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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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#define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 281
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 282
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 283
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 284
		return -2;
c53e6443 sago007 2012-04-17 11:04 285
	}
925b7e58 sago007 2011-04-25 16:35 286
c53e6443 sago007 2012-04-17 11:04 287
	TTF_Font *font;
c53e6443 sago007 2012-04-17 11:04 288
	font=TTF_OpenFontRW(rw, 1, ptsize);
c53e6443 sago007 2012-04-17 11:04 289
	TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 290
c53e6443 sago007 2012-04-17 11:04 291
	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 292
c53e6443 sago007 2012-04-17 11:04 293
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 294
c53e6443 sago007 2012-04-17 11:04 295
	return 0;
925b7e58 sago007 2011-04-25 16:35 296
}
89c4a3a6 sago007 2008-08-29 14:32 297
41f02ab2 sago007 2009-05-10 21:40 298
1f61db96 sago007 2010-11-15 20:12 299
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 300
{
c53e6443 sago007 2012-04-17 11:04 301
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 302
	{
56241205 sago007 2012-08-05 11:15 303
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 304
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 305
	}
adaf31bf sago007 2009-05-05 16:01 306
c53e6443 sago007 2012-04-17 11:04 307
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 308
c53e6443 sago007 2012-04-17 11:04 309
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 310
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 311
c53e6443 sago007 2012-04-17 11:04 312
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 313
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 314
c53e6443 sago007 2012-04-17 11:04 315
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 316
c53e6443 sago007 2012-04-17 11:04 317
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 318
	{
c53e6443 sago007 2012-04-17 11:04 319
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 320
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 321
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 322
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 323
		return NULL;
c53e6443 sago007 2012-04-17 11:04 324
	}
adaf31bf sago007 2009-05-05 16:01 325
c53e6443 sago007 2012-04-17 11:04 326
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 327
adaf31bf sago007 2009-05-05 16:01 328
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 329
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 330
c53e6443 sago007 2012-04-17 11:04 331
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 332
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 333
	{
c53e6443 sago007 2012-04-17 11:04 334
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 335
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 336
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 337
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 338
		return NULL;
c53e6443 sago007 2012-04-17 11:04 339
	}
adaf31bf sago007 2009-05-05 16:01 340
c53e6443 sago007 2012-04-17 11:04 341
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 342
c53e6443 sago007 2012-04-17 11:04 343
	return ret;
adaf31bf sago007 2009-05-05 16:01 344
}
89c4a3a6 sago007 2008-08-29 14:32 345
89c4a3a6 sago007 2008-08-29 14:32 346
56241205 sago007 2012-08-05 11:15 347
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 348
{
c53e6443 sago007 2012-04-17 11:04 349
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 350
	{
56241205 sago007 2012-08-05 11:15 351
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 352
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 353
	}
adaf31bf sago007 2009-05-05 16:01 354
c53e6443 sago007 2012-04-17 11:04 355
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 356
c53e6443 sago007 2012-04-17 11:04 357
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 358
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 359
c53e6443 sago007 2012-04-17 11:04 360
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 361
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 362
c53e6443 sago007 2012-04-17 11:04 363
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 364
c53e6443 sago007 2012-04-17 11:04 365
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 366
	{
c53e6443 sago007 2012-04-17 11:04 367
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 368
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 369
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 370
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 371
		return NULL;
c53e6443 sago007 2012-04-17 11:04 372
	}
adaf31bf sago007 2009-05-05 16:01 373
c53e6443 sago007 2012-04-17 11:04 374
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 375
adaf31bf sago007 2009-05-05 16:01 376
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 377
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 378
c53e6443 sago007 2012-04-17 11:04 379
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 380
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 381
	{
c53e6443 sago007 2012-04-17 11:04 382
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 383
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 384
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 385
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 386
		return NULL;
c53e6443 sago007 2012-04-17 11:04 387
	}
adaf31bf sago007 2009-05-05 16:01 388
c53e6443 sago007 2012-04-17 11:04 389
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 390
c53e6443 sago007 2012-04-17 11:04 391
	return ret;
adaf31bf sago007 2009-05-05 16:01 392
}
89c4a3a6 sago007 2008-08-29 14:32 393
89c4a3a6 sago007 2008-08-29 14:32 394
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 395
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 396
{
c53e6443 sago007 2012-04-17 11:04 397
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 398
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 399
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 400
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 401
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 402
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
56241205 sago007 2012-08-05 11:15 403
//            && (bPuzzle = IMG_Load2("gfx/bPuzzle.png"))
56241205 sago007 2012-08-05 11:15 404
//            && (bStageClear = IMG_Load2("gfx/bStageClear.png"))
56241205 sago007 2012-08-05 11:15 405
//            && (bTimeTrial = IMG_Load2("gfx/bTimeTrial.png"))
56241205 sago007 2012-08-05 11:15 406
			//&& (bEndless = IMG_Load2("gfx/bEndless.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 410
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 411
//            && (bExit = IMG_Load2("gfx/bExit.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 413
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 414
//            && (bReplay = IMG_Load2("gfx/bReplays.png"))
56241205 sago007 2012-08-05 11:15 415
//            && (bSave = IMG_Load2("gfx/bSave.png"))
56241205 sago007 2012-08-05 11:15 416
//            && (bLoad = IMG_Load2("gfx/bLoad.png"))
c53e6443 sago007 2012-04-17 11:04 417
			/*#if NETWORK
56241205 sago007 2012-08-05 11:15 418
			            && (bNetwork = IMG_Load2("gfx/bNetwork.png"))
56241205 sago007 2012-08-05 11:15 419
			            && (bHost = IMG_Load2("gfx/bHost.png"))
56241205 sago007 2012-08-05 11:15 420
			            && (bConnect = IMG_Load2("gfx/bConnect.png"))
c53e6443 sago007 2012-04-17 11:04 421
			#endif*/
56241205 sago007 2012-08-05 11:15 422
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 423
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 424
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 427
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 428
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 429
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 430
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 431
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 432
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 433
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 434
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 435
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 452
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 453
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 457
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 458
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 459
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 460
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 461
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 462
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 463
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 476
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 477
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 478
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 479
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 480
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 481
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 482
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 483
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 484
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 485
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 486
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 487
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 488
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 489
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 490
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 491
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 492
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 493
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 494
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 495
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 496
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 497
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 498
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 499
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 500
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 501
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 502
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 503
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 504
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 505
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 506
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 507
#endif
c53e6443 sago007 2012-04-17 11:04 508
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 509
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 510
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 511
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 512
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 513
		 ))
c53e6443 sago007 2012-04-17 11:04 514
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 515
	{
56241205 sago007 2012-08-05 11:15 516
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 517
		exit(1);
c53e6443 sago007 2012-04-17 11:04 518
	}
c53e6443 sago007 2012-04-17 11:04 519
	try
c53e6443 sago007 2012-04-17 11:04 520
	{
c53e6443 sago007 2012-04-17 11:04 521
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 522
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 523
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 524
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 525
	}
e68d08eb sago007 2013-11-15 22:33 526
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 527
	{
56241205 sago007 2012-08-05 11:15 528
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 529
		exit(1);
c53e6443 sago007 2012-04-17 11:04 530
	}
c53e6443 sago007 2012-04-17 11:04 531
c53e6443 sago007 2012-04-17 11:04 532
c53e6443 sago007 2012-04-17 11:04 533
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 534
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 535
	CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 536
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 537
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 538
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 539
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 540
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 541
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 542
//    CONVERT(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 543
	//CONVERT(bEndless);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 546
	CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 547
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 548
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 549
//    CONVERTA(bLoad);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 552
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 553
	/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 554
	    CONVERTA(bNetwork);
c53e6443 sago007 2012-04-17 11:04 555
	    CONVERTA(bHost);
c53e6443 sago007 2012-04-17 11:04 556
	    CONVERTA(bConnect);
c53e6443 sago007 2012-04-17 11:04 557
	#endif*/
c53e6443 sago007 2012-04-17 11:04 558
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 568
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 569
//    CONVERT(bExit);
c53e6443 sago007 2012-04-17 11:04 570
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 571
	CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 572
//    CONVERT(bChange);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 575
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 580
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 581
	{
c53e6443 sago007 2012-04-17 11:04 582
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 583
	}
c53e6443 sago007 2012-04-17 11:04 584
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 585
	{
c53e6443 sago007 2012-04-17 11:04 586
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 587
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 588
	}
c53e6443 sago007 2012-04-17 11:04 589
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 590
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 591
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 592
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 593
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 594
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 595
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 596
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 597
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 598
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 599
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 600
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 601
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 602
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 603
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 604
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 605
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 606
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 607
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 608
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 609
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 610
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 611
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 612
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 613
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 614
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 615
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 616
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 617
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 618
	//Editor:
c53e6443 sago007 2012-04-17 11:04 619
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 620
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 621
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 622
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 623
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 624
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 625
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 626
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 627
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 628
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 629
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 630
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 631
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 632
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 633
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 634
#endif
c53e6443 sago007 2012-04-17 11:04 635
c53e6443 sago007 2012-04-17 11:04 636
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 637
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 638
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 639
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 640
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 641
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 642
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 643
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 644
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 645
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 646
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 647
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 648
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 649
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 650
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 651
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 652
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 653
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 654
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 655
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 656
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 657
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 658
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 659
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 660
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 661
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 662
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 663
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 664
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 665
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 666
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 667
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 668
c53e6443 sago007 2012-04-17 11:04 669
89c4a3a6 sago007 2008-08-29 14:32 670
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 671
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 672
	{
c53e6443 sago007 2012-04-17 11:04 673
		//And here the music:
56241205 sago007 2012-08-05 11:15 674
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 675
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 676
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 677
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 678
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 679
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 680
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 681
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 682
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 683
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 684
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 685
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 686
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 687
89c4a3a6 sago007 2008-08-29 14:32 688
89c4a3a6 sago007 2008-08-29 14:32 689
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 690
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 691
{
56241205 sago007 2012-08-05 11:15 692
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 693
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 694
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 695
	{
c53e6443 sago007 2012-04-17 11:04 696
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 697
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 698
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 699
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 700
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 701
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 702
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 703
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 704
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 705
	}
c53e6443 sago007 2012-04-17 11:04 706
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 707
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 708
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 710
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 711
	//SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 712
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 713
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 714
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 715
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 716
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 717
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 718
//    SDL_FreeSurface(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 719
	//SDL_FreeSurface(bEndless);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 722
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 723
	SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 724
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 725
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 726
//    SDL_FreeSurface(bLoad);
c53e6443 sago007 2012-04-17 11:04 727
	/*    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 728
	    SDL_FreeSurface(bNetwork);
c53e6443 sago007 2012-04-17 11:04 729
	    SDL_FreeSurface(bHost);
c53e6443 sago007 2012-04-17 11:04 730
	    SDL_FreeSurface(bConnect);
c53e6443 sago007 2012-04-17 11:04 731
	    #endif
c53e6443 sago007 2012-04-17 11:04 732
	    SDL_FreeSurface(bExit);*/
c53e6443 sago007 2012-04-17 11:04 733
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 734
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 735
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 736
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 737
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 738
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 739
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 740
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 741
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 742
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 743
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 744
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 745
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 746
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 747
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 748
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 749
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 750
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 751
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 752
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 753
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 754
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 755
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 756
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 757
	SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 758
//    SDL_FreeSurface(optionsBack);
c53e6443 sago007 2012-04-17 11:04 759
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 760
	SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 761
//    SDL_FreeSurface(bChange);
c53e6443 sago007 2012-04-17 11:04 762
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 763
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 764
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 765
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 766
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 767
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 768
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 769
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 770
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 771
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 772
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 773
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 774
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 775
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 776
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 777
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 778
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 779
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 780
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 781
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 782
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 783
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 784
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 785
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 786
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 787
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 788
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 789
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 790
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 791
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 792
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 793
}
89c4a3a6 sago007 2008-08-29 14:32 794
89c4a3a6 sago007 2008-08-29 14:32 795
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 796
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 797
{
89c4a3a6 sago007 2008-08-29 14:32 798
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 799
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 800
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 801
}*/
89c4a3a6 sago007 2008-08-29 14:32 802
444cec07 sago007 2012-05-05 16:42 803
444cec07 sago007 2012-05-05 16:42 804
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 805
89c4a3a6 sago007 2008-08-29 14:32 806
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 807
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 808
{
444cec07 sago007 2012-05-05 16:42 809
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 810
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 811
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 812
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 813
	converter << num;
c53e6443 sago007 2012-04-17 11:04 814
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 815
}
89c4a3a6 sago007 2008-08-29 14:32 816
89c4a3a6 sago007 2008-08-29 14:32 817
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 818
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 819
{
c53e6443 sago007 2012-04-17 11:04 820
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 821
