git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdl/CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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SDL_Surface * IMG_Load2(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return NULL; //file doesn't exist
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return NULL;
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    }
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    PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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    //The above might fail an return null.
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    if(!rw)
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    {
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        delete [] m_data;
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        m_data = 0;
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        PHYSFS_close(myfile);
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        cout << "Error. Curropt data file!" << endl;
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        return NULL;
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    }
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    SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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    return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        throw exception();
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    }
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            throw exception();
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    }
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    PHYSFS_close(myfile);
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    CppSdl::CppSdlImageHolder surface(m_data, m_size);
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    return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(string themeName)
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{
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    if(loaded)
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        UnloadImages();
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#if defined(__unix__)
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    string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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    string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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    //Remove old theme
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    PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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    //Look in blockattack.data
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    PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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    //Look in folder
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    PHYSFS_addToSearchPath(SHAREDIR, 1);
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    //Look in home folder
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath(home.c_str(), 1);
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    #endif
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    if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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    {
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        //If this is a theme different from the saved one. Remember it!
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        Config::getInstance()->setString("themename",themeName);
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    }
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    if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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    {
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        InitImages();
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        loaded =true;
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        return; //Nothing more to do
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    }
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    oldThemePath = "themes/"+themeName;
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    PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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    #if defined(__unix__) || defined(_WIN32)
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    PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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    #endif
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    InitImages();
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    loaded = true;
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}
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long NFont_OpenFont(NFont *target, string path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL) {
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    if (!PHYSFS_exists(path.c_str()))
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    {
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        cout << "File not in blockattack.data: " << path << endl;
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        return -1; //file doesn't exist
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    }
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    if(!(TTF_WasInit()))
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       TTF_Init();
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    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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    // Get the lenght of the file
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    unsigned int m_size = PHYSFS_fileLength(myfile);
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    // Get the file data.
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    char *m_data = new char[m_size];
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    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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    if (length_read != (int)m_size)
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    {
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            delete [] m_data;
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            m_data = 0;
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            PHYSFS_close(myfile);
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            cout << "Error. Curropt data file!" << endl;
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            return -3;
925b7e58 sago007 2011-04-25 16:35 279
    }
925b7e58 sago007 2011-04-25 16:35 280
925b7e58 sago007 2011-04-25 16:35 281
    PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 282
925b7e58 sago007 2011-04-25 16:35 283
// And this is how you load from a memory buffer with SDL
925b7e58 sago007 2011-04-25 16:35 284
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
925b7e58 sago007 2011-04-25 16:35 285
925b7e58 sago007 2011-04-25 16:35 286
    //The above might fail an return null.
925b7e58 sago007 2011-04-25 16:35 287
    if(!rw)
925b7e58 sago007 2011-04-25 16:35 288
    {
925b7e58 sago007 2011-04-25 16:35 289
        delete [] m_data;
925b7e58 sago007 2011-04-25 16:35 290
        m_data = 0;
925b7e58 sago007 2011-04-25 16:35 291
        PHYSFS_close(myfile);
925b7e58 sago007 2011-04-25 16:35 292
        cout << "Error. Curropt data file!" << endl;
925b7e58 sago007 2011-04-25 16:35 293
        return -2;
925b7e58 sago007 2011-04-25 16:35 294
    }
925b7e58 sago007 2011-04-25 16:35 295
925b7e58 sago007 2011-04-25 16:35 296
    TTF_Font *font;
925b7e58 sago007 2011-04-25 16:35 297
    font=TTF_OpenFontRW(rw, 1, ptsize);
925b7e58 sago007 2011-04-25 16:35 298
    TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 299
925b7e58 sago007 2011-04-25 16:35 300
    target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 301
925b7e58 sago007 2011-04-25 16:35 302
    TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 303
925b7e58 sago007 2011-04-25 16:35 304
    return 0;
925b7e58 sago007 2011-04-25 16:35 305
}
89c4a3a6 sago007 2008-08-29 14:32 306
41f02ab2 sago007 2009-05-10 21:40 307
1f61db96 sago007 2010-11-15 20:12 308
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 309
{
1f61db96 sago007 2010-11-15 20:12 310
    if (!PHYSFS_exists(path.c_str()))
adaf31bf sago007 2009-05-05 16:01 311
    {
adaf31bf sago007 2009-05-05 16:01 312
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 313
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 314
    }
adaf31bf sago007 2009-05-05 16:01 315
1f61db96 sago007 2010-11-15 20:12 316
    PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 317
adaf31bf sago007 2009-05-05 16:01 318
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 319
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 320
adaf31bf sago007 2009-05-05 16:01 321
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 322
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 323
adaf31bf sago007 2009-05-05 16:01 324
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 325
adaf31bf sago007 2009-05-05 16:01 326
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 327
    {
adaf31bf sago007 2009-05-05 16:01 328
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 329
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 330
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 331
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 332
            return NULL;
adaf31bf sago007 2009-05-05 16:01 333
    }
adaf31bf sago007 2009-05-05 16:01 334
adaf31bf sago007 2009-05-05 16:01 335
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 336
adaf31bf sago007 2009-05-05 16:01 337
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 338
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 339
adaf31bf sago007 2009-05-05 16:01 340
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 341
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 342
    {
adaf31bf sago007 2009-05-05 16:01 343
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 344
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 345
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 346
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 347
        return NULL;
adaf31bf sago007 2009-05-05 16:01 348
    }
adaf31bf sago007 2009-05-05 16:01 349
adaf31bf sago007 2009-05-05 16:01 350
    Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 351
adaf31bf sago007 2009-05-05 16:01 352
    return ret;
adaf31bf sago007 2009-05-05 16:01 353
}
89c4a3a6 sago007 2008-08-29 14:32 354
89c4a3a6 sago007 2008-08-29 14:32 355
adaf31bf sago007 2009-05-05 16:01 356
Mix_Chunk * Mix_LoadWAV2(char* path)
adaf31bf sago007 2009-05-05 16:01 357
{
adaf31bf sago007 2009-05-05 16:01 358
    if (!PHYSFS_exists(path))
adaf31bf sago007 2009-05-05 16:01 359
    {
adaf31bf sago007 2009-05-05 16:01 360
        cout << "File not in blockattack.data: " << path << endl;
adaf31bf sago007 2009-05-05 16:01 361
        return NULL; //file doesn't exist
adaf31bf sago007 2009-05-05 16:01 362
    }
adaf31bf sago007 2009-05-05 16:01 363
adaf31bf sago007 2009-05-05 16:01 364
    PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 365
adaf31bf sago007 2009-05-05 16:01 366
    // Get the lenght of the file
adaf31bf sago007 2009-05-05 16:01 367
    unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 368
adaf31bf sago007 2009-05-05 16:01 369
    // Get the file data.
adaf31bf sago007 2009-05-05 16:01 370
    char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 371
adaf31bf sago007 2009-05-05 16:01 372
    int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 373
adaf31bf sago007 2009-05-05 16:01 374
    if (length_read != (int)m_size)
adaf31bf sago007 2009-05-05 16:01 375
    {
adaf31bf sago007 2009-05-05 16:01 376
            delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 377
            m_data = 0;
adaf31bf sago007 2009-05-05 16:01 378
            PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 379
            cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 380
            return NULL;
adaf31bf sago007 2009-05-05 16:01 381
    }
adaf31bf sago007 2009-05-05 16:01 382
adaf31bf sago007 2009-05-05 16:01 383
    PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 384
adaf31bf sago007 2009-05-05 16:01 385
// And this is how you load from a memory buffer with SDL
adaf31bf sago007 2009-05-05 16:01 386
    SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 387
adaf31bf sago007 2009-05-05 16:01 388
    //The above might fail an return null.
adaf31bf sago007 2009-05-05 16:01 389
    if(!rw)
adaf31bf sago007 2009-05-05 16:01 390
    {
adaf31bf sago007 2009-05-05 16:01 391
        delete [] m_data;
adaf31bf sago007 2009-05-05 16:01 392
        m_data = 0;
adaf31bf sago007 2009-05-05 16:01 393
        PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 394
        cout << "Error. Curropt data file!" << endl;
adaf31bf sago007 2009-05-05 16:01 395
        return NULL;
adaf31bf sago007 2009-05-05 16:01 396
    }
adaf31bf sago007 2009-05-05 16:01 397
adaf31bf sago007 2009-05-05 16:01 398
    Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 399
adaf31bf sago007 2009-05-05 16:01 400
    return ret;
adaf31bf sago007 2009-05-05 16:01 401
}
89c4a3a6 sago007 2008-08-29 14:32 402
89c4a3a6 sago007 2008-08-29 14:32 403
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 404
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 405
{
1f61db96 sago007 2010-11-15 20:12 406
    if (!((backgroundImage = IMG_Load2("gfx/background.png"))
1f61db96 sago007 2010-11-15 20:12 407
            && (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 408
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 409
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 410
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 411
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
69d650b4 sago007 2011-07-20 15:24 412
//            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
69d650b4 sago007 2011-07-20 15:24 413
//            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
69d650b4 sago007 2011-07-20 15:24 414
//            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
69d650b4 sago007 2011-07-20 15:24 415
            //&& (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 416
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 417
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 418
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 419
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
69d650b4 sago007 2011-07-20 15:24 420
//            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 421
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 422
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
69d650b4 sago007 2011-07-20 15:24 423
//            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
69d650b4 sago007 2011-07-20 15:24 424
//            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
69d650b4 sago007 2011-07-20 15:24 425
//            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
69d650b4 sago007 2011-07-20 15:24 426
/*#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 427
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 428
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 429
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
69d650b4 sago007 2011-07-20 15:24 430
#endif*/
89c4a3a6 sago007 2008-08-29 14:32 431
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 432
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 433
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 434
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 435
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 436
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 437
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 438
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 439
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 443
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 458
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 459
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 462
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 465
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 466
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
14e13624 sago007 2011-07-20 17:14 467
//            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 468
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 469
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
14e13624 sago007 2011-07-20 17:14 470
//            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 471
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 472
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 473
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 474
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 475
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 476
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 478
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 479
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 480
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 493
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 494
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 495
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 499
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 500
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 501
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 514
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 515
            #endif
89c4a3a6 sago007 2008-08-29 14:32 516
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 517
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 518
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
89c4a3a6 sago007 2008-08-29 14:32 522
         ))
89c4a3a6 sago007 2008-08-29 14:32 523
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 524
    {
89c4a3a6 sago007 2008-08-29 14:32 525
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 526
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 527
    }
8d488d32 sago007 2011-04-17 13:02 528
    try{
43611709 sago007 2011-04-23 17:18 529
        bNewGame = IMG_Load3("gfx/bNewGame.png");
8d488d32 sago007 2011-04-17 13:02 530
        mouse = IMG_Load3("gfx/mouse.png");
b7590374 sago007 2011-05-19 16:15 531
        menuMarked = IMG_Load3("gfx/menu/marked.png");
b7590374 sago007 2011-05-19 16:15 532
        menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
8d488d32 sago007 2011-04-17 13:02 533
    } catch (exception e) {
8d488d32 sago007 2011-04-17 13:02 534
        cout << e.what() << endl;
8d488d32 sago007 2011-04-17 13:02 535
        exit(1);
8d488d32 sago007 2011-04-17 13:02 536
    }
89c4a3a6 sago007 2008-08-29 14:32 537
89c4a3a6 sago007 2008-08-29 14:32 538
89c4a3a6 sago007 2008-08-29 14:32 539
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 540
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 541
    CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 542
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 543
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 544
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 545
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 546
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 547
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 548
//    CONVERT(bTimeTrial);
69d650b4 sago007 2011-07-20 15:24 549
    //CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 550
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 551
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 552
    CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 553
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 554
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 555
//    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 556
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 557
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 558
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 559
    CONVERTA(bNext);
69d650b4 sago007 2011-07-20 15:24 560
/*#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 561
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 562
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 563
    CONVERTA(bConnect);
69d650b4 sago007 2011-07-20 15:24 564
#endif*/
89c4a3a6 sago007 2008-08-29 14:32 565
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 566
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 567
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 568
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 569
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 570
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 571
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 572
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 573
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 574
    CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 575
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 576
//    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 577
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 579
//    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 580
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 581
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 582
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 583
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 584
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 585
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 586
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 587
    {
89c4a3a6 sago007 2008-08-29 14:32 588
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 589
    }
89c4a3a6 sago007 2008-08-29 14:32 590
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 591
    {
89c4a3a6 sago007 2008-08-29 14:32 592
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 593
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 594
    }
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 596
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 597
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 598
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 599
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 600
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 601
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 602
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 605
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 614
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 615
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 618
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 619
    CONVERTA(iGameOver);
8d488d32 sago007 2011-04-17 13:02 620
    mouse.OptimizeForBlit(true);
43611709 sago007 2011-04-23 17:18 621
    bNewGame.OptimizeForBlit(true);
89c4a3a6 sago007 2008-08-29 14:32 622
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 623
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 624
    //Editor:
1572de2b sago007 2008-09-11 18:15 625
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 626
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 627
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 628
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 629
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 630
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 631
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 632
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 633
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 634
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 635
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 639
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 640
    #endif
1572de2b sago007 2008-09-11 18:15 641
    
925b7e58 sago007 2011-04-25 16:35 642
    SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
925b7e58 sago007 2011-04-25 16:35 643
    memset(&nf_button_color,0,sizeof(SDL_Color));
925b7e58 sago007 2011-04-25 16:35 644
    nf_button_color.b = 255; nf_button_color.g = 255; nf_button_color.r = 255;
925b7e58 sago007 2011-04-25 16:35 645
    nf_standard_blue_color.b = 255; nf_standard_blue_color.g = 0; nf_standard_blue_color.r = 0;
925b7e58 sago007 2011-04-25 16:35 646
    nf_standard_small_color.b = 0; nf_standard_small_color.g = 0; nf_standard_small_color.r = 200;
925b7e58 sago007 2011-04-25 16:35 647
    NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
925b7e58 sago007 2011-04-25 16:35 648
    nf_button_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 649
    NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
925b7e58 sago007 2011-04-25 16:35 650
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 651
    NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
925b7e58 sago007 2011-04-25 16:35 652
    nf_standard_small_font.setDest(screen);
71181267 sago007 2011-04-29 19:22 653
    NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
71181267 sago007 2011-04-29 19:22 654
    nf_scoreboard_font.setDest(boardBackBack);
c9dd376f sago007 2012-01-20 17:13 655
    nf_scoreboard_font.draw(370,148,_("Score:") );
c9dd376f sago007 2012-01-20 17:13 656
    nf_scoreboard_font.draw(370,197,_("Time:") );
c9dd376f sago007 2012-01-20 17:13 657
    nf_scoreboard_font.draw(370,246,_("Chain:") );
c9dd376f sago007 2012-01-20 17:13 658
    nf_scoreboard_font.draw(370,295,_("Speed:") );
89c4a3a6 sago007 2008-08-29 14:32 659
71181267 sago007 2011-04-29 19:22 660
    
