commit 38fbf4d7
Adjusted the speed levels.
Changed files
| M | source/code/BlockGame.cpp before |
diff --git a/source/code/BlockGame.cpp b/source/code/BlockGame.cpp
index a16b58c..8170ab5 100644
--- a/source/code/BlockGame.cpp
+++ b/source/code/BlockGame.cpp
@@ -154,19 +154,19 @@ void BlockGame::setGameSpeed(int globalSpeedLevel) {
baseSpeed=0.5;
break;
case 1:
- baseSpeed=0.3;
+ baseSpeed=0.1;
break;
case 2:
- baseSpeed=0.1;
+ baseSpeed=0.07;
break;
case 3:
- baseSpeed=0.07;
+ baseSpeed=0.04;
break;
case 4:
- baseSpeed=0.04;
+ baseSpeed=0.015;
break;
default:
- baseSpeed=0.015;
+ baseSpeed=0.005;
break;
};
}
@@ -1764,7 +1764,7 @@ void BlockGame::Update() {
//increse speed:
if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
- speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
+ speed = (baseSpeed*0.9)/((double)speedLevel*0.8);
speedLevel++;
nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
}