git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by std::to_string2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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#include <fstream>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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GlobalData globalData;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("block_blue");
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	bricks[1] = holder.GetSprite("block_green");
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	bricks[2] = holder.GetSprite("block_purple");
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	bricks[3] = holder.GetSprite("block_red");
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	bricks[4] = holder.GetSprite("block_turkish");
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	bricks[5] = holder.GetSprite("block_yellow");
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	bricks[6] = holder.GetSprite("block_grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	globalData.bHighScore = holder.GetSprite("b_highscore");
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	globalData.bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("block_ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	globalData.bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	globalData.mouse = holder.GetSprite("mouse");
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	globalData.menuMarked = holder.GetSprite("menu_marked");
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	globalData.menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	globalData.nf_button_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	globalData.nf_standard_blue_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	globalData.nf_scoreboard_font.load(globalData.screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!globalData.NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		globalData.typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing, soundVolume);
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		Mix_VolumeChunk(applause, soundVolume);
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		Mix_VolumeChunk(photoClick, soundVolume);
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		Mix_VolumeChunk(globalData.typingChunk, soundVolume);
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		Mix_VolumeChunk(counterChunk, soundVolume);
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		Mix_VolumeChunk(counterFinalChunk, soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	globalData.nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
925b7e58 sago007 2011-04-25 16:35 245
}
925b7e58 sago007 2011-04-25 16:35 246
c3b697c6 sago007 2016-02-07 17:30 247
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
72383a9e sago007 2016-10-30 11:56 248
	globalData.nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 249
}
15b9c93b sago007 2016-02-03 20:03 250
fee9551a sago007 2016-01-20 19:05 251
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 252
1383de53 sago007 2016-02-21 12:18 253
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 254
ecef5838 sago007 2015-11-24 20:01 255
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 256
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
72383a9e sago007 2016-10-30 11:56 257
	if (globalData.bFullscreen) {
1383de53 sago007 2016-02-21 12:18 258
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 259
	}
fee9551a sago007 2016-01-20 19:05 260
	else {
fee9551a sago007 2016-01-20 19:05 261
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 262
	}
72383a9e sago007 2016-10-30 11:56 263
	dataHolder.reset(new sago::SagoDataHolder(globalData.screen));
72383a9e sago007 2016-10-30 11:56 264
	globalData.spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
72383a9e sago007 2016-10-30 11:56 265
	InitImages(*(globalData.spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 266
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 267
}
78d03b38 sago007 2008-11-13 19:56 268
e17fcc86 sago007 2016-09-28 20:09 269
static bool logicalRenderer = false;
e17fcc86 sago007 2016-09-28 20:09 270
f1708e5e sago007 2016-09-28 17:09 271
void DrawBackground(SDL_Renderer* target) {
13476fc2 sago007 2016-09-28 18:34 272
	SDL_RenderClear(target);
e17fcc86 sago007 2016-09-28 20:09 273
	if (logicalRenderer) {
72383a9e sago007 2016-10-30 11:56 274
		globalData.xsize = 1024;
72383a9e sago007 2016-10-30 11:56 275
		globalData.ysize = 768;
e17fcc86 sago007 2016-09-28 20:09 276
	}
e17fcc86 sago007 2016-09-28 20:09 277
	else {
72383a9e sago007 2016-10-30 11:56 278
		SDL_GetWindowSize(sdlWindow, &globalData.xsize, &globalData.ysize);
e17fcc86 sago007 2016-09-28 20:09 279
	}
72383a9e sago007 2016-10-30 11:56 280
	backgroundImage.DrawScaled(target, SDL_GetTicks(), 0, 0, globalData.xsize, globalData.ysize);
68313e95 sago007 2016-09-28 16:52 281
}
78d03b38 sago007 2008-11-13 19:56 282
6e6e44b7 sago007 2016-10-18 15:30 283
/**
6e6e44b7 sago007 2016-10-18 15:30 284
 * This function reads the mouse coordinates from a relevant event.
6e6e44b7 sago007 2016-10-18 15:30 285
 * Unlike SDL_GetMouseState this works even if SDL_RenderSetLogicalSize is used
6e6e44b7 sago007 2016-10-18 15:30 286
 * @param event
6e6e44b7 sago007 2016-10-18 15:30 287
 * @param mousex
6e6e44b7 sago007 2016-10-18 15:30 288
 * @param mousey
6e6e44b7 sago007 2016-10-18 15:30 289
 */
6e6e44b7 sago007 2016-10-18 15:30 290
void UpdateMouseCoordinates(const SDL_Event& event, int& mousex, int& mousey) {
6e6e44b7 sago007 2016-10-18 15:30 291
	switch(event.type) {
6e6e44b7 sago007 2016-10-18 15:30 292
		case SDL_MOUSEBUTTONDOWN:
6e6e44b7 sago007 2016-10-18 15:30 293
		case SDL_MOUSEBUTTONUP:
6e6e44b7 sago007 2016-10-18 15:30 294
			mousex = event.button.x;
6e6e44b7 sago007 2016-10-18 15:30 295
			mousey = event.button.y;
6e6e44b7 sago007 2016-10-18 15:30 296
			break;
6e6e44b7 sago007 2016-10-18 15:30 297
		case SDL_MOUSEMOTION: 
6e6e44b7 sago007 2016-10-18 15:30 298
			mousex = event.motion.x;
6e6e44b7 sago007 2016-10-18 15:30 299
			mousey = event.motion.y;
6e6e44b7 sago007 2016-10-18 15:30 300
			break;
6e6e44b7 sago007 2016-10-18 15:30 301
		default:
6e6e44b7 sago007 2016-10-18 15:30 302
			break;
6e6e44b7 sago007 2016-10-18 15:30 303
  }
6e6e44b7 sago007 2016-10-18 15:30 304
}
6e6e44b7 sago007 2016-10-18 15:30 305
89c4a3a6 sago007 2008-08-29 14:32 306
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 307
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 308
private:
a944c46b sago007 2016-04-02 13:34 309
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 310
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 311
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 312
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 313
	int color = 0;
a944c46b sago007 2016-04-02 13:34 314
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 315
public:
89c4a3a6 sago007 2008-08-29 14:32 316
d8c1f444 sago007 2016-01-31 11:36 317
	ABall() {
ecef5838 sago007 2015-11-24 20:01 318
	}
c53e6443 sago007 2012-04-17 11:04 319
c53e6443 sago007 2012-04-17 11:04 320
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 321
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 322
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 323
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 324
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 325
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 326
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 327
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 328
		if (right) {
c53e6443 sago007 2012-04-17 11:04 329
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 330
		}
ecef5838 sago007 2015-11-24 20:01 331
		else {
c53e6443 sago007 2012-04-17 11:04 332
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 333
		}
c53e6443 sago007 2012-04-17 11:04 334
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 335
ecef5838 sago007 2015-11-24 20:01 336
	void update() {
c53e6443 sago007 2012-04-17 11:04 337
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 338
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 339
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 340
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 341
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 342
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 343
		}
72383a9e sago007 2016-10-30 11:56 344
		if ((velocityY>minVelocity) && (y>(globalData.ysize-ballSize)) && (y<globalData.ysize)) {
c53e6443 sago007 2012-04-17 11:04 345
			velocityY = -0.70*velocityY;
72383a9e sago007 2016-10-30 11:56 346
			y = globalData.ysize-ballSize;
c53e6443 sago007 2012-04-17 11:04 347
		}
c53e6443 sago007 2012-04-17 11:04 348
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 349
	}
c53e6443 sago007 2012-04-17 11:04 350
ecef5838 sago007 2015-11-24 20:01 351
	int getX() {
c53e6443 sago007 2012-04-17 11:04 352
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 353
	}
c53e6443 sago007 2012-04-17 11:04 354
ecef5838 sago007 2015-11-24 20:01 355
	int getY() {
c53e6443 sago007 2012-04-17 11:04 356
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 357
	}
c53e6443 sago007 2012-04-17 11:04 358
ecef5838 sago007 2015-11-24 20:01 359
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 360
		return color;
c53e6443 sago007 2012-04-17 11:04 361
	}
89c4a3a6 sago007 2008-08-29 14:32 362
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 363
4b0c248f sago007 2010-11-10 21:13 364
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 365
d8c1f444 sago007 2016-01-31 11:36 366
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 367
public:
d8c1f444 sago007 2016-01-31 11:36 368
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 369
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 370
d8c1f444 sago007 2016-01-31 11:36 371
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 372
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 373
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 374
		}
c53e6443 sago007 2012-04-17 11:04 375
	}
c53e6443 sago007 2012-04-17 11:04 376
c53e6443 sago007 2012-04-17 11:04 377
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 378
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 379
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 380
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 381
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 382
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 383
		}
c53e6443 sago007 2012-04-17 11:04 384
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 385
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 386
			return -1;
acd79baf sago007 2015-11-22 19:37 387
		}
c53e6443 sago007 2012-04-17 11:04 388
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 389
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 390
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 391
		return 1;
c53e6443 sago007 2012-04-17 11:04 392
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 393
ecef5838 sago007 2015-11-24 20:01 394
	void update() {
c53e6443 sago007 2012-04-17 11:04 395
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 396
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 397
ecef5838 sago007 2015-11-24 20:01 398
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 399
				ballArray[i].update();
72383a9e sago007 2016-10-30 11:56 400
				if (ballArray[i].getY()>globalData.ysize+100 || ballArray[i].getX()>globalData.xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 401
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 402
				}
c53e6443 sago007 2012-04-17 11:04 403
			}
c53e6443 sago007 2012-04-17 11:04 404
		}
c53e6443 sago007 2012-04-17 11:04 405
	} //update
89c4a3a6 sago007 2008-08-29 14:32 406
89c4a3a6 sago007 2008-08-29 14:32 407
a6b97827 sago007 2016-01-24 11:15 408
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 409
d8c1f444 sago007 2016-01-31 11:36 410
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 411
89c4a3a6 sago007 2008-08-29 14:32 412
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 413
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 414
private:
b651f87a sago007 2016-03-24 20:55 415
	int x = 0;
b651f87a sago007 2016-03-24 20:55 416
	int y = 0;
b651f87a sago007 2016-03-24 20:55 417
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 418
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 419
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 420
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 421
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 422
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 423
public:
89c4a3a6 sago007 2008-08-29 14:32 424
d8c1f444 sago007 2016-01-31 11:36 425
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 426
	}
c53e6443 sago007 2012-04-17 11:04 427
c53e6443 sago007 2012-04-17 11:04 428
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 429
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 430
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 431
		x = X;
c53e6443 sago007 2012-04-17 11:04 432
		y = Y;
c53e6443 sago007 2012-04-17 11:04 433
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 434
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 435
c53e6443 sago007 2012-04-17 11:04 436
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 437
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 438
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 439
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 440
	}
c53e6443 sago007 2012-04-17 11:04 441
ecef5838 sago007 2015-11-24 20:01 442
	int getX() {
c53e6443 sago007 2012-04-17 11:04 443
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 444
	}
c53e6443 sago007 2012-04-17 11:04 445
ecef5838 sago007 2015-11-24 20:01 446
	int getY() {
c53e6443 sago007 2012-04-17 11:04 447
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 448
	}
c53e6443 sago007 2012-04-17 11:04 449
ecef5838 sago007 2015-11-24 20:01 450
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 451
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 452
	}
89c4a3a6 sago007 2008-08-29 14:32 453
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 454
