git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing, soundVolume);
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		Mix_VolumeChunk(applause, soundVolume);
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		Mix_VolumeChunk(photoClick, soundVolume);
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		Mix_VolumeChunk(typingChunk, soundVolume);
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		Mix_VolumeChunk(counterChunk, soundVolume);
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		Mix_VolumeChunk(counterFinalChunk, soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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cf54d8c3 sago007 2012-05-03 20:52 246
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
6332acb6 sago007 2015-12-19 17:51 248
	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
925b7e58 sago007 2011-04-25 16:35 249
}
925b7e58 sago007 2011-04-25 16:35 250
c3b697c6 sago007 2016-02-07 17:30 251
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
15b9c93b sago007 2016-02-03 20:03 252
	nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 253
}
15b9c93b sago007 2016-02-03 20:03 254
fee9551a sago007 2016-01-20 19:05 255
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 256
1383de53 sago007 2016-02-21 12:18 257
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 258
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 259
ecef5838 sago007 2015-11-24 20:01 260
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 261
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 262
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 263
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 264
	}
fee9551a sago007 2016-01-20 19:05 265
	else {
fee9551a sago007 2016-01-20 19:05 266
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 267
	}
1383de53 sago007 2016-02-21 12:18 268
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 269
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 270
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 271
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 272
}
78d03b38 sago007 2008-11-13 19:56 273
78d03b38 sago007 2008-11-13 19:56 274
89c4a3a6 sago007 2008-08-29 14:32 275
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 276
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 277
private:
a944c46b sago007 2016-04-02 13:34 278
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 279
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 280
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 281
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 282
	int color = 0;
a944c46b sago007 2016-04-02 13:34 283
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 284
public:
89c4a3a6 sago007 2008-08-29 14:32 285
d8c1f444 sago007 2016-01-31 11:36 286
	ABall() {
ecef5838 sago007 2015-11-24 20:01 287
	}
c53e6443 sago007 2012-04-17 11:04 288
c53e6443 sago007 2012-04-17 11:04 289
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 290
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 291
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 292
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 293
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 294
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 295
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 296
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 297
		if (right) {
c53e6443 sago007 2012-04-17 11:04 298
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 299
		}
ecef5838 sago007 2015-11-24 20:01 300
		else {
c53e6443 sago007 2012-04-17 11:04 301
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 302
		}
c53e6443 sago007 2012-04-17 11:04 303
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 304
ecef5838 sago007 2015-11-24 20:01 305
	void update() {
c53e6443 sago007 2012-04-17 11:04 306
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 307
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 308
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 309
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 310
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 311
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 312
		}
ecef5838 sago007 2015-11-24 20:01 313
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 314
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 315
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 316
		}
c53e6443 sago007 2012-04-17 11:04 317
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 318
	}
c53e6443 sago007 2012-04-17 11:04 319
ecef5838 sago007 2015-11-24 20:01 320
	int getX() {
c53e6443 sago007 2012-04-17 11:04 321
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 322
	}
c53e6443 sago007 2012-04-17 11:04 323
ecef5838 sago007 2015-11-24 20:01 324
	int getY() {
c53e6443 sago007 2012-04-17 11:04 325
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 326
	}
c53e6443 sago007 2012-04-17 11:04 327
ecef5838 sago007 2015-11-24 20:01 328
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 329
		return color;
c53e6443 sago007 2012-04-17 11:04 330
	}
89c4a3a6 sago007 2008-08-29 14:32 331
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 332
4b0c248f sago007 2010-11-10 21:13 333
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 334
d8c1f444 sago007 2016-01-31 11:36 335
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 336
public:
d8c1f444 sago007 2016-01-31 11:36 337
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 338
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 339
d8c1f444 sago007 2016-01-31 11:36 340
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 341
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 342
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 343
		}
c53e6443 sago007 2012-04-17 11:04 344
	}
c53e6443 sago007 2012-04-17 11:04 345
c53e6443 sago007 2012-04-17 11:04 346
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 347
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 348
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 349
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 350
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 351
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 352
		}
c53e6443 sago007 2012-04-17 11:04 353
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 354
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 355
			return -1;
acd79baf sago007 2015-11-22 19:37 356
		}
c53e6443 sago007 2012-04-17 11:04 357
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 358
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 359
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 360
		return 1;
c53e6443 sago007 2012-04-17 11:04 361
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 362
ecef5838 sago007 2015-11-24 20:01 363
	void update() {
c53e6443 sago007 2012-04-17 11:04 364
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 365
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 366
ecef5838 sago007 2015-11-24 20:01 367
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 368
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 369
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 370
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 371
				}
c53e6443 sago007 2012-04-17 11:04 372
			}
c53e6443 sago007 2012-04-17 11:04 373
		}
c53e6443 sago007 2012-04-17 11:04 374
	} //update
89c4a3a6 sago007 2008-08-29 14:32 375
89c4a3a6 sago007 2008-08-29 14:32 376
a6b97827 sago007 2016-01-24 11:15 377
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 378
d8c1f444 sago007 2016-01-31 11:36 379
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 380
89c4a3a6 sago007 2008-08-29 14:32 381
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 382
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 383
private:
b651f87a sago007 2016-03-24 20:55 384
	int x = 0;
b651f87a sago007 2016-03-24 20:55 385
	int y = 0;
b651f87a sago007 2016-03-24 20:55 386
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 387
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 388
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 389
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 390
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 391
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 392
public:
89c4a3a6 sago007 2008-08-29 14:32 393
d8c1f444 sago007 2016-01-31 11:36 394
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 395
	}
c53e6443 sago007 2012-04-17 11:04 396
c53e6443 sago007 2012-04-17 11:04 397
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 398
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 399
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 400
		x = X;
c53e6443 sago007 2012-04-17 11:04 401
		y = Y;
c53e6443 sago007 2012-04-17 11:04 402
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 403
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 404
c53e6443 sago007 2012-04-17 11:04 405
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 406
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 407
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 408
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 409
	}
c53e6443 sago007 2012-04-17 11:04 410
ecef5838 sago007 2015-11-24 20:01 411
	int getX() {
c53e6443 sago007 2012-04-17 11:04 412
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 413
	}
c53e6443 sago007 2012-04-17 11:04 414
ecef5838 sago007 2015-11-24 20:01 415
	int getY() {
c53e6443 sago007 2012-04-17 11:04 416
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 417
	}
c53e6443 sago007 2012-04-17 11:04 418
ecef5838 sago007 2015-11-24 20:01 419
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 420
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 421
	}
89c4a3a6 sago007 2008-08-29 14:32 422
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 423
d8c1f444 sago007 2016-01-31 11:36 424
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 425
public:
d8c1f444 sago007 2016-01-31 11:36 426
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 427
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 428
d8c1f444 sago007 2016-01-31 11:36 429
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 430
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 431
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 432
		}
c53e6443 sago007 2012-04-17 11:04 433
	}
c53e6443 sago007 2012-04-17 11:04 434
ecef5838 sago007 2015-11-24 20:01 435
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 436
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 437
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 438
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 439
		}
ecef5838 sago007 2015-11-24 20:01 440
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 441
			return -1;
acd79baf sago007 2015-11-22 19:37 442
		}
c53e6443 sago007 2012-04-17 11:04 443
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 444
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 445
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 446
		return 1;
c53e6443 sago007 2012-04-17 11:04 447
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 448
ecef5838 sago007 2015-11-24 20:01 449
	void update() {
c53e6443 sago007 2012-04-17 11:04 450
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 451
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 452
ecef5838 sago007 2015-11-24 20:01 453
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 454
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 455
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 456
				}
c53e6443 sago007 2012-04-17 11:04 457
			}
c53e6443 sago007 2012-04-17 11:04 458
		}
c53e6443 sago007 2012-04-17 11:04 459
	} //update
89c4a3a6 sago007 2008-08-29 14:32 460
89c4a3a6 sago007 2008-08-29 14:32 461
a6b97827 sago007 2016-01-24 11:15 462
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 463
d8c1f444 sago007 2016-01-31 11:36 464
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 465
89c4a3a6 sago007 2008-08-29 14:32 466
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 467
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 468
private:
c98e567e sago007 2016-03-25 09:39 469
	int x = 0;
c98e567e sago007 2016-03-25 09:39 470
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 471
	string textt;
c98e567e sago007 2016-03-25 09:39 472
