src/CollectionListState.hpp
browsing at commit = b53e42789ae075585ce5cc33b4ee180a39a4965f
/*
===========================================================================
* Sago Multi Scrambler Puzzle
Copyright (C) 2022-2026 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#pragma once
#include "sago/GameStateInterface.hpp"
#include <string>
#include <vector>
struct CollectionInfo {
std::string dirName;
std::string displayName;
std::string description;
int puzzleCount = 0;
};
class CollectionListState : public sago::GameStateInterface {
public:
CollectionListState();
CollectionListState(const CollectionListState& orig) = delete;
virtual ~CollectionListState();
bool IsActive() override;
void ProcessInput(const SDL_Event& event, bool& processed) override;
void Draw(SDL_Renderer* target) override;
void Update() override;
private:
void DiscoverCollections();
bool isActive = true;
std::vector<CollectionInfo> collections;
int selectedCollection = -1;
};