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 822
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 823
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 824
}
89c4a3a6 sago007 2008-08-29 14:32 825
89c4a3a6 sago007 2008-08-29 14:32 826
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 827
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 828
{
c53e6443 sago007 2012-04-17 11:04 829
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 830
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 831
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 832
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 833
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 834
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 835
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 836
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 837
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 838
}
89c4a3a6 sago007 2008-08-29 14:32 839
cf54d8c3 sago007 2012-05-03 20:52 840
c53e6443 sago007 2012-04-17 11:04 841
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 842
{
c53e6443 sago007 2012-04-17 11:04 843
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 844
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 845
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 846
}
925b7e58 sago007 2011-04-25 16:35 847
c53e6443 sago007 2012-04-17 11:04 848
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 849
{
26ddb424 sago007 2011-06-09 20:06 850
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 851
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 852
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 853
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 854
#else
c53e6443 sago007 2012-04-17 11:04 855
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 856
#endif
c53e6443 sago007 2012-04-17 11:04 857
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 858
}
78d03b38 sago007 2008-11-13 19:56 859
78d03b38 sago007 2008-11-13 19:56 860
89c4a3a6 sago007 2008-08-29 14:32 861
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 862
class aBall
89c4a3a6 sago007 2008-08-29 14:32 863
{
89c4a3a6 sago007 2008-08-29 14:32 864
private:
c53e6443 sago007 2012-04-17 11:04 865
	double x;
c53e6443 sago007 2012-04-17 11:04 866
	double y;
c53e6443 sago007 2012-04-17 11:04 867
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 868
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 869
	int color;
c53e6443 sago007 2012-04-17 11:04 870
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 871
public:
89c4a3a6 sago007 2008-08-29 14:32 872
c53e6443 sago007 2012-04-17 11:04 873
	aBall()
c53e6443 sago007 2012-04-17 11:04 874
	{}
c53e6443 sago007 2012-04-17 11:04 875
c53e6443 sago007 2012-04-17 11:04 876
	//constructor:
c53e6443 sago007 2012-04-17 11:04 877
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 878
	{
9d59a0e2 sago007 2013-11-15 23:05 879
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 880
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 881
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 882
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 883
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 884
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 885
		if (right)
c53e6443 sago007 2012-04-17 11:04 886
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 887
		else
c53e6443 sago007 2012-04-17 11:04 888
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 889
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 890
c53e6443 sago007 2012-04-17 11:04 891
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 892
	~aBall()
c53e6443 sago007 2012-04-17 11:04 893
	{
c53e6443 sago007 2012-04-17 11:04 894
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 895
c53e6443 sago007 2012-04-17 11:04 896
	void update()
c53e6443 sago007 2012-04-17 11:04 897
	{
c53e6443 sago007 2012-04-17 11:04 898
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 899
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 900
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 901
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 902
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 903
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 904
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 905
		{
c53e6443 sago007 2012-04-17 11:04 906
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 907
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 908
		}
c53e6443 sago007 2012-04-17 11:04 909
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 910
	}
c53e6443 sago007 2012-04-17 11:04 911
c53e6443 sago007 2012-04-17 11:04 912
	int getX()
c53e6443 sago007 2012-04-17 11:04 913
	{
c53e6443 sago007 2012-04-17 11:04 914
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 915
	}
c53e6443 sago007 2012-04-17 11:04 916
c53e6443 sago007 2012-04-17 11:04 917
	int getY()
c53e6443 sago007 2012-04-17 11:04 918
	{
c53e6443 sago007 2012-04-17 11:04 919
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 920
	}
c53e6443 sago007 2012-04-17 11:04 921
c53e6443 sago007 2012-04-17 11:04 922
	int getColor()
c53e6443 sago007 2012-04-17 11:04 923
	{
c53e6443 sago007 2012-04-17 11:04 924
		return color;
c53e6443 sago007 2012-04-17 11:04 925
	}
89c4a3a6 sago007 2008-08-29 14:32 926
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 927
4b0c248f sago007 2010-11-10 21:13 928
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 929
89c4a3a6 sago007 2008-08-29 14:32 930
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 931
{
89c4a3a6 sago007 2008-08-29 14:32 932
public:
c53e6443 sago007 2012-04-17 11:04 933
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 934
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 935
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 936
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 937
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 938
c53e6443 sago007 2012-04-17 11:04 939
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 940
	{
c53e6443 sago007 2012-04-17 11:04 941
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 942
		{
c53e6443 sago007 2012-04-17 11:04 943
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 944
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 945
		}
c53e6443 sago007 2012-04-17 11:04 946
	}
c53e6443 sago007 2012-04-17 11:04 947
c53e6443 sago007 2012-04-17 11:04 948
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 949
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 950
	{
c53e6443 sago007 2012-04-17 11:04 951
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 952
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 953
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 954
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 955
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 956
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 957
			return -1;
c53e6443 sago007 2012-04-17 11:04 958
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 959
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 960
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 961
		return 1;
c53e6443 sago007 2012-04-17 11:04 962
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 963
c53e6443 sago007 2012-04-17 11:04 964
	void update()
c53e6443 sago007 2012-04-17 11:04 965
	{
c53e6443 sago007 2012-04-17 11:04 966
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 967
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 968
		{
c53e6443 sago007 2012-04-17 11:04 969
c53e6443 sago007 2012-04-17 11:04 970
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 971
			{
c53e6443 sago007 2012-04-17 11:04 972
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 973
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 974
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 975
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 976
				{
c53e6443 sago007 2012-04-17 11:04 977
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 978
				}
c53e6443 sago007 2012-04-17 11:04 979
			}
c53e6443 sago007 2012-04-17 11:04 980
			else
c53e6443 sago007 2012-04-17 11:04 981
			{
c53e6443 sago007 2012-04-17 11:04 982
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 983
			}
c53e6443 sago007 2012-04-17 11:04 984
		}
c53e6443 sago007 2012-04-17 11:04 985
	} //update
89c4a3a6 sago007 2008-08-29 14:32 986
89c4a3a6 sago007 2008-08-29 14:32 987
89c4a3a6 sago007 2008-08-29 14:32 988
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 989
4b0c248f sago007 2010-11-10 21:13 990
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 991
89c4a3a6 sago007 2008-08-29 14:32 992
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 993
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 994
{
89c4a3a6 sago007 2008-08-29 14:32 995
private:
c53e6443 sago007 2012-04-17 11:04 996
	int x;
c53e6443 sago007 2012-04-17 11:04 997
	int y;
c53e6443 sago007 2012-04-17 11:04 998
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 999
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 1000
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1001
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 1002
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 1003
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1004
public:
89c4a3a6 sago007 2008-08-29 14:32 1005
c53e6443 sago007 2012-04-17 11:04 1006
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 1007
	{}
c53e6443 sago007 2012-04-17 11:04 1008
c53e6443 sago007 2012-04-17 11:04 1009
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1010
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 1011
	{
c53e6443 sago007 2012-04-17 11:04 1012
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1013
		x = X;
c53e6443 sago007 2012-04-17 11:04 1014
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1015
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 1016
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1017
c53e6443 sago007 2012-04-17 11:04 1018
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 1019
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 1020
	{
c53e6443 sago007 2012-04-17 11:04 1021
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 1022
c53e6443 sago007 2012-04-17 11:04 1023
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 1024
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1025
	{
c53e6443 sago007 2012-04-17 11:04 1026
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 1027
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 1028
	}
c53e6443 sago007 2012-04-17 11:04 1029
c53e6443 sago007 2012-04-17 11:04 1030
	int getX()
c53e6443 sago007 2012-04-17 11:04 1031
	{
c53e6443 sago007 2012-04-17 11:04 1032
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 1033
	}
c53e6443 sago007 2012-04-17 11:04 1034
c53e6443 sago007 2012-04-17 11:04 1035
	int getY()
c53e6443 sago007 2012-04-17 11:04 1036
	{
c53e6443 sago007 2012-04-17 11:04 1037
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 1038
	}
c53e6443 sago007 2012-04-17 11:04 1039
c53e6443 sago007 2012-04-17 11:04 1040
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 1041
	{
c53e6443 sago007 2012-04-17 11:04 1042
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 1043
	}
89c4a3a6 sago007 2008-08-29 14:32 1044
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1045
89c4a3a6 sago007 2008-08-29 14:32 1046
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1047
{
89c4a3a6 sago007 2008-08-29 14:32 1048
public:
c53e6443 sago007 2012-04-17 11:04 1049
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1050
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1051
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 1052
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1053
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1054
c53e6443 sago007 2012-04-17 11:04 1055
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 1056
	{
c53e6443 sago007 2012-04-17 11:04 1057
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1058
		{
c53e6443 sago007 2012-04-17 11:04 1059
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1060
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1061
		}
c53e6443 sago007 2012-04-17 11:04 1062
	}
c53e6443 sago007 2012-04-17 11:04 1063
c53e6443 sago007 2012-04-17 11:04 1064
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1065
	{
c53e6443 sago007 2012-04-17 11:04 1066
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1067
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1068
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1069
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1070
			return -1;
c53e6443 sago007 2012-04-17 11:04 1071
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1072
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1073
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1074
		return 1;
c53e6443 sago007 2012-04-17 11:04 1075
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1076
c53e6443 sago007 2012-04-17 11:04 1077
	void update()
c53e6443 sago007 2012-04-17 11:04 1078
	{
c53e6443 sago007 2012-04-17 11:04 1079
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1080
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1081
		{
c53e6443 sago007 2012-04-17 11:04 1082
c53e6443 sago007 2012-04-17 11:04 1083
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1084
			{
c53e6443 sago007 2012-04-17 11:04 1085
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1086
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1087
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1088
				{
c53e6443 sago007 2012-04-17 11:04 1089
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1090
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1091
				}
c53e6443 sago007 2012-04-17 11:04 1092
			}
c53e6443 sago007 2012-04-17 11:04 1093
			else
c53e6443 sago007 2012-04-17 11:04 1094
			{
c53e6443 sago007 2012-04-17 11:04 1095
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1096
			}
c53e6443 sago007 2012-04-17 11:04 1097
		}
c53e6443 sago007 2012-04-17 11:04 1098
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1099
89c4a3a6 sago007 2008-08-29 14:32 1100
89c4a3a6 sago007 2008-08-29 14:32 1101
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1102
4b0c248f sago007 2010-11-10 21:13 1103
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1104
89c4a3a6 sago007 2008-08-29 14:32 1105
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1106
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1107
{
89c4a3a6 sago007 2008-08-29 14:32 1108
private:
c53e6443 sago007 2012-04-17 11:04 1109
	int x;
c53e6443 sago007 2012-04-17 11:04 1110
	int y;
c53e6443 sago007 2012-04-17 11:04 1111
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1112
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1113
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1114
public:
89c4a3a6 sago007 2008-08-29 14:32 1115
c53e6443 sago007 2012-04-17 11:04 1116
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1117
	{}
c53e6443 sago007 2012-04-17 11:04 1118
c53e6443 sago007 2012-04-17 11:04 1119
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1120
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1121
	{
c53e6443 sago007 2012-04-17 11:04 1122
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1123
		x = X;
c53e6443 sago007 2012-04-17 11:04 1124
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1125
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1126
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1127
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1128
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1129
c53e6443 sago007 2012-04-17 11:04 1130
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1131
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1132
	{
c53e6443 sago007 2012-04-17 11:04 1133
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1134
	}
c53e6443 sago007 2012-04-17 11:04 1135
c53e6443 sago007 2012-04-17 11:04 1136
	int getX()
c53e6443 sago007 2012-04-17 11:04 1137
	{
c53e6443 sago007 2012-04-17 11:04 1138
		return x;
c53e6443 sago007 2012-04-17 11:04 1139
	}
c53e6443 sago007 2012-04-17 11:04 1140
c53e6443 sago007 2012-04-17 11:04 1141
	int getY()
c53e6443 sago007 2012-04-17 11:04 1142
	{
c53e6443 sago007 2012-04-17 11:04 1143
		return y;
c53e6443 sago007 2012-04-17 11:04 1144
	}
c53e6443 sago007 2012-04-17 11:04 1145
e68d08eb sago007 2013-11-15 22:33 1146
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1147
	{
c53e6443 sago007 2012-04-17 11:04 1148
		return textt;
c53e6443 sago007 2012-04-17 11:04 1149
	}
89c4a3a6 sago007 2008-08-29 14:32 1150
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1151
89c4a3a6 sago007 2008-08-29 14:32 1152
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1153
{
89c4a3a6 sago007 2008-08-29 14:32 1154
public:
c53e6443 sago007 2012-04-17 11:04 1155
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1156
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1157
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1158
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1159
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1160
c53e6443 sago007 2012-04-17 11:04 1161
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1162
	{
c53e6443 sago007 2012-04-17 11:04 1163
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1164
		{
c53e6443 sago007 2012-04-17 11:04 1165
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1166
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1167
		}
c53e6443 sago007 2012-04-17 11:04 1168
	}
c53e6443 sago007 2012-04-17 11:04 1169
c53e6443 sago007 2012-04-17 11:04 1170
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1171
	{
c53e6443 sago007 2012-04-17 11:04 1172
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1173
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1174
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1175
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1176
			return -1;
c53e6443 sago007 2012-04-17 11:04 1177
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1178
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1179
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1180
		return 1;
c53e6443 sago007 2012-04-17 11:04 1181
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1182
c53e6443 sago007 2012-04-17 11:04 1183
	void update()
c53e6443 sago007 2012-04-17 11:04 1184
	{
c53e6443 sago007 2012-04-17 11:04 1185
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1186
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1187
		{
c53e6443 sago007 2012-04-17 11:04 1188
c53e6443 sago007 2012-04-17 11:04 1189
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1190
			{
c53e6443 sago007 2012-04-17 11:04 1191
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1192
				{
c53e6443 sago007 2012-04-17 11:04 1193
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1194
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1195
				}
c53e6443 sago007 2012-04-17 11:04 1196
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1197
				{
c53e6443 sago007 2012-04-17 11:04 1198
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1199
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1200
				}
c53e6443 sago007 2012-04-17 11:04 1201
			}
c53e6443 sago007 2012-04-17 11:04 1202
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1203
			{
c53e6443 sago007 2012-04-17 11:04 1204
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1205
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1206
			}
c53e6443 sago007 2012-04-17 11:04 1207
		}
c53e6443 sago007 2012-04-17 11:04 1208
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1209
89c4a3a6 sago007 2008-08-29 14:32 1210
89c4a3a6 sago007 2008-08-29 14:32 1211
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1212
4b0c248f sago007 2010-11-10 21:13 1213
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1214
89c4a3a6 sago007 2008-08-29 14:32 1215
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1216
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1217
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1218
c53e6443 sago007 2012-04-17 11:04 1219
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1220
{
6b1dc7a6 sago007 2010-11-08 21:03 1221
public:
c53e6443 sago007 2012-04-17 11:04 1222
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1223
c53e6443 sago007 2012-04-17 11:04 1224
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1225
	{
56241205 sago007 2012-08-05 11:15 1226
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1227
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1228
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1229
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1230
		topx = tx;
229e212d sago007 2015-08-22 17:14 1231
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1232
	}
c53e6443 sago007 2012-04-17 11:04 1233
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1234
	{
c53e6443 sago007 2012-04-17 11:04 1235
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1236
	}
229e212d sago007 2015-08-22 17:14 1237
	
58dd05a0 sago007 2015-08-22 17:49 1238
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1239
		return topx;
229e212d sago007 2015-08-22 17:14 1240
	}
58dd05a0 sago007 2015-08-22 17:49 1241
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1242
		return topy;
229e212d sago007 2015-08-22 17:14 1243
	}
229e212d sago007 2015-08-22 17:14 1244
	
313ecd1b sago007 2015-08-22 20:38 1245
	void AddText(int x, int y, const std::string& text, int time) const override {
229e212d sago007 2015-08-22 17:14 1246
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1247
	}
229e212d sago007 2015-08-22 17:14 1248
	
313ecd1b sago007 2015-08-22 20:38 1249
	void AddBall(int x, int y, bool right, int color) const  override {
229e212d sago007 2015-08-22 17:14 1250
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1251
	}
229e212d sago007 2015-08-22 17:14 1252
	
313ecd1b sago007 2015-08-22 20:38 1253
	void AddExplosion(int x, int y) const  override { 
229e212d sago007 2015-08-22 17:14 1254
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1255
	}
313ecd1b sago007 2015-08-22 20:38 1256
	
313ecd1b sago007 2015-08-22 20:38 1257
	void PlayerWonEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1258
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1259
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1260
	}
313ecd1b sago007 2015-08-22 20:38 1261
	
027b5cfd sago007 2015-08-23 14:27 1262
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 1263
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 1264
	}
027b5cfd sago007 2015-08-23 14:27 1265
	
313ecd1b sago007 2015-08-22 20:38 1266
	void BlockPopEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1267
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1268
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 1269
	}
313ecd1b sago007 2015-08-22 20:38 1270
	
313ecd1b sago007 2015-08-22 20:38 1271
	void LongChainDoneEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1272
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1273
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1274
	}
313ecd1b sago007 2015-08-22 20:38 1275
	
313ecd1b sago007 2015-08-22 20:38 1276
	void TimeTrialEndEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1277
		if(!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 1278
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 1279
		}
313ecd1b sago007 2015-08-22 20:38 1280
	}
313ecd1b sago007 2015-08-22 20:38 1281
	
313ecd1b sago007 2015-08-22 20:38 1282
	void EndlessHighscoreEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1283
		if (!SoundEnabled) { return; }
313ecd1b sago007 2015-08-22 20:38 1284
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1285
	}
6b1dc7a6 sago007 2010-11-08 21:03 1286
private:
c53e6443 sago007 2012-04-17 11:04 1287
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1288
	{
c53e6443 sago007 2012-04-17 11:04 1289
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1290
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1291
	}
c53e6443 sago007 2012-04-17 11:04 1292
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1293
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1294
	{
c53e6443 sago007 2012-04-17 11:04 1295
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1296
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1297
			{
c53e6443 sago007 2012-04-17 11:04 1298
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1299
				{
c53e6443 sago007 2012-04-17 11:04 1300
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1301
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1302
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1303
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1304
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1305
c53e6443 sago007 2012-04-17 11:04 1306
				}
c53e6443 sago007 2012-04-17 11:04 1307
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1308
				{
c53e6443 sago007 2012-04-17 11:04 1309
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1310
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1311
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1312
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1313
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1314
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1315
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1316
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1317
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1318
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1319
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1320
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1321
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1322
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1323
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1324
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1325
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1326
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1327
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1328
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1329
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1330
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1331
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1332
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1333
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1334
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1335
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1336
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1337
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1338
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1339
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1340
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1341
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1342
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1343
				}
c53e6443 sago007 2012-04-17 11:04 1344
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1345
				{
c53e6443 sago007 2012-04-17 11:04 1346
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1347
