git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include "sago/SagoTextBox.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by std::to_string2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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#include <fstream>
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#include "levelselect.hpp"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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GlobalData globalData;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("block_blue");
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	bricks[1] = holder.GetSprite("block_green");
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	bricks[2] = holder.GetSprite("block_purple");
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	bricks[3] = holder.GetSprite("block_red");
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	bricks[4] = holder.GetSprite("block_turkish");
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	bricks[5] = holder.GetSprite("block_yellow");
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	bricks[6] = holder.GetSprite("block_grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	globalData.bHighScore = holder.GetSprite("b_highscore");
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	globalData.bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("block_ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	globalData.iLevelCheck = holder.GetSprite("i_level_check");
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	globalData.iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	globalData.iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	globalData.iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	globalData.bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	globalData.mouse = holder.GetSprite("mouse");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_standard_blue_color;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	globalData.standard_blue_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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//Loads the sound if sound present
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	if (!globalData.NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicHandler("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicHandler("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundHandler("pop");
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		applause = holder.GetDataHolder().getSoundHandler("applause");
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		photoClick = holder.GetDataHolder().getSoundHandler("cameraclick");
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		globalData.typingChunk = holder.GetDataHolder().getSoundHandler("typing");
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		counterChunk = holder.GetDataHolder().getSoundHandler("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundHandler("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing.get(), soundVolume);
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		Mix_VolumeChunk(applause.get(), soundVolume);
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		Mix_VolumeChunk(photoClick.get(), soundVolume);
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		Mix_VolumeChunk(globalData.typingChunk.get(), soundVolume);
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		Mix_VolumeChunk(counterChunk.get(), soundVolume);
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		Mix_VolumeChunk(counterFinalChunk.get(), soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks(),x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	globalData.standard_blue_font.draw(target, x, y, text);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
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	globalData.standard_blue_font.draw(target, x, y, text);
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}
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SDL_Window* sdlWindow;
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sago::SagoDataHolder dataHolder;
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void ResetFullscreen() {
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	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
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	if (globalData.bFullscreen) {
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		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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	}
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	else {
fee9551a sago007 2016-01-20 19:05 249
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 250
	}
e2252ee5 sago007 2017-04-20 19:02 251
	dataHolder.invalidateAll(globalData.screen);
e2252ee5 sago007 2017-04-20 19:02 252
	globalData.spriteHolder.reset(new sago::SagoSpriteHolder( dataHolder ) );
72383a9e sago007 2016-10-30 11:56 253
	InitImages(*(globalData.spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 254
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 255
}
78d03b38 sago007 2008-11-13 19:56 256
e17fcc86 sago007 2016-09-28 20:09 257
static bool logicalRenderer = false;
e17fcc86 sago007 2016-09-28 20:09 258
f1708e5e sago007 2016-09-28 17:09 259
void DrawBackground(SDL_Renderer* target) {
13476fc2 sago007 2016-09-28 18:34 260
	SDL_RenderClear(target);
e17fcc86 sago007 2016-09-28 20:09 261
	if (logicalRenderer) {
72383a9e sago007 2016-10-30 11:56 262
		globalData.xsize = 1024;
72383a9e sago007 2016-10-30 11:56 263
		globalData.ysize = 768;
e17fcc86 sago007 2016-09-28 20:09 264
	}
e17fcc86 sago007 2016-09-28 20:09 265
	else {
72383a9e sago007 2016-10-30 11:56 266
		SDL_GetWindowSize(sdlWindow, &globalData.xsize, &globalData.ysize);
e17fcc86 sago007 2016-09-28 20:09 267
	}
72383a9e sago007 2016-10-30 11:56 268
	backgroundImage.DrawScaled(target, SDL_GetTicks(), 0, 0, globalData.xsize, globalData.ysize);
68313e95 sago007 2016-09-28 16:52 269
}
78d03b38 sago007 2008-11-13 19:56 270
6e6e44b7 sago007 2016-10-18 15:30 271
/**
6e6e44b7 sago007 2016-10-18 15:30 272
 * This function reads the mouse coordinates from a relevant event.
6e6e44b7 sago007 2016-10-18 15:30 273
 * Unlike SDL_GetMouseState this works even if SDL_RenderSetLogicalSize is used
6e6e44b7 sago007 2016-10-18 15:30 274
 * @param event
6e6e44b7 sago007 2016-10-18 15:30 275
 * @param mousex
6e6e44b7 sago007 2016-10-18 15:30 276
 * @param mousey
6e6e44b7 sago007 2016-10-18 15:30 277
 */
6e6e44b7 sago007 2016-10-18 15:30 278
void UpdateMouseCoordinates(const SDL_Event& event, int& mousex, int& mousey) {
092bdebe sago007 2017-03-19 14:39 279
	switch (event.type) {
092bdebe sago007 2017-03-19 14:39 280
	case SDL_MOUSEBUTTONDOWN:
092bdebe sago007 2017-03-19 14:39 281
	case SDL_MOUSEBUTTONUP:
092bdebe sago007 2017-03-19 14:39 282
		mousex = event.button.x;
092bdebe sago007 2017-03-19 14:39 283
		mousey = event.button.y;
092bdebe sago007 2017-03-19 14:39 284
		break;
092bdebe sago007 2017-03-19 14:39 285
	case SDL_MOUSEMOTION:
092bdebe sago007 2017-03-19 14:39 286
		mousex = event.motion.x;
092bdebe sago007 2017-03-19 14:39 287
		mousey = event.motion.y;
092bdebe sago007 2017-03-19 14:39 288
		break;
092bdebe sago007 2017-03-19 14:39 289
	default:
092bdebe sago007 2017-03-19 14:39 290
		break;
47fef8e8 sago007 2016-11-24 21:37 291
	}
6e6e44b7 sago007 2016-10-18 15:30 292
}
6e6e44b7 sago007 2016-10-18 15:30 293
d8c1f444 sago007 2016-01-31 11:36 294
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 295
d8c1f444 sago007 2016-01-31 11:36 296
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 297
89c4a3a6 sago007 2008-08-29 14:32 298
89c4a3a6 sago007 2008-08-29 14:32 299
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 300
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 301
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 302
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 303
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 304
8b1ab1cb sago007 2016-04-04 17:51 305
#include "BlockGameSdl.inc"
bbb1d879 sago007 2016-06-10 19:50 306
#include "sago/SagoMisc.hpp"
092bdebe sago007 2017-03-19 14:39 307
#include "ReplayPlayer.hpp"
6b1dc7a6 sago007 2010-11-08 21:03 308
6b1dc7a6 sago007 2010-11-08 21:03 309
6b1dc7a6 sago007 2010-11-08 21:03 310
89c4a3a6 sago007 2008-08-29 14:32 311
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 312
void writeScreenShot() {
72383a9e sago007 2016-10-30 11:56 313
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 314
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 315
	}
acd79baf sago007 2015-11-22 19:37 316
	int rightNow = (int)time(nullptr);
549ecfae sago007 2016-10-09 08:37 317
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+std::to_string(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 318
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
72383a9e sago007 2016-10-30 11:56 319
	SDL_RenderReadPixels(globalData.screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 320
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 321
	SDL_FreeSurface(sreenshotSurface);
72383a9e sago007 2016-10-30 11:56 322
	if (!globalData.NoSound) {
72383a9e sago007 2016-10-30 11:56 323
		if (globalData.SoundEnabled) {
524f188c sago007 2017-04-22 09:01 324
			Mix_PlayChannel(1, photoClick.get(), 0);
acd79baf sago007 2015-11-22 19:37 325
		}
1d2e2129 sago007 2015-12-23 15:41 326
	}
89c4a3a6 sago007 2008-08-29 14:32 327
}
89c4a3a6 sago007 2008-08-29 14:32 328
89c4a3a6 sago007 2008-08-29 14:32 329
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 330
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 331
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 332
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 333
}
89c4a3a6 sago007 2008-08-29 14:32 334
89c4a3a6 sago007 2008-08-29 14:32 335
58a2d7e1 sago007 2016-02-12 18:53 336
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 337
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 338
	while (!done && !Config::getInstance()->isShuttingDown()) {
72383a9e sago007 2016-10-30 11:56 339
		state.Draw(globalData.screen);
58a2d7e1 sago007 2016-02-12 18:53 340
571b4d47 sago007 2015-12-05 16:02 341
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 342
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 343
fee9551a sago007 2016-01-20 19:05 344
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 345
ecef5838 sago007 2015-11-24 20:01 346
		while ( SDL_PollEvent(&event) ) {
20d77c6e sago007 2016-11-12 16:28 347
			UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
ecef5838 sago007 2015-11-24 20:01 348
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 349
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 350
				done = true;
c53e6443 sago007 2012-04-17 11:04 351
			}
58a2d7e1 sago007 2016-02-12 18:53 352
c3b697c6 sago007 2016-02-07 17:30 353
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 354
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 355
			}
58a2d7e1 sago007 2016-02-12 18:53 356
c3b697c6 sago007 2016-02-07 17:30 357
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 358
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 359
c53e6443 sago007 2012-04-17 11:04 360
		}
58a2d7e1 sago007 2016-02-12 18:53 361
c3b697c6 sago007 2016-02-07 17:30 362
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 363
20d77c6e sago007 2016-11-12 16:28 364
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), globalData.mousex, globalData.mousey);
72383a9e sago007 2016-10-30 11:56 365
		SDL_RenderPresent(globalData.screen);
fee9551a sago007 2016-01-20 19:05 366
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 367
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 368
		}
6b1dc7a6 sago007 2010-11-08 21:03 369
c3b697c6 sago007 2016-02-07 17:30 370
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 371
			done = true;
c3b697c6 sago007 2016-02-07 17:30 372
		}
c3b697c6 sago007 2016-02-07 17:30 373
	}
c3b697c6 sago007 2016-02-07 17:30 374
}
6b1dc7a6 sago007 2010-11-08 21:03 375
c3b697c6 sago007 2016-02-07 17:30 376
