git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
bb13d559 Poul Sander 2016-04-13 15:42 4
Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
77531130 Poul Sander 2016-02-17 18:42 20
http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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#include "replayhandler.hpp"
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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#include <fstream>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using std::string;
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using std::cerr;
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using std::cout;
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using std::exception;
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using std::vector;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("block_blue");
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	bricks[1] = holder.GetSprite("block_green");
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	bricks[2] = holder.GetSprite("block_purple");
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	bricks[3] = holder.GetSprite("block_red");
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	bricks[4] = holder.GetSprite("block_turkish");
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	bricks[5] = holder.GetSprite("block_yellow");
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	bricks[6] = holder.GetSprite("block_grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("block_ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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		const int soundVolume = 84;  //0-128
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		Mix_VolumeChunk(boing, soundVolume);
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		Mix_VolumeChunk(applause, soundVolume);
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		Mix_VolumeChunk(photoClick, soundVolume);
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		Mix_VolumeChunk(typingChunk, soundVolume);
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		Mix_VolumeChunk(counterChunk, soundVolume);
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		Mix_VolumeChunk(counterFinalChunk, soundVolume);
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
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}
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c3b697c6 sago007 2016-02-07 17:30 246
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
15b9c93b sago007 2016-02-03 20:03 247
	nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 248
}
15b9c93b sago007 2016-02-03 20:03 249
fee9551a sago007 2016-01-20 19:05 250
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 251
1383de53 sago007 2016-02-21 12:18 252
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 253
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 254
ecef5838 sago007 2015-11-24 20:01 255
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 256
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 257
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 258
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 259
	}
fee9551a sago007 2016-01-20 19:05 260
	else {
fee9551a sago007 2016-01-20 19:05 261
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 262
	}
1383de53 sago007 2016-02-21 12:18 263
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 264
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 265
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 266
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 267
}
78d03b38 sago007 2008-11-13 19:56 268
f1708e5e sago007 2016-09-28 17:09 269
void DrawBackground(SDL_Renderer* target) {
e4d93567 sago007 2016-09-28 17:26 270
	SDL_GetWindowSize(sdlWindow, &xsize, &ysize);
e4d93567 sago007 2016-09-28 17:26 271
	backgroundImage.DrawScaled(target, SDL_GetTicks(), 0, 0, xsize, ysize);
68313e95 sago007 2016-09-28 16:52 272
}
78d03b38 sago007 2008-11-13 19:56 273
89c4a3a6 sago007 2008-08-29 14:32 274
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 275
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 276
private:
a944c46b sago007 2016-04-02 13:34 277
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 278
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 279
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 280
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 281
	int color = 0;
a944c46b sago007 2016-04-02 13:34 282
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 283
public:
89c4a3a6 sago007 2008-08-29 14:32 284
d8c1f444 sago007 2016-01-31 11:36 285
	ABall() {
ecef5838 sago007 2015-11-24 20:01 286
	}
c53e6443 sago007 2012-04-17 11:04 287
c53e6443 sago007 2012-04-17 11:04 288
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 289
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 290
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 291
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 292
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 293
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 294
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 295
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 296
		if (right) {
c53e6443 sago007 2012-04-17 11:04 297
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 298
		}
ecef5838 sago007 2015-11-24 20:01 299
		else {
c53e6443 sago007 2012-04-17 11:04 300
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 301
		}
c53e6443 sago007 2012-04-17 11:04 302
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 303
ecef5838 sago007 2015-11-24 20:01 304
	void update() {
c53e6443 sago007 2012-04-17 11:04 305
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 306
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 307
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 308
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 309
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 310
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 311
		}
e4d93567 sago007 2016-09-28 17:26 312
		if ((velocityY>minVelocity) && (y>(ysize-ballSize)) && (y<ysize)) {
c53e6443 sago007 2012-04-17 11:04 313
			velocityY = -0.70*velocityY;
e4d93567 sago007 2016-09-28 17:26 314
			y = ysize-ballSize;
c53e6443 sago007 2012-04-17 11:04 315
		}
c53e6443 sago007 2012-04-17 11:04 316
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 317
	}
c53e6443 sago007 2012-04-17 11:04 318
ecef5838 sago007 2015-11-24 20:01 319
	int getX() {
c53e6443 sago007 2012-04-17 11:04 320
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 321
	}
c53e6443 sago007 2012-04-17 11:04 322
ecef5838 sago007 2015-11-24 20:01 323
	int getY() {
c53e6443 sago007 2012-04-17 11:04 324
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 325
	}
c53e6443 sago007 2012-04-17 11:04 326
ecef5838 sago007 2015-11-24 20:01 327
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 328
		return color;
c53e6443 sago007 2012-04-17 11:04 329
	}
89c4a3a6 sago007 2008-08-29 14:32 330
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 331
4b0c248f sago007 2010-11-10 21:13 332
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 333
d8c1f444 sago007 2016-01-31 11:36 334
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 335
public:
d8c1f444 sago007 2016-01-31 11:36 336
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 337
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 338
d8c1f444 sago007 2016-01-31 11:36 339
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 340
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 341
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 342
		}
c53e6443 sago007 2012-04-17 11:04 343
	}
c53e6443 sago007 2012-04-17 11:04 344
c53e6443 sago007 2012-04-17 11:04 345
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 346
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 347
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 348
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 349
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 350
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 351
		}
c53e6443 sago007 2012-04-17 11:04 352
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 353
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 354
			return -1;
acd79baf sago007 2015-11-22 19:37 355
		}
c53e6443 sago007 2012-04-17 11:04 356
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 357
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 358
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 359
		return 1;
c53e6443 sago007 2012-04-17 11:04 360
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 361
ecef5838 sago007 2015-11-24 20:01 362
	void update() {
c53e6443 sago007 2012-04-17 11:04 363
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 364
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 365
ecef5838 sago007 2015-11-24 20:01 366
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 367
				ballArray[i].update();
e4d93567 sago007 2016-09-28 17:26 368
				if (ballArray[i].getY()>ysize+100 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 369
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 370
				}
c53e6443 sago007 2012-04-17 11:04 371
			}
c53e6443 sago007 2012-04-17 11:04 372
		}
c53e6443 sago007 2012-04-17 11:04 373
	} //update
89c4a3a6 sago007 2008-08-29 14:32 374
89c4a3a6 sago007 2008-08-29 14:32 375
a6b97827 sago007 2016-01-24 11:15 376
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 377
d8c1f444 sago007 2016-01-31 11:36 378
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 379
89c4a3a6 sago007 2008-08-29 14:32 380
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 381
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 382
private:
b651f87a sago007 2016-03-24 20:55 383
	int x = 0;
b651f87a sago007 2016-03-24 20:55 384
	int y = 0;
b651f87a sago007 2016-03-24 20:55 385
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 386
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 387
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 388
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 389
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 390
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 391
public:
89c4a3a6 sago007 2008-08-29 14:32 392
d8c1f444 sago007 2016-01-31 11:36 393
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 394
	}
c53e6443 sago007 2012-04-17 11:04 395
c53e6443 sago007 2012-04-17 11:04 396
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 397
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 398
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 399
		x = X;
c53e6443 sago007 2012-04-17 11:04 400
		y = Y;
c53e6443 sago007 2012-04-17 11:04 401
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 402
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 403
c53e6443 sago007 2012-04-17 11:04 404
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 405
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 406
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 407
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 408
	}
c53e6443 sago007 2012-04-17 11:04 409
ecef5838 sago007 2015-11-24 20:01 410
	int getX() {
c53e6443 sago007 2012-04-17 11:04 411
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 412
	}
c53e6443 sago007 2012-04-17 11:04 413
ecef5838 sago007 2015-11-24 20:01 414
	int getY() {
c53e6443 sago007 2012-04-17 11:04 415
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 416
	}
c53e6443 sago007 2012-04-17 11:04 417
ecef5838 sago007 2015-11-24 20:01 418
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 419
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 420
	}
89c4a3a6 sago007 2008-08-29 14:32 421
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 422
d8c1f444 sago007 2016-01-31 11:36 423
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 424
public:
d8c1f444 sago007 2016-01-31 11:36 425
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 426
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 427
d8c1f444 sago007 2016-01-31 11:36 428
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 429
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 430
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 431
		}
c53e6443 sago007 2012-04-17 11:04 432
	}
c53e6443 sago007 2012-04-17 11:04 433
ecef5838 sago007 2015-11-24 20:01 434
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 435
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 436
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 437
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 438
		}
ecef5838 sago007 2015-11-24 20:01 439
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 440
			return -1;
acd79baf sago007 2015-11-22 19:37 441
		}
c53e6443 sago007 2012-04-17 11:04 442
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 443
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 444
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 445
		return 1;
c53e6443 sago007 2012-04-17 11:04 446
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 447
ecef5838 sago007 2015-11-24 20:01 448
	void update() {
c53e6443 sago007 2012-04-17 11:04 449
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 450
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 451
ecef5838 sago007 2015-11-24 20:01 452
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 453
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 454
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 455
				}
c53e6443 sago007 2012-04-17 11:04 456
			}
c53e6443 sago007 2012-04-17 11:04 457
