git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by std::to_string2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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#include <fstream>
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#include "levelselect.hpp"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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GlobalData globalData;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("block_blue");
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	bricks[1] = holder.GetSprite("block_green");
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	bricks[2] = holder.GetSprite("block_purple");
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	bricks[3] = holder.GetSprite("block_red");
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	bricks[4] = holder.GetSprite("block_turkish");
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	bricks[5] = holder.GetSprite("block_yellow");
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	bricks[6] = holder.GetSprite("block_grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	globalData.bHighScore = holder.GetSprite("b_highscore");
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	globalData.bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("block_ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	globalData.iLevelCheck = holder.GetSprite("i_level_check");
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	globalData.iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	globalData.iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	globalData.iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	globalData.bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	globalData.mouse = holder.GetSprite("mouse");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	globalData.nf_button_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	globalData.nf_standard_blue_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	globalData.nf_scoreboard_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!globalData.NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		globalData.typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing, soundVolume);
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		Mix_VolumeChunk(applause, soundVolume);
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		Mix_VolumeChunk(photoClick, soundVolume);
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		Mix_VolumeChunk(globalData.typingChunk, soundVolume);
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		Mix_VolumeChunk(counterChunk, soundVolume);
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		Mix_VolumeChunk(counterFinalChunk, soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	globalData.nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
925b7e58 sago007 2011-04-25 16:35 244
}
925b7e58 sago007 2011-04-25 16:35 245
c3b697c6 sago007 2016-02-07 17:30 246
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
72383a9e sago007 2016-10-30 11:56 247
	globalData.nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 248
}
15b9c93b sago007 2016-02-03 20:03 249
fee9551a sago007 2016-01-20 19:05 250
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 251
1383de53 sago007 2016-02-21 12:18 252
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 253
ecef5838 sago007 2015-11-24 20:01 254
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 255
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
72383a9e sago007 2016-10-30 11:56 256
	if (globalData.bFullscreen) {
1383de53 sago007 2016-02-21 12:18 257
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 258
	}
fee9551a sago007 2016-01-20 19:05 259
	else {
fee9551a sago007 2016-01-20 19:05 260
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 261
	}
72383a9e sago007 2016-10-30 11:56 262
	dataHolder.reset(new sago::SagoDataHolder(globalData.screen));
72383a9e sago007 2016-10-30 11:56 263
	globalData.spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
72383a9e sago007 2016-10-30 11:56 264
	InitImages(*(globalData.spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 265
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 266
}
78d03b38 sago007 2008-11-13 19:56 267
e17fcc86 sago007 2016-09-28 20:09 268
static bool logicalRenderer = false;
e17fcc86 sago007 2016-09-28 20:09 269
f1708e5e sago007 2016-09-28 17:09 270
void DrawBackground(SDL_Renderer* target) {
13476fc2 sago007 2016-09-28 18:34 271
	SDL_RenderClear(target);
e17fcc86 sago007 2016-09-28 20:09 272
	if (logicalRenderer) {
72383a9e sago007 2016-10-30 11:56 273
		globalData.xsize = 1024;
72383a9e sago007 2016-10-30 11:56 274
		globalData.ysize = 768;
e17fcc86 sago007 2016-09-28 20:09 275
	}
e17fcc86 sago007 2016-09-28 20:09 276
	else {
72383a9e sago007 2016-10-30 11:56 277
		SDL_GetWindowSize(sdlWindow, &globalData.xsize, &globalData.ysize);
e17fcc86 sago007 2016-09-28 20:09 278
	}
72383a9e sago007 2016-10-30 11:56 279
	backgroundImage.DrawScaled(target, SDL_GetTicks(), 0, 0, globalData.xsize, globalData.ysize);
68313e95 sago007 2016-09-28 16:52 280
}
78d03b38 sago007 2008-11-13 19:56 281
6e6e44b7 sago007 2016-10-18 15:30 282
/**
6e6e44b7 sago007 2016-10-18 15:30 283
 * This function reads the mouse coordinates from a relevant event.
6e6e44b7 sago007 2016-10-18 15:30 284
 * Unlike SDL_GetMouseState this works even if SDL_RenderSetLogicalSize is used
6e6e44b7 sago007 2016-10-18 15:30 285
 * @param event
6e6e44b7 sago007 2016-10-18 15:30 286
 * @param mousex
6e6e44b7 sago007 2016-10-18 15:30 287
 * @param mousey
6e6e44b7 sago007 2016-10-18 15:30 288
 */
6e6e44b7 sago007 2016-10-18 15:30 289
void UpdateMouseCoordinates(const SDL_Event& event, int& mousex, int& mousey) {
092bdebe sago007 2017-03-19 14:39 290
	switch (event.type) {
092bdebe sago007 2017-03-19 14:39 291
	case SDL_MOUSEBUTTONDOWN:
092bdebe sago007 2017-03-19 14:39 292
	case SDL_MOUSEBUTTONUP:
092bdebe sago007 2017-03-19 14:39 293
		mousex = event.button.x;
092bdebe sago007 2017-03-19 14:39 294
		mousey = event.button.y;
092bdebe sago007 2017-03-19 14:39 295
		break;
092bdebe sago007 2017-03-19 14:39 296
	case SDL_MOUSEMOTION:
092bdebe sago007 2017-03-19 14:39 297
		mousex = event.motion.x;
092bdebe sago007 2017-03-19 14:39 298
		mousey = event.motion.y;
092bdebe sago007 2017-03-19 14:39 299
		break;
092bdebe sago007 2017-03-19 14:39 300
	default:
092bdebe sago007 2017-03-19 14:39 301
		break;
47fef8e8 sago007 2016-11-24 21:37 302
	}
6e6e44b7 sago007 2016-10-18 15:30 303
}
6e6e44b7 sago007 2016-10-18 15:30 304
89c4a3a6 sago007 2008-08-29 14:32 305
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 306
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 307
private:
a944c46b sago007 2016-04-02 13:34 308
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 309
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 310
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 311
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 312
	int color = 0;
a944c46b sago007 2016-04-02 13:34 313
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 314
public:
2e4b8a9f sago007 2017-03-25 16:23 315
	bool inUse = false;
89c4a3a6 sago007 2008-08-29 14:32 316
d8c1f444 sago007 2016-01-31 11:36 317
	ABall() {
ecef5838 sago007 2015-11-24 20:01 318
	}
c53e6443 sago007 2012-04-17 11:04 319
c53e6443 sago007 2012-04-17 11:04 320
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 321
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 322
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 323
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 324
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 325
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 326
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 327
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 328
		if (right) {
c53e6443 sago007 2012-04-17 11:04 329
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 330
		}
ecef5838 sago007 2015-11-24 20:01 331
		else {
c53e6443 sago007 2012-04-17 11:04 332
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 333
		}
c53e6443 sago007 2012-04-17 11:04 334
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 335
ecef5838 sago007 2015-11-24 20:01 336
	void update() {
c53e6443 sago007 2012-04-17 11:04 337
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 338
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 339
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 340
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 341
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 342
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 343
		}
72383a9e sago007 2016-10-30 11:56 344
		if ((velocityY>minVelocity) && (y>(globalData.ysize-ballSize)) && (y<globalData.ysize)) {
c53e6443 sago007 2012-04-17 11:04 345
			velocityY = -0.70*velocityY;
72383a9e sago007 2016-10-30 11:56 346
			y = globalData.ysize-ballSize;
c53e6443 sago007 2012-04-17 11:04 347
		}
c53e6443 sago007 2012-04-17 11:04 348
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 349
	}
c53e6443 sago007 2012-04-17 11:04 350
ecef5838 sago007 2015-11-24 20:01 351
	int getX() {
c53e6443 sago007 2012-04-17 11:04 352
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 353
	}
c53e6443 sago007 2012-04-17 11:04 354
ecef5838 sago007 2015-11-24 20:01 355
	int getY() {
c53e6443 sago007 2012-04-17 11:04 356
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 357
	}
c53e6443 sago007 2012-04-17 11:04 358
ecef5838 sago007 2015-11-24 20:01 359
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 360
		return color;
c53e6443 sago007 2012-04-17 11:04 361
	}
89c4a3a6 sago007 2008-08-29 14:32 362
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 363
4b0c248f sago007 2010-11-10 21:13 364
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 365
d8c1f444 sago007 2016-01-31 11:36 366
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 367
public:
d8c1f444 sago007 2016-01-31 11:36 368
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 369
d8c1f444 sago007 2016-01-31 11:36 370
	BallManager() {
c53e6443 sago007 2012-04-17 11:04 371
	}
c53e6443 sago007 2012-04-17 11:04 372
c53e6443 sago007 2012-04-17 11:04 373
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 374
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 375
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 376
		//Find a free ball
2e4b8a9f sago007 2017-03-25 16:23 377
		while (ballNumber<maxNumberOfBalls && ballArray[ballNumber].inUse) {
c53e6443 sago007 2012-04-17 11:04 378
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 379
		}
c53e6443 sago007 2012-04-17 11:04 380
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 381
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 382
			return -1;
acd79baf sago007 2015-11-22 19:37 383
		}
c53e6443 sago007 2012-04-17 11:04 384
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 385
		ballArray[ballNumber] = ABall(x,y,right,color);
2e4b8a9f sago007 2017-03-25 16:23 386
		ballArray[ballNumber].inUse = true;
c53e6443 sago007 2012-04-17 11:04 387
		return 1;
c53e6443 sago007 2012-04-17 11:04 388
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 389
ecef5838 sago007 2015-11-24 20:01 390
	void update() {
c53e6443 sago007 2012-04-17 11:04 391
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 392
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 393
2e4b8a9f sago007 2017-03-25 16:23 394
			if (ballArray[i].inUse) {
c53e6443 sago007 2012-04-17 11:04 395
				ballArray[i].update();
72383a9e sago007 2016-10-30 11:56 396
				if (ballArray[i].getY()>globalData.ysize+100 || ballArray[i].getX()>globalData.xsize || ballArray[i].getX()<-ballSize) {
2e4b8a9f sago007 2017-03-25 16:23 397
					ballArray[i].inUse = false;
c53e6443 sago007 2012-04-17 11:04 398
				}
c53e6443 sago007 2012-04-17 11:04 399
			}
c53e6443 sago007 2012-04-17 11:04 400
		}
c53e6443 sago007 2012-04-17 11:04 401
	} //update
89c4a3a6 sago007 2008-08-29 14:32 402
89c4a3a6 sago007 2008-08-29 14:32 403
a6b97827 sago007 2016-01-24 11:15 404
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 405
d8c1f444 sago007 2016-01-31 11:36 406
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 407
89c4a3a6 sago007 2008-08-29 14:32 408
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 409
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 410
private:
b651f87a sago007 2016-03-24 20:55 411