89c4a3a6 sago007 2008-08-29 14:32 661
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 662
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 663
    {
89c4a3a6 sago007 2008-08-29 14:32 664
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 665
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
6d48320c sago007 2009-03-28 17:06 666
        highbeatMusic = Mix_LoadMUS2((char*)"music/highbeat.ogg");
89c4a3a6 sago007 2008-08-29 14:32 667
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 668
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 669
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 670
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 671
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 672
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 673
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 674
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 675
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 676
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 677
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 678
89c4a3a6 sago007 2008-08-29 14:32 679
89c4a3a6 sago007 2008-08-29 14:32 680
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 681
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 682
{
866417ca sago007 2009-05-10 21:35 683
    cout << "Unloading data..." << endl;
89c4a3a6 sago007 2008-08-29 14:32 684
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 685
    {
866417ca sago007 2009-05-10 21:35 686
        Mix_HaltMusic();
89c4a3a6 sago007 2008-08-29 14:32 687
        Mix_FreeMusic(bgMusic);
6d48320c sago007 2009-03-28 17:06 688
        Mix_FreeMusic(highbeatMusic);
89c4a3a6 sago007 2008-08-29 14:32 689
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 690
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 691
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 692
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 693
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 694
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 695
    }
89c4a3a6 sago007 2008-08-29 14:32 696
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 697
    //I think this will crash, at least it happend to me...
866417ca sago007 2009-05-10 21:35 698
    //Chrashes no more. Caused by an undocumented double free
89c4a3a6 sago007 2008-08-29 14:32 699
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 700
    SDL_FreeSurface(background);
43611709 sago007 2011-04-23 17:18 701
    //SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 702
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 703
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 704
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 705
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 706
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 707
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 708
//    SDL_FreeSurface(bTimeTrial);
69d650b4 sago007 2011-07-20 15:24 709
    //SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 710
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 711
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 712
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 713
    SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 714
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 715
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 716
//    SDL_FreeSurface(bLoad);
69d650b4 sago007 2011-07-20 15:24 717
/*    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 718
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 719
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 720
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 721
    #endif
69d650b4 sago007 2011-07-20 15:24 722
    SDL_FreeSurface(bExit);*/
89c4a3a6 sago007 2008-08-29 14:32 723
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 724
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 725
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 726
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 727
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 728
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 729
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 730
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 736
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 737
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 742
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 746
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 748
//    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 749
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 751
//    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 752
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 753
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 754
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 773
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 774
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 776
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 777
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 778
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 779
    SDL_FreeSurface(transCover);
8d488d32 sago007 2011-04-17 13:02 780
    mouse.MakeNull();
43611709 sago007 2011-04-23 17:18 781
    bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 782
}
89c4a3a6 sago007 2008-08-29 14:32 783
89c4a3a6 sago007 2008-08-29 14:32 784
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 785
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 786
{
89c4a3a6 sago007 2008-08-29 14:32 787
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 788
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 789
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 790
}*/
89c4a3a6 sago007 2008-08-29 14:32 791
89c4a3a6 sago007 2008-08-29 14:32 792
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 793
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 794
{
89c4a3a6 sago007 2008-08-29 14:32 795
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 796
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 797
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 798
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 799
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 800
}
89c4a3a6 sago007 2008-08-29 14:32 801
89c4a3a6 sago007 2008-08-29 14:32 802
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 803
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 804
{
89c4a3a6 sago007 2008-08-29 14:32 805
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 806
    //    return 1;
aca2f4b0 sago007 2009-05-10 18:11 807
    if (!PHYSFS_exists(("puzzles/"+puzzleName).c_str()))
aca2f4b0 sago007 2009-05-10 18:11 808
    {
aca2f4b0 sago007 2009-05-10 18:11 809
        cout << "File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
aca2f4b0 sago007 2009-05-10 18:11 810
        return -1; //file doesn't exist
aca2f4b0 sago007 2009-05-10 18:11 811
    }
aca2f4b0 sago007 2009-05-10 18:11 812
    PhysFS::ifstream inFile(("puzzles/"+puzzleName).c_str());
aca2f4b0 sago007 2009-05-10 18:11 813
89c4a3a6 sago007 2008-08-29 14:32 814
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 815
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 816
        nrOfPuzzles=maxNrOfPuzzleStages;
aca2f4b0 sago007 2009-05-10 18:11 817
    for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
89c4a3a6 sago007 2008-08-29 14:32 818
    {
89c4a3a6 sago007 2008-08-29 14:32 819
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 820
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 821
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 822
            {
89c4a3a6 sago007 2008-08-29 14:32 823
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 824
            }
89c4a3a6 sago007 2008-08-29 14:32 825
    }
89c4a3a6 sago007 2008-08-29 14:32 826
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 827
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 828
}
89c4a3a6 sago007 2008-08-29 14:32 829
89c4a3a6 sago007 2008-08-29 14:32 830
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 831
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 832
{
89c4a3a6 sago007 2008-08-29 14:32 833
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 834
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 835
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 836
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 837
}
89c4a3a6 sago007 2008-08-29 14:32 838
89c4a3a6 sago007 2008-08-29 14:32 839
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 840
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 841
{
89c4a3a6 sago007 2008-08-29 14:32 842
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 843
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 844
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 845
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 846
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 847
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 848
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 849
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 850
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 851
}
89c4a3a6 sago007 2008-08-29 14:32 852
925b7e58 sago007 2011-04-25 16:35 853
void NFont_Write(SDL_Surface *target,int x,int y,string text) {
925b7e58 sago007 2011-04-25 16:35 854
    nf_standard_blue_font.setDest(target);
925b7e58 sago007 2011-04-25 16:35 855
    nf_standard_blue_font.draw(x,y,text.c_str());
925b7e58 sago007 2011-04-25 16:35 856
    nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 857
}
925b7e58 sago007 2011-04-25 16:35 858
26ddb424 sago007 2011-06-09 20:06 859
void ResetFullscreen(){
26ddb424 sago007 2011-06-09 20:06 860
#if defined(WIN32)
26ddb424 sago007 2011-06-09 20:06 861
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
26ddb424 sago007 2011-06-09 20:06 862
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
26ddb424 sago007 2011-06-09 20:06 863
                        DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 864
#else
26ddb424 sago007 2011-06-09 20:06 865
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 866
#endif
26ddb424 sago007 2011-06-09 20:06 867
                        SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 868
}
78d03b38 sago007 2008-11-13 19:56 869
78d03b38 sago007 2008-11-13 19:56 870
89c4a3a6 sago007 2008-08-29 14:32 871
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 872
class aBall
89c4a3a6 sago007 2008-08-29 14:32 873
{
89c4a3a6 sago007 2008-08-29 14:32 874
private:
89c4a3a6 sago007 2008-08-29 14:32 875
    double x;
89c4a3a6 sago007 2008-08-29 14:32 876
    double y;
89c4a3a6 sago007 2008-08-29 14:32 877
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 878
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 879
    int color;
89c4a3a6 sago007 2008-08-29 14:32 880
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 881
public:
89c4a3a6 sago007 2008-08-29 14:32 882
89c4a3a6 sago007 2008-08-29 14:32 883
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 884
    {}
89c4a3a6 sago007 2008-08-29 14:32 885
89c4a3a6 sago007 2008-08-29 14:32 886
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 887
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 888
    {
89c4a3a6 sago007 2008-08-29 14:32 889
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 890
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 891
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 892
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 893
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 894
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 895
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 896
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 897
        else
89c4a3a6 sago007 2008-08-29 14:32 898
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 899
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 900
89c4a3a6 sago007 2008-08-29 14:32 901
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 902
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 903
    {
89c4a3a6 sago007 2008-08-29 14:32 904
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 905
89c4a3a6 sago007 2008-08-29 14:32 906
    void update()
89c4a3a6 sago007 2008-08-29 14:32 907
    {
89c4a3a6 sago007 2008-08-29 14:32 908
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 909
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 910
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 911
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 912
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 913
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 914
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 915
        {
89c4a3a6 sago007 2008-08-29 14:32 916
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 917
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 918
        }
89c4a3a6 sago007 2008-08-29 14:32 919
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 920
    }
89c4a3a6 sago007 2008-08-29 14:32 921
89c4a3a6 sago007 2008-08-29 14:32 922
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 923
    {
89c4a3a6 sago007 2008-08-29 14:32 924
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 925
    }
89c4a3a6 sago007 2008-08-29 14:32 926
89c4a3a6 sago007 2008-08-29 14:32 927
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 928
    {
89c4a3a6 sago007 2008-08-29 14:32 929
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 930
    }
89c4a3a6 sago007 2008-08-29 14:32 931
89c4a3a6 sago007 2008-08-29 14:32 932
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 933
    {
89c4a3a6 sago007 2008-08-29 14:32 934
        return color;
89c4a3a6 sago007 2008-08-29 14:32 935
    }
89c4a3a6 sago007 2008-08-29 14:32 936
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 937
4b0c248f sago007 2010-11-10 21:13 938
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 939
89c4a3a6 sago007 2008-08-29 14:32 940
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 941
{
89c4a3a6 sago007 2008-08-29 14:32 942
public:
89c4a3a6 sago007 2008-08-29 14:32 943
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 944
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 945
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 946
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 947
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 948
89c4a3a6 sago007 2008-08-29 14:32 949
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 950
    {
89c4a3a6 sago007 2008-08-29 14:32 951
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 952
        {
89c4a3a6 sago007 2008-08-29 14:32 953
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 954
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 955
        }
89c4a3a6 sago007 2008-08-29 14:32 956
    }
89c4a3a6 sago007 2008-08-29 14:32 957
6d48320c sago007 2009-03-28 17:06 958
    //Adds a ball to the screen at given coordiantes, traveling right or not with color
89c4a3a6 sago007 2008-08-29 14:32 959
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 960
    {
89c4a3a6 sago007 2008-08-29 14:32 961
        int ballNumber = 0;
6d48320c sago007 2009-03-28 17:06 962
        //Find a free ball
89c4a3a6 sago007 2008-08-29 14:32 963
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 964
            ballNumber++;
6d48320c sago007 2009-03-28 17:06 965
        //Could not find a free ball, return -1
89c4a3a6 sago007 2008-08-29 14:32 966
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 967
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 968
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 969
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 970
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 971
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 972
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 973
89c4a3a6 sago007 2008-08-29 14:32 974
    void update()
89c4a3a6 sago007 2008-08-29 14:32 975
    {
89c4a3a6 sago007 2008-08-29 14:32 976
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 977
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 978
        {
89c4a3a6 sago007 2008-08-29 14:32 979
89c4a3a6 sago007 2008-08-29 14:32 980
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 981
            {
89c4a3a6 sago007 2008-08-29 14:32 982
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 983
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 984
                ballArray[i].update();
6d48320c sago007 2009-03-28 17:06 985
                if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
89c4a3a6 sago007 2008-08-29 14:32 986
                {
89c4a3a6 sago007 2008-08-29 14:32 987
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 988
                }
89c4a3a6 sago007 2008-08-29 14:32 989
            }
89c4a3a6 sago007 2008-08-29 14:32 990
            else
89c4a3a6 sago007 2008-08-29 14:32 991
            {
89c4a3a6 sago007 2008-08-29 14:32 992
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 993
            }
89c4a3a6 sago007 2008-08-29 14:32 994
        }
89c4a3a6 sago007 2008-08-29 14:32 995
    } //update
89c4a3a6 sago007 2008-08-29 14:32 996
89c4a3a6 sago007 2008-08-29 14:32 997
89c4a3a6 sago007 2008-08-29 14:32 998
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 999
4b0c248f sago007 2010-11-10 21:13 1000
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1001
89c4a3a6 sago007 2008-08-29 14:32 1002
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1003
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1004
{
89c4a3a6 sago007 2008-08-29 14:32 1005
private:
89c4a3a6 sago007 2008-08-29 14:32 1006
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1007
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1008
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1009
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1010
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1011
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1012
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1013
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1014
public:
89c4a3a6 sago007 2008-08-29 14:32 1015
89c4a3a6 sago007 2008-08-29 14:32 1016
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1017
    {}
89c4a3a6 sago007 2008-08-29 14:32 1018
89c4a3a6 sago007 2008-08-29 14:32 1019
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1020
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1021
    {
89c4a3a6 sago007 2008-08-29 14:32 1022
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1023
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1024
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1025
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1026
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1027
89c4a3a6 sago007 2008-08-29 14:32 1028
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1029
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1030
    {
89c4a3a6 sago007 2008-08-29 14:32 1031
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1032
89c4a3a6 sago007 2008-08-29 14:32 1033
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1034
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1035
    {
89c4a3a6 sago007 2008-08-29 14:32 1036
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1037
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1038
    }
89c4a3a6 sago007 2008-08-29 14:32 1039
89c4a3a6 sago007 2008-08-29 14:32 1040
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1041
    {
89c4a3a6 sago007 2008-08-29 14:32 1042
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1043
    }
89c4a3a6 sago007 2008-08-29 14:32 1044
89c4a3a6 sago007 2008-08-29 14:32 1045
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1046
    {
89c4a3a6 sago007 2008-08-29 14:32 1047
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1048
    }
89c4a3a6 sago007 2008-08-29 14:32 1049
89c4a3a6 sago007 2008-08-29 14:32 1050
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1051
    {
89c4a3a6 sago007 2008-08-29 14:32 1052
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1053
    }
89c4a3a6 sago007 2008-08-29 14:32 1054
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1055
89c4a3a6 sago007 2008-08-29 14:32 1056
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1057
{
89c4a3a6 sago007 2008-08-29 14:32 1058
public:
89c4a3a6 sago007 2008-08-29 14:32 1059
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1060
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1061
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1062
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1063
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1064
89c4a3a6 sago007 2008-08-29 14:32 1065
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1066
    {
89c4a3a6 sago007 2008-08-29 14:32 1067
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1068
        {
89c4a3a6 sago007 2008-08-29 14:32 1069
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1070
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1071
        }
89c4a3a6 sago007 2008-08-29 14:32 1072
    }
89c4a3a6 sago007 2008-08-29 14:32 1073
89c4a3a6 sago007 2008-08-29 14:32 1074
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1075
    {
89c4a3a6 sago007 2008-08-29 14:32 1076
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1077
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1078
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1079
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1080
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1081
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1082
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1083
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1084
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1085
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1086
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1087
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1088
89c4a3a6 sago007 2008-08-29 14:32 1089
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1090
    {
89c4a3a6 sago007 2008-08-29 14:32 1091
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1092
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1093
        {
89c4a3a6 sago007 2008-08-29 14:32 1094
89c4a3a6 sago007 2008-08-29 14:32 1095
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1096
            {
89c4a3a6 sago007 2008-08-29 14:32 1097
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1098
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1099
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1100
                {
89c4a3a6 sago007 2008-08-29 14:32 1101
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1102
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1103
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1104
                }
89c4a3a6 sago007 2008-08-29 14:32 1105
            }
89c4a3a6 sago007 2008-08-29 14:32 1106
            else
89c4a3a6 sago007 2008-08-29 14:32 1107
            {
89c4a3a6 sago007 2008-08-29 14:32 1108
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1109
            }
89c4a3a6 sago007 2008-08-29 14:32 1110
        }
89c4a3a6 sago007 2008-08-29 14:32 1111
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1112
89c4a3a6 sago007 2008-08-29 14:32 1113
89c4a3a6 sago007 2008-08-29 14:32 1114
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1115
4b0c248f sago007 2010-11-10 21:13 1116
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1117
89c4a3a6 sago007 2008-08-29 14:32 1118
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1119
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1120
{
89c4a3a6 sago007 2008-08-29 14:32 1121
private:
89c4a3a6 sago007 2008-08-29 14:32 1122
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1123
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1124
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1125
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1126
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1127
public:
89c4a3a6 sago007 2008-08-29 14:32 1128
89c4a3a6 sago007 2008-08-29 14:32 1129
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1130
    {}
89c4a3a6 sago007 2008-08-29 14:32 1131
89c4a3a6 sago007 2008-08-29 14:32 1132
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1133
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1134
    {
89c4a3a6 sago007 2008-08-29 14:32 1135
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1136
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1137
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1138
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1139
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1140
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1141
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1144
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1145
    {
89c4a3a6 sago007 2008-08-29 14:32 1146
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1147
    }
89c4a3a6 sago007 2008-08-29 14:32 1148
89c4a3a6 sago007 2008-08-29 14:32 1149
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1150
    {
89c4a3a6 sago007 2008-08-29 14:32 1151
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1152
    }
89c4a3a6 sago007 2008-08-29 14:32 1153
89c4a3a6 sago007 2008-08-29 14:32 1154
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1155
    {
89c4a3a6 sago007 2008-08-29 14:32 1156
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1157
    }
89c4a3a6 sago007 2008-08-29 14:32 1158
89c4a3a6 sago007 2008-08-29 14:32 1159
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1160
    {
89c4a3a6 sago007 2008-08-29 14:32 1161
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1162
    }
89c4a3a6 sago007 2008-08-29 14:32 1163
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1164
89c4a3a6 sago007 2008-08-29 14:32 1165
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1166
{
89c4a3a6 sago007 2008-08-29 14:32 1167
public:
89c4a3a6 sago007 2008-08-29 14:32 1168
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1169
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1170
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1171
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1172
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1173
89c4a3a6 sago007 2008-08-29 14:32 1174
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1175
    {
89c4a3a6 sago007 2008-08-29 14:32 1176
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1177
        {
89c4a3a6 sago007 2008-08-29 14:32 1178
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1179
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1180
        }
89c4a3a6 sago007 2008-08-29 14:32 1181
    }
89c4a3a6 sago007 2008-08-29 14:32 1182
89c4a3a6 sago007 2008-08-29 14:32 1183
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1184
    {
89c4a3a6 sago007 2008-08-29 14:32 1185
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1186
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1187
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1188
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1189
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1190
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1191
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1192
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1193
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1194
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1195
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1196
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1197
89c4a3a6 sago007 2008-08-29 14:32 1198
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1199
    {
89c4a3a6 sago007 2008-08-29 14:32 1200
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1201
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1202
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1203
        {
89c4a3a6 sago007 2008-08-29 14:32 1204
89c4a3a6 sago007 2008-08-29 14:32 1205
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1206
            {
89c4a3a6 sago007 2008-08-29 14:32 1207
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1208
                {
89c4a3a6 sago007 2008-08-29 14:32 1209
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1210
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1211
                }
89c4a3a6 sago007 2008-08-29 14:32 1212
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1213
                {
89c4a3a6 sago007 2008-08-29 14:32 1214
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1215
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1216
                }
89c4a3a6 sago007 2008-08-29 14:32 1217
            }
89c4a3a6 sago007 2008-08-29 14:32 1218
            else
89c4a3a6 sago007 2008-08-29 14:32 1219
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1220
                {
89c4a3a6 sago007 2008-08-29 14:32 1221
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1222
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1223
                }
89c4a3a6 sago007 2008-08-29 14:32 1224
        }
89c4a3a6 sago007 2008-08-29 14:32 1225
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1226
89c4a3a6 sago007 2008-08-29 14:32 1227
89c4a3a6 sago007 2008-08-29 14:32 1228
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1229
4b0c248f sago007 2010-11-10 21:13 1230
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1231
89c4a3a6 sago007 2008-08-29 14:32 1232
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1233
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1234
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1235
6b1dc7a6 sago007 2010-11-08 21:03 1236
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 1237
public:
6b1dc7a6 sago007 2010-11-08 21:03 1238
    SDL_Surface* sBoard;
6b1dc7a6 sago007 2010-11-08 21:03 1239
6b1dc7a6 sago007 2010-11-08 21:03 1240
    BlockGameSdl(int tx, int ty) {
6b1dc7a6 sago007 2010-11-08 21:03 1241
        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
6b1dc7a6 sago007 2010-11-08 21:03 1242
        sBoard = SDL_DisplayFormat(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1243
        SDL_FreeSurface(tmp);
6b1dc7a6 sago007 2010-11-08 21:03 1244
        //BlockGame::BlockGame(tx,ty);
6b1dc7a6 sago007 2010-11-08 21:03 1245
        BlockGame::topx = tx;
6b1dc7a6 sago007 2010-11-08 21:03 1246
        BlockGame::topy = ty;
6b1dc7a6 sago007 2010-11-08 21:03 1247
    }
6b1dc7a6 sago007 2010-11-08 21:03 1248
    ~BlockGameSdl() {
6b1dc7a6 sago007 2010-11-08 21:03 1249
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1250
    }
6b1dc7a6 sago007 2010-11-08 21:03 1251
private:
6b1dc7a6 sago007 2010-11-08 21:03 1252
    void convertSurface() {
6b1dc7a6 sago007 2010-11-08 21:03 1253
        SDL_FreeSurface(sBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1254
        sBoard = SDL_DisplayFormat(backBoard);
6b1dc7a6 sago007 2010-11-08 21:03 1255
    }
6b1dc7a6 sago007 2010-11-08 21:03 1256
    //Draws all the bricks to the board (including garbage)
6b1dc7a6 sago007 2010-11-08 21:03 1257
    void PaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1258
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1259
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1260
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1261
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1262
                    if ((board[j][i]/BLOCKWAIT)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1263
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1264
                    if ((board[j][i]/BLOCKHANG)%10==1)
6b1dc7a6 sago007 2010-11-08 21:03 1265
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1266
6b1dc7a6 sago007 2010-11-08 21:03 1267
                }
6b1dc7a6 sago007 2010-11-08 21:03 1268
                if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1269
                    int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1270
                    int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1271
                    if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1272
                    else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1273
                    if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1274
                    else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1275
                    if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1276
                    else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1277
                    if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1278
                    else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1279
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1280
                        DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1281
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1282
                        DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1283
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1284
                        DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1285
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1286
                        DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1287
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1288
                        DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1289
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1290
                        DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1291
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1292
                        DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1293
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
6b1dc7a6 sago007 2010-11-08 21:03 1294
                        DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1295
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1296
                        DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1297
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1298
                        DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1299
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1300
                        DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1301
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
6b1dc7a6 sago007 2010-11-08 21:03 1302
                        DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1303
                }
6b1dc7a6 sago007 2010-11-08 21:03 1304
                if ((board[j][i]/1000000)%10==2) {
6b1dc7a6 sago007 2010-11-08 21:03 1305
                    if (j==0)
6b1dc7a6 sago007 2010-11-08 21:03 1306
                        DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1307
                    else
6b1dc7a6 sago007 2010-11-08 21:03 1308
                        if (j==5)
6b1dc7a6 sago007 2010-11-08 21:03 1309
                            DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1310
                        else
6b1dc7a6 sago007 2010-11-08 21:03 1311
                            DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1312
                }
6b1dc7a6 sago007 2010-11-08 21:03 1313
            }
6b1dc7a6 sago007 2010-11-08 21:03 1314
        const int j = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1315
6b1dc7a6 sago007 2010-11-08 21:03 1316
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1317
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1318
            if ((board[j][i]/1000000)%10==1) {
6b1dc7a6 sago007 2010-11-08 21:03 1319
                int left, right, over, under;
6b1dc7a6 sago007 2010-11-08 21:03 1320
                int number = board[j][i];
6b1dc7a6 sago007 2010-11-08 21:03 1321
                if (j<1) left = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1322
                else left = board[j-1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1323
                if (j>5) right = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1324
                else right = board[j+1][i];
6b1dc7a6 sago007 2010-11-08 21:03 1325
                if (i>28) over = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1326
                else over = board[j][i+1];
6b1dc7a6 sago007 2010-11-08 21:03 1327
                if (i<1) under = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1328
                else under = board[j][i-1];
6b1dc7a6 sago007 2010-11-08 21:03 1329
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1330
                    DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1331
                }
6b1dc7a6 sago007 2010-11-08 21:03 1332
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1333
                {
6b1dc7a6 sago007 2010-11-08 21:03 1334
                    garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1335
                }
6b1dc7a6 sago007 2010-11-08 21:03 1336
                else {
6b1dc7a6 sago007 2010-11-08 21:03 1337
                    //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1338
                    garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1339
                }
6b1dc7a6 sago007 2010-11-08 21:03 1340
6b1dc7a6 sago007 2010-11-08 21:03 1341
            }
6b1dc7a6 sago007 2010-11-08 21:03 1342
        }
6b1dc7a6 sago007 2010-11-08 21:03 1343
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1344
            if (board[i][0]!=-1)
6b1dc7a6 sago007 2010-11-08 21:03 1345
                DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
6b1dc7a6 sago007 2010-11-08 21:03 1346
6b1dc7a6 sago007 2010-11-08 21:03 1347
    }
6b1dc7a6 sago007 2010-11-08 21:03 1348
    //Paints the bricks gotten from a replay/net package
6b1dc7a6 sago007 2010-11-08 21:03 1349
    void SimplePaintBricks() {
6b1dc7a6 sago007 2010-11-08 21:03 1350
        /*
6b1dc7a6 sago007 2010-11-08 21:03 1351
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
6b1dc7a6 sago007 2010-11-08 21:03 1352
         */
6b1dc7a6 sago007 2010-11-08 21:03 1353
        bool bbomb[6][13]; //has a bomb on it!
6b1dc7a6 sago007 2010-11-08 21:03 1354
        bool falling[6][13]; //this is falling
6b1dc7a6 sago007 2010-11-08 21:03 1355
        bool getReady[6][13]; //getReady
6b1dc7a6 sago007 2010-11-08 21:03 1356
        for (int i=0;i<6;i++)
6b1dc7a6 sago007 2010-11-08 21:03 1357
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1358
                bbomb[i][j]=false; //All false by default
6b1dc7a6 sago007 2010-11-08 21:03 1359
                falling[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1360
                if (board[i][j]>29)
6b1dc7a6 sago007 2010-11-08 21:03 1361
                    getReady[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1362
                else
6b1dc7a6 sago007 2010-11-08 21:03 1363
                    getReady[i][j]=false;
6b1dc7a6 sago007 2010-11-08 21:03 1364
            }
6b1dc7a6 sago007 2010-11-08 21:03 1365
        //See that is falling
6b1dc7a6 sago007 2010-11-08 21:03 1366
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1367
            bool rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1368
            for (int j=0;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1369
                if (rowFalling)
6b1dc7a6 sago007 2010-11-08 21:03 1370
                    falling[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1371
                if ((!rowFalling)&&(board[i][j]%30==-1))
6b1dc7a6 sago007 2010-11-08 21:03 1372
                    rowFalling = true;
6b1dc7a6 sago007 2010-11-08 21:03 1373
                if ((rowFalling)&&(board[i][j]%30>6))
6b1dc7a6 sago007 2010-11-08 21:03 1374
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1375
                if (getReady[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1376
                    falling[i][j]=true; //getReady is the same as falling
6b1dc7a6 sago007 2010-11-08 21:03 1377
                    rowFalling = false;
6b1dc7a6 sago007 2010-11-08 21:03 1378
                }
6b1dc7a6 sago007 2010-11-08 21:03 1379
            }
6b1dc7a6 sago007 2010-11-08 21:03 1380
        }
6b1dc7a6 sago007 2010-11-08 21:03 1381
        //Now looking at rows:
6b1dc7a6 sago007 2010-11-08 21:03 1382
        for (int i=0;i<6;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1383
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1384
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1385
            for (int j=1;j<13;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1386
                if ((board[i][j]%30==color)&&(!falling[i][j]))
6b1dc7a6 sago007 2010-11-08 21:03 1387
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1388
                else
6b1dc7a6 sago007 2010-11-08 21:03 1389
                    if (falling[i][j]) {
6b1dc7a6 sago007 2010-11-08 21:03 1390
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1391
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1392
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1393
                        color=board[i][j]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1394
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1395
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1396
                if ((count>2)&&(color>-1)&&(color)<7) {
6b1dc7a6 sago007 2010-11-08 21:03 1397
                    bbomb[i][j]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1398
                    bbomb[i][j-1]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1399
                    bbomb[i][j-2]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1400
                }
6b1dc7a6 sago007 2010-11-08 21:03 1401
            }
6b1dc7a6 sago007 2010-11-08 21:03 1402
        }
6b1dc7a6 sago007 2010-11-08 21:03 1403
        //now looking for lines
6b1dc7a6 sago007 2010-11-08 21:03 1404
        for (int i=1;i<13;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1405
            int count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1406
            int color = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1407
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1408
                if ((board[j][i]%30==color)&&(!falling[j][i]))
6b1dc7a6 sago007 2010-11-08 21:03 1409
                    count++;
6b1dc7a6 sago007 2010-11-08 21:03 1410
                else
6b1dc7a6 sago007 2010-11-08 21:03 1411
                    if (falling[j][i]) {
6b1dc7a6 sago007 2010-11-08 21:03 1412
                        count = 0;
6b1dc7a6 sago007 2010-11-08 21:03 1413
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1414
                    else {
6b1dc7a6 sago007 2010-11-08 21:03 1415
                        color=board[j][i]%30;
6b1dc7a6 sago007 2010-11-08 21:03 1416
                        count=1;
6b1dc7a6 sago007 2010-11-08 21:03 1417
                    }
6b1dc7a6 sago007 2010-11-08 21:03 1418
                if ((count>2)&&(color>-1)&&(color<7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1419
                    bbomb[j][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1420
                    bbomb[j-1][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1421
                    bbomb[j-2][i]=true;
6b1dc7a6 sago007 2010-11-08 21:03 1422
                }
6b1dc7a6 sago007 2010-11-08 21:03 1423
            }
6b1dc7a6 sago007 2010-11-08 21:03 1424
        }
6b1dc7a6 sago007 2010-11-08 21:03 1425
        for (int i=0;((i<13)&&(i<30));i++)
6b1dc7a6 sago007 2010-11-08 21:03 1426
            for (int j=0;j<6;j++) {
6b1dc7a6 sago007 2010-11-08 21:03 1427
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
6b1dc7a6 sago007 2010-11-08 21:03 1428
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1429
                    if (bbomb[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1430
                        DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1431
                    if (getReady[j][i])
6b1dc7a6 sago007 2010-11-08 21:03 1432
                        DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1433
                }
6b1dc7a6 sago007 2010-11-08 21:03 1434
                if (board[j][i]%30>6) {
6b1dc7a6 sago007 2010-11-08 21:03 1435
                    if (board[j][i]%30==7)
6b1dc7a6 sago007 2010-11-08 21:03 1436
                        DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1437
                    if (board[j][i]%30==9)
6b1dc7a6 sago007 2010-11-08 21:03 1438
                        DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1439
                    if (board[j][i]%30==10)
6b1dc7a6 sago007 2010-11-08 21:03 1440
                        DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1441
                    if (board[j][i]%30==11)
6b1dc7a6 sago007 2010-11-08 21:03 1442
                        DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1443
                    if (board[j][i]%30==12)
6b1dc7a6 sago007 2010-11-08 21:03 1444
                        DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1445
                    if (board[j][i]%30==13)
6b1dc7a6 sago007 2010-11-08 21:03 1446
                        DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1447
                    if (board[j][i]%30==14)
6b1dc7a6 sago007 2010-11-08 21:03 1448
                        DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1449
                    if (board[j][i]%30==15)
6b1dc7a6 sago007 2010-11-08 21:03 1450
                        DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1451
                    if (board[j][i]%30==16)
6b1dc7a6 sago007 2010-11-08 21:03 1452
                        DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1453
                    if (board[j][i]%30==17)
6b1dc7a6 sago007 2010-11-08 21:03 1454
                        DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1455
                    if (board[j][i]%30==18)
6b1dc7a6 sago007 2010-11-08 21:03 1456
                        DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1457
                    if (board[j][i]%30==19)
6b1dc7a6 sago007 2010-11-08 21:03 1458
                        DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
6b1dc7a6 sago007 2010-11-08 21:03 1459
                    if (board[j][i]%30==20)
6b1dc7a6 sago007 2010-11-08 21:03 1460
                        switch(j) {
6b1dc7a6 sago007 2010-11-08 21:03 1461
                            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1462
                                DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1463
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1464
                            case 5:
6b1dc7a6 sago007 2010-11-08 21:03 1465
                                DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1466
                                break;
6b1dc7a6 sago007 2010-11-08 21:03 1467
                            default:
6b1dc7a6 sago007 2010-11-08 21:03 1468
                                DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
6b1dc7a6 sago007 2010-11-08 21:03 1469
                        }
6b1dc7a6 sago007 2010-11-08 21:03 1470
                    //cout << "IS: " << board[j][i] << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1471
                }
6b1dc7a6 sago007 2010-11-08 21:03 1472
6b1dc7a6 sago007 2010-11-08 21:03 1473
6b1dc7a6 sago007 2010-11-08 21:03 1474
            }
6b1dc7a6 sago007 2010-11-08 21:03 1475
6b1dc7a6 sago007 2010-11-08 21:03 1476
        int garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1477
        for (int i=0;i<20;i++) {
6b1dc7a6 sago007 2010-11-08 21:03 1478
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
6b1dc7a6 sago007 2010-11-08 21:03 1479
                DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
6b1dc7a6 sago007 2010-11-08 21:03 1480
            }
6b1dc7a6 sago007 2010-11-08 21:03 1481
            if (board[0][i]%30!=19) //not in garbage
6b1dc7a6 sago007 2010-11-08 21:03 1482
            {
6b1dc7a6 sago007 2010-11-08 21:03 1483
                garbageSize=0;
6b1dc7a6 sago007 2010-11-08 21:03 1484
            }
6b1dc7a6 sago007 2010-11-08 21:03 1485
            else {
6b1dc7a6 sago007 2010-11-08 21:03 1486
                //cout << "In garbage" << endl;
6b1dc7a6 sago007 2010-11-08 21:03 1487
                garbageSize++;
6b1dc7a6 sago007 2010-11-08 21:03 1488
            }
6b1dc7a6 sago007 2010-11-08 21:03 1489
6b1dc7a6 sago007 2010-11-08 21:03 1490
        }
6b1dc7a6 sago007 2010-11-08 21:03 1491
    }
6b1dc7a6 sago007 2010-11-08 21:03 1492
public:
6b1dc7a6 sago007 2010-11-08 21:03 1493
    //Draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1494
    void DoPaintJob() {
6b1dc7a6 sago007 2010-11-08 21:03 1495
        DrawIMG(backBoard, sBoard, 0, 0);
925b7e58 sago007 2011-04-25 16:35 1496
        nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
6b1dc7a6 sago007 2010-11-08 21:03 1497
        #if NETWORK
6b1dc7a6 sago007 2010-11-08 21:03 1498
        if ((!bReplaying)&&(!bNetworkPlayer))
6b1dc7a6 sago007 2010-11-08 21:03 1499
        #else
6b1dc7a6 sago007 2010-11-08 21:03 1500
        if (!bReplaying)
6b1dc7a6 sago007 2010-11-08 21:03 1501
        #endif
6b1dc7a6 sago007 2010-11-08 21:03 1502
            PaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1503
        else
6b1dc7a6 sago007 2010-11-08 21:03 1504
            SimplePaintBricks();
6b1dc7a6 sago007 2010-11-08 21:03 1505
        if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
6b1dc7a6 sago007 2010-11-08 21:03 1506
        if (puzzleMode&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1507
            //We need to write nr. of moves left!
6b1dc7a6 sago007 2010-11-08 21:03 1508
            strHolder = "Moves left: " + itoa(MovesLeft);
925b7e58 sago007 2011-04-25 16:35 1509
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1510
            
