source/code/editor/SagoTextureSelector.hpp
browsing at commit = c461394a74e092c533933d9b33f0ac028477f43c
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "../../sago/GameStateInterface.hpp"
#include <vector>
#include <string>
#include "editor_loader.hpp"
#pragma once
class SagoTextureSelector : public sago::GameStateInterface {
public:
SagoTextureSelector();
SagoTextureSelector(const SagoTextureSelector& orig) = delete;
virtual ~SagoTextureSelector();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool &processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
void Init();
void runTextureSelectorFrame(SDL_Renderer* target);
void runSpriteSelectorFrame(SDL_Renderer* target);
private:
bool isActive = true;
std::vector<std::string> textures;
std::map<std::string,SagoSprite> sprites;
std::string selected_texture;
std::string selected_sprite;
int grid_size = 32;
};