commit 3055700a
Cleaned up READMe files: Blank lines removed. Indentation fixes.
Changed files
| M | Game/mods/1.3.0.bricks_unpacked.data/README.md before |
| M | README.md before |
| M | source/misc/standalone/compile_requirements.sh before |
diff --git a/Game/mods/1.3.0.bricks_unpacked.data/README.md b/Game/mods/1.3.0.bricks_unpacked.data/README.md
index 426f305..0051788 100644
--- a/Game/mods/1.3.0.bricks_unpacked.data/README.md
+++ b/Game/mods/1.3.0.bricks_unpacked.data/README.md
@@ -1,5 +1,4 @@
# 1.3.0.bricks
-
This is a sample mod for Block Attack - Rise of the Blocks.
It changes the bricks to use the graphic from 1.3.0. Not that way are good but it shows how it works.
@@ -15,10 +14,9 @@ At the moment it is possible to start mod in two ways. Command line argument or
Mods loaded from command line are loaded last. They take priority over the mod file.
### Mod file
-
It is possible using a "mod_list.txt"-file in config directory.
- * Windows: `%APPDATA%/blockattack/mod_list.txt`
- * Linux: `$HOME/.local/share/blockattack/mod_list.txt`
+* Windows: `%APPDATA%/blockattack/mod_list.txt`
+* Linux: `$HOME/.local/share/blockattack/mod_list.txt`
The file is a csv-file without header and a line for each mod.
```
@@ -31,7 +29,6 @@ Mods override files from blockattack.data, so any file in blockattack.data can b
New sprite files can also be created. See "Modinfo file".
## Modinfo file
-
The game contains a file modinfo/1.3.0.bricks.json which contains metadata about the mod.
Note that the filename MUST be "MODNAME.json". The game will only search for the modinfo file if a given mod has been loaded.
diff --git a/README.md b/README.md
index fc616b7..327260e 100644
--- a/README.md
+++ b/README.md
@@ -43,9 +43,7 @@ sudo make install
Windows build uses MXE (mxe.cc) and Docker. See "Building with Docker".
-
## Building using Docker
-
As getting a C++ project with many dependencies to compile can be a daunting task then I have provided a couple of Docker images that can perform a build. Both for Windows and Linux.
The project should at all time be able to compile on the oldest and latest supported version of Ubuntu. This is tested with Docker.
@@ -79,7 +77,6 @@ This project is a bit unconventional because I didn't know any better at the tim
* windows installer - Information needed to Windows installer. May be moved to source/misc at some point
## Reporting bugs
-
Please report bugs on github: <https://github.com/blockattack/blockattack-game/issues>
If possible: Check if the bug is already fixed in master. But if you don't know how to check it then just report it.
diff --git a/source/misc/standalone/compile_requirements.sh b/source/misc/standalone/compile_requirements.sh
index 3428065..6fa6636 100755
--- a/source/misc/standalone/compile_requirements.sh
+++ b/source/misc/standalone/compile_requirements.sh
@@ -2,8 +2,8 @@
set -e
set -x
-mkdir -p /staging/deps && cd /staging/deps && curl https://libsdl.org/release/SDL2-2.0.16.tar.gz | tar -zx && cd SDL2-2.0.16 && ls -lrt
-cd /staging/deps/SDL2-2.0.16 && ./configure --enable-shared --enable-static && make && make install
+mkdir -p /staging/deps && cd /staging/deps && curl https://libsdl.org/release/SDL2-2.0.18.tar.gz | tar -zx && cd SDL2-2.0.18 && ls -lrt
+cd /staging/deps/SDL2-2.0.18 && ./configure --enable-shared --enable-static && make && make install
#https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.5.tar.gz
mkdir -p /staging/deps && cd /staging/deps && curl https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.5.tar.gz | tar -zx && cd SDL2_image-2.0.5 && ls -lrt