d8c1f444 sago007 2016-01-31 11:36 455
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 456
public:
d8c1f444 sago007 2016-01-31 11:36 457
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 458
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 459
d8c1f444 sago007 2016-01-31 11:36 460
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 461
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 462
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 463
		}
c53e6443 sago007 2012-04-17 11:04 464
	}
c53e6443 sago007 2012-04-17 11:04 465
ecef5838 sago007 2015-11-24 20:01 466
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 467
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 468
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 469
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 470
		}
ecef5838 sago007 2015-11-24 20:01 471
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 472
			return -1;
acd79baf sago007 2015-11-22 19:37 473
		}
c53e6443 sago007 2012-04-17 11:04 474
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 475
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 476
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 477
		return 1;
c53e6443 sago007 2012-04-17 11:04 478
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 479
ecef5838 sago007 2015-11-24 20:01 480
	void update() {
c53e6443 sago007 2012-04-17 11:04 481
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 482
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 483
ecef5838 sago007 2015-11-24 20:01 484
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 485
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 486
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 487
				}
c53e6443 sago007 2012-04-17 11:04 488
			}
c53e6443 sago007 2012-04-17 11:04 489
		}
c53e6443 sago007 2012-04-17 11:04 490
	} //update
89c4a3a6 sago007 2008-08-29 14:32 491
89c4a3a6 sago007 2008-08-29 14:32 492
a6b97827 sago007 2016-01-24 11:15 493
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 494
d8c1f444 sago007 2016-01-31 11:36 495
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 496
89c4a3a6 sago007 2008-08-29 14:32 497
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 498
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 499
private:
c98e567e sago007 2016-03-25 09:39 500
	int x = 0;
c98e567e sago007 2016-03-25 09:39 501
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 502
	string textt;
c98e567e sago007 2016-03-25 09:39 503
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 504
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 505
public:
89c4a3a6 sago007 2008-08-29 14:32 506
d8c1f444 sago007 2016-01-31 11:36 507
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 508
	}
c53e6443 sago007 2012-04-17 11:04 509
c53e6443 sago007 2012-04-17 11:04 510
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 511
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 512
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 513
		x = X;
c53e6443 sago007 2012-04-17 11:04 514
		y = Y;
571b4d47 sago007 2015-12-05 16:02 515
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 516
		time = Time;
c53e6443 sago007 2012-04-17 11:04 517
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 518
c53e6443 sago007 2012-04-17 11:04 519
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 520
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 521
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 522
	}
c53e6443 sago007 2012-04-17 11:04 523
ecef5838 sago007 2015-11-24 20:01 524
	int getX() {
c53e6443 sago007 2012-04-17 11:04 525
		return x;
c53e6443 sago007 2012-04-17 11:04 526
	}
c53e6443 sago007 2012-04-17 11:04 527
ecef5838 sago007 2015-11-24 20:01 528
	int getY() {
c53e6443 sago007 2012-04-17 11:04 529
		return y;
c53e6443 sago007 2012-04-17 11:04 530
	}
c53e6443 sago007 2012-04-17 11:04 531
ecef5838 sago007 2015-11-24 20:01 532
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 533
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 534
	}
89c4a3a6 sago007 2008-08-29 14:32 535
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 536
d8c1f444 sago007 2016-01-31 11:36 537
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 538
public:
d8c1f444 sago007 2016-01-31 11:36 539
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 540
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 541
d8c1f444 sago007 2016-01-31 11:36 542
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 543
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 544
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 545
		}
c53e6443 sago007 2012-04-17 11:04 546
	}
c53e6443 sago007 2012-04-17 11:04 547
ecef5838 sago007 2015-11-24 20:01 548
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 549
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 550
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 551
			textNumber++;
acd79baf sago007 2015-11-22 19:37 552
		}
ecef5838 sago007 2015-11-24 20:01 553
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 554
			return -1;
acd79baf sago007 2015-11-22 19:37 555
		}
c53e6443 sago007 2012-04-17 11:04 556
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 557
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 558
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 559
		return 1;
c53e6443 sago007 2012-04-17 11:04 560
	}  //addText
c53e6443 sago007 2012-04-17 11:04 561
ecef5838 sago007 2015-11-24 20:01 562
	void update() {
c53e6443 sago007 2012-04-17 11:04 563
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 564
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 565
ecef5838 sago007 2015-11-24 20:01 566
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 567
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 568
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 569
				}
c53e6443 sago007 2012-04-17 11:04 570
			}
c53e6443 sago007 2012-04-17 11:04 571
		}
c53e6443 sago007 2012-04-17 11:04 572
	} //update
89c4a3a6 sago007 2008-08-29 14:32 573
89c4a3a6 sago007 2008-08-29 14:32 574
a6b97827 sago007 2016-01-24 11:15 575
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 576
d8c1f444 sago007 2016-01-31 11:36 577
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 578
89c4a3a6 sago007 2008-08-29 14:32 579
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 580
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 581
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 582
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 583
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 584
8b1ab1cb sago007 2016-04-04 17:51 585
#include "BlockGameSdl.inc"
bbb1d879 sago007 2016-06-10 19:50 586
#include "sago/SagoMisc.hpp"
6b1dc7a6 sago007 2010-11-08 21:03 587
6b1dc7a6 sago007 2010-11-08 21:03 588
6b1dc7a6 sago007 2010-11-08 21:03 589
89c4a3a6 sago007 2008-08-29 14:32 590
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 591
void writeScreenShot() {
72383a9e sago007 2016-10-30 11:56 592
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 593
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 594
	}
acd79baf sago007 2015-11-22 19:37 595
	int rightNow = (int)time(nullptr);
549ecfae sago007 2016-10-09 08:37 596
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+std::to_string(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 597
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
72383a9e sago007 2016-10-30 11:56 598
	SDL_RenderReadPixels(globalData.screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 599
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 600
	SDL_FreeSurface(sreenshotSurface);
72383a9e sago007 2016-10-30 11:56 601
	if (!globalData.NoSound) {
72383a9e sago007 2016-10-30 11:56 602
		if (globalData.SoundEnabled) {
72383a9e sago007 2016-10-30 11:56 603
			Mix_PlayChannel(1, photoClick, 0);
acd79baf sago007 2015-11-22 19:37 604
		}
1d2e2129 sago007 2015-12-23 15:41 605
	}
89c4a3a6 sago007 2008-08-29 14:32 606
}
89c4a3a6 sago007 2008-08-29 14:32 607
89c4a3a6 sago007 2008-08-29 14:32 608
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 609
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 610
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 611
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 612
}
89c4a3a6 sago007 2008-08-29 14:32 613
89c4a3a6 sago007 2008-08-29 14:32 614
58a2d7e1 sago007 2016-02-12 18:53 615
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 616
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 617
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 618
	while (!done && !Config::getInstance()->isShuttingDown()) {
72383a9e sago007 2016-10-30 11:56 619
		state.Draw(globalData.screen);
58a2d7e1 sago007 2016-02-12 18:53 620
571b4d47 sago007 2015-12-05 16:02 621
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 622
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 623
fee9551a sago007 2016-01-20 19:05 624
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 625
ecef5838 sago007 2015-11-24 20:01 626
		while ( SDL_PollEvent(&event) ) {
6e6e44b7 sago007 2016-10-18 15:30 627
			UpdateMouseCoordinates(event, mousex, mousey);
ecef5838 sago007 2015-11-24 20:01 628
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 629
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 630
				done = true;
c53e6443 sago007 2012-04-17 11:04 631
			}
58a2d7e1 sago007 2016-02-12 18:53 632
c3b697c6 sago007 2016-02-07 17:30 633
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 634
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 635
			}
58a2d7e1 sago007 2016-02-12 18:53 636
c3b697c6 sago007 2016-02-07 17:30 637
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 638
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 639
c53e6443 sago007 2012-04-17 11:04 640
		}
58a2d7e1 sago007 2016-02-12 18:53 641
c3b697c6 sago007 2016-02-07 17:30 642
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 643
72383a9e sago007 2016-10-30 11:56 644
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), mousex, mousey);
72383a9e sago007 2016-10-30 11:56 645
		SDL_RenderPresent(globalData.screen);
fee9551a sago007 2016-01-20 19:05 646
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 647
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 648
		}
6b1dc7a6 sago007 2010-11-08 21:03 649
c3b697c6 sago007 2016-02-07 17:30 650
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 651
			done = true;
c3b697c6 sago007 2016-02-07 17:30 652
		}
c3b697c6 sago007 2016-02-07 17:30 653
	}
c3b697c6 sago007 2016-02-07 17:30 654
}
6b1dc7a6 sago007 2010-11-08 21:03 655
c3b697c6 sago007 2016-02-07 17:30 656
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 657
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 658
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 659
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 660
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 661
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 662
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 663
}
81d9c25d sago007 2008-11-24 09:50 664
89c4a3a6 sago007 2008-08-29 14:32 665
89c4a3a6 sago007 2008-08-29 14:32 666
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 667
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 668
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 669
		if (theBallManager.ballUsed[i]) {
72383a9e sago007 2016-10-30 11:56 670
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],globalData.screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 671
		} //if used
a6b97827 sago007 2016-01-24 11:15 672
		if (theExplosionManager.explosionUsed[i]) {
72383a9e sago007 2016-10-30 11:56 673
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],globalData.screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 674
		}
a6b97827 sago007 2016-01-24 11:15 675
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 676
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 677
			int y = theTextManager.textArray[i].getY()-12;
72383a9e sago007 2016-10-30 11:56 678
			DrawIMG(iChainFrame,globalData.screen,x,y);
53203200 sago007 2015-12-25 13:30 679
72383a9e sago007 2016-10-30 11:56 680
			nf_standard_small_font.draw(globalData.screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 681
		}
c53e6443 sago007 2012-04-17 11:04 682
	} //for
89c4a3a6 sago007 2008-08-29 14:32 683
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 684
89c4a3a6 sago007 2008-08-29 14:32 685
89c4a3a6 sago007 2008-08-29 14:32 686
//draws everything
ecef5838 sago007 2015-11-24 20:01 687
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 688
	SDL_ShowCursor(SDL_DISABLE);
72383a9e sago007 2016-10-30 11:56 689
	DrawBackground(globalData.screen);
ae0f6c7a sago007 2015-12-05 16:58 690
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 691
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 692
	string strHolder;
549ecfae sago007 2016-10-09 08:37 693
	strHolder = std::to_string(theGame->GetScore()+theGame->GetHandicap());
72383a9e sago007 2016-10-30 11:56 694
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 695
	if (theGame->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 696
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 697
	}
a7de0677 sago007 2016-04-29 16:54 698
	else if (editorMode || singlePuzzle) {
72383a9e sago007 2016-10-30 11:56 699
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 700
	}
a7de0677 sago007 2016-04-29 16:54 701
	else {
72383a9e sago007 2016-10-30 11:56 702
		NFont_Write(globalData.screen, theGame->GetTopX()+10,theGame->GetTopY()-34, globalData.player1name);
acd79baf sago007 2015-11-22 19:37 703
	}
ecef5838 sago007 2015-11-24 20:01 704
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 705
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 706
		int minutes;
c53e6443 sago007 2012-04-17 11:04 707
		int seconds;
ecef5838 sago007 2015-11-24 20:01 708
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 709
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 710
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 711
		}
ecef5838 sago007 2015-11-24 20:01 712
		else {
c53e6443 sago007 2012-04-17 11:04 713
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 714
