git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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#include <fstream>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing, soundVolume);
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		Mix_VolumeChunk(applause, soundVolume);
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		Mix_VolumeChunk(photoClick, soundVolume);
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		Mix_VolumeChunk(typingChunk, soundVolume);
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		Mix_VolumeChunk(counterChunk, soundVolume);
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		Mix_VolumeChunk(counterFinalChunk, soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
925b7e58 sago007 2011-04-25 16:35 247
}
925b7e58 sago007 2011-04-25 16:35 248
c3b697c6 sago007 2016-02-07 17:30 249
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
15b9c93b sago007 2016-02-03 20:03 250
	nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 251
}
15b9c93b sago007 2016-02-03 20:03 252
fee9551a sago007 2016-01-20 19:05 253
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 254
1383de53 sago007 2016-02-21 12:18 255
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 256
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 257
ecef5838 sago007 2015-11-24 20:01 258
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 259
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 260
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 261
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 262
	}
fee9551a sago007 2016-01-20 19:05 263
	else {
fee9551a sago007 2016-01-20 19:05 264
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 265
	}
1383de53 sago007 2016-02-21 12:18 266
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 267
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 268
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 269
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 270
}
78d03b38 sago007 2008-11-13 19:56 271
78d03b38 sago007 2008-11-13 19:56 272
89c4a3a6 sago007 2008-08-29 14:32 273
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 274
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 275
private:
a944c46b sago007 2016-04-02 13:34 276
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 277
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 278
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 279
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 280
	int color = 0;
a944c46b sago007 2016-04-02 13:34 281
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 282
public:
89c4a3a6 sago007 2008-08-29 14:32 283
d8c1f444 sago007 2016-01-31 11:36 284
	ABall() {
ecef5838 sago007 2015-11-24 20:01 285
	}
c53e6443 sago007 2012-04-17 11:04 286
c53e6443 sago007 2012-04-17 11:04 287
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 288
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 289
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 290
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 291
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 292
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 293
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 294
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 295
		if (right) {
c53e6443 sago007 2012-04-17 11:04 296
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 297
		}
ecef5838 sago007 2015-11-24 20:01 298
		else {
c53e6443 sago007 2012-04-17 11:04 299
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 300
		}
c53e6443 sago007 2012-04-17 11:04 301
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 302
ecef5838 sago007 2015-11-24 20:01 303
	void update() {
c53e6443 sago007 2012-04-17 11:04 304
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 305
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 306
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 307
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 308
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 309
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 310
		}
ecef5838 sago007 2015-11-24 20:01 311
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 312
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 313
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 314
		}
c53e6443 sago007 2012-04-17 11:04 315
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 316
	}
c53e6443 sago007 2012-04-17 11:04 317
ecef5838 sago007 2015-11-24 20:01 318
	int getX() {
c53e6443 sago007 2012-04-17 11:04 319
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 320
	}
c53e6443 sago007 2012-04-17 11:04 321
ecef5838 sago007 2015-11-24 20:01 322
	int getY() {
c53e6443 sago007 2012-04-17 11:04 323
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 324
	}
c53e6443 sago007 2012-04-17 11:04 325
ecef5838 sago007 2015-11-24 20:01 326
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 327
		return color;
c53e6443 sago007 2012-04-17 11:04 328
	}
89c4a3a6 sago007 2008-08-29 14:32 329
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 330
4b0c248f sago007 2010-11-10 21:13 331
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 332
d8c1f444 sago007 2016-01-31 11:36 333
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 334
public:
d8c1f444 sago007 2016-01-31 11:36 335
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 336
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 337
d8c1f444 sago007 2016-01-31 11:36 338
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 339
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 340
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 341
		}
c53e6443 sago007 2012-04-17 11:04 342
	}
c53e6443 sago007 2012-04-17 11:04 343
c53e6443 sago007 2012-04-17 11:04 344
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 345
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 346
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 347
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 348
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 349
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 350
		}
c53e6443 sago007 2012-04-17 11:04 351
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 352
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 353
			return -1;
acd79baf sago007 2015-11-22 19:37 354
		}
c53e6443 sago007 2012-04-17 11:04 355
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 356
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 357
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 358
		return 1;
c53e6443 sago007 2012-04-17 11:04 359
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 360
ecef5838 sago007 2015-11-24 20:01 361
	void update() {
c53e6443 sago007 2012-04-17 11:04 362
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 363
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 364
ecef5838 sago007 2015-11-24 20:01 365
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 366
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 367
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 368
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 369
				}
c53e6443 sago007 2012-04-17 11:04 370
			}
c53e6443 sago007 2012-04-17 11:04 371
		}
c53e6443 sago007 2012-04-17 11:04 372
	} //update
89c4a3a6 sago007 2008-08-29 14:32 373
89c4a3a6 sago007 2008-08-29 14:32 374
a6b97827 sago007 2016-01-24 11:15 375
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 376
d8c1f444 sago007 2016-01-31 11:36 377
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 378
89c4a3a6 sago007 2008-08-29 14:32 379
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 380
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 381
private:
b651f87a sago007 2016-03-24 20:55 382
	int x = 0;
b651f87a sago007 2016-03-24 20:55 383
	int y = 0;
b651f87a sago007 2016-03-24 20:55 384
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 385
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 386
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 387
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 388
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 389
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 390
public:
89c4a3a6 sago007 2008-08-29 14:32 391
d8c1f444 sago007 2016-01-31 11:36 392
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 393
	}
c53e6443 sago007 2012-04-17 11:04 394
c53e6443 sago007 2012-04-17 11:04 395
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 396
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 397
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 398
		x = X;
c53e6443 sago007 2012-04-17 11:04 399
		y = Y;
c53e6443 sago007 2012-04-17 11:04 400
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 401
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 402
c53e6443 sago007 2012-04-17 11:04 403
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 404
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 405
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 406
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 407
	}
c53e6443 sago007 2012-04-17 11:04 408
ecef5838 sago007 2015-11-24 20:01 409
	int getX() {
c53e6443 sago007 2012-04-17 11:04 410
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 411
	}
c53e6443 sago007 2012-04-17 11:04 412
ecef5838 sago007 2015-11-24 20:01 413
	int getY() {
c53e6443 sago007 2012-04-17 11:04 414
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 415
	}
c53e6443 sago007 2012-04-17 11:04 416
ecef5838 sago007 2015-11-24 20:01 417
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 418
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 419
	}
89c4a3a6 sago007 2008-08-29 14:32 420
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 421
d8c1f444 sago007 2016-01-31 11:36 422
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 423
public:
d8c1f444 sago007 2016-01-31 11:36 424
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 425
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 426
d8c1f444 sago007 2016-01-31 11:36 427
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 428
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 429
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 430
		}
c53e6443 sago007 2012-04-17 11:04 431
	}
c53e6443 sago007 2012-04-17 11:04 432
ecef5838 sago007 2015-11-24 20:01 433
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 434
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 435
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 436
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 437
		}
ecef5838 sago007 2015-11-24 20:01 438
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 439
			return -1;
acd79baf sago007 2015-11-22 19:37 440
		}
c53e6443 sago007 2012-04-17 11:04 441
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 442
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 443
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 444
		return 1;
c53e6443 sago007 2012-04-17 11:04 445
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 446
ecef5838 sago007 2015-11-24 20:01 447
	void update() {
c53e6443 sago007 2012-04-17 11:04 448
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 449
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 450
ecef5838 sago007 2015-11-24 20:01 451
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 452
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 453
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 454
				}
c53e6443 sago007 2012-04-17 11:04 455
			}
c53e6443 sago007 2012-04-17 11:04 456
		}
c53e6443 sago007 2012-04-17 11:04 457
	} //update
89c4a3a6 sago007 2008-08-29 14:32 458
89c4a3a6 sago007 2008-08-29 14:32 459
a6b97827 sago007 2016-01-24 11:15 460
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 461
d8c1f444 sago007 2016-01-31 11:36 462
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 463
89c4a3a6 sago007 2008-08-29 14:32 464
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 465
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 466
private:
c98e567e sago007 2016-03-25 09:39 467
	int x = 0;
c98e567e sago007 2016-03-25 09:39 468
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 469
	string textt;
c98e567e sago007 2016-03-25 09:39 470
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 471
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 472
public:
