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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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#define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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	bNewGameOpen=false;          //show sub menues
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	bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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	b1playerOpen=false;			//show submenu
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	b2playersOpen=false;
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	bReplayOpen = false;
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#if NETWORK
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	bNetworkOpen = false;
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#endif
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	showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 280
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 281
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 282
		return -3;
c53e6443 sago007 2012-04-17 11:04 283
	}
925b7e58 sago007 2011-04-25 16:35 284
c53e6443 sago007 2012-04-17 11:04 285
	PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 286
925b7e58 sago007 2011-04-25 16:35 287
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 288
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 289
c53e6443 sago007 2012-04-17 11:04 290
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 291
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 292
	{
c53e6443 sago007 2012-04-17 11:04 293
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 294
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 295
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 296
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 297
		return -2;
c53e6443 sago007 2012-04-17 11:04 298
	}
925b7e58 sago007 2011-04-25 16:35 299
c53e6443 sago007 2012-04-17 11:04 300
	TTF_Font *font;
c53e6443 sago007 2012-04-17 11:04 301
	font=TTF_OpenFontRW(rw, 1, ptsize);
c53e6443 sago007 2012-04-17 11:04 302
	TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 303
c53e6443 sago007 2012-04-17 11:04 304
	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 305
c53e6443 sago007 2012-04-17 11:04 306
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 307
c53e6443 sago007 2012-04-17 11:04 308
	return 0;
925b7e58 sago007 2011-04-25 16:35 309
}
89c4a3a6 sago007 2008-08-29 14:32 310
41f02ab2 sago007 2009-05-10 21:40 311
1f61db96 sago007 2010-11-15 20:12 312
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 313
{
c53e6443 sago007 2012-04-17 11:04 314
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 315
	{
c53e6443 sago007 2012-04-17 11:04 316
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 317
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 318
	}
adaf31bf sago007 2009-05-05 16:01 319
c53e6443 sago007 2012-04-17 11:04 320
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 321
c53e6443 sago007 2012-04-17 11:04 322
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 323
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 324
c53e6443 sago007 2012-04-17 11:04 325
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 326
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 327
c53e6443 sago007 2012-04-17 11:04 328
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 331
	{
c53e6443 sago007 2012-04-17 11:04 332
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 333
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 334
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 335
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 336
		return NULL;
c53e6443 sago007 2012-04-17 11:04 337
	}
adaf31bf sago007 2009-05-05 16:01 338
c53e6443 sago007 2012-04-17 11:04 339
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 340
adaf31bf sago007 2009-05-05 16:01 341
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 342
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 343
c53e6443 sago007 2012-04-17 11:04 344
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 345
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 346
	{
c53e6443 sago007 2012-04-17 11:04 347
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 348
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 349
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 350
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 351
		return NULL;
c53e6443 sago007 2012-04-17 11:04 352
	}
adaf31bf sago007 2009-05-05 16:01 353
c53e6443 sago007 2012-04-17 11:04 354
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 355
c53e6443 sago007 2012-04-17 11:04 356
	return ret;
adaf31bf sago007 2009-05-05 16:01 357
}
89c4a3a6 sago007 2008-08-29 14:32 358
89c4a3a6 sago007 2008-08-29 14:32 359
adaf31bf sago007 2009-05-05 16:01 360
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 361
{
c53e6443 sago007 2012-04-17 11:04 362
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 363
	{
c53e6443 sago007 2012-04-17 11:04 364
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 365
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 366
	}
adaf31bf sago007 2009-05-05 16:01 367
c53e6443 sago007 2012-04-17 11:04 368
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 369
c53e6443 sago007 2012-04-17 11:04 370
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 371
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 372
c53e6443 sago007 2012-04-17 11:04 373
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 374
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 375
c53e6443 sago007 2012-04-17 11:04 376
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 379
	{
c53e6443 sago007 2012-04-17 11:04 380
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 381
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 382
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 383
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 384
		return NULL;
c53e6443 sago007 2012-04-17 11:04 385
	}
adaf31bf sago007 2009-05-05 16:01 386
c53e6443 sago007 2012-04-17 11:04 387
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 388
adaf31bf sago007 2009-05-05 16:01 389
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 390
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 391
c53e6443 sago007 2012-04-17 11:04 392
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 393
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 394
	{
c53e6443 sago007 2012-04-17 11:04 395
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 396
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 397
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 398
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 399
		return NULL;
c53e6443 sago007 2012-04-17 11:04 400
	}
adaf31bf sago007 2009-05-05 16:01 401
c53e6443 sago007 2012-04-17 11:04 402
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 403
c53e6443 sago007 2012-04-17 11:04 404
	return ret;
adaf31bf sago007 2009-05-05 16:01 405
}
89c4a3a6 sago007 2008-08-29 14:32 406
89c4a3a6 sago007 2008-08-29 14:32 407
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 408
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 409
{
c53e6443 sago007 2012-04-17 11:04 410
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 411
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 412
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 413
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 414
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 415
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
69d650b4 sago007 2011-07-20 15:24 416
//            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
69d650b4 sago007 2011-07-20 15:24 417
//            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
69d650b4 sago007 2011-07-20 15:24 418
//            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
c53e6443 sago007 2012-04-17 11:04 419
			//&& (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
c53e6443 sago007 2012-04-17 11:04 420
			&& (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
c53e6443 sago007 2012-04-17 11:04 421
			&& (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
c53e6443 sago007 2012-04-17 11:04 422
			&& (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 423
			&& (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
69d650b4 sago007 2011-07-20 15:24 424
//            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
c53e6443 sago007 2012-04-17 11:04 425
			&& (bBack = IMG_Load2((char*)"gfx/bBack.png"))
c53e6443 sago007 2012-04-17 11:04 426
			&& (bForward = IMG_Load2((char*)"gfx/bForward.png"))
69d650b4 sago007 2011-07-20 15:24 427
//            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
69d650b4 sago007 2011-07-20 15:24 428
//            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
69d650b4 sago007 2011-07-20 15:24 429
//            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
c53e6443 sago007 2012-04-17 11:04 430
			/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 431
			            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
c53e6443 sago007 2012-04-17 11:04 432
			            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
c53e6443 sago007 2012-04-17 11:04 433
			            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
c53e6443 sago007 2012-04-17 11:04 434
			#endif*/
c53e6443 sago007 2012-04-17 11:04 435
			&& (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
c53e6443 sago007 2012-04-17 11:04 436
			&& (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
c53e6443 sago007 2012-04-17 11:04 437
			&& (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
c53e6443 sago007 2012-04-17 11:04 438
			&& (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
c53e6443 sago007 2012-04-17 11:04 439
			&& (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
c53e6443 sago007 2012-04-17 11:04 440
			&& (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
c53e6443 sago007 2012-04-17 11:04 441
			&& (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
c53e6443 sago007 2012-04-17 11:04 442
			&& (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
c53e6443 sago007 2012-04-17 11:04 443
			&& (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
c53e6443 sago007 2012-04-17 11:04 444
			&& (crossover = IMG_Load2((char*)"gfx/crossover.png"))
c53e6443 sago007 2012-04-17 11:04 445
			&& (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
c53e6443 sago007 2012-04-17 11:04 446
			&& (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
c53e6443 sago007 2012-04-17 11:04 447
			&& (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
c53e6443 sago007 2012-04-17 11:04 448
			&& (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
c53e6443 sago007 2012-04-17 11:04 449
			&& (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
c53e6443 sago007 2012-04-17 11:04 450
			&& (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
c53e6443 sago007 2012-04-17 11:04 451
			&& (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
c53e6443 sago007 2012-04-17 11:04 452
			&& (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
c53e6443 sago007 2012-04-17 11:04 453
			&& (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
c53e6443 sago007 2012-04-17 11:04 454
			&& (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
c53e6443 sago007 2012-04-17 11:04 455
			&& (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
c53e6443 sago007 2012-04-17 11:04 456
			&& (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
c53e6443 sago007 2012-04-17 11:04 457
			&& (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
c53e6443 sago007 2012-04-17 11:04 458
			&& (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
c53e6443 sago007 2012-04-17 11:04 459
			&& (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
c53e6443 sago007 2012-04-17 11:04 460
			&& (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
c53e6443 sago007 2012-04-17 11:04 461
			&& (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
c53e6443 sago007 2012-04-17 11:04 462
			&& (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
c53e6443 sago007 2012-04-17 11:04 463
			&& (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
c53e6443 sago007 2012-04-17 11:04 464
			&& (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
c53e6443 sago007 2012-04-17 11:04 465
			&& (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 466
			&& (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
c53e6443 sago007 2012-04-17 11:04 467
			&& (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
c53e6443 sago007 2012-04-17 11:04 468
			&& (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
c53e6443 sago007 2012-04-17 11:04 469
			&& (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
c53e6443 sago007 2012-04-17 11:04 470
			&& (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
14e13624 sago007 2011-07-20 17:14 471
//            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
c53e6443 sago007 2012-04-17 11:04 472
			&& (bOn = IMG_Load2((char*)"gfx/bOn.png"))
c53e6443 sago007 2012-04-17 11:04 473
			&& (bOff = IMG_Load2((char*)"gfx/bOff.png"))
14e13624 sago007 2011-07-20 17:14 474
//            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
c53e6443 sago007 2012-04-17 11:04 475
			&& (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
c53e6443 sago007 2012-04-17 11:04 476
			&& (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
c53e6443 sago007 2012-04-17 11:04 478
			&& (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
c53e6443 sago007 2012-04-17 11:04 479
			&& (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
c53e6443 sago007 2012-04-17 11:04 480
			&& (iLevelCheckBoxMarked = IMG_Load2((char*)"gfx/iLevelCheckBoxMarked.png"))
c53e6443 sago007 2012-04-17 11:04 481
			&& (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
c53e6443 sago007 2012-04-17 11:04 482
			&& (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
c53e6443 sago007 2012-04-17 11:04 483
			&& (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
c53e6443 sago007 2012-04-17 11:04 484
			&& (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
c53e6443 sago007 2012-04-17 11:04 485
			&& (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
c53e6443 sago007 2012-04-17 11:04 486
			&& (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
c53e6443 sago007 2012-04-17 11:04 487
			&& (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
c53e6443 sago007 2012-04-17 11:04 488
			&& (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
c53e6443 sago007 2012-04-17 11:04 489
			&& (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
c53e6443 sago007 2012-04-17 11:04 490
			&& (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
c53e6443 sago007 2012-04-17 11:04 491
			&& (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
c53e6443 sago007 2012-04-17 11:04 492
			&& (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
c53e6443 sago007 2012-04-17 11:04 493
			&& (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
c53e6443 sago007 2012-04-17 11:04 494
			&& (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
c53e6443 sago007 2012-04-17 11:04 495
			&& (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
c53e6443 sago007 2012-04-17 11:04 496
			&& (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
c53e6443 sago007 2012-04-17 11:04 497
			&& (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
c53e6443 sago007 2012-04-17 11:04 498
			&& (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
c53e6443 sago007 2012-04-17 11:04 499
			&& (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
c53e6443 sago007 2012-04-17 11:04 500
			&& (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
c53e6443 sago007 2012-04-17 11:04 501
			&& (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
c53e6443 sago007 2012-04-17 11:04 502
			&& (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 503
			//new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 504
			&& (transCover = IMG_Load2((char*)"gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 505
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 506
			&& (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
c53e6443 sago007 2012-04-17 11:04 507
			&& (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 508
			&& (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
c53e6443 sago007 2012-04-17 11:04 509
			&& (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
c53e6443 sago007 2012-04-17 11:04 510
			&& (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
c53e6443 sago007 2012-04-17 11:04 511
			&& (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
c53e6443 sago007 2012-04-17 11:04 512
			&& (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
c53e6443 sago007 2012-04-17 11:04 513
			&& (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
c53e6443 sago007 2012-04-17 11:04 514
			&& (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
c53e6443 sago007 2012-04-17 11:04 515
			&& (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 516
			&& (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
c53e6443 sago007 2012-04-17 11:04 517
			&& (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 518
			&& (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
c53e6443 sago007 2012-04-17 11:04 519
			&& (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 520
#endif
c53e6443 sago007 2012-04-17 11:04 521
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 522
			//new in 1.4.0
c53e6443 sago007 2012-04-17 11:04 523
			&& (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
610d0b15 sago007 2012-05-19 18:13 524
			&& (bSkip = IMG_Load2((char*)"gfx/bBlank.png"))
610d0b15 sago007 2012-05-19 18:13 525
			&& (bNext = IMG_Load2((char*)"gfx/bBlank.png"))
610d0b15 sago007 2012-05-19 18:13 526
			&& (bRetry = IMG_Load2((char*)"gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 527
		 ))
c53e6443 sago007 2012-04-17 11:04 528
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 529
	{
c53e6443 sago007 2012-04-17 11:04 530
		cout << "Error loading image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 531
		exit(1);
c53e6443 sago007 2012-04-17 11:04 532
	}
c53e6443 sago007 2012-04-17 11:04 533
	try
c53e6443 sago007 2012-04-17 11:04 534
	{
c53e6443 sago007 2012-04-17 11:04 535
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 536
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 537
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 538
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	catch (exception e)
c53e6443 sago007 2012-04-17 11:04 541
	{
c53e6443 sago007 2012-04-17 11:04 542
		cout << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 543
		exit(1);
c53e6443 sago007 2012-04-17 11:04 544
	}
c53e6443 sago007 2012-04-17 11:04 545
c53e6443 sago007 2012-04-17 11:04 546
c53e6443 sago007 2012-04-17 11:04 547
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 548
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 550
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 551
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 552
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 553
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 554
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 555
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 556
//    CONVERT(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 557
	//CONVERT(bEndless);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 561
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 562
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 563
//    CONVERTA(bLoad);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(bTheme);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 568
	/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 569
	    CONVERTA(bNetwork);
c53e6443 sago007 2012-04-17 11:04 570
	    CONVERTA(bHost);
c53e6443 sago007 2012-04-17 11:04 571
	    CONVERTA(bConnect);
c53e6443 sago007 2012-04-17 11:04 572
	#endif*/
c53e6443 sago007 2012-04-17 11:04 573
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 583
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 584
//    CONVERT(bExit);
c53e6443 sago007 2012-04-17 11:04 585
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 586
	CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 587
//    CONVERT(bChange);
c53e6443 sago007 2012-04-17 11:04 588
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 589
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 590
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 591
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 592
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 593
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 594
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 595
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 596
	{
c53e6443 sago007 2012-04-17 11:04 597
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 598
	}
c53e6443 sago007 2012-04-17 11:04 599
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 600
	{
c53e6443 sago007 2012-04-17 11:04 601
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 602
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 603
	}
c53e6443 sago007 2012-04-17 11:04 604
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 605
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 606
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 607
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 608
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 609
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 610
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 611
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 612
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 613
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 614
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 615
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 616
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 617
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 618
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 619
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 620
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 621
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 622
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 623
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 624
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 625
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 626
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 627
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 628
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 629
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 630
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 631
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 632
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 633
	//Editor:
c53e6443 sago007 2012-04-17 11:04 634
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 635
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 636
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 637
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 638
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 639
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 640
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 641
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 642
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 643
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 644
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 645
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 646
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 647
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 648
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 649
#endif
c53e6443 sago007 2012-04-17 11:04 650
c53e6443 sago007 2012-04-17 11:04 651
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 652
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 653
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 654
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 655
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 656
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 657
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 658
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 659
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 660
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 661
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 662
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 663
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 664
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 665
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 666
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 667
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 668
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 669
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 670
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 671
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 672
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 673
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 674
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 675
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 676
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 677
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 678
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 679
	nf_button_font.drawCenter(60,10,_("Skip"));
610d0b15 sago007 2012-05-19 18:13 680
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 681
c53e6443 sago007 2012-04-17 11:04 682
89c4a3a6 sago007 2008-08-29 14:32 683
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 684
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 685
	{
c53e6443 sago007 2012-04-17 11:04 686
		//And here the music:
c53e6443 sago007 2012-04-17 11:04 687
		bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
c53e6443 sago007 2012-04-17 11:04 688
		highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 689
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 690
		//Same goes for the sounds
c53e6443 sago007 2012-04-17 11:04 691
		boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
c53e6443 sago007 2012-04-17 11:04 692
		applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
c53e6443 sago007 2012-04-17 11:04 693
		photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
c53e6443 sago007 2012-04-17 11:04 694
		typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
c53e6443 sago007 2012-04-17 11:04 695
		counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
c53e6443 sago007 2012-04-17 11:04 696
		counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 697
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 698
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 699
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 700
89c4a3a6 sago007 2008-08-29 14:32 701
89c4a3a6 sago007 2008-08-29 14:32 702
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 703
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 704
{
c53e6443 sago007 2012-04-17 11:04 705
	cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 706
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 707
	{
c53e6443 sago007 2012-04-17 11:04 708
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 709
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 710
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 711
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 712
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 713
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 714
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 715
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 716
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 717
	}
c53e6443 sago007 2012-04-17 11:04 718
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 719
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 720
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 722
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 723
