git repos / blockattack-game

commit 21d1602a

sago007 · 2019-04-25 17:30
21d1602a33c85c0406d628350a1f0cb5da2dc134 patch · browse files
parent c90d7b2d84af5efb786bed73f30884283fd12d96

Move the "Move"-label on the game controller screen closer to the center

Changed files

M source/code/HelpGamepadState.cpp before
diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp index 52c32e4..999f8dd 100644 --- a/source/code/HelpGamepadState.cpp +++ b/source/code/HelpGamepadState.cpp
@@ -89,10 +89,10 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
DrawBackground(target);
const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
- SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210);
- SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
- SDL_RenderDrawLine(target, 100, 210, 100, 400);
- moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 210, globalData.xsize/2-480/2+130, 210);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 298, globalData.xsize/2-480/2+158, 298);
+ SDL_RenderDrawLine(target, 100+OFFSETX, 210, 100+OFFSETX, 400);
+ moveLabel.Draw(target, 100+OFFSETX, 404, sago::SagoTextField::Alignment::center);
//Push lines
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);