	int x = 0;
b651f87a sago007 2016-03-24 20:55 412
	int y = 0;
b651f87a sago007 2016-03-24 20:55 413
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 414
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 415
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 416
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 417
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 418
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 419
public:
2e4b8a9f sago007 2017-03-25 16:23 420
	bool inUse = false;
89c4a3a6 sago007 2008-08-29 14:32 421
d8c1f444 sago007 2016-01-31 11:36 422
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 423
	}
c53e6443 sago007 2012-04-17 11:04 424
c53e6443 sago007 2012-04-17 11:04 425
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 426
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 427
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 428
		x = X;
c53e6443 sago007 2012-04-17 11:04 429
		y = Y;
c53e6443 sago007 2012-04-17 11:04 430
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 431
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 432
c53e6443 sago007 2012-04-17 11:04 433
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 434
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 435
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 436
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 437
	}
c53e6443 sago007 2012-04-17 11:04 438
ecef5838 sago007 2015-11-24 20:01 439
	int getX() {
c53e6443 sago007 2012-04-17 11:04 440
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 441
	}
c53e6443 sago007 2012-04-17 11:04 442
ecef5838 sago007 2015-11-24 20:01 443
	int getY() {
c53e6443 sago007 2012-04-17 11:04 444
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 445
	}
c53e6443 sago007 2012-04-17 11:04 446
ecef5838 sago007 2015-11-24 20:01 447
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 448
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 449
	}
89c4a3a6 sago007 2008-08-29 14:32 450
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 451
d8c1f444 sago007 2016-01-31 11:36 452
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 453
public:
d8c1f444 sago007 2016-01-31 11:36 454
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 455
d8c1f444 sago007 2016-01-31 11:36 456
	ExplosionManager() {
c53e6443 sago007 2012-04-17 11:04 457
	}
c53e6443 sago007 2012-04-17 11:04 458
ecef5838 sago007 2015-11-24 20:01 459
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 460
		int explosionNumber = 0;
2e4b8a9f sago007 2017-03-25 16:23 461
		while ( explosionNumber<maxNumberOfBalls && explosionArray[explosionNumber].inUse) {
c53e6443 sago007 2012-04-17 11:04 462
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 463
		}
ecef5838 sago007 2015-11-24 20:01 464
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 465
			return -1;
acd79baf sago007 2015-11-22 19:37 466
		}
c53e6443 sago007 2012-04-17 11:04 467
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 468
		explosionArray[explosionNumber] = AnExplosion(x,y);
2e4b8a9f sago007 2017-03-25 16:23 469
		explosionArray[explosionNumber].inUse = true;
c53e6443 sago007 2012-04-17 11:04 470
		return 1;
c53e6443 sago007 2012-04-17 11:04 471
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 472
ecef5838 sago007 2015-11-24 20:01 473
	void update() {
c53e6443 sago007 2012-04-17 11:04 474
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 475
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 476
2e4b8a9f sago007 2017-03-25 16:23 477
			if (explosionArray[i].inUse) {
ecef5838 sago007 2015-11-24 20:01 478
				if (explosionArray[i].removeMe()) {
2e4b8a9f sago007 2017-03-25 16:23 479
					explosionArray[i].inUse = false;
c53e6443 sago007 2012-04-17 11:04 480
				}
c53e6443 sago007 2012-04-17 11:04 481
			}
c53e6443 sago007 2012-04-17 11:04 482
		}
c53e6443 sago007 2012-04-17 11:04 483
	} //update
89c4a3a6 sago007 2008-08-29 14:32 484
89c4a3a6 sago007 2008-08-29 14:32 485
a6b97827 sago007 2016-01-24 11:15 486
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 487
d8c1f444 sago007 2016-01-31 11:36 488
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 489
89c4a3a6 sago007 2008-08-29 14:32 490
89c4a3a6 sago007 2008-08-29 14:32 491
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 492
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 493
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 494
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 495
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 496
8b1ab1cb sago007 2016-04-04 17:51 497
#include "BlockGameSdl.inc"
bbb1d879 sago007 2016-06-10 19:50 498
#include "sago/SagoMisc.hpp"
092bdebe sago007 2017-03-19 14:39 499
#include "ReplayPlayer.hpp"
6b1dc7a6 sago007 2010-11-08 21:03 500
6b1dc7a6 sago007 2010-11-08 21:03 501
6b1dc7a6 sago007 2010-11-08 21:03 502
89c4a3a6 sago007 2008-08-29 14:32 503
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 504
void writeScreenShot() {
72383a9e sago007 2016-10-30 11:56 505
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 506
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 507
	}
acd79baf sago007 2015-11-22 19:37 508
	int rightNow = (int)time(nullptr);
549ecfae sago007 2016-10-09 08:37 509
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+std::to_string(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 510
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
72383a9e sago007 2016-10-30 11:56 511
	SDL_RenderReadPixels(globalData.screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 512
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 513
	SDL_FreeSurface(sreenshotSurface);
72383a9e sago007 2016-10-30 11:56 514
	if (!globalData.NoSound) {
72383a9e sago007 2016-10-30 11:56 515
		if (globalData.SoundEnabled) {
72383a9e sago007 2016-10-30 11:56 516
			Mix_PlayChannel(1, photoClick, 0);
acd79baf sago007 2015-11-22 19:37 517
		}
1d2e2129 sago007 2015-12-23 15:41 518
	}
89c4a3a6 sago007 2008-08-29 14:32 519
}
89c4a3a6 sago007 2008-08-29 14:32 520
89c4a3a6 sago007 2008-08-29 14:32 521
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 522
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 523
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 524
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 525
}
89c4a3a6 sago007 2008-08-29 14:32 526
89c4a3a6 sago007 2008-08-29 14:32 527
58a2d7e1 sago007 2016-02-12 18:53 528
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 529
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 530
	while (!done && !Config::getInstance()->isShuttingDown()) {
72383a9e sago007 2016-10-30 11:56 531
		state.Draw(globalData.screen);
58a2d7e1 sago007 2016-02-12 18:53 532
571b4d47 sago007 2015-12-05 16:02 533
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 534
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 535
fee9551a sago007 2016-01-20 19:05 536
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 537
ecef5838 sago007 2015-11-24 20:01 538
		while ( SDL_PollEvent(&event) ) {
20d77c6e sago007 2016-11-12 16:28 539
			UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
ecef5838 sago007 2015-11-24 20:01 540
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 541
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 542
				done = true;
c53e6443 sago007 2012-04-17 11:04 543
			}
58a2d7e1 sago007 2016-02-12 18:53 544
c3b697c6 sago007 2016-02-07 17:30 545
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 546
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 547
			}
58a2d7e1 sago007 2016-02-12 18:53 548
c3b697c6 sago007 2016-02-07 17:30 549
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 550
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 551
c53e6443 sago007 2012-04-17 11:04 552
		}
58a2d7e1 sago007 2016-02-12 18:53 553
c3b697c6 sago007 2016-02-07 17:30 554
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 555
20d77c6e sago007 2016-11-12 16:28 556
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), globalData.mousex, globalData.mousey);
72383a9e sago007 2016-10-30 11:56 557
		SDL_RenderPresent(globalData.screen);
fee9551a sago007 2016-01-20 19:05 558
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 559
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 560
		}
6b1dc7a6 sago007 2010-11-08 21:03 561
c3b697c6 sago007 2016-02-07 17:30 562
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 563
			done = true;
c3b697c6 sago007 2016-02-07 17:30 564
		}
c3b697c6 sago007 2016-02-07 17:30 565
	}
c3b697c6 sago007 2016-02-07 17:30 566
}
6b1dc7a6 sago007 2010-11-08 21:03 567
c3b697c6 sago007 2016-02-07 17:30 568
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 569
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 570
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 571
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 572
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 573
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 574
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 575
}
81d9c25d sago007 2008-11-24 09:50 576
89c4a3a6 sago007 2008-08-29 14:32 577
89c4a3a6 sago007 2008-08-29 14:32 578
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 579
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 580
	for (int i = 0; i< maxNumberOfBalls; i++) {
2e4b8a9f sago007 2017-03-25 16:23 581
		if (theBallManager.ballArray[i].inUse) {
72383a9e sago007 2016-10-30 11:56 582
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],globalData.screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 583
		} //if used
2e4b8a9f sago007 2017-03-25 16:23 584
		if (theExplosionManager.explosionArray[i].inUse) {
72383a9e sago007 2016-10-30 11:56 585
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],globalData.screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 586
		}
c310f8a5 sago007 2017-03-25 16:05 587
	} //for
29724f4a sago007 2017-03-25 16:18 588
	for (size_t i = 0; i < globalData.theTextManager.textArray.size(); ++i) {
e2c3b704 sago007 2017-03-25 16:10 589
		if (globalData.theTextManager.textArray[i].inUse) {
c310f8a5 sago007 2017-03-25 16:05 590
			int x = globalData.theTextManager.textArray[i].getX()-12;
c310f8a5 sago007 2017-03-25 16:05 591
			int y = globalData.theTextManager.textArray[i].getY()-12;
72383a9e sago007 2016-10-30 11:56 592
			DrawIMG(iChainFrame,globalData.screen,x,y);
53203200 sago007 2015-12-25 13:30 593
c310f8a5 sago007 2017-03-25 16:05 594
			nf_standard_small_font.draw(globalData.screen, x+12,y+7, NFont::CENTER, "%s", globalData.theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 595
		}
c310f8a5 sago007 2017-03-25 16:05 596
	}
89c4a3a6 sago007 2008-08-29 14:32 597
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 598
89c4a3a6 sago007 2008-08-29 14:32 599
89c4a3a6 sago007 2008-08-29 14:32 600
//draws everything
ecef5838 sago007 2015-11-24 20:01 601
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 602
	SDL_ShowCursor(SDL_DISABLE);
72383a9e sago007 2016-10-30 11:56 603
	DrawBackground(globalData.screen);
ae0f6c7a sago007 2015-12-05 16:58 604
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 605
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 606
	string strHolder;
549ecfae sago007 2016-10-09 08:37 607
	strHolder = std::to_string(theGame->GetScore()+theGame->GetHandicap());
72383a9e sago007 2016-10-30 11:56 608
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 609
	if (theGame->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 610
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 611
	}
a7de0677 sago007 2016-04-29 16:54 612
	else if (editorMode || singlePuzzle) {
72383a9e sago007 2016-10-30 11:56 613
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 614
	}
a7de0677 sago007 2016-04-29 16:54 615
	else {
72383a9e sago007 2016-10-30 11:56 616
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34, globalData.player1name);
acd79baf sago007 2015-11-22 19:37 617
	}
ecef5838 sago007 2015-11-24 20:01 618
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 619
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 620
		int minutes;
c53e6443 sago007 2012-04-17 11:04 621
		int seconds;
ecef5838 sago007 2015-11-24 20:01 622
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 623
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 624
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 625
		}
ecef5838 sago007 2015-11-24 20:01 626
		else {