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1348
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1349
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1350
					else
c53e6443 sago007 2012-04-17 11:04 1351
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1352
				}
c53e6443 sago007 2012-04-17 11:04 1353
			}
c53e6443 sago007 2012-04-17 11:04 1354
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1355
c53e6443 sago007 2012-04-17 11:04 1356
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1357
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1358
		{
c53e6443 sago007 2012-04-17 11:04 1359
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1360
			{
c53e6443 sago007 2012-04-17 11:04 1361
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1362
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1363
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1364
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1365
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1366
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1367
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1368
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1369
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1370
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1371
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1372
				{
c53e6443 sago007 2012-04-17 11:04 1373
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1374
				}
c53e6443 sago007 2012-04-17 11:04 1375
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1376
				{
c53e6443 sago007 2012-04-17 11:04 1377
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1378
				}
c53e6443 sago007 2012-04-17 11:04 1379
				else
c53e6443 sago007 2012-04-17 11:04 1380
				{
c53e6443 sago007 2012-04-17 11:04 1381
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1382
				}
c53e6443 sago007 2012-04-17 11:04 1383
c53e6443 sago007 2012-04-17 11:04 1384
			}
c53e6443 sago007 2012-04-17 11:04 1385
		}
c53e6443 sago007 2012-04-17 11:04 1386
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1387
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1388
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1389
c53e6443 sago007 2012-04-17 11:04 1390
	}
c53e6443 sago007 2012-04-17 11:04 1391
	//Paints the bricks gotten from a replay/net package
970c4ebe sago007 2015-08-22 18:08 1392
	void SimplePaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1393
	{
c53e6443 sago007 2012-04-17 11:04 1394
		/*
c53e6443 sago007 2012-04-17 11:04 1395
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1396
		 */
c53e6443 sago007 2012-04-17 11:04 1397
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1398
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1399
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1400
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1401
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1402
			{
c53e6443 sago007 2012-04-17 11:04 1403
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1404
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1405
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1406
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1407
				else
c53e6443 sago007 2012-04-17 11:04 1408
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1409
			}
c53e6443 sago007 2012-04-17 11:04 1410
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1411
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1412
		{
c53e6443 sago007 2012-04-17 11:04 1413
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1414
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1415
			{
c53e6443 sago007 2012-04-17 11:04 1416
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1417
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1418
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1419
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1420
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1421
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1422
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1423
				{
c53e6443 sago007 2012-04-17 11:04 1424
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1425
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1426
				}
c53e6443 sago007 2012-04-17 11:04 1427
			}
c53e6443 sago007 2012-04-17 11:04 1428
		}
c53e6443 sago007 2012-04-17 11:04 1429
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1430
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1431
		{
c53e6443 sago007 2012-04-17 11:04 1432
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1433
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1434
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1435
			{
c53e6443 sago007 2012-04-17 11:04 1436
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1437
					count++;
c53e6443 sago007 2012-04-17 11:04 1438
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1439
				{
c53e6443 sago007 2012-04-17 11:04 1440
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1441
				}
c53e6443 sago007 2012-04-17 11:04 1442
				else
c53e6443 sago007 2012-04-17 11:04 1443
				{
c53e6443 sago007 2012-04-17 11:04 1444
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1445
					count=1;
c53e6443 sago007 2012-04-17 11:04 1446
				}
c53e6443 sago007 2012-04-17 11:04 1447
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1448
				{
c53e6443 sago007 2012-04-17 11:04 1449
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1450
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1451
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1452
				}
c53e6443 sago007 2012-04-17 11:04 1453
			}
c53e6443 sago007 2012-04-17 11:04 1454
		}
c53e6443 sago007 2012-04-17 11:04 1455
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1456
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1457
		{
c53e6443 sago007 2012-04-17 11:04 1458
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1459
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1460
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1461
			{
c53e6443 sago007 2012-04-17 11:04 1462
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1463
					count++;
c53e6443 sago007 2012-04-17 11:04 1464
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1465
				{
c53e6443 sago007 2012-04-17 11:04 1466
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1467
				}
c53e6443 sago007 2012-04-17 11:04 1468
				else
c53e6443 sago007 2012-04-17 11:04 1469
				{
c53e6443 sago007 2012-04-17 11:04 1470
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1471
					count=1;
c53e6443 sago007 2012-04-17 11:04 1472
				}
c53e6443 sago007 2012-04-17 11:04 1473
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1474
				{
c53e6443 sago007 2012-04-17 11:04 1475
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1476
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1477
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1478
				}
c53e6443 sago007 2012-04-17 11:04 1479
			}
c53e6443 sago007 2012-04-17 11:04 1480
		}
c53e6443 sago007 2012-04-17 11:04 1481
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1482
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1483
			{
c53e6443 sago007 2012-04-17 11:04 1484
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1485
				{
c53e6443 sago007 2012-04-17 11:04 1486
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1487
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1488
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1489
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1490
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1491
				}
c53e6443 sago007 2012-04-17 11:04 1492
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1493
				{
c53e6443 sago007 2012-04-17 11:04 1494
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1495
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1496
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1497
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1498
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1499
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1500
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1501
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1502
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1503
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1504
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1505
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1506
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1507
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1508
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1509
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1510
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1511
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1512
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1513
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1514
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1515
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1516
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1517
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1518
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1519
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1520
						{
c53e6443 sago007 2012-04-17 11:04 1521
						case 0:
c53e6443 sago007 2012-04-17 11:04 1522
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1523
							break;
c53e6443 sago007 2012-04-17 11:04 1524
						case 5:
c53e6443 sago007 2012-04-17 11:04 1525
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1526
							break;
c53e6443 sago007 2012-04-17 11:04 1527
						default:
c53e6443 sago007 2012-04-17 11:04 1528
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1529
						}
c53e6443 sago007 2012-04-17 11:04 1530
				}
c53e6443 sago007 2012-04-17 11:04 1531
c53e6443 sago007 2012-04-17 11:04 1532
c53e6443 sago007 2012-04-17 11:04 1533
			}
c53e6443 sago007 2012-04-17 11:04 1534
c53e6443 sago007 2012-04-17 11:04 1535
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1536
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1537
		{
c53e6443 sago007 2012-04-17 11:04 1538
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1539
			{
c53e6443 sago007 2012-04-17 11:04 1540
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1541
			}
c53e6443 sago007 2012-04-17 11:04 1542
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1543
			{
c53e6443 sago007 2012-04-17 11:04 1544
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1545
			}
c53e6443 sago007 2012-04-17 11:04 1546
			else
c53e6443 sago007 2012-04-17 11:04 1547
			{
c53e6443 sago007 2012-04-17 11:04 1548
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1549
			}
6b1dc7a6 sago007 2010-11-08 21:03 1550
c53e6443 sago007 2012-04-17 11:04 1551
		}
c53e6443 sago007 2012-04-17 11:04 1552
	}
6b1dc7a6 sago007 2010-11-08 21:03 1553
public:
c53e6443 sago007 2012-04-17 11:04 1554
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1555
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1556
	{
c53e6443 sago007 2012-04-17 11:04 1557
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1558
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1559
cf54d8c3 sago007 2012-05-03 20:52 1560
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1561
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1562
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1563
		{
c53e6443 sago007 2012-04-17 11:04 1564
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1565
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1566
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1567
c53e6443 sago007 2012-04-17 11:04 1568
		}
c53e6443 sago007 2012-04-17 11:04 1569
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1570
		{
c53e6443 sago007 2012-04-17 11:04 1571
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
055218be sago007 2015-08-22 18:44 1572
			if (Level<PuzzleGetNumberOfPuzzles()-1)
c53e6443 sago007 2012-04-17 11:04 1573
			{
c53e6443 sago007 2012-04-17 11:04 1574
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1575
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1576
				else
c53e6443 sago007 2012-04-17 11:04 1577
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1578
			}
c53e6443 sago007 2012-04-17 11:04 1579
			else
c53e6443 sago007 2012-04-17 11:04 1580
			{
c53e6443 sago007 2012-04-17 11:04 1581
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1582
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1583
			}
c53e6443 sago007 2012-04-17 11:04 1584
		}
c53e6443 sago007 2012-04-17 11:04 1585
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1586
		{
c53e6443 sago007 2012-04-17 11:04 1587
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1588
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1589
			{
c53e6443 sago007 2012-04-17 11:04 1590
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1591
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1592
				else
c53e6443 sago007 2012-04-17 11:04 1593
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1594
			}
c53e6443 sago007 2012-04-17 11:04 1595
			else
c53e6443 sago007 2012-04-17 11:04 1596
			{
c53e6443 sago007 2012-04-17 11:04 1597
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1598
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1599
			}
c53e6443 sago007 2012-04-17 11:04 1600
		}
6b1dc7a6 sago007 2010-11-08 21:03 1601
6b1dc7a6 sago007 2010-11-08 21:03 1602
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1603
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1604
		{
c53e6443 sago007 2012-04-17 11:04 1605
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1606
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1607
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1608
		}
6b1dc7a6 sago007 2010-11-08 21:03 1609
#endif
c53e6443 sago007 2012-04-17 11:04 1610
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1611
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1612
		{
c53e6443 sago007 2012-04-17 11:04 1613
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1614
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1615
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1616
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1617
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1618
			{
c53e6443 sago007 2012-04-17 11:04 1619
			case 2:
c53e6443 sago007 2012-04-17 11:04 1620
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1621
				break;
c53e6443 sago007 2012-04-17 11:04 1622
			case 1:
c53e6443 sago007 2012-04-17 11:04 1623
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1624
				break;
c53e6443 sago007 2012-04-17 11:04 1625
			case 0:
c53e6443 sago007 2012-04-17 11:04 1626
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1627
				break;
c53e6443 sago007 2012-04-17 11:04 1628
			default:
c53e6443 sago007 2012-04-17 11:04 1629
				break;
c53e6443 sago007 2012-04-17 11:04 1630
			}
c53e6443 sago007 2012-04-17 11:04 1631
		}
c53e6443 sago007 2012-04-17 11:04 1632
		else
c53e6443 sago007 2012-04-17 11:04 1633
		{
c53e6443 sago007 2012-04-17 11:04 1634
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1635
			{
c53e6443 sago007 2012-04-17 11:04 1636
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1637
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1638
				{
c53e6443 sago007 2012-04-17 11:04 1639
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1640
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1641
				}
c53e6443 sago007 2012-04-17 11:04 1642
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1643
			}
c53e6443 sago007 2012-04-17 11:04 1644
			else
c53e6443 sago007 2012-04-17 11:04 1645
			{
c53e6443 sago007 2012-04-17 11:04 1646
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1647
				{
c53e6443 sago007 2012-04-17 11:04 1648
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1649
				}
c53e6443 sago007 2012-04-17 11:04 1650
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1651
			}
c53e6443 sago007 2012-04-17 11:04 1652
		}
6b1dc7a6 sago007 2010-11-08 21:03 1653
c53e6443 sago007 2012-04-17 11:04 1654
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1655
		{
80b830cd sago007 2012-08-19 17:51 1656
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1657
			{
80b830cd sago007 2012-08-19 17:51 1658
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1659
			}
c53e6443 sago007 2012-04-17 11:04 1660
			else
80b830cd sago007 2012-08-19 17:51 1661
			{
80b830cd sago007 2012-08-19 17:51 1662
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1663
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1664
				else
80b830cd sago007 2012-08-19 17:51 1665
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1666
			}
80b830cd sago007 2012-08-19 17:51 1667
		}
c53e6443 sago007 2012-04-17 11:04 1668
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1669
	}
6b1dc7a6 sago007 2010-11-08 21:03 1670
6b1dc7a6 sago007 2010-11-08 21:03 1671
c53e6443 sago007 2012-04-17 11:04 1672
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1673
	{
c53e6443 sago007 2012-04-17 11:04 1674
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1675
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1676
	}
229e212d sago007 2015-08-22 17:14 1677
	
229e212d sago007 2015-08-22 17:14 1678
private:
229e212d sago007 2015-08-22 17:14 1679
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1680
};
6b1dc7a6 sago007 2010-11-08 21:03 1681
6b1dc7a6 sago007 2010-11-08 21:03 1682
6b1dc7a6 sago007 2010-11-08 21:03 1683
6b1dc7a6 sago007 2010-11-08 21:03 1684
89c4a3a6 sago007 2008-08-29 14:32 1685
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1686
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1687
{
56241205 sago007 2012-08-05 11:15 1688
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1689
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1690
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1691
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1692
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1693
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1694
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1695
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1696
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1697
	#else
c53e6443 sago007 2012-04-17 11:04 1698
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1699
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1700
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1701
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1702
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1703
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1704
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1705
#else
c53e6443 sago007 2012-04-17 11:04 1706
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1707
#endif
c53e6443 sago007 2012-04-17 11:04 1708
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1709
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1710
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1711
}
89c4a3a6 sago007 2008-08-29 14:32 1712
89c4a3a6 sago007 2008-08-29 14:32 1713
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1714
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1715
{
c53e6443 sago007 2012-04-17 11:04 1716
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1717
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1718
}
89c4a3a6 sago007 2008-08-29 14:32 1719
89c4a3a6 sago007 2008-08-29 14:32 1720
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1721
89c4a3a6 sago007 2008-08-29 14:32 1722
89c4a3a6 sago007 2008-08-29 14:32 1723
89c4a3a6 sago007 2008-08-29 14:32 1724
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1725
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1726
{
c53e6443 sago007 2012-04-17 11:04 1727
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1728
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1729
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1730
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1731
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1732
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1733
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1734
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1735
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1736
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1737
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1738
	{
c53e6443 sago007 2012-04-17 11:04 1739
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1740
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1741
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1742
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1743
c53e6443 sago007 2012-04-17 11:04 1744
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1745
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1746
c53e6443 sago007 2012-04-17 11:04 1747
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1748
c53e6443 sago007 2012-04-17 11:04 1749
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1750
		{
c53e6443 sago007 2012-04-17 11:04 1751
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1752
			{
c53e6443 sago007 2012-04-17 11:04 1753
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1754
				done = true;
c53e6443 sago007 2012-04-17 11:04 1755
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1756
			}
c53e6443 sago007 2012-04-17 11:04 1757
c53e6443 sago007 2012-04-17 11:04 1758
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1759
			{
c53e6443 sago007 2012-04-17 11:04 1760
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1761
				{
c53e6443 sago007 2012-04-17 11:04 1762
					done = true;
c53e6443 sago007 2012-04-17 11:04 1763
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1764
				}
c53e6443 sago007 2012-04-17 11:04 1765
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1766
				{
c53e6443 sago007 2012-04-17 11:04 1767
					done = true;
c53e6443 sago007 2012-04-17 11:04 1768
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1769
				}
c53e6443 sago007 2012-04-17 11:04 1770
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1771
				{
c53e6443 sago007 2012-04-17 11:04 1772
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1773
				}
c53e6443 sago007 2012-04-17 11:04 1774
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1775
				{
c53e6443 sago007 2012-04-17 11:04 1776
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1777
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1778
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1779
				}
c53e6443 sago007 2012-04-17 11:04 1780
			}
c53e6443 sago007 2012-04-17 11:04 1781
c53e6443 sago007 2012-04-17 11:04 1782
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1783
c53e6443 sago007 2012-04-17 11:04 1784
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1785
		{
c53e6443 sago007 2012-04-17 11:04 1786
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1787
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1788
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1789
			{
c53e6443 sago007 2012-04-17 11:04 1790
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1791
			}
c53e6443 sago007 2012-04-17 11:04 1792
			else
c53e6443 sago007 2012-04-17 11:04 1793
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1794
		}
89c4a3a6 sago007 2008-08-29 14:32 1795
c53e6443 sago007 2012-04-17 11:04 1796
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1797
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1798
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1799
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1800
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1801
	return accept;
c53e6443 sago007 2012-04-17 11:04 1802
}
89c4a3a6 sago007 2008-08-29 14:32 1803
c53e6443 sago007 2012-04-17 11:04 1804
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1805
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1806
{
c53e6443 sago007 2012-04-17 11:04 1807
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1808
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1809
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1810
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1811
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1812
	{
c53e6443 sago007 2012-04-17 11:04 1813
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1814
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1815
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1816
		{
c53e6443 sago007 2012-04-17 11:04 1817
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1818
		}
c53e6443 sago007 2012-04-17 11:04 1819
		else
c53e6443 sago007 2012-04-17 11:04 1820
		{
c53e6443 sago007 2012-04-17 11:04 1821
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1822
		}
c53e6443 sago007 2012-04-17 11:04 1823
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1824
		{
c53e6443 sago007 2012-04-17 11:04 1825
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1826
		}
c53e6443 sago007 2012-04-17 11:04 1827
		else
c53e6443 sago007 2012-04-17 11:04 1828
		{
c53e6443 sago007 2012-04-17 11:04 1829
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1830
		}
c53e6443 sago007 2012-04-17 11:04 1831
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1832
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1833
	}
c53e6443 sago007 2012-04-17 11:04 1834
}
89c4a3a6 sago007 2008-08-29 14:32 1835
c53e6443 sago007 2012-04-17 11:04 1836
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1837
{
c53e6443 sago007 2012-04-17 11:04 1838
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1839
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1840
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1841
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1842
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1843
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1844
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1845
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1846
	{
c53e6443 sago007 2012-04-17 11:04 1847
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1848
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1849
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1850
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1851
	}
c53e6443 sago007 2012-04-17 11:04 1852
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1853
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1854
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1855
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1856
c53e6443 sago007 2012-04-17 11:04 1857
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1858
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1859
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1860
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1861
c53e6443 sago007 2012-04-17 11:04 1862
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1863
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1864
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1865
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1866
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1867