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 473
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 474
public:
89c4a3a6 sago007 2008-08-29 14:32 475
d8c1f444 sago007 2016-01-31 11:36 476
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 477
	}
c53e6443 sago007 2012-04-17 11:04 478
c53e6443 sago007 2012-04-17 11:04 479
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 480
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 481
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 482
		x = X;
c53e6443 sago007 2012-04-17 11:04 483
		y = Y;
571b4d47 sago007 2015-12-05 16:02 484
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 485
		time = Time;
c53e6443 sago007 2012-04-17 11:04 486
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 487
c53e6443 sago007 2012-04-17 11:04 488
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 489
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 490
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 491
	}
c53e6443 sago007 2012-04-17 11:04 492
ecef5838 sago007 2015-11-24 20:01 493
	int getX() {
c53e6443 sago007 2012-04-17 11:04 494
		return x;
c53e6443 sago007 2012-04-17 11:04 495
	}
c53e6443 sago007 2012-04-17 11:04 496
ecef5838 sago007 2015-11-24 20:01 497
	int getY() {
c53e6443 sago007 2012-04-17 11:04 498
		return y;
c53e6443 sago007 2012-04-17 11:04 499
	}
c53e6443 sago007 2012-04-17 11:04 500
ecef5838 sago007 2015-11-24 20:01 501
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 502
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 503
	}
89c4a3a6 sago007 2008-08-29 14:32 504
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 505
d8c1f444 sago007 2016-01-31 11:36 506
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 507
public:
d8c1f444 sago007 2016-01-31 11:36 508
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 509
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 510
d8c1f444 sago007 2016-01-31 11:36 511
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 512
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 513
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 514
		}
c53e6443 sago007 2012-04-17 11:04 515
	}
c53e6443 sago007 2012-04-17 11:04 516
ecef5838 sago007 2015-11-24 20:01 517
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 518
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 519
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 520
			textNumber++;
acd79baf sago007 2015-11-22 19:37 521
		}
ecef5838 sago007 2015-11-24 20:01 522
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 523
			return -1;
acd79baf sago007 2015-11-22 19:37 524
		}
c53e6443 sago007 2012-04-17 11:04 525
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 526
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 527
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 528
		return 1;
c53e6443 sago007 2012-04-17 11:04 529
	}  //addText
c53e6443 sago007 2012-04-17 11:04 530
ecef5838 sago007 2015-11-24 20:01 531
	void update() {
c53e6443 sago007 2012-04-17 11:04 532
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 533
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 534
ecef5838 sago007 2015-11-24 20:01 535
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 536
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 537
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 538
				}
c53e6443 sago007 2012-04-17 11:04 539
			}
c53e6443 sago007 2012-04-17 11:04 540
		}
c53e6443 sago007 2012-04-17 11:04 541
	} //update
89c4a3a6 sago007 2008-08-29 14:32 542
89c4a3a6 sago007 2008-08-29 14:32 543
a6b97827 sago007 2016-01-24 11:15 544
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 545
d8c1f444 sago007 2016-01-31 11:36 546
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 547
89c4a3a6 sago007 2008-08-29 14:32 548
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 549
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 550
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 551
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 552
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 553
8b1ab1cb sago007 2016-04-04 17:51 554
#include "BlockGameSdl.inc"
6b1dc7a6 sago007 2010-11-08 21:03 555
6b1dc7a6 sago007 2010-11-08 21:03 556
6b1dc7a6 sago007 2010-11-08 21:03 557
89c4a3a6 sago007 2008-08-29 14:32 558
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 559
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 560
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 561
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 562
	}
acd79baf sago007 2015-11-22 19:37 563
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 564
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 565
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 566
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 567
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 568
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 569
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 570
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 571
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 572
		}
1d2e2129 sago007 2015-12-23 15:41 573
	}
89c4a3a6 sago007 2008-08-29 14:32 574
}
89c4a3a6 sago007 2008-08-29 14:32 575
89c4a3a6 sago007 2008-08-29 14:32 576
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 577
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 578
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 579
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 580
}
89c4a3a6 sago007 2008-08-29 14:32 581
89c4a3a6 sago007 2008-08-29 14:32 582
58a2d7e1 sago007 2016-02-12 18:53 583
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 584
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 585
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 586
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 587
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 588
571b4d47 sago007 2015-12-05 16:02 589
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 590
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 591
c53e6443 sago007 2012-04-17 11:04 592
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 593
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 594
ecef5838 sago007 2015-11-24 20:01 595
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 596
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 597
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 598
				done = true;
c53e6443 sago007 2012-04-17 11:04 599
			}
58a2d7e1 sago007 2016-02-12 18:53 600
c3b697c6 sago007 2016-02-07 17:30 601
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 602
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 603
			}
58a2d7e1 sago007 2016-02-12 18:53 604
c3b697c6 sago007 2016-02-07 17:30 605
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 606
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 607
c53e6443 sago007 2012-04-17 11:04 608
		}
58a2d7e1 sago007 2016-02-12 18:53 609
c3b697c6 sago007 2016-02-07 17:30 610
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 611
1d2e2129 sago007 2015-12-23 15:41 612
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 613
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 614
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 615
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 616
		}
6b1dc7a6 sago007 2010-11-08 21:03 617
c3b697c6 sago007 2016-02-07 17:30 618
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 619
			done = true;
c3b697c6 sago007 2016-02-07 17:30 620
		}
c3b697c6 sago007 2016-02-07 17:30 621
	}
c3b697c6 sago007 2016-02-07 17:30 622
}
6b1dc7a6 sago007 2010-11-08 21:03 623
c3b697c6 sago007 2016-02-07 17:30 624
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 625
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 626
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 627
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 628
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 629
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 630
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 631
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 632
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 633
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 634
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 635
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 636
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 637
}
81d9c25d sago007 2008-11-24 09:50 638
89c4a3a6 sago007 2008-08-29 14:32 639
89c4a3a6 sago007 2008-08-29 14:32 640
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 641
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 642
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 643
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 644
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 645
		} //if used
a6b97827 sago007 2016-01-24 11:15 646
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 647
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 648
		}
a6b97827 sago007 2016-01-24 11:15 649
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 650
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 651
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 652
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 653
a6b97827 sago007 2016-01-24 11:15 654
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 655
		}
c53e6443 sago007 2012-04-17 11:04 656
	} //for
89c4a3a6 sago007 2008-08-29 14:32 657
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 658
89c4a3a6 sago007 2008-08-29 14:32 659
89c4a3a6 sago007 2008-08-29 14:32 660
//draws everything
ecef5838 sago007 2015-11-24 20:01 661
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 662
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 663
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 664
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 665
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 666
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 667
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 668
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 669
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 670
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 671
	}
a7de0677 sago007 2016-04-29 16:54 672
	else if (editorMode || singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 673
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 674
	}
a7de0677 sago007 2016-04-29 16:54 675
	else {
c53e6443 sago007 2012-04-17 11:04 676
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 677
	}
ecef5838 sago007 2015-11-24 20:01 678
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 679
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 680
		int minutes;
c53e6443 sago007 2012-04-17 11:04 681
		int seconds;
ecef5838 sago007 2015-11-24 20:01 682
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 683
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 684
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 685
		}
ecef5838 sago007 2015-11-24 20:01 686
		else {
c53e6443 sago007 2012-04-17 11:04 687
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 688
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 689
		}
acd79baf sago007 2015-11-22 19:37 690
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 691
			minutes=0;
acd79baf sago007 2015-11-22 19:37 692
		}
acd79baf sago007 2015-11-22 19:37 693
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 694
			seconds=0;
acd79baf sago007 2015-11-22 19:37 695
		}
ecef5838 sago007 2015-11-24 20:01 696
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 697
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 698
		}
acd79baf sago007 2015-11-22 19:37 699
		else {
acd79baf sago007 2015-11-22 19:37 700
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 701
		}
c53e6443 sago007 2012-04-17 11:04 702
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 703
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 704
	}
ecef5838 sago007 2015-11-24 20:01 705
	else {
c53e6443 sago007 2012-04-17 11:04 706
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 707
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 708
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 709
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 710
		}
acd79baf sago007 2015-11-22 19:37 711
