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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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#define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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	bNewGameOpen=false;          //show sub menues
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	bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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	b1playerOpen=false;			//show submenu
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	b2playersOpen=false;
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	bReplayOpen = false;
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#if NETWORK
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	bNetworkOpen = false;
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#endif
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	showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 280
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 281
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 282
		return -3;
c53e6443 sago007 2012-04-17 11:04 283
	}
925b7e58 sago007 2011-04-25 16:35 284
c53e6443 sago007 2012-04-17 11:04 285
	PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 286
925b7e58 sago007 2011-04-25 16:35 287
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 288
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 289
c53e6443 sago007 2012-04-17 11:04 290
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 291
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 292
	{
c53e6443 sago007 2012-04-17 11:04 293
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 294
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 295
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 296
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 297
		return -2;
c53e6443 sago007 2012-04-17 11:04 298
	}
925b7e58 sago007 2011-04-25 16:35 299
c53e6443 sago007 2012-04-17 11:04 300
	TTF_Font *font;
c53e6443 sago007 2012-04-17 11:04 301
	font=TTF_OpenFontRW(rw, 1, ptsize);
c53e6443 sago007 2012-04-17 11:04 302
	TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 303
c53e6443 sago007 2012-04-17 11:04 304
	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 305
c53e6443 sago007 2012-04-17 11:04 306
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 307
c53e6443 sago007 2012-04-17 11:04 308
	return 0;
925b7e58 sago007 2011-04-25 16:35 309
}
89c4a3a6 sago007 2008-08-29 14:32 310
41f02ab2 sago007 2009-05-10 21:40 311
1f61db96 sago007 2010-11-15 20:12 312
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 313
{
c53e6443 sago007 2012-04-17 11:04 314
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 315
	{
c53e6443 sago007 2012-04-17 11:04 316
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 317
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 318
	}
adaf31bf sago007 2009-05-05 16:01 319
c53e6443 sago007 2012-04-17 11:04 320
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 321
c53e6443 sago007 2012-04-17 11:04 322
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 323
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 324
c53e6443 sago007 2012-04-17 11:04 325
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 326
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 327
c53e6443 sago007 2012-04-17 11:04 328
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 331
	{
c53e6443 sago007 2012-04-17 11:04 332
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 333
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 334
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 335
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 336
		return NULL;
c53e6443 sago007 2012-04-17 11:04 337
	}
adaf31bf sago007 2009-05-05 16:01 338
c53e6443 sago007 2012-04-17 11:04 339
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 340
adaf31bf sago007 2009-05-05 16:01 341
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 342
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 343
c53e6443 sago007 2012-04-17 11:04 344
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 345
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 346
	{
c53e6443 sago007 2012-04-17 11:04 347
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 348
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 349
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 350
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 351
		return NULL;
c53e6443 sago007 2012-04-17 11:04 352
	}
adaf31bf sago007 2009-05-05 16:01 353
c53e6443 sago007 2012-04-17 11:04 354
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 355
c53e6443 sago007 2012-04-17 11:04 356
	return ret;
adaf31bf sago007 2009-05-05 16:01 357
}
89c4a3a6 sago007 2008-08-29 14:32 358
89c4a3a6 sago007 2008-08-29 14:32 359
adaf31bf sago007 2009-05-05 16:01 360
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 361
{
c53e6443 sago007 2012-04-17 11:04 362
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 363
	{
c53e6443 sago007 2012-04-17 11:04 364
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 365
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 366
	}
adaf31bf sago007 2009-05-05 16:01 367
c53e6443 sago007 2012-04-17 11:04 368
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 369
c53e6443 sago007 2012-04-17 11:04 370
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 371
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 372
c53e6443 sago007 2012-04-17 11:04 373
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 374
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 375
c53e6443 sago007 2012-04-17 11:04 376
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 379
	{
c53e6443 sago007 2012-04-17 11:04 380
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 381
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 382
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 383
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 384
		return NULL;
c53e6443 sago007 2012-04-17 11:04 385
	}
adaf31bf sago007 2009-05-05 16:01 386
c53e6443 sago007 2012-04-17 11:04 387
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 388
adaf31bf sago007 2009-05-05 16:01 389
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 390
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 391
c53e6443 sago007 2012-04-17 11:04 392
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 393
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 394
	{
c53e6443 sago007 2012-04-17 11:04 395
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 396
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 397
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 398
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 399
		return NULL;
c53e6443 sago007 2012-04-17 11:04 400
	}
adaf31bf sago007 2009-05-05 16:01 401
c53e6443 sago007 2012-04-17 11:04 402
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 403
c53e6443 sago007 2012-04-17 11:04 404
	return ret;
adaf31bf sago007 2009-05-05 16:01 405
}
89c4a3a6 sago007 2008-08-29 14:32 406
89c4a3a6 sago007 2008-08-29 14:32 407
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 408
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 409
{
c53e6443 sago007 2012-04-17 11:04 410
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 411
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 412
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 413
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 414
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 415
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
69d650b4 sago007 2011-07-20 15:24 416
//            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
69d650b4 sago007 2011-07-20 15:24 417
//            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
69d650b4 sago007 2011-07-20 15:24 418
//            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
c53e6443 sago007 2012-04-17 11:04 419
			//&& (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
c53e6443 sago007 2012-04-17 11:04 420
			&& (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
c53e6443 sago007 2012-04-17 11:04 421
			&& (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
c53e6443 sago007 2012-04-17 11:04 422
			&& (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 423
			&& (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
69d650b4 sago007 2011-07-20 15:24 424
//            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
c53e6443 sago007 2012-04-17 11:04 425
			&& (bBack = IMG_Load2((char*)"gfx/bBack.png"))
c53e6443 sago007 2012-04-17 11:04 426
			&& (bForward = IMG_Load2((char*)"gfx/bForward.png"))
69d650b4 sago007 2011-07-20 15:24 427
//            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
69d650b4 sago007 2011-07-20 15:24 428
//            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
69d650b4 sago007 2011-07-20 15:24 429
//            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
c53e6443 sago007 2012-04-17 11:04 430
			/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 431
			            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
c53e6443 sago007 2012-04-17 11:04 432
			            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
c53e6443 sago007 2012-04-17 11:04 433
			            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
c53e6443 sago007 2012-04-17 11:04 434
			#endif*/
c53e6443 sago007 2012-04-17 11:04 435
			&& (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
c53e6443 sago007 2012-04-17 11:04 436
			&& (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
c53e6443 sago007 2012-04-17 11:04 437
			&& (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
c53e6443 sago007 2012-04-17 11:04 438
			&& (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
c53e6443 sago007 2012-04-17 11:04 439
			&& (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
c53e6443 sago007 2012-04-17 11:04 440
			&& (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
c53e6443 sago007 2012-04-17 11:04 441
			&& (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
c53e6443 sago007 2012-04-17 11:04 442
			&& (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
c53e6443 sago007 2012-04-17 11:04 443
			&& (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
c53e6443 sago007 2012-04-17 11:04 444
			&& (crossover = IMG_Load2((char*)"gfx/crossover.png"))
c53e6443 sago007 2012-04-17 11:04 445
			&& (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
c53e6443 sago007 2012-04-17 11:04 446
			&& (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
c53e6443 sago007 2012-04-17 11:04 447
			&& (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
c53e6443 sago007 2012-04-17 11:04 448
			&& (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
c53e6443 sago007 2012-04-17 11:04 449
			&& (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
c53e6443 sago007 2012-04-17 11:04 450
			&& (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
c53e6443 sago007 2012-04-17 11:04 451
			&& (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
c53e6443 sago007 2012-04-17 11:04 452
			&& (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
c53e6443 sago007 2012-04-17 11:04 453
			&& (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
c53e6443 sago007 2012-04-17 11:04 454
			&& (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
c53e6443 sago007 2012-04-17 11:04 455
			&& (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
c53e6443 sago007 2012-04-17 11:04 456
			&& (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
c53e6443 sago007 2012-04-17 11:04 457
			&& (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
c53e6443 sago007 2012-04-17 11:04 458
			&& (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
c53e6443 sago007 2012-04-17 11:04 459
			&& (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
c53e6443 sago007 2012-04-17 11:04 460
			&& (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
c53e6443 sago007 2012-04-17 11:04 461
			&& (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
c53e6443 sago007 2012-04-17 11:04 462
			&& (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
c53e6443 sago007 2012-04-17 11:04 463
			&& (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
c53e6443 sago007 2012-04-17 11:04 464
			&& (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
c53e6443 sago007 2012-04-17 11:04 465
			&& (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 466
			&& (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
c53e6443 sago007 2012-04-17 11:04 467
			&& (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
c53e6443 sago007 2012-04-17 11:04 468
			&& (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
c53e6443 sago007 2012-04-17 11:04 469
			&& (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
c53e6443 sago007 2012-04-17 11:04 470
			&& (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
14e13624 sago007 2011-07-20 17:14 471
//            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
c53e6443 sago007 2012-04-17 11:04 472
			&& (bOn = IMG_Load2((char*)"gfx/bOn.png"))
c53e6443 sago007 2012-04-17 11:04 473
			&& (bOff = IMG_Load2((char*)"gfx/bOff.png"))
14e13624 sago007 2011-07-20 17:14 474
//            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
c53e6443 sago007 2012-04-17 11:04 475
			&& (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
c53e6443 sago007 2012-04-17 11:04 476
			&& (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
c53e6443 sago007 2012-04-17 11:04 478
			&& (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
c53e6443 sago007 2012-04-17 11:04 479
			&& (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
c53e6443 sago007 2012-04-17 11:04 480
			&& (iLevelCheckBoxMarked = IMG_Load2((char*)"gfx/iLevelCheckBoxMarked.png"))
c53e6443 sago007 2012-04-17 11:04 481
			&& (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
c53e6443 sago007 2012-04-17 11:04 482
			&& (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
c53e6443 sago007 2012-04-17 11:04 483
			&& (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
c53e6443 sago007 2012-04-17 11:04 484
			&& (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
c53e6443 sago007 2012-04-17 11:04 485
			&& (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
c53e6443 sago007 2012-04-17 11:04 486
			&& (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
c53e6443 sago007 2012-04-17 11:04 487
			&& (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
c53e6443 sago007 2012-04-17 11:04 488
			&& (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
c53e6443 sago007 2012-04-17 11:04 489
			&& (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
c53e6443 sago007 2012-04-17 11:04 490
			&& (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
c53e6443 sago007 2012-04-17 11:04 491
			&& (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
c53e6443 sago007 2012-04-17 11:04 492
			&& (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
c53e6443 sago007 2012-04-17 11:04 493
			&& (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
c53e6443 sago007 2012-04-17 11:04 494
			&& (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
c53e6443 sago007 2012-04-17 11:04 495
			&& (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
c53e6443 sago007 2012-04-17 11:04 496
			&& (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
c53e6443 sago007 2012-04-17 11:04 497
			&& (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
c53e6443 sago007 2012-04-17 11:04 498
			&& (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
c53e6443 sago007 2012-04-17 11:04 499
			&& (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
c53e6443 sago007 2012-04-17 11:04 500
			&& (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
c53e6443 sago007 2012-04-17 11:04 501
			&& (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
c53e6443 sago007 2012-04-17 11:04 502
			&& (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 503
			//new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 504
			&& (transCover = IMG_Load2((char*)"gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 505
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 506
			&& (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
c53e6443 sago007 2012-04-17 11:04 507
			&& (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 508
			&& (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
c53e6443 sago007 2012-04-17 11:04 509
			&& (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
c53e6443 sago007 2012-04-17 11:04 510
			&& (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
c53e6443 sago007 2012-04-17 11:04 511
			&& (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
c53e6443 sago007 2012-04-17 11:04 512
			&& (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
c53e6443 sago007 2012-04-17 11:04 513
			&& (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
c53e6443 sago007 2012-04-17 11:04 514
			&& (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
c53e6443 sago007 2012-04-17 11:04 515
			&& (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 516
			&& (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
c53e6443 sago007 2012-04-17 11:04 517
			&& (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 518
			&& (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
c53e6443 sago007 2012-04-17 11:04 519
			&& (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 520
#endif
c53e6443 sago007 2012-04-17 11:04 521
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 522
			//new in 1.4.0
c53e6443 sago007 2012-04-17 11:04 523
			&& (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
c53e6443 sago007 2012-04-17 11:04 524
			&& (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
c53e6443 sago007 2012-04-17 11:04 525
			&& (bNext = IMG_Load2((char*)"gfx/bNext.png"))
c53e6443 sago007 2012-04-17 11:04 526
			&& (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
c53e6443 sago007 2012-04-17 11:04 527
		 ))
c53e6443 sago007 2012-04-17 11:04 528
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 529
	{
c53e6443 sago007 2012-04-17 11:04 530
		cout << "Error loading image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 531
		exit(1);
c53e6443 sago007 2012-04-17 11:04 532
	}
c53e6443 sago007 2012-04-17 11:04 533
	try
c53e6443 sago007 2012-04-17 11:04 534
	{
c53e6443 sago007 2012-04-17 11:04 535
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 536
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 537
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 538
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	catch (exception e)
c53e6443 sago007 2012-04-17 11:04 541
	{
c53e6443 sago007 2012-04-17 11:04 542
		cout << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 543
		exit(1);
c53e6443 sago007 2012-04-17 11:04 544
	}
c53e6443 sago007 2012-04-17 11:04 545
c53e6443 sago007 2012-04-17 11:04 546
c53e6443 sago007 2012-04-17 11:04 547
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 548
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 550
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 551
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 552
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 553
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 554
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 555
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 556
//    CONVERT(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 557
	//CONVERT(bEndless);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 561
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 562
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 563
//    CONVERTA(bLoad);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(bTheme);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 568
	/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 569
	    CONVERTA(bNetwork);
c53e6443 sago007 2012-04-17 11:04 570
	    CONVERTA(bHost);
c53e6443 sago007 2012-04-17 11:04 571
	    CONVERTA(bConnect);
c53e6443 sago007 2012-04-17 11:04 572
	#endif*/
c53e6443 sago007 2012-04-17 11:04 573
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 583
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 584
//    CONVERT(bExit);
c53e6443 sago007 2012-04-17 11:04 585
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 586
	CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 587
//    CONVERT(bChange);
c53e6443 sago007 2012-04-17 11:04 588
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 589
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 590
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 591
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 592
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 593
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 594
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 595
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 596
	{
c53e6443 sago007 2012-04-17 11:04 597
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 598
	}
c53e6443 sago007 2012-04-17 11:04 599
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 600
	{
c53e6443 sago007 2012-04-17 11:04 601
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 602
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 603
	}
c53e6443 sago007 2012-04-17 11:04 604
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 605
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 606
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 607
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 608
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 609
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 610
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 611
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 612
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 613
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 614
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 615
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 616
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 617
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 618
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 619
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 620
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 621
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 622
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 623
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 624
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 625
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 626
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 627
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 628
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 629
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 630
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 631
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 632
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 633
	//Editor:
c53e6443 sago007 2012-04-17 11:04 634
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 635
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 636
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 637
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 638
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 639
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 640
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 641
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 642
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 643
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 644
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 645
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 646
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 647
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 648
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 649
#endif
c53e6443 sago007 2012-04-17 11:04 650
c53e6443 sago007 2012-04-17 11:04 651
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 652
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 653
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 654
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 655
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 656
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 657
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 658
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 659
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 660
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 661
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 662
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 663
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 664
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 665
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 666
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 667
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 668
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 669
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 670
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 671
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 672
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 673
	nf_scoreboard_font.draw(370,295,_("Speed:") );
c53e6443 sago007 2012-04-17 11:04 674
c53e6443 sago007 2012-04-17 11:04 675
89c4a3a6 sago007 2008-08-29 14:32 676
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 677
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 678
	{
c53e6443 sago007 2012-04-17 11:04 679
		//And here the music:
c53e6443 sago007 2012-04-17 11:04 680
		bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
c53e6443 sago007 2012-04-17 11:04 681
		highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 682
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 683
		//Same goes for the sounds
c53e6443 sago007 2012-04-17 11:04 684
		boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
c53e6443 sago007 2012-04-17 11:04 685
		applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
c53e6443 sago007 2012-04-17 11:04 686
		photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
c53e6443 sago007 2012-04-17 11:04 687
		typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
c53e6443 sago007 2012-04-17 11:04 688
		counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
c53e6443 sago007 2012-04-17 11:04 689
		counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 690
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 691
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 692
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 693
89c4a3a6 sago007 2008-08-29 14:32 694
89c4a3a6 sago007 2008-08-29 14:32 695
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 696
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 697
{
c53e6443 sago007 2012-04-17 11:04 698
	cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 699
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 700
	{
c53e6443 sago007 2012-04-17 11:04 701
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 702
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 703
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 704
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 705
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 706
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 707
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 708
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 709
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 710
	}
c53e6443 sago007 2012-04-17 11:04 711
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 712
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 713
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 716
	//SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 717
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 718
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 719
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 720
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 721
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 722
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 723