	//SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 724
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 725
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 726
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 727
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 728
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 729
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 730
//    SDL_FreeSurface(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 731
	//SDL_FreeSurface(bEndless);
c53e6443 sago007 2012-04-17 11:04 732
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 733
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 734
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 735
	SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 736
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 737
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 738
//    SDL_FreeSurface(bLoad);
c53e6443 sago007 2012-04-17 11:04 739
	/*    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 740
	    SDL_FreeSurface(bNetwork);
c53e6443 sago007 2012-04-17 11:04 741
	    SDL_FreeSurface(bHost);
c53e6443 sago007 2012-04-17 11:04 742
	    SDL_FreeSurface(bConnect);
c53e6443 sago007 2012-04-17 11:04 743
	    #endif
c53e6443 sago007 2012-04-17 11:04 744
	    SDL_FreeSurface(bExit);*/
c53e6443 sago007 2012-04-17 11:04 745
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 746
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 747
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 748
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 749
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 750
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 751
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 752
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 753
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 754
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 755
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 756
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 757
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 758
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 759
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 760
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 761
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 762
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 763
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 764
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 765
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 766
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 767
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 768
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 769
	SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 770
//    SDL_FreeSurface(optionsBack);
c53e6443 sago007 2012-04-17 11:04 771
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 772
	SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 773
//    SDL_FreeSurface(bChange);
c53e6443 sago007 2012-04-17 11:04 774
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 775
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 776
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 777
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 778
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 779
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 780
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 781
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 782
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 783
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 784
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 785
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 786
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 787
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 788
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 789
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 790
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 791
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 792
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 793
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 794
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 795
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 796
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 797
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 798
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 799
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 800
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 801
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 802
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 803
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 804
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 805
}
89c4a3a6 sago007 2008-08-29 14:32 806
89c4a3a6 sago007 2008-08-29 14:32 807
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 808
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 809
{
89c4a3a6 sago007 2008-08-29 14:32 810
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 811
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 812
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 813
}*/
89c4a3a6 sago007 2008-08-29 14:32 814
444cec07 sago007 2012-05-05 16:42 815
444cec07 sago007 2012-05-05 16:42 816
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 817
89c4a3a6 sago007 2008-08-29 14:32 818
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 819
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 820
{
444cec07 sago007 2012-05-05 16:42 821
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 822
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 823
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 824
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 825
	converter << num;
c53e6443 sago007 2012-04-17 11:04 826
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 827
}
89c4a3a6 sago007 2008-08-29 14:32 828
89c4a3a6 sago007 2008-08-29 14:32 829
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 830
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 831
{
c53e6443 sago007 2012-04-17 11:04 832
	//if(puzzleLoaded)
c53e6443 sago007 2012-04-17 11:04 833
	//    return 1;
c53e6443 sago007 2012-04-17 11:04 834
	if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
c53e6443 sago007 2012-04-17 11:04 835
	{
c53e6443 sago007 2012-04-17 11:04 836
		cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
c53e6443 sago007 2012-04-17 11:04 837
		return -1; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 838
	}
c53e6443 sago007 2012-04-17 11:04 839
	PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
c53e6443 sago007 2012-04-17 11:04 840
c53e6443 sago007 2012-04-17 11:04 841
	inFile >> nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 842
	if (nrOfPuzzles>maxNrOfPuzzleStages)
c53e6443 sago007 2012-04-17 11:04 843
		nrOfPuzzles=maxNrOfPuzzleStages;
c53e6443 sago007 2012-04-17 11:04 844
	for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
c53e6443 sago007 2012-04-17 11:04 845
	{
c53e6443 sago007 2012-04-17 11:04 846
		inFile >> nrOfMovesAllowed[k];
c53e6443 sago007 2012-04-17 11:04 847
		for (int i=11; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 848
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 849
			{
c53e6443 sago007 2012-04-17 11:04 850
				inFile >> puzzleLevels[k][j][i];
c53e6443 sago007 2012-04-17 11:04 851
			}
c53e6443 sago007 2012-04-17 11:04 852
	}
c53e6443 sago007 2012-04-17 11:04 853
	puzzleLoaded = true;
c53e6443 sago007 2012-04-17 11:04 854
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 855
}
89c4a3a6 sago007 2008-08-29 14:32 856
89c4a3a6 sago007 2008-08-29 14:32 857
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 858
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 859
{
c53e6443 sago007 2012-04-17 11:04 860
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 861
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 862
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 863
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 864
}
89c4a3a6 sago007 2008-08-29 14:32 865
89c4a3a6 sago007 2008-08-29 14:32 866
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 867
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 868
{
c53e6443 sago007 2012-04-17 11:04 869
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 870
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 871
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 872
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 873
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 874
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 875
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 876
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 877
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 878
}
89c4a3a6 sago007 2008-08-29 14:32 879
cf54d8c3 sago007 2012-05-03 20:52 880
c53e6443 sago007 2012-04-17 11:04 881
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 882
{
c53e6443 sago007 2012-04-17 11:04 883
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 884
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 885
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 886
}
925b7e58 sago007 2011-04-25 16:35 887
c53e6443 sago007 2012-04-17 11:04 888
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 889
{
26ddb424 sago007 2011-06-09 20:06 890
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 891
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 892
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 893
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 894
#else
c53e6443 sago007 2012-04-17 11:04 895
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 896
#endif
c53e6443 sago007 2012-04-17 11:04 897
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 898
}
78d03b38 sago007 2008-11-13 19:56 899
78d03b38 sago007 2008-11-13 19:56 900
89c4a3a6 sago007 2008-08-29 14:32 901
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 902
class aBall
89c4a3a6 sago007 2008-08-29 14:32 903
{
89c4a3a6 sago007 2008-08-29 14:32 904
private:
c53e6443 sago007 2012-04-17 11:04 905
	double x;
c53e6443 sago007 2012-04-17 11:04 906
	double y;
c53e6443 sago007 2012-04-17 11:04 907
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 908
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 909
	int color;
c53e6443 sago007 2012-04-17 11:04 910
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 911
public:
89c4a3a6 sago007 2008-08-29 14:32 912
c53e6443 sago007 2012-04-17 11:04 913
	aBall()
c53e6443 sago007 2012-04-17 11:04 914
	{}
c53e6443 sago007 2012-04-17 11:04 915
c53e6443 sago007 2012-04-17 11:04 916
	//constructor:
c53e6443 sago007 2012-04-17 11:04 917
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 918
	{
c53e6443 sago007 2012-04-17 11:04 919
		double tal = 1.0;
c53e6443 sago007 2012-04-17 11:04 920
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 921
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 922
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 923
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 924
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 925
		if (right)
c53e6443 sago007 2012-04-17 11:04 926
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 927
		else
c53e6443 sago007 2012-04-17 11:04 928
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 929
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 930
c53e6443 sago007 2012-04-17 11:04 931
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 932
	~aBall()
c53e6443 sago007 2012-04-17 11:04 933
	{
c53e6443 sago007 2012-04-17 11:04 934
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 935
c53e6443 sago007 2012-04-17 11:04 936
	void update()
c53e6443 sago007 2012-04-17 11:04 937
	{
c53e6443 sago007 2012-04-17 11:04 938
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 939
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 940
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 941
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 942
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 943
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 944
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 945
		{
c53e6443 sago007 2012-04-17 11:04 946
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 947
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 948
		}
c53e6443 sago007 2012-04-17 11:04 949
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 950
	}
c53e6443 sago007 2012-04-17 11:04 951
c53e6443 sago007 2012-04-17 11:04 952
	int getX()
c53e6443 sago007 2012-04-17 11:04 953
	{
c53e6443 sago007 2012-04-17 11:04 954
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 955
	}
c53e6443 sago007 2012-04-17 11:04 956
c53e6443 sago007 2012-04-17 11:04 957
	int getY()
c53e6443 sago007 2012-04-17 11:04 958
	{
c53e6443 sago007 2012-04-17 11:04 959
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 960
	}
c53e6443 sago007 2012-04-17 11:04 961
c53e6443 sago007 2012-04-17 11:04 962
	int getColor()
c53e6443 sago007 2012-04-17 11:04 963
	{
c53e6443 sago007 2012-04-17 11:04 964
		return color;
c53e6443 sago007 2012-04-17 11:04 965
	}
89c4a3a6 sago007 2008-08-29 14:32 966
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 967
4b0c248f sago007 2010-11-10 21:13 968
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 969
89c4a3a6 sago007 2008-08-29 14:32 970
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 971
{
89c4a3a6 sago007 2008-08-29 14:32 972
public:
c53e6443 sago007 2012-04-17 11:04 973
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 974
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 975
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 976
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 977
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 978
c53e6443 sago007 2012-04-17 11:04 979
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 980
	{
c53e6443 sago007 2012-04-17 11:04 981
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 982
		{
c53e6443 sago007 2012-04-17 11:04 983
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 984
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 985
		}
c53e6443 sago007 2012-04-17 11:04 986
	}
c53e6443 sago007 2012-04-17 11:04 987
c53e6443 sago007 2012-04-17 11:04 988
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 989
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 990
	{
c53e6443 sago007 2012-04-17 11:04 991
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 992
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 993
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 994
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 995
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 996
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 997
			return -1;
c53e6443 sago007 2012-04-17 11:04 998
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 999
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 1000
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1001
		return 1;
c53e6443 sago007 2012-04-17 11:04 1002
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1003
c53e6443 sago007 2012-04-17 11:04 1004
	void update()
c53e6443 sago007 2012-04-17 11:04 1005
	{
c53e6443 sago007 2012-04-17 11:04 1006
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1007
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1008
		{
c53e6443 sago007 2012-04-17 11:04 1009
c53e6443 sago007 2012-04-17 11:04 1010
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 1011
			{
c53e6443 sago007 2012-04-17 11:04 1012
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1013
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 1014
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 1015
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 1016
				{
c53e6443 sago007 2012-04-17 11:04 1017
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1018
				}
c53e6443 sago007 2012-04-17 11:04 1019
			}
c53e6443 sago007 2012-04-17 11:04 1020
			else
c53e6443 sago007 2012-04-17 11:04 1021
			{
c53e6443 sago007 2012-04-17 11:04 1022
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1023
			}
c53e6443 sago007 2012-04-17 11:04 1024
		}
c53e6443 sago007 2012-04-17 11:04 1025
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1026
89c4a3a6 sago007 2008-08-29 14:32 1027
89c4a3a6 sago007 2008-08-29 14:32 1028
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1029
4b0c248f sago007 2010-11-10 21:13 1030
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1031
89c4a3a6 sago007 2008-08-29 14:32 1032
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1033
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1034
{
89c4a3a6 sago007 2008-08-29 14:32 1035
private:
c53e6443 sago007 2012-04-17 11:04 1036
	int x;
c53e6443 sago007 2012-04-17 11:04 1037
	int y;
c53e6443 sago007 2012-04-17 11:04 1038
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1039
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 1040
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1041
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 1042
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 1043
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1044
public:
89c4a3a6 sago007 2008-08-29 14:32 1045
c53e6443 sago007 2012-04-17 11:04 1046
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 1047
	{}
c53e6443 sago007 2012-04-17 11:04 1048
c53e6443 sago007 2012-04-17 11:04 1049
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1050
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 1051
	{
c53e6443 sago007 2012-04-17 11:04 1052
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1053
		x = X;
c53e6443 sago007 2012-04-17 11:04 1054
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1055
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 1056
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1057
c53e6443 sago007 2012-04-17 11:04 1058
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 1059
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 1060
	{
c53e6443 sago007 2012-04-17 11:04 1061
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 1062
c53e6443 sago007 2012-04-17 11:04 1063
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 1064
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1065
	{
c53e6443 sago007 2012-04-17 11:04 1066
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 1067
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 1068
	}
c53e6443 sago007 2012-04-17 11:04 1069
c53e6443 sago007 2012-04-17 11:04 1070
	int getX()
c53e6443 sago007 2012-04-17 11:04 1071
	{
c53e6443 sago007 2012-04-17 11:04 1072
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 1073
	}
c53e6443 sago007 2012-04-17 11:04 1074
c53e6443 sago007 2012-04-17 11:04 1075
	int getY()
c53e6443 sago007 2012-04-17 11:04 1076
	{
c53e6443 sago007 2012-04-17 11:04 1077
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 1078
	}
c53e6443 sago007 2012-04-17 11:04 1079
c53e6443 sago007 2012-04-17 11:04 1080
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 1081
	{
c53e6443 sago007 2012-04-17 11:04 1082
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 1083
	}
89c4a3a6 sago007 2008-08-29 14:32 1084
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1085
89c4a3a6 sago007 2008-08-29 14:32 1086
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1087
{
89c4a3a6 sago007 2008-08-29 14:32 1088
public:
c53e6443 sago007 2012-04-17 11:04 1089
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1090
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1091
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 1092
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1093
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1094
c53e6443 sago007 2012-04-17 11:04 1095
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 1096
	{
c53e6443 sago007 2012-04-17 11:04 1097
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1098
		{
c53e6443 sago007 2012-04-17 11:04 1099
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1100
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1101
		}
c53e6443 sago007 2012-04-17 11:04 1102
	}
c53e6443 sago007 2012-04-17 11:04 1103
c53e6443 sago007 2012-04-17 11:04 1104
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1105
	{
c53e6443 sago007 2012-04-17 11:04 1106
		//cout << "Tries to add an explosion" << endl;
c53e6443 sago007 2012-04-17 11:04 1107
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1108
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1109
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1110
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1111
			return -1;
c53e6443 sago007 2012-04-17 11:04 1112
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1113
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1114
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1115
		//cout << "Explosion added" << endl;
c53e6443 sago007 2012-04-17 11:04 1116
		return 1;
c53e6443 sago007 2012-04-17 11:04 1117
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1118
c53e6443 sago007 2012-04-17 11:04 1119
	void update()
c53e6443 sago007 2012-04-17 11:04 1120
	{
c53e6443 sago007 2012-04-17 11:04 1121
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1122
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1123
		{
c53e6443 sago007 2012-04-17 11:04 1124
c53e6443 sago007 2012-04-17 11:04 1125
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1126
			{
c53e6443 sago007 2012-04-17 11:04 1127
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1128
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1129
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1130
				{
c53e6443 sago007 2012-04-17 11:04 1131
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1132
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1133
					//cout << "Explosion removed" << endl;
c53e6443 sago007 2012-04-17 11:04 1134
				}
c53e6443 sago007 2012-04-17 11:04 1135
			}
c53e6443 sago007 2012-04-17 11:04 1136
			else
c53e6443 sago007 2012-04-17 11:04 1137
			{
c53e6443 sago007 2012-04-17 11:04 1138
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1139
			}
c53e6443 sago007 2012-04-17 11:04 1140
		}
c53e6443 sago007 2012-04-17 11:04 1141
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
89c4a3a6 sago007 2008-08-29 14:32 1144
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1145
4b0c248f sago007 2010-11-10 21:13 1146
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1147
89c4a3a6 sago007 2008-08-29 14:32 1148
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1149
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1150
{
89c4a3a6 sago007 2008-08-29 14:32 1151
private:
c53e6443 sago007 2012-04-17 11:04 1152
	int x;
c53e6443 sago007 2012-04-17 11:04 1153
	int y;
c53e6443 sago007 2012-04-17 11:04 1154
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1155
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1156
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1157
public:
89c4a3a6 sago007 2008-08-29 14:32 1158
c53e6443 sago007 2012-04-17 11:04 1159
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1160
	{}
c53e6443 sago007 2012-04-17 11:04 1161
c53e6443 sago007 2012-04-17 11:04 1162
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1163
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1164
	{
c53e6443 sago007 2012-04-17 11:04 1165
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1166
		x = X;
c53e6443 sago007 2012-04-17 11:04 1167
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1168
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1169
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1170
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1171
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1172
c53e6443 sago007 2012-04-17 11:04 1173
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1174
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1175
	{
c53e6443 sago007 2012-04-17 11:04 1176
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1177
	}
c53e6443 sago007 2012-04-17 11:04 1178
c53e6443 sago007 2012-04-17 11:04 1179
	int getX()
c53e6443 sago007 2012-04-17 11:04 1180
	{
c53e6443 sago007 2012-04-17 11:04 1181
		return x;
c53e6443 sago007 2012-04-17 11:04 1182
	}
c53e6443 sago007 2012-04-17 11:04 1183
c53e6443 sago007 2012-04-17 11:04 1184
	int getY()
c53e6443 sago007 2012-04-17 11:04 1185
	{
c53e6443 sago007 2012-04-17 11:04 1186
		return y;
c53e6443 sago007 2012-04-17 11:04 1187
	}
c53e6443 sago007 2012-04-17 11:04 1188
c53e6443 sago007 2012-04-17 11:04 1189
	char* getText()
c53e6443 sago007 2012-04-17 11:04 1190
	{
c53e6443 sago007 2012-04-17 11:04 1191
		return textt;
c53e6443 sago007 2012-04-17 11:04 1192
	}
89c4a3a6 sago007 2008-08-29 14:32 1193
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1194
89c4a3a6 sago007 2008-08-29 14:32 1195
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1196
{
89c4a3a6 sago007 2008-08-29 14:32 1197
public:
c53e6443 sago007 2012-04-17 11:04 1198
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1199
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1200
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1201
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1202
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1203
c53e6443 sago007 2012-04-17 11:04 1204
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1205
	{
c53e6443 sago007 2012-04-17 11:04 1206
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1207
		{
c53e6443 sago007 2012-04-17 11:04 1208
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1209
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1210
		}
c53e6443 sago007 2012-04-17 11:04 1211
	}
c53e6443 sago007 2012-04-17 11:04 1212
c53e6443 sago007 2012-04-17 11:04 1213
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1214
	{
c53e6443 sago007 2012-04-17 11:04 1215
		//cout << "Tries to add text" << endl;
c53e6443 sago007 2012-04-17 11:04 1216
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1217
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1218
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1219
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1220
			return -1;
c53e6443 sago007 2012-04-17 11:04 1221
		//cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
c53e6443 sago007 2012-04-17 11:04 1222
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1223
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1224
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1225
		return 1;
c53e6443 sago007 2012-04-17 11:04 1226
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1227
c53e6443 sago007 2012-04-17 11:04 1228
	void update()
c53e6443 sago007 2012-04-17 11:04 1229
	{
c53e6443 sago007 2012-04-17 11:04 1230
		//cout << "Running update" << endl;
c53e6443 sago007 2012-04-17 11:04 1231
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1232
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1233
		{
c53e6443 sago007 2012-04-17 11:04 1234
c53e6443 sago007 2012-04-17 11:04 1235
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1236
			{
c53e6443 sago007 2012-04-17 11:04 1237
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1238
				{
c53e6443 sago007 2012-04-17 11:04 1239
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1240
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1241
				}
c53e6443 sago007 2012-04-17 11:04 1242
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1243
				{
c53e6443 sago007 2012-04-17 11:04 1244
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1245
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1246
				}
c53e6443 sago007 2012-04-17 11:04 1247
			}
c53e6443 sago007 2012-04-17 11:04 1248
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1249
			{
c53e6443 sago007 2012-04-17 11:04 1250
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1251
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1252
			}
c53e6443 sago007 2012-04-17 11:04 1253
		}
c53e6443 sago007 2012-04-17 11:04 1254
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1255
89c4a3a6 sago007 2008-08-29 14:32 1256
89c4a3a6 sago007 2008-08-29 14:32 1257
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1258
4b0c248f sago007 2010-11-10 21:13 1259
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1260