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 715
		}
acd79baf sago007 2015-11-22 19:37 716
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 717
			minutes=0;
acd79baf sago007 2015-11-22 19:37 718
		}
acd79baf sago007 2015-11-22 19:37 719
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 720
			seconds=0;
acd79baf sago007 2015-11-22 19:37 721
		}
ecef5838 sago007 2015-11-24 20:01 722
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 723
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 724
		}
acd79baf sago007 2015-11-22 19:37 725
		else {
549ecfae sago007 2016-10-09 08:37 726
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 727
		}
c53e6443 sago007 2012-04-17 11:04 728
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 729
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 730
	}
ecef5838 sago007 2015-11-24 20:01 731
	else {
c53e6443 sago007 2012-04-17 11:04 732
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 733
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 734
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 735
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 736
		}
acd79baf sago007 2015-11-22 19:37 737
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 738
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 739
		}
ecef5838 sago007 2015-11-24 20:01 740
		if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 741
			strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 742
		}
ecef5838 sago007 2015-11-24 20:01 743
		else {
549ecfae sago007 2016-10-09 08:37 744
			strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 745
		}
72383a9e sago007 2016-10-30 11:56 746
		NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 747
	}
549ecfae sago007 2016-10-09 08:37 748
	strHolder = std::to_string(theGame->GetChains());
72383a9e sago007 2016-10-30 11:56 749
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 750
	//drawspeedLevel:
549ecfae sago007 2016-10-09 08:37 751
	strHolder = std::to_string(theGame->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 752
	NFont_Write(globalData.screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 753
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 754
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 755
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
72383a9e sago007 2016-10-30 11:56 756
		DrawIMG(stageBobble,globalData.screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 757
	}
c53e6443 sago007 2012-04-17 11:04 758
	//player1 finnish, player2 start
72383a9e sago007 2016-10-30 11:56 759
	//DrawIMG(boardBackBack,globalData.screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
7fdb4e65 sago007 2016-04-28 17:54 760
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 761
		/*
c53e6443 sago007 2012-04-17 11:04 762
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 763
		 */
ecef5838 sago007 2015-11-24 20:01 764
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 765
			//Blank player2's board:
72383a9e sago007 2016-10-30 11:56 766
			DrawIMG(backBoard,globalData.screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 767
			//Write a description:
d064f90f sago007 2016-01-26 17:25 768
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 769
			string infostring;
ecef5838 sago007 2015-11-24 20:01 770
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 771
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 772
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 773
c53e6443 sago007 2012-04-17 11:04 774
			}
ecef5838 sago007 2015-11-24 20:01 775
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 776
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 777
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 778
			}
ecef5838 sago007 2015-11-24 20:01 779
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 780
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 781
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 782
			}
ecef5838 sago007 2015-11-24 20:01 783
			else {
d064f90f sago007 2016-01-26 17:25 784
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 785
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 786
			}
599a0479 sago007 2016-01-26 17:17 787
			if (infostring.length() > 0) {
72383a9e sago007 2016-10-30 11:56 788
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
72383a9e sago007 2016-10-30 11:56 789
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
72383a9e sago007 2016-10-30 11:56 790
				globalData.nf_standard_blue_font.drawBox(globalData.screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 791
			}
c53e6443 sago007 2012-04-17 11:04 792
c53e6443 sago007 2012-04-17 11:04 793
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 794
			int y = theGame2->GetTopY()+400;
72383a9e sago007 2016-10-30 11:56 795
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
72383a9e sago007 2016-10-30 11:56 796
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
72383a9e sago007 2016-10-30 11:56 797
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
72383a9e sago007 2016-10-30 11:56 798
			NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 799
			if (theGame->isPuzzleMode()) {
72383a9e sago007 2016-10-30 11:56 800
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 801
			}
ecef5838 sago007 2015-11-24 20:01 802
			else {
72383a9e sago007 2016-10-30 11:56 803
				NFont_Write(globalData.screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 804
			}
335635ec sago007 2016-02-06 13:51 805
c53e6443 sago007 2012-04-17 11:04 806
		}
549ecfae sago007 2016-10-09 08:37 807
		strHolder = std::to_string(theGame2->GetScore()+theGame2->GetHandicap());
72383a9e sago007 2016-10-30 11:56 808
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 809
		if (theGame2->GetAIenabled()) {
72383a9e sago007 2016-10-30 11:56 810
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 811
		}
ecef5838 sago007 2015-11-24 20:01 812
		else {
72383a9e sago007 2016-10-30 11:56 813
			NFont_Write(globalData.screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 814
		}
ecef5838 sago007 2015-11-24 20:01 815
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 816
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 817
			int minutes;
c53e6443 sago007 2012-04-17 11:04 818
			int seconds;
ecef5838 sago007 2015-11-24 20:01 819
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 820
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 821
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 822
			}
ecef5838 sago007 2015-11-24 20:01 823
			else {
c53e6443 sago007 2012-04-17 11:04 824
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 825
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 826
			}
acd79baf sago007 2015-11-22 19:37 827
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 828
				minutes=0;
acd79baf sago007 2015-11-22 19:37 829
			}
acd79baf sago007 2015-11-22 19:37 830
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 831
				seconds=0;
acd79baf sago007 2015-11-22 19:37 832
			}
ecef5838 sago007 2015-11-24 20:01 833
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 834
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 835
			}
ecef5838 sago007 2015-11-24 20:01 836
			else {
549ecfae sago007 2016-10-09 08:37 837
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 838
			}
c53e6443 sago007 2012-04-17 11:04 839
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
72383a9e sago007 2016-10-30 11:56 840
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 841
		}
ecef5838 sago007 2015-11-24 20:01 842
		else {
c53e6443 sago007 2012-04-17 11:04 843
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 844
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 845
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 846
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 847
			}
acd79baf sago007 2015-11-22 19:37 848
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 849
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 850
			}
ecef5838 sago007 2015-11-24 20:01 851
			if (seconds>9) {
549ecfae sago007 2016-10-09 08:37 852
				strHolder = std::to_string(minutes)+":"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 853
			}
ecef5838 sago007 2015-11-24 20:01 854
			else {
549ecfae sago007 2016-10-09 08:37 855
				strHolder = std::to_string(minutes)+":0"+std::to_string(seconds);
acd79baf sago007 2015-11-22 19:37 856
			}
72383a9e sago007 2016-10-30 11:56 857
			NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 858
		}
549ecfae sago007 2016-10-09 08:37 859
		strHolder = std::to_string(theGame2->GetChains());
72383a9e sago007 2016-10-30 11:56 860
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
549ecfae sago007 2016-10-09 08:37 861
		strHolder = std::to_string(theGame2->GetSpeedLevel());
72383a9e sago007 2016-10-30 11:56 862
		NFont_Write(globalData.screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 863
	}
c53e6443 sago007 2012-04-17 11:04 864
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 865
89c4a3a6 sago007 2008-08-29 14:32 866
7fdb4e65 sago007 2016-04-28 17:54 867
	//draw exit
72383a9e sago007 2016-10-30 11:56 868
	bExit.Draw(globalData.screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 869
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 870
1572de2b sago007 2008-09-11 18:15 871
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 872
	Frames++;
ecef5838 sago007 2015-11-24 20:01 873
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 874
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 875
			Frames=999;
acd79baf sago007 2015-11-22 19:37 876
		}
f306e3ca sago007 2015-12-04 21:16 877
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 878
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 879
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 880
	}
c53e6443 sago007 2012-04-17 11:04 881
72383a9e sago007 2016-10-30 11:56 882
	globalData.nf_standard_blue_font.draw(globalData.screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 883
#endif
89c4a3a6 sago007 2008-08-29 14:32 884
}
89c4a3a6 sago007 2008-08-29 14:32 885
89c4a3a6 sago007 2008-08-29 14:32 886
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 887
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 888
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 889
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 890
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 891
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 892
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 893
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 894
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 895
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 896
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 897
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 898
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 899
c53e6443 sago007 2012-04-17 11:04 900
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 901
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 902
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 903
	}
ecef5838 sago007 2015-11-24 20:01 904
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 905
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 906
	}
ecef5838 sago007 2015-11-24 20:01 907
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 908
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 909
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 910
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 911
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 912
	}
c53e6443 sago007 2012-04-17 11:04 913
ecef5838 sago007 2015-11-24 20:01 914
	while (!levelSelected) {
72383a9e sago007 2016-10-30 11:56 915
		DrawBackground(globalData.screen);
72383a9e sago007 2016-10-30 11:56 916
		DrawIMG(iCheckBoxArea,globalData.screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 917
		if (Type == 0) {
72383a9e sago007 2016-10-30 11:56 918
			NFont_Write(globalData.screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 919
		}
ecef5838 sago007 2015-11-24 20:01 920
		if (Type == 1) {
72383a9e sago007 2016-10-30 11:56 921
			NFont_Write(globalData.screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 922
		}
c53e6443 sago007 2012-04-17 11:04 923
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 924
		for (int i = 0; i < nrOfLevels; i++) {
72383a9e sago007 2016-10-30 11:56 925
			DrawIMG(iLevelCheckBox,globalData.screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 926
			if (i==selected) {
72383a9e sago007 2016-10-30 11:56 927
				DrawIMG(iLevelCheckBoxMarked,globalData.screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 928
			}
acd79baf sago007 2015-11-22 19:37 929
			if (Type == 0 && PuzzleIsCleared(i)) {
72383a9e sago007 2016-10-30 11:56 930
				DrawIMG(iLevelCheck,globalData.screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 931
			}
ae5d6381 sago007 2015-12-29 13:26 932
			if (Type == 1 && IsStageCleared(i)) {
72383a9e sago007 2016-10-30 11:56 933
				DrawIMG(iLevelCheck,globalData.screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 934
			}
ed33b751 sago007 2012-04-17 10:48 935
		}
89c4a3a6 sago007 2008-08-29 14:32 936
c53e6443 sago007 2012-04-17 11:04 937
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 938
		while ( SDL_PollEvent(&event) ) {
6e6e44b7 sago007 2016-10-18 15:30 939
			UpdateMouseCoordinates(event, mousex, mousey);
6e6e44b7 sago007 2016-10-18 15:30 940
			
38c615f9 sago007 2016-01-27 17:26 941
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 942
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 943
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 944
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 945
			}
8e3fb7e1 sago007 2016-03-13 11:26 946
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 947
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 948
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 949
			}
8e3fb7e1 sago007 2016-03-13 11:26 950
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 951
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 952
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 953
			}
8e3fb7e1 sago007 2016-03-13 11:26 954