//    SDL_FreeSurface(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 724
	//SDL_FreeSurface(bEndless);
c53e6443 sago007 2012-04-17 11:04 725
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 726
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 727
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 728
	SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 729
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 730
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 731
//    SDL_FreeSurface(bLoad);
c53e6443 sago007 2012-04-17 11:04 732
	/*    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 733
	    SDL_FreeSurface(bNetwork);
c53e6443 sago007 2012-04-17 11:04 734
	    SDL_FreeSurface(bHost);
c53e6443 sago007 2012-04-17 11:04 735
	    SDL_FreeSurface(bConnect);
c53e6443 sago007 2012-04-17 11:04 736
	    #endif
c53e6443 sago007 2012-04-17 11:04 737
	    SDL_FreeSurface(bExit);*/
c53e6443 sago007 2012-04-17 11:04 738
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 739
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 740
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 741
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 742
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 743
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 744
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 745
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 746
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 747
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 748
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 749
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 750
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 751
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 752
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 753
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 754
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 755
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 756
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 757
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 758
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 759
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 760
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 761
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 762
	SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 763
//    SDL_FreeSurface(optionsBack);
c53e6443 sago007 2012-04-17 11:04 764
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 765
	SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 766
//    SDL_FreeSurface(bChange);
c53e6443 sago007 2012-04-17 11:04 767
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 768
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 769
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 770
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 771
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 772
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 773
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 774
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 775
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 776
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 777
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 778
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 779
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 780
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 781
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 782
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 783
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 784
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 785
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 786
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 787
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 788
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 789
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 790
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 791
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 792
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 793
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 794
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 795
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 796
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 797
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 798
}
89c4a3a6 sago007 2008-08-29 14:32 799
89c4a3a6 sago007 2008-08-29 14:32 800
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 801
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 802
{
89c4a3a6 sago007 2008-08-29 14:32 803
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 804
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 805
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 806
}*/
89c4a3a6 sago007 2008-08-29 14:32 807
444cec07 sago007 2012-05-05 16:42 808
444cec07 sago007 2012-05-05 16:42 809
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 810
89c4a3a6 sago007 2008-08-29 14:32 811
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 812
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 813
{
444cec07 sago007 2012-05-05 16:42 814
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 815
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 816
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 817
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 818
	converter << num;
c53e6443 sago007 2012-04-17 11:04 819
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 820
}
89c4a3a6 sago007 2008-08-29 14:32 821
89c4a3a6 sago007 2008-08-29 14:32 822
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 823
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 824
{
c53e6443 sago007 2012-04-17 11:04 825
	//if(puzzleLoaded)
c53e6443 sago007 2012-04-17 11:04 826
	//    return 1;
c53e6443 sago007 2012-04-17 11:04 827
	if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
c53e6443 sago007 2012-04-17 11:04 828
	{
c53e6443 sago007 2012-04-17 11:04 829
		cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
c53e6443 sago007 2012-04-17 11:04 830
		return -1; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 831
	}
c53e6443 sago007 2012-04-17 11:04 832
	PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
c53e6443 sago007 2012-04-17 11:04 833
c53e6443 sago007 2012-04-17 11:04 834
	inFile >> nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 835
	if (nrOfPuzzles>maxNrOfPuzzleStages)
c53e6443 sago007 2012-04-17 11:04 836
		nrOfPuzzles=maxNrOfPuzzleStages;
c53e6443 sago007 2012-04-17 11:04 837
	for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
c53e6443 sago007 2012-04-17 11:04 838
	{
c53e6443 sago007 2012-04-17 11:04 839
		inFile >> nrOfMovesAllowed[k];
c53e6443 sago007 2012-04-17 11:04 840
		for (int i=11; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 841
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 842
			{
c53e6443 sago007 2012-04-17 11:04 843
				inFile >> puzzleLevels[k][j][i];
c53e6443 sago007 2012-04-17 11:04 844
			}
c53e6443 sago007 2012-04-17 11:04 845
	}
c53e6443 sago007 2012-04-17 11:04 846
	puzzleLoaded = true;
c53e6443 sago007 2012-04-17 11:04 847
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 848
}
89c4a3a6 sago007 2008-08-29 14:32 849
89c4a3a6 sago007 2008-08-29 14:32 850
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 851
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 852
{
c53e6443 sago007 2012-04-17 11:04 853
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 854
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 855
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 856
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 857
}
89c4a3a6 sago007 2008-08-29 14:32 858
89c4a3a6 sago007 2008-08-29 14:32 859
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 860
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 861
{
c53e6443 sago007 2012-04-17 11:04 862
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 863
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 864
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 865
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 866
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 867
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 868
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 869
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 870
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 871
}
89c4a3a6 sago007 2008-08-29 14:32 872
cf54d8c3 sago007 2012-05-03 20:52 873
c53e6443 sago007 2012-04-17 11:04 874
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 875
{
c53e6443 sago007 2012-04-17 11:04 876
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 877
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 878
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 879
}
925b7e58 sago007 2011-04-25 16:35 880
c53e6443 sago007 2012-04-17 11:04 881
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 882
{
26ddb424 sago007 2011-06-09 20:06 883
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 884
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 885
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 886
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 887
#else
c53e6443 sago007 2012-04-17 11:04 888
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 889
#endif
c53e6443 sago007 2012-04-17 11:04 890
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 891
}
78d03b38 sago007 2008-11-13 19:56 892
78d03b38 sago007 2008-11-13 19:56 893
89c4a3a6 sago007 2008-08-29 14:32 894
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 895
class aBall
89c4a3a6 sago007 2008-08-29 14:32 896
{
89c4a3a6 sago007 2008-08-29 14:32 897
private:
c53e6443 sago007 2012-04-17 11:04 898
	double x;
c53e6443 sago007 2012-04-17 11:04 899
	double y;
c53e6443 sago007 2012-04-17 11:04 900
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 901
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 902
	int color;
c53e6443 sago007 2012-04-17 11:04 903
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 904
public:
89c4a3a6 sago007 2008-08-29 14:32 905
c53e6443 sago007 2012-04-17 11:04 906
	aBall()
c53e6443 sago007 2012-04-17 11:04 907
	{}
c53e6443 sago007 2012-04-17 11:04 908
c53e6443 sago007 2012-04-17 11:04 909
	//constructor:
c53e6443 sago007 2012-04-17 11:04 910
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 911
	{
c53e6443 sago007 2012-04-17 11:04 912
		double tal = 1.0;
c53e6443 sago007 2012-04-17 11:04 913
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 914
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 915
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 916
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 917
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 918
		if (right)
c53e6443 sago007 2012-04-17 11:04 919
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 920
		else
c53e6443 sago007 2012-04-17 11:04 921
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 922
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 923
c53e6443 sago007 2012-04-17 11:04 924
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 925
	~aBall()
c53e6443 sago007 2012-04-17 11:04 926
	{
c53e6443 sago007 2012-04-17 11:04 927
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 928
c53e6443 sago007 2012-04-17 11:04 929
	void update()
c53e6443 sago007 2012-04-17 11:04 930
	{
c53e6443 sago007 2012-04-17 11:04 931
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 932
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 933
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 934
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 935
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 936
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 937
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 938
		{
c53e6443 sago007 2012-04-17 11:04 939
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 940
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 941
		}
c53e6443 sago007 2012-04-17 11:04 942
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 943
	}
c53e6443 sago007 2012-04-17 11:04 944
c53e6443 sago007 2012-04-17 11:04 945
	int getX()
c53e6443 sago007 2012-04-17 11:04 946
	{
c53e6443 sago007 2012-04-17 11:04 947
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 948
	}
c53e6443 sago007 2012-04-17 11:04 949
c53e6443 sago007 2012-04-17 11:04 950
	int getY()
c53e6443 sago007 2012-04-17 11:04 951
	{
c53e6443 sago007 2012-04-17 11:04 952
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 953
	}
c53e6443 sago007 2012-04-17 11:04 954
c53e6443 sago007 2012-04-17 11:04 955
	int getColor()
c53e6443 sago007 2012-04-17 11:04 956
	{
c53e6443 sago007 2012-04-17 11:04 957
		return color;
c53e6443 sago007 2012-04-17 11:04 958
	}
89c4a3a6 sago007 2008-08-29 14:32 959
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 960
4b0c248f sago007 2010-11-10 21:13 961
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 962
89c4a3a6 sago007 2008-08-29 14:32 963
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 964
{
89c4a3a6 sago007 2008-08-29 14:32 965
public:
c53e6443 sago007 2012-04-17 11:04 966
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 967
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 968
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 969
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 970
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 971
c53e6443 sago007 2012-04-17 11:04 972
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 973
	{
c53e6443 sago007 2012-04-17 11:04 974
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 975
		{
c53e6443 sago007 2012-04-17 11:04 976
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 977
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 978
		}
c53e6443 sago007 2012-04-17 11:04 979
	}
c53e6443 sago007 2012-04-17 11:04 980
c53e6443 sago007 2012-04-17 11:04 981
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 982
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 983
	{
c53e6443 sago007 2012-04-17 11:04 984
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 985
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 986
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 987
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 988
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 989
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 990
			return -1;
c53e6443 sago007 2012-04-17 11:04 991
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 992
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 993
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 994
		return 1;
c53e6443 sago007 2012-04-17 11:04 995
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 996
c53e6443 sago007 2012-04-17 11:04 997
	void update()
c53e6443 sago007 2012-04-17 11:04 998
	{
c53e6443 sago007 2012-04-17 11:04 999
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1000
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1001
		{
c53e6443 sago007 2012-04-17 11:04 1002
c53e6443 sago007 2012-04-17 11:04 1003
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 1004
			{
c53e6443 sago007 2012-04-17 11:04 1005
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1006
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 1007
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 1008
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 1009
				{
c53e6443 sago007 2012-04-17 11:04 1010
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1011
				}
c53e6443 sago007 2012-04-17 11:04 1012
			}
c53e6443 sago007 2012-04-17 11:04 1013
			else
c53e6443 sago007 2012-04-17 11:04 1014
			{
c53e6443 sago007 2012-04-17 11:04 1015
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1016
			}
c53e6443 sago007 2012-04-17 11:04 1017
		}
c53e6443 sago007 2012-04-17 11:04 1018
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1019
89c4a3a6 sago007 2008-08-29 14:32 1020
89c4a3a6 sago007 2008-08-29 14:32 1021
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1022
4b0c248f sago007 2010-11-10 21:13 1023
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1024
89c4a3a6 sago007 2008-08-29 14:32 1025
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1026
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1027
{
89c4a3a6 sago007 2008-08-29 14:32 1028
private:
c53e6443 sago007 2012-04-17 11:04 1029
	int x;
c53e6443 sago007 2012-04-17 11:04 1030
	int y;
c53e6443 sago007 2012-04-17 11:04 1031
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1032
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 1033
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1034
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 1035
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 1036
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1037
public:
89c4a3a6 sago007 2008-08-29 14:32 1038
c53e6443 sago007 2012-04-17 11:04 1039
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 1040
	{}
c53e6443 sago007 2012-04-17 11:04 1041
c53e6443 sago007 2012-04-17 11:04 1042
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1043
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 1044
	{
c53e6443 sago007 2012-04-17 11:04 1045
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1046
		x = X;
c53e6443 sago007 2012-04-17 11:04 1047
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1048
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 1049
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1050
c53e6443 sago007 2012-04-17 11:04 1051
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 1052
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 1053
	{
c53e6443 sago007 2012-04-17 11:04 1054
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 1055
c53e6443 sago007 2012-04-17 11:04 1056
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 1057
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1058
	{
c53e6443 sago007 2012-04-17 11:04 1059
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 1060
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 1061
	}
c53e6443 sago007 2012-04-17 11:04 1062
c53e6443 sago007 2012-04-17 11:04 1063
	int getX()
c53e6443 sago007 2012-04-17 11:04 1064
	{
c53e6443 sago007 2012-04-17 11:04 1065
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 1066
	}
c53e6443 sago007 2012-04-17 11:04 1067
c53e6443 sago007 2012-04-17 11:04 1068
	int getY()
c53e6443 sago007 2012-04-17 11:04 1069
	{
c53e6443 sago007 2012-04-17 11:04 1070
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 1071
	}
c53e6443 sago007 2012-04-17 11:04 1072
c53e6443 sago007 2012-04-17 11:04 1073
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 1074
	{
c53e6443 sago007 2012-04-17 11:04 1075
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 1076
	}
89c4a3a6 sago007 2008-08-29 14:32 1077
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1078
89c4a3a6 sago007 2008-08-29 14:32 1079
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1080
{
89c4a3a6 sago007 2008-08-29 14:32 1081
public:
c53e6443 sago007 2012-04-17 11:04 1082
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1083
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1084
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 1085
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1086
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1087
c53e6443 sago007 2012-04-17 11:04 1088
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 1089
	{
c53e6443 sago007 2012-04-17 11:04 1090
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1091
		{
c53e6443 sago007 2012-04-17 11:04 1092
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1093
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1094
		}
c53e6443 sago007 2012-04-17 11:04 1095
	}
c53e6443 sago007 2012-04-17 11:04 1096
c53e6443 sago007 2012-04-17 11:04 1097
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1098
	{
c53e6443 sago007 2012-04-17 11:04 1099
		//cout << "Tries to add an explosion" << endl;
c53e6443 sago007 2012-04-17 11:04 1100
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1101
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1102
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1103
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1104
			return -1;
c53e6443 sago007 2012-04-17 11:04 1105
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1106
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1107
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1108
		//cout << "Explosion added" << endl;
c53e6443 sago007 2012-04-17 11:04 1109
		return 1;
c53e6443 sago007 2012-04-17 11:04 1110
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1111
c53e6443 sago007 2012-04-17 11:04 1112
	void update()
c53e6443 sago007 2012-04-17 11:04 1113
	{
c53e6443 sago007 2012-04-17 11:04 1114
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1115
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1116
		{
c53e6443 sago007 2012-04-17 11:04 1117
c53e6443 sago007 2012-04-17 11:04 1118
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1119
			{
c53e6443 sago007 2012-04-17 11:04 1120
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1121
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1122
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1123
				{
c53e6443 sago007 2012-04-17 11:04 1124
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1125
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1126
					//cout << "Explosion removed" << endl;
c53e6443 sago007 2012-04-17 11:04 1127
				}
c53e6443 sago007 2012-04-17 11:04 1128
			}
c53e6443 sago007 2012-04-17 11:04 1129
			else
c53e6443 sago007 2012-04-17 11:04 1130
			{
c53e6443 sago007 2012-04-17 11:04 1131
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1132
			}
c53e6443 sago007 2012-04-17 11:04 1133
		}
c53e6443 sago007 2012-04-17 11:04 1134
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1135
89c4a3a6 sago007 2008-08-29 14:32 1136
89c4a3a6 sago007 2008-08-29 14:32 1137
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1138
4b0c248f sago007 2010-11-10 21:13 1139
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1140
89c4a3a6 sago007 2008-08-29 14:32 1141
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1142
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1143
{
89c4a3a6 sago007 2008-08-29 14:32 1144
private:
c53e6443 sago007 2012-04-17 11:04 1145
	int x;
c53e6443 sago007 2012-04-17 11:04 1146
	int y;
c53e6443 sago007 2012-04-17 11:04 1147
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1148
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1149
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1150
public:
89c4a3a6 sago007 2008-08-29 14:32 1151
c53e6443 sago007 2012-04-17 11:04 1152
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1153
	{}
c53e6443 sago007 2012-04-17 11:04 1154
c53e6443 sago007 2012-04-17 11:04 1155
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1156
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1157
	{
c53e6443 sago007 2012-04-17 11:04 1158
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1159
		x = X;
c53e6443 sago007 2012-04-17 11:04 1160
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1161
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1162
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1163
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1164
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1165
c53e6443 sago007 2012-04-17 11:04 1166
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1167
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1168
	{
c53e6443 sago007 2012-04-17 11:04 1169
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1170
	}
c53e6443 sago007 2012-04-17 11:04 1171
c53e6443 sago007 2012-04-17 11:04 1172
	int getX()
c53e6443 sago007 2012-04-17 11:04 1173
	{
c53e6443 sago007 2012-04-17 11:04 1174
		return x;
c53e6443 sago007 2012-04-17 11:04 1175
	}
c53e6443 sago007 2012-04-17 11:04 1176
c53e6443 sago007 2012-04-17 11:04 1177
	int getY()
c53e6443 sago007 2012-04-17 11:04 1178
	{
c53e6443 sago007 2012-04-17 11:04 1179
		return y;
c53e6443 sago007 2012-04-17 11:04 1180
	}
c53e6443 sago007 2012-04-17 11:04 1181
c53e6443 sago007 2012-04-17 11:04 1182
	char* getText()
c53e6443 sago007 2012-04-17 11:04 1183
	{
c53e6443 sago007 2012-04-17 11:04 1184
		return textt;
c53e6443 sago007 2012-04-17 11:04 1185
	}
89c4a3a6 sago007 2008-08-29 14:32 1186
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1187
89c4a3a6 sago007 2008-08-29 14:32 1188
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1189
{
89c4a3a6 sago007 2008-08-29 14:32 1190
public:
c53e6443 sago007 2012-04-17 11:04 1191
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1192
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1193
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1194
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1195
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1196
c53e6443 sago007 2012-04-17 11:04 1197
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1198
	{
c53e6443 sago007 2012-04-17 11:04 1199
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1200
		{
c53e6443 sago007 2012-04-17 11:04 1201
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1202
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1203
		}
c53e6443 sago007 2012-04-17 11:04 1204
	}
c53e6443 sago007 2012-04-17 11:04 1205
c53e6443 sago007 2012-04-17 11:04 1206
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1207
	{
c53e6443 sago007 2012-04-17 11:04 1208
		//cout << "Tries to add text" << endl;
c53e6443 sago007 2012-04-17 11:04 1209
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1210
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1211
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1212
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1213
			return -1;
c53e6443 sago007 2012-04-17 11:04 1214
		//cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
c53e6443 sago007 2012-04-17 11:04 1215
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1216
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1217
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1218
		return 1;
c53e6443 sago007 2012-04-17 11:04 1219
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1220
c53e6443 sago007 2012-04-17 11:04 1221
	void update()
c53e6443 sago007 2012-04-17 11:04 1222
	{
c53e6443 sago007 2012-04-17 11:04 1223
		//cout << "Running update" << endl;
c53e6443 sago007 2012-04-17 11:04 1224
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1225
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1226
		{
c53e6443 sago007 2012-04-17 11:04 1227
c53e6443 sago007 2012-04-17 11:04 1228
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1229
			{
c53e6443 sago007 2012-04-17 11:04 1230
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1231
				{
c53e6443 sago007 2012-04-17 11:04 1232
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1233
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1234
				}
c53e6443 sago007 2012-04-17 11:04 1235
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1236
				{
c53e6443 sago007 2012-04-17 11:04 1237
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1238
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1239
				}
c53e6443 sago007 2012-04-17 11:04 1240
			}
c53e6443 sago007 2012-04-17 11:04 1241
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1242
			{
c53e6443 sago007 2012-04-17 11:04 1243
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1244
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1245
			}
c53e6443 sago007 2012-04-17 11:04 1246
		}
c53e6443 sago007 2012-04-17 11:04 1247
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1248
89c4a3a6 sago007 2008-08-29 14:32 1249
89c4a3a6 sago007 2008-08-29 14:32 1250
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1251
4b0c248f sago007 2010-11-10 21:13 1252
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1253
89c4a3a6 sago007 2008-08-29 14:32 1254
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1255
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1256
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1257
c53e6443 sago007 2012-04-17 11:04 1258
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1259
