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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -2;
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	}
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	TTF_Font *font;
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	font=TTF_OpenFontRW(rw, 1, ptsize);
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	TTF_SetFontStyle(font,style);
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	target->load(font,color);
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	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 281
c53e6443 sago007 2012-04-17 11:04 282
	return 0;
925b7e58 sago007 2011-04-25 16:35 283
}
89c4a3a6 sago007 2008-08-29 14:32 284
41f02ab2 sago007 2009-05-10 21:40 285
1f61db96 sago007 2010-11-15 20:12 286
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 287
{
c53e6443 sago007 2012-04-17 11:04 288
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 289
	{
56241205 sago007 2012-08-05 11:15 290
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 291
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 292
	}
adaf31bf sago007 2009-05-05 16:01 293
c53e6443 sago007 2012-04-17 11:04 294
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 295
c53e6443 sago007 2012-04-17 11:04 296
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 297
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 298
c53e6443 sago007 2012-04-17 11:04 299
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 300
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 301
c53e6443 sago007 2012-04-17 11:04 302
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 303
c53e6443 sago007 2012-04-17 11:04 304
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 305
	{
c53e6443 sago007 2012-04-17 11:04 306
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 307
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 308
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 309
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 310
		return NULL;
c53e6443 sago007 2012-04-17 11:04 311
	}
adaf31bf sago007 2009-05-05 16:01 312
c53e6443 sago007 2012-04-17 11:04 313
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 314
adaf31bf sago007 2009-05-05 16:01 315
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 316
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 317
c53e6443 sago007 2012-04-17 11:04 318
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 319
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 320
	{
c53e6443 sago007 2012-04-17 11:04 321
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 322
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 323
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 324
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 325
		return NULL;
c53e6443 sago007 2012-04-17 11:04 326
	}
adaf31bf sago007 2009-05-05 16:01 327
c53e6443 sago007 2012-04-17 11:04 328
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	return ret;
adaf31bf sago007 2009-05-05 16:01 331
}
89c4a3a6 sago007 2008-08-29 14:32 332
89c4a3a6 sago007 2008-08-29 14:32 333
56241205 sago007 2012-08-05 11:15 334
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 335
{
c53e6443 sago007 2012-04-17 11:04 336
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 337
	{
56241205 sago007 2012-08-05 11:15 338
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 339
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 340
	}
adaf31bf sago007 2009-05-05 16:01 341
c53e6443 sago007 2012-04-17 11:04 342
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 343
c53e6443 sago007 2012-04-17 11:04 344
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 345
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 346
c53e6443 sago007 2012-04-17 11:04 347
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 348
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 349
c53e6443 sago007 2012-04-17 11:04 350
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 351
c53e6443 sago007 2012-04-17 11:04 352
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 353
	{
c53e6443 sago007 2012-04-17 11:04 354
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 355
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 356
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 357
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 358
		return NULL;
c53e6443 sago007 2012-04-17 11:04 359
	}
adaf31bf sago007 2009-05-05 16:01 360
c53e6443 sago007 2012-04-17 11:04 361
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 362
adaf31bf sago007 2009-05-05 16:01 363
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 364
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 365
c53e6443 sago007 2012-04-17 11:04 366
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 367
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 368
	{
c53e6443 sago007 2012-04-17 11:04 369
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 370
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 371
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 372
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 373
		return NULL;
c53e6443 sago007 2012-04-17 11:04 374
	}
adaf31bf sago007 2009-05-05 16:01 375
c53e6443 sago007 2012-04-17 11:04 376
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	return ret;
adaf31bf sago007 2009-05-05 16:01 379
}
89c4a3a6 sago007 2008-08-29 14:32 380
89c4a3a6 sago007 2008-08-29 14:32 381
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 382
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 383
{
c53e6443 sago007 2012-04-17 11:04 384
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 385
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
56241205 sago007 2012-08-05 11:15 386
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 387
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 388
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 389
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 390
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 391
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 392
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 393
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 394
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 395
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 396
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 397
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 398
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 399
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 400
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 401
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 402
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 403
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 404
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 405
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 406
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 410
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 411
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 413
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 414
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 415
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 416
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 417
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 418
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 419
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 420
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 421
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 422
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 423
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 424
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 427
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 428
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 429
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 430
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 431
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 432
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 433
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 434
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 435
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 452
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 453
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 457
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 458
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 459
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 460
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 461
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 462
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 463
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 464
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 476
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 477
#endif
c53e6443 sago007 2012-04-17 11:04 478
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 479
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 480
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 481
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 482
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 483
		 ))
c53e6443 sago007 2012-04-17 11:04 484
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 485
	{
56241205 sago007 2012-08-05 11:15 486
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 487
		exit(1);
c53e6443 sago007 2012-04-17 11:04 488
	}
c53e6443 sago007 2012-04-17 11:04 489
	try
c53e6443 sago007 2012-04-17 11:04 490
	{
c53e6443 sago007 2012-04-17 11:04 491
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 492
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 493
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 494
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 495
	}
e68d08eb sago007 2013-11-15 22:33 496
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 497
	{
56241205 sago007 2012-08-05 11:15 498
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 499
		exit(1);
c53e6443 sago007 2012-04-17 11:04 500
	}
c53e6443 sago007 2012-04-17 11:04 501
c53e6443 sago007 2012-04-17 11:04 502
c53e6443 sago007 2012-04-17 11:04 503
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 504
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 505
	CONVERT(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 506
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 507
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 508
	CONVERTA(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 509
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 510
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 511
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 512
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 513
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 514
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 515
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 516
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 517
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 518
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 519
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 520
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 521
	CONVERTA(counter[2]);
c53e6443 sago007 2012-04-17 11:04 522
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 523
	CONVERT(bOff);
c53e6443 sago007 2012-04-17 11:04 524
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 525
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 526
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 527
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 528
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 529
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 530
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 531
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 532
	{
c53e6443 sago007 2012-04-17 11:04 533
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 534
	}
c53e6443 sago007 2012-04-17 11:04 535
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 536
	{
c53e6443 sago007 2012-04-17 11:04 537
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 538
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 541
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 542
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 543
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 546
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 547
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 548
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 552
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 553
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 554
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 555
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 556
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 557
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 565
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 566
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 568
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 569
	//Editor:
c53e6443 sago007 2012-04-17 11:04 570
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 571
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 572
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 583
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 584
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 585
#endif
c53e6443 sago007 2012-04-17 11:04 586
c53e6443 sago007 2012-04-17 11:04 587
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 588
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 589
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 590
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 591
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 592
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 593
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 594
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 595
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 596
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 597
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 598
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 599
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 600
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 601
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 602
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 603
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 604
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 605
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 606
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 607
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 608
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 609
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 610
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 611
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 612
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 613
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 614
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 615
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 616
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 617
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 618
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 619
c53e6443 sago007 2012-04-17 11:04 620
89c4a3a6 sago007 2008-08-29 14:32 621
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 622
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 623
	{
c53e6443 sago007 2012-04-17 11:04 624
		//And here the music:
56241205 sago007 2012-08-05 11:15 625
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 626
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 627
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 628
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 629
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 630
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 631
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 632
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 633
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 634
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 635
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 636
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 637
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 638
89c4a3a6 sago007 2008-08-29 14:32 639
89c4a3a6 sago007 2008-08-29 14:32 640
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 641
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 642
{
56241205 sago007 2012-08-05 11:15 643
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 644
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 645
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 646
	{
c53e6443 sago007 2012-04-17 11:04 647
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 648
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 649
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 650
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 651
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 652
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 653
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 654
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 655
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 656
	}
c53e6443 sago007 2012-04-17 11:04 657
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 658
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 659
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 660
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 661
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 662
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 663
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 664
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 665
	SDL_FreeSurface(bHighScore);
c53e6443 sago007 2012-04-17 11:04 666
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 667
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 668
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 669
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 670
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 671
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 672
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 673
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 674
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 675
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 676
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 677
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 678
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 679
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 680
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 681
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 682
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 683
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 684
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 685
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 686
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 687
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 688
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 689
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 690
	SDL_FreeSurface(iChainBack);
c53e6443 sago007 2012-04-17 11:04 691
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 692
	SDL_FreeSurface(bOff);
c53e6443 sago007 2012-04-17 11:04 693
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 694
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 695
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 696
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 697
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 698
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 699
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 700
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 701
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 702
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 703
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 704
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 705
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 706
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 707
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 708
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 710
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 711
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 712
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 713
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 716
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 717
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 718
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 719
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 722
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 723
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 724
}
89c4a3a6 sago007 2008-08-29 14:32 725
89c4a3a6 sago007 2008-08-29 14:32 726
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 727
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 728
{
89c4a3a6 sago007 2008-08-29 14:32 729
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 730
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 731
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 732
}*/
89c4a3a6 sago007 2008-08-29 14:32 733
444cec07 sago007 2012-05-05 16:42 734
444cec07 sago007 2012-05-05 16:42 735
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 736
89c4a3a6 sago007 2008-08-29 14:32 737
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 738
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 739
{
444cec07 sago007 2012-05-05 16:42 740
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 741
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 742
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 743
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 744
	converter << num;
c53e6443 sago007 2012-04-17 11:04 745
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 746
}
89c4a3a6 sago007 2008-08-29 14:32 747
89c4a3a6 sago007 2008-08-29 14:32 748
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 749
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 750
{
c53e6443 sago007 2012-04-17 11:04 751
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 752
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 753
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 754
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 755
}
89c4a3a6 sago007 2008-08-29 14:32 756
89c4a3a6 sago007 2008-08-29 14:32 757
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 758
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 759
{
c53e6443 sago007 2012-04-17 11:04 760
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 761
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 762
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 763
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 764
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 765
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 766
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 767
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 768
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 769
}
89c4a3a6 sago007 2008-08-29 14:32 770
cf54d8c3 sago007 2012-05-03 20:52 771
c53e6443 sago007 2012-04-17 11:04 772
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 773
{
c53e6443 sago007 2012-04-17 11:04 774
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 775
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 776
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 777
}
925b7e58 sago007 2011-04-25 16:35 778
c53e6443 sago007 2012-04-17 11:04 779
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 780
{
26ddb424 sago007 2011-06-09 20:06 781
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 782
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 783
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 784
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 785
#else
c53e6443 sago007 2012-04-17 11:04 786
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 787
#endif
c53e6443 sago007 2012-04-17 11:04 788
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 789
}
78d03b38 sago007 2008-11-13 19:56 790
78d03b38 sago007 2008-11-13 19:56 791
89c4a3a6 sago007 2008-08-29 14:32 792
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 793
class aBall
