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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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#define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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	bNewGameOpen=false;          //show sub menues
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	bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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	b1playerOpen=false;			//show submenu
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	b2playersOpen=false;
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	bReplayOpen = false;
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#if NETWORK
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	bNetworkOpen = false;
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#endif
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	showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cout << "Error. Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cout << "File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 280
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 281
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 282
		return -3;
c53e6443 sago007 2012-04-17 11:04 283
	}
925b7e58 sago007 2011-04-25 16:35 284
c53e6443 sago007 2012-04-17 11:04 285
	PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 286
925b7e58 sago007 2011-04-25 16:35 287
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 288
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 289
c53e6443 sago007 2012-04-17 11:04 290
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 291
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 292
	{
c53e6443 sago007 2012-04-17 11:04 293
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 294
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 295
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 296
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 297
		return -2;
c53e6443 sago007 2012-04-17 11:04 298
	}
925b7e58 sago007 2011-04-25 16:35 299
c53e6443 sago007 2012-04-17 11:04 300
	TTF_Font *font;
c53e6443 sago007 2012-04-17 11:04 301
	font=TTF_OpenFontRW(rw, 1, ptsize);
c53e6443 sago007 2012-04-17 11:04 302
	TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 303
c53e6443 sago007 2012-04-17 11:04 304
	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 305
c53e6443 sago007 2012-04-17 11:04 306
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 307
c53e6443 sago007 2012-04-17 11:04 308
	return 0;
925b7e58 sago007 2011-04-25 16:35 309
}
89c4a3a6 sago007 2008-08-29 14:32 310
41f02ab2 sago007 2009-05-10 21:40 311
1f61db96 sago007 2010-11-15 20:12 312
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 313
{
c53e6443 sago007 2012-04-17 11:04 314
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 315
	{
c53e6443 sago007 2012-04-17 11:04 316
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 317
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 318
	}
adaf31bf sago007 2009-05-05 16:01 319
c53e6443 sago007 2012-04-17 11:04 320
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 321
c53e6443 sago007 2012-04-17 11:04 322
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 323
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 324
c53e6443 sago007 2012-04-17 11:04 325
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 326
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 327
c53e6443 sago007 2012-04-17 11:04 328
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 331
	{
c53e6443 sago007 2012-04-17 11:04 332
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 333
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 334
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 335
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 336
		return NULL;
c53e6443 sago007 2012-04-17 11:04 337
	}
adaf31bf sago007 2009-05-05 16:01 338
c53e6443 sago007 2012-04-17 11:04 339
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 340
adaf31bf sago007 2009-05-05 16:01 341
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 342
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 343
c53e6443 sago007 2012-04-17 11:04 344
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 345
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 346
	{
c53e6443 sago007 2012-04-17 11:04 347
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 348
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 349
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 350
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 351
		return NULL;
c53e6443 sago007 2012-04-17 11:04 352
	}
adaf31bf sago007 2009-05-05 16:01 353
c53e6443 sago007 2012-04-17 11:04 354
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 355
c53e6443 sago007 2012-04-17 11:04 356
	return ret;
adaf31bf sago007 2009-05-05 16:01 357
}
89c4a3a6 sago007 2008-08-29 14:32 358
89c4a3a6 sago007 2008-08-29 14:32 359
adaf31bf sago007 2009-05-05 16:01 360
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 361
{
c53e6443 sago007 2012-04-17 11:04 362
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 363
	{
c53e6443 sago007 2012-04-17 11:04 364
		cout << "File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 365
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 366
	}
adaf31bf sago007 2009-05-05 16:01 367
c53e6443 sago007 2012-04-17 11:04 368
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 369
c53e6443 sago007 2012-04-17 11:04 370
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 371
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 372
c53e6443 sago007 2012-04-17 11:04 373
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 374
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 375
c53e6443 sago007 2012-04-17 11:04 376
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 379
	{
c53e6443 sago007 2012-04-17 11:04 380
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 381
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 382
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 383
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 384
		return NULL;
c53e6443 sago007 2012-04-17 11:04 385
	}
adaf31bf sago007 2009-05-05 16:01 386
c53e6443 sago007 2012-04-17 11:04 387
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 388
adaf31bf sago007 2009-05-05 16:01 389
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 390
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 391
c53e6443 sago007 2012-04-17 11:04 392
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 393
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 394
	{
c53e6443 sago007 2012-04-17 11:04 395
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 396
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 397
		PHYSFS_close(myfile);
c53e6443 sago007 2012-04-17 11:04 398
		cout << "Error. Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 399
		return NULL;
c53e6443 sago007 2012-04-17 11:04 400
	}
adaf31bf sago007 2009-05-05 16:01 401
c53e6443 sago007 2012-04-17 11:04 402
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 403
c53e6443 sago007 2012-04-17 11:04 404
	return ret;
adaf31bf sago007 2009-05-05 16:01 405
}
89c4a3a6 sago007 2008-08-29 14:32 406
89c4a3a6 sago007 2008-08-29 14:32 407
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 408
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 409
{
c53e6443 sago007 2012-04-17 11:04 410
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 411
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 412
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 413
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 414
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 415
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
69d650b4 sago007 2011-07-20 15:24 416
//            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
69d650b4 sago007 2011-07-20 15:24 417
//            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
69d650b4 sago007 2011-07-20 15:24 418
//            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
c53e6443 sago007 2012-04-17 11:04 419
			//&& (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
c53e6443 sago007 2012-04-17 11:04 420
			&& (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
c53e6443 sago007 2012-04-17 11:04 421
			&& (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
c53e6443 sago007 2012-04-17 11:04 422
			&& (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 423
			&& (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
69d650b4 sago007 2011-07-20 15:24 424
//            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
c53e6443 sago007 2012-04-17 11:04 425
			&& (bBack = IMG_Load2((char*)"gfx/bBack.png"))
c53e6443 sago007 2012-04-17 11:04 426
			&& (bForward = IMG_Load2((char*)"gfx/bForward.png"))
69d650b4 sago007 2011-07-20 15:24 427
//            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
69d650b4 sago007 2011-07-20 15:24 428
//            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
69d650b4 sago007 2011-07-20 15:24 429
//            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
c53e6443 sago007 2012-04-17 11:04 430
			/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 431
			            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
c53e6443 sago007 2012-04-17 11:04 432
			            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
c53e6443 sago007 2012-04-17 11:04 433
			            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
c53e6443 sago007 2012-04-17 11:04 434
			#endif*/
c53e6443 sago007 2012-04-17 11:04 435
			&& (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
c53e6443 sago007 2012-04-17 11:04 436
			&& (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
c53e6443 sago007 2012-04-17 11:04 437
			&& (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
c53e6443 sago007 2012-04-17 11:04 438
			&& (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
c53e6443 sago007 2012-04-17 11:04 439
			&& (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
c53e6443 sago007 2012-04-17 11:04 440
			&& (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
c53e6443 sago007 2012-04-17 11:04 441
			&& (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
c53e6443 sago007 2012-04-17 11:04 442
			&& (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
c53e6443 sago007 2012-04-17 11:04 443
			&& (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
c53e6443 sago007 2012-04-17 11:04 444
			&& (crossover = IMG_Load2((char*)"gfx/crossover.png"))
c53e6443 sago007 2012-04-17 11:04 445
			&& (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
c53e6443 sago007 2012-04-17 11:04 446
			&& (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
c53e6443 sago007 2012-04-17 11:04 447
			&& (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
c53e6443 sago007 2012-04-17 11:04 448
			&& (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
c53e6443 sago007 2012-04-17 11:04 449
			&& (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
c53e6443 sago007 2012-04-17 11:04 450
			&& (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
c53e6443 sago007 2012-04-17 11:04 451
			&& (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
c53e6443 sago007 2012-04-17 11:04 452
			&& (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
c53e6443 sago007 2012-04-17 11:04 453
			&& (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
c53e6443 sago007 2012-04-17 11:04 454
			&& (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
c53e6443 sago007 2012-04-17 11:04 455
			&& (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
c53e6443 sago007 2012-04-17 11:04 456
			&& (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
c53e6443 sago007 2012-04-17 11:04 457
			&& (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
c53e6443 sago007 2012-04-17 11:04 458
			&& (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
c53e6443 sago007 2012-04-17 11:04 459
			&& (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
c53e6443 sago007 2012-04-17 11:04 460
			&& (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
c53e6443 sago007 2012-04-17 11:04 461
			&& (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
c53e6443 sago007 2012-04-17 11:04 462
			&& (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
c53e6443 sago007 2012-04-17 11:04 463
			&& (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
c53e6443 sago007 2012-04-17 11:04 464
			&& (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
c53e6443 sago007 2012-04-17 11:04 465
			&& (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 466
			&& (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
c53e6443 sago007 2012-04-17 11:04 467
			&& (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
c53e6443 sago007 2012-04-17 11:04 468
			&& (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
c53e6443 sago007 2012-04-17 11:04 469
			&& (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
c53e6443 sago007 2012-04-17 11:04 470
			&& (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
14e13624 sago007 2011-07-20 17:14 471
//            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
c53e6443 sago007 2012-04-17 11:04 472
			&& (bOn = IMG_Load2((char*)"gfx/bOn.png"))
c53e6443 sago007 2012-04-17 11:04 473
			&& (bOff = IMG_Load2((char*)"gfx/bOff.png"))
14e13624 sago007 2011-07-20 17:14 474
//            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
c53e6443 sago007 2012-04-17 11:04 475
			&& (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
c53e6443 sago007 2012-04-17 11:04 476
			&& (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
c53e6443 sago007 2012-04-17 11:04 478
			&& (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
c53e6443 sago007 2012-04-17 11:04 479
			&& (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
c53e6443 sago007 2012-04-17 11:04 480
			&& (iLevelCheckBoxMarked = IMG_Load2((char*)"gfx/iLevelCheckBoxMarked.png"))
c53e6443 sago007 2012-04-17 11:04 481
			&& (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
c53e6443 sago007 2012-04-17 11:04 482
			&& (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
c53e6443 sago007 2012-04-17 11:04 483
			&& (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
c53e6443 sago007 2012-04-17 11:04 484
			&& (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
c53e6443 sago007 2012-04-17 11:04 485
			&& (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
c53e6443 sago007 2012-04-17 11:04 486
			&& (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
c53e6443 sago007 2012-04-17 11:04 487
			&& (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
c53e6443 sago007 2012-04-17 11:04 488
			&& (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
c53e6443 sago007 2012-04-17 11:04 489
			&& (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
c53e6443 sago007 2012-04-17 11:04 490
			&& (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
c53e6443 sago007 2012-04-17 11:04 491
			&& (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
c53e6443 sago007 2012-04-17 11:04 492
			&& (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
c53e6443 sago007 2012-04-17 11:04 493
			&& (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
c53e6443 sago007 2012-04-17 11:04 494
			&& (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
c53e6443 sago007 2012-04-17 11:04 495
			&& (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
c53e6443 sago007 2012-04-17 11:04 496
			&& (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
c53e6443 sago007 2012-04-17 11:04 497
			&& (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
c53e6443 sago007 2012-04-17 11:04 498
			&& (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
c53e6443 sago007 2012-04-17 11:04 499
			&& (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
c53e6443 sago007 2012-04-17 11:04 500
			&& (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
c53e6443 sago007 2012-04-17 11:04 501
			&& (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
c53e6443 sago007 2012-04-17 11:04 502
			&& (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 503
			//new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 504
			&& (transCover = IMG_Load2((char*)"gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 505
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 506
			&& (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
c53e6443 sago007 2012-04-17 11:04 507
			&& (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 508
			&& (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
c53e6443 sago007 2012-04-17 11:04 509
			&& (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
c53e6443 sago007 2012-04-17 11:04 510
			&& (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
c53e6443 sago007 2012-04-17 11:04 511
			&& (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
c53e6443 sago007 2012-04-17 11:04 512
			&& (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
c53e6443 sago007 2012-04-17 11:04 513
			&& (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
c53e6443 sago007 2012-04-17 11:04 514
			&& (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
c53e6443 sago007 2012-04-17 11:04 515
			&& (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 516
			&& (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
c53e6443 sago007 2012-04-17 11:04 517
			&& (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 518
			&& (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
c53e6443 sago007 2012-04-17 11:04 519
			&& (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 520
#endif
c53e6443 sago007 2012-04-17 11:04 521
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 522
			//new in 1.4.0
c53e6443 sago007 2012-04-17 11:04 523
			&& (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
c53e6443 sago007 2012-04-17 11:04 524
			&& (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
c53e6443 sago007 2012-04-17 11:04 525
			&& (bNext = IMG_Load2((char*)"gfx/bNext.png"))
c53e6443 sago007 2012-04-17 11:04 526
			&& (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
c53e6443 sago007 2012-04-17 11:04 527
		 ))
c53e6443 sago007 2012-04-17 11:04 528
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 529
	{
c53e6443 sago007 2012-04-17 11:04 530
		cout << "Error loading image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 531
		exit(1);
c53e6443 sago007 2012-04-17 11:04 532
	}
c53e6443 sago007 2012-04-17 11:04 533
	try
c53e6443 sago007 2012-04-17 11:04 534
	{
c53e6443 sago007 2012-04-17 11:04 535
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 536
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 537
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 538
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	catch (exception e)
c53e6443 sago007 2012-04-17 11:04 541
	{
c53e6443 sago007 2012-04-17 11:04 542
		cout << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 543
		exit(1);
c53e6443 sago007 2012-04-17 11:04 544
	}
c53e6443 sago007 2012-04-17 11:04 545
c53e6443 sago007 2012-04-17 11:04 546
c53e6443 sago007 2012-04-17 11:04 547
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 548
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 550
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 551
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 552
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 553
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 554
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 555
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 556
//    CONVERT(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 557
	//CONVERT(bEndless);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 561
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 562
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 563
//    CONVERTA(bLoad);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(bTheme);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 568
	/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 569
	    CONVERTA(bNetwork);
c53e6443 sago007 2012-04-17 11:04 570
	    CONVERTA(bHost);
c53e6443 sago007 2012-04-17 11:04 571
	    CONVERTA(bConnect);
c53e6443 sago007 2012-04-17 11:04 572
	#endif*/
c53e6443 sago007 2012-04-17 11:04 573
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 583
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 584
//    CONVERT(bExit);
c53e6443 sago007 2012-04-17 11:04 585
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 586
	CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 587
//    CONVERT(bChange);
c53e6443 sago007 2012-04-17 11:04 588
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 589
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 590
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 591
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 592
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 593
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 594
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 595
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 596
	{
c53e6443 sago007 2012-04-17 11:04 597
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 598
	}
c53e6443 sago007 2012-04-17 11:04 599
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 600
	{
c53e6443 sago007 2012-04-17 11:04 601
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 602
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 603
	}
c53e6443 sago007 2012-04-17 11:04 604
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 605
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 606
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 607
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 608
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 609
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 610
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 611
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 612
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 613
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 614
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 615
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 616
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 617
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 618
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 619
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 620
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 621
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 622
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 623
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 624
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 625
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 626
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 627
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 628
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 629
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 630
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 631
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 632
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 633
	//Editor:
c53e6443 sago007 2012-04-17 11:04 634
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 635
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 636
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 637
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 638
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 639
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 640
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 641
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 642
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 643
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 644
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 645
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 646
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 647
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 648
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 649
#endif
c53e6443 sago007 2012-04-17 11:04 650
c53e6443 sago007 2012-04-17 11:04 651
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 652
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 653
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 654
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 655
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 656
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 657
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 658
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 659
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 660
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 661
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 662
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 663
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 664
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 665
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 666
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 667
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 668
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 669
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 670
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 671
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 672
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 673
	nf_scoreboard_font.draw(370,295,_("Speed:") );
c53e6443 sago007 2012-04-17 11:04 674
c53e6443 sago007 2012-04-17 11:04 675
89c4a3a6 sago007 2008-08-29 14:32 676
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 677
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 678
	{
c53e6443 sago007 2012-04-17 11:04 679
		//And here the music:
c53e6443 sago007 2012-04-17 11:04 680
		bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
c53e6443 sago007 2012-04-17 11:04 681
		highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 682
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 683
		//Same goes for the sounds
c53e6443 sago007 2012-04-17 11:04 684
		boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
c53e6443 sago007 2012-04-17 11:04 685
		applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
c53e6443 sago007 2012-04-17 11:04 686
		photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
c53e6443 sago007 2012-04-17 11:04 687
		typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
c53e6443 sago007 2012-04-17 11:04 688
		counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
c53e6443 sago007 2012-04-17 11:04 689
		counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 690
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 691
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 692
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 693
89c4a3a6 sago007 2008-08-29 14:32 694
89c4a3a6 sago007 2008-08-29 14:32 695
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 696
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 697
{
c53e6443 sago007 2012-04-17 11:04 698
	cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 699
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 700
	{
c53e6443 sago007 2012-04-17 11:04 701
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 702
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 703
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 704
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 705
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 706
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 707
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 708
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 709
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 710
	}
c53e6443 sago007 2012-04-17 11:04 711
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 712
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 713
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 716
	//SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 717
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 718
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 719
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 720
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 721
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 722
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 723
//    SDL_FreeSurface(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 724
	//SDL_FreeSurface(bEndless);
c53e6443 sago007 2012-04-17 11:04 725
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 726
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 727
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 728
	SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 729
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 730
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 731
//    SDL_FreeSurface(bLoad);
c53e6443 sago007 2012-04-17 11:04 732
	/*    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 733
	    SDL_FreeSurface(bNetwork);
c53e6443 sago007 2012-04-17 11:04 734
	    SDL_FreeSurface(bHost);
c53e6443 sago007 2012-04-17 11:04 735
	    SDL_FreeSurface(bConnect);
c53e6443 sago007 2012-04-17 11:04 736
	    #endif
c53e6443 sago007 2012-04-17 11:04 737
	    SDL_FreeSurface(bExit);*/
c53e6443 sago007 2012-04-17 11:04 738
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 739
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 740
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 741
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 742
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 743
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 744
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 745
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 746
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 747
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 748
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 749
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 750
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 751
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 752
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 753
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 754
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 755
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 756
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 757
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 758
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 759
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 760
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 761
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 762
	SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 763
//    SDL_FreeSurface(optionsBack);
c53e6443 sago007 2012-04-17 11:04 764
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 765
	SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 766
//    SDL_FreeSurface(bChange);
c53e6443 sago007 2012-04-17 11:04 767
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 768
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 769
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 770
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 771
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 772
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 773
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 774
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 775
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 776
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 777
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 778
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 779
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 780
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 781
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 782