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 712
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 713
		}
ecef5838 sago007 2015-11-24 20:01 714
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 715
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 716
		}
ecef5838 sago007 2015-11-24 20:01 717
		else {
c53e6443 sago007 2012-04-17 11:04 718
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 719
		}
c53e6443 sago007 2012-04-17 11:04 720
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 721
	}
c53e6443 sago007 2012-04-17 11:04 722
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 723
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 724
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 725
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 726
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 727
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 728
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 729
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 730
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 731
	}
c53e6443 sago007 2012-04-17 11:04 732
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 733
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
7fdb4e65 sago007 2016-04-28 17:54 734
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 735
		/*
c53e6443 sago007 2012-04-17 11:04 736
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 737
		 */
ecef5838 sago007 2015-11-24 20:01 738
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 739
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 740
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 741
			//Write a description:
d064f90f sago007 2016-01-26 17:25 742
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 743
			string infostring;
ecef5838 sago007 2015-11-24 20:01 744
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 745
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 746
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 747
c53e6443 sago007 2012-04-17 11:04 748
			}
ecef5838 sago007 2015-11-24 20:01 749
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 750
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 751
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 752
			}
ecef5838 sago007 2015-11-24 20:01 753
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 754
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 755
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 756
			}
ecef5838 sago007 2015-11-24 20:01 757
			else {
d064f90f sago007 2016-01-26 17:25 758
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 759
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 760
			}
599a0479 sago007 2016-01-26 17:17 761
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 762
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 763
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 764
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 765
			}
c53e6443 sago007 2012-04-17 11:04 766
c53e6443 sago007 2012-04-17 11:04 767
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 768
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 769
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 770
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 771
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 772
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 773
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 774
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 775
			}
ecef5838 sago007 2015-11-24 20:01 776
			else {
c53e6443 sago007 2012-04-17 11:04 777
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 778
			}
335635ec sago007 2016-02-06 13:51 779
c53e6443 sago007 2012-04-17 11:04 780
		}
c53e6443 sago007 2012-04-17 11:04 781
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 782
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 783
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 784
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 785
		}
ecef5838 sago007 2015-11-24 20:01 786
		else {
c53e6443 sago007 2012-04-17 11:04 787
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 788
		}
ecef5838 sago007 2015-11-24 20:01 789
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 790
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 791
			int minutes;
c53e6443 sago007 2012-04-17 11:04 792
			int seconds;
ecef5838 sago007 2015-11-24 20:01 793
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 794
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 795
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 796
			}
ecef5838 sago007 2015-11-24 20:01 797
			else {
c53e6443 sago007 2012-04-17 11:04 798
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 799
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 800
			}
acd79baf sago007 2015-11-22 19:37 801
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 802
				minutes=0;
acd79baf sago007 2015-11-22 19:37 803
			}
acd79baf sago007 2015-11-22 19:37 804
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 805
				seconds=0;
acd79baf sago007 2015-11-22 19:37 806
			}
ecef5838 sago007 2015-11-24 20:01 807
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 808
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 809
			}
ecef5838 sago007 2015-11-24 20:01 810
			else {
c53e6443 sago007 2012-04-17 11:04 811
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 812
			}
c53e6443 sago007 2012-04-17 11:04 813
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 814
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 815
		}
ecef5838 sago007 2015-11-24 20:01 816
		else {
c53e6443 sago007 2012-04-17 11:04 817
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 818
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 819
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 820
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 821
			}
acd79baf sago007 2015-11-22 19:37 822
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 823
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 824
			}
ecef5838 sago007 2015-11-24 20:01 825
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 826
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 827
			}
ecef5838 sago007 2015-11-24 20:01 828
			else {
c53e6443 sago007 2012-04-17 11:04 829
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 830
			}
c53e6443 sago007 2012-04-17 11:04 831
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 832
		}
c53e6443 sago007 2012-04-17 11:04 833
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 834
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 835
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 836
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 837
	}
c53e6443 sago007 2012-04-17 11:04 838
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 839
89c4a3a6 sago007 2008-08-29 14:32 840
7fdb4e65 sago007 2016-04-28 17:54 841
	//draw exit
7fdb4e65 sago007 2016-04-28 17:54 842
	bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 843
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 844
1572de2b sago007 2008-09-11 18:15 845
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 846
	Frames++;
ecef5838 sago007 2015-11-24 20:01 847
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 848
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 849
			Frames=999;
acd79baf sago007 2015-11-22 19:37 850
		}
f306e3ca sago007 2015-12-04 21:16 851
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 852
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 853
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 854
	}
c53e6443 sago007 2012-04-17 11:04 855
1d2e2129 sago007 2015-12-23 15:41 856
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 857
#endif
89c4a3a6 sago007 2008-08-29 14:32 858
}
89c4a3a6 sago007 2008-08-29 14:32 859
89c4a3a6 sago007 2008-08-29 14:32 860
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 861
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 862
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 863
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 864
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 865
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 866
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 867
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 868
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 869
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 870
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 871
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 872
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 873
c53e6443 sago007 2012-04-17 11:04 874
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 875
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 876
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 877
	}
ecef5838 sago007 2015-11-24 20:01 878
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 879
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 880
	}
ecef5838 sago007 2015-11-24 20:01 881
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 882
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 883
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 884
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 885
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 886
	}
c53e6443 sago007 2012-04-17 11:04 887
ecef5838 sago007 2015-11-24 20:01 888
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 889
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 890
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 891
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 892
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 893
		}
ecef5838 sago007 2015-11-24 20:01 894
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 895
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 896
		}
c53e6443 sago007 2012-04-17 11:04 897
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 898
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 899
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 900
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 901
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 902
			}
acd79baf sago007 2015-11-22 19:37 903
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 904
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 905
			}
ae5d6381 sago007 2015-12-29 13:26 906
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 907
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 908
			}
ed33b751 sago007 2012-04-17 10:48 909
		}
89c4a3a6 sago007 2008-08-29 14:32 910
c53e6443 sago007 2012-04-17 11:04 911
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 912
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 913
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 914
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 915
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 916
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 917
			}
8e3fb7e1 sago007 2016-03-13 11:26 918
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 919
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 920
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 921
			}
8e3fb7e1 sago007 2016-03-13 11:26 922
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 923
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 924
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 925
			}
8e3fb7e1 sago007 2016-03-13 11:26 926
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 927
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 928
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 929
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 930
				}
8e3fb7e1 sago007 2016-03-13 11:26 931
			}
8e3fb7e1 sago007 2016-03-13 11:26 932
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 933
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 934
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 935
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 936
				}
8e3fb7e1 sago007 2016-03-13 11:26 937
			}
8e3fb7e1 sago007 2016-03-13 11:26 938
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 939
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 940
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 941
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 942
				}
