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source/code/gamecontroller.cpp

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/*
===========================================================================
blockattack - Block Attack - Rise of the Blocks
Copyright (C) 2005-2016 Poul Sander

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see http://www.gnu.org/licenses/

Source information and contacts persons can be found at
http://www.blockattack.net
===========================================================================
*/

#include "gamecontroller.h"
#include "SDL_gamecontroller.h"
#include <iostream>

void InitGameControllers() {
	std::cout << "Number of Game controllers: " << SDL_NumJoysticks() << std::endl;
	SDL_GameController *controller = nullptr;
	for (int i = 0; i < SDL_NumJoysticks(); ++i) {
		if (SDL_IsGameController(i)) {
			controller = SDL_GameControllerOpen(i);
			std::cout << "Supported game controller detected: " << SDL_GameControllerName(controller) << std::endl;
		}
	}
}