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 783
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 784
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 785
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 786
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 787
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 788
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 789
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 790
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 791
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 792
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 793
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 794
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 795
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 796
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 797
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 798
}
89c4a3a6 sago007 2008-08-29 14:32 799
89c4a3a6 sago007 2008-08-29 14:32 800
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 801
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 802
{
89c4a3a6 sago007 2008-08-29 14:32 803
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 804
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 805
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 806
}*/
89c4a3a6 sago007 2008-08-29 14:32 807
89c4a3a6 sago007 2008-08-29 14:32 808
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 809
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 810
{
c53e6443 sago007 2012-04-17 11:04 811
	stringstream converter;
c53e6443 sago007 2012-04-17 11:04 812
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 813
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 814
	converter << num;
c53e6443 sago007 2012-04-17 11:04 815
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 816
}
89c4a3a6 sago007 2008-08-29 14:32 817
89c4a3a6 sago007 2008-08-29 14:32 818
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 819
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 820
{
c53e6443 sago007 2012-04-17 11:04 821
	//if(puzzleLoaded)
c53e6443 sago007 2012-04-17 11:04 822
	//    return 1;
c53e6443 sago007 2012-04-17 11:04 823
	if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
c53e6443 sago007 2012-04-17 11:04 824
	{
c53e6443 sago007 2012-04-17 11:04 825
		cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
c53e6443 sago007 2012-04-17 11:04 826
		return -1; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 827
	}
c53e6443 sago007 2012-04-17 11:04 828
	PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
c53e6443 sago007 2012-04-17 11:04 829
c53e6443 sago007 2012-04-17 11:04 830
	inFile >> nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 831
	if (nrOfPuzzles>maxNrOfPuzzleStages)
c53e6443 sago007 2012-04-17 11:04 832
		nrOfPuzzles=maxNrOfPuzzleStages;
c53e6443 sago007 2012-04-17 11:04 833
	for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
c53e6443 sago007 2012-04-17 11:04 834
	{
c53e6443 sago007 2012-04-17 11:04 835
		inFile >> nrOfMovesAllowed[k];
c53e6443 sago007 2012-04-17 11:04 836
		for (int i=11; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 837
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 838
			{
c53e6443 sago007 2012-04-17 11:04 839
				inFile >> puzzleLevels[k][j][i];
c53e6443 sago007 2012-04-17 11:04 840
			}
c53e6443 sago007 2012-04-17 11:04 841
	}
c53e6443 sago007 2012-04-17 11:04 842
	puzzleLoaded = true;
c53e6443 sago007 2012-04-17 11:04 843
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 844
}
89c4a3a6 sago007 2008-08-29 14:32 845
89c4a3a6 sago007 2008-08-29 14:32 846
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 847
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 848
{
c53e6443 sago007 2012-04-17 11:04 849
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 850
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 851
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 852
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 853
}
89c4a3a6 sago007 2008-08-29 14:32 854
89c4a3a6 sago007 2008-08-29 14:32 855
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 856
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 857
{
c53e6443 sago007 2012-04-17 11:04 858
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 859
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 860
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 861
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 862
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 863
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 864
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 865
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 866
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 867
}
89c4a3a6 sago007 2008-08-29 14:32 868
c53e6443 sago007 2012-04-17 11:04 869
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 870
{
c53e6443 sago007 2012-04-17 11:04 871
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 872
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 873
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 874
}
925b7e58 sago007 2011-04-25 16:35 875
c53e6443 sago007 2012-04-17 11:04 876
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 877
{
26ddb424 sago007 2011-06-09 20:06 878
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 879
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 880
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 881
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 882
#else
c53e6443 sago007 2012-04-17 11:04 883
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 884
#endif
c53e6443 sago007 2012-04-17 11:04 885
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 886
}
78d03b38 sago007 2008-11-13 19:56 887
78d03b38 sago007 2008-11-13 19:56 888
89c4a3a6 sago007 2008-08-29 14:32 889
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 890
class aBall
89c4a3a6 sago007 2008-08-29 14:32 891
{
89c4a3a6 sago007 2008-08-29 14:32 892
private:
c53e6443 sago007 2012-04-17 11:04 893
	double x;
c53e6443 sago007 2012-04-17 11:04 894
	double y;
c53e6443 sago007 2012-04-17 11:04 895
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 896
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 897
	int color;
c53e6443 sago007 2012-04-17 11:04 898
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 899
public:
89c4a3a6 sago007 2008-08-29 14:32 900
c53e6443 sago007 2012-04-17 11:04 901
	aBall()
c53e6443 sago007 2012-04-17 11:04 902
	{}
c53e6443 sago007 2012-04-17 11:04 903
c53e6443 sago007 2012-04-17 11:04 904
	//constructor:
c53e6443 sago007 2012-04-17 11:04 905
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 906
	{
c53e6443 sago007 2012-04-17 11:04 907
		double tal = 1.0;
c53e6443 sago007 2012-04-17 11:04 908
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 909
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 910
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 911
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 912
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 913
		if (right)
c53e6443 sago007 2012-04-17 11:04 914
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 915
		else
c53e6443 sago007 2012-04-17 11:04 916
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 917
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 918
c53e6443 sago007 2012-04-17 11:04 919
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 920
	~aBall()
c53e6443 sago007 2012-04-17 11:04 921
	{
c53e6443 sago007 2012-04-17 11:04 922
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 923
c53e6443 sago007 2012-04-17 11:04 924
	void update()
c53e6443 sago007 2012-04-17 11:04 925
	{
c53e6443 sago007 2012-04-17 11:04 926
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 927
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 928
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 929
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 930
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 931
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 932
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 933
		{
c53e6443 sago007 2012-04-17 11:04 934
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 935
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 936
		}
c53e6443 sago007 2012-04-17 11:04 937
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 938
	}
c53e6443 sago007 2012-04-17 11:04 939
c53e6443 sago007 2012-04-17 11:04 940
	int getX()
c53e6443 sago007 2012-04-17 11:04 941
	{
c53e6443 sago007 2012-04-17 11:04 942
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 943
	}
c53e6443 sago007 2012-04-17 11:04 944
c53e6443 sago007 2012-04-17 11:04 945
	int getY()
c53e6443 sago007 2012-04-17 11:04 946
	{
c53e6443 sago007 2012-04-17 11:04 947
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 948
	}
c53e6443 sago007 2012-04-17 11:04 949
c53e6443 sago007 2012-04-17 11:04 950
	int getColor()
c53e6443 sago007 2012-04-17 11:04 951
	{
c53e6443 sago007 2012-04-17 11:04 952
		return color;
c53e6443 sago007 2012-04-17 11:04 953
	}
89c4a3a6 sago007 2008-08-29 14:32 954
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 955
4b0c248f sago007 2010-11-10 21:13 956
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 957
89c4a3a6 sago007 2008-08-29 14:32 958
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 959
{
89c4a3a6 sago007 2008-08-29 14:32 960
public:
c53e6443 sago007 2012-04-17 11:04 961
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 962
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 963
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 964
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 965
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 966
c53e6443 sago007 2012-04-17 11:04 967
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 968
	{
c53e6443 sago007 2012-04-17 11:04 969
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 970
		{
c53e6443 sago007 2012-04-17 11:04 971
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 972
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 973
		}
c53e6443 sago007 2012-04-17 11:04 974
	}
c53e6443 sago007 2012-04-17 11:04 975
c53e6443 sago007 2012-04-17 11:04 976
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 977
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 978
	{
c53e6443 sago007 2012-04-17 11:04 979
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 980
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 981
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 982
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 983
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 984
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 985
			return -1;
c53e6443 sago007 2012-04-17 11:04 986
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 987
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 988
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 989
		return 1;
c53e6443 sago007 2012-04-17 11:04 990
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 991
c53e6443 sago007 2012-04-17 11:04 992
	void update()
c53e6443 sago007 2012-04-17 11:04 993
	{
c53e6443 sago007 2012-04-17 11:04 994
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 995
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 996
		{
c53e6443 sago007 2012-04-17 11:04 997
c53e6443 sago007 2012-04-17 11:04 998
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 999
			{
c53e6443 sago007 2012-04-17 11:04 1000
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1001
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 1002
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 1003
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 1004
				{
c53e6443 sago007 2012-04-17 11:04 1005
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1006
				}
c53e6443 sago007 2012-04-17 11:04 1007
			}
c53e6443 sago007 2012-04-17 11:04 1008
			else
c53e6443 sago007 2012-04-17 11:04 1009
			{
c53e6443 sago007 2012-04-17 11:04 1010
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1011
			}
c53e6443 sago007 2012-04-17 11:04 1012
		}
c53e6443 sago007 2012-04-17 11:04 1013
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1014
89c4a3a6 sago007 2008-08-29 14:32 1015
89c4a3a6 sago007 2008-08-29 14:32 1016
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1017
4b0c248f sago007 2010-11-10 21:13 1018
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1019
89c4a3a6 sago007 2008-08-29 14:32 1020
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1021
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1022
{
89c4a3a6 sago007 2008-08-29 14:32 1023
private:
c53e6443 sago007 2012-04-17 11:04 1024
	int x;
c53e6443 sago007 2012-04-17 11:04 1025
	int y;
c53e6443 sago007 2012-04-17 11:04 1026
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1027
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 1028
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1029
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 1030
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 1031
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1032
public:
89c4a3a6 sago007 2008-08-29 14:32 1033
c53e6443 sago007 2012-04-17 11:04 1034
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 1035
	{}
c53e6443 sago007 2012-04-17 11:04 1036
c53e6443 sago007 2012-04-17 11:04 1037
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1038
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 1039
	{
c53e6443 sago007 2012-04-17 11:04 1040
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1041
		x = X;
c53e6443 sago007 2012-04-17 11:04 1042
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1043
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 1044
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1045
c53e6443 sago007 2012-04-17 11:04 1046
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 1047
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 1048
	{
c53e6443 sago007 2012-04-17 11:04 1049
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 1050
c53e6443 sago007 2012-04-17 11:04 1051
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 1052
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1053
	{
c53e6443 sago007 2012-04-17 11:04 1054
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 1055
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 1056
	}
c53e6443 sago007 2012-04-17 11:04 1057
c53e6443 sago007 2012-04-17 11:04 1058
	int getX()
c53e6443 sago007 2012-04-17 11:04 1059
	{
c53e6443 sago007 2012-04-17 11:04 1060
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 1061
	}
c53e6443 sago007 2012-04-17 11:04 1062
c53e6443 sago007 2012-04-17 11:04 1063
	int getY()
c53e6443 sago007 2012-04-17 11:04 1064
	{
c53e6443 sago007 2012-04-17 11:04 1065
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 1066
	}
c53e6443 sago007 2012-04-17 11:04 1067
c53e6443 sago007 2012-04-17 11:04 1068
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 1069
	{
c53e6443 sago007 2012-04-17 11:04 1070
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 1071
	}
89c4a3a6 sago007 2008-08-29 14:32 1072
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1073
89c4a3a6 sago007 2008-08-29 14:32 1074
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1075
{
89c4a3a6 sago007 2008-08-29 14:32 1076
public:
c53e6443 sago007 2012-04-17 11:04 1077
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1078
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1079
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 1080
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1081
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1082
c53e6443 sago007 2012-04-17 11:04 1083
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 1084
	{
c53e6443 sago007 2012-04-17 11:04 1085
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1086
		{
c53e6443 sago007 2012-04-17 11:04 1087
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1088
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1089
		}
c53e6443 sago007 2012-04-17 11:04 1090
	}
c53e6443 sago007 2012-04-17 11:04 1091
c53e6443 sago007 2012-04-17 11:04 1092
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1093
	{
c53e6443 sago007 2012-04-17 11:04 1094
		//cout << "Tries to add an explosion" << endl;
c53e6443 sago007 2012-04-17 11:04 1095
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1096
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1097
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1098
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1099
			return -1;
c53e6443 sago007 2012-04-17 11:04 1100
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1101
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1102
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1103
		//cout << "Explosion added" << endl;
c53e6443 sago007 2012-04-17 11:04 1104
		return 1;
c53e6443 sago007 2012-04-17 11:04 1105
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1106
c53e6443 sago007 2012-04-17 11:04 1107
	void update()
c53e6443 sago007 2012-04-17 11:04 1108
	{
c53e6443 sago007 2012-04-17 11:04 1109
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1110
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1111
		{
c53e6443 sago007 2012-04-17 11:04 1112
c53e6443 sago007 2012-04-17 11:04 1113
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1114
			{
c53e6443 sago007 2012-04-17 11:04 1115
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1116
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1117
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1118
				{
c53e6443 sago007 2012-04-17 11:04 1119
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1120
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1121
					//cout << "Explosion removed" << endl;
c53e6443 sago007 2012-04-17 11:04 1122
				}
c53e6443 sago007 2012-04-17 11:04 1123
			}
c53e6443 sago007 2012-04-17 11:04 1124
			else
c53e6443 sago007 2012-04-17 11:04 1125
			{
c53e6443 sago007 2012-04-17 11:04 1126
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1127
			}
c53e6443 sago007 2012-04-17 11:04 1128
		}
c53e6443 sago007 2012-04-17 11:04 1129
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1130
89c4a3a6 sago007 2008-08-29 14:32 1131
89c4a3a6 sago007 2008-08-29 14:32 1132
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1133
4b0c248f sago007 2010-11-10 21:13 1134
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1135
89c4a3a6 sago007 2008-08-29 14:32 1136
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1137
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1138
{
89c4a3a6 sago007 2008-08-29 14:32 1139
private:
c53e6443 sago007 2012-04-17 11:04 1140
	int x;
c53e6443 sago007 2012-04-17 11:04 1141
	int y;
c53e6443 sago007 2012-04-17 11:04 1142
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1143
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1144
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1145
public:
89c4a3a6 sago007 2008-08-29 14:32 1146
c53e6443 sago007 2012-04-17 11:04 1147
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1148
	{}
c53e6443 sago007 2012-04-17 11:04 1149
c53e6443 sago007 2012-04-17 11:04 1150
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1151
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1152
	{
c53e6443 sago007 2012-04-17 11:04 1153
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1154
		x = X;
c53e6443 sago007 2012-04-17 11:04 1155
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1156
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1157
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1158
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1159
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1160
c53e6443 sago007 2012-04-17 11:04 1161
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1162
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1163
	{
c53e6443 sago007 2012-04-17 11:04 1164
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1165
	}
c53e6443 sago007 2012-04-17 11:04 1166
c53e6443 sago007 2012-04-17 11:04 1167
	int getX()
c53e6443 sago007 2012-04-17 11:04 1168
	{
c53e6443 sago007 2012-04-17 11:04 1169
		return x;
c53e6443 sago007 2012-04-17 11:04 1170
	}
c53e6443 sago007 2012-04-17 11:04 1171
c53e6443 sago007 2012-04-17 11:04 1172
	int getY()
c53e6443 sago007 2012-04-17 11:04 1173
	{
c53e6443 sago007 2012-04-17 11:04 1174
		return y;
c53e6443 sago007 2012-04-17 11:04 1175
	}
c53e6443 sago007 2012-04-17 11:04 1176
c53e6443 sago007 2012-04-17 11:04 1177
	char* getText()
c53e6443 sago007 2012-04-17 11:04 1178
	{
c53e6443 sago007 2012-04-17 11:04 1179
		return textt;
c53e6443 sago007 2012-04-17 11:04 1180
	}
89c4a3a6 sago007 2008-08-29 14:32 1181
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1182
89c4a3a6 sago007 2008-08-29 14:32 1183
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1184
{
89c4a3a6 sago007 2008-08-29 14:32 1185
public:
c53e6443 sago007 2012-04-17 11:04 1186
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1187
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1188
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1189
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1190
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1191
c53e6443 sago007 2012-04-17 11:04 1192
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1193
	{
c53e6443 sago007 2012-04-17 11:04 1194
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1195
		{
c53e6443 sago007 2012-04-17 11:04 1196
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1197
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1198
		}
c53e6443 sago007 2012-04-17 11:04 1199
	}
c53e6443 sago007 2012-04-17 11:04 1200
c53e6443 sago007 2012-04-17 11:04 1201
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1202
	{
c53e6443 sago007 2012-04-17 11:04 1203
		//cout << "Tries to add text" << endl;
c53e6443 sago007 2012-04-17 11:04 1204
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1205
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1206
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1207
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1208
			return -1;
c53e6443 sago007 2012-04-17 11:04 1209
		//cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
c53e6443 sago007 2012-04-17 11:04 1210
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1211
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1212
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1213
		return 1;
c53e6443 sago007 2012-04-17 11:04 1214
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1215
c53e6443 sago007 2012-04-17 11:04 1216
	void update()
c53e6443 sago007 2012-04-17 11:04 1217
	{
c53e6443 sago007 2012-04-17 11:04 1218
		//cout << "Running update" << endl;
c53e6443 sago007 2012-04-17 11:04 1219
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1220
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1221
		{
c53e6443 sago007 2012-04-17 11:04 1222
c53e6443 sago007 2012-04-17 11:04 1223
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1224
			{
c53e6443 sago007 2012-04-17 11:04 1225
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1226
				{
c53e6443 sago007 2012-04-17 11:04 1227
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1228
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1229
				}
c53e6443 sago007 2012-04-17 11:04 1230
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1231
				{
c53e6443 sago007 2012-04-17 11:04 1232
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1233
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1234
				}
c53e6443 sago007 2012-04-17 11:04 1235
			}
c53e6443 sago007 2012-04-17 11:04 1236
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1237
			{
c53e6443 sago007 2012-04-17 11:04 1238
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1239
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1240
			}
c53e6443 sago007 2012-04-17 11:04 1241
		}
c53e6443 sago007 2012-04-17 11:04 1242
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1243
89c4a3a6 sago007 2008-08-29 14:32 1244
89c4a3a6 sago007 2008-08-29 14:32 1245
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1246
4b0c248f sago007 2010-11-10 21:13 1247
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1248
89c4a3a6 sago007 2008-08-29 14:32 1249
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1250
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1251
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1252
c53e6443 sago007 2012-04-17 11:04 1253
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1254
{
6b1dc7a6 sago007 2010-11-08 21:03 1255
public:
c53e6443 sago007 2012-04-17 11:04 1256
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1257
c53e6443 sago007 2012-04-17 11:04 1258
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1259
	{
c53e6443 sago007 2012-04-17 11:04 1260
		tmp = IMG_Load2((char*)"gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1261
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1262
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1263
		//BlockGame::BlockGame(tx,ty);
c53e6443 sago007 2012-04-17 11:04 1264
		BlockGame::topx = tx;
c53e6443 sago007 2012-04-17 11:04 1265
		BlockGame::topy = ty;
c53e6443 sago007 2012-04-17 11:04 1266
	}
c53e6443 sago007 2012-04-17 11:04 1267
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1268
	{
c53e6443 sago007 2012-04-17 11:04 1269
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1270
	}
6b1dc7a6 sago007 2010-11-08 21:03 1271
private:
c53e6443 sago007 2012-04-17 11:04 1272
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1273
	{
c53e6443 sago007 2012-04-17 11:04 1274
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1275
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1276
	}
c53e6443 sago007 2012-04-17 11:04 1277
	//Draws all the bricks to the board (including garbage)
c53e6443 sago007 2012-04-17 11:04 1278
	void PaintBricks()
c53e6443 sago007 2012-04-17 11:04 1279
	{
c53e6443 sago007 2012-04-17 11:04 1280
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1281
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1282
			{
c53e6443 sago007 2012-04-17 11:04 1283
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1284
				{
c53e6443 sago007 2012-04-17 11:04 1285
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1286
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1287
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1288
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1289
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1290
c53e6443 sago007 2012-04-17 11:04 1291
				}
c53e6443 sago007 2012-04-17 11:04 1292
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1293
				{
c53e6443 sago007 2012-04-17 11:04 1294
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1295
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1296
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1297
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1298
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1299
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1300
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1301
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1302
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1303
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1304
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1305
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1306
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1307
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1308
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1309
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1310
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1311
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1312
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1313
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1314
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1315
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1316
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1317
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1318
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1319
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1320
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1321
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1322
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1323
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1324
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1325
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1326
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1327
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1328
				}
c53e6443 sago007 2012-04-17 11:04 1329
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1330
				{
c53e6443 sago007 2012-04-17 11:04 1331
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1332
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1333
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1334
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1335
					else
c53e6443 sago007 2012-04-17 11:04 1336
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1337
				}
c53e6443 sago007 2012-04-17 11:04 1338
			}
c53e6443 sago007 2012-04-17 11:04 1339
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1340
c53e6443 sago007 2012-04-17 11:04 1341
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1342
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1343
		{
c53e6443 sago007 2012-04-17 11:04 1344
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1345
			{
c53e6443 sago007 2012-04-17 11:04 1346
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1347
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1348
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1349
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1350
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1351
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1352
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1353
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1354
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1355
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1356
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1357
				{
c53e6443 sago007 2012-04-17 11:04 1358
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1359
				}
c53e6443 sago007 2012-04-17 11:04 1360
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1361
				{
c53e6443 sago007 2012-04-17 11:04 1362
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1363
				}
c53e6443 sago007 2012-04-17 11:04 1364
				else
c53e6443 sago007 2012-04-17 11:04 1365
				{
c53e6443 sago007 2012-04-17 11:04 1366
					//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1367
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1368
				}
c53e6443 sago007 2012-04-17 11:04 1369
c53e6443 sago007 2012-04-17 11:04 1370
			}
c53e6443 sago007 2012-04-17 11:04 1371
		}
c53e6443 sago007 2012-04-17 11:04 1372
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1373
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1374
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1375
c53e6443 sago007 2012-04-17 11:04 1376
	}
c53e6443 sago007 2012-04-17 11:04 1377
	//Paints the bricks gotten from a replay/net package
c53e6443 sago007 2012-04-17 11:04 1378
	void SimplePaintBricks()
c53e6443 sago007 2012-04-17 11:04 1379
	{
c53e6443 sago007 2012-04-17 11:04 1380
		/*
c53e6443 sago007 2012-04-17 11:04 1381
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1382
		 */
c53e6443 sago007 2012-04-17 11:04 1383
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1384
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1385
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1386
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1387
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1388
			{
c53e6443 sago007 2012-04-17 11:04 1389
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1390
