git repos / blockattack-game

blame: source/code/menudef.cpp

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2013 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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#include "global.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include "MenuSystem.h"
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#include "common.h"
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#include "HelpHowtoState.hpp"
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#include "HelpGamepadState.hpp"
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#include "HelpAboutState.hpp"
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#include "ShowFileState.hpp"
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using std::string;
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using std::vector;
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#if 0
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//Menu
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static void PrintHi(Button* b) {
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	cout << "Hi" <<"\n";
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}
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#endif
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//Stores the controls
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struct control {
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	SDL_Keycode up;
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	SDL_Keycode down;
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	SDL_Keycode left;
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	SDL_Keycode right;
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	SDL_Keycode change;
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	SDL_Keycode push;
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};
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void OpenScoresDisplay();
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extern control keySettings[3];
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//Function to return the name of a key, to be displayed...
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string getKeyName(SDL_Keycode key) {
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	string keyname(SDL_GetKeyName(key));
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	if (key == SDLK_UP) {
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		keyname = _("Up arrow");
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	}
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	if (key == SDLK_DOWN) {
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		keyname = _("Down arrow");
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	}
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	if (key == SDLK_LEFT) {
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		keyname = _("Left arrow");
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	}
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	if (key == SDLK_RIGHT) {
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		keyname = _("Right arrow");
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	}
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	if (key == SDLK_RCTRL) {
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		keyname = _("Right Ctrl");
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	}
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	if (key == SDLK_LCTRL) {
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		keyname = _("Left Ctrl");
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	}
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	if (key == SDLK_RSHIFT) {
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		keyname = _("Right shift");
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	}
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	if (key == SDLK_LSHIFT) {
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		keyname = _("Left shift");
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	}
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	if (key == SDLK_RALT) {
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		keyname = _("Right alt");
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	}
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	if (key == SDLK_LALT) {
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		keyname = _("Left alt");