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 955
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 956
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 957
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 958
				}
8e3fb7e1 sago007 2016-03-13 11:26 959
			}
8e3fb7e1 sago007 2016-03-13 11:26 960
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 961
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 962
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 963
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 964
				}
8e3fb7e1 sago007 2016-03-13 11:26 965
			}
8e3fb7e1 sago007 2016-03-13 11:26 966
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 967
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 968
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 969
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 970
				}
8e3fb7e1 sago007 2016-03-13 11:26 971
			}
8e3fb7e1 sago007 2016-03-13 11:26 972
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 973
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 974
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 975
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 976
				}
c53e6443 sago007 2012-04-17 11:04 977
			}
38c615f9 sago007 2016-01-27 17:26 978
		}
c53e6443 sago007 2012-04-17 11:04 979
1d2e2129 sago007 2015-12-23 15:41 980
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 981
ecef5838 sago007 2015-11-24 20:01 982
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 983
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 984
			int j;
6e6e44b7 sago007 2016-10-18 15:30 985
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++) {
ecef5838 sago007 2015-11-24 20:01 986
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 987
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 988
				}
6e6e44b7 sago007 2016-10-18 15:30 989
			}
6e6e44b7 sago007 2016-10-18 15:30 990
			if (tmpSelected != -1) {
6e6e44b7 sago007 2016-10-18 15:30 991
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++) {
ecef5838 sago007 2015-11-24 20:01 992
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 993
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 994
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 995
					}
6e6e44b7 sago007 2016-10-18 15:30 996
				}
6e6e44b7 sago007 2016-10-18 15:30 997
			}
ed33b751 sago007 2012-04-17 10:48 998
		}
ed33b751 sago007 2012-04-17 10:48 999
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 1000
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 1001
c53e6443 sago007 2012-04-17 11:04 1002
		// If the mouse button is released, make bMouseUp equal true
08c44684 sago007 2016-10-30 09:19 1003
		if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
c53e6443 sago007 2012-04-17 11:04 1004
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1005
		}
89c4a3a6 sago007 2008-08-29 14:32 1006
ecef5838 sago007 2015-11-24 20:01 1007
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 1008
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1009
c53e6443 sago007 2012-04-17 11:04 1010
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 1011
			int i;
aede0664 sago007 2012-04-19 19:45 1012
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 1013
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1014
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 1015
				}
c53e6443 sago007 2012-04-17 11:04 1016
			i++;
c53e6443 sago007 2012-04-17 11:04 1017
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 1018
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 1019
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1020
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 1021
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 1022
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 1023
					}
c53e6443 sago007 2012-04-17 11:04 1024
		}
80b830cd sago007 2012-08-19 17:51 1025
ecef5838 sago007 2015-11-24 20:01 1026
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 1027
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 1028
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 1029
ae5d6381 sago007 2015-12-29 13:26 1030
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1031
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1032
			}
aede0664 sago007 2012-04-19 19:45 1033
72383a9e sago007 2016-10-30 11:56 1034
			NFont_Write(globalData.screen, 200,200,scoreString.c_str());
72383a9e sago007 2016-10-30 11:56 1035
			NFont_Write(globalData.screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1036
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
72383a9e sago007 2016-10-30 11:56 1037
			NFont_Write(globalData.screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1038
		}
89c4a3a6 sago007 2008-08-29 14:32 1039
72383a9e sago007 2016-10-30 11:56 1040
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), mousex, mousey);
72383a9e sago007 2016-10-30 11:56 1041
		SDL_RenderPresent(globalData.screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1042
c53e6443 sago007 2012-04-17 11:04 1043
	}
72383a9e sago007 2016-10-30 11:56 1044
	DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1045
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1046
}
89c4a3a6 sago007 2008-08-29 14:32 1047
ecef5838 sago007 2015-11-24 20:01 1048
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1049
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1050
dfdb7d66 sago007 2015-11-29 19:21 1051
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1052
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1053
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 1054
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 1055
ecef5838 sago007 2015-11-24 20:01 1056
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1057
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1058
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1059
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1060
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1061
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1062
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1063
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1064
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1065
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1066
	player2->DoAction(a);
72383a9e sago007 2016-10-30 11:56 1067
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1068
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 1069
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1070
}
30f910dd sago007 2010-11-10 21:02 1071
ecef5838 sago007 2015-11-24 20:01 1072
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1073
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1074
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1075
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1076
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1077
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1078
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1079
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1080
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1081
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1082
	//vsMode = false;
72383a9e sago007 2016-10-30 11:56 1083
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1084
	player2->name = globalData.player2name;
dfdb7d66 sago007 2015-11-29 19:21 1085
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 1086
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 1087
}
4f1d27f1 sago007 2011-03-18 15:53 1088
f7c1a51d Poul Sander 2016-09-07 21:12 1089
static int StartSinglePlayerPuzzle() {
b256fda5 sago007 2016-02-21 16:21 1090
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1091
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1092
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1093
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1094
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1095
		return 1;
acd79baf sago007 2015-11-22 19:37 1096
	}
b256fda5 sago007 2016-02-21 16:21 1097
	player1->NewGame(startInfo);
72383a9e sago007 2016-10-30 11:56 1098
	DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1099
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 1100
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1101
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1102
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1103
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1104
	//vsMode = true;
72383a9e sago007 2016-10-30 11:56 1105
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1106
	player2->name = globalData.player2name;
67a32395 sago007 2012-04-19 18:40 1107
	return 0;
b7590374 sago007 2011-05-19 16:15 1108
}
b7590374 sago007 2011-05-19 16:15 1109
4f1d27f1 sago007 2011-03-18 15:53 1110
ecef5838 sago007 2015-11-24 20:01 1111
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1112
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1113
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1114
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1115
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1116
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1117
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1118
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1119
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1120
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1121
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1122
	}
ecef5838 sago007 2015-11-24 20:01 1123
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1124
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1125
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1126
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1127
	}
3e7b8813 sago007 2016-02-22 19:45 1128
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1129
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1130
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1131
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1132
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1133
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1134
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 1135
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1136
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 1137
}
4f1d27f1 sago007 2011-03-18 15:53 1138
ecef5838 sago007 2015-11-24 20:01 1139
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1140
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1141
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1142
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1143
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1144
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1145
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1146
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1147
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1148
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1149
	}
6d6b2788 sago007 2016-02-21 18:51 1150
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1151
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1152
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1153
	}
3e7b8813 sago007 2016-02-22 19:45 1154
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1155
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1156
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1157
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1158
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1159
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1160
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1161
	twoPlayers = true;
72383a9e sago007 2016-10-30 11:56 1162
	player1->name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1163
	player2->name = globalData.player2name;
4f1d27f1 sago007 2011-03-18 15:53 1164
}
4f1d27f1 sago007 2011-03-18 15:53 1165
7d649ca8 sago007 2016-10-02 16:43 1166
static void MoveBlockGameSdls( BlockGameSdl& game1, BlockGameSdl& game2 ) {
7d649ca8 sago007 2016-10-02 16:43 1167
	game1.SetTopXY(50, 100);
72383a9e sago007 2016-10-30 11:56 1168
	game2.SetTopXY(globalData.xsize-500, 100);
7d649ca8 sago007 2016-10-02 16:43 1169
}
7d649ca8 sago007 2016-10-02 16:43 1170
647f12da sago007 2016-09-12 20:07 1171
struct globalConfig {
647f12da sago007 2016-09-12 20:07 1172
	string savepath;
647f12da sago007 2016-09-12 20:07 1173
	vector<string> search_paths;
647f12da sago007 2016-09-12 20:07 1174
	string puzzleName;
08c44684 sago007 2016-10-30 09:19 1175
	bool allowResize = true;
68313e95 sago007 2016-09-28 16:52 1176
	bool autoScale = true;
647f12da sago007 2016-09-12 20:07 1177
};
647f12da sago007 2016-09-12 20:07 1178
647f12da sago007 2016-09-12 20:07 1179
static void ParseArguments(int argc, char* argv[], globalConfig& conf) {
647f12da sago007 2016-09-12 20:07 1180
	int consoleWidth = boost::program_options::options_description::m_default_line_length;
647f12da sago007 2016-09-12 20:07 1181
	const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
647f12da sago007 2016-09-12 20:07 1182
	if (columnsEnv) {
647f12da sago007 2016-09-12 20:07 1183
		consoleWidth = sago::StrToLong(columnsEnv);
647f12da sago007 2016-09-12 20:07 1184
	}
647f12da sago007 2016-09-12 20:07 1185
	const char* commandname = "blockattack";
647f12da sago007 2016-09-12 20:07 1186
	if (argv[0]) {
647f12da sago007 2016-09-12 20:07 1187
		//NULL on Windows
647f12da sago007 2016-09-12 20:07 1188
		commandname = argv[0];
647f12da sago007 2016-09-12 20:07 1189
	}
647f12da sago007 2016-09-12 20:07 1190
	boost::program_options::options_description desc("Options", consoleWidth);
647f12da sago007 2016-09-12 20:07 1191
	desc.add_options()
647f12da sago007 2016-09-12 20:07 1192
	("help,h", "Displays this message")
647f12da sago007 2016-09-12 20:07 1193
	("version", "Display the version information")
647f12da sago007 2016-09-12 20:07 1194
	("config,c", boost::program_options::value<vector<string> >(), "Read a config file with the values. Can be given multiple times")
647f12da sago007 2016-09-12 20:07 1195
	("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
647f12da sago007 2016-09-12 20:07 1196
	("priority", "Causes the game to not sleep between frames.")