{
6b1dc7a6 sago007 2010-11-08 21:03 1260
public:
c53e6443 sago007 2012-04-17 11:04 1261
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1262
c53e6443 sago007 2012-04-17 11:04 1263
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1264
	{
c53e6443 sago007 2012-04-17 11:04 1265
		tmp = IMG_Load2((char*)"gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1266
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1267
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1268
		//BlockGame::BlockGame(tx,ty);
c53e6443 sago007 2012-04-17 11:04 1269
		BlockGame::topx = tx;
c53e6443 sago007 2012-04-17 11:04 1270
		BlockGame::topy = ty;
c53e6443 sago007 2012-04-17 11:04 1271
	}
c53e6443 sago007 2012-04-17 11:04 1272
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1273
	{
c53e6443 sago007 2012-04-17 11:04 1274
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1275
	}
6b1dc7a6 sago007 2010-11-08 21:03 1276
private:
c53e6443 sago007 2012-04-17 11:04 1277
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1278
	{
c53e6443 sago007 2012-04-17 11:04 1279
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1280
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1281
	}
c53e6443 sago007 2012-04-17 11:04 1282
	//Draws all the bricks to the board (including garbage)
c53e6443 sago007 2012-04-17 11:04 1283
	void PaintBricks()
c53e6443 sago007 2012-04-17 11:04 1284
	{
c53e6443 sago007 2012-04-17 11:04 1285
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1286
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1287
			{
c53e6443 sago007 2012-04-17 11:04 1288
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1289
				{
c53e6443 sago007 2012-04-17 11:04 1290
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1291
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1292
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1293
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1294
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1295
c53e6443 sago007 2012-04-17 11:04 1296
				}
c53e6443 sago007 2012-04-17 11:04 1297
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1298
				{
c53e6443 sago007 2012-04-17 11:04 1299
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1300
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1301
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1302
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1303
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1304
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1305
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1306
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1307
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1308
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1309
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1310
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1311
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1312
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1313
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1314
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1315
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1316
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1317
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1318
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1319
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1320
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1321
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1322
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1323
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1324
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1325
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1326
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1327
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1328
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1329
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1330
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1331
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1332
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1333
				}
c53e6443 sago007 2012-04-17 11:04 1334
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1335
				{
c53e6443 sago007 2012-04-17 11:04 1336
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1337
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1338
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1339
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1340
					else
c53e6443 sago007 2012-04-17 11:04 1341
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1342
				}
c53e6443 sago007 2012-04-17 11:04 1343
			}
c53e6443 sago007 2012-04-17 11:04 1344
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1345
c53e6443 sago007 2012-04-17 11:04 1346
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1347
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1348
		{
c53e6443 sago007 2012-04-17 11:04 1349
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1350
			{
c53e6443 sago007 2012-04-17 11:04 1351
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1352
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1353
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1354
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1355
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1356
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1357
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1358
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1359
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1360
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1361
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1362
				{
c53e6443 sago007 2012-04-17 11:04 1363
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1364
				}
c53e6443 sago007 2012-04-17 11:04 1365
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1366
				{
c53e6443 sago007 2012-04-17 11:04 1367
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1368
				}
c53e6443 sago007 2012-04-17 11:04 1369
				else
c53e6443 sago007 2012-04-17 11:04 1370
				{
c53e6443 sago007 2012-04-17 11:04 1371
					//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1372
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1373
				}
c53e6443 sago007 2012-04-17 11:04 1374
c53e6443 sago007 2012-04-17 11:04 1375
			}
c53e6443 sago007 2012-04-17 11:04 1376
		}
c53e6443 sago007 2012-04-17 11:04 1377
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1378
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1379
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1380
c53e6443 sago007 2012-04-17 11:04 1381
	}
c53e6443 sago007 2012-04-17 11:04 1382
	//Paints the bricks gotten from a replay/net package
c53e6443 sago007 2012-04-17 11:04 1383
	void SimplePaintBricks()
c53e6443 sago007 2012-04-17 11:04 1384
	{
c53e6443 sago007 2012-04-17 11:04 1385
		/*
c53e6443 sago007 2012-04-17 11:04 1386
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1387
		 */
c53e6443 sago007 2012-04-17 11:04 1388
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1389
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1390
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1391
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1392
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1393
			{
c53e6443 sago007 2012-04-17 11:04 1394
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1395
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1396
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1397
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1398
				else
c53e6443 sago007 2012-04-17 11:04 1399
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1400
			}
c53e6443 sago007 2012-04-17 11:04 1401
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1402
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1403
		{
c53e6443 sago007 2012-04-17 11:04 1404
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1405
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1406
			{
c53e6443 sago007 2012-04-17 11:04 1407
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1408
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1409
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1410
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1411
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1412
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1413
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1414
				{
c53e6443 sago007 2012-04-17 11:04 1415
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1416
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1417
				}
c53e6443 sago007 2012-04-17 11:04 1418
			}
c53e6443 sago007 2012-04-17 11:04 1419
		}
c53e6443 sago007 2012-04-17 11:04 1420
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1421
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1422
		{
c53e6443 sago007 2012-04-17 11:04 1423
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1424
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1425
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1426
			{
c53e6443 sago007 2012-04-17 11:04 1427
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1428
					count++;
c53e6443 sago007 2012-04-17 11:04 1429
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1430
				{
c53e6443 sago007 2012-04-17 11:04 1431
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1432
				}
c53e6443 sago007 2012-04-17 11:04 1433
				else
c53e6443 sago007 2012-04-17 11:04 1434
				{
c53e6443 sago007 2012-04-17 11:04 1435
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1436
					count=1;
c53e6443 sago007 2012-04-17 11:04 1437
				}
c53e6443 sago007 2012-04-17 11:04 1438
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1439
				{
c53e6443 sago007 2012-04-17 11:04 1440
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1441
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1442
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1443
				}
c53e6443 sago007 2012-04-17 11:04 1444
			}
c53e6443 sago007 2012-04-17 11:04 1445
		}
c53e6443 sago007 2012-04-17 11:04 1446
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1447
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1448
		{
c53e6443 sago007 2012-04-17 11:04 1449
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1450
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1451
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1452
			{
c53e6443 sago007 2012-04-17 11:04 1453
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1454
					count++;
c53e6443 sago007 2012-04-17 11:04 1455
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1456
				{
c53e6443 sago007 2012-04-17 11:04 1457
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1458
				}
c53e6443 sago007 2012-04-17 11:04 1459
				else
c53e6443 sago007 2012-04-17 11:04 1460
				{
c53e6443 sago007 2012-04-17 11:04 1461
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1462
					count=1;
c53e6443 sago007 2012-04-17 11:04 1463
				}
c53e6443 sago007 2012-04-17 11:04 1464
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1465
				{
c53e6443 sago007 2012-04-17 11:04 1466
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1467
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1468
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1469
				}
c53e6443 sago007 2012-04-17 11:04 1470
			}
c53e6443 sago007 2012-04-17 11:04 1471
		}
c53e6443 sago007 2012-04-17 11:04 1472
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1473
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1474
			{
c53e6443 sago007 2012-04-17 11:04 1475
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1476
				{
c53e6443 sago007 2012-04-17 11:04 1477
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1478
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1479
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1480
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1481
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1482
				}
c53e6443 sago007 2012-04-17 11:04 1483
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1484
				{
c53e6443 sago007 2012-04-17 11:04 1485
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1486
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1487
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1488
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1489
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1490
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1491
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1492
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1493
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1494
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1495
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1496
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1497
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1498
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1499
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1500
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1501
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1502
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1503
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1504
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1505
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1506
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1507
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1508
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1509
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1510
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1511
						{
c53e6443 sago007 2012-04-17 11:04 1512
						case 0:
c53e6443 sago007 2012-04-17 11:04 1513
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1514
							break;
c53e6443 sago007 2012-04-17 11:04 1515
						case 5:
c53e6443 sago007 2012-04-17 11:04 1516
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1517
							break;
c53e6443 sago007 2012-04-17 11:04 1518
						default:
c53e6443 sago007 2012-04-17 11:04 1519
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1520
						}
c53e6443 sago007 2012-04-17 11:04 1521
					//cout << "IS: " << board[j][i] << endl;
c53e6443 sago007 2012-04-17 11:04 1522
				}
c53e6443 sago007 2012-04-17 11:04 1523
c53e6443 sago007 2012-04-17 11:04 1524
c53e6443 sago007 2012-04-17 11:04 1525
			}
c53e6443 sago007 2012-04-17 11:04 1526
c53e6443 sago007 2012-04-17 11:04 1527
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1528
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1529
		{
c53e6443 sago007 2012-04-17 11:04 1530
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1531
			{
c53e6443 sago007 2012-04-17 11:04 1532
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1533
			}
c53e6443 sago007 2012-04-17 11:04 1534
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1535
			{
c53e6443 sago007 2012-04-17 11:04 1536
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1537
			}
c53e6443 sago007 2012-04-17 11:04 1538
			else
c53e6443 sago007 2012-04-17 11:04 1539
			{
c53e6443 sago007 2012-04-17 11:04 1540
				//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1541
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1542
			}
6b1dc7a6 sago007 2010-11-08 21:03 1543
c53e6443 sago007 2012-04-17 11:04 1544
		}
c53e6443 sago007 2012-04-17 11:04 1545
	}
6b1dc7a6 sago007 2010-11-08 21:03 1546
public:
c53e6443 sago007 2012-04-17 11:04 1547
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1548
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1549
	{
c53e6443 sago007 2012-04-17 11:04 1550
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1551
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1552
cf54d8c3 sago007 2012-05-03 20:52 1553
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1554
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1555
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1556
		{
c53e6443 sago007 2012-04-17 11:04 1557
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1558
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1559
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1560
c53e6443 sago007 2012-04-17 11:04 1561
		}
c53e6443 sago007 2012-04-17 11:04 1562
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1563
		{
c53e6443 sago007 2012-04-17 11:04 1564
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1565
			if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 1566
			{
c53e6443 sago007 2012-04-17 11:04 1567
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1568
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1569
				else
c53e6443 sago007 2012-04-17 11:04 1570
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1571
			}
c53e6443 sago007 2012-04-17 11:04 1572
			else
c53e6443 sago007 2012-04-17 11:04 1573
			{
c53e6443 sago007 2012-04-17 11:04 1574
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1575
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1576
			}
c53e6443 sago007 2012-04-17 11:04 1577
		}
c53e6443 sago007 2012-04-17 11:04 1578
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1579
		{
c53e6443 sago007 2012-04-17 11:04 1580
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1581
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1582
			{
c53e6443 sago007 2012-04-17 11:04 1583
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1584
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1585
				else
c53e6443 sago007 2012-04-17 11:04 1586
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1587
			}
c53e6443 sago007 2012-04-17 11:04 1588
			else
c53e6443 sago007 2012-04-17 11:04 1589
			{
c53e6443 sago007 2012-04-17 11:04 1590
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1591
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1592
			}
c53e6443 sago007 2012-04-17 11:04 1593
		}
6b1dc7a6 sago007 2010-11-08 21:03 1594
6b1dc7a6 sago007 2010-11-08 21:03 1595
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1596
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1597
		{
c53e6443 sago007 2012-04-17 11:04 1598
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1599
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1600
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1601
		}
6b1dc7a6 sago007 2010-11-08 21:03 1602
#endif
c53e6443 sago007 2012-04-17 11:04 1603
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1604
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1605
		{
c53e6443 sago007 2012-04-17 11:04 1606
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1607
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1608
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1609
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1610
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1611
			{
c53e6443 sago007 2012-04-17 11:04 1612
			case 2:
c53e6443 sago007 2012-04-17 11:04 1613
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1614
				break;
c53e6443 sago007 2012-04-17 11:04 1615
			case 1:
c53e6443 sago007 2012-04-17 11:04 1616
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1617
				break;
c53e6443 sago007 2012-04-17 11:04 1618
			case 0:
c53e6443 sago007 2012-04-17 11:04 1619
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1620
				break;
c53e6443 sago007 2012-04-17 11:04 1621
			default:
c53e6443 sago007 2012-04-17 11:04 1622
				break;
c53e6443 sago007 2012-04-17 11:04 1623
			}
c53e6443 sago007 2012-04-17 11:04 1624
		}
c53e6443 sago007 2012-04-17 11:04 1625
		else
c53e6443 sago007 2012-04-17 11:04 1626
		{
c53e6443 sago007 2012-04-17 11:04 1627
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1628
			{
c53e6443 sago007 2012-04-17 11:04 1629
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1630
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1631
				{
c53e6443 sago007 2012-04-17 11:04 1632
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1633
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1634
				}
c53e6443 sago007 2012-04-17 11:04 1635
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1636
			}
c53e6443 sago007 2012-04-17 11:04 1637
			else
c53e6443 sago007 2012-04-17 11:04 1638
			{
c53e6443 sago007 2012-04-17 11:04 1639
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1640
				{
c53e6443 sago007 2012-04-17 11:04 1641
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1642
				}
c53e6443 sago007 2012-04-17 11:04 1643
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1644
			}
c53e6443 sago007 2012-04-17 11:04 1645
		}
6b1dc7a6 sago007 2010-11-08 21:03 1646
c53e6443 sago007 2012-04-17 11:04 1647
		if ((bGameOver)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 1648
			if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1649
			else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1650
			else
c53e6443 sago007 2012-04-17 11:04 1651
				DrawIMG(iGameOver, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1652
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1653
	}
6b1dc7a6 sago007 2010-11-08 21:03 1654
6b1dc7a6 sago007 2010-11-08 21:03 1655
c53e6443 sago007 2012-04-17 11:04 1656
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1657
	{
c53e6443 sago007 2012-04-17 11:04 1658
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1659
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1660
	}
6b1dc7a6 sago007 2010-11-08 21:03 1661
};
6b1dc7a6 sago007 2010-11-08 21:03 1662
6b1dc7a6 sago007 2010-11-08 21:03 1663
6b1dc7a6 sago007 2010-11-08 21:03 1664
6b1dc7a6 sago007 2010-11-08 21:03 1665
89c4a3a6 sago007 2008-08-29 14:32 1666
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1667
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1668
{
c53e6443 sago007 2012-04-17 11:04 1669
	cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1670
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1671
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1672
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1673
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1674
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1675
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1676
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1677
	#else
c53e6443 sago007 2012-04-17 11:04 1678
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1679
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1680
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1681
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1682
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1683
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1684
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1685
#else
c53e6443 sago007 2012-04-17 11:04 1686
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1687
#endif
c53e6443 sago007 2012-04-17 11:04 1688
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1689
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1690
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1691
}
89c4a3a6 sago007 2008-08-29 14:32 1692
89c4a3a6 sago007 2008-08-29 14:32 1693
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1694
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1695
{
c53e6443 sago007 2012-04-17 11:04 1696
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1697
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1698
}
89c4a3a6 sago007 2008-08-29 14:32 1699
89c4a3a6 sago007 2008-08-29 14:32 1700
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1701
89c4a3a6 sago007 2008-08-29 14:32 1702
89c4a3a6 sago007 2008-08-29 14:32 1703
89c4a3a6 sago007 2008-08-29 14:32 1704
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1705
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1706
{
c53e6443 sago007 2012-04-17 11:04 1707
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1708
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1709
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1710
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1711
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1712
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1713
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1714
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1715
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1716
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1717
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1718
	{
c53e6443 sago007 2012-04-17 11:04 1719
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1720
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1721
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1722
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1723
c53e6443 sago007 2012-04-17 11:04 1724
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1725
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1726
c53e6443 sago007 2012-04-17 11:04 1727
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1728
c53e6443 sago007 2012-04-17 11:04 1729
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1730
		{
c53e6443 sago007 2012-04-17 11:04 1731
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1732
			{
c53e6443 sago007 2012-04-17 11:04 1733
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1734
				done = true;
c53e6443 sago007 2012-04-17 11:04 1735
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1736
			}
c53e6443 sago007 2012-04-17 11:04 1737
c53e6443 sago007 2012-04-17 11:04 1738
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1739
			{
c53e6443 sago007 2012-04-17 11:04 1740
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1741
				{
c53e6443 sago007 2012-04-17 11:04 1742
					done = true;
c53e6443 sago007 2012-04-17 11:04 1743
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1744
				}
c53e6443 sago007 2012-04-17 11:04 1745
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1746
				{
c53e6443 sago007 2012-04-17 11:04 1747
					done = true;
c53e6443 sago007 2012-04-17 11:04 1748
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1749
				}
c53e6443 sago007 2012-04-17 11:04 1750
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1751
				{
c53e6443 sago007 2012-04-17 11:04 1752
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1753
				}
c53e6443 sago007 2012-04-17 11:04 1754
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1755
				{
c53e6443 sago007 2012-04-17 11:04 1756
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1757
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1758
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1759
				}
c53e6443 sago007 2012-04-17 11:04 1760
			}
c53e6443 sago007 2012-04-17 11:04 1761
c53e6443 sago007 2012-04-17 11:04 1762
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1763
c53e6443 sago007 2012-04-17 11:04 1764
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1765
		{
c53e6443 sago007 2012-04-17 11:04 1766
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1767
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1768
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1769
			{
c53e6443 sago007 2012-04-17 11:04 1770
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1771
			}
c53e6443 sago007 2012-04-17 11:04 1772
			else
c53e6443 sago007 2012-04-17 11:04 1773
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1774
		}
89c4a3a6 sago007 2008-08-29 14:32 1775
c53e6443 sago007 2012-04-17 11:04 1776
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1777
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1778
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1779
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1780
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1781
	return accept;
c53e6443 sago007 2012-04-17 11:04 1782
}
89c4a3a6 sago007 2008-08-29 14:32 1783
c53e6443 sago007 2012-04-17 11:04 1784
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1785
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1786
{
c53e6443 sago007 2012-04-17 11:04 1787
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1788
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1789
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1790
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1791
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1792
	{
c53e6443 sago007 2012-04-17 11:04 1793