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1391
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1392
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1393
				else
c53e6443 sago007 2012-04-17 11:04 1394
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1395
			}
c53e6443 sago007 2012-04-17 11:04 1396
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1397
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1398
		{
c53e6443 sago007 2012-04-17 11:04 1399
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1400
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1401
			{
c53e6443 sago007 2012-04-17 11:04 1402
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1403
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1404
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1405
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1406
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1407
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1408
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1409
				{
c53e6443 sago007 2012-04-17 11:04 1410
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1411
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1412
				}
c53e6443 sago007 2012-04-17 11:04 1413
			}
c53e6443 sago007 2012-04-17 11:04 1414
		}
c53e6443 sago007 2012-04-17 11:04 1415
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1416
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1417
		{
c53e6443 sago007 2012-04-17 11:04 1418
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1419
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1420
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1421
			{
c53e6443 sago007 2012-04-17 11:04 1422
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1423
					count++;
c53e6443 sago007 2012-04-17 11:04 1424
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1425
				{
c53e6443 sago007 2012-04-17 11:04 1426
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1427
				}
c53e6443 sago007 2012-04-17 11:04 1428
				else
c53e6443 sago007 2012-04-17 11:04 1429
				{
c53e6443 sago007 2012-04-17 11:04 1430
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1431
					count=1;
c53e6443 sago007 2012-04-17 11:04 1432
				}
c53e6443 sago007 2012-04-17 11:04 1433
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1434
				{
c53e6443 sago007 2012-04-17 11:04 1435
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1436
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1437
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1438
				}
c53e6443 sago007 2012-04-17 11:04 1439
			}
c53e6443 sago007 2012-04-17 11:04 1440
		}
c53e6443 sago007 2012-04-17 11:04 1441
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1442
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1443
		{
c53e6443 sago007 2012-04-17 11:04 1444
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1445
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1446
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1447
			{
c53e6443 sago007 2012-04-17 11:04 1448
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1449
					count++;
c53e6443 sago007 2012-04-17 11:04 1450
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1451
				{
c53e6443 sago007 2012-04-17 11:04 1452
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1453
				}
c53e6443 sago007 2012-04-17 11:04 1454
				else
c53e6443 sago007 2012-04-17 11:04 1455
				{
c53e6443 sago007 2012-04-17 11:04 1456
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1457
					count=1;
c53e6443 sago007 2012-04-17 11:04 1458
				}
c53e6443 sago007 2012-04-17 11:04 1459
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1460
				{
c53e6443 sago007 2012-04-17 11:04 1461
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1462
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1463
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1464
				}
c53e6443 sago007 2012-04-17 11:04 1465
			}
c53e6443 sago007 2012-04-17 11:04 1466
		}
c53e6443 sago007 2012-04-17 11:04 1467
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1468
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1469
			{
c53e6443 sago007 2012-04-17 11:04 1470
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1471
				{
c53e6443 sago007 2012-04-17 11:04 1472
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1473
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1474
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1475
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1476
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1477
				}
c53e6443 sago007 2012-04-17 11:04 1478
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1479
				{
c53e6443 sago007 2012-04-17 11:04 1480
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1481
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1482
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1483
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1484
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1485
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1486
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1487
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1488
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1489
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1490
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1491
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1492
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1493
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1494
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1495
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1496
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1497
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1498
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1499
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1500
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1501
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1502
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1503
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1504
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1505
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1506
						{
c53e6443 sago007 2012-04-17 11:04 1507
						case 0:
c53e6443 sago007 2012-04-17 11:04 1508
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1509
							break;
c53e6443 sago007 2012-04-17 11:04 1510
						case 5:
c53e6443 sago007 2012-04-17 11:04 1511
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1512
							break;
c53e6443 sago007 2012-04-17 11:04 1513
						default:
c53e6443 sago007 2012-04-17 11:04 1514
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1515
						}
c53e6443 sago007 2012-04-17 11:04 1516
					//cout << "IS: " << board[j][i] << endl;
c53e6443 sago007 2012-04-17 11:04 1517
				}
c53e6443 sago007 2012-04-17 11:04 1518
c53e6443 sago007 2012-04-17 11:04 1519
c53e6443 sago007 2012-04-17 11:04 1520
			}
c53e6443 sago007 2012-04-17 11:04 1521
c53e6443 sago007 2012-04-17 11:04 1522
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1523
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1524
		{
c53e6443 sago007 2012-04-17 11:04 1525
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1526
			{
c53e6443 sago007 2012-04-17 11:04 1527
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1528
			}
c53e6443 sago007 2012-04-17 11:04 1529
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1530
			{
c53e6443 sago007 2012-04-17 11:04 1531
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1532
			}
c53e6443 sago007 2012-04-17 11:04 1533
			else
c53e6443 sago007 2012-04-17 11:04 1534
			{
c53e6443 sago007 2012-04-17 11:04 1535
				//cout << "In garbage" << endl;
c53e6443 sago007 2012-04-17 11:04 1536
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1537
			}
6b1dc7a6 sago007 2010-11-08 21:03 1538
c53e6443 sago007 2012-04-17 11:04 1539
		}
c53e6443 sago007 2012-04-17 11:04 1540
	}
6b1dc7a6 sago007 2010-11-08 21:03 1541
public:
c53e6443 sago007 2012-04-17 11:04 1542
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1543
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1544
	{
c53e6443 sago007 2012-04-17 11:04 1545
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1546
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
c53e6443 sago007 2012-04-17 11:04 1547
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1548
		if ((!bReplaying)&&(!bNetworkPlayer))
c53e6443 sago007 2012-04-17 11:04 1549
#else
c53e6443 sago007 2012-04-17 11:04 1550
		if (!bReplaying)
c53e6443 sago007 2012-04-17 11:04 1551
#endif
c53e6443 sago007 2012-04-17 11:04 1552
			PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1553
		else
c53e6443 sago007 2012-04-17 11:04 1554
			SimplePaintBricks();
c53e6443 sago007 2012-04-17 11:04 1555
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1556
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1557
		{
c53e6443 sago007 2012-04-17 11:04 1558
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1559
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1560
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1561
c53e6443 sago007 2012-04-17 11:04 1562
		}
c53e6443 sago007 2012-04-17 11:04 1563
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1564
		{
c53e6443 sago007 2012-04-17 11:04 1565
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1566
			if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 1567
			{
c53e6443 sago007 2012-04-17 11:04 1568
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1569
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1570
				else
c53e6443 sago007 2012-04-17 11:04 1571
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1572
			}
c53e6443 sago007 2012-04-17 11:04 1573
			else
c53e6443 sago007 2012-04-17 11:04 1574
			{
c53e6443 sago007 2012-04-17 11:04 1575
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1576
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1577
			}
c53e6443 sago007 2012-04-17 11:04 1578
		}
c53e6443 sago007 2012-04-17 11:04 1579
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1580
		{
c53e6443 sago007 2012-04-17 11:04 1581
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1582
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1583
			{
c53e6443 sago007 2012-04-17 11:04 1584
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1585
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1586
				else
c53e6443 sago007 2012-04-17 11:04 1587
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1588
			}
c53e6443 sago007 2012-04-17 11:04 1589
			else
c53e6443 sago007 2012-04-17 11:04 1590
			{
c53e6443 sago007 2012-04-17 11:04 1591
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1592
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1593
			}
c53e6443 sago007 2012-04-17 11:04 1594
		}
6b1dc7a6 sago007 2010-11-08 21:03 1595
6b1dc7a6 sago007 2010-11-08 21:03 1596
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1597
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1598
		{
c53e6443 sago007 2012-04-17 11:04 1599
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1600
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1601
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1602
		}
6b1dc7a6 sago007 2010-11-08 21:03 1603
#endif
c53e6443 sago007 2012-04-17 11:04 1604
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1605
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1606
		{
c53e6443 sago007 2012-04-17 11:04 1607
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1608
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1609
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1610
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1611
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1612
			{
c53e6443 sago007 2012-04-17 11:04 1613
			case 2:
c53e6443 sago007 2012-04-17 11:04 1614
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1615
				break;
c53e6443 sago007 2012-04-17 11:04 1616
			case 1:
c53e6443 sago007 2012-04-17 11:04 1617
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1618
				break;
c53e6443 sago007 2012-04-17 11:04 1619
			case 0:
c53e6443 sago007 2012-04-17 11:04 1620
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1621
				break;
c53e6443 sago007 2012-04-17 11:04 1622
			default:
c53e6443 sago007 2012-04-17 11:04 1623
				break;
c53e6443 sago007 2012-04-17 11:04 1624
			}
c53e6443 sago007 2012-04-17 11:04 1625
		}
c53e6443 sago007 2012-04-17 11:04 1626
		else
c53e6443 sago007 2012-04-17 11:04 1627
		{
c53e6443 sago007 2012-04-17 11:04 1628
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1629
			{
c53e6443 sago007 2012-04-17 11:04 1630
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1631
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1632
				{
c53e6443 sago007 2012-04-17 11:04 1633
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1634
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1635
				}
c53e6443 sago007 2012-04-17 11:04 1636
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1637
			}
c53e6443 sago007 2012-04-17 11:04 1638
			else
c53e6443 sago007 2012-04-17 11:04 1639
			{
c53e6443 sago007 2012-04-17 11:04 1640
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1641
				{
c53e6443 sago007 2012-04-17 11:04 1642
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1643
				}
c53e6443 sago007 2012-04-17 11:04 1644
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1645
			}
c53e6443 sago007 2012-04-17 11:04 1646
		}
6b1dc7a6 sago007 2010-11-08 21:03 1647
c53e6443 sago007 2012-04-17 11:04 1648
		if ((bGameOver)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 1649
			if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1650
			else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1651
			else
c53e6443 sago007 2012-04-17 11:04 1652
				DrawIMG(iGameOver, sBoard, 0, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1653
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1654
	}
6b1dc7a6 sago007 2010-11-08 21:03 1655
6b1dc7a6 sago007 2010-11-08 21:03 1656
c53e6443 sago007 2012-04-17 11:04 1657
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1658
	{
c53e6443 sago007 2012-04-17 11:04 1659
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1660
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1661
	}
6b1dc7a6 sago007 2010-11-08 21:03 1662
};
6b1dc7a6 sago007 2010-11-08 21:03 1663
6b1dc7a6 sago007 2010-11-08 21:03 1664
6b1dc7a6 sago007 2010-11-08 21:03 1665
6b1dc7a6 sago007 2010-11-08 21:03 1666
89c4a3a6 sago007 2008-08-29 14:32 1667
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1668
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1669
{
c53e6443 sago007 2012-04-17 11:04 1670
	cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1671
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1672
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1673
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1674
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1675
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1676
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1677
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1678
	#else
c53e6443 sago007 2012-04-17 11:04 1679
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1680
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1681
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1682
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1683
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1684
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1685
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1686
#else
c53e6443 sago007 2012-04-17 11:04 1687
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1688
#endif
c53e6443 sago007 2012-04-17 11:04 1689
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1690
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1691
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1692
}
89c4a3a6 sago007 2008-08-29 14:32 1693
89c4a3a6 sago007 2008-08-29 14:32 1694
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1695
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1696
{
c53e6443 sago007 2012-04-17 11:04 1697
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1698
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1699
}
89c4a3a6 sago007 2008-08-29 14:32 1700
89c4a3a6 sago007 2008-08-29 14:32 1701
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1702
14e13624 sago007 2011-07-20 17:14 1703
/*int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1704
{
89c4a3a6 sago007 2008-08-29 14:32 1705
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1706
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1707
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1708
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1709
    MakeBackground(xsize,ysize);
cc3ef158 sago007 2011-07-03 16:13 1710
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 1711
    {
89c4a3a6 sago007 2008-08-29 14:32 1712
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1713
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1714
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1715
        if (player == 0)
925b7e58 sago007 2011-04-25 16:35 1716
            NFont_Write(screen, x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1717
        else
925b7e58 sago007 2011-04-25 16:35 1718
            NFont_Write(screen, x+40,y+2,"Player 2 keys");
925b7e58 sago007 2011-04-25 16:35 1719
        NFont_Write(screen, x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1720
        keyname = getKeyName(keySettings[player].up);
925b7e58 sago007 2011-04-25 16:35 1721
        NFont_Write(screen, x+200,y+50,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1722
        NFont_Write(screen, x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1723
        keyname = getKeyName(keySettings[player].down);
925b7e58 sago007 2011-04-25 16:35 1724
        NFont_Write(screen, x+200,y+100,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1725
        NFont_Write(screen, x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1726
        keyname = getKeyName(keySettings[player].left);
925b7e58 sago007 2011-04-25 16:35 1727
        NFont_Write(screen, x+200,y+150,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1728
        NFont_Write(screen, x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1729
        keyname = getKeyName(keySettings[player].right);
925b7e58 sago007 2011-04-25 16:35 1730
        NFont_Write(screen, x+200,y+200,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1731
        NFont_Write(screen, x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1732
        keyname = getKeyName(keySettings[player].push);
925b7e58 sago007 2011-04-25 16:35 1733
        NFont_Write(screen, x+200,y+250,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1734
        NFont_Write(screen, x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1735
        keyname = getKeyName(keySettings[player].change);
925b7e58 sago007 2011-04-25 16:35 1736
        NFont_Write(screen, x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1737
        //Ask for mouse play
925b7e58 sago007 2011-04-25 16:35 1738
        NFont_Write(screen, x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1739
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1740
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1741
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1742
        //Ask for joypad play
925b7e58 sago007 2011-04-25 16:35 1743
        NFont_Write(screen, x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1744
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1745
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1746
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1747
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1748
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1749
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1750
89c4a3a6 sago007 2008-08-29 14:32 1751
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1752
        {
89c4a3a6 sago007 2008-08-29 14:32 1753
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 1754
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 1755
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1756
            }
89c4a3a6 sago007 2008-08-29 14:32 1757
89c4a3a6 sago007 2008-08-29 14:32 1758
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1759
            {
89c4a3a6 sago007 2008-08-29 14:32 1760
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1761
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1762
            }
89c4a3a6 sago007 2008-08-29 14:32 1763
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1764
89c4a3a6 sago007 2008-08-29 14:32 1765
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1766
89c4a3a6 sago007 2008-08-29 14:32 1767
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1768
89c4a3a6 sago007 2008-08-29 14:32 1769
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1770
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1771
        {
89c4a3a6 sago007 2008-08-29 14:32 1772
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1773
        }
89c4a3a6 sago007 2008-08-29 14:32 1774
89c4a3a6 sago007 2008-08-29 14:32 1775
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1776
        {
89c4a3a6 sago007 2008-08-29 14:32 1777
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1778
89c4a3a6 sago007 2008-08-29 14:32 1779
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1780
            {
89c4a3a6 sago007 2008-08-29 14:32 1781
                //up
89c4a3a6 sago007 2008-08-29 14:32 1782
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1783
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1784
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1785
                    {
89c4a3a6 sago007 2008-08-29 14:32 1786
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1787
                        {
89c4a3a6 sago007 2008-08-29 14:32 1788
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1789
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1790
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1791
                        }
89c4a3a6 sago007 2008-08-29 14:32 1792
                    }
89c4a3a6 sago007 2008-08-29 14:32 1793
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1794
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1795
            {
89c4a3a6 sago007 2008-08-29 14:32 1796
                //down
89c4a3a6 sago007 2008-08-29 14:32 1797
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1798
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1799
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1800
                    {
89c4a3a6 sago007 2008-08-29 14:32 1801
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1802
                        {
89c4a3a6 sago007 2008-08-29 14:32 1803
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1804
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1805
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1806
                        }
89c4a3a6 sago007 2008-08-29 14:32 1807
                    }
89c4a3a6 sago007 2008-08-29 14:32 1808
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1809
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1810
            {
89c4a3a6 sago007 2008-08-29 14:32 1811
                //left
89c4a3a6 sago007 2008-08-29 14:32 1812
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1813
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1814
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1815
                    {
89c4a3a6 sago007 2008-08-29 14:32 1816
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1817
                        {
89c4a3a6 sago007 2008-08-29 14:32 1818
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1819
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1820
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1821
                        }
89c4a3a6 sago007 2008-08-29 14:32 1822
                    }
89c4a3a6 sago007 2008-08-29 14:32 1823
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1824
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1825
            {
89c4a3a6 sago007 2008-08-29 14:32 1826
                //right
89c4a3a6 sago007 2008-08-29 14:32 1827
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1828
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1829
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1830
                    {
89c4a3a6 sago007 2008-08-29 14:32 1831
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1832
                        {
89c4a3a6 sago007 2008-08-29 14:32 1833
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1834
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1835
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1836
                        }
89c4a3a6 sago007 2008-08-29 14:32 1837
                    }
89c4a3a6 sago007 2008-08-29 14:32 1838
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1839
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1840
            {
89c4a3a6 sago007 2008-08-29 14:32 1841
                //push
89c4a3a6 sago007 2008-08-29 14:32 1842
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1843
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1844
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1845
                    {
89c4a3a6 sago007 2008-08-29 14:32 1846
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1847
                        {
89c4a3a6 sago007 2008-08-29 14:32 1848
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1849
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1850
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1851
                        }
89c4a3a6 sago007 2008-08-29 14:32 1852
                    }
89c4a3a6 sago007 2008-08-29 14:32 1853
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1854
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1855
            {
89c4a3a6 sago007 2008-08-29 14:32 1856
                //change
89c4a3a6 sago007 2008-08-29 14:32 1857
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1858
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1859
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1860
                    {
89c4a3a6 sago007 2008-08-29 14:32 1861
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1862
                        {
89c4a3a6 sago007 2008-08-29 14:32 1863
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1864
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1865
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1866
                        }
89c4a3a6 sago007 2008-08-29 14:32 1867
                    }
89c4a3a6 sago007 2008-08-29 14:32 1868
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1869
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1870
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1871
            {
89c4a3a6 sago007 2008-08-29 14:32 1872
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1873
                {
89c4a3a6 sago007 2008-08-29 14:32 1874
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1875
                }
89c4a3a6 sago007 2008-08-29 14:32 1876
                else
89c4a3a6 sago007 2008-08-29 14:32 1877
                {
89c4a3a6 sago007 2008-08-29 14:32 1878
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1879
                }
89c4a3a6 sago007 2008-08-29 14:32 1880
            }
89c4a3a6 sago007 2008-08-29 14:32 1881
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1882
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1883
            {
89c4a3a6 sago007 2008-08-29 14:32 1884
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1885
                {
89c4a3a6 sago007 2008-08-29 14:32 1886
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1887
                }
89c4a3a6 sago007 2008-08-29 14:32 1888
                else
89c4a3a6 sago007 2008-08-29 14:32 1889
                {
89c4a3a6 sago007 2008-08-29 14:32 1890
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1891
                }
89c4a3a6 sago007 2008-08-29 14:32 1892
            }
89c4a3a6 sago007 2008-08-29 14:32 1893
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1894
8d488d32 sago007 2011-04-17 13:02 1895
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 1896
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1897
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1898
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1899
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1900
    return 0;
14e13624 sago007 2011-07-20 17:14 1901
}**/
89c4a3a6 sago007 2008-08-29 14:32 1902
89c4a3a6 sago007 2008-08-29 14:32 1903
89c4a3a6 sago007 2008-08-29 14:32 1904
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1905
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1906
{
c53e6443 sago007 2012-04-17 11:04 1907
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1908
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1909
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1910
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1911
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1912
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1913
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1914
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1915
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1916
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1917
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1918
	{
c53e6443 sago007 2012-04-17 11:04 1919
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1920
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1921
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1922
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1923
c53e6443 sago007 2012-04-17 11:04 1924
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1925
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1926
c53e6443 sago007 2012-04-17 11:04 1927
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1928
c53e6443 sago007 2012-04-17 11:04 1929
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1930
		{
c53e6443 sago007 2012-04-17 11:04 1931
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1932
			{
c53e6443 sago007 2012-04-17 11:04 1933
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1934
				done = true;
c53e6443 sago007 2012-04-17 11:04 1935
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1936
			}
c53e6443 sago007 2012-04-17 11:04 1937
c53e6443 sago007 2012-04-17 11:04 1938
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1939
			{
c53e6443 sago007 2012-04-17 11:04 1940
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1941
				{
c53e6443 sago007 2012-04-17 11:04 1942
					done = true;
c53e6443 sago007 2012-04-17 11:04 1943
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1944
				}
c53e6443 sago007 2012-04-17 11:04 1945
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1946
				{
c53e6443 sago007 2012-04-17 11:04 1947
					done = true;
c53e6443 sago007 2012-04-17 11:04 1948
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1949
				}
c53e6443 sago007 2012-04-17 11:04 1950
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1951
				{
c53e6443 sago007 2012-04-17 11:04 1952
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1953
				}
c53e6443 sago007 2012-04-17 11:04 1954
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1955
				{
c53e6443 sago007 2012-04-17 11:04 1956
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1957
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1958
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1959
				}
c53e6443 sago007 2012-04-17 11:04 1960
			}
c53e6443 sago007 2012-04-17 11:04 1961
c53e6443 sago007 2012-04-17 11:04 1962
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1963
c53e6443 sago007 2012-04-17 11:04 1964
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1965
		{
c53e6443 sago007 2012-04-17 11:04 1966