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 377
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 378
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 379
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 380
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 381
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 382
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 383
}
81d9c25d sago007 2008-11-24 09:50 384
4641beb0 sago007 2018-03-30 12:54 385
4641beb0 sago007 2018-03-30 12:54 386
static sago::SagoTextField* getSmallInt(size_t number) {
4641beb0 sago007 2018-03-30 12:54 387
	static std::vector<std::shared_ptr<sago::SagoTextField> > smallFontCache;
4641beb0 sago007 2018-03-30 12:54 388
	if (smallFontCache.size() < number+1) {
4641beb0 sago007 2018-03-30 12:54 389
		smallFontCache.resize(number+1);
4641beb0 sago007 2018-03-30 12:54 390
	}
4641beb0 sago007 2018-03-30 12:54 391
	if (!smallFontCache[number]) {
4641beb0 sago007 2018-03-30 12:54 392
		std::shared_ptr<sago::SagoTextField> newNumber = std::make_shared<sago::SagoTextField>();
4641beb0 sago007 2018-03-30 12:54 393
		newNumber->SetHolder(&globalData.spriteHolder->GetDataHolder());
4641beb0 sago007 2018-03-30 12:54 394
		newNumber->SetFont("freeserif");
4641beb0 sago007 2018-03-30 12:54 395
		newNumber->SetFontSize(16);
4641beb0 sago007 2018-03-30 12:54 396
		newNumber->SetColor({255,0,0,255});
4641beb0 sago007 2018-03-30 12:54 397
		newNumber->SetText(std::to_string(number).c_str());
4641beb0 sago007 2018-03-30 12:54 398
		smallFontCache[number] = newNumber;
4641beb0 sago007 2018-03-30 12:54 399
	}
4641beb0 sago007 2018-03-30 12:54 400
	return smallFontCache[number].get();
4641beb0 sago007 2018-03-30 12:54 401
}
4641beb0 sago007 2018-03-30 12:54 402
89c4a3a6 sago007 2008-08-29 14:32 403
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 404
static void DrawBalls() {
f5d6c281 sago007 2017-03-25 17:08 405
	for (size_t i = 0; i< theBallManager.ballArray.size(); i++) {
2e4b8a9f sago007 2017-03-25 16:23 406
		if (theBallManager.ballArray[i].inUse) {
72383a9e sago007 2016-10-30 11:56 407
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],globalData.screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 408
		} //if used
f5d6c281 sago007 2017-03-25 17:08 409
	}
f5d6c281 sago007 2017-03-25 17:08 410
	for (size_t i = 0; i< theExplosionManager.explosionArray.size(); i++) {
2e4b8a9f sago007 2017-03-25 16:23 411
		if (theExplosionManager.explosionArray[i].inUse) {
72383a9e sago007 2016-10-30 11:56 412
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],globalData.screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 413
		}
c310f8a5 sago007 2017-03-25 16:05 414
	} //for
29724f4a sago007 2017-03-25 16:18 415
	for (size_t i = 0; i < globalData.theTextManager.textArray.size(); ++i) {
e2c3b704 sago007 2017-03-25 16:10 416
		if (globalData.theTextManager.textArray[i].inUse) {
c310f8a5 sago007 2017-03-25 16:05 417
			int x = globalData.theTextManager.textArray[i].getX()-12;
c310f8a5 sago007 2017-03-25 16:05 418
			int y = globalData.theTextManager.textArray[i].getY()-12;
72383a9e sago007 2016-10-30 11:56 419
			DrawIMG(iChainFrame,globalData.screen,x,y);
53203200 sago007 2015-12-25 13:30 420
3f3ff0b6 sago007 2018-03-30 12:59 421
			getSmallInt(globalData.theTextManager.textArray[i].getText())->Draw(globalData.screen, x+12, y+7,
4641beb0 sago007 2018-03-30 12:54 422
				sago::SagoTextField::Alignment::center);
c53e6443 sago007 2012-04-17 11:04 423
		}
c310f8a5 sago007 2017-03-25 16:05 424
	}
89c4a3a6 sago007 2008-08-29 14:32 425
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 426
9bbdb95d sago007 2018-03-26 11:39 427
template <class T> void sagoTextSetHelpFont(T& field){
9bbdb95d sago007 2018-03-26 11:39 428
	field.SetHolder(&globalData.spriteHolder->GetDataHolder());
9bbdb95d sago007 2018-03-26 11:39 429
	field.SetFont("freeserif");
9bbdb95d sago007 2018-03-26 11:39 430
	field.SetFontSize(30);
9bbdb95d sago007 2018-03-26 11:39 431
	field.SetOutline(1, {0,0,0,255});
9bbdb95d sago007 2018-03-26 11:39 432
}
9bbdb95d sago007 2018-03-26 11:39 433
810e1c2f sago007 2018-03-28 09:40 434
void sagoTextSetHelpFont(sago::SagoTextField& gametypeNameField){
9bbdb95d sago007 2018-03-26 11:39 435
	sagoTextSetHelpFont<sago::SagoTextField>(gametypeNameField);
9bbdb95d sago007 2018-03-26 11:39 436
}
89c4a3a6 sago007 2008-08-29 14:32 437
e7e189c7 sago007 2018-03-31 15:30 438
void sagoTextSetBlueFont(sago::SagoTextField& field) {
e7e189c7 sago007 2018-03-31 15:30 439
	field.SetHolder(&globalData.spriteHolder->GetDataHolder());
e7e189c7 sago007 2018-03-31 15:30 440
	field.SetFont("freeserif");
e7e189c7 sago007 2018-03-31 15:30 441
	field.SetFontSize(30);
e7e189c7 sago007 2018-03-31 15:30 442
	field.SetColor({0,0,255,255});
69d8f1dc sago007 2018-03-31 16:19 443
	field.SetOutline(1, {255,255,255,255});
e7e189c7 sago007 2018-03-31 15:30 444
}
e7e189c7 sago007 2018-03-31 15:30 445
89c4a3a6 sago007 2008-08-29 14:32 446
//draws everything
ecef5838 sago007 2015-11-24 20:01 447
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 448
	SDL_ShowCursor(SDL_DISABLE);
72383a9e sago007 2016-10-30 11:56 449
	DrawBackground(globalData.screen);
ae0f6c7a sago007 2015-12-05 16:58 450
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 451
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 452
	string strHolder;
549ecfae sago007 2016-10-09 08:37 453
	strHolder = std::to_string(theGame->GetScore()+theGame->GetHandicap());
72383a9e sago007 2016-10-30 11:56 454
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 455
	if (theGame->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 456
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 457
	}
a7de0677 sago007 2016-04-29 16:54 458
	else if (editorMode || singlePuzzle) {
72383a9e sago007 2016-10-30 11:56 459
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 460
	}
a7de0677 sago007 2016-04-29 16:54 461
	else {
72383a9e sago007 2016-10-30 11:56 462
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34, globalData.player1name);
acd79baf sago007 2015-11-22 19:37 463
	}
ecef5838 sago007 2015-11-24 20:01 464
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 465
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 466
		int minutes;
c53e6443 sago007 2012-04-17 11:04 467
		int seconds;
ecef5838 sago007 2015-11-24 20:01 468
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 469
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 470
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 471
		}
ecef5838 sago007 2015-11-24 20:01 472
		else {
c53e6443 sago007 2012-04-17 11:04 473
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 474
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 475
		}
acd79baf sago007 2015-11-22 19:37 476
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 477
			minutes=0;
acd79baf sago007 2015-11-22 19:37 478
		}
acd79baf sago007 2015-11-22 19:37 479
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 480
			seconds=0;
acd79baf sago007 2015-11-22 19:37 481
		}
ecef5838 sago007 2015-11-24 20:01 482
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 483
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 484
		}
acd79baf sago007 2015-11-22 19:37 485
		else {
549ecfae sago007 2016-10-09 08:37 486
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 487
		}
c53e6443 sago007 2012-04-17 11:04 488
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 489
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 490
	}
ecef5838 sago007 2015-11-24 20:01 491
	else {
c53e6443 sago007 2012-04-17 11:04 492
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 493
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 494
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 495
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 496
		}
acd79baf sago007 2015-11-22 19:37 497
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 498
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 499
		}
ecef5838 sago007 2015-11-24 20:01 500
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 501
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 502
		}
ecef5838 sago007 2015-11-24 20:01 503
		else {
549ecfae sago007 2016-10-09 08:37 504
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 505
		}
72383a9e sago007 2016-10-30 11:56 506
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 507
	}
549ecfae sago007 2016-10-09 08:37 508
	strHolder = std::to_string(theGame->GetChains());
72383a9e sago007 2016-10-30 11:56 509
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 510
	//drawspeedLevel:
549ecfae sago007 2016-10-09 08:37 511
	strHolder = std::to_string(theGame->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 512
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 513
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 514
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 515
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
72383a9e sago007 2016-10-30 11:56 516
		DrawIMG(stageBobble,globalData.screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 517
	}
c53e6443 sago007 2012-04-17 11:04 518
	//player1 finnish, player2 start
7fdb4e65 sago007 2016-04-28 17:54 519
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 520
		/*
c53e6443 sago007 2012-04-17 11:04 521
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 522
		 */
ecef5838 sago007 2015-11-24 20:01 523
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 524
			//Blank player2's board:
72383a9e sago007 2016-10-30 11:56 525
			DrawIMG(backBoard,globalData.screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 526
			//Write a description:
d064f90f sago007 2016-01-26 17:25 527
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 528
			string infostring;
ecef5838 sago007 2015-11-24 20:01 529
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 530
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 531
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 532
c53e6443 sago007 2012-04-17 11:04 533
			}
ecef5838 sago007 2015-11-24 20:01 534
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 535
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 536
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 537
			}
ecef5838 sago007 2015-11-24 20:01 538
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 539
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 540
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 541
			}
ecef5838 sago007 2015-11-24 20:01 542
			else {
d064f90f sago007 2016-01-26 17:25 543
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 544
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 545
			}
599a0479 sago007 2016-01-26 17:17 546
			if (infostring.length() > 0) {
1a09fcd5 sago007 2018-03-25 13:32 547
				static sago::SagoTextBox infoBox;
1a09fcd5 sago007 2018-03-25 13:32 548
				static sago::SagoTextField objectiveField;
1a09fcd5 sago007 2018-03-25 13:32 549
				static sago::SagoTextField gametypeNameField;
9bbdb95d sago007 2018-03-26 11:39 550
				sagoTextSetHelpFont(infoBox);
1a09fcd5 sago007 2018-03-25 13:32 551
				infoBox.SetMaxWidth(290);
1a09fcd5 sago007 2018-03-25 13:32 552
				infoBox.SetText(infostring.c_str());
9bbdb95d sago007 2018-03-26 11:39 553
				sagoTextSetHelpFont(objectiveField);
1a09fcd5 sago007 2018-03-25 13:32 554
				objectiveField.SetText(_("Objective:"));
9bbdb95d sago007 2018-03-26 11:39 555
				sagoTextSetHelpFont(gametypeNameField);
1a09fcd5 sago007 2018-03-25 13:32 556
				gametypeNameField.SetText(gametypeName.c_str());
1a09fcd5 sago007 2018-03-25 13:32 557
				gametypeNameField.Draw(globalData.screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10);
1a09fcd5 sago007 2018-03-25 13:32 558
				objectiveField.Draw(globalData.screen, theGame2->GetTopX()+7, theGame2->GetTopY()+160);
1a09fcd5 sago007 2018-03-25 13:32 559
				infoBox.Draw(globalData.screen, theGame2->GetTopX()+7, theGame2->GetTopY()+160+32);
c53e6443 sago007 2012-04-17 11:04 560
			}
c53e6443 sago007 2012-04-17 11:04 561
c53e6443 sago007 2012-04-17 11:04 562
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 563