89c4a3a6 sago007 2008-08-29 14:32 794
{
89c4a3a6 sago007 2008-08-29 14:32 795
private:
c53e6443 sago007 2012-04-17 11:04 796
	double x;
c53e6443 sago007 2012-04-17 11:04 797
	double y;
c53e6443 sago007 2012-04-17 11:04 798
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 799
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 800
	int color;
c53e6443 sago007 2012-04-17 11:04 801
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 802
public:
89c4a3a6 sago007 2008-08-29 14:32 803
c53e6443 sago007 2012-04-17 11:04 804
	aBall()
c53e6443 sago007 2012-04-17 11:04 805
	{}
c53e6443 sago007 2012-04-17 11:04 806
c53e6443 sago007 2012-04-17 11:04 807
	//constructor:
c53e6443 sago007 2012-04-17 11:04 808
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 809
	{
9d59a0e2 sago007 2013-11-15 23:05 810
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 811
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 812
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 813
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 814
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 815
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 816
		if (right)
c53e6443 sago007 2012-04-17 11:04 817
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 818
		else
c53e6443 sago007 2012-04-17 11:04 819
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 820
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 821
c53e6443 sago007 2012-04-17 11:04 822
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 823
	~aBall()
c53e6443 sago007 2012-04-17 11:04 824
	{
c53e6443 sago007 2012-04-17 11:04 825
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 826
c53e6443 sago007 2012-04-17 11:04 827
	void update()
c53e6443 sago007 2012-04-17 11:04 828
	{
c53e6443 sago007 2012-04-17 11:04 829
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 830
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 831
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 832
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 833
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 834
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 835
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 836
		{
c53e6443 sago007 2012-04-17 11:04 837
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 838
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 839
		}
c53e6443 sago007 2012-04-17 11:04 840
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 841
	}
c53e6443 sago007 2012-04-17 11:04 842
c53e6443 sago007 2012-04-17 11:04 843
	int getX()
c53e6443 sago007 2012-04-17 11:04 844
	{
c53e6443 sago007 2012-04-17 11:04 845
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 846
	}
c53e6443 sago007 2012-04-17 11:04 847
c53e6443 sago007 2012-04-17 11:04 848
	int getY()
c53e6443 sago007 2012-04-17 11:04 849
	{
c53e6443 sago007 2012-04-17 11:04 850
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 851
	}
c53e6443 sago007 2012-04-17 11:04 852
c53e6443 sago007 2012-04-17 11:04 853
	int getColor()
c53e6443 sago007 2012-04-17 11:04 854
	{
c53e6443 sago007 2012-04-17 11:04 855
		return color;
c53e6443 sago007 2012-04-17 11:04 856
	}
89c4a3a6 sago007 2008-08-29 14:32 857
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 858
4b0c248f sago007 2010-11-10 21:13 859
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 860
89c4a3a6 sago007 2008-08-29 14:32 861
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 862
{
89c4a3a6 sago007 2008-08-29 14:32 863
public:
c53e6443 sago007 2012-04-17 11:04 864
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 865
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 866
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 867
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 868
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 869
c53e6443 sago007 2012-04-17 11:04 870
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 871
	{
c53e6443 sago007 2012-04-17 11:04 872
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 873
		{
c53e6443 sago007 2012-04-17 11:04 874
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 875
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 876
		}
c53e6443 sago007 2012-04-17 11:04 877
	}
c53e6443 sago007 2012-04-17 11:04 878
c53e6443 sago007 2012-04-17 11:04 879
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 880
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 881
	{
c53e6443 sago007 2012-04-17 11:04 882
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 883
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 884
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 885
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 886
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 887
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 888
			return -1;
c53e6443 sago007 2012-04-17 11:04 889
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 890
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 891
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 892
		return 1;
c53e6443 sago007 2012-04-17 11:04 893
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 894
c53e6443 sago007 2012-04-17 11:04 895
	void update()
c53e6443 sago007 2012-04-17 11:04 896
	{
c53e6443 sago007 2012-04-17 11:04 897
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 898
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 899
		{
c53e6443 sago007 2012-04-17 11:04 900
c53e6443 sago007 2012-04-17 11:04 901
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 902
			{
c53e6443 sago007 2012-04-17 11:04 903
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 904
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 905
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 906
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 907
				{
c53e6443 sago007 2012-04-17 11:04 908
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 909
				}
c53e6443 sago007 2012-04-17 11:04 910
			}
c53e6443 sago007 2012-04-17 11:04 911
			else
c53e6443 sago007 2012-04-17 11:04 912
			{
c53e6443 sago007 2012-04-17 11:04 913
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 914
			}
c53e6443 sago007 2012-04-17 11:04 915
		}
c53e6443 sago007 2012-04-17 11:04 916
	} //update
89c4a3a6 sago007 2008-08-29 14:32 917
89c4a3a6 sago007 2008-08-29 14:32 918
89c4a3a6 sago007 2008-08-29 14:32 919
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 920
4b0c248f sago007 2010-11-10 21:13 921
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 922
89c4a3a6 sago007 2008-08-29 14:32 923
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 924
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 925
{
89c4a3a6 sago007 2008-08-29 14:32 926
private:
c53e6443 sago007 2012-04-17 11:04 927
	int x;
c53e6443 sago007 2012-04-17 11:04 928
	int y;
c53e6443 sago007 2012-04-17 11:04 929
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 930
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 931
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 932
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 933
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 934
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 935
public:
89c4a3a6 sago007 2008-08-29 14:32 936
c53e6443 sago007 2012-04-17 11:04 937
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 938
	{}
c53e6443 sago007 2012-04-17 11:04 939
c53e6443 sago007 2012-04-17 11:04 940
	//constructor:
c53e6443 sago007 2012-04-17 11:04 941
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 942
	{
c53e6443 sago007 2012-04-17 11:04 943
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 944
		x = X;
c53e6443 sago007 2012-04-17 11:04 945
		y = Y;
c53e6443 sago007 2012-04-17 11:04 946
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 947
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 948
c53e6443 sago007 2012-04-17 11:04 949
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 950
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 951
	{
c53e6443 sago007 2012-04-17 11:04 952
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 953
c53e6443 sago007 2012-04-17 11:04 954
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 955
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 956
	{
c53e6443 sago007 2012-04-17 11:04 957
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 958
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 959
	}
c53e6443 sago007 2012-04-17 11:04 960
c53e6443 sago007 2012-04-17 11:04 961
	int getX()
c53e6443 sago007 2012-04-17 11:04 962
	{
c53e6443 sago007 2012-04-17 11:04 963
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 964
	}
c53e6443 sago007 2012-04-17 11:04 965
c53e6443 sago007 2012-04-17 11:04 966
	int getY()
c53e6443 sago007 2012-04-17 11:04 967
	{
c53e6443 sago007 2012-04-17 11:04 968
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 969
	}
c53e6443 sago007 2012-04-17 11:04 970
c53e6443 sago007 2012-04-17 11:04 971
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 972
	{
c53e6443 sago007 2012-04-17 11:04 973
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 974
	}
89c4a3a6 sago007 2008-08-29 14:32 975
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 976
89c4a3a6 sago007 2008-08-29 14:32 977
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 978
{
89c4a3a6 sago007 2008-08-29 14:32 979
public:
c53e6443 sago007 2012-04-17 11:04 980
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 981
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 982
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 983
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 984
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 985
c53e6443 sago007 2012-04-17 11:04 986
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 987
	{
c53e6443 sago007 2012-04-17 11:04 988
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 989
		{
c53e6443 sago007 2012-04-17 11:04 990
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 991
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 992
		}
c53e6443 sago007 2012-04-17 11:04 993
	}
c53e6443 sago007 2012-04-17 11:04 994
c53e6443 sago007 2012-04-17 11:04 995
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 996
	{
c53e6443 sago007 2012-04-17 11:04 997
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 998
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 999
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1000
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1001
			return -1;
c53e6443 sago007 2012-04-17 11:04 1002
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1003
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1004
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1005
		return 1;
c53e6443 sago007 2012-04-17 11:04 1006
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1007
c53e6443 sago007 2012-04-17 11:04 1008
	void update()
c53e6443 sago007 2012-04-17 11:04 1009
	{
c53e6443 sago007 2012-04-17 11:04 1010
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1011
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1012
		{
c53e6443 sago007 2012-04-17 11:04 1013
c53e6443 sago007 2012-04-17 11:04 1014
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1015
			{
c53e6443 sago007 2012-04-17 11:04 1016
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1017
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1018
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1019
				{
c53e6443 sago007 2012-04-17 11:04 1020
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1021
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1022
				}
c53e6443 sago007 2012-04-17 11:04 1023
			}
c53e6443 sago007 2012-04-17 11:04 1024
			else
c53e6443 sago007 2012-04-17 11:04 1025
			{
c53e6443 sago007 2012-04-17 11:04 1026
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1027
			}
c53e6443 sago007 2012-04-17 11:04 1028
		}
c53e6443 sago007 2012-04-17 11:04 1029
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1030
89c4a3a6 sago007 2008-08-29 14:32 1031
89c4a3a6 sago007 2008-08-29 14:32 1032
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1033
4b0c248f sago007 2010-11-10 21:13 1034
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1035
89c4a3a6 sago007 2008-08-29 14:32 1036
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1037
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1038
{
89c4a3a6 sago007 2008-08-29 14:32 1039
private:
c53e6443 sago007 2012-04-17 11:04 1040
	int x;
c53e6443 sago007 2012-04-17 11:04 1041
	int y;
c53e6443 sago007 2012-04-17 11:04 1042
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1043
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1044
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1045
public:
89c4a3a6 sago007 2008-08-29 14:32 1046
c53e6443 sago007 2012-04-17 11:04 1047
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1048
	{}
c53e6443 sago007 2012-04-17 11:04 1049
c53e6443 sago007 2012-04-17 11:04 1050
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1051
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1052
	{
c53e6443 sago007 2012-04-17 11:04 1053
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1054
		x = X;
c53e6443 sago007 2012-04-17 11:04 1055
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1056
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1057
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1058
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1059
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1060
c53e6443 sago007 2012-04-17 11:04 1061
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1062
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1063
	{
c53e6443 sago007 2012-04-17 11:04 1064
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1065
	}
c53e6443 sago007 2012-04-17 11:04 1066
c53e6443 sago007 2012-04-17 11:04 1067
	int getX()
c53e6443 sago007 2012-04-17 11:04 1068
	{
c53e6443 sago007 2012-04-17 11:04 1069
		return x;
c53e6443 sago007 2012-04-17 11:04 1070
	}
c53e6443 sago007 2012-04-17 11:04 1071
c53e6443 sago007 2012-04-17 11:04 1072
	int getY()
c53e6443 sago007 2012-04-17 11:04 1073
	{
c53e6443 sago007 2012-04-17 11:04 1074
		return y;
c53e6443 sago007 2012-04-17 11:04 1075
	}
c53e6443 sago007 2012-04-17 11:04 1076
e68d08eb sago007 2013-11-15 22:33 1077
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1078
	{
c53e6443 sago007 2012-04-17 11:04 1079
		return textt;
c53e6443 sago007 2012-04-17 11:04 1080
	}
89c4a3a6 sago007 2008-08-29 14:32 1081
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1082
89c4a3a6 sago007 2008-08-29 14:32 1083
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1084
{
89c4a3a6 sago007 2008-08-29 14:32 1085
public:
c53e6443 sago007 2012-04-17 11:04 1086
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1087
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1088
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1089
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1090
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1091
c53e6443 sago007 2012-04-17 11:04 1092
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1093
	{
c53e6443 sago007 2012-04-17 11:04 1094
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1095
		{
c53e6443 sago007 2012-04-17 11:04 1096
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1097
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1098
		}
c53e6443 sago007 2012-04-17 11:04 1099
	}
c53e6443 sago007 2012-04-17 11:04 1100
c53e6443 sago007 2012-04-17 11:04 1101
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1102
	{
c53e6443 sago007 2012-04-17 11:04 1103
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1104
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1105
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1106
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1107
			return -1;
c53e6443 sago007 2012-04-17 11:04 1108
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1109
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1110
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1111
		return 1;
c53e6443 sago007 2012-04-17 11:04 1112
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1113
c53e6443 sago007 2012-04-17 11:04 1114
	void update()
c53e6443 sago007 2012-04-17 11:04 1115
	{
c53e6443 sago007 2012-04-17 11:04 1116
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1117
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1118
		{
c53e6443 sago007 2012-04-17 11:04 1119
c53e6443 sago007 2012-04-17 11:04 1120
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1121
			{
c53e6443 sago007 2012-04-17 11:04 1122
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1123
				{
c53e6443 sago007 2012-04-17 11:04 1124
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1125
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1126
				}
c53e6443 sago007 2012-04-17 11:04 1127
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1128
				{
c53e6443 sago007 2012-04-17 11:04 1129
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1130
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1131
				}
c53e6443 sago007 2012-04-17 11:04 1132
			}
c53e6443 sago007 2012-04-17 11:04 1133
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1134
			{
c53e6443 sago007 2012-04-17 11:04 1135
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1136
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1137
			}
c53e6443 sago007 2012-04-17 11:04 1138
		}
c53e6443 sago007 2012-04-17 11:04 1139
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1140
89c4a3a6 sago007 2008-08-29 14:32 1141
89c4a3a6 sago007 2008-08-29 14:32 1142
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1143
4b0c248f sago007 2010-11-10 21:13 1144
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1145
89c4a3a6 sago007 2008-08-29 14:32 1146
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1147
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1148
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1149
c53e6443 sago007 2012-04-17 11:04 1150
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1151
{
6b1dc7a6 sago007 2010-11-08 21:03 1152
public:
c53e6443 sago007 2012-04-17 11:04 1153
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1154
c53e6443 sago007 2012-04-17 11:04 1155
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1156
	{
56241205 sago007 2012-08-05 11:15 1157
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1158
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1159
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1160
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1161
		topx = tx;
229e212d sago007 2015-08-22 17:14 1162
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1163
	}
c53e6443 sago007 2012-04-17 11:04 1164
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1165
	{
c53e6443 sago007 2012-04-17 11:04 1166
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1167
	}
229e212d sago007 2015-08-22 17:14 1168
	
58dd05a0 sago007 2015-08-22 17:49 1169
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1170
		return topx;
229e212d sago007 2015-08-22 17:14 1171
	}
58dd05a0 sago007 2015-08-22 17:49 1172
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1173
		return topy;
229e212d sago007 2015-08-22 17:14 1174
	}
229e212d sago007 2015-08-22 17:14 1175
	
313ecd1b sago007 2015-08-22 20:38 1176
	void AddText(int x, int y, const std::string& text, int time) const override {
229e212d sago007 2015-08-22 17:14 1177
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1178
	}
229e212d sago007 2015-08-22 17:14 1179
	
313ecd1b sago007 2015-08-22 20:38 1180
	void AddBall(int x, int y, bool right, int color) const  override {
229e212d sago007 2015-08-22 17:14 1181
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1182
	}
229e212d sago007 2015-08-22 17:14 1183
	
313ecd1b sago007 2015-08-22 20:38 1184
	void AddExplosion(int x, int y) const  override { 
229e212d sago007 2015-08-22 17:14 1185
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1186
	}
313ecd1b sago007 2015-08-22 20:38 1187
	
313ecd1b sago007 2015-08-22 20:38 1188
	void PlayerWonEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1189
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1190
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1191
	}
313ecd1b sago007 2015-08-22 20:38 1192
	
027b5cfd sago007 2015-08-23 14:27 1193
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 1194
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 1195
	}
027b5cfd sago007 2015-08-23 14:27 1196
	
313ecd1b sago007 2015-08-22 20:38 1197
	void BlockPopEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1198
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1199
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 1200
	}
313ecd1b sago007 2015-08-22 20:38 1201
	
313ecd1b sago007 2015-08-22 20:38 1202
	void LongChainDoneEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1203
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1204
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1205
	}
313ecd1b sago007 2015-08-22 20:38 1206
	
313ecd1b sago007 2015-08-22 20:38 1207
	void TimeTrialEndEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1208
		if(!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 1209
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 1210
		}
313ecd1b sago007 2015-08-22 20:38 1211
	}
313ecd1b sago007 2015-08-22 20:38 1212
	
313ecd1b sago007 2015-08-22 20:38 1213
	void EndlessHighscoreEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1214
		if (!SoundEnabled) { return; }
313ecd1b sago007 2015-08-22 20:38 1215
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1216
	}
6b1dc7a6 sago007 2010-11-08 21:03 1217
private:
c53e6443 sago007 2012-04-17 11:04 1218
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1219
	{
c53e6443 sago007 2012-04-17 11:04 1220
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1221
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1222
	}
c53e6443 sago007 2012-04-17 11:04 1223
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1224
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1225
	{
c53e6443 sago007 2012-04-17 11:04 1226
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1227
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1228
			{
c53e6443 sago007 2012-04-17 11:04 1229
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1230
				{
c53e6443 sago007 2012-04-17 11:04 1231
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1232
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1233
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1234
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1235
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1236
c53e6443 sago007 2012-04-17 11:04 1237
				}
c53e6443 sago007 2012-04-17 11:04 1238
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1239
				{
c53e6443 sago007 2012-04-17 11:04 1240
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1241
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1242
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1243
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1244
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1245
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1246
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1247
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1248
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1249
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1250
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1251
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1252
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1253
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1254
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1255
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1256
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1257
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1258
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1259
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1260
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1261
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1262
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1263
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1264
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1265
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1266
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1267
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1268
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1269
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1270
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1271