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1967
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1968
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1969
			{
c53e6443 sago007 2012-04-17 11:04 1970
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1971
			}
c53e6443 sago007 2012-04-17 11:04 1972
			else
c53e6443 sago007 2012-04-17 11:04 1973
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1974
		}
89c4a3a6 sago007 2008-08-29 14:32 1975
c53e6443 sago007 2012-04-17 11:04 1976
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1977
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1978
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1979
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1980
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1981
	return accept;
c53e6443 sago007 2012-04-17 11:04 1982
}
89c4a3a6 sago007 2008-08-29 14:32 1983
c53e6443 sago007 2012-04-17 11:04 1984
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1985
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1986
{
c53e6443 sago007 2012-04-17 11:04 1987
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1988
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1989
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1990
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1991
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1992
	{
c53e6443 sago007 2012-04-17 11:04 1993
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1994
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1995
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1996
		{
c53e6443 sago007 2012-04-17 11:04 1997
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1998
		}
c53e6443 sago007 2012-04-17 11:04 1999
		else
c53e6443 sago007 2012-04-17 11:04 2000
		{
c53e6443 sago007 2012-04-17 11:04 2001
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 2002
		}
c53e6443 sago007 2012-04-17 11:04 2003
		if (endless)
c53e6443 sago007 2012-04-17 11:04 2004
		{
c53e6443 sago007 2012-04-17 11:04 2005
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 2006
		}
c53e6443 sago007 2012-04-17 11:04 2007
		else
c53e6443 sago007 2012-04-17 11:04 2008
		{
c53e6443 sago007 2012-04-17 11:04 2009
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 2010
		}
c53e6443 sago007 2012-04-17 11:04 2011
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 2012
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 2013
	}
c53e6443 sago007 2012-04-17 11:04 2014
}
89c4a3a6 sago007 2008-08-29 14:32 2015
c53e6443 sago007 2012-04-17 11:04 2016
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 2017
{
c53e6443 sago007 2012-04-17 11:04 2018
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2019
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2020
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 2021
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 2022
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 2023
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 2024
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 2025
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 2026
	{
c53e6443 sago007 2012-04-17 11:04 2027
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2028
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 2029
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 2030
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 2031
	}
c53e6443 sago007 2012-04-17 11:04 2032
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 2033
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 2034
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 2035
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 2036
c53e6443 sago007 2012-04-17 11:04 2037
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2038
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 2039
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 2040
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 2041
c53e6443 sago007 2012-04-17 11:04 2042
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 2043
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 2044
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 2045
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2046
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 2047
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2048
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 2049
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2050
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 2051
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2052
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 2053
c53e6443 sago007 2012-04-17 11:04 2054
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 2055
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 2056
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 2057
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 2058
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2059
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 2060
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2061
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 2062
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2063
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 2064
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 2065
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 2066
c53e6443 sago007 2012-04-17 11:04 2067
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 2068
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 2069
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 2070
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 2071
	{
c53e6443 sago007 2012-04-17 11:04 2072
		y += y_spacing;
c53e6443 sago007 2012-04-17 11:04 2073
		NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 2074
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 2075
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 2076
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 2077
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 2078
	}
c53e6443 sago007 2012-04-17 11:04 2079
}
47529580 sago007 2008-12-09 02:34 2080
47529580 sago007 2008-12-09 02:34 2081
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 2082
{
c53e6443 sago007 2012-04-17 11:04 2083
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 2084
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 2085
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 2086
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 2087
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 2088
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 2089
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 2090
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 2091
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 2092
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 2093
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 2094
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2095
	{
c53e6443 sago007 2012-04-17 11:04 2096
		switch(page)
c53e6443 sago007 2012-04-17 11:04 2097
		{
c53e6443 sago007 2012-04-17 11:04 2098
		case 0:
c53e6443 sago007 2012-04-17 11:04 2099
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 2100
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 2101
			break;
c53e6443 sago007 2012-04-17 11:04 2102
		case 1:
c53e6443 sago007 2012-04-17 11:04 2103
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 2104
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 2105
			break;
c53e6443 sago007 2012-04-17 11:04 2106
		case 2:
c53e6443 sago007 2012-04-17 11:04 2107
		default:
c53e6443 sago007 2012-04-17 11:04 2108
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 2109
		};
c53e6443 sago007 2012-04-17 11:04 2110
c53e6443 sago007 2012-04-17 11:04 2111
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 2112
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 2113
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 2114
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 2115
c53e6443 sago007 2012-04-17 11:04 2116
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 2117
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 2118
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 2119
c53e6443 sago007 2012-04-17 11:04 2120
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 2121
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2122
c53e6443 sago007 2012-04-17 11:04 2123
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2124
c53e6443 sago007 2012-04-17 11:04 2125
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2126
		{
c53e6443 sago007 2012-04-17 11:04 2127
c53e6443 sago007 2012-04-17 11:04 2128
c53e6443 sago007 2012-04-17 11:04 2129
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2130
			{
c53e6443 sago007 2012-04-17 11:04 2131
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2132
				done = true;
c53e6443 sago007 2012-04-17 11:04 2133
			}
c53e6443 sago007 2012-04-17 11:04 2134
c53e6443 sago007 2012-04-17 11:04 2135
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2136
			{
c53e6443 sago007 2012-04-17 11:04 2137
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 2138
				{
c53e6443 sago007 2012-04-17 11:04 2139
					page++;
c53e6443 sago007 2012-04-17 11:04 2140
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 2141
						page = 0;
c53e6443 sago007 2012-04-17 11:04 2142
				}
c53e6443 sago007 2012-04-17 11:04 2143
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 2144
				{
c53e6443 sago007 2012-04-17 11:04 2145
					page--;
c53e6443 sago007 2012-04-17 11:04 2146
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 2147
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 2148
				}
c53e6443 sago007 2012-04-17 11:04 2149
				else
c53e6443 sago007 2012-04-17 11:04 2150
					done = true;
c53e6443 sago007 2012-04-17 11:04 2151
c53e6443 sago007 2012-04-17 11:04 2152
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 2153
				{
c53e6443 sago007 2012-04-17 11:04 2154
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 2155
				}
c53e6443 sago007 2012-04-17 11:04 2156
c53e6443 sago007 2012-04-17 11:04 2157
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 2158
				{
c53e6443 sago007 2012-04-17 11:04 2159
					done = true;
c53e6443 sago007 2012-04-17 11:04 2160
				}
c53e6443 sago007 2012-04-17 11:04 2161
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2162
				{
c53e6443 sago007 2012-04-17 11:04 2163
					done = true;
c53e6443 sago007 2012-04-17 11:04 2164
				}
c53e6443 sago007 2012-04-17 11:04 2165
			}
c53e6443 sago007 2012-04-17 11:04 2166
c53e6443 sago007 2012-04-17 11:04 2167
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 2168
c53e6443 sago007 2012-04-17 11:04 2169
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2170
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2171
		{
c53e6443 sago007 2012-04-17 11:04 2172
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2173
		}
7ca669ac sago007 2008-12-09 16:30 2174
c53e6443 sago007 2012-04-17 11:04 2175
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2176
		{
c53e6443 sago007 2012-04-17 11:04 2177
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2178
c53e6443 sago007 2012-04-17 11:04 2179
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 2180
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2181
				done =true;
c53e6443 sago007 2012-04-17 11:04 2182
c53e6443 sago007 2012-04-17 11:04 2183
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2184
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2185
			{
c53e6443 sago007 2012-04-17 11:04 2186
				page--;
c53e6443 sago007 2012-04-17 11:04 2187
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 2188
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 2189
			}
c53e6443 sago007 2012-04-17 11:04 2190
c53e6443 sago007 2012-04-17 11:04 2191
			//The next button:
c53e6443 sago007 2012-04-17 11:04 2192
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2193
			{
c53e6443 sago007 2012-04-17 11:04 2194
				page++;
c53e6443 sago007 2012-04-17 11:04 2195
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 2196
					page = 0;
c53e6443 sago007 2012-04-17 11:04 2197
			}
c53e6443 sago007 2012-04-17 11:04 2198
		}
7ca669ac sago007 2008-12-09 16:30 2199
c53e6443 sago007 2012-04-17 11:04 2200
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2201
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2202
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2203
	}
6b1dc7a6 sago007 2010-11-08 21:03 2204
6b1dc7a6 sago007 2010-11-08 21:03 2205
81d9c25d sago007 2008-11-24 09:50 2206
}
81d9c25d sago007 2008-11-24 09:50 2207
89c4a3a6 sago007 2008-08-29 14:32 2208
89c4a3a6 sago007 2008-08-29 14:32 2209
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2210
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2211
{
c53e6443 sago007 2012-04-17 11:04 2212
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2213
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2214
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2215
	string folder = (string)SHAREDIR+(string)"/puzzles";
c53e6443 sago007 2012-04-17 11:04 2216
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2217
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2218
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2219
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 2220
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2221
#endif
c53e6443 sago007 2012-04-17 11:04 2222
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2223
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2224
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2225
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2226
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2227
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2228
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2229
	{
c53e6443 sago007 2012-04-17 11:04 2230
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2231
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2232
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2233
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2234
		{
c53e6443 sago007 2012-04-17 11:04 2235
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2236
		}
89c4a3a6 sago007 2008-08-29 14:32 2237
c53e6443 sago007 2012-04-17 11:04 2238
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2239
c53e6443 sago007 2012-04-17 11:04 2240
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2241
		{
c53e6443 sago007 2012-04-17 11:04 2242
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2243
			{
c53e6443 sago007 2012-04-17 11:04 2244
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2245
				done = true;
c53e6443 sago007 2012-04-17 11:04 2246
			}
c53e6443 sago007 2012-04-17 11:04 2247
c53e6443 sago007 2012-04-17 11:04 2248
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2249
			{
c53e6443 sago007 2012-04-17 11:04 2250
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2251
				{
c53e6443 sago007 2012-04-17 11:04 2252
					done = true;
c53e6443 sago007 2012-04-17 11:04 2253
				}
c53e6443 sago007 2012-04-17 11:04 2254
c53e6443 sago007 2012-04-17 11:04 2255
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2256
				{
c53e6443 sago007 2012-04-17 11:04 2257
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2258
				}
c53e6443 sago007 2012-04-17 11:04 2259
c53e6443 sago007 2012-04-17 11:04 2260
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2261
				{
c53e6443 sago007 2012-04-17 11:04 2262
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2263
				}
c53e6443 sago007 2012-04-17 11:04 2264
			}
c53e6443 sago007 2012-04-17 11:04 2265
c53e6443 sago007 2012-04-17 11:04 2266
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2267
c53e6443 sago007 2012-04-17 11:04 2268
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2269
c53e6443 sago007 2012-04-17 11:04 2270
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2271
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2272
		{
c53e6443 sago007 2012-04-17 11:04 2273
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2274
		}
89c4a3a6 sago007 2008-08-29 14:32 2275
c53e6443 sago007 2012-04-17 11:04 2276
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2277
		{
c53e6443 sago007 2012-04-17 11:04 2278
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2279
c53e6443 sago007 2012-04-17 11:04 2280
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2281
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2282
			{
c53e6443 sago007 2012-04-17 11:04 2283
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2284
			}
c53e6443 sago007 2012-04-17 11:04 2285
c53e6443 sago007 2012-04-17 11:04 2286
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2287
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2288
			{
c53e6443 sago007 2012-04-17 11:04 2289
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2290
			}
c53e6443 sago007 2012-04-17 11:04 2291
c53e6443 sago007 2012-04-17 11:04 2292
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2293
			{
c53e6443 sago007 2012-04-17 11:04 2294
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2295
				{
c53e6443 sago007 2012-04-17 11:04 2296
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2297
					{
c53e6443 sago007 2012-04-17 11:04 2298
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2299
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2300
					}
c53e6443 sago007 2012-04-17 11:04 2301
				}
c53e6443 sago007 2012-04-17 11:04 2302
			}
c53e6443 sago007 2012-04-17 11:04 2303
		}
89c4a3a6 sago007 2008-08-29 14:32 2304
c53e6443 sago007 2012-04-17 11:04 2305
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2306
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2307
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2308
	}
89c4a3a6 sago007 2008-08-29 14:32 2309
}
89c4a3a6 sago007 2008-08-29 14:32 2310
89c4a3a6 sago007 2008-08-29 14:32 2311
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2312
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2313
{
c53e6443 sago007 2012-04-17 11:04 2314
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2315
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2316
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2317
	string folder = (string)SHAREDIR+(string)"/themes";
c53e6443 sago007 2012-04-17 11:04 2318
	cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2319
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2320
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2321
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2322
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2323
#endif
c53e6443 sago007 2012-04-17 11:04 2324
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2325
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2326
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2327
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2328
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2329
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2330
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2331
	{
c53e6443 sago007 2012-04-17 11:04 2332
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2333
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2334
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2335
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2336
		{
c53e6443 sago007 2012-04-17 11:04 2337
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2338
		}
89c4a3a6 sago007 2008-08-29 14:32 2339
c53e6443 sago007 2012-04-17 11:04 2340
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2341
c53e6443 sago007 2012-04-17 11:04 2342
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2343
		{
c53e6443 sago007 2012-04-17 11:04 2344
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2345
			{
c53e6443 sago007 2012-04-17 11:04 2346
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2347
				done = true;
c53e6443 sago007 2012-04-17 11:04 2348
			}
c53e6443 sago007 2012-04-17 11:04 2349
c53e6443 sago007 2012-04-17 11:04 2350
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2351
			{
c53e6443 sago007 2012-04-17 11:04 2352
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2353
				{
c53e6443 sago007 2012-04-17 11:04 2354
					done = true;
c53e6443 sago007 2012-04-17 11:04 2355
				}
c53e6443 sago007 2012-04-17 11:04 2356
c53e6443 sago007 2012-04-17 11:04 2357
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2358
				{
c53e6443 sago007 2012-04-17 11:04 2359
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2360
				}
c53e6443 sago007 2012-04-17 11:04 2361
c53e6443 sago007 2012-04-17 11:04 2362
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2363
				{
c53e6443 sago007 2012-04-17 11:04 2364
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2365
				}
c53e6443 sago007 2012-04-17 11:04 2366
			}
c53e6443 sago007 2012-04-17 11:04 2367
c53e6443 sago007 2012-04-17 11:04 2368
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2369
c53e6443 sago007 2012-04-17 11:04 2370
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2371
c53e6443 sago007 2012-04-17 11:04 2372
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2373
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2374
		{
c53e6443 sago007 2012-04-17 11:04 2375
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2376
		}
89c4a3a6 sago007 2008-08-29 14:32 2377
c53e6443 sago007 2012-04-17 11:04 2378
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2379
		{
c53e6443 sago007 2012-04-17 11:04 2380
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2381
c53e6443 sago007 2012-04-17 11:04 2382
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2383
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2384
			{
c53e6443 sago007 2012-04-17 11:04 2385
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2386
			}
c53e6443 sago007 2012-04-17 11:04 2387
c53e6443 sago007 2012-04-17 11:04 2388
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2389
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2390
			{
c53e6443 sago007 2012-04-17 11:04 2391
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2392
			}
c53e6443 sago007 2012-04-17 11:04 2393
c53e6443 sago007 2012-04-17 11:04 2394
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2395
			{
c53e6443 sago007 2012-04-17 11:04 2396
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2397
				{
c53e6443 sago007 2012-04-17 11:04 2398
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2399
					{
c53e6443 sago007 2012-04-17 11:04 2400
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2401
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2402
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2403
					}
c53e6443 sago007 2012-04-17 11:04 2404
				}
c53e6443 sago007 2012-04-17 11:04 2405
			}
c53e6443 sago007 2012-04-17 11:04 2406
		}
89c4a3a6 sago007 2008-08-29 14:32 2407
c53e6443 sago007 2012-04-17 11:04 2408
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2409
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2410
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2411
	}
89c4a3a6 sago007 2008-08-29 14:32 2412
}
89c4a3a6 sago007 2008-08-29 14:32 2413
89c4a3a6 sago007 2008-08-29 14:32 2414
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2415
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2416
{
c53e6443 sago007 2012-04-17 11:04 2417
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2418
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2419
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2420
	cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2421
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2422
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2423
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2424
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2425
#else
c53e6443 sago007 2012-04-17 11:04 2426
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2427
#endif
c53e6443 sago007 2012-04-17 11:04 2428
	lf.setDirectory(directory);
c53e6443 sago007 2012-04-17 11:04 2429
	cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2430
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 2431
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2432
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2433
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2434
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2435
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2436
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2437
	{
c53e6443 sago007 2012-04-17 11:04 2438
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2439
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2440
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2441
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2442
		{
c53e6443 sago007 2012-04-17 11:04 2443
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2444
		}
89c4a3a6 sago007 2008-08-29 14:32 2445
c53e6443 sago007 2012-04-17 11:04 2446
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2447
c53e6443 sago007 2012-04-17 11:04 2448
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2449
		{
c53e6443 sago007 2012-04-17 11:04 2450
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2451
			{
c53e6443 sago007 2012-04-17 11:04 2452
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2453
				done = true;
c53e6443 sago007 2012-04-17 11:04 2454
				return false;
c53e6443 sago007 2012-04-17 11:04 2455
			}
c53e6443 sago007 2012-04-17 11:04 2456
c53e6443 sago007 2012-04-17 11:04 2457
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2458
			{
c53e6443 sago007 2012-04-17 11:04 2459
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2460
				{
c53e6443 sago007 2012-04-17 11:04 2461
					done = true;
c53e6443 sago007 2012-04-17 11:04 2462
					return false;
c53e6443 sago007 2012-04-17 11:04 2463
				}
c53e6443 sago007 2012-04-17 11:04 2464
c53e6443 sago007 2012-04-17 11:04 2465
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2466
				{
c53e6443 sago007 2012-04-17 11:04 2467
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2468
				}
c53e6443 sago007 2012-04-17 11:04 2469
c53e6443 sago007 2012-04-17 11:04 2470
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2471
				{
c53e6443 sago007 2012-04-17 11:04 2472
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2473
				}
c53e6443 sago007 2012-04-17 11:04 2474
			}
c53e6443 sago007 2012-04-17 11:04 2475
c53e6443 sago007 2012-04-17 11:04 2476
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2477
c53e6443 sago007 2012-04-17 11:04 2478
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2479
c53e6443 sago007 2012-04-17 11:04 2480
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2481
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2482
		{
c53e6443 sago007 2012-04-17 11:04 2483
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2484
		}
89c4a3a6 sago007 2008-08-29 14:32 2485
c53e6443 sago007 2012-04-17 11:04 2486
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2487
		{
c53e6443 sago007 2012-04-17 11:04 2488
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2489
c53e6443 sago007 2012-04-17 11:04 2490
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2491
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2492
			{
c53e6443 sago007 2012-04-17 11:04 2493
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2494
			}
c53e6443 sago007 2012-04-17 11:04 2495
c53e6443 sago007 2012-04-17 11:04 2496
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2497
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2498
			{
c53e6443 sago007 2012-04-17 11:04 2499
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2500
			}
c53e6443 sago007 2012-04-17 11:04 2501
c53e6443 sago007 2012-04-17 11:04 2502
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2503
			{
c53e6443 sago007 2012-04-17 11:04 2504
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2505
				{
c53e6443 sago007 2012-04-17 11:04 2506
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2507
					{
c53e6443 sago007 2012-04-17 11:04 2508
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2509
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2510
						return true;
c53e6443 sago007 2012-04-17 11:04 2511
					}
c53e6443 sago007 2012-04-17 11:04 2512
				}
c53e6443 sago007 2012-04-17 11:04 2513
			}
c53e6443 sago007 2012-04-17 11:04 2514
		}
89c4a3a6 sago007 2008-08-29 14:32 2515
c53e6443 sago007 2012-04-17 11:04 2516
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2517
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2518
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2519
	}
89c4a3a6 sago007 2008-08-29 14:32 2520
}
89c4a3a6 sago007 2008-08-29 14:32 2521
89c4a3a6 sago007 2008-08-29 14:32 2522
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2523
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2524
{
c53e6443 sago007 2012-04-17 11:04 2525
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2526
	{
c53e6443 sago007 2012-04-17 11:04 2527
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2528
		{
c53e6443 sago007 2012-04-17 11:04 2529
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2530
		} //if used
c53e6443 sago007 2012-04-17 11:04 2531
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2532
		{
c53e6443 sago007 2012-04-17 11:04 2533
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2534
		}
c53e6443 sago007 2012-04-17 11:04 2535
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2536
		{
c53e6443 sago007 2012-04-17 11:04 2537
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2538
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2539
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2540
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2541
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2542
		}
c53e6443 sago007 2012-04-17 11:04 2543
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2544
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2545
89c4a3a6 sago007 2008-08-29 14:32 2546
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2547
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2548
{
c53e6443 sago007 2012-04-17 11:04 2549
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2550
	{
c53e6443 sago007 2012-04-17 11:04 2551
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2552
		{
c53e6443 sago007 2012-04-17 11:04 2553
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2554
		} //if used
c53e6443 sago007 2012-04-17 11:04 2555
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2556
		{
c53e6443 sago007 2012-04-17 11:04 2557
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2558
		}
c53e6443 sago007 2012-04-17 11:04 2559
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2560
		{
c53e6443 sago007 2012-04-17 11:04 2561
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2562
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2563
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2564
		}
c53e6443 sago007 2012-04-17 11:04 2565
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2566
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2567
89c4a3a6 sago007 2008-08-29 14:32 2568
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2569
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2570
{
c53e6443 sago007 2012-04-17 11:04 2571
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2572
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2573
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2574
	{
c53e6443 sago007 2012-04-17 11:04 2575
c53e6443 sago007 2012-04-17 11:04 2576
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2577
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2578
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2579
c53e6443 sago007 2012-04-17 11:04 2580
c53e6443 sago007 2012-04-17 11:04 2581
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2582
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2583
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2584