89c4a3a6 sago007 2008-08-29 14:32 1261
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1262
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1263
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1264
c53e6443 sago007 2012-04-17 11:04 1265
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1266
{
6b1dc7a6 sago007 2010-11-08 21:03 1267
public:
c53e6443 sago007 2012-04-17 11:04 1268
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1269
c53e6443 sago007 2012-04-17 11:04 1270
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1271
	{
c53e6443 sago007 2012-04-17 11:04 1272
		tmp = IMG_Load2((char*)"gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1273
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1274
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1275
		//BlockGame::BlockGame(tx,ty);
c53e6443 sago007 2012-04-17 11:04 1276
		BlockGame::topx = tx;
c53e6443 sago007 2012-04-17 11:04 1277
		BlockGame::topy = ty;
c53e6443 sago007 2012-04-17 11:04 1278
	}
c53e6443 sago007 2012-04-17 11:04 1279
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1280
	{
c53e6443 sago007 2012-04-17 11:04 1281
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1282
	}
6b1dc7a6 sago007 2010-11-08 21:03 1283
private:
c53e6443 sago007 2012-04-17 11:04 1284
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1285
	{
c53e6443 sago007 2012-04-17 11:04 1286
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1287
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1288
	}
c53e6443 sago007 2012-04-17 11:04 1289
	//Draws all the bricks to the board (including garbage)
c53e6443 sago007 2012-04-17 11:04 1290
	void PaintBricks()
c53e6443 sago007 2012-04-17 11:04 1291
	{
c53e6443 sago007 2012-04-17 11:04 1292
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1293
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1294
			{
c53e6443 sago007 2012-04-17 11:04 1295
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1296
				{
c53e6443 sago007 2012-04-17 11:04 1297
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1298
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1299
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1300
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1301
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1302
c53e6443 sago007 2012-04-17 11:04 1303
				}
c53e6443 sago007 2012-04-17 11:04 1304
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1305
				{
c53e6443 sago007 2012-04-17 11:04 1306
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1307
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1308
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1309
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1310
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1311
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1312
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1313
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1314
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1315
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1316
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1317
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1318
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1319
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1320
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1321
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1322
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1323
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1324
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1325
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1326
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1327
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1328
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1329
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1330
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1331
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1332
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1333
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1334
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1335
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1336
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1337
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1338
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1339
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1340
				}
c53e6443 sago007 2012-04-17 11:04 1341
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1342
				{
c53e6443 sago007 2012-04-17 11:04 1343
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1344
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1345
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1346
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1347
					else
c53e6443 sago007 2012-04-17 11:04 1348
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1349
				}
c53e6443 sago007 2012-04-17 11:04 1350
			}
c53e6443 sago007 2012-04-17 11:04 1351
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1352
c53e6443 sago007 2012-04-17 11:04 1353
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1354
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1355
		{
c53e6443 sago007 2012-04-17 11:04 1356
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1357
			{
c53e6443 sago007 2012-04-17 11:04 1358
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1359
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1360
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1361
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1362
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1363
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1364
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1365
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1366
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1367
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1368
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1369
				{
c53e6443 sago007 2012-04-17 11:04 1370
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1371
				}
c53e6443 sago007 2012-04-17 11:04 1372
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1373
				{
c53e6443 sago007 2012-04-17 11:04 1374
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1375
				}
c53e6443 sago007 2012-04-17 11:04 1376
				else
c53e6443 sago007 2012-04-17 11:04 1377
				{
c53e6443 sago007 2012-04-17 11:04 1378
					//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1379
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1380
				}
c53e6443 sago007 2012-04-17 11:04 1381
c53e6443 sago007 2012-04-17 11:04 1382
			}
c53e6443 sago007 2012-04-17 11:04 1383
		}
c53e6443 sago007 2012-04-17 11:04 1384
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1385
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1386
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1387
c53e6443 sago007 2012-04-17 11:04 1388
	}
c53e6443 sago007 2012-04-17 11:04 1389
	//Paints the bricks gotten from a replay/net package
c53e6443 sago007 2012-04-17 11:04 1390
	void SimplePaintBricks()
c53e6443 sago007 2012-04-17 11:04 1391
	{
c53e6443 sago007 2012-04-17 11:04 1392
		/*
c53e6443 sago007 2012-04-17 11:04 1393
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1394
		 */
c53e6443 sago007 2012-04-17 11:04 1395
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1396
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1397
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1398
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1399
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1400
			{
c53e6443 sago007 2012-04-17 11:04 1401
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1402
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1403
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1404
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1405
				else
c53e6443 sago007 2012-04-17 11:04 1406
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1407
			}
c53e6443 sago007 2012-04-17 11:04 1408
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1409
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1410
		{
c53e6443 sago007 2012-04-17 11:04 1411
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1412
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1413
			{
c53e6443 sago007 2012-04-17 11:04 1414
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1415
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1416
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1417
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1418
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1419
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1420
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1421
				{
c53e6443 sago007 2012-04-17 11:04 1422
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1423
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1424
				}
c53e6443 sago007 2012-04-17 11:04 1425
			}
c53e6443 sago007 2012-04-17 11:04 1426
		}
c53e6443 sago007 2012-04-17 11:04 1427
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1428
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1429
		{
c53e6443 sago007 2012-04-17 11:04 1430
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1431
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1432
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1433
			{
c53e6443 sago007 2012-04-17 11:04 1434
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1435
					count++;
c53e6443 sago007 2012-04-17 11:04 1436
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1437
				{
c53e6443 sago007 2012-04-17 11:04 1438
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1439
				}
c53e6443 sago007 2012-04-17 11:04 1440
				else
c53e6443 sago007 2012-04-17 11:04 1441
				{
c53e6443 sago007 2012-04-17 11:04 1442
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1443
					count=1;
c53e6443 sago007 2012-04-17 11:04 1444
				}
c53e6443 sago007 2012-04-17 11:04 1445
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1446
				{
c53e6443 sago007 2012-04-17 11:04 1447
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1448
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1449
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1450
				}
c53e6443 sago007 2012-04-17 11:04 1451
			}
c53e6443 sago007 2012-04-17 11:04 1452
		}
c53e6443 sago007 2012-04-17 11:04 1453
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1454
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1455
		{
c53e6443 sago007 2012-04-17 11:04 1456
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1457
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1458
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1459
			{
c53e6443 sago007 2012-04-17 11:04 1460
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1461
					count++;
c53e6443 sago007 2012-04-17 11:04 1462
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1463
				{
c53e6443 sago007 2012-04-17 11:04 1464
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1465
				}
c53e6443 sago007 2012-04-17 11:04 1466
				else
c53e6443 sago007 2012-04-17 11:04 1467
				{
c53e6443 sago007 2012-04-17 11:04 1468
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1469
					count=1;
c53e6443 sago007 2012-04-17 11:04 1470
				}
c53e6443 sago007 2012-04-17 11:04 1471
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1472
				{
c53e6443 sago007 2012-04-17 11:04 1473
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1474
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1475
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1476
				}
c53e6443 sago007 2012-04-17 11:04 1477
			}
c53e6443 sago007 2012-04-17 11:04 1478
		}
c53e6443 sago007 2012-04-17 11:04 1479
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1480
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1481
			{
c53e6443 sago007 2012-04-17 11:04 1482
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1483
				{
c53e6443 sago007 2012-04-17 11:04 1484
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1485
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1486
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1487
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1488
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1489
				}
c53e6443 sago007 2012-04-17 11:04 1490
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1491
				{
c53e6443 sago007 2012-04-17 11:04 1492
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1493
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1494
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1495
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1496
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1497
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1498
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1499
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1500
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1501
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1502
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1503
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1504
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1505
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1506
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1507
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1508
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1509
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1510
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1511
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1512
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1513
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1514
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1515
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1516
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1517
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1518
						{
c53e6443 sago007 2012-04-17 11:04 1519
						case 0:
c53e6443 sago007 2012-04-17 11:04 1520
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1521
							break;
c53e6443 sago007 2012-04-17 11:04 1522
						case 5:
c53e6443 sago007 2012-04-17 11:04 1523
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1524
							break;
c53e6443 sago007 2012-04-17 11:04 1525
						default:
c53e6443 sago007 2012-04-17 11:04 1526
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1527
						}
c53e6443 sago007 2012-04-17 11:04 1528
					//cout << "IS: " << board[j][i] << endl;
c53e6443 sago007 2012-04-17 11:04 1529
				}
c53e6443 sago007 2012-04-17 11:04 1530
c53e6443 sago007 2012-04-17 11:04 1531
c53e6443 sago007 2012-04-17 11:04 1532
			}
c53e6443 sago007 2012-04-17 11:04 1533
c53e6443 sago007 2012-04-17 11:04 1534
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1535
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1536
		{
c53e6443 sago007 2012-04-17 11:04 1537
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1538
			{
c53e6443 sago007 2012-04-17 11:04 1539
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1540
			}
c53e6443 sago007 2012-04-17 11:04 1541
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1542
			{
c53e6443 sago007 2012-04-17 11:04 1543
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1544
			}
c53e6443 sago007 2012-04-17 11:04 1545
			else
c53e6443 sago007 2012-04-17 11:04 1546
			{
c53e6443 sago007 2012-04-17 11:04 1547
				//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1548
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1549
			}
6b1dc7a6 sago007 2010-11-08 21:03 1550
c53e6443 sago007 2012-04-17 11:04 1551
		}
c53e6443 sago007 2012-04-17 11:04 1552
	}
6b1dc7a6 sago007 2010-11-08 21:03 1553
public:
c53e6443 sago007 2012-04-17 11:04 1554
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1555
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1556
	{
c53e6443 sago007 2012-04-17 11:04 1557
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1558
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1559
cf54d8c3 sago007 2012-05-03 20:52 1560
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1561
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1562
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1563
		{
c53e6443 sago007 2012-04-17 11:04 1564
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1565
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1566
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1567
c53e6443 sago007 2012-04-17 11:04 1568
		}
c53e6443 sago007 2012-04-17 11:04 1569
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1570
		{
c53e6443 sago007 2012-04-17 11:04 1571
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1572
			if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 1573
			{
c53e6443 sago007 2012-04-17 11:04 1574
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1575
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1576
				else
c53e6443 sago007 2012-04-17 11:04 1577
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1578
			}
c53e6443 sago007 2012-04-17 11:04 1579
			else
c53e6443 sago007 2012-04-17 11:04 1580
			{
c53e6443 sago007 2012-04-17 11:04 1581
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1582
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1583
			}
c53e6443 sago007 2012-04-17 11:04 1584
		}
c53e6443 sago007 2012-04-17 11:04 1585
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1586
		{
c53e6443 sago007 2012-04-17 11:04 1587
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1588
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1589
			{
c53e6443 sago007 2012-04-17 11:04 1590
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1591
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1592
				else
c53e6443 sago007 2012-04-17 11:04 1593
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1594
			}
c53e6443 sago007 2012-04-17 11:04 1595
			else
c53e6443 sago007 2012-04-17 11:04 1596
			{
c53e6443 sago007 2012-04-17 11:04 1597
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1598
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1599
			}
c53e6443 sago007 2012-04-17 11:04 1600
		}
6b1dc7a6 sago007 2010-11-08 21:03 1601
6b1dc7a6 sago007 2010-11-08 21:03 1602
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1603
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1604
		{
c53e6443 sago007 2012-04-17 11:04 1605
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1606
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1607
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1608
		}
6b1dc7a6 sago007 2010-11-08 21:03 1609
#endif
c53e6443 sago007 2012-04-17 11:04 1610
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1611
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1612
		{
c53e6443 sago007 2012-04-17 11:04 1613
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1614
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1615
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1616
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1617
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1618
			{
c53e6443 sago007 2012-04-17 11:04 1619
			case 2:
c53e6443 sago007 2012-04-17 11:04 1620
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1621
				break;
c53e6443 sago007 2012-04-17 11:04 1622
			case 1:
c53e6443 sago007 2012-04-17 11:04 1623
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1624
				break;
c53e6443 sago007 2012-04-17 11:04 1625
			case 0:
c53e6443 sago007 2012-04-17 11:04 1626
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1627
				break;
c53e6443 sago007 2012-04-17 11:04 1628
			default:
c53e6443 sago007 2012-04-17 11:04 1629
				break;
c53e6443 sago007 2012-04-17 11:04 1630
			}
c53e6443 sago007 2012-04-17 11:04 1631
		}
c53e6443 sago007 2012-04-17 11:04 1632
		else
c53e6443 sago007 2012-04-17 11:04 1633
		{
c53e6443 sago007 2012-04-17 11:04 1634
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1635
			{
c53e6443 sago007 2012-04-17 11:04 1636
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1637
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1638
				{
c53e6443 sago007 2012-04-17 11:04 1639
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1640
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1641
				}
c53e6443 sago007 2012-04-17 11:04 1642
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1643
			}
c53e6443 sago007 2012-04-17 11:04 1644
			else
c53e6443 sago007 2012-04-17 11:04 1645
			{
c53e6443 sago007 2012-04-17 11:04 1646
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1647
				{
c53e6443 sago007 2012-04-17 11:04 1648
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1649
				}
c53e6443 sago007 2012-04-17 11:04 1650
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1651
			}
c53e6443 sago007 2012-04-17 11:04 1652
		}
6b1dc7a6 sago007 2010-11-08 21:03 1653
c53e6443 sago007 2012-04-17 11:04 1654
		if ((bGameOver)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 1655
			if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1656
			else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1657
			else
c53e6443 sago007 2012-04-17 11:04 1658
				DrawIMG(iGameOver, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1659
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1660
	}
6b1dc7a6 sago007 2010-11-08 21:03 1661
6b1dc7a6 sago007 2010-11-08 21:03 1662
c53e6443 sago007 2012-04-17 11:04 1663
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1664
	{
c53e6443 sago007 2012-04-17 11:04 1665
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1666
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1667
	}
6b1dc7a6 sago007 2010-11-08 21:03 1668
};
6b1dc7a6 sago007 2010-11-08 21:03 1669
6b1dc7a6 sago007 2010-11-08 21:03 1670
6b1dc7a6 sago007 2010-11-08 21:03 1671
6b1dc7a6 sago007 2010-11-08 21:03 1672
89c4a3a6 sago007 2008-08-29 14:32 1673
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1674
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1675
{
c53e6443 sago007 2012-04-17 11:04 1676
	cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1677
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1678
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1679
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1680
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1681
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1682
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1683
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1684
	#else
c53e6443 sago007 2012-04-17 11:04 1685
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1686
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1687
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1688
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1689
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1690
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1691
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1692
#else
c53e6443 sago007 2012-04-17 11:04 1693
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1694
#endif
c53e6443 sago007 2012-04-17 11:04 1695
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1696
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1697
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1698
}
89c4a3a6 sago007 2008-08-29 14:32 1699
89c4a3a6 sago007 2008-08-29 14:32 1700
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1701
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1702
{
c53e6443 sago007 2012-04-17 11:04 1703
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1704
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1705
}
89c4a3a6 sago007 2008-08-29 14:32 1706
89c4a3a6 sago007 2008-08-29 14:32 1707
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1708
89c4a3a6 sago007 2008-08-29 14:32 1709
89c4a3a6 sago007 2008-08-29 14:32 1710
89c4a3a6 sago007 2008-08-29 14:32 1711
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1712
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1713
{
c53e6443 sago007 2012-04-17 11:04 1714
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1715
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1716
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1717
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1718
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1719
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1720
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1721
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1722
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1723
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1724
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1725
	{
c53e6443 sago007 2012-04-17 11:04 1726
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1727
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1728
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1729
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1730
c53e6443 sago007 2012-04-17 11:04 1731
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1732
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1733
c53e6443 sago007 2012-04-17 11:04 1734
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1735
c53e6443 sago007 2012-04-17 11:04 1736
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1737
		{
c53e6443 sago007 2012-04-17 11:04 1738
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1739
			{
c53e6443 sago007 2012-04-17 11:04 1740
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1741
				done = true;
c53e6443 sago007 2012-04-17 11:04 1742
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1743
			}
c53e6443 sago007 2012-04-17 11:04 1744
c53e6443 sago007 2012-04-17 11:04 1745
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1746
			{
c53e6443 sago007 2012-04-17 11:04 1747
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1748
				{
c53e6443 sago007 2012-04-17 11:04 1749
					done = true;
c53e6443 sago007 2012-04-17 11:04 1750
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1751
				}
c53e6443 sago007 2012-04-17 11:04 1752
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1753
				{
c53e6443 sago007 2012-04-17 11:04 1754
					done = true;
c53e6443 sago007 2012-04-17 11:04 1755
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1756
				}
c53e6443 sago007 2012-04-17 11:04 1757
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1758
				{
c53e6443 sago007 2012-04-17 11:04 1759
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1760
				}
c53e6443 sago007 2012-04-17 11:04 1761
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1762
				{
c53e6443 sago007 2012-04-17 11:04 1763
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1764
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1765
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1766
				}
c53e6443 sago007 2012-04-17 11:04 1767
			}
c53e6443 sago007 2012-04-17 11:04 1768
c53e6443 sago007 2012-04-17 11:04 1769
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1770
c53e6443 sago007 2012-04-17 11:04 1771
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1772
		{
c53e6443 sago007 2012-04-17 11:04 1773
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1774
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1775
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1776
			{
c53e6443 sago007 2012-04-17 11:04 1777
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1778
			}
c53e6443 sago007 2012-04-17 11:04 1779
			else
c53e6443 sago007 2012-04-17 11:04 1780
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1781
		}
89c4a3a6 sago007 2008-08-29 14:32 1782
c53e6443 sago007 2012-04-17 11:04 1783
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1784
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1785
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1786
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1787
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1788
	return accept;
c53e6443 sago007 2012-04-17 11:04 1789
}
89c4a3a6 sago007 2008-08-29 14:32 1790
c53e6443 sago007 2012-04-17 11:04 1791
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1792
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1793
{
c53e6443 sago007 2012-04-17 11:04 1794
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1795