			int y = theGame2->GetTopY()+400;
1a09fcd5 sago007 2018-03-25 13:32 564
			std::string controldBoxText = std::string(_("Movement keys:"))+"\n"+getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+",\n"
1a09fcd5 sago007 2018-03-25 13:32 565
					+ getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)+"\n"
1a09fcd5 sago007 2018-03-25 13:32 566
					+ _("Switch: ") + getKeyName(keySettings[0].change);
ecef5838 sago007 2015-11-24 20:01 567
			if (theGame->isPuzzleMode()) {
1a09fcd5 sago007 2018-03-25 13:32 568
				controldBoxText += std::string("\n") + _("Restart: ")+getKeyName(keySettings[0].push);
acd79baf sago007 2015-11-22 19:37 569
			}
ecef5838 sago007 2015-11-24 20:01 570
			else {
1a09fcd5 sago007 2018-03-25 13:32 571
				controldBoxText += std::string("\n") + _("Push line: ")+getKeyName(keySettings[0].push);
acd79baf sago007 2015-11-22 19:37 572
			}
1a09fcd5 sago007 2018-03-25 13:32 573
			static sago::SagoTextBox controldBox;
1a09fcd5 sago007 2018-03-25 13:32 574
			controldBox.SetHolder(&globalData.spriteHolder->GetDataHolder());
1a09fcd5 sago007 2018-03-25 13:32 575
			controldBox.SetFont("freeserif");
1a09fcd5 sago007 2018-03-25 13:32 576
			controldBox.SetFontSize(30);
1a09fcd5 sago007 2018-03-25 13:32 577
			controldBox.SetMaxWidth(290);
1a09fcd5 sago007 2018-03-25 13:32 578
			controldBox.SetOutline(1, {0,0,0,255});
1a09fcd5 sago007 2018-03-25 13:32 579
			controldBox.SetText(controldBoxText.c_str());
1a09fcd5 sago007 2018-03-25 13:32 580
			controldBox.Draw(globalData.screen, theGame2->GetTopX()+7,y);
c53e6443 sago007 2012-04-17 11:04 581
		}
549ecfae sago007 2016-10-09 08:37 582
		strHolder = std::to_string(theGame2->GetScore()+theGame2->GetHandicap());
72383a9e sago007 2016-10-30 11:56 583
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 584
		if (theGame2->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 585
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 586
		}
ecef5838 sago007 2015-11-24 20:01 587
		else {
72383a9e sago007 2016-10-30 11:56 588
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 589
		}
ecef5838 sago007 2015-11-24 20:01 590
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 591
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 592
			int minutes;
c53e6443 sago007 2012-04-17 11:04 593
			int seconds;
ecef5838 sago007 2015-11-24 20:01 594
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 595
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 596
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 597
			}
ecef5838 sago007 2015-11-24 20:01 598
			else {
c53e6443 sago007 2012-04-17 11:04 599
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 600
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 601
			}
acd79baf sago007 2015-11-22 19:37 602
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 603
				minutes=0;
acd79baf sago007 2015-11-22 19:37 604
			}
acd79baf sago007 2015-11-22 19:37 605
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 606
				seconds=0;
acd79baf sago007 2015-11-22 19:37 607
			}
ecef5838 sago007 2015-11-24 20:01 608
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 609
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 610
			}
ecef5838 sago007 2015-11-24 20:01 611
			else {
549ecfae sago007 2016-10-09 08:37 612
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 613
			}
c53e6443 sago007 2012-04-17 11:04 614
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 615
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 616
		}
ecef5838 sago007 2015-11-24 20:01 617
		else {
c53e6443 sago007 2012-04-17 11:04 618
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 619
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 620
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 621
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 622
			}
acd79baf sago007 2015-11-22 19:37 623
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 624
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 625
			}
ecef5838 sago007 2015-11-24 20:01 626
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 627
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 628
			}
ecef5838 sago007 2015-11-24 20:01 629
			else {
549ecfae sago007 2016-10-09 08:37 630
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 631
			}
72383a9e sago007 2016-10-30 11:56 632
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 633
		}
549ecfae sago007 2016-10-09 08:37 634
		strHolder = std::to_string(theGame2->GetChains());
72383a9e sago007 2016-10-30 11:56 635
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
549ecfae sago007 2016-10-09 08:37 636
		strHolder = std::to_string(theGame2->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 637
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 638
	}
c53e6443 sago007 2012-04-17 11:04 639
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 640
89c4a3a6 sago007 2008-08-29 14:32 641
7fdb4e65 sago007 2016-04-28 17:54 642
	//draw exit
72383a9e sago007 2016-10-30 11:56 643
	bExit.Draw(globalData.screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 644
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 645
1572de2b sago007 2008-09-11 18:15 646
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 647
	Frames++;
ecef5838 sago007 2015-11-24 20:01 648
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 649
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 650
			Frames=999;
acd79baf sago007 2015-11-22 19:37 651
		}
f306e3ca sago007 2015-12-04 21:16 652
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 653
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 654
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 655
	}
c53e6443 sago007 2012-04-17 11:04 656
1d2a7a1a sago007 2018-03-24 17:52 657
	globalData.standard_blue_font.draw(globalData.screen, 800, 4, FPS);
89c4a3a6 sago007 2008-08-29 14:32 658
#endif
89c4a3a6 sago007 2008-08-29 14:32 659
}
89c4a3a6 sago007 2008-08-29 14:32 660
ecef5838 sago007 2015-11-24 20:01 661
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 662
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 663
dfdb7d66 sago007 2015-11-29 19:21 664
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 665
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 666
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 667
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 668
ecef5838 sago007 2015-11-24 20:01 669
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 670
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 671
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 672
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 673
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 674
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 675
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 676
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 677
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 678
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 679
	player2->DoAction(a);
72383a9e sago007 2016-10-30 11:56 680
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 681
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 682
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 683
}
30f910dd sago007 2010-11-10 21:02 684
ecef5838 sago007 2015-11-24 20:01 685
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 686
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 687
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 688
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 689
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 690
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 691
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 692
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 693
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 694
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 695
	//vsMode = false;
72383a9e sago007 2016-10-30 11:56 696
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 697
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 698
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 699
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 700
}
4f1d27f1 sago007 2011-03-18 15:53 701
f7c1a51d Poul Sander 2016-09-07 21:12 702
static int StartSinglePlayerPuzzle() {
b256fda5 sago007 2016-02-21 16:21 703
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 704
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 705
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 706
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 707
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 708
		return 1;
acd79baf sago007 2015-11-22 19:37 709
	}
b256fda5 sago007 2016-02-21 16:21 710
	player1->NewGame(startInfo);
72383a9e sago007 2016-10-30 11:56 711
	DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 712
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 713
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 714
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 715
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 716
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 717
	//vsMode = true;
72383a9e sago007 2016-10-30 11:56 718
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 719
	player2->name = globalData.player2name;
67a32395 sago007 2012-04-19 18:40 720
	return 0;
b7590374 sago007 2011-05-19 16:15 721
}
b7590374 sago007 2011-05-19 16:15 722
4f1d27f1 sago007 2011-03-18 15:53 723
ecef5838 sago007 2015-11-24 20:01 724
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 725
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 726
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 727
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 728
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 729
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 730
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 731
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 732
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 733
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 734
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 735
	}
ecef5838 sago007 2015-11-24 20:01 736
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 737
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 738
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 739
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 740
	}
3e7b8813 sago007 2016-02-22 19:45 741
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 742
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 743
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 744
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 745
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 746
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 747
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 748
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 749
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 750
}
4f1d27f1 sago007 2011-03-18 15:53 751
ecef5838 sago007 2015-11-24 20:01 752
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 753
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 754
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 755
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 756
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 757
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 758
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 759
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 760
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 761
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 762
	}
6d6b2788 sago007 2016-02-21 18:51 763
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 764
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 765
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 766
	}
3e7b8813 sago007 2016-02-22 19:45 767
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 768
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 769
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 770
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 771