c53e6443 sago007 2012-04-17 11:04 2585
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2586
		DrawIMG(background,screen,510,60,300,50,510,60);
c53e6443 sago007 2012-04-17 11:04 2587
	}
c53e6443 sago007 2012-04-17 11:04 2588
	else
c53e6443 sago007 2012-04-17 11:04 2589
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2590
	//draw bottons (should be moves and drawn directly to background once)
c53e6443 sago007 2012-04-17 11:04 2591
	/*if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2592
	    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 2593
	    if (!networkActive) //We don't show the menu while running server or connected to a server
c53e6443 sago007 2012-04-17 11:04 2594
	    #else
c53e6443 sago007 2012-04-17 11:04 2595
	        if(true)
c53e6443 sago007 2012-04-17 11:04 2596
	    #endif
c53e6443 sago007 2012-04-17 11:04 2597
	    {
c53e6443 sago007 2012-04-17 11:04 2598
	        //Here we draw the menu
c53e6443 sago007 2012-04-17 11:04 2599
	        bNewGame.PaintTo(screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2600
	        DrawIMG(bOptions, screen, buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2601
	        DrawIMG(bHighScore, screen, 2*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2602
	        DrawIMG(bReplay,screen,3*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2603
	    }
c53e6443 sago007 2012-04-17 11:04 2604
	    else
c53e6443 sago007 2012-04-17 11:04 2605
	    { //If network is active
c53e6443 sago007 2012-04-17 11:04 2606
	        DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
c53e6443 sago007 2012-04-17 11:04 2607
	    }
c53e6443 sago007 2012-04-17 11:04 2608
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2609
	    DrawIMG(bExit, screen, xsize-120,ysize-120);*/
c53e6443 sago007 2012-04-17 11:04 2610
	//DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2611
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2612
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2613
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2614
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2615
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2616
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2617
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2618
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2619
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2620
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2621
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2622
	{
c53e6443 sago007 2012-04-17 11:04 2623
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2624
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2625
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2626
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2627
		{
c53e6443 sago007 2012-04-17 11:04 2628
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2629
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2630
		}
c53e6443 sago007 2012-04-17 11:04 2631
		else
c53e6443 sago007 2012-04-17 11:04 2632
		{
c53e6443 sago007 2012-04-17 11:04 2633
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2634
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2635
		}
c53e6443 sago007 2012-04-17 11:04 2636
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2637
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2638
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2639
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2640
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2641
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2642
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2643
	}
c53e6443 sago007 2012-04-17 11:04 2644
	else
c53e6443 sago007 2012-04-17 11:04 2645
	{
c53e6443 sago007 2012-04-17 11:04 2646
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2647
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2648
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2649
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2650
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2651
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2652
		else
c53e6443 sago007 2012-04-17 11:04 2653
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2654
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2655
	}
c53e6443 sago007 2012-04-17 11:04 2656
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2657
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2658
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2659
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2660
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2661
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2662
	{
c53e6443 sago007 2012-04-17 11:04 2663
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2664
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2665
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2666
	}
c53e6443 sago007 2012-04-17 11:04 2667
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2668
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2669
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2670
	{
c53e6443 sago007 2012-04-17 11:04 2671
		/*
c53e6443 sago007 2012-04-17 11:04 2672
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2673
		 */
c53e6443 sago007 2012-04-17 11:04 2674
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2675
		{
c53e6443 sago007 2012-04-17 11:04 2676
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2677
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2678
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2679
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2680
			{
c53e6443 sago007 2012-04-17 11:04 2681
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2682
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
c53e6443 sago007 2012-04-17 11:04 2683
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much");
c53e6443 sago007 2012-04-17 11:04 2684
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "as possible in");
c53e6443 sago007 2012-04-17 11:04 2685
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"2 minutes");
c53e6443 sago007 2012-04-17 11:04 2686
			}
c53e6443 sago007 2012-04-17 11:04 2687
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2688
			{
c53e6443 sago007 2012-04-17 11:04 2689
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2690
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
c53e6443 sago007 2012-04-17 11:04 2691
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "You must clear a");
c53e6443 sago007 2012-04-17 11:04 2692
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "number of lines.");
c53e6443 sago007 2012-04-17 11:04 2693
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"Speed is rapidly");
c53e6443 sago007 2012-04-17 11:04 2694
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"increased.");
c53e6443 sago007 2012-04-17 11:04 2695
			}
c53e6443 sago007 2012-04-17 11:04 2696
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2697
			{
c53e6443 sago007 2012-04-17 11:04 2698
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2699
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
c53e6443 sago007 2012-04-17 11:04 2700
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Clear the entire");
c53e6443 sago007 2012-04-17 11:04 2701
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "board with a");
c53e6443 sago007 2012-04-17 11:04 2702
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limited number of");
c53e6443 sago007 2012-04-17 11:04 2703
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"moves.");
c53e6443 sago007 2012-04-17 11:04 2704
			}
c53e6443 sago007 2012-04-17 11:04 2705
			else
c53e6443 sago007 2012-04-17 11:04 2706
			{
c53e6443 sago007 2012-04-17 11:04 2707
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2708
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
c53e6443 sago007 2012-04-17 11:04 2709
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much as");
c53e6443 sago007 2012-04-17 11:04 2710
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "possible. No time");
c53e6443 sago007 2012-04-17 11:04 2711
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limit.");
c53e6443 sago007 2012-04-17 11:04 2712
			}
c53e6443 sago007 2012-04-17 11:04 2713
c53e6443 sago007 2012-04-17 11:04 2714
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2715
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2716
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2717
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2718
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2719
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2720
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2721
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2722
			else
c53e6443 sago007 2012-04-17 11:04 2723
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2724
		}
c53e6443 sago007 2012-04-17 11:04 2725
		else
c53e6443 sago007 2012-04-17 11:04 2726
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2727
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2728
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2729
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2730
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2731
		else
c53e6443 sago007 2012-04-17 11:04 2732
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2733
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2734
		{
c53e6443 sago007 2012-04-17 11:04 2735
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2736
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2737
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2738
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2739
			{
c53e6443 sago007 2012-04-17 11:04 2740
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2741
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2742
			}
c53e6443 sago007 2012-04-17 11:04 2743
			else
c53e6443 sago007 2012-04-17 11:04 2744
			{
c53e6443 sago007 2012-04-17 11:04 2745
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2746
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2747
			}
c53e6443 sago007 2012-04-17 11:04 2748
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2749
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2750
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2751
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2752
			else
c53e6443 sago007 2012-04-17 11:04 2753
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2754
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2755
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2756
		}
c53e6443 sago007 2012-04-17 11:04 2757
		else
c53e6443 sago007 2012-04-17 11:04 2758
		{
c53e6443 sago007 2012-04-17 11:04 2759
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2760
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2761
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2762
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2763
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2764
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2765
			else
c53e6443 sago007 2012-04-17 11:04 2766
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2767
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2768
		}
c53e6443 sago007 2012-04-17 11:04 2769
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2770
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2771
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2772
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2773
	}
c53e6443 sago007 2012-04-17 11:04 2774
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2775
89c4a3a6 sago007 2008-08-29 14:32 2776
c53e6443 sago007 2012-04-17 11:04 2777
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2778
1572de2b sago007 2008-09-11 18:15 2779
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2780
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2781
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2782
	{
c53e6443 sago007 2012-04-17 11:04 2783
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2784
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2785
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2786
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2787
	}
c53e6443 sago007 2012-04-17 11:04 2788
c53e6443 sago007 2012-04-17 11:04 2789
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2790
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2791
#endif
89c4a3a6 sago007 2008-08-29 14:32 2792
c53e6443 sago007 2012-04-17 11:04 2793
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2794
89c4a3a6 sago007 2008-08-29 14:32 2795
}
89c4a3a6 sago007 2008-08-29 14:32 2796
89c4a3a6 sago007 2008-08-29 14:32 2797
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2798
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2799
{
c53e6443 sago007 2012-04-17 11:04 2800
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2801
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2802
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2803
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2804
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2805
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2806
}
89c4a3a6 sago007 2008-08-29 14:32 2807
89c4a3a6 sago007 2008-08-29 14:32 2808
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2809
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2810
{
c53e6443 sago007 2012-04-17 11:04 2811
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2812
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2813
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2814
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2815
}
89c4a3a6 sago007 2008-08-29 14:32 2816
4b0c248f sago007 2010-11-10 21:13 2817
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2818
{
c53e6443 sago007 2012-04-17 11:04 2819
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2820
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2821
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2822
}
89c4a3a6 sago007 2008-08-29 14:32 2823
89c4a3a6 sago007 2008-08-29 14:32 2824
89c4a3a6 sago007 2008-08-29 14:32 2825
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2826
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2827
{
c53e6443 sago007 2012-04-17 11:04 2828
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2829
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2830
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2831
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2832
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2833
	bool tempBool;
cc6724c9 sago007 2012-04-16 21:11 2834
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2835
c53e6443 sago007 2012-04-17 11:04 2836
	//Loads the levels, if they havn't been loaded:
c53e6443 sago007 2012-04-17 11:04 2837
	LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2838
c53e6443 sago007 2012-04-17 11:04 2839
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2840
	int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2841
c53e6443 sago007 2012-04-17 11:04 2842
	ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
c53e6443 sago007 2012-04-17 11:04 2843
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2844
	if (puzzleFile)
c53e6443 sago007 2012-04-17 11:04 2845
	{
c53e6443 sago007 2012-04-17 11:04 2846
		for (int i=0; (i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
c53e6443 sago007 2012-04-17 11:04 2847
		{
c53e6443 sago007 2012-04-17 11:04 2848
			puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2849
			puzzleCleared[i] = tempBool;
ed33b751 sago007 2012-04-17 10:48 2850
		}
c53e6443 sago007 2012-04-17 11:04 2851
		puzzleFile.close();
c53e6443 sago007 2012-04-17 11:04 2852
	}
c53e6443 sago007 2012-04-17 11:04 2853
	else
c53e6443 sago007 2012-04-17 11:04 2854
	{
c53e6443 sago007 2012-04-17 11:04 2855
		tempBool = false;
c53e6443 sago007 2012-04-17 11:04 2856
		for (int i=0; i<nrOfPuzzles; i++)
c53e6443 sago007 2012-04-17 11:04 2857
			puzzleCleared[i] = tempBool;
c53e6443 sago007 2012-04-17 11:04 2858
	}
c53e6443 sago007 2012-04-17 11:04 2859
c53e6443 sago007 2012-04-17 11:04 2860
	do
c53e6443 sago007 2012-04-17 11:04 2861
	{
c53e6443 sago007 2012-04-17 11:04 2862
		nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2863
c53e6443 sago007 2012-04-17 11:04 2864
c53e6443 sago007 2012-04-17 11:04 2865
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2866
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2867
		NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
c53e6443 sago007 2012-04-17 11:04 2868
		//Now drow the fields you click in (and a V if clicked):
c53e6443 sago007 2012-04-17 11:04 2869
		for (int i = 0; i < nrOfPuzzles; i++)
c53e6443 sago007 2012-04-17 11:04 2870
		{
c53e6443 sago007 2012-04-17 11:04 2871
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2872
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2873
			if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2874
		}
89c4a3a6 sago007 2008-08-29 14:32 2875
c53e6443 sago007 2012-04-17 11:04 2876
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2877
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2878
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2879
			{
c53e6443 sago007 2012-04-17 11:04 2880
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2881
				{
c53e6443 sago007 2012-04-17 11:04 2882
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2883
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2884
				}
c53e6443 sago007 2012-04-17 11:04 2885
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2886
				{
c53e6443 sago007 2012-04-17 11:04 2887
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2888
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2889
				}
c53e6443 sago007 2012-04-17 11:04 2890
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2891
				{
c53e6443 sago007 2012-04-17 11:04 2892
					++selected;
c53e6443 sago007 2012-04-17 11:04 2893
					if(selected >= nrOfPuzzles)
c53e6443 sago007 2012-04-17 11:04 2894
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2895
					cout << "Selected: "<< selected << endl;
c53e6443 sago007 2012-04-17 11:04 2896
				}
c53e6443 sago007 2012-04-17 11:04 2897
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2898
				{
c53e6443 sago007 2012-04-17 11:04 2899
					--selected;
c53e6443 sago007 2012-04-17 11:04 2900
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2901
						selected = nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 2902
					cout << "Selected: "<< selected << endl;
c53e6443 sago007 2012-04-17 11:04 2903
				}
c53e6443 sago007 2012-04-17 11:04 2904
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2905
				{
c53e6443 sago007 2012-04-17 11:04 2906
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 2907
					if(selected >= nrOfPuzzles)
c53e6443 sago007 2012-04-17 11:04 2908
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2909
					cout << "Selected: "<< selected << endl;
c53e6443 sago007 2012-04-17 11:04 2910
				}
c53e6443 sago007 2012-04-17 11:04 2911
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2912
				{
c53e6443 sago007 2012-04-17 11:04 2913
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2914
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2915
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2916
					cout << "Selected: "<< selected << endl;
c53e6443 sago007 2012-04-17 11:04 2917
				}
c53e6443 sago007 2012-04-17 11:04 2918
			}
c53e6443 sago007 2012-04-17 11:04 2919
c53e6443 sago007 2012-04-17 11:04 2920
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2921
c53e6443 sago007 2012-04-17 11:04 2922
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2923
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2924
		{
ed33b751 sago007 2012-04-17 10:48 2925
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2926
			int j;
ed33b751 sago007 2012-04-17 10:48 2927
			for (j = 0; (j<nrOfPuzzles/10)||((j<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); j++)
c53e6443 sago007 2012-04-17 11:04 2928
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2929
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2930
			if (tmpSelected != -1)
c53e6443 sago007 2012-04-17 11:04 2931
				for (int k = 0; ((k<nrOfStageLevels%(j*10))&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2932
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2933
					{
c53e6443 sago007 2012-04-17 11:04 2934
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2935
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2936
					}
ed33b751 sago007 2012-04-17 10:48 2937
		}
ed33b751 sago007 2012-04-17 10:48 2938
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2939
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2940
c53e6443 sago007 2012-04-17 11:04 2941
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2942
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2943
		{
c53e6443 sago007 2012-04-17 11:04 2944
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2945
		}
89c4a3a6 sago007 2008-08-29 14:32 2946
c53e6443 sago007 2012-04-17 11:04 2947
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2948
		{
c53e6443 sago007 2012-04-17 11:04 2949
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2950
c53e6443 sago007 2012-04-17 11:04 2951
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2952
			int i;
c53e6443 sago007 2012-04-17 11:04 2953
			for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2954
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2955
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2956
			i++;
c53e6443 sago007 2012-04-17 11:04 2957
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2958
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2959
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2960
					{
c53e6443 sago007 2012-04-17 11:04 2961
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2962
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2963
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2964
					}
c53e6443 sago007 2012-04-17 11:04 2965
		}
89c4a3a6 sago007 2008-08-29 14:32 2966
c53e6443 sago007 2012-04-17 11:04 2967
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2968
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2969
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2970
c53e6443 sago007 2012-04-17 11:04 2971
	}
c53e6443 sago007 2012-04-17 11:04 2972
	while (!levelSelected);
c53e6443 sago007 2012-04-17 11:04 2973
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2974
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2975
}
89c4a3a6 sago007 2008-08-29 14:32 2976
89c4a3a6 sago007 2008-08-29 14:32 2977
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2978
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2979
{
c53e6443 sago007 2012-04-17 11:04 2980
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2981
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2982
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 2983
	int levelNr, mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2984
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2985
	bool tempBool;
c53e6443 sago007 2012-04-17 11:04 2986
	Uint32 tempUInt32;
c53e6443 sago007 2012-04-17 11:04 2987
	Uint32 totalScore = 0;
c53e6443 sago007 2012-04-17 11:04 2988
	Uint32 totalTime = 0;
c53e6443 sago007 2012-04-17 11:04 2989
c53e6443 sago007 2012-04-17 11:04 2990
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2991
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2992
c53e6443 sago007 2012-04-17 11:04 2993
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2994
	ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
c53e6443 sago007 2012-04-17 11:04 2995
	if (stageFile)
c53e6443 sago007 2012-04-17 11:04 2996
	{
c53e6443 sago007 2012-04-17 11:04 2997
		for (int i = 0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2998
		{
c53e6443 sago007 2012-04-17 11:04 2999
			stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3000
			stageCleared[i]=tempBool;
c53e6443 sago007 2012-04-17 11:04 3001
		}
c53e6443 sago007 2012-04-17 11:04 3002
		if(!stageFile.eof())
c53e6443 sago007 2012-04-17 11:04 3003
		{
c53e6443 sago007 2012-04-17 11:04 3004
			for(int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 3005
			{
c53e6443 sago007 2012-04-17 11:04 3006
				tempUInt32 = 0;
c53e6443 sago007 2012-04-17 11:04 3007
				if(!stageFile.eof())
c53e6443 sago007 2012-04-17 11:04 3008
					stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 3009
				stageScores[i]=tempUInt32;
c53e6443 sago007 2012-04-17 11:04 3010
				totalScore+=tempUInt32;
c53e6443 sago007 2012-04-17 11:04 3011
			}
c53e6443 sago007 2012-04-17 11:04 3012
			for(int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 3013
			{
c53e6443 sago007 2012-04-17 11:04 3014
				tempUInt32 = 0;
c53e6443 sago007 2012-04-17 11:04 3015
				if(!stageFile.eof())
c53e6443 sago007 2012-04-17 11:04 3016
					stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 3017
				stageTimes[i]=tempUInt32;
c53e6443 sago007 2012-04-17 11:04 3018
				totalTime += tempUInt32;
c53e6443 sago007 2012-04-17 11:04 3019
			}
c53e6443 sago007 2012-04-17 11:04 3020
		}
c53e6443 sago007 2012-04-17 11:04 3021
		else
c53e6443 sago007 2012-04-17 11:04 3022
		{
c53e6443 sago007 2012-04-17 11:04 3023
			for(int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 3024
			{
c53e6443 sago007 2012-04-17 11:04 3025
				stageScores[i]=0;
c53e6443 sago007 2012-04-17 11:04 3026
				stageTimes[i]=0;
c53e6443 sago007 2012-04-17 11:04 3027
			}
c53e6443 sago007 2012-04-17 11:04 3028
		}
c53e6443 sago007 2012-04-17 11:04 3029
		stageFile.close();
c53e6443 sago007 2012-04-17 11:04 3030
	}
c53e6443 sago007 2012-04-17 11:04 3031
	else
c53e6443 sago007 2012-04-17 11:04 3032
	{
c53e6443 sago007 2012-04-17 11:04 3033
		for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 3034
		{
c53e6443 sago007 2012-04-17 11:04 3035
			stageCleared[i]= false;
c53e6443 sago007 2012-04-17 11:04 3036
			stageScores[i]=0;
c53e6443 sago007 2012-04-17 11:04 3037
			stageTimes[i]=0;
c53e6443 sago007 2012-04-17 11:04 3038
		}
c53e6443 sago007 2012-04-17 11:04 3039
	}
c53e6443 sago007 2012-04-17 11:04 3040
c53e6443 sago007 2012-04-17 11:04 3041
c53e6443 sago007 2012-04-17 11:04 3042
	do
c53e6443 sago007 2012-04-17 11:04 3043
	{
c53e6443 sago007 2012-04-17 11:04 3044
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3045
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3046
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 3047
		NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 3048
		for (int i = 0; i < nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 3049
		{
c53e6443 sago007 2012-04-17 11:04 3050
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 3051
			if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 3052
		}
89c4a3a6 sago007 2008-08-29 14:32 3053
c53e6443 sago007 2012-04-17 11:04 3054
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3055
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3056
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3057
			{
c53e6443 sago007 2012-04-17 11:04 3058
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 3059
				{
c53e6443 sago007 2012-04-17 11:04 3060
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 3061
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 3062
				}
c53e6443 sago007 2012-04-17 11:04 3063
			}
c53e6443 sago007 2012-04-17 11:04 3064
c53e6443 sago007 2012-04-17 11:04 3065
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 3066
c53e6443 sago007 2012-04-17 11:04 3067
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3068
c53e6443 sago007 2012-04-17 11:04 3069
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3070
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3071
		{
c53e6443 sago007 2012-04-17 11:04 3072
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3073
		}
89c4a3a6 sago007 2008-08-29 14:32 3074
c53e6443 sago007 2012-04-17 11:04 3075
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3076
		{
c53e6443 sago007 2012-04-17 11:04 3077
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 3078
c53e6443 sago007 2012-04-17 11:04 3079
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 3080
			int i;
c53e6443 sago007 2012-04-17 11:04 3081
			for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 3082
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 3083
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 3084
			i++;
c53e6443 sago007 2012-04-17 11:04 3085
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 3086
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 3087
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 3088
					{
c53e6443 sago007 2012-04-17 11:04 3089
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 3090
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 3091
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 3092
					}
c53e6443 sago007 2012-04-17 11:04 3093
		}
c53e6443 sago007 2012-04-17 11:04 3094
		//Find what we are over:
c53e6443 sago007 2012-04-17 11:04 3095
		int overLevel = -1;
c53e6443 sago007 2012-04-17 11:04 3096
		int i;
c53e6443 sago007 2012-04-17 11:04 3097
		for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 3098
			if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 3099
				overLevel = i*10;
c53e6443 sago007 2012-04-17 11:04 3100
		i++;
c53e6443 sago007 2012-04-17 11:04 3101
		if (overLevel != -1)
c53e6443 sago007 2012-04-17 11:04 3102
			for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 3103
				if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 3104
				{
c53e6443 sago007 2012-04-17 11:04 3105
					overLevel +=j;
c53e6443 sago007 2012-04-17 11:04 3106
					string scoreString = _("Best score: 0");
c53e6443 sago007 2012-04-17 11:04 3107
					string timeString = _("Time used: -- : --");
c53e6443 sago007 2012-04-17 11:04 3108
c53e6443 sago007 2012-04-17 11:04 3109
					if(stageScores.at(overLevel)>0)
c53e6443 sago007 2012-04-17 11:04 3110
						scoreString = _("Best score: ")+itoa(stageScores[overLevel]);
c53e6443 sago007 2012-04-17 11:04 3111
					if(stageTimes[overLevel]>0)
c53e6443 sago007 2012-04-17 11:04 3112
						timeString = _("Time used: ")+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
c53e6443 sago007 2012-04-17 11:04 3113
c53e6443 sago007 2012-04-17 11:04 3114
					NFont_Write(screen, 200,200,scoreString.c_str());
c53e6443 sago007 2012-04-17 11:04 3115
					NFont_Write(screen, 200,250,timeString.c_str());
c53e6443 sago007 2012-04-17 11:04 3116
c53e6443 sago007 2012-04-17 11:04 3117
					overLevel;
c53e6443 sago007 2012-04-17 11:04 3118
				}
c53e6443 sago007 2012-04-17 11:04 3119
		string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
c53e6443 sago007 2012-04-17 11:04 3120
		NFont_Write(screen, 200,600,totalString.c_str());
c53e6443 sago007 2012-04-17 11:04 3121
c53e6443 sago007 2012-04-17 11:04 3122
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3123
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3124
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 3125
c53e6443 sago007 2012-04-17 11:04 3126
	}
c53e6443 sago007 2012-04-17 11:04 3127
	while (!levelSelected);
c53e6443 sago007 2012-04-17 11:04 3128
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3129
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 3130
}
89c4a3a6 sago007 2008-08-29 14:32 3131
89c4a3a6 sago007 2008-08-29 14:32 3132
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
67a32395 sago007 2012-04-19 18:40 3133
/*int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 3134
{
c53e6443 sago007 2012-04-17 11:04 3135
	//Where to place the windows
c53e6443 sago007 2012-04-17 11:04 3136
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 3137
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 3138
	Uint8 *keys;	//To take keyboard input
c53e6443 sago007 2012-04-17 11:04 3139
	int mousex, mousey;	//To allow mouse
c53e6443 sago007 2012-04-17 11:04 3140
	bool done = false;	//When are we done?