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1868
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1869
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1870
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1871
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1872
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1873
c53e6443 sago007 2012-04-17 11:04 1874
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1875
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1876
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1877
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1878
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1879
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1880
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1881
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1882
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1883
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1884
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1885
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1886
c53e6443 sago007 2012-04-17 11:04 1887
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1888
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1889
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1890
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1891
	{
c53e6443 sago007 2012-04-17 11:04 1892
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1893
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1894
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1895
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1896
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1897
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1898
	}
c53e6443 sago007 2012-04-17 11:04 1899
}
47529580 sago007 2008-12-09 02:34 1900
47529580 sago007 2008-12-09 02:34 1901
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1902
{
c53e6443 sago007 2012-04-17 11:04 1903
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1904
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1905
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1906
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1907
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1908
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1909
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1910
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1911
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1912
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1913
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1914
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1915
	{
c53e6443 sago007 2012-04-17 11:04 1916
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1917
		{
c53e6443 sago007 2012-04-17 11:04 1918
		case 0:
c53e6443 sago007 2012-04-17 11:04 1919
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1920
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1921
			break;
c53e6443 sago007 2012-04-17 11:04 1922
		case 1:
c53e6443 sago007 2012-04-17 11:04 1923
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1924
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1925
			break;
c53e6443 sago007 2012-04-17 11:04 1926
		case 2:
c53e6443 sago007 2012-04-17 11:04 1927
		default:
c53e6443 sago007 2012-04-17 11:04 1928
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1929
		};
c53e6443 sago007 2012-04-17 11:04 1930
c53e6443 sago007 2012-04-17 11:04 1931
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1932
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1933
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1934
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1935
c53e6443 sago007 2012-04-17 11:04 1936
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1937
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1938
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1939
c53e6443 sago007 2012-04-17 11:04 1940
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1941
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1942
c53e6443 sago007 2012-04-17 11:04 1943
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1944
c53e6443 sago007 2012-04-17 11:04 1945
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1946
		{
c53e6443 sago007 2012-04-17 11:04 1947
c53e6443 sago007 2012-04-17 11:04 1948
c53e6443 sago007 2012-04-17 11:04 1949
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1950
			{
c53e6443 sago007 2012-04-17 11:04 1951
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1952
				done = true;
c53e6443 sago007 2012-04-17 11:04 1953
			}
c53e6443 sago007 2012-04-17 11:04 1954
c53e6443 sago007 2012-04-17 11:04 1955
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1956
			{
c53e6443 sago007 2012-04-17 11:04 1957
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1958
				{
c53e6443 sago007 2012-04-17 11:04 1959
					page++;
c53e6443 sago007 2012-04-17 11:04 1960
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1961
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1962
				}
c53e6443 sago007 2012-04-17 11:04 1963
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1964
				{
c53e6443 sago007 2012-04-17 11:04 1965
					page--;
c53e6443 sago007 2012-04-17 11:04 1966
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1967
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1968
				}
c53e6443 sago007 2012-04-17 11:04 1969
				else
c53e6443 sago007 2012-04-17 11:04 1970
					done = true;
c53e6443 sago007 2012-04-17 11:04 1971
c53e6443 sago007 2012-04-17 11:04 1972
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1973
				{
c53e6443 sago007 2012-04-17 11:04 1974
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1975
				}
c53e6443 sago007 2012-04-17 11:04 1976
c53e6443 sago007 2012-04-17 11:04 1977
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1978
				{
c53e6443 sago007 2012-04-17 11:04 1979
					done = true;
c53e6443 sago007 2012-04-17 11:04 1980
				}
c53e6443 sago007 2012-04-17 11:04 1981
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1982
				{
c53e6443 sago007 2012-04-17 11:04 1983
					done = true;
c53e6443 sago007 2012-04-17 11:04 1984
				}
c53e6443 sago007 2012-04-17 11:04 1985
			}
c53e6443 sago007 2012-04-17 11:04 1986
c53e6443 sago007 2012-04-17 11:04 1987
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1988
c53e6443 sago007 2012-04-17 11:04 1989
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1990
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1991
		{
c53e6443 sago007 2012-04-17 11:04 1992
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1993
		}
7ca669ac sago007 2008-12-09 16:30 1994
c53e6443 sago007 2012-04-17 11:04 1995
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1996
		{
c53e6443 sago007 2012-04-17 11:04 1997
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1998
c53e6443 sago007 2012-04-17 11:04 1999
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 2000
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2001
				done =true;
c53e6443 sago007 2012-04-17 11:04 2002
c53e6443 sago007 2012-04-17 11:04 2003
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2004
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2005
			{
c53e6443 sago007 2012-04-17 11:04 2006
				page--;
c53e6443 sago007 2012-04-17 11:04 2007
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 2008
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 2009
			}
c53e6443 sago007 2012-04-17 11:04 2010
c53e6443 sago007 2012-04-17 11:04 2011
			//The next button:
c53e6443 sago007 2012-04-17 11:04 2012
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2013
			{
c53e6443 sago007 2012-04-17 11:04 2014
				page++;
c53e6443 sago007 2012-04-17 11:04 2015
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 2016
					page = 0;
c53e6443 sago007 2012-04-17 11:04 2017
			}
c53e6443 sago007 2012-04-17 11:04 2018
		}
7ca669ac sago007 2008-12-09 16:30 2019
c53e6443 sago007 2012-04-17 11:04 2020
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2021
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2022
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2023
	}
6b1dc7a6 sago007 2010-11-08 21:03 2024
6b1dc7a6 sago007 2010-11-08 21:03 2025
81d9c25d sago007 2008-11-24 09:50 2026
}
81d9c25d sago007 2008-11-24 09:50 2027
89c4a3a6 sago007 2008-08-29 14:32 2028
89c4a3a6 sago007 2008-08-29 14:32 2029
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2030
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2031
{
c53e6443 sago007 2012-04-17 11:04 2032
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2033
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2034
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2035
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 2036
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2037
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2038
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2039
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2040
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 2041
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2042
#endif
c53e6443 sago007 2012-04-17 11:04 2043
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2044
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2045
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2046
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2047
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2048
	{
c53e6443 sago007 2012-04-17 11:04 2049
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2050
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2051
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2052
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2053
		{
c53e6443 sago007 2012-04-17 11:04 2054
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2055
		}
89c4a3a6 sago007 2008-08-29 14:32 2056
c53e6443 sago007 2012-04-17 11:04 2057
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2058
c53e6443 sago007 2012-04-17 11:04 2059
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2060
		{
c53e6443 sago007 2012-04-17 11:04 2061
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2062
			{
c53e6443 sago007 2012-04-17 11:04 2063
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2064
				done = true;
c53e6443 sago007 2012-04-17 11:04 2065
			}
c53e6443 sago007 2012-04-17 11:04 2066
c53e6443 sago007 2012-04-17 11:04 2067
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2068
			{
c53e6443 sago007 2012-04-17 11:04 2069
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2070
				{
c53e6443 sago007 2012-04-17 11:04 2071
					done = true;
c53e6443 sago007 2012-04-17 11:04 2072
				}
c53e6443 sago007 2012-04-17 11:04 2073
c53e6443 sago007 2012-04-17 11:04 2074
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2075
				{
c53e6443 sago007 2012-04-17 11:04 2076
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2077
				}
c53e6443 sago007 2012-04-17 11:04 2078
c53e6443 sago007 2012-04-17 11:04 2079
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2080
				{
c53e6443 sago007 2012-04-17 11:04 2081
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2082
				}
c53e6443 sago007 2012-04-17 11:04 2083
			}
c53e6443 sago007 2012-04-17 11:04 2084
c53e6443 sago007 2012-04-17 11:04 2085
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2086
c53e6443 sago007 2012-04-17 11:04 2087
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2088
c53e6443 sago007 2012-04-17 11:04 2089
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2090
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2091
		{
c53e6443 sago007 2012-04-17 11:04 2092
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2093
		}
89c4a3a6 sago007 2008-08-29 14:32 2094
c53e6443 sago007 2012-04-17 11:04 2095
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2096
		{
c53e6443 sago007 2012-04-17 11:04 2097
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2098
c53e6443 sago007 2012-04-17 11:04 2099
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2100
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2101
			{
c53e6443 sago007 2012-04-17 11:04 2102
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2103
			}
c53e6443 sago007 2012-04-17 11:04 2104
c53e6443 sago007 2012-04-17 11:04 2105
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2106
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2107
			{
c53e6443 sago007 2012-04-17 11:04 2108
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2109
			}
c53e6443 sago007 2012-04-17 11:04 2110
c53e6443 sago007 2012-04-17 11:04 2111
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2112
			{
c53e6443 sago007 2012-04-17 11:04 2113
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2114
				{
c53e6443 sago007 2012-04-17 11:04 2115
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2116
					{
c53e6443 sago007 2012-04-17 11:04 2117
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2118
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2119
					}
c53e6443 sago007 2012-04-17 11:04 2120
				}
c53e6443 sago007 2012-04-17 11:04 2121
			}
c53e6443 sago007 2012-04-17 11:04 2122
		}
89c4a3a6 sago007 2008-08-29 14:32 2123
c53e6443 sago007 2012-04-17 11:04 2124
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2125
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2126
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2127
	}
80b830cd sago007 2012-08-19 17:51 2128
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2129
}
89c4a3a6 sago007 2008-08-29 14:32 2130
89c4a3a6 sago007 2008-08-29 14:32 2131
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2132
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2133
{
c53e6443 sago007 2012-04-17 11:04 2134
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2135
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2136
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2137
	string folder = (string)SHAREDIR+(string)"/themes";
56241205 sago007 2012-08-05 11:15 2138
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2139
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2140
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2141
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2142
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2143
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2144
#endif
c53e6443 sago007 2012-04-17 11:04 2145
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2146
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2147
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2148
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2149
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2150
	{
c53e6443 sago007 2012-04-17 11:04 2151
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2152
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2153
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2154
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2155
		{
c53e6443 sago007 2012-04-17 11:04 2156
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2157
		}
89c4a3a6 sago007 2008-08-29 14:32 2158
c53e6443 sago007 2012-04-17 11:04 2159
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2160
c53e6443 sago007 2012-04-17 11:04 2161
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2162
		{
c53e6443 sago007 2012-04-17 11:04 2163
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2164
			{
c53e6443 sago007 2012-04-17 11:04 2165
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2166
				done = true;
c53e6443 sago007 2012-04-17 11:04 2167
			}
c53e6443 sago007 2012-04-17 11:04 2168
c53e6443 sago007 2012-04-17 11:04 2169
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2170
			{
c53e6443 sago007 2012-04-17 11:04 2171
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2172
				{
c53e6443 sago007 2012-04-17 11:04 2173
					done = true;
c53e6443 sago007 2012-04-17 11:04 2174
				}
c53e6443 sago007 2012-04-17 11:04 2175
c53e6443 sago007 2012-04-17 11:04 2176
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2177
				{
c53e6443 sago007 2012-04-17 11:04 2178
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2179
				}
c53e6443 sago007 2012-04-17 11:04 2180
c53e6443 sago007 2012-04-17 11:04 2181
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2182
				{
c53e6443 sago007 2012-04-17 11:04 2183
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2184
				}
c53e6443 sago007 2012-04-17 11:04 2185
			}
c53e6443 sago007 2012-04-17 11:04 2186
c53e6443 sago007 2012-04-17 11:04 2187
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2188
c53e6443 sago007 2012-04-17 11:04 2189
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2190
c53e6443 sago007 2012-04-17 11:04 2191
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2192
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2193
		{
c53e6443 sago007 2012-04-17 11:04 2194
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2195
		}
89c4a3a6 sago007 2008-08-29 14:32 2196
c53e6443 sago007 2012-04-17 11:04 2197
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2198
		{
c53e6443 sago007 2012-04-17 11:04 2199
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2200
c53e6443 sago007 2012-04-17 11:04 2201
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2202
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2203
			{
c53e6443 sago007 2012-04-17 11:04 2204
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2205
			}
c53e6443 sago007 2012-04-17 11:04 2206
c53e6443 sago007 2012-04-17 11:04 2207
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2208
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2209
			{
c53e6443 sago007 2012-04-17 11:04 2210
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2211
			}
c53e6443 sago007 2012-04-17 11:04 2212
c53e6443 sago007 2012-04-17 11:04 2213
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2214
			{
c53e6443 sago007 2012-04-17 11:04 2215
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2216
				{
c53e6443 sago007 2012-04-17 11:04 2217
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2218
					{
c53e6443 sago007 2012-04-17 11:04 2219
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2220
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2221
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2222
					}
c53e6443 sago007 2012-04-17 11:04 2223
				}
c53e6443 sago007 2012-04-17 11:04 2224
			}
c53e6443 sago007 2012-04-17 11:04 2225
		}
89c4a3a6 sago007 2008-08-29 14:32 2226
c53e6443 sago007 2012-04-17 11:04 2227
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2228
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2229
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2230
	}
80b830cd sago007 2012-08-19 17:51 2231
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2232
}
89c4a3a6 sago007 2008-08-29 14:32 2233
89c4a3a6 sago007 2008-08-29 14:32 2234
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2235
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2236
{
c53e6443 sago007 2012-04-17 11:04 2237
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2238
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2239
	ListFiles lf = ListFiles();
56241205 sago007 2012-08-05 11:15 2240
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2241
		cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2242
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2243
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2244
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2245
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2246
#else
c53e6443 sago007 2012-04-17 11:04 2247
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2248
#endif
c53e6443 sago007 2012-04-17 11:04 2249
	lf.setDirectory(directory);
56241205 sago007 2012-08-05 11:15 2250
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2251
		cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2252
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2253
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2254
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2255
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2256
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2257
	{
c53e6443 sago007 2012-04-17 11:04 2258
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2259
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2260
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2261
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2262
		{
c53e6443 sago007 2012-04-17 11:04 2263
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2264
		}
89c4a3a6 sago007 2008-08-29 14:32 2265
c53e6443 sago007 2012-04-17 11:04 2266
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2267
c53e6443 sago007 2012-04-17 11:04 2268
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2269
		{
c53e6443 sago007 2012-04-17 11:04 2270
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2271
			{
c53e6443 sago007 2012-04-17 11:04 2272
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2273
				done = true;
c53e6443 sago007 2012-04-17 11:04 2274
				return false;
c53e6443 sago007 2012-04-17 11:04 2275
			}
c53e6443 sago007 2012-04-17 11:04 2276
c53e6443 sago007 2012-04-17 11:04 2277
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2278
			{
c53e6443 sago007 2012-04-17 11:04 2279
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2280
				{
c53e6443 sago007 2012-04-17 11:04 2281
					done = true;
c53e6443 sago007 2012-04-17 11:04 2282
					return false;
c53e6443 sago007 2012-04-17 11:04 2283
				}
c53e6443 sago007 2012-04-17 11:04 2284
c53e6443 sago007 2012-04-17 11:04 2285
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2286
				{
c53e6443 sago007 2012-04-17 11:04 2287
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2288
				}
c53e6443 sago007 2012-04-17 11:04 2289
c53e6443 sago007 2012-04-17 11:04 2290
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2291
				{
c53e6443 sago007 2012-04-17 11:04 2292
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2293
				}
c53e6443 sago007 2012-04-17 11:04 2294
			}
c53e6443 sago007 2012-04-17 11:04 2295
c53e6443 sago007 2012-04-17 11:04 2296
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2297
c53e6443 sago007 2012-04-17 11:04 2298
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2299
c53e6443 sago007 2012-04-17 11:04 2300
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2301
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2302
		{
c53e6443 sago007 2012-04-17 11:04 2303
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2304
		}
89c4a3a6 sago007 2008-08-29 14:32 2305
c53e6443 sago007 2012-04-17 11:04 2306
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2307
		{
c53e6443 sago007 2012-04-17 11:04 2308
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2309
c53e6443 sago007 2012-04-17 11:04 2310
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2311
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2312
			{
c53e6443 sago007 2012-04-17 11:04 2313
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2314
			}
c53e6443 sago007 2012-04-17 11:04 2315
c53e6443 sago007 2012-04-17 11:04 2316
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2317
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2318
			{
c53e6443 sago007 2012-04-17 11:04 2319
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2320
			}
c53e6443 sago007 2012-04-17 11:04 2321
c53e6443 sago007 2012-04-17 11:04 2322
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2323
			{
c53e6443 sago007 2012-04-17 11:04 2324
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2325
				{
c53e6443 sago007 2012-04-17 11:04 2326
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2327
					{
c53e6443 sago007 2012-04-17 11:04 2328
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2329
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2330
						return true;
c53e6443 sago007 2012-04-17 11:04 2331
					}
c53e6443 sago007 2012-04-17 11:04 2332
				}
c53e6443 sago007 2012-04-17 11:04 2333
			}
c53e6443 sago007 2012-04-17 11:04 2334
		}
89c4a3a6 sago007 2008-08-29 14:32 2335
c53e6443 sago007 2012-04-17 11:04 2336
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2337
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2338
	}
80b830cd sago007 2012-08-19 17:51 2339
	return false;
89c4a3a6 sago007 2008-08-29 14:32 2340
}
89c4a3a6 sago007 2008-08-29 14:32 2341
89c4a3a6 sago007 2008-08-29 14:32 2342
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2343
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2344
{
c53e6443 sago007 2012-04-17 11:04 2345
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2346
	{
c53e6443 sago007 2012-04-17 11:04 2347
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2348
		{
c53e6443 sago007 2012-04-17 11:04 2349
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2350
		} //if used
c53e6443 sago007 2012-04-17 11:04 2351
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2352
		{
c53e6443 sago007 2012-04-17 11:04 2353
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2354
		}
c53e6443 sago007 2012-04-17 11:04 2355
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2356
		{
c53e6443 sago007 2012-04-17 11:04 2357
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2358
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2359
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2360
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2361
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2362
		}
c53e6443 sago007 2012-04-17 11:04 2363
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2364
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2365
89c4a3a6 sago007 2008-08-29 14:32 2366
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2367
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2368
{
c53e6443 sago007 2012-04-17 11:04 2369
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2370
	{
c53e6443 sago007 2012-04-17 11:04 2371
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2372
		{
c53e6443 sago007 2012-04-17 11:04 2373
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2374
		} //if used
c53e6443 sago007 2012-04-17 11:04 2375
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2376
		{
c53e6443 sago007 2012-04-17 11:04 2377
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2378
		}
c53e6443 sago007 2012-04-17 11:04 2379
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2380
		{
c53e6443 sago007 2012-04-17 11:04 2381
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2382
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2383
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2384
		}
c53e6443 sago007 2012-04-17 11:04 2385
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2386
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2387
89c4a3a6 sago007 2008-08-29 14:32 2388
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2389
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2390
{
c53e6443 sago007 2012-04-17 11:04 2391
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2392
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2393
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2394
	{
c53e6443 sago007 2012-04-17 11:04 2395
c53e6443 sago007 2012-04-17 11:04 2396