89c4a3a6 sago007 2008-08-29 14:32 473
d8c1f444 sago007 2016-01-31 11:36 474
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 475
	}
c53e6443 sago007 2012-04-17 11:04 476
c53e6443 sago007 2012-04-17 11:04 477
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 478
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 479
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 480
		x = X;
c53e6443 sago007 2012-04-17 11:04 481
		y = Y;
571b4d47 sago007 2015-12-05 16:02 482
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 483
		time = Time;
c53e6443 sago007 2012-04-17 11:04 484
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 485
c53e6443 sago007 2012-04-17 11:04 486
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 487
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 488
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 489
	}
c53e6443 sago007 2012-04-17 11:04 490
ecef5838 sago007 2015-11-24 20:01 491
	int getX() {
c53e6443 sago007 2012-04-17 11:04 492
		return x;
c53e6443 sago007 2012-04-17 11:04 493
	}
c53e6443 sago007 2012-04-17 11:04 494
ecef5838 sago007 2015-11-24 20:01 495
	int getY() {
c53e6443 sago007 2012-04-17 11:04 496
		return y;
c53e6443 sago007 2012-04-17 11:04 497
	}
c53e6443 sago007 2012-04-17 11:04 498
ecef5838 sago007 2015-11-24 20:01 499
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 500
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 501
	}
89c4a3a6 sago007 2008-08-29 14:32 502
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 503
d8c1f444 sago007 2016-01-31 11:36 504
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 505
public:
d8c1f444 sago007 2016-01-31 11:36 506
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 507
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 508
d8c1f444 sago007 2016-01-31 11:36 509
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 510
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 511
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 512
		}
c53e6443 sago007 2012-04-17 11:04 513
	}
c53e6443 sago007 2012-04-17 11:04 514
ecef5838 sago007 2015-11-24 20:01 515
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 516
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 517
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 518
			textNumber++;
acd79baf sago007 2015-11-22 19:37 519
		}
ecef5838 sago007 2015-11-24 20:01 520
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 521
			return -1;
acd79baf sago007 2015-11-22 19:37 522
		}
c53e6443 sago007 2012-04-17 11:04 523
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 524
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 525
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 526
		return 1;
c53e6443 sago007 2012-04-17 11:04 527
	}  //addText
c53e6443 sago007 2012-04-17 11:04 528
ecef5838 sago007 2015-11-24 20:01 529
	void update() {
c53e6443 sago007 2012-04-17 11:04 530
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 531
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 532
ecef5838 sago007 2015-11-24 20:01 533
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 534
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 535
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 536
				}
c53e6443 sago007 2012-04-17 11:04 537
			}
c53e6443 sago007 2012-04-17 11:04 538
		}
c53e6443 sago007 2012-04-17 11:04 539
	} //update
89c4a3a6 sago007 2008-08-29 14:32 540
89c4a3a6 sago007 2008-08-29 14:32 541
a6b97827 sago007 2016-01-24 11:15 542
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 543
d8c1f444 sago007 2016-01-31 11:36 544
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 545
89c4a3a6 sago007 2008-08-29 14:32 546
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 547
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 548
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 549
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 550
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 551
8b1ab1cb sago007 2016-04-04 17:51 552
#include "BlockGameSdl.inc"
bbb1d879 sago007 2016-06-10 19:50 553
#include "sago/SagoMisc.hpp"
6b1dc7a6 sago007 2010-11-08 21:03 554
6b1dc7a6 sago007 2010-11-08 21:03 555
6b1dc7a6 sago007 2010-11-08 21:03 556
89c4a3a6 sago007 2008-08-29 14:32 557
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 558
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 559
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 560
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 561
	}
acd79baf sago007 2015-11-22 19:37 562
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 563
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 564
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 565
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 566
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 567
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 568
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 569
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 570
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 571
		}
1d2e2129 sago007 2015-12-23 15:41 572
	}
89c4a3a6 sago007 2008-08-29 14:32 573
}
89c4a3a6 sago007 2008-08-29 14:32 574
89c4a3a6 sago007 2008-08-29 14:32 575
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 576
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 577
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 578
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 579
}
89c4a3a6 sago007 2008-08-29 14:32 580
89c4a3a6 sago007 2008-08-29 14:32 581
58a2d7e1 sago007 2016-02-12 18:53 582
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 583
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 584
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 585
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 586
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 587
571b4d47 sago007 2015-12-05 16:02 588
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 589
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 590
c53e6443 sago007 2012-04-17 11:04 591
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 592
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 593
ecef5838 sago007 2015-11-24 20:01 594
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 595
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 596
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 597
				done = true;
c53e6443 sago007 2012-04-17 11:04 598
			}
58a2d7e1 sago007 2016-02-12 18:53 599
c3b697c6 sago007 2016-02-07 17:30 600
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 601
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 602
			}
58a2d7e1 sago007 2016-02-12 18:53 603
c3b697c6 sago007 2016-02-07 17:30 604
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 605
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 606
c53e6443 sago007 2012-04-17 11:04 607
		}
58a2d7e1 sago007 2016-02-12 18:53 608
c3b697c6 sago007 2016-02-07 17:30 609
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 610
1d2e2129 sago007 2015-12-23 15:41 611
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 612
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 613
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 614
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 615
		}
6b1dc7a6 sago007 2010-11-08 21:03 616
c3b697c6 sago007 2016-02-07 17:30 617
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 618
			done = true;
c3b697c6 sago007 2016-02-07 17:30 619
		}
c3b697c6 sago007 2016-02-07 17:30 620
	}
c3b697c6 sago007 2016-02-07 17:30 621
}
6b1dc7a6 sago007 2010-11-08 21:03 622
c3b697c6 sago007 2016-02-07 17:30 623
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 624
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 625
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 626
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 627
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 628
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 629
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 630
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 631
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 632
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 633
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 634
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 635
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 636
}
81d9c25d sago007 2008-11-24 09:50 637
89c4a3a6 sago007 2008-08-29 14:32 638
89c4a3a6 sago007 2008-08-29 14:32 639
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 640
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 641
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 642
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 643
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 644
		} //if used
a6b97827 sago007 2016-01-24 11:15 645
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 646
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 647
		}
a6b97827 sago007 2016-01-24 11:15 648
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 649
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 650
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 651
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 652
a6b97827 sago007 2016-01-24 11:15 653
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 654
		}
c53e6443 sago007 2012-04-17 11:04 655
	} //for
89c4a3a6 sago007 2008-08-29 14:32 656
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 657
89c4a3a6 sago007 2008-08-29 14:32 658
89c4a3a6 sago007 2008-08-29 14:32 659
//draws everything
ecef5838 sago007 2015-11-24 20:01 660
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 661
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 662
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 663
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 664
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 665
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 666
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 667
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 668
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 669
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 670
	}
a7de0677 sago007 2016-04-29 16:54 671
	else if (editorMode || singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 672
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 673
	}
a7de0677 sago007 2016-04-29 16:54 674
	else {
c53e6443 sago007 2012-04-17 11:04 675
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 676
	}
ecef5838 sago007 2015-11-24 20:01 677
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 678
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 679
		int minutes;
c53e6443 sago007 2012-04-17 11:04 680
		int seconds;
ecef5838 sago007 2015-11-24 20:01 681
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 682
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 683
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 684
		}
ecef5838 sago007 2015-11-24 20:01 685
		else {
c53e6443 sago007 2012-04-17 11:04 686
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 687
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 688
		}
acd79baf sago007 2015-11-22 19:37 689
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 690
			minutes=0;
acd79baf sago007 2015-11-22 19:37 691
		}
acd79baf sago007 2015-11-22 19:37 692
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 693
			seconds=0;
acd79baf sago007 2015-11-22 19:37 694
		}
ecef5838 sago007 2015-11-24 20:01 695
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 696
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 697
		}
acd79baf sago007 2015-11-22 19:37 698
		else {
acd79baf sago007 2015-11-22 19:37 699
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 700
		}
c53e6443 sago007 2012-04-17 11:04 701
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 702
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 703
	}
ecef5838 sago007 2015-11-24 20:01 704
	else {
c53e6443 sago007 2012-04-17 11:04 705
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 706
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 707
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 708
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 709
		}
acd79baf sago007 2015-11-22 19:37 710
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 711
