src/ImGuiPlayerSelect.cpp
browsing at commit = 31ad49a42e6c3f3202884b2c38947a8c4018f2fc
/*
===========================================================================
* Saland Adventures
Copyright (C) 2014-2024 Poul Sander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/
Source information and contacts persons can be found at
https://github.com/sago007/saland
===========================================================================
*/
#include "ImGuiPlayerSelect.hpp"
#include "Libs/imgui/imgui.h"
#include "common.h"
#include <SDL.h>
ImGuiPlayerSelect::ImGuiPlayerSelect() {
currentPlayer = Config::getInstance()->getString("player");
}
bool ImGuiPlayerSelect::IsActive() {
return active;
}
void ImGuiPlayerSelect::Draw(SDL_Renderer* target) {
// Center the menu window
ImGuiIO& io = ImGui::GetIO();
ImVec2 window_size(400, 300);
ImVec2 window_pos(
(io.DisplaySize.x - window_size.x) * 0.5f,
(io.DisplaySize.y - window_size.y) * 0.5f
);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(window_size, ImGuiCond_Always);
if (!ImGui::Begin("Player Select", &active,
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse)) {
ImGui::End();
return;
}
// Center buttons horizontally
float button_width = 300.0f;
float button_height = 60.0f;
float window_width = ImGui::GetWindowSize().x;
float button_x = (window_width - button_width) * 0.5f;
// Add some top spacing
ImGui::SetCursorPosY(50);
// Player 1 button
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("Player 1", ImVec2(button_width, button_height))) {
pendingPlayer = "player1";
}
// Player 2 button
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10);
ImGui::SetCursorPosX(button_x);
if (ImGui::Button("Player 2", ImVec2(button_width, button_height))) {
pendingPlayer = "player2";
}
ImGui::End();
}
void ImGuiPlayerSelect::ProcessInput(const SDL_Event& event, bool& processed) {
// Handle Escape key to close menu
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
active = false;
processed = true;
}
}
}
void ImGuiPlayerSelect::SelectPlayer(const std::string& playerName) {
Config::getInstance()->setString("player", playerName);
active = false;
}
void ImGuiPlayerSelect::Update() {
if (!pendingPlayer.empty()) {
SelectPlayer(pendingPlayer);
pendingPlayer.clear();
}
}