		}
c53e6443 sago007 2012-04-17 11:04 458
	} //update
89c4a3a6 sago007 2008-08-29 14:32 459
89c4a3a6 sago007 2008-08-29 14:32 460
a6b97827 sago007 2016-01-24 11:15 461
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 462
d8c1f444 sago007 2016-01-31 11:36 463
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 464
89c4a3a6 sago007 2008-08-29 14:32 465
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 466
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 467
private:
c98e567e sago007 2016-03-25 09:39 468
	int x = 0;
c98e567e sago007 2016-03-25 09:39 469
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 470
	string textt;
c98e567e sago007 2016-03-25 09:39 471
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 472
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 473
public:
89c4a3a6 sago007 2008-08-29 14:32 474
d8c1f444 sago007 2016-01-31 11:36 475
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 476
	}
c53e6443 sago007 2012-04-17 11:04 477
c53e6443 sago007 2012-04-17 11:04 478
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 479
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 480
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 481
		x = X;
c53e6443 sago007 2012-04-17 11:04 482
		y = Y;
571b4d47 sago007 2015-12-05 16:02 483
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 484
		time = Time;
c53e6443 sago007 2012-04-17 11:04 485
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 486
c53e6443 sago007 2012-04-17 11:04 487
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 488
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 489
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 490
	}
c53e6443 sago007 2012-04-17 11:04 491
ecef5838 sago007 2015-11-24 20:01 492
	int getX() {
c53e6443 sago007 2012-04-17 11:04 493
		return x;
c53e6443 sago007 2012-04-17 11:04 494
	}
c53e6443 sago007 2012-04-17 11:04 495
ecef5838 sago007 2015-11-24 20:01 496
	int getY() {
c53e6443 sago007 2012-04-17 11:04 497
		return y;
c53e6443 sago007 2012-04-17 11:04 498
	}
c53e6443 sago007 2012-04-17 11:04 499
ecef5838 sago007 2015-11-24 20:01 500
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 501
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 502
	}
89c4a3a6 sago007 2008-08-29 14:32 503
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 504
d8c1f444 sago007 2016-01-31 11:36 505
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 506
public:
d8c1f444 sago007 2016-01-31 11:36 507
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 508
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 509
d8c1f444 sago007 2016-01-31 11:36 510
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 511
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 512
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 513
		}
c53e6443 sago007 2012-04-17 11:04 514
	}
c53e6443 sago007 2012-04-17 11:04 515
ecef5838 sago007 2015-11-24 20:01 516
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 517
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 518
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 519
			textNumber++;
acd79baf sago007 2015-11-22 19:37 520
		}
ecef5838 sago007 2015-11-24 20:01 521
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 522
			return -1;
acd79baf sago007 2015-11-22 19:37 523
		}
c53e6443 sago007 2012-04-17 11:04 524
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 525
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 526
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 527
		return 1;
c53e6443 sago007 2012-04-17 11:04 528
	}  //addText
c53e6443 sago007 2012-04-17 11:04 529
ecef5838 sago007 2015-11-24 20:01 530
	void update() {
c53e6443 sago007 2012-04-17 11:04 531
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 532
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 533
ecef5838 sago007 2015-11-24 20:01 534
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 535
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 536
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 537
				}
c53e6443 sago007 2012-04-17 11:04 538
			}
c53e6443 sago007 2012-04-17 11:04 539
		}
c53e6443 sago007 2012-04-17 11:04 540
	} //update
89c4a3a6 sago007 2008-08-29 14:32 541
89c4a3a6 sago007 2008-08-29 14:32 542
a6b97827 sago007 2016-01-24 11:15 543
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 544
d8c1f444 sago007 2016-01-31 11:36 545
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 546
89c4a3a6 sago007 2008-08-29 14:32 547
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 548
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 549
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 550
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 551
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 552
8b1ab1cb sago007 2016-04-04 17:51 553
#include "BlockGameSdl.inc"
bbb1d879 sago007 2016-06-10 19:50 554
#include "sago/SagoMisc.hpp"
6b1dc7a6 sago007 2010-11-08 21:03 555
6b1dc7a6 sago007 2010-11-08 21:03 556
6b1dc7a6 sago007 2010-11-08 21:03 557
89c4a3a6 sago007 2008-08-29 14:32 558
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 559
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 560
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 561
		cout << "Saving screenshot" << "\n";
acd79baf sago007 2015-11-22 19:37 562
	}
acd79baf sago007 2015-11-22 19:37 563
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 564
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 565
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 566
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 567
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 568
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 569
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 570
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 571
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 572
		}
1d2e2129 sago007 2015-12-23 15:41 573
	}
89c4a3a6 sago007 2008-08-29 14:32 574
}
89c4a3a6 sago007 2008-08-29 14:32 575
89c4a3a6 sago007 2008-08-29 14:32 576
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 577
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 578
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 579
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 580
}
89c4a3a6 sago007 2008-08-29 14:32 581
89c4a3a6 sago007 2008-08-29 14:32 582
58a2d7e1 sago007 2016-02-12 18:53 583
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 584
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 585
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 586
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 587
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 588
571b4d47 sago007 2015-12-05 16:02 589
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 590
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 591
c53e6443 sago007 2012-04-17 11:04 592
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 593
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 594
ecef5838 sago007 2015-11-24 20:01 595
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 596
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 597
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 598
				done = true;
c53e6443 sago007 2012-04-17 11:04 599
			}
58a2d7e1 sago007 2016-02-12 18:53 600
c3b697c6 sago007 2016-02-07 17:30 601
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 602
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 603
			}
58a2d7e1 sago007 2016-02-12 18:53 604
c3b697c6 sago007 2016-02-07 17:30 605
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 606
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 607
c53e6443 sago007 2012-04-17 11:04 608
		}
58a2d7e1 sago007 2016-02-12 18:53 609
c3b697c6 sago007 2016-02-07 17:30 610
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 611
1d2e2129 sago007 2015-12-23 15:41 612
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 613
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 614
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 615
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 616
		}
6b1dc7a6 sago007 2010-11-08 21:03 617
c3b697c6 sago007 2016-02-07 17:30 618
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 619
			done = true;
c3b697c6 sago007 2016-02-07 17:30 620
		}
c3b697c6 sago007 2016-02-07 17:30 621
	}
c3b697c6 sago007 2016-02-07 17:30 622
}
6b1dc7a6 sago007 2010-11-08 21:03 623
c3b697c6 sago007 2016-02-07 17:30 624
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 625
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 626
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 627
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 628
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 629
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 630
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 631
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 632
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 633
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 634
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 635
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 636
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 637
}
81d9c25d sago007 2008-11-24 09:50 638
89c4a3a6 sago007 2008-08-29 14:32 639
89c4a3a6 sago007 2008-08-29 14:32 640
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 641
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 642
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 643
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 644
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 645
		} //if used
a6b97827 sago007 2016-01-24 11:15 646
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 647
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 648
		}
a6b97827 sago007 2016-01-24 11:15 649
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 650
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 651
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 652
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 653
a6b97827 sago007 2016-01-24 11:15 654
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 655
		}
c53e6443 sago007 2012-04-17 11:04 656
	} //for
89c4a3a6 sago007 2008-08-29 14:32 657
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 658
89c4a3a6 sago007 2008-08-29 14:32 659
89c4a3a6 sago007 2008-08-29 14:32 660
//draws everything
ecef5838 sago007 2015-11-24 20:01 661
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 662
	SDL_ShowCursor(SDL_DISABLE);
68313e95 sago007 2016-09-28 16:52 663
	DrawBackground(screen);
ae0f6c7a sago007 2015-12-05 16:58 664
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 665
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 666
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 667
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 668
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 669
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 670
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 671
	}
a7de0677 sago007 2016-04-29 16:54 672
	else if (editorMode || singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 673
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 674
	}
a7de0677 sago007 2016-04-29 16:54 675
	else {
c53e6443 sago007 2012-04-17 11:04 676
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 677
	}
ecef5838 sago007 2015-11-24 20:01 678
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 679
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 680
		int minutes;
c53e6443 sago007 2012-04-17 11:04 681
		int seconds;
ecef5838 sago007 2015-11-24 20:01 682
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 683
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 684
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 685
		}
ecef5838 sago007 2015-11-24 20:01 686
		else {
c53e6443 sago007 2012-04-17 11:04 687
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 688
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 689
		}
acd79baf sago007 2015-11-22 19:37 690
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 691
			minutes=0;
acd79baf sago007 2015-11-22 19:37 692
		}
acd79baf sago007 2015-11-22 19:37 693
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 694
			seconds=0;
acd79baf sago007 2015-11-22 19:37 695
		}
ecef5838 sago007 2015-11-24 20:01 696
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 697
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 698
		}
acd79baf sago007 2015-11-22 19:37 699
		else {
acd79baf sago007 2015-11-22 19:37 700
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 701
		}
c53e6443 sago007 2012-04-17 11:04 702
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 703
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 704
	}
ecef5838 sago007 2015-11-24 20:01 705
	else {
c53e6443 sago007 2012-04-17 11:04 706
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 707
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 708
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 709
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 710
		}
acd79baf sago007 2015-11-22 19:37 711
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 712
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 713
		}
ecef5838 sago007 2015-11-24 20:01 714
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 715
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 716
		}
ecef5838 sago007 2015-11-24 20:01 717
		else {
c53e6443 sago007 2012-04-17 11:04 718
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 719
		}
c53e6443 sago007 2012-04-17 11:04 720