6b1dc7a6 sago007 2010-11-08 21:03 1511
        }
6b1dc7a6 sago007 2010-11-08 21:03 1512
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
6b1dc7a6 sago007 2010-11-08 21:03 1513
        {
6b1dc7a6 sago007 2010-11-08 21:03 1514
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1515
            if(Level<nrOfPuzzles-1)
6b1dc7a6 sago007 2010-11-08 21:03 1516
            {
6b1dc7a6 sago007 2010-11-08 21:03 1517
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1518
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1519
                else
6b1dc7a6 sago007 2010-11-08 21:03 1520
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1521
            }
6b1dc7a6 sago007 2010-11-08 21:03 1522
            else
6b1dc7a6 sago007 2010-11-08 21:03 1523
            {
6b1dc7a6 sago007 2010-11-08 21:03 1524
                strHolder = "Last puzzle";
925b7e58 sago007 2011-04-25 16:35 1525
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1526
            }
6b1dc7a6 sago007 2010-11-08 21:03 1527
        }
6b1dc7a6 sago007 2010-11-08 21:03 1528
        if(stageClear && stageButtonStatus == SBstageClear)
6b1dc7a6 sago007 2010-11-08 21:03 1529
        {
6b1dc7a6 sago007 2010-11-08 21:03 1530
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1531
            if(Level<50-1)
6b1dc7a6 sago007 2010-11-08 21:03 1532
            {
6b1dc7a6 sago007 2010-11-08 21:03 1533
                if(hasWonTheGame)
6b1dc7a6 sago007 2010-11-08 21:03 1534
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1535
                else
6b1dc7a6 sago007 2010-11-08 21:03 1536
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
6b1dc7a6 sago007 2010-11-08 21:03 1537
            }
6b1dc7a6 sago007 2010-11-08 21:03 1538
            else
6b1dc7a6 sago007 2010-11-08 21:03 1539
            {
6b1dc7a6 sago007 2010-11-08 21:03 1540
                strHolder = "Last stage";
925b7e58 sago007 2011-04-25 16:35 1541
                nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1542
            }
6b1dc7a6 sago007 2010-11-08 21:03 1543
        }
6b1dc7a6 sago007 2010-11-08 21:03 1544
6b1dc7a6 sago007 2010-11-08 21:03 1545
#if DEBUG
6b1dc7a6 sago007 2010-11-08 21:03 1546
        if (AI_Enabled&&(!bGameOver)) {
6b1dc7a6 sago007 2010-11-08 21:03 1547
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
925b7e58 sago007 2011-04-25 16:35 1548
            //NFont_Write(sBoard,   5, 5, strHolder.c_str());
925b7e58 sago007 2011-04-25 16:35 1549
            nf_standard_blue_font.draw(5,5,strHolder.c_str());
6b1dc7a6 sago007 2010-11-08 21:03 1550
        }
6b1dc7a6 sago007 2010-11-08 21:03 1551
#endif
6b1dc7a6 sago007 2010-11-08 21:03 1552
        if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
6b1dc7a6 sago007 2010-11-08 21:03 1553
        if (ticks<gameStartedAt)
6b1dc7a6 sago007 2010-11-08 21:03 1554
        {
6b1dc7a6 sago007 2010-11-08 21:03 1555
            int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1556
            if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1557
                Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1558
            lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1559
            switch (currentCounter) {
6b1dc7a6 sago007 2010-11-08 21:03 1560
            case 2:
6b1dc7a6 sago007 2010-11-08 21:03 1561
                DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1562
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1563
            case 1:
6b1dc7a6 sago007 2010-11-08 21:03 1564
                DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1565
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1566
            case 0:
6b1dc7a6 sago007 2010-11-08 21:03 1567
                DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1568
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1569
            default:
6b1dc7a6 sago007 2010-11-08 21:03 1570
                break;
6b1dc7a6 sago007 2010-11-08 21:03 1571
            }
6b1dc7a6 sago007 2010-11-08 21:03 1572
        }
6b1dc7a6 sago007 2010-11-08 21:03 1573
        else
6b1dc7a6 sago007 2010-11-08 21:03 1574
        {
6b1dc7a6 sago007 2010-11-08 21:03 1575
            if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
6b1dc7a6 sago007 2010-11-08 21:03 1576
            {
6b1dc7a6 sago007 2010-11-08 21:03 1577
                int currentCounter = (ticks-(int)gameStartedAt)/1000;
6b1dc7a6 sago007 2010-11-08 21:03 1578
                if(currentCounter!=lastCounter)
6b1dc7a6 sago007 2010-11-08 21:03 1579
                {
6b1dc7a6 sago007 2010-11-08 21:03 1580
                    if(currentCounter>115 && currentCounter<120)
6b1dc7a6 sago007 2010-11-08 21:03 1581
                        Mix_PlayChannel(1,counterChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1582
                }
6b1dc7a6 sago007 2010-11-08 21:03 1583
                lastCounter = currentCounter;
6b1dc7a6 sago007 2010-11-08 21:03 1584
            }
6b1dc7a6 sago007 2010-11-08 21:03 1585
            else
6b1dc7a6 sago007 2010-11-08 21:03 1586
            {
6b1dc7a6 sago007 2010-11-08 21:03 1587
                if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
6b1dc7a6 sago007 2010-11-08 21:03 1588
                {
6b1dc7a6 sago007 2010-11-08 21:03 1589
                    Mix_PlayChannel(1,counterFinalChunk,0);
6b1dc7a6 sago007 2010-11-08 21:03 1590
                }
6b1dc7a6 sago007 2010-11-08 21:03 1591
                lastCounter = -1;
6b1dc7a6 sago007 2010-11-08 21:03 1592
            }
6b1dc7a6 sago007 2010-11-08 21:03 1593
        }
6b1dc7a6 sago007 2010-11-08 21:03 1594
6b1dc7a6 sago007 2010-11-08 21:03 1595
        if ((bGameOver)&&(!editorMode))
6b1dc7a6 sago007 2010-11-08 21:03 1596
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1597
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
6b1dc7a6 sago007 2010-11-08 21:03 1598
            else
6b1dc7a6 sago007 2010-11-08 21:03 1599
                DrawIMG(iGameOver, sBoard, 0, 5*bsize);
925b7e58 sago007 2011-04-25 16:35 1600
            nf_standard_blue_font.setDest(screen);
6b1dc7a6 sago007 2010-11-08 21:03 1601
    }
6b1dc7a6 sago007 2010-11-08 21:03 1602
6b1dc7a6 sago007 2010-11-08 21:03 1603
6b1dc7a6 sago007 2010-11-08 21:03 1604
    void Update(int newtick) {
6b1dc7a6 sago007 2010-11-08 21:03 1605
        BlockGame::Update(newtick);
6b1dc7a6 sago007 2010-11-08 21:03 1606
        DoPaintJob();
6b1dc7a6 sago007 2010-11-08 21:03 1607
    }
6b1dc7a6 sago007 2010-11-08 21:03 1608
};
6b1dc7a6 sago007 2010-11-08 21:03 1609
6b1dc7a6 sago007 2010-11-08 21:03 1610
6b1dc7a6 sago007 2010-11-08 21:03 1611
6b1dc7a6 sago007 2010-11-08 21:03 1612
89c4a3a6 sago007 2008-08-29 14:32 1613
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1614
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1615
{
89c4a3a6 sago007 2008-08-29 14:32 1616
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1617
    int rightNow = (int)time(NULL);
215ca7b3 sago007 2009-03-06 16:37 1618
/*#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1619
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1620
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1621
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1622
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1623
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1624
#else
91886cae sago007 2008-09-12 16:28 1625
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1626
    sprintf( buf, "screenshot%i.bmp", rightNow );
215ca7b3 sago007 2009-03-06 16:37 1627
#endif*/
215ca7b3 sago007 2009-03-06 16:37 1628
#if defined(__unix__)
215ca7b3 sago007 2009-03-06 16:37 1629
    string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1630
#elif defined(__win32__)
215ca7b3 sago007 2009-03-06 16:37 1631
    string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1632
#else
215ca7b3 sago007 2009-03-06 16:37 1633
    string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1634
#endif
215ca7b3 sago007 2009-03-06 16:37 1635
    SDL_SaveBMP( screen, buf.c_str() );
89c4a3a6 sago007 2008-08-29 14:32 1636
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1637
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1638
}
89c4a3a6 sago007 2008-08-29 14:32 1639
89c4a3a6 sago007 2008-08-29 14:32 1640
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1641
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1642
{
4b0c248f sago007 2010-11-10 21:13 1643
    string keyname(SDL_GetKeyName(key));
215ca7b3 sago007 2009-03-06 16:37 1644
    return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1645
}
89c4a3a6 sago007 2008-08-29 14:32 1646
89c4a3a6 sago007 2008-08-29 14:32 1647
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1648
14e13624 sago007 2011-07-20 17:14 1649
/*int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1650
{
89c4a3a6 sago007 2008-08-29 14:32 1651
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1652
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1653
    bool done =false;
215ca7b3 sago007 2009-03-06 16:37 1654
    string keyname;
27ae0175 sago007 2009-01-30 06:02 1655
    MakeBackground(xsize,ysize);
cc3ef158 sago007 2011-07-03 16:13 1656
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 1657
    {
89c4a3a6 sago007 2008-08-29 14:32 1658
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1659
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1660
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1661
        if (player == 0)
925b7e58 sago007 2011-04-25 16:35 1662
            NFont_Write(screen, x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1663
        else
925b7e58 sago007 2011-04-25 16:35 1664
            NFont_Write(screen, x+40,y+2,"Player 2 keys");
925b7e58 sago007 2011-04-25 16:35 1665
        NFont_Write(screen, x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1666
        keyname = getKeyName(keySettings[player].up);
925b7e58 sago007 2011-04-25 16:35 1667
        NFont_Write(screen, x+200,y+50,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1668
        NFont_Write(screen, x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1669
        keyname = getKeyName(keySettings[player].down);
925b7e58 sago007 2011-04-25 16:35 1670
        NFont_Write(screen, x+200,y+100,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1671
        NFont_Write(screen, x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1672
        keyname = getKeyName(keySettings[player].left);
925b7e58 sago007 2011-04-25 16:35 1673
        NFont_Write(screen, x+200,y+150,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1674
        NFont_Write(screen, x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1675
        keyname = getKeyName(keySettings[player].right);
925b7e58 sago007 2011-04-25 16:35 1676
        NFont_Write(screen, x+200,y+200,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1677
        NFont_Write(screen, x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1678
        keyname = getKeyName(keySettings[player].push);
925b7e58 sago007 2011-04-25 16:35 1679
        NFont_Write(screen, x+200,y+250,keyname.c_str());
925b7e58 sago007 2011-04-25 16:35 1680
        NFont_Write(screen, x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1681
        keyname = getKeyName(keySettings[player].change);
925b7e58 sago007 2011-04-25 16:35 1682
        NFont_Write(screen, x+200,y+300,keyname.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1683
        //Ask for mouse play
925b7e58 sago007 2011-04-25 16:35 1684
        NFont_Write(screen, x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1685
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1686
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1687
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1688
        //Ask for joypad play
925b7e58 sago007 2011-04-25 16:35 1689
        NFont_Write(screen, x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1690
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1691
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1692
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1693
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1694
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1695
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1696
89c4a3a6 sago007 2008-08-29 14:32 1697
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1698
        {
89c4a3a6 sago007 2008-08-29 14:32 1699
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 1700
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 1701
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1702
            }
89c4a3a6 sago007 2008-08-29 14:32 1703
89c4a3a6 sago007 2008-08-29 14:32 1704
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1705
            {
89c4a3a6 sago007 2008-08-29 14:32 1706
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1707
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1708
            }
89c4a3a6 sago007 2008-08-29 14:32 1709
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1710
89c4a3a6 sago007 2008-08-29 14:32 1711
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1712
89c4a3a6 sago007 2008-08-29 14:32 1713
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1714
89c4a3a6 sago007 2008-08-29 14:32 1715
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1716
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1717
        {
89c4a3a6 sago007 2008-08-29 14:32 1718
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1719
        }
89c4a3a6 sago007 2008-08-29 14:32 1720
89c4a3a6 sago007 2008-08-29 14:32 1721
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1722
        {
89c4a3a6 sago007 2008-08-29 14:32 1723
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1724
89c4a3a6 sago007 2008-08-29 14:32 1725
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1726
            {
89c4a3a6 sago007 2008-08-29 14:32 1727
                //up
89c4a3a6 sago007 2008-08-29 14:32 1728
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1729
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1730
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1731
                    {
89c4a3a6 sago007 2008-08-29 14:32 1732
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1733
                        {
89c4a3a6 sago007 2008-08-29 14:32 1734
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1735
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1736
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1737
                        }
89c4a3a6 sago007 2008-08-29 14:32 1738
                    }
89c4a3a6 sago007 2008-08-29 14:32 1739
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1740
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1741
            {
89c4a3a6 sago007 2008-08-29 14:32 1742
                //down
89c4a3a6 sago007 2008-08-29 14:32 1743
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1744
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1745
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1746
                    {
89c4a3a6 sago007 2008-08-29 14:32 1747
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1748
                        {
89c4a3a6 sago007 2008-08-29 14:32 1749
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1750
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1751
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1752
                        }
89c4a3a6 sago007 2008-08-29 14:32 1753
                    }
89c4a3a6 sago007 2008-08-29 14:32 1754
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1755
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1756
            {
89c4a3a6 sago007 2008-08-29 14:32 1757
                //left
89c4a3a6 sago007 2008-08-29 14:32 1758
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1759
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1760
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1761
                    {
89c4a3a6 sago007 2008-08-29 14:32 1762
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1763
                        {
89c4a3a6 sago007 2008-08-29 14:32 1764
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1765
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1766
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1767
                        }
89c4a3a6 sago007 2008-08-29 14:32 1768
                    }
89c4a3a6 sago007 2008-08-29 14:32 1769
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1770
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1771
            {
89c4a3a6 sago007 2008-08-29 14:32 1772
                //right
89c4a3a6 sago007 2008-08-29 14:32 1773
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1774
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1775
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1776
                    {
89c4a3a6 sago007 2008-08-29 14:32 1777
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1778
                        {
89c4a3a6 sago007 2008-08-29 14:32 1779
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1780
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1781
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1782
                        }
89c4a3a6 sago007 2008-08-29 14:32 1783
                    }
89c4a3a6 sago007 2008-08-29 14:32 1784
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1785
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1786
            {
89c4a3a6 sago007 2008-08-29 14:32 1787
                //push
89c4a3a6 sago007 2008-08-29 14:32 1788
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1789
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1790
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1791
                    {
89c4a3a6 sago007 2008-08-29 14:32 1792
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1793
                        {
89c4a3a6 sago007 2008-08-29 14:32 1794
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1795
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1796
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1797
                        }
89c4a3a6 sago007 2008-08-29 14:32 1798
                    }
89c4a3a6 sago007 2008-08-29 14:32 1799
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1800
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1801
            {
89c4a3a6 sago007 2008-08-29 14:32 1802
                //change
89c4a3a6 sago007 2008-08-29 14:32 1803
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1804
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1805
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1806
                    {
89c4a3a6 sago007 2008-08-29 14:32 1807
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1808
                        {
89c4a3a6 sago007 2008-08-29 14:32 1809
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1810
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1811
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1812
                        }
89c4a3a6 sago007 2008-08-29 14:32 1813
                    }
89c4a3a6 sago007 2008-08-29 14:32 1814
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1815
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1816
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1817
            {
89c4a3a6 sago007 2008-08-29 14:32 1818
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1819
                {
89c4a3a6 sago007 2008-08-29 14:32 1820
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1821
                }
89c4a3a6 sago007 2008-08-29 14:32 1822
                else
89c4a3a6 sago007 2008-08-29 14:32 1823
                {
89c4a3a6 sago007 2008-08-29 14:32 1824
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1825
                }
89c4a3a6 sago007 2008-08-29 14:32 1826
            }
89c4a3a6 sago007 2008-08-29 14:32 1827
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1828
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1829
            {
89c4a3a6 sago007 2008-08-29 14:32 1830
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1831
                {
89c4a3a6 sago007 2008-08-29 14:32 1832
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1833
                }
89c4a3a6 sago007 2008-08-29 14:32 1834
                else
89c4a3a6 sago007 2008-08-29 14:32 1835
                {
89c4a3a6 sago007 2008-08-29 14:32 1836
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1837
                }
89c4a3a6 sago007 2008-08-29 14:32 1838
            }
89c4a3a6 sago007 2008-08-29 14:32 1839
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1840
8d488d32 sago007 2011-04-17 13:02 1841
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 1842
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1843
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1844
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1845
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1846
    return 0;
14e13624 sago007 2011-07-20 17:14 1847
}**/
89c4a3a6 sago007 2008-08-29 14:32 1848
89c4a3a6 sago007 2008-08-29 14:32 1849
89c4a3a6 sago007 2008-08-29 14:32 1850
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1851
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1852
{
89c4a3a6 sago007 2008-08-29 14:32 1853
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1854
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1855
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1856
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1857
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1858
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1859
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1860
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 1861
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 1862
    DrawIMG(background,screen,0,0);
cc3ef158 sago007 2011-07-03 16:13 1863
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 1864
    {
89c4a3a6 sago007 2008-08-29 14:32 1865
        DrawIMG(dialogBox,screen,x,y);
71181267 sago007 2011-04-29 19:22 1866
        NFont_Write(screen, x+40,y+76,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1867
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1868
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1869
89c4a3a6 sago007 2008-08-29 14:32 1870
        if (((SDL_GetTicks()/600)%2)==1)
71181267 sago007 2011-04-29 19:22 1871
            NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
89c4a3a6 sago007 2008-08-29 14:32 1872
89c4a3a6 sago007 2008-08-29 14:32 1873
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1874
89c4a3a6 sago007 2008-08-29 14:32 1875
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1876
        {
89c4a3a6 sago007 2008-08-29 14:32 1877
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 1878
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 1879
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1880
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1881
            }
89c4a3a6 sago007 2008-08-29 14:32 1882
89c4a3a6 sago007 2008-08-29 14:32 1883
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1884
            {
89c4a3a6 sago007 2008-08-29 14:32 1885
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1886
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1887
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1888
                }
89c4a3a6 sago007 2008-08-29 14:32 1889
                else
89c4a3a6 sago007 2008-08-29 14:32 1890
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1891
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1892
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1893
                    }
89c4a3a6 sago007 2008-08-29 14:32 1894
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1895
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1896
                    }
89c4a3a6 sago007 2008-08-29 14:32 1897
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1898
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1899
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1900
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1901
                    }
89c4a3a6 sago007 2008-08-29 14:32 1902
            }
89c4a3a6 sago007 2008-08-29 14:32 1903
89c4a3a6 sago007 2008-08-29 14:32 1904
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1905
89c4a3a6 sago007 2008-08-29 14:32 1906
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1907
        {
89c4a3a6 sago007 2008-08-29 14:32 1908
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1909
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1910
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1911
            {
89c4a3a6 sago007 2008-08-29 14:32 1912
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1913
            }
89c4a3a6 sago007 2008-08-29 14:32 1914
            else
89c4a3a6 sago007 2008-08-29 14:32 1915
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1916
        }
89c4a3a6 sago007 2008-08-29 14:32 1917
89c4a3a6 sago007 2008-08-29 14:32 1918
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1919
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1920
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1921
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1922
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1923
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1924
}
89c4a3a6 sago007 2008-08-29 14:32 1925
47529580 sago007 2008-12-09 02:34 1926
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1927
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1928
{
27ae0175 sago007 2009-01-30 06:02 1929
    MakeBackground(xsize,ysize);
47529580 sago007 2008-12-09 02:34 1930
    DrawIMG(background,screen,0,0);
c9dd376f sago007 2012-01-20 17:13 1931
    if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c9dd376f sago007 2012-01-20 17:13 1932
    else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") ); 
47529580 sago007 2008-12-09 02:34 1933
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1934
    {
47529580 sago007 2008-12-09 02:34 1935
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1936
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1937
        if (endless)
47529580 sago007 2008-12-09 02:34 1938
        {
47529580 sago007 2008-12-09 02:34 1939
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1940
        }
47529580 sago007 2008-12-09 02:34 1941
        else
47529580 sago007 2008-12-09 02:34 1942
        {
47529580 sago007 2008-12-09 02:34 1943
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1944
        }
47529580 sago007 2008-12-09 02:34 1945
        if (endless)
47529580 sago007 2008-12-09 02:34 1946
        {
47529580 sago007 2008-12-09 02:34 1947
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1948
        }
47529580 sago007 2008-12-09 02:34 1949
        else
47529580 sago007 2008-12-09 02:34 1950
        {
47529580 sago007 2008-12-09 02:34 1951
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1952
        }
925b7e58 sago007 2011-04-25 16:35 1953
        nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
925b7e58 sago007 2011-04-25 16:35 1954
        nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1955
    }
47529580 sago007 2008-12-09 02:34 1956
}
47529580 sago007 2008-12-09 02:34 1957
47529580 sago007 2008-12-09 02:34 1958
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1959
{
27ae0175 sago007 2009-01-30 06:02 1960
    MakeBackground(xsize,ysize);
81d9c25d sago007 2008-11-24 09:50 1961
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1962
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1963
    const int y_spacing = 30;
c9dd376f sago007 2012-01-20 17:13 1964
    NFont_Write(screen, 10,y,_("Stats") );
81d9c25d sago007 2008-11-24 09:50 1965
    y+=y_spacing*2;
c9dd376f sago007 2012-01-20 17:13 1966
    NFont_Write(screen, 10,y,_("Chains") );
81d9c25d sago007 2008-11-24 09:50 1967
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1968
    {
81d9c25d sago007 2008-11-24 09:50 1969
        y+=y_spacing;
925b7e58 sago007 2011-04-25 16:35 1970
        NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1971
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
925b7e58 sago007 2011-04-25 16:35 1972
        NFont_Write(screen, 300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1973
    }
81d9c25d sago007 2008-11-24 09:50 1974
    y+=y_spacing*2;
c9dd376f sago007 2012-01-20 17:13 1975
    NFont_Write(screen, 10,y,_("Lines Pushed: ") );
81d9c25d sago007 2008-11-24 09:50 1976
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
925b7e58 sago007 2011-04-25 16:35 1977
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1978
81d9c25d sago007 2008-11-24 09:50 1979
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 1980
    NFont_Write(screen, 10,y, _("Puzzles solved: ") );
81d9c25d sago007 2008-11-24 09:50 1981
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
925b7e58 sago007 2011-04-25 16:35 1982
    NFont_Write(screen, 300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1983
d07b805e sago007 2009-01-27 13:15 1984
    y+=y_spacing*2;
c9dd376f sago007 2012-01-20 17:13 1985
    NFont_Write(screen, 10,y, _("Run time: ") );
cd12e0fe sago007 2009-01-29 08:47 1986
    commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
d07b805e sago007 2009-01-27 13:15 1987
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 1988
    NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
d07b805e sago007 2009-01-27 13:15 1989
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 1990
    NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
d07b805e sago007 2009-01-27 13:15 1991
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 1992
    NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
d07b805e sago007 2009-01-27 13:15 1993
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 1994
    NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
d07b805e sago007 2009-01-27 13:15 1995
cd12e0fe sago007 2009-01-29 08:47 1996
    y-=y_spacing*4; //Four rows back
27ae0175 sago007 2009-01-30 06:02 1997
    const int x_offset3 = xsize/3+10; //Ofset for three rows
c9dd376f sago007 2012-01-20 17:13 1998
    NFont_Write(screen, x_offset3,y, _("Play time: ") );
cd12e0fe sago007 2009-01-29 08:47 1999
    ct = TimeHandler::getTime("playTime");
cd12e0fe sago007 2009-01-29 08:47 2000
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 2001
    NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2002
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 2003
    NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2004
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 2005
    NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2006
    y+=y_spacing;
c9dd376f sago007 2012-01-20 17:13 2007
    NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
cd12e0fe sago007 2009-01-29 08:47 2008
27ae0175 sago007 2009-01-30 06:02 2009
    const int x_offset = xsize/2+10;
81d9c25d sago007 2008-11-24 09:50 2010
    y = 5+y_spacing*2;
c9dd376f sago007 2012-01-20 17:13 2011
    NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
81d9c25d sago007 2008-11-24 09:50 2012
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 2013
    {
81d9c25d sago007 2008-11-24 09:50 2014
        y += y_spacing;
925b7e58 sago007 2011-04-25 16:35 2015
        NFont_Write(screen, x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 2016
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2017
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 2018
        string toPrint = numberAsString + "/" + numberAsString2;
925b7e58 sago007 2011-04-25 16:35 2019
        NFont_Write(screen, x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 2020
    }
47529580 sago007 2008-12-09 02:34 2021
}
47529580 sago007 2008-12-09 02:34 2022
47529580 sago007 2008-12-09 02:34 2023
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 2024
{
9050a50a sago007 2008-12-09 13:35 2025
    int mousex,mousey;
47529580 sago007 2008-12-09 02:34 2026
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 2027
    int page = 0;
47529580 sago007 2008-12-09 02:34 2028
    const int numberOfPages = 3;
7ca669ac sago007 2008-12-09 16:30 2029
    //button coodinates:
7ca669ac sago007 2008-12-09 16:30 2030
    const int scoreX = buttonXsize*2;
7ca669ac sago007 2008-12-09 16:30 2031
    const int scoreY = 0;
7ca669ac sago007 2008-12-09 16:30 2032
    const int backX = 20;
7ca669ac sago007 2008-12-09 16:30 2033
    const int backY = ysize-buttonYsize-20;
7ca669ac sago007 2008-12-09 16:30 2034
    const int nextX = xsize-buttonXsize-20;
7ca669ac sago007 2008-12-09 16:30 2035
    const int nextY = backY;
cc3ef158 sago007 2011-07-03 16:13 2036
    while (!done && !Config::getInstance()->isShuttingDown())
81d9c25d sago007 2008-11-24 09:50 2037
    {
47529580 sago007 2008-12-09 02:34 2038
        switch(page)
47529580 sago007 2008-12-09 02:34 2039
        {
47529580 sago007 2008-12-09 02:34 2040
            case 0:
47529580 sago007 2008-12-09 02:34 2041
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 2042
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 2043
                break;
47529580 sago007 2008-12-09 02:34 2044
            case 1:
47529580 sago007 2008-12-09 02:34 2045
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 2046
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 2047
                break;
47529580 sago007 2008-12-09 02:34 2048
            case 2:
47529580 sago007 2008-12-09 02:34 2049
            default:
47529580 sago007 2008-12-09 02:34 2050
                DrawStats();
47529580 sago007 2008-12-09 02:34 2051
        };
47529580 sago007 2008-12-09 02:34 2052
7ca669ac sago007 2008-12-09 16:30 2053
        //Draw buttons:
7ca669ac sago007 2008-12-09 16:30 2054
        DrawIMG(bHighScore,screen,scoreX,scoreY);
7ca669ac sago007 2008-12-09 16:30 2055
        DrawIMG(bBack,screen,backX,backY);
7ca669ac sago007 2008-12-09 16:30 2056
        DrawIMG(bNext,screen,nextX,nextY);
7ca669ac sago007 2008-12-09 16:30 2057
7ca669ac sago007 2008-12-09 16:30 2058
        //Draw page number
c9dd376f sago007 2012-01-20 17:13 2059
        string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str(); 
925b7e58 sago007 2011-04-25 16:35 2060
        NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
9050a50a sago007 2008-12-09 13:35 2061
        
