source/code/HelpGamepadState.cpp
browsing at commit = a54219128555ab3f270386e466875f2f1bca236d
/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2018 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://blockattack.net
===========================================================================
*/
#include "HelpGamepadState.hpp"
#include "global.hpp"
#include "common.h"
#include "MenuSystem.h"
HelpGamepadState::HelpGamepadState() {
}
HelpGamepadState::~HelpGamepadState() {
}
bool HelpGamepadState::IsActive() {
return isActive;
}
void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) {
UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
if (isConfirmEvent(event) || isEscapeEvent(event)) {
isActive = false;
processed = true;
}
}
void HelpGamepadState::Draw(SDL_Renderer* target) {
DrawBackground(target);
const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
}
void HelpGamepadState::Update() {
}