commit 072c9f83
Fix placement on different resolutions
Changed files
| M | src/saland/Game.cpp before |
diff --git a/src/saland/Game.cpp b/src/saland/Game.cpp
index 14760b5..85cad9f 100644
--- a/src/saland/Game.cpp
+++ b/src/saland/Game.cpp
@@ -275,9 +275,9 @@ void Game::Draw(SDL_Renderer* target) {
);
data->bottomField.SetText(buffer);
data->bottomField.Draw(target, 2, screen_height, sago::SagoTextField::Alignment::left, sago::SagoTextField::VerticalAlignment::bottom);
- data->middleField.Draw(target, 1024/2, screen_height/4, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
- DrawRectYellow(target, 1024-70, 768-70, 52, 52);
- DrawTile(target, globalData.spriteHolder.get(), data->gameRegion.world.tm, data->drawTile, 1024-60, 768-60);
+ data->middleField.Draw(target, screen_width/2, screen_height/4, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
+ DrawRectYellow(target, screen_width-70, screen_height-70, 52, 52);
+ DrawTile(target, globalData.spriteHolder.get(), data->gameRegion.world.tm, data->drawTile, screen_width-60, screen_height-60);
if (data->consoleActive && data->console) {
data->console->Draw(target);
}