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2397
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2398
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2399
c53e6443 sago007 2012-04-17 11:04 2400
c53e6443 sago007 2012-04-17 11:04 2401
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2402
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2403
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2404
c53e6443 sago007 2012-04-17 11:04 2405
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2406
		DrawIMG(background,screen,510,60,300,50,510,60);
c53e6443 sago007 2012-04-17 11:04 2407
	}
c53e6443 sago007 2012-04-17 11:04 2408
	else
c53e6443 sago007 2012-04-17 11:04 2409
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2410
	//draw bottons (should be moves and drawn directly to background once)
c53e6443 sago007 2012-04-17 11:04 2411
	/*if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2412
	    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 2413
	    if (!networkActive) //We don't show the menu while running server or connected to a server
c53e6443 sago007 2012-04-17 11:04 2414
	    #else
c53e6443 sago007 2012-04-17 11:04 2415
	        if(true)
c53e6443 sago007 2012-04-17 11:04 2416
	    #endif
c53e6443 sago007 2012-04-17 11:04 2417
	    {
c53e6443 sago007 2012-04-17 11:04 2418
	        //Here we draw the menu
c53e6443 sago007 2012-04-17 11:04 2419
	        bNewGame.PaintTo(screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2420
	        DrawIMG(bOptions, screen, buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2421
	        DrawIMG(bHighScore, screen, 2*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2422
	        DrawIMG(bReplay,screen,3*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2423
	    }
c53e6443 sago007 2012-04-17 11:04 2424
	    else
c53e6443 sago007 2012-04-17 11:04 2425
	    { //If network is active
c53e6443 sago007 2012-04-17 11:04 2426
	        DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
c53e6443 sago007 2012-04-17 11:04 2427
	    }
c53e6443 sago007 2012-04-17 11:04 2428
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2429
	    DrawIMG(bExit, screen, xsize-120,ysize-120);*/
c53e6443 sago007 2012-04-17 11:04 2430
	//DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2431
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2432
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2433
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2434
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2435
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2436
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2437
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2438
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2439
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2440
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2441
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2442
	{
c53e6443 sago007 2012-04-17 11:04 2443
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2444
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2445
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2446
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2447
		{
c53e6443 sago007 2012-04-17 11:04 2448
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2449
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2450
		}
c53e6443 sago007 2012-04-17 11:04 2451
		else
c53e6443 sago007 2012-04-17 11:04 2452
		{
c53e6443 sago007 2012-04-17 11:04 2453
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2454
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2455
		}
c53e6443 sago007 2012-04-17 11:04 2456
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2457
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2458
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2459
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2460
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2461
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2462
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2463
	}
c53e6443 sago007 2012-04-17 11:04 2464
	else
c53e6443 sago007 2012-04-17 11:04 2465
	{
c53e6443 sago007 2012-04-17 11:04 2466
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2467
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2468
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2469
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2470
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2471
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2472
		else
c53e6443 sago007 2012-04-17 11:04 2473
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2474
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2475
	}
c53e6443 sago007 2012-04-17 11:04 2476
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2477
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2478
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2479
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2480
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2481
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2482
	{
c53e6443 sago007 2012-04-17 11:04 2483
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2484
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2485
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2486
	}
c53e6443 sago007 2012-04-17 11:04 2487
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2488
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2489
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2490
	{
c53e6443 sago007 2012-04-17 11:04 2491
		/*
c53e6443 sago007 2012-04-17 11:04 2492
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2493
		 */
c53e6443 sago007 2012-04-17 11:04 2494
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2495
		{
c53e6443 sago007 2012-04-17 11:04 2496
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2497
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2498
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2499
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2500
			{
c53e6443 sago007 2012-04-17 11:04 2501
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2502
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2503
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2504
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2505
			}
c53e6443 sago007 2012-04-17 11:04 2506
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2507
			{
c53e6443 sago007 2012-04-17 11:04 2508
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2509
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2510
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2511
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2512
			}
c53e6443 sago007 2012-04-17 11:04 2513
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2514
			{
c53e6443 sago007 2012-04-17 11:04 2515
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2516
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2517
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2518
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2519
			}
c53e6443 sago007 2012-04-17 11:04 2520
			else
c53e6443 sago007 2012-04-17 11:04 2521
			{
c53e6443 sago007 2012-04-17 11:04 2522
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2523
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2524
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2525
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2526
			}
c53e6443 sago007 2012-04-17 11:04 2527
c53e6443 sago007 2012-04-17 11:04 2528
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2529
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2530
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2531
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2532
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2533
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2534
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2535
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2536
			else
c53e6443 sago007 2012-04-17 11:04 2537
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2538
		}
c53e6443 sago007 2012-04-17 11:04 2539
		else
c53e6443 sago007 2012-04-17 11:04 2540
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2541
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2542
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2543
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2544
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2545
		else
c53e6443 sago007 2012-04-17 11:04 2546
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2547
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2548
		{
c53e6443 sago007 2012-04-17 11:04 2549
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2550
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2551
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2552
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2553
			{
c53e6443 sago007 2012-04-17 11:04 2554
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2555
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2556
			}
c53e6443 sago007 2012-04-17 11:04 2557
			else
c53e6443 sago007 2012-04-17 11:04 2558
			{
c53e6443 sago007 2012-04-17 11:04 2559
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2560
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2561
			}
c53e6443 sago007 2012-04-17 11:04 2562
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2563
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2564
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2565
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2566
			else
c53e6443 sago007 2012-04-17 11:04 2567
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2568
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2569
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2570
		}
c53e6443 sago007 2012-04-17 11:04 2571
		else
c53e6443 sago007 2012-04-17 11:04 2572
		{
c53e6443 sago007 2012-04-17 11:04 2573
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2574
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2575
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2576
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2577
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2578
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2579
			else
c53e6443 sago007 2012-04-17 11:04 2580
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2581
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2582
		}
c53e6443 sago007 2012-04-17 11:04 2583
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2584
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2585
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2586
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2587
	}
c53e6443 sago007 2012-04-17 11:04 2588
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2589
89c4a3a6 sago007 2008-08-29 14:32 2590
c53e6443 sago007 2012-04-17 11:04 2591
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2592
1572de2b sago007 2008-09-11 18:15 2593
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2594
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2595
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2596
	{
c53e6443 sago007 2012-04-17 11:04 2597
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2598
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2599
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2600
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2601
	}
c53e6443 sago007 2012-04-17 11:04 2602
c53e6443 sago007 2012-04-17 11:04 2603
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2604
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2605
#endif
89c4a3a6 sago007 2008-08-29 14:32 2606
c53e6443 sago007 2012-04-17 11:04 2607
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2608
89c4a3a6 sago007 2008-08-29 14:32 2609
}
89c4a3a6 sago007 2008-08-29 14:32 2610
89c4a3a6 sago007 2008-08-29 14:32 2611
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2612
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2613
{
c53e6443 sago007 2012-04-17 11:04 2614
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2615
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2616
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2617
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2618
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2619
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2620
}
89c4a3a6 sago007 2008-08-29 14:32 2621
89c4a3a6 sago007 2008-08-29 14:32 2622
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2623
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2624
{
c53e6443 sago007 2012-04-17 11:04 2625
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2626
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2627
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2628
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2629
}
89c4a3a6 sago007 2008-08-29 14:32 2630
229e212d sago007 2015-08-22 17:14 2631
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2632
{
c53e6443 sago007 2012-04-17 11:04 2633
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2634
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2635
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2636
}
89c4a3a6 sago007 2008-08-29 14:32 2637
89c4a3a6 sago007 2008-08-29 14:32 2638
89c4a3a6 sago007 2008-08-29 14:32 2639
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2640
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2641
{
c53e6443 sago007 2012-04-17 11:04 2642
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2643
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2644
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2645
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2646
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2647
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2648
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2649
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2650
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2651
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2652
c53e6443 sago007 2012-04-17 11:04 2653
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2654
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2655
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2656
c53e6443 sago007 2012-04-17 11:04 2657
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2658
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2659
c53e6443 sago007 2012-04-17 11:04 2660
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2661
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2662
	{
055218be sago007 2015-08-22 18:44 2663
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 2664
	}
80b830cd sago007 2012-08-19 17:51 2665
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2666
	{
aede0664 sago007 2012-04-19 19:45 2667
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2668
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2669
		{
aede0664 sago007 2012-04-19 19:45 2670
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2671
			{
aede0664 sago007 2012-04-19 19:45 2672
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2673
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2674
			}
aede0664 sago007 2012-04-19 19:45 2675
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2676
			{
aede0664 sago007 2012-04-19 19:45 2677
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2678
				{
aede0664 sago007 2012-04-19 19:45 2679
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2680
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2681
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2682
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2683
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2684
				}
aede0664 sago007 2012-04-19 19:45 2685
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2686
				{
aede0664 sago007 2012-04-19 19:45 2687
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2688
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2689
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2690
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2691
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2692
				}
aede0664 sago007 2012-04-19 19:45 2693
			}
aede0664 sago007 2012-04-19 19:45 2694
			else
aede0664 sago007 2012-04-19 19:45 2695
			{
aede0664 sago007 2012-04-19 19:45 2696
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2697
				{
aede0664 sago007 2012-04-19 19:45 2698
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2699
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2700
				}
aede0664 sago007 2012-04-19 19:45 2701
			}
aede0664 sago007 2012-04-19 19:45 2702
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2703
		}
aede0664 sago007 2012-04-19 19:45 2704
		else
aede0664 sago007 2012-04-19 19:45 2705
		{
aede0664 sago007 2012-04-19 19:45 2706
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2707
			{
aede0664 sago007 2012-04-19 19:45 2708
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2709
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2710
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2711
			}
aede0664 sago007 2012-04-19 19:45 2712
		}
aede0664 sago007 2012-04-19 19:45 2713
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2714
	}
c53e6443 sago007 2012-04-17 11:04 2715
80b830cd sago007 2012-08-19 17:51 2716
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2717
	{
80b830cd sago007 2012-08-19 17:51 2718
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2719
c53e6443 sago007 2012-04-17 11:04 2720
c53e6443 sago007 2012-04-17 11:04 2721
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2722
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2723
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2724
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2725
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2726
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2727
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2728
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2729
		{
c53e6443 sago007 2012-04-17 11:04 2730
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2731
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
055218be sago007 2015-08-22 18:44 2732
			if (Type == 0 && PuzzleIsCleared(i)) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2733
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2734
		}
89c4a3a6 sago007 2008-08-29 14:32 2735
c53e6443 sago007 2012-04-17 11:04 2736
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2737
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2738
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2739
			{
c53e6443 sago007 2012-04-17 11:04 2740
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2741
				{
c53e6443 sago007 2012-04-17 11:04 2742
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2743
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2744
				}
c53e6443 sago007 2012-04-17 11:04 2745
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2746
				{
c53e6443 sago007 2012-04-17 11:04 2747
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2748
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2749
				}
c53e6443 sago007 2012-04-17 11:04 2750
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2751
				{
c53e6443 sago007 2012-04-17 11:04 2752
					++selected;
aede0664 sago007 2012-04-19 19:45 2753
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2754
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2755
				}
c53e6443 sago007 2012-04-17 11:04 2756
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2757
				{
c53e6443 sago007 2012-04-17 11:04 2758
					--selected;
c53e6443 sago007 2012-04-17 11:04 2759
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2760
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2761
				}
c53e6443 sago007 2012-04-17 11:04 2762
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2763
				{
c53e6443 sago007 2012-04-17 11:04 2764
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2765
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2766
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2767
				}
c53e6443 sago007 2012-04-17 11:04 2768
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2769
				{
c53e6443 sago007 2012-04-17 11:04 2770
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2771
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2772
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2773
				}
c53e6443 sago007 2012-04-17 11:04 2774
			}
c53e6443 sago007 2012-04-17 11:04 2775
80b830cd sago007 2012-08-19 17:51 2776
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2777
c53e6443 sago007 2012-04-17 11:04 2778
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2779
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2780
		{
ed33b751 sago007 2012-04-17 10:48 2781
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2782
			int j;
42f05434 sago007 2012-04-19 20:25 2783
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2784
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2785
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2786
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2787
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2788
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2789
					{
c53e6443 sago007 2012-04-17 11:04 2790
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2791
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2792
					}
ed33b751 sago007 2012-04-17 10:48 2793
		}
ed33b751 sago007 2012-04-17 10:48 2794
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2795
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2796
c53e6443 sago007 2012-04-17 11:04 2797
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2798
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2799
		{
c53e6443 sago007 2012-04-17 11:04 2800
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2801
		}
89c4a3a6 sago007 2008-08-29 14:32 2802
c53e6443 sago007 2012-04-17 11:04 2803
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2804
		{
c53e6443 sago007 2012-04-17 11:04 2805
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2806
c53e6443 sago007 2012-04-17 11:04 2807
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2808
			int i;
aede0664 sago007 2012-04-19 19:45 2809
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2810
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2811
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2812
			i++;
c53e6443 sago007 2012-04-17 11:04 2813
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2814
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2815
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2816
					{
c53e6443 sago007 2012-04-17 11:04 2817
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2818
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2819
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2820
					}
c53e6443 sago007 2012-04-17 11:04 2821
		}
80b830cd sago007 2012-08-19 17:51 2822
aede0664 sago007 2012-04-19 19:45 2823
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2824
		{
aede0664 sago007 2012-04-19 19:45 2825
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2826
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2827
aede0664 sago007 2012-04-19 19:45 2828
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2829
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2830
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2831
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2832
aede0664 sago007 2012-04-19 19:45 2833
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2834
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2835
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2836
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2837
		}
89c4a3a6 sago007 2008-08-29 14:32 2838
c53e6443 sago007 2012-04-17 11:04 2839
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2840
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2841
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2842
c53e6443 sago007 2012-04-17 11:04 2843
	}
c53e6443 sago007 2012-04-17 11:04 2844
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2845
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2846
}
89c4a3a6 sago007 2008-08-29 14:32 2847
89c4a3a6 sago007 2008-08-29 14:32 2848
89c4a3a6 sago007 2008-08-29 14:32 2849
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2850
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2851
{
c53e6443 sago007 2012-04-17 11:04 2852
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2853
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2854
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2855
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2856
c53e6443 sago007 2012-04-17 11:04 2857
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2858
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2859
c53e6443 sago007 2012-04-17 11:04 2860
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2861
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2862
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2863
	do
c53e6443 sago007 2012-04-17 11:04 2864
	{
c53e6443 sago007 2012-04-17 11:04 2865
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2866
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2867
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2868
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2869
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2870
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2871
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2872
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2873
		{
c53e6443 sago007 2012-04-17 11:04 2874
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2875
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2876
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2877
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2878
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2879
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2880
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2881
		}
c53e6443 sago007 2012-04-17 11:04 2882
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2883
		{
c53e6443 sago007 2012-04-17 11:04 2884
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2885
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2886
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2887
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2888
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2889
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2890
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2891
		}
c53e6443 sago007 2012-04-17 11:04 2892
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2893
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2894
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2895
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2896
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2897
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2898
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2899