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 772
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 773
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 774
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 775
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 776
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 777
}
4f1d27f1 sago007 2011-03-18 15:53 778
7d649ca8 sago007 2016-10-02 16:43 779
static void MoveBlockGameSdls( BlockGameSdl& game1, BlockGameSdl& game2 ) {
88f0d0ab sago007 2017-03-02 19:05 780
	game1.SetTopXY(50, globalData.ysize/2-284);
88f0d0ab sago007 2017-03-02 19:05 781
	game2.SetTopXY(globalData.xsize-500, globalData.ysize/2-284);
7d649ca8 sago007 2016-10-02 16:43 782
}
7d649ca8 sago007 2016-10-02 16:43 783
647f12da sago007 2016-09-12 20:07 784
struct globalConfig {
647f12da sago007 2016-09-12 20:07 785
	string savepath;
647f12da sago007 2016-09-12 20:07 786
	vector<string> search_paths;
647f12da sago007 2016-09-12 20:07 787
	string puzzleName;
08c44684 sago007 2016-10-30 09:19 788
	bool allowResize = true;
68313e95 sago007 2016-09-28 16:52 789
	bool autoScale = true;
9076d3cb sago007 2017-04-22 10:50 790
	bool softwareRenderer = false;
647f12da sago007 2016-09-12 20:07 791
};
647f12da sago007 2016-09-12 20:07 792
647f12da sago007 2016-09-12 20:07 793
static void ParseArguments(int argc, char* argv[], globalConfig& conf) {
647f12da sago007 2016-09-12 20:07 794
	int consoleWidth = boost::program_options::options_description::m_default_line_length;
647f12da sago007 2016-09-12 20:07 795
	const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
647f12da sago007 2016-09-12 20:07 796
	if (columnsEnv) {
647f12da sago007 2016-09-12 20:07 797
		consoleWidth = sago::StrToLong(columnsEnv);
647f12da sago007 2016-09-12 20:07 798
	}
647f12da sago007 2016-09-12 20:07 799
	const char* commandname = "blockattack";
647f12da sago007 2016-09-12 20:07 800
	if (argv[0]) {
647f12da sago007 2016-09-12 20:07 801
		//NULL on Windows
647f12da sago007 2016-09-12 20:07 802
		commandname = argv[0];
647f12da sago007 2016-09-12 20:07 803
	}
647f12da sago007 2016-09-12 20:07 804
	boost::program_options::options_description desc("Options", consoleWidth);
647f12da sago007 2016-09-12 20:07 805
	desc.add_options()
647f12da sago007 2016-09-12 20:07 806
	("help,h", "Displays this message")
647f12da sago007 2016-09-12 20:07 807
	("version", "Display the version information")
647f12da sago007 2016-09-12 20:07 808
	("config,c", boost::program_options::value<vector<string> >(), "Read a config file with the values. Can be given multiple times")
647f12da sago007 2016-09-12 20:07 809
	("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
647f12da sago007 2016-09-12 20:07 810
	("priority", "Causes the game to not sleep between frames.")
9076d3cb sago007 2017-04-22 10:50 811
	("software-renderer", "Asks SDL2 to use software renderer")
647f12da sago007 2016-09-12 20:07 812
	("verbose-basic", "Enables basic verbose messages")
647f12da sago007 2016-09-12 20:07 813
	("verbose-game-controller", "Enables verbose messages regarding controllers")
647f12da sago007 2016-09-12 20:07 814
	("print-search-path", "Prints the search path and quits")
4cd8ea09 Poul Sander 2016-10-05 20:04 815
	("no-auto-scale", "Do not automatically auto scale")
647f12da sago007 2016-09-12 20:07 816
	("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
647f12da sago007 2016-09-12 20:07 817
	("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
440c4aa8 Poul Sander 2017-03-29 17:21 818
#ifdef REPLAY_IMPLEMENTED
092bdebe sago007 2017-03-19 14:39 819
	("play-replay", boost::program_options::value<string>(), "Start a replay")
440c4aa8 Poul Sander 2017-03-29 17:21 820
#endif
647f12da sago007 2016-09-12 20:07 821
	("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
092bdebe sago007 2017-03-19 14:39 822
	        "Default: \"%s\"", LOCALEDIR).c_str())
647f12da sago007 2016-09-12 20:07 823
	("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
092bdebe sago007 2017-03-19 14:39 824
	        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
647f12da sago007 2016-09-12 20:07 825
647f12da sago007 2016-09-12 20:07 826
	;
647f12da sago007 2016-09-12 20:07 827
	boost::program_options::variables_map vm;
647f12da sago007 2016-09-12 20:07 828
	try {
647f12da sago007 2016-09-12 20:07 829
		boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
647f12da sago007 2016-09-12 20:07 830
		boost::program_options::notify(vm);
647f12da sago007 2016-09-12 20:07 831
	}
647f12da sago007 2016-09-12 20:07 832
	catch (exception& e) {
647f12da sago007 2016-09-12 20:07 833
		cerr << e.what() << "\n";
647f12da sago007 2016-09-12 20:07 834
		cerr << desc << "\n";
647f12da sago007 2016-09-12 20:07 835
		throw;
647f12da sago007 2016-09-12 20:07 836
	}
647f12da sago007 2016-09-12 20:07 837
	if (vm.count("config")) {
647f12da sago007 2016-09-12 20:07 838
		vector<string> config_filenames = vm["config"].as<vector<string> >();
647f12da sago007 2016-09-12 20:07 839
		for ( const string& s : config_filenames) {
647f12da sago007 2016-09-12 20:07 840
			std::ifstream config_file(s);
647f12da sago007 2016-09-12 20:07 841
			store(parse_config_file(config_file, desc), vm);
647f12da sago007 2016-09-12 20:07 842
			notify(vm);
647f12da sago007 2016-09-12 20:07 843
		}
647f12da sago007 2016-09-12 20:07 844
	}
647f12da sago007 2016-09-12 20:07 845
	if (vm.count("bind-text-domain")) {
647f12da sago007 2016-09-12 20:07 846
		string s = vm["bind-text-domain"].as<string>();
647f12da sago007 2016-09-12 20:07 847
		bindtextdomain (PACKAGE, s.c_str());
647f12da sago007 2016-09-12 20:07 848
	}
647f12da sago007 2016-09-12 20:07 849
	if (vm.count("homepath")) {
647f12da sago007 2016-09-12 20:07 850
		string s = vm["homepath"].as<string>();
647f12da sago007 2016-09-12 20:07 851
		setPathToSaveFiles(s);
647f12da sago007 2016-09-12 20:07 852
		conf.savepath = getPathToSaveFiles();
647f12da sago007 2016-09-12 20:07 853
	}
647f12da sago007 2016-09-12 20:07 854
	if (vm.count("help")) {
647f12da sago007 2016-09-12 20:07 855
		cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
092bdebe sago007 2017-03-19 14:39 856
		                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
092bdebe sago007 2017-03-19 14:39 857
		                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
647f12da sago007 2016-09-12 20:07 858
		cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
647f12da sago007 2016-09-12 20:07 859
		cout << desc << "\n";
647f12da sago007 2016-09-12 20:07 860
		cout << "Examples:" << "\n";
647f12da sago007 2016-09-12 20:07 861
		cout << "\tblockattack          \tStart the game normally" << "\n";
647f12da sago007 2016-09-12 20:07 862
		cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
647f12da sago007 2016-09-12 20:07 863
		cout << "\n";
647f12da sago007 2016-09-12 20:07 864
		cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
647f12da sago007 2016-09-12 20:07 865
		exit(0);
647f12da sago007 2016-09-12 20:07 866
	}
647f12da sago007 2016-09-12 20:07 867
	if (vm.count("version")) {
647f12da sago007 2016-09-12 20:07 868
		cout << "blockattack " << VERSION_NUMBER << "\n";
647f12da sago007 2016-09-12 20:07 869
		cout << "\n";
647f12da sago007 2016-09-12 20:07 870
		cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
647f12da sago007 2016-09-12 20:07 871
		cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
647f12da sago007 2016-09-12 20:07 872
		cout << "This is free software: you are free to change and redistribute it." << "\n";
647f12da sago007 2016-09-12 20:07 873
		cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
647f12da sago007 2016-09-12 20:07 874
		exit(0);
647f12da sago007 2016-09-12 20:07 875
	}
647f12da sago007 2016-09-12 20:07 876
	if (vm.count("nosound")) {
72383a9e sago007 2016-10-30 11:56 877
		globalData.NoSound = true;
647f12da sago007 2016-09-12 20:07 878
	}
647f12da sago007 2016-09-12 20:07 879
	if (vm.count("priority")) {
72383a9e sago007 2016-10-30 11:56 880
		globalData.highPriority = true;
647f12da sago007 2016-09-12 20:07 881
	}
9076d3cb sago007 2017-04-22 10:50 882
	if (vm.count("software-renderer")) {
9076d3cb sago007 2017-04-22 10:50 883
		conf.softwareRenderer = true;
9076d3cb sago007 2017-04-22 10:50 884
	}
647f12da sago007 2016-09-12 20:07 885
	if (vm.count("verbose-basic")) {
72383a9e sago007 2016-10-30 11:56 886
		globalData.verboseLevel++;
647f12da sago007 2016-09-12 20:07 887
	}
647f12da sago007 2016-09-12 20:07 888
	if (vm.count("verbose-game-controller")) {
647f12da sago007 2016-09-12 20:07 889
		GameControllerSetVerbose(true);
647f12da sago007 2016-09-12 20:07 890
	}
647f12da sago007 2016-09-12 20:07 891
	if (vm.count("print-search-path")) {
647f12da sago007 2016-09-12 20:07 892
		for (const string& s : conf.search_paths) {
647f12da sago007 2016-09-12 20:07 893
			cout << s << "\n";
647f12da sago007 2016-09-12 20:07 894
		}
647f12da sago007 2016-09-12 20:07 895
		cout << conf.savepath << "\n";
647f12da sago007 2016-09-12 20:07 896
		exit(0);
647f12da sago007 2016-09-12 20:07 897
	}
647f12da sago007 2016-09-12 20:07 898
	if (vm.count("puzzle-single-level")) {
647f12da sago007 2016-09-12 20:07 899
		singlePuzzle = true;
647f12da sago007 2016-09-12 20:07 900
		singlePuzzleNr = vm["puzzle-single-level"].as<int>();
647f12da sago007 2016-09-12 20:07 901
	}
092bdebe sago007 2017-03-19 14:39 902
	if (vm.count("no-auto-scale")) {
68313e95 sago007 2016-09-28 16:52 903
		conf.autoScale = false;
68313e95 sago007 2016-09-28 16:52 904
	}
647f12da sago007 2016-09-12 20:07 905
	if (vm.count("puzzle-level-file")) {
647f12da sago007 2016-09-12 20:07 906
		conf.puzzleName = vm["puzzle-level-file"].as<string>();
647f12da sago007 2016-09-12 20:07 907
	}
092bdebe sago007 2017-03-19 14:39 908
	if (vm.count("play-replay")) {
092bdebe sago007 2017-03-19 14:39 909
		globalData.replayArgument = vm["play-replay"].as<string>();
092bdebe sago007 2017-03-19 14:39 910
	}
092bdebe sago007 2017-03-19 14:39 911
647f12da sago007 2016-09-12 20:07 912
}
647f12da sago007 2016-09-12 20:07 913
f31fade1 sago007 2016-02-06 21:37 914
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 915
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 916
	try {
335635ec sago007 2016-02-06 13:51 917
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 918
		PHYSFS_init(argv[0]);
647f12da sago007 2016-09-12 20:07 919
		globalConfig config;
647f12da sago007 2016-09-12 20:07 920
		config.puzzleName = "puzzle.levels";
647f12da sago007 2016-09-12 20:07 921
		FsSearchParthMainAppend(config.search_paths);
647f12da sago007 2016-09-12 20:07 922
		config.savepath = getPathToSaveFiles();
72383a9e sago007 2016-10-30 11:56 923
		globalData.highPriority = false;   //if true the game will take most resources, but increase framerate.
72383a9e sago007 2016-10-30 11:56 924
		globalData.bFullscreen = false;
335635ec sago007 2016-02-06 13:51 925
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 926
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 927
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 928
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 929
		textdomain (PACKAGE);
647f12da sago007 2016-09-12 20:07 930
		ParseArguments(argc, argv, config);
77531130 Poul Sander 2016-02-17 18:42 931
		OsCreateSaveFolder();
647f12da sago007 2016-09-12 20:07 932
		PhysFsSetSearchPath(config.search_paths, config.savepath);
58a2d7e1 sago007 2016-02-12 18:53 933
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 934
		PhysFsCreateFolders();
72383a9e sago007 2016-10-30 11:56 935
		globalData.SoundEnabled = true;
72383a9e sago007 2016-10-30 11:56 936
		globalData.MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 937
		twoPlayers = false; //true if two players splitscreen
72383a9e sago007 2016-10-30 11:56 938
		globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 939
		globalData.theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 940
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 941
		puzzleLoaded = false;
335635ec sago007 2016-02-06 13:51 942
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 943