c53e6443 sago007 2012-04-17 11:04 627
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 628
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 629
		}
acd79baf sago007 2015-11-22 19:37 630
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 631
			minutes=0;
acd79baf sago007 2015-11-22 19:37 632
		}
acd79baf sago007 2015-11-22 19:37 633
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 634
			seconds=0;
acd79baf sago007 2015-11-22 19:37 635
		}
ecef5838 sago007 2015-11-24 20:01 636
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 637
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 638
		}
acd79baf sago007 2015-11-22 19:37 639
		else {
549ecfae sago007 2016-10-09 08:37 640
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 641
		}
c53e6443 sago007 2012-04-17 11:04 642
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 643
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 644
	}
ecef5838 sago007 2015-11-24 20:01 645
	else {
c53e6443 sago007 2012-04-17 11:04 646
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 647
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 648
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 649
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 650
		}
acd79baf sago007 2015-11-22 19:37 651
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 652
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 653
		}
ecef5838 sago007 2015-11-24 20:01 654
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 655
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 656
		}
ecef5838 sago007 2015-11-24 20:01 657
		else {
549ecfae sago007 2016-10-09 08:37 658
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 659
		}
72383a9e sago007 2016-10-30 11:56 660
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 661
	}
549ecfae sago007 2016-10-09 08:37 662
	strHolder = std::to_string(theGame->GetChains());
72383a9e sago007 2016-10-30 11:56 663
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 664
	//drawspeedLevel:
549ecfae sago007 2016-10-09 08:37 665
	strHolder = std::to_string(theGame->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 666
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 667
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 668
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 669
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
72383a9e sago007 2016-10-30 11:56 670
		DrawIMG(stageBobble,globalData.screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 671
	}
c53e6443 sago007 2012-04-17 11:04 672
	//player1 finnish, player2 start
7fdb4e65 sago007 2016-04-28 17:54 673
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 674
		/*
c53e6443 sago007 2012-04-17 11:04 675
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 676
		 */
ecef5838 sago007 2015-11-24 20:01 677
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 678
			//Blank player2's board:
72383a9e sago007 2016-10-30 11:56 679
			DrawIMG(backBoard,globalData.screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 680
			//Write a description:
d064f90f sago007 2016-01-26 17:25 681
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 682
			string infostring;
ecef5838 sago007 2015-11-24 20:01 683
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 684
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 685
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 686
c53e6443 sago007 2012-04-17 11:04 687
			}
ecef5838 sago007 2015-11-24 20:01 688
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 689
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 690
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 691
			}
ecef5838 sago007 2015-11-24 20:01 692
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 693
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 694
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 695
			}
ecef5838 sago007 2015-11-24 20:01 696
			else {
d064f90f sago007 2016-01-26 17:25 697
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 698
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 699
			}
599a0479 sago007 2016-01-26 17:17 700
			if (infostring.length() > 0) {
72383a9e sago007 2016-10-30 11:56 701
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
72383a9e sago007 2016-10-30 11:56 702
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
72383a9e sago007 2016-10-30 11:56 703
				globalData.nf_standard_blue_font.drawBox(globalData.screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 704
			}
c53e6443 sago007 2012-04-17 11:04 705
c53e6443 sago007 2012-04-17 11:04 706
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 707
			int y = theGame2->GetTopY()+400;
72383a9e sago007 2016-10-30 11:56 708
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
72383a9e sago007 2016-10-30 11:56 709
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
72383a9e sago007 2016-10-30 11:56 710
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
72383a9e sago007 2016-10-30 11:56 711
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 712
			if (theGame->isPuzzleMode()) {
72383a9e sago007 2016-10-30 11:56 713
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 714
			}
ecef5838 sago007 2015-11-24 20:01 715
			else {
72383a9e sago007 2016-10-30 11:56 716
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 717
			}
335635ec sago007 2016-02-06 13:51 718
c53e6443 sago007 2012-04-17 11:04 719
		}
549ecfae sago007 2016-10-09 08:37 720
		strHolder = std::to_string(theGame2->GetScore()+theGame2->GetHandicap());
72383a9e sago007 2016-10-30 11:56 721
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 722
		if (theGame2->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 723
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 724
		}
ecef5838 sago007 2015-11-24 20:01 725
		else {
72383a9e sago007 2016-10-30 11:56 726
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 727
		}
ecef5838 sago007 2015-11-24 20:01 728
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 729
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 730
			int minutes;
c53e6443 sago007 2012-04-17 11:04 731
			int seconds;
ecef5838 sago007 2015-11-24 20:01 732
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 733
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 734
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 735
			}
ecef5838 sago007 2015-11-24 20:01 736
			else {
c53e6443 sago007 2012-04-17 11:04 737
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 738
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 739
			}
acd79baf sago007 2015-11-22 19:37 740
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 741
				minutes=0;
acd79baf sago007 2015-11-22 19:37 742
			}
acd79baf sago007 2015-11-22 19:37 743
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 744
				seconds=0;
acd79baf sago007 2015-11-22 19:37 745
			}
ecef5838 sago007 2015-11-24 20:01 746
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 747
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 748
			}
ecef5838 sago007 2015-11-24 20:01 749
			else {
549ecfae sago007 2016-10-09 08:37 750
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 751
			}
c53e6443 sago007 2012-04-17 11:04 752
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 753
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 754
		}
ecef5838 sago007 2015-11-24 20:01 755
		else {
c53e6443 sago007 2012-04-17 11:04 756
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 757
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 758
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 759
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 760
			}
acd79baf sago007 2015-11-22 19:37 761
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 762
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 763
			}
ecef5838 sago007 2015-11-24 20:01 764
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 765
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 766
			}
ecef5838 sago007 2015-11-24 20:01 767
			else {
549ecfae sago007 2016-10-09 08:37 768
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 769
			}
72383a9e sago007 2016-10-30 11:56 770
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 771
		}
549ecfae sago007 2016-10-09 08:37 772
		strHolder = std::to_string(theGame2->GetChains());
72383a9e sago007 2016-10-30 11:56 773
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
549ecfae sago007 2016-10-09 08:37 774
		strHolder = std::to_string(theGame2->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 775
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 776
	}
c53e6443 sago007 2012-04-17 11:04 777
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 778
89c4a3a6 sago007 2008-08-29 14:32 779
7fdb4e65 sago007 2016-04-28 17:54 780
	//draw exit
72383a9e sago007 2016-10-30 11:56 781
	bExit.Draw(globalData.screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 782
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 783
1572de2b sago007 2008-09-11 18:15 784
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 785
	Frames++;
ecef5838 sago007 2015-11-24 20:01 786
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 787
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 788
			Frames=999;
acd79baf sago007 2015-11-22 19:37 789
		}
f306e3ca sago007 2015-12-04 21:16 790
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 791
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 792
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 793
	}
c53e6443 sago007 2012-04-17 11:04 794
72383a9e sago007 2016-10-30 11:56 795
	globalData.nf_standard_blue_font.draw(globalData.screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 796
#endif
89c4a3a6 sago007 2008-08-29 14:32 797
}
89c4a3a6 sago007 2008-08-29 14:32 798
ecef5838 sago007 2015-11-24 20:01 799
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 800
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 801
dfdb7d66 sago007 2015-11-29 19:21 802
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 803
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 804
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 805
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 806
ecef5838 sago007 2015-11-24 20:01 807
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 808
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 809
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 810
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 811
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 812
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 813
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 814
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 815
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 816
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 817
	player2->DoAction(a);
72383a9e sago007 2016-10-30 11:56 818
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 819
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 820
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 821
}
30f910dd sago007 2010-11-10 21:02 822
ecef5838 sago007 2015-11-24 20:01 823
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 824
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 825
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 826
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 827
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 828
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 829
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 830
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 831
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 832
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 833
	//vsMode = false;
72383a9e sago007 2016-10-30 11:56 834
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 835
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 836
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 837
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 838
}
4f1d27f1 sago007 2011-03-18 15:53 839
f7c1a51d Poul Sander 2016-09-07 21:12 840
static int StartSinglePlayerPuzzle() {
b256fda5 sago007 2016-02-21 16:21 841
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 842
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 843
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 844
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 845