81d9c25d sago007 2008-11-24 09:50 2062
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 2063
        SDL_Event event;
9050a50a sago007 2008-12-09 13:35 2064
9050a50a sago007 2008-12-09 13:35 2065
        SDL_GetMouseState(&mousex,&mousey);
81d9c25d sago007 2008-11-24 09:50 2066
        
81d9c25d sago007 2008-11-24 09:50 2067
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 2068
        {
9050a50a sago007 2008-12-09 13:35 2069
9050a50a sago007 2008-12-09 13:35 2070
81d9c25d sago007 2008-11-24 09:50 2071
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2072
                Config::getInstance()->setShuttingDown(5);
81d9c25d sago007 2008-11-24 09:50 2073
                done = true;
81d9c25d sago007 2008-11-24 09:50 2074
            }
81d9c25d sago007 2008-11-24 09:50 2075
81d9c25d sago007 2008-11-24 09:50 2076
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 2077
            {
47529580 sago007 2008-12-09 02:34 2078
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 2079
                {
47529580 sago007 2008-12-09 02:34 2080
                    page++;
47529580 sago007 2008-12-09 02:34 2081
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 2082
                        page = 0;
47529580 sago007 2008-12-09 02:34 2083
                }
7ca669ac sago007 2008-12-09 16:30 2084
                else
47529580 sago007 2008-12-09 02:34 2085
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2086
                {
47529580 sago007 2008-12-09 02:34 2087
                    page--;
47529580 sago007 2008-12-09 02:34 2088
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2089
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2090
                }
7ca669ac sago007 2008-12-09 16:30 2091
                else
7ca669ac sago007 2008-12-09 16:30 2092
                    done = true;
fcd5a134 sago007 2008-12-19 01:11 2093
                
fcd5a134 sago007 2008-12-19 01:11 2094
                if ( event.key.keysym.sym == SDLK_F9 ) {
fcd5a134 sago007 2008-12-19 01:11 2095
                    writeScreenShot();
fcd5a134 sago007 2008-12-19 01:11 2096
                }
47529580 sago007 2008-12-09 02:34 2097
81d9c25d sago007 2008-11-24 09:50 2098
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2099
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2100
                }
81d9c25d sago007 2008-11-24 09:50 2101
                else
81d9c25d sago007 2008-11-24 09:50 2102
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2103
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2104
                    }
81d9c25d sago007 2008-11-24 09:50 2105
            }
81d9c25d sago007 2008-11-24 09:50 2106
81d9c25d sago007 2008-11-24 09:50 2107
        }	//while(event)
7ca669ac sago007 2008-12-09 16:30 2108
7ca669ac sago007 2008-12-09 16:30 2109
        // If the mouse button is released, make bMouseUp equal true
7ca669ac sago007 2008-12-09 16:30 2110
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
7ca669ac sago007 2008-12-09 16:30 2111
        {
7ca669ac sago007 2008-12-09 16:30 2112
            bMouseUp=true;
7ca669ac sago007 2008-12-09 16:30 2113
        }
7ca669ac sago007 2008-12-09 16:30 2114
7ca669ac sago007 2008-12-09 16:30 2115
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
7ca669ac sago007 2008-12-09 16:30 2116
        {
7ca669ac sago007 2008-12-09 16:30 2117
            bMouseUp = false;
7ca669ac sago007 2008-12-09 16:30 2118
7ca669ac sago007 2008-12-09 16:30 2119
            //The Score button:
7ca669ac sago007 2008-12-09 16:30 2120
            if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2121
                done =true;
7ca669ac sago007 2008-12-09 16:30 2122
7ca669ac sago007 2008-12-09 16:30 2123
            //The back button:
7ca669ac sago007 2008-12-09 16:30 2124
            if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2125
            {
7ca669ac sago007 2008-12-09 16:30 2126
                page--;
7ca669ac sago007 2008-12-09 16:30 2127
                if(page<0)
7ca669ac sago007 2008-12-09 16:30 2128
                    page = numberOfPages-1;
7ca669ac sago007 2008-12-09 16:30 2129
            }
7ca669ac sago007 2008-12-09 16:30 2130
7ca669ac sago007 2008-12-09 16:30 2131
            //The next button:
7ca669ac sago007 2008-12-09 16:30 2132
            if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
7ca669ac sago007 2008-12-09 16:30 2133
            {
7ca669ac sago007 2008-12-09 16:30 2134
                page++;
7ca669ac sago007 2008-12-09 16:30 2135
                if(page>=numberOfPages)
7ca669ac sago007 2008-12-09 16:30 2136
                    page = 0;
7ca669ac sago007 2008-12-09 16:30 2137
            }
7ca669ac sago007 2008-12-09 16:30 2138
        }
7ca669ac sago007 2008-12-09 16:30 2139
8d488d32 sago007 2011-04-17 13:02 2140
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2141
        mouse.PaintTo(screen,mousex,mousey);
9050a50a sago007 2008-12-09 13:35 2142
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 2143
    }
6b1dc7a6 sago007 2010-11-08 21:03 2144
6b1dc7a6 sago007 2010-11-08 21:03 2145
81d9c25d sago007 2008-11-24 09:50 2146
}
81d9c25d sago007 2008-11-24 09:50 2147
89c4a3a6 sago007 2008-08-29 14:32 2148
89c4a3a6 sago007 2008-08-29 14:32 2149
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2150
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2151
{
89c4a3a6 sago007 2008-08-29 14:32 2152
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2153
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2154
    ListFiles lf = ListFiles();
aca2f4b0 sago007 2009-05-10 18:11 2155
    string folder = (string)SHAREDIR+(string)"/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2156
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2157
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2158
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2159
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2160
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2161
#endif
89c4a3a6 sago007 2008-08-29 14:32 2162
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2163
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2164
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2165
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2166
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2167
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2168
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2169
    {
89c4a3a6 sago007 2008-08-29 14:32 2170
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2171
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2172
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2173
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2174
        {
925b7e58 sago007 2011-04-25 16:35 2175
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2176
        }
89c4a3a6 sago007 2008-08-29 14:32 2177
89c4a3a6 sago007 2008-08-29 14:32 2178
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2179
89c4a3a6 sago007 2008-08-29 14:32 2180
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2181
        {
89c4a3a6 sago007 2008-08-29 14:32 2182
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2183
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2184
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2185
            }
89c4a3a6 sago007 2008-08-29 14:32 2186
89c4a3a6 sago007 2008-08-29 14:32 2187
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2188
            {
89c4a3a6 sago007 2008-08-29 14:32 2189
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2190
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2191
                }
89c4a3a6 sago007 2008-08-29 14:32 2192
89c4a3a6 sago007 2008-08-29 14:32 2193
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2194
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2195
                }
89c4a3a6 sago007 2008-08-29 14:32 2196
89c4a3a6 sago007 2008-08-29 14:32 2197
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2198
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2199
                }
89c4a3a6 sago007 2008-08-29 14:32 2200
            }
89c4a3a6 sago007 2008-08-29 14:32 2201
89c4a3a6 sago007 2008-08-29 14:32 2202
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2203
89c4a3a6 sago007 2008-08-29 14:32 2204
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2205
89c4a3a6 sago007 2008-08-29 14:32 2206
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2207
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2208
        {
89c4a3a6 sago007 2008-08-29 14:32 2209
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2210
        }
89c4a3a6 sago007 2008-08-29 14:32 2211
89c4a3a6 sago007 2008-08-29 14:32 2212
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2213
        {
89c4a3a6 sago007 2008-08-29 14:32 2214
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2215
89c4a3a6 sago007 2008-08-29 14:32 2216
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2217
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2218
            {
89c4a3a6 sago007 2008-08-29 14:32 2219
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2220
            }
89c4a3a6 sago007 2008-08-29 14:32 2221
89c4a3a6 sago007 2008-08-29 14:32 2222
            //The back button:
9050a50a sago007 2008-12-09 13:35 2223
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2224
            {
89c4a3a6 sago007 2008-08-29 14:32 2225
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2226
            }
89c4a3a6 sago007 2008-08-29 14:32 2227
89c4a3a6 sago007 2008-08-29 14:32 2228
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2229
            {
89c4a3a6 sago007 2008-08-29 14:32 2230
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2231
                {
89c4a3a6 sago007 2008-08-29 14:32 2232
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2233
                    {
89c4a3a6 sago007 2008-08-29 14:32 2234
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2235
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2236
                    }
89c4a3a6 sago007 2008-08-29 14:32 2237
                }
89c4a3a6 sago007 2008-08-29 14:32 2238
            }
89c4a3a6 sago007 2008-08-29 14:32 2239
        }
89c4a3a6 sago007 2008-08-29 14:32 2240
8d488d32 sago007 2011-04-17 13:02 2241
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2242
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2243
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2244
    }
89c4a3a6 sago007 2008-08-29 14:32 2245
}
89c4a3a6 sago007 2008-08-29 14:32 2246
89c4a3a6 sago007 2008-08-29 14:32 2247
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2248
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2249
{
89c4a3a6 sago007 2008-08-29 14:32 2250
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2251
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2252
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2253
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2254
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2255
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2256
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2257
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2258
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2259
#endif
89c4a3a6 sago007 2008-08-29 14:32 2260
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2261
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2262
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2263
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2264
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2265
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2266
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2267
    {
89c4a3a6 sago007 2008-08-29 14:32 2268
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2269
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2270
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2271
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2272
        {
925b7e58 sago007 2011-04-25 16:35 2273
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2274
        }
89c4a3a6 sago007 2008-08-29 14:32 2275
89c4a3a6 sago007 2008-08-29 14:32 2276
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2277
89c4a3a6 sago007 2008-08-29 14:32 2278
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2279
        {
89c4a3a6 sago007 2008-08-29 14:32 2280
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2281
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2282
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2283
            }
89c4a3a6 sago007 2008-08-29 14:32 2284
89c4a3a6 sago007 2008-08-29 14:32 2285
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2286
            {
89c4a3a6 sago007 2008-08-29 14:32 2287
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2288
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2289
                }
89c4a3a6 sago007 2008-08-29 14:32 2290
89c4a3a6 sago007 2008-08-29 14:32 2291
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2292
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2293
                }
89c4a3a6 sago007 2008-08-29 14:32 2294
89c4a3a6 sago007 2008-08-29 14:32 2295
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2296
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2297
                }
89c4a3a6 sago007 2008-08-29 14:32 2298
            }
89c4a3a6 sago007 2008-08-29 14:32 2299
89c4a3a6 sago007 2008-08-29 14:32 2300
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2301
89c4a3a6 sago007 2008-08-29 14:32 2302
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2303
89c4a3a6 sago007 2008-08-29 14:32 2304
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2305
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2306
        {
89c4a3a6 sago007 2008-08-29 14:32 2307
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2308
        }
89c4a3a6 sago007 2008-08-29 14:32 2309
89c4a3a6 sago007 2008-08-29 14:32 2310
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2311
        {
89c4a3a6 sago007 2008-08-29 14:32 2312
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2313
89c4a3a6 sago007 2008-08-29 14:32 2314
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2315
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2316
            {
89c4a3a6 sago007 2008-08-29 14:32 2317
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2318
            }
89c4a3a6 sago007 2008-08-29 14:32 2319
89c4a3a6 sago007 2008-08-29 14:32 2320
            //The back button:
9050a50a sago007 2008-12-09 13:35 2321
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2322
            {
89c4a3a6 sago007 2008-08-29 14:32 2323
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2324
            }
89c4a3a6 sago007 2008-08-29 14:32 2325
89c4a3a6 sago007 2008-08-29 14:32 2326
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2327
            {
89c4a3a6 sago007 2008-08-29 14:32 2328
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2329
                {
89c4a3a6 sago007 2008-08-29 14:32 2330
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2331
                    {
89c4a3a6 sago007 2008-08-29 14:32 2332
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2333
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2334
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2335
                    }
89c4a3a6 sago007 2008-08-29 14:32 2336
                }
89c4a3a6 sago007 2008-08-29 14:32 2337
            }
89c4a3a6 sago007 2008-08-29 14:32 2338
        }
89c4a3a6 sago007 2008-08-29 14:32 2339
8d488d32 sago007 2011-04-17 13:02 2340
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2341
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2342
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2343
    }
89c4a3a6 sago007 2008-08-29 14:32 2344
}
89c4a3a6 sago007 2008-08-29 14:32 2345
89c4a3a6 sago007 2008-08-29 14:32 2346
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2347
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2348
{
89c4a3a6 sago007 2008-08-29 14:32 2349
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2350
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2351
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2352
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2353
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2354
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2355
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2356
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2357
#else
89c4a3a6 sago007 2008-08-29 14:32 2358
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2359
#endif
89c4a3a6 sago007 2008-08-29 14:32 2360
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2361
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2362
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2363
    string strHolder;
27ae0175 sago007 2009-01-30 06:02 2364
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2365
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2366
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2367
    DrawIMG(bBack,background,x+20,y+420);
cc3ef158 sago007 2011-07-03 16:13 2368
    while (!done && !Config::getInstance()->isShuttingDown())
89c4a3a6 sago007 2008-08-29 14:32 2369
    {
89c4a3a6 sago007 2008-08-29 14:32 2370
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2371
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2372
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2373
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2374
        {
925b7e58 sago007 2011-04-25 16:35 2375
            NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2376
        }
89c4a3a6 sago007 2008-08-29 14:32 2377
89c4a3a6 sago007 2008-08-29 14:32 2378
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2379
89c4a3a6 sago007 2008-08-29 14:32 2380
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2381
        {
89c4a3a6 sago007 2008-08-29 14:32 2382
            if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 2383
                Config::getInstance()->setShuttingDown(5);
89c4a3a6 sago007 2008-08-29 14:32 2384
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2385
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2386
            }
89c4a3a6 sago007 2008-08-29 14:32 2387
89c4a3a6 sago007 2008-08-29 14:32 2388
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2389
            {
89c4a3a6 sago007 2008-08-29 14:32 2390
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2391
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2392
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2393
                }
89c4a3a6 sago007 2008-08-29 14:32 2394
89c4a3a6 sago007 2008-08-29 14:32 2395
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2396
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2397
                }
89c4a3a6 sago007 2008-08-29 14:32 2398
89c4a3a6 sago007 2008-08-29 14:32 2399
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2400
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2401
                }
89c4a3a6 sago007 2008-08-29 14:32 2402
            }
89c4a3a6 sago007 2008-08-29 14:32 2403
89c4a3a6 sago007 2008-08-29 14:32 2404
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2405
89c4a3a6 sago007 2008-08-29 14:32 2406
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2407
89c4a3a6 sago007 2008-08-29 14:32 2408
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2409
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2410
        {
89c4a3a6 sago007 2008-08-29 14:32 2411
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2412
        }
89c4a3a6 sago007 2008-08-29 14:32 2413
89c4a3a6 sago007 2008-08-29 14:32 2414
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2415
        {
89c4a3a6 sago007 2008-08-29 14:32 2416
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2417
89c4a3a6 sago007 2008-08-29 14:32 2418
            //The Forward Button:
9050a50a sago007 2008-12-09 13:35 2419
            if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2420
            {
89c4a3a6 sago007 2008-08-29 14:32 2421
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2422
            }
89c4a3a6 sago007 2008-08-29 14:32 2423
89c4a3a6 sago007 2008-08-29 14:32 2424
            //The back button:
9050a50a sago007 2008-12-09 13:35 2425
            if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2426
            {
89c4a3a6 sago007 2008-08-29 14:32 2427
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2428
            }
89c4a3a6 sago007 2008-08-29 14:32 2429
89c4a3a6 sago007 2008-08-29 14:32 2430
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2431
            {
89c4a3a6 sago007 2008-08-29 14:32 2432
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2433
                {
89c4a3a6 sago007 2008-08-29 14:32 2434
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2435
                    {
89c4a3a6 sago007 2008-08-29 14:32 2436
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2437
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2438
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2439
                    }
89c4a3a6 sago007 2008-08-29 14:32 2440
                }
89c4a3a6 sago007 2008-08-29 14:32 2441
            }
89c4a3a6 sago007 2008-08-29 14:32 2442
        }
89c4a3a6 sago007 2008-08-29 14:32 2443
8d488d32 sago007 2011-04-17 13:02 2444
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2445
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2446
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2447
    }
89c4a3a6 sago007 2008-08-29 14:32 2448
}
89c4a3a6 sago007 2008-08-29 14:32 2449
89c4a3a6 sago007 2008-08-29 14:32 2450
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2451
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2452
{
89c4a3a6 sago007 2008-08-29 14:32 2453
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2454
    {
89c4a3a6 sago007 2008-08-29 14:32 2455
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2456
        {
89c4a3a6 sago007 2008-08-29 14:32 2457
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2458
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2459
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2460
        {
89c4a3a6 sago007 2008-08-29 14:32 2461
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2462
        }
89c4a3a6 sago007 2008-08-29 14:32 2463
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2464
        {
89c4a3a6 sago007 2008-08-29 14:32 2465
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
925b7e58 sago007 2011-04-25 16:35 2466
            int x = theTextManeger.textArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2467
            int y = theTextManeger.textArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2468
            DrawIMG(iChainBack,screen,x,y);
925b7e58 sago007 2011-04-25 16:35 2469
            nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2470
        }
89c4a3a6 sago007 2008-08-29 14:32 2471
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2472
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2473
89c4a3a6 sago007 2008-08-29 14:32 2474
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2475
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2476
{
89c4a3a6 sago007 2008-08-29 14:32 2477
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2478
    {
89c4a3a6 sago007 2008-08-29 14:32 2479
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2480
        {
89c4a3a6 sago007 2008-08-29 14:32 2481
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2482
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2483
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2484
        {
89c4a3a6 sago007 2008-08-29 14:32 2485
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2486
        }
89c4a3a6 sago007 2008-08-29 14:32 2487
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2488
        {
925b7e58 sago007 2011-04-25 16:35 2489
            int x = theTextManeger.oldTextArray[i].getX()-12;
925b7e58 sago007 2011-04-25 16:35 2490
            int y = theTextManeger.oldTextArray[i].getY()-12;
89c4a3a6 sago007 2008-08-29 14:32 2491
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2492
        }
89c4a3a6 sago007 2008-08-29 14:32 2493
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2494
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2495
89c4a3a6 sago007 2008-08-29 14:32 2496
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2497
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2498
{
89c4a3a6 sago007 2008-08-29 14:32 2499
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2500
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2501
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2502
    {
89c4a3a6 sago007 2008-08-29 14:32 2503
89c4a3a6 sago007 2008-08-29 14:32 2504
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2505
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2506
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2507
89c4a3a6 sago007 2008-08-29 14:32 2508
89c4a3a6 sago007 2008-08-29 14:32 2509
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2510
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2511
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2512
89c4a3a6 sago007 2008-08-29 14:32 2513
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2514
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2515
    }
89c4a3a6 sago007 2008-08-29 14:32 2516
    else
89c4a3a6 sago007 2008-08-29 14:32 2517
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2518
    //draw bottons (should be moves and drawn directly to background once)
cc3ef158 sago007 2011-07-03 16:13 2519
    /*if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2520
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2521
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2522
        #else
2f30c381 sago007 2008-09-14 13:08 2523
            if(true)
2f30c381 sago007 2008-09-14 13:08 2524
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2525
        {
89c4a3a6 sago007 2008-08-29 14:32 2526
            //Here we draw the menu
43611709 sago007 2011-04-23 17:18 2527
            bNewGame.PaintTo(screen,0,0);
9050a50a sago007 2008-12-09 13:35 2528
            DrawIMG(bOptions, screen, buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2529
            DrawIMG(bHighScore, screen, 2*buttonXsize,0);
9050a50a sago007 2008-12-09 13:35 2530
            DrawIMG(bReplay,screen,3*buttonXsize,0);
89c4a3a6 sago007 2008-08-29 14:32 2531
        }
89c4a3a6 sago007 2008-08-29 14:32 2532
        else
89c4a3a6 sago007 2008-08-29 14:32 2533
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2534
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2535
        }
89c4a3a6 sago007 2008-08-29 14:32 2536
    if (!editorMode)
cc3ef158 sago007 2011-07-03 16:13 2537
        DrawIMG(bExit, screen, xsize-120,ysize-120);*/
e1290bdf sago007 2010-10-25 19:56 2538
    //DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2539
    DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
89c4a3a6 sago007 2008-08-29 14:32 2540
    string strHolder;
e1290bdf sago007 2010-10-25 19:56 2541
    strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2542
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2543
    if (theGame->GetAIenabled())
c9dd376f sago007 2012-01-20 17:13 2544
        NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
89c4a3a6 sago007 2008-08-29 14:32 2545
    else
89c4a3a6 sago007 2008-08-29 14:32 2546
        if (editorMode)
c9dd376f sago007 2012-01-20 17:13 2547
            NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
89c4a3a6 sago007 2008-08-29 14:32 2548
        else
89c4a3a6 sago007 2008-08-29 14:32 2549
            if (!singlePuzzle)
71181267 sago007 2011-04-29 19:22 2550
                NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
e1290bdf sago007 2010-10-25 19:56 2551
    if (theGame->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2552
    {
e1290bdf sago007 2010-10-25 19:56 2553
        int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2554
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2555
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2556
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2557
        {
e1290bdf sago007 2010-10-25 19:56 2558
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2559
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2560
        }
89c4a3a6 sago007 2008-08-29 14:32 2561
        else
89c4a3a6 sago007 2008-08-29 14:32 2562
        {
e1290bdf sago007 2010-10-25 19:56 2563
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2564
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2565
        }
e1290bdf sago007 2010-10-25 19:56 2566
        if (theGame->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2567
        if (theGame->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2568
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2569
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2570
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2571
        //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2572
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2573
    }
89c4a3a6 sago007 2008-08-29 14:32 2574
    else
89c4a3a6 sago007 2008-08-29 14:32 2575
    {
e1290bdf sago007 2010-10-25 19:56 2576
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2577
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2578
        if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2579
        if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2580
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2581
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2582
        else
89c4a3a6 sago007 2008-08-29 14:32 2583
            strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2584
        NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2585
    }
e1290bdf sago007 2010-10-25 19:56 2586
    strHolder = itoa(theGame->GetChains());
925b7e58 sago007 2011-04-25 16:35 2587
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2588
    //drawspeedLevel:
e1290bdf sago007 2010-10-25 19:56 2589
    strHolder = itoa(theGame->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2590
    NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2591
    if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
89c4a3a6 sago007 2008-08-29 14:32 2592
    {
e1290bdf sago007 2010-10-25 19:56 2593
        oldBubleX = theGame->GetTopX()+280;
e1290bdf sago007 2010-10-25 19:56 2594
        oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
e1290bdf sago007 2010-10-25 19:56 2595
        DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
89c4a3a6 sago007 2008-08-29 14:32 2596
    }
89c4a3a6 sago007 2008-08-29 14:32 2597
    //player1 finnish, player2 start
e1290bdf sago007 2010-10-25 19:56 2598
    //DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2599
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2600
    {
f72abf8b sago007 2010-01-16 20:00 2601
        /*
f72abf8b sago007 2010-01-16 20:00 2602
         *If single player mode (and not VS)
f72abf8b sago007 2010-01-16 20:00 2603
         */
e1290bdf sago007 2010-10-25 19:56 2604
        if(!twoPlayers && !theGame->isGameOver())
e2de69cf sago007 2010-01-15 22:48 2605
        {
f72abf8b sago007 2010-01-16 20:00 2606
            //Blank player2's board:
e1290bdf sago007 2010-10-25 19:56 2607
            DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
f72abf8b sago007 2010-01-16 20:00 2608
            //Write a description:
e1290bdf sago007 2010-10-25 19:56 2609
            if(theGame->isTimeTrial())
f72abf8b sago007 2010-01-16 20:00 2610
            {
925b7e58 sago007 2011-04-25 16:35 2611
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
925b7e58 sago007 2011-04-25 16:35 2612
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2613
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much");
925b7e58 sago007 2011-04-25 16:35 2614
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "as possible in");
925b7e58 sago007 2011-04-25 16:35 2615
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"2 minutes");
e1290bdf sago007 2010-10-25 19:56 2616
            } else if(theGame->isStageClear())
f72abf8b sago007 2010-01-16 20:00 2617
            {
925b7e58 sago007 2011-04-25 16:35 2618
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
925b7e58 sago007 2011-04-25 16:35 2619
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2620
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "You must clear a");
925b7e58 sago007 2011-04-25 16:35 2621
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "number of lines.");
925b7e58 sago007 2011-04-25 16:35 2622
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"Speed is rapidly");
925b7e58 sago007 2011-04-25 16:35 2623
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"increased.");
e1290bdf sago007 2010-10-25 19:56 2624
            } else if(theGame->isPuzzleMode())
f72abf8b sago007 2010-01-16 20:00 2625
            {
925b7e58 sago007 2011-04-25 16:35 2626
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
925b7e58 sago007 2011-04-25 16:35 2627
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2628
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Clear the entire");
925b7e58 sago007 2011-04-25 16:35 2629
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "board with a");
925b7e58 sago007 2011-04-25 16:35 2630
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limited number of");
925b7e58 sago007 2011-04-25 16:35 2631
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*3,"moves.");
f72abf8b sago007 2010-01-16 20:00 2632
            } else
f72abf8b sago007 2010-01-16 20:00 2633
            {
925b7e58 sago007 2011-04-25 16:35 2634
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
925b7e58 sago007 2011-04-25 16:35 2635
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
925b7e58 sago007 2011-04-25 16:35 2636
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,     "Score as much as");
925b7e58 sago007 2011-04-25 16:35 2637
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28,  "possible. No time");
925b7e58 sago007 2011-04-25 16:35 2638
                NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32+28*2,"limit.");
f72abf8b sago007 2010-01-16 20:00 2639
            }
f72abf8b sago007 2010-01-16 20:00 2640
f72abf8b sago007 2010-01-16 20:00 2641
            //Write the keys that are in use
e1290bdf sago007 2010-10-25 19:56 2642
            int y = theGame2->GetTopY()+400;
c9dd376f sago007 2012-01-20 17:13 2643
            NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
925b7e58 sago007 2011-04-25 16:35 2644
            NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
925b7e58 sago007 2011-04-25 16:35 2645
            NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c9dd376f sago007 2012-01-20 17:13 2646
            NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
e1290bdf sago007 2010-10-25 19:56 2647
            if(theGame->isPuzzleMode())
c9dd376f sago007 2012-01-20 17:13 2648
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
f72abf8b sago007 2010-01-16 20:00 2649
            else
c9dd376f sago007 2012-01-20 17:13 2650
                NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
e2de69cf sago007 2010-01-15 22:48 2651
        }
e2de69cf sago007 2010-01-15 22:48 2652
        else
e1290bdf sago007 2010-10-25 19:56 2653
            DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
e1290bdf sago007 2010-10-25 19:56 2654
        strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
925b7e58 sago007 2011-04-25 16:35 2655
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2656
        if (theGame2->GetAIenabled())
c9dd376f sago007 2012-01-20 17:13 2657
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
89c4a3a6 sago007 2008-08-29 14:32 2658
        else
71181267 sago007 2011-04-29 19:22 2659
            NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
e1290bdf sago007 2010-10-25 19:56 2660
        if (theGame2->isTimeTrial())
89c4a3a6 sago007 2008-08-29 14:32 2661
        {
e1290bdf sago007 2010-10-25 19:56 2662
            int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
89c4a3a6 sago007 2008-08-29 14:32 2663
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2664
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2665
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2666
            {
e1290bdf sago007 2010-10-25 19:56 2667
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2668
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2669
            }
89c4a3a6 sago007 2008-08-29 14:32 2670
            else
89c4a3a6 sago007 2008-08-29 14:32 2671
            {
e1290bdf sago007 2010-10-25 19:56 2672
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2673
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2674
            }
e1290bdf sago007 2010-10-25 19:56 2675
            if (theGame2->isGameOver()) minutes=0;
e1290bdf sago007 2010-10-25 19:56 2676
            if (theGame2->isGameOver()) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2677
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2678
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2679
            else
89c4a3a6 sago007 2008-08-29 14:32 2680
                strHolder = itoa(minutes)+":0"+itoa(seconds);
6d48320c sago007 2009-03-28 17:06 2681
            //if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
925b7e58 sago007 2011-04-25 16:35 2682
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2683
        }
89c4a3a6 sago007 2008-08-29 14:32 2684
        else
89c4a3a6 sago007 2008-08-29 14:32 2685
        {
e1290bdf sago007 2010-10-25 19:56 2686
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
e1290bdf sago007 2010-10-25 19:56 2687
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
e1290bdf sago007 2010-10-25 19:56 2688
            if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
e1290bdf sago007 2010-10-25 19:56 2689
            if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2690
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2691
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2692
            else
89c4a3a6 sago007 2008-08-29 14:32 2693
                strHolder = itoa(minutes)+":0"+itoa(seconds);
925b7e58 sago007 2011-04-25 16:35 2694
            NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2695
        }
e1290bdf sago007 2010-10-25 19:56 2696
        strHolder = itoa(theGame2->GetChains());
925b7e58 sago007 2011-04-25 16:35 2697
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
e1290bdf sago007 2010-10-25 19:56 2698
        strHolder = itoa(theGame2->GetSpeedLevel());
925b7e58 sago007 2011-04-25 16:35 2699
        NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2700
    }
89c4a3a6 sago007 2008-08-29 14:32 2701
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2702
89c4a3a6 sago007 2008-08-29 14:32 2703
89c4a3a6 sago007 2008-08-29 14:32 2704
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2705
1572de2b sago007 2008-09-11 18:15 2706
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2707
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2708
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2709
    {
89c4a3a6 sago007 2008-08-29 14:32 2710
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2711
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2712
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2713
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2714
    }
89c4a3a6 sago007 2008-08-29 14:32 2715
925b7e58 sago007 2011-04-25 16:35 2716
    //NFont_Write(screen, 800,4,FPS);
925b7e58 sago007 2011-04-25 16:35 2717
    nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2718
#endif
89c4a3a6 sago007 2008-08-29 14:32 2719
89c4a3a6 sago007 2008-08-29 14:32 2720
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2721
89c4a3a6 sago007 2008-08-29 14:32 2722
}
89c4a3a6 sago007 2008-08-29 14:32 2723
89c4a3a6 sago007 2008-08-29 14:32 2724
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2725
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2726
{
27ae0175 sago007 2009-01-30 06:02 2727
    int w = backgroundImage->w;
27ae0175 sago007 2009-01-30 06:02 2728
    int h = backgroundImage->h;
27ae0175 sago007 2009-01-30 06:02 2729
    for(int i=0;i*w<xsize;i++)
27ae0175 sago007 2009-01-30 06:02 2730
        for(int j=0;j*h<ysize;j++)
27ae0175 sago007 2009-01-30 06:02 2731
            DrawIMG(backgroundImage,background,i*w,j*h);
89c4a3a6 sago007 2008-08-29 14:32 2732
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2733
}
89c4a3a6 sago007 2008-08-29 14:32 2734
89c4a3a6 sago007 2008-08-29 14:32 2735
//Generates the background with red board backs
4b0c248f sago007 2010-11-10 21:13 2736
static void MakeBackground(int xsize,int ysize,BlockGame *theGame, BlockGame *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2737
{
27ae0175 sago007 2009-01-30 06:02 2738
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2739
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
e1290bdf sago007 2010-10-25 19:56 2740
    DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2741
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2742
}
89c4a3a6 sago007 2008-08-29 14:32 2743
4b0c248f sago007 2010-11-10 21:13 2744
static void MakeBackground(int xsize, int ysize, BlockGame *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2745
{
27ae0175 sago007 2009-01-30 06:02 2746
    MakeBackground(xsize,ysize);
e1290bdf sago007 2010-10-25 19:56 2747
    DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
89c4a3a6 sago007 2008-08-29 14:32 2748
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2749
}
89c4a3a6 sago007 2008-08-29 14:32 2750
89c4a3a6 sago007 2008-08-29 14:32 2751
89c4a3a6 sago007 2008-08-29 14:32 2752
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2753
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2754
{
89c4a3a6 sago007 2008-08-29 14:32 2755
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2756
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2757
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2758
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2759
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2760
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2761
89c4a3a6 sago007 2008-08-29 14:32 2762
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2763
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2764
89c4a3a6 sago007 2008-08-29 14:32 2765
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2766
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2767
89c4a3a6 sago007 2008-08-29 14:32 2768
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
27ae0175 sago007 2009-01-30 06:02 2769
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2770
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2771
    {
89c4a3a6 sago007 2008-08-29 14:32 2772
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2773
        {
89c4a3a6 sago007 2008-08-29 14:32 2774
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2775
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2776
        }
89c4a3a6 sago007 2008-08-29 14:32 2777
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2778
    }
89c4a3a6 sago007 2008-08-29 14:32 2779
    else
89c4a3a6 sago007 2008-08-29 14:32 2780
    {
89c4a3a6 sago007 2008-08-29 14:32 2781
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2782
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2783
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2784
    }
89c4a3a6 sago007 2008-08-29 14:32 2785
89c4a3a6 sago007 2008-08-29 14:32 2786
    do
89c4a3a6 sago007 2008-08-29 14:32 2787
    {
89c4a3a6 sago007 2008-08-29 14:32 2788
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2789
89c4a3a6 sago007 2008-08-29 14:32 2790
89c4a3a6 sago007 2008-08-29 14:32 2791
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2792
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
c9dd376f sago007 2012-01-20 17:13 2793
        NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
89c4a3a6 sago007 2008-08-29 14:32 2794
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2795
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2796
        {
89c4a3a6 sago007 2008-08-29 14:32 2797
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2798
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2799
        }
89c4a3a6 sago007 2008-08-29 14:32 2800
89c4a3a6 sago007 2008-08-29 14:32 2801
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2802
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2803
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2804
            {
89c4a3a6 sago007 2008-08-29 14:32 2805
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2806
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2807
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2808
                }
89c4a3a6 sago007 2008-08-29 14:32 2809
            }
89c4a3a6 sago007 2008-08-29 14:32 2810
89c4a3a6 sago007 2008-08-29 14:32 2811
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2812
89c4a3a6 sago007 2008-08-29 14:32 2813
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2814
89c4a3a6 sago007 2008-08-29 14:32 2815
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2816
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2817
        {
89c4a3a6 sago007 2008-08-29 14:32 2818
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2819
        }
89c4a3a6 sago007 2008-08-29 14:32 2820
89c4a3a6 sago007 2008-08-29 14:32 2821
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2822
        {
89c4a3a6 sago007 2008-08-29 14:32 2823
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2824
89c4a3a6 sago007 2008-08-29 14:32 2825
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2826
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2827
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2828
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2829
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2830
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2831
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2832
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2833
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2834
                    {
89c4a3a6 sago007 2008-08-29 14:32 2835
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2836
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2837
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2838
                    }
89c4a3a6 sago007 2008-08-29 14:32 2839
        }
89c4a3a6 sago007 2008-08-29 14:32 2840
8d488d32 sago007 2011-04-17 13:02 2841
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2842
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2843
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2844
89c4a3a6 sago007 2008-08-29 14:32 2845
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2846
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2847
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2848
}
89c4a3a6 sago007 2008-08-29 14:32 2849
89c4a3a6 sago007 2008-08-29 14:32 2850
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2851
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2852
{
89c4a3a6 sago007 2008-08-29 14:32 2853
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2854
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2855
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2856
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2857
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2858
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2859
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2860
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2861
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2862
89c4a3a6 sago007 2008-08-29 14:32 2863
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2864
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2865
27ae0175 sago007 2009-01-30 06:02 2866
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 2867
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2868
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2869
    {
89c4a3a6 sago007 2008-08-29 14:32 2870
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2871
        {
89c4a3a6 sago007 2008-08-29 14:32 2872
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2873
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2874
        }
89c4a3a6 sago007 2008-08-29 14:32 2875
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2876
        {
89c4a3a6 sago007 2008-08-29 14:32 2877
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2878
            {
89c4a3a6 sago007 2008-08-29 14:32 2879
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2880
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2881
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2882
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2883
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2884
            }
89c4a3a6 sago007 2008-08-29 14:32 2885
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2886
            {
89c4a3a6 sago007 2008-08-29 14:32 2887
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2888
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2889
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2890
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2891
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2892
            }
89c4a3a6 sago007 2008-08-29 14:32 2893
        }
89c4a3a6 sago007 2008-08-29 14:32 2894
        else
89c4a3a6 sago007 2008-08-29 14:32 2895
        {
89c4a3a6 sago007 2008-08-29 14:32 2896
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2897
            {
89c4a3a6 sago007 2008-08-29 14:32 2898
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2899
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2900
            }
89c4a3a6 sago007 2008-08-29 14:32 2901
        }
89c4a3a6 sago007 2008-08-29 14:32 2902
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2903
    }
89c4a3a6 sago007 2008-08-29 14:32 2904
    else
89c4a3a6 sago007 2008-08-29 14:32 2905
    {
89c4a3a6 sago007 2008-08-29 14:32 2906
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2907
        {
89c4a3a6 sago007 2008-08-29 14:32 2908
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2909
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2910
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2911
        }
89c4a3a6 sago007 2008-08-29 14:32 2912
    }
89c4a3a6 sago007 2008-08-29 14:32 2913
89c4a3a6 sago007 2008-08-29 14:32 2914
89c4a3a6 sago007 2008-08-29 14:32 2915
    do
89c4a3a6 sago007 2008-08-29 14:32 2916
    {
89c4a3a6 sago007 2008-08-29 14:32 2917
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2918
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2919
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
c9dd376f sago007 2012-01-20 17:13 2920
        NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
89c4a3a6 sago007 2008-08-29 14:32 2921
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2922
        {
89c4a3a6 sago007 2008-08-29 14:32 2923
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2924
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2925
        }
89c4a3a6 sago007 2008-08-29 14:32 2926
89c4a3a6 sago007 2008-08-29 14:32 2927
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2928
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2929
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2930
            {
89c4a3a6 sago007 2008-08-29 14:32 2931
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2932
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2933
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2934
                }
89c4a3a6 sago007 2008-08-29 14:32 2935
            }
89c4a3a6 sago007 2008-08-29 14:32 2936
89c4a3a6 sago007 2008-08-29 14:32 2937
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2938
89c4a3a6 sago007 2008-08-29 14:32 2939
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2940
89c4a3a6 sago007 2008-08-29 14:32 2941
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2942
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2943
        {
89c4a3a6 sago007 2008-08-29 14:32 2944
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2945
        }
89c4a3a6 sago007 2008-08-29 14:32 2946
89c4a3a6 sago007 2008-08-29 14:32 2947
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2948
        {
89c4a3a6 sago007 2008-08-29 14:32 2949
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2950
89c4a3a6 sago007 2008-08-29 14:32 2951
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2952
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2953
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2954
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2955
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2956
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2957
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2958
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2959
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2960
                    {
89c4a3a6 sago007 2008-08-29 14:32 2961
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2962
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2963
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2964
                    }
89c4a3a6 sago007 2008-08-29 14:32 2965
        }
89c4a3a6 sago007 2008-08-29 14:32 2966
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2967
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2968
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2969
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2970
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2971
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2972
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2973
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2974
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2975
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2976
                    {
89c4a3a6 sago007 2008-08-29 14:32 2977
                        overLevel +=j;
c9dd376f sago007 2012-01-20 17:13 2978
                        string scoreString = _("Best score: 0");
c9dd376f sago007 2012-01-20 17:13 2979
                        string timeString = _("Time used: -- : --");
89c4a3a6 sago007 2008-08-29 14:32 2980
                        