8e3fb7e1 sago007 2016-03-13 11:26 943
			}
8e3fb7e1 sago007 2016-03-13 11:26 944
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 945
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 946
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 947
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 948
				}
c53e6443 sago007 2012-04-17 11:04 949
			}
38c615f9 sago007 2016-01-27 17:26 950
		}
c53e6443 sago007 2012-04-17 11:04 951
1d2e2129 sago007 2015-12-23 15:41 952
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 953
c53e6443 sago007 2012-04-17 11:04 954
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 955
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 956
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 957
			int j;
42f05434 sago007 2012-04-19 20:25 958
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 959
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 960
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 961
				}
ed33b751 sago007 2012-04-17 10:48 962
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 963
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 964
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 965
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 966
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 967
					}
ed33b751 sago007 2012-04-17 10:48 968
		}
ed33b751 sago007 2012-04-17 10:48 969
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 970
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 971
c53e6443 sago007 2012-04-17 11:04 972
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 973
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 974
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 975
		}
89c4a3a6 sago007 2008-08-29 14:32 976
ecef5838 sago007 2015-11-24 20:01 977
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 978
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 979
c53e6443 sago007 2012-04-17 11:04 980
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 981
			int i;
aede0664 sago007 2012-04-19 19:45 982
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 983
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 984
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 985
				}
c53e6443 sago007 2012-04-17 11:04 986
			i++;
c53e6443 sago007 2012-04-17 11:04 987
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 988
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 989
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 990
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 991
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 992
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 993
					}
c53e6443 sago007 2012-04-17 11:04 994
		}
80b830cd sago007 2012-08-19 17:51 995
ecef5838 sago007 2015-11-24 20:01 996
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 997
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 998
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 999
ae5d6381 sago007 2015-12-29 13:26 1000
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1001
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1002
			}
aede0664 sago007 2012-04-19 19:45 1003
aede0664 sago007 2012-04-19 19:45 1004
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1005
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1006
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1007
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1008
		}
89c4a3a6 sago007 2008-08-29 14:32 1009
1d2e2129 sago007 2015-12-23 15:41 1010
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1011
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1012
c53e6443 sago007 2012-04-17 11:04 1013
	}
c699a9f9 sago007 2015-12-05 17:22 1014
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1015
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1016
}
89c4a3a6 sago007 2008-08-29 14:32 1017
ecef5838 sago007 2015-11-24 20:01 1018
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1019
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1020
dfdb7d66 sago007 2015-11-29 19:21 1021
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1022
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1023
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 1024
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 1025
ecef5838 sago007 2015-11-24 20:01 1026
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1027
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1028
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1029
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1030
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1031
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1032
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1033
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1034
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1035
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1036
	player2->DoAction(a);
8f632c05 sago007 2015-08-22 16:21 1037
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1038
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1039
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1040
}
30f910dd sago007 2010-11-10 21:02 1041
ecef5838 sago007 2015-11-24 20:01 1042
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1043
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1044
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1045
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1046
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1047
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1048
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1049
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1050
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1051
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1052
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1053
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1054
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1055
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 1056
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 1057
}
4f1d27f1 sago007 2011-03-18 15:53 1058
ecef5838 sago007 2015-11-24 20:01 1059
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1060
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1061
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1062
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1063
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1064
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1065
		return 1;
acd79baf sago007 2015-11-22 19:37 1066
	}
b256fda5 sago007 2016-02-21 16:21 1067
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1068
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1069
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 1070
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1071
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1072
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1073
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1074
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1075
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1076
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1077
	return 0;
b7590374 sago007 2011-05-19 16:15 1078
}
b7590374 sago007 2011-05-19 16:15 1079
4f1d27f1 sago007 2011-03-18 15:53 1080
ecef5838 sago007 2015-11-24 20:01 1081
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1082
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1083
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1084
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1085
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1086
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1087
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1088
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1089
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1090
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1091
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1092
	}
ecef5838 sago007 2015-11-24 20:01 1093
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1094
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1095
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1096
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1097
	}
3e7b8813 sago007 2016-02-22 19:45 1098
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1099
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1100
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1101
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1102
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1103
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1104
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1105
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1106
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1107
}
4f1d27f1 sago007 2011-03-18 15:53 1108
ecef5838 sago007 2015-11-24 20:01 1109
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1110
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1111
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1112
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1113
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1114
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1115
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1116
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1117
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1118
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1119
	}
6d6b2788 sago007 2016-02-21 18:51 1120
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1121
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1122
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1123
	}
3e7b8813 sago007 2016-02-22 19:45 1124
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1125
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1126
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1127
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1128
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1129
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1130
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1131
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1132
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1133
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1134
}
4f1d27f1 sago007 2011-03-18 15:53 1135
f31fade1 sago007 2016-02-06 21:37 1136
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1137
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1138
	try {
335635ec sago007 2016-02-06 13:51 1139
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1140
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1141
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1142
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1143
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1144
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1145
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1146
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1147
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1148
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1149
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1150
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1151
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
bb13d559 Poul Sander 2016-04-13 15:42 1152
		const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
ba2898e9 sago007 2016-03-15 20:09 1153
		if (columnsEnv) {
ba2898e9 sago007 2016-03-15 20:09 1154
			consoleWidth = atoi(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1155
		}
ba2898e9 sago007 2016-03-15 20:09 1156
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1157
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1158
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1159
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1160
		}
8dc4a9d6 sago007 2016-03-16 19:02 1161
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1162
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1163
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1164
		("version", "Display the version information")
7441aba7 sago007 2016-02-06 15:17 1165
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1166
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1167