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1272
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1273
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1274
				}
c53e6443 sago007 2012-04-17 11:04 1275
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1276
				{
c53e6443 sago007 2012-04-17 11:04 1277
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1278
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1279
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1280
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1281
					else
c53e6443 sago007 2012-04-17 11:04 1282
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1283
				}
c53e6443 sago007 2012-04-17 11:04 1284
			}
c53e6443 sago007 2012-04-17 11:04 1285
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1286
c53e6443 sago007 2012-04-17 11:04 1287
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1288
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1289
		{
c53e6443 sago007 2012-04-17 11:04 1290
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1291
			{
c53e6443 sago007 2012-04-17 11:04 1292
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1293
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1294
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1295
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1296
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1297
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1298
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1299
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1300
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1301
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1302
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1303
				{
c53e6443 sago007 2012-04-17 11:04 1304
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1305
				}
c53e6443 sago007 2012-04-17 11:04 1306
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1307
				{
c53e6443 sago007 2012-04-17 11:04 1308
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1309
				}
c53e6443 sago007 2012-04-17 11:04 1310
				else
c53e6443 sago007 2012-04-17 11:04 1311
				{
c53e6443 sago007 2012-04-17 11:04 1312
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1313
				}
c53e6443 sago007 2012-04-17 11:04 1314
c53e6443 sago007 2012-04-17 11:04 1315
			}
c53e6443 sago007 2012-04-17 11:04 1316
		}
c53e6443 sago007 2012-04-17 11:04 1317
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1318
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1319
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1320
c53e6443 sago007 2012-04-17 11:04 1321
	}
6b1dc7a6 sago007 2010-11-08 21:03 1322
public:
c53e6443 sago007 2012-04-17 11:04 1323
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1324
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1325
	{
c53e6443 sago007 2012-04-17 11:04 1326
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1327
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1328
cf54d8c3 sago007 2012-05-03 20:52 1329
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1330
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1331
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1332
		{
c53e6443 sago007 2012-04-17 11:04 1333
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1334
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1335
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1336
c53e6443 sago007 2012-04-17 11:04 1337
		}
c53e6443 sago007 2012-04-17 11:04 1338
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1339
		{
c53e6443 sago007 2012-04-17 11:04 1340
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
055218be sago007 2015-08-22 18:44 1341
			if (Level<PuzzleGetNumberOfPuzzles()-1)
c53e6443 sago007 2012-04-17 11:04 1342
			{
c53e6443 sago007 2012-04-17 11:04 1343
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1344
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1345
				else
c53e6443 sago007 2012-04-17 11:04 1346
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1347
			}
c53e6443 sago007 2012-04-17 11:04 1348
			else
c53e6443 sago007 2012-04-17 11:04 1349
			{
c53e6443 sago007 2012-04-17 11:04 1350
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1351
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1352
			}
c53e6443 sago007 2012-04-17 11:04 1353
		}
c53e6443 sago007 2012-04-17 11:04 1354
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1355
		{
c53e6443 sago007 2012-04-17 11:04 1356
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1357
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1358
			{
c53e6443 sago007 2012-04-17 11:04 1359
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1360
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1361
				else
c53e6443 sago007 2012-04-17 11:04 1362
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1363
			}
c53e6443 sago007 2012-04-17 11:04 1364
			else
c53e6443 sago007 2012-04-17 11:04 1365
			{
c53e6443 sago007 2012-04-17 11:04 1366
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1367
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1368
			}
c53e6443 sago007 2012-04-17 11:04 1369
		}
6b1dc7a6 sago007 2010-11-08 21:03 1370
6b1dc7a6 sago007 2010-11-08 21:03 1371
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1372
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1373
		{
c53e6443 sago007 2012-04-17 11:04 1374
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1375
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1376
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1377
		}
6b1dc7a6 sago007 2010-11-08 21:03 1378
#endif
c53e6443 sago007 2012-04-17 11:04 1379
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1380
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1381
		{
c53e6443 sago007 2012-04-17 11:04 1382
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1383
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1384
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1385
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1386
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1387
			{
c53e6443 sago007 2012-04-17 11:04 1388
			case 2:
c53e6443 sago007 2012-04-17 11:04 1389
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1390
				break;
c53e6443 sago007 2012-04-17 11:04 1391
			case 1:
c53e6443 sago007 2012-04-17 11:04 1392
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1393
				break;
c53e6443 sago007 2012-04-17 11:04 1394
			case 0:
c53e6443 sago007 2012-04-17 11:04 1395
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1396
				break;
c53e6443 sago007 2012-04-17 11:04 1397
			default:
c53e6443 sago007 2012-04-17 11:04 1398
				break;
c53e6443 sago007 2012-04-17 11:04 1399
			}
c53e6443 sago007 2012-04-17 11:04 1400
		}
c53e6443 sago007 2012-04-17 11:04 1401
		else
c53e6443 sago007 2012-04-17 11:04 1402
		{
c53e6443 sago007 2012-04-17 11:04 1403
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1404
			{
c53e6443 sago007 2012-04-17 11:04 1405
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1406
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1407
				{
c53e6443 sago007 2012-04-17 11:04 1408
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1409
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1410
				}
c53e6443 sago007 2012-04-17 11:04 1411
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1412
			}
c53e6443 sago007 2012-04-17 11:04 1413
			else
c53e6443 sago007 2012-04-17 11:04 1414
			{
c53e6443 sago007 2012-04-17 11:04 1415
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1416
				{
c53e6443 sago007 2012-04-17 11:04 1417
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1418
				}
c53e6443 sago007 2012-04-17 11:04 1419
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1420
			}
c53e6443 sago007 2012-04-17 11:04 1421
		}
6b1dc7a6 sago007 2010-11-08 21:03 1422
c53e6443 sago007 2012-04-17 11:04 1423
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1424
		{
80b830cd sago007 2012-08-19 17:51 1425
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1426
			{
80b830cd sago007 2012-08-19 17:51 1427
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1428
			}
c53e6443 sago007 2012-04-17 11:04 1429
			else
80b830cd sago007 2012-08-19 17:51 1430
			{
80b830cd sago007 2012-08-19 17:51 1431
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1432
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1433
				else
80b830cd sago007 2012-08-19 17:51 1434
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1435
			}
80b830cd sago007 2012-08-19 17:51 1436
		}
c53e6443 sago007 2012-04-17 11:04 1437
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1438
	}
6b1dc7a6 sago007 2010-11-08 21:03 1439
6b1dc7a6 sago007 2010-11-08 21:03 1440
c53e6443 sago007 2012-04-17 11:04 1441
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1442
	{
c53e6443 sago007 2012-04-17 11:04 1443
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1444
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1445
	}
229e212d sago007 2015-08-22 17:14 1446
	
229e212d sago007 2015-08-22 17:14 1447
private:
229e212d sago007 2015-08-22 17:14 1448
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1449
};
6b1dc7a6 sago007 2010-11-08 21:03 1450
6b1dc7a6 sago007 2010-11-08 21:03 1451
6b1dc7a6 sago007 2010-11-08 21:03 1452
6b1dc7a6 sago007 2010-11-08 21:03 1453
89c4a3a6 sago007 2008-08-29 14:32 1454
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1455
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1456
{
56241205 sago007 2012-08-05 11:15 1457
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1458
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1459
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1460
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1461
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1462
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1463
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1464
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1465
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1466
	#else
c53e6443 sago007 2012-04-17 11:04 1467
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1468
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1469
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1470
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1471
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1472
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1473
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1474
#else
c53e6443 sago007 2012-04-17 11:04 1475
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1476
#endif
c53e6443 sago007 2012-04-17 11:04 1477
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1478
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1479
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1480
}
89c4a3a6 sago007 2008-08-29 14:32 1481
89c4a3a6 sago007 2008-08-29 14:32 1482
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1483
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1484
{
c53e6443 sago007 2012-04-17 11:04 1485
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1486
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1487
}
89c4a3a6 sago007 2008-08-29 14:32 1488
89c4a3a6 sago007 2008-08-29 14:32 1489
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1490
89c4a3a6 sago007 2008-08-29 14:32 1491
89c4a3a6 sago007 2008-08-29 14:32 1492
89c4a3a6 sago007 2008-08-29 14:32 1493
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1494
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1495
{
c53e6443 sago007 2012-04-17 11:04 1496
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1497
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1498
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1499
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1500
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1501
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1502
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1503
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1504
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1505
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1506
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1507
	{
c53e6443 sago007 2012-04-17 11:04 1508
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1509
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1510
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1511
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1512
c53e6443 sago007 2012-04-17 11:04 1513
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1514
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1515
c53e6443 sago007 2012-04-17 11:04 1516
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1517
c53e6443 sago007 2012-04-17 11:04 1518
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1519
		{
c53e6443 sago007 2012-04-17 11:04 1520
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1521
			{
c53e6443 sago007 2012-04-17 11:04 1522
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1523
				done = true;
c53e6443 sago007 2012-04-17 11:04 1524
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1525
			}
c53e6443 sago007 2012-04-17 11:04 1526
c53e6443 sago007 2012-04-17 11:04 1527
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1528
			{
c53e6443 sago007 2012-04-17 11:04 1529
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1530
				{
c53e6443 sago007 2012-04-17 11:04 1531
					done = true;
c53e6443 sago007 2012-04-17 11:04 1532
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1533
				}
c53e6443 sago007 2012-04-17 11:04 1534
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1535
				{
c53e6443 sago007 2012-04-17 11:04 1536
					done = true;
c53e6443 sago007 2012-04-17 11:04 1537
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1538
				}
c53e6443 sago007 2012-04-17 11:04 1539
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1540
				{
c53e6443 sago007 2012-04-17 11:04 1541
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1542
				}
c53e6443 sago007 2012-04-17 11:04 1543
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1544
				{
c53e6443 sago007 2012-04-17 11:04 1545
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1546
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1547
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1548
				}
c53e6443 sago007 2012-04-17 11:04 1549
			}
c53e6443 sago007 2012-04-17 11:04 1550
c53e6443 sago007 2012-04-17 11:04 1551
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1552
c53e6443 sago007 2012-04-17 11:04 1553
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1554
		{
c53e6443 sago007 2012-04-17 11:04 1555
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1556
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1557
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1558
			{
c53e6443 sago007 2012-04-17 11:04 1559
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1560
			}
c53e6443 sago007 2012-04-17 11:04 1561
			else
c53e6443 sago007 2012-04-17 11:04 1562
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1563
		}
89c4a3a6 sago007 2008-08-29 14:32 1564
c53e6443 sago007 2012-04-17 11:04 1565
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1566
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1567
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1568
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1569
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1570
	return accept;
c53e6443 sago007 2012-04-17 11:04 1571
}
89c4a3a6 sago007 2008-08-29 14:32 1572
c53e6443 sago007 2012-04-17 11:04 1573
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1574
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1575
{
c53e6443 sago007 2012-04-17 11:04 1576
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1577
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1578
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1579
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1580
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1581
	{
c53e6443 sago007 2012-04-17 11:04 1582
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1583
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1584
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1585
		{
c53e6443 sago007 2012-04-17 11:04 1586
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1587
		}
c53e6443 sago007 2012-04-17 11:04 1588
		else
c53e6443 sago007 2012-04-17 11:04 1589
		{
c53e6443 sago007 2012-04-17 11:04 1590
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1591
		}
c53e6443 sago007 2012-04-17 11:04 1592
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1593
		{
c53e6443 sago007 2012-04-17 11:04 1594
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1595
		}
c53e6443 sago007 2012-04-17 11:04 1596
		else
c53e6443 sago007 2012-04-17 11:04 1597
		{
c53e6443 sago007 2012-04-17 11:04 1598
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1599
		}
c53e6443 sago007 2012-04-17 11:04 1600
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1601
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1602
	}
c53e6443 sago007 2012-04-17 11:04 1603
}
89c4a3a6 sago007 2008-08-29 14:32 1604
c53e6443 sago007 2012-04-17 11:04 1605
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1606
{
c53e6443 sago007 2012-04-17 11:04 1607
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1608
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1609
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1610
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1611
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1612
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1613
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1614
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1615
	{
c53e6443 sago007 2012-04-17 11:04 1616
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1617
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1618
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1619
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1620
	}
c53e6443 sago007 2012-04-17 11:04 1621
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1622
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1623
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1624
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1625
c53e6443 sago007 2012-04-17 11:04 1626
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1627
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1628
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1629
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1630
c53e6443 sago007 2012-04-17 11:04 1631
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1632
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1633
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1634
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1635
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1636
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1637
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1638
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1639
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1640
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1641
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1642
c53e6443 sago007 2012-04-17 11:04 1643
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1644
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1645
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1646
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1647
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1648
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1649
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1650
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1651
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1652
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1653
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1654
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1655
c53e6443 sago007 2012-04-17 11:04 1656
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1657
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1658
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1659
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1660
	{
c53e6443 sago007 2012-04-17 11:04 1661
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1662
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1663
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1664
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1665
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1666
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1667
	}
c53e6443 sago007 2012-04-17 11:04 1668
}
47529580 sago007 2008-12-09 02:34 1669
47529580 sago007 2008-12-09 02:34 1670
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1671
{
c53e6443 sago007 2012-04-17 11:04 1672
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1673
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1674
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1675
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1676
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1677
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1678
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1679
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1680
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1681
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1682
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1683
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1684
	{
c53e6443 sago007 2012-04-17 11:04 1685
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1686
		{
c53e6443 sago007 2012-04-17 11:04 1687
		case 0:
c53e6443 sago007 2012-04-17 11:04 1688
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1689
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1690
			break;
c53e6443 sago007 2012-04-17 11:04 1691
		case 1:
c53e6443 sago007 2012-04-17 11:04 1692
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1693
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1694
			break;
c53e6443 sago007 2012-04-17 11:04 1695
		case 2:
c53e6443 sago007 2012-04-17 11:04 1696
		default:
c53e6443 sago007 2012-04-17 11:04 1697
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1698
		};
c53e6443 sago007 2012-04-17 11:04 1699
c53e6443 sago007 2012-04-17 11:04 1700
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1701
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1702
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1703
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1704
c53e6443 sago007 2012-04-17 11:04 1705
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1706
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1707
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1708
c53e6443 sago007 2012-04-17 11:04 1709
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1710
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1711
c53e6443 sago007 2012-04-17 11:04 1712
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1713
c53e6443 sago007 2012-04-17 11:04 1714
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1715
		{
c53e6443 sago007 2012-04-17 11:04 1716
c53e6443 sago007 2012-04-17 11:04 1717
c53e6443 sago007 2012-04-17 11:04 1718
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1719
			{
c53e6443 sago007 2012-04-17 11:04 1720
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1721
				done = true;
c53e6443 sago007 2012-04-17 11:04 1722
			}
c53e6443 sago007 2012-04-17 11:04 1723
c53e6443 sago007 2012-04-17 11:04 1724
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1725
			{
c53e6443 sago007 2012-04-17 11:04 1726
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1727
				{
c53e6443 sago007 2012-04-17 11:04 1728
					page++;
c53e6443 sago007 2012-04-17 11:04 1729
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1730
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1731
				}
c53e6443 sago007 2012-04-17 11:04 1732
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1733
				{
c53e6443 sago007 2012-04-17 11:04 1734
					page--;
c53e6443 sago007 2012-04-17 11:04 1735
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1736
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1737
				}
c53e6443 sago007 2012-04-17 11:04 1738
				else
c53e6443 sago007 2012-04-17 11:04 1739
					done = true;
c53e6443 sago007 2012-04-17 11:04 1740
c53e6443 sago007 2012-04-17 11:04 1741
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1742
				{
c53e6443 sago007 2012-04-17 11:04 1743