89c4a3a6 sago007 2008-08-29 14:32 2981
                        if(stageScores.at(overLevel)>0)
c9dd376f sago007 2012-01-20 17:13 2982
                            scoreString = _("Best score: ")+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2983
                        if(stageTimes[overLevel]>0)
c9dd376f sago007 2012-01-20 17:13 2984
                            timeString = _("Time used: ")+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2985
                        
925b7e58 sago007 2011-04-25 16:35 2986
                        NFont_Write(screen, 200,200,scoreString.c_str());
925b7e58 sago007 2011-04-25 16:35 2987
                        NFont_Write(screen, 200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2988
                        
89c4a3a6 sago007 2008-08-29 14:32 2989
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2990
                    }
c9dd376f sago007 2012-01-20 17:13 2991
            string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
925b7e58 sago007 2011-04-25 16:35 2992
            NFont_Write(screen, 200,600,totalString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2993
8d488d32 sago007 2011-04-17 13:02 2994
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 2995
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2996
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2997
89c4a3a6 sago007 2008-08-29 14:32 2998
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2999
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3000
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 3001
}
89c4a3a6 sago007 2008-08-29 14:32 3002
89c4a3a6 sago007 2008-08-29 14:32 3003
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 3004
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 3005
{
89c4a3a6 sago007 2008-08-29 14:32 3006
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 3007
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3008
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3009
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 3010
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 3011
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 3012
27ae0175 sago007 2009-01-30 06:02 3013
    MakeBackground(xsize,ysize);
89c4a3a6 sago007 2008-08-29 14:32 3014
    DrawIMG(changeButtonsBack,background,xplace,yplace);
c9dd376f sago007 2012-01-20 17:13 3015
    NFont_Write(background, xplace+10,yplace+10,_("1 : Very Easy") );
c9dd376f sago007 2012-01-20 17:13 3016
    NFont_Write(background, xplace+10,yplace+40,_("2 : Easy") );
c9dd376f sago007 2012-01-20 17:13 3017
    NFont_Write(background, xplace+10,yplace+70,_("3 : Below Normal") );
c9dd376f sago007 2012-01-20 17:13 3018
    NFont_Write(background, xplace+10,yplace+100,_("4 : Normal") );
c9dd376f sago007 2012-01-20 17:13 3019
    NFont_Write(background, xplace+10,yplace+130,_("5 : Above Normal") );
c9dd376f sago007 2012-01-20 17:13 3020
    NFont_Write(background, xplace+10,yplace+160,_("6 : Hard") );
c9dd376f sago007 2012-01-20 17:13 3021
    NFont_Write(background, xplace+10,yplace+190,_("7 : Hardest") );
89c4a3a6 sago007 2008-08-29 14:32 3022
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3023
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3024
    do
89c4a3a6 sago007 2008-08-29 14:32 3025
    {
89c4a3a6 sago007 2008-08-29 14:32 3026
89c4a3a6 sago007 2008-08-29 14:32 3027
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3028
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3029
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3030
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3031
            {
4f1d27f1 sago007 2011-03-18 15:53 3032
                if ( event.key.keysym.sym == SDLK_KP_ENTER || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3033
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3034
                }
4f1d27f1 sago007 2011-03-18 15:53 3035
                if ( event.key.keysym.sym == SDLK_1 || event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 3036
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3037
                }
4f1d27f1 sago007 2011-03-18 15:53 3038
                if ( event.key.keysym.sym == SDLK_2 || event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 3039
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 3040
                }
4f1d27f1 sago007 2011-03-18 15:53 3041
                if ( event.key.keysym.sym == SDLK_3 || event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 3042
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 3043
                }
4f1d27f1 sago007 2011-03-18 15:53 3044
                if ( event.key.keysym.sym == SDLK_4 || event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 3045
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 3046
                }
4f1d27f1 sago007 2011-03-18 15:53 3047
                if ( event.key.keysym.sym == SDLK_5 || event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 3048
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 3049
                }
4f1d27f1 sago007 2011-03-18 15:53 3050
                if ( event.key.keysym.sym == SDLK_6 || event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 3051
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 3052
                }
4f1d27f1 sago007 2011-03-18 15:53 3053
                if ( event.key.keysym.sym == SDLK_7 || event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 3054
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 3055
                }
89c4a3a6 sago007 2008-08-29 14:32 3056
            }
89c4a3a6 sago007 2008-08-29 14:32 3057
89c4a3a6 sago007 2008-08-29 14:32 3058
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3059
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3060
        {
89c4a3a6 sago007 2008-08-29 14:32 3061
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3062
        }
89c4a3a6 sago007 2008-08-29 14:32 3063
89c4a3a6 sago007 2008-08-29 14:32 3064
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3065
        {
89c4a3a6 sago007 2008-08-29 14:32 3066
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3067
89c4a3a6 sago007 2008-08-29 14:32 3068
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 3069
            {
89c4a3a6 sago007 2008-08-29 14:32 3070
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 3071
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 3072
            }
89c4a3a6 sago007 2008-08-29 14:32 3073
        }
89c4a3a6 sago007 2008-08-29 14:32 3074
89c4a3a6 sago007 2008-08-29 14:32 3075
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3076
        DrawIMG(background, screen, 0, 0);
8d488d32 sago007 2011-04-17 13:02 3077
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3078
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3079
        SDL_Flip(screen); //draws it all to the screen
cc3ef158 sago007 2011-07-03 16:13 3080
    }while (!done && !Config::getInstance()->isShuttingDown());
89c4a3a6 sago007 2008-08-29 14:32 3081
89c4a3a6 sago007 2008-08-29 14:32 3082
89c4a3a6 sago007 2008-08-29 14:32 3083
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 3084
}
89c4a3a6 sago007 2008-08-29 14:32 3085
89c4a3a6 sago007 2008-08-29 14:32 3086
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 3087
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 3088
{
89c4a3a6 sago007 2008-08-29 14:32 3089
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 3090
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 3091
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3092
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 3093
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 3094
89c4a3a6 sago007 2008-08-29 14:32 3095
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3096
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3097
27ae0175 sago007 2009-01-30 06:02 3098
    MakeBackground(xsize,ysize);
c9dd376f sago007 2012-01-20 17:13 3099
    NFont_Write(background, 360,650, _("Press ESC to accept") );
27ae0175 sago007 2009-01-30 06:02 3100
    DrawIMG(bBack,background,xsize/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 3101
    do
89c4a3a6 sago007 2008-08-29 14:32 3102
    {
89c4a3a6 sago007 2008-08-29 14:32 3103
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3104
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3105
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
925b7e58 sago007 2011-04-25 16:35 3106
        NFont_Write(screen, xplace+50,yplace+20,"Player 1");
925b7e58 sago007 2011-04-25 16:35 3107
        NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
925b7e58 sago007 2011-04-25 16:35 3108
        NFont_Write(screen, xplace+50,yplace+70,"Speed:");
925b7e58 sago007 2011-04-25 16:35 3109
        NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3110
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3111
        {
89c4a3a6 sago007 2008-08-29 14:32 3112
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3113
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3114
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3115
            NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3116
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3117
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3118
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3119
        }
89c4a3a6 sago007 2008-08-29 14:32 3120
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3121
        {
89c4a3a6 sago007 2008-08-29 14:32 3122
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3123
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3124
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3125
            NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3126
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3127
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3128
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3129
        }
925b7e58 sago007 2011-04-25 16:35 3130
        NFont_Write(screen, xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3131
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3132
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3133
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3134
        NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
925b7e58 sago007 2011-04-25 16:35 3135
        NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3136
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3137
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3138
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
925b7e58 sago007 2011-04-25 16:35 3139
        NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3140
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3141
        {
89c4a3a6 sago007 2008-08-29 14:32 3142
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3143
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3144
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3145
            NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3146
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3147
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3148
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3149
        }
89c4a3a6 sago007 2008-08-29 14:32 3150
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3151
        {
89c4a3a6 sago007 2008-08-29 14:32 3152
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3153
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3154
            levelS[1]=0;
925b7e58 sago007 2011-04-25 16:35 3155
            NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3156
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3157
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3158
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3159
        }
89c4a3a6 sago007 2008-08-29 14:32 3160
89c4a3a6 sago007 2008-08-29 14:32 3161
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3162
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3163
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3164
            {
89c4a3a6 sago007 2008-08-29 14:32 3165
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3166
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3167
                }
89c4a3a6 sago007 2008-08-29 14:32 3168
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3169
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3170
                }
89c4a3a6 sago007 2008-08-29 14:32 3171
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3172
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3173
                }
89c4a3a6 sago007 2008-08-29 14:32 3174
            }
89c4a3a6 sago007 2008-08-29 14:32 3175
89c4a3a6 sago007 2008-08-29 14:32 3176
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3177
89c4a3a6 sago007 2008-08-29 14:32 3178
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3179
89c4a3a6 sago007 2008-08-29 14:32 3180
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3181
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3182
        {
89c4a3a6 sago007 2008-08-29 14:32 3183
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3184
        }
89c4a3a6 sago007 2008-08-29 14:32 3185
89c4a3a6 sago007 2008-08-29 14:32 3186
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3187
        {
89c4a3a6 sago007 2008-08-29 14:32 3188
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3189
89c4a3a6 sago007 2008-08-29 14:32 3190
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3191
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3192
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3193
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3194
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3195
            {
89c4a3a6 sago007 2008-08-29 14:32 3196
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3197
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3198
            }
89c4a3a6 sago007 2008-08-29 14:32 3199
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3200
            {
89c4a3a6 sago007 2008-08-29 14:32 3201
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3202
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3203
            }
89c4a3a6 sago007 2008-08-29 14:32 3204
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3205
            {
89c4a3a6 sago007 2008-08-29 14:32 3206
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3207
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3208
            }
89c4a3a6 sago007 2008-08-29 14:32 3209
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3210
            {
89c4a3a6 sago007 2008-08-29 14:32 3211
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3212
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3213
            }
27ae0175 sago007 2009-01-30 06:02 3214
            if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3215
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3216
        }
89c4a3a6 sago007 2008-08-29 14:32 3217
8d488d32 sago007 2011-04-17 13:02 3218
        //DrawIMG(mouse,screen,mousex,mousey);
8d488d32 sago007 2011-04-17 13:02 3219
        mouse.PaintTo(screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3220
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3221
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3222
cc3ef158 sago007 2011-07-03 16:13 3223
    } while (!done && !Config::getInstance()->isShuttingDown());
89c4a3a6 sago007 2008-08-29 14:32 3224
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3225
}
89c4a3a6 sago007 2008-08-29 14:32 3226
89c4a3a6 sago007 2008-08-29 14:32 3227
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3228
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3229
{
89c4a3a6 sago007 2008-08-29 14:32 3230
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3231
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3232
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3233
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3234
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3235
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3236
    {
89c4a3a6 sago007 2008-08-29 14:32 3237
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3238
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3239
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3240
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3241
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3242
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3243
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3244
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3245
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3246
        {
89c4a3a6 sago007 2008-08-29 14:32 3247
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3248
        }
89c4a3a6 sago007 2008-08-29 14:32 3249
        else
89c4a3a6 sago007 2008-08-29 14:32 3250
        {
89c4a3a6 sago007 2008-08-29 14:32 3251
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3252
        }
89c4a3a6 sago007 2008-08-29 14:32 3253
#else
89c4a3a6 sago007 2008-08-29 14:32 3254
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3255
#endif
89c4a3a6 sago007 2008-08-29 14:32 3256
    }
89c4a3a6 sago007 2008-08-29 14:32 3257
89c4a3a6 sago007 2008-08-29 14:32 3258
}
89c4a3a6 sago007 2008-08-29 14:32 3259
30f910dd sago007 2010-11-10 21:02 3260
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3261
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3262
30f910dd sago007 2010-11-10 21:02 3263
void StartSinglePlayerEndless() {
30f910dd sago007 2010-11-10 21:02 3264
    //1 player - endless
30f910dd sago007 2010-11-10 21:02 3265
    player1->NewGame(50,100,SDL_GetTicks());
30f910dd sago007 2010-11-10 21:02 3266
    player1->putStartBlocks(time(0));
30f910dd sago007 2010-11-10 21:02 3267
    bNewGameOpen = false;
30f910dd sago007 2010-11-10 21:02 3268
    b1playerOpen = false;
30f910dd sago007 2010-11-10 21:02 3269
    twoPlayers =false;
30f910dd sago007 2010-11-10 21:02 3270
    player2->SetGameOver();
30f910dd sago007 2010-11-10 21:02 3271
    showGame = true;
30f910dd sago007 2010-11-10 21:02 3272
    strcpy(player1->name, player1name);
30f910dd sago007 2010-11-10 21:02 3273
    strcpy(player2->name, player2name);
30f910dd sago007 2010-11-10 21:02 3274
}
30f910dd sago007 2010-11-10 21:02 3275
4f1d27f1 sago007 2011-03-18 15:53 3276
void StartSinglePlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3277
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3278
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3279
    twoPlayers =false;
4f1d27f1 sago007 2011-03-18 15:53 3280
    player2->SetGameOver();
4f1d27f1 sago007 2011-03-18 15:53 3281
    showGame = true;
4f1d27f1 sago007 2011-03-18 15:53 3282
    //vsMode = false;
4f1d27f1 sago007 2011-03-18 15:53 3283
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3284
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3285
}
4f1d27f1 sago007 2011-03-18 15:53 3286
b7590374 sago007 2011-05-19 16:15 3287
void StartSinglePlayerPuzzle() {
b7590374 sago007 2011-05-19 16:15 3288
    int myLevel = PuzzleLevelSelect();
b7590374 sago007 2011-05-19 16:15 3289
    player1->NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3290
    MakeBackground(xsize,ysize,player1,player2);
b7590374 sago007 2011-05-19 16:15 3291
    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3292
    closeAllMenus();
b7590374 sago007 2011-05-19 16:15 3293
    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 3294
    player2->SetGameOver();
b7590374 sago007 2011-05-19 16:15 3295
    showGame = true;
b7590374 sago007 2011-05-19 16:15 3296
    //vsMode = true;
b7590374 sago007 2011-05-19 16:15 3297
    strcpy(player1->name, player1name);
b7590374 sago007 2011-05-19 16:15 3298
    strcpy(player2->name, player2name);
b7590374 sago007 2011-05-19 16:15 3299
}
b7590374 sago007 2011-05-19 16:15 3300
4f1d27f1 sago007 2011-03-18 15:53 3301
4f1d27f1 sago007 2011-03-18 15:53 3302
void StarTwoPlayerTimeTrial() {
4f1d27f1 sago007 2011-03-18 15:53 3303
    player1->NewTimeTrialGame(50,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3304
    player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3305
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3306
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3307
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3308
    closeAllMenus();
4f1d27f1 sago007 2011-03-18 15:53 3309
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3310
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3311
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3312
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3313
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3314
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3315
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3316
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3317
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3318
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3319
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3320
}
4f1d27f1 sago007 2011-03-18 15:53 3321
4f1d27f1 sago007 2011-03-18 15:53 3322
void StartTwoPlayerVs() {
4f1d27f1 sago007 2011-03-18 15:53 3323
    //2 player - VsMode
4f1d27f1 sago007 2011-03-18 15:53 3324
    player1->NewVsGame(50,100,player2,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3325
    player2->NewVsGame(xsize-500,100,player1,SDL_GetTicks());
4f1d27f1 sago007 2011-03-18 15:53 3326
    bNewGameOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3327
    //vsMode = true;
4f1d27f1 sago007 2011-03-18 15:53 3328
    twoPlayers = true;
4f1d27f1 sago007 2011-03-18 15:53 3329
    b2playersOpen = false;
4f1d27f1 sago007 2011-03-18 15:53 3330
    player1->setGameSpeed(player1Speed);
4f1d27f1 sago007 2011-03-18 15:53 3331
    player2->setGameSpeed(player2Speed);
4f1d27f1 sago007 2011-03-18 15:53 3332
    player1->setHandicap(player1handicap);
4f1d27f1 sago007 2011-03-18 15:53 3333
    player2->setHandicap(player2handicap);
4f1d27f1 sago007 2011-03-18 15:53 3334
    if(player1AI)
4f1d27f1 sago007 2011-03-18 15:53 3335
        player1->setAIlevel(player1AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3336
    if(player2AI)
4f1d27f1 sago007 2011-03-18 15:53 3337
        player2->setAIlevel(player2AIlevel);
4f1d27f1 sago007 2011-03-18 15:53 3338
    int theTime = time(0);
4f1d27f1 sago007 2011-03-18 15:53 3339
    player1->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3340
    player2->putStartBlocks(theTime);
4f1d27f1 sago007 2011-03-18 15:53 3341
    strcpy(player1->name, player1name);
4f1d27f1 sago007 2011-03-18 15:53 3342
    strcpy(player2->name, player2name);
4f1d27f1 sago007 2011-03-18 15:53 3343
}
4f1d27f1 sago007 2011-03-18 15:53 3344
1572de2b sago007 2008-09-11 18:15 3345
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3346
#include "NetworkThing.hpp"
eec83b7d sago007 2009-03-29 15:46 3347
//#include "MenuSystem.h"
89c4a3a6 sago007 2008-08-29 14:32 3348
#endif
89c4a3a6 sago007 2008-08-29 14:32 3349
89c4a3a6 sago007 2008-08-29 14:32 3350
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3351
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3352
{
89c4a3a6 sago007 2008-08-29 14:32 3353
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3354
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3355
#if defined(__unix__)
42f8ed5f sago007 2009-03-05 11:47 3356
    //Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
42f8ed5f sago007 2009-03-05 11:47 3357
    if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
42f8ed5f sago007 2009-03-05 11:47 3358
        cout << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
42f8ed5f sago007 2009-03-05 11:47 3359
    if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
42f8ed5f sago007 2009-03-05 11:47 3360
        cout << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
42f8ed5f sago007 2009-03-05 11:47 3361
    if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
42f8ed5f sago007 2009-03-05 11:47 3362
        cout << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3363
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3364
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3365
    string tempA = getMyDocumentsPath()+"\\My Games";
c325f4fa sago007 2009-05-09 18:33 3366
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3367
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c325f4fa sago007 2009-05-09 18:33 3368
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3369
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c325f4fa sago007 2009-05-09 18:33 3370
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3371
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c325f4fa sago007 2009-05-09 18:33 3372
    CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3373
#endif
78d03b38 sago007 2008-11-13 19:56 3374
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3375
    bFullscreen = false;
2e57d791 sago007 2009-06-04 17:48 3376
    //Set default Config variables:
2e57d791 sago007 2009-06-04 17:48 3377
    Config::getInstance()->setDefault("themename","default");
c9dd376f sago007 2012-01-20 17:13 3378
    setlocale (LC_ALL, "");
c9dd376f sago007 2012-01-20 17:13 3379
   bindtextdomain (PACKAGE, LOCALEDIR);
c9dd376f sago007 2012-01-20 17:13 3380
   textdomain (PACKAGE);
89c4a3a6 sago007 2008-08-29 14:32 3381
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3382
    {
89c4a3a6 sago007 2008-08-29 14:32 3383
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3384
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3385
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3386
        {
89c4a3a6 sago007 2008-08-29 14:32 3387
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3388
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3389
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3390
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3391
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3392
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3393
            char IntegratedEditor[] = "-editor";
2e57d791 sago007 2009-06-04 17:48 3394
            char selectTheme[] = "-theme";
89c4a3a6 sago007 2008-08-29 14:32 3395
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3396
            {
c9dd376f sago007 2012-01-20 17:13 3397
                cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c9dd376f sago007 2012-01-20 17:13 3398
                endl << "-priority  " << _("Starts game in high priority") << endl <<
c9dd376f sago007 2012-01-20 17:13 3399
                "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c9dd376f sago007 2012-01-20 17:13 3400
                "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c9dd376f sago007 2012-01-20 17:13 3401
                "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c9dd376f sago007 2012-01-20 17:13 3402
                "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c9dd376f sago007 2012-01-20 17:13 3403
                "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3404
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3405
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3406
#endif
89c4a3a6 sago007 2008-08-29 14:32 3407
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3408
            }
89c4a3a6 sago007 2008-08-29 14:32 3409
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3410
            {
89c4a3a6 sago007 2008-08-29 14:32 3411
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3412
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3413
            }
89c4a3a6 sago007 2008-08-29 14:32 3414
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3415
            {
89c4a3a6 sago007 2008-08-29 14:32 3416
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3417
            }
89c4a3a6 sago007 2008-08-29 14:32 3418
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3419
            {
89c4a3a6 sago007 2008-08-29 14:32 3420
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3421
            }
89c4a3a6 sago007 2008-08-29 14:32 3422
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3423
            {
89c4a3a6 sago007 2008-08-29 14:32 3424
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3425
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3426
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3427
                else
89c4a3a6 sago007 2008-08-29 14:32 3428
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3429
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3430
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3431
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3432
            }
89c4a3a6 sago007 2008-08-29 14:32 3433
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3434
            {
89c4a3a6 sago007 2008-08-29 14:32 3435
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3436
            }
89c4a3a6 sago007 2008-08-29 14:32 3437
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3438
            {
1572de2b sago007 2008-09-11 18:15 3439
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3440
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3441
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3442
                #else
1572de2b sago007 2008-09-11 18:15 3443
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
2e57d791 sago007 2009-06-04 17:48 3444
                return -1;
1572de2b sago007 2008-09-11 18:15 3445
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3446
            }
2e57d791 sago007 2009-06-04 17:48 3447
            if(!(strncmp(argv[argumentNr],selectTheme,6)))
2e57d791 sago007 2009-06-04 17:48 3448
            {
2e57d791 sago007 2009-06-04 17:48 3449
                argumentNr++; //Go to themename (the next argument)
2e57d791 sago007 2009-06-04 17:48 3450
                cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
2e57d791 sago007 2009-06-04 17:48 3451
                Config::getInstance()->setString("themename",argv[argumentNr]);
2e57d791 sago007 2009-06-04 17:48 3452
            }
89c4a3a6 sago007 2008-08-29 14:32 3453
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3454
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3455
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3456
89c4a3a6 sago007 2008-08-29 14:32 3457
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3458
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3459
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3460
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3461
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3462
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3463
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3464
    bScreenLocked = false;
f72abf8b sago007 2010-01-16 20:00 3465
    twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3466
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3467
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3468
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3469
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3470
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3471
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3472
89c4a3a6 sago007 2008-08-29 14:32 3473
    //Things used for repeating keystrokes:
30f910dd sago007 2010-11-10 21:02 3474
    bool repeatingS[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3475
    bool repeatingW[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3476
    bool repeatingN[2] = {false,false};
30f910dd sago007 2010-11-10 21:02 3477
    bool repeatingE[2] = {false,false};
89c4a3a6 sago007 2008-08-29 14:32 3478
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3479
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3480
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3481
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3482
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3483
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3484
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3485
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3486
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3487
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3488
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3489
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3490
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3491
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3492
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3493
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3494
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3495
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3496
89c4a3a6 sago007 2008-08-29 14:32 3497
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3498
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3499
89c4a3a6 sago007 2008-08-29 14:32 3500
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3501
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3502
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3503
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3504
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3505
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3506
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3507
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3508
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3509
    else
89c4a3a6 sago007 2008-08-29 14:32 3510
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3511
#else
89c4a3a6 sago007 2008-08-29 14:32 3512
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3513
#endif
89c4a3a6 sago007 2008-08-29 14:32 3514
89c4a3a6 sago007 2008-08-29 14:32 3515
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3516
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3517
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3518
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3519
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3520
    {
89c4a3a6 sago007 2008-08-29 14:32 3521
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3522
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3523
    }
89c4a3a6 sago007 2008-08-29 14:32 3524
    else
89c4a3a6 sago007 2008-08-29 14:32 3525
    {
89c4a3a6 sago007 2008-08-29 14:32 3526
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3527
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3528
    }
89c4a3a6 sago007 2008-08-29 14:32 3529
#else
89c4a3a6 sago007 2008-08-29 14:32 3530
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3531
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3532
#endif
89c4a3a6 sago007 2008-08-29 14:32 3533
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3534
89c4a3a6 sago007 2008-08-29 14:32 3535
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3536
866417ca sago007 2009-05-10 21:35 3537
95bc02ff sago007 2009-03-15 02:46 3538
89c4a3a6 sago007 2008-08-29 14:32 3539
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3540
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3541
    {
89c4a3a6 sago007 2008-08-29 14:32 3542
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3543
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3544
    }
89c4a3a6 sago007 2008-08-29 14:32 3545
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3546
    
89c4a3a6 sago007 2008-08-29 14:32 3547
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3548
89c4a3a6 sago007 2008-08-29 14:32 3549
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3550
89c4a3a6 sago007 2008-08-29 14:32 3551
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3552
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3553
89c4a3a6 sago007 2008-08-29 14:32 3554
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3555
89c4a3a6 sago007 2008-08-29 14:32 3556
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3557
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3558
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3559
        {
89c4a3a6 sago007 2008-08-29 14:32 3560
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3561
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3562
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3563
        }
89c4a3a6 sago007 2008-08-29 14:32 3564
89c4a3a6 sago007 2008-08-29 14:32 3565
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
866417ca sago007 2009-05-10 21:35 3566
    
89c4a3a6 sago007 2008-08-29 14:32 3567
89c4a3a6 sago007 2008-08-29 14:32 3568
    //Copyright notice:
4f1d27f1 sago007 2011-03-18 15:53 3569
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3570
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3571
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3572
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3573
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3574
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3575
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3576
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3577
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3578
#else
89c4a3a6 sago007 2008-08-29 14:32 3579
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3580
#endif
89c4a3a6 sago007 2008-08-29 14:32 3581
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3582
95bc02ff sago007 2009-03-15 02:46 3583
89c4a3a6 sago007 2008-08-29 14:32 3584
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3585
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3586
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3587
    keySettings[0].right = SDLK_RIGHT;
6d48320c sago007 2009-03-28 17:06 3588
    keySettings[0].change = SDLK_RCTRL;
6d48320c sago007 2009-03-28 17:06 3589
    keySettings[0].push = SDLK_RSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3590
89c4a3a6 sago007 2008-08-29 14:32 3591
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3592
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3593
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3594
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3595
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3596
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3597
89c4a3a6 sago007 2008-08-29 14:32 3598
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3599
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3600
89c4a3a6 sago007 2008-08-29 14:32 3601
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3602
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3603
769a41a0 sago007 2008-09-24 12:54 3604
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3605
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3606
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3607
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3608
    {
769a41a0 sago007 2008-09-24 12:54 3609
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3610
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3611
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3612
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3613
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3614
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3615
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3616
        
769a41a0 sago007 2008-09-24 12:54 3617
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3618
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3619
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3620
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3621
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3622
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3623
        
769a41a0 sago007 2008-09-24 12:54 3624
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3625
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3626
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3627
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3628
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3629
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3630
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3631
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3632
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3633
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3634
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3635
    }
89c4a3a6 sago007 2008-08-29 14:32 3636
    else
89c4a3a6 sago007 2008-08-29 14:32 3637
    {
769a41a0 sago007 2008-09-24 12:54 3638
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3639
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3640
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3641
        {
769a41a0 sago007 2008-09-24 12:54 3642
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3643
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3644
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3645
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3646
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3647
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3648
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3649
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3650
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3651
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3652
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3653
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3654
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3655
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3656
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3657
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3658
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3659
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3660
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3661
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3662
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3663
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3664
            {
769a41a0 sago007 2008-09-24 12:54 3665
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3666
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3667
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3668
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3669
            }
769a41a0 sago007 2008-09-24 12:54 3670
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3671
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3672
        }
769a41a0 sago007 2008-09-24 12:54 3673
        else
769a41a0 sago007 2008-09-24 12:54 3674
        {
769a41a0 sago007 2008-09-24 12:54 3675
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3676
        }
89c4a3a6 sago007 2008-08-29 14:32 3677
    }
27ae0175 sago007 2009-01-30 06:02 3678
    
27ae0175 sago007 2009-01-30 06:02 3679
#if NETWORK
27ae0175 sago007 2009-01-30 06:02 3680
    strcpy(serverAddress, "192.168.0.2                 \0");
27ae0175 sago007 2009-01-30 06:02 3681
    if(configSettings->exists("address0"))
27ae0175 sago007 2009-01-30 06:02 3682
    {
27ae0175 sago007 2009-01-30 06:02 3683
        strcpy(serverAddress, "                            \0");
27ae0175 sago007 2009-01-30 06:02 3684
        strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
27ae0175 sago007 2009-01-30 06:02 3685
    }
27ae0175 sago007 2009-01-30 06:02 3686
#endif
89c4a3a6 sago007 2008-08-29 14:32 3687
89c4a3a6 sago007 2008-08-29 14:32 3688
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3689
    {
89c4a3a6 sago007 2008-08-29 14:32 3690
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3691
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3692
    }
89c4a3a6 sago007 2008-08-29 14:32 3693
    
89c4a3a6 sago007 2008-08-29 14:32 3694
    
89c4a3a6 sago007 2008-08-29 14:32 3695
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3696
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3697
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3698
89c4a3a6 sago007 2008-08-29 14:32 3699
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3700
    {
89c4a3a6 sago007 2008-08-29 14:32 3701
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3702
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3703
    }
89c4a3a6 sago007 2008-08-29 14:32 3704
866417ca sago007 2009-05-10 21:35 3705
    //Init the file system abstraction layer
866417ca sago007 2009-05-10 21:35 3706
    PHYSFS_init(argv[0]);
866417ca sago007 2009-05-10 21:35 3707
    //Load default theme
2e57d791 sago007 2009-06-04 17:48 3708
    loadTheme(Config::getInstance()->getString("themename"));
866417ca sago007 2009-05-10 21:35 3709
    //Now sets the icon:
1f61db96 sago007 2010-11-15 20:12 3710
    SDL_Surface *icon = IMG_Load2("gfx/icon.png");
866417ca sago007 2009-05-10 21:35 3711
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3712
89c4a3a6 sago007 2008-08-29 14:32 3713
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3714
78d03b38 sago007 2008-11-13 19:56 3715
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3716
6b1dc7a6 sago007 2010-11-08 21:03 3717
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
6b1dc7a6 sago007 2010-11-08 21:03 3718
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
30f910dd sago007 2010-11-10 21:02 3719
    player1 = &theGame;
30f910dd sago007 2010-11-10 21:02 3720
    player2 = &theGame2;
e1290bdf sago007 2010-10-25 19:56 3721
    /*if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3722
    {
e1290bdf sago007 2010-10-25 19:56 3723
        theGame.GetTopY()=0;
e1290bdf sago007 2010-10-25 19:56 3724
        theGame.GetTopX()=0;
e1290bdf sago007 2010-10-25 19:56 3725
        theGame2.GetTopY()=10000;
e1290bdf sago007 2010-10-25 19:56 3726
        theGame2.GetTopX()=10000;
e1290bdf sago007 2010-10-25 19:56 3727
    }*/
89c4a3a6 sago007 2008-08-29 14:32 3728
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3729
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3730
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3731
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3732
89c4a3a6 sago007 2008-08-29 14:32 3733
89c4a3a6 sago007 2008-08-29 14:32 3734
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3735
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3736
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3737
89c4a3a6 sago007 2008-08-29 14:32 3738
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3739
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3740
89c4a3a6 sago007 2008-08-29 14:32 3741
1572de2b sago007 2008-09-11 18:15 3742
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3743
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3744
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3745
#endif
89c4a3a6 sago007 2008-08-29 14:32 3746
89c4a3a6 sago007 2008-08-29 14:32 3747
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3748
    {
89c4a3a6 sago007 2008-08-29 14:32 3749
        LoadPuzzleStages();
e1290bdf sago007 2010-10-25 19:56 3750
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3751
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3752
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3753
    }
89c4a3a6 sago007 2008-08-29 14:32 3754
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3755
    if (!editorMode)
e1290bdf sago007 2010-10-25 19:56 3756
        MakeBackground(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3757
    else
e1290bdf sago007 2010-10-25 19:56 3758
        MakeBackground(xsize,ysize,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3759
    DrawIMG(background, screen, 0, 0);
e1290bdf sago007 2010-10-25 19:56 3760
    DrawEverything(xsize,ysize,&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3761
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3762
    //game loop
cc3ef158 sago007 2011-07-03 16:13 3763
    MainMenu();
89c4a3a6 sago007 2008-08-29 14:32 3764
89c4a3a6 sago007 2008-08-29 14:32 3765
89c4a3a6 sago007 2008-08-29 14:32 3766
89c4a3a6 sago007 2008-08-29 14:32 3767
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 3768
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3769
    {
769a41a0 sago007 2008-09-24 12:54 3770
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 3771
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 3772
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 3773
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 3774
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 3775
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 3776
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 3777
        
769a41a0 sago007 2008-09-24 12:54 3778
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 3779
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 3780
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 3781
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 3782
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 3783
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 3784
        
769a41a0 sago007 2008-09-24 12:54 3785
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 3786
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 3787
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 3788
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 3789
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 3790
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 3791
        
769a41a0 sago007 2008-09-24 12:54 3792
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 3793
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 3794
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 3795
    }
89c4a3a6 sago007 2008-08-29 14:32 3796
89c4a3a6 sago007 2008-08-29 14:32 3797
    //calculate uptime:
c09d0e4f sago007 2009-01-27 01:15 3798
    //int hours, mins, secs,
cd12e0fe sago007 2009-01-29 08:47 3799
    commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
89c4a3a6 sago007 2008-08-29 14:32 3800
c9dd376f sago007 2012-01-20 17:13 3801
    //cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c9dd376f sago007 2012-01-20 17:13 3802
    cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c9dd376f sago007 2012-01-20 17:13 3803
    
cd12e0fe sago007 2009-01-29 08:47 3804
    ct = TimeHandler::addTime("totalTime",ct);
c09d0e4f sago007 2009-01-27 01:15 3805
89c4a3a6 sago007 2008-08-29 14:32 3806
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c09d0e4f sago007 2009-01-27 01:15 3807
c09d0e4f sago007 2009-01-27 01:15 3808
    Stats::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 3809
c09d0e4f sago007 2009-01-27 01:15 3810
    Config::getInstance()->save();
c09d0e4f sago007 2009-01-27 01:15 3811
    
c09d0e4f sago007 2009-01-27 01:15 3812
    //Frees memory from music and fonts
c09d0e4f sago007 2009-01-27 01:15 3813
    //This is done after writing of configurations and stats since it often crashes the program :(
c09d0e4f sago007 2009-01-27 01:15 3814
    UnloadImages();
41f02ab2 sago007 2009-05-10 21:40 3815
      