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1796
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1797
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1798
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1799
	{
c53e6443 sago007 2012-04-17 11:04 1800
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1801
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1802
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1803
		{
c53e6443 sago007 2012-04-17 11:04 1804
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1805
		}
c53e6443 sago007 2012-04-17 11:04 1806
		else
c53e6443 sago007 2012-04-17 11:04 1807
		{
c53e6443 sago007 2012-04-17 11:04 1808
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1809
		}
c53e6443 sago007 2012-04-17 11:04 1810
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1811
		{
c53e6443 sago007 2012-04-17 11:04 1812
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1813
		}
c53e6443 sago007 2012-04-17 11:04 1814
		else
c53e6443 sago007 2012-04-17 11:04 1815
		{
c53e6443 sago007 2012-04-17 11:04 1816
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1817
		}
c53e6443 sago007 2012-04-17 11:04 1818
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1819
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1820
	}
c53e6443 sago007 2012-04-17 11:04 1821
}
89c4a3a6 sago007 2008-08-29 14:32 1822
c53e6443 sago007 2012-04-17 11:04 1823
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1824
{
c53e6443 sago007 2012-04-17 11:04 1825
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1826
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1827
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1828
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1829
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1830
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1831
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1832
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1833
	{
c53e6443 sago007 2012-04-17 11:04 1834
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1835
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1836
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1837
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1838
	}
c53e6443 sago007 2012-04-17 11:04 1839
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1840
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1841
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1842
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1843
c53e6443 sago007 2012-04-17 11:04 1844
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1845
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1846
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1847
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1848
c53e6443 sago007 2012-04-17 11:04 1849
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1850
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1851
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1852
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1853
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1854
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1855
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1856
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1857
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1858
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1859
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1860
c53e6443 sago007 2012-04-17 11:04 1861
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1862
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1863
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1864
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1865
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1866
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1867
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1868
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1869
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1870
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1871
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1872
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1873
c53e6443 sago007 2012-04-17 11:04 1874
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1875
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1876
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1877
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1878
	{
c53e6443 sago007 2012-04-17 11:04 1879
		y += y_spacing;
c53e6443 sago007 2012-04-17 11:04 1880
		NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1881
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1882
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1883
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1884
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1885
	}
c53e6443 sago007 2012-04-17 11:04 1886
}
47529580 sago007 2008-12-09 02:34 1887
47529580 sago007 2008-12-09 02:34 1888
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1889
{
c53e6443 sago007 2012-04-17 11:04 1890
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1891
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1892
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1893
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1894
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1895
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1896
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1897
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1898
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1899
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1900
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1901
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1902
	{
c53e6443 sago007 2012-04-17 11:04 1903
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1904
		{
c53e6443 sago007 2012-04-17 11:04 1905
		case 0:
c53e6443 sago007 2012-04-17 11:04 1906
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1907
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1908
			break;
c53e6443 sago007 2012-04-17 11:04 1909
		case 1:
c53e6443 sago007 2012-04-17 11:04 1910
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1911
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1912
			break;
c53e6443 sago007 2012-04-17 11:04 1913
		case 2:
c53e6443 sago007 2012-04-17 11:04 1914
		default:
c53e6443 sago007 2012-04-17 11:04 1915
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1916
		};
c53e6443 sago007 2012-04-17 11:04 1917
c53e6443 sago007 2012-04-17 11:04 1918
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1919
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1920
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1921
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1922
c53e6443 sago007 2012-04-17 11:04 1923
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1924
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1925
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1926
c53e6443 sago007 2012-04-17 11:04 1927
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1928
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1929
c53e6443 sago007 2012-04-17 11:04 1930
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1931
c53e6443 sago007 2012-04-17 11:04 1932
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1933
		{
c53e6443 sago007 2012-04-17 11:04 1934
c53e6443 sago007 2012-04-17 11:04 1935
c53e6443 sago007 2012-04-17 11:04 1936
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1937
			{
c53e6443 sago007 2012-04-17 11:04 1938
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1939
				done = true;
c53e6443 sago007 2012-04-17 11:04 1940
			}
c53e6443 sago007 2012-04-17 11:04 1941
c53e6443 sago007 2012-04-17 11:04 1942
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1943
			{
c53e6443 sago007 2012-04-17 11:04 1944
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1945
				{
c53e6443 sago007 2012-04-17 11:04 1946
					page++;
c53e6443 sago007 2012-04-17 11:04 1947
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1948
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1949
				}
c53e6443 sago007 2012-04-17 11:04 1950
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1951
				{
c53e6443 sago007 2012-04-17 11:04 1952
					page--;
c53e6443 sago007 2012-04-17 11:04 1953
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1954
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1955
				}
c53e6443 sago007 2012-04-17 11:04 1956
				else
c53e6443 sago007 2012-04-17 11:04 1957
					done = true;
c53e6443 sago007 2012-04-17 11:04 1958
c53e6443 sago007 2012-04-17 11:04 1959
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1960
				{
c53e6443 sago007 2012-04-17 11:04 1961
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1962
				}
c53e6443 sago007 2012-04-17 11:04 1963
c53e6443 sago007 2012-04-17 11:04 1964
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1965
				{
c53e6443 sago007 2012-04-17 11:04 1966
					done = true;
c53e6443 sago007 2012-04-17 11:04 1967
				}
c53e6443 sago007 2012-04-17 11:04 1968
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1969
				{
c53e6443 sago007 2012-04-17 11:04 1970
					done = true;
c53e6443 sago007 2012-04-17 11:04 1971
				}
c53e6443 sago007 2012-04-17 11:04 1972
			}
c53e6443 sago007 2012-04-17 11:04 1973
c53e6443 sago007 2012-04-17 11:04 1974
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1975
c53e6443 sago007 2012-04-17 11:04 1976
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1977
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1978
		{
c53e6443 sago007 2012-04-17 11:04 1979
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1980
		}
7ca669ac sago007 2008-12-09 16:30 1981
c53e6443 sago007 2012-04-17 11:04 1982
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1983
		{
c53e6443 sago007 2012-04-17 11:04 1984
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1985
c53e6443 sago007 2012-04-17 11:04 1986
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1987
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1988
				done =true;
c53e6443 sago007 2012-04-17 11:04 1989
c53e6443 sago007 2012-04-17 11:04 1990
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1991
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1992
			{
c53e6443 sago007 2012-04-17 11:04 1993
				page--;
c53e6443 sago007 2012-04-17 11:04 1994
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1995
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1996
			}
c53e6443 sago007 2012-04-17 11:04 1997
c53e6443 sago007 2012-04-17 11:04 1998
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1999
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2000
			{
c53e6443 sago007 2012-04-17 11:04 2001
				page++;
c53e6443 sago007 2012-04-17 11:04 2002
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 2003
					page = 0;
c53e6443 sago007 2012-04-17 11:04 2004
			}
c53e6443 sago007 2012-04-17 11:04 2005
		}
7ca669ac sago007 2008-12-09 16:30 2006
c53e6443 sago007 2012-04-17 11:04 2007
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2008
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2009
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2010
	}
6b1dc7a6 sago007 2010-11-08 21:03 2011
6b1dc7a6 sago007 2010-11-08 21:03 2012
81d9c25d sago007 2008-11-24 09:50 2013
}
81d9c25d sago007 2008-11-24 09:50 2014
89c4a3a6 sago007 2008-08-29 14:32 2015
89c4a3a6 sago007 2008-08-29 14:32 2016
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2017
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2018
{
c53e6443 sago007 2012-04-17 11:04 2019
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2020
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2021
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2022
	string folder = (string)SHAREDIR+(string)"/puzzles";
c53e6443 sago007 2012-04-17 11:04 2023
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2024
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2025
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2026
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 2027
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2028
#endif
c53e6443 sago007 2012-04-17 11:04 2029
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2030
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2031
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2032
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2033
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2034
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2035
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2036
	{
c53e6443 sago007 2012-04-17 11:04 2037
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2038
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2039
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2040
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2041
		{
c53e6443 sago007 2012-04-17 11:04 2042
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2043
		}
89c4a3a6 sago007 2008-08-29 14:32 2044
c53e6443 sago007 2012-04-17 11:04 2045
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2046
c53e6443 sago007 2012-04-17 11:04 2047
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2048
		{
c53e6443 sago007 2012-04-17 11:04 2049
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2050
			{
c53e6443 sago007 2012-04-17 11:04 2051
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2052
				done = true;
c53e6443 sago007 2012-04-17 11:04 2053
			}
c53e6443 sago007 2012-04-17 11:04 2054
c53e6443 sago007 2012-04-17 11:04 2055
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2056
			{
c53e6443 sago007 2012-04-17 11:04 2057
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2058
				{
c53e6443 sago007 2012-04-17 11:04 2059
					done = true;
c53e6443 sago007 2012-04-17 11:04 2060
				}
c53e6443 sago007 2012-04-17 11:04 2061
c53e6443 sago007 2012-04-17 11:04 2062
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2063
				{
c53e6443 sago007 2012-04-17 11:04 2064
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2065
				}
c53e6443 sago007 2012-04-17 11:04 2066
c53e6443 sago007 2012-04-17 11:04 2067
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2068
				{
c53e6443 sago007 2012-04-17 11:04 2069
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2070
				}
c53e6443 sago007 2012-04-17 11:04 2071
			}
c53e6443 sago007 2012-04-17 11:04 2072
c53e6443 sago007 2012-04-17 11:04 2073
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2074
c53e6443 sago007 2012-04-17 11:04 2075
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2076
c53e6443 sago007 2012-04-17 11:04 2077
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2078
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2079
		{
c53e6443 sago007 2012-04-17 11:04 2080
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2081
		}
89c4a3a6 sago007 2008-08-29 14:32 2082
c53e6443 sago007 2012-04-17 11:04 2083
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2084
		{
c53e6443 sago007 2012-04-17 11:04 2085
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2086
c53e6443 sago007 2012-04-17 11:04 2087
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2088
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2089
			{
c53e6443 sago007 2012-04-17 11:04 2090
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2091
			}
c53e6443 sago007 2012-04-17 11:04 2092
c53e6443 sago007 2012-04-17 11:04 2093
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2094
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2095
			{
c53e6443 sago007 2012-04-17 11:04 2096
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2097
			}
c53e6443 sago007 2012-04-17 11:04 2098
c53e6443 sago007 2012-04-17 11:04 2099
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2100
			{
c53e6443 sago007 2012-04-17 11:04 2101
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2102
				{
c53e6443 sago007 2012-04-17 11:04 2103
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2104
					{
c53e6443 sago007 2012-04-17 11:04 2105
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2106
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2107
					}
c53e6443 sago007 2012-04-17 11:04 2108
				}
c53e6443 sago007 2012-04-17 11:04 2109
			}
c53e6443 sago007 2012-04-17 11:04 2110
		}
89c4a3a6 sago007 2008-08-29 14:32 2111
c53e6443 sago007 2012-04-17 11:04 2112
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2113
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2114
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2115
	}
89c4a3a6 sago007 2008-08-29 14:32 2116
}
89c4a3a6 sago007 2008-08-29 14:32 2117
89c4a3a6 sago007 2008-08-29 14:32 2118
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2119
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2120
{
c53e6443 sago007 2012-04-17 11:04 2121
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2122
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2123
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2124
	string folder = (string)SHAREDIR+(string)"/themes";
c53e6443 sago007 2012-04-17 11:04 2125
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2126
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2127
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2128
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2129
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2130
#endif
c53e6443 sago007 2012-04-17 11:04 2131
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2132
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2133
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2134
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2135
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2136
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2137
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2138
	{
c53e6443 sago007 2012-04-17 11:04 2139
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2140
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2141
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2142
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2143
		{
c53e6443 sago007 2012-04-17 11:04 2144
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2145
		}
89c4a3a6 sago007 2008-08-29 14:32 2146
c53e6443 sago007 2012-04-17 11:04 2147
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2148
c53e6443 sago007 2012-04-17 11:04 2149
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2150
		{
c53e6443 sago007 2012-04-17 11:04 2151
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2152
			{
c53e6443 sago007 2012-04-17 11:04 2153
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2154
				done = true;
c53e6443 sago007 2012-04-17 11:04 2155
			}
c53e6443 sago007 2012-04-17 11:04 2156
c53e6443 sago007 2012-04-17 11:04 2157
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2158
			{
c53e6443 sago007 2012-04-17 11:04 2159
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2160
				{
c53e6443 sago007 2012-04-17 11:04 2161
					done = true;
c53e6443 sago007 2012-04-17 11:04 2162
				}
c53e6443 sago007 2012-04-17 11:04 2163
c53e6443 sago007 2012-04-17 11:04 2164
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2165
				{
c53e6443 sago007 2012-04-17 11:04 2166
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2167
				}
c53e6443 sago007 2012-04-17 11:04 2168
c53e6443 sago007 2012-04-17 11:04 2169
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2170
				{
c53e6443 sago007 2012-04-17 11:04 2171
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2172
				}
c53e6443 sago007 2012-04-17 11:04 2173
			}
c53e6443 sago007 2012-04-17 11:04 2174
c53e6443 sago007 2012-04-17 11:04 2175
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2176
c53e6443 sago007 2012-04-17 11:04 2177
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2178
c53e6443 sago007 2012-04-17 11:04 2179
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2180
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2181
		{
c53e6443 sago007 2012-04-17 11:04 2182
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2183
		}
89c4a3a6 sago007 2008-08-29 14:32 2184
c53e6443 sago007 2012-04-17 11:04 2185
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2186
		{
c53e6443 sago007 2012-04-17 11:04 2187
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2188
c53e6443 sago007 2012-04-17 11:04 2189
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2190
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2191
			{
c53e6443 sago007 2012-04-17 11:04 2192
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2193
			}
c53e6443 sago007 2012-04-17 11:04 2194
c53e6443 sago007 2012-04-17 11:04 2195
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2196
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2197
			{
c53e6443 sago007 2012-04-17 11:04 2198
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2199
			}
c53e6443 sago007 2012-04-17 11:04 2200
c53e6443 sago007 2012-04-17 11:04 2201
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2202
			{
c53e6443 sago007 2012-04-17 11:04 2203
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2204
				{
c53e6443 sago007 2012-04-17 11:04 2205
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2206
					{
c53e6443 sago007 2012-04-17 11:04 2207
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2208
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2209
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2210
					}
c53e6443 sago007 2012-04-17 11:04 2211
				}
c53e6443 sago007 2012-04-17 11:04 2212
			}
c53e6443 sago007 2012-04-17 11:04 2213
		}
89c4a3a6 sago007 2008-08-29 14:32 2214
c53e6443 sago007 2012-04-17 11:04 2215
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2216
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2217
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2218
	}
89c4a3a6 sago007 2008-08-29 14:32 2219
}
89c4a3a6 sago007 2008-08-29 14:32 2220
89c4a3a6 sago007 2008-08-29 14:32 2221
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2222
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2223
{
c53e6443 sago007 2012-04-17 11:04 2224
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2225
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2226
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2227
	cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2228
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2229
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2230
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2231
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2232
#else
c53e6443 sago007 2012-04-17 11:04 2233
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2234
#endif
c53e6443 sago007 2012-04-17 11:04 2235
	lf.setDirectory(directory);
c53e6443 sago007 2012-04-17 11:04 2236
	cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2237
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2238
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2239
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2240
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2241
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2242
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2243
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2244
	{
c53e6443 sago007 2012-04-17 11:04 2245
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2246
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2247
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2248
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2249
		{
c53e6443 sago007 2012-04-17 11:04 2250
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2251
		}
89c4a3a6 sago007 2008-08-29 14:32 2252
c53e6443 sago007 2012-04-17 11:04 2253
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2254
c53e6443 sago007 2012-04-17 11:04 2255
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2256
		{
c53e6443 sago007 2012-04-17 11:04 2257
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2258
			{
c53e6443 sago007 2012-04-17 11:04 2259
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2260
				done = true;
c53e6443 sago007 2012-04-17 11:04 2261
				return false;
c53e6443 sago007 2012-04-17 11:04 2262
			}
c53e6443 sago007 2012-04-17 11:04 2263
c53e6443 sago007 2012-04-17 11:04 2264
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2265
			{
c53e6443 sago007 2012-04-17 11:04 2266
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2267
				{
c53e6443 sago007 2012-04-17 11:04 2268
					done = true;
c53e6443 sago007 2012-04-17 11:04 2269
					return false;
c53e6443 sago007 2012-04-17 11:04 2270
				}
c53e6443 sago007 2012-04-17 11:04 2271
c53e6443 sago007 2012-04-17 11:04 2272
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2273
				{
c53e6443 sago007 2012-04-17 11:04 2274
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2275
				}
c53e6443 sago007 2012-04-17 11:04 2276
c53e6443 sago007 2012-04-17 11:04 2277
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2278
				{
c53e6443 sago007 2012-04-17 11:04 2279
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2280
				}
c53e6443 sago007 2012-04-17 11:04 2281
			}
c53e6443 sago007 2012-04-17 11:04 2282
c53e6443 sago007 2012-04-17 11:04 2283
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2284
c53e6443 sago007 2012-04-17 11:04 2285
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2286
c53e6443 sago007 2012-04-17 11:04 2287
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2288
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2289
		{
c53e6443 sago007 2012-04-17 11:04 2290
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2291
		}
89c4a3a6 sago007 2008-08-29 14:32 2292
c53e6443 sago007 2012-04-17 11:04 2293
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2294
		{
c53e6443 sago007 2012-04-17 11:04 2295
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2296
c53e6443 sago007 2012-04-17 11:04 2297
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2298
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2299
			{
c53e6443 sago007 2012-04-17 11:04 2300
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2301
			}
c53e6443 sago007 2012-04-17 11:04 2302
c53e6443 sago007 2012-04-17 11:04 2303
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2304
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2305
			{
c53e6443 sago007 2012-04-17 11:04 2306
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2307
			}
c53e6443 sago007 2012-04-17 11:04 2308
c53e6443 sago007 2012-04-17 11:04 2309
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2310
			{
c53e6443 sago007 2012-04-17 11:04 2311
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2312
				{
c53e6443 sago007 2012-04-17 11:04 2313
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2314
					{
c53e6443 sago007 2012-04-17 11:04 2315
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2316
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2317
						return true;
c53e6443 sago007 2012-04-17 11:04 2318
					}
c53e6443 sago007 2012-04-17 11:04 2319
				}
c53e6443 sago007 2012-04-17 11:04 2320
			}
c53e6443 sago007 2012-04-17 11:04 2321
		}
89c4a3a6 sago007 2008-08-29 14:32 2322
c53e6443 sago007 2012-04-17 11:04 2323
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2324
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2325
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2326
	}
89c4a3a6 sago007 2008-08-29 14:32 2327
}
89c4a3a6 sago007 2008-08-29 14:32 2328
89c4a3a6 sago007 2008-08-29 14:32 2329
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2330
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2331
{
c53e6443 sago007 2012-04-17 11:04 2332
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2333
	{
c53e6443 sago007 2012-04-17 11:04 2334
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2335
		{
c53e6443 sago007 2012-04-17 11:04 2336
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2337
		} //if used
c53e6443 sago007 2012-04-17 11:04 2338
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2339
		{
c53e6443 sago007 2012-04-17 11:04 2340
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2341
		}
c53e6443 sago007 2012-04-17 11:04 2342
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2343
		{
c53e6443 sago007 2012-04-17 11:04 2344
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2345
