git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 1
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#endif
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using namespace std;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	//We first create the folder there we will save (only on UNIX systems)
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	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
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}
925b7e58 sago007 2011-04-25 16:35 246
c3b697c6 sago007 2016-02-07 17:30 247
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
15b9c93b sago007 2016-02-03 20:03 248
	nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 249
}
15b9c93b sago007 2016-02-03 20:03 250
fee9551a sago007 2016-01-20 19:05 251
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 252
1383de53 sago007 2016-02-21 12:18 253
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 254
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 255
ecef5838 sago007 2015-11-24 20:01 256
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 257
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 258
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 259
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 260
	}
fee9551a sago007 2016-01-20 19:05 261
	else {
fee9551a sago007 2016-01-20 19:05 262
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 263
	}
1383de53 sago007 2016-02-21 12:18 264
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 265
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 266
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 267
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 268
}
78d03b38 sago007 2008-11-13 19:56 269
78d03b38 sago007 2008-11-13 19:56 270
89c4a3a6 sago007 2008-08-29 14:32 271
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 272
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 273
private:
c53e6443 sago007 2012-04-17 11:04 274
	double x;
c53e6443 sago007 2012-04-17 11:04 275
	double y;
c53e6443 sago007 2012-04-17 11:04 276
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 277
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 278
	int color;
c53e6443 sago007 2012-04-17 11:04 279
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 280
public:
89c4a3a6 sago007 2008-08-29 14:32 281
d8c1f444 sago007 2016-01-31 11:36 282
	ABall() {
ecef5838 sago007 2015-11-24 20:01 283
	}
c53e6443 sago007 2012-04-17 11:04 284
c53e6443 sago007 2012-04-17 11:04 285
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 286
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 287
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 288
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 289
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 290
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 291
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 292
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 293
		if (right) {
c53e6443 sago007 2012-04-17 11:04 294
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 295
		}
ecef5838 sago007 2015-11-24 20:01 296
		else {
c53e6443 sago007 2012-04-17 11:04 297
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 298
		}
c53e6443 sago007 2012-04-17 11:04 299
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 300
ecef5838 sago007 2015-11-24 20:01 301
	void update() {
c53e6443 sago007 2012-04-17 11:04 302
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 303
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 304
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 305
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 306
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 307
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 308
		}
ecef5838 sago007 2015-11-24 20:01 309
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 310
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 311
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 312
		}
c53e6443 sago007 2012-04-17 11:04 313
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 314
	}
c53e6443 sago007 2012-04-17 11:04 315
ecef5838 sago007 2015-11-24 20:01 316
	int getX() {
c53e6443 sago007 2012-04-17 11:04 317
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 318
	}
c53e6443 sago007 2012-04-17 11:04 319
ecef5838 sago007 2015-11-24 20:01 320
	int getY() {
c53e6443 sago007 2012-04-17 11:04 321
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 322
	}
c53e6443 sago007 2012-04-17 11:04 323
ecef5838 sago007 2015-11-24 20:01 324
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 325
		return color;
c53e6443 sago007 2012-04-17 11:04 326
	}
89c4a3a6 sago007 2008-08-29 14:32 327
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 328
4b0c248f sago007 2010-11-10 21:13 329
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 330
d8c1f444 sago007 2016-01-31 11:36 331
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 332
public:
d8c1f444 sago007 2016-01-31 11:36 333
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 334
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 335
d8c1f444 sago007 2016-01-31 11:36 336
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 337
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 338
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 339
		}
c53e6443 sago007 2012-04-17 11:04 340
	}
c53e6443 sago007 2012-04-17 11:04 341
c53e6443 sago007 2012-04-17 11:04 342
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 343
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 344
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 345
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 346
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 347
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 348
		}
c53e6443 sago007 2012-04-17 11:04 349
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 350
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 351
			return -1;
acd79baf sago007 2015-11-22 19:37 352
		}
c53e6443 sago007 2012-04-17 11:04 353
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 354
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 355
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 356
		return 1;
c53e6443 sago007 2012-04-17 11:04 357
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 358
ecef5838 sago007 2015-11-24 20:01 359
	void update() {
c53e6443 sago007 2012-04-17 11:04 360
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 361
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 362
ecef5838 sago007 2015-11-24 20:01 363
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 364
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 365
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 366
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 367
				}
c53e6443 sago007 2012-04-17 11:04 368
			}
c53e6443 sago007 2012-04-17 11:04 369
		}
c53e6443 sago007 2012-04-17 11:04 370
	} //update
89c4a3a6 sago007 2008-08-29 14:32 371
89c4a3a6 sago007 2008-08-29 14:32 372
a6b97827 sago007 2016-01-24 11:15 373
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 374
d8c1f444 sago007 2016-01-31 11:36 375
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 376
89c4a3a6 sago007 2008-08-29 14:32 377
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 378
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 379