91886cae sago007 2008-09-12 16:28 3816
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 3817
    PHYSFS_deinit();
89c4a3a6 sago007 2008-08-29 14:32 3818
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 3819
}
b7590374 sago007 2011-05-19 16:15 3820
b7590374 sago007 2011-05-19 16:15 3821
b7590374 sago007 2011-05-19 16:15 3822
void runGame(int gametype) {
b7590374 sago007 2011-05-19 16:15 3823
    Uint8 *keys;
b7590374 sago007 2011-05-19 16:15 3824
     int mousex, mousey;   //Mouse coordinates
b7590374 sago007 2011-05-19 16:15 3825
    showOptions = false;
b7590374 sago007 2011-05-19 16:15 3826
    b1playerOpen = false;
b7590374 sago007 2011-05-19 16:15 3827
    b2playersOpen = false;
b7590374 sago007 2011-05-19 16:15 3828
    bReplayOpen = false;
b7590374 sago007 2011-05-19 16:15 3829
    bScreenLocked = false;
b7590374 sago007 2011-05-19 16:15 3830
    bool vsMode = false;
b7590374 sago007 2011-05-19 16:15 3831
    theTopScoresEndless = Highscore(1);
b7590374 sago007 2011-05-19 16:15 3832
    theTopScoresTimeTrial = Highscore(2);
b7590374 sago007 2011-05-19 16:15 3833
    drawBalls = true;
b7590374 sago007 2011-05-19 16:15 3834
    puzzleLoaded = false;
b7590374 sago007 2011-05-19 16:15 3835
    bool weWhereConnected = false;
b7590374 sago007 2011-05-19 16:15 3836
b7590374 sago007 2011-05-19 16:15 3837
    //Things used for repeating keystrokes:
b7590374 sago007 2011-05-19 16:15 3838
    bool repeatingS[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3839
    bool repeatingW[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3840
    bool repeatingN[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3841
    bool repeatingE[2] = {false,false};
b7590374 sago007 2011-05-19 16:15 3842
    const int startRepeat = 200;
b7590374 sago007 2011-05-19 16:15 3843
    const int repeatDelay = 100;    //Repeating
b7590374 sago007 2011-05-19 16:15 3844
    unsigned long timeHeldP1N = 0;
b7590374 sago007 2011-05-19 16:15 3845
    unsigned long timeHeldP1S = 0;
b7590374 sago007 2011-05-19 16:15 3846
    unsigned long timeHeldP1E = 0;
b7590374 sago007 2011-05-19 16:15 3847
    unsigned long timeHeldP1W = 0;
b7590374 sago007 2011-05-19 16:15 3848
    unsigned long timeHeldP2N = 0;
b7590374 sago007 2011-05-19 16:15 3849
    unsigned long timeHeldP2S = 0;
b7590374 sago007 2011-05-19 16:15 3850
    unsigned long timeHeldP2E = 0;
b7590374 sago007 2011-05-19 16:15 3851
    unsigned long timeHeldP2W = 0;
b7590374 sago007 2011-05-19 16:15 3852
    unsigned long timesRepeatedP1N = 0;
b7590374 sago007 2011-05-19 16:15 3853
    unsigned long timesRepeatedP1S = 0;
b7590374 sago007 2011-05-19 16:15 3854
    unsigned long timesRepeatedP1E = 0;
b7590374 sago007 2011-05-19 16:15 3855
    unsigned long timesRepeatedP1W = 0;
b7590374 sago007 2011-05-19 16:15 3856
    unsigned long timesRepeatedP2N = 0;
b7590374 sago007 2011-05-19 16:15 3857
    unsigned long timesRepeatedP2S = 0;
b7590374 sago007 2011-05-19 16:15 3858
    unsigned long timesRepeatedP2E = 0;
b7590374 sago007 2011-05-19 16:15 3859
    unsigned long timesRepeatedP2W = 0;
b7590374 sago007 2011-05-19 16:15 3860
b7590374 sago007 2011-05-19 16:15 3861
    theBallManeger = ballManeger();
b7590374 sago007 2011-05-19 16:15 3862
    theExplosionManeger = explosionManeger();
b7590374 sago007 2011-05-19 16:15 3863
    BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
b7590374 sago007 2011-05-19 16:15 3864
    BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
b7590374 sago007 2011-05-19 16:15 3865
    player1 = &theGame;
b7590374 sago007 2011-05-19 16:15 3866
    player2 = &theGame2;
b7590374 sago007 2011-05-19 16:15 3867
    /*if (singlePuzzle)
b7590374 sago007 2011-05-19 16:15 3868
    {
b7590374 sago007 2011-05-19 16:15 3869
        theGame.GetTopY()=0;
b7590374 sago007 2011-05-19 16:15 3870
        theGame.GetTopX()=0;
b7590374 sago007 2011-05-19 16:15 3871
        theGame2.GetTopY()=10000;
b7590374 sago007 2011-05-19 16:15 3872
        theGame2.GetTopX()=10000;
b7590374 sago007 2011-05-19 16:15 3873
    }*/
b7590374 sago007 2011-05-19 16:15 3874
    theGame.DoPaintJob();			//Makes sure what there is something to paint
b7590374 sago007 2011-05-19 16:15 3875
    theGame2.DoPaintJob();
b7590374 sago007 2011-05-19 16:15 3876
    theGame.SetGameOver();		//sets the game over in the beginning
b7590374 sago007 2011-05-19 16:15 3877
    theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3878
b7590374 sago007 2011-05-19 16:15 3879
b7590374 sago007 2011-05-19 16:15 3880
    //Takes names from file instead
b7590374 sago007 2011-05-19 16:15 3881
    strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 3882
    strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 3883
b7590374 sago007 2011-05-19 16:15 3884
b7590374 sago007 2011-05-19 16:15 3885
    Joypad joypad1 = Joypad();    //Creates a joypad
b7590374 sago007 2011-05-19 16:15 3886
    Joypad joypad2 = Joypad();    //Creates a joypad
b7590374 sago007 2011-05-19 16:15 3887
b7590374 sago007 2011-05-19 16:15 3888
    //Keeps track of background;
b7590374 sago007 2011-05-19 16:15 3889
    int nowTime=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 3890
b7590374 sago007 2011-05-19 16:15 3891
b7590374 sago007 2011-05-19 16:15 3892
#if NETWORK
b7590374 sago007 2011-05-19 16:15 3893
    NetworkThing nt = NetworkThing();
b7590374 sago007 2011-05-19 16:15 3894
    nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3895
#endif
b7590374 sago007 2011-05-19 16:15 3896
b7590374 sago007 2011-05-19 16:15 3897
    if (singlePuzzle)
b7590374 sago007 2011-05-19 16:15 3898
    {
b7590374 sago007 2011-05-19 16:15 3899
        LoadPuzzleStages();
b7590374 sago007 2011-05-19 16:15 3900
        theGame.NewPuzzleGame(singlePuzzleNr,0,0,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3901
        showGame = true;
b7590374 sago007 2011-05-19 16:15 3902
        vsMode = true;
b7590374 sago007 2011-05-19 16:15 3903
    }
b7590374 sago007 2011-05-19 16:15 3904
    //Draws everything to screen
b7590374 sago007 2011-05-19 16:15 3905
    if (!editorMode)
b7590374 sago007 2011-05-19 16:15 3906
        MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3907
    else
b7590374 sago007 2011-05-19 16:15 3908
        MakeBackground(xsize,ysize,&theGame);
b7590374 sago007 2011-05-19 16:15 3909
    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3910
    DrawEverything(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3911
    SDL_Flip(screen);
b7590374 sago007 2011-05-19 16:15 3912
    //game loop
b7590374 sago007 2011-05-19 16:15 3913
    int done = 0;
b7590374 sago007 2011-05-19 16:15 3914
    cout << "Starting game loop" << endl;
b7590374 sago007 2011-05-19 16:15 3915
69d650b4 sago007 2011-07-20 15:24 3916
    
69d650b4 sago007 2011-07-20 15:24 3917
    bool mustsetupgame = true;
69d650b4 sago007 2011-07-20 15:24 3918
    
b7590374 sago007 2011-05-19 16:15 3919
    while (done == 0)
b7590374 sago007 2011-05-19 16:15 3920
    {
69d650b4 sago007 2011-07-20 15:24 3921
        if(mustsetupgame) {
69d650b4 sago007 2011-07-20 15:24 3922
            switch(gametype) {
69d650b4 sago007 2011-07-20 15:24 3923
                case 1:
69d650b4 sago007 2011-07-20 15:24 3924
                    StartSinglePlayerTimeTrial();
69d650b4 sago007 2011-07-20 15:24 3925
                    break;
69d650b4 sago007 2011-07-20 15:24 3926
                case 3:
69d650b4 sago007 2011-07-20 15:24 3927
                    StartSinglePlayerPuzzle();
69d650b4 sago007 2011-07-20 15:24 3928
                    break;
69d650b4 sago007 2011-07-20 15:24 3929
                case 4:
69d650b4 sago007 2011-07-20 15:24 3930
                {
69d650b4 sago007 2011-07-20 15:24 3931
                    //1 player - Vs mode
69d650b4 sago007 2011-07-20 15:24 3932
                    bNewGameOpen = false;
69d650b4 sago007 2011-07-20 15:24 3933
                    b1playerOpen = false;
69d650b4 sago007 2011-07-20 15:24 3934
                    int theAIlevel = startSingleVs();
69d650b4 sago007 2011-07-20 15:24 3935
                    theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
69d650b4 sago007 2011-07-20 15:24 3936
                    theGame2.NewVsGame(xsize-500,100,&theGame,SDL_GetTicks());
69d650b4 sago007 2011-07-20 15:24 3937
                    MakeBackground(xsize,ysize,&theGame,&theGame2);
69d650b4 sago007 2011-07-20 15:24 3938
                    DrawIMG(background, screen, 0, 0);
69d650b4 sago007 2011-07-20 15:24 3939
                    twoPlayers = true; //Single player, but AI plays
69d650b4 sago007 2011-07-20 15:24 3940
                    showGame = true;
69d650b4 sago007 2011-07-20 15:24 3941
                    vsMode = true;
69d650b4 sago007 2011-07-20 15:24 3942
                    theGame2.setAIlevel((Uint8)theAIlevel);
69d650b4 sago007 2011-07-20 15:24 3943
                    int theTime = time(0);
69d650b4 sago007 2011-07-20 15:24 3944
                    theGame.putStartBlocks(theTime);
69d650b4 sago007 2011-07-20 15:24 3945
                    theGame2.putStartBlocks(theTime);
69d650b4 sago007 2011-07-20 15:24 3946
                    strcpy(theGame.name, player1name);
69d650b4 sago007 2011-07-20 15:24 3947
                    strcpy(theGame2.name, player2name);
69d650b4 sago007 2011-07-20 15:24 3948
                }
69d650b4 sago007 2011-07-20 15:24 3949
                    break;
69d650b4 sago007 2011-07-20 15:24 3950
                case 0:
69d650b4 sago007 2011-07-20 15:24 3951
                default:
69d650b4 sago007 2011-07-20 15:24 3952
                    StartSinglePlayerEndless();
69d650b4 sago007 2011-07-20 15:24 3953
                    break;
69d650b4 sago007 2011-07-20 15:24 3954
            };
69d650b4 sago007 2011-07-20 15:24 3955
            mustsetupgame = false;
69d650b4 sago007 2011-07-20 15:24 3956
        }
69d650b4 sago007 2011-07-20 15:24 3957
        
b7590374 sago007 2011-05-19 16:15 3958
        if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3959
b7590374 sago007 2011-05-19 16:15 3960
        if ((standardBackground)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 3961
        {
b7590374 sago007 2011-05-19 16:15 3962
            MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3963
            DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3964
        }
b7590374 sago007 2011-05-19 16:15 3965
b7590374 sago007 2011-05-19 16:15 3966
        if ((standardBackground)&&(editorMode))
b7590374 sago007 2011-05-19 16:15 3967
        {
b7590374 sago007 2011-05-19 16:15 3968
            DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3969
            MakeBackground(xsize,ysize,&theGame);
b7590374 sago007 2011-05-19 16:15 3970
            DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3971
        }
b7590374 sago007 2011-05-19 16:15 3972
b7590374 sago007 2011-05-19 16:15 3973
        //updates the balls and explosions:
b7590374 sago007 2011-05-19 16:15 3974
        theBallManeger.update();
b7590374 sago007 2011-05-19 16:15 3975
        theExplosionManeger.update();
b7590374 sago007 2011-05-19 16:15 3976
        theTextManeger.update();
b7590374 sago007 2011-05-19 16:15 3977
b7590374 sago007 2011-05-19 16:15 3978
#if NETWORK
b7590374 sago007 2011-05-19 16:15 3979
        if (nt.isConnected())
b7590374 sago007 2011-05-19 16:15 3980
        {
b7590374 sago007 2011-05-19 16:15 3981
            nt.updateNetwork();
b7590374 sago007 2011-05-19 16:15 3982
            networkActive = true;
b7590374 sago007 2011-05-19 16:15 3983
            if (!nt.isConnectedToPeer())
b7590374 sago007 2011-05-19 16:15 3984
                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3985
        }
b7590374 sago007 2011-05-19 16:15 3986
        else
b7590374 sago007 2011-05-19 16:15 3987
            networkActive = false;
b7590374 sago007 2011-05-19 16:15 3988
        if (nt.isConnectedToPeer())
b7590374 sago007 2011-05-19 16:15 3989
        {
b7590374 sago007 2011-05-19 16:15 3990
            networkPlay=true;
b7590374 sago007 2011-05-19 16:15 3991
            if (!weWhereConnected) //We have just connected
b7590374 sago007 2011-05-19 16:15 3992
            {
b7590374 sago007 2011-05-19 16:15 3993
                theGame.NewVsGame(50,100,&theGame2,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3994
                theGame.putStartBlocks(nt.theSeed);
b7590374 sago007 2011-05-19 16:15 3995
                theGame2.playNetwork(xsize-500,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3996
                nt.theGameHasStarted();
b7590374 sago007 2011-05-19 16:15 3997
                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 3998
            }
b7590374 sago007 2011-05-19 16:15 3999
            weWhereConnected = true;
b7590374 sago007 2011-05-19 16:15 4000
        }
b7590374 sago007 2011-05-19 16:15 4001
        else
b7590374 sago007 2011-05-19 16:15 4002
        {
b7590374 sago007 2011-05-19 16:15 4003
            networkPlay=false;
b7590374 sago007 2011-05-19 16:15 4004
            weWhereConnected = false;
b7590374 sago007 2011-05-19 16:15 4005
        }
b7590374 sago007 2011-05-19 16:15 4006
#endif
b7590374 sago007 2011-05-19 16:15 4007
b7590374 sago007 2011-05-19 16:15 4008
        if (!bScreenLocked)
b7590374 sago007 2011-05-19 16:15 4009
        {
b7590374 sago007 2011-05-19 16:15 4010
            SDL_Event event;
b7590374 sago007 2011-05-19 16:15 4011
b7590374 sago007 2011-05-19 16:15 4012
            while ( SDL_PollEvent(&event) )
b7590374 sago007 2011-05-19 16:15 4013
            {
b7590374 sago007 2011-05-19 16:15 4014
                if ( event.type == SDL_QUIT )  {
cc3ef158 sago007 2011-07-03 16:13 4015
                Config::getInstance()->setShuttingDown(5);
b7590374 sago007 2011-05-19 16:15 4016
                    done = 1;
b7590374 sago007 2011-05-19 16:15 4017
                }
b7590374 sago007 2011-05-19 16:15 4018
b7590374 sago007 2011-05-19 16:15 4019
                if ( event.type == SDL_KEYDOWN )
b7590374 sago007 2011-05-19 16:15 4020
                {
b7590374 sago007 2011-05-19 16:15 4021
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
b7590374 sago007 2011-05-19 16:15 4022
                    {
b7590374 sago007 2011-05-19 16:15 4023
                            if (showOptions)
b7590374 sago007 2011-05-19 16:15 4024
                            {
b7590374 sago007 2011-05-19 16:15 4025
                                showOptions = false;
b7590374 sago007 2011-05-19 16:15 4026
                            }
b7590374 sago007 2011-05-19 16:15 4027
                            else
b7590374 sago007 2011-05-19 16:15 4028
                                done=1;
b7590374 sago007 2011-05-19 16:15 4029
                        DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4030
b7590374 sago007 2011-05-19 16:15 4031
                    }
b7590374 sago007 2011-05-19 16:15 4032
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
b7590374 sago007 2011-05-19 16:15 4033
                    {
b7590374 sago007 2011-05-19 16:15 4034
                        //player1:
b7590374 sago007 2011-05-19 16:15 4035
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b7590374 sago007 2011-05-19 16:15 4036
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4037
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4038
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4039
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4040
                        }
b7590374 sago007 2011-05-19 16:15 4041
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b7590374 sago007 2011-05-19 16:15 4042
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4043
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4044
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4045
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4046
                        }
b7590374 sago007 2011-05-19 16:15 4047
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4048
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4049
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4050
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4051
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4052
                        }
b7590374 sago007 2011-05-19 16:15 4053
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4054
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4055
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4056
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4057
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4058
                        }
b7590374 sago007 2011-05-19 16:15 4059
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
b7590374 sago007 2011-05-19 16:15 4060
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4061
                        }
b7590374 sago007 2011-05-19 16:15 4062
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b7590374 sago007 2011-05-19 16:15 4063
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4064
                        }
b7590374 sago007 2011-05-19 16:15 4065
                    }
b7590374 sago007 2011-05-19 16:15 4066
                    if (!editorMode && !theGame2.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4067
                    {
b7590374 sago007 2011-05-19 16:15 4068
                        //player2:
b7590374 sago007 2011-05-19 16:15 4069
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b7590374 sago007 2011-05-19 16:15 4070
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4071
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4072
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4073
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4074
                        }
b7590374 sago007 2011-05-19 16:15 4075
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b7590374 sago007 2011-05-19 16:15 4076
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4077
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4078
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4079
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4080
                        }
b7590374 sago007 2011-05-19 16:15 4081
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4082
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4083
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4084
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4085
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4086
                        }
b7590374 sago007 2011-05-19 16:15 4087
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
b7590374 sago007 2011-05-19 16:15 4088
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4089
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4090
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4091
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4092
                        }
b7590374 sago007 2011-05-19 16:15 4093
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
b7590374 sago007 2011-05-19 16:15 4094
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4095
                        }
b7590374 sago007 2011-05-19 16:15 4096
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b7590374 sago007 2011-05-19 16:15 4097
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4098
                        }
b7590374 sago007 2011-05-19 16:15 4099
                    }
b7590374 sago007 2011-05-19 16:15 4100
                    //common:
b7590374 sago007 2011-05-19 16:15 4101
                    if ((!singlePuzzle)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 4102
                    {
b7590374 sago007 2011-05-19 16:15 4103
                        if ( event.key.keysym.sym == SDLK_F2 ) {
69d650b4 sago007 2011-07-20 15:24 4104
                            /*#if NETWORK
b7590374 sago007 2011-05-19 16:15 4105
                            if ((!showOptions)&&(!networkActive)){
b7590374 sago007 2011-05-19 16:15 4106
                            #else
b7590374 sago007 2011-05-19 16:15 4107
                            if ((!showOptions)){
b7590374 sago007 2011-05-19 16:15 4108
                            #endif
b7590374 sago007 2011-05-19 16:15 4109
                                StartSinglePlayerEndless();
69d650b4 sago007 2011-07-20 15:24 4110
                            }
69d650b4 sago007 2011-07-20 15:24 4111
                             */
69d650b4 sago007 2011-07-20 15:24 4112
                            mustsetupgame = true;
69d650b4 sago007 2011-07-20 15:24 4113
                        }
b7590374 sago007 2011-05-19 16:15 4114
                        if ( event.key.keysym.sym == SDLK_F3 ) {
b7590374 sago007 2011-05-19 16:15 4115
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4116
                            if ((!showOptions)&&(!networkActive)){
b7590374 sago007 2011-05-19 16:15 4117
                            #else
b7590374 sago007 2011-05-19 16:15 4118
                            if ((!showOptions)){
b7590374 sago007 2011-05-19 16:15 4119
                            #endif
b7590374 sago007 2011-05-19 16:15 4120
                                StartSinglePlayerTimeTrial();
b7590374 sago007 2011-05-19 16:15 4121
                            }}
b7590374 sago007 2011-05-19 16:15 4122
                        if ( event.key.keysym.sym == SDLK_F5 )
b7590374 sago007 2011-05-19 16:15 4123
                        {
b7590374 sago007 2011-05-19 16:15 4124
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4125
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4126
                            #else
b7590374 sago007 2011-05-19 16:15 4127
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4128
                            #endif
b7590374 sago007 2011-05-19 16:15 4129
                            {
b7590374 sago007 2011-05-19 16:15 4130
                                int myLevel = StageLevelSelect();
b7590374 sago007 2011-05-19 16:15 4131
                                theGame.NewStageGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4132
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4133
                                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4134
                                closeAllMenus();
b7590374 sago007 2011-05-19 16:15 4135
                                twoPlayers =false;
b7590374 sago007 2011-05-19 16:15 4136
                                theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 4137
                                showGame = true;
b7590374 sago007 2011-05-19 16:15 4138
                                vsMode = false;
b7590374 sago007 2011-05-19 16:15 4139
                                strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 4140
                                strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 4141
                            }
b7590374 sago007 2011-05-19 16:15 4142
                        }
b7590374 sago007 2011-05-19 16:15 4143
                        if ( event.key.keysym.sym == SDLK_F6 )
b7590374 sago007 2011-05-19 16:15 4144
                        {
b7590374 sago007 2011-05-19 16:15 4145
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4146
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4147
                            #else
b7590374 sago007 2011-05-19 16:15 4148
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4149
                            #endif
b7590374 sago007 2011-05-19 16:15 4150
                            {
b7590374 sago007 2011-05-19 16:15 4151
                                StartTwoPlayerVs();
b7590374 sago007 2011-05-19 16:15 4152
                            }
b7590374 sago007 2011-05-19 16:15 4153
                        }
b7590374 sago007 2011-05-19 16:15 4154
                        if ( event.key.keysym.sym == SDLK_F4 )
b7590374 sago007 2011-05-19 16:15 4155
                        {
b7590374 sago007 2011-05-19 16:15 4156
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4157
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4158
                            #else
b7590374 sago007 2011-05-19 16:15 4159
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4160
                            #endif
b7590374 sago007 2011-05-19 16:15 4161
                            {
b7590374 sago007 2011-05-19 16:15 4162
                                StarTwoPlayerTimeTrial();
b7590374 sago007 2011-05-19 16:15 4163
                            }
b7590374 sago007 2011-05-19 16:15 4164
                        }
b7590374 sago007 2011-05-19 16:15 4165
                        if ( event.key.keysym.sym == SDLK_F7 )
b7590374 sago007 2011-05-19 16:15 4166
                        {
b7590374 sago007 2011-05-19 16:15 4167
                            #if NETWORK
b7590374 sago007 2011-05-19 16:15 4168
                            if ((!showOptions)&&(!networkActive))
b7590374 sago007 2011-05-19 16:15 4169
                            #else
b7590374 sago007 2011-05-19 16:15 4170
                            if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4171
                            #endif
b7590374 sago007 2011-05-19 16:15 4172
                            {
b7590374 sago007 2011-05-19 16:15 4173
                                int myLevel = PuzzleLevelSelect();
b7590374 sago007 2011-05-19 16:15 4174
                                theGame.NewPuzzleGame(myLevel,50,100,SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4175
                                MakeBackground(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4176