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1744
				}
c53e6443 sago007 2012-04-17 11:04 1745
c53e6443 sago007 2012-04-17 11:04 1746
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1747
				{
c53e6443 sago007 2012-04-17 11:04 1748
					done = true;
c53e6443 sago007 2012-04-17 11:04 1749
				}
c53e6443 sago007 2012-04-17 11:04 1750
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1751
				{
c53e6443 sago007 2012-04-17 11:04 1752
					done = true;
c53e6443 sago007 2012-04-17 11:04 1753
				}
c53e6443 sago007 2012-04-17 11:04 1754
			}
c53e6443 sago007 2012-04-17 11:04 1755
c53e6443 sago007 2012-04-17 11:04 1756
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1757
c53e6443 sago007 2012-04-17 11:04 1758
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1759
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1760
		{
c53e6443 sago007 2012-04-17 11:04 1761
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1762
		}
7ca669ac sago007 2008-12-09 16:30 1763
c53e6443 sago007 2012-04-17 11:04 1764
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1765
		{
c53e6443 sago007 2012-04-17 11:04 1766
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1767
c53e6443 sago007 2012-04-17 11:04 1768
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1769
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1770
				done =true;
c53e6443 sago007 2012-04-17 11:04 1771
c53e6443 sago007 2012-04-17 11:04 1772
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1773
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1774
			{
c53e6443 sago007 2012-04-17 11:04 1775
				page--;
c53e6443 sago007 2012-04-17 11:04 1776
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1777
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1778
			}
c53e6443 sago007 2012-04-17 11:04 1779
c53e6443 sago007 2012-04-17 11:04 1780
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1781
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1782
			{
c53e6443 sago007 2012-04-17 11:04 1783
				page++;
c53e6443 sago007 2012-04-17 11:04 1784
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1785
					page = 0;
c53e6443 sago007 2012-04-17 11:04 1786
			}
c53e6443 sago007 2012-04-17 11:04 1787
		}
7ca669ac sago007 2008-12-09 16:30 1788
c53e6443 sago007 2012-04-17 11:04 1789
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1790
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1791
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1792
	}
6b1dc7a6 sago007 2010-11-08 21:03 1793
6b1dc7a6 sago007 2010-11-08 21:03 1794
81d9c25d sago007 2008-11-24 09:50 1795
}
81d9c25d sago007 2008-11-24 09:50 1796
89c4a3a6 sago007 2008-08-29 14:32 1797
89c4a3a6 sago007 2008-08-29 14:32 1798
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 1799
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1800
{
c53e6443 sago007 2012-04-17 11:04 1801
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 1802
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 1803
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 1804
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 1805
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1806
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 1807
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1808
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 1809
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 1810
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1811
#endif
c53e6443 sago007 2012-04-17 11:04 1812
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1813
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1814
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 1815
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 1816
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1817
	{
c53e6443 sago007 2012-04-17 11:04 1818
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1819
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 1820
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1821
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 1822
		{
c53e6443 sago007 2012-04-17 11:04 1823
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 1824
		}
89c4a3a6 sago007 2008-08-29 14:32 1825
c53e6443 sago007 2012-04-17 11:04 1826
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1827
c53e6443 sago007 2012-04-17 11:04 1828
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1829
		{
c53e6443 sago007 2012-04-17 11:04 1830
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1831
			{
c53e6443 sago007 2012-04-17 11:04 1832
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1833
				done = true;
c53e6443 sago007 2012-04-17 11:04 1834
			}
c53e6443 sago007 2012-04-17 11:04 1835
c53e6443 sago007 2012-04-17 11:04 1836
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1837
			{
c53e6443 sago007 2012-04-17 11:04 1838
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1839
				{
c53e6443 sago007 2012-04-17 11:04 1840
					done = true;
c53e6443 sago007 2012-04-17 11:04 1841
				}
c53e6443 sago007 2012-04-17 11:04 1842
c53e6443 sago007 2012-04-17 11:04 1843
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 1844
				{
c53e6443 sago007 2012-04-17 11:04 1845
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 1846
				}
c53e6443 sago007 2012-04-17 11:04 1847
c53e6443 sago007 2012-04-17 11:04 1848
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 1849
				{
c53e6443 sago007 2012-04-17 11:04 1850
					lf.back();
c53e6443 sago007 2012-04-17 11:04 1851
				}
c53e6443 sago007 2012-04-17 11:04 1852
			}
c53e6443 sago007 2012-04-17 11:04 1853
c53e6443 sago007 2012-04-17 11:04 1854
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 1855
c53e6443 sago007 2012-04-17 11:04 1856
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1857
c53e6443 sago007 2012-04-17 11:04 1858
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1859
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1860
		{
c53e6443 sago007 2012-04-17 11:04 1861
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1862
		}
89c4a3a6 sago007 2008-08-29 14:32 1863
c53e6443 sago007 2012-04-17 11:04 1864
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1865
		{
c53e6443 sago007 2012-04-17 11:04 1866
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1867
c53e6443 sago007 2012-04-17 11:04 1868
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 1869
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1870
			{
c53e6443 sago007 2012-04-17 11:04 1871
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 1872
			}
c53e6443 sago007 2012-04-17 11:04 1873
c53e6443 sago007 2012-04-17 11:04 1874
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1875
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1876
			{
c53e6443 sago007 2012-04-17 11:04 1877
				lf.back();
c53e6443 sago007 2012-04-17 11:04 1878
			}
c53e6443 sago007 2012-04-17 11:04 1879
c53e6443 sago007 2012-04-17 11:04 1880
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1881
			{
c53e6443 sago007 2012-04-17 11:04 1882
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 1883
				{
c53e6443 sago007 2012-04-17 11:04 1884
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 1885
					{
c53e6443 sago007 2012-04-17 11:04 1886
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 1887
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 1888
					}
c53e6443 sago007 2012-04-17 11:04 1889
				}
c53e6443 sago007 2012-04-17 11:04 1890
			}
c53e6443 sago007 2012-04-17 11:04 1891
		}
89c4a3a6 sago007 2008-08-29 14:32 1892
c53e6443 sago007 2012-04-17 11:04 1893
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1894
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1895
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1896
	}
80b830cd sago007 2012-08-19 17:51 1897
	return true;
89c4a3a6 sago007 2008-08-29 14:32 1898
}
89c4a3a6 sago007 2008-08-29 14:32 1899
89c4a3a6 sago007 2008-08-29 14:32 1900
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 1901
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1902
{
c53e6443 sago007 2012-04-17 11:04 1903
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 1904
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 1905
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 1906
	string folder = (string)SHAREDIR+(string)"/themes";
56241205 sago007 2012-08-05 11:15 1907
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1908
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 1909
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1910
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 1911
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 1912
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1913
#endif
c53e6443 sago007 2012-04-17 11:04 1914
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1915
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1916
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 1917
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 1918
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1919
	{
c53e6443 sago007 2012-04-17 11:04 1920
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1921
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 1922
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1923
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 1924
		{
c53e6443 sago007 2012-04-17 11:04 1925
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 1926
		}
89c4a3a6 sago007 2008-08-29 14:32 1927
c53e6443 sago007 2012-04-17 11:04 1928
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1929
c53e6443 sago007 2012-04-17 11:04 1930
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1931
		{
c53e6443 sago007 2012-04-17 11:04 1932
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1933
			{
c53e6443 sago007 2012-04-17 11:04 1934
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1935
				done = true;
c53e6443 sago007 2012-04-17 11:04 1936
			}
c53e6443 sago007 2012-04-17 11:04 1937
c53e6443 sago007 2012-04-17 11:04 1938
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1939
			{
c53e6443 sago007 2012-04-17 11:04 1940
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1941
				{
c53e6443 sago007 2012-04-17 11:04 1942
					done = true;
c53e6443 sago007 2012-04-17 11:04 1943
				}
c53e6443 sago007 2012-04-17 11:04 1944
c53e6443 sago007 2012-04-17 11:04 1945
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 1946
				{
c53e6443 sago007 2012-04-17 11:04 1947
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 1948
				}
c53e6443 sago007 2012-04-17 11:04 1949
c53e6443 sago007 2012-04-17 11:04 1950
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 1951
				{
c53e6443 sago007 2012-04-17 11:04 1952
					lf.back();
c53e6443 sago007 2012-04-17 11:04 1953
				}
c53e6443 sago007 2012-04-17 11:04 1954
			}
c53e6443 sago007 2012-04-17 11:04 1955
c53e6443 sago007 2012-04-17 11:04 1956
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 1957
c53e6443 sago007 2012-04-17 11:04 1958
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1959
c53e6443 sago007 2012-04-17 11:04 1960
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1961
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1962
		{
c53e6443 sago007 2012-04-17 11:04 1963
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1964
		}
89c4a3a6 sago007 2008-08-29 14:32 1965
c53e6443 sago007 2012-04-17 11:04 1966
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1967
		{
c53e6443 sago007 2012-04-17 11:04 1968
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1969
c53e6443 sago007 2012-04-17 11:04 1970
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 1971
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1972
			{
c53e6443 sago007 2012-04-17 11:04 1973
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 1974
			}
c53e6443 sago007 2012-04-17 11:04 1975
c53e6443 sago007 2012-04-17 11:04 1976
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1977
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1978
			{
c53e6443 sago007 2012-04-17 11:04 1979
				lf.back();
c53e6443 sago007 2012-04-17 11:04 1980
			}
c53e6443 sago007 2012-04-17 11:04 1981
c53e6443 sago007 2012-04-17 11:04 1982
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1983
			{
c53e6443 sago007 2012-04-17 11:04 1984
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 1985
				{
c53e6443 sago007 2012-04-17 11:04 1986
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 1987
					{
c53e6443 sago007 2012-04-17 11:04 1988
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 1989
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 1990
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 1991
					}
c53e6443 sago007 2012-04-17 11:04 1992
				}
c53e6443 sago007 2012-04-17 11:04 1993
			}
c53e6443 sago007 2012-04-17 11:04 1994
		}
89c4a3a6 sago007 2008-08-29 14:32 1995
c53e6443 sago007 2012-04-17 11:04 1996
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1997
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1998
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1999
	}
80b830cd sago007 2012-08-19 17:51 2000
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2001
}
89c4a3a6 sago007 2008-08-29 14:32 2002
89c4a3a6 sago007 2008-08-29 14:32 2003
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2004
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2005
{
c53e6443 sago007 2012-04-17 11:04 2006
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2007
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2008
	ListFiles lf = ListFiles();
56241205 sago007 2012-08-05 11:15 2009
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2010
		cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2011
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2012
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2013
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2014
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2015
#else
c53e6443 sago007 2012-04-17 11:04 2016
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2017
#endif
c53e6443 sago007 2012-04-17 11:04 2018
	lf.setDirectory(directory);
56241205 sago007 2012-08-05 11:15 2019
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2020
		cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2021
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2022
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2023
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2024
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2025
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2026
	{
c53e6443 sago007 2012-04-17 11:04 2027
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2028
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2029
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2030
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2031
		{
c53e6443 sago007 2012-04-17 11:04 2032
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2033
		}
89c4a3a6 sago007 2008-08-29 14:32 2034
c53e6443 sago007 2012-04-17 11:04 2035
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2036
c53e6443 sago007 2012-04-17 11:04 2037
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2038
		{
c53e6443 sago007 2012-04-17 11:04 2039
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2040
			{
c53e6443 sago007 2012-04-17 11:04 2041
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2042
				done = true;
c53e6443 sago007 2012-04-17 11:04 2043
				return false;
c53e6443 sago007 2012-04-17 11:04 2044
			}
c53e6443 sago007 2012-04-17 11:04 2045
c53e6443 sago007 2012-04-17 11:04 2046
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2047
			{
c53e6443 sago007 2012-04-17 11:04 2048
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2049
				{
c53e6443 sago007 2012-04-17 11:04 2050
					done = true;
c53e6443 sago007 2012-04-17 11:04 2051
					return false;
c53e6443 sago007 2012-04-17 11:04 2052
				}
c53e6443 sago007 2012-04-17 11:04 2053
c53e6443 sago007 2012-04-17 11:04 2054
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2055
				{
c53e6443 sago007 2012-04-17 11:04 2056
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2057
				}
c53e6443 sago007 2012-04-17 11:04 2058
c53e6443 sago007 2012-04-17 11:04 2059
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2060
				{
c53e6443 sago007 2012-04-17 11:04 2061
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2062
				}
c53e6443 sago007 2012-04-17 11:04 2063
			}
c53e6443 sago007 2012-04-17 11:04 2064
c53e6443 sago007 2012-04-17 11:04 2065
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2066
c53e6443 sago007 2012-04-17 11:04 2067
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2068
c53e6443 sago007 2012-04-17 11:04 2069
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2070
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2071
		{
c53e6443 sago007 2012-04-17 11:04 2072
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2073
		}
89c4a3a6 sago007 2008-08-29 14:32 2074
c53e6443 sago007 2012-04-17 11:04 2075
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2076
		{
c53e6443 sago007 2012-04-17 11:04 2077
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2078
c53e6443 sago007 2012-04-17 11:04 2079
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2080
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2081
			{
c53e6443 sago007 2012-04-17 11:04 2082
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2083
			}
c53e6443 sago007 2012-04-17 11:04 2084
c53e6443 sago007 2012-04-17 11:04 2085
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2086
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2087
			{
c53e6443 sago007 2012-04-17 11:04 2088
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2089
			}
c53e6443 sago007 2012-04-17 11:04 2090
c53e6443 sago007 2012-04-17 11:04 2091
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2092
			{
c53e6443 sago007 2012-04-17 11:04 2093
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2094
				{
c53e6443 sago007 2012-04-17 11:04 2095
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2096
					{
c53e6443 sago007 2012-04-17 11:04 2097
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2098
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2099
						return true;
c53e6443 sago007 2012-04-17 11:04 2100
					}
c53e6443 sago007 2012-04-17 11:04 2101
				}
c53e6443 sago007 2012-04-17 11:04 2102
			}
c53e6443 sago007 2012-04-17 11:04 2103
		}
89c4a3a6 sago007 2008-08-29 14:32 2104
c53e6443 sago007 2012-04-17 11:04 2105
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2106
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2107
	}
80b830cd sago007 2012-08-19 17:51 2108
	return false;
89c4a3a6 sago007 2008-08-29 14:32 2109
}
89c4a3a6 sago007 2008-08-29 14:32 2110
89c4a3a6 sago007 2008-08-29 14:32 2111
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2112
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2113
{
c53e6443 sago007 2012-04-17 11:04 2114
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2115
	{
c53e6443 sago007 2012-04-17 11:04 2116
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2117
		{
c53e6443 sago007 2012-04-17 11:04 2118
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2119
		} //if used
c53e6443 sago007 2012-04-17 11:04 2120
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2121
		{
c53e6443 sago007 2012-04-17 11:04 2122
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2123
		}
c53e6443 sago007 2012-04-17 11:04 2124
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2125
		{
c53e6443 sago007 2012-04-17 11:04 2126
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2127
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2128
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2129
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2130
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2131
		}
c53e6443 sago007 2012-04-17 11:04 2132
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2133
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2134
89c4a3a6 sago007 2008-08-29 14:32 2135
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2136
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2137
{
c53e6443 sago007 2012-04-17 11:04 2138
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2139
	{
c53e6443 sago007 2012-04-17 11:04 2140
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2141
		{
c53e6443 sago007 2012-04-17 11:04 2142
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2143
		} //if used
c53e6443 sago007 2012-04-17 11:04 2144
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2145
		{
c53e6443 sago007 2012-04-17 11:04 2146
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2147
		}
c53e6443 sago007 2012-04-17 11:04 2148
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2149
		{
c53e6443 sago007 2012-04-17 11:04 2150
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2151
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2152
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2153
		}
c53e6443 sago007 2012-04-17 11:04 2154
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2155
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2156
89c4a3a6 sago007 2008-08-29 14:32 2157
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2158
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2159
{
c53e6443 sago007 2012-04-17 11:04 2160
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2161
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2162
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2163
	{
c53e6443 sago007 2012-04-17 11:04 2164
c53e6443 sago007 2012-04-17 11:04 2165
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2166
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2167
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2168
c53e6443 sago007 2012-04-17 11:04 2169
c53e6443 sago007 2012-04-17 11:04 2170
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2171
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2172
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2173
c53e6443 sago007 2012-04-17 11:04 2174
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2175
		DrawIMG(background,screen,510,60,300,50,510,60);
6787b808 sago007 2015-08-23 14:57 2176
	} 
6787b808 sago007 2015-08-23 14:57 2177
	else {
c53e6443 sago007 2012-04-17 11:04 2178
		DrawIMG(background,screen,0,0);
6787b808 sago007 2015-08-23 14:57 2179
	}
c53e6443 sago007 2012-04-17 11:04 2180
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2181
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2182
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2183
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2184
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2185
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2186
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2187
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2188
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2189
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2190
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2191
	{
c53e6443 sago007 2012-04-17 11:04 2192
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2193
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2194
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2195
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2196
		{
c53e6443 sago007 2012-04-17 11:04 2197
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2198
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2199
		}
c53e6443 sago007 2012-04-17 11:04 2200
		else
c53e6443 sago007 2012-04-17 11:04 2201
		{
c53e6443 sago007 2012-04-17 11:04 2202
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2203
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2204
		}
c53e6443 sago007 2012-04-17 11:04 2205
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2206
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2207
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2208
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2209
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2210
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2211
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2212
	}
c53e6443 sago007 2012-04-17 11:04 2213
	else
c53e6443 sago007 2012-04-17 11:04 2214
	{
c53e6443 sago007 2012-04-17 11:04 2215
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2216
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2217
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2218
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2219
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2220
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2221
		else
c53e6443 sago007 2012-04-17 11:04 2222