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1168
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1169
		("print-search-path", "Prints the search path and quits")
67ec95d9 sago007 2016-04-26 16:32 1170
		("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
7fdb4e65 sago007 2016-04-28 17:54 1171
		("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
db454a2d sago007 2016-02-11 18:03 1172
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1173
		        "Default: \"%s\"", LOCALEDIR).c_str())
bb13d559 Poul Sander 2016-04-13 15:42 1174
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
58a2d7e1 sago007 2016-02-12 18:53 1175
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1176
335635ec sago007 2016-02-06 13:51 1177
		;
335635ec sago007 2016-02-06 13:51 1178
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1179
		try {
335635ec sago007 2016-02-06 13:51 1180
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1181
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1182
		}
335635ec sago007 2016-02-06 13:51 1183
		catch (exception& e) {
161a010c sago007 2016-05-06 14:00 1184
			cerr << e.what() << "\n";
161a010c sago007 2016-05-06 14:00 1185
			cerr << desc << "\n";
335635ec sago007 2016-02-06 13:51 1186
			throw;
335635ec sago007 2016-02-06 13:51 1187
		}
7441aba7 sago007 2016-02-06 15:17 1188
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1189
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1190
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1191
		}
db454a2d sago007 2016-02-11 18:03 1192
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1193
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1194
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1195
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1196
		}
335635ec sago007 2016-02-06 13:51 1197
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1198
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
a35ab74b sago007 2016-04-02 10:26 1199
			                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1200
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
161a010c sago007 2016-05-06 14:00 1201
			cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
161a010c sago007 2016-05-06 14:00 1202
			cout << desc << "\n";
161a010c sago007 2016-05-06 14:00 1203
			cout << "Examples:" << "\n";
161a010c sago007 2016-05-06 14:00 1204
			cout << "\tblockattack          \tStart the game normally" << "\n";
161a010c sago007 2016-05-06 14:00 1205
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
161a010c sago007 2016-05-06 14:00 1206
			cout << "\n";
161a010c sago007 2016-05-06 14:00 1207
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
ba2898e9 sago007 2016-03-15 20:09 1208
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1209
		}
ba2898e9 sago007 2016-03-15 20:09 1210
		if (vm.count("version")) {
161a010c sago007 2016-05-06 14:00 1211
			cout << "blockattack " << VERSION_NUMBER << "\n";
161a010c sago007 2016-05-06 14:00 1212
			cout << "\n";
161a010c sago007 2016-05-06 14:00 1213
			cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
161a010c sago007 2016-05-06 14:00 1214
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
161a010c sago007 2016-05-06 14:00 1215
			cout << "This is free software: you are free to change and redistribute it." << "\n";
161a010c sago007 2016-05-06 14:00 1216
			cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
ba2898e9 sago007 2016-03-15 20:09 1217
			return 0;
335635ec sago007 2016-02-06 13:51 1218
		}
335635ec sago007 2016-02-06 13:51 1219
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1220
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1221
		}
335635ec sago007 2016-02-06 13:51 1222
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1223
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1224
		}
335635ec sago007 2016-02-06 13:51 1225
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1226
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1227
		}
2cb68251 sago007 2016-03-14 18:01 1228
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1229
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1230
		}
335635ec sago007 2016-02-06 13:51 1231
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1232
			for (const string& s : search_paths) {
161a010c sago007 2016-05-06 14:00 1233
				cout << s << "\n";
335635ec sago007 2016-02-06 13:51 1234
			}
161a010c sago007 2016-05-06 14:00 1235
			cout << savepath << "\n";
335635ec sago007 2016-02-06 13:51 1236
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1237
		}
7fdb4e65 sago007 2016-04-28 17:54 1238
		if (vm.count("puzzle-single-level")) {
7fdb4e65 sago007 2016-04-28 17:54 1239
			singlePuzzle = true;
7fdb4e65 sago007 2016-04-28 17:54 1240
			singlePuzzleNr = vm["puzzle-single-level"].as<int>();
7fdb4e65 sago007 2016-04-28 17:54 1241
		}
77531130 Poul Sander 2016-02-17 18:42 1242
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1243
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1244
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1245
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1246
335635ec sago007 2016-02-06 13:51 1247
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1248
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1249
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1250
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1251
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1252
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1253
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1254
335635ec sago007 2016-02-06 13:51 1255
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1256
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1257
335635ec sago007 2016-02-06 13:51 1258
		PuzzleSetName("puzzle.levels");
67ec95d9 sago007 2016-04-26 16:32 1259
		if (vm.count("puzzle-level-file")) {
67ec95d9 sago007 2016-04-26 16:32 1260
			string s = vm["puzzle-level-file"].as<string>();
67ec95d9 sago007 2016-04-26 16:32 1261
			PuzzleSetName(s);
67ec95d9 sago007 2016-04-26 16:32 1262
		}
89c4a3a6 sago007 2008-08-29 14:32 1263
335635ec sago007 2016-02-06 13:51 1264
		//Init SDL
335635ec sago007 2016-02-06 13:51 1265
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1266
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1267
		}
d0c62e33 sago007 2016-04-02 15:18 1268
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 1269
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 1270
		}
826cf176 sago007 2016-03-12 10:53 1271
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1272
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1273
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1274
d0c62e33 sago007 2016-04-02 15:18 1275
		//SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1276
335635ec sago007 2016-02-06 13:51 1277
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1278
335635ec sago007 2016-02-06 13:51 1279
		//Open Audio
335635ec sago007 2016-02-06 13:51 1280
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1281
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1282
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 1283
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 1284
				     << "Sound will be disabled!" << "\n";
335635ec sago007 2016-02-06 13:51 1285
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1286
			}
c53e6443 sago007 2012-04-17 11:04 1287
		}
c53e6443 sago007 2012-04-17 11:04 1288
89c4a3a6 sago007 2008-08-29 14:32 1289
335635ec sago007 2016-02-06 13:51 1290
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1291
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 1292
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 1293
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
161a010c sago007 2016-05-06 14:00 1294
			     "The game is availeble under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 1295
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 1296
		}
335635ec sago007 2016-02-06 13:51 1297
335635ec sago007 2016-02-06 13:51 1298
f204c851 sago007 2016-04-16 14:42 1299
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 1300
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 1301
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 1302
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 1303
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 1304
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 1305
f204c851 sago007 2016-04-16 14:42 1306
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 1307
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 1308
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 1309
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 1310
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 1311
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1312
96c54803 sago007 2016-02-06 18:34 1313
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1314
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1315
335635ec sago007 2016-02-06 13:51 1316
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1317
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1318
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1319
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1320
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1321
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1322
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1323
335635ec sago007 2016-02-06 13:51 1324
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1325
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1326
			}
335635ec sago007 2016-02-06 13:51 1327
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1328
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1329
			}
335635ec sago007 2016-02-06 13:51 1330
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1331
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1332
			}
335635ec sago007 2016-02-06 13:51 1333
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1334
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1335
			}
335635ec sago007 2016-02-06 13:51 1336
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1337
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1338
			}
335635ec sago007 2016-02-06 13:51 1339
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1340
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1341
			}
c53e6443 sago007 2012-04-17 11:04 1342
335635ec sago007 2016-02-06 13:51 1343
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1344
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1345
			}
335635ec sago007 2016-02-06 13:51 1346
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1347
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1348
			}
335635ec sago007 2016-02-06 13:51 1349
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1350
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1351
			}
335635ec sago007 2016-02-06 13:51 1352
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1353
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1354
			}
335635ec sago007 2016-02-06 13:51 1355
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1356
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1357
			}
335635ec sago007 2016-02-06 13:51 1358
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1359
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1360
			}
335635ec sago007 2016-02-06 13:51 1361
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1362
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1363
			}
335635ec sago007 2016-02-06 13:51 1364
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1365
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1366
			}
335635ec sago007 2016-02-06 13:51 1367
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1368
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1369
			}
335635ec sago007 2016-02-06 13:51 1370
		}
335635ec sago007 2016-02-06 13:51 1371
		else {
335635ec sago007 2016-02-06 13:51 1372
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1373
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1374
			}
335635ec sago007 2016-02-06 13:51 1375
		}
c53e6443 sago007 2012-04-17 11:04 1376
7fdb4e65 sago007 2016-04-28 17:54 1377
		/*if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1378
			xsize=300;