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 712
		}
ecef5838 sago007 2015-11-24 20:01 713
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 714
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 715
		}
ecef5838 sago007 2015-11-24 20:01 716
		else {
c53e6443 sago007 2012-04-17 11:04 717
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 718
		}
c53e6443 sago007 2012-04-17 11:04 719
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 720
	}
c53e6443 sago007 2012-04-17 11:04 721
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 722
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 723
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 724
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 725
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 726
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 727
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 728
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 729
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 730
	}
c53e6443 sago007 2012-04-17 11:04 731
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 732
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
7fdb4e65 sago007 2016-04-28 17:54 733
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 734
		/*
c53e6443 sago007 2012-04-17 11:04 735
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 736
		 */
ecef5838 sago007 2015-11-24 20:01 737
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 738
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 739
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 740
			//Write a description:
d064f90f sago007 2016-01-26 17:25 741
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 742
			string infostring;
ecef5838 sago007 2015-11-24 20:01 743
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 744
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 745
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 746
c53e6443 sago007 2012-04-17 11:04 747
			}
ecef5838 sago007 2015-11-24 20:01 748
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 749
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 750
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 751
			}
ecef5838 sago007 2015-11-24 20:01 752
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 753
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 754
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 755
			}
ecef5838 sago007 2015-11-24 20:01 756
			else {
d064f90f sago007 2016-01-26 17:25 757
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 758
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 759
			}
599a0479 sago007 2016-01-26 17:17 760
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 761
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 762
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 763
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 764
			}
c53e6443 sago007 2012-04-17 11:04 765
c53e6443 sago007 2012-04-17 11:04 766
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 767
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 768
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 769
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 770
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 771
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 772
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 773
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 774
			}
ecef5838 sago007 2015-11-24 20:01 775
			else {
c53e6443 sago007 2012-04-17 11:04 776
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 777
			}
335635ec sago007 2016-02-06 13:51 778
c53e6443 sago007 2012-04-17 11:04 779
		}
c53e6443 sago007 2012-04-17 11:04 780
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 781
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 782
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 783
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 784
		}
ecef5838 sago007 2015-11-24 20:01 785
		else {
c53e6443 sago007 2012-04-17 11:04 786
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 787
		}
ecef5838 sago007 2015-11-24 20:01 788
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 789
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 790
			int minutes;
c53e6443 sago007 2012-04-17 11:04 791
			int seconds;
ecef5838 sago007 2015-11-24 20:01 792
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 793
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 794
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 795
			}
ecef5838 sago007 2015-11-24 20:01 796
			else {
c53e6443 sago007 2012-04-17 11:04 797
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 798
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 799
			}
acd79baf sago007 2015-11-22 19:37 800
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 801
				minutes=0;
acd79baf sago007 2015-11-22 19:37 802
			}
acd79baf sago007 2015-11-22 19:37 803
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 804
				seconds=0;
acd79baf sago007 2015-11-22 19:37 805
			}
ecef5838 sago007 2015-11-24 20:01 806
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 807
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 808
			}
ecef5838 sago007 2015-11-24 20:01 809
			else {
c53e6443 sago007 2012-04-17 11:04 810
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 811
			}
c53e6443 sago007 2012-04-17 11:04 812
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 813
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 814
		}
ecef5838 sago007 2015-11-24 20:01 815
		else {
c53e6443 sago007 2012-04-17 11:04 816
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 817
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 818
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 819
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 820
			}
acd79baf sago007 2015-11-22 19:37 821
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 822
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 823
			}
ecef5838 sago007 2015-11-24 20:01 824
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 825
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 826
			}
ecef5838 sago007 2015-11-24 20:01 827
			else {
c53e6443 sago007 2012-04-17 11:04 828
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 829
			}
c53e6443 sago007 2012-04-17 11:04 830
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 831
		}
c53e6443 sago007 2012-04-17 11:04 832
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 833
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 834
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 835
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 836
	}
c53e6443 sago007 2012-04-17 11:04 837
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 838
89c4a3a6 sago007 2008-08-29 14:32 839
7fdb4e65 sago007 2016-04-28 17:54 840
	//draw exit
7fdb4e65 sago007 2016-04-28 17:54 841
	bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 842
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 843
1572de2b sago007 2008-09-11 18:15 844
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 845
	Frames++;
ecef5838 sago007 2015-11-24 20:01 846
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 847
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 848
			Frames=999;
acd79baf sago007 2015-11-22 19:37 849
		}
f306e3ca sago007 2015-12-04 21:16 850
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 851
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 852
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 853
	}
c53e6443 sago007 2012-04-17 11:04 854
1d2e2129 sago007 2015-12-23 15:41 855
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 856
#endif
89c4a3a6 sago007 2008-08-29 14:32 857
}
89c4a3a6 sago007 2008-08-29 14:32 858
89c4a3a6 sago007 2008-08-29 14:32 859
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 860
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 861
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 862
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 863
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 864
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 865
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 866
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 867
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 868
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 869
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 870
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 871
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 872
c53e6443 sago007 2012-04-17 11:04 873
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 874
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 875
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 876
	}
ecef5838 sago007 2015-11-24 20:01 877
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 878
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 879
	}
ecef5838 sago007 2015-11-24 20:01 880
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 881
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 882
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 883
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 884
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 885
	}
c53e6443 sago007 2012-04-17 11:04 886
ecef5838 sago007 2015-11-24 20:01 887
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 888
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 889
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 890
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 891
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 892
		}
ecef5838 sago007 2015-11-24 20:01 893
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 894
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 895
		}
c53e6443 sago007 2012-04-17 11:04 896
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 897
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 898
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 899
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 900
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 901
			}
acd79baf sago007 2015-11-22 19:37 902
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 903
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 904
			}
ae5d6381 sago007 2015-12-29 13:26 905
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 906
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 907
			}
ed33b751 sago007 2012-04-17 10:48 908
		}
89c4a3a6 sago007 2008-08-29 14:32 909
c53e6443 sago007 2012-04-17 11:04 910
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 911
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 912
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 913
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 914
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 915
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 916
			}
8e3fb7e1 sago007 2016-03-13 11:26 917
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 918
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 919
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 920
			}
8e3fb7e1 sago007 2016-03-13 11:26 921
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 922
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 923
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 924
			}
8e3fb7e1 sago007 2016-03-13 11:26 925
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 926
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 927
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 928
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 929
				}
8e3fb7e1 sago007 2016-03-13 11:26 930
			}
8e3fb7e1 sago007 2016-03-13 11:26 931
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 932
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 933
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 934
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 935
				}
8e3fb7e1 sago007 2016-03-13 11:26 936
			}
8e3fb7e1 sago007 2016-03-13 11:26 937
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 938
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 939
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 940
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 941
				}
8e3fb7e1 sago007 2016-03-13 11:26 942
			}
