git repos / blockattack-game

commit a66aa2dd

sago007 · 2018-04-27 10:00
a66aa2ddd3227492ec39ae9ee944502c1b57dacf patch · browse files
parent e3e89d02c72c44ca6da046a6fa6f59a5f4e02bf4

Now we have all the blocks for the HowTo screen.
They need to be slightly adjusted.

Changed files

M source/code/HelpHowtoState.cpp before
diff --git a/source/code/HelpHowtoState.cpp b/source/code/HelpHowtoState.cpp index 5d53c67..e0e71d8 100644 --- a/source/code/HelpHowtoState.cpp +++ b/source/code/HelpHowtoState.cpp
@@ -91,6 +91,23 @@ public:
}
};
+class MultiLineBlocks {
+private:
+ std::vector<std::string> lines;
+public:
+ MultiLineBlocks& addLine(const std::string& line) {
+ lines.push_back(line);
+ return *this;
+ }
+
+ void Render(SDL_Renderer* target, int x, int y) {
+ for (size_t i = 0; i < lines.size(); ++i) {
+ RenderRowOfBricks(target, lines[i], x, y+i*50);
+ }
+ }
+
+};
+
HorizontalSwitchAnimation switchAnimation;
sago::SagoTextField switchAnimationField;
@@ -124,8 +141,19 @@ void HelpHowtoState::Draw(SDL_Renderer* target) {
RenderRowOfBricks(target, switchAnimation.brickStr, 50, 50);
globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50+switchAnimation.cursorPos*50, 50);
switchAnimationField.Draw(target, 50 +150+30, 50);
- RenderRowOfBricks(target, "a aa", 50, 150);
- RenderRowOfBricks(target, " AAA", 50+300, 150);
+ RenderRowOfBricks(target, "adaa", 50, 150);
+ globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50, 150);
+ RenderRowOfBricks(target, "dAAA", 50+300, 150);
+ MultiLineBlocks().addLine("ab").addLine("ba").addLine("ab").Render(target, 50, 250);
+ globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50, 250+50);
+ MultiLineBlocks().addLine("AB").addLine("AB").addLine("AB").Render(target, 50+200, 250);
+ MultiLineBlocks().addLine("a").addLine("b").addLine("e").Render(target, 50+400, 250);
+ globalData.spriteHolder->GetSprite("cursor").Draw(target, SDL_GetTicks(), 50+400, 250);
+ MultiLineBlocks().addLine(" ").addLine("b").addLine("ea").Render(target, 50+400+200, 250);
+ MultiLineBlocks().addLine(" d").addLine(" f").addLine(" f").addLine("fdd").Render(target, 50, 500);
+ MultiLineBlocks().addLine(" d").addLine(" F").addLine(" F").addLine("dFd").Render(target, 50+200, 500);
+ MultiLineBlocks().addLine(" d").addLine(" ").addLine(" ").addLine("d d").Render(target, 50+200*2, 500);
+ MultiLineBlocks().addLine(" ").addLine(" ").addLine(" ").addLine("DDD").Render(target, 50+200*3, 500);
bExit.Draw(globalData.screen, SDL_GetTicks(), xsize-buttonOffset, ysize-buttonOffset);
}