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 721
	}
c53e6443 sago007 2012-04-17 11:04 722
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 723
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 724
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 725
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 726
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 727
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 728
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 729
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 730
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 731
	}
c53e6443 sago007 2012-04-17 11:04 732
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 733
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
7fdb4e65 sago007 2016-04-28 17:54 734
	if (!editorMode /*&& !singlePuzzle*/ ) {
c53e6443 sago007 2012-04-17 11:04 735
		/*
c53e6443 sago007 2012-04-17 11:04 736
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 737
		 */
ecef5838 sago007 2015-11-24 20:01 738
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 739
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 740
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 741
			//Write a description:
d064f90f sago007 2016-01-26 17:25 742
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 743
			string infostring;
ecef5838 sago007 2015-11-24 20:01 744
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 745
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 746
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 747
c53e6443 sago007 2012-04-17 11:04 748
			}
ecef5838 sago007 2015-11-24 20:01 749
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 750
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 751
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 752
			}
ecef5838 sago007 2015-11-24 20:01 753
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 754
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 755
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 756
			}
ecef5838 sago007 2015-11-24 20:01 757
			else {
d064f90f sago007 2016-01-26 17:25 758
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 759
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 760
			}
599a0479 sago007 2016-01-26 17:17 761
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 762
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 763
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 764
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 765
			}
c53e6443 sago007 2012-04-17 11:04 766
c53e6443 sago007 2012-04-17 11:04 767
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 768
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 769
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 770
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 771
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 772
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 773
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 774
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 775
			}
ecef5838 sago007 2015-11-24 20:01 776
			else {
c53e6443 sago007 2012-04-17 11:04 777
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 778
			}
335635ec sago007 2016-02-06 13:51 779
c53e6443 sago007 2012-04-17 11:04 780
		}
c53e6443 sago007 2012-04-17 11:04 781
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 782
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 783
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 784
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 785
		}
ecef5838 sago007 2015-11-24 20:01 786
		else {
c53e6443 sago007 2012-04-17 11:04 787
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 788
		}
ecef5838 sago007 2015-11-24 20:01 789
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 790
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 791
			int minutes;
c53e6443 sago007 2012-04-17 11:04 792
			int seconds;
ecef5838 sago007 2015-11-24 20:01 793
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 794
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 795
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 796
			}
ecef5838 sago007 2015-11-24 20:01 797
			else {
c53e6443 sago007 2012-04-17 11:04 798
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 799
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 800
			}
acd79baf sago007 2015-11-22 19:37 801
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 802
				minutes=0;
acd79baf sago007 2015-11-22 19:37 803
			}
acd79baf sago007 2015-11-22 19:37 804
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 805
				seconds=0;
acd79baf sago007 2015-11-22 19:37 806
			}
ecef5838 sago007 2015-11-24 20:01 807
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 808
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 809
			}
ecef5838 sago007 2015-11-24 20:01 810
			else {
c53e6443 sago007 2012-04-17 11:04 811
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 812
			}
c53e6443 sago007 2012-04-17 11:04 813
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 814
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 815
		}
ecef5838 sago007 2015-11-24 20:01 816
		else {
c53e6443 sago007 2012-04-17 11:04 817
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 818
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 819
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 820
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 821
			}
acd79baf sago007 2015-11-22 19:37 822
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 823
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 824
			}
ecef5838 sago007 2015-11-24 20:01 825
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 826
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 827
			}
ecef5838 sago007 2015-11-24 20:01 828
			else {
c53e6443 sago007 2012-04-17 11:04 829
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 830
			}
c53e6443 sago007 2012-04-17 11:04 831
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 832
		}
c53e6443 sago007 2012-04-17 11:04 833
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 834
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 835
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 836
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 837
	}
c53e6443 sago007 2012-04-17 11:04 838
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 839
89c4a3a6 sago007 2008-08-29 14:32 840
7fdb4e65 sago007 2016-04-28 17:54 841
	//draw exit
7fdb4e65 sago007 2016-04-28 17:54 842
	bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 843
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 844
1572de2b sago007 2008-09-11 18:15 845
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 846
	Frames++;
ecef5838 sago007 2015-11-24 20:01 847
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 848
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 849
			Frames=999;
acd79baf sago007 2015-11-22 19:37 850
		}
f306e3ca sago007 2015-12-04 21:16 851
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 852
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 853
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 854
	}
c53e6443 sago007 2012-04-17 11:04 855
1d2e2129 sago007 2015-12-23 15:41 856
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 857
#endif
89c4a3a6 sago007 2008-08-29 14:32 858
}
89c4a3a6 sago007 2008-08-29 14:32 859
89c4a3a6 sago007 2008-08-29 14:32 860
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 861
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 862
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 863
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 864
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 865
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 866
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 867
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 868
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 869
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 870
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 871
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 872
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 873
c53e6443 sago007 2012-04-17 11:04 874
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 875
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 876
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 877
	}
ecef5838 sago007 2015-11-24 20:01 878
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 879
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 880
	}
ecef5838 sago007 2015-11-24 20:01 881
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 882
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 883
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 884
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 885
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 886
	}
c53e6443 sago007 2012-04-17 11:04 887
ecef5838 sago007 2015-11-24 20:01 888
	while (!levelSelected) {
68313e95 sago007 2016-09-28 16:52 889
		DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 890
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 891
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 892
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 893
		}
ecef5838 sago007 2015-11-24 20:01 894
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 895
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 896
		}
c53e6443 sago007 2012-04-17 11:04 897
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 898
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 899
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 900
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 901
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 902
			}
acd79baf sago007 2015-11-22 19:37 903
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 904
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 905
			}
ae5d6381 sago007 2015-12-29 13:26 906
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 907
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 908
			}
ed33b751 sago007 2012-04-17 10:48 909
		}
89c4a3a6 sago007 2008-08-29 14:32 910
c53e6443 sago007 2012-04-17 11:04 911
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 912
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 913
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 914
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 915
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 916
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 917
			}
8e3fb7e1 sago007 2016-03-13 11:26 918
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 919
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 920
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 921
			}
8e3fb7e1 sago007 2016-03-13 11:26 922
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 923
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 924
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 925
			}
8e3fb7e1 sago007 2016-03-13 11:26 926
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 927
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 928
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 929
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 930
				}
8e3fb7e1 sago007 2016-03-13 11:26 931
			}
8e3fb7e1 sago007 2016-03-13 11:26 932
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 933
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 934
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 935
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 936
				}
8e3fb7e1 sago007 2016-03-13 11:26 937
			}
8e3fb7e1 sago007 2016-03-13 11:26 938
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 939
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 940
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 941
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 942
				}
8e3fb7e1 sago007 2016-03-13 11:26 943
			}
8e3fb7e1 sago007 2016-03-13 11:26 944
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 945
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 946
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 947
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 948
				}
c53e6443 sago007 2012-04-17 11:04 949
			}
38c615f9 sago007 2016-01-27 17:26 950
		}
c53e6443 sago007 2012-04-17 11:04 951
1d2e2129 sago007 2015-12-23 15:41 952
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 953
c53e6443 sago007 2012-04-17 11:04 954
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 955
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 956
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 957
			int j;
42f05434 sago007 2012-04-19 20:25 958
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 959
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 960
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 961
				}
ed33b751 sago007 2012-04-17 10:48 962
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 963
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 964
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 965
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 966
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 967
					}
ed33b751 sago007 2012-04-17 10:48 968
		}
ed33b751 sago007 2012-04-17 10:48 969
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 970
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 971
c53e6443 sago007 2012-04-17 11:04 972
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 973
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 974