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2223
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2224
	}
c53e6443 sago007 2012-04-17 11:04 2225
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2226
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2227
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2228
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2229
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2230
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2231
	{
c53e6443 sago007 2012-04-17 11:04 2232
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2233
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2234
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2235
	}
c53e6443 sago007 2012-04-17 11:04 2236
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2237
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2238
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2239
	{
c53e6443 sago007 2012-04-17 11:04 2240
		/*
c53e6443 sago007 2012-04-17 11:04 2241
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2242
		 */
c53e6443 sago007 2012-04-17 11:04 2243
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2244
		{
c53e6443 sago007 2012-04-17 11:04 2245
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2246
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2247
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2248
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2249
			{
c53e6443 sago007 2012-04-17 11:04 2250
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2251
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2252
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2253
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2254
			}
c53e6443 sago007 2012-04-17 11:04 2255
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2256
			{
c53e6443 sago007 2012-04-17 11:04 2257
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2258
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2259
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2260
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2261
			}
c53e6443 sago007 2012-04-17 11:04 2262
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2263
			{
c53e6443 sago007 2012-04-17 11:04 2264
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2265
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2266
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2267
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2268
			}
c53e6443 sago007 2012-04-17 11:04 2269
			else
c53e6443 sago007 2012-04-17 11:04 2270
			{
c53e6443 sago007 2012-04-17 11:04 2271
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2272
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2273
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2274
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2275
			}
c53e6443 sago007 2012-04-17 11:04 2276
c53e6443 sago007 2012-04-17 11:04 2277
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2278
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2279
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2280
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2281
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2282
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2283
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2284
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2285
			else
c53e6443 sago007 2012-04-17 11:04 2286
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2287
		}
c53e6443 sago007 2012-04-17 11:04 2288
		else
c53e6443 sago007 2012-04-17 11:04 2289
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2290
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2291
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2292
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2293
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2294
		else
c53e6443 sago007 2012-04-17 11:04 2295
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2296
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2297
		{
c53e6443 sago007 2012-04-17 11:04 2298
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2299
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2300
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2301
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2302
			{
c53e6443 sago007 2012-04-17 11:04 2303
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2304
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2305
			}
c53e6443 sago007 2012-04-17 11:04 2306
			else
c53e6443 sago007 2012-04-17 11:04 2307
			{
c53e6443 sago007 2012-04-17 11:04 2308
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2309
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2310
			}
c53e6443 sago007 2012-04-17 11:04 2311
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2312
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2313
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2314
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2315
			else
c53e6443 sago007 2012-04-17 11:04 2316
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2317
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2318
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2319
		}
c53e6443 sago007 2012-04-17 11:04 2320
		else
c53e6443 sago007 2012-04-17 11:04 2321
		{
c53e6443 sago007 2012-04-17 11:04 2322
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2323
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2324
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2325
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2326
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2327
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2328
			else
c53e6443 sago007 2012-04-17 11:04 2329
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2330
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2331
		}
c53e6443 sago007 2012-04-17 11:04 2332
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2333
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2334
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2335
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2336
	}
c53e6443 sago007 2012-04-17 11:04 2337
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2338
89c4a3a6 sago007 2008-08-29 14:32 2339
c53e6443 sago007 2012-04-17 11:04 2340
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2341
1572de2b sago007 2008-09-11 18:15 2342
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2343
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2344
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2345
	{
c53e6443 sago007 2012-04-17 11:04 2346
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2347
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2348
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2349
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2350
	}
c53e6443 sago007 2012-04-17 11:04 2351
c53e6443 sago007 2012-04-17 11:04 2352
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2353
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2354
#endif
89c4a3a6 sago007 2008-08-29 14:32 2355
c53e6443 sago007 2012-04-17 11:04 2356
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2357
89c4a3a6 sago007 2008-08-29 14:32 2358
}
89c4a3a6 sago007 2008-08-29 14:32 2359
89c4a3a6 sago007 2008-08-29 14:32 2360
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2361
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2362
{
c53e6443 sago007 2012-04-17 11:04 2363
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2364
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2365
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2366
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2367
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2368
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2369
}
89c4a3a6 sago007 2008-08-29 14:32 2370
89c4a3a6 sago007 2008-08-29 14:32 2371
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2372
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2373
{
c53e6443 sago007 2012-04-17 11:04 2374
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2375
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2376
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2377
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2378
}
89c4a3a6 sago007 2008-08-29 14:32 2379
229e212d sago007 2015-08-22 17:14 2380
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2381
{
c53e6443 sago007 2012-04-17 11:04 2382
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2383
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2384
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2385
}
89c4a3a6 sago007 2008-08-29 14:32 2386
89c4a3a6 sago007 2008-08-29 14:32 2387
89c4a3a6 sago007 2008-08-29 14:32 2388
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2389
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2390
{
c53e6443 sago007 2012-04-17 11:04 2391
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2392
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2393
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2394
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2395
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2396
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2397
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2398
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2399
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2400
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2401
c53e6443 sago007 2012-04-17 11:04 2402
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2403
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2404
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2405
c53e6443 sago007 2012-04-17 11:04 2406
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2407
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2408
c53e6443 sago007 2012-04-17 11:04 2409
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2410
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2411
	{
055218be sago007 2015-08-22 18:44 2412
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 2413
	}
80b830cd sago007 2012-08-19 17:51 2414
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2415
	{
aede0664 sago007 2012-04-19 19:45 2416
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2417
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2418
		{
aede0664 sago007 2012-04-19 19:45 2419
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2420
			{
aede0664 sago007 2012-04-19 19:45 2421
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2422
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2423
			}
aede0664 sago007 2012-04-19 19:45 2424
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2425
			{
aede0664 sago007 2012-04-19 19:45 2426
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2427
				{
aede0664 sago007 2012-04-19 19:45 2428
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2429
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2430
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2431
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2432
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2433
				}
aede0664 sago007 2012-04-19 19:45 2434
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2435
				{
aede0664 sago007 2012-04-19 19:45 2436
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2437
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2438
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2439
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2440
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2441
				}
aede0664 sago007 2012-04-19 19:45 2442
			}
aede0664 sago007 2012-04-19 19:45 2443
			else
aede0664 sago007 2012-04-19 19:45 2444
			{
aede0664 sago007 2012-04-19 19:45 2445
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2446
				{
aede0664 sago007 2012-04-19 19:45 2447
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2448
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2449
				}
aede0664 sago007 2012-04-19 19:45 2450
			}
aede0664 sago007 2012-04-19 19:45 2451
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2452
		}
aede0664 sago007 2012-04-19 19:45 2453
		else
aede0664 sago007 2012-04-19 19:45 2454
		{
aede0664 sago007 2012-04-19 19:45 2455
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2456
			{
aede0664 sago007 2012-04-19 19:45 2457
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2458
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2459
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2460
			}
aede0664 sago007 2012-04-19 19:45 2461
		}
aede0664 sago007 2012-04-19 19:45 2462
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2463
	}
c53e6443 sago007 2012-04-17 11:04 2464
80b830cd sago007 2012-08-19 17:51 2465
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2466
	{
80b830cd sago007 2012-08-19 17:51 2467
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2468
c53e6443 sago007 2012-04-17 11:04 2469
c53e6443 sago007 2012-04-17 11:04 2470
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2471
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2472
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2473
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2474
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2475
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2476
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2477
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2478
		{
c53e6443 sago007 2012-04-17 11:04 2479
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2480
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
055218be sago007 2015-08-22 18:44 2481
			if (Type == 0 && PuzzleIsCleared(i)) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2482
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2483
		}
89c4a3a6 sago007 2008-08-29 14:32 2484
c53e6443 sago007 2012-04-17 11:04 2485
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2486
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2487
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2488
			{
c53e6443 sago007 2012-04-17 11:04 2489
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2490
				{
c53e6443 sago007 2012-04-17 11:04 2491
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2492
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2493
				}
c53e6443 sago007 2012-04-17 11:04 2494
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2495
				{
c53e6443 sago007 2012-04-17 11:04 2496
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2497
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2498
				}
c53e6443 sago007 2012-04-17 11:04 2499
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2500
				{
c53e6443 sago007 2012-04-17 11:04 2501
					++selected;
aede0664 sago007 2012-04-19 19:45 2502
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2503
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2504
				}
c53e6443 sago007 2012-04-17 11:04 2505
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2506
				{
c53e6443 sago007 2012-04-17 11:04 2507
					--selected;
c53e6443 sago007 2012-04-17 11:04 2508
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2509
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2510
				}
c53e6443 sago007 2012-04-17 11:04 2511
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2512
				{
c53e6443 sago007 2012-04-17 11:04 2513
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2514
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2515
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2516
				}
c53e6443 sago007 2012-04-17 11:04 2517
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2518
				{
c53e6443 sago007 2012-04-17 11:04 2519
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2520
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2521
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2522
				}
c53e6443 sago007 2012-04-17 11:04 2523
			}
c53e6443 sago007 2012-04-17 11:04 2524
80b830cd sago007 2012-08-19 17:51 2525
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2526
c53e6443 sago007 2012-04-17 11:04 2527
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2528
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2529
		{
ed33b751 sago007 2012-04-17 10:48 2530
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2531
			int j;
42f05434 sago007 2012-04-19 20:25 2532
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2533
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2534
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2535
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2536
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2537
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2538
					{
c53e6443 sago007 2012-04-17 11:04 2539
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2540
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2541
					}
ed33b751 sago007 2012-04-17 10:48 2542
		}
ed33b751 sago007 2012-04-17 10:48 2543
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2544
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2545
c53e6443 sago007 2012-04-17 11:04 2546
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2547
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2548
		{
c53e6443 sago007 2012-04-17 11:04 2549
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2550
		}
89c4a3a6 sago007 2008-08-29 14:32 2551
c53e6443 sago007 2012-04-17 11:04 2552
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2553
		{
c53e6443 sago007 2012-04-17 11:04 2554
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2555
c53e6443 sago007 2012-04-17 11:04 2556
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2557
			int i;
aede0664 sago007 2012-04-19 19:45 2558
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2559
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2560
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2561
			i++;
c53e6443 sago007 2012-04-17 11:04 2562
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2563
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2564
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2565
					{
c53e6443 sago007 2012-04-17 11:04 2566
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2567
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2568
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2569
					}
c53e6443 sago007 2012-04-17 11:04 2570
		}
80b830cd sago007 2012-08-19 17:51 2571
aede0664 sago007 2012-04-19 19:45 2572
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2573
		{
aede0664 sago007 2012-04-19 19:45 2574
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2575
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2576
aede0664 sago007 2012-04-19 19:45 2577
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2578
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2579
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2580
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2581
aede0664 sago007 2012-04-19 19:45 2582
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2583
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2584
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2585
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2586
		}
89c4a3a6 sago007 2008-08-29 14:32 2587
c53e6443 sago007 2012-04-17 11:04 2588
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2589
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2590
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2591
c53e6443 sago007 2012-04-17 11:04 2592
	}
c53e6443 sago007 2012-04-17 11:04 2593
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2594
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2595
}
89c4a3a6 sago007 2008-08-29 14:32 2596
89c4a3a6 sago007 2008-08-29 14:32 2597
89c4a3a6 sago007 2008-08-29 14:32 2598
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2599
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2600
{
c53e6443 sago007 2012-04-17 11:04 2601
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2602
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2603
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2604
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2605
c53e6443 sago007 2012-04-17 11:04 2606
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2607
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2608
c53e6443 sago007 2012-04-17 11:04 2609
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2610
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2611
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2612
	do
c53e6443 sago007 2012-04-17 11:04 2613
	{
c53e6443 sago007 2012-04-17 11:04 2614
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2615
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2616
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2617
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2618
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2619
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2620
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2621
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2622
		{
c53e6443 sago007 2012-04-17 11:04 2623
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2624
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2625
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2626
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2627
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2628
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2629
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2630
		}
c53e6443 sago007 2012-04-17 11:04 2631
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2632
		{
c53e6443 sago007 2012-04-17 11:04 2633
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2634
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2635
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2636
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2637
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2638
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2639
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2640
		}
c53e6443 sago007 2012-04-17 11:04 2641
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2642
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2643
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2644
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2645
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2646
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2647
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2648
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2649
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2650
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2651
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2652
		{
c53e6443 sago007 2012-04-17 11:04 2653
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2654
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2655
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2656
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2657
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2658
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2659
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2660
		}
c53e6443 sago007 2012-04-17 11:04 2661
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2662
		{
c53e6443 sago007 2012-04-17 11:04 2663
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2664
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2665
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2666
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2667
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2668
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2669
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2670
		}
89c4a3a6 sago007 2008-08-29 14:32 2671
c53e6443 sago007 2012-04-17 11:04 2672
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2673
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2674
		{
c53e6443 sago007 2012-04-17 11:04 2675
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2676
			{
c53e6443 sago007 2012-04-17 11:04 2677
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2678
				{
c53e6443 sago007 2012-04-17 11:04 2679
					done = true;
c53e6443 sago007 2012-04-17 11:04 2680
				}
c53e6443 sago007 2012-04-17 11:04 2681
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2682
				{
c53e6443 sago007 2012-04-17 11:04 2683
					done = true;
c53e6443 sago007 2012-04-17 11:04 2684
				}
c53e6443 sago007 2012-04-17 11:04 2685
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2686
				{