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1794
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1795
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1796
		{
c53e6443 sago007 2012-04-17 11:04 1797
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1798
		}
c53e6443 sago007 2012-04-17 11:04 1799
		else
c53e6443 sago007 2012-04-17 11:04 1800
		{
c53e6443 sago007 2012-04-17 11:04 1801
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1802
		}
c53e6443 sago007 2012-04-17 11:04 1803
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1804
		{
c53e6443 sago007 2012-04-17 11:04 1805
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1806
		}
c53e6443 sago007 2012-04-17 11:04 1807
		else
c53e6443 sago007 2012-04-17 11:04 1808
		{
c53e6443 sago007 2012-04-17 11:04 1809
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1810
		}
c53e6443 sago007 2012-04-17 11:04 1811
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1812
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1813
	}
c53e6443 sago007 2012-04-17 11:04 1814
}
89c4a3a6 sago007 2008-08-29 14:32 1815
c53e6443 sago007 2012-04-17 11:04 1816
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1817
{
c53e6443 sago007 2012-04-17 11:04 1818
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1819
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1820
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1821
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1822
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1823
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1824
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1825
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1826
	{
c53e6443 sago007 2012-04-17 11:04 1827
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1828
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1829
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1830
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1831
	}
c53e6443 sago007 2012-04-17 11:04 1832
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1833
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1834
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1835
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1836
c53e6443 sago007 2012-04-17 11:04 1837
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1838
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1839
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1840
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1841
c53e6443 sago007 2012-04-17 11:04 1842
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1843
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1844
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1845
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1846
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1847
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1848
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1849
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1850
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1851
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1852
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1853
c53e6443 sago007 2012-04-17 11:04 1854
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1855
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1856
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1857
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1858
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1859
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1860
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1861
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1862
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1863
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1864
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1865
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1866
c53e6443 sago007 2012-04-17 11:04 1867
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1868
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1869
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1870
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1871
	{
c53e6443 sago007 2012-04-17 11:04 1872
		y += y_spacing;
c53e6443 sago007 2012-04-17 11:04 1873
		NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1874
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1875
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1876
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1877
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1878
	}
c53e6443 sago007 2012-04-17 11:04 1879
}
47529580 sago007 2008-12-09 02:34 1880
47529580 sago007 2008-12-09 02:34 1881
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1882
{
c53e6443 sago007 2012-04-17 11:04 1883
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1884
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1885
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1886
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1887
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1888
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1889
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1890
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1891
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1892
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1893
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1894
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1895
	{
c53e6443 sago007 2012-04-17 11:04 1896
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1897
		{
c53e6443 sago007 2012-04-17 11:04 1898
		case 0:
c53e6443 sago007 2012-04-17 11:04 1899
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1900
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1901
			break;
c53e6443 sago007 2012-04-17 11:04 1902
		case 1:
c53e6443 sago007 2012-04-17 11:04 1903
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1904
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1905
			break;
c53e6443 sago007 2012-04-17 11:04 1906
		case 2:
c53e6443 sago007 2012-04-17 11:04 1907
		default:
c53e6443 sago007 2012-04-17 11:04 1908
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1909
		};
c53e6443 sago007 2012-04-17 11:04 1910
c53e6443 sago007 2012-04-17 11:04 1911
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1912
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1913
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1914
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1915
c53e6443 sago007 2012-04-17 11:04 1916
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1917
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1918
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1919
c53e6443 sago007 2012-04-17 11:04 1920
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1921
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1922
c53e6443 sago007 2012-04-17 11:04 1923
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1924
c53e6443 sago007 2012-04-17 11:04 1925
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1926
		{
c53e6443 sago007 2012-04-17 11:04 1927
c53e6443 sago007 2012-04-17 11:04 1928
c53e6443 sago007 2012-04-17 11:04 1929
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1930
			{
c53e6443 sago007 2012-04-17 11:04 1931
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1932
				done = true;
c53e6443 sago007 2012-04-17 11:04 1933
			}
c53e6443 sago007 2012-04-17 11:04 1934
c53e6443 sago007 2012-04-17 11:04 1935
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1936
			{
c53e6443 sago007 2012-04-17 11:04 1937
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1938
				{
c53e6443 sago007 2012-04-17 11:04 1939
					page++;
c53e6443 sago007 2012-04-17 11:04 1940
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1941
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1942
				}
c53e6443 sago007 2012-04-17 11:04 1943
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1944
				{
c53e6443 sago007 2012-04-17 11:04 1945
					page--;
c53e6443 sago007 2012-04-17 11:04 1946
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1947
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1948
				}
c53e6443 sago007 2012-04-17 11:04 1949
				else
c53e6443 sago007 2012-04-17 11:04 1950
					done = true;
c53e6443 sago007 2012-04-17 11:04 1951
c53e6443 sago007 2012-04-17 11:04 1952
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1953
				{
c53e6443 sago007 2012-04-17 11:04 1954
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1955
				}
c53e6443 sago007 2012-04-17 11:04 1956
c53e6443 sago007 2012-04-17 11:04 1957
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1958
				{
c53e6443 sago007 2012-04-17 11:04 1959
					done = true;
c53e6443 sago007 2012-04-17 11:04 1960
				}
c53e6443 sago007 2012-04-17 11:04 1961
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1962
				{
c53e6443 sago007 2012-04-17 11:04 1963
					done = true;
c53e6443 sago007 2012-04-17 11:04 1964
				}
c53e6443 sago007 2012-04-17 11:04 1965
			}
c53e6443 sago007 2012-04-17 11:04 1966
c53e6443 sago007 2012-04-17 11:04 1967
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1968
c53e6443 sago007 2012-04-17 11:04 1969
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1970
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1971
		{
c53e6443 sago007 2012-04-17 11:04 1972
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1973
		}
7ca669ac sago007 2008-12-09 16:30 1974
c53e6443 sago007 2012-04-17 11:04 1975
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1976
		{
c53e6443 sago007 2012-04-17 11:04 1977
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1978
c53e6443 sago007 2012-04-17 11:04 1979
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1980
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1981
				done =true;
c53e6443 sago007 2012-04-17 11:04 1982
c53e6443 sago007 2012-04-17 11:04 1983
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1984
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1985
			{
c53e6443 sago007 2012-04-17 11:04 1986
				page--;
c53e6443 sago007 2012-04-17 11:04 1987
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1988
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1989
			}
c53e6443 sago007 2012-04-17 11:04 1990
c53e6443 sago007 2012-04-17 11:04 1991
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1992
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1993
			{
c53e6443 sago007 2012-04-17 11:04 1994
				page++;
c53e6443 sago007 2012-04-17 11:04 1995
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1996
					page = 0;
c53e6443 sago007 2012-04-17 11:04 1997
			}
c53e6443 sago007 2012-04-17 11:04 1998
		}
7ca669ac sago007 2008-12-09 16:30 1999
c53e6443 sago007 2012-04-17 11:04 2000
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2001
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2002
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2003
	}
6b1dc7a6 sago007 2010-11-08 21:03 2004
6b1dc7a6 sago007 2010-11-08 21:03 2005
81d9c25d sago007 2008-11-24 09:50 2006
}
81d9c25d sago007 2008-11-24 09:50 2007
89c4a3a6 sago007 2008-08-29 14:32 2008
89c4a3a6 sago007 2008-08-29 14:32 2009
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2010
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2011
{
c53e6443 sago007 2012-04-17 11:04 2012
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2013
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2014
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2015
	string folder = (string)SHAREDIR+(string)"/puzzles";
c53e6443 sago007 2012-04-17 11:04 2016
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2017
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2018
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2019
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 2020
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2021
#endif
c53e6443 sago007 2012-04-17 11:04 2022
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2023
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2024
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2025
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2026
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2027
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2028
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2029
	{
c53e6443 sago007 2012-04-17 11:04 2030
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2031
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2032
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2033
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2034
		{
c53e6443 sago007 2012-04-17 11:04 2035
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2036
		}
89c4a3a6 sago007 2008-08-29 14:32 2037
c53e6443 sago007 2012-04-17 11:04 2038
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2039
c53e6443 sago007 2012-04-17 11:04 2040
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2041
		{
c53e6443 sago007 2012-04-17 11:04 2042
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2043
			{
c53e6443 sago007 2012-04-17 11:04 2044
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2045
				done = true;
c53e6443 sago007 2012-04-17 11:04 2046
			}
c53e6443 sago007 2012-04-17 11:04 2047
c53e6443 sago007 2012-04-17 11:04 2048
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2049
			{
c53e6443 sago007 2012-04-17 11:04 2050
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2051
				{
c53e6443 sago007 2012-04-17 11:04 2052
					done = true;
c53e6443 sago007 2012-04-17 11:04 2053
				}
c53e6443 sago007 2012-04-17 11:04 2054
c53e6443 sago007 2012-04-17 11:04 2055
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2056
				{
c53e6443 sago007 2012-04-17 11:04 2057
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2058
				}
c53e6443 sago007 2012-04-17 11:04 2059
c53e6443 sago007 2012-04-17 11:04 2060
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2061
				{
c53e6443 sago007 2012-04-17 11:04 2062
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2063
				}
c53e6443 sago007 2012-04-17 11:04 2064
			}
c53e6443 sago007 2012-04-17 11:04 2065
c53e6443 sago007 2012-04-17 11:04 2066
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2067
c53e6443 sago007 2012-04-17 11:04 2068
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2069
c53e6443 sago007 2012-04-17 11:04 2070
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2071
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2072
		{
c53e6443 sago007 2012-04-17 11:04 2073
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2074
		}
89c4a3a6 sago007 2008-08-29 14:32 2075
c53e6443 sago007 2012-04-17 11:04 2076
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2077
		{
c53e6443 sago007 2012-04-17 11:04 2078
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2079
c53e6443 sago007 2012-04-17 11:04 2080
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2081
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2082
			{
c53e6443 sago007 2012-04-17 11:04 2083
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2084
			}
c53e6443 sago007 2012-04-17 11:04 2085
c53e6443 sago007 2012-04-17 11:04 2086
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2087
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2088
			{
c53e6443 sago007 2012-04-17 11:04 2089
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2090
			}
c53e6443 sago007 2012-04-17 11:04 2091
c53e6443 sago007 2012-04-17 11:04 2092
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2093
			{
c53e6443 sago007 2012-04-17 11:04 2094
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2095
				{
c53e6443 sago007 2012-04-17 11:04 2096
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2097
					{
c53e6443 sago007 2012-04-17 11:04 2098
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2099
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2100
					}
c53e6443 sago007 2012-04-17 11:04 2101
				}
c53e6443 sago007 2012-04-17 11:04 2102
			}
c53e6443 sago007 2012-04-17 11:04 2103
		}
89c4a3a6 sago007 2008-08-29 14:32 2104
c53e6443 sago007 2012-04-17 11:04 2105
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2106
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2107
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2108
	}
89c4a3a6 sago007 2008-08-29 14:32 2109
}
89c4a3a6 sago007 2008-08-29 14:32 2110
89c4a3a6 sago007 2008-08-29 14:32 2111
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2112
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2113
{
c53e6443 sago007 2012-04-17 11:04 2114
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2115
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2116
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2117
	string folder = (string)SHAREDIR+(string)"/themes";
c53e6443 sago007 2012-04-17 11:04 2118
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2119
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2120
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2121
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2122
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2123
#endif
c53e6443 sago007 2012-04-17 11:04 2124
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2125
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2126
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2127
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2128
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2129
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2130
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2131
	{
c53e6443 sago007 2012-04-17 11:04 2132
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2133
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2134
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2135
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2136
		{
c53e6443 sago007 2012-04-17 11:04 2137
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2138
		}
89c4a3a6 sago007 2008-08-29 14:32 2139
c53e6443 sago007 2012-04-17 11:04 2140
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2141
c53e6443 sago007 2012-04-17 11:04 2142
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2143
		{
c53e6443 sago007 2012-04-17 11:04 2144
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2145
			{
c53e6443 sago007 2012-04-17 11:04 2146
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2147
				done = true;
c53e6443 sago007 2012-04-17 11:04 2148
			}
c53e6443 sago007 2012-04-17 11:04 2149
c53e6443 sago007 2012-04-17 11:04 2150
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2151
			{
c53e6443 sago007 2012-04-17 11:04 2152
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2153
				{
c53e6443 sago007 2012-04-17 11:04 2154
					done = true;
c53e6443 sago007 2012-04-17 11:04 2155
				}
c53e6443 sago007 2012-04-17 11:04 2156
c53e6443 sago007 2012-04-17 11:04 2157
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2158
				{
c53e6443 sago007 2012-04-17 11:04 2159
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2160
				}
c53e6443 sago007 2012-04-17 11:04 2161
c53e6443 sago007 2012-04-17 11:04 2162
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2163
				{
c53e6443 sago007 2012-04-17 11:04 2164
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2165
				}
c53e6443 sago007 2012-04-17 11:04 2166
			}
c53e6443 sago007 2012-04-17 11:04 2167
c53e6443 sago007 2012-04-17 11:04 2168
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2169
c53e6443 sago007 2012-04-17 11:04 2170
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2171
c53e6443 sago007 2012-04-17 11:04 2172
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2173
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2174
		{
c53e6443 sago007 2012-04-17 11:04 2175
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2176
		}
89c4a3a6 sago007 2008-08-29 14:32 2177
c53e6443 sago007 2012-04-17 11:04 2178
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2179
		{
c53e6443 sago007 2012-04-17 11:04 2180
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2181
c53e6443 sago007 2012-04-17 11:04 2182
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2183
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2184
			{
c53e6443 sago007 2012-04-17 11:04 2185
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2186
			}
c53e6443 sago007 2012-04-17 11:04 2187
c53e6443 sago007 2012-04-17 11:04 2188
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2189
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2190
			{
c53e6443 sago007 2012-04-17 11:04 2191
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2192
			}
c53e6443 sago007 2012-04-17 11:04 2193
c53e6443 sago007 2012-04-17 11:04 2194
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2195
			{
c53e6443 sago007 2012-04-17 11:04 2196
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2197
				{
c53e6443 sago007 2012-04-17 11:04 2198
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2199
					{
c53e6443 sago007 2012-04-17 11:04 2200
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2201
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2202
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2203
					}
c53e6443 sago007 2012-04-17 11:04 2204
				}
c53e6443 sago007 2012-04-17 11:04 2205
			}
c53e6443 sago007 2012-04-17 11:04 2206
		}
89c4a3a6 sago007 2008-08-29 14:32 2207
c53e6443 sago007 2012-04-17 11:04 2208
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2209
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2210
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2211
	}
89c4a3a6 sago007 2008-08-29 14:32 2212
}
89c4a3a6 sago007 2008-08-29 14:32 2213
89c4a3a6 sago007 2008-08-29 14:32 2214
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2215
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2216
{
c53e6443 sago007 2012-04-17 11:04 2217
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2218
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2219
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2220
	cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2221
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2222
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2223
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2224
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2225
#else
c53e6443 sago007 2012-04-17 11:04 2226
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2227
#endif
c53e6443 sago007 2012-04-17 11:04 2228
	lf.setDirectory(directory);
c53e6443 sago007 2012-04-17 11:04 2229
	cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2230
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2231
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2232
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2233
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2234
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2235
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2236
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2237
	{
c53e6443 sago007 2012-04-17 11:04 2238
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2239
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2240
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2241
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2242
		{
c53e6443 sago007 2012-04-17 11:04 2243
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2244
		}
89c4a3a6 sago007 2008-08-29 14:32 2245
c53e6443 sago007 2012-04-17 11:04 2246
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2247
c53e6443 sago007 2012-04-17 11:04 2248
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2249
		{
c53e6443 sago007 2012-04-17 11:04 2250
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2251
			{
c53e6443 sago007 2012-04-17 11:04 2252
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2253
				done = true;
c53e6443 sago007 2012-04-17 11:04 2254
				return false;
c53e6443 sago007 2012-04-17 11:04 2255
			}
c53e6443 sago007 2012-04-17 11:04 2256
c53e6443 sago007 2012-04-17 11:04 2257
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2258
			{
c53e6443 sago007 2012-04-17 11:04 2259
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2260
				{
c53e6443 sago007 2012-04-17 11:04 2261
					done = true;
c53e6443 sago007 2012-04-17 11:04 2262
					return false;
c53e6443 sago007 2012-04-17 11:04 2263
				}
c53e6443 sago007 2012-04-17 11:04 2264
c53e6443 sago007 2012-04-17 11:04 2265
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2266
				{
c53e6443 sago007 2012-04-17 11:04 2267
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2268
				}
c53e6443 sago007 2012-04-17 11:04 2269
c53e6443 sago007 2012-04-17 11:04 2270
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2271
				{
c53e6443 sago007 2012-04-17 11:04 2272
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2273
				}
c53e6443 sago007 2012-04-17 11:04 2274
			}
c53e6443 sago007 2012-04-17 11:04 2275
c53e6443 sago007 2012-04-17 11:04 2276
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2277
c53e6443 sago007 2012-04-17 11:04 2278
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2279
c53e6443 sago007 2012-04-17 11:04 2280
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2281
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2282
		{
c53e6443 sago007 2012-04-17 11:04 2283
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2284
		}
89c4a3a6 sago007 2008-08-29 14:32 2285
c53e6443 sago007 2012-04-17 11:04 2286
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2287
		{
c53e6443 sago007 2012-04-17 11:04 2288
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2289
c53e6443 sago007 2012-04-17 11:04 2290
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2291
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2292
			{
c53e6443 sago007 2012-04-17 11:04 2293
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2294
			}
c53e6443 sago007 2012-04-17 11:04 2295
c53e6443 sago007 2012-04-17 11:04 2296
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2297
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2298
			{
c53e6443 sago007 2012-04-17 11:04 2299
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2300
			}
c53e6443 sago007 2012-04-17 11:04 2301
c53e6443 sago007 2012-04-17 11:04 2302
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2303
			{
c53e6443 sago007 2012-04-17 11:04 2304
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2305
				{
c53e6443 sago007 2012-04-17 11:04 2306
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2307
					{
c53e6443 sago007 2012-04-17 11:04 2308
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2309
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2310
						return true;
c53e6443 sago007 2012-04-17 11:04 2311
					}
c53e6443 sago007 2012-04-17 11:04 2312
				}
c53e6443 sago007 2012-04-17 11:04 2313
			}
c53e6443 sago007 2012-04-17 11:04 2314
		}
89c4a3a6 sago007 2008-08-29 14:32 2315
c53e6443 sago007 2012-04-17 11:04 2316
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2317
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2318
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2319
	}
89c4a3a6 sago007 2008-08-29 14:32 2320
}
89c4a3a6 sago007 2008-08-29 14:32 2321
89c4a3a6 sago007 2008-08-29 14:32 2322
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2323
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2324
{
c53e6443 sago007 2012-04-17 11:04 2325
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2326
	{
c53e6443 sago007 2012-04-17 11:04 2327
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2328
		{
c53e6443 sago007 2012-04-17 11:04 2329
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2330
		} //if used
c53e6443 sago007 2012-04-17 11:04 2331
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2332
		{
c53e6443 sago007 2012-04-17 11:04 2333
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2334
		}
c53e6443 sago007 2012-04-17 11:04 2335
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2336
		{
c53e6443 sago007 2012-04-17 11:04 2337
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2338
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2339
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2340
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2341