335635ec sago007 2016-02-06 13:51 1379
			ysize=600;
7fdb4e65 sago007 2016-04-28 17:54 1380
		}*/
c53e6443 sago007 2012-04-17 11:04 1381
c53e6443 sago007 2012-04-17 11:04 1382
335635ec sago007 2016-02-06 13:51 1383
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1384
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1385
		//Open video
335635ec sago007 2016-02-06 13:51 1386
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
cb49f111 sago007 2016-03-16 20:45 1387
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1388
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1389
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1390
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1391
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1392
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1393
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1394
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1395
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1396
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1397
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1398
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1399
f6707482 sago007 2015-12-04 22:55 1400
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1401
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1402
		}
89c4a3a6 sago007 2008-08-29 14:32 1403
335635ec sago007 2016-02-06 13:51 1404
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1405
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1406
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1407
		player2 = &theGame2;
335635ec sago007 2016-02-06 13:51 1408
		/*if (singlePuzzle)
335635ec sago007 2016-02-06 13:51 1409
		{
335635ec sago007 2016-02-06 13:51 1410
		    theGame.GetTopY()=0;
335635ec sago007 2016-02-06 13:51 1411
		    theGame.GetTopX()=0;
335635ec sago007 2016-02-06 13:51 1412
		    theGame2.GetTopY()=10000;
335635ec sago007 2016-02-06 13:51 1413
		    theGame2.GetTopX()=10000;
335635ec sago007 2016-02-06 13:51 1414
		}*/
b58caa17 sago007 2016-06-04 10:32 1415
		
b58caa17 sago007 2016-06-04 10:32 1416
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1417
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1418
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1419
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1420
b7590374 sago007 2011-05-19 16:15 1421
335635ec sago007 2016-02-06 13:51 1422
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1423
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1424
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1425
335635ec sago007 2016-02-06 13:51 1426
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1427
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1428
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1429
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1430
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1431
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1432
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1433
		}
335635ec sago007 2016-02-06 13:51 1434
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1435
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1436
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1437
		SDL_RenderPresent(screen);
7fdb4e65 sago007 2016-04-28 17:54 1438
		if (singlePuzzle) {
7fdb4e65 sago007 2016-04-28 17:54 1439
			runGame(3, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1440
		}
7fdb4e65 sago007 2016-04-28 17:54 1441
		else {
7fdb4e65 sago007 2016-04-28 17:54 1442
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1443
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1444
		}
b7590374 sago007 2011-05-19 16:15 1445
b7590374 sago007 2011-05-19 16:15 1446
c53e6443 sago007 2012-04-17 11:04 1447
335635ec sago007 2016-02-06 13:51 1448
		//Saves options
335635ec sago007 2016-02-06 13:51 1449
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1450
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1451
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1452
			configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1453
335635ec sago007 2016-02-06 13:51 1454
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1455
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1456
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1457
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1458
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1459
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1460
335635ec sago007 2016-02-06 13:51 1461
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1462
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1463
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1464
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1465
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1466
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1467
335635ec sago007 2016-02-06 13:51 1468
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1469
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1470
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1471
		}
c53e6443 sago007 2012-04-17 11:04 1472
335635ec sago007 2016-02-06 13:51 1473
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1474
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1475
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1476
335635ec sago007 2016-02-06 13:51 1477
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1478
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << "\n";
335635ec sago007 2016-02-06 13:51 1479
		}
c53e6443 sago007 2012-04-17 11:04 1480
335635ec sago007 2016-02-06 13:51 1481
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1482
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1483
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1484
		}
c53e6443 sago007 2012-04-17 11:04 1485
335635ec sago007 2016-02-06 13:51 1486
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1487
335635ec sago007 2016-02-06 13:51 1488
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1489
c7f2082f sago007 2016-03-13 11:48 1490
335635ec sago007 2016-02-06 13:51 1491
335635ec sago007 2016-02-06 13:51 1492
	}
335635ec sago007 2016-02-06 13:51 1493
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1494
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1495
	}
59dcb571 sago007 2016-02-14 15:34 1496
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1497
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1498
	return 0;
c53e6443 sago007 2012-04-17 11:04 1499
}
b7590374 sago007 2011-05-19 16:15 1500
b7590374 sago007 2011-05-19 16:15 1501
ecef5838 sago007 2015-11-24 20:01 1502
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1503
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1504
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1505
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1506
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1507
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1508
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1509
d8c1f444 sago007 2016-01-31 11:36 1510
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1511
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1512
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1513
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1514
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1515
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1516
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1517
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1518
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1519
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1520
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1521
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1522
c53e6443 sago007 2012-04-17 11:04 1523
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1524
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1525
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1526
7fdb4e65 sago007 2016-04-28 17:54 1527
	bool mustsetupgame = true;
7fdb4e65 sago007 2016-04-28 17:54 1528
	
ecef5838 sago007 2015-11-24 20:01 1529
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1530
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1531
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1532
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1533
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1534
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1535
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1536
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1537
	}
c53e6443 sago007 2012-04-17 11:04 1538
	//game loop
c53e6443 sago007 2012-04-17 11:04 1539
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1540
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1541
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1542
	}
c53e6443 sago007 2012-04-17 11:04 1543
53203200 sago007 2015-12-25 13:30 1544
ecef5838 sago007 2015-11-24 20:01 1545
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1546
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1547
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1548
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1549
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1550
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1551
			case 1:
c53e6443 sago007 2012-04-17 11:04 1552
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1553
				break;
ecef5838 sago007 2015-11-24 20:01 1554
			case 2: {
aede0664 sago007 2012-04-19 19:45 1555
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1556
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1557
					return 1;
acd79baf sago007 2015-11-22 19:37 1558
				}
b1fe2ae5 sago007 2016-02-21 16:01 1559
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1560
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1561
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1562
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1563
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1564
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1565
				twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1566
				BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1567
				a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1568
				theGame2.DoAction(a);
8f632c05 sago007 2015-08-22 16:21 1569
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1570
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1571
			}
aede0664 sago007 2012-04-19 19:45 1572
			break;
c53e6443 sago007 2012-04-17 11:04 1573
			case 3:
ecef5838 sago007 2015-11-24 20:01 1574
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1575
					return 1;
acd79baf sago007 2015-11-22 19:37 1576
				}
c53e6443 sago007 2012-04-17 11:04 1577
				break;
ecef5838 sago007 2015-11-24 20:01 1578
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1579
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1580
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1581
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1582
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1583
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1584
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1585
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1586
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1587
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1588
				theGame2.NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1589
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1590
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1591
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1592
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1593
			}
c53e6443 sago007 2012-04-17 11:04 1594
			break;
b0222eff sago007 2012-04-22 15:06 1595
			case 10:
b0222eff sago007 2012-04-22 15:06 1596
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1597
				break;
b0222eff sago007 2012-04-22 15:06 1598
			case 11:
b0222eff sago007 2012-04-22 15:06 1599
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1600
				break;
c53e6443 sago007 2012-04-17 11:04 1601
			case 0:
c53e6443 sago007 2012-04-17 11:04 1602
			default:
c53e6443 sago007 2012-04-17 11:04 1603
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1604
				break;
c53e6443 sago007 2012-04-17 11:04 1605