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 846
		return 1;
acd79baf sago007 2015-11-22 19:37 847
	}
b256fda5 sago007 2016-02-21 16:21 848
	player1->NewGame(startInfo);
72383a9e sago007 2016-10-30 11:56 849
	DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 850
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 851
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 852
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 853
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 854
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 855
	//vsMode = true;
72383a9e sago007 2016-10-30 11:56 856
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 857
	player2->name = globalData.player2name;
67a32395 sago007 2012-04-19 18:40 858
	return 0;
b7590374 sago007 2011-05-19 16:15 859
}
b7590374 sago007 2011-05-19 16:15 860
4f1d27f1 sago007 2011-03-18 15:53 861
ecef5838 sago007 2015-11-24 20:01 862
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 863
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 864
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 865
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 866
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 867
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 868
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 869
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 870
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 871
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 872
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 873
	}
ecef5838 sago007 2015-11-24 20:01 874
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 875
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 876
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 877
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 878
	}
3e7b8813 sago007 2016-02-22 19:45 879
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 880
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 881
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 882
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 883
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 884
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 885
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 886
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 887
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 888
}
4f1d27f1 sago007 2011-03-18 15:53 889
ecef5838 sago007 2015-11-24 20:01 890
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 891
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 892
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 893
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 894
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 895
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 896
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 897
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 898
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 899
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 900
	}
6d6b2788 sago007 2016-02-21 18:51 901
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 902
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 903
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 904
	}
3e7b8813 sago007 2016-02-22 19:45 905
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 906
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 907
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 908
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 909
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 910
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 911
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 912
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 913
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 914
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 915
}
4f1d27f1 sago007 2011-03-18 15:53 916
7d649ca8 sago007 2016-10-02 16:43 917
static void MoveBlockGameSdls( BlockGameSdl& game1, BlockGameSdl& game2 ) {
88f0d0ab sago007 2017-03-02 19:05 918
	game1.SetTopXY(50, globalData.ysize/2-284);
88f0d0ab sago007 2017-03-02 19:05 919
	game2.SetTopXY(globalData.xsize-500, globalData.ysize/2-284);
7d649ca8 sago007 2016-10-02 16:43 920
}
7d649ca8 sago007 2016-10-02 16:43 921
647f12da sago007 2016-09-12 20:07 922
struct globalConfig {
647f12da sago007 2016-09-12 20:07 923
	string savepath;
647f12da sago007 2016-09-12 20:07 924
	vector<string> search_paths;
647f12da sago007 2016-09-12 20:07 925
	string puzzleName;
08c44684 sago007 2016-10-30 09:19 926
	bool allowResize = true;
68313e95 sago007 2016-09-28 16:52 927
	bool autoScale = true;
647f12da sago007 2016-09-12 20:07 928
};
647f12da sago007 2016-09-12 20:07 929
647f12da sago007 2016-09-12 20:07 930
static void ParseArguments(int argc, char* argv[], globalConfig& conf) {
647f12da sago007 2016-09-12 20:07 931
	int consoleWidth = boost::program_options::options_description::m_default_line_length;
647f12da sago007 2016-09-12 20:07 932
	const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
647f12da sago007 2016-09-12 20:07 933
	if (columnsEnv) {
647f12da sago007 2016-09-12 20:07 934
		consoleWidth = sago::StrToLong(columnsEnv);
647f12da sago007 2016-09-12 20:07 935
	}
647f12da sago007 2016-09-12 20:07 936
	const char* commandname = "blockattack";
647f12da sago007 2016-09-12 20:07 937
	if (argv[0]) {
647f12da sago007 2016-09-12 20:07 938
		//NULL on Windows
647f12da sago007 2016-09-12 20:07 939
		commandname = argv[0];
647f12da sago007 2016-09-12 20:07 940
	}
647f12da sago007 2016-09-12 20:07 941
	boost::program_options::options_description desc("Options", consoleWidth);
647f12da sago007 2016-09-12 20:07 942
	desc.add_options()
647f12da sago007 2016-09-12 20:07 943
	("help,h", "Displays this message")
647f12da sago007 2016-09-12 20:07 944
	("version", "Display the version information")
647f12da sago007 2016-09-12 20:07 945
	("config,c", boost::program_options::value<vector<string> >(), "Read a config file with the values. Can be given multiple times")
647f12da sago007 2016-09-12 20:07 946
	("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
647f12da sago007 2016-09-12 20:07 947
	("priority", "Causes the game to not sleep between frames.")
647f12da sago007 2016-09-12 20:07 948
	("verbose-basic", "Enables basic verbose messages")
647f12da sago007 2016-09-12 20:07 949
	("verbose-game-controller", "Enables verbose messages regarding controllers")
647f12da sago007 2016-09-12 20:07 950
	("print-search-path", "Prints the search path and quits")
4cd8ea09 Poul Sander 2016-10-05 20:04 951
	("no-auto-scale", "Do not automatically auto scale")
647f12da sago007 2016-09-12 20:07 952
	("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
647f12da sago007 2016-09-12 20:07 953
	("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
092bdebe sago007 2017-03-19 14:39 954
	("play-replay", boost::program_options::value<string>(), "Start a replay")
647f12da sago007 2016-09-12 20:07 955
	("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
092bdebe sago007 2017-03-19 14:39 956
	        "Default: \"%s\"", LOCALEDIR).c_str())
647f12da sago007 2016-09-12 20:07 957
	("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
092bdebe sago007 2017-03-19 14:39 958
	        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
647f12da sago007 2016-09-12 20:07 959
647f12da sago007 2016-09-12 20:07 960
	;
647f12da sago007 2016-09-12 20:07 961
	boost::program_options::variables_map vm;
647f12da sago007 2016-09-12 20:07 962
	try {
647f12da sago007 2016-09-12 20:07 963
		boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
647f12da sago007 2016-09-12 20:07 964
		boost::program_options::notify(vm);
647f12da sago007 2016-09-12 20:07 965
	}
647f12da sago007 2016-09-12 20:07 966
	catch (exception& e) {
647f12da sago007 2016-09-12 20:07 967
		cerr << e.what() << "\n";
647f12da sago007 2016-09-12 20:07 968
		cerr << desc << "\n";
647f12da sago007 2016-09-12 20:07 969
		throw;
647f12da sago007 2016-09-12 20:07 970
	}
647f12da sago007 2016-09-12 20:07 971
	if (vm.count("config")) {
647f12da sago007 2016-09-12 20:07 972
		vector<string> config_filenames = vm["config"].as<vector<string> >();
647f12da sago007 2016-09-12 20:07 973
		for ( const string& s : config_filenames) {
647f12da sago007 2016-09-12 20:07 974
			std::ifstream config_file(s);
647f12da sago007 2016-09-12 20:07 975
			store(parse_config_file(config_file, desc), vm);
647f12da sago007 2016-09-12 20:07 976
			notify(vm);
647f12da sago007 2016-09-12 20:07 977
		}
647f12da sago007 2016-09-12 20:07 978
	}
647f12da sago007 2016-09-12 20:07 979
	if (vm.count("bind-text-domain")) {
647f12da sago007 2016-09-12 20:07 980
		string s = vm["bind-text-domain"].as<string>();
647f12da sago007 2016-09-12 20:07 981
		bindtextdomain (PACKAGE, s.c_str());
647f12da sago007 2016-09-12 20:07 982
	}
647f12da sago007 2016-09-12 20:07 983
	if (vm.count("homepath")) {
647f12da sago007 2016-09-12 20:07 984
		string s = vm["homepath"].as<string>();
647f12da sago007 2016-09-12 20:07 985
		setPathToSaveFiles(s);
647f12da sago007 2016-09-12 20:07 986
		conf.savepath = getPathToSaveFiles();
647f12da sago007 2016-09-12 20:07 987
	}
647f12da sago007 2016-09-12 20:07 988
	if (vm.count("help")) {
647f12da sago007 2016-09-12 20:07 989
		cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
092bdebe sago007 2017-03-19 14:39 990
		                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
092bdebe sago007 2017-03-19 14:39 991
		                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
647f12da sago007 2016-09-12 20:07 992
		cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
647f12da sago007 2016-09-12 20:07 993
		cout << desc << "\n";
647f12da sago007 2016-09-12 20:07 994
		cout << "Examples:" << "\n";
647f12da sago007 2016-09-12 20:07 995
		cout << "\tblockattack          \tStart the game normally" << "\n";
647f12da sago007 2016-09-12 20:07 996
		cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
647f12da sago007 2016-09-12 20:07 997
		cout << "\n";
647f12da sago007 2016-09-12 20:07 998
		cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
647f12da sago007 2016-09-12 20:07 999
		exit(0);
647f12da sago007 2016-09-12 20:07 1000
	}
647f12da sago007 2016-09-12 20:07 1001
	if (vm.count("version")) {
647f12da sago007 2016-09-12 20:07 1002
		cout << "blockattack " << VERSION_NUMBER << "\n";
647f12da sago007 2016-09-12 20:07 1003
		cout << "\n";
647f12da sago007 2016-09-12 20:07 1004
		cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
647f12da sago007 2016-09-12 20:07 1005
		cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
647f12da sago007 2016-09-12 20:07 1006
		cout << "This is free software: you are free to change and redistribute it." << "\n";
647f12da sago007 2016-09-12 20:07 1007
		cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
647f12da sago007 2016-09-12 20:07 1008
		exit(0);
647f12da sago007 2016-09-12 20:07 1009
	}
647f12da sago007 2016-09-12 20:07 1010
	if (vm.count("nosound")) {
72383a9e sago007 2016-10-30 11:56 1011
		globalData.NoSound = true;
647f12da sago007 2016-09-12 20:07 1012
	}
647f12da sago007 2016-09-12 20:07 1013
	if (vm.count("priority")) {
72383a9e sago007 2016-10-30 11:56 1014
		globalData.highPriority = true;
647f12da sago007 2016-09-12 20:07 1015
	}
647f12da sago007 2016-09-12 20:07 1016
	if (vm.count("verbose-basic")) {
72383a9e sago007 2016-10-30 11:56 1017
		globalData.verboseLevel++;
647f12da sago007 2016-09-12 20:07 1018
	}
647f12da sago007 2016-09-12 20:07 1019
	if (vm.count("verbose-game-controller")) {
647f12da sago007 2016-09-12 20:07 1020
		GameControllerSetVerbose(true);
647f12da sago007 2016-09-12 20:07 1021
	}
647f12da sago007 2016-09-12 20:07 1022
	if (vm.count("print-search-path")) {
647f12da sago007 2016-09-12 20:07 1023
		for (const string& s : conf.search_paths) {
647f12da sago007 2016-09-12 20:07 1024
			cout << s << "\n";
647f12da sago007 2016-09-12 20:07 1025
		}
647f12da sago007 2016-09-12 20:07 1026
		cout << conf.savepath << "\n";
647f12da sago007 2016-09-12 20:07 1027
		exit(0);
647f12da sago007 2016-09-12 20:07 1028
	}
647f12da sago007 2016-09-12 20:07 1029
	if (vm.count("puzzle-single-level")) {
647f12da sago007 2016-09-12 20:07 1030
		singlePuzzle = true;
647f12da sago007 2016-09-12 20:07 1031
		singlePuzzleNr = vm["puzzle-single-level"].as<int>();