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 975
		}
89c4a3a6 sago007 2008-08-29 14:32 976
ecef5838 sago007 2015-11-24 20:01 977
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 978
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 979
c53e6443 sago007 2012-04-17 11:04 980
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 981
			int i;
aede0664 sago007 2012-04-19 19:45 982
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 983
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 984
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 985
				}
c53e6443 sago007 2012-04-17 11:04 986
			i++;
c53e6443 sago007 2012-04-17 11:04 987
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 988
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 989
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 990
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 991
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 992
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 993
					}
c53e6443 sago007 2012-04-17 11:04 994
		}
80b830cd sago007 2012-08-19 17:51 995
ecef5838 sago007 2015-11-24 20:01 996
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 997
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 998
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 999
ae5d6381 sago007 2015-12-29 13:26 1000
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1001
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1002
			}
aede0664 sago007 2012-04-19 19:45 1003
aede0664 sago007 2012-04-19 19:45 1004
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1005
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1006
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1007
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1008
		}
89c4a3a6 sago007 2008-08-29 14:32 1009
1d2e2129 sago007 2015-12-23 15:41 1010
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1011
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1012
c53e6443 sago007 2012-04-17 11:04 1013
	}
68313e95 sago007 2016-09-28 16:52 1014
	DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 1015
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1016
}
89c4a3a6 sago007 2008-08-29 14:32 1017
ecef5838 sago007 2015-11-24 20:01 1018
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1019
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1020
dfdb7d66 sago007 2015-11-29 19:21 1021
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1022
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1023
static bool registerTTHighscorePlayer2 = false;
76514d10 sago007 2016-06-05 20:25 1024
static bool saveReplay = false;
dfdb7d66 sago007 2015-11-29 19:21 1025
ecef5838 sago007 2015-11-24 20:01 1026
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1027
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1028
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1029
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1030
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1031
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1032
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1033
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1034
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1035
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1036
	player2->DoAction(a);
8f632c05 sago007 2015-08-22 16:21 1037
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1038
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1039
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1040
}
30f910dd sago007 2010-11-10 21:02 1041
ecef5838 sago007 2015-11-24 20:01 1042
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1043
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1044
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1045
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1046
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1047
	twoPlayers =false;
b58caa17 sago007 2016-06-04 10:32 1048
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1049
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1050
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1051
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1052
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1053
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1054
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1055
	registerTTHighscorePlayer1 = true;
76514d10 sago007 2016-06-05 20:25 1056
	saveReplay = true;
4f1d27f1 sago007 2011-03-18 15:53 1057
}
4f1d27f1 sago007 2011-03-18 15:53 1058
f7c1a51d Poul Sander 2016-09-07 21:12 1059
static int StartSinglePlayerPuzzle() {
b256fda5 sago007 2016-02-21 16:21 1060
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1061
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1062
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1063
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1064
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1065
		return 1;
acd79baf sago007 2015-11-22 19:37 1066
	}
b256fda5 sago007 2016-02-21 16:21 1067
	player1->NewGame(startInfo);
68313e95 sago007 2016-09-28 16:52 1068
	DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 1069
	twoPlayers = false;
b58caa17 sago007 2016-06-04 10:32 1070
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1071
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1072
	a.tick = startInfo.ticks;
b58caa17 sago007 2016-06-04 10:32 1073
	player2->DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1074
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1075
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1076
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1077
	return 0;
b7590374 sago007 2011-05-19 16:15 1078
}
b7590374 sago007 2011-05-19 16:15 1079
4f1d27f1 sago007 2011-03-18 15:53 1080
ecef5838 sago007 2015-11-24 20:01 1081
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1082
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1083
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1084
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1085
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1086
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1087
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1088
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1089
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1090
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1091
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1092
	}
ecef5838 sago007 2015-11-24 20:01 1093
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1094
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1095
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1096
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1097
	}
3e7b8813 sago007 2016-02-22 19:45 1098
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1099
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1100
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1101
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1102
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1103
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1104
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1105
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1106
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1107
}
4f1d27f1 sago007 2011-03-18 15:53 1108
ecef5838 sago007 2015-11-24 20:01 1109
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1110
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1111
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1112
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1113
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1114
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1115
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1116
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1117
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1118
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1119
	}
6d6b2788 sago007 2016-02-21 18:51 1120
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1121
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1122
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1123
	}
3e7b8813 sago007 2016-02-22 19:45 1124
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1125
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1126
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1127
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1128
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1129
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1130
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1131
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1132
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1133
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1134
}
4f1d27f1 sago007 2011-03-18 15:53 1135
82ced7ab sago007 2016-09-16 18:41 1136
#ifdef ALLOW_RESIZE
82ced7ab sago007 2016-09-16 18:41 1137
static void ClampResolution(SDL_Window* win) {
82ced7ab sago007 2016-09-16 18:41 1138
	int w = 0;
82ced7ab sago007 2016-09-16 18:41 1139
	int h = 0;
82ced7ab sago007 2016-09-16 18:41 1140
	bool changed = false;
82ced7ab sago007 2016-09-16 18:41 1141
	SDL_GetWindowSize(win, &w, &h);
82ced7ab sago007 2016-09-16 18:41 1142
	if (w < 800) {
82ced7ab sago007 2016-09-16 18:41 1143
		w = 800;
82ced7ab sago007 2016-09-16 18:41 1144
		changed = true;
82ced7ab sago007 2016-09-16 18:41 1145
	}
82ced7ab sago007 2016-09-16 18:41 1146
	if (w > 1024) {
82ced7ab sago007 2016-09-16 18:41 1147
		w = 1024;
82ced7ab sago007 2016-09-16 18:41 1148
		changed = true;
82ced7ab sago007 2016-09-16 18:41 1149
	}
82ced7ab sago007 2016-09-16 18:41 1150
	if (h < 600) {
82ced7ab sago007 2016-09-16 18:41 1151
		h = 600;
82ced7ab sago007 2016-09-16 18:41 1152
		changed = true;
82ced7ab sago007 2016-09-16 18:41 1153
	}
82ced7ab sago007 2016-09-16 18:41 1154
	if (h > 768) {
82ced7ab sago007 2016-09-16 18:41 1155
		h = 768;
82ced7ab sago007 2016-09-16 18:41 1156
		changed = true;
82ced7ab sago007 2016-09-16 18:41 1157
	}
82ced7ab sago007 2016-09-16 18:41 1158
	if (changed) {
82ced7ab sago007 2016-09-16 18:41 1159
		SDL_SetWindowSize(win, w, h);
82ced7ab sago007 2016-09-16 18:41 1160
		cerr << "Changed to " << w << "," << h << "\n"; 
82ced7ab sago007 2016-09-16 18:41 1161
	}
82ced7ab sago007 2016-09-16 18:41 1162
}
82ced7ab sago007 2016-09-16 18:41 1163
#endif
82ced7ab sago007 2016-09-16 18:41 1164
647f12da sago007 2016-09-12 20:07 1165
struct globalConfig {
647f12da sago007 2016-09-12 20:07 1166
	string savepath;
647f12da sago007 2016-09-12 20:07 1167
	vector<string> search_paths;
647f12da sago007 2016-09-12 20:07 1168
	string puzzleName;
82ced7ab sago007 2016-09-16 18:41 1169
	bool allowResize = false;
68313e95 sago007 2016-09-28 16:52 1170
	bool autoScale = true;
647f12da sago007 2016-09-12 20:07 1171
};
647f12da sago007 2016-09-12 20:07 1172
647f12da sago007 2016-09-12 20:07 1173
static void ParseArguments(int argc, char* argv[], globalConfig& conf) {
647f12da sago007 2016-09-12 20:07 1174
	int consoleWidth = boost::program_options::options_description::m_default_line_length;
647f12da sago007 2016-09-12 20:07 1175
	const char* columnsEnv = getenv("COLUMNS"); // Allows using "COLUMNS=300 help2man" for generating the man page without bad line breaks.
647f12da sago007 2016-09-12 20:07 1176
	if (columnsEnv) {
647f12da sago007 2016-09-12 20:07 1177
		consoleWidth = sago::StrToLong(columnsEnv);
647f12da sago007 2016-09-12 20:07 1178
	}
647f12da sago007 2016-09-12 20:07 1179
	const char* commandname = "blockattack";
647f12da sago007 2016-09-12 20:07 1180
	if (argv[0]) {
647f12da sago007 2016-09-12 20:07 1181
		//NULL on Windows
647f12da sago007 2016-09-12 20:07 1182
		commandname = argv[0];
647f12da sago007 2016-09-12 20:07 1183
	}
647f12da sago007 2016-09-12 20:07 1184
	boost::program_options::options_description desc("Options", consoleWidth);
647f12da sago007 2016-09-12 20:07 1185
	desc.add_options()
647f12da sago007 2016-09-12 20:07 1186
	("help,h", "Displays this message")
647f12da sago007 2016-09-12 20:07 1187
	("version", "Display the version information")
647f12da sago007 2016-09-12 20:07 1188
	("config,c", boost::program_options::value<vector<string> >(), "Read a config file with the values. Can be given multiple times")
647f12da sago007 2016-09-12 20:07 1189
	("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
647f12da sago007 2016-09-12 20:07 1190
	("priority", "Causes the game to not sleep between frames.")
647f12da sago007 2016-09-12 20:07 1191
	("verbose-basic", "Enables basic verbose messages")
647f12da sago007 2016-09-12 20:07 1192
	("verbose-game-controller", "Enables verbose messages regarding controllers")
647f12da sago007 2016-09-12 20:07 1193
	("print-search-path", "Prints the search path and quits")
82ced7ab sago007 2016-09-16 18:41 1194
	("allow-resize", "Allow experimental windows resize support")
68313e95 sago007 2016-09-28 16:52 1195
	("no-auto-scale", "Do not automaticcally auto scale")
647f12da sago007 2016-09-12 20:07 1196
	("puzzle-level-file", boost::program_options::value<string>(), "Sets the default puzzle file to load")
647f12da sago007 2016-09-12 20:07 1197
	("puzzle-single-level", boost::program_options::value<int>(), "Start the specific puzzle level directly")
647f12da sago007 2016-09-12 20:07 1198
	("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
647f12da sago007 2016-09-12 20:07 1199
			"Default: \"%s\"", LOCALEDIR).c_str())
647f12da sago007 2016-09-12 20:07 1200