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	}
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	if (key == SDLK_RETURN) {
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		keyname = _("Return");
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	}
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	if (key == SDLK_SPACE) {
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		keyname = _("Space");
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	}
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	if (globalData.verboseLevel) {
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		std::cout << key << " translated to " << keyname << "\n";
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	}
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	return keyname;
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}
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class Button_changekey : public Button {
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private:
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	SDL_Keycode* m_key2change;
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	string m_keyname;
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public:
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	Button_changekey(SDL_Keycode* key, const char* keyname);
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	void doAction();
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};
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Button_changekey::Button_changekey(SDL_Keycode* key, const char* keyname)
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	: m_key2change{key}, m_keyname{keyname} {
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	setLabel(m_keyname+" : "+getKeyName(*m_key2change));
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}
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void Button_changekey::doAction() {
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	SDL_Event event;
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	bool finnish = false;
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	while (!finnish) {
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		SDL_Delay(10);
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		while ( SDL_PollEvent(&event) ) {
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			if (event.type == SDL_KEYDOWN) {
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				if (event.key.keysym.sym != SDLK_ESCAPE) {
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					*m_key2change = event.key.keysym.sym;
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				}
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				finnish = true;
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			}
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		}
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	}
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	setLabel(m_keyname+" : "+getKeyName(*m_key2change));
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}
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void InitMenues() {
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	standardButton.setSurfaces();
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}
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static void runSinglePlayerEndless0() {
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	runGame(Gametype::SinglePlayerEndless, 0);
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}
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static void runSinglePlayerEndless1() {
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	runGame(Gametype::SinglePlayerEndless, 1);
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}
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static void runSinglePlayerEndless2() {
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	runGame(Gametype::SinglePlayerEndless, 2);
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}
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static void runSinglePlayerEndless3() {
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	runGame(Gametype::SinglePlayerEndless, 3);
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}
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static void runSinglePlayerEndless4() {