		theExplosionManager = ExplosionManager();
647f12da sago007 2016-09-12 20:07 944
		PuzzleSetName(config.puzzleName);
335635ec sago007 2016-02-06 13:51 945
		//Init SDL
335635ec sago007 2016-02-06 13:51 946
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 947
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 948
		}
d0c62e33 sago007 2016-04-02 15:18 949
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 950
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 951
		}
826cf176 sago007 2016-03-12 10:53 952
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 953
		TTF_Init();
335635ec sago007 2016-02-06 13:51 954
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
c310f8a5 sago007 2017-03-25 16:05 955
		globalData.theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 956
335635ec sago007 2016-02-06 13:51 957
		//Open Audio
72383a9e sago007 2016-10-30 11:56 958
		if (!globalData.NoSound) {
335635ec sago007 2016-02-06 13:51 959
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 960
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 961
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 962
				     << "Sound will be disabled!" << "\n";
72383a9e sago007 2016-10-30 11:56 963
				globalData.NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 964
			}
c53e6443 sago007 2012-04-17 11:04 965
		}
c53e6443 sago007 2012-04-17 11:04 966
89c4a3a6 sago007 2008-08-29 14:32 967
72383a9e sago007 2016-10-30 11:56 968
		if (globalData.verboseLevel) {
335635ec sago007 2016-02-06 13:51 969
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 970
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 971
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
2b4dbb2b sago007 2016-07-03 18:54 972
			     "The game is available under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 973
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 974
		}
335635ec sago007 2016-02-06 13:51 975
335635ec sago007 2016-02-06 13:51 976
f204c851 sago007 2016-04-16 14:42 977
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 978
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 979
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 980
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 981
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 982
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 983
f204c851 sago007 2016-04-16 14:42 984
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 985
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 986
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 987
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 988
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 989
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 990
72383a9e sago007 2016-10-30 11:56 991
		globalData.player1name = _("Player 1");
72383a9e sago007 2016-10-30 11:56 992
		globalData.player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 993
335635ec sago007 2016-02-06 13:51 994
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 995
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 996
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 997
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
72383a9e sago007 2016-10-30 11:56 998
			globalData.bFullscreen = (bool)configSettings->getInt("fullscreen");
72383a9e sago007 2016-10-30 11:56 999
			globalData.MusicEnabled = (bool)configSettings->getInt("musicenabled");
72383a9e sago007 2016-10-30 11:56 1000
			globalData.SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1001
335635ec sago007 2016-02-06 13:51 1002
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1003
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1004
			}
335635ec sago007 2016-02-06 13:51 1005
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1006
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1007
			}
335635ec sago007 2016-02-06 13:51 1008
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1009
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1010
			}
335635ec sago007 2016-02-06 13:51 1011
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1012
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1013
			}
335635ec sago007 2016-02-06 13:51 1014
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1015
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1016
			}
335635ec sago007 2016-02-06 13:51 1017
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1018
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1019
			}
c53e6443 sago007 2012-04-17 11:04 1020
335635ec sago007 2016-02-06 13:51 1021
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1022
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1023
			}
335635ec sago007 2016-02-06 13:51 1024
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1025
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1026
			}
335635ec sago007 2016-02-06 13:51 1027
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1028
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1029
			}
335635ec sago007 2016-02-06 13:51 1030
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1031
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1032
			}
335635ec sago007 2016-02-06 13:51 1033
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1034
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1035
			}
335635ec sago007 2016-02-06 13:51 1036
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1037
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1038
			}
335635ec sago007 2016-02-06 13:51 1039
			if (configSettings->exists("player1name")) {
72383a9e sago007 2016-10-30 11:56 1040
				globalData.player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1041
			}
335635ec sago007 2016-02-06 13:51 1042
			if (configSettings->exists("player2name")) {
72383a9e sago007 2016-10-30 11:56 1043
				globalData.player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1044
			}
2d8f4227 sago007 2017-03-02 19:24 1045
			if (configSettings->exists("xsize")) {
2d8f4227 sago007 2017-03-02 19:24 1046
				globalData.xsize = configSettings->getInt("xsize");
2d8f4227 sago007 2017-03-02 19:24 1047
			}
2d8f4227 sago007 2017-03-02 19:24 1048
			if (configSettings->exists("ysize")) {
2d8f4227 sago007 2017-03-02 19:24 1049
				globalData.ysize = configSettings->getInt("ysize");
2d8f4227 sago007 2017-03-02 19:24 1050
			}
72383a9e sago007 2016-10-30 11:56 1051
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1052
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1053
			}
335635ec sago007 2016-02-06 13:51 1054
		}
335635ec sago007 2016-02-06 13:51 1055
		else {
72383a9e sago007 2016-10-30 11:56 1056
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1057
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1058
			}
335635ec sago007 2016-02-06 13:51 1059
		}
c53e6443 sago007 2012-04-17 11:04 1060
335635ec sago007 2016-02-06 13:51 1061
		// "Block Attack - Rise of the Blocks"
82ced7ab sago007 2016-09-16 18:41 1062
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
335635ec sago007 2016-02-06 13:51 1063
		//Open video
28864426 sago007 2016-10-30 09:35 1064
		int createWindowParams = 0;
82ced7ab sago007 2016-09-16 18:41 1065
		if (config.allowResize) {
82ced7ab sago007 2016-09-16 18:41 1066
			createWindowParams |= SDL_WINDOW_RESIZABLE;
82ced7ab sago007 2016-09-16 18:41 1067
		}
cb49f111 sago007 2016-03-16 20:45 1068
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1069
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1070
		                             SDL_WINDOWPOS_UNDEFINED,
72383a9e sago007 2016-10-30 11:56 1071
		                             globalData.xsize, globalData.ysize,
335635ec sago007 2016-02-06 13:51 1072
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1073
		dieOnNullptr(sdlWindow, "Unable to create window");
9076d3cb sago007 2017-04-22 10:50 1074
		int rendererFlags = 0;
9076d3cb sago007 2017-04-22 10:50 1075
		if (config.softwareRenderer) {
9076d3cb sago007 2017-04-22 10:50 1076
			rendererFlags |= SDL_RENDERER_SOFTWARE;
9076d3cb sago007 2017-04-22 10:50 1077
		}
9076d3cb sago007 2017-04-22 10:50 1078
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, rendererFlags);
335635ec sago007 2016-02-06 13:51 1079
		dieOnNullptr(renderer, "Unable to create render");
e17fcc86 sago007 2016-09-28 20:09 1080
		if (config.autoScale) {
2d8f4227 sago007 2017-03-02 19:24 1081
			SDL_RenderSetLogicalSize(renderer, 1024, 768);
e17fcc86 sago007 2016-09-28 20:09 1082
			logicalRenderer = true;
82ced7ab sago007 2016-09-16 18:41 1083
		}
80a4a691 sago007 2017-10-25 20:03 1084
		if (globalData.verboseLevel) {
80a4a691 sago007 2017-10-25 20:03 1085
			SDL_RendererInfo info;
80a4a691 sago007 2017-10-25 20:03 1086
			SDL_GetRendererInfo(renderer, &info);
80a4a691 sago007 2017-10-25 20:03 1087
			cout << "Renderer: " << info.name << "\n";
80a4a691 sago007 2017-10-25 20:03 1088
		}
72383a9e sago007 2016-10-30 11:56 1089
		globalData.screen = renderer;
1383de53 sago007 2016-02-21 12:18 1090
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1091
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1092
72383a9e sago007 2016-10-30 11:56 1093
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1094
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1095
		}
89c4a3a6 sago007 2008-08-29 14:32 1096
343fbe43 sago007 2018-03-27 19:53 1097
		BlockGameSdl theGame = BlockGameSdl(50, 100, &globalData.spriteHolder->GetDataHolder());            //creates game objects
343fbe43 sago007 2018-03-27 19:53 1098
		BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500, 100, &globalData.spriteHolder->GetDataHolder());
335635ec sago007 2016-02-06 13:51 1099
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1100
		player2 = &theGame2;
092bdebe sago007 2017-03-19 14:39 1101
b58caa17 sago007 2016-06-04 10:32 1102
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1103
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1104
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1105
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1106
b7590374 sago007 2011-05-19 16:15 1107
335635ec sago007 2016-02-06 13:51 1108
		//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1109
		theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1110
		theGame2.name = globalData.player2name;
b7590374 sago007 2011-05-19 16:15 1111
335635ec sago007 2016-02-06 13:51 1112
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1113
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1114
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1115
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1116
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1117
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1118
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1119
		}
72383a9e sago007 2016-10-30 11:56 1120
		DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1121
		MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1122
		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1123
		SDL_RenderPresent(globalData.screen);
7fdb4e65 sago007 2016-04-28 17:54 1124
		if (singlePuzzle) {
de81e07d sago007 2016-07-10 20:22 1125
			runGame(Gametype::Puzzle, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1126
		}
092bdebe sago007 2017-03-19 14:39 1127
		else if (globalData.replayArgument.length()) {
092bdebe sago007 2017-03-19 14:39 1128
			ReplayPlayer rp;
092bdebe sago007 2017-03-19 14:39 1129
			RunGameState(rp);
092bdebe sago007 2017-03-19 14:39 1130
		}
7fdb4e65 sago007 2016-04-28 17:54 1131
		else {
7fdb4e65 sago007 2016-04-28 17:54 1132
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1133
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1134
		}
b7590374 sago007 2011-05-19 16:15 1135
b7590374 sago007 2011-05-19 16:15 1136
c53e6443 sago007 2012-04-17 11:04 1137
335635ec sago007 2016-02-06 13:51 1138
		//Saves options
335635ec sago007 2016-02-06 13:51 1139
		if (!editorMode) {
72383a9e sago007 2016-10-30 11:56 1140
			configSettings->setInt("fullscreen",(int)globalData.bFullscreen);
72383a9e sago007 2016-10-30 11:56 1141