                                DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4177
                                closeAllMenus();
b7590374 sago007 2011-05-19 16:15 4178
                                twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4179
                                theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 4180
                                showGame = true;
b7590374 sago007 2011-05-19 16:15 4181
                                vsMode = true;
b7590374 sago007 2011-05-19 16:15 4182
                                strcpy(theGame.name, player1name);
b7590374 sago007 2011-05-19 16:15 4183
                                strcpy(theGame2.name, player2name);
b7590374 sago007 2011-05-19 16:15 4184
                            }
b7590374 sago007 2011-05-19 16:15 4185
                        }
b7590374 sago007 2011-05-19 16:15 4186
                        if ( event.key.keysym.sym == SDLK_F8 )
b7590374 sago007 2011-05-19 16:15 4187
                        {
b7590374 sago007 2011-05-19 16:15 4188
                        }
b7590374 sago007 2011-05-19 16:15 4189
                        if ( event.key.keysym.sym == SDLK_F9 ) {
b7590374 sago007 2011-05-19 16:15 4190
                            writeScreenShot();
b7590374 sago007 2011-05-19 16:15 4191
                        }
b7590374 sago007 2011-05-19 16:15 4192
                        if ( event.key.keysym.sym == SDLK_F11 ) {
b7590374 sago007 2011-05-19 16:15 4193
                            /*This is the test place, place function to test here*/
b7590374 sago007 2011-05-19 16:15 4194
b7590374 sago007 2011-05-19 16:15 4195
                            //theGame.CreateGreyGarbage();
b7590374 sago007 2011-05-19 16:15 4196
                            //char mitNavn[30];
b7590374 sago007 2011-05-19 16:15 4197
                            //SelectThemeDialogbox(300,400,mitNavn);
b7590374 sago007 2011-05-19 16:15 4198
                           MainMenu();
b7590374 sago007 2011-05-19 16:15 4199
                            //OpenScoresDisplay();
b7590374 sago007 2011-05-19 16:15 4200
                        } //F11
b7590374 sago007 2011-05-19 16:15 4201
                    }
b7590374 sago007 2011-05-19 16:15 4202
                    if ( event.key.keysym.sym == SDLK_F12 ) {
b7590374 sago007 2011-05-19 16:15 4203
                        done=1;
b7590374 sago007 2011-05-19 16:15 4204
                    }
b7590374 sago007 2011-05-19 16:15 4205
                }
b7590374 sago007 2011-05-19 16:15 4206
            } //while event PollEvent - read keys
b7590374 sago007 2011-05-19 16:15 4207
b7590374 sago007 2011-05-19 16:15 4208
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4209
            **************************** Repeating start **************************
b7590374 sago007 2011-05-19 16:15 4210
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4211
b7590374 sago007 2011-05-19 16:15 4212
            keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 4213
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 4214
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 4215
b7590374 sago007 2011-05-19 16:15 4216
//Player 1 start
b7590374 sago007 2011-05-19 16:15 4217
            if (!(keys[keySettings[player1keys].up]))
b7590374 sago007 2011-05-19 16:15 4218
                repeatingN[0]=false;
b7590374 sago007 2011-05-19 16:15 4219
            while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4220
            {
b7590374 sago007 2011-05-19 16:15 4221
                theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4222
                timesRepeatedP1N++;
b7590374 sago007 2011-05-19 16:15 4223
            }
b7590374 sago007 2011-05-19 16:15 4224
b7590374 sago007 2011-05-19 16:15 4225
            if (!(keys[keySettings[player1keys].down]))
b7590374 sago007 2011-05-19 16:15 4226
                repeatingS[0]=false;
b7590374 sago007 2011-05-19 16:15 4227
            while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4228
            {
b7590374 sago007 2011-05-19 16:15 4229
                theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4230
                timesRepeatedP1S++;
b7590374 sago007 2011-05-19 16:15 4231
            }
b7590374 sago007 2011-05-19 16:15 4232
b7590374 sago007 2011-05-19 16:15 4233
            if (!(keys[keySettings[player1keys].left]))
b7590374 sago007 2011-05-19 16:15 4234
                repeatingW[0]=false;
b7590374 sago007 2011-05-19 16:15 4235
            while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4236
            {
b7590374 sago007 2011-05-19 16:15 4237
                timesRepeatedP1W++;
b7590374 sago007 2011-05-19 16:15 4238
                theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4239
            }
b7590374 sago007 2011-05-19 16:15 4240
b7590374 sago007 2011-05-19 16:15 4241
            if (!(keys[keySettings[player1keys].right]))
b7590374 sago007 2011-05-19 16:15 4242
                repeatingE[0]=false;
b7590374 sago007 2011-05-19 16:15 4243
            while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4244
            {
b7590374 sago007 2011-05-19 16:15 4245
                timesRepeatedP1E++;
b7590374 sago007 2011-05-19 16:15 4246
                theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4247
            }
b7590374 sago007 2011-05-19 16:15 4248
b7590374 sago007 2011-05-19 16:15 4249
//Player 1 end
b7590374 sago007 2011-05-19 16:15 4250
b7590374 sago007 2011-05-19 16:15 4251
//Player 2 start
b7590374 sago007 2011-05-19 16:15 4252
            if (!(keys[keySettings[player2keys].up]))
b7590374 sago007 2011-05-19 16:15 4253
                repeatingN[1]=false;
b7590374 sago007 2011-05-19 16:15 4254
            while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4255
            {
b7590374 sago007 2011-05-19 16:15 4256
                theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4257
                timesRepeatedP2N++;
b7590374 sago007 2011-05-19 16:15 4258
            }
b7590374 sago007 2011-05-19 16:15 4259
b7590374 sago007 2011-05-19 16:15 4260
            if (!(keys[keySettings[player2keys].down]))
b7590374 sago007 2011-05-19 16:15 4261
                repeatingS[1]=false;
b7590374 sago007 2011-05-19 16:15 4262
            while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4263
            {
b7590374 sago007 2011-05-19 16:15 4264
                theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4265
                timesRepeatedP2S++;
b7590374 sago007 2011-05-19 16:15 4266
            }
b7590374 sago007 2011-05-19 16:15 4267
b7590374 sago007 2011-05-19 16:15 4268
            if (!(keys[keySettings[player2keys].left]))
b7590374 sago007 2011-05-19 16:15 4269
                repeatingW[1]=false;
b7590374 sago007 2011-05-19 16:15 4270
            while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4271
            {
b7590374 sago007 2011-05-19 16:15 4272
                theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4273
                timesRepeatedP2W++;
b7590374 sago007 2011-05-19 16:15 4274
            }
b7590374 sago007 2011-05-19 16:15 4275
b7590374 sago007 2011-05-19 16:15 4276
            if (!(keys[keySettings[player2keys].right]))
b7590374 sago007 2011-05-19 16:15 4277
                repeatingE[1]=false;
b7590374 sago007 2011-05-19 16:15 4278
            while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
b7590374 sago007 2011-05-19 16:15 4279
            {
b7590374 sago007 2011-05-19 16:15 4280
                theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4281
                timesRepeatedP2E++;
b7590374 sago007 2011-05-19 16:15 4282
            }
b7590374 sago007 2011-05-19 16:15 4283
b7590374 sago007 2011-05-19 16:15 4284
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4285
b7590374 sago007 2011-05-19 16:15 4286
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4287
            **************************** Repeating end ****************************
b7590374 sago007 2011-05-19 16:15 4288
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4289
b7590374 sago007 2011-05-19 16:15 4290
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4291
            ***************************** Joypad start ****************************
b7590374 sago007 2011-05-19 16:15 4292
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4293
b7590374 sago007 2011-05-19 16:15 4294
            //Gameplay
b7590374 sago007 2011-05-19 16:15 4295
            if (joyplay1||joyplay2)
b7590374 sago007 2011-05-19 16:15 4296
            {
b7590374 sago007 2011-05-19 16:15 4297
                if (joypad1.working && !theGame.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4298
                    if (joyplay1)
b7590374 sago007 2011-05-19 16:15 4299
                    {
b7590374 sago007 2011-05-19 16:15 4300
                        joypad1.update();
b7590374 sago007 2011-05-19 16:15 4301
                        if (joypad1.up)
b7590374 sago007 2011-05-19 16:15 4302
                        {
b7590374 sago007 2011-05-19 16:15 4303
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4304
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4305
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4306
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4307
                        }
b7590374 sago007 2011-05-19 16:15 4308
                        if (joypad1.down)
b7590374 sago007 2011-05-19 16:15 4309
                        {
b7590374 sago007 2011-05-19 16:15 4310
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4311
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4312
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4313
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4314
                        }
b7590374 sago007 2011-05-19 16:15 4315
                        if (joypad1.left)
b7590374 sago007 2011-05-19 16:15 4316
                        {
b7590374 sago007 2011-05-19 16:15 4317
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4318
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4319
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4320
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4321
                        }
b7590374 sago007 2011-05-19 16:15 4322
                        if (joypad1.right)
b7590374 sago007 2011-05-19 16:15 4323
                        {
b7590374 sago007 2011-05-19 16:15 4324
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4325
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4326
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4327
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4328
                        }
b7590374 sago007 2011-05-19 16:15 4329
                        if (joypad1.but1)
b7590374 sago007 2011-05-19 16:15 4330
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4331
                        if (joypad1.but2)
b7590374 sago007 2011-05-19 16:15 4332
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4333
                    }
b7590374 sago007 2011-05-19 16:15 4334
                    else
b7590374 sago007 2011-05-19 16:15 4335
                    {
b7590374 sago007 2011-05-19 16:15 4336
                        joypad1.update();
b7590374 sago007 2011-05-19 16:15 4337
                        if (joypad1.up)
b7590374 sago007 2011-05-19 16:15 4338
                        {
b7590374 sago007 2011-05-19 16:15 4339
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4340
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4341
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4342
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4343
                        }
b7590374 sago007 2011-05-19 16:15 4344
                        if (joypad1.down)
b7590374 sago007 2011-05-19 16:15 4345
                        {
b7590374 sago007 2011-05-19 16:15 4346
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4347
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4348
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4349
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4350
                        }
b7590374 sago007 2011-05-19 16:15 4351
                        if (joypad1.left)
b7590374 sago007 2011-05-19 16:15 4352
                        {
b7590374 sago007 2011-05-19 16:15 4353
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4354
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4355
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4356
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4357
                        }
b7590374 sago007 2011-05-19 16:15 4358
                        if (joypad1.right)
b7590374 sago007 2011-05-19 16:15 4359
                        {
b7590374 sago007 2011-05-19 16:15 4360
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4361
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4362
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4363
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4364
                        }
b7590374 sago007 2011-05-19 16:15 4365
                        if (joypad1.but1)
b7590374 sago007 2011-05-19 16:15 4366
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4367
                        if (joypad1.but2)
b7590374 sago007 2011-05-19 16:15 4368
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4369
                    }
b7590374 sago007 2011-05-19 16:15 4370
                if (joypad2.working && !theGame2.GetAIenabled())
b7590374 sago007 2011-05-19 16:15 4371
                    if (!joyplay2)
b7590374 sago007 2011-05-19 16:15 4372
                    {
b7590374 sago007 2011-05-19 16:15 4373
                        joypad2.update();
b7590374 sago007 2011-05-19 16:15 4374
                        if (joypad2.up)
b7590374 sago007 2011-05-19 16:15 4375
                        {
b7590374 sago007 2011-05-19 16:15 4376
                            theGame.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4377
                            repeatingN[0]=true;
b7590374 sago007 2011-05-19 16:15 4378
                            timeHeldP1N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4379
                            timesRepeatedP1N=0;
b7590374 sago007 2011-05-19 16:15 4380
                        }
b7590374 sago007 2011-05-19 16:15 4381
                        if (joypad2.down)
b7590374 sago007 2011-05-19 16:15 4382
                        {
b7590374 sago007 2011-05-19 16:15 4383
                            theGame.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4384
                            repeatingS[0]=true;
b7590374 sago007 2011-05-19 16:15 4385
                            timeHeldP1S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4386
                            timesRepeatedP1S=0;
b7590374 sago007 2011-05-19 16:15 4387
                        }
b7590374 sago007 2011-05-19 16:15 4388
                        if (joypad2.left)
b7590374 sago007 2011-05-19 16:15 4389
                        {
b7590374 sago007 2011-05-19 16:15 4390
                            theGame.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4391
                            repeatingW[0]=true;
b7590374 sago007 2011-05-19 16:15 4392
                            timeHeldP1W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4393
                            timesRepeatedP1W=0;
b7590374 sago007 2011-05-19 16:15 4394
                        }
b7590374 sago007 2011-05-19 16:15 4395
                        if (joypad2.right)
b7590374 sago007 2011-05-19 16:15 4396
                        {
b7590374 sago007 2011-05-19 16:15 4397
                            theGame.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4398
                            repeatingE[0]=true;
b7590374 sago007 2011-05-19 16:15 4399
                            timeHeldP1E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4400
                            timesRepeatedP1E=0;
b7590374 sago007 2011-05-19 16:15 4401
                        }
b7590374 sago007 2011-05-19 16:15 4402
                        if (joypad2.but1)
b7590374 sago007 2011-05-19 16:15 4403
                            theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4404
                        if (joypad2.but2)
b7590374 sago007 2011-05-19 16:15 4405
                            theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4406
                    }
b7590374 sago007 2011-05-19 16:15 4407
                    else
b7590374 sago007 2011-05-19 16:15 4408
                    {
b7590374 sago007 2011-05-19 16:15 4409
                        joypad2.update();
b7590374 sago007 2011-05-19 16:15 4410
                        if (joypad2.up)
b7590374 sago007 2011-05-19 16:15 4411
                        {
b7590374 sago007 2011-05-19 16:15 4412
                            theGame2.MoveCursor('N');
b7590374 sago007 2011-05-19 16:15 4413
                            repeatingN[1]=true;
b7590374 sago007 2011-05-19 16:15 4414
                            timeHeldP2N=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4415
                            timesRepeatedP2N=0;
b7590374 sago007 2011-05-19 16:15 4416
                        }
b7590374 sago007 2011-05-19 16:15 4417
                        if (joypad2.down)
b7590374 sago007 2011-05-19 16:15 4418
                        {
b7590374 sago007 2011-05-19 16:15 4419
                            theGame2.MoveCursor('S');
b7590374 sago007 2011-05-19 16:15 4420
                            repeatingS[1]=true;
b7590374 sago007 2011-05-19 16:15 4421
                            timeHeldP2S=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4422
                            timesRepeatedP2S=0;
b7590374 sago007 2011-05-19 16:15 4423
                        }
b7590374 sago007 2011-05-19 16:15 4424
                        if (joypad2.left)
b7590374 sago007 2011-05-19 16:15 4425
                        {
b7590374 sago007 2011-05-19 16:15 4426
                            theGame2.MoveCursor('W');
b7590374 sago007 2011-05-19 16:15 4427
                            repeatingW[1]=true;
b7590374 sago007 2011-05-19 16:15 4428
                            timeHeldP2W=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4429
                            timesRepeatedP2W=0;
b7590374 sago007 2011-05-19 16:15 4430
                        }
b7590374 sago007 2011-05-19 16:15 4431
                        if (joypad2.right)
b7590374 sago007 2011-05-19 16:15 4432
                        {
b7590374 sago007 2011-05-19 16:15 4433
                            theGame2.MoveCursor('E');
b7590374 sago007 2011-05-19 16:15 4434
                            repeatingE[1]=true;
b7590374 sago007 2011-05-19 16:15 4435
                            timeHeldP2E=SDL_GetTicks();
b7590374 sago007 2011-05-19 16:15 4436
                            timesRepeatedP2E=0;
b7590374 sago007 2011-05-19 16:15 4437
                        }
b7590374 sago007 2011-05-19 16:15 4438
                        if (joypad2.but1)
b7590374 sago007 2011-05-19 16:15 4439
                            theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4440
                        if (joypad2.but2)
b7590374 sago007 2011-05-19 16:15 4441
                            theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4442
                    }
b7590374 sago007 2011-05-19 16:15 4443
            }
b7590374 sago007 2011-05-19 16:15 4444
b7590374 sago007 2011-05-19 16:15 4445
            /**********************************************************************
b7590374 sago007 2011-05-19 16:15 4446
            ***************************** Joypad end ******************************
b7590374 sago007 2011-05-19 16:15 4447
            **********************************************************************/
b7590374 sago007 2011-05-19 16:15 4448
b7590374 sago007 2011-05-19 16:15 4449
b7590374 sago007 2011-05-19 16:15 4450
            keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 4451
b7590374 sago007 2011-05-19 16:15 4452
            SDL_GetMouseState(&mousex,&mousey);
b7590374 sago007 2011-05-19 16:15 4453
b7590374 sago007 2011-05-19 16:15 4454
            /********************************************************************
b7590374 sago007 2011-05-19 16:15 4455
            **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4456
            ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4457
b7590374 sago007 2011-05-19 16:15 4458
            if ((mouseplay1)&&((!editorMode)&&(!theGame.GetAIenabled())||(editorModeTest))) //player 1
b7590374 sago007 2011-05-19 16:15 4459
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4460
                {
b7590374 sago007 2011-05-19 16:15 4461
                    int yLine, xLine;
b7590374 sago007 2011-05-19 16:15 4462
                    yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
b7590374 sago007 2011-05-19 16:15 4463
                    xLine = (mousex-50+25)/50;
b7590374 sago007 2011-05-19 16:15 4464
                    yLine-=2;
b7590374 sago007 2011-05-19 16:15 4465
                    xLine-=1;
b7590374 sago007 2011-05-19 16:15 4466
                    if ((yLine>10)&&(theGame.GetTowerHeight()<12))
b7590374 sago007 2011-05-19 16:15 4467
                        yLine=10;
b7590374 sago007 2011-05-19 16:15 4468
                    if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
b7590374 sago007 2011-05-19 16:15 4469
                        yLine=11;
b7590374 sago007 2011-05-19 16:15 4470
                    if (yLine<0)
b7590374 sago007 2011-05-19 16:15 4471
                        yLine=0;
b7590374 sago007 2011-05-19 16:15 4472
                    if (xLine<0)
b7590374 sago007 2011-05-19 16:15 4473
                        xLine=0;
b7590374 sago007 2011-05-19 16:15 4474
                    if (xLine>4)
b7590374 sago007 2011-05-19 16:15 4475
                        xLine=4;
b7590374 sago007 2011-05-19 16:15 4476
                    theGame.MoveCursorTo(xLine,yLine);
b7590374 sago007 2011-05-19 16:15 4477
                }
b7590374 sago007 2011-05-19 16:15 4478
b7590374 sago007 2011-05-19 16:15 4479
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
b7590374 sago007 2011-05-19 16:15 4480
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4481
                {
b7590374 sago007 2011-05-19 16:15 4482
                    int yLine, xLine;
b7590374 sago007 2011-05-19 16:15 4483
                    yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
b7590374 sago007 2011-05-19 16:15 4484
                    xLine = (mousex-(xsize-500)+25)/50;
b7590374 sago007 2011-05-19 16:15 4485
                    yLine-=2;
b7590374 sago007 2011-05-19 16:15 4486
                    xLine-=1;
b7590374 sago007 2011-05-19 16:15 4487
                    if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
b7590374 sago007 2011-05-19 16:15 4488
                        yLine=10;
b7590374 sago007 2011-05-19 16:15 4489
                    if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
b7590374 sago007 2011-05-19 16:15 4490
                        yLine=11;
b7590374 sago007 2011-05-19 16:15 4491
                    if (yLine<0)
b7590374 sago007 2011-05-19 16:15 4492
                        yLine=0;
b7590374 sago007 2011-05-19 16:15 4493
                    if (xLine<0)
b7590374 sago007 2011-05-19 16:15 4494
                        xLine=0;
b7590374 sago007 2011-05-19 16:15 4495
                    if (xLine>4)
b7590374 sago007 2011-05-19 16:15 4496
                        xLine=4;
b7590374 sago007 2011-05-19 16:15 4497
                    theGame2.MoveCursorTo(xLine,yLine);
b7590374 sago007 2011-05-19 16:15 4498
                }
b7590374 sago007 2011-05-19 16:15 4499
b7590374 sago007 2011-05-19 16:15 4500
            /********************************************************************
b7590374 sago007 2011-05-19 16:15 4501
            **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4502
            ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4503
b7590374 sago007 2011-05-19 16:15 4504
            // If the mouse button is released, make bMouseUp equal true
b7590374 sago007 2011-05-19 16:15 4505
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
b7590374 sago007 2011-05-19 16:15 4506
            {
b7590374 sago007 2011-05-19 16:15 4507
                bMouseUp=true;
b7590374 sago007 2011-05-19 16:15 4508
            }
b7590374 sago007 2011-05-19 16:15 4509
b7590374 sago007 2011-05-19 16:15 4510
            // If the mouse button 2 is released, make bMouseUp2 equal true
b7590374 sago007 2011-05-19 16:15 4511
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
b7590374 sago007 2011-05-19 16:15 4512
            {
b7590374 sago007 2011-05-19 16:15 4513
                bMouseUp2=true;
b7590374 sago007 2011-05-19 16:15 4514
            }
b7590374 sago007 2011-05-19 16:15 4515
b7590374 sago007 2011-05-19 16:15 4516
            if ((!singlePuzzle)&&(!editorMode))
b7590374 sago007 2011-05-19 16:15 4517
            {
b7590374 sago007 2011-05-19 16:15 4518
                //read mouse events
b7590374 sago007 2011-05-19 16:15 4519
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
b7590374 sago007 2011-05-19 16:15 4520
                {
b7590374 sago007 2011-05-19 16:15 4521
                    bMouseUp = false;
b7590374 sago007 2011-05-19 16:15 4522
                    DrawIMG(background, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 4523
                    