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2342
		}
c53e6443 sago007 2012-04-17 11:04 2343
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2344
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2345
89c4a3a6 sago007 2008-08-29 14:32 2346
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2347
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2348
{
c53e6443 sago007 2012-04-17 11:04 2349
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2350
	{
c53e6443 sago007 2012-04-17 11:04 2351
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2352
		{
c53e6443 sago007 2012-04-17 11:04 2353
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2354
		} //if used
c53e6443 sago007 2012-04-17 11:04 2355
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2356
		{
c53e6443 sago007 2012-04-17 11:04 2357
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2358
		}
c53e6443 sago007 2012-04-17 11:04 2359
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2360
		{
c53e6443 sago007 2012-04-17 11:04 2361
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2362
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2363
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2364
		}
c53e6443 sago007 2012-04-17 11:04 2365
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2366
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2367
89c4a3a6 sago007 2008-08-29 14:32 2368
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2369
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2370
{
c53e6443 sago007 2012-04-17 11:04 2371
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2372
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2373
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2374
	{
c53e6443 sago007 2012-04-17 11:04 2375
c53e6443 sago007 2012-04-17 11:04 2376
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2377
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2378
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2379
c53e6443 sago007 2012-04-17 11:04 2380
c53e6443 sago007 2012-04-17 11:04 2381
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2382
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2383
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2384
c53e6443 sago007 2012-04-17 11:04 2385
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2386
		DrawIMG(background,screen,510,60,300,50,510,60);
c53e6443 sago007 2012-04-17 11:04 2387
	}
c53e6443 sago007 2012-04-17 11:04 2388
	else
c53e6443 sago007 2012-04-17 11:04 2389
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2390
	//draw bottons (should be moves and drawn directly to background once)
c53e6443 sago007 2012-04-17 11:04 2391
	/*if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2392
	    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 2393
	    if (!networkActive) //We don't show the menu while running server or connected to a server
c53e6443 sago007 2012-04-17 11:04 2394
	    #else
c53e6443 sago007 2012-04-17 11:04 2395
	        if(true)
c53e6443 sago007 2012-04-17 11:04 2396
	    #endif
c53e6443 sago007 2012-04-17 11:04 2397
	    {
c53e6443 sago007 2012-04-17 11:04 2398
	        //Here we draw the menu
c53e6443 sago007 2012-04-17 11:04 2399
	        bNewGame.PaintTo(screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2400
	        DrawIMG(bOptions, screen, buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2401
	        DrawIMG(bHighScore, screen, 2*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2402
	        DrawIMG(bReplay,screen,3*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2403
	    }
c53e6443 sago007 2012-04-17 11:04 2404
	    else
c53e6443 sago007 2012-04-17 11:04 2405
	    { //If network is active
c53e6443 sago007 2012-04-17 11:04 2406
	        DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
c53e6443 sago007 2012-04-17 11:04 2407
	    }
c53e6443 sago007 2012-04-17 11:04 2408
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2409
	    DrawIMG(bExit, screen, xsize-120,ysize-120);*/
c53e6443 sago007 2012-04-17 11:04 2410
	//DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2411
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2412
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2413
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2414
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2415
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2416
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2417
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2418
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2419
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2420
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2421
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2422
	{
c53e6443 sago007 2012-04-17 11:04 2423
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2424
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2425
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2426
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2427
		{
c53e6443 sago007 2012-04-17 11:04 2428
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2429
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2430
		}
c53e6443 sago007 2012-04-17 11:04 2431
		else
c53e6443 sago007 2012-04-17 11:04 2432
		{
c53e6443 sago007 2012-04-17 11:04 2433
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2434
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2435
		}
c53e6443 sago007 2012-04-17 11:04 2436
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2437
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2438
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2439
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2440
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2441
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2442
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2443
	}
c53e6443 sago007 2012-04-17 11:04 2444
	else
c53e6443 sago007 2012-04-17 11:04 2445
	{
c53e6443 sago007 2012-04-17 11:04 2446
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2447
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2448
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2449
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2450
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2451
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2452
		else
c53e6443 sago007 2012-04-17 11:04 2453
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2454
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2455
	}
c53e6443 sago007 2012-04-17 11:04 2456
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2457
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2458
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2459
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2460
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2461
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2462
	{
c53e6443 sago007 2012-04-17 11:04 2463
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2464
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2465
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2466
	}
c53e6443 sago007 2012-04-17 11:04 2467
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2468
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2469
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2470
	{
c53e6443 sago007 2012-04-17 11:04 2471
		/*
c53e6443 sago007 2012-04-17 11:04 2472
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2473
		 */
c53e6443 sago007 2012-04-17 11:04 2474
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2475
		{
c53e6443 sago007 2012-04-17 11:04 2476
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2477
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2478
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2479
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2480
			{
c53e6443 sago007 2012-04-17 11:04 2481
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2482
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2483
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2484
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2485
			}
c53e6443 sago007 2012-04-17 11:04 2486
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2487
			{
c53e6443 sago007 2012-04-17 11:04 2488
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2489
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2490
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2491
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2492
			}
c53e6443 sago007 2012-04-17 11:04 2493
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2494
			{
c53e6443 sago007 2012-04-17 11:04 2495
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2496
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2497
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2498
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2499
			}
c53e6443 sago007 2012-04-17 11:04 2500
			else
c53e6443 sago007 2012-04-17 11:04 2501
			{
c53e6443 sago007 2012-04-17 11:04 2502
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2503
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2504
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2505
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2506
			}
c53e6443 sago007 2012-04-17 11:04 2507
c53e6443 sago007 2012-04-17 11:04 2508
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2509
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2510
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2511
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2512
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2513
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2514
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2515
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2516
			else
c53e6443 sago007 2012-04-17 11:04 2517
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2518
		}
c53e6443 sago007 2012-04-17 11:04 2519
		else
c53e6443 sago007 2012-04-17 11:04 2520
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2521
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2522
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2523
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2524
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2525
		else
c53e6443 sago007 2012-04-17 11:04 2526
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2527
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2528
		{
c53e6443 sago007 2012-04-17 11:04 2529
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2530
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2531
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2532
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2533
			{
c53e6443 sago007 2012-04-17 11:04 2534
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2535
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2536
			}
c53e6443 sago007 2012-04-17 11:04 2537
			else
c53e6443 sago007 2012-04-17 11:04 2538
			{
c53e6443 sago007 2012-04-17 11:04 2539
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2540
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2541
			}
c53e6443 sago007 2012-04-17 11:04 2542
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2543
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2544
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2545
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2546
			else
c53e6443 sago007 2012-04-17 11:04 2547
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2548
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2549
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2550
		}
c53e6443 sago007 2012-04-17 11:04 2551
		else
c53e6443 sago007 2012-04-17 11:04 2552
		{
c53e6443 sago007 2012-04-17 11:04 2553
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2554
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2555
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2556
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2557
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2558
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2559
			else
c53e6443 sago007 2012-04-17 11:04 2560
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2561
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2562
		}
c53e6443 sago007 2012-04-17 11:04 2563
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2564
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2565
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2566
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2567
	}
c53e6443 sago007 2012-04-17 11:04 2568
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2569
89c4a3a6 sago007 2008-08-29 14:32 2570
c53e6443 sago007 2012-04-17 11:04 2571
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2572
1572de2b sago007 2008-09-11 18:15 2573
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2574
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2575
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2576
	{
c53e6443 sago007 2012-04-17 11:04 2577
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2578
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2579
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2580
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2581
	}
c53e6443 sago007 2012-04-17 11:04 2582
c53e6443 sago007 2012-04-17 11:04 2583
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2584
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2585
#endif
89c4a3a6 sago007 2008-08-29 14:32 2586
c53e6443 sago007 2012-04-17 11:04 2587
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2588
89c4a3a6 sago007 2008-08-29 14:32 2589
}
89c4a3a6 sago007 2008-08-29 14:32 2590
89c4a3a6 sago007 2008-08-29 14:32 2591
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2592
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2593
{
c53e6443 sago007 2012-04-17 11:04 2594
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2595
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2596
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2597
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2598
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2599
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2600
}
89c4a3a6 sago007 2008-08-29 14:32 2601
89c4a3a6 sago007 2008-08-29 14:32 2602
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2603
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2604
{
c53e6443 sago007 2012-04-17 11:04 2605
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2606
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2607
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2608
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2609
}
89c4a3a6 sago007 2008-08-29 14:32 2610
4b0c248f sago007 2010-11-10 21:13 2611
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2612
{
c53e6443 sago007 2012-04-17 11:04 2613
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2614
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2615
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2616
}
89c4a3a6 sago007 2008-08-29 14:32 2617
89c4a3a6 sago007 2008-08-29 14:32 2618
89c4a3a6 sago007 2008-08-29 14:32 2619
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2620
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2621
{
c53e6443 sago007 2012-04-17 11:04 2622
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2623
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2624
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2625
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2626
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2627
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2628
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2629
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2630
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2631
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2632
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2633
c53e6443 sago007 2012-04-17 11:04 2634
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2635
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2636
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2637
c53e6443 sago007 2012-04-17 11:04 2638
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2639
	int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2640
c53e6443 sago007 2012-04-17 11:04 2641
	MakeBackground(xsize,ysize);
aede0664 sago007 2012-04-19 19:45 2642
	if(Type == 0) {
aede0664 sago007 2012-04-19 19:45 2643
		ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2644
		if (puzzleFile)
aede0664 sago007 2012-04-19 19:45 2645
		{
aede0664 sago007 2012-04-19 19:45 2646
			for (int i=0; (i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
aede0664 sago007 2012-04-19 19:45 2647
			{
aede0664 sago007 2012-04-19 19:45 2648
				puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2649
				puzzleCleared[i] = tempBool;
aede0664 sago007 2012-04-19 19:45 2650
			}
aede0664 sago007 2012-04-19 19:45 2651
			puzzleFile.close();
aede0664 sago007 2012-04-19 19:45 2652
		}
aede0664 sago007 2012-04-19 19:45 2653
		else
c53e6443 sago007 2012-04-17 11:04 2654
		{
aede0664 sago007 2012-04-19 19:45 2655
			tempBool = false;
aede0664 sago007 2012-04-19 19:45 2656
			for (int i=0; i<nrOfPuzzles; i++)
aede0664 sago007 2012-04-19 19:45 2657
				puzzleCleared[i] = tempBool;
ed33b751 sago007 2012-04-17 10:48 2658
		}
aede0664 sago007 2012-04-19 19:45 2659
		nrOfLevels = nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 2660
	}
aede0664 sago007 2012-04-19 19:45 2661
	if(Type == 1) {
aede0664 sago007 2012-04-19 19:45 2662
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2663
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2664
		{
aede0664 sago007 2012-04-19 19:45 2665
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2666
			{
aede0664 sago007 2012-04-19 19:45 2667
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2668
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2669
			}
aede0664 sago007 2012-04-19 19:45 2670
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2671
			{
aede0664 sago007 2012-04-19 19:45 2672
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2673
				{
aede0664 sago007 2012-04-19 19:45 2674
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2675
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2676
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2677
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2678
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2679
				}
aede0664 sago007 2012-04-19 19:45 2680
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2681
				{
aede0664 sago007 2012-04-19 19:45 2682
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2683
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2684
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2685
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2686
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2687
				}
aede0664 sago007 2012-04-19 19:45 2688
			}
aede0664 sago007 2012-04-19 19:45 2689
			else
aede0664 sago007 2012-04-19 19:45 2690
			{
aede0664 sago007 2012-04-19 19:45 2691
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2692
				{
aede0664 sago007 2012-04-19 19:45 2693
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2694
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2695
				}
aede0664 sago007 2012-04-19 19:45 2696
			}
aede0664 sago007 2012-04-19 19:45 2697
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2698
		}
aede0664 sago007 2012-04-19 19:45 2699
		else
aede0664 sago007 2012-04-19 19:45 2700
		{
aede0664 sago007 2012-04-19 19:45 2701
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2702
			{
aede0664 sago007 2012-04-19 19:45 2703
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2704
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2705
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2706
			}
aede0664 sago007 2012-04-19 19:45 2707
		}
aede0664 sago007 2012-04-19 19:45 2708
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2709
	}
c53e6443 sago007 2012-04-17 11:04 2710
c53e6443 sago007 2012-04-17 11:04 2711
	do
c53e6443 sago007 2012-04-17 11:04 2712
	{
c53e6443 sago007 2012-04-17 11:04 2713
		nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2714
c53e6443 sago007 2012-04-17 11:04 2715
c53e6443 sago007 2012-04-17 11:04 2716
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2717
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2718
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2719
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2720
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2721
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2722
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2723
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2724
		{
c53e6443 sago007 2012-04-17 11:04 2725
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2726
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2727
			if (Type == 0 && puzzleCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2728
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2729
		}
89c4a3a6 sago007 2008-08-29 14:32 2730
c53e6443 sago007 2012-04-17 11:04 2731
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2732
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2733
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2734
			{
c53e6443 sago007 2012-04-17 11:04 2735
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2736
				{
c53e6443 sago007 2012-04-17 11:04 2737
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2738
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2739
				}
c53e6443 sago007 2012-04-17 11:04 2740
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2741
				{
c53e6443 sago007 2012-04-17 11:04 2742
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2743
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2744
				}
c53e6443 sago007 2012-04-17 11:04 2745
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2746
				{
c53e6443 sago007 2012-04-17 11:04 2747
					++selected;
aede0664 sago007 2012-04-19 19:45 2748
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2749
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2750
				}
c53e6443 sago007 2012-04-17 11:04 2751
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2752
				{
c53e6443 sago007 2012-04-17 11:04 2753
					--selected;
c53e6443 sago007 2012-04-17 11:04 2754
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2755
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2756
				}
c53e6443 sago007 2012-04-17 11:04 2757
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2758
				{
c53e6443 sago007 2012-04-17 11:04 2759
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2760
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2761
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2762
				}
c53e6443 sago007 2012-04-17 11:04 2763
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2764
				{
c53e6443 sago007 2012-04-17 11:04 2765
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2766
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2767
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2768
				}
c53e6443 sago007 2012-04-17 11:04 2769
			}
c53e6443 sago007 2012-04-17 11:04 2770
c53e6443 sago007 2012-04-17 11:04 2771
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2772
c53e6443 sago007 2012-04-17 11:04 2773
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2774
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2775
		{
ed33b751 sago007 2012-04-17 10:48 2776
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2777
			int j;
42f05434 sago007 2012-04-19 20:25 2778
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2779
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2780
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2781
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2782
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2783
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2784
					{
c53e6443 sago007 2012-04-17 11:04 2785
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2786
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2787
					}
ed33b751 sago007 2012-04-17 10:48 2788
		}
ed33b751 sago007 2012-04-17 10:48 2789
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2790
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2791
c53e6443 sago007 2012-04-17 11:04 2792
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2793
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2794
		{
c53e6443 sago007 2012-04-17 11:04 2795
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2796
		}
89c4a3a6 sago007 2008-08-29 14:32 2797
c53e6443 sago007 2012-04-17 11:04 2798
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2799
		{
c53e6443 sago007 2012-04-17 11:04 2800
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2801
c53e6443 sago007 2012-04-17 11:04 2802
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2803
			int i;
aede0664 sago007 2012-04-19 19:45 2804
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2805
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2806
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2807
			i++;
c53e6443 sago007 2012-04-17 11:04 2808
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2809
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2810
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2811
					{
c53e6443 sago007 2012-04-17 11:04 2812
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2813
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2814
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2815
					}
c53e6443 sago007 2012-04-17 11:04 2816
		}
aede0664 sago007 2012-04-19 19:45 2817
		
aede0664 sago007 2012-04-19 19:45 2818
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2819
		{
aede0664 sago007 2012-04-19 19:45 2820
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2821
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2822
aede0664 sago007 2012-04-19 19:45 2823
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2824
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2825
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2826
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2827
aede0664 sago007 2012-04-19 19:45 2828
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2829
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2830
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2831
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2832
		}
89c4a3a6 sago007 2008-08-29 14:32 2833
c53e6443 sago007 2012-04-17 11:04 2834
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2835
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2836
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2837
c53e6443 sago007 2012-04-17 11:04 2838
	}
c53e6443 sago007 2012-04-17 11:04 2839
	while (!levelSelected);
c53e6443 sago007 2012-04-17 11:04 2840
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2841
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2842
}
89c4a3a6 sago007 2008-08-29 14:32 2843
89c4a3a6 sago007 2008-08-29 14:32 2844
89c4a3a6 sago007 2008-08-29 14:32 2845
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2846
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2847
{
c53e6443 sago007 2012-04-17 11:04 2848
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2849
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2850
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2851
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2852
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2853
c53e6443 sago007 2012-04-17 11:04 2854
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2855
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2856
c53e6443 sago007 2012-04-17 11:04 2857
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2858
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2859
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2860
	do
c53e6443 sago007 2012-04-17 11:04 2861
	{
c53e6443 sago007 2012-04-17 11:04 2862
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2863
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2864
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2865
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2866