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	runGame(Gametype::SinglePlayerEndless, 4);
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}
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static void runSinglePlayerEndless() {
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	Menu sp(globalData.screen,_("Single Player Endless"),true);
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	Button d0,d1,d2,d3,d4;
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	d0.setPopOnRun(true);
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	d1.setPopOnRun(true);
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	d2.setPopOnRun(true);
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	d3.setPopOnRun(true);
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	d4.setPopOnRun(true);
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	d0.setLabel(_("Slow"));
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	d1.setLabel(_("Fast"));
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	d2.setLabel(_("Faster"));
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	d3.setLabel(_("Even faster"));
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	d4.setLabel(_("Fastest"));
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	d0.setAction(runSinglePlayerEndless0);
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	d1.setAction(runSinglePlayerEndless1);
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	d2.setAction(runSinglePlayerEndless2);
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	d3.setAction(runSinglePlayerEndless3);
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	d4.setAction(runSinglePlayerEndless4);
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	sp.addButton(&d0);
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	sp.addButton(&d1);
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	sp.addButton(&d2);
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	sp.addButton(&d3);
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	sp.addButton(&d4);
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	RunGameState(sp);
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}
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static void runSinglePlayerTimeTrial() {
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	runGame(Gametype::SinglePlayerTimeTrial, 0);
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}
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static void runStageClear() {
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	runGame(Gametype::StageClear, 0);
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}
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static void runSinglePlayerPuzzle() {
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	runGame(Gametype::Puzzle, 0);
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}
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class RunSinglePlayerVsButton : public Button {
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	virtual void doAction() override {
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		runGame(Gametype::SinglePlayerVs, iGeneric1);
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	}
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};
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static void runTwoPlayerTimeTrial() {
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	runGame(Gametype::TwoPlayerTimeTrial, 0);
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}
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static void runTwoPlayerVs() {
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	runGame(Gametype::TwoPlayerVs, 0);
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}
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static void SetAlwaysSoftwareLabel(Button* b) {
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	b->setLabel(Config::getInstance()->getInt("always-software")?
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	            _("Always use software render: On")
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	            : _("Always use software render: Off"));
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}
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static void SetMusicLabel (Button* b) {
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	b->setLabel(globalData.MusicEnabled? _("Music: On") : _("Music: Off") );