647f12da sago007 2016-09-12 20:07 1197
	("verbose-basic", "Enables basic verbose messages")
647f12da sago007 2016-09-12 20:07 1198
	("verbose-game-controller", "Enables verbose messages regarding controllers")
647f12da sago007 2016-09-12 20:07 1199
	("print-search-path", "Prints the search path and quits")
4cd8ea09 Poul Sander 2016-10-05 20:04 1200
	("no-auto-scale", "Do not automatically auto scale")
647f12da sago007 2016-09-12 20:07 1201
	("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
647f12da sago007 2016-09-12 20:07 1202
	("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
647f12da sago007 2016-09-12 20:07 1203
	("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
647f12da sago007 2016-09-12 20:07 1204
			"Default: \"%s\"", LOCALEDIR).c_str())
647f12da sago007 2016-09-12 20:07 1205
	("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
647f12da sago007 2016-09-12 20:07 1206
			" Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
647f12da sago007 2016-09-12 20:07 1207
647f12da sago007 2016-09-12 20:07 1208
	;
647f12da sago007 2016-09-12 20:07 1209
	boost::program_options::variables_map vm;
647f12da sago007 2016-09-12 20:07 1210
	try {
647f12da sago007 2016-09-12 20:07 1211
		boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
647f12da sago007 2016-09-12 20:07 1212
		boost::program_options::notify(vm);
647f12da sago007 2016-09-12 20:07 1213
	}
647f12da sago007 2016-09-12 20:07 1214
	catch (exception& e) {
647f12da sago007 2016-09-12 20:07 1215
		cerr << e.what() << "\n";
647f12da sago007 2016-09-12 20:07 1216
		cerr << desc << "\n";
647f12da sago007 2016-09-12 20:07 1217
		throw;
647f12da sago007 2016-09-12 20:07 1218
	}
647f12da sago007 2016-09-12 20:07 1219
	if (vm.count("config")) {
647f12da sago007 2016-09-12 20:07 1220
		vector<string> config_filenames = vm["config"].as<vector<string> >();
647f12da sago007 2016-09-12 20:07 1221
		for ( const string& s : config_filenames) {
647f12da sago007 2016-09-12 20:07 1222
			std::ifstream config_file(s);
647f12da sago007 2016-09-12 20:07 1223
			store(parse_config_file(config_file, desc), vm);
647f12da sago007 2016-09-12 20:07 1224
			notify(vm);
647f12da sago007 2016-09-12 20:07 1225
		}
647f12da sago007 2016-09-12 20:07 1226
	}
647f12da sago007 2016-09-12 20:07 1227
	if (vm.count("bind-text-domain")) {
647f12da sago007 2016-09-12 20:07 1228
		string s = vm["bind-text-domain"].as<string>();
647f12da sago007 2016-09-12 20:07 1229
		bindtextdomain (PACKAGE, s.c_str());
647f12da sago007 2016-09-12 20:07 1230
	}
647f12da sago007 2016-09-12 20:07 1231
	if (vm.count("homepath")) {
647f12da sago007 2016-09-12 20:07 1232
		string s = vm["homepath"].as<string>();
647f12da sago007 2016-09-12 20:07 1233
		setPathToSaveFiles(s);
647f12da sago007 2016-09-12 20:07 1234
		conf.savepath = getPathToSaveFiles();
647f12da sago007 2016-09-12 20:07 1235
	}
647f12da sago007 2016-09-12 20:07 1236
	if (vm.count("help")) {
647f12da sago007 2016-09-12 20:07 1237
		cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
647f12da sago007 2016-09-12 20:07 1238
							  "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
647f12da sago007 2016-09-12 20:07 1239
							  "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
647f12da sago007 2016-09-12 20:07 1240
		cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
647f12da sago007 2016-09-12 20:07 1241
		cout << desc << "\n";
647f12da sago007 2016-09-12 20:07 1242
		cout << "Examples:" << "\n";
647f12da sago007 2016-09-12 20:07 1243
		cout << "\tblockattack          \tStart the game normally" << "\n";
647f12da sago007 2016-09-12 20:07 1244
		cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
647f12da sago007 2016-09-12 20:07 1245
		cout << "\n";
647f12da sago007 2016-09-12 20:07 1246
		cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
647f12da sago007 2016-09-12 20:07 1247
		exit(0);
647f12da sago007 2016-09-12 20:07 1248
	}
647f12da sago007 2016-09-12 20:07 1249
	if (vm.count("version")) {
647f12da sago007 2016-09-12 20:07 1250
		cout << "blockattack " << VERSION_NUMBER << "\n";
647f12da sago007 2016-09-12 20:07 1251
		cout << "\n";
647f12da sago007 2016-09-12 20:07 1252
		cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
647f12da sago007 2016-09-12 20:07 1253
		cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
647f12da sago007 2016-09-12 20:07 1254
		cout << "This is free software: you are free to change and redistribute it." << "\n";
647f12da sago007 2016-09-12 20:07 1255
		cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
647f12da sago007 2016-09-12 20:07 1256
		exit(0);
647f12da sago007 2016-09-12 20:07 1257
	}
647f12da sago007 2016-09-12 20:07 1258
	if (vm.count("nosound")) {
72383a9e sago007 2016-10-30 11:56 1259
		globalData.NoSound = true;
647f12da sago007 2016-09-12 20:07 1260
	}
647f12da sago007 2016-09-12 20:07 1261
	if (vm.count("priority")) {
72383a9e sago007 2016-10-30 11:56 1262
		globalData.highPriority = true;
647f12da sago007 2016-09-12 20:07 1263
	}
647f12da sago007 2016-09-12 20:07 1264
	if (vm.count("verbose-basic")) {
72383a9e sago007 2016-10-30 11:56 1265
		globalData.verboseLevel++;
647f12da sago007 2016-09-12 20:07 1266
	}
647f12da sago007 2016-09-12 20:07 1267
	if (vm.count("verbose-game-controller")) {
647f12da sago007 2016-09-12 20:07 1268
		GameControllerSetVerbose(true);
647f12da sago007 2016-09-12 20:07 1269
	}
647f12da sago007 2016-09-12 20:07 1270
	if (vm.count("print-search-path")) {
647f12da sago007 2016-09-12 20:07 1271
		for (const string& s : conf.search_paths) {
647f12da sago007 2016-09-12 20:07 1272
			cout << s << "\n";
647f12da sago007 2016-09-12 20:07 1273
		}
647f12da sago007 2016-09-12 20:07 1274
		cout << conf.savepath << "\n";
647f12da sago007 2016-09-12 20:07 1275
		exit(0);
647f12da sago007 2016-09-12 20:07 1276
	}
647f12da sago007 2016-09-12 20:07 1277
	if (vm.count("puzzle-single-level")) {
647f12da sago007 2016-09-12 20:07 1278
		singlePuzzle = true;
647f12da sago007 2016-09-12 20:07 1279
		singlePuzzleNr = vm["puzzle-single-level"].as<int>();
647f12da sago007 2016-09-12 20:07 1280
	}
68313e95 sago007 2016-09-28 16:52 1281
	if(vm.count("no-auto-scale")) {
68313e95 sago007 2016-09-28 16:52 1282
		conf.autoScale = false;
68313e95 sago007 2016-09-28 16:52 1283
	}
647f12da sago007 2016-09-12 20:07 1284
	if (vm.count("puzzle-level-file")) {
647f12da sago007 2016-09-12 20:07 1285
		conf.puzzleName = vm["puzzle-level-file"].as<string>();
647f12da sago007 2016-09-12 20:07 1286
	}
647f12da sago007 2016-09-12 20:07 1287
		
647f12da sago007 2016-09-12 20:07 1288
}
647f12da sago007 2016-09-12 20:07 1289
f31fade1 sago007 2016-02-06 21:37 1290
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1291
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1292
	try {
335635ec sago007 2016-02-06 13:51 1293
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1294
		PHYSFS_init(argv[0]);
647f12da sago007 2016-09-12 20:07 1295
		globalConfig config;
647f12da sago007 2016-09-12 20:07 1296
		config.puzzleName = "puzzle.levels";
647f12da sago007 2016-09-12 20:07 1297
		FsSearchParthMainAppend(config.search_paths);
647f12da sago007 2016-09-12 20:07 1298
		config.savepath = getPathToSaveFiles();
72383a9e sago007 2016-10-30 11:56 1299
		globalData.highPriority = false;   //if true the game will take most resources, but increase framerate.