private:
b651f87a sago007 2016-03-24 20:55 380
	int x = 0;
b651f87a sago007 2016-03-24 20:55 381
	int y = 0;
b651f87a sago007 2016-03-24 20:55 382
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 383
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 384
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 385
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 386
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 387
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 388
public:
89c4a3a6 sago007 2008-08-29 14:32 389
d8c1f444 sago007 2016-01-31 11:36 390
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 391
	}
c53e6443 sago007 2012-04-17 11:04 392
c53e6443 sago007 2012-04-17 11:04 393
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 394
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 395
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 396
		x = X;
c53e6443 sago007 2012-04-17 11:04 397
		y = Y;
c53e6443 sago007 2012-04-17 11:04 398
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 399
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 400
c53e6443 sago007 2012-04-17 11:04 401
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 402
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 403
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 404
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 405
	}
c53e6443 sago007 2012-04-17 11:04 406
ecef5838 sago007 2015-11-24 20:01 407
	int getX() {
c53e6443 sago007 2012-04-17 11:04 408
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 409
	}
c53e6443 sago007 2012-04-17 11:04 410
ecef5838 sago007 2015-11-24 20:01 411
	int getY() {
c53e6443 sago007 2012-04-17 11:04 412
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 413
	}
c53e6443 sago007 2012-04-17 11:04 414
ecef5838 sago007 2015-11-24 20:01 415
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 416
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 417
	}
89c4a3a6 sago007 2008-08-29 14:32 418
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 419
d8c1f444 sago007 2016-01-31 11:36 420
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 421
public:
d8c1f444 sago007 2016-01-31 11:36 422
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 423
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 424
d8c1f444 sago007 2016-01-31 11:36 425
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 426
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 427
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 428
		}
c53e6443 sago007 2012-04-17 11:04 429
	}
c53e6443 sago007 2012-04-17 11:04 430
ecef5838 sago007 2015-11-24 20:01 431
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 432
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 433
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 434
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 435
		}
ecef5838 sago007 2015-11-24 20:01 436
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 437
			return -1;
acd79baf sago007 2015-11-22 19:37 438
		}
c53e6443 sago007 2012-04-17 11:04 439
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 440
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 441
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 442
		return 1;
c53e6443 sago007 2012-04-17 11:04 443
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 444
ecef5838 sago007 2015-11-24 20:01 445
	void update() {
c53e6443 sago007 2012-04-17 11:04 446
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 447
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 448
ecef5838 sago007 2015-11-24 20:01 449
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 450
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 451
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 452
				}
c53e6443 sago007 2012-04-17 11:04 453
			}
c53e6443 sago007 2012-04-17 11:04 454
		}
c53e6443 sago007 2012-04-17 11:04 455
	} //update
89c4a3a6 sago007 2008-08-29 14:32 456
89c4a3a6 sago007 2008-08-29 14:32 457
a6b97827 sago007 2016-01-24 11:15 458
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 459
d8c1f444 sago007 2016-01-31 11:36 460
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 461
89c4a3a6 sago007 2008-08-29 14:32 462
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 463
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 464
private:
c53e6443 sago007 2012-04-17 11:04 465
	int x;
c53e6443 sago007 2012-04-17 11:04 466
	int y;
571b4d47 sago007 2015-12-05 16:02 467
	string textt;
c53e6443 sago007 2012-04-17 11:04 468
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 469
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 470
public:
89c4a3a6 sago007 2008-08-29 14:32 471
d8c1f444 sago007 2016-01-31 11:36 472
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 473
	}
c53e6443 sago007 2012-04-17 11:04 474
c53e6443 sago007 2012-04-17 11:04 475
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 476
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 477
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 478
		x = X;
c53e6443 sago007 2012-04-17 11:04 479
		y = Y;
571b4d47 sago007 2015-12-05 16:02 480
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 481
		time = Time;
c53e6443 sago007 2012-04-17 11:04 482
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 483
c53e6443 sago007 2012-04-17 11:04 484
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 485
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 486
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 487
	}
c53e6443 sago007 2012-04-17 11:04 488
ecef5838 sago007 2015-11-24 20:01 489
	int getX() {
c53e6443 sago007 2012-04-17 11:04 490
		return x;
c53e6443 sago007 2012-04-17 11:04 491
	}
c53e6443 sago007 2012-04-17 11:04 492
ecef5838 sago007 2015-11-24 20:01 493
	int getY() {
c53e6443 sago007 2012-04-17 11:04 494
		return y;
c53e6443 sago007 2012-04-17 11:04 495
	}
c53e6443 sago007 2012-04-17 11:04 496
ecef5838 sago007 2015-11-24 20:01 497
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 498
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 499
	}
89c4a3a6 sago007 2008-08-29 14:32 500
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 501
d8c1f444 sago007 2016-01-31 11:36 502
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 503
public:
d8c1f444 sago007 2016-01-31 11:36 504
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 505
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 506
d8c1f444 sago007 2016-01-31 11:36 507
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 508
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 509
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 510
		}
c53e6443 sago007 2012-04-17 11:04 511
	}
c53e6443 sago007 2012-04-17 11:04 512
ecef5838 sago007 2015-11-24 20:01 513
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 514
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 515
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 516
			textNumber++;
acd79baf sago007 2015-11-22 19:37 517
		}
ecef5838 sago007 2015-11-24 20:01 518
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 519
			return -1;
acd79baf sago007 2015-11-22 19:37 520
		}
c53e6443 sago007 2012-04-17 11:04 521
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 522
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 523
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 524