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}
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static void SetSoundLabel (Button* b) {
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	b->setLabel(globalData.SoundEnabled? _("Sound: On") : _("Sound: Off") );
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}
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static void SetFullscreenLabel (Button* b) {
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	b->setLabel(globalData.bFullscreen? _("Fullscreen: On") : _("Fullscreen: Off") );
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}
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class AlwaysSoftwareRenderButton : public Button {
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	virtual void doAction() override {
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		Config::getInstance()->setInt("always-software", !Config::getInstance()->getInt("always-software"));
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		SetAlwaysSoftwareLabel(this);
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	}
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};
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class MusicButton : public Button {
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	virtual void doAction() override {
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		globalData.MusicEnabled = !globalData.MusicEnabled;
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		SetMusicLabel(this);
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	}
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};
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class SoundButton : public Button {
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	virtual void doAction() override {
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		globalData.SoundEnabled = !globalData.SoundEnabled;
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		SetSoundLabel(this);
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	}
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};
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class FullscreenButton : public Button {
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	virtual void doAction() override {
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		globalData.bFullscreen = !globalData.bFullscreen;
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		SetFullscreenLabel(this);
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		ResetFullscreen();
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	}
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};
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static void buttonActionPlayer1Name() {
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	if ( OpenDialogbox(200, 100, globalData.player1name, _("Enter player 1 name:")) ) {
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		return;    //must save if true
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	}
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}
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static void buttonActionPlayer2Name() {
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	if ( OpenDialogbox(200, 100, globalData.player2name, _("Enter player 2 name:")) ) {
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		return;    //must save if true
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	}
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}
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static void buttonActionHighscores() {
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	OpenScoresDisplay();
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}
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static void ChangeKeysMenu(long playernumber) {
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	Menu km(globalData.screen,_("Change key bindings"),true);
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	Button_changekey bLeft(&keySettings[playernumber].left,_("Left") );
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	Button_changekey bRight(&keySettings[playernumber].right,_("Right") );
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	Button_changekey bUp(&keySettings[playernumber].up,_("Up") );
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	Button_changekey bDown(&keySettings[playernumber].down,_("Down") );