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2867
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2868
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2869
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2870
		{
c53e6443 sago007 2012-04-17 11:04 2871
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2872
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2873
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2874
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2875
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2876
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2877
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2878
		}
c53e6443 sago007 2012-04-17 11:04 2879
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2880
		{
c53e6443 sago007 2012-04-17 11:04 2881
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2882
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2883
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2884
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2885
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2886
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2887
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2888
		}
c53e6443 sago007 2012-04-17 11:04 2889
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2890
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2891
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2892
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2893
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2894
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2895
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2896
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2897
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2898
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2899
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2900
		{
c53e6443 sago007 2012-04-17 11:04 2901
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2902
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2903
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2904
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2905
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2906
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2907
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2908
		}
c53e6443 sago007 2012-04-17 11:04 2909
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2910
		{
c53e6443 sago007 2012-04-17 11:04 2911
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2912
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2913
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2914
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2915
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2916
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2917
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2918
		}
89c4a3a6 sago007 2008-08-29 14:32 2919
c53e6443 sago007 2012-04-17 11:04 2920
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2921
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2922
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2923
			{
c53e6443 sago007 2012-04-17 11:04 2924
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2925
				{
c53e6443 sago007 2012-04-17 11:04 2926
					done = true;
c53e6443 sago007 2012-04-17 11:04 2927
				}
c53e6443 sago007 2012-04-17 11:04 2928
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2929
				{
c53e6443 sago007 2012-04-17 11:04 2930
					done = true;
c53e6443 sago007 2012-04-17 11:04 2931
				}
c53e6443 sago007 2012-04-17 11:04 2932
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2933
				{
c53e6443 sago007 2012-04-17 11:04 2934
					done = true;
c53e6443 sago007 2012-04-17 11:04 2935
				}
c53e6443 sago007 2012-04-17 11:04 2936
			}
c53e6443 sago007 2012-04-17 11:04 2937
c53e6443 sago007 2012-04-17 11:04 2938
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2939
c53e6443 sago007 2012-04-17 11:04 2940
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2941
c53e6443 sago007 2012-04-17 11:04 2942
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2943
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2944
		{
c53e6443 sago007 2012-04-17 11:04 2945
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2946
		}
89c4a3a6 sago007 2008-08-29 14:32 2947
c53e6443 sago007 2012-04-17 11:04 2948
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2949
		{
c53e6443 sago007 2012-04-17 11:04 2950
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2951
c53e6443 sago007 2012-04-17 11:04 2952
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2953
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2954
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2955
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2956
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2957
			{
c53e6443 sago007 2012-04-17 11:04 2958
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2959
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2960
			}
c53e6443 sago007 2012-04-17 11:04 2961
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2962
			{
c53e6443 sago007 2012-04-17 11:04 2963
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2964
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2965
			}
c53e6443 sago007 2012-04-17 11:04 2966
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2967
			{
c53e6443 sago007 2012-04-17 11:04 2968
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2969
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2970
			}
c53e6443 sago007 2012-04-17 11:04 2971
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2972
			{
c53e6443 sago007 2012-04-17 11:04 2973
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2974
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2975
			}
c53e6443 sago007 2012-04-17 11:04 2976
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2977
				done = true;
c53e6443 sago007 2012-04-17 11:04 2978
		}
89c4a3a6 sago007 2008-08-29 14:32 2979
c53e6443 sago007 2012-04-17 11:04 2980
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2981
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2982
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2983
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2984
c53e6443 sago007 2012-04-17 11:04 2985
	}
c53e6443 sago007 2012-04-17 11:04 2986
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2987
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2988
}
89c4a3a6 sago007 2008-08-29 14:32 2989
89c4a3a6 sago007 2008-08-29 14:32 2990
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2991
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2992
{
c53e6443 sago007 2012-04-17 11:04 2993
	char theFileName[30];
c53e6443 sago007 2012-04-17 11:04 2994
	strcpy(theFileName,puzzleName.c_str());
c53e6443 sago007 2012-04-17 11:04 2995
	for (int i=puzzleName.length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 2996
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 2997
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 2998
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 2999
	{
c53e6443 sago007 2012-04-17 11:04 3000
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 3001
			theFileName[i]=0;
c53e6443 sago007 2012-04-17 11:04 3002
		puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3003
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3004
		string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3005
		puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3006
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3007
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3008
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3009
		{
c53e6443 sago007 2012-04-17 11:04 3010
			puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3011
		}
c53e6443 sago007 2012-04-17 11:04 3012
		else
c53e6443 sago007 2012-04-17 11:04 3013
		{
c53e6443 sago007 2012-04-17 11:04 3014
			puzzleSavePath = puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3015
		}
89c4a3a6 sago007 2008-08-29 14:32 3016
#else
c53e6443 sago007 2012-04-17 11:04 3017
		puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3018
#endif
c53e6443 sago007 2012-04-17 11:04 3019
	}
89c4a3a6 sago007 2008-08-29 14:32 3020
89c4a3a6 sago007 2008-08-29 14:32 3021
}
89c4a3a6 sago007 2008-08-29 14:32 3022
6710d462 sago007 2012-05-12 17:23 3023
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3024
#include "NetworkThing.hpp"
6710d462 sago007 2012-05-12 17:23 3025
//#include "MenuSystem.h"
6710d462 sago007 2012-05-12 17:23 3026
	NetworkThing nt;
6710d462 sago007 2012-05-12 17:23 3027
#endif
6710d462 sago007 2012-05-12 17:23 3028
30f910dd sago007 2010-11-10 21:02 3029
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3030
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3031
43765588 sago007 2012-05-16 19:14 3032
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 3033
{
c53e6443 sago007 2012-04-17 11:04 3034
	//1 player - endless
c53e6443 sago007 2012-04-17 11:04 3035
	player1->NewGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3036
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 3037
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3038
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3039
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3040
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3041
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3042
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3043
	strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3044
}
30f910dd sago007 2010-11-10 21:02 3045
43765588 sago007 2012-05-16 19:14 3046
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3047
{
c53e6443 sago007 2012-04-17 11:04 3048
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3049
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3050
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3051
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3052
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3053
	//vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3054
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3055
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3056
}
4f1d27f1 sago007 2011-03-18 15:53 3057
43765588 sago007 2012-05-16 19:14 3058
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 3059
{
aede0664 sago007 2012-04-19 19:45 3060
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 3061
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 3062
		return 1;
c53e6443 sago007 2012-04-17 11:04 3063
	player1->NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3064
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 3065
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3066
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3067
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3068
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3069
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3070
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3071
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3072
	strcpy(player2->name, player2name);
67a32395 sago007 2012-04-19 18:40 3073
	return 0;
b7590374 sago007 2011-05-19 16:15 3074
}
b7590374 sago007 2011-05-19 16:15 3075
4f1d27f1 sago007 2011-03-18 15:53 3076
43765588 sago007 2012-05-16 19:14 3077
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3078
{
c53e6443 sago007 2012-04-17 11:04 3079
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3080
	player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3081
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3082
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3083
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3084
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3085
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3086
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3087
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3088
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3089
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3090
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3091
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3092
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3093
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3094
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3095
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3096
}
4f1d27f1 sago007 2011-03-18 15:53 3097
43765588 sago007 2012-05-16 19:14 3098
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3099
{
c53e6443 sago007 2012-04-17 11:04 3100
	//2 player - VsMode
c53e6443 sago007 2012-04-17 11:04 3101
	player1->NewVsGame(50,100,player2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3102
	player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3103
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3104
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3105
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3106
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3107
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3108
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3109
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3110
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3111
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3112
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3113
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3114
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3115
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3116
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3117
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3118
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3119
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3120
}
4f1d27f1 sago007 2011-03-18 15:53 3121
43765588 sago007 2012-05-16 19:14 3122
static void StartReplay(string filename)
79d3c1d3 sago007 2012-05-05 15:54 3123
{
79d3c1d3 sago007 2012-05-05 15:54 3124
	Replay r1;
79d3c1d3 sago007 2012-05-05 15:54 3125
	r1.loadReplay(filename);
79d3c1d3 sago007 2012-05-05 15:54 3126
	player1->playReplay(50,100,SDL_GetTicks(),r1);
79d3c1d3 sago007 2012-05-05 15:54 3127
}
79d3c1d3 sago007 2012-05-05 15:54 3128
43765588 sago007 2012-05-16 19:14 3129
static void StartHostServer()
6710d462 sago007 2012-05-12 17:23 3130
{
6710d462 sago007 2012-05-12 17:23 3131
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3132
	player2->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3133
	nt.startServer();
6710d462 sago007 2012-05-12 17:23 3134
}
6710d462 sago007 2012-05-12 17:23 3135
43765588 sago007 2012-05-16 19:14 3136
static void StartJoinServer()
6710d462 sago007 2012-05-12 17:23 3137
{
6710d462 sago007 2012-05-12 17:23 3138
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3139
	player2->SetGameOver();
43765588 sago007 2012-05-16 19:14 3140
	string server = Config::getInstance()->getString("address0");
43765588 sago007 2012-05-16 19:14 3141
	nt.connectToServer(server.substr(0,server.find(" ")));
6710d462 sago007 2012-05-12 17:23 3142
}
6710d462 sago007 2012-05-12 17:23 3143
89c4a3a6 sago007 2008-08-29 14:32 3144
89c4a3a6 sago007 2008-08-29 14:32 3145
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3146
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3147
{
c53e6443 sago007 2012-04-17 11:04 3148
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3149
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3150
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3151
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3152
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
c53e6443 sago007 2012-04-17 11:04 3153
		cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3154
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
c53e6443 sago007 2012-04-17 11:04 3155
		cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3156
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
c53e6443 sago007 2012-04-17 11:04 3157
		cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3158
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3159
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3160
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3161
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3162
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3163
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3164
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3165
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3166
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3167
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3168
#endif
c53e6443 sago007 2012-04-17 11:04 3169
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3170
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3171
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3172
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3173
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3174
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3175
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3176
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3177
	{
c53e6443 sago007 2012-04-17 11:04 3178
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3179
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3180
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3181
		{
c53e6443 sago007 2012-04-17 11:04 3182
			char helpString[] = "--help";
c53e6443 sago007 2012-04-17 11:04 3183
			char priorityString[] = "-priority";
c53e6443 sago007 2012-04-17 11:04 3184
			char forceRedrawString[] = "-forceredraw";
c53e6443 sago007 2012-04-17 11:04 3185
			char forcepartdrawString[] = "-forcepartdraw";
c53e6443 sago007 2012-04-17 11:04 3186
			char singlePuzzleString[] = "-SP";
c53e6443 sago007 2012-04-17 11:04 3187
			char noSoundAtAll[] = "-nosound";
c53e6443 sago007 2012-04-17 11:04 3188
			char IntegratedEditor[] = "-editor";
c53e6443 sago007 2012-04-17 11:04 3189
			char selectTheme[] = "-theme";
c53e6443 sago007 2012-04-17 11:04 3190
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3191
			{
c53e6443 sago007 2012-04-17 11:04 3192
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3193
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3194
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3195
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3196
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3197
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3198
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3199
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3200
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3201
#endif
c53e6443 sago007 2012-04-17 11:04 3202
				return 0;
c53e6443 sago007 2012-04-17 11:04 3203
			}
c53e6443 sago007 2012-04-17 11:04 3204
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3205
			{
c53e6443 sago007 2012-04-17 11:04 3206
				cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3207
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3208
			}
c53e6443 sago007 2012-04-17 11:04 3209
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3210
			{
c53e6443 sago007 2012-04-17 11:04 3211
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3212
			}
c53e6443 sago007 2012-04-17 11:04 3213
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3214
			{
c53e6443 sago007 2012-04-17 11:04 3215
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3216
			}
c53e6443 sago007 2012-04-17 11:04 3217
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3218
			{
c53e6443 sago007 2012-04-17 11:04 3219
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3220
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3221
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3222
				else
c53e6443 sago007 2012-04-17 11:04 3223
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3224
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3225
				argumentNr+=2;
c53e6443 sago007 2012-04-17 11:04 3226
				cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3227
			}
c53e6443 sago007 2012-04-17 11:04 3228
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3229
			{
c53e6443 sago007 2012-04-17 11:04 3230
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3231
			}
c53e6443 sago007 2012-04-17 11:04 3232
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3233
			{
c53e6443 sago007 2012-04-17 11:04 3234
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3235
				editorMode = true;
c53e6443 sago007 2012-04-17 11:04 3236
				cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3237
#else
c53e6443 sago007 2012-04-17 11:04 3238
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3239
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3240
#endif
c53e6443 sago007 2012-04-17 11:04 3241
			}
c53e6443 sago007 2012-04-17 11:04 3242
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3243
			{
c53e6443 sago007 2012-04-17 11:04 3244
				argumentNr++; //Go to themename (the next argument)
c53e6443 sago007 2012-04-17 11:04 3245
				cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3246
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3247
			}
c53e6443 sago007 2012-04-17 11:04 3248
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3249
		}   //while
c53e6443 sago007 2012-04-17 11:04 3250
	}   //if
c53e6443 sago007 2012-04-17 11:04 3251
c53e6443 sago007 2012-04-17 11:04 3252
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3253
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3254
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3255
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3256
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3257
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3258
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3259
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3260
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3261
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3262
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3263
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3264
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3265
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3266
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3267
c53e6443 sago007 2012-04-17 11:04 3268
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3269
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3270
c53e6443 sago007 2012-04-17 11:04 3271
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3272
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3273
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3274
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3275
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3276
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3277
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3278
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3279
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3280
	else
c53e6443 sago007 2012-04-17 11:04 3281
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3282
#else
c53e6443 sago007 2012-04-17 11:04 3283
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3284
#endif
89c4a3a6 sago007 2008-08-29 14:32 3285
c53e6443 sago007 2012-04-17 11:04 3286
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3287
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3288
	puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3289
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3290
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3291
	{
c53e6443 sago007 2012-04-17 11:04 3292
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3293
		puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3294
	}
c53e6443 sago007 2012-04-17 11:04 3295
	else
c53e6443 sago007 2012-04-17 11:04 3296
	{
c53e6443 sago007 2012-04-17 11:04 3297
		stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3298
		puzzleSavePath = "puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3299
	}
89c4a3a6 sago007 2008-08-29 14:32 3300
#else
c53e6443 sago007 2012-04-17 11:04 3301
	stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3302
	puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3303
#endif
c53e6443 sago007 2012-04-17 11:04 3304
	puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3305
c53e6443 sago007 2012-04-17 11:04 3306
	Uint8 *keys;
95bc02ff sago007 2009-03-15 02:46 3307
89c4a3a6 sago007 2008-08-29 14:32 3308
89c4a3a6 sago007 2008-08-29 14:32 3309
c53e6443 sago007 2012-04-17 11:04 3310
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3311
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3312
	{
c53e6443 sago007 2012-04-17 11:04 3313
		cout << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3314
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3315
	}
c53e6443 sago007 2012-04-17 11:04 3316
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3317
c53e6443 sago007 2012-04-17 11:04 3318
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3319
c53e6443 sago007 2012-04-17 11:04 3320
	Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3321
c53e6443 sago007 2012-04-17 11:04 3322
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3323
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3324
c53e6443 sago007 2012-04-17 11:04 3325
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3326
c53e6443 sago007 2012-04-17 11:04 3327
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3328
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3329
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3330
		{
c53e6443 sago007 2012-04-17 11:04 3331
			cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3332
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3333
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3334
		}
c53e6443 sago007 2012-04-17 11:04 3335
c53e6443 sago007 2012-04-17 11:04 3336
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3337
89c4a3a6 sago007 2008-08-29 14:32 3338
c53e6443 sago007 2012-04-17 11:04 3339
	//Copyright notice:
c53e6443 sago007 2012-04-17 11:04 3340
	cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
c53e6443 sago007 2012-04-17 11:04 3341
		 "A SDL based game (see www.libsdl.org)" << endl <<
c53e6443 sago007 2012-04-17 11:04 3342
		 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3343
#if defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3344
	cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3345
#elif defined(__linux__)
c53e6443 sago007 2012-04-17 11:04 3346
	cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3347
#elif defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3348
	cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3349
#else
c53e6443 sago007 2012-04-17 11:04 3350
	cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3351
#endif
c53e6443 sago007 2012-04-17 11:04 3352
	cout << "-------------------------------------------" << endl;
c53e6443 sago007 2012-04-17 11:04 3353
c53e6443 sago007 2012-04-17 11:04 3354
c53e6443 sago007 2012-04-17 11:04 3355
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3356
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3357
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3358
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3359
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3360
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3361
c53e6443 sago007 2012-04-17 11:04 3362
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3363
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3364
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3365
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3366
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3367
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3368
c53e6443 sago007 2012-04-17 11:04 3369
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3370
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3371
c53e6443 sago007 2012-04-17 11:04 3372
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3373
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3374
c53e6443 sago007 2012-04-17 11:04 3375
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3376
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3377
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3378