		return 1;
c53e6443 sago007 2012-04-17 11:04 525
	}  //addText
c53e6443 sago007 2012-04-17 11:04 526
ecef5838 sago007 2015-11-24 20:01 527
	void update() {
c53e6443 sago007 2012-04-17 11:04 528
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 529
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 530
ecef5838 sago007 2015-11-24 20:01 531
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 532
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 533
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 534
				}
c53e6443 sago007 2012-04-17 11:04 535
			}
c53e6443 sago007 2012-04-17 11:04 536
		}
c53e6443 sago007 2012-04-17 11:04 537
	} //update
89c4a3a6 sago007 2008-08-29 14:32 538
89c4a3a6 sago007 2008-08-29 14:32 539
a6b97827 sago007 2016-01-24 11:15 540
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 541
d8c1f444 sago007 2016-01-31 11:36 542
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 543
89c4a3a6 sago007 2008-08-29 14:32 544
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 545
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 546
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 547
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 548
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 549
ecef5838 sago007 2015-11-24 20:01 550
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 551
public:
ecef5838 sago007 2015-11-24 20:01 552
	BlockGameSdl(int tx, int ty) {
229e212d sago007 2015-08-22 17:14 553
		topx = tx;
229e212d sago007 2015-08-22 17:14 554
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 555
	}
53203200 sago007 2015-12-25 13:30 556
c6bde3e3 sago007 2015-12-22 16:56 557
	void DrawImgBoard(sago::SagoSprite& img, int x, int y) const {
ae0f6c7a sago007 2015-12-05 16:58 558
		DrawIMG(img, screen, x+topx, y+topy);
ae0f6c7a sago007 2015-12-05 16:58 559
	}
53203200 sago007 2015-12-25 13:30 560
c6bde3e3 sago007 2015-12-22 16:56 561
	void DrawImgBoardBounded(sago::SagoSprite& img, int x, int y) const {
1d2e2129 sago007 2015-12-23 15:41 562
		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
c53e6443 sago007 2012-04-17 11:04 563
	}
53203200 sago007 2015-12-25 13:30 564
46cfd6b2 sago007 2015-12-06 15:36 565
	void PrintTextCenteredBoard(int x, int y, const char* text) {
c6bde3e3 sago007 2015-12-22 16:56 566
		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
c53e6443 sago007 2012-04-17 11:04 567
	}
acd79baf sago007 2015-11-22 19:37 568
58dd05a0 sago007 2015-08-22 17:49 569
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 570
		return topx;
229e212d sago007 2015-08-22 17:14 571
	}
58dd05a0 sago007 2015-08-22 17:49 572
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 573
		return topy;
229e212d sago007 2015-08-22 17:14 574
	}
acd79baf sago007 2015-11-22 19:37 575
313ecd1b sago007 2015-08-22 20:38 576
	void AddText(int x, int y, const std::string& text, int time) const override {
a6b97827 sago007 2016-01-24 11:15 577
		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 578
	}
acd79baf sago007 2015-11-22 19:37 579
313ecd1b sago007 2015-08-22 20:38 580
	void AddBall(int x, int y, bool right, int color) const  override {
a6b97827 sago007 2016-01-24 11:15 581
		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
229e212d sago007 2015-08-22 17:14 582
	}
acd79baf sago007 2015-11-22 19:37 583
acd79baf sago007 2015-11-22 19:37 584
	void AddExplosion(int x, int y) const  override {
a6b97827 sago007 2016-01-24 11:15 585
		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 586
	}
acd79baf sago007 2015-11-22 19:37 587
313ecd1b sago007 2015-08-22 20:38 588
	void PlayerWonEvent() const  override {
acd79baf sago007 2015-11-22 19:37 589
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 590
			return;
acd79baf sago007 2015-11-22 19:37 591
		}
313ecd1b sago007 2015-08-22 20:38 592
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 593
	}
acd79baf sago007 2015-11-22 19:37 594
027b5cfd sago007 2015-08-23 14:27 595
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 596
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 597
	}
acd79baf sago007 2015-11-22 19:37 598
313ecd1b sago007 2015-08-22 20:38 599
	void BlockPopEvent() const  override {
acd79baf sago007 2015-11-22 19:37 600
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 601
			return;
acd79baf sago007 2015-11-22 19:37 602
		}
313ecd1b sago007 2015-08-22 20:38 603
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 604
	}
acd79baf sago007 2015-11-22 19:37 605
313ecd1b sago007 2015-08-22 20:38 606
	void LongChainDoneEvent() const  override {
acd79baf sago007 2015-11-22 19:37 607
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 608
			return;
acd79baf sago007 2015-11-22 19:37 609
		}
313ecd1b sago007 2015-08-22 20:38 610
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 611
	}
acd79baf sago007 2015-11-22 19:37 612
313ecd1b sago007 2015-08-22 20:38 613
	void TimeTrialEndEvent() const  override {
ecef5838 sago007 2015-11-24 20:01 614
		if (!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 615
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 616
		}
313ecd1b sago007 2015-08-22 20:38 617
	}
acd79baf sago007 2015-11-22 19:37 618
313ecd1b sago007 2015-08-22 20:38 619
	void EndlessHighscoreEvent() const  override {
acd79baf sago007 2015-11-22 19:37 620
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 621
			return;
acd79baf sago007 2015-11-22 19:37 622
		}
313ecd1b sago007 2015-08-22 20:38 623
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 624
	}
6b1dc7a6 sago007 2010-11-08 21:03 625
private:
c53e6443 sago007 2012-04-17 11:04 626
	//Draws all the bricks to the board (including garbage)
ecef5838 sago007 2015-11-24 20:01 627
	void PaintBricks() const {
25d38142 sago007 2016-03-24 21:01 628
		for (int i=0; ((i<13)&&(i<30)); i++) {
ecef5838 sago007 2015-11-24 20:01 629
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 630
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
ae0f6c7a sago007 2015-12-05 16:58 631
					DrawImgBoardBounded(bricks[board[j][i]%10],  j*bsize, bsize*12-i*bsize-pixels);
ecef5838 sago007 2015-11-24 20:01 632
					if ((board[j][i]/BLOCKWAIT)%10==1) {
1d2e2129 sago007 2015-12-23 15:41 633
						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 634
					}
ecef5838 sago007 2015-11-24 20:01 635
					if ((board[j][i]/BLOCKHANG)%10==1) {
1d2e2129 sago007 2015-12-23 15:41 636
						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 637
					}
c53e6443 sago007 2012-04-17 11:04 638
c53e6443 sago007 2012-04-17 11:04 639
				}
ecef5838 sago007 2015-11-24 20:01 640
				if ((board[j][i]/1000000)%10==1) {
c53e6443 sago007 2012-04-17 11:04 641
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 642
					int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 643
					if (j<1) {
acd79baf sago007 2015-11-22 19:37 644
						left = -1;
acd79baf sago007 2015-11-22 19:37 645
					}
acd79baf sago007 2015-11-22 19:37 646
					else {
acd79baf sago007 2015-11-22 19:37 647
						left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 648
					}
25d38142 sago007 2016-03-24 21:01 649
					if (j>=5) {
acd79baf sago007 2015-11-22 19:37 650
						right = -1;
acd79baf sago007 2015-11-22 19:37 651
					}
acd79baf sago007 2015-11-22 19:37 652
					else {
acd79baf sago007 2015-11-22 19:37 653
						right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 654