c53e6443 sago007 2012-04-17 11:04 2687
					done = true;
c53e6443 sago007 2012-04-17 11:04 2688
				}
c53e6443 sago007 2012-04-17 11:04 2689
			}
80b830cd sago007 2012-08-19 17:51 2690
		}
c53e6443 sago007 2012-04-17 11:04 2691
80b830cd sago007 2012-08-19 17:51 2692
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2693
c53e6443 sago007 2012-04-17 11:04 2694
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2695
c53e6443 sago007 2012-04-17 11:04 2696
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2697
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2698
		{
c53e6443 sago007 2012-04-17 11:04 2699
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2700
		}
89c4a3a6 sago007 2008-08-29 14:32 2701
c53e6443 sago007 2012-04-17 11:04 2702
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2703
		{
c53e6443 sago007 2012-04-17 11:04 2704
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2705
c53e6443 sago007 2012-04-17 11:04 2706
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2707
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2708
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2709
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2710
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2711
			{
c53e6443 sago007 2012-04-17 11:04 2712
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2713
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2714
			}
c53e6443 sago007 2012-04-17 11:04 2715
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2716
			{
c53e6443 sago007 2012-04-17 11:04 2717
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2718
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2719
			}
c53e6443 sago007 2012-04-17 11:04 2720
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2721
			{
c53e6443 sago007 2012-04-17 11:04 2722
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2723
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2724
			}
c53e6443 sago007 2012-04-17 11:04 2725
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2726
			{
c53e6443 sago007 2012-04-17 11:04 2727
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2728
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2729
			}
c53e6443 sago007 2012-04-17 11:04 2730
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2731
				done = true;
c53e6443 sago007 2012-04-17 11:04 2732
		}
89c4a3a6 sago007 2008-08-29 14:32 2733
c53e6443 sago007 2012-04-17 11:04 2734
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2735
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2736
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2737
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2738
c53e6443 sago007 2012-04-17 11:04 2739
	}
c53e6443 sago007 2012-04-17 11:04 2740
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2741
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2742
}
89c4a3a6 sago007 2008-08-29 14:32 2743
89c4a3a6 sago007 2008-08-29 14:32 2744
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2745
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2746
{
c53e6443 sago007 2012-04-17 11:04 2747
	char theFileName[30];
055218be sago007 2015-08-22 18:44 2748
	strcpy(theFileName, PuzzleGetName().c_str());
055218be sago007 2015-08-22 18:44 2749
	for (int i=PuzzleGetName().length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 2750
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 2751
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 2752
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 2753
	{
c53e6443 sago007 2012-04-17 11:04 2754
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 2755
			theFileName[i]=0;
055218be sago007 2015-08-22 18:44 2756
		PuzzleSetName(theFileName);
89c4a3a6 sago007 2008-08-29 14:32 2757
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2758
		string home = getenv("HOME");
055218be sago007 2015-08-22 18:44 2759
		PuzzleSetSavePath(home+"/.gamesaves/blockattack/"+PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2760
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2761
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2762
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2763
		{
055218be sago007 2015-08-22 18:44 2764
			PuzzleSetSavePath(home+"/My Games/blockattack/"+PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2765
		}
c53e6443 sago007 2012-04-17 11:04 2766
		else
c53e6443 sago007 2012-04-17 11:04 2767
		{
055218be sago007 2015-08-22 18:44 2768
			PuzzleSetSavePath(PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2769
		}
89c4a3a6 sago007 2008-08-29 14:32 2770
#else
055218be sago007 2015-08-22 18:44 2771
		PuzzleSetSavePath(PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2772
#endif
c53e6443 sago007 2012-04-17 11:04 2773
	}
89c4a3a6 sago007 2008-08-29 14:32 2774
89c4a3a6 sago007 2008-08-29 14:32 2775
}
89c4a3a6 sago007 2008-08-29 14:32 2776
30f910dd sago007 2010-11-10 21:02 2777
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 2778
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 2779
43765588 sago007 2012-05-16 19:14 2780
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 2781
{
c53e6443 sago007 2012-04-17 11:04 2782
	//1 player - endless
229e212d sago007 2015-08-22 17:14 2783
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2784
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 2785
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2786
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 2787
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2788
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 2789
}
30f910dd sago007 2010-11-10 21:02 2790
43765588 sago007 2012-05-16 19:14 2791
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2792
{
229e212d sago007 2015-08-22 17:14 2793
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2794
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2795
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2796
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 2797
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2798
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2799
}
4f1d27f1 sago007 2011-03-18 15:53 2800
43765588 sago007 2012-05-16 19:14 2801
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 2802
{
aede0664 sago007 2012-04-19 19:45 2803
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 2804
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 2805
		return 1;
229e212d sago007 2015-08-22 17:14 2806
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2807
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 2808
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2809
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2810
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2811
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 2812
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2813
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 2814
	return 0;
b7590374 sago007 2011-05-19 16:15 2815
}
b7590374 sago007 2011-05-19 16:15 2816
4f1d27f1 sago007 2011-03-18 15:53 2817
43765588 sago007 2012-05-16 19:14 2818
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2819
{
229e212d sago007 2015-08-22 17:14 2820
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2821
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2822
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2823
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2824
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2825
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2826
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2827
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2828
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2829
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2830
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2831
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2832
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2833
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 2834
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2835
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2836
}
4f1d27f1 sago007 2011-03-18 15:53 2837
43765588 sago007 2012-05-16 19:14 2838
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 2839
{
c53e6443 sago007 2012-04-17 11:04 2840
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 2841
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2842
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2843
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 2844
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2845
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2846
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2847
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2848
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2849
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2850
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2851
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2852
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 2853
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2854
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2855
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 2856
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2857
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2858
}
4f1d27f1 sago007 2011-03-18 15:53 2859
89c4a3a6 sago007 2008-08-29 14:32 2860
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 2861
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 2862
{
c53e6443 sago007 2012-04-17 11:04 2863
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 2864
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 2865
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2866
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 2867
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 2868
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 2869
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 2870
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 2871
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 2872
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2873
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2874
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 2875
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 2876
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2877
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 2878
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2879
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 2880
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2881
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 2882
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 2883
#endif
c53e6443 sago007 2012-04-17 11:04 2884
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 2885
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 2886
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 2887
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 2888
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 2889
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 2890
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 2891
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 2892
	{
c53e6443 sago007 2012-04-17 11:04 2893
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 2894
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2895
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 2896
		{
56241205 sago007 2012-08-05 11:15 2897
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 2898
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 2899
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 2900
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 2901
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 2902
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 2903
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 2904
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 2905
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 2906
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 2907
			{
c53e6443 sago007 2012-04-17 11:04 2908
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 2909
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 2910
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2911
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2912
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 2913
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 2914
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 2915
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 2916
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 2917
#endif
c53e6443 sago007 2012-04-17 11:04 2918
				return 0;
c53e6443 sago007 2012-04-17 11:04 2919
			}
c53e6443 sago007 2012-04-17 11:04 2920
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 2921
			{
56241205 sago007 2012-08-05 11:15 2922
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2923
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 2924
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 2925
			}
c53e6443 sago007 2012-04-17 11:04 2926
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 2927
			{
c53e6443 sago007 2012-04-17 11:04 2928
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 2929
			}
c53e6443 sago007 2012-04-17 11:04 2930
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 2931
			{
c53e6443 sago007 2012-04-17 11:04 2932
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2933
			}
c53e6443 sago007 2012-04-17 11:04 2934
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 2935
			{
c53e6443 sago007 2012-04-17 11:04 2936
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 2937
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 2938
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 2939
				else
c53e6443 sago007 2012-04-17 11:04 2940
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 2941
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 2942
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 2943
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2944
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 2945
			}
c53e6443 sago007 2012-04-17 11:04 2946
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 2947
			{
c53e6443 sago007 2012-04-17 11:04 2948
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 2949
			}
c53e6443 sago007 2012-04-17 11:04 2950
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 2951
			{
c53e6443 sago007 2012-04-17 11:04 2952
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 2953
				editorMode = true;
56241205 sago007 2012-08-05 11:15 2954
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2955
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2956
#else
c53e6443 sago007 2012-04-17 11:04 2957
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 2958
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 2959
#endif
c53e6443 sago007 2012-04-17 11:04 2960
			}
c53e6443 sago007 2012-04-17 11:04 2961
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 2962
			{
c53e6443 sago007 2012-04-17 11:04 2963
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 2964
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2965
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 2966
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 2967
			}
56241205 sago007 2012-08-05 11:15 2968
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 2969
			{
56241205 sago007 2012-08-05 11:15 2970
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 2971
			}
c53e6443 sago007 2012-04-17 11:04 2972
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 2973
		}   //while
c53e6443 sago007 2012-04-17 11:04 2974
	}   //if
c53e6443 sago007 2012-04-17 11:04 2975
c53e6443 sago007 2012-04-17 11:04 2976
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2977
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2978
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 2979
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 2980
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 2981
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 2982
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 2983
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 2984
c53e6443 sago007 2012-04-17 11:04 2985
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 2986
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 2987
c53e6443 sago007 2012-04-17 11:04 2988
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 2989
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2990
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 2991
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2992
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2993
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2994
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 2995
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 2996
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 2997
	else
c53e6443 sago007 2012-04-17 11:04 2998
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2999
#else
c53e6443 sago007 2012-04-17 11:04 3000
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3001
#endif
89c4a3a6 sago007 2008-08-29 14:32 3002
c53e6443 sago007 2012-04-17 11:04 3003
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3004
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3005
	PuzzleSetSavePath(home+"/.gamesaves/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3006
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3007
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3008
	{
c53e6443 sago007 2012-04-17 11:04 3009
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3010
		PuzzleSetSavePath(home+"/My Games/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3011
	}
c53e6443 sago007 2012-04-17 11:04 3012
	else
c53e6443 sago007 2012-04-17 11:04 3013
	{
c53e6443 sago007 2012-04-17 11:04 3014
		stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3015
		PuzzleSetSavePath("puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3016
	}
89c4a3a6 sago007 2008-08-29 14:32 3017
#else
c53e6443 sago007 2012-04-17 11:04 3018
	stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3019
	PuzzleSetSavePath("puzzle.levels.save");
89c4a3a6 sago007 2008-08-29 14:32 3020
#endif
055218be sago007 2015-08-22 18:44 3021
	PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 3022
c53e6443 sago007 2012-04-17 11:04 3023
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3024
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3025
	{
56241205 sago007 2012-08-05 11:15 3026
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3027
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3028
	}
c53e6443 sago007 2012-04-17 11:04 3029
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3030
c53e6443 sago007 2012-04-17 11:04 3031
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3032
c53e6443 sago007 2012-04-17 11:04 3033
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 3034
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3035
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3036
c53e6443 sago007 2012-04-17 11:04 3037
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3038
c53e6443 sago007 2012-04-17 11:04 3039
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3040
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3041
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3042
		{
56241205 sago007 2012-08-05 11:15 3043
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3044
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3045
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3046
		}
c53e6443 sago007 2012-04-17 11:04 3047
c53e6443 sago007 2012-04-17 11:04 3048
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3049
56241205 sago007 2012-08-05 11:15 3050
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3051
	{
56241205 sago007 2012-08-05 11:15 3052
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 3053
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 3054
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 3055
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3056
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 3057
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3058
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 3059
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3060
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 3061
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3062
#else
56241205 sago007 2012-08-05 11:15 3063
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3064
#endif
56241205 sago007 2012-08-05 11:15 3065
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 3066
	}
c53e6443 sago007 2012-04-17 11:04 3067
c53e6443 sago007 2012-04-17 11:04 3068
c53e6443 sago007 2012-04-17 11:04 3069
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3070
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3071
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3072
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3073
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3074
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3075
c53e6443 sago007 2012-04-17 11:04 3076
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3077
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3078
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3079
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3080
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3081
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3082
c53e6443 sago007 2012-04-17 11:04 3083
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3084
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3085
c53e6443 sago007 2012-04-17 11:04 3086
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3087
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3088
c53e6443 sago007 2012-04-17 11:04 3089
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3090
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3091
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3092
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3093
	{
c53e6443 sago007 2012-04-17 11:04 3094
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3095
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3096
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3097
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3098
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3099
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3100
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3101
c53e6443 sago007 2012-04-17 11:04 3102
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3103
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3104
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3105
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3106
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3107
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3108
c53e6443 sago007 2012-04-17 11:04 3109
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3110
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3111
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3112
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3113
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3114
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3115
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3116
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3117
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3118
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 3119
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3120
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3121
	}
c53e6443 sago007 2012-04-17 11:04 3122
	else
c53e6443 sago007 2012-04-17 11:04 3123
	{
c53e6443 sago007 2012-04-17 11:04 3124
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3125
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3126
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3127
		{
c53e6443 sago007 2012-04-17 11:04 3128
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3129
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3130
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3131
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3132
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3133
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3134
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3135
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3136
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3137
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3138