c53e6443 sago007 2012-04-17 11:04 3141
c53e6443 sago007 2012-04-17 11:04 3142
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 3143
	DrawIMG(changeButtonsBack,background,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 3144
	NFont_Write(background, xplace+10,yplace+10,_("1 : Very Easy") );
c53e6443 sago007 2012-04-17 11:04 3145
	NFont_Write(background, xplace+10,yplace+40,_("2 : Easy") );
c53e6443 sago007 2012-04-17 11:04 3146
	NFont_Write(background, xplace+10,yplace+70,_("3 : Below Normal") );
c53e6443 sago007 2012-04-17 11:04 3147
	NFont_Write(background, xplace+10,yplace+100,_("4 : Normal") );
c53e6443 sago007 2012-04-17 11:04 3148
	NFont_Write(background, xplace+10,yplace+130,_("5 : Above Normal") );
c53e6443 sago007 2012-04-17 11:04 3149
	NFont_Write(background, xplace+10,yplace+160,_("6 : Hard") );
c53e6443 sago007 2012-04-17 11:04 3150
	NFont_Write(background, xplace+10,yplace+190,_("7 : Hardest") );
c53e6443 sago007 2012-04-17 11:04 3151
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3152
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3153
	do
c53e6443 sago007 2012-04-17 11:04 3154
	{
c53e6443 sago007 2012-04-17 11:04 3155
c53e6443 sago007 2012-04-17 11:04 3156
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 3157
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3158
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3159
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3160
			{
c53e6443 sago007 2012-04-17 11:04 3161
				if ( event.key.keysym.sym == SDLK_KP_ENTER || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 3162
				{
c53e6443 sago007 2012-04-17 11:04 3163
					done = true;
c53e6443 sago007 2012-04-17 11:04 3164
				}
c53e6443 sago007 2012-04-17 11:04 3165
				if ( event.key.keysym.sym == SDLK_1 || event.key.keysym.sym == SDLK_KP1 )
c53e6443 sago007 2012-04-17 11:04 3166
				{
c53e6443 sago007 2012-04-17 11:04 3167
					return 0;
c53e6443 sago007 2012-04-17 11:04 3168
				}
c53e6443 sago007 2012-04-17 11:04 3169
				if ( event.key.keysym.sym == SDLK_2 || event.key.keysym.sym == SDLK_KP2 )
c53e6443 sago007 2012-04-17 11:04 3170
				{
c53e6443 sago007 2012-04-17 11:04 3171
					return 1;
c53e6443 sago007 2012-04-17 11:04 3172
				}
c53e6443 sago007 2012-04-17 11:04 3173
				if ( event.key.keysym.sym == SDLK_3 || event.key.keysym.sym == SDLK_KP3 )
c53e6443 sago007 2012-04-17 11:04 3174
				{
c53e6443 sago007 2012-04-17 11:04 3175
					return 2;
c53e6443 sago007 2012-04-17 11:04 3176
				}
c53e6443 sago007 2012-04-17 11:04 3177
				if ( event.key.keysym.sym == SDLK_4 || event.key.keysym.sym == SDLK_KP4 )
c53e6443 sago007 2012-04-17 11:04 3178
				{
c53e6443 sago007 2012-04-17 11:04 3179
					return 3;
c53e6443 sago007 2012-04-17 11:04 3180
				}
c53e6443 sago007 2012-04-17 11:04 3181
				if ( event.key.keysym.sym == SDLK_5 || event.key.keysym.sym == SDLK_KP5 )
c53e6443 sago007 2012-04-17 11:04 3182
				{
c53e6443 sago007 2012-04-17 11:04 3183
					return 4;
c53e6443 sago007 2012-04-17 11:04 3184
				}
c53e6443 sago007 2012-04-17 11:04 3185
				if ( event.key.keysym.sym == SDLK_6 || event.key.keysym.sym == SDLK_KP6 )
c53e6443 sago007 2012-04-17 11:04 3186
				{
c53e6443 sago007 2012-04-17 11:04 3187
					return 5;
c53e6443 sago007 2012-04-17 11:04 3188
				}
c53e6443 sago007 2012-04-17 11:04 3189
				if ( event.key.keysym.sym == SDLK_7 || event.key.keysym.sym == SDLK_KP7 )
c53e6443 sago007 2012-04-17 11:04 3190
				{
c53e6443 sago007 2012-04-17 11:04 3191
					return 6;
c53e6443 sago007 2012-04-17 11:04 3192
				}
c53e6443 sago007 2012-04-17 11:04 3193
			}
c53e6443 sago007 2012-04-17 11:04 3194
c53e6443 sago007 2012-04-17 11:04 3195
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3196
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3197
		{
c53e6443 sago007 2012-04-17 11:04 3198
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3199
		}
89c4a3a6 sago007 2008-08-29 14:32 3200
c53e6443 sago007 2012-04-17 11:04 3201
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3202
		{
c53e6443 sago007 2012-04-17 11:04 3203
			bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3204
c53e6443 sago007 2012-04-17 11:04 3205
			for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 3206
			{
c53e6443 sago007 2012-04-17 11:04 3207
				if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
c53e6443 sago007 2012-04-17 11:04 3208
					return i;
c53e6443 sago007 2012-04-17 11:04 3209
			}
c53e6443 sago007 2012-04-17 11:04 3210
		}
89c4a3a6 sago007 2008-08-29 14:32 3211
c53e6443 sago007 2012-04-17 11:04 3212
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3213
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3214
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3215
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3216
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 3217
	}
c53e6443 sago007 2012-04-17 11:04 3218
	while (!done && !Config::getInstance()->isShuttingDown());
89c4a3a6 sago007 2008-08-29 14:32 3219
89c4a3a6 sago007 2008-08-29 14:32 3220
c53e6443 sago007 2012-04-17 11:04 3221
	return 3; //Returns normal
67a32395 sago007 2012-04-19 18:40 3222
}*/
89c4a3a6 sago007 2008-08-29 14:32 3223
89c4a3a6 sago007 2008-08-29 14:32 3224
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3225
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3226
{
c53e6443 sago007 2012-04-17 11:04 3227
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 3228
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 3229
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3230
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 3231
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 3232
c53e6443 sago007 2012-04-17 11:04 3233
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3234
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3235
c53e6443 sago007 2012-04-17 11:04 3236
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 3237
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 3238
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 3239
	do
c53e6443 sago007 2012-04-17 11:04 3240
	{
c53e6443 sago007 2012-04-17 11:04 3241
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3242
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3243
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 3244
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 3245
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 3246
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 3247
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 3248
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3249
		{
c53e6443 sago007 2012-04-17 11:04 3250
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 3251
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 3252
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 3253
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 3254
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 3255
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 3256
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 3257
		}
c53e6443 sago007 2012-04-17 11:04 3258
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3259
		{
c53e6443 sago007 2012-04-17 11:04 3260
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 3261
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 3262
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 3263
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 3264
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 3265
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 3266
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 3267
		}
c53e6443 sago007 2012-04-17 11:04 3268
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 3269
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 3270
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 3271
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 3272
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 3273
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 3274
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 3275
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 3276
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 3277
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 3278
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3279
		{
c53e6443 sago007 2012-04-17 11:04 3280
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 3281
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 3282
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 3283
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 3284
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 3285
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 3286
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 3287
		}
c53e6443 sago007 2012-04-17 11:04 3288
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3289
		{
c53e6443 sago007 2012-04-17 11:04 3290
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 3291
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 3292
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 3293
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 3294
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 3295
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 3296
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 3297
		}
89c4a3a6 sago007 2008-08-29 14:32 3298
c53e6443 sago007 2012-04-17 11:04 3299
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3300
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3301
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3302
			{
c53e6443 sago007 2012-04-17 11:04 3303
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 3304
				{
c53e6443 sago007 2012-04-17 11:04 3305
					done = true;
c53e6443 sago007 2012-04-17 11:04 3306
				}
c53e6443 sago007 2012-04-17 11:04 3307
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 3308
				{
c53e6443 sago007 2012-04-17 11:04 3309
					done = true;
c53e6443 sago007 2012-04-17 11:04 3310
				}
c53e6443 sago007 2012-04-17 11:04 3311
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 3312
				{
c53e6443 sago007 2012-04-17 11:04 3313
					done = true;
c53e6443 sago007 2012-04-17 11:04 3314
				}
c53e6443 sago007 2012-04-17 11:04 3315
			}
c53e6443 sago007 2012-04-17 11:04 3316
c53e6443 sago007 2012-04-17 11:04 3317
		keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 3318
c53e6443 sago007 2012-04-17 11:04 3319
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3320
c53e6443 sago007 2012-04-17 11:04 3321
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3322
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3323
		{
c53e6443 sago007 2012-04-17 11:04 3324
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3325
		}
89c4a3a6 sago007 2008-08-29 14:32 3326
c53e6443 sago007 2012-04-17 11:04 3327
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3328
		{
c53e6443 sago007 2012-04-17 11:04 3329
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 3330
c53e6443 sago007 2012-04-17 11:04 3331
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 3332
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 3333
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 3334
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 3335
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3336
			{
c53e6443 sago007 2012-04-17 11:04 3337
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 3338
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 3339
			}
c53e6443 sago007 2012-04-17 11:04 3340
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3341
			{
c53e6443 sago007 2012-04-17 11:04 3342
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 3343
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 3344
			}
c53e6443 sago007 2012-04-17 11:04 3345
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3346
			{
c53e6443 sago007 2012-04-17 11:04 3347
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 3348
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 3349
			}
c53e6443 sago007 2012-04-17 11:04 3350
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 3351
			{
c53e6443 sago007 2012-04-17 11:04 3352
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 3353
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 3354
			}
c53e6443 sago007 2012-04-17 11:04 3355
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 3356
				done = true;
c53e6443 sago007 2012-04-17 11:04 3357
		}
89c4a3a6 sago007 2008-08-29 14:32 3358
c53e6443 sago007 2012-04-17 11:04 3359
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3360
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3361
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 3362
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3363
c53e6443 sago007 2012-04-17 11:04 3364
	}
c53e6443 sago007 2012-04-17 11:04 3365
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 3366
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3367
}
89c4a3a6 sago007 2008-08-29 14:32 3368
89c4a3a6 sago007 2008-08-29 14:32 3369
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3370
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3371
{
c53e6443 sago007 2012-04-17 11:04 3372
	char theFileName[30];
c53e6443 sago007 2012-04-17 11:04 3373
	strcpy(theFileName,puzzleName.c_str());
c53e6443 sago007 2012-04-17 11:04 3374
	for (int i=puzzleName.length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 3375
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 3376
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 3377
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 3378
	{
c53e6443 sago007 2012-04-17 11:04 3379
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 3380
			theFileName[i]=0;
c53e6443 sago007 2012-04-17 11:04 3381
		puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3382
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3383
		string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3384
		puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3385
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3386
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3387
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3388
		{
c53e6443 sago007 2012-04-17 11:04 3389
			puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3390
		}
c53e6443 sago007 2012-04-17 11:04 3391
		else
c53e6443 sago007 2012-04-17 11:04 3392
		{
c53e6443 sago007 2012-04-17 11:04 3393
			puzzleSavePath = puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3394
		}
89c4a3a6 sago007 2008-08-29 14:32 3395
#else
c53e6443 sago007 2012-04-17 11:04 3396
		puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3397
#endif
c53e6443 sago007 2012-04-17 11:04 3398
	}
89c4a3a6 sago007 2008-08-29 14:32 3399
89c4a3a6 sago007 2008-08-29 14:32 3400
}
89c4a3a6 sago007 2008-08-29 14:32 3401
30f910dd sago007 2010-11-10 21:02 3402
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3403
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3404
c53e6443 sago007 2012-04-17 11:04 3405
void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 3406
{
c53e6443 sago007 2012-04-17 11:04 3407
	//1 player - endless
c53e6443 sago007 2012-04-17 11:04 3408
	player1->NewGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3409
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 3410
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3411
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3412
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3413
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3414
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3415
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3416
	strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3417
}
30f910dd sago007 2010-11-10 21:02 3418
c53e6443 sago007 2012-04-17 11:04 3419
void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3420
{
c53e6443 sago007 2012-04-17 11:04 3421
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3422
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3423
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3424
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3425
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3426
	//vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3427
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3428
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3429
}
4f1d27f1 sago007 2011-03-18 15:53 3430
67a32395 sago007 2012-04-19 18:40 3431
int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 3432
{
c53e6443 sago007 2012-04-17 11:04 3433
	int myLevel = PuzzleLevelSelect();
67a32395 sago007 2012-04-19 18:40 3434
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 3435
		return 1;
c53e6443 sago007 2012-04-17 11:04 3436
	player1->NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3437
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 3438
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3439
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3440
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3441
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3442
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 3443
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3444
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3445
	strcpy(player2->name, player2name);
67a32395 sago007 2012-04-19 18:40 3446
	return 0;
b7590374 sago007 2011-05-19 16:15 3447
}
b7590374 sago007 2011-05-19 16:15 3448
4f1d27f1 sago007 2011-03-18 15:53 3449
c53e6443 sago007 2012-04-17 11:04 3450
void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3451
{
c53e6443 sago007 2012-04-17 11:04 3452
	player1->NewTimeTrialGame(50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3453
	player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3454
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3455
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3456
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3457
	closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 3458
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3459
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3460
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3461
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3462
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3463
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3464
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3465
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3466
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3467
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3468
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3469
}
4f1d27f1 sago007 2011-03-18 15:53 3470
c53e6443 sago007 2012-04-17 11:04 3471
void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3472
{
c53e6443 sago007 2012-04-17 11:04 3473
	//2 player - VsMode
c53e6443 sago007 2012-04-17 11:04 3474
	player1->NewVsGame(50,100,player2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3475
	player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3476
	bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 3477
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3478
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3479
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3480
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3481
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3482
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3483
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3484
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3485
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3486
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3487
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3488
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3489
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3490
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3491
	strcpy(player1->name, player1name);
c53e6443 sago007 2012-04-17 11:04 3492
	strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3493
}
4f1d27f1 sago007 2011-03-18 15:53 3494
1572de2b sago007 2008-09-11 18:15 3495
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3496
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3497
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3498
#endif
89c4a3a6 sago007 2008-08-29 14:32 3499
89c4a3a6 sago007 2008-08-29 14:32 3500
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3501
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3502
{
c53e6443 sago007 2012-04-17 11:04 3503
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3504
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3505
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3506
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3507
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
c53e6443 sago007 2012-04-17 11:04 3508
		cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3509
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
c53e6443 sago007 2012-04-17 11:04 3510
		cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3511
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
c53e6443 sago007 2012-04-17 11:04 3512
		cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3513
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3514
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3515
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3516
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3517
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3518
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3519
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3520
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3521
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3522
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3523
#endif
c53e6443 sago007 2012-04-17 11:04 3524
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3525
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3526
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3527
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3528
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3529
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3530
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3531
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3532
	{
c53e6443 sago007 2012-04-17 11:04 3533
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3534
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3535
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3536
		{
c53e6443 sago007 2012-04-17 11:04 3537
			char helpString[] = "--help";
c53e6443 sago007 2012-04-17 11:04 3538
			char priorityString[] = "-priority";
c53e6443 sago007 2012-04-17 11:04 3539
			char forceRedrawString[] = "-forceredraw";
c53e6443 sago007 2012-04-17 11:04 3540
			char forcepartdrawString[] = "-forcepartdraw";
c53e6443 sago007 2012-04-17 11:04 3541
			char singlePuzzleString[] = "-SP";
c53e6443 sago007 2012-04-17 11:04 3542
			char noSoundAtAll[] = "-nosound";
c53e6443 sago007 2012-04-17 11:04 3543
			char IntegratedEditor[] = "-editor";
c53e6443 sago007 2012-04-17 11:04 3544
			char selectTheme[] = "-theme";
c53e6443 sago007 2012-04-17 11:04 3545
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3546
			{
c53e6443 sago007 2012-04-17 11:04 3547
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3548
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3549
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3550
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3551
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3552
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3553
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3554
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3555
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3556
#endif
c53e6443 sago007 2012-04-17 11:04 3557
				return 0;
c53e6443 sago007 2012-04-17 11:04 3558
			}
c53e6443 sago007 2012-04-17 11:04 3559
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3560
			{
c53e6443 sago007 2012-04-17 11:04 3561
				cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3562
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3563
			}
c53e6443 sago007 2012-04-17 11:04 3564
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3565
			{
c53e6443 sago007 2012-04-17 11:04 3566
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3567
			}
c53e6443 sago007 2012-04-17 11:04 3568
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3569
			{
c53e6443 sago007 2012-04-17 11:04 3570
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3571
			}
c53e6443 sago007 2012-04-17 11:04 3572
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3573
			{
c53e6443 sago007 2012-04-17 11:04 3574
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3575
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3576
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3577
				else
c53e6443 sago007 2012-04-17 11:04 3578
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3579
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3580
				argumentNr+=2;
c53e6443 sago007 2012-04-17 11:04 3581
				cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3582
			}
c53e6443 sago007 2012-04-17 11:04 3583
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3584
			{
c53e6443 sago007 2012-04-17 11:04 3585
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3586
			}
c53e6443 sago007 2012-04-17 11:04 3587
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3588
			{
c53e6443 sago007 2012-04-17 11:04 3589
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3590
				editorMode = true;
c53e6443 sago007 2012-04-17 11:04 3591
				cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3592
#else
c53e6443 sago007 2012-04-17 11:04 3593
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3594
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3595
#endif
c53e6443 sago007 2012-04-17 11:04 3596
			}
c53e6443 sago007 2012-04-17 11:04 3597
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3598
			{
c53e6443 sago007 2012-04-17 11:04 3599
				argumentNr++; //Go to themename (the next argument)
c53e6443 sago007 2012-04-17 11:04 3600
				cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3601
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3602
			}
c53e6443 sago007 2012-04-17 11:04 3603
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3604
		}   //while
c53e6443 sago007 2012-04-17 11:04 3605
	}   //if
c53e6443 sago007 2012-04-17 11:04 3606
c53e6443 sago007 2012-04-17 11:04 3607
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3608
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3609
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3610
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3611
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3612
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3613
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3614
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3615
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3616
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3617
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3618
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3619
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3620
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3621
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3622
c53e6443 sago007 2012-04-17 11:04 3623
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3624
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3625
c53e6443 sago007 2012-04-17 11:04 3626
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3627
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3628
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3629
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3630
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3631
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3632
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3633
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3634
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3635
	else
c53e6443 sago007 2012-04-17 11:04 3636
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3637
#else
c53e6443 sago007 2012-04-17 11:04 3638
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3639
#endif
89c4a3a6 sago007 2008-08-29 14:32 3640
c53e6443 sago007 2012-04-17 11:04 3641
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3642
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3643
	puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3644
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3645
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3646
	{
c53e6443 sago007 2012-04-17 11:04 3647
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3648
		puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3649
	}
c53e6443 sago007 2012-04-17 11:04 3650
	else
c53e6443 sago007 2012-04-17 11:04 3651
	{
c53e6443 sago007 2012-04-17 11:04 3652
		stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3653
		puzzleSavePath = "puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3654
	}
89c4a3a6 sago007 2008-08-29 14:32 3655
#else
c53e6443 sago007 2012-04-17 11:04 3656
	stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3657
	puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3658
#endif
c53e6443 sago007 2012-04-17 11:04 3659
	puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3660
c53e6443 sago007 2012-04-17 11:04 3661
	Uint8 *keys;
95bc02ff sago007 2009-03-15 02:46 3662
89c4a3a6 sago007 2008-08-29 14:32 3663
89c4a3a6 sago007 2008-08-29 14:32 3664
c53e6443 sago007 2012-04-17 11:04 3665
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3666
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3667
	{
c53e6443 sago007 2012-04-17 11:04 3668
		cout << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3669
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3670
	}
c53e6443 sago007 2012-04-17 11:04 3671
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3672
c53e6443 sago007 2012-04-17 11:04 3673
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3674
c53e6443 sago007 2012-04-17 11:04 3675
	Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3676
c53e6443 sago007 2012-04-17 11:04 3677
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3678
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3679
c53e6443 sago007 2012-04-17 11:04 3680
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3681
c53e6443 sago007 2012-04-17 11:04 3682
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3683
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3684
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3685
		{
c53e6443 sago007 2012-04-17 11:04 3686
			cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3687
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3688
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3689
		}
c53e6443 sago007 2012-04-17 11:04 3690
c53e6443 sago007 2012-04-17 11:04 3691
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3692
89c4a3a6 sago007 2008-08-29 14:32 3693