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2346
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2347
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2348
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2349
		}
c53e6443 sago007 2012-04-17 11:04 2350
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2351
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2352
89c4a3a6 sago007 2008-08-29 14:32 2353
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2354
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2355
{
c53e6443 sago007 2012-04-17 11:04 2356
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2357
	{
c53e6443 sago007 2012-04-17 11:04 2358
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2359
		{
c53e6443 sago007 2012-04-17 11:04 2360
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2361
		} //if used
c53e6443 sago007 2012-04-17 11:04 2362
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2363
		{
c53e6443 sago007 2012-04-17 11:04 2364
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2365
		}
c53e6443 sago007 2012-04-17 11:04 2366
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2367
		{
c53e6443 sago007 2012-04-17 11:04 2368
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2369
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2370
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2371
		}
c53e6443 sago007 2012-04-17 11:04 2372
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2373
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2374
89c4a3a6 sago007 2008-08-29 14:32 2375
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2376
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2377
{
c53e6443 sago007 2012-04-17 11:04 2378
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2379
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2380
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2381
	{
c53e6443 sago007 2012-04-17 11:04 2382
c53e6443 sago007 2012-04-17 11:04 2383
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2384
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2385
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2386
c53e6443 sago007 2012-04-17 11:04 2387
c53e6443 sago007 2012-04-17 11:04 2388
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2389
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2390
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2391
c53e6443 sago007 2012-04-17 11:04 2392
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2393
		DrawIMG(background,screen,510,60,300,50,510,60);
c53e6443 sago007 2012-04-17 11:04 2394
	}
c53e6443 sago007 2012-04-17 11:04 2395
	else
c53e6443 sago007 2012-04-17 11:04 2396
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2397
	//draw bottons (should be moves and drawn directly to background once)
c53e6443 sago007 2012-04-17 11:04 2398
	/*if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2399
	    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 2400
	    if (!networkActive) //We don't show the menu while running server or connected to a server
c53e6443 sago007 2012-04-17 11:04 2401
	    #else
c53e6443 sago007 2012-04-17 11:04 2402
	        if(true)
c53e6443 sago007 2012-04-17 11:04 2403
	    #endif
c53e6443 sago007 2012-04-17 11:04 2404
	    {
c53e6443 sago007 2012-04-17 11:04 2405
	        //Here we draw the menu
c53e6443 sago007 2012-04-17 11:04 2406
	        bNewGame.PaintTo(screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2407
	        DrawIMG(bOptions, screen, buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2408
	        DrawIMG(bHighScore, screen, 2*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2409
	        DrawIMG(bReplay,screen,3*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2410
	    }
c53e6443 sago007 2012-04-17 11:04 2411
	    else
c53e6443 sago007 2012-04-17 11:04 2412
	    { //If network is active
c53e6443 sago007 2012-04-17 11:04 2413
	        DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
c53e6443 sago007 2012-04-17 11:04 2414
	    }
c53e6443 sago007 2012-04-17 11:04 2415
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2416
	    DrawIMG(bExit, screen, xsize-120,ysize-120);*/
c53e6443 sago007 2012-04-17 11:04 2417
	//DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2418
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2419
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2420
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2421
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2422
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2423
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2424
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2425
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2426
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2427
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2428
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2429
	{
c53e6443 sago007 2012-04-17 11:04 2430
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2431
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2432
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2433
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2434
		{
c53e6443 sago007 2012-04-17 11:04 2435
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2436
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2437
		}
c53e6443 sago007 2012-04-17 11:04 2438
		else
c53e6443 sago007 2012-04-17 11:04 2439
		{
c53e6443 sago007 2012-04-17 11:04 2440
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2441
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2442
		}
c53e6443 sago007 2012-04-17 11:04 2443
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2444
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2445
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2446
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2447
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2448
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2449
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2450
	}
c53e6443 sago007 2012-04-17 11:04 2451
	else
c53e6443 sago007 2012-04-17 11:04 2452
	{
c53e6443 sago007 2012-04-17 11:04 2453
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2454
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2455
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2456
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2457
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2458
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2459
		else
c53e6443 sago007 2012-04-17 11:04 2460
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2461
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2462
	}
c53e6443 sago007 2012-04-17 11:04 2463
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2464
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2465
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2466
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2467
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2468
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2469
	{
c53e6443 sago007 2012-04-17 11:04 2470
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2471
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2472
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2473
	}
c53e6443 sago007 2012-04-17 11:04 2474
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2475
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2476
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2477
	{
c53e6443 sago007 2012-04-17 11:04 2478
		/*
c53e6443 sago007 2012-04-17 11:04 2479
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2480
		 */
c53e6443 sago007 2012-04-17 11:04 2481
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2482
		{
c53e6443 sago007 2012-04-17 11:04 2483
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2484
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2485
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2486
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2487
			{
c53e6443 sago007 2012-04-17 11:04 2488
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2489
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2490
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2491
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2492
			}
c53e6443 sago007 2012-04-17 11:04 2493
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2494
			{
c53e6443 sago007 2012-04-17 11:04 2495
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2496
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2497
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2498
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2499
			}
c53e6443 sago007 2012-04-17 11:04 2500
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2501
			{
c53e6443 sago007 2012-04-17 11:04 2502
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2503
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2504
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2505
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2506
			}
c53e6443 sago007 2012-04-17 11:04 2507
			else
c53e6443 sago007 2012-04-17 11:04 2508
			{
c53e6443 sago007 2012-04-17 11:04 2509
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2510
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2511
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2512
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2513
			}
c53e6443 sago007 2012-04-17 11:04 2514
c53e6443 sago007 2012-04-17 11:04 2515
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2516
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2517
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2518
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2519
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2520
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2521
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2522
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2523
			else
c53e6443 sago007 2012-04-17 11:04 2524
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2525
		}
c53e6443 sago007 2012-04-17 11:04 2526
		else
c53e6443 sago007 2012-04-17 11:04 2527
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2528
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2529
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2530
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2531
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2532
		else
c53e6443 sago007 2012-04-17 11:04 2533
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2534
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2535
		{
c53e6443 sago007 2012-04-17 11:04 2536
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2537
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2538
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2539
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2540
			{
c53e6443 sago007 2012-04-17 11:04 2541
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2542
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2543
			}
c53e6443 sago007 2012-04-17 11:04 2544
			else
c53e6443 sago007 2012-04-17 11:04 2545
			{
c53e6443 sago007 2012-04-17 11:04 2546
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2547
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2548
			}
c53e6443 sago007 2012-04-17 11:04 2549
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2550
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2551
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2552
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2553
			else
c53e6443 sago007 2012-04-17 11:04 2554
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2555
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2556
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2557
		}
c53e6443 sago007 2012-04-17 11:04 2558
		else
c53e6443 sago007 2012-04-17 11:04 2559
		{
c53e6443 sago007 2012-04-17 11:04 2560
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2561
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2562
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2563
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2564
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2565
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2566
			else
c53e6443 sago007 2012-04-17 11:04 2567
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2568
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2569
		}
c53e6443 sago007 2012-04-17 11:04 2570
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2571
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2572
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2573
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2574
	}
c53e6443 sago007 2012-04-17 11:04 2575
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2576
89c4a3a6 sago007 2008-08-29 14:32 2577
c53e6443 sago007 2012-04-17 11:04 2578
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2579
1572de2b sago007 2008-09-11 18:15 2580
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2581
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2582
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2583
	{
c53e6443 sago007 2012-04-17 11:04 2584
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2585
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2586
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2587
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2588
	}
c53e6443 sago007 2012-04-17 11:04 2589
c53e6443 sago007 2012-04-17 11:04 2590
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2591
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2592
#endif
89c4a3a6 sago007 2008-08-29 14:32 2593
c53e6443 sago007 2012-04-17 11:04 2594
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2595
89c4a3a6 sago007 2008-08-29 14:32 2596
}
89c4a3a6 sago007 2008-08-29 14:32 2597
89c4a3a6 sago007 2008-08-29 14:32 2598
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2599
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2600
{
c53e6443 sago007 2012-04-17 11:04 2601
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2602
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2603
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2604
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2605
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2606
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2607
}
89c4a3a6 sago007 2008-08-29 14:32 2608
89c4a3a6 sago007 2008-08-29 14:32 2609
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2610
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2611
{
c53e6443 sago007 2012-04-17 11:04 2612
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2613
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2614
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2615
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2616
}
89c4a3a6 sago007 2008-08-29 14:32 2617
4b0c248f sago007 2010-11-10 21:13 2618
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2619
{
c53e6443 sago007 2012-04-17 11:04 2620
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2621
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2622
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2623
}
89c4a3a6 sago007 2008-08-29 14:32 2624
89c4a3a6 sago007 2008-08-29 14:32 2625
89c4a3a6 sago007 2008-08-29 14:32 2626
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2627
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2628
{
c53e6443 sago007 2012-04-17 11:04 2629
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2630
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2631
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2632
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2633
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2634
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2635
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2636
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2637
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2638
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2639
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2640
c53e6443 sago007 2012-04-17 11:04 2641
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2642
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2643
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2644
c53e6443 sago007 2012-04-17 11:04 2645
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2646
	int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2647
c53e6443 sago007 2012-04-17 11:04 2648
	MakeBackground(xsize,ysize);
aede0664 sago007 2012-04-19 19:45 2649
	if(Type == 0) {
aede0664 sago007 2012-04-19 19:45 2650
		ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2651
		if (puzzleFile)
aede0664 sago007 2012-04-19 19:45 2652
		{
aede0664 sago007 2012-04-19 19:45 2653
			for (int i=0; (i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
aede0664 sago007 2012-04-19 19:45 2654
			{
aede0664 sago007 2012-04-19 19:45 2655
				puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2656
				puzzleCleared[i] = tempBool;
aede0664 sago007 2012-04-19 19:45 2657
			}
aede0664 sago007 2012-04-19 19:45 2658
			puzzleFile.close();
aede0664 sago007 2012-04-19 19:45 2659
		}
aede0664 sago007 2012-04-19 19:45 2660
		else
c53e6443 sago007 2012-04-17 11:04 2661
		{
aede0664 sago007 2012-04-19 19:45 2662
			tempBool = false;
aede0664 sago007 2012-04-19 19:45 2663
			for (int i=0; i<nrOfPuzzles; i++)
aede0664 sago007 2012-04-19 19:45 2664
				puzzleCleared[i] = tempBool;
ed33b751 sago007 2012-04-17 10:48 2665
		}
aede0664 sago007 2012-04-19 19:45 2666
		nrOfLevels = nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 2667
	}
aede0664 sago007 2012-04-19 19:45 2668
	if(Type == 1) {
aede0664 sago007 2012-04-19 19:45 2669
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2670
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2671
		{
aede0664 sago007 2012-04-19 19:45 2672
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2673
			{
aede0664 sago007 2012-04-19 19:45 2674
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2675
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2676
			}
aede0664 sago007 2012-04-19 19:45 2677
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2678
			{
aede0664 sago007 2012-04-19 19:45 2679
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2680
				{
aede0664 sago007 2012-04-19 19:45 2681
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2682
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2683
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2684
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2685
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2686
				}
aede0664 sago007 2012-04-19 19:45 2687
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2688
				{
aede0664 sago007 2012-04-19 19:45 2689
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2690
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2691
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2692
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2693
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2694
				}
aede0664 sago007 2012-04-19 19:45 2695
			}
aede0664 sago007 2012-04-19 19:45 2696
			else
aede0664 sago007 2012-04-19 19:45 2697
			{
aede0664 sago007 2012-04-19 19:45 2698
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2699
				{
aede0664 sago007 2012-04-19 19:45 2700
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2701
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2702
				}
aede0664 sago007 2012-04-19 19:45 2703
			}
aede0664 sago007 2012-04-19 19:45 2704
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2705
		}
aede0664 sago007 2012-04-19 19:45 2706
		else
aede0664 sago007 2012-04-19 19:45 2707
		{
aede0664 sago007 2012-04-19 19:45 2708
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2709
			{
aede0664 sago007 2012-04-19 19:45 2710
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2711
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2712
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2713
			}
aede0664 sago007 2012-04-19 19:45 2714
		}
aede0664 sago007 2012-04-19 19:45 2715
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2716
	}
c53e6443 sago007 2012-04-17 11:04 2717
c53e6443 sago007 2012-04-17 11:04 2718
	do
c53e6443 sago007 2012-04-17 11:04 2719
	{
c53e6443 sago007 2012-04-17 11:04 2720
		nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2721
c53e6443 sago007 2012-04-17 11:04 2722
c53e6443 sago007 2012-04-17 11:04 2723
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2724
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2725
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2726
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2727
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2728
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2729
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2730
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2731
		{
c53e6443 sago007 2012-04-17 11:04 2732
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2733
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2734
			if (Type == 0 && puzzleCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2735
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2736
		}
89c4a3a6 sago007 2008-08-29 14:32 2737
c53e6443 sago007 2012-04-17 11:04 2738
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2739
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2740
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2741
			{
c53e6443 sago007 2012-04-17 11:04 2742
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2743
				{
c53e6443 sago007 2012-04-17 11:04 2744
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2745
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2746
				}
c53e6443 sago007 2012-04-17 11:04 2747
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2748
				{
c53e6443 sago007 2012-04-17 11:04 2749
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2750
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2751
				}
c53e6443 sago007 2012-04-17 11:04 2752
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2753
				{
c53e6443 sago007 2012-04-17 11:04 2754
					++selected;
aede0664 sago007 2012-04-19 19:45 2755
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2756
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2757
				}
c53e6443 sago007 2012-04-17 11:04 2758
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2759
				{
c53e6443 sago007 2012-04-17 11:04 2760
					--selected;
c53e6443 sago007 2012-04-17 11:04 2761
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2762
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2763
				}
c53e6443 sago007 2012-04-17 11:04 2764
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2765
				{
c53e6443 sago007 2012-04-17 11:04 2766
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2767
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2768
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2769
				}
c53e6443 sago007 2012-04-17 11:04 2770
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2771
				{
c53e6443 sago007 2012-04-17 11:04 2772
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2773
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2774
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2775
				}
c53e6443 sago007 2012-04-17 11:04 2776
			}
c53e6443 sago007 2012-04-17 11:04 2777
c53e6443 sago007 2012-04-17 11:04 2778
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2779
c53e6443 sago007 2012-04-17 11:04 2780
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2781
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2782
		{
ed33b751 sago007 2012-04-17 10:48 2783
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2784
			int j;
42f05434 sago007 2012-04-19 20:25 2785
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2786
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2787
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2788
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2789
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2790
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2791
					{
c53e6443 sago007 2012-04-17 11:04 2792
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2793
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2794
					}
ed33b751 sago007 2012-04-17 10:48 2795
		}
ed33b751 sago007 2012-04-17 10:48 2796
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2797
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2798
c53e6443 sago007 2012-04-17 11:04 2799
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2800
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2801
		{
c53e6443 sago007 2012-04-17 11:04 2802
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2803
		}
89c4a3a6 sago007 2008-08-29 14:32 2804
c53e6443 sago007 2012-04-17 11:04 2805
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2806
		{
c53e6443 sago007 2012-04-17 11:04 2807
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2808
c53e6443 sago007 2012-04-17 11:04 2809
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2810
			int i;
aede0664 sago007 2012-04-19 19:45 2811
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2812
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2813
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2814
			i++;
c53e6443 sago007 2012-04-17 11:04 2815
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2816
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2817
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2818
					{
c53e6443 sago007 2012-04-17 11:04 2819
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2820
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2821
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2822
					}
c53e6443 sago007 2012-04-17 11:04 2823
		}
aede0664 sago007 2012-04-19 19:45 2824
		
aede0664 sago007 2012-04-19 19:45 2825
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2826
		{
aede0664 sago007 2012-04-19 19:45 2827
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2828
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2829
aede0664 sago007 2012-04-19 19:45 2830
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2831
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2832
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2833
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2834
aede0664 sago007 2012-04-19 19:45 2835
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2836
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2837
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2838
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2839
		}
89c4a3a6 sago007 2008-08-29 14:32 2840
c53e6443 sago007 2012-04-17 11:04 2841
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2842
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2843
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2844
c53e6443 sago007 2012-04-17 11:04 2845
	}
c53e6443 sago007 2012-04-17 11:04 2846
	while (!levelSelected);
c53e6443 sago007 2012-04-17 11:04 2847
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2848
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2849
}
89c4a3a6 sago007 2008-08-29 14:32 2850
89c4a3a6 sago007 2008-08-29 14:32 2851
89c4a3a6 sago007 2008-08-29 14:32 2852
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2853
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2854
{
c53e6443 sago007 2012-04-17 11:04 2855
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2856
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2857
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2858
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2859
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2860
c53e6443 sago007 2012-04-17 11:04 2861
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2862
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2863
c53e6443 sago007 2012-04-17 11:04 2864
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2865
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2866
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2867
	do
c53e6443 sago007 2012-04-17 11:04 2868
	{
c53e6443 sago007 2012-04-17 11:04 2869
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2870
