commit 21d1602a
Move the "Move"-label on the game controller screen closer to the center
Changed files
| M | source/code/HelpGamepadState.cpp before |
diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp
index 52c32e4..999f8dd 100644
--- a/source/code/HelpGamepadState.cpp
+++ b/source/code/HelpGamepadState.cpp
@@ -89,10 +89,10 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
DrawBackground(target);
const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
- SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210);
- SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
- SDL_RenderDrawLine(target, 100, 210, 100, 400);
- moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 210, globalData.xsize/2-480/2+130, 210);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 298, globalData.xsize/2-480/2+158, 298);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 210, 100+OFFSETX, 400);
+ moveLabel.Draw(target, 100+OFFSETX, 404, sago::SagoTextField::Alignment::center);
//Push lines
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);