commit 01ca3ed9
Updated the gamepad help screen to reflect new key binds
Changed files
| M | source/code/HelpGamepadState.cpp before |
diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp
index 5024cee..60361bb 100644
--- a/source/code/HelpGamepadState.cpp
+++ b/source/code/HelpGamepadState.cpp
@@ -99,13 +99,13 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
//Back lines
- SDL_RenderDrawLine(target, 625+OFFSETX, 168, 800+OFFSETX, 168);
- SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 195);
- SDL_RenderDrawLine(target, 490+OFFSETX, 195, 800+OFFSETX, 195);
+ SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 207);
+ SDL_RenderDrawLine(target, 490+OFFSETX, 180, 800+OFFSETX, 180);
+ SDL_RenderDrawLine(target, 490+OFFSETX, 180, 490+OFFSETX, 195);
+ SDL_RenderDrawLine(target, 663+OFFSETX, 207, 800+OFFSETX, 207);
backLabel.Draw(target, 800+OFFSETX, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625+OFFSETX, 241, 900+OFFSETX, 241);
- SDL_RenderDrawLine(target, 663+OFFSETX, 207, 900+OFFSETX, 207);
- SDL_RenderDrawLine(target, 900+OFFSETX, 207, 900+OFFSETX, 400);
+ SDL_RenderDrawLine(target, 900+OFFSETX, 241, 900+OFFSETX, 400);
switchLabel.Draw(target, 900+OFFSETX, 404, sago::SagoTextField::Alignment::center);
confirmLabel.Draw(target, 900+OFFSETX, 404+30, sago::SagoTextField::Alignment::center);
bExit.Draw(globalData.screen, SDL_GetTicks(), globalData.xsize-buttonOffset, globalData.ysize-buttonOffset);