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2871
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2872
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2873
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2874
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2875
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2876
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2877
		{
c53e6443 sago007 2012-04-17 11:04 2878
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2879
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2880
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2881
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2882
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2883
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2884
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2885
		}
c53e6443 sago007 2012-04-17 11:04 2886
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2887
		{
c53e6443 sago007 2012-04-17 11:04 2888
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2889
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2890
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2891
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2892
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2893
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2894
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2895
		}
c53e6443 sago007 2012-04-17 11:04 2896
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2897
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2898
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2899
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2900
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2901
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2902
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2903
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2904
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2905
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2906
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2907
		{
c53e6443 sago007 2012-04-17 11:04 2908
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2909
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2910
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2911
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2912
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2913
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2914
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2915
		}
c53e6443 sago007 2012-04-17 11:04 2916
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2917
		{
c53e6443 sago007 2012-04-17 11:04 2918
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2919
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2920
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2921
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2922
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2923
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2924
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2925
		}
89c4a3a6 sago007 2008-08-29 14:32 2926
c53e6443 sago007 2012-04-17 11:04 2927
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2928
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2929
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2930
			{
c53e6443 sago007 2012-04-17 11:04 2931
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2932
				{
c53e6443 sago007 2012-04-17 11:04 2933
					done = true;
c53e6443 sago007 2012-04-17 11:04 2934
				}
c53e6443 sago007 2012-04-17 11:04 2935
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2936
				{
c53e6443 sago007 2012-04-17 11:04 2937
					done = true;
c53e6443 sago007 2012-04-17 11:04 2938
				}
c53e6443 sago007 2012-04-17 11:04 2939
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2940
				{
c53e6443 sago007 2012-04-17 11:04 2941
					done = true;
c53e6443 sago007 2012-04-17 11:04 2942
				}
c53e6443 sago007 2012-04-17 11:04 2943
			}
c53e6443 sago007 2012-04-17 11:04 2944
c53e6443 sago007 2012-04-17 11:04 2945
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2946
c53e6443 sago007 2012-04-17 11:04 2947
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2948
c53e6443 sago007 2012-04-17 11:04 2949
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2950
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2951
		{
c53e6443 sago007 2012-04-17 11:04 2952
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2953
		}
89c4a3a6 sago007 2008-08-29 14:32 2954
c53e6443 sago007 2012-04-17 11:04 2955
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2956
		{
c53e6443 sago007 2012-04-17 11:04 2957
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2958
c53e6443 sago007 2012-04-17 11:04 2959
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2960
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2961
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2962
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2963
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2964
			{
c53e6443 sago007 2012-04-17 11:04 2965
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2966
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2967
			}
c53e6443 sago007 2012-04-17 11:04 2968
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2969
			{
c53e6443 sago007 2012-04-17 11:04 2970
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2971
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2972
			}
c53e6443 sago007 2012-04-17 11:04 2973
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2974
			{
c53e6443 sago007 2012-04-17 11:04 2975
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2976
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2977
			}
c53e6443 sago007 2012-04-17 11:04 2978
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2979
			{
c53e6443 sago007 2012-04-17 11:04 2980
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2981
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2982
			}
c53e6443 sago007 2012-04-17 11:04 2983
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2984
				done = true;
c53e6443 sago007 2012-04-17 11:04 2985
		}
89c4a3a6 sago007 2008-08-29 14:32 2986
c53e6443 sago007 2012-04-17 11:04 2987
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2988
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2989
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2990
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2991
c53e6443 sago007 2012-04-17 11:04 2992
	}
c53e6443 sago007 2012-04-17 11:04 2993
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2994
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2995
}
89c4a3a6 sago007 2008-08-29 14:32 2996
89c4a3a6 sago007 2008-08-29 14:32 2997
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2998
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2999
{
c53e6443 sago007 2012-04-17 11:04 3000
	char theFileName[30];
c53e6443 sago007 2012-04-17 11:04 3001
	strcpy(theFileName,puzzleName.c_str());
c53e6443 sago007 2012-04-17 11:04 3002
	for (int i=puzzleName.length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 3003
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 3004
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 3005
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 3006
	{
c53e6443 sago007 2012-04-17 11:04 3007
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 3008
			theFileName[i]=0;
c53e6443 sago007 2012-04-17 11:04 3009
		puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3010
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3011
		string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3012
		puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3013
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3014
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3015
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3016
		{
c53e6443 sago007 2012-04-17 11:04 3017
			puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3018
		}
c53e6443 sago007 2012-04-17 11:04 3019
		else
c53e6443 sago007 2012-04-17 11:04 3020
		{
c53e6443 sago007 2012-04-17 11:04 3021
			puzzleSavePath = puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3022
		}
89c4a3a6 sago007 2008-08-29 14:32 3023
#else
c53e6443 sago007 2012-04-17 11:04 3024
		puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3025
#endif
c53e6443 sago007 2012-04-17 11:04 3026
	}
89c4a3a6 sago007 2008-08-29 14:32 3027
89c4a3a6 sago007 2008-08-29 14:32 3028
}
89c4a3a6 sago007 2008-08-29 14:32 3029
6710d462 sago007 2012-05-12 17:23 3030
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3031
#include "NetworkThing.hpp"
6710d462 sago007 2012-05-12 17:23 3032
//#include "MenuSystem.h"
6710d462 sago007 2012-05-12 17:23 3033
	NetworkThing nt;
6710d462 sago007 2012-05-12 17:23 3034
#endif
6710d462 sago007 2012-05-12 17:23 3035
30f910dd sago007 2010-11-10 21:02 3036
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3037
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3038
43765588 sago007 2012-05-16 19:14 3039
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 3040
{
c53e6443 sago007 2012-04-17 11:04 3041
	//1 player - endless
c53e6443 sago007 2012-04-17 11:04 3042
	player1->NewGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3043
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 3044
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3045
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3046
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3047
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3048
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3049
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3050
	strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3051
}
30f910dd sago007 2010-11-10 21:02 3052
43765588 sago007 2012-05-16 19:14 3053
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3054
{
c53e6443 sago007 2012-04-17 11:04 3055
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3056
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3057
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3058
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3059
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3060
	//vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3061
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3062
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3063
}
4f1d27f1 sago007 2011-03-18 15:53 3064
43765588 sago007 2012-05-16 19:14 3065
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 3066
{
aede0664 sago007 2012-04-19 19:45 3067
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 3068
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 3069
		return 1;
c53e6443 sago007 2012-04-17 11:04 3070
	player1->NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3071
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 3072
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3073
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3074
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3075
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3076
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3077
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3078
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3079
	strcpy(player2->name, player2name);
67a32395 sago007 2012-04-19 18:40 3080
	return 0;
b7590374 sago007 2011-05-19 16:15 3081
}
b7590374 sago007 2011-05-19 16:15 3082
4f1d27f1 sago007 2011-03-18 15:53 3083
43765588 sago007 2012-05-16 19:14 3084
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3085
{
c53e6443 sago007 2012-04-17 11:04 3086
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3087
	player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3088
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3089
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3090
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3091
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3092
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3093
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3094
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3095
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3096
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3097
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3098
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3099
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3100
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3101
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3102
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3103
}
4f1d27f1 sago007 2011-03-18 15:53 3104
43765588 sago007 2012-05-16 19:14 3105
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3106
{
c53e6443 sago007 2012-04-17 11:04 3107
	//2 player - VsMode
c53e6443 sago007 2012-04-17 11:04 3108
	player1->NewVsGame(50,100,player2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3109
	player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3110
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3111
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3112
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3113
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3114
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3115
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3116
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3117
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3118
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3119
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3120
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3121
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3122
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3123
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3124
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3125
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3126
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3127
}
4f1d27f1 sago007 2011-03-18 15:53 3128
43765588 sago007 2012-05-16 19:14 3129
static void StartReplay(string filename)
79d3c1d3 sago007 2012-05-05 15:54 3130
{
79d3c1d3 sago007 2012-05-05 15:54 3131
	Replay r1;
79d3c1d3 sago007 2012-05-05 15:54 3132
	r1.loadReplay(filename);
79d3c1d3 sago007 2012-05-05 15:54 3133
	player1->playReplay(50,100,SDL_GetTicks(),r1);
79d3c1d3 sago007 2012-05-05 15:54 3134
}
79d3c1d3 sago007 2012-05-05 15:54 3135
43765588 sago007 2012-05-16 19:14 3136
static void StartHostServer()
6710d462 sago007 2012-05-12 17:23 3137
{
6710d462 sago007 2012-05-12 17:23 3138
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3139
	player2->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3140
	nt.startServer();
6710d462 sago007 2012-05-12 17:23 3141
}
6710d462 sago007 2012-05-12 17:23 3142
43765588 sago007 2012-05-16 19:14 3143
static void StartJoinServer()
6710d462 sago007 2012-05-12 17:23 3144
{
6710d462 sago007 2012-05-12 17:23 3145
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3146
	player2->SetGameOver();
43765588 sago007 2012-05-16 19:14 3147
	string server = Config::getInstance()->getString("address0");
43765588 sago007 2012-05-16 19:14 3148
	nt.connectToServer(server.substr(0,server.find(" ")));
6710d462 sago007 2012-05-12 17:23 3149
}
6710d462 sago007 2012-05-12 17:23 3150
89c4a3a6 sago007 2008-08-29 14:32 3151
89c4a3a6 sago007 2008-08-29 14:32 3152
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3153
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3154
{
c53e6443 sago007 2012-04-17 11:04 3155
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3156
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3157
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3158
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3159
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
c53e6443 sago007 2012-04-17 11:04 3160
		cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3161
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
c53e6443 sago007 2012-04-17 11:04 3162
		cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3163
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
c53e6443 sago007 2012-04-17 11:04 3164
		cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3165
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3166
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3167
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3168
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3169
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3170
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3171
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3172
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3173
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3174
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3175
#endif
c53e6443 sago007 2012-04-17 11:04 3176
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3177
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3178
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3179
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3180
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3181
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3182
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3183
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3184
	{
c53e6443 sago007 2012-04-17 11:04 3185
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3186
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3187
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3188
		{
c53e6443 sago007 2012-04-17 11:04 3189
			char helpString[] = "--help";
c53e6443 sago007 2012-04-17 11:04 3190
			char priorityString[] = "-priority";
c53e6443 sago007 2012-04-17 11:04 3191
			char forceRedrawString[] = "-forceredraw";
c53e6443 sago007 2012-04-17 11:04 3192
			char forcepartdrawString[] = "-forcepartdraw";
c53e6443 sago007 2012-04-17 11:04 3193
			char singlePuzzleString[] = "-SP";
c53e6443 sago007 2012-04-17 11:04 3194
			char noSoundAtAll[] = "-nosound";
c53e6443 sago007 2012-04-17 11:04 3195
			char IntegratedEditor[] = "-editor";
c53e6443 sago007 2012-04-17 11:04 3196
			char selectTheme[] = "-theme";
c53e6443 sago007 2012-04-17 11:04 3197
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3198
			{
c53e6443 sago007 2012-04-17 11:04 3199
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3200
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3201
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3202
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3203
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3204
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3205
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3206
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3207
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3208
#endif
c53e6443 sago007 2012-04-17 11:04 3209
				return 0;
c53e6443 sago007 2012-04-17 11:04 3210
			}
c53e6443 sago007 2012-04-17 11:04 3211
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3212
			{
c53e6443 sago007 2012-04-17 11:04 3213
				cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3214
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3215
			}
c53e6443 sago007 2012-04-17 11:04 3216
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3217
			{
c53e6443 sago007 2012-04-17 11:04 3218
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3219
			}
c53e6443 sago007 2012-04-17 11:04 3220
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3221
			{
c53e6443 sago007 2012-04-17 11:04 3222
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3223
			}
c53e6443 sago007 2012-04-17 11:04 3224
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3225
			{
c53e6443 sago007 2012-04-17 11:04 3226
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3227
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3228
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3229
				else
c53e6443 sago007 2012-04-17 11:04 3230
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3231
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3232
				argumentNr+=2;
c53e6443 sago007 2012-04-17 11:04 3233
				cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3234
			}
c53e6443 sago007 2012-04-17 11:04 3235
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3236
			{
c53e6443 sago007 2012-04-17 11:04 3237
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3238
			}
c53e6443 sago007 2012-04-17 11:04 3239
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3240
			{
c53e6443 sago007 2012-04-17 11:04 3241
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3242
				editorMode = true;
c53e6443 sago007 2012-04-17 11:04 3243
				cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3244
#else
c53e6443 sago007 2012-04-17 11:04 3245
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3246
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3247
#endif
c53e6443 sago007 2012-04-17 11:04 3248
			}
c53e6443 sago007 2012-04-17 11:04 3249
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3250
			{
c53e6443 sago007 2012-04-17 11:04 3251
				argumentNr++; //Go to themename (the next argument)
c53e6443 sago007 2012-04-17 11:04 3252
				cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3253
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3254
			}
c53e6443 sago007 2012-04-17 11:04 3255
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3256
		}   //while
c53e6443 sago007 2012-04-17 11:04 3257
	}   //if
c53e6443 sago007 2012-04-17 11:04 3258
c53e6443 sago007 2012-04-17 11:04 3259
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3260
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3261
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3262
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3263
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3264
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3265
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3266
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3267
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3268
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3269
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3270
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3271
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3272
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3273
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3274
c53e6443 sago007 2012-04-17 11:04 3275
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3276
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3277
c53e6443 sago007 2012-04-17 11:04 3278
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3279
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3280
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3281
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3282
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3283
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3284
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3285
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3286
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3287
	else
c53e6443 sago007 2012-04-17 11:04 3288
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3289
#else
c53e6443 sago007 2012-04-17 11:04 3290
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3291
#endif
89c4a3a6 sago007 2008-08-29 14:32 3292
c53e6443 sago007 2012-04-17 11:04 3293
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3294
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3295
	puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3296
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3297
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3298
	{
c53e6443 sago007 2012-04-17 11:04 3299
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3300
		puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3301
	}
c53e6443 sago007 2012-04-17 11:04 3302
	else
c53e6443 sago007 2012-04-17 11:04 3303
	{
c53e6443 sago007 2012-04-17 11:04 3304
		stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3305
		puzzleSavePath = "puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3306
	}
89c4a3a6 sago007 2008-08-29 14:32 3307
#else
c53e6443 sago007 2012-04-17 11:04 3308
	stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3309
	puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3310
#endif
c53e6443 sago007 2012-04-17 11:04 3311
	puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3312
c53e6443 sago007 2012-04-17 11:04 3313
	Uint8 *keys;
95bc02ff sago007 2009-03-15 02:46 3314
89c4a3a6 sago007 2008-08-29 14:32 3315
89c4a3a6 sago007 2008-08-29 14:32 3316
c53e6443 sago007 2012-04-17 11:04 3317
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3318
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3319
	{
c53e6443 sago007 2012-04-17 11:04 3320
		cout << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3321
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3322
	}
c53e6443 sago007 2012-04-17 11:04 3323
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3324
c53e6443 sago007 2012-04-17 11:04 3325
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3326
c53e6443 sago007 2012-04-17 11:04 3327
	Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3328
c53e6443 sago007 2012-04-17 11:04 3329
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3330
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3331
c53e6443 sago007 2012-04-17 11:04 3332
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3333
c53e6443 sago007 2012-04-17 11:04 3334
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3335
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3336
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3337
		{
c53e6443 sago007 2012-04-17 11:04 3338
			cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3339
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3340
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3341
		}
c53e6443 sago007 2012-04-17 11:04 3342
c53e6443 sago007 2012-04-17 11:04 3343
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3344
89c4a3a6 sago007 2008-08-29 14:32 3345
c53e6443 sago007 2012-04-17 11:04 3346
	//Copyright notice:
c53e6443 sago007 2012-04-17 11:04 3347
	cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
c53e6443 sago007 2012-04-17 11:04 3348
		 "A SDL based game (see www.libsdl.org)" << endl <<
c53e6443 sago007 2012-04-17 11:04 3349
		 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3350
#if defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3351
	cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3352
#elif defined(__linux__)
c53e6443 sago007 2012-04-17 11:04 3353
	cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3354
#elif defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3355
	cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3356
#else
c53e6443 sago007 2012-04-17 11:04 3357
	cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3358
#endif
c53e6443 sago007 2012-04-17 11:04 3359
	cout << "-------------------------------------------" << endl;
c53e6443 sago007 2012-04-17 11:04 3360
c53e6443 sago007 2012-04-17 11:04 3361
c53e6443 sago007 2012-04-17 11:04 3362
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3363
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3364
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3365
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3366
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3367
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3368
c53e6443 sago007 2012-04-17 11:04 3369
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3370
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3371
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3372
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3373
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3374
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3375
c53e6443 sago007 2012-04-17 11:04 3376
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3377
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3378
c53e6443 sago007 2012-04-17 11:04 3379
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3380
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3381
c53e6443 sago007 2012-04-17 11:04 3382
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3383