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	Button_changekey bPush(&keySettings[playernumber].push,_("Push") );
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	Button_changekey bSwitch(&keySettings[playernumber].change,_("Change") );
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	km.addButton(&bLeft);
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	km.addButton(&bRight);
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	km.addButton(&bUp);
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	km.addButton(&bDown);
c53e6443 sago007 2012-04-17 11:04 285
	km.addButton(&bPush);
c53e6443 sago007 2012-04-17 11:04 286
	km.addButton(&bSwitch);
20d77c6e sago007 2016-11-12 16:28 287
	RunGameState(km);
c53e6443 sago007 2012-04-17 11:04 288
}
c53e6443 sago007 2012-04-17 11:04 289
29edda2d sago007 2016-10-08 18:06 290
static void ChangeKeysMenu1() {
c53e6443 sago007 2012-04-17 11:04 291
	ChangeKeysMenu(0);
593aeae4 sago007 2011-06-25 22:42 292
}
593aeae4 sago007 2011-06-25 22:42 293
29edda2d sago007 2016-10-08 18:06 294
static void ChangeKeysMenu2() {
c53e6443 sago007 2012-04-17 11:04 295
	ChangeKeysMenu(2);
593aeae4 sago007 2011-06-25 22:42 296
}
fc8e3d6a sago007 2011-06-25 16:31 297
29edda2d sago007 2016-10-08 18:06 298
static void ConfigureMenu() {
72383a9e sago007 2016-10-30 11:56 299
	Menu cm(globalData.screen,_("Configuration"),true);
29edda2d sago007 2016-10-08 18:06 300
	Button bPlayer1Name,bPlayer2Name;
c53e6443 sago007 2012-04-17 11:04 301
	Button bPlayer1Keys, bPlayer2Keys;
1029dfed Poul Sander 2019-03-13 17:22 302
	AlwaysSoftwareRenderButton bSoftware;
29edda2d sago007 2016-10-08 18:06 303
	MusicButton bMusic;
29edda2d sago007 2016-10-08 18:06 304
	SoundButton bSound;
29edda2d sago007 2016-10-08 18:06 305
	FullscreenButton buttonFullscreen;
1029dfed Poul Sander 2019-03-13 17:22 306
	SetAlwaysSoftwareLabel(&bSoftware);
e17d4be2 Poul Sander 2019-03-13 17:29 307
	SetMusicLabel(&bMusic);
e17d4be2 Poul Sander 2019-03-13 17:29 308
	SetSoundLabel(&bSound);
e17d4be2 Poul Sander 2019-03-13 17:29 309
	SetFullscreenLabel(&buttonFullscreen);
c53e6443 sago007 2012-04-17 11:04 310
	bPlayer1Name.setAction(buttonActionPlayer1Name);
c53e6443 sago007 2012-04-17 11:04 311
	bPlayer1Name.setLabel(_("Change player 1's name") );
c53e6443 sago007 2012-04-17 11:04 312
	bPlayer2Name.setAction(buttonActionPlayer2Name);
c53e6443 sago007 2012-04-17 11:04 313
	bPlayer2Name.setLabel(_("Change player 2's name") );
c53e6443 sago007 2012-04-17 11:04 314
	bPlayer1Keys.setAction(ChangeKeysMenu1);
c53e6443 sago007 2012-04-17 11:04 315
	bPlayer1Keys.setLabel(_("Change player 1's keys") );
c53e6443 sago007 2012-04-17 11:04 316
	bPlayer2Keys.setAction(ChangeKeysMenu2);
c53e6443 sago007 2012-04-17 11:04 317
	bPlayer2Keys.setLabel(_("Change player 2's keys") );
c53e6443 sago007 2012-04-17 11:04 318
	cm.addButton(&bMusic);
c53e6443 sago007 2012-04-17 11:04 319
	cm.addButton(&bSound);
1029dfed Poul Sander 2019-03-13 17:22 320
	cm.addButton(&bSoftware);
c53e6443 sago007 2012-04-17 11:04 321
	cm.addButton(&buttonFullscreen);
c53e6443 sago007 2012-04-17 11:04 322
	cm.addButton(&bPlayer1Name);
c53e6443 sago007 2012-04-17 11:04 323
	cm.addButton(&bPlayer2Name);
c53e6443 sago007 2012-04-17 11:04 324
	cm.addButton(&bPlayer1Keys);
c53e6443 sago007 2012-04-17 11:04 325
	cm.addButton(&bPlayer2Keys);
20d77c6e sago007 2016-11-12 16:28 326
	RunGameState(cm);
26ddb424 sago007 2011-06-09 20:06 327
}
26ddb424 sago007 2011-06-09 20:06 328
29edda2d sago007 2016-10-08 18:06 329
static void SinglePlayerVsMenu() {
72383a9e sago007 2016-10-30 11:56 330
	Menu spvs(globalData.screen,_("Single player VS"),true);
29edda2d sago007 2016-10-08 18:06 331
	RunSinglePlayerVsButton d1,d2,d3,d4,d5,d6,d7;
67a32395 sago007 2012-04-19 18:40 332
	d1.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 333
	d2.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 334
	d3.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 335
	d4.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 336
	d5.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 337
	d6.setPopOnRun(true);
67a32395 sago007 2012-04-19 18:40 338
	d7.setPopOnRun(true);
e68d08eb sago007 2013-11-15 22:33 339
	d1.iGeneric1 = 0;
e68d08eb sago007 2013-11-15 22:33 340
	d2.iGeneric1 = 1;
e68d08eb sago007 2013-11-15 22:33 341
	d3.iGeneric1 = 2;
e68d08eb sago007 2013-11-15 22:33 342
	d4.iGeneric1 = 3;
e68d08eb sago007 2013-11-15 22:33 343
	d5.iGeneric1 = 4;