72383a9e sago007 2016-10-30 11:56 1300
		globalData.bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1301
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1302
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1303
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1304
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1305
		textdomain (PACKAGE);
647f12da sago007 2016-09-12 20:07 1306
		ParseArguments(argc, argv, config);
77531130 Poul Sander 2016-02-17 18:42 1307
		OsCreateSaveFolder();
647f12da sago007 2016-09-12 20:07 1308
		PhysFsSetSearchPath(config.search_paths, config.savepath);
58a2d7e1 sago007 2016-02-12 18:53 1309
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1310
		PhysFsCreateFolders();
72383a9e sago007 2016-10-30 11:56 1311
		globalData.SoundEnabled = true;
72383a9e sago007 2016-10-30 11:56 1312
		globalData.MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1313
		twoPlayers = false; //true if two players splitscreen
72383a9e sago007 2016-10-30 11:56 1314
		globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 1315
		globalData.theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1316
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1317
		puzzleLoaded = false;
335635ec sago007 2016-02-06 13:51 1318
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1319
		theExplosionManager = ExplosionManager();
647f12da sago007 2016-09-12 20:07 1320
		PuzzleSetName(config.puzzleName);
335635ec sago007 2016-02-06 13:51 1321
		//Init SDL
335635ec sago007 2016-02-06 13:51 1322
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1323
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1324
		}
d0c62e33 sago007 2016-04-02 15:18 1325
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 1326
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 1327
		}
826cf176 sago007 2016-03-12 10:53 1328
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1329
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1330
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
335635ec sago007 2016-02-06 13:51 1331
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1332
335635ec sago007 2016-02-06 13:51 1333
		//Open Audio
72383a9e sago007 2016-10-30 11:56 1334
		if (!globalData.NoSound) {
335635ec sago007 2016-02-06 13:51 1335
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1336
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 1337
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 1338
				     << "Sound will be disabled!" << "\n";
72383a9e sago007 2016-10-30 11:56 1339
				globalData.NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1340
			}
c53e6443 sago007 2012-04-17 11:04 1341
		}
c53e6443 sago007 2012-04-17 11:04 1342
89c4a3a6 sago007 2008-08-29 14:32 1343
72383a9e sago007 2016-10-30 11:56 1344
		if (globalData.verboseLevel) {
335635ec sago007 2016-02-06 13:51 1345
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 1346
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 1347
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
2b4dbb2b sago007 2016-07-03 18:54 1348
			     "The game is available under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 1349
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 1350
		}
335635ec sago007 2016-02-06 13:51 1351
335635ec sago007 2016-02-06 13:51 1352
f204c851 sago007 2016-04-16 14:42 1353
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 1354
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 1355
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 1356
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 1357
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 1358
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 1359
f204c851 sago007 2016-04-16 14:42 1360
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 1361
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 1362
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 1363
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 1364
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 1365
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1366
72383a9e sago007 2016-10-30 11:56 1367
		globalData.player1name = _("Player 1");
72383a9e sago007 2016-10-30 11:56 1368
		globalData.player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1369
335635ec sago007 2016-02-06 13:51 1370
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1371
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1372
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1373
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
72383a9e sago007 2016-10-30 11:56 1374
			globalData.bFullscreen = (bool)configSettings->getInt("fullscreen");
72383a9e sago007 2016-10-30 11:56 1375
			globalData.MusicEnabled = (bool)configSettings->getInt("musicenabled");
72383a9e sago007 2016-10-30 11:56 1376
			globalData.SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1377
335635ec sago007 2016-02-06 13:51 1378
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1379
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1380
			}
335635ec sago007 2016-02-06 13:51 1381
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1382
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1383
			}
335635ec sago007 2016-02-06 13:51 1384
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1385
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1386
			}
335635ec sago007 2016-02-06 13:51 1387
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1388
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1389
			}
335635ec sago007 2016-02-06 13:51 1390
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1391
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1392
			}
335635ec sago007 2016-02-06 13:51 1393
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1394
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1395
			}
c53e6443 sago007 2012-04-17 11:04 1396
335635ec sago007 2016-02-06 13:51 1397
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1398
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1399
			}
335635ec sago007 2016-02-06 13:51 1400
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1401
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1402
			}
335635ec sago007 2016-02-06 13:51 1403
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1404
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1405
			}
335635ec sago007 2016-02-06 13:51 1406
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1407
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1408
			}
335635ec sago007 2016-02-06 13:51 1409
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1410
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1411
			}
335635ec sago007 2016-02-06 13:51 1412
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1413
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1414
			}
335635ec sago007 2016-02-06 13:51 1415
			if (configSettings->exists("player1name")) {
72383a9e sago007 2016-10-30 11:56 1416
				globalData.player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1417
			}
335635ec sago007 2016-02-06 13:51 1418
			if (configSettings->exists("player2name")) {
72383a9e sago007 2016-10-30 11:56 1419
				globalData.player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1420
			}
72383a9e sago007 2016-10-30 11:56 1421
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1422
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1423
			}
335635ec sago007 2016-02-06 13:51 1424
		}
335635ec sago007 2016-02-06 13:51 1425
		else {
72383a9e sago007 2016-10-30 11:56 1426
			if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1427
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1428
			}
335635ec sago007 2016-02-06 13:51 1429
		}
c53e6443 sago007 2012-04-17 11:04 1430
335635ec sago007 2016-02-06 13:51 1431
		// "Block Attack - Rise of the Blocks"
82ced7ab sago007 2016-09-16 18:41 1432
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
335635ec sago007 2016-02-06 13:51 1433
		//Open video
28864426 sago007 2016-10-30 09:35 1434
		int createWindowParams = 0;
82ced7ab sago007 2016-09-16 18:41 1435
		if (config.allowResize) {
82ced7ab sago007 2016-09-16 18:41 1436
			createWindowParams |= SDL_WINDOW_RESIZABLE;
82ced7ab sago007 2016-09-16 18:41 1437
		}
cb49f111 sago007 2016-03-16 20:45 1438
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1439
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1440
		                             SDL_WINDOWPOS_UNDEFINED,
72383a9e sago007 2016-10-30 11:56 1441
		                             globalData.xsize, globalData.ysize,
335635ec sago007 2016-02-06 13:51 1442
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1443
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1444
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1445
		dieOnNullptr(renderer, "Unable to create render");
e17fcc86 sago007 2016-09-28 20:09 1446
		if (config.autoScale) {
72383a9e sago007 2016-10-30 11:56 1447
			SDL_RenderSetLogicalSize(renderer, globalData.xsize, globalData.ysize);
e17fcc86 sago007 2016-09-28 20:09 1448
			logicalRenderer = true;
82ced7ab sago007 2016-09-16 18:41 1449
		}
72383a9e sago007 2016-10-30 11:56 1450
		globalData.screen = renderer;
1383de53 sago007 2016-02-21 12:18 1451
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1452
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1453
72383a9e sago007 2016-10-30 11:56 1454
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1455
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1456
		}
89c4a3a6 sago007 2008-08-29 14:32 1457
72383a9e sago007 2016-10-30 11:56 1458
		BlockGameSdl theGame = BlockGameSdl(50, 100);            //creates game objects
72383a9e sago007 2016-10-30 11:56 1459
		BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500, 100);
335635ec sago007 2016-02-06 13:51 1460
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1461
		player2 = &theGame2;
b58caa17 sago007 2016-06-04 10:32 1462
		
b58caa17 sago007 2016-06-04 10:32 1463
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1464
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1465
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1466
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1467
b7590374 sago007 2011-05-19 16:15 1468
335635ec sago007 2016-02-06 13:51 1469
		//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1470
		theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1471
		theGame2.name = globalData.player2name;
b7590374 sago007 2011-05-19 16:15 1472
335635ec sago007 2016-02-06 13:51 1473
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1474
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1475
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1476
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1477
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1478
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1479
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1480
		}
72383a9e sago007 2016-10-30 11:56 1481
		DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1482
		MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1483
		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1484
		SDL_RenderPresent(globalData.screen);
7fdb4e65 sago007 2016-04-28 17:54 1485
		if (singlePuzzle) {
de81e07d sago007 2016-07-10 20:22 1486
			runGame(Gametype::Puzzle, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1487
		}
7fdb4e65 sago007 2016-04-28 17:54 1488
		else {
7fdb4e65 sago007 2016-04-28 17:54 1489
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1490
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1491
		}
b7590374 sago007 2011-05-19 16:15 1492
b7590374 sago007 2011-05-19 16:15 1493
c53e6443 sago007 2012-04-17 11:04 1494
335635ec sago007 2016-02-06 13:51 1495
		//Saves options
335635ec sago007 2016-02-06 13:51 1496
		if (!editorMode) {
72383a9e sago007 2016-10-30 11:56 1497
			configSettings->setInt("fullscreen",(int)globalData.bFullscreen);
72383a9e sago007 2016-10-30 11:56 1498
			configSettings->setInt("musicenabled",(int)globalData.MusicEnabled);
72383a9e sago007 2016-10-30 11:56 1499
			configSettings->setInt("soundenabled",(int)globalData.SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1500
335635ec sago007 2016-02-06 13:51 1501
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1502
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1503
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1504
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1505
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1506
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1507
335635ec sago007 2016-02-06 13:51 1508
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1509
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1510
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1511
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1512
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1513
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1514
72383a9e sago007 2016-10-30 11:56 1515
			configSettings->setString("player1name", globalData.player1name);
72383a9e sago007 2016-10-30 11:56 1516
			configSettings->setString("player2name", globalData.player2name);
335635ec sago007 2016-02-06 13:51 1517
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1518
		}
c53e6443 sago007 2012-04-17 11:04 1519
335635ec sago007 2016-02-06 13:51 1520
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1521
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1522
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1523
72383a9e sago007 2016-10-30 11:56 1524
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1525
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << "\n";
335635ec sago007 2016-02-06 13:51 1526
		}
c53e6443 sago007 2012-04-17 11:04 1527
335635ec sago007 2016-02-06 13:51 1528
		ct = TimeHandler::addTime("totalTime",ct);
72383a9e sago007 2016-10-30 11:56 1529
		if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1530
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1531
		}
c53e6443 sago007 2012-04-17 11:04 1532
335635ec sago007 2016-02-06 13:51 1533
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1534
		Config::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1535
	}
335635ec sago007 2016-02-06 13:51 1536
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1537
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1538
	}
59dcb571 sago007 2016-02-14 15:34 1539
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1540
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1541
	return 0;
c53e6443 sago007 2012-04-17 11:04 1542
}
b7590374 sago007 2011-05-19 16:15 1543
b7590374 sago007 2011-05-19 16:15 1544
de81e07d sago007 2016-07-10 20:22 1545
int runGame(Gametype gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1546
	int mousex, mousey;   //Mouse coordinates
72383a9e sago007 2016-10-30 11:56 1547
	globalData.theTopScoresEndless = Highscore("endless");
72383a9e sago007 2016-10-30 11:56 1548
	globalData.theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1549
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1550
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1551
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1552
d8c1f444 sago007 2016-01-31 11:36 1553
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1554
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1555
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
72383a9e sago007 2016-10-30 11:56 1556
	BlockGameSdl theGame2 = BlockGameSdl(globalData.xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1557