8e3fb7e1 sago007 2016-03-13 11:26 943
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 944
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 945
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 946
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 947
				}
c53e6443 sago007 2012-04-17 11:04 948
			}
38c615f9 sago007 2016-01-27 17:26 949
		}
c53e6443 sago007 2012-04-17 11:04 950
1d2e2129 sago007 2015-12-23 15:41 951
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 952
c53e6443 sago007 2012-04-17 11:04 953
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 954
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 955
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 956
			int j;
42f05434 sago007 2012-04-19 20:25 957
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 958
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 959
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 960
				}
ed33b751 sago007 2012-04-17 10:48 961
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 962
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 963
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 964
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 965
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 966
					}
ed33b751 sago007 2012-04-17 10:48 967
		}
ed33b751 sago007 2012-04-17 10:48 968
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 969
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 970
c53e6443 sago007 2012-04-17 11:04 971
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 972
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 973
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 974
		}
89c4a3a6 sago007 2008-08-29 14:32 975
ecef5838 sago007 2015-11-24 20:01 976
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 977
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 978
c53e6443 sago007 2012-04-17 11:04 979
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 980
			int i;
aede0664 sago007 2012-04-19 19:45 981
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 982
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 983
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 984
				}
c53e6443 sago007 2012-04-17 11:04 985
			i++;
c53e6443 sago007 2012-04-17 11:04 986
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 987
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 988
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 989
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 990
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 991
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 992
					}
c53e6443 sago007 2012-04-17 11:04 993
		}
80b830cd sago007 2012-08-19 17:51 994
ecef5838 sago007 2015-11-24 20:01 995
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 996
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 997
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 998
ae5d6381 sago007 2015-12-29 13:26 999
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1000
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1001
			}
aede0664 sago007 2012-04-19 19:45 1002
aede0664 sago007 2012-04-19 19:45 1003
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1004
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1005
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1006
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1007
		}
89c4a3a6 sago007 2008-08-29 14:32 1008
1d2e2129 sago007 2015-12-23 15:41 1009
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1010
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1011
c53e6443 sago007 2012-04-17 11:04 1012
	}
c699a9f9 sago007 2015-12-05 17:22 1013
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1014
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1015
}
89c4a3a6 sago007 2008-08-29 14:32 1016
ecef5838 sago007 2015-11-24 20:01 1017
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1018
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1019
dfdb7d66 sago007 2015-11-29 19:21 1020
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1021
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1022
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 1023
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 1024
ecef5838 sago007 2015-11-24 20:01 1025
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1026
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1027
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1028
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1029
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1030
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1031
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1032
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1033
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1034
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1035
	player2->DoAction(a);
8f632c05 sago007 2015-08-22 16:21 1036
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1037
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1038
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1039
}
30f910dd sago007 2010-11-10 21:02 1040
ecef5838 sago007 2015-11-24 20:01 1041
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1042
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1043
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1044
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1045
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1046
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1047
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1048
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1049
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1050
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1051
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1052
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1053
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1054
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 1055
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 1056
}
4f1d27f1 sago007 2011-03-18 15:53 1057
ecef5838 sago007 2015-11-24 20:01 1058
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1059
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1060
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1061
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1062
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1063
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1064
		return 1;
acd79baf sago007 2015-11-22 19:37 1065
	}
b256fda5 sago007 2016-02-21 16:21 1066
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1067
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1068
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 1069
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1070
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1071
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1072
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1073
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1074
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1075
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1076
	return 0;
b7590374 sago007 2011-05-19 16:15 1077
}
b7590374 sago007 2011-05-19 16:15 1078
4f1d27f1 sago007 2011-03-18 15:53 1079
ecef5838 sago007 2015-11-24 20:01 1080
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1081
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1082
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1083
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1084
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1085
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1086
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1087
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1088
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1089
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1090
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1091
	}
ecef5838 sago007 2015-11-24 20:01 1092
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1093
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1094
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1095
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1096
	}
3e7b8813 sago007 2016-02-22 19:45 1097
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1098
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1099
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1100
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1101
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1102
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1103
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1104
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1105
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1106
}
4f1d27f1 sago007 2011-03-18 15:53 1107
ecef5838 sago007 2015-11-24 20:01 1108
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1109
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1110
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1111
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1112
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1113
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1114
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1115
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1116
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1117
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1118
	}
6d6b2788 sago007 2016-02-21 18:51 1119
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1120
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1121
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1122
	}
3e7b8813 sago007 2016-02-22 19:45 1123
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1124
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1125
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1126
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1127
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1128
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1129
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1130
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1131
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1132
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1133
}
4f1d27f1 sago007 2011-03-18 15:53 1134
f31fade1 sago007 2016-02-06 21:37 1135
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1136
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1137
	try {
335635ec sago007 2016-02-06 13:51 1138
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1139
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1140
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1141
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1142
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1143
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1144
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1145
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1146
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1147
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1148
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1149
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1150
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
bb13d559 Poul Sander 2016-04-13 15:42 1151
		const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
ba2898e9 sago007 2016-03-15 20:09 1152
		if (columnsEnv) {
bbb1d879 sago007 2016-06-10 19:50 1153
			consoleWidth = sago::StrToLong(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1154
		}
ba2898e9 sago007 2016-03-15 20:09 1155
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1156
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1157
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1158
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1159
		}
8dc4a9d6 sago007 2016-03-16 19:02 1160
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1161
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1162
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1163
		("version", "Display the version information")
93f080d7 sago007 2016-06-08 20:28 1164
		("config,c", boost::program_options::value<vector<string> >(), "Read a config file with the values. Can be given multiple times")