					}
acd79baf sago007 2015-11-22 19:37 655
					if (i>28) {
acd79baf sago007 2015-11-22 19:37 656
						over = -1;
acd79baf sago007 2015-11-22 19:37 657
					}
acd79baf sago007 2015-11-22 19:37 658
					else {
acd79baf sago007 2015-11-22 19:37 659
						over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 660
					}
acd79baf sago007 2015-11-22 19:37 661
					if (i<1) {
acd79baf sago007 2015-11-22 19:37 662
						under = -1;
acd79baf sago007 2015-11-22 19:37 663
					}
acd79baf sago007 2015-11-22 19:37 664
					else {
acd79baf sago007 2015-11-22 19:37 665
						under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 666
					}
ecef5838 sago007 2015-11-24 20:01 667
					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 668
						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 669
					}
ecef5838 sago007 2015-11-24 20:01 670
					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 671
						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 672
					}
ecef5838 sago007 2015-11-24 20:01 673
					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 674
						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 675
					}
ecef5838 sago007 2015-11-24 20:01 676
					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 677
						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 678
					}
ecef5838 sago007 2015-11-24 20:01 679
					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 680
						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 681
					}
ecef5838 sago007 2015-11-24 20:01 682
					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 683
						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 684
					}
ecef5838 sago007 2015-11-24 20:01 685
					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 686
						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 687
					}
ecef5838 sago007 2015-11-24 20:01 688
					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 689
						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 690
					}
ecef5838 sago007 2015-11-24 20:01 691
					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 692
						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 693
					}
ecef5838 sago007 2015-11-24 20:01 694
					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 695
						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 696
					}
ecef5838 sago007 2015-11-24 20:01 697
					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 698
						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 699
					}
ecef5838 sago007 2015-11-24 20:01 700
					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 701
						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 702
					}
c53e6443 sago007 2012-04-17 11:04 703
				}
ecef5838 sago007 2015-11-24 20:01 704
				if ((board[j][i]/1000000)%10==2) {
ecef5838 sago007 2015-11-24 20:01 705
					if (j==0) {
ae0f6c7a sago007 2015-12-05 16:58 706
						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 707
					}
ecef5838 sago007 2015-11-24 20:01 708
					else if (j==5) {
ae0f6c7a sago007 2015-12-05 16:58 709
						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 710
					}
ecef5838 sago007 2015-11-24 20:01 711
					else {
ae0f6c7a sago007 2015-12-05 16:58 712
						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 713
					}
c53e6443 sago007 2012-04-17 11:04 714
				}
c53e6443 sago007 2012-04-17 11:04 715
			}
25d38142 sago007 2016-03-24 21:01 716
		}
c53e6443 sago007 2012-04-17 11:04 717
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 718
c53e6443 sago007 2012-04-17 11:04 719
		int garbageSize=0;
ecef5838 sago007 2015-11-24 20:01 720
		for (int i=0; i<20; i++) {
ecef5838 sago007 2015-11-24 20:01 721
			if ((board[j][i]/1000000)%10==1) {
c53e6443 sago007 2012-04-17 11:04 722
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 723
				int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 724
				if (j<1) {
acd79baf sago007 2015-11-22 19:37 725
					left = -1;
acd79baf sago007 2015-11-22 19:37 726
				}
acd79baf sago007 2015-11-22 19:37 727
				else {
acd79baf sago007 2015-11-22 19:37 728
					left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 729
				}
acd79baf sago007 2015-11-22 19:37 730
				if (j>5) {
acd79baf sago007 2015-11-22 19:37 731
					right = -1;
acd79baf sago007 2015-11-22 19:37 732
				}
acd79baf sago007 2015-11-22 19:37 733
				else {
acd79baf sago007 2015-11-22 19:37 734
					right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 735
				}
acd79baf sago007 2015-11-22 19:37 736
				if (i>28) {
acd79baf sago007 2015-11-22 19:37 737
					over = -1;
acd79baf sago007 2015-11-22 19:37 738
				}
acd79baf sago007 2015-11-22 19:37 739
				else {
acd79baf sago007 2015-11-22 19:37 740
					over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 741
				}
acd79baf sago007 2015-11-22 19:37 742
				if (i<1) {
acd79baf sago007 2015-11-22 19:37 743
					under = -1;
acd79baf sago007 2015-11-22 19:37 744
				}
acd79baf sago007 2015-11-22 19:37 745
				else {
acd79baf sago007 2015-11-22 19:37 746
					under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 747
				}
ecef5838 sago007 2015-11-24 20:01 748
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
ae0f6c7a sago007 2015-12-05 16:58 749
					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 750
				}
ecef5838 sago007 2015-11-24 20:01 751
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
c53e6443 sago007 2012-04-17 11:04 752
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 753
				}
ecef5838 sago007 2015-11-24 20:01 754
				else {
c53e6443 sago007 2012-04-17 11:04 755
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 756
				}
c53e6443 sago007 2012-04-17 11:04 757
c53e6443 sago007 2012-04-17 11:04 758
			}
c53e6443 sago007 2012-04-17 11:04 759
		}
571b4d47 sago007 2015-12-05 16:02 760
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 761
			if (board[i][0]!=-1) {
ae0f6c7a sago007 2015-12-05 16:58 762
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
acd79baf sago007 2015-11-22 19:37 763
			}
571b4d47 sago007 2015-12-05 16:02 764
		}
c53e6443 sago007 2012-04-17 11:04 765
c53e6443 sago007 2012-04-17 11:04 766
	}
6b1dc7a6 sago007 2010-11-08 21:03 767
public:
c53e6443 sago007 2012-04-17 11:04 768
	//Draws everything
ecef5838 sago007 2015-11-24 20:01 769
	void DoPaintJob() {
c699a9f9 sago007 2015-12-05 17:22 770
		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
53203200 sago007 2015-12-25 13:30 771
1d2e2129 sago007 2015-12-23 15:41 772
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
1d2e2129 sago007 2015-12-23 15:41 773
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
1d2e2129 sago007 2015-12-23 15:41 774
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
1d2e2129 sago007 2015-12-23 15:41 775
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
ae0f6c7a sago007 2015-12-05 16:58 776
		DrawImgBoard(backBoard,  0, 0);
cf54d8c3 sago007 2012-05-03 20:52 777
cf54d8c3 sago007 2012-05-03 20:52 778
		PaintBricks();
acd79baf sago007 2015-11-22 19:37 779
		if (stageClear) {
ae0f6c7a sago007 2015-12-05 16:58 780
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
acd79baf sago007 2015-11-22 19:37 781
		}
ecef5838 sago007 2015-11-24 20:01 782
		if (puzzleMode&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 783
			//We need to write nr. of moves left!