			};
c53e6443 sago007 2012-04-17 11:04 1606
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1607
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1608
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1609
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1610
		}
b7590374 sago007 2011-05-19 16:15 1611
acd79baf sago007 2015-11-22 19:37 1612
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1613
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1614
		}
335635ec sago007 2016-02-06 13:51 1615
b539639c sago007 2015-12-29 11:51 1616
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1617
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1618
c53e6443 sago007 2012-04-17 11:04 1619
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1620
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1621
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1622
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1623
fee9551a sago007 2016-01-20 19:05 1624
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1625
c9226e8d sago007 2016-06-04 10:17 1626
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1627
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1628
		a.tick = SDL_GetTicks();
c9226e8d sago007 2016-06-04 10:17 1629
		
59dcb571 sago007 2016-02-14 15:34 1630
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1631
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1632
ecef5838 sago007 2015-11-24 20:01 1633
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1634
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1635
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1636
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1637
				}
c7f2082f sago007 2016-03-13 11:48 1638
ce5aa7d3 sago007 2016-03-13 11:44 1639
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1640
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1641
				}
c53e6443 sago007 2012-04-17 11:04 1642
ecef5838 sago007 2015-11-24 20:01 1643
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1644
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1645
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1646
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1647
c53e6443 sago007 2012-04-17 11:04 1648
					}
ecef5838 sago007 2015-11-24 20:01 1649
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1650
						//player1:
ecef5838 sago007 2015-11-24 20:01 1651
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1652
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1653
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1654
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1655
						}
ecef5838 sago007 2015-11-24 20:01 1656
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1657
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1658
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1659
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1660
						}
ecef5838 sago007 2015-11-24 20:01 1661
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1662
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1663
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1664
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1665
						}
ecef5838 sago007 2015-11-24 20:01 1666
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1667
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1668
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1669
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1670
						}
ecef5838 sago007 2015-11-24 20:01 1671
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1672
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1673
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1674
						}
ecef5838 sago007 2015-11-24 20:01 1675
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1676
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1677
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1678
						}
c53e6443 sago007 2012-04-17 11:04 1679
					}
ecef5838 sago007 2015-11-24 20:01 1680
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1681
						//player2:
ecef5838 sago007 2015-11-24 20:01 1682
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1683
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1684
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1685
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1686
						}
ecef5838 sago007 2015-11-24 20:01 1687
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1688
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1689
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1690
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1691
						}
ecef5838 sago007 2015-11-24 20:01 1692
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1693
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1694
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1695
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1696
						}
ecef5838 sago007 2015-11-24 20:01 1697
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1698
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1699
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1700
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1701
						}
ecef5838 sago007 2015-11-24 20:01 1702
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1703
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1704
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1705
						}
ecef5838 sago007 2015-11-24 20:01 1706
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1707
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1708
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1709
						}
c53e6443 sago007 2012-04-17 11:04 1710
					}
c53e6443 sago007 2012-04-17 11:04 1711
					//common:
ecef5838 sago007 2015-11-24 20:01 1712
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1713
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1714
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1715
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1716
							#else
c53e6443 sago007 2012-04-17 11:04 1717
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1718
							#endif
c53e6443 sago007 2012-04-17 11:04 1719
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1720
							}
c53e6443 sago007 2012-04-17 11:04 1721
							 */
c53e6443 sago007 2012-04-17 11:04 1722
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1723
						}
ecef5838 sago007 2015-11-24 20:01 1724
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1725
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1726
						}
ecef5838 sago007 2015-11-24 20:01 1727
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1728
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1729
						}
ca486238 sago007 2015-08-23 15:12 1730
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1731
						}
ecef5838 sago007 2015-11-24 20:01 1732
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1733
						} //F11
c53e6443 sago007 2012-04-17 11:04 1734
					}
ecef5838 sago007 2015-11-24 20:01 1735
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1736
						done=1;
c53e6443 sago007 2012-04-17 11:04 1737
					}
c53e6443 sago007 2012-04-17 11:04 1738
				}
c7f2082f sago007 2016-03-13 11:48 1739
ce5aa7d3 sago007 2016-03-13 11:44 1740
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1741
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1742
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1743
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1744
				}
ce5aa7d3 sago007 2016-03-13 11:44 1745
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1746
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1747
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1748
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1749
				}
ce5aa7d3 sago007 2016-03-13 11:44 1750
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1751
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1752
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1753
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1754
				}
ce5aa7d3 sago007 2016-03-13 11:44 1755
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1756
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1757
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1758
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1759
				}
ce5aa7d3 sago007 2016-03-13 11:44 1760
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1761
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1762
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1763
				}
ce5aa7d3 sago007 2016-03-13 11:44 1764
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1765
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1766
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1767
				}
f2dac7e4 sago007 2016-04-09 19:24 1768
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1769
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1770
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1771
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1772
				}
f2dac7e4 sago007 2016-04-09 19:24 1773
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1774
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1775
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1776
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1777
				}
f2dac7e4 sago007 2016-04-09 19:24 1778
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1779
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1780
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1781
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1782
				}
f2dac7e4 sago007 2016-04-09 19:24 1783
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1784
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1785
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1786
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1787
				}
f2dac7e4 sago007 2016-04-09 19:24 1788
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1789
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1790
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1791
				}
f2dac7e4 sago007 2016-04-09 19:24 1792
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1793
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1794
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1795
				}
706e81fe sago007 2016-04-05 19:17 1796
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1797
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1798
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1799
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1800
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1801
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1802
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1803
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1804
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1805
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1806
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1807
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1808
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1809
						}
d0c62e33 sago007 2016-04-02 15:18 1810
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1811
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1812
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1813
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1814
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1815
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1816
						}
706e81fe sago007 2016-04-05 19:17 1817
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1818
						mouseDownY = event.button.y;
d0c62e33 sago007 2016-04-02 15:18 1819
					} 
243ef769 sago007 2016-04-04 18:00 1820
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1821
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1822
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1823
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1824
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1825
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1826
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1827
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1828
						}
243ef769 sago007 2016-04-04 18:00 1829
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1830