	("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory will be created if it does not exist."
647f12da sago007 2016-09-12 20:07 1201
			" Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
647f12da sago007 2016-09-12 20:07 1202
647f12da sago007 2016-09-12 20:07 1203
	;
647f12da sago007 2016-09-12 20:07 1204
	boost::program_options::variables_map vm;
647f12da sago007 2016-09-12 20:07 1205
	try {
647f12da sago007 2016-09-12 20:07 1206
		boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
647f12da sago007 2016-09-12 20:07 1207
		boost::program_options::notify(vm);
647f12da sago007 2016-09-12 20:07 1208
	}
647f12da sago007 2016-09-12 20:07 1209
	catch (exception& e) {
647f12da sago007 2016-09-12 20:07 1210
		cerr << e.what() << "\n";
647f12da sago007 2016-09-12 20:07 1211
		cerr << desc << "\n";
647f12da sago007 2016-09-12 20:07 1212
		throw;
647f12da sago007 2016-09-12 20:07 1213
	}
647f12da sago007 2016-09-12 20:07 1214
	if (vm.count("config")) {
647f12da sago007 2016-09-12 20:07 1215
		vector<string> config_filenames = vm["config"].as<vector<string> >();
647f12da sago007 2016-09-12 20:07 1216
		for ( const string& s : config_filenames) {
647f12da sago007 2016-09-12 20:07 1217
			std::ifstream config_file(s);
647f12da sago007 2016-09-12 20:07 1218
			store(parse_config_file(config_file, desc), vm);
647f12da sago007 2016-09-12 20:07 1219
			notify(vm);
647f12da sago007 2016-09-12 20:07 1220
		}
647f12da sago007 2016-09-12 20:07 1221
	}
647f12da sago007 2016-09-12 20:07 1222
	if (vm.count("bind-text-domain")) {
647f12da sago007 2016-09-12 20:07 1223
		string s = vm["bind-text-domain"].as<string>();
647f12da sago007 2016-09-12 20:07 1224
		bindtextdomain (PACKAGE, s.c_str());
647f12da sago007 2016-09-12 20:07 1225
	}
647f12da sago007 2016-09-12 20:07 1226
	if (vm.count("homepath")) {
647f12da sago007 2016-09-12 20:07 1227
		string s = vm["homepath"].as<string>();
647f12da sago007 2016-09-12 20:07 1228
		setPathToSaveFiles(s);
647f12da sago007 2016-09-12 20:07 1229
		conf.savepath = getPathToSaveFiles();
647f12da sago007 2016-09-12 20:07 1230
	}
647f12da sago007 2016-09-12 20:07 1231
	if (vm.count("help")) {
647f12da sago007 2016-09-12 20:07 1232
		cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
647f12da sago007 2016-09-12 20:07 1233
							  "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
647f12da sago007 2016-09-12 20:07 1234
							  "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
647f12da sago007 2016-09-12 20:07 1235
		cout << "Usage: "<< commandname << " [OPTION]..." << "\n";
647f12da sago007 2016-09-12 20:07 1236
		cout << desc << "\n";
647f12da sago007 2016-09-12 20:07 1237
		cout << "Examples:" << "\n";
647f12da sago007 2016-09-12 20:07 1238
		cout << "\tblockattack          \tStart the game normally" << "\n";
647f12da sago007 2016-09-12 20:07 1239
		cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << "\n";
647f12da sago007 2016-09-12 20:07 1240
		cout << "\n";
647f12da sago007 2016-09-12 20:07 1241
		cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << "\n";
647f12da sago007 2016-09-12 20:07 1242
		exit(0);
647f12da sago007 2016-09-12 20:07 1243
	}
647f12da sago007 2016-09-12 20:07 1244
	if (vm.count("version")) {
647f12da sago007 2016-09-12 20:07 1245
		cout << "blockattack " << VERSION_NUMBER << "\n";
647f12da sago007 2016-09-12 20:07 1246
		cout << "\n";
647f12da sago007 2016-09-12 20:07 1247
		cout << "Copyright (C) 2005-2016 Poul Sander" << "\n";
647f12da sago007 2016-09-12 20:07 1248
		cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << "\n";
647f12da sago007 2016-09-12 20:07 1249
		cout << "This is free software: you are free to change and redistribute it." << "\n";
647f12da sago007 2016-09-12 20:07 1250
		cout << "There is NO WARRANTY, to the extent permitted by law." << "\n";
647f12da sago007 2016-09-12 20:07 1251
		exit(0);
647f12da sago007 2016-09-12 20:07 1252
	}
647f12da sago007 2016-09-12 20:07 1253
	if (vm.count("nosound")) {
647f12da sago007 2016-09-12 20:07 1254
		NoSound = true;
647f12da sago007 2016-09-12 20:07 1255
	}
647f12da sago007 2016-09-12 20:07 1256
	if (vm.count("priority")) {
647f12da sago007 2016-09-12 20:07 1257
		highPriority = true;
647f12da sago007 2016-09-12 20:07 1258
	}
647f12da sago007 2016-09-12 20:07 1259
	if (vm.count("verbose-basic")) {
647f12da sago007 2016-09-12 20:07 1260
		verboseLevel++;
647f12da sago007 2016-09-12 20:07 1261
	}
647f12da sago007 2016-09-12 20:07 1262
	if (vm.count("verbose-game-controller")) {
647f12da sago007 2016-09-12 20:07 1263
		GameControllerSetVerbose(true);
647f12da sago007 2016-09-12 20:07 1264
	}
647f12da sago007 2016-09-12 20:07 1265
	if (vm.count("print-search-path")) {
647f12da sago007 2016-09-12 20:07 1266
		for (const string& s : conf.search_paths) {
647f12da sago007 2016-09-12 20:07 1267
			cout << s << "\n";
647f12da sago007 2016-09-12 20:07 1268
		}
647f12da sago007 2016-09-12 20:07 1269
		cout << conf.savepath << "\n";
647f12da sago007 2016-09-12 20:07 1270
		exit(0);
647f12da sago007 2016-09-12 20:07 1271
	}
647f12da sago007 2016-09-12 20:07 1272
	if (vm.count("puzzle-single-level")) {
647f12da sago007 2016-09-12 20:07 1273
		singlePuzzle = true;
647f12da sago007 2016-09-12 20:07 1274
		singlePuzzleNr = vm["puzzle-single-level"].as<int>();
647f12da sago007 2016-09-12 20:07 1275
	}
82ced7ab sago007 2016-09-16 18:41 1276
	if(vm.count("allow-resize")) {
82ced7ab sago007 2016-09-16 18:41 1277
		conf.allowResize = true;
82ced7ab sago007 2016-09-16 18:41 1278
	}
68313e95 sago007 2016-09-28 16:52 1279
	if(vm.count("no-auto-scale")) {
68313e95 sago007 2016-09-28 16:52 1280
		conf.autoScale = false;
68313e95 sago007 2016-09-28 16:52 1281
	}
647f12da sago007 2016-09-12 20:07 1282
	if (vm.count("puzzle-level-file")) {
647f12da sago007 2016-09-12 20:07 1283
		conf.puzzleName = vm["puzzle-level-file"].as<string>();
647f12da sago007 2016-09-12 20:07 1284
	}
647f12da sago007 2016-09-12 20:07 1285
		
647f12da sago007 2016-09-12 20:07 1286
}
647f12da sago007 2016-09-12 20:07 1287
f31fade1 sago007 2016-02-06 21:37 1288
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1289
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1290
	try {
335635ec sago007 2016-02-06 13:51 1291
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1292
		PHYSFS_init(argv[0]);
647f12da sago007 2016-09-12 20:07 1293
		globalConfig config;
647f12da sago007 2016-09-12 20:07 1294
		config.puzzleName = "puzzle.levels";
647f12da sago007 2016-09-12 20:07 1295
		FsSearchParthMainAppend(config.search_paths);
647f12da sago007 2016-09-12 20:07 1296
		config.savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1297
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1298
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1299
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1300
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1301
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1302
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1303
		textdomain (PACKAGE);
647f12da sago007 2016-09-12 20:07 1304
		ParseArguments(argc, argv, config);
77531130 Poul Sander 2016-02-17 18:42 1305
		OsCreateSaveFolder();
647f12da sago007 2016-09-12 20:07 1306
		PhysFsSetSearchPath(config.search_paths, config.savepath);
58a2d7e1 sago007 2016-02-12 18:53 1307
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1308
		PhysFsCreateFolders();
335635ec sago007 2016-02-06 13:51 1309
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1310
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1311
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1312
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1313
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1314
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1315
		puzzleLoaded = false;
335635ec sago007 2016-02-06 13:51 1316
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1317
		theExplosionManager = ExplosionManager();
647f12da sago007 2016-09-12 20:07 1318
		PuzzleSetName(config.puzzleName);
335635ec sago007 2016-02-06 13:51 1319
		//Init SDL
335635ec sago007 2016-02-06 13:51 1320
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1321
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1322
		}
d0c62e33 sago007 2016-04-02 15:18 1323
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
161a010c sago007 2016-05-06 14:00 1324
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << "\n";
c7f2082f sago007 2016-03-13 11:48 1325
		}
826cf176 sago007 2016-03-12 10:53 1326
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1327
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1328
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
335635ec sago007 2016-02-06 13:51 1329
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1330
335635ec sago007 2016-02-06 13:51 1331
		//Open Audio
335635ec sago007 2016-02-06 13:51 1332
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1333
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1334
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
161a010c sago007 2016-05-06 14:00 1335
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << "\n"
161a010c sago007 2016-05-06 14:00 1336
				     << "Sound will be disabled!" << "\n";
335635ec sago007 2016-02-06 13:51 1337
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1338
			}
c53e6443 sago007 2012-04-17 11:04 1339
		}
c53e6443 sago007 2012-04-17 11:04 1340
89c4a3a6 sago007 2008-08-29 14:32 1341
335635ec sago007 2016-02-06 13:51 1342
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1343
			//Copyright notice:
161a010c sago007 2016-05-06 14:00 1344
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << "\n" << "http://www.blockattack.net" << "\n" << "Copyright 2004-2016 Poul Sander" << "\n" <<
161a010c sago007 2016-05-06 14:00 1345
			     "A SDL2 based game (see www.libsdl.org)" << "\n" <<
2b4dbb2b sago007 2016-07-03 18:54 1346
			     "The game is available under the GPL, see COPYING for details." << "\n";
161a010c sago007 2016-05-06 14:00 1347
			cout << "-------------------------------------------" << "\n";
335635ec sago007 2016-02-06 13:51 1348
		}
335635ec sago007 2016-02-06 13:51 1349
335635ec sago007 2016-02-06 13:51 1350
f204c851 sago007 2016-04-16 14:42 1351
		keySettings[player1keys].up= SDLK_UP;
f204c851 sago007 2016-04-16 14:42 1352
		keySettings[player1keys].down = SDLK_DOWN;
f204c851 sago007 2016-04-16 14:42 1353
		keySettings[player1keys].left = SDLK_LEFT;
f204c851 sago007 2016-04-16 14:42 1354
		keySettings[player1keys].right = SDLK_RIGHT;
f204c851 sago007 2016-04-16 14:42 1355
		keySettings[player1keys].change = SDLK_RCTRL;
f204c851 sago007 2016-04-16 14:42 1356
		keySettings[player1keys].push = SDLK_RSHIFT;
f204c851 sago007 2016-04-16 14:42 1357
f204c851 sago007 2016-04-16 14:42 1358
		keySettings[player2keys].up= SDLK_w;
f204c851 sago007 2016-04-16 14:42 1359
		keySettings[player2keys].down = SDLK_s;
f204c851 sago007 2016-04-16 14:42 1360
		keySettings[player2keys].left = SDLK_a;
f204c851 sago007 2016-04-16 14:42 1361
		keySettings[player2keys].right = SDLK_d;
f204c851 sago007 2016-04-16 14:42 1362
		keySettings[player2keys].change = SDLK_LCTRL;
f204c851 sago007 2016-04-16 14:42 1363
		keySettings[player2keys].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1364
96c54803 sago007 2016-02-06 18:34 1365
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1366
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1367
335635ec sago007 2016-02-06 13:51 1368
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1369
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1370
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1371
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1372
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1373
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1374
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1375
335635ec sago007 2016-02-06 13:51 1376
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1377
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1378
			}
335635ec sago007 2016-02-06 13:51 1379
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1380
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1381
			}
335635ec sago007 2016-02-06 13:51 1382
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1383
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1384
			}
335635ec sago007 2016-02-06 13:51 1385
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1386
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1387
			}
335635ec sago007 2016-02-06 13:51 1388
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1389
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1390
			}
335635ec sago007 2016-02-06 13:51 1391
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1392
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1393
			}
c53e6443 sago007 2012-04-17 11:04 1394
335635ec sago007 2016-02-06 13:51 1395
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1396
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1397
			}
335635ec sago007 2016-02-06 13:51 1398
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1399
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1400
			}
335635ec sago007 2016-02-06 13:51 1401
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1402
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1403
			}
335635ec sago007 2016-02-06 13:51 1404
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1405
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1406
			}
335635ec sago007 2016-02-06 13:51 1407
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1408