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3379
	{
c53e6443 sago007 2012-04-17 11:04 3380
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3381
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3382
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3383
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3384
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3385
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3386
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3387
c53e6443 sago007 2012-04-17 11:04 3388
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3389
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3390
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3391
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3392
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3393
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3394
c53e6443 sago007 2012-04-17 11:04 3395
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3396
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3397
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3398
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3399
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3400
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3401
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3402
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3403
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3404
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3405
		cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3406
	}
c53e6443 sago007 2012-04-17 11:04 3407
	else
c53e6443 sago007 2012-04-17 11:04 3408
	{
c53e6443 sago007 2012-04-17 11:04 3409
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3410
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3411
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3412
		{
c53e6443 sago007 2012-04-17 11:04 3413
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3414
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3415
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3416
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3417
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3418
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3419
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3420
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3421
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3422
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3423
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3424
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3425
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3426
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3427
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3428
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3429
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3430
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3431
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3432
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3433
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3434
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3435
			{
c53e6443 sago007 2012-04-17 11:04 3436
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3437
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3438
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3439
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3440
			}
c53e6443 sago007 2012-04-17 11:04 3441
			optionsFile.close();
c53e6443 sago007 2012-04-17 11:04 3442
			cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3443
		}
c53e6443 sago007 2012-04-17 11:04 3444
		else
c53e6443 sago007 2012-04-17 11:04 3445
		{
c53e6443 sago007 2012-04-17 11:04 3446
			cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3447
		}
c53e6443 sago007 2012-04-17 11:04 3448
	}
89c4a3a6 sago007 2008-08-29 14:32 3449
1572de2b sago007 2008-09-11 18:15 3450
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3451
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3452
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3453
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3454
	{
c53e6443 sago007 2012-04-17 11:04 3455
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3456
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3457
	}
89c4a3a6 sago007 2008-08-29 14:32 3458
#endif
89c4a3a6 sago007 2008-08-29 14:32 3459
c53e6443 sago007 2012-04-17 11:04 3460
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3461
	{
c53e6443 sago007 2012-04-17 11:04 3462
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3463
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3464
	}
89c4a3a6 sago007 2008-08-29 14:32 3465
89c4a3a6 sago007 2008-08-29 14:32 3466
c53e6443 sago007 2012-04-17 11:04 3467
	//Open video
c53e6443 sago007 2012-04-17 11:04 3468
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3469
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3470
c53e6443 sago007 2012-04-17 11:04 3471
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3472
	{
c53e6443 sago007 2012-04-17 11:04 3473
		cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3474
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3475
	}
b7590374 sago007 2011-05-19 16:15 3476
c53e6443 sago007 2012-04-17 11:04 3477
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3478
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3479
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3480
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3481
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3482
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3483
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3484
c53e6443 sago007 2012-04-17 11:04 3485
	cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3486
c53e6443 sago007 2012-04-17 11:04 3487
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3488
c53e6443 sago007 2012-04-17 11:04 3489
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3490
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3491
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3492
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3493
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3494
	{
c53e6443 sago007 2012-04-17 11:04 3495
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3496
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3497
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3498
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3499
	}*/
c53e6443 sago007 2012-04-17 11:04 3500
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3501
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3502
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3503
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3504
b7590374 sago007 2011-05-19 16:15 3505
c53e6443 sago007 2012-04-17 11:04 3506
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 3507
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3508
	strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3509
c53e6443 sago007 2012-04-17 11:04 3510
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3511
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3512
b7590374 sago007 2011-05-19 16:15 3513
b7590374 sago007 2011-05-19 16:15 3514
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3515
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3516
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3517
#endif
b7590374 sago007 2011-05-19 16:15 3518
c53e6443 sago007 2012-04-17 11:04 3519
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3520
	{
c53e6443 sago007 2012-04-17 11:04 3521
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 3522
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3523
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 3524
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3525
	}
c53e6443 sago007 2012-04-17 11:04 3526
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3527
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3528
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3529
	else
c53e6443 sago007 2012-04-17 11:04 3530
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3531
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3532
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3533
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3534
	//game loop
c53e6443 sago007 2012-04-17 11:04 3535
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3536
c53e6443 sago007 2012-04-17 11:04 3537
c53e6443 sago007 2012-04-17 11:04 3538
c53e6443 sago007 2012-04-17 11:04 3539
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3540
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3541
	{
c53e6443 sago007 2012-04-17 11:04 3542
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3543
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3544
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3545
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3546
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3547
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3548
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3549
c53e6443 sago007 2012-04-17 11:04 3550
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3551
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3552
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3553
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3554
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3555
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3556
c53e6443 sago007 2012-04-17 11:04 3557
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3558
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3559
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3560
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3561
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3562
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3563
c53e6443 sago007 2012-04-17 11:04 3564
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3565
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3566
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3567
	}
c53e6443 sago007 2012-04-17 11:04 3568
c53e6443 sago007 2012-04-17 11:04 3569
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3570
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3571
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3572
c53e6443 sago007 2012-04-17 11:04 3573
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3574
	cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3575
c53e6443 sago007 2012-04-17 11:04 3576
	ct = TimeHandler::addTime("totalTime",ct);
c53e6443 sago007 2012-04-17 11:04 3577
c53e6443 sago007 2012-04-17 11:04 3578
	cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3579
c53e6443 sago007 2012-04-17 11:04 3580
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3581
c53e6443 sago007 2012-04-17 11:04 3582
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3583
c53e6443 sago007 2012-04-17 11:04 3584
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3585
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3586
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3587
c53e6443 sago007 2012-04-17 11:04 3588
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3589
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3590
	return 0;
c53e6443 sago007 2012-04-17 11:04 3591
}
b7590374 sago007 2011-05-19 16:15 3592
b7590374 sago007 2011-05-19 16:15 3593
67a32395 sago007 2012-04-19 18:40 3594
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3595
{
c53e6443 sago007 2012-04-17 11:04 3596
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3597
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3598
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3599
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3600
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3601
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3602
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3603
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3604
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3605
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3606
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3607
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3608
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3609
c53e6443 sago007 2012-04-17 11:04 3610
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3611
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3612
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3613
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3614
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3615
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3616
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3617
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3618
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3619
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3620
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3621
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3622
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3623
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3624
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3625
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3626
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3627
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3628
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3629
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3630
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3631
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3632
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3633
c53e6443 sago007 2012-04-17 11:04 3634
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3635
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3636
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3637
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3638
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3639
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3640
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3641
	{
c53e6443 sago007 2012-04-17 11:04 3642
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3643
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3644
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3645
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3646
	}*/
c53e6443 sago007 2012-04-17 11:04 3647
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3648
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3649
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3650
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3651
c53e6443 sago007 2012-04-17 11:04 3652
c53e6443 sago007 2012-04-17 11:04 3653
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 3654
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3655
	strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 3656
c53e6443 sago007 2012-04-17 11:04 3657
c53e6443 sago007 2012-04-17 11:04 3658
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3659
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3660
c53e6443 sago007 2012-04-17 11:04 3661
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3662
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3663
b7590374 sago007 2011-05-19 16:15 3664
b7590374 sago007 2011-05-19 16:15 3665
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3666
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3667
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3668
#endif
b7590374 sago007 2011-05-19 16:15 3669
c53e6443 sago007 2012-04-17 11:04 3670
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3671
	{
c53e6443 sago007 2012-04-17 11:04 3672
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 3673
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3674
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 3675
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3676
	}
c53e6443 sago007 2012-04-17 11:04 3677
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3678
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3679
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3680
	else
c53e6443 sago007 2012-04-17 11:04 3681
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3682
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3683
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3684
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3685
	//game loop
c53e6443 sago007 2012-04-17 11:04 3686
	int done = 0;
c53e6443 sago007 2012-04-17 11:04 3687
	cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3688
c53e6443 sago007 2012-04-17 11:04 3689
c53e6443 sago007 2012-04-17 11:04 3690
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3691
c53e6443 sago007 2012-04-17 11:04 3692
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3693
	{
c53e6443 sago007 2012-04-17 11:04 3694
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3695
		{
c53e6443 sago007 2012-04-17 11:04 3696
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3697
			{
c53e6443 sago007 2012-04-17 11:04 3698
			case 1:
c53e6443 sago007 2012-04-17 11:04 3699
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3700
				break;
aede0664 sago007 2012-04-19 19:45 3701
			case 2:
aede0664 sago007 2012-04-19 19:45 3702
			{
aede0664 sago007 2012-04-19 19:45 3703
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3704
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3705
					return 1;
aede0664 sago007 2012-04-19 19:45 3706
				theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3707
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3708
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3709
				closeAllMenus();
aede0664 sago007 2012-04-19 19:45 3710
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3711
				theGame2.SetGameOver();
aede0664 sago007 2012-04-19 19:45 3712
				showGame = true;
aede0664 sago007 2012-04-19 19:45 3713
				vsMode = false;
aede0664 sago007 2012-04-19 19:45 3714
				strcpy(theGame.name, player1name);
aede0664 sago007 2012-04-19 19:45 3715
				strcpy(theGame2.name, player2name);
aede0664 sago007 2012-04-19 19:45 3716
			}
aede0664 sago007 2012-04-19 19:45 3717
			break;
c53e6443 sago007 2012-04-17 11:04 3718
			case 3:
67a32395 sago007 2012-04-19 18:40 3719
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3720
					return 1;
c53e6443 sago007 2012-04-17 11:04 3721
				break;
c53e6443 sago007 2012-04-17 11:04 3722
			case 4:
c53e6443 sago007 2012-04-17 11:04 3723
			{
c53e6443 sago007 2012-04-17 11:04 3724
				//1 player - Vs mode
c53e6443 sago007 2012-04-17 11:04 3725
				bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3726
				b1playerOpen = false;
67a32395 sago007 2012-04-19 18:40 3727
				int theAIlevel = level; //startSingleVs();
c53e6443 sago007 2012-04-17 11:04 3728
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3729
				theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3730
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3731
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3732
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3733
				showGame = true;
c53e6443 sago007 2012-04-17 11:04 3734
				vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3735
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3736
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3737
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3738
				theGame2.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3739
				strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3740
				strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 3741
			}
c53e6443 sago007 2012-04-17 11:04 3742
			break;
b0222eff sago007 2012-04-22 15:06 3743
			case 10:
b0222eff sago007 2012-04-22 15:06 3744
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3745
				break;
b0222eff sago007 2012-04-22 15:06 3746
			case 11:
b0222eff sago007 2012-04-22 15:06 3747
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3748
				break;
6710d462 sago007 2012-05-12 17:23 3749
			case 12:
6710d462 sago007 2012-05-12 17:23 3750
				StartHostServer();
6710d462 sago007 2012-05-12 17:23 3751
				break;
6710d462 sago007 2012-05-12 17:23 3752
			case 13:
6710d462 sago007 2012-05-12 17:23 3753
				StartJoinServer();
6710d462 sago007 2012-05-12 17:23 3754
				break;
c53e6443 sago007 2012-04-17 11:04 3755
			case 0:
c53e6443 sago007 2012-04-17 11:04 3756
			default:
c53e6443 sago007 2012-04-17 11:04 3757
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3758
				break;
c53e6443 sago007 2012-04-17 11:04 3759
			};
c53e6443 sago007 2012-04-17 11:04 3760
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3761
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3762
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3763
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3764
		}
b7590374 sago007 2011-05-19 16:15 3765
c53e6443 sago007 2012-04-17 11:04 3766
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3767
c53e6443 sago007 2012-04-17 11:04 3768
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3769
		{
c53e6443 sago007 2012-04-17 11:04 3770
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3771
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3772
		}
b7590374 sago007 2011-05-19 16:15 3773
c53e6443 sago007 2012-04-17 11:04 3774
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3775
		{
c53e6443 sago007 2012-04-17 11:04 3776
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3777
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3778
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3779
		}
b7590374 sago007 2011-05-19 16:15 3780
c53e6443 sago007 2012-04-17 11:04 3781
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3782
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3783
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3784
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3785
c53e6443 sago007 2012-04-17 11:04 3786
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3787
		if (nt.isConnected())
c53e6443 sago007 2012-04-17 11:04 3788
		{
c53e6443 sago007 2012-04-17 11:04 3789
			nt.updateNetwork();
c53e6443 sago007 2012-04-17 11:04 3790
			networkActive = true;
c53e6443 sago007 2012-04-17 11:04 3791
			if (!nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3792
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3793
		}
c53e6443 sago007 2012-04-17 11:04 3794
		else
c53e6443 sago007 2012-04-17 11:04 3795
			networkActive = false;
c53e6443 sago007 2012-04-17 11:04 3796
		if (nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3797
		{
c53e6443 sago007 2012-04-17 11:04 3798
			networkPlay=true;
c53e6443 sago007 2012-04-17 11:04 3799
			if (!weWhereConnected) //We have just connected
c53e6443 sago007 2012-04-17 11:04 3800
			{
c53e6443 sago007 2012-04-17 11:04 3801
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3802
				theGame.putStartBlocks(nt.theSeed);
c53e6443 sago007 2012-04-17 11:04 3803
				theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3804
				nt.theGameHasStarted();
c53e6443 sago007 2012-04-17 11:04 3805
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3806
			}
c53e6443 sago007 2012-04-17 11:04 3807
			weWhereConnected = true;
c53e6443 sago007 2012-04-17 11:04 3808
		}
c53e6443 sago007 2012-04-17 11:04 3809
		else
c53e6443 sago007 2012-04-17 11:04 3810
		{
c53e6443 sago007 2012-04-17 11:04 3811
			networkPlay=false;
c53e6443 sago007 2012-04-17 11:04 3812
			weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3813
		}
c53e6443 sago007 2012-04-17 11:04 3814
#endif
b7590374 sago007 2011-05-19 16:15 3815
c53e6443 sago007 2012-04-17 11:04 3816
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3817
		{
c53e6443 sago007 2012-04-17 11:04 3818
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3819
c53e6443 sago007 2012-04-17 11:04 3820
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3821
			{
c53e6443 sago007 2012-04-17 11:04 3822
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3823
				{
c53e6443 sago007 2012-04-17 11:04 3824
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3825
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3826
				}
c53e6443 sago007 2012-04-17 11:04 3827
c53e6443 sago007 2012-04-17 11:04 3828
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3829
				{
c53e6443 sago007 2012-04-17 11:04 3830
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3831
					{
c53e6443 sago007 2012-04-17 11:04 3832
						if (showOptions)
c53e6443 sago007 2012-04-17 11:04 3833
						{
c53e6443 sago007 2012-04-17 11:04 3834
							showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3835
						}
c53e6443 sago007 2012-04-17 11:04 3836
						else
c53e6443 sago007 2012-04-17 11:04 3837
							done=1;
c53e6443 sago007 2012-04-17 11:04 3838
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3839
c53e6443 sago007 2012-04-17 11:04 3840
					}
c53e6443 sago007 2012-04-17 11:04 3841
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3842
					{
c53e6443 sago007 2012-04-17 11:04 3843
						//player1:
c53e6443 sago007 2012-04-17 11:04 3844
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3845
						{
c53e6443 sago007 2012-04-17 11:04 3846
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3847
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3848
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3849
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3850
						}
c53e6443 sago007 2012-04-17 11:04 3851
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3852
						{
c53e6443 sago007 2012-04-17 11:04 3853
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3854
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3855
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3856
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3857
						}
c53e6443 sago007 2012-04-17 11:04 3858
						if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3859
						{
c53e6443 sago007 2012-04-17 11:04 3860
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3861
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3862
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3863
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3864
						}
c53e6443 sago007 2012-04-17 11:04 3865
						if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3866
						{
c53e6443 sago007 2012-04-17 11:04 3867
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3868
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3869
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3870
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3871
						}
c53e6443 sago007 2012-04-17 11:04 3872
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3873
						{
c53e6443 sago007 2012-04-17 11:04 3874
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3875
						}
c53e6443 sago007 2012-04-17 11:04 3876
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3877
						{
c53e6443 sago007 2012-04-17 11:04 3878
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3879
						}
c53e6443 sago007 2012-04-17 11:04 3880
					}
c53e6443 sago007 2012-04-17 11:04 3881
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3882
					{
c53e6443 sago007 2012-04-17 11:04 3883
						//player2:
c53e6443 sago007 2012-04-17 11:04 3884
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3885
						{
c53e6443 sago007 2012-04-17 11:04 3886
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3887
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3888
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3889
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3890
						}
c53e6443 sago007 2012-04-17 11:04 3891
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3892
						{
c53e6443 sago007 2012-04-17 11:04 3893
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3894
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3895
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3896
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3897
						}
c53e6443 sago007 2012-04-17 11:04 3898
						if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3899
						{
c53e6443 sago007 2012-04-17 11:04 3900
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3901
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3902