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1831
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1832
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1833
						}
243ef769 sago007 2016-04-04 18:00 1834
					}
c53e6443 sago007 2012-04-17 11:04 1835
				}
d0c62e33 sago007 2016-04-02 15:18 1836
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1837
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1838
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1839
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1840
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1841
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1842
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1843
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1844
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1845
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1846
						}
706e81fe sago007 2016-04-05 19:17 1847
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1848
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1849
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1850
						}
acd79baf sago007 2015-11-22 19:37 1851
					}
d0c62e33 sago007 2016-04-02 15:18 1852
				}
d0c62e33 sago007 2016-04-02 15:18 1853
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1854
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1855
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1856
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1857
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1858
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1859
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1860
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1861
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1862
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1863
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1864
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1865
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1866
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1867
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1868
							}
d0c62e33 sago007 2016-04-02 15:18 1869
						}
acd79baf sago007 2015-11-22 19:37 1870
					}
d0c62e33 sago007 2016-04-02 15:18 1871
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1872
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1873
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1874
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1875
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1876
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1877
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1878
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1879
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1880
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1881
							}
d0c62e33 sago007 2016-04-02 15:18 1882
						}
acd79baf sago007 2015-11-22 19:37 1883
					}
d0c62e33 sago007 2016-04-02 15:18 1884
					
c53e6443 sago007 2012-04-17 11:04 1885
				}
d0c62e33 sago007 2016-04-02 15:18 1886
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1887
d0c62e33 sago007 2016-04-02 15:18 1888
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1889
c53e6443 sago007 2012-04-17 11:04 1890
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1891
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1892
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1893
			}
c53e6443 sago007 2012-04-17 11:04 1894
c53e6443 sago007 2012-04-17 11:04 1895
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1896
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1897
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1898
			}
c53e6443 sago007 2012-04-17 11:04 1899
a7de0677 sago007 2016-04-29 16:54 1900
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1901
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1902
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1903
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1904
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 1905
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1906
ecef5838 sago007 2015-11-24 20:01 1907
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 1908
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1909
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1910
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1911
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 1912
c53e6443 sago007 2012-04-17 11:04 1913
					}
ecef5838 sago007 2015-11-24 20:01 1914
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 1915
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1916
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1917
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1918
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1919
					}
c53e6443 sago007 2012-04-17 11:04 1920
c7f2082f sago007 2016-03-13 11:48 1921
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 1922
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1923
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1924
					}
161a010c sago007 2016-05-06 14:00 1925
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << "\n";
c53e6443 sago007 2012-04-17 11:04 1926
				}
c53e6443 sago007 2012-04-17 11:04 1927
c53e6443 sago007 2012-04-17 11:04 1928
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1929
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1930
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1931
				}
c53e6443 sago007 2012-04-17 11:04 1932
			}
c53e6443 sago007 2012-04-17 11:04 1933
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1934
c53e6443 sago007 2012-04-17 11:04 1935
c53e6443 sago007 2012-04-17 11:04 1936
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 1937
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1938
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 1939
			Mix_PlayMusic(bgMusic, -1); //music loop
32090628 sago007 2016-04-10 14:13 1940
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1941
		}
b7590374 sago007 2011-05-19 16:15 1942
ecef5838 sago007 2015-11-24 20:01 1943
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1944
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 1945
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1946
					Mix_PlayMusic(highbeatMusic, 1);
32090628 sago007 2016-04-10 14:13 1947
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1948
				}
c53e6443 sago007 2012-04-17 11:04 1949
			}
ecef5838 sago007 2015-11-24 20:01 1950
			else {
ecef5838 sago007 2015-11-24 20:01 1951
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1952
					Mix_PlayMusic(bgMusic, -1);
32090628 sago007 2016-04-10 14:13 1953
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1954
				}
c53e6443 sago007 2012-04-17 11:04 1955
			}
c53e6443 sago007 2012-04-17 11:04 1956
		}
b7590374 sago007 2011-05-19 16:15 1957
c53e6443 sago007 2012-04-17 11:04 1958
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 1959
b7590374 sago007 2011-05-19 16:15 1960
c53e6443 sago007 2012-04-17 11:04 1961
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 1962
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 1963
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 1964
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 1965
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 1966
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 1967
b7590374 sago007 2011-05-19 16:15 1968
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 1969
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1970
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 1971
#endif
ecef5838 sago007 2015-11-24 20:01 1972
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 1973
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 1974
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1975
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1976
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1977
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1978
					}
ecef5838 sago007 2015-11-24 20:01 1979
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 1980
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1981
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1982
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 1983
					}
ecef5838 sago007 2015-11-24 20:01 1984
					else {
07f5b3f3 sago007 2016-05-19 19:37 1985
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1986
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 1987
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 1988
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1989
					}
b283e0f7 sago007 2012-07-29 14:01 1990
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1991
				}
ecef5838 sago007 2015-11-24 20:01 1992
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1993
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1994
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 1995
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1996
				}
ecef5838 sago007 2015-11-24 20:01 1997
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 1998
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 1999
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2000
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2001
				}
3d12f4a8 sago007 2016-03-21 18:40 2002
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2003
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2004
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2005
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2006
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2007
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2008
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2009
				}
3d12f4a8 sago007 2016-03-21 18:40 2010
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2011
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2012
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2013
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2014
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2015
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2016
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2017
				}
c53e6443 sago007 2012-04-17 11:04 2018
			}
53203200 sago007 2015-12-25 13:30 2019
dfdb7d66 sago007 2015-11-29 19:21 2020
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2021
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2022
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2023
		}
dfdb7d66 sago007 2015-11-29 19:21 2024
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2025
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2026
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2027
		}
dfdb7d66 sago007 2015-11-29 19:21 2028
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2029
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2030
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2031
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2032
		}
76514d10 sago007 2016-06-05 20:25 2033
		if (theGame.isGameOver() && saveReplay) {
76514d10 sago007 2016-06-05 20:25 2034
			if (twoPlayers && theGame2.isGameOver()) {
76514d10 sago007 2016-06-05 20:25 2035
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2036
				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2037
			}
76514d10 sago007 2016-06-05 20:25 2038
			if (!twoPlayers) {
76514d10 sago007 2016-06-05 20:25 2039
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2040
				SaveReplay(theGame.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2041
			}
76514d10 sago007 2016-06-05 20:25 2042
		}
c53e6443 sago007 2012-04-17 11:04 2043
c53e6443 sago007 2012-04-17 11:04 2044
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2045
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2046
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2047
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2048
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2049
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2050
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2051
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2052
		}
c53e6443 sago007 2012-04-17 11:04 2053
	} //game loop
80b830cd sago007 2012-08-19 17:51 2054
	return 0;
605138b3 sago007 2012-04-14 15:12 2055
}
1970-01-01 00:00 2056