7441aba7 sago007 2016-02-06 15:17 1165
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1166
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1167
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1168
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1169
		("print-search-path", "Prints the search path and quits")
67ec95d9 sago007 2016-04-26 16:32 1170
		("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
7fdb4e65 sago007 2016-04-28 17:54 1171
		("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
db454a2d sago007 2016-02-11 18:03 1172
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1173
		        "Default: \"%s\"", LOCALEDIR).c_str())
bb13d559 Poul Sander 2016-04-13 15:42 1174
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
58a2d7e1 sago007 2016-02-12 18:53 1175
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1176
335635ec sago007 2016-02-06 13:51 1177
		;
335635ec sago007 2016-02-06 13:51 1178
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1179
		try {
335635ec sago007 2016-02-06 13:51 1180
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1181
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1182
		}
335635ec sago007 2016-02-06 13:51 1183
		catch (exception& e) {
161a010c sago007 2016-05-06 14:00 1184
			cerr << e.what() << "\n";
161a010c sago007 2016-05-06 14:00 1185
			cerr << desc << "\n";
335635ec sago007 2016-02-06 13:51 1186
			throw;
335635ec sago007 2016-02-06 13:51 1187
		}
93f080d7 sago007 2016-06-08 20:28 1188
		if (vm.count("config")) {
93f080d7 sago007 2016-06-08 20:28 1189
			vector<string> config_filenames = vm["config"].as<vector<string> >();
93f080d7 sago007 2016-06-08 20:28 1190
			for ( const string& s : config_filenames) {
93f080d7 sago007 2016-06-08 20:28 1191
				std::ifstream config_file(s);
93f080d7 sago007 2016-06-08 20:28 1192
				store(parse_config_file(config_file, desc), vm);
93f080d7 sago007 2016-06-08 20:28 1193
				notify(vm);
93f080d7 sago007 2016-06-08 20:28 1194
			}
93f080d7 sago007 2016-06-08 20:28 1195
		}
7441aba7 sago007 2016-02-06 15:17 1196
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1197
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1198
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1199
		}
db454a2d sago007 2016-02-11 18:03 1200
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1201
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1202
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1203
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1204
		}
335635ec sago007 2016-02-06 13:51 1205
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1206
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
a35ab74b sago007 2016-04-02 10:26 1207
			                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1208
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
161a010c sago007 2016-05-06 14:00 1209
			cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
161a010c sago007 2016-05-06 14:00 1210
			cout << desc << "\n";
161a010c sago007 2016-05-06 14:00 1211
			cout << "Examples:" << "\n";
161a010c sago007 2016-05-06 14:00 1212
			cout << "\tblockattack          \tStart the game normally" << "\n";
161a010c sago007 2016-05-06 14:00 1213
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
161a010c sago007 2016-05-06 14:00 1214
			cout << "\n";
161a010c sago007 2016-05-06 14:00 1215
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
ba2898e9 sago007 2016-03-15 20:09 1216
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1217
		}
ba2898e9 sago007 2016-03-15 20:09 1218
		if (vm.count("version")) {
161a010c sago007 2016-05-06 14:00 1219
			cout << "blockattack " << VERSION_NUMBER << "\n";
161a010c sago007 2016-05-06 14:00 1220
			cout << "\n";
161a010c sago007 2016-05-06 14:00 1221
			cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
161a010c sago007 2016-05-06 14:00 1222
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
161a010c sago007 2016-05-06 14:00 1223
			cout << "This is free software: you are free to change and redistribute it." << "\n";
161a010c sago007 2016-05-06 14:00 1224
			cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
ba2898e9 sago007 2016-03-15 20:09 1225
			return 0;
335635ec sago007 2016-02-06 13:51 1226
		}
335635ec sago007 2016-02-06 13:51 1227
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1228
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1229
		}
335635ec sago007 2016-02-06 13:51 1230
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1231
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1232
		}
335635ec sago007 2016-02-06 13:51 1233
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1234
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1235
		}
2cb68251 sago007 2016-03-14 18:01 1236
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1237
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1238
		}
335635ec sago007 2016-02-06 13:51 1239
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1240
			for (const string& s : search_paths) {
161a010c sago007 2016-05-06 14:00 1241
				cout << s << "\n";
335635ec sago007 2016-02-06 13:51 1242
			}
161a010c sago007 2016-05-06 14:00 1243
			cout << savepath << "\n";
335635ec sago007 2016-02-06 13:51 1244
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1245
		}
7fdb4e65 sago007 2016-04-28 17:54 1246
		if (vm.count("puzzle-single-level")) {
7fdb4e65 sago007 2016-04-28 17:54 1247
			singlePuzzle = true;
7fdb4e65 sago007 2016-04-28 17:54 1248
			singlePuzzleNr = vm["puzzle-single-level"].as<int>();
7fdb4e65 sago007 2016-04-28 17:54 1249
		}
77531130 Poul Sander 2016-02-17 18:42 1250
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1251
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1252
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1253
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1254
335635ec sago007 2016-02-06 13:51 1255
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1256
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1257
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1258
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1259
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1260
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1261
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1262
335635ec sago007 2016-02-06 13:51 1263
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1264
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1265
335635ec sago007 2016-02-06 13:51 1266
		PuzzleSetName("puzzle.levels");
67ec95d9 sago007 2016-04-26 16:32 1267
		if (vm.count("puzzle-level-file")) {
67ec95d9 sago007 2016-04-26 16:32 1268
			string s = vm["puzzle-level-file"].as<string>();
67ec95d9 sago007 2016-04-26 16:32 1269
			PuzzleSetName(s);
67ec95d9 sago007 2016-04-26 16:32 1270
		}
89c4a3a6 sago007 2008-08-29 14:32 1271
335635ec sago007 2016-02-06 13:51 1272
		//Init SDL
335635ec sago007 2016-02-06 13:51 1273
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1274
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1275
		}
d0c62e33 sago007 2016-04-02 15:18 1276
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 1277
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 1278
		}
826cf176 sago007 2016-03-12 10:53 1279
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1280
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1281
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1282
d0c62e33 sago007 2016-04-02 15:18 1283
		//SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1284
335635ec sago007 2016-02-06 13:51 1285
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1286
335635ec sago007 2016-02-06 13:51 1287
		//Open Audio
335635ec sago007 2016-02-06 13:51 1288
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1289
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1290
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 1291
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 1292
				     << "Sound will be disabled!" << "\n";
335635ec sago007 2016-02-06 13:51 1293
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1294
			}
c53e6443 sago007 2012-04-17 11:04 1295
		}
c53e6443 sago007 2012-04-17 11:04 1296
89c4a3a6 sago007 2008-08-29 14:32 1297
335635ec sago007 2016-02-06 13:51 1298
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1299
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 1300
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 1301
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
2b4dbb2b sago007 2016-07-03 18:54 1302
			     "The game is available under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 1303
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 1304
		}
335635ec sago007 2016-02-06 13:51 1305
335635ec sago007 2016-02-06 13:51 1306
f204c851 sago007 2016-04-16 14:42 1307
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 1308
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 1309
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 1310
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 1311
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 1312
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 1313
f204c851 sago007 2016-04-16 14:42 1314
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 1315
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 1316
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 1317
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 1318
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 1319
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1320
96c54803 sago007 2016-02-06 18:34 1321
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1322
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1323
335635ec sago007 2016-02-06 13:51 1324
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1325
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1326
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1327
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1328
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1329
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1330
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1331
335635ec sago007 2016-02-06 13:51 1332
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1333
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1334
			}
335635ec sago007 2016-02-06 13:51 1335
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1336
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1337
			}
335635ec sago007 2016-02-06 13:51 1338
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1339
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1340
			}
335635ec sago007 2016-02-06 13:51 1341
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1342
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1343
			}
335635ec sago007 2016-02-06 13:51 1344
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1345
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1346
			}
335635ec sago007 2016-02-06 13:51 1347
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1348
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1349
			}
c53e6443 sago007 2012-04-17 11:04 1350
335635ec sago007 2016-02-06 13:51 1351
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1352
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1353
			}
335635ec sago007 2016-02-06 13:51 1354
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1355
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1356
			}
335635ec sago007 2016-02-06 13:51 1357
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1358
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1359
			}
335635ec sago007 2016-02-06 13:51 1360
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1361
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1362
			}
335635ec sago007 2016-02-06 13:51 1363
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1364
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1365
			}
335635ec sago007 2016-02-06 13:51 1366
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1367
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1368
			}
335635ec sago007 2016-02-06 13:51 1369
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1370
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1371
			}
335635ec sago007 2016-02-06 13:51 1372
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1373