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2900
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2901
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2902
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2903
		{
c53e6443 sago007 2012-04-17 11:04 2904
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2905
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2906
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2907
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2908
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2909
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2910
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2911
		}
c53e6443 sago007 2012-04-17 11:04 2912
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2913
		{
c53e6443 sago007 2012-04-17 11:04 2914
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2915
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2916
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2917
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2918
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2919
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2920
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2921
		}
89c4a3a6 sago007 2008-08-29 14:32 2922
c53e6443 sago007 2012-04-17 11:04 2923
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2924
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2925
		{
c53e6443 sago007 2012-04-17 11:04 2926
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2927
			{
c53e6443 sago007 2012-04-17 11:04 2928
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2929
				{
c53e6443 sago007 2012-04-17 11:04 2930
					done = true;
c53e6443 sago007 2012-04-17 11:04 2931
				}
c53e6443 sago007 2012-04-17 11:04 2932
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2933
				{
c53e6443 sago007 2012-04-17 11:04 2934
					done = true;
c53e6443 sago007 2012-04-17 11:04 2935
				}
c53e6443 sago007 2012-04-17 11:04 2936
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2937
				{
c53e6443 sago007 2012-04-17 11:04 2938
					done = true;
c53e6443 sago007 2012-04-17 11:04 2939
				}
c53e6443 sago007 2012-04-17 11:04 2940
			}
80b830cd sago007 2012-08-19 17:51 2941
		}
c53e6443 sago007 2012-04-17 11:04 2942
80b830cd sago007 2012-08-19 17:51 2943
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2944
c53e6443 sago007 2012-04-17 11:04 2945
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2946
c53e6443 sago007 2012-04-17 11:04 2947
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2948
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2949
		{
c53e6443 sago007 2012-04-17 11:04 2950
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2951
		}
89c4a3a6 sago007 2008-08-29 14:32 2952
c53e6443 sago007 2012-04-17 11:04 2953
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2954
		{
c53e6443 sago007 2012-04-17 11:04 2955
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2956
c53e6443 sago007 2012-04-17 11:04 2957
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2958
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2959
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2960
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2961
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2962
			{
c53e6443 sago007 2012-04-17 11:04 2963
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2964
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2965
			}
c53e6443 sago007 2012-04-17 11:04 2966
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2967
			{
c53e6443 sago007 2012-04-17 11:04 2968
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2969
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2970
			}
c53e6443 sago007 2012-04-17 11:04 2971
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2972
			{
c53e6443 sago007 2012-04-17 11:04 2973
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2974
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2975
			}
c53e6443 sago007 2012-04-17 11:04 2976
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2977
			{
c53e6443 sago007 2012-04-17 11:04 2978
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2979
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2980
			}
c53e6443 sago007 2012-04-17 11:04 2981
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2982
				done = true;
c53e6443 sago007 2012-04-17 11:04 2983
		}
89c4a3a6 sago007 2008-08-29 14:32 2984
c53e6443 sago007 2012-04-17 11:04 2985
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2986
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2987
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2988
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2989
c53e6443 sago007 2012-04-17 11:04 2990
	}
c53e6443 sago007 2012-04-17 11:04 2991
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2992
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2993
}
89c4a3a6 sago007 2008-08-29 14:32 2994
89c4a3a6 sago007 2008-08-29 14:32 2995
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2996
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2997
{
c53e6443 sago007 2012-04-17 11:04 2998
	char theFileName[30];
055218be sago007 2015-08-22 18:44 2999
	strcpy(theFileName, PuzzleGetName().c_str());
055218be sago007 2015-08-22 18:44 3000
	for (int i=PuzzleGetName().length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 3001
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 3002
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 3003
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 3004
	{
c53e6443 sago007 2012-04-17 11:04 3005
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 3006
			theFileName[i]=0;
055218be sago007 2015-08-22 18:44 3007
		PuzzleSetName(theFileName);
89c4a3a6 sago007 2008-08-29 14:32 3008
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3009
		string home = getenv("HOME");
055218be sago007 2015-08-22 18:44 3010
		PuzzleSetSavePath(home+"/.gamesaves/blockattack/"+PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 3011
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3012
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3013
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3014
		{
055218be sago007 2015-08-22 18:44 3015
			PuzzleSetSavePath(home+"/My Games/blockattack/"+PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 3016
		}
c53e6443 sago007 2012-04-17 11:04 3017
		else
c53e6443 sago007 2012-04-17 11:04 3018
		{
055218be sago007 2015-08-22 18:44 3019
			PuzzleSetSavePath(PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 3020
		}
89c4a3a6 sago007 2008-08-29 14:32 3021
#else
055218be sago007 2015-08-22 18:44 3022
		PuzzleSetSavePath(PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 3023
#endif
c53e6443 sago007 2012-04-17 11:04 3024
	}
89c4a3a6 sago007 2008-08-29 14:32 3025
89c4a3a6 sago007 2008-08-29 14:32 3026
}
89c4a3a6 sago007 2008-08-29 14:32 3027
6710d462 sago007 2012-05-12 17:23 3028
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3029
#include "NetworkThing.hpp"
6710d462 sago007 2012-05-12 17:23 3030
//#include "MenuSystem.h"
80b830cd sago007 2012-08-19 17:51 3031
NetworkThing nt;
6710d462 sago007 2012-05-12 17:23 3032
#endif
6710d462 sago007 2012-05-12 17:23 3033
30f910dd sago007 2010-11-10 21:02 3034
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3035
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3036
43765588 sago007 2012-05-16 19:14 3037
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 3038
{
c53e6443 sago007 2012-04-17 11:04 3039
	//1 player - endless
229e212d sago007 2015-08-22 17:14 3040
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3041
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 3042
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3043
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3044
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3045
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 3046
}
30f910dd sago007 2010-11-10 21:02 3047
43765588 sago007 2012-05-16 19:14 3048
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3049
{
229e212d sago007 2015-08-22 17:14 3050
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3051
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3052
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3053
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 3054
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3055
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3056
}
4f1d27f1 sago007 2011-03-18 15:53 3057
43765588 sago007 2012-05-16 19:14 3058
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 3059
{
aede0664 sago007 2012-04-19 19:45 3060
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 3061
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 3062
		return 1;
229e212d sago007 2015-08-22 17:14 3063
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3064
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 3065
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3066
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3067
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3068
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 3069
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3070
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 3071
	return 0;
b7590374 sago007 2011-05-19 16:15 3072
}
b7590374 sago007 2011-05-19 16:15 3073
4f1d27f1 sago007 2011-03-18 15:53 3074
43765588 sago007 2012-05-16 19:14 3075
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3076
{
229e212d sago007 2015-08-22 17:14 3077
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3078
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3079
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3080
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3081
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3082
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3083
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3084
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3085
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3086
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3087
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3088
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3089
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3090
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 3091
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3092
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3093
}
4f1d27f1 sago007 2011-03-18 15:53 3094
43765588 sago007 2012-05-16 19:14 3095
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3096
{
c53e6443 sago007 2012-04-17 11:04 3097
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 3098
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3099
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3100
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3101
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3102
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3103
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3104
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3105
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3106
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3107
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3108
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3109
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3110
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3111
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3112
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3113
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3114
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3115
}
4f1d27f1 sago007 2011-03-18 15:53 3116
43765588 sago007 2012-05-16 19:14 3117
static void StartReplay(string filename)
79d3c1d3 sago007 2012-05-05 15:54 3118
{
b283e0f7 sago007 2012-07-29 14:01 3119
	Replay r1,r2;
79d3c1d3 sago007 2012-05-05 15:54 3120
	r1.loadReplay(filename);
229e212d sago007 2015-08-22 17:14 3121
	player1->playReplay(SDL_GetTicks(),r1);
b283e0f7 sago007 2012-07-29 14:01 3122
	r2.loadReplay2(filename);
229e212d sago007 2015-08-22 17:14 3123
	player2->playReplay(SDL_GetTicks(),r2);
79d3c1d3 sago007 2012-05-05 15:54 3124
}
79d3c1d3 sago007 2012-05-05 15:54 3125
43765588 sago007 2012-05-16 19:14 3126
static void StartHostServer()
6710d462 sago007 2012-05-12 17:23 3127
{
6710d462 sago007 2012-05-12 17:23 3128
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3129
	player2->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3130
	nt.startServer();
6710d462 sago007 2012-05-12 17:23 3131
}
6710d462 sago007 2012-05-12 17:23 3132
43765588 sago007 2012-05-16 19:14 3133
static void StartJoinServer()
6710d462 sago007 2012-05-12 17:23 3134
{
6710d462 sago007 2012-05-12 17:23 3135
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3136
	player2->SetGameOver();
43765588 sago007 2012-05-16 19:14 3137
	string server = Config::getInstance()->getString("address0");
43765588 sago007 2012-05-16 19:14 3138
	nt.connectToServer(server.substr(0,server.find(" ")));
6710d462 sago007 2012-05-12 17:23 3139
}
6710d462 sago007 2012-05-12 17:23 3140
89c4a3a6 sago007 2008-08-29 14:32 3141
89c4a3a6 sago007 2008-08-29 14:32 3142
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3143
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3144
{
c53e6443 sago007 2012-04-17 11:04 3145
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3146
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3147
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3148
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3149
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 3150
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3151
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 3152
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3153
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 3154
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3155
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3156
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3157
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3158
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3159
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3160
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3161
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3162
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3163
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3164
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3165
#endif
c53e6443 sago007 2012-04-17 11:04 3166
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3167
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3168
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3169
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3170
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3171
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3172
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3173
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3174
	{
c53e6443 sago007 2012-04-17 11:04 3175
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3176
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3177
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3178
		{
56241205 sago007 2012-08-05 11:15 3179
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 3180
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 3181
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 3182
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 3183
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 3184
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 3185
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 3186
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 3187
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 3188
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3189
			{
c53e6443 sago007 2012-04-17 11:04 3190
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3191
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3192
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3193
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3194
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3195
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3196
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3197
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3198
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3199
#endif
c53e6443 sago007 2012-04-17 11:04 3200
				return 0;
c53e6443 sago007 2012-04-17 11:04 3201
			}
c53e6443 sago007 2012-04-17 11:04 3202
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3203
			{
56241205 sago007 2012-08-05 11:15 3204
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3205
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3206
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3207
			}
c53e6443 sago007 2012-04-17 11:04 3208
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3209
			{
c53e6443 sago007 2012-04-17 11:04 3210
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3211
			}
c53e6443 sago007 2012-04-17 11:04 3212
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3213
			{
c53e6443 sago007 2012-04-17 11:04 3214
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3215
			}
c53e6443 sago007 2012-04-17 11:04 3216
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3217
			{
c53e6443 sago007 2012-04-17 11:04 3218
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3219
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3220
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3221
				else
c53e6443 sago007 2012-04-17 11:04 3222
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3223
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3224
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 3225
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3226
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3227
			}
c53e6443 sago007 2012-04-17 11:04 3228
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3229
			{
c53e6443 sago007 2012-04-17 11:04 3230
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3231
			}
c53e6443 sago007 2012-04-17 11:04 3232
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3233
			{
c53e6443 sago007 2012-04-17 11:04 3234
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3235
				editorMode = true;
56241205 sago007 2012-08-05 11:15 3236
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3237
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3238
#else
c53e6443 sago007 2012-04-17 11:04 3239
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3240
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3241
#endif
c53e6443 sago007 2012-04-17 11:04 3242
			}
c53e6443 sago007 2012-04-17 11:04 3243
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3244
			{
c53e6443 sago007 2012-04-17 11:04 3245
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 3246
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3247
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3248
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3249
			}
56241205 sago007 2012-08-05 11:15 3250
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 3251
			{
56241205 sago007 2012-08-05 11:15 3252
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 3253
			}
c53e6443 sago007 2012-04-17 11:04 3254
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3255
		}   //while
c53e6443 sago007 2012-04-17 11:04 3256
	}   //if
c53e6443 sago007 2012-04-17 11:04 3257
c53e6443 sago007 2012-04-17 11:04 3258
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3259
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3260
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3261
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3262
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3263
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3264
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3265
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3266
c53e6443 sago007 2012-04-17 11:04 3267
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3268
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3269
c53e6443 sago007 2012-04-17 11:04 3270
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3271
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3272
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3273
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3274
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3275
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3276
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3277
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3278
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3279
	else
c53e6443 sago007 2012-04-17 11:04 3280
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3281
#else
c53e6443 sago007 2012-04-17 11:04 3282
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3283
#endif
89c4a3a6 sago007 2008-08-29 14:32 3284
c53e6443 sago007 2012-04-17 11:04 3285
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3286
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3287
	PuzzleSetSavePath(home+"/.gamesaves/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3288
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3289
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3290
	{
c53e6443 sago007 2012-04-17 11:04 3291
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3292
		PuzzleSetSavePath(home+"/My Games/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3293
	}
c53e6443 sago007 2012-04-17 11:04 3294
	else
c53e6443 sago007 2012-04-17 11:04 3295
	{
c53e6443 sago007 2012-04-17 11:04 3296
		stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3297
		PuzzleSetSavePath("puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3298
	}
89c4a3a6 sago007 2008-08-29 14:32 3299
#else
c53e6443 sago007 2012-04-17 11:04 3300
	stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3301
	PuzzleSetSavePath("puzzle.levels.save");
89c4a3a6 sago007 2008-08-29 14:32 3302
#endif
055218be sago007 2015-08-22 18:44 3303
	PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 3304
c53e6443 sago007 2012-04-17 11:04 3305
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3306
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3307
	{
56241205 sago007 2012-08-05 11:15 3308
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3309
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3310
	}
c53e6443 sago007 2012-04-17 11:04 3311
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3312
c53e6443 sago007 2012-04-17 11:04 3313
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3314
c53e6443 sago007 2012-04-17 11:04 3315
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 3316
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3317
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3318
c53e6443 sago007 2012-04-17 11:04 3319
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3320
c53e6443 sago007 2012-04-17 11:04 3321
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3322
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3323
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3324
		{
56241205 sago007 2012-08-05 11:15 3325
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3326
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3327
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3328
		}
c53e6443 sago007 2012-04-17 11:04 3329
c53e6443 sago007 2012-04-17 11:04 3330
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3331
56241205 sago007 2012-08-05 11:15 3332
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3333
	{
56241205 sago007 2012-08-05 11:15 3334
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 3335
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 3336
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 3337
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3338
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 3339
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3340
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 3341
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3342
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 3343
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3344
#else
56241205 sago007 2012-08-05 11:15 3345
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3346
#endif
56241205 sago007 2012-08-05 11:15 3347
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 3348
	}
c53e6443 sago007 2012-04-17 11:04 3349
c53e6443 sago007 2012-04-17 11:04 3350
c53e6443 sago007 2012-04-17 11:04 3351
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3352
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3353
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3354
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3355
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3356
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3357
c53e6443 sago007 2012-04-17 11:04 3358
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3359
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3360
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3361
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3362
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3363
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3364
c53e6443 sago007 2012-04-17 11:04 3365
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3366
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3367
c53e6443 sago007 2012-04-17 11:04 3368
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3369
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3370
c53e6443 sago007 2012-04-17 11:04 3371
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3372
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3373
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3374
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3375
	{
c53e6443 sago007 2012-04-17 11:04 3376
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3377
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3378
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3379
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3380
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3381
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3382
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3383
c53e6443 sago007 2012-04-17 11:04 3384
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3385
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3386
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3387
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3388
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3389
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3390
c53e6443 sago007 2012-04-17 11:04 3391
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3392
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3393
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3394
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3395
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3396
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3397
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3398