c53e6443 sago007 2012-04-17 11:04 3694
	//Copyright notice:
c53e6443 sago007 2012-04-17 11:04 3695
	cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
c53e6443 sago007 2012-04-17 11:04 3696
		 "A SDL based game (see www.libsdl.org)" << endl <<
c53e6443 sago007 2012-04-17 11:04 3697
		 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3698
#if defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3699
	cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3700
#elif defined(__linux__)
c53e6443 sago007 2012-04-17 11:04 3701
	cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3702
#elif defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3703
	cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3704
#else
c53e6443 sago007 2012-04-17 11:04 3705
	cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3706
#endif
c53e6443 sago007 2012-04-17 11:04 3707
	cout << "-------------------------------------------" << endl;
c53e6443 sago007 2012-04-17 11:04 3708
c53e6443 sago007 2012-04-17 11:04 3709
c53e6443 sago007 2012-04-17 11:04 3710
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3711
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3712
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3713
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3714
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3715
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3716
c53e6443 sago007 2012-04-17 11:04 3717
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3718
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3719
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3720
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3721
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3722
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3723
c53e6443 sago007 2012-04-17 11:04 3724
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3725
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3726
c53e6443 sago007 2012-04-17 11:04 3727
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3728
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3729
c53e6443 sago007 2012-04-17 11:04 3730
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3731
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3732
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3733
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3734
	{
c53e6443 sago007 2012-04-17 11:04 3735
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3736
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3737
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3738
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3739
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3740
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3741
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3742
c53e6443 sago007 2012-04-17 11:04 3743
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3744
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3745
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3746
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3747
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3748
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3749
c53e6443 sago007 2012-04-17 11:04 3750
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3751
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3752
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3753
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3754
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3755
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3756
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3757
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3758
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3759
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3760
		cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3761
	}
c53e6443 sago007 2012-04-17 11:04 3762
	else
c53e6443 sago007 2012-04-17 11:04 3763
	{
c53e6443 sago007 2012-04-17 11:04 3764
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3765
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3766
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3767
		{
c53e6443 sago007 2012-04-17 11:04 3768
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3769
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3770
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3771
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3772
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3773
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3774
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3775
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3776
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3777
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3778
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3779
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3780
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3781
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3782
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3783
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3784
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3785
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3786
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3787
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3788
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3789
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3790
			{
c53e6443 sago007 2012-04-17 11:04 3791
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3792
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3793
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3794
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3795
			}
c53e6443 sago007 2012-04-17 11:04 3796
			optionsFile.close();
c53e6443 sago007 2012-04-17 11:04 3797
			cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3798
		}
c53e6443 sago007 2012-04-17 11:04 3799
		else
c53e6443 sago007 2012-04-17 11:04 3800
		{
c53e6443 sago007 2012-04-17 11:04 3801
			cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3802
		}
c53e6443 sago007 2012-04-17 11:04 3803
	}
89c4a3a6 sago007 2008-08-29 14:32 3804
1572de2b sago007 2008-09-11 18:15 3805
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3806
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3807
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3808
	{
c53e6443 sago007 2012-04-17 11:04 3809
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3810
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3811
	}
89c4a3a6 sago007 2008-08-29 14:32 3812
#endif
89c4a3a6 sago007 2008-08-29 14:32 3813
c53e6443 sago007 2012-04-17 11:04 3814
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3815
	{
c53e6443 sago007 2012-04-17 11:04 3816
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3817
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3818
	}
89c4a3a6 sago007 2008-08-29 14:32 3819
89c4a3a6 sago007 2008-08-29 14:32 3820
c53e6443 sago007 2012-04-17 11:04 3821
	//Open video
c53e6443 sago007 2012-04-17 11:04 3822
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3823
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3824
c53e6443 sago007 2012-04-17 11:04 3825
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3826
	{
c53e6443 sago007 2012-04-17 11:04 3827
		cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3828
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3829
	}
b7590374 sago007 2011-05-19 16:15 3830
c53e6443 sago007 2012-04-17 11:04 3831
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3832
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3833
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3834
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3835
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3836
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3837
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3838
c53e6443 sago007 2012-04-17 11:04 3839
	cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3840
c53e6443 sago007 2012-04-17 11:04 3841
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3842
c53e6443 sago007 2012-04-17 11:04 3843
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3844
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3845
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3846
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3847
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3848
	{
c53e6443 sago007 2012-04-17 11:04 3849
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3850
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3851
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3852
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3853
	}*/
c53e6443 sago007 2012-04-17 11:04 3854
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3855
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3856
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3857
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3858
b7590374 sago007 2011-05-19 16:15 3859
c53e6443 sago007 2012-04-17 11:04 3860
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 3861
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 3862
	strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3863
c53e6443 sago007 2012-04-17 11:04 3864
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 3865
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3866
b7590374 sago007 2011-05-19 16:15 3867
b7590374 sago007 2011-05-19 16:15 3868
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3869
	NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3870
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3871
#endif
b7590374 sago007 2011-05-19 16:15 3872
c53e6443 sago007 2012-04-17 11:04 3873
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3874
	{
c53e6443 sago007 2012-04-17 11:04 3875
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 3876
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3877
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 3878
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3879
	}
c53e6443 sago007 2012-04-17 11:04 3880
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3881
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3882
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3883
	else
c53e6443 sago007 2012-04-17 11:04 3884
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3885
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3886
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3887
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3888
	//game loop
c53e6443 sago007 2012-04-17 11:04 3889
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3890
c53e6443 sago007 2012-04-17 11:04 3891
c53e6443 sago007 2012-04-17 11:04 3892
c53e6443 sago007 2012-04-17 11:04 3893
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3894
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3895
	{
c53e6443 sago007 2012-04-17 11:04 3896
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3897
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3898
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3899
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3900
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3901
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3902
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3903
c53e6443 sago007 2012-04-17 11:04 3904
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3905
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3906
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3907
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3908
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3909
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3910
c53e6443 sago007 2012-04-17 11:04 3911
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3912
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3913
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3914
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3915
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3916
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3917
c53e6443 sago007 2012-04-17 11:04 3918
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3919
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3920
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3921
	}
c53e6443 sago007 2012-04-17 11:04 3922
c53e6443 sago007 2012-04-17 11:04 3923
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3924
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3925
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3926
c53e6443 sago007 2012-04-17 11:04 3927
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3928
	cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3929
c53e6443 sago007 2012-04-17 11:04 3930
	ct = TimeHandler::addTime("totalTime",ct);
c53e6443 sago007 2012-04-17 11:04 3931
c53e6443 sago007 2012-04-17 11:04 3932
	cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3933
c53e6443 sago007 2012-04-17 11:04 3934
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3935
c53e6443 sago007 2012-04-17 11:04 3936
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3937
c53e6443 sago007 2012-04-17 11:04 3938
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3939
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3940
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3941
c53e6443 sago007 2012-04-17 11:04 3942
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3943
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3944
	return 0;
c53e6443 sago007 2012-04-17 11:04 3945
}
b7590374 sago007 2011-05-19 16:15 3946
b7590374 sago007 2011-05-19 16:15 3947
67a32395 sago007 2012-04-19 18:40 3948
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3949
{
c53e6443 sago007 2012-04-17 11:04 3950
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3951
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3952
	showOptions = false;
c53e6443 sago007 2012-04-17 11:04 3953
	b1playerOpen = false;
c53e6443 sago007 2012-04-17 11:04 3954
	b2playersOpen = false;
c53e6443 sago007 2012-04-17 11:04 3955
	bReplayOpen = false;
c53e6443 sago007 2012-04-17 11:04 3956
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3957
	bool vsMode = false;
c53e6443 sago007 2012-04-17 11:04 3958
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3959
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3960
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3961
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3962
	bool weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3963
c53e6443 sago007 2012-04-17 11:04 3964
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3965
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3966
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3967
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3968
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3969
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3970
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3971
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3972
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3973
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3974
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3975
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3976
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3977
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3978
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3979
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3980
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3981
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3982
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3983
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3984
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3985
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3986
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3987
c53e6443 sago007 2012-04-17 11:04 3988
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3989
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3990
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3991
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3992
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3993
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3994
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3995
	{
c53e6443 sago007 2012-04-17 11:04 3996
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3997
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3998
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3999
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 4000
	}*/
c53e6443 sago007 2012-04-17 11:04 4001
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 4002
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 4003
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 4004
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 4005
c53e6443 sago007 2012-04-17 11:04 4006
c53e6443 sago007 2012-04-17 11:04 4007
	//Takes names from file instead
c53e6443 sago007 2012-04-17 11:04 4008
	strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 4009
	strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 4010
c53e6443 sago007 2012-04-17 11:04 4011
c53e6443 sago007 2012-04-17 11:04 4012
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 4013
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 4014
c53e6443 sago007 2012-04-17 11:04 4015
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 4016
	int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4017
b7590374 sago007 2011-05-19 16:15 4018
b7590374 sago007 2011-05-19 16:15 4019
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4020
	NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 4021
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4022
#endif
b7590374 sago007 2011-05-19 16:15 4023
c53e6443 sago007 2012-04-17 11:04 4024
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 4025
	{
c53e6443 sago007 2012-04-17 11:04 4026
		LoadPuzzleStages();
c53e6443 sago007 2012-04-17 11:04 4027
		theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4028
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 4029
		vsMode = true;
c53e6443 sago007 2012-04-17 11:04 4030
	}
c53e6443 sago007 2012-04-17 11:04 4031
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 4032
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 4033
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4034
	else
c53e6443 sago007 2012-04-17 11:04 4035
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 4036
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4037
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 4038
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 4039
	//game loop
c53e6443 sago007 2012-04-17 11:04 4040
	int done = 0;
c53e6443 sago007 2012-04-17 11:04 4041
	cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 4042
c53e6443 sago007 2012-04-17 11:04 4043
c53e6443 sago007 2012-04-17 11:04 4044
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 4045
c53e6443 sago007 2012-04-17 11:04 4046
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 4047
	{
c53e6443 sago007 2012-04-17 11:04 4048
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 4049
		{
c53e6443 sago007 2012-04-17 11:04 4050
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 4051
			{
c53e6443 sago007 2012-04-17 11:04 4052
			case 1:
c53e6443 sago007 2012-04-17 11:04 4053
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 4054
				break;
c53e6443 sago007 2012-04-17 11:04 4055
			case 3:
67a32395 sago007 2012-04-19 18:40 4056
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 4057
					return 1;
c53e6443 sago007 2012-04-17 11:04 4058
				break;
c53e6443 sago007 2012-04-17 11:04 4059
			case 4:
c53e6443 sago007 2012-04-17 11:04 4060
			{
c53e6443 sago007 2012-04-17 11:04 4061
				//1 player - Vs mode
c53e6443 sago007 2012-04-17 11:04 4062
				bNewGameOpen = false;
c53e6443 sago007 2012-04-17 11:04 4063
				b1playerOpen = false;
67a32395 sago007 2012-04-19 18:40 4064
				int theAIlevel = level; //startSingleVs();
c53e6443 sago007 2012-04-17 11:04 4065
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4066
				theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4067
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4068
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4069
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 4070
				showGame = true;
c53e6443 sago007 2012-04-17 11:04 4071
				vsMode = true;
c53e6443 sago007 2012-04-17 11:04 4072
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 4073
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 4074
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 4075
				theGame2.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 4076
				strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 4077
				strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 4078
			}
c53e6443 sago007 2012-04-17 11:04 4079
			break;
c53e6443 sago007 2012-04-17 11:04 4080
			case 0:
c53e6443 sago007 2012-04-17 11:04 4081
			default:
c53e6443 sago007 2012-04-17 11:04 4082
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 4083
				break;
c53e6443 sago007 2012-04-17 11:04 4084
			};
c53e6443 sago007 2012-04-17 11:04 4085
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 4086
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 4087
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 4088
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4089
		}
b7590374 sago007 2011-05-19 16:15 4090
c53e6443 sago007 2012-04-17 11:04 4091
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 4092
c53e6443 sago007 2012-04-17 11:04 4093
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4094
		{
c53e6443 sago007 2012-04-17 11:04 4095
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4096
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4097
		}
b7590374 sago007 2011-05-19 16:15 4098
c53e6443 sago007 2012-04-17 11:04 4099
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 4100
		{
c53e6443 sago007 2012-04-17 11:04 4101
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4102
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 4103
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4104
		}
b7590374 sago007 2011-05-19 16:15 4105
c53e6443 sago007 2012-04-17 11:04 4106
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 4107
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 4108
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 4109
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 4110
c53e6443 sago007 2012-04-17 11:04 4111
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4112
		if (nt.isConnected())
c53e6443 sago007 2012-04-17 11:04 4113
		{
c53e6443 sago007 2012-04-17 11:04 4114
			nt.updateNetwork();
c53e6443 sago007 2012-04-17 11:04 4115
			networkActive = true;
c53e6443 sago007 2012-04-17 11:04 4116
			if (!nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 4117
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4118
		}
c53e6443 sago007 2012-04-17 11:04 4119
		else
c53e6443 sago007 2012-04-17 11:04 4120
			networkActive = false;
c53e6443 sago007 2012-04-17 11:04 4121
		if (nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 4122
		{
c53e6443 sago007 2012-04-17 11:04 4123
			networkPlay=true;
c53e6443 sago007 2012-04-17 11:04 4124
			if (!weWhereConnected) //We have just connected
c53e6443 sago007 2012-04-17 11:04 4125
			{
c53e6443 sago007 2012-04-17 11:04 4126
				theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4127
				theGame.putStartBlocks(nt.theSeed);
c53e6443 sago007 2012-04-17 11:04 4128
				theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4129
				nt.theGameHasStarted();
c53e6443 sago007 2012-04-17 11:04 4130
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4131
			}
c53e6443 sago007 2012-04-17 11:04 4132
			weWhereConnected = true;
c53e6443 sago007 2012-04-17 11:04 4133
		}
c53e6443 sago007 2012-04-17 11:04 4134
		else
c53e6443 sago007 2012-04-17 11:04 4135
		{
c53e6443 sago007 2012-04-17 11:04 4136
			networkPlay=false;
c53e6443 sago007 2012-04-17 11:04 4137
			weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 4138
		}
c53e6443 sago007 2012-04-17 11:04 4139
#endif
b7590374 sago007 2011-05-19 16:15 4140
c53e6443 sago007 2012-04-17 11:04 4141
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 4142
		{
c53e6443 sago007 2012-04-17 11:04 4143
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 4144
c53e6443 sago007 2012-04-17 11:04 4145
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 4146
			{
c53e6443 sago007 2012-04-17 11:04 4147
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 4148
				{
c53e6443 sago007 2012-04-17 11:04 4149
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 4150
					done = 1;
c53e6443 sago007 2012-04-17 11:04 4151
				}
c53e6443 sago007 2012-04-17 11:04 4152
c53e6443 sago007 2012-04-17 11:04 4153
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 4154
				{
c53e6443 sago007 2012-04-17 11:04 4155
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 4156
					{
c53e6443 sago007 2012-04-17 11:04 4157
						if (showOptions)
c53e6443 sago007 2012-04-17 11:04 4158
						{
c53e6443 sago007 2012-04-17 11:04 4159
							showOptions = false;
c53e6443 sago007 2012-04-17 11:04 4160
						}
c53e6443 sago007 2012-04-17 11:04 4161
						else
c53e6443 sago007 2012-04-17 11:04 4162
							done=1;
c53e6443 sago007 2012-04-17 11:04 4163
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4164
c53e6443 sago007 2012-04-17 11:04 4165
					}
c53e6443 sago007 2012-04-17 11:04 4166
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 4167
					{
c53e6443 sago007 2012-04-17 11:04 4168
						//player1:
c53e6443 sago007 2012-04-17 11:04 4169
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 4170
						{
c53e6443 sago007 2012-04-17 11:04 4171
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4172
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4173
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4174
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4175
						}
c53e6443 sago007 2012-04-17 11:04 4176
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 4177
						{
c53e6443 sago007 2012-04-17 11:04 4178
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4179
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4180
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4181
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4182
						}
c53e6443 sago007 2012-04-17 11:04 4183
						if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 4184
						{
c53e6443 sago007 2012-04-17 11:04 4185
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4186
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4187
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4188
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4189
						}
c53e6443 sago007 2012-04-17 11:04 4190
						if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 4191
						{
c53e6443 sago007 2012-04-17 11:04 4192
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4193
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4194
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4195
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4196
						}
c53e6443 sago007 2012-04-17 11:04 4197
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 4198
						{
c53e6443 sago007 2012-04-17 11:04 4199
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4200
						}
c53e6443 sago007 2012-04-17 11:04 4201
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 4202
						{
c53e6443 sago007 2012-04-17 11:04 4203
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4204
						}
c53e6443 sago007 2012-04-17 11:04 4205
					}
c53e6443 sago007 2012-04-17 11:04 4206
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4207
					{
c53e6443 sago007 2012-04-17 11:04 4208
						//player2:
c53e6443 sago007 2012-04-17 11:04 4209
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 4210
						{
c53e6443 sago007 2012-04-17 11:04 4211
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4212
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4213
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4214
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4215
						}
c53e6443 sago007 2012-04-17 11:04 4216
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 4217
						{
c53e6443 sago007 2012-04-17 11:04 4218
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4219
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4220
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4221
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4222
						}
c53e6443 sago007 2012-04-17 11:04 4223
						if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 4224
						{
c53e6443 sago007 2012-04-17 11:04 4225
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4226
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4227
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4228
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4229
						}
c53e6443 sago007 2012-04-17 11:04 4230
						if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) )
c53e6443 sago007 2012-04-17 11:04 4231
						{
c53e6443 sago007 2012-04-17 11:04 4232
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4233
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4234
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4235
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4236
						}
c53e6443 sago007 2012-04-17 11:04 4237
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 4238
						{
c53e6443 sago007 2012-04-17 11:04 4239
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4240
						}
c53e6443 sago007 2012-04-17 11:04 4241
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 4242
						{
c53e6443 sago007 2012-04-17 11:04 4243
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4244
						}
c53e6443 sago007 2012-04-17 11:04 4245
					}
c53e6443 sago007 2012-04-17 11:04 4246
					//common:
c53e6443 sago007 2012-04-17 11:04 4247
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4248
					{
c53e6443 sago007 2012-04-17 11:04 4249
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 4250
						{
c53e6443 sago007 2012-04-17 11:04 4251
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4252
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 4253
							#else
c53e6443 sago007 2012-04-17 11:04 4254
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 4255
							#endif
c53e6443 sago007 2012-04-17 11:04 4256
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 4257
							}
c53e6443 sago007 2012-04-17 11:04 4258
							 */
c53e6443 sago007 2012-04-17 11:04 4259
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 4260
						}
c53e6443 sago007 2012-04-17 11:04 4261
						if ( event.key.keysym.sym == SDLK_F3 )
c53e6443 sago007 2012-04-17 11:04 4262
						{
c53e6443 sago007 2012-04-17 11:04 4263
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4264