			configSettings->setInt("musicenabled",(int)globalData.MusicEnabled);
72383a9e sago007 2016-10-30 11:56 1142
			configSettings->setInt("soundenabled",(int)globalData.SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1143
335635ec sago007 2016-02-06 13:51 1144
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1145
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1146
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1147
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1148
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1149
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1150
335635ec sago007 2016-02-06 13:51 1151
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1152
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1153
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1154
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1155
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1156
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1157
72383a9e sago007 2016-10-30 11:56 1158
			configSettings->setString("player1name", globalData.player1name);
72383a9e sago007 2016-10-30 11:56 1159
			configSettings->setString("player2name", globalData.player2name);
2d8f4227 sago007 2017-03-02 19:24 1160
			if (!config.autoScale) {
2d8f4227 sago007 2017-03-02 19:24 1161
				//autoScale is always equal the logical size, so it makes no sense to save it
2d8f4227 sago007 2017-03-02 19:24 1162
				configSettings->setInt("xsize", globalData.xsize);
2d8f4227 sago007 2017-03-02 19:24 1163
				configSettings->setInt("ysize", globalData.ysize);
2d8f4227 sago007 2017-03-02 19:24 1164
			}
335635ec sago007 2016-02-06 13:51 1165
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1166
		}
c53e6443 sago007 2012-04-17 11:04 1167
335635ec sago007 2016-02-06 13:51 1168
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1169
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1170
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1171
72383a9e sago007 2016-10-30 11:56 1172
		if (globalData.verboseLevel) {
d3f1e001 Poul Sander 2017-03-29 18:17 1173
			cout << SPrintStringF("Block Attack - Rise of the Blocks ran for: %i hours %i mins and %i secs", ct.hours, ct.minutes, ct.seconds) << "\n";
335635ec sago007 2016-02-06 13:51 1174
		}
c53e6443 sago007 2012-04-17 11:04 1175
335635ec sago007 2016-02-06 13:51 1176
		ct = TimeHandler::addTime("totalTime",ct);
72383a9e sago007 2016-10-30 11:56 1177
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1178
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1179
		}
c53e6443 sago007 2012-04-17 11:04 1180
335635ec sago007 2016-02-06 13:51 1181
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1182
		Config::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1183
	}
335635ec sago007 2016-02-06 13:51 1184
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1185
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1186
	}
59dcb571 sago007 2016-02-14 15:34 1187
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1188
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1189
	return 0;
c53e6443 sago007 2012-04-17 11:04 1190
}
b7590374 sago007 2011-05-19 16:15 1191
de81e07d sago007 2016-07-10 20:22 1192
int runGame(Gametype gametype, int level) {
72383a9e sago007 2016-10-30 11:56 1193
	globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 1194
	globalData.theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1195
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1196
	puzzleLoaded = false;
343fbe43 sago007 2018-03-27 19:53 1197
	bool bNearDeath = false;  //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1198
d8c1f444 sago007 2016-01-31 11:36 1199
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1200
	theExplosionManager = ExplosionManager();
343fbe43 sago007 2018-03-27 19:53 1201
	BlockGameSdl theGame = BlockGameSdl(50, 100, &globalData.spriteHolder->GetDataHolder());  //creates game objects
343fbe43 sago007 2018-03-27 19:53 1202
	BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500, 100, &globalData.spriteHolder->GetDataHolder());
c53e6443 sago007 2012-04-17 11:04 1203
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1204
	player2 = &theGame2;
343fbe43 sago007 2018-03-27 19:53 1205
	theGame.DoPaintJob();  //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1206
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1207
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1208
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1209
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1210
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1211
c53e6443 sago007 2012-04-17 11:04 1212
	//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1213
	theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1214
	theGame2.name = globalData.player2name;
c53e6443 sago007 2012-04-17 11:04 1215
7fdb4e65 sago007 2016-04-28 17:54 1216
	bool mustsetupgame = true;
092bdebe sago007 2017-03-19 14:39 1217
ecef5838 sago007 2015-11-24 20:01 1218
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1219
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1220
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1221
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1222
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1223
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1224
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1225
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1226
	}
c53e6443 sago007 2012-04-17 11:04 1227
	//game loop
c53e6443 sago007 2012-04-17 11:04 1228
	int done = 0;
72383a9e sago007 2016-10-30 11:56 1229
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1230
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1231
	}
c53e6443 sago007 2012-04-17 11:04 1232
53203200 sago007 2015-12-25 13:30 1233
ecef5838 sago007 2015-11-24 20:01 1234
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1235
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1236
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1237
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1238
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1239
			switch (gametype) {
092bdebe sago007 2017-03-19 14:39 1240
			case Gametype::SinglePlayerTimeTrial:
092bdebe sago007 2017-03-19 14:39 1241
				StartSinglePlayerTimeTrial();
092bdebe sago007 2017-03-19 14:39 1242
				break;
092bdebe sago007 2017-03-19 14:39 1243
			case Gametype::StageClear: {
092bdebe sago007 2017-03-19 14:39 1244
				int myLevel = PuzzleLevelSelect(1);
092bdebe sago007 2017-03-19 14:39 1245
				if (myLevel == -1) {
092bdebe sago007 2017-03-19 14:39 1246
					return 1;
092bdebe sago007 2017-03-19 14:39 1247
				}
092bdebe sago007 2017-03-19 14:39 1248
				BlockGameStartInfo s;
092bdebe sago007 2017-03-19 14:39 1249
				s.ticks = SDL_GetTicks();
092bdebe sago007 2017-03-19 14:39 1250
				s.stageClear = true;
092bdebe sago007 2017-03-19 14:39 1251
				s.level = myLevel;
092bdebe sago007 2017-03-19 14:39 1252
				theGame.NewGame(s);
092bdebe sago007 2017-03-19 14:39 1253
				DrawBackground(globalData.screen);
092bdebe sago007 2017-03-19 14:39 1254
				twoPlayers =false;
092bdebe sago007 2017-03-19 14:39 1255
				BlockGameAction a;
092bdebe sago007 2017-03-19 14:39 1256
				a.action = BlockGameAction::Action::SET_GAME_OVER;
092bdebe sago007 2017-03-19 14:39 1257
				theGame2.DoAction(a);
092bdebe sago007 2017-03-19 14:39 1258
				theGame.name = globalData.player1name;
092bdebe sago007 2017-03-19 14:39 1259
				theGame2.name = globalData.player2name;
092bdebe sago007 2017-03-19 14:39 1260
			}
092bdebe sago007 2017-03-19 14:39 1261
			break;
092bdebe sago007 2017-03-19 14:39 1262
			case Gametype::Puzzle:
092bdebe sago007 2017-03-19 14:39 1263
				if (StartSinglePlayerPuzzle()) {
092bdebe sago007 2017-03-19 14:39 1264
					return 1;
acd79baf sago007 2015-11-22 19:37 1265
				}
c53e6443 sago007 2012-04-17 11:04 1266
				break;
092bdebe sago007 2017-03-19 14:39 1267
			case Gametype::SinglePlayerVs: {
092bdebe sago007 2017-03-19 14:39 1268
				//1 player - Vs mode
092bdebe sago007 2017-03-19 14:39 1269
				int theAIlevel = level; //startSingleVs();
092bdebe sago007 2017-03-19 14:39 1270
				BlockGameStartInfo startInfo;
092bdebe sago007 2017-03-19 14:39 1271
				startInfo.ticks = SDL_GetTicks();
092bdebe sago007 2017-03-19 14:39 1272
				startInfo.vsMode = true;
092bdebe sago007 2017-03-19 14:39 1273
				startInfo.vsAI = true;
092bdebe sago007 2017-03-19 14:39 1274
				startInfo.level = theAIlevel;
092bdebe sago007 2017-03-19 14:39 1275
				theGame.NewGame(startInfo);
092bdebe sago007 2017-03-19 14:39 1276
				startInfo.AI = true;
092bdebe sago007 2017-03-19 14:39 1277
				theGame2.NewGame(startInfo);
092bdebe sago007 2017-03-19 14:39 1278
				DrawBackground(globalData.screen);
092bdebe sago007 2017-03-19 14:39 1279
				twoPlayers = true; //Single player, but AI plays
092bdebe sago007 2017-03-19 14:39 1280
				theGame.name = globalData.player1name;
092bdebe sago007 2017-03-19 14:39 1281
				theGame2.name = globalData.player2name;
092bdebe sago007 2017-03-19 14:39 1282
			}
092bdebe sago007 2017-03-19 14:39 1283
			break;
092bdebe sago007 2017-03-19 14:39 1284
			case Gametype::TwoPlayerTimeTrial:
092bdebe sago007 2017-03-19 14:39 1285
				StarTwoPlayerTimeTrial();
092bdebe sago007 2017-03-19 14:39 1286
				break;
092bdebe sago007 2017-03-19 14:39 1287
			case Gametype::TwoPlayerVs:
092bdebe sago007 2017-03-19 14:39 1288
				StartTwoPlayerVs();
092bdebe sago007 2017-03-19 14:39 1289
				break;
092bdebe sago007 2017-03-19 14:39 1290
			case Gametype::SinglePlayerEndless:
092bdebe sago007 2017-03-19 14:39 1291
			default:
092bdebe sago007 2017-03-19 14:39 1292
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1293
			};
c53e6443 sago007 2012-04-17 11:04 1294
			mustsetupgame = false;
72383a9e sago007 2016-10-30 11:56 1295
			DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1296
			MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1297
			DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1298
			SDL_RenderPresent(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1299
		}
b7590374 sago007 2011-05-19 16:15 1300
72383a9e sago007 2016-10-30 11:56 1301
		if (!(globalData.highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1302
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1303
		}
335635ec sago007 2016-02-06 13:51 1304
72383a9e sago007 2016-10-30 11:56 1305
		DrawBackground(globalData.screen);
de81e07d sago007 2016-07-10 20:22 1306
		//updates the balls and explosions:g
a6b97827 sago007 2016-01-24 11:15 1307
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1308
		theExplosionManager.update();
c310f8a5 sago007 2017-03-25 16:05 1309
		globalData.theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1310
fee9551a sago007 2016-01-20 19:05 1311
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1312
c9226e8d sago007 2016-06-04 10:17 1313
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1314
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1315
		a.tick = SDL_GetTicks();
59dcb571 sago007 2016-02-14 15:34 1316
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1317
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1318
ecef5838 sago007 2015-11-24 20:01 1319
			while ( SDL_PollEvent(&event) ) {
58cecf42 sago007 2016-12-09 20:35 1320
				UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
ecef5838 sago007 2015-11-24 20:01 1321
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1322
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1323
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1324
				}
092bdebe sago007 2017-03-19 14:39 1325
ce5aa7d3 sago007 2016-03-13 11:44 1326
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1327
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1328
				}
c53e6443 sago007 2012-04-17 11:04 1329
ecef5838 sago007 2015-11-24 20:01 1330
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1331
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1332
						done=1;
72383a9e sago007 2016-10-30 11:56 1333
						DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1334
					}