b7590374 sago007 2011-05-19 16:15 4524
b7590374 sago007 2011-05-19 16:15 4525
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4526
                    **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4527
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4528
                    if ((!showOptions))
b7590374 sago007 2011-05-19 16:15 4529
                    {
b7590374 sago007 2011-05-19 16:15 4530
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
b7590374 sago007 2011-05-19 16:15 4531
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4532
                            {
b7590374 sago007 2011-05-19 16:15 4533
                                theGame.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4534
                            }
b7590374 sago007 2011-05-19 16:15 4535
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
b7590374 sago007 2011-05-19 16:15 4536
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4537
                            {
b7590374 sago007 2011-05-19 16:15 4538
                                theGame2.SwitchAtCursor();
b7590374 sago007 2011-05-19 16:15 4539
                            }
b7590374 sago007 2011-05-19 16:15 4540
                    }
b7590374 sago007 2011-05-19 16:15 4541
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4542
                    **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4543
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4544
b7590374 sago007 2011-05-19 16:15 4545
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
b7590374 sago007 2011-05-19 16:15 4546
                            &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
b7590374 sago007 2011-05-19 16:15 4547
                            &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
b7590374 sago007 2011-05-19 16:15 4548
                    {
b7590374 sago007 2011-05-19 16:15 4549
                        //Clicked the next button after a stage clear or puzzle
b7590374 sago007 2011-05-19 16:15 4550
                        theGame.nextLevel(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4551
                    }
b7590374 sago007 2011-05-19 16:15 4552
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
b7590374 sago007 2011-05-19 16:15 4553
                            &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
b7590374 sago007 2011-05-19 16:15 4554
                            &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
b7590374 sago007 2011-05-19 16:15 4555
                    {
b7590374 sago007 2011-05-19 16:15 4556
                        //Clicked the retry button
b7590374 sago007 2011-05-19 16:15 4557
                        theGame.retryLevel(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4558
                    }
b7590374 sago007 2011-05-19 16:15 4559
b7590374 sago007 2011-05-19 16:15 4560
b7590374 sago007 2011-05-19 16:15 4561
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
b7590374 sago007 2011-05-19 16:15 4562
                }
b7590374 sago007 2011-05-19 16:15 4563
b7590374 sago007 2011-05-19 16:15 4564
                //Mouse button 2:
b7590374 sago007 2011-05-19 16:15 4565
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
b7590374 sago007 2011-05-19 16:15 4566
                {
b7590374 sago007 2011-05-19 16:15 4567
                    bMouseUp2=false; //The button is pressed
b7590374 sago007 2011-05-19 16:15 4568
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4569
                    **************** Here comes mouse play ******************************
b7590374 sago007 2011-05-19 16:15 4570
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4571
                    if (!showOptions)
b7590374 sago007 2011-05-19 16:15 4572
                    {
b7590374 sago007 2011-05-19 16:15 4573
                        if (mouseplay1 && !theGame.GetAIenabled()) //player 1
b7590374 sago007 2011-05-19 16:15 4574
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4575
                            {
b7590374 sago007 2011-05-19 16:15 4576
                                theGame.PushLine();
b7590374 sago007 2011-05-19 16:15 4577
                            }
b7590374 sago007 2011-05-19 16:15 4578
                        if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
b7590374 sago007 2011-05-19 16:15 4579
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
b7590374 sago007 2011-05-19 16:15 4580
                            {
b7590374 sago007 2011-05-19 16:15 4581
                                theGame2.PushLine();
b7590374 sago007 2011-05-19 16:15 4582
                            }
b7590374 sago007 2011-05-19 16:15 4583
                    }
b7590374 sago007 2011-05-19 16:15 4584
                    /********************************************************************
b7590374 sago007 2011-05-19 16:15 4585
                    **************** Here ends mouse play *******************************
b7590374 sago007 2011-05-19 16:15 4586
                    ********************************************************************/
b7590374 sago007 2011-05-19 16:15 4587
                }
b7590374 sago007 2011-05-19 16:15 4588
            } //if !singlePuzzle
b7590374 sago007 2011-05-19 16:15 4589
            else
b7590374 sago007 2011-05-19 16:15 4590
            {
b7590374 sago007 2011-05-19 16:15 4591
b7590374 sago007 2011-05-19 16:15 4592
            }
b7590374 sago007 2011-05-19 16:15 4593
        } //if !bScreenBocked;
b7590374 sago007 2011-05-19 16:15 4594
b7590374 sago007 2011-05-19 16:15 4595
b7590374 sago007 2011-05-19 16:15 4596
        //Sees if music is stopped and if music is enabled
b7590374 sago007 2011-05-19 16:15 4597
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
b7590374 sago007 2011-05-19 16:15 4598
        {
b7590374 sago007 2011-05-19 16:15 4599
            // then starts playing it.
b7590374 sago007 2011-05-19 16:15 4600
            Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4601
            Mix_PlayMusic(bgMusic, -1); //music loop
b7590374 sago007 2011-05-19 16:15 4602
        }
b7590374 sago007 2011-05-19 16:15 4603
b7590374 sago007 2011-05-19 16:15 4604
        if(bNearDeath!=bNearDeathPrev)
b7590374 sago007 2011-05-19 16:15 4605
        {
b7590374 sago007 2011-05-19 16:15 4606
            if(bNearDeath)
b7590374 sago007 2011-05-19 16:15 4607
            {
b7590374 sago007 2011-05-19 16:15 4608
                if(!NoSound &&(MusicEnabled)) {
b7590374 sago007 2011-05-19 16:15 4609
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4610
                    Mix_PlayMusic(highbeatMusic, 1);
b7590374 sago007 2011-05-19 16:15 4611
                }
b7590374 sago007 2011-05-19 16:15 4612
            }
b7590374 sago007 2011-05-19 16:15 4613
            else
b7590374 sago007 2011-05-19 16:15 4614
            {
b7590374 sago007 2011-05-19 16:15 4615
                if(!NoSound &&(MusicEnabled)) {
b7590374 sago007 2011-05-19 16:15 4616
                    Mix_VolumeMusic(MIX_MAX_VOLUME);
b7590374 sago007 2011-05-19 16:15 4617
                    Mix_PlayMusic(bgMusic, -1);
b7590374 sago007 2011-05-19 16:15 4618
                }
b7590374 sago007 2011-05-19 16:15 4619
            }
b7590374 sago007 2011-05-19 16:15 4620
        }
b7590374 sago007 2011-05-19 16:15 4621
b7590374 sago007 2011-05-19 16:15 4622
        bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4623
b7590374 sago007 2011-05-19 16:15 4624
b7590374 sago007 2011-05-19 16:15 4625
        //set bNearDeath to false theGame*.Update() will change to true as needed
b7590374 sago007 2011-05-19 16:15 4626
        bNearDeath = false;
b7590374 sago007 2011-05-19 16:15 4627
        //Updates the objects
b7590374 sago007 2011-05-19 16:15 4628
        theGame.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4629
        theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4630
b7590374 sago007 2011-05-19 16:15 4631
//see if anyone has won (two players only)
b7590374 sago007 2011-05-19 16:15 4632
        #if NETWORK
b7590374 sago007 2011-05-19 16:15 4633
        if (!networkPlay)
b7590374 sago007 2011-05-19 16:15 4634
        #endif
b7590374 sago007 2011-05-19 16:15 4635
            if (twoPlayers)
b7590374 sago007 2011-05-19 16:15 4636
            {
b7590374 sago007 2011-05-19 16:15 4637
                lastNrOfPlayers = 2;
b7590374 sago007 2011-05-19 16:15 4638
                if ((theGame.isGameOver()) && (theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4639
                {
b7590374 sago007 2011-05-19 16:15 4640
                    if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
b7590374 sago007 2011-05-19 16:15 4641
                        theGame.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4642
                    else
b7590374 sago007 2011-05-19 16:15 4643
                        if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
b7590374 sago007 2011-05-19 16:15 4644
                            theGame2.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4645
                        else {
b7590374 sago007 2011-05-19 16:15 4646
                            theGame.setDraw();
b7590374 sago007 2011-05-19 16:15 4647
                            theGame2.setDraw();
b7590374 sago007 2011-05-19 16:15 4648
                        }
b7590374 sago007 2011-05-19 16:15 4649
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4650
                }
b7590374 sago007 2011-05-19 16:15 4651
                if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4652
                {
b7590374 sago007 2011-05-19 16:15 4653
                    theGame2.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4654
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4655
                }
b7590374 sago007 2011-05-19 16:15 4656
                if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
b7590374 sago007 2011-05-19 16:15 4657
                {
b7590374 sago007 2011-05-19 16:15 4658
                    theGame.setPlayerWon();
b7590374 sago007 2011-05-19 16:15 4659
                    twoPlayers = false;
b7590374 sago007 2011-05-19 16:15 4660
                }
b7590374 sago007 2011-05-19 16:15 4661
            }
b7590374 sago007 2011-05-19 16:15 4662
b7590374 sago007 2011-05-19 16:15 4663
        //Once evrything has been checked, update graphics
b7590374 sago007 2011-05-19 16:15 4664
        DrawEverything(xsize,ysize,&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 4665
        SDL_GetMouseState(&mousex,&mousey);
b7590374 sago007 2011-05-19 16:15 4666
        //Remember mouse placement
b7590374 sago007 2011-05-19 16:15 4667
        oldMousex = mousex;
b7590374 sago007 2011-05-19 16:15 4668
        oldMousey = mousey;
b7590374 sago007 2011-05-19 16:15 4669
        //Draw the mouse:
b7590374 sago007 2011-05-19 16:15 4670
        //DrawIMG(mouse,screen,mousex,mousey);
b7590374 sago007 2011-05-19 16:15 4671
        mouse.PaintTo(screen,mousex,mousey);
b7590374 sago007 2011-05-19 16:15 4672
        SDL_Flip(screen);
b7590374 sago007 2011-05-19 16:15 4673
    } //game loop
b7590374 sago007 2011-05-19 16:15 4674
}