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3139
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3140
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3141
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3142
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3143
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3144
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3145
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3146
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3147
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3148
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3149
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3150
			{
c53e6443 sago007 2012-04-17 11:04 3151
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3152
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3153
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3154
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3155
			}
c53e6443 sago007 2012-04-17 11:04 3156
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 3157
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3158
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3159
		}
c53e6443 sago007 2012-04-17 11:04 3160
		else
c53e6443 sago007 2012-04-17 11:04 3161
		{
56241205 sago007 2012-08-05 11:15 3162
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3163
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3164
		}
c53e6443 sago007 2012-04-17 11:04 3165
	}
89c4a3a6 sago007 2008-08-29 14:32 3166
1572de2b sago007 2008-09-11 18:15 3167
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3168
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3169
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3170
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3171
	{
c53e6443 sago007 2012-04-17 11:04 3172
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3173
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3174
	}
89c4a3a6 sago007 2008-08-29 14:32 3175
#endif
89c4a3a6 sago007 2008-08-29 14:32 3176
c53e6443 sago007 2012-04-17 11:04 3177
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3178
	{
c53e6443 sago007 2012-04-17 11:04 3179
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3180
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3181
	}
89c4a3a6 sago007 2008-08-29 14:32 3182
89c4a3a6 sago007 2008-08-29 14:32 3183
c53e6443 sago007 2012-04-17 11:04 3184
	//Open video
c53e6443 sago007 2012-04-17 11:04 3185
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3186
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3187
c53e6443 sago007 2012-04-17 11:04 3188
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3189
	{
56241205 sago007 2012-08-05 11:15 3190
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3191
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3192
	}
b7590374 sago007 2011-05-19 16:15 3193
c53e6443 sago007 2012-04-17 11:04 3194
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3195
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3196
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3197
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3198
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3199
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3200
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3201
56241205 sago007 2012-08-05 11:15 3202
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3203
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3204
c53e6443 sago007 2012-04-17 11:04 3205
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3206
c53e6443 sago007 2012-04-17 11:04 3207
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3208
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3209
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3210
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3211
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3212
	{
c53e6443 sago007 2012-04-17 11:04 3213
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3214
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3215
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3216
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3217
	}*/
c53e6443 sago007 2012-04-17 11:04 3218
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3219
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3220
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3221
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3222
b7590374 sago007 2011-05-19 16:15 3223
c53e6443 sago007 2012-04-17 11:04 3224
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3225
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3226
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3227
69862ef6 sago007 2015-08-22 17:24 3228
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3229
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3230
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3231
	}
c53e6443 sago007 2012-04-17 11:04 3232
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3233
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3234
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3235
	else
c53e6443 sago007 2012-04-17 11:04 3236
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3237
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3238
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3239
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3240
	//game loop
c53e6443 sago007 2012-04-17 11:04 3241
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3242
c53e6443 sago007 2012-04-17 11:04 3243
c53e6443 sago007 2012-04-17 11:04 3244
c53e6443 sago007 2012-04-17 11:04 3245
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3246
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3247
	{
c53e6443 sago007 2012-04-17 11:04 3248
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3249
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3250
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3251
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3252
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3253
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3254
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3255
c53e6443 sago007 2012-04-17 11:04 3256
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3257
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3258
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3259
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3260
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3261
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3262
c53e6443 sago007 2012-04-17 11:04 3263
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3264
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3265
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3266
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3267
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3268
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3269
c53e6443 sago007 2012-04-17 11:04 3270
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3271
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3272
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3273
	}
c53e6443 sago007 2012-04-17 11:04 3274
c53e6443 sago007 2012-04-17 11:04 3275
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3276
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3277
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3278
c53e6443 sago007 2012-04-17 11:04 3279
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3280
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3281
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3282
c53e6443 sago007 2012-04-17 11:04 3283
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3284
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3285
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3286
c53e6443 sago007 2012-04-17 11:04 3287
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3288
c53e6443 sago007 2012-04-17 11:04 3289
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3290
c53e6443 sago007 2012-04-17 11:04 3291
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3292
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3293
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3294
c53e6443 sago007 2012-04-17 11:04 3295
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3296
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3297
	return 0;
c53e6443 sago007 2012-04-17 11:04 3298
}
b7590374 sago007 2011-05-19 16:15 3299
b7590374 sago007 2011-05-19 16:15 3300
67a32395 sago007 2012-04-19 18:40 3301
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3302
{
c53e6443 sago007 2012-04-17 11:04 3303
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3304
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3305
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3306
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3307
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3308
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3309
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3310
	bool weWhereConnected = false;
18055aa0 sago007 2012-06-05 19:43 3311
	bool bNearDeath;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3312
c53e6443 sago007 2012-04-17 11:04 3313
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3314
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3315
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3316
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3317
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3318
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3319
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3320
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3321
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3322
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3323
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3324
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3325
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3326
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3327
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3328
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3329
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3330
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3331
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3332
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3333
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3334
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3335
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3336
c53e6443 sago007 2012-04-17 11:04 3337
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3338
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3339
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3340
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3341
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3342
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3343
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3344
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3345
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3346
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3347
c53e6443 sago007 2012-04-17 11:04 3348
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3349
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3350
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3351
c53e6443 sago007 2012-04-17 11:04 3352
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3353
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3354
c53e6443 sago007 2012-04-17 11:04 3355
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3356
	{
c53e6443 sago007 2012-04-17 11:04 3357
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3358
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3359
	}
c53e6443 sago007 2012-04-17 11:04 3360
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3361
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3362
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3363
	else
c53e6443 sago007 2012-04-17 11:04 3364
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3365
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3366
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3367
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3368
	//game loop
c53e6443 sago007 2012-04-17 11:04 3369
	int done = 0;
56241205 sago007 2012-08-05 11:15 3370
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3371
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3372
c53e6443 sago007 2012-04-17 11:04 3373
c53e6443 sago007 2012-04-17 11:04 3374
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3375
c53e6443 sago007 2012-04-17 11:04 3376
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3377
	{
c53e6443 sago007 2012-04-17 11:04 3378
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3379
		{
c53e6443 sago007 2012-04-17 11:04 3380
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3381
			{
c53e6443 sago007 2012-04-17 11:04 3382
			case 1:
c53e6443 sago007 2012-04-17 11:04 3383
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3384
				break;
aede0664 sago007 2012-04-19 19:45 3385
			case 2:
aede0664 sago007 2012-04-19 19:45 3386
			{
aede0664 sago007 2012-04-19 19:45 3387
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3388
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3389
					return 1;
229e212d sago007 2015-08-22 17:14 3390
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3391
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3392
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3393
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3394
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3395
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3396
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3397
			}
aede0664 sago007 2012-04-19 19:45 3398
			break;
c53e6443 sago007 2012-04-17 11:04 3399
			case 3:
67a32395 sago007 2012-04-19 18:40 3400
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3401
					return 1;
c53e6443 sago007 2012-04-17 11:04 3402
				break;
c53e6443 sago007 2012-04-17 11:04 3403
			case 4:
c53e6443 sago007 2012-04-17 11:04 3404
			{
c53e6443 sago007 2012-04-17 11:04 3405
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3406
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3407
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3408
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3409
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3410
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3411
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3412
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3413
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3414
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3415
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3416
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3417
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3418
			}
c53e6443 sago007 2012-04-17 11:04 3419
			break;
b0222eff sago007 2012-04-22 15:06 3420
			case 10:
b0222eff sago007 2012-04-22 15:06 3421
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3422
				break;
b0222eff sago007 2012-04-22 15:06 3423
			case 11:
b0222eff sago007 2012-04-22 15:06 3424
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3425
				break;
c53e6443 sago007 2012-04-17 11:04 3426
			case 0:
c53e6443 sago007 2012-04-17 11:04 3427
			default:
c53e6443 sago007 2012-04-17 11:04 3428
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3429
				break;
c53e6443 sago007 2012-04-17 11:04 3430
			};
c53e6443 sago007 2012-04-17 11:04 3431
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3432
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3433
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3434
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3435
		}
b7590374 sago007 2011-05-19 16:15 3436
c53e6443 sago007 2012-04-17 11:04 3437
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3438
c53e6443 sago007 2012-04-17 11:04 3439
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3440
		{
c53e6443 sago007 2012-04-17 11:04 3441
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3442
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3443
		}
b7590374 sago007 2011-05-19 16:15 3444
c53e6443 sago007 2012-04-17 11:04 3445
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3446
		{
c53e6443 sago007 2012-04-17 11:04 3447
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3448
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3449
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3450
		}
b7590374 sago007 2011-05-19 16:15 3451
c53e6443 sago007 2012-04-17 11:04 3452
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3453
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3454
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3455
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3456
c53e6443 sago007 2012-04-17 11:04 3457
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3458
		{
c53e6443 sago007 2012-04-17 11:04 3459
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3460
c53e6443 sago007 2012-04-17 11:04 3461
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3462
			{
c53e6443 sago007 2012-04-17 11:04 3463
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3464
				{
c53e6443 sago007 2012-04-17 11:04 3465
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3466
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3467
				}
c53e6443 sago007 2012-04-17 11:04 3468
c53e6443 sago007 2012-04-17 11:04 3469
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3470
				{
c53e6443 sago007 2012-04-17 11:04 3471
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3472
					{
1a156b60 sago007 2015-08-22 17:29 3473
						done=1;
c53e6443 sago007 2012-04-17 11:04 3474
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3475
c53e6443 sago007 2012-04-17 11:04 3476
					}
c53e6443 sago007 2012-04-17 11:04 3477
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3478
					{
c53e6443 sago007 2012-04-17 11:04 3479
						//player1:
c53e6443 sago007 2012-04-17 11:04 3480
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3481
						{
c53e6443 sago007 2012-04-17 11:04 3482
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3483
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3484
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3485
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3486
						}
c53e6443 sago007 2012-04-17 11:04 3487
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3488
						{
c53e6443 sago007 2012-04-17 11:04 3489
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3490
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3491
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3492
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3493
						}
69862ef6 sago007 2015-08-22 17:24 3494
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3495
						{
c53e6443 sago007 2012-04-17 11:04 3496
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3497
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3498
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3499
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3500
						}
69862ef6 sago007 2015-08-22 17:24 3501
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3502
						{
c53e6443 sago007 2012-04-17 11:04 3503
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3504
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3505
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3506
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3507
						}
c53e6443 sago007 2012-04-17 11:04 3508
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3509
						{
c53e6443 sago007 2012-04-17 11:04 3510
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3511
						}
c53e6443 sago007 2012-04-17 11:04 3512
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3513
						{
c53e6443 sago007 2012-04-17 11:04 3514
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3515
						}
c53e6443 sago007 2012-04-17 11:04 3516
					}
c53e6443 sago007 2012-04-17 11:04 3517
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3518
					{
c53e6443 sago007 2012-04-17 11:04 3519
						//player2:
c53e6443 sago007 2012-04-17 11:04 3520
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3521
						{
c53e6443 sago007 2012-04-17 11:04 3522
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3523
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3524
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3525
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3526
						}
c53e6443 sago007 2012-04-17 11:04 3527
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3528
						{
c53e6443 sago007 2012-04-17 11:04 3529
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3530
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3531
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3532
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3533
						}
69862ef6 sago007 2015-08-22 17:24 3534
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3535
						{
c53e6443 sago007 2012-04-17 11:04 3536
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3537
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3538
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3539
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3540
						}
69862ef6 sago007 2015-08-22 17:24 3541
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3542
						{
c53e6443 sago007 2012-04-17 11:04 3543
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3544
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3545
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3546
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3547
						}
c53e6443 sago007 2012-04-17 11:04 3548
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3549
						{
c53e6443 sago007 2012-04-17 11:04 3550
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3551
						}
c53e6443 sago007 2012-04-17 11:04 3552
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3553
						{
c53e6443 sago007 2012-04-17 11:04 3554
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3555
						}
c53e6443 sago007 2012-04-17 11:04 3556
					}
c53e6443 sago007 2012-04-17 11:04 3557
					//common:
c53e6443 sago007 2012-04-17 11:04 3558
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3559
					{
c53e6443 sago007 2012-04-17 11:04 3560
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3561
						{
c53e6443 sago007 2012-04-17 11:04 3562
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3563
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3564
							#else
c53e6443 sago007 2012-04-17 11:04 3565
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3566
							#endif
c53e6443 sago007 2012-04-17 11:04 3567
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3568
							}
c53e6443 sago007 2012-04-17 11:04 3569
							 */
c53e6443 sago007 2012-04-17 11:04 3570
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3571
						}
80b830cd sago007 2012-08-19 17:51 3572
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3573
						{
ca486238 sago007 2015-08-23 15:12 3574
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3575
						}
c53e6443 sago007 2012-04-17 11:04 3576
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3577
						{
c53e6443 sago007 2012-04-17 11:04 3578
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3579
						}
ca486238 sago007 2015-08-23 15:12 3580
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 3581
						}
c53e6443 sago007 2012-04-17 11:04 3582
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3583
						{
c53e6443 sago007 2012-04-17 11:04 3584
						} //F11
c53e6443 sago007 2012-04-17 11:04 3585
					}
c53e6443 sago007 2012-04-17 11:04 3586
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3587
					{
c53e6443 sago007 2012-04-17 11:04 3588
						done=1;
c53e6443 sago007 2012-04-17 11:04 3589
					}
c53e6443 sago007 2012-04-17 11:04 3590
				}
c53e6443 sago007 2012-04-17 11:04 3591
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3592
c53e6443 sago007 2012-04-17 11:04 3593
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3594
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3595
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3596
c53e6443 sago007 2012-04-17 11:04 3597
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3598
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3599
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3600