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3399
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3400
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 3401
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3402
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3403
	}
c53e6443 sago007 2012-04-17 11:04 3404
	else
c53e6443 sago007 2012-04-17 11:04 3405
	{
c53e6443 sago007 2012-04-17 11:04 3406
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3407
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3408
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3409
		{
c53e6443 sago007 2012-04-17 11:04 3410
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3411
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3412
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3413
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3414
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3415
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3416
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3417
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3418
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3419
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3420
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3421
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3422
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3423
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3424
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3425
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3426
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3427
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3428
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3429
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3430
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3431
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3432
			{
c53e6443 sago007 2012-04-17 11:04 3433
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3434
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3435
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3436
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3437
			}
c53e6443 sago007 2012-04-17 11:04 3438
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 3439
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3440
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3441
		}
c53e6443 sago007 2012-04-17 11:04 3442
		else
c53e6443 sago007 2012-04-17 11:04 3443
		{
56241205 sago007 2012-08-05 11:15 3444
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3445
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3446
		}
c53e6443 sago007 2012-04-17 11:04 3447
	}
89c4a3a6 sago007 2008-08-29 14:32 3448
1572de2b sago007 2008-09-11 18:15 3449
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3450
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3451
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3452
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3453
	{
c53e6443 sago007 2012-04-17 11:04 3454
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3455
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3456
	}
89c4a3a6 sago007 2008-08-29 14:32 3457
#endif
89c4a3a6 sago007 2008-08-29 14:32 3458
c53e6443 sago007 2012-04-17 11:04 3459
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3460
	{
c53e6443 sago007 2012-04-17 11:04 3461
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3462
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3463
	}
89c4a3a6 sago007 2008-08-29 14:32 3464
89c4a3a6 sago007 2008-08-29 14:32 3465
c53e6443 sago007 2012-04-17 11:04 3466
	//Open video
c53e6443 sago007 2012-04-17 11:04 3467
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3468
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3469
c53e6443 sago007 2012-04-17 11:04 3470
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3471
	{
56241205 sago007 2012-08-05 11:15 3472
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3473
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3474
	}
b7590374 sago007 2011-05-19 16:15 3475
c53e6443 sago007 2012-04-17 11:04 3476
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3477
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3478
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3479
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3480
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3481
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3482
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3483
56241205 sago007 2012-08-05 11:15 3484
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3485
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3486
c53e6443 sago007 2012-04-17 11:04 3487
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3488
c53e6443 sago007 2012-04-17 11:04 3489
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3490
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3491
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3492
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3493
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3494
	{
c53e6443 sago007 2012-04-17 11:04 3495
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3496
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3497
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3498
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3499
	}*/
c53e6443 sago007 2012-04-17 11:04 3500
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3501
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3502
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3503
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3504
b7590374 sago007 2011-05-19 16:15 3505
c53e6443 sago007 2012-04-17 11:04 3506
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3507
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3508
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3509
b7590374 sago007 2011-05-19 16:15 3510
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3511
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3512
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3513
#endif
b7590374 sago007 2011-05-19 16:15 3514
69862ef6 sago007 2015-08-22 17:24 3515
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3516
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3517
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3518
	}
c53e6443 sago007 2012-04-17 11:04 3519
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3520
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3521
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3522
	else
c53e6443 sago007 2012-04-17 11:04 3523
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3524
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3525
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3526
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3527
	//game loop
c53e6443 sago007 2012-04-17 11:04 3528
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3529
c53e6443 sago007 2012-04-17 11:04 3530
c53e6443 sago007 2012-04-17 11:04 3531
c53e6443 sago007 2012-04-17 11:04 3532
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3533
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3534
	{
c53e6443 sago007 2012-04-17 11:04 3535
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3536
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3537
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3538
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3539
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3540
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3541
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3542
c53e6443 sago007 2012-04-17 11:04 3543
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3544
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3545
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3546
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3547
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3548
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3549
c53e6443 sago007 2012-04-17 11:04 3550
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3551
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3552
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3553
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3554
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3555
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3556
c53e6443 sago007 2012-04-17 11:04 3557
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3558
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3559
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3560
	}
c53e6443 sago007 2012-04-17 11:04 3561
c53e6443 sago007 2012-04-17 11:04 3562
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3563
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3564
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3565
c53e6443 sago007 2012-04-17 11:04 3566
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3567
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3568
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3569
c53e6443 sago007 2012-04-17 11:04 3570
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3571
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3572
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3573
c53e6443 sago007 2012-04-17 11:04 3574
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3575
c53e6443 sago007 2012-04-17 11:04 3576
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3577
c53e6443 sago007 2012-04-17 11:04 3578
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3579
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3580
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3581
c53e6443 sago007 2012-04-17 11:04 3582
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3583
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3584
	return 0;
c53e6443 sago007 2012-04-17 11:04 3585
}
b7590374 sago007 2011-05-19 16:15 3586
b7590374 sago007 2011-05-19 16:15 3587
67a32395 sago007 2012-04-19 18:40 3588
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3589
{
c53e6443 sago007 2012-04-17 11:04 3590
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3591
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3592
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3593
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3594
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3595
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3596
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3597
	bool weWhereConnected = false;
18055aa0 sago007 2012-06-05 19:43 3598
	bool bNearDeath;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3599
c53e6443 sago007 2012-04-17 11:04 3600
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3601
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3602
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3603
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3604
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3605
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3606
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3607
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3608
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3609
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3610
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3611
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3612
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3613
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3614
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3615
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3616
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3617
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3618
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3619
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3620
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3621
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3622
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3623
c53e6443 sago007 2012-04-17 11:04 3624
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3625
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3626
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3627
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3628
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3629
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3630
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3631
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3632
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3633
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3634
c53e6443 sago007 2012-04-17 11:04 3635
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3636
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3637
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3638
c53e6443 sago007 2012-04-17 11:04 3639
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3640
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3641
b7590374 sago007 2011-05-19 16:15 3642
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3643
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3644
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3645
#endif
b7590374 sago007 2011-05-19 16:15 3646
c53e6443 sago007 2012-04-17 11:04 3647
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3648
	{
c53e6443 sago007 2012-04-17 11:04 3649
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3650
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3651
	}
c53e6443 sago007 2012-04-17 11:04 3652
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3653
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3654
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3655
	else
c53e6443 sago007 2012-04-17 11:04 3656
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3657
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3658
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3659
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3660
	//game loop
c53e6443 sago007 2012-04-17 11:04 3661
	int done = 0;
56241205 sago007 2012-08-05 11:15 3662
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3663
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3664
c53e6443 sago007 2012-04-17 11:04 3665
c53e6443 sago007 2012-04-17 11:04 3666
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3667
c53e6443 sago007 2012-04-17 11:04 3668
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3669
	{
c53e6443 sago007 2012-04-17 11:04 3670
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3671
		{
c53e6443 sago007 2012-04-17 11:04 3672
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3673
			{
c53e6443 sago007 2012-04-17 11:04 3674
			case 1:
c53e6443 sago007 2012-04-17 11:04 3675
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3676
				break;
aede0664 sago007 2012-04-19 19:45 3677
			case 2:
aede0664 sago007 2012-04-19 19:45 3678
			{
aede0664 sago007 2012-04-19 19:45 3679
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3680
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3681
					return 1;
229e212d sago007 2015-08-22 17:14 3682
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3683
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3684
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3685
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3686
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3687
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3688
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3689
			}
aede0664 sago007 2012-04-19 19:45 3690
			break;
c53e6443 sago007 2012-04-17 11:04 3691
			case 3:
67a32395 sago007 2012-04-19 18:40 3692
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3693
					return 1;
c53e6443 sago007 2012-04-17 11:04 3694
				break;
c53e6443 sago007 2012-04-17 11:04 3695
			case 4:
c53e6443 sago007 2012-04-17 11:04 3696
			{
c53e6443 sago007 2012-04-17 11:04 3697
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3698
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3699
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3700
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3701
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3702
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3703
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3704
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3705
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3706
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3707
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3708
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3709
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3710
			}
c53e6443 sago007 2012-04-17 11:04 3711
			break;
b0222eff sago007 2012-04-22 15:06 3712
			case 10:
b0222eff sago007 2012-04-22 15:06 3713
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3714
				break;
b0222eff sago007 2012-04-22 15:06 3715
			case 11:
b0222eff sago007 2012-04-22 15:06 3716
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3717
				break;
6710d462 sago007 2012-05-12 17:23 3718
			case 12:
6710d462 sago007 2012-05-12 17:23 3719
				StartHostServer();
6710d462 sago007 2012-05-12 17:23 3720
				break;
6710d462 sago007 2012-05-12 17:23 3721
			case 13:
6710d462 sago007 2012-05-12 17:23 3722
				StartJoinServer();
6710d462 sago007 2012-05-12 17:23 3723
				break;
c53e6443 sago007 2012-04-17 11:04 3724
			case 0:
c53e6443 sago007 2012-04-17 11:04 3725
			default:
c53e6443 sago007 2012-04-17 11:04 3726
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3727
				break;
c53e6443 sago007 2012-04-17 11:04 3728
			};
c53e6443 sago007 2012-04-17 11:04 3729
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3730
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3731
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3732
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3733
		}
b7590374 sago007 2011-05-19 16:15 3734
c53e6443 sago007 2012-04-17 11:04 3735
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3736
c53e6443 sago007 2012-04-17 11:04 3737
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3738
		{
c53e6443 sago007 2012-04-17 11:04 3739
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3740
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3741
		}
b7590374 sago007 2011-05-19 16:15 3742
c53e6443 sago007 2012-04-17 11:04 3743
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3744
		{
c53e6443 sago007 2012-04-17 11:04 3745
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3746
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3747
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3748
		}
b7590374 sago007 2011-05-19 16:15 3749
c53e6443 sago007 2012-04-17 11:04 3750
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3751
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3752
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3753
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3754
c53e6443 sago007 2012-04-17 11:04 3755
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3756
		if (nt.isConnected())
c53e6443 sago007 2012-04-17 11:04 3757
		{
c53e6443 sago007 2012-04-17 11:04 3758
			nt.updateNetwork();
c53e6443 sago007 2012-04-17 11:04 3759
			networkActive = true;
c53e6443 sago007 2012-04-17 11:04 3760
			if (!nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3761
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3762
		}
c53e6443 sago007 2012-04-17 11:04 3763
		else
c53e6443 sago007 2012-04-17 11:04 3764
			networkActive = false;
c53e6443 sago007 2012-04-17 11:04 3765
		if (nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3766
		{
c53e6443 sago007 2012-04-17 11:04 3767
			networkPlay=true;
c53e6443 sago007 2012-04-17 11:04 3768
			if (!weWhereConnected) //We have just connected
c53e6443 sago007 2012-04-17 11:04 3769
			{
229e212d sago007 2015-08-22 17:14 3770
				theGame.NewVsGame(&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3771
				theGame.putStartBlocks(nt.theSeed);
229e212d sago007 2015-08-22 17:14 3772
				theGame2.playNetwork(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3773
				nt.theGameHasStarted();
c53e6443 sago007 2012-04-17 11:04 3774
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3775
			}
c53e6443 sago007 2012-04-17 11:04 3776
			weWhereConnected = true;
c53e6443 sago007 2012-04-17 11:04 3777
		}
c53e6443 sago007 2012-04-17 11:04 3778
		else
c53e6443 sago007 2012-04-17 11:04 3779
		{
c53e6443 sago007 2012-04-17 11:04 3780
			networkPlay=false;
c53e6443 sago007 2012-04-17 11:04 3781
			weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3782
		}
c53e6443 sago007 2012-04-17 11:04 3783
#endif
b7590374 sago007 2011-05-19 16:15 3784
c53e6443 sago007 2012-04-17 11:04 3785
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3786
		{
c53e6443 sago007 2012-04-17 11:04 3787
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3788
c53e6443 sago007 2012-04-17 11:04 3789
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3790
			{
c53e6443 sago007 2012-04-17 11:04 3791
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3792
				{
c53e6443 sago007 2012-04-17 11:04 3793
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3794
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3795
				}
c53e6443 sago007 2012-04-17 11:04 3796
c53e6443 sago007 2012-04-17 11:04 3797
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3798
				{
c53e6443 sago007 2012-04-17 11:04 3799
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3800
					{
1a156b60 sago007 2015-08-22 17:29 3801
						done=1;
c53e6443 sago007 2012-04-17 11:04 3802
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3803
c53e6443 sago007 2012-04-17 11:04 3804
					}
c53e6443 sago007 2012-04-17 11:04 3805
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3806
					{
c53e6443 sago007 2012-04-17 11:04 3807
						//player1:
c53e6443 sago007 2012-04-17 11:04 3808
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3809
						{
c53e6443 sago007 2012-04-17 11:04 3810
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3811
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3812
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3813
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3814
						}
c53e6443 sago007 2012-04-17 11:04 3815
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3816
						{
c53e6443 sago007 2012-04-17 11:04 3817
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3818
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3819
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3820
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3821
						}
69862ef6 sago007 2015-08-22 17:24 3822
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3823
						{
c53e6443 sago007 2012-04-17 11:04 3824
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3825
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3826
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3827
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3828
						}
69862ef6 sago007 2015-08-22 17:24 3829
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3830
						{
c53e6443 sago007 2012-04-17 11:04 3831
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3832
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3833
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3834
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3835
						}
c53e6443 sago007 2012-04-17 11:04 3836
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3837
						{
c53e6443 sago007 2012-04-17 11:04 3838
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3839
						}
c53e6443 sago007 2012-04-17 11:04 3840
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3841
						{
c53e6443 sago007 2012-04-17 11:04 3842
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3843
						}
c53e6443 sago007 2012-04-17 11:04 3844
					}
c53e6443 sago007 2012-04-17 11:04 3845
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3846
					{
c53e6443 sago007 2012-04-17 11:04 3847
						//player2:
c53e6443 sago007 2012-04-17 11:04 3848
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3849
						{
c53e6443 sago007 2012-04-17 11:04 3850
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3851
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3852
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3853
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3854
						}
c53e6443 sago007 2012-04-17 11:04 3855
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3856
						{
c53e6443 sago007 2012-04-17 11:04 3857
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3858
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3859
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3860
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3861
						}
69862ef6 sago007 2015-08-22 17:24 3862
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3863
						{
c53e6443 sago007 2012-04-17 11:04 3864
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3865
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3866
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3867
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3868
						}
69862ef6 sago007 2015-08-22 17:24 3869
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3870
						{
c53e6443 sago007 2012-04-17 11:04 3871
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3872
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3873
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3874
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3875
						}
c53e6443 sago007 2012-04-17 11:04 3876
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3877
						{
c53e6443 sago007 2012-04-17 11:04 3878
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3879
						}
c53e6443 sago007 2012-04-17 11:04 3880
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3881
						{
c53e6443 sago007 2012-04-17 11:04 3882
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3883
						}
c53e6443 sago007 2012-04-17 11:04 3884
					}
c53e6443 sago007 2012-04-17 11:04 3885
					//common:
c53e6443 sago007 2012-04-17 11:04 3886
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3887
					{
c53e6443 sago007 2012-04-17 11:04 3888
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3889
						{
c53e6443 sago007 2012-04-17 11:04 3890
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3891
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3892
							#else
c53e6443 sago007 2012-04-17 11:04 3893
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3894
							#endif
c53e6443 sago007 2012-04-17 11:04 3895
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3896
							}
c53e6443 sago007 2012-04-17 11:04 3897
							 */
c53e6443 sago007 2012-04-17 11:04 3898
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3899
						}
80b830cd sago007 2012-08-19 17:51 3900
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3901
						{
b283e0f7 sago007 2012-07-29 14:01 3902
							StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3903
						}
c53e6443 sago007 2012-04-17 11:04 3904