ecef5838 sago007 2015-11-24 20:01 1335
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1336
						//player1:
ecef5838 sago007 2015-11-24 20:01 1337
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1338
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1339
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1340
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1341
						}
ecef5838 sago007 2015-11-24 20:01 1342
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1343
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1344
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1345
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1346
						}
ecef5838 sago007 2015-11-24 20:01 1347
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1348
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1349
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1350
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1351
						}
ecef5838 sago007 2015-11-24 20:01 1352
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1353
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1354
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1355
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1356
						}
ecef5838 sago007 2015-11-24 20:01 1357
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1358
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1359
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1360
						}
ecef5838 sago007 2015-11-24 20:01 1361
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1362
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1363
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1364
						}
c53e6443 sago007 2012-04-17 11:04 1365
					}
ecef5838 sago007 2015-11-24 20:01 1366
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1367
						//player2:
ecef5838 sago007 2015-11-24 20:01 1368
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1369
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1370
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1371
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1372
						}
ecef5838 sago007 2015-11-24 20:01 1373
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1374
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1375
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1376
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1377
						}
ecef5838 sago007 2015-11-24 20:01 1378
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1379
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1380
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1381
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1382
						}
ecef5838 sago007 2015-11-24 20:01 1383
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1384
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1385
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1386
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1387
						}
ecef5838 sago007 2015-11-24 20:01 1388
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1389
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1390
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1391
						}
ecef5838 sago007 2015-11-24 20:01 1392
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1393
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1394
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1395
						}
c53e6443 sago007 2012-04-17 11:04 1396
					}
c53e6443 sago007 2012-04-17 11:04 1397
					//common:
ecef5838 sago007 2015-11-24 20:01 1398
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1399
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1400
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1401
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1402
							#else
c53e6443 sago007 2012-04-17 11:04 1403
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1404
							#endif
c53e6443 sago007 2012-04-17 11:04 1405
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1406
							}
c53e6443 sago007 2012-04-17 11:04 1407
							 */
c53e6443 sago007 2012-04-17 11:04 1408
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1409
						}
ecef5838 sago007 2015-11-24 20:01 1410
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1411
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1412
						}
ecef5838 sago007 2015-11-24 20:01 1413
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1414
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1415
						}
ca486238 sago007 2015-08-23 15:12 1416
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1417
						}
ecef5838 sago007 2015-11-24 20:01 1418
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1419
						} //F11
c53e6443 sago007 2012-04-17 11:04 1420
					}
ecef5838 sago007 2015-11-24 20:01 1421
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1422
						done=1;
c53e6443 sago007 2012-04-17 11:04 1423
					}
c53e6443 sago007 2012-04-17 11:04 1424
				}
c7f2082f sago007 2016-03-13 11:48 1425
ce5aa7d3 sago007 2016-03-13 11:44 1426
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1427
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1428
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1429
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1430
				}
ce5aa7d3 sago007 2016-03-13 11:44 1431
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1432
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1433
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1434
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1435
				}
ce5aa7d3 sago007 2016-03-13 11:44 1436
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1437
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1438
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1439
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1440
				}
ce5aa7d3 sago007 2016-03-13 11:44 1441
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1442
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1443
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1444
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1445
				}
ce5aa7d3 sago007 2016-03-13 11:44 1446
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1447
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1448
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1449
				}
ce5aa7d3 sago007 2016-03-13 11:44 1450
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1451
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1452
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1453
				}
f2dac7e4 sago007 2016-04-09 19:24 1454
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1455
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1456
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1457
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1458
				}
f2dac7e4 sago007 2016-04-09 19:24 1459
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1460
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1461
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1462
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1463
				}
f2dac7e4 sago007 2016-04-09 19:24 1464
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1465
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1466
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1467
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1468
				}
f2dac7e4 sago007 2016-04-09 19:24 1469
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1470
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1471
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1472
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1473
				}
f2dac7e4 sago007 2016-04-09 19:24 1474
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1475
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1476
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1477
				}
f2dac7e4 sago007 2016-04-09 19:24 1478
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1479
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1480
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1481
				}
706e81fe sago007 2016-04-05 19:17 1482
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1483
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1484
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1485
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1486
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1487
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1488
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1489
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1490
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1491
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1492
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1493
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1494
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1495
						}
d0c62e33 sago007 2016-04-02 15:18 1496
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1497
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1498
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1499
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1500
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1501
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1502
						}
706e81fe sago007 2016-04-05 19:17 1503
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1504
						mouseDownY = event.button.y;
092bdebe sago007 2017-03-19 14:39 1505
					}
243ef769 sago007 2016-04-04 18:00 1506
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1507
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1508
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1509
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1510
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1511
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1512
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1513
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1514
						}
243ef769 sago007 2016-04-04 18:00 1515
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1516
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1517
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1518
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1519
						}
243ef769 sago007 2016-04-04 18:00 1520
					}
c53e6443 sago007 2012-04-17 11:04 1521
				}
d0c62e33 sago007 2016-04-02 15:18 1522
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1523
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1524
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1525
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1526
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1527
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1528
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1529
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1530
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1531
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1532
						}
706e81fe sago007 2016-04-05 19:17 1533
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1534
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1535
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1536
						}
acd79baf sago007 2015-11-22 19:37 1537
					}
d0c62e33 sago007 2016-04-02 15:18 1538
				}
d0c62e33 sago007 2016-04-02 15:18 1539
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1540
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1541
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1542
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1543
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1544
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1545
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1546
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1547
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1548
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1549
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1550
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1551
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1552
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1553