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1374
			}
335635ec sago007 2016-02-06 13:51 1375
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1376
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1377
			}
335635ec sago007 2016-02-06 13:51 1378
		}
335635ec sago007 2016-02-06 13:51 1379
		else {
335635ec sago007 2016-02-06 13:51 1380
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1381
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1382
			}
335635ec sago007 2016-02-06 13:51 1383
		}
c53e6443 sago007 2012-04-17 11:04 1384
335635ec sago007 2016-02-06 13:51 1385
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1386
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1387
		//Open video
335635ec sago007 2016-02-06 13:51 1388
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
cb49f111 sago007 2016-03-16 20:45 1389
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1390
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1391
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1392
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1393
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1394
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1395
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1396
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1397
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1398
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1399
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1400
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1401
f6707482 sago007 2015-12-04 22:55 1402
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1403
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1404
		}
89c4a3a6 sago007 2008-08-29 14:32 1405
335635ec sago007 2016-02-06 13:51 1406
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1407
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1408
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1409
		player2 = &theGame2;
b58caa17 sago007 2016-06-04 10:32 1410
		
b58caa17 sago007 2016-06-04 10:32 1411
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1412
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1413
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1414
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1415
b7590374 sago007 2011-05-19 16:15 1416
335635ec sago007 2016-02-06 13:51 1417
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1418
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1419
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1420
335635ec sago007 2016-02-06 13:51 1421
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1422
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1423
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1424
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1425
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1426
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1427
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1428
		}
335635ec sago007 2016-02-06 13:51 1429
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1430
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1431
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1432
		SDL_RenderPresent(screen);
7fdb4e65 sago007 2016-04-28 17:54 1433
		if (singlePuzzle) {
7fdb4e65 sago007 2016-04-28 17:54 1434
			runGame(3, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1435
		}
7fdb4e65 sago007 2016-04-28 17:54 1436
		else {
7fdb4e65 sago007 2016-04-28 17:54 1437
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1438
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1439
		}
b7590374 sago007 2011-05-19 16:15 1440
b7590374 sago007 2011-05-19 16:15 1441
c53e6443 sago007 2012-04-17 11:04 1442
335635ec sago007 2016-02-06 13:51 1443
		//Saves options
335635ec sago007 2016-02-06 13:51 1444
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1445
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1446
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1447
			configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1448
335635ec sago007 2016-02-06 13:51 1449
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1450
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1451
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1452
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1453
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1454
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1455
335635ec sago007 2016-02-06 13:51 1456
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1457
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1458
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1459
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1460
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1461
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1462
335635ec sago007 2016-02-06 13:51 1463
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1464
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1465
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1466
		}
c53e6443 sago007 2012-04-17 11:04 1467
335635ec sago007 2016-02-06 13:51 1468
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1469
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1470
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1471
335635ec sago007 2016-02-06 13:51 1472
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1473
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << "\n";
335635ec sago007 2016-02-06 13:51 1474
		}
c53e6443 sago007 2012-04-17 11:04 1475
335635ec sago007 2016-02-06 13:51 1476
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1477
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1478
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1479
		}
c53e6443 sago007 2012-04-17 11:04 1480
335635ec sago007 2016-02-06 13:51 1481
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1482
335635ec sago007 2016-02-06 13:51 1483
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1484
c7f2082f sago007 2016-03-13 11:48 1485
335635ec sago007 2016-02-06 13:51 1486
335635ec sago007 2016-02-06 13:51 1487
	}
335635ec sago007 2016-02-06 13:51 1488
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1489
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1490
	}
59dcb571 sago007 2016-02-14 15:34 1491
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1492
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1493
	return 0;
c53e6443 sago007 2012-04-17 11:04 1494
}
b7590374 sago007 2011-05-19 16:15 1495
b7590374 sago007 2011-05-19 16:15 1496
ecef5838 sago007 2015-11-24 20:01 1497
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1498
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1499
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1500
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1501
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1502
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1503
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1504
d8c1f444 sago007 2016-01-31 11:36 1505
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1506
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1507
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1508
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1509
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1510
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1511
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1512
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1513
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1514
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1515
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1516
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1517
c53e6443 sago007 2012-04-17 11:04 1518
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1519
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1520
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1521
7fdb4e65 sago007 2016-04-28 17:54 1522
	bool mustsetupgame = true;
7fdb4e65 sago007 2016-04-28 17:54 1523
	
ecef5838 sago007 2015-11-24 20:01 1524
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1525
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1526
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1527
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1528
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1529
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1530
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1531
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1532
	}
c53e6443 sago007 2012-04-17 11:04 1533
	//game loop
c53e6443 sago007 2012-04-17 11:04 1534
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1535
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1536
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1537
	}
c53e6443 sago007 2012-04-17 11:04 1538
53203200 sago007 2015-12-25 13:30 1539
ecef5838 sago007 2015-11-24 20:01 1540
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1541
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1542
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1543
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1544
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1545
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1546
			case 1:
c53e6443 sago007 2012-04-17 11:04 1547
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1548
				break;
ecef5838 sago007 2015-11-24 20:01 1549
			case 2: {
aede0664 sago007 2012-04-19 19:45 1550
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1551
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1552
					return 1;
acd79baf sago007 2015-11-22 19:37 1553
				}
b1fe2ae5 sago007 2016-02-21 16:01 1554
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1555
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1556
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1557
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1558
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1559
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1560
				twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1561
				BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1562
				a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1563
				theGame2.DoAction(a);
8f632c05 sago007 2015-08-22 16:21 1564
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1565
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1566
			}
aede0664 sago007 2012-04-19 19:45 1567
			break;
c53e6443 sago007 2012-04-17 11:04 1568
			case 3:
ecef5838 sago007 2015-11-24 20:01 1569
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1570
					return 1;
acd79baf sago007 2015-11-22 19:37 1571
				}
c53e6443 sago007 2012-04-17 11:04 1572
				break;
ecef5838 sago007 2015-11-24 20:01 1573
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1574
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1575
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1576
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1577
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1578
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1579
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1580
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1581
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1582
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1583
				theGame2.NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1584
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1585
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1586
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1587
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1588
			}
c53e6443 sago007 2012-04-17 11:04 1589
			break;
b0222eff sago007 2012-04-22 15:06 1590
			case 10:
b0222eff sago007 2012-04-22 15:06 1591
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1592
				break;
b0222eff sago007 2012-04-22 15:06 1593
			case 11:
b0222eff sago007 2012-04-22 15:06 1594
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1595
				break;
c53e6443 sago007 2012-04-17 11:04 1596
			case 0:
c53e6443 sago007 2012-04-17 11:04 1597
			default:
c53e6443 sago007 2012-04-17 11:04 1598
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1599
				break;
c53e6443 sago007 2012-04-17 11:04 1600
