3a6 sago007 2008-08-29 14:32 4807
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4808
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4809
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4810
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4811
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4812
                    {
89c4a3a6 sago007 2008-08-29 14:32 4813
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4814
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4815
                            {
89c4a3a6 sago007 2008-08-29 14:32 4816
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4817
                            }
89c4a3a6 sago007 2008-08-29 14:32 4818
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4819
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4820
                            {
89c4a3a6 sago007 2008-08-29 14:32 4821
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4822
                            }
89c4a3a6 sago007 2008-08-29 14:32 4823
                    }
89c4a3a6 sago007 2008-08-29 14:32 4824
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4825
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4826
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4827
                }
89c4a3a6 sago007 2008-08-29 14:32 4828
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4829
            else
89c4a3a6 sago007 2008-08-29 14:32 4830
            {
89c4a3a6 sago007 2008-08-29 14:32 4831
89c4a3a6 sago007 2008-08-29 14:32 4832
            }
89c4a3a6 sago007 2008-08-29 14:32 4833
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4834
89c4a3a6 sago007 2008-08-29 14:32 4835
89c4a3a6 sago007 2008-08-29 14:32 4836
        //Sees if music is stopped and if music is enabled
6d48320c sago007 2009-03-28 17:06 4837
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
89c4a3a6 sago007 2008-08-29 14:32 4838
        {
89c4a3a6 sago007 2008-08-29 14:32 4839
            // then starts playing it.
6d48320c sago007 2009-03-28 17:06 4840
            Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4841
            Mix_PlayMusic(bgMusic, -1); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4842
        }
89c4a3a6 sago007 2008-08-29 14:32 4843
6d48320c sago007 2009-03-28 17:06 4844
        if(bNearDeath!=bNearDeathPrev)
6d48320c sago007 2009-03-28 17:06 4845
        {
6d48320c sago007 2009-03-28 17:06 4846
            if(bNearDeath)
6d48320c sago007 2009-03-28 17:06 4847
            {
6d48320c sago007 2009-03-28 17:06 4848
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4849
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4850
                    Mix_PlayMusic(highbeatMusic, 1);
6d48320c sago007 2009-03-28 17:06 4851
                }
6d48320c sago007 2009-03-28 17:06 4852
            }
6d48320c sago007 2009-03-28 17:06 4853
            else
6d48320c sago007 2009-03-28 17:06 4854
            {
6d48320c sago007 2009-03-28 17:06 4855
                if(!NoSound &&(MusicEnabled)) {
6d48320c sago007 2009-03-28 17:06 4856
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
6d48320c sago007 2009-03-28 17:06 4857
                    Mix_PlayMusic(bgMusic, -1);
6d48320c sago007 2009-03-28 17:06 4858
                }
6d48320c sago007 2009-03-28 17:06 4859
            }
6d48320c sago007 2009-03-28 17:06 4860
        }
6d48320c sago007 2009-03-28 17:06 4861
6d48320c sago007 2009-03-28 17:06 4862
        bNearDeathPrev = bNearDeath;
6d48320c sago007 2009-03-28 17:06 4863
6d48320c sago007 2009-03-28 17:06 4864
6d48320c sago007 2009-03-28 17:06 4865
        //set bNearDeath to false theGame*.Update() will change to true as needed
6d48320c sago007 2009-03-28 17:06 4866
        bNearDeath = false;
89c4a3a6 sago007 2008-08-29 14:32 4867
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4868
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4869
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4870
89c4a3a6 sago007 2008-08-29 14:32 4871
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4872
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4873
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4874
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4875
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4876
            {
89c4a3a6 sago007 2008-08-29 14:32 4877
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4878
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4879
                {
89c4a3a6 sago007 2008-08-29 14:32 4880
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4881
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4882
                    else
89c4a3a6 sago007 2008-08-29 14:32 4883
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4884
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4885
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4886
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4887
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4888
                        }
89c4a3a6 sago007 2008-08-29 14:32 4889
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4890
                }
89c4a3a6 sago007 2008-08-29 14:32 4891
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4892
                {
89c4a3a6 sago007 2008-08-29 14:32 4893
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4894
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4895
                }
89c4a3a6 sago007 2008-08-29 14:32 4896
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4897
                {
89c4a3a6 sago007 2008-08-29 14:32 4898
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4899
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4900
                }
89c4a3a6 sago007 2008-08-29 14:32 4901
            }
89c4a3a6 sago007 2008-08-29 14:32 4902
89c4a3a6 sago007 2008-08-29 14:32 4903
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4904
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4905
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4906
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4907
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4908
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4909
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4910
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4911
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4912
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4913
89c4a3a6 sago007 2008-08-29 14:32 4914
89c4a3a6 sago007 2008-08-29 14:32 4915
89c4a3a6 sago007 2008-08-29 14:32 4916
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4917
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4918
    {
769a41a0 sago007 2008-09-24 12:54 4919
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4920
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4921
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4922
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4923
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4924
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4925
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4926
        
769a41a0 sago007 2008-09-24 12:54 4927
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4928
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4929
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4930
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4931
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4932
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4933
        
769a41a0 sago007 2008-09-24 12:54 4934
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4935
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4936
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4937
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4938
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4939
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4940
        
769a41a0 sago007 2008-09-24 12:54 4941
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4942
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4943
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4944
    }
89c4a3a6 sago007 2008-08-29 14:32 4945
89c4a3a6 sago007 2008-08-29 14:32 4946
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 4947
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 4948
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 4949
89c4a3a6 sago007 2008-08-29 14:32 4950
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4951
cd12e0fe sago007 2009-01-29 08:47 4952
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 4953
89c4a3a6 sago007 2008-08-29 14:32 4954
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 4955
c09d0e4f sago007 2009-01-27 01:15 4956
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4957
c09d0e4f sago007 2009-01-27 01:15 4958
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 4959
    
c09d0e4f sago007 2009-01-27 01:15 4960
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 4961
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 4962
    UnloadImages();
c09d0e4f sago007 2009-01-27 01:15 4963
    
91886cae sago007 2008-09-12 16:28 4964
#if USE_ABSTRACT_FS    
91886cae sago007 2008-09-12 16:28 4965
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4966
    PHYSFS_deinit();
91886cae sago007 2008-09-12 16:28 4967
#endif
89c4a3a6 sago007 2008-08-29 14:32 4968
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4969
}
1970-01-01 00:00 4970