96c54803 sago007 2016-02-06 18:34 784
			strHolder = _("Moves left: ") + itoa(MovesLeft);
1d2e2129 sago007 2015-12-23 15:41 785
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 786
c53e6443 sago007 2012-04-17 11:04 787
		}
ecef5838 sago007 2015-11-24 20:01 788
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
ae0f6c7a sago007 2015-12-05 16:58 789
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 790
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 791
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
ecef5838 sago007 2015-11-24 20:01 792
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 793
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 794
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 795
				}
ecef5838 sago007 2015-11-24 20:01 796
				else {
ae0f6c7a sago007 2015-12-05 16:58 797
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 798
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 799
				}
c53e6443 sago007 2012-04-17 11:04 800
			}
ecef5838 sago007 2015-11-24 20:01 801
			else {
c53e6443 sago007 2012-04-17 11:04 802
				strHolder = "Last puzzle";
1d2e2129 sago007 2015-12-23 15:41 803
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 804
			}
c53e6443 sago007 2012-04-17 11:04 805
		}
ecef5838 sago007 2015-11-24 20:01 806
		if (stageClear && stageButtonStatus == SBstageClear) {
ae0f6c7a sago007 2015-12-05 16:58 807
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 808
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 809
			if (getLevel()<50-1) {
ecef5838 sago007 2015-11-24 20:01 810
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 811
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 812
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 813
				}
ecef5838 sago007 2015-11-24 20:01 814
				else {
ae0f6c7a sago007 2015-12-05 16:58 815
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 816
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 817
				}
c53e6443 sago007 2012-04-17 11:04 818
			}
ecef5838 sago007 2015-11-24 20:01 819
			else {
c53e6443 sago007 2012-04-17 11:04 820
				strHolder = "Last stage";
1d2e2129 sago007 2015-12-23 15:41 821
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 822
			}
c53e6443 sago007 2012-04-17 11:04 823
		}
6b1dc7a6 sago007 2010-11-08 21:03 824
6b1dc7a6 sago007 2010-11-08 21:03 825
#if DEBUG
ecef5838 sago007 2015-11-24 20:01 826
		if (AI_Enabled&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 827
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
ae0f6c7a sago007 2015-12-05 16:58 828
			//NFont_Write(   5, 5, strHolder.c_str());
1d2e2129 sago007 2015-12-23 15:41 829
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 830
		}
6b1dc7a6 sago007 2010-11-08 21:03 831
#endif
acd79baf sago007 2015-11-22 19:37 832
		if (!bGameOver) {
1d2e2129 sago007 2015-12-23 15:41 833
			DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
acd79baf sago007 2015-11-22 19:37 834
		}
ecef5838 sago007 2015-11-24 20:01 835
		if (ticks<gameStartedAt) {
c53e6443 sago007 2012-04-17 11:04 836
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 837
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 838
				Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 839
			}
c53e6443 sago007 2012-04-17 11:04 840
			lastCounter = currentCounter;
ecef5838 sago007 2015-11-24 20:01 841
			switch (currentCounter) {
c53e6443 sago007 2012-04-17 11:04 842
			case 2:
ae0f6c7a sago007 2015-12-05 16:58 843
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 844
				break;
c53e6443 sago007 2012-04-17 11:04 845
			case 1:
ae0f6c7a sago007 2015-12-05 16:58 846
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 847
				break;
c53e6443 sago007 2012-04-17 11:04 848
			case 0:
ae0f6c7a sago007 2015-12-05 16:58 849
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 850
				break;
c53e6443 sago007 2012-04-17 11:04 851
			default:
c53e6443 sago007 2012-04-17 11:04 852
				break;
c53e6443 sago007 2012-04-17 11:04 853
			}
c53e6443 sago007 2012-04-17 11:04 854
		}
ecef5838 sago007 2015-11-24 20:01 855
		else {
ecef5838 sago007 2015-11-24 20:01 856
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 857
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 858
				if (currentCounter!=lastCounter) {
ecef5838 sago007 2015-11-24 20:01 859
					if (currentCounter>115 && currentCounter<120) {
c53e6443 sago007 2012-04-17 11:04 860
						Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 861
					}
c53e6443 sago007 2012-04-17 11:04 862
				}
c53e6443 sago007 2012-04-17 11:04 863
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 864
			}
ecef5838 sago007 2015-11-24 20:01 865
			else {
ecef5838 sago007 2015-11-24 20:01 866
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 867
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 868
				}
c53e6443 sago007 2012-04-17 11:04 869
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 870
			}
c53e6443 sago007 2012-04-17 11:04 871
		}
6b1dc7a6 sago007 2010-11-08 21:03 872
ecef5838 sago007 2015-11-24 20:01 873
		if ((bGameOver)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 874
			if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 875
				DrawImgBoard(iWinner,  0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 876
			}
ecef5838 sago007 2015-11-24 20:01 877
			else {
ecef5838 sago007 2015-11-24 20:01 878
				if (bDraw) {
ae0f6c7a sago007 2015-12-05 16:58 879
					DrawImgBoard(iDraw,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 880
				}
ecef5838 sago007 2015-11-24 20:01 881
				else {
ae0f6c7a sago007 2015-12-05 16:58 882
					DrawImgBoard(iGameOver,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 883
				}
80b830cd sago007 2012-08-19 17:51 884
			}
80b830cd sago007 2012-08-19 17:51 885
		}
c53e6443 sago007 2012-04-17 11:04 886
	}
6b1dc7a6 sago007 2010-11-08 21:03 887
6b1dc7a6 sago007 2010-11-08 21:03 888
ecef5838 sago007 2015-11-24 20:01 889
	void Update(int newtick) {
c53e6443 sago007 2012-04-17 11:04 890
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 891
	}
acd79baf sago007 2015-11-22 19:37 892
229e212d sago007 2015-08-22 17:14 893
private:
229e212d sago007 2015-08-22 17:14 894
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 895
};
6b1dc7a6 sago007 2010-11-08 21:03 896
6b1dc7a6 sago007 2010-11-08 21:03 897
6b1dc7a6 sago007 2010-11-08 21:03 898
6b1dc7a6 sago007 2010-11-08 21:03 899
89c4a3a6 sago007 2008-08-29 14:32 900
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 901
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 902
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 903
		cout << "Saving screenshot" << endl;
acd79baf sago007 2015-11-22 19:37 904
	}
acd79baf sago007 2015-11-22 19:37 905
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 906
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 907
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 908
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 909
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 910
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 911
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 912
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 913
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 914
		}
1d2e2129 sago007 2015-12-23 15:41 915
	}
89c4a3a6 sago007 2008-08-29 14:32 916
}
89c4a3a6 sago007 2008-08-29 14:32 917
89c4a3a6 sago007 2008-08-29 14:32 918
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 919
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 920
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 921
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 922
}
89c4a3a6 sago007 2008-08-29 14:32 923
89c4a3a6 sago007 2008-08-29 14:32 924
58a2d7e1 sago007 2016-02-12 18:53 925
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 926
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 927
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 928
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 929
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 930
571b4d47 sago007 2015-12-05 16:02 931
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 932
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 933
c53e6443 sago007 2012-04-17 11:04 934
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 935
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 936
ecef5838 sago007 2015-11-24 20:01 937
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 938
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 939
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 940
				done = true;
c53e6443 sago007 2012-04-17 11:04 941
			}
58a2d7e1 sago007 2016-02-12 18:53 942
c3b697c6 sago007 2016-02-07 17:30 943
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 944
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 945
			}
58a2d7e1 sago007 2016-02-12 18:53 946
c3b697c6 sago007 2016-02-07 17:30 947
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 948
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 949
c53e6443 sago007 2012-04-17 11:04 950
		}
58a2d7e1 sago007 2016-02-12 18:53 951
c3b697c6 sago007 2016-02-07 17:30 952
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 953
1d2e2129 sago007 2015-12-23 15:41 954
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 955
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 956
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 957
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 958
		}
6b1dc7a6 sago007 2010-11-08 21:03 959
c3b697c6 sago007 2016-02-07 17:30 960
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 961
			done = true;
c3b697c6 sago007 2016-02-07 17:30 962
		}
c3b697c6 sago007 2016-02-07 17:30 963
	}
c3b697c6 sago007 2016-02-07 17:30 964
}
6b1dc7a6 sago007 2010-11-08 21:03 965
c3b697c6 sago007 2016-02-07 17:30 966
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 967
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 968
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 969