			};
c53e6443 sago007 2012-04-17 11:04 1601
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1602
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1603
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1604
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1605
		}
b7590374 sago007 2011-05-19 16:15 1606
acd79baf sago007 2015-11-22 19:37 1607
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1608
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1609
		}
335635ec sago007 2016-02-06 13:51 1610
b539639c sago007 2015-12-29 11:51 1611
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1612
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1613
c53e6443 sago007 2012-04-17 11:04 1614
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1615
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1616
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1617
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1618
fee9551a sago007 2016-01-20 19:05 1619
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1620
c9226e8d sago007 2016-06-04 10:17 1621
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1622
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1623
		a.tick = SDL_GetTicks();
c9226e8d sago007 2016-06-04 10:17 1624
		
59dcb571 sago007 2016-02-14 15:34 1625
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1626
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1627
ecef5838 sago007 2015-11-24 20:01 1628
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1629
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1630
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1631
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1632
				}
c7f2082f sago007 2016-03-13 11:48 1633
ce5aa7d3 sago007 2016-03-13 11:44 1634
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1635
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1636
				}
c53e6443 sago007 2012-04-17 11:04 1637
ecef5838 sago007 2015-11-24 20:01 1638
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1639
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1640
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1641
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1642
c53e6443 sago007 2012-04-17 11:04 1643
					}
ecef5838 sago007 2015-11-24 20:01 1644
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1645
						//player1:
ecef5838 sago007 2015-11-24 20:01 1646
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1647
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1648
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1649
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1650
						}
ecef5838 sago007 2015-11-24 20:01 1651
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1652
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1653
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1654
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1655
						}
ecef5838 sago007 2015-11-24 20:01 1656
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1657
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1658
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1659
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1660
						}
ecef5838 sago007 2015-11-24 20:01 1661
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1662
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1663
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1664
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1665
						}
ecef5838 sago007 2015-11-24 20:01 1666
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1667
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1668
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1669
						}
ecef5838 sago007 2015-11-24 20:01 1670
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1671
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1672
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1673
						}
c53e6443 sago007 2012-04-17 11:04 1674
					}
ecef5838 sago007 2015-11-24 20:01 1675
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1676
						//player2:
ecef5838 sago007 2015-11-24 20:01 1677
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1678
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1679
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1680
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1681
						}
ecef5838 sago007 2015-11-24 20:01 1682
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1683
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1684
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1685
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1686
						}
ecef5838 sago007 2015-11-24 20:01 1687
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1688
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1689
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1690
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1691
						}
ecef5838 sago007 2015-11-24 20:01 1692
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1693
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1694
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1695
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1696
						}
ecef5838 sago007 2015-11-24 20:01 1697
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1698
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1699
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1700
						}
ecef5838 sago007 2015-11-24 20:01 1701
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1702
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1703
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1704
						}
c53e6443 sago007 2012-04-17 11:04 1705
					}
c53e6443 sago007 2012-04-17 11:04 1706
					//common:
ecef5838 sago007 2015-11-24 20:01 1707
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1708
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1709
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1710
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1711
							#else
c53e6443 sago007 2012-04-17 11:04 1712
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1713
							#endif
c53e6443 sago007 2012-04-17 11:04 1714
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1715
							}
c53e6443 sago007 2012-04-17 11:04 1716
							 */
c53e6443 sago007 2012-04-17 11:04 1717
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1718
						}
ecef5838 sago007 2015-11-24 20:01 1719
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1720
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1721
						}
ecef5838 sago007 2015-11-24 20:01 1722
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1723
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1724
						}
ca486238 sago007 2015-08-23 15:12 1725
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1726
						}
ecef5838 sago007 2015-11-24 20:01 1727
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1728
						} //F11
c53e6443 sago007 2012-04-17 11:04 1729
					}
ecef5838 sago007 2015-11-24 20:01 1730
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1731
						done=1;
c53e6443 sago007 2012-04-17 11:04 1732
					}
c53e6443 sago007 2012-04-17 11:04 1733
				}
c7f2082f sago007 2016-03-13 11:48 1734
ce5aa7d3 sago007 2016-03-13 11:44 1735
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1736
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1737
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1738
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1739
				}
ce5aa7d3 sago007 2016-03-13 11:44 1740
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1741
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1742
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1743
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1744
				}
ce5aa7d3 sago007 2016-03-13 11:44 1745
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1746
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1747
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1748
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1749
				}
ce5aa7d3 sago007 2016-03-13 11:44 1750
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1751
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1752
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1753
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1754
				}
ce5aa7d3 sago007 2016-03-13 11:44 1755
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1756
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1757
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1758
				}
ce5aa7d3 sago007 2016-03-13 11:44 1759
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1760
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1761
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1762
				}
f2dac7e4 sago007 2016-04-09 19:24 1763
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1764
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1765
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1766
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1767
				}
f2dac7e4 sago007 2016-04-09 19:24 1768
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1769
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1770
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1771
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1772
				}
f2dac7e4 sago007 2016-04-09 19:24 1773
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1774
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1775
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1776
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1777
				}
f2dac7e4 sago007 2016-04-09 19:24 1778
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1779
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1780
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1781
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1782
				}
f2dac7e4 sago007 2016-04-09 19:24 1783
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1784
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1785
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1786
				}
f2dac7e4 sago007 2016-04-09 19:24 1787
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1788
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1789
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1790
				}
706e81fe sago007 2016-04-05 19:17 1791
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1792
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1793
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1794
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1795
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1796
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1797
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1798
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1799
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1800
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1801
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1802
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1803
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1804
						}
d0c62e33 sago007 2016-04-02 15:18 1805
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1806
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1807
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1808
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1809
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1810
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1811
						}
706e81fe sago007 2016-04-05 19:17 1812
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1813
						mouseDownY = event.button.y;
d0c62e33 sago007 2016-04-02 15:18 1814
					} 
243ef769 sago007 2016-04-04 18:00 1815
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1816
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1817
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1818
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1819
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1820
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1821
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1822
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1823
						}
243ef769 sago007 2016-04-04 18:00 1824
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1825