e68d08eb sago007 2013-11-15 22:33 344
	d6.iGeneric1 = 5;
e68d08eb sago007 2013-11-15 22:33 345
	d7.iGeneric1 = 6;
67a32395 sago007 2012-04-19 18:40 346
	d1.setLabel(_("Very easy"));
67a32395 sago007 2012-04-19 18:40 347
	d2.setLabel(_("Easy"));
67a32395 sago007 2012-04-19 18:40 348
	d3.setLabel(_("Below normal"));
67a32395 sago007 2012-04-19 18:40 349
	d4.setLabel(_("Normal"));
67a32395 sago007 2012-04-19 18:40 350
	d5.setLabel(_("Above normal"));
67a32395 sago007 2012-04-19 18:40 351
	d6.setLabel(_("Hard"));
67a32395 sago007 2012-04-19 18:40 352
	d7.setLabel(_("Hardest"));
67a32395 sago007 2012-04-19 18:40 353
	spvs.addButton(&d1);
67a32395 sago007 2012-04-19 18:40 354
	spvs.addButton(&d2);
67a32395 sago007 2012-04-19 18:40 355
	spvs.addButton(&d3);
67a32395 sago007 2012-04-19 18:40 356
	spvs.addButton(&d4);
67a32395 sago007 2012-04-19 18:40 357
	spvs.addButton(&d5);
67a32395 sago007 2012-04-19 18:40 358
	spvs.addButton(&d6);
67a32395 sago007 2012-04-19 18:40 359
	spvs.addButton(&d7);
20d77c6e sago007 2016-11-12 16:28 360
	RunGameState(spvs);
67a32395 sago007 2012-04-19 18:40 361
}
67a32395 sago007 2012-04-19 18:40 362
29edda2d sago007 2016-10-08 18:06 363
static void MultiplayerMenu() {
72383a9e sago007 2016-10-30 11:56 364
	Menu mm(globalData.screen,_("Multiplayer"),true);
de81e07d sago007 2016-07-10 20:22 365
	Button bTT, bVs;
b0222eff sago007 2012-04-22 15:06 366
	bTT.setLabel(_("Two player - time trial"));
b0222eff sago007 2012-04-22 15:06 367
	bTT.setAction(runTwoPlayerTimeTrial);
b0222eff sago007 2012-04-22 15:06 368
	bVs.setLabel(_("Two player - vs"));
b0222eff sago007 2012-04-22 15:06 369
	bVs.setAction(runTwoPlayerVs);
b0222eff sago007 2012-04-22 15:06 370
	mm.addButton(&bTT);
b0222eff sago007 2012-04-22 15:06 371
	mm.addButton(&bVs);
20d77c6e sago007 2016-11-12 16:28 372
	RunGameState(mm);
b0222eff sago007 2012-04-22 15:06 373
}
b0222eff sago007 2012-04-22 15:06 374
d8fe60bd sago007 2018-04-02 16:15 375
static void runHowto() {
d8fe60bd sago007 2018-04-02 16:15 376
	HelpHowtoState howto;
d8fe60bd sago007 2018-04-02 16:15 377
	RunGameState(howto);
d8fe60bd sago007 2018-04-02 16:15 378
}
d8fe60bd sago007 2018-04-02 16:15 379
54d2d583 sago007 2018-04-05 17:52 380
static void runHelpGamepad() {
54d2d583 sago007 2018-04-05 17:52 381
	HelpGamepadState helpGamepad;
54d2d583 sago007 2018-04-05 17:52 382
	RunGameState(helpGamepad);
54d2d583 sago007 2018-04-05 17:52 383
}
54d2d583 sago007 2018-04-05 17:52 384
5147de4e Poul Sander 2018-05-06 12:59 385
static void runHelpAbout() {
5147de4e Poul Sander 2018-05-06 12:59 386
	HelpAboutState helpAbout;
5147de4e Poul Sander 2018-05-06 12:59 387
	RunGameState(helpAbout);
5147de4e Poul Sander 2018-05-06 12:59 388
}
5147de4e Poul Sander 2018-05-06 12:59 389
0471a1d3 sago007 2018-05-19 10:26 390
static void runCredits() {
0471a1d3 sago007 2018-05-19 10:26 391
	ShowFileState creditsFile;
0471a1d3 sago007 2018-05-19 10:26 392
	creditsFile.SetData("misc/AUTHORS", _("Credits"));
0471a1d3 sago007 2018-05-19 10:26 393
	RunGameState(creditsFile);
0471a1d3 sago007 2018-05-19 10:26 394
}
0471a1d3 sago007 2018-05-19 10:26 395
d8fe60bd sago007 2018-04-02 16:15 396
static void HelpMenu() {
d8fe60bd sago007 2018-04-02 16:15 397
	Menu m(globalData.screen, _("Help"), true);
d8fe60bd sago007 2018-04-02 16:15 398
	Button bHowto;
d8fe60bd sago007 2018-04-02 16:15 399
	bHowto.setLabel(_("How to"));
d8fe60bd sago007 2018-04-02 16:15 400
	bHowto.setAction(runHowto);
d8fe60bd sago007 2018-04-02 16:15 401
	m.addButton(&bHowto);
54d2d583 sago007 2018-04-05 17:52 402
	Button bGamepad;
54d2d583 sago007 2018-04-05 17:52 403
	bGamepad.setLabel(_("Gamepad"));
54d2d583 sago007 2018-04-05 17:52 404
	bGamepad.setAction(runHelpGamepad);
54d2d583 sago007 2018-04-05 17:52 405
	m.addButton(&bGamepad);
0471a1d3 sago007 2018-05-19 10:26 406
	Button bCredits;
0471a1d3 sago007 2018-05-19 10:26 407
	bCredits.setLabel(_("Credits"));
0471a1d3 sago007 2018-05-19 10:26 408
	bCredits.setAction(runCredits);
0471a1d3 sago007 2018-05-19 10:26 409
	m.addButton(&bCredits);
5147de4e Poul Sander 2018-05-06 12:59 410
	Button bAbout;
5147de4e Poul Sander 2018-05-06 12:59 411
	bAbout.setLabel(_("About"));
5147de4e Poul Sander 2018-05-06 12:59 412
	bAbout.setAction(runHelpAbout);
5147de4e Poul Sander 2018-05-06 12:59 413
	m.addButton(&bAbout);
d8fe60bd sago007 2018-04-02 16:15 414
	RunGameState(m);
d8fe60bd sago007 2018-04-02 16:15 415
}
