commit 879f7e86
Removed some duplicate textures.
Changed files
| M | Game/data/sprites/blockattack1.sprite before |
| M | source/code/main.cpp before |
diff --git a/Game/data/sprites/blockattack1.sprite b/Game/data/sprites/blockattack1.sprite
index 69c9942..a1511bb 100644
--- a/Game/data/sprites/blockattack1.sprite
+++ b/Game/data/sprites/blockattack1.sprite
@@ -127,15 +127,6 @@
"number_of_frames" : 1,
"frame_time" : 1
},
-"blue" : {
- "texture" : "blue",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
"board_back_back" : {
"texture" : "board_back_back",
"topx" : 0,
@@ -379,24 +370,6 @@
"number_of_frames" : 1,
"frame_time" : 1
},
-"green" : {
- "texture" : "green",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
-"grey" : {
- "texture" : "grey",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
"i_check_box_area" : {
"texture" : "i_check_box_area",
"topx" : 0,
@@ -514,24 +487,6 @@
"number_of_frames" : 1,
"frame_time" : 1
},
-"purple" : {
- "texture" : "purple",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
-"red" : {
- "texture" : "red",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
"smileys0" : {
"texture" : "smileys0",
"topx" : 0,
@@ -576,24 +531,6 @@
"width" : 50,
"number_of_frames" : 1,
"frame_time" : 1
-},
-"turkish" : {
- "texture" : "turkish",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
-},
-"yellow" : {
- "texture" : "yellow",
- "topx" : 0,
- "topy" : 0,
- "height" : 50,
- "width" : 50,
- "number_of_frames" : 1,
- "frame_time" : 1
}
}
diff --git a/source/code/main.cpp b/source/code/main.cpp
index 6f9fb8e..ea571dd 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -111,13 +111,13 @@ static void PhysFsCreateFolders() {
//Load all image files to memory
static int InitImages(sago::SagoSpriteHolder& holder) {
- bricks[0] = holder.GetSprite("blue");
- bricks[1] = holder.GetSprite("green");
- bricks[2] = holder.GetSprite("purple");
- bricks[3] = holder.GetSprite("red");
- bricks[4] = holder.GetSprite("turkish");
- bricks[5] = holder.GetSprite("yellow");
- bricks[6] = holder.GetSprite("grey");
+ bricks[0] = holder.GetSprite("block_blue");
+ bricks[1] = holder.GetSprite("block_green");
+ bricks[2] = holder.GetSprite("block_purple");
+ bricks[3] = holder.GetSprite("block_red");
+ bricks[4] = holder.GetSprite("block_turkish");
+ bricks[5] = holder.GetSprite("block_yellow");
+ bricks[6] = holder.GetSprite("block_grey");
bomb = holder.GetSprite("block_bomb");
backgroundImage = holder.GetSprite("background");
bHighScore = holder.GetSprite("b_highscore");