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1826
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1827
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1828
						}
243ef769 sago007 2016-04-04 18:00 1829
					}
c53e6443 sago007 2012-04-17 11:04 1830
				}
d0c62e33 sago007 2016-04-02 15:18 1831
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1832
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1833
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1834
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1835
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1836
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1837
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1838
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1839
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1840
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1841
						}
706e81fe sago007 2016-04-05 19:17 1842
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1843
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1844
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1845
						}
acd79baf sago007 2015-11-22 19:37 1846
					}
d0c62e33 sago007 2016-04-02 15:18 1847
				}
d0c62e33 sago007 2016-04-02 15:18 1848
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1849
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1850
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1851
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1852
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1853
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1854
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1855
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1856
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1857
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1858
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1859
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1860
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1861
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1862
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1863
							}
d0c62e33 sago007 2016-04-02 15:18 1864
						}
acd79baf sago007 2015-11-22 19:37 1865
					}
d0c62e33 sago007 2016-04-02 15:18 1866
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1867
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1868
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1869
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1870
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1871
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1872
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1873
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1874
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1875
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1876
							}
d0c62e33 sago007 2016-04-02 15:18 1877
						}
acd79baf sago007 2015-11-22 19:37 1878
					}
d0c62e33 sago007 2016-04-02 15:18 1879
					
c53e6443 sago007 2012-04-17 11:04 1880
				}
d0c62e33 sago007 2016-04-02 15:18 1881
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1882
d0c62e33 sago007 2016-04-02 15:18 1883
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1884
c53e6443 sago007 2012-04-17 11:04 1885
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1886
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1887
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1888
			}
c53e6443 sago007 2012-04-17 11:04 1889
c53e6443 sago007 2012-04-17 11:04 1890
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1891
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1892
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1893
			}
c53e6443 sago007 2012-04-17 11:04 1894
a7de0677 sago007 2016-04-29 16:54 1895
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1896
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1897
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1898
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1899
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 1900
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1901
ecef5838 sago007 2015-11-24 20:01 1902
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 1903
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1904
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1905
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1906
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 1907
c53e6443 sago007 2012-04-17 11:04 1908
					}
ecef5838 sago007 2015-11-24 20:01 1909
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 1910
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1911
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1912
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1913
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1914
					}
c53e6443 sago007 2012-04-17 11:04 1915
c7f2082f sago007 2016-03-13 11:48 1916
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 1917
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1918
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1919
					}
161a010c sago007 2016-05-06 14:00 1920
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << "\n";
c53e6443 sago007 2012-04-17 11:04 1921
				}
c53e6443 sago007 2012-04-17 11:04 1922
c53e6443 sago007 2012-04-17 11:04 1923
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1924
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1925
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1926
				}
c53e6443 sago007 2012-04-17 11:04 1927
			}
c53e6443 sago007 2012-04-17 11:04 1928
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1929
c53e6443 sago007 2012-04-17 11:04 1930
c53e6443 sago007 2012-04-17 11:04 1931
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 1932
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1933
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 1934
			Mix_PlayMusic(bgMusic, -1); //music loop
32090628 sago007 2016-04-10 14:13 1935
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1936
		}
b7590374 sago007 2011-05-19 16:15 1937
ecef5838 sago007 2015-11-24 20:01 1938
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1939
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 1940
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1941
					Mix_PlayMusic(highbeatMusic, 1);
32090628 sago007 2016-04-10 14:13 1942
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1943
				}
c53e6443 sago007 2012-04-17 11:04 1944
			}
ecef5838 sago007 2015-11-24 20:01 1945
			else {
ecef5838 sago007 2015-11-24 20:01 1946
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1947
					Mix_PlayMusic(bgMusic, -1);
32090628 sago007 2016-04-10 14:13 1948
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1949
				}
c53e6443 sago007 2012-04-17 11:04 1950
			}
c53e6443 sago007 2012-04-17 11:04 1951
		}
b7590374 sago007 2011-05-19 16:15 1952
c53e6443 sago007 2012-04-17 11:04 1953
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 1954
b7590374 sago007 2011-05-19 16:15 1955
c53e6443 sago007 2012-04-17 11:04 1956
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 1957
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 1958
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 1959
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 1960
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 1961
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 1962
b7590374 sago007 2011-05-19 16:15 1963
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 1964
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1965
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 1966
#endif
ecef5838 sago007 2015-11-24 20:01 1967
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 1968
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 1969
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1970
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1971
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1972
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1973
					}
ecef5838 sago007 2015-11-24 20:01 1974
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1975
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1976
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1977
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1978
					}
ecef5838 sago007 2015-11-24 20:01 1979
					else {
07f5b3f3 sago007 2016-05-19 19:37 1980
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1981
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 1982
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 1983
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1984
					}
b283e0f7 sago007 2012-07-29 14:01 1985
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1986
				}
ecef5838 sago007 2015-11-24 20:01 1987
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1988
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1989
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1990
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1991
				}
ecef5838 sago007 2015-11-24 20:01 1992
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1993
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1994
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1995
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1996
				}
3d12f4a8 sago007 2016-03-21 18:40 1997
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 1998
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 1999
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2000
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2001
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2002
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2003
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2004
				}
3d12f4a8 sago007 2016-03-21 18:40 2005
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2006
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2007
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2008
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2009
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2010
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2011
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2012
				}
c53e6443 sago007 2012-04-17 11:04 2013
			}
53203200 sago007 2015-12-25 13:30 2014
dfdb7d66 sago007 2015-11-29 19:21 2015
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2016
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2017
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2018
		}
dfdb7d66 sago007 2015-11-29 19:21 2019
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2020
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2021
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2022
		}
dfdb7d66 sago007 2015-11-29 19:21 2023
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2024
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2025
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2026
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2027
		}
76514d10 sago007 2016-06-05 20:25 2028
		if (theGame.isGameOver() && saveReplay) {
76514d10 sago007 2016-06-05 20:25 2029
			if (twoPlayers && theGame2.isGameOver()) {
76514d10 sago007 2016-06-05 20:25 2030
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2031
				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2032
			}
76514d10 sago007 2016-06-05 20:25 2033
			if (!twoPlayers) {
76514d10 sago007 2016-06-05 20:25 2034
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2035
				SaveReplay(theGame.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2036
			}
76514d10 sago007 2016-06-05 20:25 2037
		}
c53e6443 sago007 2012-04-17 11:04 2038
c53e6443 sago007 2012-04-17 11:04 2039
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2040
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2041
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2042
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2043
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2044
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2045
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2046
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2047
		}
c53e6443 sago007 2012-04-17 11:04 2048
	} //game loop
80b830cd sago007 2012-08-19 17:51 2049
	return 0;
605138b3 sago007 2012-04-14 15:12 2050
}
1970-01-01 00:00 2051