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1409
			}
335635ec sago007 2016-02-06 13:51 1410
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1411
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1412
			}
335635ec sago007 2016-02-06 13:51 1413
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1414
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1415
			}
335635ec sago007 2016-02-06 13:51 1416
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1417
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1418
			}
335635ec sago007 2016-02-06 13:51 1419
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1420
				cout << "Data loaded from config file" << "\n";
335635ec sago007 2016-02-06 13:51 1421
			}
335635ec sago007 2016-02-06 13:51 1422
		}
335635ec sago007 2016-02-06 13:51 1423
		else {
335635ec sago007 2016-02-06 13:51 1424
			if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1425
				cout << "Unable to load options file, using default values" << "\n";
335635ec sago007 2016-02-06 13:51 1426
			}
335635ec sago007 2016-02-06 13:51 1427
		}
c53e6443 sago007 2012-04-17 11:04 1428
335635ec sago007 2016-02-06 13:51 1429
		// "Block Attack - Rise of the Blocks"
82ced7ab sago007 2016-09-16 18:41 1430
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
335635ec sago007 2016-02-06 13:51 1431
		//Open video
335635ec sago007 2016-02-06 13:51 1432
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
82ced7ab sago007 2016-09-16 18:41 1433
		if (config.allowResize) {
82ced7ab sago007 2016-09-16 18:41 1434
			createWindowParams |= SDL_WINDOW_RESIZABLE;
82ced7ab sago007 2016-09-16 18:41 1435
		}
cb49f111 sago007 2016-03-16 20:45 1436
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1437
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1438
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1439
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1440
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1441
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1442
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1443
		dieOnNullptr(renderer, "Unable to create render");
68313e95 sago007 2016-09-28 16:52 1444
		if (config.allowResize && config.autoScale) {
82ced7ab sago007 2016-09-16 18:41 1445
			SDL_RenderSetLogicalSize(renderer, xsize, ysize);
82ced7ab sago007 2016-09-16 18:41 1446
		}
335635ec sago007 2016-02-06 13:51 1447
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1448
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1449
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1450
f6707482 sago007 2015-12-04 22:55 1451
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1452
			cout << "Images loaded" << "\n";
c53e6443 sago007 2012-04-17 11:04 1453
		}
89c4a3a6 sago007 2008-08-29 14:32 1454
335635ec sago007 2016-02-06 13:51 1455
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1456
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1457
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1458
		player2 = &theGame2;
b58caa17 sago007 2016-06-04 10:32 1459
		
b58caa17 sago007 2016-06-04 10:32 1460
		BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1461
		a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1462
		theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1463
		theGame2.DoAction(a);
acc78225 sago007 2015-12-29 18:10 1464
b7590374 sago007 2011-05-19 16:15 1465
335635ec sago007 2016-02-06 13:51 1466
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1467
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1468
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1469
335635ec sago007 2016-02-06 13:51 1470
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1471
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1472
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1473
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1474
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1475
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1476
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1477
		}
335635ec sago007 2016-02-06 13:51 1478
		SDL_RenderClear(screen);
68313e95 sago007 2016-09-28 16:52 1479
		DrawBackground(screen);
335635ec sago007 2016-02-06 13:51 1480
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1481
		SDL_RenderPresent(screen);
7fdb4e65 sago007 2016-04-28 17:54 1482
		if (singlePuzzle) {
de81e07d sago007 2016-07-10 20:22 1483
			runGame(Gametype::Puzzle, singlePuzzleNr);
7fdb4e65 sago007 2016-04-28 17:54 1484
		}
7fdb4e65 sago007 2016-04-28 17:54 1485
		else {
7fdb4e65 sago007 2016-04-28 17:54 1486
			//game loop
7fdb4e65 sago007 2016-04-28 17:54 1487
			MainMenu();
7fdb4e65 sago007 2016-04-28 17:54 1488
		}
b7590374 sago007 2011-05-19 16:15 1489
b7590374 sago007 2011-05-19 16:15 1490
c53e6443 sago007 2012-04-17 11:04 1491
335635ec sago007 2016-02-06 13:51 1492
		//Saves options
335635ec sago007 2016-02-06 13:51 1493
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1494
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1495
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1496
			configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 1497
335635ec sago007 2016-02-06 13:51 1498
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1499
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1500
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1501
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1502
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1503
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1504
335635ec sago007 2016-02-06 13:51 1505
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1506
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1507
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1508
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1509
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1510
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1511
335635ec sago007 2016-02-06 13:51 1512
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1513
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1514
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1515
		}
c53e6443 sago007 2012-04-17 11:04 1516
335635ec sago007 2016-02-06 13:51 1517
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1518
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1519
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1520
335635ec sago007 2016-02-06 13:51 1521
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1522
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << "\n";
335635ec sago007 2016-02-06 13:51 1523
		}
c53e6443 sago007 2012-04-17 11:04 1524
335635ec sago007 2016-02-06 13:51 1525
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1526
		if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1527
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << "\n";
335635ec sago007 2016-02-06 13:51 1528
		}
c53e6443 sago007 2012-04-17 11:04 1529
335635ec sago007 2016-02-06 13:51 1530
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1531
335635ec sago007 2016-02-06 13:51 1532
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1533
c7f2082f sago007 2016-03-13 11:48 1534
335635ec sago007 2016-02-06 13:51 1535
335635ec sago007 2016-02-06 13:51 1536
	}
335635ec sago007 2016-02-06 13:51 1537
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1538
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1539
	}
59dcb571 sago007 2016-02-14 15:34 1540
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1541
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1542
	return 0;
c53e6443 sago007 2012-04-17 11:04 1543
}
b7590374 sago007 2011-05-19 16:15 1544
b7590374 sago007 2011-05-19 16:15 1545
de81e07d sago007 2016-07-10 20:22 1546
int runGame(Gametype gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1547
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1548
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1549
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1550
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1551
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1552
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1553
d8c1f444 sago007 2016-01-31 11:36 1554
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1555
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1556
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1557
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1558
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1559
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1560
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1561
	theGame2.DoPaintJob();
b58caa17 sago007 2016-06-04 10:32 1562
	BlockGameAction a;
b58caa17 sago007 2016-06-04 10:32 1563
	a.action = BlockGameAction::Action::SET_GAME_OVER;
b58caa17 sago007 2016-06-04 10:32 1564
	theGame.DoAction(a);
b58caa17 sago007 2016-06-04 10:32 1565
	theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1566
c53e6443 sago007 2012-04-17 11:04 1567
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1568
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1569
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1570
7fdb4e65 sago007 2016-04-28 17:54 1571
	bool mustsetupgame = true;
7fdb4e65 sago007 2016-04-28 17:54 1572
	
ecef5838 sago007 2015-11-24 20:01 1573
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1574
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1575
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1576
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1577
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1578
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1579
		theGame.NewGame(s);
7fdb4e65 sago007 2016-04-28 17:54 1580
		mustsetupgame = false;
c53e6443 sago007 2012-04-17 11:04 1581
	}
c53e6443 sago007 2012-04-17 11:04 1582
	//game loop
c53e6443 sago007 2012-04-17 11:04 1583
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1584
	if (verboseLevel) {
161a010c sago007 2016-05-06 14:00 1585
		cout << "Starting game loop" << "\n";
acd79baf sago007 2015-11-22 19:37 1586
	}
c53e6443 sago007 2012-04-17 11:04 1587
53203200 sago007 2015-12-25 13:30 1588
ecef5838 sago007 2015-11-24 20:01 1589
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1590
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1591
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1592
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1593
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1594
			switch (gametype) {
de81e07d sago007 2016-07-10 20:22 1595
				case Gametype::SinglePlayerTimeTrial:
de81e07d sago007 2016-07-10 20:22 1596
					StartSinglePlayerTimeTrial();
de81e07d sago007 2016-07-10 20:22 1597
					break;
de81e07d sago007 2016-07-10 20:22 1598
				case Gametype::StageClear: {
de81e07d sago007 2016-07-10 20:22 1599
					int myLevel = PuzzleLevelSelect(1);
de81e07d sago007 2016-07-10 20:22 1600
					if (myLevel == -1) {
de81e07d sago007 2016-07-10 20:22 1601
						return 1;
de81e07d sago007 2016-07-10 20:22 1602
					}
de81e07d sago007 2016-07-10 20:22 1603
					BlockGameStartInfo s;
de81e07d sago007 2016-07-10 20:22 1604
					s.ticks = SDL_GetTicks();
de81e07d sago007 2016-07-10 20:22 1605
					s.stageClear = true;
de81e07d sago007 2016-07-10 20:22 1606
					s.level = myLevel;
de81e07d sago007 2016-07-10 20:22 1607
					theGame.NewGame(s);
68313e95 sago007 2016-09-28 16:52 1608
					DrawBackground(screen);
de81e07d sago007 2016-07-10 20:22 1609
					twoPlayers =false;
de81e07d sago007 2016-07-10 20:22 1610
					BlockGameAction a;
de81e07d sago007 2016-07-10 20:22 1611
					a.action = BlockGameAction::Action::SET_GAME_OVER;
de81e07d sago007 2016-07-10 20:22 1612
					theGame2.DoAction(a);
de81e07d sago007 2016-07-10 20:22 1613
					theGame.name = player1name;
de81e07d sago007 2016-07-10 20:22 1614
					theGame2.name = player2name;
acd79baf sago007 2015-11-22 19:37 1615
				}
c53e6443 sago007 2012-04-17 11:04 1616
				break;
de81e07d sago007 2016-07-10 20:22 1617
				case Gametype::Puzzle:
f7c1a51d Poul Sander 2016-09-07 21:12 1618
					if (StartSinglePlayerPuzzle()) {
de81e07d sago007 2016-07-10 20:22 1619
						return 1;
de81e07d sago007 2016-07-10 20:22 1620
					}
de81e07d sago007 2016-07-10 20:22 1621
					break;
de81e07d sago007 2016-07-10 20:22 1622
				case Gametype::SinglePlayerVs: {
c53e6443 sago007 2012-04-17 11:04 1623
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1624
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1625
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1626
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1627
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1628
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1629
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1630
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1631
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1632
				theGame2.NewGame(startInfo);
68313e95 sago007 2016-09-28 16:52 1633
				DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 1634
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1635
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1636
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1637
			}
c53e6443 sago007 2012-04-17 11:04 1638
			break;
de81e07d sago007 2016-07-10 20:22 1639
				case Gametype::TwoPlayerTimeTrial:
b0222eff sago007 2012-04-22 15:06 1640
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1641
				break;
de81e07d sago007 2016-07-10 20:22 1642
				case Gametype::TwoPlayerVs:
b0222eff sago007 2012-04-22 15:06 1643