b7590374 sago007 2011-05-19 16:15 3601
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3602
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3603
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3604
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3605
			{
c53e6443 sago007 2012-04-17 11:04 3606
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3607
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3608
			}
c53e6443 sago007 2012-04-17 11:04 3609
c53e6443 sago007 2012-04-17 11:04 3610
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3611
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3612
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3613
			{
c53e6443 sago007 2012-04-17 11:04 3614
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3615
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3616
			}
c53e6443 sago007 2012-04-17 11:04 3617
c53e6443 sago007 2012-04-17 11:04 3618
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3619
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3620
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3621
			{
c53e6443 sago007 2012-04-17 11:04 3622
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3623
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3624
			}
c53e6443 sago007 2012-04-17 11:04 3625
c53e6443 sago007 2012-04-17 11:04 3626
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3627
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3628
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3629
			{
c53e6443 sago007 2012-04-17 11:04 3630
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3631
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3632
			}
b7590374 sago007 2011-05-19 16:15 3633
b7590374 sago007 2011-05-19 16:15 3634
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3635
b7590374 sago007 2011-05-19 16:15 3636
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3637
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3638
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3639
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3640
			{
c53e6443 sago007 2012-04-17 11:04 3641
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3642
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 3643
			}
c53e6443 sago007 2012-04-17 11:04 3644
c53e6443 sago007 2012-04-17 11:04 3645
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 3646
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 3647
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3648
			{
c53e6443 sago007 2012-04-17 11:04 3649
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3650
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 3651
			}
c53e6443 sago007 2012-04-17 11:04 3652
c53e6443 sago007 2012-04-17 11:04 3653
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 3654
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 3655
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3656
			{
c53e6443 sago007 2012-04-17 11:04 3657
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3658
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 3659
			}
c53e6443 sago007 2012-04-17 11:04 3660
c53e6443 sago007 2012-04-17 11:04 3661
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 3662
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 3663
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3664
			{
c53e6443 sago007 2012-04-17 11:04 3665
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3666
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 3667
			}
b7590374 sago007 2011-05-19 16:15 3668
b7590374 sago007 2011-05-19 16:15 3669
//Player 2 end
b7590374 sago007 2011-05-19 16:15 3670
c53e6443 sago007 2012-04-17 11:04 3671
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3672
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 3673
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3674
c53e6443 sago007 2012-04-17 11:04 3675
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3676
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 3677
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3678
c53e6443 sago007 2012-04-17 11:04 3679
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 3680
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 3681
			{
c53e6443 sago007 2012-04-17 11:04 3682
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3683
				{
c53e6443 sago007 2012-04-17 11:04 3684
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 3685
					{
c53e6443 sago007 2012-04-17 11:04 3686
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3687
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3688
						{
c53e6443 sago007 2012-04-17 11:04 3689
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3690
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3691
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3692
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3693
						}
c53e6443 sago007 2012-04-17 11:04 3694
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3695
						{
c53e6443 sago007 2012-04-17 11:04 3696
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3697
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3698
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3699
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3700
						}
c53e6443 sago007 2012-04-17 11:04 3701
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3702
						{
c53e6443 sago007 2012-04-17 11:04 3703
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3704
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3705
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3706
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3707
						}
c53e6443 sago007 2012-04-17 11:04 3708
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3709
						{
c53e6443 sago007 2012-04-17 11:04 3710
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3711
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3712
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3713
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3714
						}
c53e6443 sago007 2012-04-17 11:04 3715
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3716
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3717
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3718
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3719
					}
c53e6443 sago007 2012-04-17 11:04 3720
					else
c53e6443 sago007 2012-04-17 11:04 3721
					{
c53e6443 sago007 2012-04-17 11:04 3722
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3723
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3724
						{
c53e6443 sago007 2012-04-17 11:04 3725
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3726
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3727
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3728
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3729
						}
c53e6443 sago007 2012-04-17 11:04 3730
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3731
						{
c53e6443 sago007 2012-04-17 11:04 3732
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3733
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3734
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3735
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3736
						}
c53e6443 sago007 2012-04-17 11:04 3737
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3738
						{
c53e6443 sago007 2012-04-17 11:04 3739
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3740
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3741
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3742
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3743
						}
c53e6443 sago007 2012-04-17 11:04 3744
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3745
						{
c53e6443 sago007 2012-04-17 11:04 3746
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3747
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3748
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3749
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3750
						}
c53e6443 sago007 2012-04-17 11:04 3751
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3752
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3753
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3754
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3755
					}
80b830cd sago007 2012-08-19 17:51 3756
				}
c53e6443 sago007 2012-04-17 11:04 3757
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3758
				{
c53e6443 sago007 2012-04-17 11:04 3759
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 3760
					{
c53e6443 sago007 2012-04-17 11:04 3761
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3762
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3763
						{
c53e6443 sago007 2012-04-17 11:04 3764
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3765
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3766
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3767
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3768
						}
c53e6443 sago007 2012-04-17 11:04 3769
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3770
						{
c53e6443 sago007 2012-04-17 11:04 3771
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3772
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3773
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3774
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3775
						}
c53e6443 sago007 2012-04-17 11:04 3776
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3777
						{
c53e6443 sago007 2012-04-17 11:04 3778
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3779
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3780
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3781
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3782
						}
c53e6443 sago007 2012-04-17 11:04 3783
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3784
						{
c53e6443 sago007 2012-04-17 11:04 3785
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3786
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3787
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3788
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3789
						}
c53e6443 sago007 2012-04-17 11:04 3790
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3791
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3792
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3793
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3794
					}
c53e6443 sago007 2012-04-17 11:04 3795
					else
c53e6443 sago007 2012-04-17 11:04 3796
					{
c53e6443 sago007 2012-04-17 11:04 3797
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3798
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3799
						{
c53e6443 sago007 2012-04-17 11:04 3800
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3801
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3802
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3803
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3804
						}
c53e6443 sago007 2012-04-17 11:04 3805
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3806
						{
c53e6443 sago007 2012-04-17 11:04 3807
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3808
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3809
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3810
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3811
						}
c53e6443 sago007 2012-04-17 11:04 3812
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3813
						{
c53e6443 sago007 2012-04-17 11:04 3814
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3815
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3816
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3817
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3818
						}
c53e6443 sago007 2012-04-17 11:04 3819
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3820
						{
c53e6443 sago007 2012-04-17 11:04 3821
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3822
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3823
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3824
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3825
						}
c53e6443 sago007 2012-04-17 11:04 3826
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3827
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3828
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3829
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3830
					}
80b830cd sago007 2012-08-19 17:51 3831
				}
c53e6443 sago007 2012-04-17 11:04 3832
			}
c53e6443 sago007 2012-04-17 11:04 3833
c53e6443 sago007 2012-04-17 11:04 3834
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3835
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 3836
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3837
c53e6443 sago007 2012-04-17 11:04 3838
c53e6443 sago007 2012-04-17 11:04 3839
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 3840
c53e6443 sago007 2012-04-17 11:04 3841
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3842
c53e6443 sago007 2012-04-17 11:04 3843
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3844
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3845
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3846
80b830cd sago007 2012-08-19 17:51 3847
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 3848
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3849
				{
c53e6443 sago007 2012-04-17 11:04 3850
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3851
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3852
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 3853
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3854
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3855
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3856
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3857
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3858
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3859
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3860
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3861
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3862
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3863
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3864
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3865
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3866
				}
c53e6443 sago007 2012-04-17 11:04 3867
c53e6443 sago007 2012-04-17 11:04 3868
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 3869
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3870
				{
c53e6443 sago007 2012-04-17 11:04 3871
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3872
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3873
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 3874
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3875
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3876
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3877
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3878
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3879
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3880
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3881
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3882
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3883
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3884
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3885
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3886
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3887
				}
c53e6443 sago007 2012-04-17 11:04 3888
c53e6443 sago007 2012-04-17 11:04 3889
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3890
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3891
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3892
c53e6443 sago007 2012-04-17 11:04 3893
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3894
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3895
			{
c53e6443 sago007 2012-04-17 11:04 3896
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3897
			}
c53e6443 sago007 2012-04-17 11:04 3898
c53e6443 sago007 2012-04-17 11:04 3899
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 3900
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 3901
			{
c53e6443 sago007 2012-04-17 11:04 3902
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 3903
			}
c53e6443 sago007 2012-04-17 11:04 3904
c53e6443 sago007 2012-04-17 11:04 3905
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3906
			{
c53e6443 sago007 2012-04-17 11:04 3907
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 3908
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3909
				{
c53e6443 sago007 2012-04-17 11:04 3910
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 3911
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3912
c53e6443 sago007 2012-04-17 11:04 3913
c53e6443 sago007 2012-04-17 11:04 3914
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3915
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3916
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3917
					{
c53e6443 sago007 2012-04-17 11:04 3918
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 3919
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3920
							{
c53e6443 sago007 2012-04-17 11:04 3921
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3922
							}
c53e6443 sago007 2012-04-17 11:04 3923
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 3924
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3925
							{
c53e6443 sago007 2012-04-17 11:04 3926
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3927
							}
c53e6443 sago007 2012-04-17 11:04 3928
					}
c53e6443 sago007 2012-04-17 11:04 3929
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3930
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3931
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3932
c53e6443 sago007 2012-04-17 11:04 3933
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 3934
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3935
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3936
					{
c53e6443 sago007 2012-04-17 11:04 3937
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 3938
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3939
					}
c53e6443 sago007 2012-04-17 11:04 3940
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 3941
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3942
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3943
					{
c53e6443 sago007 2012-04-17 11:04 3944
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 3945
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3946
					}
c53e6443 sago007 2012-04-17 11:04 3947
c53e6443 sago007 2012-04-17 11:04 3948
c53e6443 sago007 2012-04-17 11:04 3949
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 3950
				}
c53e6443 sago007 2012-04-17 11:04 3951
c53e6443 sago007 2012-04-17 11:04 3952
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 3953
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 3954
				{
c53e6443 sago007 2012-04-17 11:04 3955
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 3956
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3957
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3958
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 3959
					
1a156b60 sago007 2015-08-22 17:29 3960
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3961
							//player 1
1a156b60 sago007 2015-08-22 17:29 3962
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3963
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3964
							}
1a156b60 sago007 2015-08-22 17:29 3965
						} 
1a156b60 sago007 2015-08-22 17:29 3966
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3967
							//player 2
1a156b60 sago007 2015-08-22 17:29 3968
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3969
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3970
							}
1a156b60 sago007 2015-08-22 17:29 3971
						}
c53e6443 sago007 2012-04-17 11:04 3972
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3973
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3974
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3975
				}
c53e6443 sago007 2012-04-17 11:04 3976
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 3977
			else
c53e6443 sago007 2012-04-17 11:04 3978
			{
c53e6443 sago007 2012-04-17 11:04 3979
c53e6443 sago007 2012-04-17 11:04 3980
			}
c53e6443 sago007 2012-04-17 11:04 3981
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 3982
c53e6443 sago007 2012-04-17 11:04 3983
c53e6443 sago007 2012-04-17 11:04 3984
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 3985
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 3986
		{
c53e6443 sago007 2012-04-17 11:04 3987
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 3988
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3989
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 3990
		}
b7590374 sago007 2011-05-19 16:15 3991
c53e6443 sago007 2012-04-17 11:04 3992
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 3993
		{
c53e6443 sago007 2012-04-17 11:04 3994
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 3995
			{
c53e6443 sago007 2012-04-17 11:04 3996
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 3997
				{
c53e6443 sago007 2012-04-17 11:04 3998
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3999
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4000
				}
c53e6443 sago007 2012-04-17 11:04 4001
			}
c53e6443 sago007 2012-04-17 11:04 4002
			else
c53e6443 sago007 2012-04-17 11:04 4003
			{
c53e6443 sago007 2012-04-17 11:04 4004
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4005
				{
c53e6443 sago007 2012-04-17 11:04 4006
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4007
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4008
				}
c53e6443 sago007 2012-04-17 11:04 4009
			}
c53e6443 sago007 2012-04-17 11:04 4010
		}
b7590374 sago007 2011-05-19 16:15 4011
c53e6443 sago007 2012-04-17 11:04 4012
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4013
b7590374 sago007 2011-05-19 16:15 4014
c53e6443 sago007 2012-04-17 11:04 4015
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 4016
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 4017
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4018
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4019
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4020
b7590374 sago007 2011-05-19 16:15 4021
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4022
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4023
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4024
#endif
c53e6443 sago007 2012-04-17 11:04 4025
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4026
			{
c53e6443 sago007 2012-04-17 11:04 4027
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4028
				{
c53e6443 sago007 2012-04-17 11:04 4029
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4030
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4031
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4032
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4033
					else
c53e6443 sago007 2012-04-17 11:04 4034
					{
c53e6443 sago007 2012-04-17 11:04 4035
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4036
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4037
					}
b283e0f7 sago007 2012-07-29 14:01 4038
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4039
				}
c53e6443 sago007 2012-04-17 11:04 4040
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4041
				{
c53e6443 sago007 2012-04-17 11:04 4042
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4043
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4044
				}
c53e6443 sago007 2012-04-17 11:04 4045
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4046
				{
c53e6443 sago007 2012-04-17 11:04 4047
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4048
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4049
				}
c53e6443 sago007 2012-04-17 11:04 4050
			}
c53e6443 sago007 2012-04-17 11:04 4051
c53e6443 sago007 2012-04-17 11:04 4052
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4053
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4054
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4055
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4056
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4057
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4058
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4059
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4060
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4061
	} //game loop
80b830cd sago007 2012-08-19 17:51 4062
	return 0;
605138b3 sago007 2012-04-14 15:12 4063
}
1970-01-01 00:00 4064