647f12da sago007 2016-09-12 20:07 1032
	}
092bdebe sago007 2017-03-19 14:39 1033
	if (vm.count("no-auto-scale")) {
68313e95 sago007 2016-09-28 16:52 1034
		conf.autoScale = false;
68313e95 sago007 2016-09-28 16:52 1035
	}
647f12da sago007 2016-09-12 20:07 1036
	if (vm.count("puzzle-level-file")) {
647f12da sago007 2016-09-12 20:07 1037
		conf.puzzleName = vm["puzzle-level-file"].as<string>();
647f12da sago007 2016-09-12 20:07 1038
	}
092bdebe sago007 2017-03-19 14:39 1039
	if (vm.count("play-replay")) {
092bdebe sago007 2017-03-19 14:39 1040
		globalData.replayArgument = vm["play-replay"].as<string>();
092bdebe sago007 2017-03-19 14:39 1041
	}
092bdebe sago007 2017-03-19 14:39 1042
647f12da sago007 2016-09-12 20:07 1043
}
647f12da sago007 2016-09-12 20:07 1044
f31fade1 sago007 2016-02-06 21:37 1045
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1046
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1047
	try {
335635ec sago007 2016-02-06 13:51 1048
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1049
		PHYSFS_init(argv[0]);
647f12da sago007 2016-09-12 20:07 1050
		globalConfig config;
647f12da sago007 2016-09-12 20:07 1051
		config.puzzleName = "puzzle.levels";
647f12da sago007 2016-09-12 20:07 1052
		FsSearchParthMainAppend(config.search_paths);
647f12da sago007 2016-09-12 20:07 1053
		config.savepath = getPathToSaveFiles();
72383a9e sago007 2016-10-30 11:56 1054
		globalData.highPriority = false;   //if true the game will take most resources, but increase framerate.
72383a9e sago007 2016-10-30 11:56 1055
		globalData.bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1056
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1057
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1058
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1059
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1060
		textdomain (PACKAGE);
647f12da sago007 2016-09-12 20:07 1061
		ParseArguments(argc, argv, config);
77531130 Poul Sander 2016-02-17 18:42 1062
		OsCreateSaveFolder();
647f12da sago007 2016-09-12 20:07 1063
		PhysFsSetSearchPath(config.search_paths, config.savepath);
58a2d7e1 sago007 2016-02-12 18:53 1064
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1065
		PhysFsCreateFolders();
72383a9e sago007 2016-10-30 11:56 1066
		globalData.SoundEnabled = true;
72383a9e sago007 2016-10-30 11:56 1067
		globalData.MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1068
		twoPlayers = false; //true if two players splitscreen
72383a9e sago007 2016-10-30 11:56 1069
		globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 1070
		globalData.theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1071
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1072
		puzzleLoaded = false;
335635ec sago007 2016-02-06 13:51 1073
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1074
		theExplosionManager = ExplosionManager();
647f12da sago007 2016-09-12 20:07 1075
		PuzzleSetName(config.puzzleName);
335635ec sago007 2016-02-06 13:51 1076
		//Init SDL
335635ec sago007 2016-02-06 13:51 1077
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1078
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1079
		}
d0c62e33 sago007 2016-04-02 15:18 1080
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 1081
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 1082
		}
826cf176 sago007 2016-03-12 10:53 1083
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1084
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1085
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
c310f8a5 sago007 2017-03-25 16:05 1086
		globalData.theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1087
335635ec sago007 2016-02-06 13:51 1088
		//Open Audio
72383a9e sago007 2016-10-30 11:56 1089
		if (!globalData.NoSound) {
335635ec sago007 2016-02-06 13:51 1090
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1091
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 1092
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 1093
				     << "Sound will be disabled!" << "\n";
72383a9e sago007 2016-10-30 11:56 1094
				globalData.NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1095
			}
c53e6443 sago007 2012-04-17 11:04 1096
		}
c53e6443 sago007 2012-04-17 11:04 1097
89c4a3a6 sago007 2008-08-29 14:32 1098
72383a9e sago007 2016-10-30 11:56 1099
		if (globalData.verboseLevel) {
335635ec sago007 2016-02-06 13:51 1100
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 1101
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 1102
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
2b4dbb2b sago007 2016-07-03 18:54 1103
			     "The game is available under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 1104
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 1105
		}
335635ec sago007 2016-02-06 13:51 1106
335635ec sago007 2016-02-06 13:51 1107
f204c851 sago007 2016-04-16 14:42 1108
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 1109
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 1110
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 1111
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 1112
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 1113
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 1114
f204c851 sago007 2016-04-16 14:42 1115
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 1116
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 1117
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 1118
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 1119
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 1120
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1121
72383a9e sago007 2016-10-30 11:56 1122
		globalData.player1name = _("Player 1");
72383a9e sago007 2016-10-30 11:56 1123
		globalData.player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1124
335635ec sago007 2016-02-06 13:51 1125
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1126
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1127
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1128
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
72383a9e sago007 2016-10-30 11:56 1129
			globalData.bFullscreen = (bool)configSettings->getInt("fullscreen");
72383a9e sago007 2016-10-30 11:56 1130
			globalData.MusicEnabled = (bool)configSettings->getInt("musicenabled");
72383a9e sago007 2016-10-30 11:56 1131
			globalData.SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1132
335635ec sago007 2016-02-06 13:51 1133
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1134
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1135
			}
335635ec sago007 2016-02-06 13:51 1136
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1137
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1138
			}
335635ec sago007 2016-02-06 13:51 1139
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1140
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1141
			}
335635ec sago007 2016-02-06 13:51 1142
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1143
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1144
			}
335635ec sago007 2016-02-06 13:51 1145
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1146
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1147
			}
335635ec sago007 2016-02-06 13:51 1148
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1149
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1150
			}
c53e6443 sago007 2012-04-17 11:04 1151
335635ec sago007 2016-02-06 13:51 1152
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1153
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1154
			}
335635ec sago007 2016-02-06 13:51 1155
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1156
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1157
			}
335635ec sago007 2016-02-06 13:51 1158
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1159
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1160
			}
335635ec sago007 2016-02-06 13:51 1161
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1162
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1163
			}
335635ec sago007 2016-02-06 13:51 1164
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1165
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1166
			}
335635ec sago007 2016-02-06 13:51 1167
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1168
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1169
			}
335635ec sago007 2016-02-06 13:51 1170
			if (configSettings->exists("player1name")) {
72383a9e sago007 2016-10-30 11:56 1171
				globalData.player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1172
			}
335635ec sago007 2016-02-06 13:51 1173
			if (configSettings->exists("player2name")) {
72383a9e sago007 2016-10-30 11:56 1174
				globalData.player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1175
			}
2d8f4227 sago007 2017-03-02 19:24 1176
			if (configSettings->exists("xsize")) {
2d8f4227 sago007 2017-03-02 19:24 1177
				globalData.xsize = configSettings->getInt("xsize");
2d8f4227 sago007 2017-03-02 19:24 1178
			}
2d8f4227 sago007 2017-03-02 19:24 1179
			if (configSettings->exists("ysize")) {
2d8f4227 sago007 2017-03-02 19:24 1180
				globalData.ysize = configSettings->getInt("ysize");
2d8f4227 sago007 2017-03-02 19:24 1181
			}
72383a9e sago007 2016-10-30 11:56 1182
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1183
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1184
			}
335635ec sago007 2016-02-06 13:51 1185
		}
335635ec sago007 2016-02-06 13:51 1186
		else {
72383a9e sago007 2016-10-30 11:56 1187
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1188
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1189
			}
335635ec sago007 2016-02-06 13:51 1190
		}
c53e6443 sago007 2012-04-17 11:04 1191
335635ec sago007 2016-02-06 13:51 1192
		// "Block Attack - Rise of the Blocks"
82ced7ab sago007 2016-09-16 18:41 1193
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
335635ec sago007 2016-02-06 13:51 1194
		//Open video
28864426 sago007 2016-10-30 09:35 1195
		int createWindowParams = 0;
82ced7ab sago007 2016-09-16 18:41 1196
		if (config.allowResize) {
82ced7ab sago007 2016-09-16 18:41 1197
			createWindowParams |= SDL_WINDOW_RESIZABLE;
82ced7ab sago007 2016-09-16 18:41 1198
		}
cb49f111 sago007 2016-03-16 20:45 1199
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1200
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1201
		                             SDL_WINDOWPOS_UNDEFINED,
72383a9e sago007 2016-10-30 11:56 1202
		                             globalData.xsize, globalData.ysize,
335635ec sago007 2016-02-06 13:51 1203
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1204
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1205
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1206
		dieOnNullptr(renderer, "Unable to create render");
e17fcc86 sago007 2016-09-28 20:09 1207
		if (config.autoScale) {
2d8f4227 sago007 2017-03-02 19:24 1208
			SDL_RenderSetLogicalSize(renderer, 1024, 768);
e17fcc86 sago007 2016-09-28 20:09 1209
			logicalRenderer = true;
82ced7ab sago007 2016-09-16 18:41 1210
		}
72383a9e sago007 2016-10-30 11:56 1211
		globalData.screen = renderer;
1383de53 sago007 2016-02-21 12:18 1212
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1213
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1214
72383a9e sago007 2016-10-30 11:56 1215
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1216
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1217
		}
89c4a3a6 sago007 2008-08-29 14:32 1218
72383a9e sago007 2016-10-30 11:56 1219
		BlockGameSdl theGame = BlockGameSdl(50, 100);            //creates game objects
72383a9e sago007 2016-10-30 11:56 1220
		BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500, 100);
335635ec sago007 2016-02-06 13:51 1221
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1222
		player2 = &theGame2;
092bdebe sago007 2017-03-19 14:39 1223
b58caa17 sago007 2016-06-04 10:32 1224
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1225
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1226
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1227
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1228
b7590374 sago007 2011-05-19 16:15 1229
335635ec sago007 2016-02-06 13:51 1230
		//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1231
		theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1232
		theGame2.name = globalData.player2name;