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1644
				break;
de81e07d sago007 2016-07-10 20:22 1645
				case Gametype::SinglePlayerEndless:
c53e6443 sago007 2012-04-17 11:04 1646
			default:
c53e6443 sago007 2012-04-17 11:04 1647
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1648
				break;
c53e6443 sago007 2012-04-17 11:04 1649
			};
c53e6443 sago007 2012-04-17 11:04 1650
			mustsetupgame = false;
68313e95 sago007 2016-09-28 16:52 1651
			DrawBackground(screen);
67a32395 sago007 2012-04-19 18:40 1652
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1653
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1654
		}
b7590374 sago007 2011-05-19 16:15 1655
acd79baf sago007 2015-11-22 19:37 1656
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1657
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1658
		}
335635ec sago007 2016-02-06 13:51 1659
b539639c sago007 2015-12-29 11:51 1660
		SDL_RenderClear(screen);
68313e95 sago007 2016-09-28 16:52 1661
		DrawBackground(screen);
de81e07d sago007 2016-07-10 20:22 1662
		//updates the balls and explosions:g
a6b97827 sago007 2016-01-24 11:15 1663
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1664
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1665
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1666
fee9551a sago007 2016-01-20 19:05 1667
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1668
c9226e8d sago007 2016-06-04 10:17 1669
		BlockGameAction a;
c9226e8d sago007 2016-06-04 10:17 1670
		a.action = BlockGameAction::Action::NONE;
c9226e8d sago007 2016-06-04 10:17 1671
		a.tick = SDL_GetTicks();
59dcb571 sago007 2016-02-14 15:34 1672
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1673
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1674
ecef5838 sago007 2015-11-24 20:01 1675
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1676
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1677
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1678
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1679
				}
82ced7ab sago007 2016-09-16 18:41 1680
#if ALLOW_RESIZE
82ced7ab sago007 2016-09-16 18:41 1681
				if (event.type == SDL_WINDOWEVENT ) {
82ced7ab sago007 2016-09-16 18:41 1682
					if (event.window.event == SDL_WINDOWEVENT_RESIZED ) {
82ced7ab sago007 2016-09-16 18:41 1683
						cout << "Resized\n";
82ced7ab sago007 2016-09-16 18:41 1684
						ClampResolution(sdlWindow);
82ced7ab sago007 2016-09-16 18:41 1685
					}
82ced7ab sago007 2016-09-16 18:41 1686
				}
82ced7ab sago007 2016-09-16 18:41 1687
#endif
82ced7ab sago007 2016-09-16 18:41 1688
				
ce5aa7d3 sago007 2016-03-13 11:44 1689
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1690
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1691
				}
c53e6443 sago007 2012-04-17 11:04 1692
ecef5838 sago007 2015-11-24 20:01 1693
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1694
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1695
						done=1;
68313e95 sago007 2016-09-28 16:52 1696
						DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 1697
					}
ecef5838 sago007 2015-11-24 20:01 1698
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1699
						//player1:
ecef5838 sago007 2015-11-24 20:01 1700
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1701
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1702
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1703
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1704
						}
ecef5838 sago007 2015-11-24 20:01 1705
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1706
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1707
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1708
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1709
						}
ecef5838 sago007 2015-11-24 20:01 1710
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1711
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1712
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1713
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1714
						}
ecef5838 sago007 2015-11-24 20:01 1715
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1716
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1717
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1718
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1719
						}
ecef5838 sago007 2015-11-24 20:01 1720
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1721
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1722
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1723
						}
ecef5838 sago007 2015-11-24 20:01 1724
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1725
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1726
							theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1727
						}
c53e6443 sago007 2012-04-17 11:04 1728
					}
ecef5838 sago007 2015-11-24 20:01 1729
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1730
						//player2:
ecef5838 sago007 2015-11-24 20:01 1731
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
b58caa17 sago007 2016-06-04 10:32 1732
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1733
							a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1734
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1735
						}
ecef5838 sago007 2015-11-24 20:01 1736
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
b58caa17 sago007 2016-06-04 10:32 1737
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1738
							a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1739
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1740
						}
ecef5838 sago007 2015-11-24 20:01 1741
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
b58caa17 sago007 2016-06-04 10:32 1742
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1743
							a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1744
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1745
						}
ecef5838 sago007 2015-11-24 20:01 1746
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
b58caa17 sago007 2016-06-04 10:32 1747
							a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1748
							a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1749
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1750
						}
ecef5838 sago007 2015-11-24 20:01 1751
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c9226e8d sago007 2016-06-04 10:17 1752
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1753
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1754
						}
ecef5838 sago007 2015-11-24 20:01 1755
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
b58caa17 sago007 2016-06-04 10:32 1756
							a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1757
							theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 1758
						}
c53e6443 sago007 2012-04-17 11:04 1759
					}
c53e6443 sago007 2012-04-17 11:04 1760
					//common:
ecef5838 sago007 2015-11-24 20:01 1761
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 1762
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 1763
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 1764
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 1765
							#else
c53e6443 sago007 2012-04-17 11:04 1766
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 1767
							#endif
c53e6443 sago007 2012-04-17 11:04 1768
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1769
							}
c53e6443 sago007 2012-04-17 11:04 1770
							 */
c53e6443 sago007 2012-04-17 11:04 1771
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 1772
						}
ecef5838 sago007 2015-11-24 20:01 1773
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 1774
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 1775
						}
ecef5838 sago007 2015-11-24 20:01 1776
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 1777
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 1778
						}
ca486238 sago007 2015-08-23 15:12 1779
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 1780
						}
ecef5838 sago007 2015-11-24 20:01 1781
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 1782
						} //F11
c53e6443 sago007 2012-04-17 11:04 1783
					}
ecef5838 sago007 2015-11-24 20:01 1784
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 1785
						done=1;
c53e6443 sago007 2012-04-17 11:04 1786
					}
c53e6443 sago007 2012-04-17 11:04 1787
				}
c7f2082f sago007 2016-03-13 11:48 1788
ce5aa7d3 sago007 2016-03-13 11:44 1789
				if (isPlayerUpEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1790
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1791
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1792
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1793
				}
ce5aa7d3 sago007 2016-03-13 11:44 1794
				if (isPlayerDownEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1795
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1796
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1797
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1798
				}
ce5aa7d3 sago007 2016-03-13 11:44 1799
				if (isPlayerLeftEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1800
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1801
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1802
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1803
				}
ce5aa7d3 sago007 2016-03-13 11:44 1804
				if (isPlayerRightEvent (1, event)) {
b58caa17 sago007 2016-06-04 10:32 1805
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1806
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1807
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1808
				}
ce5aa7d3 sago007 2016-03-13 11:44 1809
				if (isPlayerSwitchEvent(1, event)) {
b58caa17 sago007 2016-06-04 10:32 1810
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1811
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1812
				}
ce5aa7d3 sago007 2016-03-13 11:44 1813
				if (isPlayerPushEvent(1, event)) {
c9226e8d sago007 2016-06-04 10:17 1814
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1815
					theGame.DoAction(a);
ce5aa7d3 sago007 2016-03-13 11:44 1816
				}
f2dac7e4 sago007 2016-04-09 19:24 1817
				if (isPlayerUpEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1818
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1819
					a.way = 'N';
b58caa17 sago007 2016-06-04 10:32 1820
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1821
				}
f2dac7e4 sago007 2016-04-09 19:24 1822
				if (isPlayerDownEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1823
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1824
					a.way = 'S';
b58caa17 sago007 2016-06-04 10:32 1825
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1826
				}
f2dac7e4 sago007 2016-04-09 19:24 1827
				if (isPlayerLeftEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1828
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1829
					a.way = 'W';
b58caa17 sago007 2016-06-04 10:32 1830
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1831
				}
f2dac7e4 sago007 2016-04-09 19:24 1832
				if (isPlayerRightEvent (2, event)) {
b58caa17 sago007 2016-06-04 10:32 1833
					a.action = BlockGameAction::Action::MOVE;
e5a23912 sago007 2016-06-04 10:52 1834
					a.way = 'E';
b58caa17 sago007 2016-06-04 10:32 1835
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1836
				}
f2dac7e4 sago007 2016-04-09 19:24 1837
				if (isPlayerSwitchEvent(2, event)) {
b58caa17 sago007 2016-06-04 10:32 1838
					a.action = BlockGameAction::Action::SWITCH;
b58caa17 sago007 2016-06-04 10:32 1839
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1840
				}
f2dac7e4 sago007 2016-04-09 19:24 1841
				if (isPlayerPushEvent(2, event)) {
c9226e8d sago007 2016-06-04 10:17 1842
					a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1843
					theGame2.DoAction(a);
f2dac7e4 sago007 2016-04-09 19:24 1844
				}
706e81fe sago007 2016-04-05 19:17 1845
				static int mouseDownX = 0;
706e81fe sago007 2016-04-05 19:17 1846
				static int mouseDownY = 0;
d0c62e33 sago007 2016-04-02 15:18 1847
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 1848
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 1849
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1850
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1851
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1852
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1853
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1854
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1855
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1856
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1857
							theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1858
						}
d0c62e33 sago007 2016-04-02 15:18 1859
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 1860
						if (pressed) {
167c2a1d sago007 2016-06-05 12:45 1861
							a.action = BlockGameAction::Action::MOUSE_DOWN;
167c2a1d sago007 2016-06-05 12:45 1862
							a.x = x;
167c2a1d sago007 2016-06-05 12:45 1863
							a.y = y;
167c2a1d sago007 2016-06-05 12:45 1864
							theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1865
						}
706e81fe sago007 2016-04-05 19:17 1866
						mouseDownX = event.button.x;
706e81fe sago007 2016-04-05 19:17 1867
						mouseDownY = event.button.y;
d0c62e33 sago007 2016-04-02 15:18 1868
					} 
243ef769 sago007 2016-04-04 18:00 1869
					if (event.button.button == SDL_BUTTON_RIGHT) {
243ef769 sago007 2016-04-04 18:00 1870
						bool pressed = false;
243ef769 sago007 2016-04-04 18:00 1871
						int x = 0;
243ef769 sago007 2016-04-04 18:00 1872
						int y = 0;
243ef769 sago007 2016-04-04 18:00 1873
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1874