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3905
						{
c53e6443 sago007 2012-04-17 11:04 3906
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3907
						}
b283e0f7 sago007 2012-07-29 14:01 3908
						if ( event.key.keysym.sym == SDLK_F5 )
b283e0f7 sago007 2012-07-29 14:01 3909
						{
80b830cd sago007 2012-08-19 17:51 3910
							if(theGame.isGameOver() && theGame2.isGameOver())
80b830cd sago007 2012-08-19 17:51 3911
							{
b283e0f7 sago007 2012-07-29 14:01 3912
								string filename = "/home/poul/.gamesaves/blockattack/quicksave";
b283e0f7 sago007 2012-07-29 14:01 3913
								if(!twoPlayers)
b283e0f7 sago007 2012-07-29 14:01 3914
									theGame.theReplay.saveReplay(filename);
b283e0f7 sago007 2012-07-29 14:01 3915
								else
b283e0f7 sago007 2012-07-29 14:01 3916
									theGame.theReplay.saveReplay(filename,theGame2.theReplay);
b283e0f7 sago007 2012-07-29 14:01 3917
							}
b283e0f7 sago007 2012-07-29 14:01 3918
						}
c53e6443 sago007 2012-04-17 11:04 3919
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3920
						{
c53e6443 sago007 2012-04-17 11:04 3921
							/*This is the test place, place function to test here*/
c53e6443 sago007 2012-04-17 11:04 3922
79d3c1d3 sago007 2012-05-05 15:54 3923
							StartReplay("/home/poul/.gamesaves/blockattack/bestTT");
80b830cd sago007 2012-08-19 17:51 3924
c53e6443 sago007 2012-04-17 11:04 3925
							//theGame.CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 3926
							//char mitNavn[30];
c53e6443 sago007 2012-04-17 11:04 3927
							//SelectThemeDialogbox(300,400,mitNavn);
42f05434 sago007 2012-04-19 20:25 3928
							//MainMenu();
c53e6443 sago007 2012-04-17 11:04 3929
							//OpenScoresDisplay();
c53e6443 sago007 2012-04-17 11:04 3930
						} //F11
c53e6443 sago007 2012-04-17 11:04 3931
					}
c53e6443 sago007 2012-04-17 11:04 3932
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3933
					{
c53e6443 sago007 2012-04-17 11:04 3934
						done=1;
c53e6443 sago007 2012-04-17 11:04 3935
					}
c53e6443 sago007 2012-04-17 11:04 3936
				}
c53e6443 sago007 2012-04-17 11:04 3937
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3938
c53e6443 sago007 2012-04-17 11:04 3939
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3940
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3941
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3942
c53e6443 sago007 2012-04-17 11:04 3943
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3944
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3945
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3946
b7590374 sago007 2011-05-19 16:15 3947
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3948
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3949
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3950
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3951
			{
c53e6443 sago007 2012-04-17 11:04 3952
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3953
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3954
			}
c53e6443 sago007 2012-04-17 11:04 3955
c53e6443 sago007 2012-04-17 11:04 3956
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3957
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3958
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3959
			{
c53e6443 sago007 2012-04-17 11:04 3960
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3961
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3962
			}
c53e6443 sago007 2012-04-17 11:04 3963
c53e6443 sago007 2012-04-17 11:04 3964
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3965
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3966
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3967
			{
c53e6443 sago007 2012-04-17 11:04 3968
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3969
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3970
			}
c53e6443 sago007 2012-04-17 11:04 3971
c53e6443 sago007 2012-04-17 11:04 3972
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3973
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3974
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3975
			{
c53e6443 sago007 2012-04-17 11:04 3976
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3977
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3978
			}
b7590374 sago007 2011-05-19 16:15 3979
b7590374 sago007 2011-05-19 16:15 3980
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3981
b7590374 sago007 2011-05-19 16:15 3982
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3983
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3984
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3985
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3986
			{
c53e6443 sago007 2012-04-17 11:04 3987
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3988
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 3989
			}
c53e6443 sago007 2012-04-17 11:04 3990
c53e6443 sago007 2012-04-17 11:04 3991
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 3992
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 3993
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3994
			{
c53e6443 sago007 2012-04-17 11:04 3995
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3996
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 3997
			}
c53e6443 sago007 2012-04-17 11:04 3998
c53e6443 sago007 2012-04-17 11:04 3999
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 4000
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 4001
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4002
			{
c53e6443 sago007 2012-04-17 11:04 4003
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4004
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 4005
			}
c53e6443 sago007 2012-04-17 11:04 4006
c53e6443 sago007 2012-04-17 11:04 4007
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 4008
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 4009
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4010
			{
c53e6443 sago007 2012-04-17 11:04 4011
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4012
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 4013
			}
b7590374 sago007 2011-05-19 16:15 4014
b7590374 sago007 2011-05-19 16:15 4015
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4016
c53e6443 sago007 2012-04-17 11:04 4017
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4018
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 4019
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4020
c53e6443 sago007 2012-04-17 11:04 4021
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4022
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 4023
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4024
c53e6443 sago007 2012-04-17 11:04 4025
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 4026
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 4027
			{
c53e6443 sago007 2012-04-17 11:04 4028
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 4029
				{
c53e6443 sago007 2012-04-17 11:04 4030
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 4031
					{
c53e6443 sago007 2012-04-17 11:04 4032
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4033
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4034
						{
c53e6443 sago007 2012-04-17 11:04 4035
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4036
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4037
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4038
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4039
						}
c53e6443 sago007 2012-04-17 11:04 4040
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4041
						{
c53e6443 sago007 2012-04-17 11:04 4042
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4043
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4044
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4045
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4046
						}
c53e6443 sago007 2012-04-17 11:04 4047
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4048
						{
c53e6443 sago007 2012-04-17 11:04 4049
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4050
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4051
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4052
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4053
						}
c53e6443 sago007 2012-04-17 11:04 4054
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4055
						{
c53e6443 sago007 2012-04-17 11:04 4056
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4057
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4058
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4059
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4060
						}
c53e6443 sago007 2012-04-17 11:04 4061
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4062
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4063
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4064
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4065
					}
c53e6443 sago007 2012-04-17 11:04 4066
					else
c53e6443 sago007 2012-04-17 11:04 4067
					{
c53e6443 sago007 2012-04-17 11:04 4068
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4069
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4070
						{
c53e6443 sago007 2012-04-17 11:04 4071
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4072
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4073
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4074
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4075
						}
c53e6443 sago007 2012-04-17 11:04 4076
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4077
						{
c53e6443 sago007 2012-04-17 11:04 4078
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4079
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4080
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4081
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4082
						}
c53e6443 sago007 2012-04-17 11:04 4083
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4084
						{
c53e6443 sago007 2012-04-17 11:04 4085
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4086
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4087
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4088
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4089
						}
c53e6443 sago007 2012-04-17 11:04 4090
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4091
						{
c53e6443 sago007 2012-04-17 11:04 4092
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4093
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4094
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4095
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4096
						}
c53e6443 sago007 2012-04-17 11:04 4097
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4098
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4099
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4100
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4101
					}
80b830cd sago007 2012-08-19 17:51 4102
				}
c53e6443 sago007 2012-04-17 11:04 4103
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 4104
				{
c53e6443 sago007 2012-04-17 11:04 4105
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 4106
					{
c53e6443 sago007 2012-04-17 11:04 4107
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4108
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4109
						{
c53e6443 sago007 2012-04-17 11:04 4110
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4111
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4112
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4113
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4114
						}
c53e6443 sago007 2012-04-17 11:04 4115
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4116
						{
c53e6443 sago007 2012-04-17 11:04 4117
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4118
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4119
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4120
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4121
						}
c53e6443 sago007 2012-04-17 11:04 4122
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4123
						{
c53e6443 sago007 2012-04-17 11:04 4124
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4125
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4126
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4127
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4128
						}
c53e6443 sago007 2012-04-17 11:04 4129
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4130
						{
c53e6443 sago007 2012-04-17 11:04 4131
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4132
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4133
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4134
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4135
						}
c53e6443 sago007 2012-04-17 11:04 4136
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4137
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4138
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4139
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4140
					}
c53e6443 sago007 2012-04-17 11:04 4141
					else
c53e6443 sago007 2012-04-17 11:04 4142
					{
c53e6443 sago007 2012-04-17 11:04 4143
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4144
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4145
						{
c53e6443 sago007 2012-04-17 11:04 4146
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4147
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4148
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4149
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4150
						}
c53e6443 sago007 2012-04-17 11:04 4151
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4152
						{
c53e6443 sago007 2012-04-17 11:04 4153
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4154
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4155
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4156
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4157
						}
c53e6443 sago007 2012-04-17 11:04 4158
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4159
						{
c53e6443 sago007 2012-04-17 11:04 4160
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4161
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4162
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4163
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4164
						}
c53e6443 sago007 2012-04-17 11:04 4165
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4166
						{
c53e6443 sago007 2012-04-17 11:04 4167
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4168
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4169
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4170
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4171
						}
c53e6443 sago007 2012-04-17 11:04 4172
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4173
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4174
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4175
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4176
					}
80b830cd sago007 2012-08-19 17:51 4177
				}
c53e6443 sago007 2012-04-17 11:04 4178
			}
c53e6443 sago007 2012-04-17 11:04 4179
c53e6443 sago007 2012-04-17 11:04 4180
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4181
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 4182
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4183
c53e6443 sago007 2012-04-17 11:04 4184
c53e6443 sago007 2012-04-17 11:04 4185
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4186
c53e6443 sago007 2012-04-17 11:04 4187
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4188
c53e6443 sago007 2012-04-17 11:04 4189
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4190
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4191
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4192
80b830cd sago007 2012-08-19 17:51 4193
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4194
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4195
				{
c53e6443 sago007 2012-04-17 11:04 4196
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4197
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4198
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4199
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4200
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4201
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4202
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4203
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4204
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4205
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4206
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4207
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4208
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4209
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4210
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4211
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4212
				}
c53e6443 sago007 2012-04-17 11:04 4213
c53e6443 sago007 2012-04-17 11:04 4214
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4215
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4216
				{
c53e6443 sago007 2012-04-17 11:04 4217
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4218
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4219
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4220
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4221
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4222
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4223
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4224
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4225
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4226
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4227
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4228
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4229
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4230
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4231
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4232
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4233
				}
c53e6443 sago007 2012-04-17 11:04 4234
c53e6443 sago007 2012-04-17 11:04 4235
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4236
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4237
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4238
c53e6443 sago007 2012-04-17 11:04 4239
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4240
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4241
			{
c53e6443 sago007 2012-04-17 11:04 4242
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4243
			}
c53e6443 sago007 2012-04-17 11:04 4244
c53e6443 sago007 2012-04-17 11:04 4245
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4246
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4247
			{
c53e6443 sago007 2012-04-17 11:04 4248
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4249
			}
c53e6443 sago007 2012-04-17 11:04 4250
c53e6443 sago007 2012-04-17 11:04 4251
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4252
			{
c53e6443 sago007 2012-04-17 11:04 4253
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4254
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4255
				{
c53e6443 sago007 2012-04-17 11:04 4256
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4257
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4258
c53e6443 sago007 2012-04-17 11:04 4259
c53e6443 sago007 2012-04-17 11:04 4260
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4261
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4262
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4263
					{
c53e6443 sago007 2012-04-17 11:04 4264
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4265
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4266
							{
c53e6443 sago007 2012-04-17 11:04 4267
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4268
							}
c53e6443 sago007 2012-04-17 11:04 4269
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4270
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4271
							{
c53e6443 sago007 2012-04-17 11:04 4272
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4273
							}
c53e6443 sago007 2012-04-17 11:04 4274
					}
c53e6443 sago007 2012-04-17 11:04 4275
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4276
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4277
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4278
c53e6443 sago007 2012-04-17 11:04 4279
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4280
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4281
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4282
					{
c53e6443 sago007 2012-04-17 11:04 4283
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4284
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4285
					}
c53e6443 sago007 2012-04-17 11:04 4286
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4287
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4288
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4289
					{
c53e6443 sago007 2012-04-17 11:04 4290
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4291
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4292
					}
c53e6443 sago007 2012-04-17 11:04 4293
c53e6443 sago007 2012-04-17 11:04 4294
c53e6443 sago007 2012-04-17 11:04 4295
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4296
				}
c53e6443 sago007 2012-04-17 11:04 4297
c53e6443 sago007 2012-04-17 11:04 4298
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4299
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4300
				{
c53e6443 sago007 2012-04-17 11:04 4301
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4302
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4303
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4304
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 4305
					
1a156b60 sago007 2015-08-22 17:29 4306
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4307
							//player 1
1a156b60 sago007 2015-08-22 17:29 4308
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4309
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4310
							}
1a156b60 sago007 2015-08-22 17:29 4311
						} 
1a156b60 sago007 2015-08-22 17:29 4312
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4313
							//player 2
1a156b60 sago007 2015-08-22 17:29 4314
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4315
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4316
							}
1a156b60 sago007 2015-08-22 17:29 4317
						}
c53e6443 sago007 2012-04-17 11:04 4318
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4319
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4320
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4321
				}
c53e6443 sago007 2012-04-17 11:04 4322
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4323
			else
c53e6443 sago007 2012-04-17 11:04 4324
			{
c53e6443 sago007 2012-04-17 11:04 4325
c53e6443 sago007 2012-04-17 11:04 4326
			}
c53e6443 sago007 2012-04-17 11:04 4327
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4328
c53e6443 sago007 2012-04-17 11:04 4329
c53e6443 sago007 2012-04-17 11:04 4330
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4331
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4332
		{
c53e6443 sago007 2012-04-17 11:04 4333
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4334
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4335
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4336
		}
b7590374 sago007 2011-05-19 16:15 4337
c53e6443 sago007 2012-04-17 11:04 4338
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4339
		{
c53e6443 sago007 2012-04-17 11:04 4340
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4341
			{
c53e6443 sago007 2012-04-17 11:04 4342
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4343
				{
c53e6443 sago007 2012-04-17 11:04 4344
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4345
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4346
				}
c53e6443 sago007 2012-04-17 11:04 4347
			}
c53e6443 sago007 2012-04-17 11:04 4348
			else
c53e6443 sago007 2012-04-17 11:04 4349
			{
c53e6443 sago007 2012-04-17 11:04 4350
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4351
				{
c53e6443 sago007 2012-04-17 11:04 4352
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4353
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4354
				}
c53e6443 sago007 2012-04-17 11:04 4355
			}
c53e6443 sago007 2012-04-17 11:04 4356
		}
b7590374 sago007 2011-05-19 16:15 4357
c53e6443 sago007 2012-04-17 11:04 4358
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4359
b7590374 sago007 2011-05-19 16:15 4360
c53e6443 sago007 2012-04-17 11:04 4361
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 4362
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 4363
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4364
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4365
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4366
b7590374 sago007 2011-05-19 16:15 4367
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4368
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4369
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4370
#endif
c53e6443 sago007 2012-04-17 11:04 4371
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4372
			{
c53e6443 sago007 2012-04-17 11:04 4373
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4374
				{
c53e6443 sago007 2012-04-17 11:04 4375
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4376
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4377
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4378
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4379
					else
c53e6443 sago007 2012-04-17 11:04 4380
					{
c53e6443 sago007 2012-04-17 11:04 4381
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4382
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4383
					}
b283e0f7 sago007 2012-07-29 14:01 4384
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4385
				}
c53e6443 sago007 2012-04-17 11:04 4386
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4387
				{
c53e6443 sago007 2012-04-17 11:04 4388
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4389
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4390
				}
c53e6443 sago007 2012-04-17 11:04 4391
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4392
				{
c53e6443 sago007 2012-04-17 11:04 4393
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4394
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4395
				}
c53e6443 sago007 2012-04-17 11:04 4396
			}
c53e6443 sago007 2012-04-17 11:04 4397
c53e6443 sago007 2012-04-17 11:04 4398
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4399
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4400
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4401
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4402
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4403
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4404
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4405
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4406
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4407
	} //game loop
80b830cd sago007 2012-08-19 17:51 4408
	return 0;
605138b3 sago007 2012-04-14 15:12 4409
}
1970-01-01 00:00 4410