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3903
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3904
						}
c53e6443 sago007 2012-04-17 11:04 3905
						if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3906
						{
c53e6443 sago007 2012-04-17 11:04 3907
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3908
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3909
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3910
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3911
						}
c53e6443 sago007 2012-04-17 11:04 3912
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3913
						{
c53e6443 sago007 2012-04-17 11:04 3914
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3915
						}
c53e6443 sago007 2012-04-17 11:04 3916
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3917
						{
c53e6443 sago007 2012-04-17 11:04 3918
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3919
						}
c53e6443 sago007 2012-04-17 11:04 3920
					}
c53e6443 sago007 2012-04-17 11:04 3921
					//common:
c53e6443 sago007 2012-04-17 11:04 3922
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3923
					{
c53e6443 sago007 2012-04-17 11:04 3924
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3925
						{
c53e6443 sago007 2012-04-17 11:04 3926
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3927
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3928
							#else
c53e6443 sago007 2012-04-17 11:04 3929
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3930
							#endif
c53e6443 sago007 2012-04-17 11:04 3931
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3932
							}
c53e6443 sago007 2012-04-17 11:04 3933
							 */
c53e6443 sago007 2012-04-17 11:04 3934
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3935
						}
c53e6443 sago007 2012-04-17 11:04 3936
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3937
						{
c53e6443 sago007 2012-04-17 11:04 3938
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3939
						}
c53e6443 sago007 2012-04-17 11:04 3940
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3941
						{
c53e6443 sago007 2012-04-17 11:04 3942
							/*This is the test place, place function to test here*/
c53e6443 sago007 2012-04-17 11:04 3943
79d3c1d3 sago007 2012-05-05 15:54 3944
							StartReplay("/home/poul/.gamesaves/blockattack/bestTT");
79d3c1d3 sago007 2012-05-05 15:54 3945
							
c53e6443 sago007 2012-04-17 11:04 3946
							//theGame.CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 3947
							//char mitNavn[30];
c53e6443 sago007 2012-04-17 11:04 3948
							//SelectThemeDialogbox(300,400,mitNavn);
42f05434 sago007 2012-04-19 20:25 3949
							//MainMenu();
c53e6443 sago007 2012-04-17 11:04 3950
							//OpenScoresDisplay();
c53e6443 sago007 2012-04-17 11:04 3951
						} //F11
c53e6443 sago007 2012-04-17 11:04 3952
					}
c53e6443 sago007 2012-04-17 11:04 3953
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3954
					{
c53e6443 sago007 2012-04-17 11:04 3955
						done=1;
c53e6443 sago007 2012-04-17 11:04 3956
					}
c53e6443 sago007 2012-04-17 11:04 3957
				}
c53e6443 sago007 2012-04-17 11:04 3958
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3959
c53e6443 sago007 2012-04-17 11:04 3960
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3961
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3962
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3963
c53e6443 sago007 2012-04-17 11:04 3964
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3965
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3966
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3967
b7590374 sago007 2011-05-19 16:15 3968
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3969
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3970
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3971
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3972
			{
c53e6443 sago007 2012-04-17 11:04 3973
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3974
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3975
			}
c53e6443 sago007 2012-04-17 11:04 3976
c53e6443 sago007 2012-04-17 11:04 3977
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3978
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3979
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3980
			{
c53e6443 sago007 2012-04-17 11:04 3981
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3982
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3983
			}
c53e6443 sago007 2012-04-17 11:04 3984
c53e6443 sago007 2012-04-17 11:04 3985
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3986
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3987
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3988
			{
c53e6443 sago007 2012-04-17 11:04 3989
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3990
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3991
			}
c53e6443 sago007 2012-04-17 11:04 3992
c53e6443 sago007 2012-04-17 11:04 3993
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3994
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3995
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3996
			{
c53e6443 sago007 2012-04-17 11:04 3997
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3998
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3999
			}
b7590374 sago007 2011-05-19 16:15 4000
b7590374 sago007 2011-05-19 16:15 4001
//Player 1 end
b7590374 sago007 2011-05-19 16:15 4002
b7590374 sago007 2011-05-19 16:15 4003
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 4004
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 4005
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 4006
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4007
			{
c53e6443 sago007 2012-04-17 11:04 4008
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4009
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 4010
			}
c53e6443 sago007 2012-04-17 11:04 4011
c53e6443 sago007 2012-04-17 11:04 4012
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 4013
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 4014
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4015
			{
c53e6443 sago007 2012-04-17 11:04 4016
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4017
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 4018
			}
c53e6443 sago007 2012-04-17 11:04 4019
c53e6443 sago007 2012-04-17 11:04 4020
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 4021
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 4022
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4023
			{
c53e6443 sago007 2012-04-17 11:04 4024
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4025
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 4026
			}
c53e6443 sago007 2012-04-17 11:04 4027
c53e6443 sago007 2012-04-17 11:04 4028
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 4029
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 4030
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4031
			{
c53e6443 sago007 2012-04-17 11:04 4032
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4033
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 4034
			}
b7590374 sago007 2011-05-19 16:15 4035
b7590374 sago007 2011-05-19 16:15 4036
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4037
c53e6443 sago007 2012-04-17 11:04 4038
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4039
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 4040
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4041
c53e6443 sago007 2012-04-17 11:04 4042
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4043
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 4044
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4045
c53e6443 sago007 2012-04-17 11:04 4046
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 4047
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 4048
			{
c53e6443 sago007 2012-04-17 11:04 4049
				if (joypad1.working && !theGame.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4050
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 4051
					{
c53e6443 sago007 2012-04-17 11:04 4052
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4053
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4054
						{
c53e6443 sago007 2012-04-17 11:04 4055
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4056
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4057
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4058
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4059
						}
c53e6443 sago007 2012-04-17 11:04 4060
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4061
						{
c53e6443 sago007 2012-04-17 11:04 4062
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4063
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4064
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4065
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4066
						}
c53e6443 sago007 2012-04-17 11:04 4067
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4068
						{
c53e6443 sago007 2012-04-17 11:04 4069
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4070
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4071
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4072
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4073
						}
c53e6443 sago007 2012-04-17 11:04 4074
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4075
						{
c53e6443 sago007 2012-04-17 11:04 4076
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4077
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4078
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4079
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4080
						}
c53e6443 sago007 2012-04-17 11:04 4081
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4082
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4083
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4084
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4085
					}
c53e6443 sago007 2012-04-17 11:04 4086
					else
c53e6443 sago007 2012-04-17 11:04 4087
					{
c53e6443 sago007 2012-04-17 11:04 4088
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4089
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4090
						{
c53e6443 sago007 2012-04-17 11:04 4091
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4092
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4093
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4094
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4095
						}
c53e6443 sago007 2012-04-17 11:04 4096
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4097
						{
c53e6443 sago007 2012-04-17 11:04 4098
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4099
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4100
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4101
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4102
						}
c53e6443 sago007 2012-04-17 11:04 4103
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4104
						{
c53e6443 sago007 2012-04-17 11:04 4105
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4106
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4107
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4108
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4109
						}
c53e6443 sago007 2012-04-17 11:04 4110
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4111
						{
c53e6443 sago007 2012-04-17 11:04 4112
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4113
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4114
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4115
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4116
						}
c53e6443 sago007 2012-04-17 11:04 4117
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4118
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4119
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4120
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4121
					}
c53e6443 sago007 2012-04-17 11:04 4122
				if (joypad2.working && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4123
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 4124
					{
c53e6443 sago007 2012-04-17 11:04 4125
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4126
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4127
						{
c53e6443 sago007 2012-04-17 11:04 4128
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4129
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4130
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4131
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4132
						}
c53e6443 sago007 2012-04-17 11:04 4133
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4134
						{
c53e6443 sago007 2012-04-17 11:04 4135
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4136
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4137
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4138
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4139
						}
c53e6443 sago007 2012-04-17 11:04 4140
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4141
						{
c53e6443 sago007 2012-04-17 11:04 4142
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4143
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4144
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4145
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4146
						}
c53e6443 sago007 2012-04-17 11:04 4147
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4148
						{
c53e6443 sago007 2012-04-17 11:04 4149
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4150
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4151
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4152
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4153
						}
c53e6443 sago007 2012-04-17 11:04 4154
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4155
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4156
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4157
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4158
					}
c53e6443 sago007 2012-04-17 11:04 4159
					else
c53e6443 sago007 2012-04-17 11:04 4160
					{
c53e6443 sago007 2012-04-17 11:04 4161
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4162
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4163
						{
c53e6443 sago007 2012-04-17 11:04 4164
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4165
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4166
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4167
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4168
						}
c53e6443 sago007 2012-04-17 11:04 4169
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4170
						{
c53e6443 sago007 2012-04-17 11:04 4171
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4172
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4173
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4174
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4175
						}
c53e6443 sago007 2012-04-17 11:04 4176
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4177
						{
c53e6443 sago007 2012-04-17 11:04 4178
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4179
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4180
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4181
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4182
						}
c53e6443 sago007 2012-04-17 11:04 4183
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4184
						{
c53e6443 sago007 2012-04-17 11:04 4185
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4186
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4187
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4188
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4189
						}
c53e6443 sago007 2012-04-17 11:04 4190
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4191
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4192
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4193
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4194
					}
c53e6443 sago007 2012-04-17 11:04 4195
			}
c53e6443 sago007 2012-04-17 11:04 4196
c53e6443 sago007 2012-04-17 11:04 4197
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4198
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 4199
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4200
c53e6443 sago007 2012-04-17 11:04 4201
c53e6443 sago007 2012-04-17 11:04 4202
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4203
c53e6443 sago007 2012-04-17 11:04 4204
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4205
c53e6443 sago007 2012-04-17 11:04 4206
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4207
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4208
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4209
c53e6443 sago007 2012-04-17 11:04 4210
			if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4211
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4212
				{
c53e6443 sago007 2012-04-17 11:04 4213
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4214
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4215
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4216
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4217
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4218
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4219
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4220
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4221
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4222
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4223
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4224
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4225
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4226
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4227
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4228
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4229
				}
c53e6443 sago007 2012-04-17 11:04 4230
c53e6443 sago007 2012-04-17 11:04 4231
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4232
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4233
				{
c53e6443 sago007 2012-04-17 11:04 4234
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4235
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4236
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4237
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4238
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4239
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4240
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4241
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4242
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4243
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4244
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4245
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4246
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4247
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4248
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4249
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4250
				}
c53e6443 sago007 2012-04-17 11:04 4251
c53e6443 sago007 2012-04-17 11:04 4252
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4253
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4254
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4255
c53e6443 sago007 2012-04-17 11:04 4256
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4257
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4258
			{
c53e6443 sago007 2012-04-17 11:04 4259
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4260
			}
c53e6443 sago007 2012-04-17 11:04 4261
c53e6443 sago007 2012-04-17 11:04 4262
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4263
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4264
			{
c53e6443 sago007 2012-04-17 11:04 4265
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4266
			}
c53e6443 sago007 2012-04-17 11:04 4267
c53e6443 sago007 2012-04-17 11:04 4268
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4269
			{
c53e6443 sago007 2012-04-17 11:04 4270
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4271
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4272
				{
c53e6443 sago007 2012-04-17 11:04 4273
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4274
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4275
c53e6443 sago007 2012-04-17 11:04 4276
c53e6443 sago007 2012-04-17 11:04 4277
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4278
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4279
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4280
					if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4281
					{
c53e6443 sago007 2012-04-17 11:04 4282
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4283
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4284
							{
c53e6443 sago007 2012-04-17 11:04 4285
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4286
							}
c53e6443 sago007 2012-04-17 11:04 4287
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4288
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4289
							{
c53e6443 sago007 2012-04-17 11:04 4290
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4291
							}
c53e6443 sago007 2012-04-17 11:04 4292
					}
c53e6443 sago007 2012-04-17 11:04 4293
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4294
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4295
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4296
c53e6443 sago007 2012-04-17 11:04 4297
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4298
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4299
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4300
					{
c53e6443 sago007 2012-04-17 11:04 4301
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4302
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4303
					}
c53e6443 sago007 2012-04-17 11:04 4304
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4305
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4306
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4307
					{
c53e6443 sago007 2012-04-17 11:04 4308
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4309
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4310
					}
c53e6443 sago007 2012-04-17 11:04 4311
c53e6443 sago007 2012-04-17 11:04 4312
c53e6443 sago007 2012-04-17 11:04 4313
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4314
				}
c53e6443 sago007 2012-04-17 11:04 4315
c53e6443 sago007 2012-04-17 11:04 4316
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4317
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4318
				{
c53e6443 sago007 2012-04-17 11:04 4319
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4320
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4321
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4322
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4323
					if (!showOptions)
c53e6443 sago007 2012-04-17 11:04 4324
					{
c53e6443 sago007 2012-04-17 11:04 4325
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4326
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4327
							{
c53e6443 sago007 2012-04-17 11:04 4328
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4329
							}
c53e6443 sago007 2012-04-17 11:04 4330
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4331
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4332
							{
c53e6443 sago007 2012-04-17 11:04 4333
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4334
							}
c53e6443 sago007 2012-04-17 11:04 4335
					}
c53e6443 sago007 2012-04-17 11:04 4336
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4337
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4338
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4339
				}
c53e6443 sago007 2012-04-17 11:04 4340
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4341
			else
c53e6443 sago007 2012-04-17 11:04 4342
			{
c53e6443 sago007 2012-04-17 11:04 4343
c53e6443 sago007 2012-04-17 11:04 4344
			}
c53e6443 sago007 2012-04-17 11:04 4345
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4346
c53e6443 sago007 2012-04-17 11:04 4347
c53e6443 sago007 2012-04-17 11:04 4348
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4349
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4350
		{
c53e6443 sago007 2012-04-17 11:04 4351
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4352
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4353
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4354
		}
b7590374 sago007 2011-05-19 16:15 4355
c53e6443 sago007 2012-04-17 11:04 4356
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4357
		{
c53e6443 sago007 2012-04-17 11:04 4358
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4359
			{
c53e6443 sago007 2012-04-17 11:04 4360
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4361
				{
c53e6443 sago007 2012-04-17 11:04 4362
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4363
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4364
				}
c53e6443 sago007 2012-04-17 11:04 4365
			}
c53e6443 sago007 2012-04-17 11:04 4366
			else
c53e6443 sago007 2012-04-17 11:04 4367
			{
c53e6443 sago007 2012-04-17 11:04 4368
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4369
				{
c53e6443 sago007 2012-04-17 11:04 4370
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4371
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4372
				}
c53e6443 sago007 2012-04-17 11:04 4373
			}
c53e6443 sago007 2012-04-17 11:04 4374
		}
b7590374 sago007 2011-05-19 16:15 4375
c53e6443 sago007 2012-04-17 11:04 4376
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4377
b7590374 sago007 2011-05-19 16:15 4378
c53e6443 sago007 2012-04-17 11:04 4379
		//set bNearDeath to false theGame*.Update() will change to true as needed
c53e6443 sago007 2012-04-17 11:04 4380
		bNearDeath = false;
c53e6443 sago007 2012-04-17 11:04 4381
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4382
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4383
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4384
b7590374 sago007 2011-05-19 16:15 4385
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4386
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4387
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4388
#endif
c53e6443 sago007 2012-04-17 11:04 4389
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4390
			{
c53e6443 sago007 2012-04-17 11:04 4391
				lastNrOfPlayers = 2;
c53e6443 sago007 2012-04-17 11:04 4392
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4393
				{
c53e6443 sago007 2012-04-17 11:04 4394
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4395
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4396
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4397
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4398
					else
c53e6443 sago007 2012-04-17 11:04 4399
					{
c53e6443 sago007 2012-04-17 11:04 4400
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4401
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4402
					}
c53e6443 sago007 2012-04-17 11:04 4403
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4404
				}
c53e6443 sago007 2012-04-17 11:04 4405
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4406
				{
c53e6443 sago007 2012-04-17 11:04 4407
					theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4408
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4409
				}
c53e6443 sago007 2012-04-17 11:04 4410
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4411
				{
c53e6443 sago007 2012-04-17 11:04 4412
					theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4413
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4414
				}
c53e6443 sago007 2012-04-17 11:04 4415
			}
c53e6443 sago007 2012-04-17 11:04 4416
c53e6443 sago007 2012-04-17 11:04 4417
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4418
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4419
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4420
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4421
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4422
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4423
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4424
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4425
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4426
	} //game loop
605138b3 sago007 2012-04-14 15:12 4427
}
1970-01-01 00:00 4428