b7590374 sago007 2011-05-19 16:15 1233
335635ec sago007 2016-02-06 13:51 1234
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1235
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1236
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1237
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1238
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1239
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1240
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1241
		}
72383a9e sago007 2016-10-30 11:56 1242
		DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1243
		MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1244
		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1245
		SDL_RenderPresent(globalData.screen);
7fdb4e65 sago007 2016-04-28 17:54 1246
		if (singlePuzzle) {
de81e07d sago007 2016-07-10 20:22 1247
			runGame(Gametype::Puzzle, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1248
		}
092bdebe sago007 2017-03-19 14:39 1249
		else if (globalData.replayArgument.length()) {
092bdebe sago007 2017-03-19 14:39 1250
			ReplayPlayer rp;
092bdebe sago007 2017-03-19 14:39 1251
			RunGameState(rp);
092bdebe sago007 2017-03-19 14:39 1252
		}
7fdb4e65 sago007 2016-04-28 17:54 1253
		else {
7fdb4e65 sago007 2016-04-28 17:54 1254
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1255
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1256
		}
b7590374 sago007 2011-05-19 16:15 1257
b7590374 sago007 2011-05-19 16:15 1258
c53e6443 sago007 2012-04-17 11:04 1259
335635ec sago007 2016-02-06 13:51 1260
		//Saves options
335635ec sago007 2016-02-06 13:51 1261
		if (!editorMode) {
72383a9e sago007 2016-10-30 11:56 1262
			configSettings->setInt("fullscreen",(int)globalData.bFullscreen);
72383a9e sago007 2016-10-30 11:56 1263
			configSettings->setInt("musicenabled",(int)globalData.MusicEnabled);
72383a9e sago007 2016-10-30 11:56 1264
			configSettings->setInt("soundenabled",(int)globalData.SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1265
335635ec sago007 2016-02-06 13:51 1266
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1267
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1268
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1269
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1270
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1271
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1272
335635ec sago007 2016-02-06 13:51 1273
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1274
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1275
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1276
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1277
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1278
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1279
72383a9e sago007 2016-10-30 11:56 1280
			configSettings->setString("player1name", globalData.player1name);
72383a9e sago007 2016-10-30 11:56 1281
			configSettings->setString("player2name", globalData.player2name);
2d8f4227 sago007 2017-03-02 19:24 1282
			if (!config.autoScale) {
2d8f4227 sago007 2017-03-02 19:24 1283
				//autoScale is always equal the logical size, so it makes no sense to save it
2d8f4227 sago007 2017-03-02 19:24 1284
				configSettings->setInt("xsize", globalData.xsize);
2d8f4227 sago007 2017-03-02 19:24 1285
				configSettings->setInt("ysize", globalData.ysize);
2d8f4227 sago007 2017-03-02 19:24 1286
			}
335635ec sago007 2016-02-06 13:51 1287
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1288
		}
c53e6443 sago007 2012-04-17 11:04 1289
335635ec sago007 2016-02-06 13:51 1290
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1291
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1292
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1293
72383a9e sago007 2016-10-30 11:56 1294
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1295
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << "\n";
335635ec sago007 2016-02-06 13:51 1296
		}
c53e6443 sago007 2012-04-17 11:04 1297
335635ec sago007 2016-02-06 13:51 1298
		ct = TimeHandler::addTime("totalTime",ct);
72383a9e sago007 2016-10-30 11:56 1299
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1300
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1301
		}
c53e6443 sago007 2012-04-17 11:04 1302
335635ec sago007 2016-02-06 13:51 1303
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1304
		Config::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1305
	}
335635ec sago007 2016-02-06 13:51 1306
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1307
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1308
	}
59dcb571 sago007 2016-02-14 15:34 1309
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1310
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1311
	return 0;
c53e6443 sago007 2012-04-17 11:04 1312
}
b7590374 sago007 2011-05-19 16:15 1313
de81e07d sago007 2016-07-10 20:22 1314
int runGame(Gametype gametype, int level) {
72383a9e sago007 2016-10-30 11:56 1315
	globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 1316
	globalData.theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1317
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1318
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1319
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1320
d8c1f444 sago007 2016-01-31 11:36 1321
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1322
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1323
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
72383a9e sago007 2016-10-30 11:56 1324
	BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1325
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1326
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1327
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1328
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1329
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1330
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1331
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1332
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1333
c53e6443 sago007 2012-04-17 11:04 1334
	//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1335
	theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1336
	theGame2.name = globalData.player2name;
c53e6443 sago007 2012-04-17 11:04 1337
7fdb4e65 sago007 2016-04-28 17:54 1338
	bool mustsetupgame = true;
092bdebe sago007 2017-03-19 14:39 1339
ecef5838 sago007 2015-11-24 20:01 1340
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1341
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1342
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1343
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1344
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1345
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1346
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1347
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1348
	}
c53e6443 sago007 2012-04-17 11:04 1349
	//game loop
c53e6443 sago007 2012-04-17 11:04 1350
	int done = 0;
72383a9e sago007 2016-10-30 11:56 1351
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1352
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1353
	}
c53e6443 sago007 2012-04-17 11:04 1354
53203200 sago007 2015-12-25 13:30 1355
ecef5838 sago007 2015-11-24 20:01 1356
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1357
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1358
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1359
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1360
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1361
			switch (gametype) {
092bdebe sago007 2017-03-19 14:39 1362
			case Gametype::SinglePlayerTimeTrial:
092bdebe sago007 2017-03-19 14:39 1363
				StartSinglePlayerTimeTrial();
092bdebe sago007 2017-03-19 14:39 1364
				break;
092bdebe sago007 2017-03-19 14:39 1365
			case Gametype::StageClear: {
092bdebe sago007 2017-03-19 14:39 1366
				int myLevel = PuzzleLevelSelect(1);
092bdebe sago007 2017-03-19 14:39 1367
				if (myLevel == -1) {
092bdebe sago007 2017-03-19 14:39 1368
					return 1;
092bdebe sago007 2017-03-19 14:39 1369
				}
092bdebe sago007 2017-03-19 14:39 1370
				BlockGameStartInfo s;
092bdebe sago007 2017-03-19 14:39 1371
				s.ticks = SDL_GetTicks();
092bdebe sago007 2017-03-19 14:39 1372
				s.stageClear = true;
092bdebe sago007 2017-03-19 14:39 1373
				s.level = myLevel;
092bdebe sago007 2017-03-19 14:39 1374
				theGame.NewGame(s);
092bdebe sago007 2017-03-19 14:39 1375
				DrawBackground(globalData.screen);
092bdebe sago007 2017-03-19 14:39 1376
				twoPlayers =false;
092bdebe sago007 2017-03-19 14:39 1377
				BlockGameAction a;
092bdebe sago007 2017-03-19 14:39 1378
				a.action = BlockGameAction::Action::SET_GAME_OVER;
092bdebe sago007 2017-03-19 14:39 1379
				theGame2.DoAction(a);
092bdebe sago007 2017-03-19 14:39 1380
				theGame.name = globalData.player1name;
092bdebe sago007 2017-03-19 14:39 1381
				theGame2.name = globalData.player2name;
092bdebe sago007 2017-03-19 14:39 1382
			}
092bdebe sago007 2017-03-19 14:39 1383
			break;
092bdebe sago007 2017-03-19 14:39 1384
			case Gametype::Puzzle:
092bdebe sago007 2017-03-19 14:39 1385
				if (StartSinglePlayerPuzzle()) {
092bdebe sago007 2017-03-19 14:39 1386
					return 1;
acd79baf sago007 2015-11-22 19:37 1387
				}
c53e6443 sago007 2012-04-17 11:04 1388
				break;
092bdebe sago007 2017-03-19 14:39 1389
			case Gametype::SinglePlayerVs: {
092bdebe sago007 2017-03-19 14:39 1390
				//1 player - Vs mode
092bdebe sago007 2017-03-19 14:39 1391
				int theAIlevel = level; //startSingleVs();
092bdebe sago007 2017-03-19 14:39 1392
				BlockGameStartInfo startInfo;
092bdebe sago007 2017-03-19 14:39 1393
				startInfo.ticks = SDL_GetTicks();
092bdebe sago007 2017-03-19 14:39 1394
				startInfo.vsMode = true;
092bdebe sago007 2017-03-19 14:39 1395
				startInfo.vsAI = true;
092bdebe sago007 2017-03-19 14:39 1396
				startInfo.level = theAIlevel;
092bdebe sago007 2017-03-19 14:39 1397
				theGame.NewGame(startInfo);
092bdebe sago007 2017-03-19 14:39 1398
				startInfo.AI = true;
092bdebe sago007 2017-03-19 14:39 1399
				theGame2.NewGame(startInfo);
092bdebe sago007 2017-03-19 14:39 1400
				DrawBackground(globalData.screen);
092bdebe sago007 2017-03-19 14:39 1401
				twoPlayers = true; //Single player, but AI plays
092bdebe sago007 2017-03-19 14:39 1402
				theGame.name = globalData.player1name;
092bdebe sago007 2017-03-19 14:39 1403
				theGame2.name = globalData.player2name;
092bdebe sago007 2017-03-19 14:39 1404
			}
092bdebe sago007 2017-03-19 14:39 1405
			break;
092bdebe sago007 2017-03-19 14:39 1406
			case Gametype::TwoPlayerTimeTrial:
092bdebe sago007 2017-03-19 14:39 1407
				StarTwoPlayerTimeTrial();
092bdebe sago007 2017-03-19 14:39 1408
				break;
092bdebe sago007 2017-03-19 14:39 1409
			case Gametype::TwoPlayerVs:
092bdebe sago007 2017-03-19 14:39 1410
				StartTwoPlayerVs();
092bdebe sago007 2017-03-19 14:39 1411
				break;
092bdebe sago007 2017-03-19 14:39 1412
			case Gametype::SinglePlayerEndless:
092bdebe sago007 2017-03-19 14:39 1413
			default:
092bdebe sago007 2017-03-19 14:39 1414
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1415
			};
c53e6443 sago007 2012-04-17 11:04 1416
			mustsetupgame = false;
72383a9e sago007 2016-10-30 11:56 1417
			DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1418
			MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1419
			DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1420
			SDL_RenderPresent(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1421
		}
b7590374 sago007 2011-05-19 16:15 1422
72383a9e sago007 2016-10-30 11:56 1423
		if (!(globalData.highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1424
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1425
		}
335635ec sago007 2016-02-06 13:51 1426
72383a9e sago007 2016-10-30 11:56 1427
		DrawBackground(globalData.screen);
de81e07d sago007 2016-07-10 20:22 1428
		//updates the balls and explosions:g
a6b97827 sago007 2016-01-24 11:15 1429
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1430
		theExplosionManager.update();
c310f8a5 sago007 2017-03-25 16:05 1431
		globalData.theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1432
fee9551a sago007 2016-01-20 19:05 1433
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1434
c9226e8d sago007 2016-06-04 10:17 1435