							if ((!showOptions)&&(!networkActive))
c53e6443 sago007 2012-04-17 11:04 4265
							{
c53e6443 sago007 2012-04-17 11:04 4266
#else
c53e6443 sago007 2012-04-17 11:04 4267
							if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4268
							{
c53e6443 sago007 2012-04-17 11:04 4269
#endif
c53e6443 sago007 2012-04-17 11:04 4270
								StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 4271
							}
c53e6443 sago007 2012-04-17 11:04 4272
						}
c53e6443 sago007 2012-04-17 11:04 4273
						if ( event.key.keysym.sym == SDLK_F5 )
c53e6443 sago007 2012-04-17 11:04 4274
						{
c53e6443 sago007 2012-04-17 11:04 4275
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4276
							if ((!showOptions)&&(!networkActive))
c53e6443 sago007 2012-04-17 11:04 4277
#else
c53e6443 sago007 2012-04-17 11:04 4278
							if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4279
#endif
c53e6443 sago007 2012-04-17 11:04 4280
							{
c53e6443 sago007 2012-04-17 11:04 4281
								int myLevel = StageLevelSelect();
c53e6443 sago007 2012-04-17 11:04 4282
								theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4283
								MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4284
								DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4285
								closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 4286
								twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 4287
								theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 4288
								showGame = true;
c53e6443 sago007 2012-04-17 11:04 4289
								vsMode = false;
c53e6443 sago007 2012-04-17 11:04 4290
								strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 4291
								strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 4292
							}
c53e6443 sago007 2012-04-17 11:04 4293
						}
c53e6443 sago007 2012-04-17 11:04 4294
						if ( event.key.keysym.sym == SDLK_F6 )
c53e6443 sago007 2012-04-17 11:04 4295
						{
c53e6443 sago007 2012-04-17 11:04 4296
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4297
							if ((!showOptions)&&(!networkActive))
c53e6443 sago007 2012-04-17 11:04 4298
#else
c53e6443 sago007 2012-04-17 11:04 4299
							if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4300
#endif
c53e6443 sago007 2012-04-17 11:04 4301
							{
c53e6443 sago007 2012-04-17 11:04 4302
								StartTwoPlayerVs();
c53e6443 sago007 2012-04-17 11:04 4303
							}
c53e6443 sago007 2012-04-17 11:04 4304
						}
c53e6443 sago007 2012-04-17 11:04 4305
						if ( event.key.keysym.sym == SDLK_F4 )
c53e6443 sago007 2012-04-17 11:04 4306
						{
c53e6443 sago007 2012-04-17 11:04 4307
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4308
							if ((!showOptions)&&(!networkActive))
c53e6443 sago007 2012-04-17 11:04 4309
#else
c53e6443 sago007 2012-04-17 11:04 4310
							if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4311
#endif
c53e6443 sago007 2012-04-17 11:04 4312
							{
c53e6443 sago007 2012-04-17 11:04 4313
								StarTwoPlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 4314
							}
c53e6443 sago007 2012-04-17 11:04 4315
						}
c53e6443 sago007 2012-04-17 11:04 4316
						if ( event.key.keysym.sym == SDLK_F7 )
c53e6443 sago007 2012-04-17 11:04 4317
						{
c53e6443 sago007 2012-04-17 11:04 4318
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4319
							if ((!showOptions)&&(!networkActive))
c53e6443 sago007 2012-04-17 11:04 4320
#else
c53e6443 sago007 2012-04-17 11:04 4321
							if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4322
#endif
c53e6443 sago007 2012-04-17 11:04 4323
							{
c53e6443 sago007 2012-04-17 11:04 4324
								int myLevel = PuzzleLevelSelect();
c53e6443 sago007 2012-04-17 11:04 4325
								theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4326
								MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4327
								DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4328
								closeAllMenus();
c53e6443 sago007 2012-04-17 11:04 4329
								twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4330
								theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 4331
								showGame = true;
c53e6443 sago007 2012-04-17 11:04 4332
								vsMode = true;
c53e6443 sago007 2012-04-17 11:04 4333
								strcpy(theGame.name, player1name);
c53e6443 sago007 2012-04-17 11:04 4334
								strcpy(theGame2.name, player2name);
c53e6443 sago007 2012-04-17 11:04 4335
							}
c53e6443 sago007 2012-04-17 11:04 4336
						}
c53e6443 sago007 2012-04-17 11:04 4337
						if ( event.key.keysym.sym == SDLK_F8 )
c53e6443 sago007 2012-04-17 11:04 4338
						{
c53e6443 sago007 2012-04-17 11:04 4339
						}
c53e6443 sago007 2012-04-17 11:04 4340
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 4341
						{
c53e6443 sago007 2012-04-17 11:04 4342
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 4343
						}
c53e6443 sago007 2012-04-17 11:04 4344
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 4345
						{
c53e6443 sago007 2012-04-17 11:04 4346
							/*This is the test place, place function to test here*/
c53e6443 sago007 2012-04-17 11:04 4347
c53e6443 sago007 2012-04-17 11:04 4348
							//theGame.CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 4349
							//char mitNavn[30];
c53e6443 sago007 2012-04-17 11:04 4350
							//SelectThemeDialogbox(300,400,mitNavn);
c53e6443 sago007 2012-04-17 11:04 4351
							MainMenu();
c53e6443 sago007 2012-04-17 11:04 4352
							//OpenScoresDisplay();
c53e6443 sago007 2012-04-17 11:04 4353
						} //F11
c53e6443 sago007 2012-04-17 11:04 4354
					}
c53e6443 sago007 2012-04-17 11:04 4355
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 4356
					{
c53e6443 sago007 2012-04-17 11:04 4357
						done=1;
c53e6443 sago007 2012-04-17 11:04 4358
					}
c53e6443 sago007 2012-04-17 11:04 4359
				}
c53e6443 sago007 2012-04-17 11:04 4360
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 4361
c53e6443 sago007 2012-04-17 11:04 4362
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4363
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 4364
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4365
c53e6443 sago007 2012-04-17 11:04 4366
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 4367
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 4368
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 4369
b7590374 sago007 2011-05-19 16:15 4370
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 4371
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 4372
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 4373
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4374
			{
c53e6443 sago007 2012-04-17 11:04 4375
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4376
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 4377
			}
c53e6443 sago007 2012-04-17 11:04 4378
c53e6443 sago007 2012-04-17 11:04 4379
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 4380
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 4381
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4382
			{
c53e6443 sago007 2012-04-17 11:04 4383
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4384
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 4385
			}
c53e6443 sago007 2012-04-17 11:04 4386
c53e6443 sago007 2012-04-17 11:04 4387
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 4388
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 4389
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4390
			{
c53e6443 sago007 2012-04-17 11:04 4391
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 4392
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4393
			}
c53e6443 sago007 2012-04-17 11:04 4394
c53e6443 sago007 2012-04-17 11:04 4395
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 4396
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 4397
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4398
			{
c53e6443 sago007 2012-04-17 11:04 4399
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 4400
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4401
			}
b7590374 sago007 2011-05-19 16:15 4402
b7590374 sago007 2011-05-19 16:15 4403
//Player 1 end
b7590374 sago007 2011-05-19 16:15 4404
b7590374 sago007 2011-05-19 16:15 4405
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 4406
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 4407
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 4408
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4409
			{
c53e6443 sago007 2012-04-17 11:04 4410
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4411
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 4412
			}
c53e6443 sago007 2012-04-17 11:04 4413
c53e6443 sago007 2012-04-17 11:04 4414
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 4415
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 4416
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4417
			{
c53e6443 sago007 2012-04-17 11:04 4418
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4419
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 4420
			}
c53e6443 sago007 2012-04-17 11:04 4421
c53e6443 sago007 2012-04-17 11:04 4422
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 4423
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 4424
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4425
			{
c53e6443 sago007 2012-04-17 11:04 4426
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4427
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 4428
			}
c53e6443 sago007 2012-04-17 11:04 4429
c53e6443 sago007 2012-04-17 11:04 4430
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 4431
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 4432
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4433
			{
c53e6443 sago007 2012-04-17 11:04 4434
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4435
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 4436
			}
b7590374 sago007 2011-05-19 16:15 4437
b7590374 sago007 2011-05-19 16:15 4438
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4439
c53e6443 sago007 2012-04-17 11:04 4440
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4441
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 4442
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4443
c53e6443 sago007 2012-04-17 11:04 4444
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4445
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 4446
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4447
c53e6443 sago007 2012-04-17 11:04 4448
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 4449
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 4450
			{
c53e6443 sago007 2012-04-17 11:04 4451
				if (joypad1.working && !theGame.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4452
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 4453
					{
c53e6443 sago007 2012-04-17 11:04 4454
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4455
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4456
						{
c53e6443 sago007 2012-04-17 11:04 4457
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4458
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4459
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4460
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4461
						}
c53e6443 sago007 2012-04-17 11:04 4462
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4463
						{
c53e6443 sago007 2012-04-17 11:04 4464
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4465
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4466
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4467
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4468
						}
c53e6443 sago007 2012-04-17 11:04 4469
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4470
						{
c53e6443 sago007 2012-04-17 11:04 4471
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4472
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4473
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4474
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4475
						}
c53e6443 sago007 2012-04-17 11:04 4476
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4477
						{
c53e6443 sago007 2012-04-17 11:04 4478
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4479
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4480
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4481
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4482
						}
c53e6443 sago007 2012-04-17 11:04 4483
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4484
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4485
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4486
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4487
					}
c53e6443 sago007 2012-04-17 11:04 4488
					else
c53e6443 sago007 2012-04-17 11:04 4489
					{
c53e6443 sago007 2012-04-17 11:04 4490
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4491
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4492
						{
c53e6443 sago007 2012-04-17 11:04 4493
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4494
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4495
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4496
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4497
						}
c53e6443 sago007 2012-04-17 11:04 4498
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4499
						{
c53e6443 sago007 2012-04-17 11:04 4500
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4501
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4502
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4503
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4504
						}
c53e6443 sago007 2012-04-17 11:04 4505
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4506
						{
c53e6443 sago007 2012-04-17 11:04 4507
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4508
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4509
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4510
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4511
						}
c53e6443 sago007 2012-04-17 11:04 4512
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4513
						{
c53e6443 sago007 2012-04-17 11:04 4514
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4515
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4516
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4517
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4518
						}
c53e6443 sago007 2012-04-17 11:04 4519
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4520
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4521
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4522
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4523
					}
c53e6443 sago007 2012-04-17 11:04 4524
				if (joypad2.working && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 4525
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 4526
					{
c53e6443 sago007 2012-04-17 11:04 4527
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4528
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4529
						{
c53e6443 sago007 2012-04-17 11:04 4530
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4531
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4532
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4533
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4534
						}
c53e6443 sago007 2012-04-17 11:04 4535
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4536
						{
c53e6443 sago007 2012-04-17 11:04 4537
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4538
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4539
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4540
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4541
						}
c53e6443 sago007 2012-04-17 11:04 4542
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4543
						{
c53e6443 sago007 2012-04-17 11:04 4544
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4545
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4546
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4547
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4548
						}
c53e6443 sago007 2012-04-17 11:04 4549
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4550
						{
c53e6443 sago007 2012-04-17 11:04 4551
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4552
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4553
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4554
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4555
						}
c53e6443 sago007 2012-04-17 11:04 4556
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4557
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4558
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4559
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4560
					}
c53e6443 sago007 2012-04-17 11:04 4561
					else
c53e6443 sago007 2012-04-17 11:04 4562
					{
c53e6443 sago007 2012-04-17 11:04 4563
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4564
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4565
						{
c53e6443 sago007 2012-04-17 11:04 4566
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4567
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4568
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4569
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4570
						}
c53e6443 sago007 2012-04-17 11:04 4571
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4572
						{
c53e6443 sago007 2012-04-17 11:04 4573
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4574
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4575
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4576
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4577
						}
c53e6443 sago007 2012-04-17 11:04 4578
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4579
						{
c53e6443 sago007 2012-04-17 11:04 4580
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4581
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4582
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4583
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4584
						}
c53e6443 sago007 2012-04-17 11:04 4585
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4586
						{
c53e6443 sago007 2012-04-17 11:04 4587
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4588
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4589
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4590
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4591
						}
c53e6443 sago007 2012-04-17 11:04 4592
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4593
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4594
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4595
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4596
					}
c53e6443 sago007 2012-04-17 11:04 4597
			}
c53e6443 sago007 2012-04-17 11:04 4598
c53e6443 sago007 2012-04-17 11:04 4599
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4600
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 4601
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4602
c53e6443 sago007 2012-04-17 11:04 4603
c53e6443 sago007 2012-04-17 11:04 4604
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4605
c53e6443 sago007 2012-04-17 11:04 4606
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4607
c53e6443 sago007 2012-04-17 11:04 4608
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4609
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4610
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4611
c53e6443 sago007 2012-04-17 11:04 4612
			if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4613
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4614
				{
c53e6443 sago007 2012-04-17 11:04 4615
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4616
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4617
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4618
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4619
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4620
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4621
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4622
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4623
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4624
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4625
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4626
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4627
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4628
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4629
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4630
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4631
				}
c53e6443 sago007 2012-04-17 11:04 4632
c53e6443 sago007 2012-04-17 11:04 4633
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4634
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4635
				{
c53e6443 sago007 2012-04-17 11:04 4636
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4637
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4638
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4639
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4640
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4641
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4642
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4643
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4644
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4645
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4646
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4647
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4648
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4649
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4650
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4651
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4652
				}
c53e6443 sago007 2012-04-17 11:04 4653
c53e6443 sago007 2012-04-17 11:04 4654
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4655
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4656
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4657
c53e6443 sago007 2012-04-17 11:04 4658
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4659
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4660
			{
c53e6443 sago007 2012-04-17 11:04 4661
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4662
			}
c53e6443 sago007 2012-04-17 11:04 4663
c53e6443 sago007 2012-04-17 11:04 4664
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4665
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4666
			{
c53e6443 sago007 2012-04-17 11:04 4667
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4668
			}
c53e6443 sago007 2012-04-17 11:04 4669
c53e6443 sago007 2012-04-17 11:04 4670
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4671
			{
c53e6443 sago007 2012-04-17 11:04 4672
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4673
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4674
				{
c53e6443 sago007 2012-04-17 11:04 4675
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4676
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4677
c53e6443 sago007 2012-04-17 11:04 4678
c53e6443 sago007 2012-04-17 11:04 4679
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4680
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4681
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4682
					if ((!showOptions))
c53e6443 sago007 2012-04-17 11:04 4683
					{
c53e6443 sago007 2012-04-17 11:04 4684
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4685
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4686
							{
c53e6443 sago007 2012-04-17 11:04 4687
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4688
							}
c53e6443 sago007 2012-04-17 11:04 4689
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4690
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4691
							{
c53e6443 sago007 2012-04-17 11:04 4692
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4693
							}
c53e6443 sago007 2012-04-17 11:04 4694
					}
c53e6443 sago007 2012-04-17 11:04 4695
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4696
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4697
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4698
c53e6443 sago007 2012-04-17 11:04 4699
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4700
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4701
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4702
					{
c53e6443 sago007 2012-04-17 11:04 4703
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4704
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4705
					}
c53e6443 sago007 2012-04-17 11:04 4706
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4707
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4708
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4709
					{
c53e6443 sago007 2012-04-17 11:04 4710
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4711
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4712
					}
c53e6443 sago007 2012-04-17 11:04 4713
c53e6443 sago007 2012-04-17 11:04 4714
c53e6443 sago007 2012-04-17 11:04 4715
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4716
				}
c53e6443 sago007 2012-04-17 11:04 4717
c53e6443 sago007 2012-04-17 11:04 4718
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4719
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4720
				{
c53e6443 sago007 2012-04-17 11:04 4721
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4722
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4723
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4724
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4725
					if (!showOptions)
c53e6443 sago007 2012-04-17 11:04 4726
					{
c53e6443 sago007 2012-04-17 11:04 4727
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4728
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4729
							{
c53e6443 sago007 2012-04-17 11:04 4730
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4731
							}
c53e6443 sago007 2012-04-17 11:04 4732
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4733
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4734
							{
c53e6443 sago007 2012-04-17 11:04 4735
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4736
							}
c53e6443 sago007 2012-04-17 11:04 4737
					}
c53e6443 sago007 2012-04-17 11:04 4738
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4739
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4740
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4741
				}
c53e6443 sago007 2012-04-17 11:04 4742
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4743
			else
c53e6443 sago007 2012-04-17 11:04 4744
			{
c53e6443 sago007 2012-04-17 11:04 4745
c53e6443 sago007 2012-04-17 11:04 4746
			}
c53e6443 sago007 2012-04-17 11:04 4747
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4748
c53e6443 sago007 2012-04-17 11:04 4749
c53e6443 sago007 2012-04-17 11:04 4750
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4751
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4752
		{
c53e6443 sago007 2012-04-17 11:04 4753
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4754
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4755
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4756
		}
b7590374 sago007 2011-05-19 16:15 4757
c53e6443 sago007 2012-04-17 11:04 4758
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4759
		{
c53e6443 sago007 2012-04-17 11:04 4760
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4761
			{
c53e6443 sago007 2012-04-17 11:04 4762
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4763
				{
c53e6443 sago007 2012-04-17 11:04 4764
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4765
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4766
				}
c53e6443 sago007 2012-04-17 11:04 4767
			}
c53e6443 sago007 2012-04-17 11:04 4768
			else
c53e6443 sago007 2012-04-17 11:04 4769
			{
c53e6443 sago007 2012-04-17 11:04 4770
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4771
				{
c53e6443 sago007 2012-04-17 11:04 4772
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4773
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4774
				}
c53e6443 sago007 2012-04-17 11:04 4775
			}
c53e6443 sago007 2012-04-17 11:04 4776
		}
b7590374 sago007 2011-05-19 16:15 4777
c53e6443 sago007 2012-04-17 11:04 4778
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4779
b7590374 sago007 2011-05-19 16:15 4780
c53e6443 sago007 2012-04-17 11:04 4781
		//set bNearDeath to false theGame*.Update() will change to true as needed
c53e6443 sago007 2012-04-17 11:04 4782
		bNearDeath = false;
c53e6443 sago007 2012-04-17 11:04 4783
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4784
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4785
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4786
b7590374 sago007 2011-05-19 16:15 4787
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4788
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4789
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4790
#endif
c53e6443 sago007 2012-04-17 11:04 4791
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4792
			{
c53e6443 sago007 2012-04-17 11:04 4793
				lastNrOfPlayers = 2;
c53e6443 sago007 2012-04-17 11:04 4794
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4795
				{
c53e6443 sago007 2012-04-17 11:04 4796
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4797
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4798
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4799
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4800
					else
c53e6443 sago007 2012-04-17 11:04 4801
					{
c53e6443 sago007 2012-04-17 11:04 4802
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4803
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4804
					}
c53e6443 sago007 2012-04-17 11:04 4805
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4806
				}
c53e6443 sago007 2012-04-17 11:04 4807
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4808
				{
c53e6443 sago007 2012-04-17 11:04 4809
					theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4810
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4811
				}
c53e6443 sago007 2012-04-17 11:04 4812
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4813
				{
c53e6443 sago007 2012-04-17 11:04 4814
					theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4815
					twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4816
				}
c53e6443 sago007 2012-04-17 11:04 4817
			}
c53e6443 sago007 2012-04-17 11:04 4818
c53e6443 sago007 2012-04-17 11:04 4819
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4820
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4821
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4822
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4823
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4824
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4825
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4826
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4827
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4828
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4829
	} //game loop
605138b3 sago007 2012-04-14 15:12 4830
}
1970-01-01 00:00 4831