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 970
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 971
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 972
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 973
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 974
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 975
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 976
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 977
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 978
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 979
}
81d9c25d sago007 2008-11-24 09:50 980
89c4a3a6 sago007 2008-08-29 14:32 981
89c4a3a6 sago007 2008-08-29 14:32 982
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 983
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 984
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 985
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 986
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 987
		} //if used
a6b97827 sago007 2016-01-24 11:15 988
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 989
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 990
		}
a6b97827 sago007 2016-01-24 11:15 991
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 992
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 993
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 994
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 995
a6b97827 sago007 2016-01-24 11:15 996
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 997
		}
c53e6443 sago007 2012-04-17 11:04 998
	} //for
89c4a3a6 sago007 2008-08-29 14:32 999
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1000
89c4a3a6 sago007 2008-08-29 14:32 1001
89c4a3a6 sago007 2008-08-29 14:32 1002
//draws everything
ecef5838 sago007 2015-11-24 20:01 1003
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 1004
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 1005
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 1006
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 1007
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1008
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1009
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1010
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1011
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1012
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1013
	}
ecef5838 sago007 2015-11-24 20:01 1014
	else if (editorMode) {
c53e6443 sago007 2012-04-17 11:04 1015
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 1016
	}
ecef5838 sago007 2015-11-24 20:01 1017
	else if (!singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1018
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 1019
	}
ecef5838 sago007 2015-11-24 20:01 1020
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1021
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1022
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1023
		int seconds;
ecef5838 sago007 2015-11-24 20:01 1024
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1025
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1026
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1027
		}
ecef5838 sago007 2015-11-24 20:01 1028
		else {
c53e6443 sago007 2012-04-17 11:04 1029
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1030
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1031
		}
acd79baf sago007 2015-11-22 19:37 1032
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1033
			minutes=0;
acd79baf sago007 2015-11-22 19:37 1034
		}
acd79baf sago007 2015-11-22 19:37 1035
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1036
			seconds=0;
acd79baf sago007 2015-11-22 19:37 1037
		}
ecef5838 sago007 2015-11-24 20:01 1038
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1039
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1040
		}
acd79baf sago007 2015-11-22 19:37 1041
		else {
acd79baf sago007 2015-11-22 19:37 1042
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1043
		}
c53e6443 sago007 2012-04-17 11:04 1044
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1045
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1046
	}
ecef5838 sago007 2015-11-24 20:01 1047
	else {
c53e6443 sago007 2012-04-17 11:04 1048
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1049
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1050
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1051
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1052
		}
acd79baf sago007 2015-11-22 19:37 1053
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1054
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1055
		}
ecef5838 sago007 2015-11-24 20:01 1056
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1057
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1058
		}
ecef5838 sago007 2015-11-24 20:01 1059
		else {
c53e6443 sago007 2012-04-17 11:04 1060
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1061
		}
c53e6443 sago007 2012-04-17 11:04 1062
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1063
	}
c53e6443 sago007 2012-04-17 11:04 1064
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 1065
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1066
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 1067
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1068
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1069
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 1070
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 1071
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 1072
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 1073
	}
c53e6443 sago007 2012-04-17 11:04 1074
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 1075
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
ecef5838 sago007 2015-11-24 20:01 1076
	if (!editorMode) {
c53e6443 sago007 2012-04-17 11:04 1077
		/*
c53e6443 sago007 2012-04-17 11:04 1078
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 1079
		 */
ecef5838 sago007 2015-11-24 20:01 1080
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 1081
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 1082
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1083
			//Write a description:
d064f90f sago007 2016-01-26 17:25 1084
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 1085
			string infostring;
ecef5838 sago007 2015-11-24 20:01 1086
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 1087
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 1088
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 1089
c53e6443 sago007 2012-04-17 11:04 1090
			}
ecef5838 sago007 2015-11-24 20:01 1091
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 1092
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 1093
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 1094
			}
ecef5838 sago007 2015-11-24 20:01 1095
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 1096
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 1097
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 1098
			}
ecef5838 sago007 2015-11-24 20:01 1099
			else {
d064f90f sago007 2016-01-26 17:25 1100
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 1101
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 1102
			}
599a0479 sago007 2016-01-26 17:17 1103
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 1104
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 1105
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 1106
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 1107
			}
c53e6443 sago007 2012-04-17 11:04 1108
c53e6443 sago007 2012-04-17 11:04 1109
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 1110
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 1111
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 1112
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 1113
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 1114
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 1115
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 1116
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1117
			}
ecef5838 sago007 2015-11-24 20:01 1118
			else {
c53e6443 sago007 2012-04-17 11:04 1119
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1120
			}
335635ec sago007 2016-02-06 13:51 1121
c53e6443 sago007 2012-04-17 11:04 1122
		}
c53e6443 sago007 2012-04-17 11:04 1123
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1124
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1125
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1126
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1127
		}
ecef5838 sago007 2015-11-24 20:01 1128
		else {
c53e6443 sago007 2012-04-17 11:04 1129
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 1130
		}
ecef5838 sago007 2015-11-24 20:01 1131
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1132
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1133
			int minutes;
c53e6443 sago007 2012-04-17 11:04 1134
			int seconds;
ecef5838 sago007 2015-11-24 20:01 1135
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1136
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1137
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1138
			}
ecef5838 sago007 2015-11-24 20:01 1139
			else {
c53e6443 sago007 2012-04-17 11:04 1140
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1141
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1142
			}
acd79baf sago007 2015-11-22 19:37 1143
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1144
				minutes=0;
acd79baf sago007 2015-11-22 19:37 1145
			}
acd79baf sago007 2015-11-22 19:37 1146
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1147
				seconds=0;
acd79baf sago007 2015-11-22 19:37 1148
			}
ecef5838 sago007 2015-11-24 20:01 1149
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1150
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1151
			}
ecef5838 sago007 2015-11-24 20:01 1152
			else {
c53e6443 sago007 2012-04-17 11:04 1153
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1154