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1554
							}
d0c62e33 sago007 2016-04-02 15:18 1555
						}
acd79baf sago007 2015-11-22 19:37 1556
					}
d0c62e33 sago007 2016-04-02 15:18 1557
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1558
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1559
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1560
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1561
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1562
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1563
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1564
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1565
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1566
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1567
							}
d0c62e33 sago007 2016-04-02 15:18 1568
						}
acd79baf sago007 2015-11-22 19:37 1569
					}
092bdebe sago007 2017-03-19 14:39 1570
c53e6443 sago007 2012-04-17 11:04 1571
				}
d0c62e33 sago007 2016-04-02 15:18 1572
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1573
c53e6443 sago007 2012-04-17 11:04 1574
			// If the mouse button is released, make bMouseUp equal true
08c44684 sago007 2016-10-30 09:19 1575
			if (! (SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
c53e6443 sago007 2012-04-17 11:04 1576
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1577
			}
c53e6443 sago007 2012-04-17 11:04 1578
c53e6443 sago007 2012-04-17 11:04 1579
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1580
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1581
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1582
			}
c53e6443 sago007 2012-04-17 11:04 1583
a7de0677 sago007 2016-04-29 16:54 1584
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1585
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1586
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1587
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1588
					bMouseUp = false;
72383a9e sago007 2016-10-30 11:56 1589
					DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1590
58cecf42 sago007 2016-12-09 20:35 1591
					if (stageButtonStatus != SBdontShow && (globalData.mousex > theGame.GetTopX()+cordNextButton.x)
58cecf42 sago007 2016-12-09 20:35 1592
					        && (globalData.mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
58cecf42 sago007 2016-12-09 20:35 1593
					        && (globalData.mousey > theGame.GetTopY()+cordNextButton.y)
092bdebe sago007 2017-03-19 14:39 1594
					        && (globalData.mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1595
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1596
						nextLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1597
					}
092bdebe sago007 2017-03-19 14:39 1598
58cecf42 sago007 2016-12-09 20:35 1599
					if (stageButtonStatus != SBdontShow && (globalData.mousex > theGame.GetTopX()+cordRetryButton .x)
58cecf42 sago007 2016-12-09 20:35 1600
					        &&(globalData.mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
58cecf42 sago007 2016-12-09 20:35 1601
					        &&(globalData.mousey > theGame.GetTopY()+cordRetryButton.y)
092bdebe sago007 2017-03-19 14:39 1602
					        &&(globalData.mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1603
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1604
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1605
					}
c53e6443 sago007 2012-04-17 11:04 1606
58cecf42 sago007 2016-12-09 20:35 1607
					if (globalData.mousex > globalData.xsize-bExitOffset && globalData.mousex < globalData.xsize-bExitOffset+bExitSize &&
58cecf42 sago007 2016-12-09 20:35 1608
					        globalData.mousey > globalData.ysize-bExitOffset && globalData.mousey < globalData.ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1609
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1610
					}
c53e6443 sago007 2012-04-17 11:04 1611
				}
c53e6443 sago007 2012-04-17 11:04 1612
c53e6443 sago007 2012-04-17 11:04 1613
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1614
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1615
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1616
				}
c53e6443 sago007 2012-04-17 11:04 1617
			}
c53e6443 sago007 2012-04-17 11:04 1618
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1619
c53e6443 sago007 2012-04-17 11:04 1620
c53e6443 sago007 2012-04-17 11:04 1621
		//Sees if music is stopped and if music is enabled
72383a9e sago007 2016-10-30 11:56 1622
		if ((!globalData.NoSound)&&(!Mix_PlayingMusic())&&(globalData.MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1623
			// then starts playing it.
524f188c sago007 2017-04-22 09:01 1624
			Mix_PlayMusic(bgMusic.get(), -1); //music loop
32090628 sago007 2016-04-10 14:13 1625
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1626
		}
b7590374 sago007 2011-05-19 16:15 1627
ecef5838 sago007 2015-11-24 20:01 1628
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1629
			if (bNearDeath) {
72383a9e sago007 2016-10-30 11:56 1630
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
524f188c sago007 2017-04-22 09:01 1631
					Mix_PlayMusic(highbeatMusic.get(), 1);
32090628 sago007 2016-04-10 14:13 1632
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1633
				}
c53e6443 sago007 2012-04-17 11:04 1634
			}
ecef5838 sago007 2015-11-24 20:01 1635
			else {
72383a9e sago007 2016-10-30 11:56 1636
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
524f188c sago007 2017-04-22 09:01 1637
					Mix_PlayMusic(bgMusic.get(), -1);
32090628 sago007 2016-04-10 14:13 1638
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1639
				}
c53e6443 sago007 2012-04-17 11:04 1640
			}
c53e6443 sago007 2012-04-17 11:04 1641
		}
b7590374 sago007 2011-05-19 16:15 1642
c53e6443 sago007 2012-04-17 11:04 1643
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 1644
b7590374 sago007 2011-05-19 16:15 1645
c53e6443 sago007 2012-04-17 11:04 1646
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 1647
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 1648
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 1649
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 1650
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 1651
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 1652
b7590374 sago007 2011-05-19 16:15 1653
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 1654
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1655
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 1656
#endif
ecef5838 sago007 2015-11-24 20:01 1657
			if (twoPlayers) {
0be2dfb3 sago007 2016-10-30 12:07 1658
				if (theGame.isGameOver() && theGame2.isGameOver() && !theGame.GetIsWinner() && !theGame2.GetIsWinner()  ) {
ecef5838 sago007 2015-11-24 20:01 1659
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1660
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1661
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1662
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1663
					}
ecef5838 sago007 2015-11-24 20:01 1664
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1665
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1666
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1667
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1668
					}
ecef5838 sago007 2015-11-24 20:01 1669
					else {
07f5b3f3 sago007 2016-05-19 19:37 1670
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1671
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 1672
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 1673
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1674
					}
b283e0f7 sago007 2012-07-29 14:01 1675
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1676
				}
ecef5838 sago007 2015-11-24 20:01 1677
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1678
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1679
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1680
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1681
				}
ecef5838 sago007 2015-11-24 20:01 1682
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1683
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1684
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1685
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1686
				}
3d12f4a8 sago007 2016-03-21 18:40 1687
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 1688
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 1689
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 1690
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 1691
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 1692
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 1693
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 1694
				}
3d12f4a8 sago007 2016-03-21 18:40 1695
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 1696
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 1697
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 1698
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 1699
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 1700
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 1701
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 1702
				}
c53e6443 sago007 2012-04-17 11:04 1703
			}
53203200 sago007 2015-12-25 13:30 1704
dfdb7d66 sago007 2015-11-29 19:21 1705
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 1706
			registerTTHighscorePlayer1 = false;
72383a9e sago007 2016-10-30 11:56 1707
			globalData.theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1708
		}
dfdb7d66 sago007 2015-11-29 19:21 1709
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 1710
			registerTTHighscorePlayer2 = false;
72383a9e sago007 2016-10-30 11:56 1711
			globalData.theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1712
		}
dfdb7d66 sago007 2015-11-29 19:21 1713
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 1714
			registerEndlessHighscore = false;
72383a9e sago007 2016-10-30 11:56 1715
			globalData.theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1716
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 1717
		}
440c4aa8 Poul Sander 2017-03-29 17:21 1718
#ifdef REPLAY_IMPLEMENTED
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		if (theGame.isGameOver() && saveReplay) {
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			if (twoPlayers && theGame2.isGameOver()) {
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				saveReplay = false;
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				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
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			}
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			if (!twoPlayers) {
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				saveReplay = false;
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				SaveReplay(theGame.GetBlockGameInfo());
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			}
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		}
440c4aa8 Poul Sander 2017-03-29 17:21 1729
#endif
c53e6443 sago007 2012-04-17 11:04 1730
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		//Once evrything has been checked, update graphics
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		MoveBlockGameSdls(theGame, theGame2);
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		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
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		//Draw the mouse:
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		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), globalData.mousex, globalData.mousey);
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		SDL_RenderPresent(globalData.screen);
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		if (mustWriteScreenshot) {
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			writeScreenShot();
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		}
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	} //game loop
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	return 0;
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}
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