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1436
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1437
		a.tick = SDL_GetTicks();
59dcb571 sago007 2016-02-14 15:34 1438
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1439
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1440
ecef5838 sago007 2015-11-24 20:01 1441
			while ( SDL_PollEvent(&event) ) {
58cecf42 sago007 2016-12-09 20:35 1442
				UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
ecef5838 sago007 2015-11-24 20:01 1443
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1444
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1445
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1446
				}
092bdebe sago007 2017-03-19 14:39 1447
ce5aa7d3 sago007 2016-03-13 11:44 1448
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1449
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1450
				}
c53e6443 sago007 2012-04-17 11:04 1451
ecef5838 sago007 2015-11-24 20:01 1452
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1453
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1454
						done=1;
72383a9e sago007 2016-10-30 11:56 1455
						DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1456
					}
ecef5838 sago007 2015-11-24 20:01 1457
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1458
						//player1:
ecef5838 sago007 2015-11-24 20:01 1459
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1460
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1461
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1462
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1463
						}
ecef5838 sago007 2015-11-24 20:01 1464
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1465
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1466
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1467
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1468
						}
ecef5838 sago007 2015-11-24 20:01 1469
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1470
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1471
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1472
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1473
						}
ecef5838 sago007 2015-11-24 20:01 1474
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1475
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1476
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1477
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1478
						}
ecef5838 sago007 2015-11-24 20:01 1479
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1480
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1481
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1482
						}
ecef5838 sago007 2015-11-24 20:01 1483
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1484
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1485
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1486
						}
c53e6443 sago007 2012-04-17 11:04 1487
					}
ecef5838 sago007 2015-11-24 20:01 1488
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1489
						//player2:
ecef5838 sago007 2015-11-24 20:01 1490
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1491
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1492
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1493
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1494
						}
ecef5838 sago007 2015-11-24 20:01 1495
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1496
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1497
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1498
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1499
						}
ecef5838 sago007 2015-11-24 20:01 1500
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1501
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1502
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1503
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1504
						}
ecef5838 sago007 2015-11-24 20:01 1505
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1506
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1507
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1508
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1509
						}
ecef5838 sago007 2015-11-24 20:01 1510
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1511
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1512
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1513
						}
ecef5838 sago007 2015-11-24 20:01 1514
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1515
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1516
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1517
						}
c53e6443 sago007 2012-04-17 11:04 1518
					}
c53e6443 sago007 2012-04-17 11:04 1519
					//common:
ecef5838 sago007 2015-11-24 20:01 1520
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1521
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1522
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1523
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1524
							#else
c53e6443 sago007 2012-04-17 11:04 1525
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1526
							#endif
c53e6443 sago007 2012-04-17 11:04 1527
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1528
							}
c53e6443 sago007 2012-04-17 11:04 1529
							 */
c53e6443 sago007 2012-04-17 11:04 1530
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1531
						}
ecef5838 sago007 2015-11-24 20:01 1532
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1533
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1534
						}
ecef5838 sago007 2015-11-24 20:01 1535
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1536
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1537
						}
ca486238 sago007 2015-08-23 15:12 1538
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1539
						}
ecef5838 sago007 2015-11-24 20:01 1540
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1541
						} //F11
c53e6443 sago007 2012-04-17 11:04 1542
					}
ecef5838 sago007 2015-11-24 20:01 1543
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1544
						done=1;
c53e6443 sago007 2012-04-17 11:04 1545
					}
c53e6443 sago007 2012-04-17 11:04 1546
				}
c7f2082f sago007 2016-03-13 11:48 1547
ce5aa7d3 sago007 2016-03-13 11:44 1548
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1549
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1550
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1551
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1552
				}
ce5aa7d3 sago007 2016-03-13 11:44 1553
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1554
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1555
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1556
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1557
				}
ce5aa7d3 sago007 2016-03-13 11:44 1558
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1559
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1560
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1561
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1562
				}
ce5aa7d3 sago007 2016-03-13 11:44 1563
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1564
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1565
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1566
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1567
				}
ce5aa7d3 sago007 2016-03-13 11:44 1568
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1569
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1570
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1571
				}
ce5aa7d3 sago007 2016-03-13 11:44 1572
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1573
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1574
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1575
				}
f2dac7e4 sago007 2016-04-09 19:24 1576
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1577
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1578
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1579
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1580
				}
f2dac7e4 sago007 2016-04-09 19:24 1581
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1582
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1583
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1584
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1585
				}
f2dac7e4 sago007 2016-04-09 19:24 1586
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1587
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1588
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1589
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1590
				}
f2dac7e4 sago007 2016-04-09 19:24 1591
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1592
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1593
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1594
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1595
				}
f2dac7e4 sago007 2016-04-09 19:24 1596
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1597
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1598
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1599
				}
f2dac7e4 sago007 2016-04-09 19:24 1600
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1601
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1602
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1603
				}
706e81fe sago007 2016-04-05 19:17 1604
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1605
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1606
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1607
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1608
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1609
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1610
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1611
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1612
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1613
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1614
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1615
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1616
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1617
						}
d0c62e33 sago007 2016-04-02 15:18 1618
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1619
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1620
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1621
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1622
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1623
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1624
						}
706e81fe sago007 2016-04-05 19:17 1625
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1626
						mouseDownY = event.button.y;
092bdebe sago007 2017-03-19 14:39 1627
					}
243ef769 sago007 2016-04-04 18:00 1628
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1629
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1630
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1631
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1632
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1633
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1634
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1635
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1636
						}
243ef769 sago007 2016-04-04 18:00 1637
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1638
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1639
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1640
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1641
						}
243ef769 sago007 2016-04-04 18:00 1642
					}
c53e6443 sago007 2012-04-17 11:04 1643
				}
d0c62e33 sago007 2016-04-02 15:18 1644
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1645
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1646
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1647
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1648
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1649
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1650
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1651
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1652
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1653
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1654
						}
706e81fe sago007 2016-04-05 19:17 1655
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1656
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1657
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1658
						}