			}
c53e6443 sago007 2012-04-17 11:04 1155
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1156
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1157
		}
ecef5838 sago007 2015-11-24 20:01 1158
		else {
c53e6443 sago007 2012-04-17 11:04 1159
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1160
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1161
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1162
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1163
			}
acd79baf sago007 2015-11-22 19:37 1164
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1165
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1166
			}
ecef5838 sago007 2015-11-24 20:01 1167
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1168
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1169
			}
ecef5838 sago007 2015-11-24 20:01 1170
			else {
c53e6443 sago007 2012-04-17 11:04 1171
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1172
			}
c53e6443 sago007 2012-04-17 11:04 1173
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1174
		}
c53e6443 sago007 2012-04-17 11:04 1175
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 1176
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1177
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1178
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
38fa9b68 sago007 2016-03-12 08:46 1179
		//draw exit
c7f2082f sago007 2016-03-13 11:48 1180
		bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 1181
	}
c53e6443 sago007 2012-04-17 11:04 1182
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 1183
89c4a3a6 sago007 2008-08-29 14:32 1184
c53e6443 sago007 2012-04-17 11:04 1185
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 1186
1572de2b sago007 2008-09-11 18:15 1187
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1188
	Frames++;
ecef5838 sago007 2015-11-24 20:01 1189
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 1190
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 1191
			Frames=999;
acd79baf sago007 2015-11-22 19:37 1192
		}
f306e3ca sago007 2015-12-04 21:16 1193
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 1194
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 1195
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1196
	}
c53e6443 sago007 2012-04-17 11:04 1197
1d2e2129 sago007 2015-12-23 15:41 1198
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 1199
#endif
89c4a3a6 sago007 2008-08-29 14:32 1200
}
89c4a3a6 sago007 2008-08-29 14:32 1201
89c4a3a6 sago007 2008-08-29 14:32 1202
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 1203
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 1204
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 1205
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 1206
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 1207
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 1208
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 1209
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 1210
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 1211
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 1212
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 1213
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 1214
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 1215
c53e6443 sago007 2012-04-17 11:04 1216
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 1217
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1218
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 1219
	}
ecef5838 sago007 2015-11-24 20:01 1220
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 1221
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 1222
	}
ecef5838 sago007 2015-11-24 20:01 1223
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 1224
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 1225
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 1226
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 1227
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 1228
	}
c53e6443 sago007 2012-04-17 11:04 1229
ecef5838 sago007 2015-11-24 20:01 1230
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 1231
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1232
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 1233
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1234
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 1235
		}
ecef5838 sago007 2015-11-24 20:01 1236
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 1237
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 1238
		}
c53e6443 sago007 2012-04-17 11:04 1239
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 1240
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 1241
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 1242
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 1243
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1244
			}
acd79baf sago007 2015-11-22 19:37 1245
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1246
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1247
			}
ae5d6381 sago007 2015-12-29 13:26 1248
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1249
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1250
			}
ed33b751 sago007 2012-04-17 10:48 1251
		}
89c4a3a6 sago007 2008-08-29 14:32 1252
c53e6443 sago007 2012-04-17 11:04 1253
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 1254
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 1255
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 1256
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 1257
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 1258
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 1259
			}
8e3fb7e1 sago007 2016-03-13 11:26 1260
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1261
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 1262
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1263
			}
8e3fb7e1 sago007 2016-03-13 11:26 1264
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1265
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 1266
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1267
			}
8e3fb7e1 sago007 2016-03-13 11:26 1268
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1269
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 1270
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1271
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 1272
				}
8e3fb7e1 sago007 2016-03-13 11:26 1273
			}
8e3fb7e1 sago007 2016-03-13 11:26 1274
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1275
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 1276
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 1277
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 1278
				}
8e3fb7e1 sago007 2016-03-13 11:26 1279
			}
8e3fb7e1 sago007 2016-03-13 11:26 1280
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1281
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 1282
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1283
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 1284
				}
8e3fb7e1 sago007 2016-03-13 11:26 1285
			}
8e3fb7e1 sago007 2016-03-13 11:26 1286
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1287
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 1288
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 1289
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 1290
				}
c53e6443 sago007 2012-04-17 11:04 1291
			}
38c615f9 sago007 2016-01-27 17:26 1292
		}
c53e6443 sago007 2012-04-17 11:04 1293
1d2e2129 sago007 2015-12-23 15:41 1294
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 1295
c53e6443 sago007 2012-04-17 11:04 1296
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 1297
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 1298
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 1299
			int j;
42f05434 sago007 2012-04-19 20:25 1300
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 1301
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1302
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 1303
				}
ed33b751 sago007 2012-04-17 10:48 1304
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 1305
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 1306
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1307
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 1308
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 1309
					}
ed33b751 sago007 2012-04-17 10:48 1310
		}
ed33b751 sago007 2012-04-17 10:48 1311
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 1312
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 1313
c53e6443 sago007 2012-04-17 11:04 1314
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1315
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1316
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1317
		}
89c4a3a6 sago007 2008-08-29 14:32 1318
ecef5838 sago007 2015-11-24 20:01 1319
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 1320
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1321
c53e6443 sago007 2012-04-17 11:04 1322
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 1323
			int i;
aede0664 sago007 2012-04-19 19:45 1324
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 1325
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1326
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 1327
				}
c53e6443 sago007 2012-04-17 11:04 1328
			i++;
c53e6443 sago007 2012-04-17 11:04 1329
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 1330
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 1331
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1332
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 1333
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 1334
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 1335
					}
c53e6443 sago007 2012-04-17 11:04 1336
		}
80b830cd sago007 2012-08-19 17:51 1337
ecef5838 sago007 2015-11-24 20:01 1338
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 1339
