commit 52f2e5b3
Adjusted indentation
Changed files
| M | src/saland/GameShop.cpp before |
diff --git a/src/saland/GameShop.cpp b/src/saland/GameShop.cpp
index e5b033a..085cad6 100644
--- a/src/saland/GameShop.cpp
+++ b/src/saland/GameShop.cpp
@@ -34,27 +34,27 @@ struct GameShop::GameShopImpl {
GameShop::GameShop() {
data.reset(new GameShop::GameShopImpl());
- data->headerField.SetHolder(globalData.dataHolder);
+ data->headerField.SetHolder(globalData.dataHolder);
data->headerField.SetFontSize(20);
- data->headerField.SetText(data->name);
+ data->headerField.SetText(data->name);
data->goldField.SetHolder(globalData.dataHolder);
data->goldField.SetFontSize(16);
}
bool GameShop::IsActive() {
- return data->active;
+ return data->active;
}
void GameShop::Draw(SDL_Renderer* target) {
- data->headerField.Draw(target, globalData.xsize/2, 4, sago::SagoTextField::Alignment::center);
+ data->headerField.Draw(target, globalData.xsize/2, 4, sago::SagoTextField::Alignment::center);
data->goldField.SetText(std::string("Gold: ")+std::to_string(globalData.player.item_inventory["gold"]));
data->goldField.Draw(target, globalData.xsize-1, globalData.ysize-1, sago::SagoTextField::Alignment::right, sago::SagoTextField::VerticalAlignment::bottom);
}
void GameShop::ProcessInput(const SDL_Event& event, bool &) {
- if (event.type == SDL_KEYDOWN) {
- data->active = false;
- }
+ if (event.type == SDL_KEYDOWN) {
+ data->active = false;
+ }
}
void GameShop::Update() {