acd79baf sago007 2015-11-22 19:37 1659
					}
d0c62e33 sago007 2016-04-02 15:18 1660
				}
d0c62e33 sago007 2016-04-02 15:18 1661
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1662
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1663
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1664
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1665
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1666
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1667
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1668
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1669
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1670
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1671
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1672
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1673
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1674
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1675
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1676
							}
d0c62e33 sago007 2016-04-02 15:18 1677
						}
acd79baf sago007 2015-11-22 19:37 1678
					}
d0c62e33 sago007 2016-04-02 15:18 1679
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1680
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1681
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1682
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1683
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1684
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1685
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1686
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1687
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1688
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1689
							}
d0c62e33 sago007 2016-04-02 15:18 1690
						}
acd79baf sago007 2015-11-22 19:37 1691
					}
092bdebe sago007 2017-03-19 14:39 1692
c53e6443 sago007 2012-04-17 11:04 1693
				}
d0c62e33 sago007 2016-04-02 15:18 1694
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1695
c53e6443 sago007 2012-04-17 11:04 1696
			// If the mouse button is released, make bMouseUp equal true
08c44684 sago007 2016-10-30 09:19 1697
			if (! (SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
c53e6443 sago007 2012-04-17 11:04 1698
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1699
			}
c53e6443 sago007 2012-04-17 11:04 1700
c53e6443 sago007 2012-04-17 11:04 1701
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1702
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1703
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1704
			}
c53e6443 sago007 2012-04-17 11:04 1705
a7de0677 sago007 2016-04-29 16:54 1706
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1707
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1708
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1709
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1710
					bMouseUp = false;
72383a9e sago007 2016-10-30 11:56 1711
					DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1712
58cecf42 sago007 2016-12-09 20:35 1713
					if (stageButtonStatus != SBdontShow && (globalData.mousex > theGame.GetTopX()+cordNextButton.x)
58cecf42 sago007 2016-12-09 20:35 1714
					        && (globalData.mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
58cecf42 sago007 2016-12-09 20:35 1715
					        && (globalData.mousey > theGame.GetTopY()+cordNextButton.y)
092bdebe sago007 2017-03-19 14:39 1716
					        && (globalData.mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1717
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1718
						nextLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1719
					}
092bdebe sago007 2017-03-19 14:39 1720
58cecf42 sago007 2016-12-09 20:35 1721
					if (stageButtonStatus != SBdontShow && (globalData.mousex > theGame.GetTopX()+cordRetryButton .x)
58cecf42 sago007 2016-12-09 20:35 1722
					        &&(globalData.mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
58cecf42 sago007 2016-12-09 20:35 1723
					        &&(globalData.mousey > theGame.GetTopY()+cordRetryButton.y)
092bdebe sago007 2017-03-19 14:39 1724
					        &&(globalData.mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1725
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1726
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1727
					}
c53e6443 sago007 2012-04-17 11:04 1728
58cecf42 sago007 2016-12-09 20:35 1729
					if (globalData.mousex > globalData.xsize-bExitOffset && globalData.mousex < globalData.xsize-bExitOffset+bExitSize &&
58cecf42 sago007 2016-12-09 20:35 1730
					        globalData.mousey > globalData.ysize-bExitOffset && globalData.mousey < globalData.ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1731
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1732
					}
c53e6443 sago007 2012-04-17 11:04 1733
				}
c53e6443 sago007 2012-04-17 11:04 1734
c53e6443 sago007 2012-04-17 11:04 1735
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1736
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1737
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1738
				}
c53e6443 sago007 2012-04-17 11:04 1739
			}
c53e6443 sago007 2012-04-17 11:04 1740
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1741
c53e6443 sago007 2012-04-17 11:04 1742
c53e6443 sago007 2012-04-17 11:04 1743
		//Sees if music is stopped and if music is enabled
72383a9e sago007 2016-10-30 11:56 1744
		if ((!globalData.NoSound)&&(!Mix_PlayingMusic())&&(globalData.MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1745
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 1746
			Mix_PlayMusic(bgMusic, -1); //music loop
32090628 sago007 2016-04-10 14:13 1747
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1748
		}
b7590374 sago007 2011-05-19 16:15 1749
ecef5838 sago007 2015-11-24 20:01 1750
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1751
			if (bNearDeath) {
72383a9e sago007 2016-10-30 11:56 1752
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1753
					Mix_PlayMusic(highbeatMusic, 1);
32090628 sago007 2016-04-10 14:13 1754
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1755
				}
c53e6443 sago007 2012-04-17 11:04 1756
			}
ecef5838 sago007 2015-11-24 20:01 1757
			else {
72383a9e sago007 2016-10-30 11:56 1758
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1759
					Mix_PlayMusic(bgMusic, -1);
32090628 sago007 2016-04-10 14:13 1760
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1761
				}
c53e6443 sago007 2012-04-17 11:04 1762
			}
c53e6443 sago007 2012-04-17 11:04 1763
		}
b7590374 sago007 2011-05-19 16:15 1764
c53e6443 sago007 2012-04-17 11:04 1765
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 1766
b7590374 sago007 2011-05-19 16:15 1767
c53e6443 sago007 2012-04-17 11:04 1768
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 1769
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 1770
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 1771
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 1772
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 1773
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 1774
b7590374 sago007 2011-05-19 16:15 1775
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 1776
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1777
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 1778
#endif
ecef5838 sago007 2015-11-24 20:01 1779
			if (twoPlayers) {
0be2dfb3 sago007 2016-10-30 12:07 1780
				if (theGame.isGameOver() && theGame2.isGameOver() && !theGame.GetIsWinner() && !theGame2.GetIsWinner()  ) {
ecef5838 sago007 2015-11-24 20:01 1781
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1782
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1783
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1784
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1785
					}
ecef5838 sago007 2015-11-24 20:01 1786
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1787
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1788
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1789
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1790
					}
ecef5838 sago007 2015-11-24 20:01 1791
					else {
07f5b3f3 sago007 2016-05-19 19:37 1792
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1793
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 1794
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 1795
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1796
					}
b283e0f7 sago007 2012-07-29 14:01 1797
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1798
				}
ecef5838 sago007 2015-11-24 20:01 1799
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1800
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1801
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1802
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1803
				}
ecef5838 sago007 2015-11-24 20:01 1804
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1805
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1806
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1807
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1808
				}
3d12f4a8 sago007 2016-03-21 18:40 1809
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 1810
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 1811
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 1812
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 1813
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 1814
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 1815
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 1816
				}
3d12f4a8 sago007 2016-03-21 18:40 1817
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 1818
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 1819
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 1820
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 1821
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 1822
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 1823
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 1824
				}
c53e6443 sago007 2012-04-17 11:04 1825
			}
53203200 sago007 2015-12-25 13:30 1826
dfdb7d66 sago007 2015-11-29 19:21 1827
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 1828
			registerTTHighscorePlayer1 = false;
72383a9e sago007 2016-10-30 11:56 1829
			globalData.theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1830
		}
dfdb7d66 sago007 2015-11-29 19:21 1831
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 1832
			registerTTHighscorePlayer2 = false;
72383a9e sago007 2016-10-30 11:56 1833
			globalData.theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1834
		}
dfdb7d66 sago007 2015-11-29 19:21 1835
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 1836
			registerEndlessHighscore = false;
72383a9e sago007 2016-10-30 11:56 1837
			globalData.theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 1838
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 1839
		}
76514d10 sago007 2016-06-05 20:25 1840
		if (theGame.isGameOver() && saveReplay) {
76514d10 sago007 2016-06-05 20:25 1841
			if (twoPlayers && theGame2.isGameOver()) {
76514d10 sago007 2016-06-05 20:25 1842
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 1843
				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 1844
			}
76514d10 sago007 2016-06-05 20:25 1845
			if (!twoPlayers) {
76514d10 sago007 2016-06-05 20:25 1846
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 1847
				SaveReplay(theGame.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 1848
			}
76514d10 sago007 2016-06-05 20:25 1849
		}
c53e6443 sago007 2012-04-17 11:04 1850
c53e6443 sago007 2012-04-17 11:04 1851
		//Once evrything has been checked, update graphics
7d649ca8 sago007 2016-10-02 16:43 1852
		MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1853
		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
c53e6443 sago007 2012-04-17 11:04 1854
		//Draw the mouse:
58cecf42 sago007 2016-12-09 20:35 1855
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), globalData.mousex, globalData.mousey);
72383a9e sago007 2016-10-30 11:56 1856
		SDL_RenderPresent(globalData.screen);
fee9551a sago007 2016-01-20 19:05 1857
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 1858
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 1859
		}
c53e6443 sago007 2012-04-17 11:04 1860
	} //game loop
80b830cd sago007 2012-08-19 17:51 1861
	return 0;
605138b3 sago007 2012-04-14 15:12 1862
}
1970-01-01 00:00 1863