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1558
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1559
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1560
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1561
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1562
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1563
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1564
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1565
c53e6443 sago007 2012-04-17 11:04 1566
	//Takes names from file instead
72383a9e sago007 2016-10-30 11:56 1567
	theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1568
	theGame2.name = globalData.player2name;
c53e6443 sago007 2012-04-17 11:04 1569
7fdb4e65 sago007 2016-04-28 17:54 1570
	bool mustsetupgame = true;
7fdb4e65 sago007 2016-04-28 17:54 1571
	
ecef5838 sago007 2015-11-24 20:01 1572
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1573
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1574
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1575
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1576
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1577
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1578
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1579
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1580
	}
c53e6443 sago007 2012-04-17 11:04 1581
	//game loop
c53e6443 sago007 2012-04-17 11:04 1582
	int done = 0;
72383a9e sago007 2016-10-30 11:56 1583
	if (globalData.verboseLevel) {
161a010c sago007 2016-05-06 14:00 1584
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1585
	}
c53e6443 sago007 2012-04-17 11:04 1586
53203200 sago007 2015-12-25 13:30 1587
ecef5838 sago007 2015-11-24 20:01 1588
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1589
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1590
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1591
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1592
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1593
			switch (gametype) {
de81e07d sago007 2016-07-10 20:22 1594
				case Gametype::SinglePlayerTimeTrial:
de81e07d sago007 2016-07-10 20:22 1595
					StartSinglePlayerTimeTrial();
de81e07d sago007 2016-07-10 20:22 1596
					break;
de81e07d sago007 2016-07-10 20:22 1597
				case Gametype::StageClear: {
de81e07d sago007 2016-07-10 20:22 1598
					int myLevel = PuzzleLevelSelect(1);
de81e07d sago007 2016-07-10 20:22 1599
					if (myLevel == -1) {
de81e07d sago007 2016-07-10 20:22 1600
						return 1;
de81e07d sago007 2016-07-10 20:22 1601
					}
de81e07d sago007 2016-07-10 20:22 1602
					BlockGameStartInfo s;
de81e07d sago007 2016-07-10 20:22 1603
					s.ticks = SDL_GetTicks();
de81e07d sago007 2016-07-10 20:22 1604
					s.stageClear = true;
de81e07d sago007 2016-07-10 20:22 1605
					s.level = myLevel;
de81e07d sago007 2016-07-10 20:22 1606
					theGame.NewGame(s);
72383a9e sago007 2016-10-30 11:56 1607
					DrawBackground(globalData.screen);
de81e07d sago007 2016-07-10 20:22 1608
					twoPlayers =false;
de81e07d sago007 2016-07-10 20:22 1609
					BlockGameAction a;
de81e07d sago007 2016-07-10 20:22 1610
					a.action = BlockGameAction::Action::SET_GAME_OVER;
de81e07d sago007 2016-07-10 20:22 1611
					theGame2.DoAction(a);
72383a9e sago007 2016-10-30 11:56 1612
					theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1613
					theGame2.name = globalData.player2name;
acd79baf sago007 2015-11-22 19:37 1614
				}
c53e6443 sago007 2012-04-17 11:04 1615
				break;
de81e07d sago007 2016-07-10 20:22 1616
				case Gametype::Puzzle:
f7c1a51d Poul Sander 2016-09-07 21:12 1617
					if (StartSinglePlayerPuzzle()) {
de81e07d sago007 2016-07-10 20:22 1618
						return 1;
de81e07d sago007 2016-07-10 20:22 1619
					}
de81e07d sago007 2016-07-10 20:22 1620
					break;
13476fc2 sago007 2016-09-28 18:34 1621
				case Gametype::SinglePlayerVs: 
13476fc2 sago007 2016-09-28 18:34 1622
					{
13476fc2 sago007 2016-09-28 18:34 1623
						//1 player - Vs mode
13476fc2 sago007 2016-09-28 18:34 1624
						int theAIlevel = level; //startSingleVs();
13476fc2 sago007 2016-09-28 18:34 1625
						BlockGameStartInfo startInfo;
13476fc2 sago007 2016-09-28 18:34 1626
						startInfo.ticks = SDL_GetTicks();
13476fc2 sago007 2016-09-28 18:34 1627
						startInfo.vsMode = true;
13476fc2 sago007 2016-09-28 18:34 1628
						startInfo.vsAI = true;
13476fc2 sago007 2016-09-28 18:34 1629
						startInfo.level = theAIlevel;
13476fc2 sago007 2016-09-28 18:34 1630
						theGame.NewGame(startInfo);
13476fc2 sago007 2016-09-28 18:34 1631
						startInfo.AI = true;
13476fc2 sago007 2016-09-28 18:34 1632
						theGame2.NewGame(startInfo);
72383a9e sago007 2016-10-30 11:56 1633
						DrawBackground(globalData.screen);
13476fc2 sago007 2016-09-28 18:34 1634
						twoPlayers = true; //Single player, but AI plays
72383a9e sago007 2016-10-30 11:56 1635
						theGame.name = globalData.player1name;
72383a9e sago007 2016-10-30 11:56 1636
						theGame2.name = globalData.player2name;
13476fc2 sago007 2016-09-28 18:34 1637
					}
13476fc2 sago007 2016-09-28 18:34 1638
					break;
de81e07d sago007 2016-07-10 20:22 1639
				case Gametype::TwoPlayerTimeTrial:
13476fc2 sago007 2016-09-28 18:34 1640
					StarTwoPlayerTimeTrial();
13476fc2 sago007 2016-09-28 18:34 1641
					break;
de81e07d sago007 2016-07-10 20:22 1642
				case Gametype::TwoPlayerVs:
13476fc2 sago007 2016-09-28 18:34 1643
					StartTwoPlayerVs();
13476fc2 sago007 2016-09-28 18:34 1644
					break;
de81e07d sago007 2016-07-10 20:22 1645
				case Gametype::SinglePlayerEndless:
13476fc2 sago007 2016-09-28 18:34 1646
				default:
13476fc2 sago007 2016-09-28 18:34 1647
					StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1648
			};
c53e6443 sago007 2012-04-17 11:04 1649
			mustsetupgame = false;
72383a9e sago007 2016-10-30 11:56 1650
			DrawBackground(globalData.screen);
7d649ca8 sago007 2016-10-02 16:43 1651
			MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 1652
			DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
72383a9e sago007 2016-10-30 11:56 1653
			SDL_RenderPresent(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1654
		}
b7590374 sago007 2011-05-19 16:15 1655
72383a9e sago007 2016-10-30 11:56 1656
		if (!(globalData.highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1657
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1658
		}
335635ec sago007 2016-02-06 13:51 1659
72383a9e sago007 2016-10-30 11:56 1660
		DrawBackground(globalData.screen);
de81e07d sago007 2016-07-10 20:22 1661
		//updates the balls and explosions:g
a6b97827 sago007 2016-01-24 11:15 1662
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1663
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1664
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1665
fee9551a sago007 2016-01-20 19:05 1666
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1667
c9226e8d sago007 2016-06-04 10:17 1668
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1669
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1670
		a.tick = SDL_GetTicks();
59dcb571 sago007 2016-02-14 15:34 1671
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1672
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1673
ecef5838 sago007 2015-11-24 20:01 1674
			while ( SDL_PollEvent(&event) ) {
6e6e44b7 sago007 2016-10-18 15:30 1675
				UpdateMouseCoordinates(event, mousex, mousey);
ecef5838 sago007 2015-11-24 20:01 1676
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1677
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1678
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1679
				}
82ced7ab sago007 2016-09-16 18:41 1680
				
ce5aa7d3 sago007 2016-03-13 11:44 1681
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1682
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1683
				}
c53e6443 sago007 2012-04-17 11:04 1684
ecef5838 sago007 2015-11-24 20:01 1685
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1686
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1687
						done=1;
72383a9e sago007 2016-10-30 11:56 1688
						DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1689
					}
ecef5838 sago007 2015-11-24 20:01 1690
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1691
						//player1:
ecef5838 sago007 2015-11-24 20:01 1692
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1693
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1694
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1695
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1696
						}
ecef5838 sago007 2015-11-24 20:01 1697
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1698
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1699
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1700
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1701
						}
ecef5838 sago007 2015-11-24 20:01 1702
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1703
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1704
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1705
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1706
						}
ecef5838 sago007 2015-11-24 20:01 1707
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1708
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1709
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1710
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1711
						}
ecef5838 sago007 2015-11-24 20:01 1712
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1713
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1714
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1715
						}
ecef5838 sago007 2015-11-24 20:01 1716
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1717
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1718
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1719
						}
c53e6443 sago007 2012-04-17 11:04 1720
					}
ecef5838 sago007 2015-11-24 20:01 1721
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1722
						//player2:
ecef5838 sago007 2015-11-24 20:01 1723
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1724
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1725
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1726
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1727
						}
ecef5838 sago007 2015-11-24 20:01 1728
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1729
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1730
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1731
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1732
						}
ecef5838 sago007 2015-11-24 20:01 1733
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1734
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1735
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1736
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1737
						}
ecef5838 sago007 2015-11-24 20:01 1738
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1739
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1740
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1741
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1742
						}
ecef5838 sago007 2015-11-24 20:01 1743
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1744
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1745
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1746
						}
ecef5838 sago007 2015-11-24 20:01 1747
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1748
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1749
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1750
						}
c53e6443 sago007 2012-04-17 11:04 1751
					}
c53e6443 sago007 2012-04-17 11:04 1752
					//common:
ecef5838 sago007 2015-11-24 20:01 1753
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1754
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1755
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1756
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1757
							#else
c53e6443 sago007 2012-04-17 11:04 1758
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1759
							#endif
c53e6443 sago007 2012-04-17 11:04 1760
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1761
							}
c53e6443 sago007 2012-04-17 11:04 1762
							 */
c53e6443 sago007 2012-04-17 11:04 1763
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1764
						}
ecef5838 sago007 2015-11-24 20:01 1765
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1766
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1767
						}
ecef5838 sago007 2015-11-24 20:01 1768
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1769
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1770
						}
ca486238 sago007 2015-08-23 15:12 1771
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1772
						}
ecef5838 sago007 2015-11-24 20:01 1773
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1774
						} //F11
c53e6443 sago007 2012-04-17 11:04 1775
					}
ecef5838 sago007 2015-11-24 20:01 1776
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1777
						done=1;
c53e6443 sago007 2012-04-17 11:04 1778
					}
c53e6443 sago007 2012-04-17 11:04 1779
				}
c7f2082f sago007 2016-03-13 11:48 1780
ce5aa7d3 sago007 2016-03-13 11:44 1781
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1782
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1783
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1784
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1785
				}
ce5aa7d3 sago007 2016-03-13 11:44 1786
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1787
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1788
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1789
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1790
				}
ce5aa7d3 sago007 2016-03-13 11:44 1791
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1792
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1793
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1794
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1795
				}
ce5aa7d3 sago007 2016-03-13 11:44 1796
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1797
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1798
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1799
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1800
				}
ce5aa7d3 sago007 2016-03-13 11:44 1801
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1802
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1803
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1804
				}
ce5aa7d3 sago007 2016-03-13 11:44 1805
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1806
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1807
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1808
				}
f2dac7e4 sago007 2016-04-09 19:24 1809
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1810
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1811
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1812
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1813
				}
f2dac7e4 sago007 2016-04-09 19:24 1814
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1815
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1816
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1817
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1818
				}
f2dac7e4 sago007 2016-04-09 19:24 1819
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1820
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1821
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1822
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1823
				}
f2dac7e4 sago007 2016-04-09 19:24 1824
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1825
