commit 7b16a3a8
Gamecontroller screen now shows "back" button
Changed files
| M | source/code/HelpGamepadState.cpp before |
diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp
index 0848272..5de9b16 100644
--- a/source/code/HelpGamepadState.cpp
+++ b/source/code/HelpGamepadState.cpp
@@ -93,6 +93,7 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
SDL_RenderDrawLine(target, 100, 210, 100, 400);
moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
+ //Push lines
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90);
@@ -100,8 +101,10 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110);
SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
+ //Back lines
SDL_RenderDrawLine(target, 625, 168, 800, 168);
- SDL_RenderDrawLine(target, 800, 158, 800, 168);
+ SDL_RenderDrawLine(target, 800, 158, 800, 195);
+ SDL_RenderDrawLine(target, 490, 195, 800, 195);
backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625, 241, 900, 241);
SDL_RenderDrawLine(target, 663, 207, 900, 207);