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3384
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3385
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3386
	{
c53e6443 sago007 2012-04-17 11:04 3387
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3388
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3389
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3390
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3391
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3392
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3393
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3394
c53e6443 sago007 2012-04-17 11:04 3395
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3396
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3397
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3398
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3399
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3400
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3401
c53e6443 sago007 2012-04-17 11:04 3402
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3403
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3404
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3405
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3406
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3407
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3408
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3409
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3410
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3411
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3412
		cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3413
	}
c53e6443 sago007 2012-04-17 11:04 3414
	else
c53e6443 sago007 2012-04-17 11:04 3415
	{
c53e6443 sago007 2012-04-17 11:04 3416
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3417
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3418
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3419
		{
c53e6443 sago007 2012-04-17 11:04 3420
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3421
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3422
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3423
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3424
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3425
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3426
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3427
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3428
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3429
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3430
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3431
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3432
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3433
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3434
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3435
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3436
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3437
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3438
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3439
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3440
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3441
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3442
			{
c53e6443 sago007 2012-04-17 11:04 3443
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3444
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3445
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3446
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3447
			}
c53e6443 sago007 2012-04-17 11:04 3448
			optionsFile.close();
c53e6443 sago007 2012-04-17 11:04 3449
			cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3450
		}
c53e6443 sago007 2012-04-17 11:04 3451
		else
c53e6443 sago007 2012-04-17 11:04 3452
		{
c53e6443 sago007 2012-04-17 11:04 3453
			cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3454
		}
c53e6443 sago007 2012-04-17 11:04 3455
	}
89c4a3a6 sago007 2008-08-29 14:32 3456
1572de2b sago007 2008-09-11 18:15 3457
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3458
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3459
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3460
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3461
	{
c53e6443 sago007 2012-04-17 11:04 3462
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3463
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3464
	}
89c4a3a6 sago007 2008-08-29 14:32 3465
#endif
89c4a3a6 sago007 2008-08-29 14:32 3466
c53e6443 sago007 2012-04-17 11:04 3467
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3468
	{
c53e6443 sago007 2012-04-17 11:04 3469
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3470
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3471
	}
89c4a3a6 sago007 2008-08-29 14:32 3472
89c4a3a6 sago007 2008-08-29 14:32 3473
c53e6443 sago007 2012-04-17 11:04 3474
	//Open video
c53e6443 sago007 2012-04-17 11:04 3475
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3476
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3477
c53e6443 sago007 2012-04-17 11:04 3478
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3479
	{
c53e6443 sago007 2012-04-17 11:04 3480
		cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3481
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3482
	}
b7590374 sago007 2011-05-19 16:15 3483
c53e6443 sago007 2012-04-17 11:04 3484
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3485
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3486
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3487
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3488
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3489
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3490
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3491
c53e6443 sago007 2012-04-17 11:04 3492
	cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3493
c53e6443 sago007 2012-04-17 11:04 3494
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3495
c53e6443 sago007 2012-04-17 11:04 3496
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3497
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3498
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3499
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3500
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3501
	{
c53e6443 sago007 2012-04-17 11:04 3502
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3503
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3504
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3505
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3506
	}*/
c53e6443 sago007 2012-04-17 11:04 3507
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3508
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3509
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3510
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3511
b7590374 sago007 2011-05-19 16:15 3512
c53e6443 sago007 2012-04-17 11:04 3513
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 3514
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3515
	strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3516
c53e6443 sago007 2012-04-17 11:04 3517
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3518
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3519
b7590374 sago007 2011-05-19 16:15 3520
b7590374 sago007 2011-05-19 16:15 3521
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3522
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3523
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3524
#endif
b7590374 sago007 2011-05-19 16:15 3525
c53e6443 sago007 2012-04-17 11:04 3526
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3527
	{
c53e6443 sago007 2012-04-17 11:04 3528
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 3529
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3530
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 3531
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3532
	}
c53e6443 sago007 2012-04-17 11:04 3533
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3534
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3535
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3536
	else
c53e6443 sago007 2012-04-17 11:04 3537
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3538
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3539
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3540
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3541
	//game loop
c53e6443 sago007 2012-04-17 11:04 3542
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3543
c53e6443 sago007 2012-04-17 11:04 3544
c53e6443 sago007 2012-04-17 11:04 3545
c53e6443 sago007 2012-04-17 11:04 3546
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3547
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3548
	{
c53e6443 sago007 2012-04-17 11:04 3549
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3550
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3551
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3552
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3553
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3554
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3555
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3556
c53e6443 sago007 2012-04-17 11:04 3557
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3558
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3559
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3560
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3561
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3562
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3563
c53e6443 sago007 2012-04-17 11:04 3564
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3565
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3566
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3567
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3568
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3569
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3570
c53e6443 sago007 2012-04-17 11:04 3571
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3572
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3573
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3574
	}
c53e6443 sago007 2012-04-17 11:04 3575
c53e6443 sago007 2012-04-17 11:04 3576
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3577
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3578
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3579
c53e6443 sago007 2012-04-17 11:04 3580
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3581
	cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3582
c53e6443 sago007 2012-04-17 11:04 3583
	ct = TimeHandler::addTime("totalTime",ct);
c53e6443 sago007 2012-04-17 11:04 3584
c53e6443 sago007 2012-04-17 11:04 3585
	cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3586
c53e6443 sago007 2012-04-17 11:04 3587
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3588
c53e6443 sago007 2012-04-17 11:04 3589
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3590
c53e6443 sago007 2012-04-17 11:04 3591
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3592
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3593
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3594
c53e6443 sago007 2012-04-17 11:04 3595
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3596
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3597
	return 0;
c53e6443 sago007 2012-04-17 11:04 3598
}
b7590374 sago007 2011-05-19 16:15 3599
b7590374 sago007 2011-05-19 16:15 3600
67a32395 sago007 2012-04-19 18:40 3601
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3602
{
c53e6443 sago007 2012-04-17 11:04 3603
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3604
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3605
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3606
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3607
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3608
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3609
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3610
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3611
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3612
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3613
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3614
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3615
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3616
c53e6443 sago007 2012-04-17 11:04 3617
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3618
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3619
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3620
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3621
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3622
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3623
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3624
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3625
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3626
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3627
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3628
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3629
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3630
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3631
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3632
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3633
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3634
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3635
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3636
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3637
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3638
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3639
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3640
c53e6443 sago007 2012-04-17 11:04 3641
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3642
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3643
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3644
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3645
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3646
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3647
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3648
	{
c53e6443 sago007 2012-04-17 11:04 3649
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3650
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3651
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3652
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3653
	}*/
c53e6443 sago007 2012-04-17 11:04 3654
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3655
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3656
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3657
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3658
c53e6443 sago007 2012-04-17 11:04 3659
c53e6443 sago007 2012-04-17 11:04 3660
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 3661
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3662
	strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 3663
c53e6443 sago007 2012-04-17 11:04 3664
c53e6443 sago007 2012-04-17 11:04 3665
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3666
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3667
c53e6443 sago007 2012-04-17 11:04 3668
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3669
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3670
b7590374 sago007 2011-05-19 16:15 3671
b7590374 sago007 2011-05-19 16:15 3672
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3673
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3674
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3675
#endif
b7590374 sago007 2011-05-19 16:15 3676
c53e6443 sago007 2012-04-17 11:04 3677
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3678
	{
c53e6443 sago007 2012-04-17 11:04 3679
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 3680
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3681
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 3682
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3683
	}
c53e6443 sago007 2012-04-17 11:04 3684
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3685
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3686
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3687
	else
c53e6443 sago007 2012-04-17 11:04 3688
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3689
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3690
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3691
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3692
	//game loop
c53e6443 sago007 2012-04-17 11:04 3693
	int done = 0;
c53e6443 sago007 2012-04-17 11:04 3694
	cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3695
c53e6443 sago007 2012-04-17 11:04 3696
c53e6443 sago007 2012-04-17 11:04 3697
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3698
c53e6443 sago007 2012-04-17 11:04 3699
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3700
	{
c53e6443 sago007 2012-04-17 11:04 3701
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3702
		{
c53e6443 sago007 2012-04-17 11:04 3703
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3704
			{
c53e6443 sago007 2012-04-17 11:04 3705
			case 1:
c53e6443 sago007 2012-04-17 11:04 3706
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3707
				break;
aede0664 sago007 2012-04-19 19:45 3708
			case 2:
aede0664 sago007 2012-04-19 19:45 3709
			{
aede0664 sago007 2012-04-19 19:45 3710
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3711
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3712
					return 1;
aede0664 sago007 2012-04-19 19:45 3713
				theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3714
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3715
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3716
				closeAllMenus();
aede0664 sago007 2012-04-19 19:45 3717
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3718
				theGame2.SetGameOver();
aede0664 sago007 2012-04-19 19:45 3719
				showGame = true;
aede0664 sago007 2012-04-19 19:45 3720
				vsMode = false;
aede0664 sago007 2012-04-19 19:45 3721
				strcpy(theGame.name, player1name);
aede0664 sago007 2012-04-19 19:45 3722
				strcpy(theGame2.name, player2name);
aede0664 sago007 2012-04-19 19:45 3723
			}
aede0664 sago007 2012-04-19 19:45 3724
			break;
c53e6443 sago007 2012-04-17 11:04 3725
			case 3:
67a32395 sago007 2012-04-19 18:40 3726
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3727
					return 1;
c53e6443 sago007 2012-04-17 11:04 3728
				break;
c53e6443 sago007 2012-04-17 11:04 3729
			case 4:
c53e6443 sago007 2012-04-17 11:04 3730
			{
c53e6443 sago007 2012-04-17 11:04 3731
				//1 player - Vs mode
c53e6443 sago007 2012-04-17 11:04 3732
				bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3733
				b1playerOpen = false;
67a32395 sago007 2012-04-19 18:40 3734
				int theAIlevel = level; //startSingleVs();
c53e6443 sago007 2012-04-17 11:04 3735
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3736
				theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3737
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3738
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3739
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3740
				showGame = true;
c53e6443 sago007 2012-04-17 11:04 3741
				vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3742
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3743
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3744
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3745
				theGame2.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3746
				strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3747
				strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 3748
			}
c53e6443 sago007 2012-04-17 11:04 3749
			break;
b0222eff sago007 2012-04-22 15:06 3750
			case 10:
b0222eff sago007 2012-04-22 15:06 3751
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3752
				break;
b0222eff sago007 2012-04-22 15:06 3753
			case 11:
b0222eff sago007 2012-04-22 15:06 3754
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3755
				break;
6710d462 sago007 2012-05-12 17:23 3756
			case 12:
6710d462 sago007 2012-05-12 17:23 3757
				StartHostServer();
6710d462 sago007 2012-05-12 17:23 3758
				break;
6710d462 sago007 2012-05-12 17:23 3759
			case 13:
6710d462 sago007 2012-05-12 17:23 3760
				StartJoinServer();
6710d462 sago007 2012-05-12 17:23 3761
				break;
c53e6443 sago007 2012-04-17 11:04 3762
			case 0:
c53e6443 sago007 2012-04-17 11:04 3763
			default:
c53e6443 sago007 2012-04-17 11:04 3764
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3765
				break;
c53e6443 sago007 2012-04-17 11:04 3766
			};
c53e6443 sago007 2012-04-17 11:04 3767
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3768
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3769
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3770
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3771
		}
b7590374 sago007 2011-05-19 16:15 3772
c53e6443 sago007 2012-04-17 11:04 3773
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3774
c53e6443 sago007 2012-04-17 11:04 3775
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3776
		{
c53e6443 sago007 2012-04-17 11:04 3777
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3778
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3779
		}
b7590374 sago007 2011-05-19 16:15 3780
c53e6443 sago007 2012-04-17 11:04 3781
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3782
		{
c53e6443 sago007 2012-04-17 11:04 3783
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3784
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3785
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3786
		}
b7590374 sago007 2011-05-19 16:15 3787
c53e6443 sago007 2012-04-17 11:04 3788
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3789
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3790
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3791
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3792
c53e6443 sago007 2012-04-17 11:04 3793
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3794
		if (nt.isConnected())
c53e6443 sago007 2012-04-17 11:04 3795
		{
c53e6443 sago007 2012-04-17 11:04 3796
			nt.updateNetwork();
c53e6443 sago007 2012-04-17 11:04 3797
			networkActive = true;
c53e6443 sago007 2012-04-17 11:04 3798
			if (!nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3799
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3800
		}
c53e6443 sago007 2012-04-17 11:04 3801
		else
c53e6443 sago007 2012-04-17 11:04 3802
			networkActive = false;
c53e6443 sago007 2012-04-17 11:04 3803
		if (nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3804
		{
c53e6443 sago007 2012-04-17 11:04 3805
			networkPlay=true;
c53e6443 sago007 2012-04-17 11:04 3806
			if (!weWhereConnected) //We have just connected
c53e6443 sago007 2012-04-17 11:04 3807
			{
c53e6443 sago007 2012-04-17 11:04 3808
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3809
				theGame.putStartBlocks(nt.theSeed);
c53e6443 sago007 2012-04-17 11:04 3810
				theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3811
				nt.theGameHasStarted();
c53e6443 sago007 2012-04-17 11:04 3812
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3813
			}
c53e6443 sago007 2012-04-17 11:04 3814
			weWhereConnected = true;
c53e6443 sago007 2012-04-17 11:04 3815
		}
c53e6443 sago007 2012-04-17 11:04 3816
		else
c53e6443 sago007 2012-04-17 11:04 3817
		{
c53e6443 sago007 2012-04-17 11:04 3818
			networkPlay=false;
c53e6443 sago007 2012-04-17 11:04 3819
			weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3820
		}
c53e6443 sago007 2012-04-17 11:04 3821
#endif
b7590374 sago007 2011-05-19 16:15 3822
c53e6443 sago007 2012-04-17 11:04 3823
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3824
		{
c53e6443 sago007 2012-04-17 11:04 3825
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3826
c53e6443 sago007 2012-04-17 11:04 3827
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3828
			{
c53e6443 sago007 2012-04-17 11:04 3829
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3830
				{
c53e6443 sago007 2012-04-17 11:04 3831
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3832
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3833
				}
c53e6443 sago007 2012-04-17 11:04 3834
c53e6443 sago007 2012-04-17 11:04 3835
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3836
				{
c53e6443 sago007 2012-04-17 11:04 3837
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3838
					{
c53e6443 sago007 2012-04-17 11:04 3839
						if (showOptions)
c53e6443 sago007 2012-04-17 11:04 3840
						{
c53e6443 sago007 2012-04-17 11:04 3841
							showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3842
						}
c53e6443 sago007 2012-04-17 11:04 3843
						else
c53e6443 sago007 2012-04-17 11:04 3844
							done=1;
c53e6443 sago007 2012-04-17 11:04 3845
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3846
c53e6443 sago007 2012-04-17 11:04 3847
					}
c53e6443 sago007 2012-04-17 11:04 3848
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3849
					{
c53e6443 sago007 2012-04-17 11:04 3850
						//player1:
c53e6443 sago007 2012-04-17 11:04 3851
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3852
						{
c53e6443 sago007 2012-04-17 11:04 3853
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3854
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3855
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3856
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3857
						}
c53e6443 sago007 2012-04-17 11:04 3858
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3859
						{
c53e6443 sago007 2012-04-17 11:04 3860
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3861
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3862
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3863
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3864
						}
c53e6443 sago007 2012-04-17 11:04 3865
						if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3866
						{
c53e6443 sago007 2012-04-17 11:04 3867
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3868
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3869
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3870
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3871
						}
c53e6443 sago007 2012-04-17 11:04 3872
						if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3873
						{
c53e6443 sago007 2012-04-17 11:04 3874
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3875
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3876
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3877
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3878
						}
c53e6443 sago007 2012-04-17 11:04 3879
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3880
						{
c53e6443 sago007 2012-04-17 11:04 3881
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3882
						}
c53e6443 sago007 2012-04-17 11:04 3883
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3884
						{
c53e6443 sago007 2012-04-17 11:04 3885
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3886
						}
c53e6443 sago007 2012-04-17 11:04 3887
					}
c53e6443 sago007 2012-04-17 11:04 3888
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3889
					{
c53e6443 sago007 2012-04-17 11:04 3890
						//player2:
c53e6443 sago007 2012-04-17 11:04 3891
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3892
						{
c53e6443 sago007 2012-04-17 11:04 3893
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3894
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3895
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3896
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3897
						}
c53e6443 sago007 2012-04-17 11:04 3898
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3899
						{
c53e6443 sago007 2012-04-17 11:04 3900
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3901
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3902
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3903
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3904
						}
c53e6443 sago007 2012-04-17 11:04 3905
						if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3906
						{
c53e6443 sago007 2012-04-17 11:04 3907
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3908