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1826
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1827
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1828
				}
f2dac7e4 sago007 2016-04-09 19:24 1829
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1830
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1831
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1832
				}
f2dac7e4 sago007 2016-04-09 19:24 1833
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1834
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1835
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1836
				}
706e81fe sago007 2016-04-05 19:17 1837
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1838
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1839
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1840
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1841
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1842
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1843
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1844
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1845
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1846
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1847
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1848
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1849
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1850
						}
d0c62e33 sago007 2016-04-02 15:18 1851
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1852
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1853
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1854
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1855
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1856
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1857
						}
706e81fe sago007 2016-04-05 19:17 1858
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1859
						mouseDownY = event.button.y;
d0c62e33 sago007 2016-04-02 15:18 1860
					} 
243ef769 sago007 2016-04-04 18:00 1861
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1862
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1863
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1864
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1865
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1866
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1867
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1868
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1869
						}
243ef769 sago007 2016-04-04 18:00 1870
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1871
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1872
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1873
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1874
						}
243ef769 sago007 2016-04-04 18:00 1875
					}
c53e6443 sago007 2012-04-17 11:04 1876
				}
d0c62e33 sago007 2016-04-02 15:18 1877
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1878
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1879
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1880
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1881
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1882
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1883
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1884
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1885
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1886
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1887
						}
706e81fe sago007 2016-04-05 19:17 1888
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1889
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1890
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1891
						}
acd79baf sago007 2015-11-22 19:37 1892
					}
d0c62e33 sago007 2016-04-02 15:18 1893
				}
d0c62e33 sago007 2016-04-02 15:18 1894
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1895
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1896
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1897
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1898
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1899
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1900
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1901
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1902
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1903
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1904
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1905
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1906
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1907
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1908
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1909
							}
d0c62e33 sago007 2016-04-02 15:18 1910
						}
acd79baf sago007 2015-11-22 19:37 1911
					}
d0c62e33 sago007 2016-04-02 15:18 1912
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1913
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1914
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1915
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1916
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1917
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1918
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1919
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1920
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1921
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1922
							}
d0c62e33 sago007 2016-04-02 15:18 1923
						}
acd79baf sago007 2015-11-22 19:37 1924
					}
d0c62e33 sago007 2016-04-02 15:18 1925
					
c53e6443 sago007 2012-04-17 11:04 1926
				}
d0c62e33 sago007 2016-04-02 15:18 1927
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1928
c53e6443 sago007 2012-04-17 11:04 1929
			// If the mouse button is released, make bMouseUp equal true
08c44684 sago007 2016-10-30 09:19 1930
			if (! (SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
c53e6443 sago007 2012-04-17 11:04 1931
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1932
			}
c53e6443 sago007 2012-04-17 11:04 1933
c53e6443 sago007 2012-04-17 11:04 1934
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1935
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1936
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1937
			}
c53e6443 sago007 2012-04-17 11:04 1938
a7de0677 sago007 2016-04-29 16:54 1939
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1940
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1941
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1942
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1943
					bMouseUp = false;
72383a9e sago007 2016-10-30 11:56 1944
					DrawBackground(globalData.screen);
c53e6443 sago007 2012-04-17 11:04 1945
ecef5838 sago007 2015-11-24 20:01 1946
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 1947
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1948
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1949
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1950
						nextLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1951
					}
13476fc2 sago007 2016-09-28 18:34 1952
					
ecef5838 sago007 2015-11-24 20:01 1953
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 1954
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1955
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1956
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1957
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1958
					}
c53e6443 sago007 2012-04-17 11:04 1959
72383a9e sago007 2016-10-30 11:56 1960
					if (mousex > globalData.xsize-bExitOffset && mousex < globalData.xsize-bExitOffset+bExitSize &&
72383a9e sago007 2016-10-30 11:56 1961
					        mousey > globalData.ysize-bExitOffset && mousey < globalData.ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1962
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1963
					}
161a010c sago007 2016-05-06 14:00 1964
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << "\n";
c53e6443 sago007 2012-04-17 11:04 1965
				}
c53e6443 sago007 2012-04-17 11:04 1966
c53e6443 sago007 2012-04-17 11:04 1967
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1968
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1969
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1970
				}
c53e6443 sago007 2012-04-17 11:04 1971
			}
c53e6443 sago007 2012-04-17 11:04 1972
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1973
c53e6443 sago007 2012-04-17 11:04 1974
c53e6443 sago007 2012-04-17 11:04 1975
		//Sees if music is stopped and if music is enabled
72383a9e sago007 2016-10-30 11:56 1976
		if ((!globalData.NoSound)&&(!Mix_PlayingMusic())&&(globalData.MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1977
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 1978
			Mix_PlayMusic(bgMusic, -1); //music loop
32090628 sago007 2016-04-10 14:13 1979
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1980
		}
b7590374 sago007 2011-05-19 16:15 1981
ecef5838 sago007 2015-11-24 20:01 1982
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1983
			if (bNearDeath) {
72383a9e sago007 2016-10-30 11:56 1984
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1985
					Mix_PlayMusic(highbeatMusic, 1);
32090628 sago007 2016-04-10 14:13 1986
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1987
				}
c53e6443 sago007 2012-04-17 11:04 1988
			}
ecef5838 sago007 2015-11-24 20:01 1989
			else {
72383a9e sago007 2016-10-30 11:56 1990
				if (!globalData.NoSound &&(globalData.MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1991
					Mix_PlayMusic(bgMusic, -1);
32090628 sago007 2016-04-10 14:13 1992
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1993
				}
c53e6443 sago007 2012-04-17 11:04 1994
			}
c53e6443 sago007 2012-04-17 11:04 1995
		}
b7590374 sago007 2011-05-19 16:15 1996
c53e6443 sago007 2012-04-17 11:04 1997
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 1998
b7590374 sago007 2011-05-19 16:15 1999
c53e6443 sago007 2012-04-17 11:04 2000
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2001
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2002
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 2003
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 2004
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 2005
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 2006
b7590374 sago007 2011-05-19 16:15 2007
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2008
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2009
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2010
#endif
ecef5838 sago007 2015-11-24 20:01 2011
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2012
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2013
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 2014
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2015
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2016
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 2017
					}
ecef5838 sago007 2015-11-24 20:01 2018
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 2019
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2020
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2021
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 2022
					}
ecef5838 sago007 2015-11-24 20:01 2023
					else {
07f5b3f3 sago007 2016-05-19 19:37 2024
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2025
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 2026
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 2027
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2028
					}
b283e0f7 sago007 2012-07-29 14:01 2029
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2030
				}
ecef5838 sago007 2015-11-24 20:01 2031
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 2032
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2033
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2034
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2035
				}
ecef5838 sago007 2015-11-24 20:01 2036
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 2037
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2038
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2039
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2040
				}
3d12f4a8 sago007 2016-03-21 18:40 2041
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2042
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2043
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2044
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2045
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2046
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2047
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2048
				}
3d12f4a8 sago007 2016-03-21 18:40 2049
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2050
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2051
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2052
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2053
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2054
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2055
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2056
				}
c53e6443 sago007 2012-04-17 11:04 2057
			}
53203200 sago007 2015-12-25 13:30 2058
dfdb7d66 sago007 2015-11-29 19:21 2059
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2060
			registerTTHighscorePlayer1 = false;
72383a9e sago007 2016-10-30 11:56 2061
			globalData.theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2062
		}
dfdb7d66 sago007 2015-11-29 19:21 2063
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2064
			registerTTHighscorePlayer2 = false;
72383a9e sago007 2016-10-30 11:56 2065
			globalData.theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2066
		}
dfdb7d66 sago007 2015-11-29 19:21 2067
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2068
			registerEndlessHighscore = false;
72383a9e sago007 2016-10-30 11:56 2069
			globalData.theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2070
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2071
		}
76514d10 sago007 2016-06-05 20:25 2072
		if (theGame.isGameOver() && saveReplay) {
76514d10 sago007 2016-06-05 20:25 2073
			if (twoPlayers && theGame2.isGameOver()) {
76514d10 sago007 2016-06-05 20:25 2074
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2075
				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2076
			}
76514d10 sago007 2016-06-05 20:25 2077
			if (!twoPlayers) {
76514d10 sago007 2016-06-05 20:25 2078
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2079
				SaveReplay(theGame.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2080
			}
76514d10 sago007 2016-06-05 20:25 2081
		}
c53e6443 sago007 2012-04-17 11:04 2082
c53e6443 sago007 2012-04-17 11:04 2083
		//Once evrything has been checked, update graphics
7d649ca8 sago007 2016-10-02 16:43 2084
		MoveBlockGameSdls(theGame, theGame2);
72383a9e sago007 2016-10-30 11:56 2085
		DrawEverything(globalData.xsize, globalData.ysize, &theGame, &theGame2);
c53e6443 sago007 2012-04-17 11:04 2086
		//Draw the mouse:
72383a9e sago007 2016-10-30 11:56 2087
		globalData.mouse.Draw(globalData.screen, SDL_GetTicks(), mousex, mousey);
72383a9e sago007 2016-10-30 11:56 2088
		SDL_RenderPresent(globalData.screen);
fee9551a sago007 2016-01-20 19:05 2089
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2090
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2091
		}
c53e6443 sago007 2012-04-17 11:04 2092
	} //game loop
80b830cd sago007 2012-08-19 17:51 2093
	return 0;
605138b3 sago007 2012-04-14 15:12 2094
}
1970-01-01 00:00 2095