d8fe60bd sago007 2018-04-02 16:15 416
2f331f0c sago007 2017-08-19 16:17 417
static void SinglePlayerMenu() {
2f331f0c sago007 2017-08-19 16:17 418
	Menu m(globalData.screen, _("Single player"), true);
2f331f0c sago007 2017-08-19 16:17 419
	Button bHi,bTimetrial1, bStageClear, bPuzzle, bVs1;
c53e6443 sago007 2012-04-17 11:04 420
	bHi.setLabel(_("Single player - endless") );
c53e6443 sago007 2012-04-17 11:04 421
	bHi.setAction(runSinglePlayerEndless);
c53e6443 sago007 2012-04-17 11:04 422
	bTimetrial1.setLabel(_("Single player - time trial") );
c53e6443 sago007 2012-04-17 11:04 423
	bTimetrial1.setAction(runSinglePlayerTimeTrial);
aede0664 sago007 2012-04-19 19:45 424
	bStageClear.setLabel(_("Single player - stage clear") );
aede0664 sago007 2012-04-19 19:45 425
	bStageClear.setAction(runStageClear);
c53e6443 sago007 2012-04-17 11:04 426
	bPuzzle.setLabel(_("Single player - puzzle mode") );
c53e6443 sago007 2012-04-17 11:04 427
	bPuzzle.setAction(runSinglePlayerPuzzle);
c53e6443 sago007 2012-04-17 11:04 428
	bVs1.setLabel(_("Single player - vs") );
67a32395 sago007 2012-04-19 18:40 429
	bVs1.setAction(SinglePlayerVsMenu);
2f331f0c sago007 2017-08-19 16:17 430
	m.addButton(&bHi);
2f331f0c sago007 2017-08-19 16:17 431
	m.addButton(&bTimetrial1);
2f331f0c sago007 2017-08-19 16:17 432
	m.addButton(&bStageClear);
2f331f0c sago007 2017-08-19 16:17 433
	m.addButton(&bPuzzle);
2f331f0c sago007 2017-08-19 16:17 434
	m.addButton(&bVs1);
2f331f0c sago007 2017-08-19 16:17 435
	RunGameState(m);
2f331f0c sago007 2017-08-19 16:17 436
}
2f331f0c sago007 2017-08-19 16:17 437
ccee1ad0 Poul Sander 2019-03-13 18:39 438
void SafeModeMenu() {
ccee1ad0 Poul Sander 2019-03-13 18:39 439
	if (Config::getInstance()->getInt("always-software")) {
ccee1ad0 Poul Sander 2019-03-13 18:39 440
		return;
ccee1ad0 Poul Sander 2019-03-13 18:39 441
	}
ccee1ad0 Poul Sander 2019-03-13 18:39 442
	InitMenues();
ccee1ad0 Poul Sander 2019-03-13 18:39 443
	Menu safeMode(globalData.screen, _("Game did not shutdown as it should"), true);
ccee1ad0 Poul Sander 2019-03-13 18:39 444
	Button bOnce;
ccee1ad0 Poul Sander 2019-03-13 18:39 445
	Button bAlways;
ccee1ad0 Poul Sander 2019-03-13 18:39 446
	bOnce.setLabel(_("Use software renderer this time"));
ccee1ad0 Poul Sander 2019-03-13 18:39 447
	bAlways.setLabel(_("Always use software renderer"));
ccee1ad0 Poul Sander 2019-03-13 18:39 448
	bOnce.setPopOnRun(true);
9c7fa9a1 sago007 2020-06-27 22:09 449
	bAlways.setAction([]() {
9c7fa9a1 sago007 2020-06-27 22:09 450
		Config::getInstance()->setInt("always-software", 1);
9c7fa9a1 sago007 2020-06-27 22:09 451
	});
ccee1ad0 Poul Sander 2019-03-13 18:39 452
	bAlways.setPopOnRun(true);
ccee1ad0 Poul Sander 2019-03-13 18:39 453
	safeMode.addButton(&bOnce);
ccee1ad0 Poul Sander 2019-03-13 18:39 454
	safeMode.addButton(&bAlways);
ccee1ad0 Poul Sander 2019-03-13 18:39 455
	RunGameState(safeMode);
ccee1ad0 Poul Sander 2019-03-13 18:39 456
}
ccee1ad0 Poul Sander 2019-03-13 18:39 457
2f331f0c sago007 2017-08-19 16:17 458
void MainMenu() {
2f331f0c sago007 2017-08-19 16:17 459
	InitMenues();
2f331f0c sago007 2017-08-19 16:17 460
	Menu m(globalData.screen,_("Block Attack - Rise of the blocks"),false);
d8fe60bd sago007 2018-04-02 16:15 461
	Button bHi, bMulti, bConfigure, bHighscore, bHelp;
2f331f0c sago007 2017-08-19 16:17 462
	bHi.setLabel(_("Single player") );
2f331f0c sago007 2017-08-19 16:17 463
	bHi.setAction(SinglePlayerMenu);
b0222eff sago007 2012-04-22 15:06 464
	bMulti.setLabel(_("Multi player") );
b0222eff sago007 2012-04-22 15:06 465
	bMulti.setAction(MultiplayerMenu);
c53e6443 sago007 2012-04-17 11:04 466
	bConfigure.setLabel(_("Configure") );
c53e6443 sago007 2012-04-17 11:04 467
	bConfigure.setAction(ConfigureMenu);
c53e6443 sago007 2012-04-17 11:04 468
	bHighscore.setLabel(_("Highscores") );
c53e6443 sago007 2012-04-17 11:04 469
	bHighscore.setAction(buttonActionHighscores);
d8fe60bd sago007 2018-04-02 16:15 470
	bHelp.setLabel(_("Help"));
d8fe60bd sago007 2018-04-02 16:15 471
	bHelp.setAction(HelpMenu);
c53e6443 sago007 2012-04-17 11:04 472
	m.addButton(&bHi);
b0222eff sago007 2012-04-22 15:06 473
	m.addButton(&bMulti);
c53e6443 sago007 2012-04-17 11:04 474
	m.addButton(&bConfigure);
c53e6443 sago007 2012-04-17 11:04 475
	m.addButton(&bHighscore);
d8fe60bd sago007 2018-04-02 16:15 476
	m.addButton(&bHelp);
95ab6b0d sago007 2016-11-12 16:11 477
	RunGameState(m);
593aeae4 sago007 2011-06-25 22:42 478
}
1970-01-01 00:00 479