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3909
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3910
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3911
						}
c53e6443 sago007 2012-04-17 11:04 3912
						if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 3913
						{
c53e6443 sago007 2012-04-17 11:04 3914
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3915
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3916
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3917
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3918
						}
c53e6443 sago007 2012-04-17 11:04 3919
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3920
						{
c53e6443 sago007 2012-04-17 11:04 3921
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3922
						}
c53e6443 sago007 2012-04-17 11:04 3923
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3924
						{
c53e6443 sago007 2012-04-17 11:04 3925
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3926
						}
c53e6443 sago007 2012-04-17 11:04 3927
					}
c53e6443 sago007 2012-04-17 11:04 3928
					//common:
c53e6443 sago007 2012-04-17 11:04 3929
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3930
					{
c53e6443 sago007 2012-04-17 11:04 3931
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3932
						{
c53e6443 sago007 2012-04-17 11:04 3933
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3934
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3935
							#else
c53e6443 sago007 2012-04-17 11:04 3936
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3937
							#endif
c53e6443 sago007 2012-04-17 11:04 3938
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3939
							}
c53e6443 sago007 2012-04-17 11:04 3940
							 */
c53e6443 sago007 2012-04-17 11:04 3941
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3942
						}
c53e6443 sago007 2012-04-17 11:04 3943
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3944
						{
c53e6443 sago007 2012-04-17 11:04 3945
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3946
						}
c53e6443 sago007 2012-04-17 11:04 3947
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3948
						{
c53e6443 sago007 2012-04-17 11:04 3949
							/*This is the test place, place function to test here*/
c53e6443 sago007 2012-04-17 11:04 3950
79d3c1d3 sago007 2012-05-05 15:54 3951
							StartReplay("/home/poul/.gamesaves/blockattack/bestTT");
79d3c1d3 sago007 2012-05-05 15:54 3952
							
c53e6443 sago007 2012-04-17 11:04 3953
							//theGame.CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 3954
							//char mitNavn[30];
c53e6443 sago007 2012-04-17 11:04 3955
							//SelectThemeDialogbox(300,400,mitNavn);
42f05434 sago007 2012-04-19 20:25 3956
							//MainMenu();
c53e6443 sago007 2012-04-17 11:04 3957
							//OpenScoresDisplay();
c53e6443 sago007 2012-04-17 11:04 3958
						} //F11
c53e6443 sago007 2012-04-17 11:04 3959
					}
c53e6443 sago007 2012-04-17 11:04 3960
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3961
					{
c53e6443 sago007 2012-04-17 11:04 3962
						done=1;
c53e6443 sago007 2012-04-17 11:04 3963
					}
c53e6443 sago007 2012-04-17 11:04 3964
				}
c53e6443 sago007 2012-04-17 11:04 3965
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3966
c53e6443 sago007 2012-04-17 11:04 3967
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3968
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3969
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3970
c53e6443 sago007 2012-04-17 11:04 3971
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3972
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3973
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3974
b7590374 sago007 2011-05-19 16:15 3975
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3976
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3977
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3978
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3979
			{
c53e6443 sago007 2012-04-17 11:04 3980
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3981
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3982
			}
c53e6443 sago007 2012-04-17 11:04 3983
c53e6443 sago007 2012-04-17 11:04 3984
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3985
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3986
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3987
			{
c53e6443 sago007 2012-04-17 11:04 3988
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3989
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3990
			}
c53e6443 sago007 2012-04-17 11:04 3991
c53e6443 sago007 2012-04-17 11:04 3992
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3993
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3994
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3995
			{
c53e6443 sago007 2012-04-17 11:04 3996
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3997
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3998
			}
c53e6443 sago007 2012-04-17 11:04 3999
c53e6443 sago007 2012-04-17 11:04 4000
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 4001
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 4002
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4003
			{
c53e6443 sago007 2012-04-17 11:04 4004
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 4005
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4006
			}
b7590374 sago007 2011-05-19 16:15 4007
b7590374 sago007 2011-05-19 16:15 4008
//Player 1 end
b7590374 sago007 2011-05-19 16:15 4009
b7590374 sago007 2011-05-19 16:15 4010
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 4011
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 4012
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 4013
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4014
			{
c53e6443 sago007 2012-04-17 11:04 4015
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4016
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 4017
			}
c53e6443 sago007 2012-04-17 11:04 4018
c53e6443 sago007 2012-04-17 11:04 4019
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 4020
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 4021
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4022
			{
c53e6443 sago007 2012-04-17 11:04 4023
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4024
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 4025
			}
c53e6443 sago007 2012-04-17 11:04 4026
c53e6443 sago007 2012-04-17 11:04 4027
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 4028
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 4029
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4030
			{
c53e6443 sago007 2012-04-17 11:04 4031
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4032
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 4033
			}
c53e6443 sago007 2012-04-17 11:04 4034
c53e6443 sago007 2012-04-17 11:04 4035
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 4036
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 4037
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4038
			{
c53e6443 sago007 2012-04-17 11:04 4039
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4040
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 4041
			}
b7590374 sago007 2011-05-19 16:15 4042
b7590374 sago007 2011-05-19 16:15 4043
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4044
c53e6443 sago007 2012-04-17 11:04 4045
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4046
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 4047
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4048
c53e6443 sago007 2012-04-17 11:04 4049
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4050
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 4051
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4052
c53e6443 sago007 2012-04-17 11:04 4053
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 4054
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 4055
			{
c53e6443 sago007 2012-04-17 11:04 4056
				if (joypad1.working && !theGame.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4057
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 4058
					{
c53e6443 sago007 2012-04-17 11:04 4059
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4060
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4061
						{
c53e6443 sago007 2012-04-17 11:04 4062
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4063
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4064
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4065
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4066
						}
c53e6443 sago007 2012-04-17 11:04 4067
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4068
						{
c53e6443 sago007 2012-04-17 11:04 4069
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4070
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4071
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4072
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4073
						}
c53e6443 sago007 2012-04-17 11:04 4074
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4075
						{
c53e6443 sago007 2012-04-17 11:04 4076
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4077
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4078
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4079
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4080
						}
c53e6443 sago007 2012-04-17 11:04 4081
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4082
						{
c53e6443 sago007 2012-04-17 11:04 4083
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4084
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4085
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4086
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4087
						}
c53e6443 sago007 2012-04-17 11:04 4088
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4089
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4090
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4091
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4092
					}
c53e6443 sago007 2012-04-17 11:04 4093
					else
c53e6443 sago007 2012-04-17 11:04 4094
					{
c53e6443 sago007 2012-04-17 11:04 4095
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4096
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4097
						{
c53e6443 sago007 2012-04-17 11:04 4098
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4099
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4100
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4101
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4102
						}
c53e6443 sago007 2012-04-17 11:04 4103
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4104
						{
c53e6443 sago007 2012-04-17 11:04 4105
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4106
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4107
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4108
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4109
						}
c53e6443 sago007 2012-04-17 11:04 4110
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4111
						{
c53e6443 sago007 2012-04-17 11:04 4112
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4113
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4114
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4115
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4116
						}
c53e6443 sago007 2012-04-17 11:04 4117
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4118
						{
c53e6443 sago007 2012-04-17 11:04 4119
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4120
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4121
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4122
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4123
						}
c53e6443 sago007 2012-04-17 11:04 4124
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4125
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4126
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4127
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4128
					}
c53e6443 sago007 2012-04-17 11:04 4129
				if (joypad2.working && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4130
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 4131
					{
c53e6443 sago007 2012-04-17 11:04 4132
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4133
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4134
						{
c53e6443 sago007 2012-04-17 11:04 4135
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4136
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4137
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4138
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4139
						}
c53e6443 sago007 2012-04-17 11:04 4140
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4141
						{
c53e6443 sago007 2012-04-17 11:04 4142
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4143
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4144
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4145
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4146
						}
c53e6443 sago007 2012-04-17 11:04 4147
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4148
						{
c53e6443 sago007 2012-04-17 11:04 4149
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4150
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4151
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4152
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4153
						}
c53e6443 sago007 2012-04-17 11:04 4154
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4155
						{
c53e6443 sago007 2012-04-17 11:04 4156
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4157
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4158
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4159
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4160
						}
c53e6443 sago007 2012-04-17 11:04 4161
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4162
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4163
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4164
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4165
					}
c53e6443 sago007 2012-04-17 11:04 4166
					else
c53e6443 sago007 2012-04-17 11:04 4167
					{
c53e6443 sago007 2012-04-17 11:04 4168
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4169
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4170
						{
c53e6443 sago007 2012-04-17 11:04 4171
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4172
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4173
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4174
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4175
						}
c53e6443 sago007 2012-04-17 11:04 4176
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4177
						{
c53e6443 sago007 2012-04-17 11:04 4178
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4179
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4180
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4181
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4182
						}
c53e6443 sago007 2012-04-17 11:04 4183
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4184
						{
c53e6443 sago007 2012-04-17 11:04 4185
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4186
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4187
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4188
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4189
						}
c53e6443 sago007 2012-04-17 11:04 4190
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4191
						{
c53e6443 sago007 2012-04-17 11:04 4192
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4193
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4194
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4195
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4196
						}
c53e6443 sago007 2012-04-17 11:04 4197
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4198
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4199
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4200
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4201
					}
c53e6443 sago007 2012-04-17 11:04 4202
			}
c53e6443 sago007 2012-04-17 11:04 4203
c53e6443 sago007 2012-04-17 11:04 4204
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4205
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 4206
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4207
c53e6443 sago007 2012-04-17 11:04 4208
c53e6443 sago007 2012-04-17 11:04 4209
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4210
c53e6443 sago007 2012-04-17 11:04 4211
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4212
c53e6443 sago007 2012-04-17 11:04 4213
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4214
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4215
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4216
c53e6443 sago007 2012-04-17 11:04 4217
			if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4218
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4219
				{
c53e6443 sago007 2012-04-17 11:04 4220
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4221
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4222
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4223
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4224
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4225
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4226
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4227
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4228
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4229
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4230
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4231
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4232
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4233
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4234
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4235
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4236
				}
c53e6443 sago007 2012-04-17 11:04 4237
c53e6443 sago007 2012-04-17 11:04 4238
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4239
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4240
				{
c53e6443 sago007 2012-04-17 11:04 4241
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4242
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4243
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4244
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4245
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4246
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4247
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4248
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4249
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4250
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4251
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4252
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4253
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4254
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4255
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4256
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4257
				}
c53e6443 sago007 2012-04-17 11:04 4258
c53e6443 sago007 2012-04-17 11:04 4259
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4260
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4261
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4262
c53e6443 sago007 2012-04-17 11:04 4263
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4264
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4265
			{
c53e6443 sago007 2012-04-17 11:04 4266
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4267
			}
c53e6443 sago007 2012-04-17 11:04 4268
c53e6443 sago007 2012-04-17 11:04 4269
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4270
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4271
			{
c53e6443 sago007 2012-04-17 11:04 4272
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4273
			}
c53e6443 sago007 2012-04-17 11:04 4274
c53e6443 sago007 2012-04-17 11:04 4275
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4276
			{
c53e6443 sago007 2012-04-17 11:04 4277
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4278
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4279
				{
c53e6443 sago007 2012-04-17 11:04 4280
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4281
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4282
c53e6443 sago007 2012-04-17 11:04 4283
c53e6443 sago007 2012-04-17 11:04 4284
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4285
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4286
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4287
					if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4288
					{
c53e6443 sago007 2012-04-17 11:04 4289
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4290
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4291
							{
c53e6443 sago007 2012-04-17 11:04 4292
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4293
							}
c53e6443 sago007 2012-04-17 11:04 4294
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4295
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4296
							{
c53e6443 sago007 2012-04-17 11:04 4297
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4298
							}
c53e6443 sago007 2012-04-17 11:04 4299
					}
c53e6443 sago007 2012-04-17 11:04 4300
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4301
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4302
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4303
c53e6443 sago007 2012-04-17 11:04 4304
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4305
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4306
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4307
					{
c53e6443 sago007 2012-04-17 11:04 4308
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4309
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4310
					}
c53e6443 sago007 2012-04-17 11:04 4311
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4312
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4313
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4314
					{
c53e6443 sago007 2012-04-17 11:04 4315
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4316
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4317
					}
c53e6443 sago007 2012-04-17 11:04 4318
c53e6443 sago007 2012-04-17 11:04 4319
c53e6443 sago007 2012-04-17 11:04 4320
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4321
				}
c53e6443 sago007 2012-04-17 11:04 4322
c53e6443 sago007 2012-04-17 11:04 4323
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4324
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4325
				{
c53e6443 sago007 2012-04-17 11:04 4326
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4327
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4328
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4329
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4330
					if (!showOptions)
c53e6443 sago007 2012-04-17 11:04 4331
					{
c53e6443 sago007 2012-04-17 11:04 4332
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4333
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4334
							{
c53e6443 sago007 2012-04-17 11:04 4335
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4336
							}
c53e6443 sago007 2012-04-17 11:04 4337
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4338
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4339
							{
c53e6443 sago007 2012-04-17 11:04 4340
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4341
							}
c53e6443 sago007 2012-04-17 11:04 4342
					}
c53e6443 sago007 2012-04-17 11:04 4343
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4344
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4345
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4346
				}
c53e6443 sago007 2012-04-17 11:04 4347
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4348
			else
c53e6443 sago007 2012-04-17 11:04 4349
			{
c53e6443 sago007 2012-04-17 11:04 4350
c53e6443 sago007 2012-04-17 11:04 4351
			}
c53e6443 sago007 2012-04-17 11:04 4352
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4353
c53e6443 sago007 2012-04-17 11:04 4354
c53e6443 sago007 2012-04-17 11:04 4355
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4356
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4357
		{
c53e6443 sago007 2012-04-17 11:04 4358
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4359
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4360
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4361
		}
b7590374 sago007 2011-05-19 16:15 4362
c53e6443 sago007 2012-04-17 11:04 4363
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4364
		{
c53e6443 sago007 2012-04-17 11:04 4365
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4366
			{
c53e6443 sago007 2012-04-17 11:04 4367
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4368
				{
c53e6443 sago007 2012-04-17 11:04 4369
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4370
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4371
				}
c53e6443 sago007 2012-04-17 11:04 4372
			}
c53e6443 sago007 2012-04-17 11:04 4373
			else
c53e6443 sago007 2012-04-17 11:04 4374
			{
c53e6443 sago007 2012-04-17 11:04 4375
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4376
				{
c53e6443 sago007 2012-04-17 11:04 4377
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4378
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4379
				}
c53e6443 sago007 2012-04-17 11:04 4380
			}
c53e6443 sago007 2012-04-17 11:04 4381
		}
b7590374 sago007 2011-05-19 16:15 4382
c53e6443 sago007 2012-04-17 11:04 4383
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4384
b7590374 sago007 2011-05-19 16:15 4385
c53e6443 sago007 2012-04-17 11:04 4386
		//set bNearDeath to false theGame*.Update() will change to true as needed
c53e6443 sago007 2012-04-17 11:04 4387
		bNearDeath = false;
c53e6443 sago007 2012-04-17 11:04 4388
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4389
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4390
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4391
b7590374 sago007 2011-05-19 16:15 4392
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4393
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4394
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4395
#endif
c53e6443 sago007 2012-04-17 11:04 4396
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4397
			{
c53e6443 sago007 2012-04-17 11:04 4398
				lastNrOfPlayers = 2;
c53e6443 sago007 2012-04-17 11:04 4399
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4400
				{
c53e6443 sago007 2012-04-17 11:04 4401
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4402
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4403
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4404
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4405
					else
c53e6443 sago007 2012-04-17 11:04 4406
					{
c53e6443 sago007 2012-04-17 11:04 4407
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4408
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4409
					}
c53e6443 sago007 2012-04-17 11:04 4410
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4411
				}
c53e6443 sago007 2012-04-17 11:04 4412
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4413
				{
c53e6443 sago007 2012-04-17 11:04 4414
					theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4415
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4416
				}
c53e6443 sago007 2012-04-17 11:04 4417
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4418
				{
c53e6443 sago007 2012-04-17 11:04 4419
					theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4420
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4421
				}
c53e6443 sago007 2012-04-17 11:04 4422
			}
c53e6443 sago007 2012-04-17 11:04 4423
c53e6443 sago007 2012-04-17 11:04 4424
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4425
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4426
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4427
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4428
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4429
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4430
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4431
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4432
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4433
	} //game loop
605138b3 sago007 2012-04-14 15:12 4434
}
1970-01-01 00:00 4435