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1875
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1876
							theGame.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1877
						}
243ef769 sago007 2016-04-04 18:00 1878
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
243ef769 sago007 2016-04-04 18:00 1879
						if (pressed) {
c9226e8d sago007 2016-06-04 10:17 1880
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1881
							theGame2.DoAction(a);
243ef769 sago007 2016-04-04 18:00 1882
						}
243ef769 sago007 2016-04-04 18:00 1883
					}
c53e6443 sago007 2012-04-17 11:04 1884
				}
d0c62e33 sago007 2016-04-02 15:18 1885
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 1886
					if (event.button.button == SDL_BUTTON_LEFT) {
706e81fe sago007 2016-04-05 19:17 1887
						int x = event.button.x;
706e81fe sago007 2016-04-05 19:17 1888
						int y = event.button.y;
167c2a1d sago007 2016-06-05 12:45 1889
						a.action = BlockGameAction::Action::MOUSE_UP;
167c2a1d sago007 2016-06-05 12:45 1890
						theGame.DoAction(a);
167c2a1d sago007 2016-06-05 12:45 1891
						theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1892
						if (theGame.IsInTheBoard(x,y) && theGame.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1893
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1894
							theGame.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1895
						}
706e81fe sago007 2016-04-05 19:17 1896
						if (theGame2.IsInTheBoard(x,y) && theGame2.IsUnderTheBoard(mouseDownX, mouseDownY)) {
c9226e8d sago007 2016-06-04 10:17 1897
							a.action = BlockGameAction::Action::PUSH;
c9226e8d sago007 2016-06-04 10:17 1898
							theGame2.DoAction(a);
706e81fe sago007 2016-04-05 19:17 1899
						}
acd79baf sago007 2015-11-22 19:37 1900
					}
d0c62e33 sago007 2016-04-02 15:18 1901
				}
d0c62e33 sago007 2016-04-02 15:18 1902
				if (event.type == SDL_MOUSEMOTION) {
161a010c sago007 2016-05-06 14:00 1903
					//cout << "Moved" << "\n";
d0c62e33 sago007 2016-04-02 15:18 1904
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1905
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 1906
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 1907
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1908
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1909
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1910
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1911
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1912
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1913
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1914
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1915
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1916
								theGame.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1917
							}
d0c62e33 sago007 2016-04-02 15:18 1918
						}
acd79baf sago007 2015-11-22 19:37 1919
					}
d0c62e33 sago007 2016-04-02 15:18 1920
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 1921
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1922
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 1923
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 1924
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 1925
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 1926
							if (mx != x) {
167c2a1d sago007 2016-06-05 12:45 1927
								a.action = BlockGameAction::Action::MOUSE_MOVE;
167c2a1d sago007 2016-06-05 12:45 1928
								a.x = mx;
167c2a1d sago007 2016-06-05 12:45 1929
								theGame2.DoAction(a);
d0c62e33 sago007 2016-04-02 15:18 1930
							}
d0c62e33 sago007 2016-04-02 15:18 1931
						}
acd79baf sago007 2015-11-22 19:37 1932
					}
d0c62e33 sago007 2016-04-02 15:18 1933
					
c53e6443 sago007 2012-04-17 11:04 1934
				}
d0c62e33 sago007 2016-04-02 15:18 1935
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 1936
d0c62e33 sago007 2016-04-02 15:18 1937
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1938
c53e6443 sago007 2012-04-17 11:04 1939
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1940
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1941
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1942
			}
c53e6443 sago007 2012-04-17 11:04 1943
c53e6443 sago007 2012-04-17 11:04 1944
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 1945
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 1946
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 1947
			}
c53e6443 sago007 2012-04-17 11:04 1948
a7de0677 sago007 2016-04-29 16:54 1949
			if (!editorMode ) {
c53e6443 sago007 2012-04-17 11:04 1950
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 1951
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 1952
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 1953
					bMouseUp = false;
68313e95 sago007 2016-09-28 16:52 1954
					DrawBackground(screen);
c53e6443 sago007 2012-04-17 11:04 1955
ecef5838 sago007 2015-11-24 20:01 1956
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 1957
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1958
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1959
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 1960
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 1961
c53e6443 sago007 2012-04-17 11:04 1962
					}
ecef5838 sago007 2015-11-24 20:01 1963
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 1964
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 1965
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 1966
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 1967
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1968
					}
c53e6443 sago007 2012-04-17 11:04 1969
c7f2082f sago007 2016-03-13 11:48 1970
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 1971
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 1972
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 1973
					}
161a010c sago007 2016-05-06 14:00 1974
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << "\n";
c53e6443 sago007 2012-04-17 11:04 1975
				}
c53e6443 sago007 2012-04-17 11:04 1976
c53e6443 sago007 2012-04-17 11:04 1977
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 1978
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 1979
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 1980
				}
c53e6443 sago007 2012-04-17 11:04 1981
			}
c53e6443 sago007 2012-04-17 11:04 1982
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 1983
c53e6443 sago007 2012-04-17 11:04 1984
c53e6443 sago007 2012-04-17 11:04 1985
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 1986
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 1987
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 1988
			Mix_PlayMusic(bgMusic, -1); //music loop
32090628 sago007 2016-04-10 14:13 1989
			Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 1990
		}
b7590374 sago007 2011-05-19 16:15 1991
ecef5838 sago007 2015-11-24 20:01 1992
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 1993
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 1994
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 1995
					Mix_PlayMusic(highbeatMusic, 1);
32090628 sago007 2016-04-10 14:13 1996
					Mix_VolumeMusic((MIX_MAX_VOLUME*5)/10);
c53e6443 sago007 2012-04-17 11:04 1997
				}
c53e6443 sago007 2012-04-17 11:04 1998
			}
ecef5838 sago007 2015-11-24 20:01 1999
			else {
ecef5838 sago007 2015-11-24 20:01 2000
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2001
					Mix_PlayMusic(bgMusic, -1);
32090628 sago007 2016-04-10 14:13 2002
					Mix_VolumeMusic((MIX_MAX_VOLUME*3)/10);
c53e6443 sago007 2012-04-17 11:04 2003
				}
c53e6443 sago007 2012-04-17 11:04 2004
			}
c53e6443 sago007 2012-04-17 11:04 2005
		}
b7590374 sago007 2011-05-19 16:15 2006
c53e6443 sago007 2012-04-17 11:04 2007
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 2008
b7590374 sago007 2011-05-19 16:15 2009
c53e6443 sago007 2012-04-17 11:04 2010
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2011
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2012
		//Updates the objects
62b3f619 sago007 2016-05-20 07:01 2013
		a.action = BlockGameAction::Action::UPDATE;
4fb2e351 sago007 2016-05-19 19:27 2014
		theGame.DoAction(a);
4fb2e351 sago007 2016-05-19 19:27 2015
		theGame2.DoAction(a);
b7590374 sago007 2011-05-19 16:15 2016
b7590374 sago007 2011-05-19 16:15 2017
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2018
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2019
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2020
#endif
ecef5838 sago007 2015-11-24 20:01 2021
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2022
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2023
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 2024
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2025
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2026
						theGame.DoAction(a);
acd79baf sago007 2015-11-22 19:37 2027
					}
ecef5838 sago007 2015-11-24 20:01 2028
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
07f5b3f3 sago007 2016-05-19 19:37 2029
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2030
						a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2031
						theGame2.DoAction(a);
acd79baf sago007 2015-11-22 19:37 2032
					}
ecef5838 sago007 2015-11-24 20:01 2033
					else {
07f5b3f3 sago007 2016-05-19 19:37 2034
						BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2035
						a.action = BlockGameAction::Action::SET_DRAW;
07f5b3f3 sago007 2016-05-19 19:37 2036
						theGame.DoAction(a);
07f5b3f3 sago007 2016-05-19 19:37 2037
						theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2038
					}
b283e0f7 sago007 2012-07-29 14:01 2039
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2040
				}
ecef5838 sago007 2015-11-24 20:01 2041
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 2042
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2043
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2044
					theGame2.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2045
				}
ecef5838 sago007 2015-11-24 20:01 2046
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
07f5b3f3 sago007 2016-05-19 19:37 2047
					BlockGameAction a;
62b3f619 sago007 2016-05-20 07:01 2048
					a.action = BlockGameAction::Action::SET_WON;
07f5b3f3 sago007 2016-05-19 19:37 2049
					theGame.DoAction(a);
c53e6443 sago007 2012-04-17 11:04 2050
				}
3d12f4a8 sago007 2016-03-21 18:40 2051
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2052
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2053
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2054
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2055
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2056
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2057
					theGame2.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2058
				}
3d12f4a8 sago007 2016-03-21 18:40 2059
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2060
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2061
				for (const GarbageStruct& g : gs ) {
8d5e5953 sago007 2016-06-04 13:15 2062
					BlockGameAction a;
8d5e5953 sago007 2016-06-04 13:15 2063
					a.action = BlockGameAction::Action::PUSH_GARBAGE;
8d5e5953 sago007 2016-06-04 13:15 2064
					a.garbage.push_back(g);
8d5e5953 sago007 2016-06-04 13:15 2065
					theGame.DoAction(a);
3d12f4a8 sago007 2016-03-21 18:40 2066
				}
c53e6443 sago007 2012-04-17 11:04 2067
			}
53203200 sago007 2015-12-25 13:30 2068
dfdb7d66 sago007 2015-11-29 19:21 2069
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2070
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2071
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2072
		}
dfdb7d66 sago007 2015-11-29 19:21 2073
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2074
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2075
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2076
		}
dfdb7d66 sago007 2015-11-29 19:21 2077
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2078
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2079
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2080
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2081
		}
76514d10 sago007 2016-06-05 20:25 2082
		if (theGame.isGameOver() && saveReplay) {
76514d10 sago007 2016-06-05 20:25 2083
			if (twoPlayers && theGame2.isGameOver()) {
76514d10 sago007 2016-06-05 20:25 2084
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2085
				SaveReplay(theGame.GetBlockGameInfo(), theGame2.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2086
			}
76514d10 sago007 2016-06-05 20:25 2087
			if (!twoPlayers) {
76514d10 sago007 2016-06-05 20:25 2088
				saveReplay = false;
76514d10 sago007 2016-06-05 20:25 2089
				SaveReplay(theGame.GetBlockGameInfo());
76514d10 sago007 2016-06-05 20:25 2090
			}
76514d10 sago007 2016-06-05 20:25 2091
		}
c53e6443 sago007 2012-04-17 11:04 2092
c53e6443 sago007 2012-04-17 11:04 2093
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2094
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2095
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2096
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2097
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2098
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2099
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2100
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2101
		}
c53e6443 sago007 2012-04-17 11:04 2102
	} //game loop
80b830cd sago007 2012-08-19 17:51 2103
	return 0;
605138b3 sago007 2012-04-14 15:12 2104
}
1970-01-01 00:00 2105