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 1340
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 1341
ae5d6381 sago007 2015-12-29 13:26 1342
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1343
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1344
			}
aede0664 sago007 2012-04-19 19:45 1345
aede0664 sago007 2012-04-19 19:45 1346
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1347
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1348
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1349
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1350
		}
89c4a3a6 sago007 2008-08-29 14:32 1351
1d2e2129 sago007 2015-12-23 15:41 1352
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1353
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1354
c53e6443 sago007 2012-04-17 11:04 1355
	}
c699a9f9 sago007 2015-12-05 17:22 1356
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1357
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1358
}
89c4a3a6 sago007 2008-08-29 14:32 1359
ecef5838 sago007 2015-11-24 20:01 1360
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1361
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1362
dfdb7d66 sago007 2015-11-29 19:21 1363
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1364
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1365
static bool registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 1366
ecef5838 sago007 2015-11-24 20:01 1367
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1368
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1369
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1370
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1371
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1372
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1373
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1374
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1375
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1376
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1377
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1378
}
30f910dd sago007 2010-11-10 21:02 1379
ecef5838 sago007 2015-11-24 20:01 1380
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1381
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1382
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1383
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1384
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1385
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1386
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1387
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1388
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1389
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1390
	registerTTHighscorePlayer1 = true;
4f1d27f1 sago007 2011-03-18 15:53 1391
}
4f1d27f1 sago007 2011-03-18 15:53 1392
ecef5838 sago007 2015-11-24 20:01 1393
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1394
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1395
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1396
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1397
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1398
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1399
		return 1;
acd79baf sago007 2015-11-22 19:37 1400
	}
b256fda5 sago007 2016-02-21 16:21 1401
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1402
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1403
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1404
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1405
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1406
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1407
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1408
	return 0;
b7590374 sago007 2011-05-19 16:15 1409
}
b7590374 sago007 2011-05-19 16:15 1410
4f1d27f1 sago007 2011-03-18 15:53 1411
ecef5838 sago007 2015-11-24 20:01 1412
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1413
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1414
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1415
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1416
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1417
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1418
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1419
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1420
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1421
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1422
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1423
	}
ecef5838 sago007 2015-11-24 20:01 1424
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1425
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1426
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1427
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1428
	}
3e7b8813 sago007 2016-02-22 19:45 1429
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1430
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1431
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1432
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1433
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1434
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1435
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1436
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1437
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1438
}
4f1d27f1 sago007 2011-03-18 15:53 1439
ecef5838 sago007 2015-11-24 20:01 1440
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1441
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1442
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1443
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1444
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1445
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1446
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1447
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1448
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1449
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1450
	}
6d6b2788 sago007 2016-02-21 18:51 1451
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1452
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1453
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1454
	}
3e7b8813 sago007 2016-02-22 19:45 1455
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1456
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1457
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1458
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1459
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1460
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1461
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1462
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1463
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1464
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1465
}
4f1d27f1 sago007 2011-03-18 15:53 1466
f31fade1 sago007 2016-02-06 21:37 1467
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1468
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1469
	try {
335635ec sago007 2016-02-06 13:51 1470
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1471
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1472
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1473
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1474
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1475
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1476
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1477
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1478
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1479
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1480
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1481
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1482
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
ba2898e9 sago007 2016-03-15 20:09 1483
		const char* columnsEnv = getenv("COLUMNS"); // Allows using this: COLUMNS=300 help2man
ba2898e9 sago007 2016-03-15 20:09 1484
		if (columnsEnv) {
ba2898e9 sago007 2016-03-15 20:09 1485
			consoleWidth = atoi(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1486
		}
ba2898e9 sago007 2016-03-15 20:09 1487
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1488
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1489
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1490
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1491
		}
8dc4a9d6 sago007 2016-03-16 19:02 1492
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1493
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1494
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1495
		("version", "Display the version information")
7441aba7 sago007 2016-02-06 15:17 1496
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1497
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1498
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1499
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1500
		("print-search-path", "Prints the search path and quits")
db454a2d sago007 2016-02-11 18:03 1501
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1502
		        "Default: \"%s\"", LOCALEDIR).c_str())
db454a2d sago007 2016-02-11 18:03 1503
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory must exsist."
58a2d7e1 sago007 2016-02-12 18:53 1504
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1505
335635ec sago007 2016-02-06 13:51 1506
		;
335635ec sago007 2016-02-06 13:51 1507
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1508
		try {
335635ec sago007 2016-02-06 13:51 1509
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1510
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1511
		}
335635ec sago007 2016-02-06 13:51 1512
		catch (exception& e) {
335635ec sago007 2016-02-06 13:51 1513
			cerr << e.what() << endl;
335635ec sago007 2016-02-06 13:51 1514
			cerr << desc << endl;
335635ec sago007 2016-02-06 13:51 1515
			throw;
335635ec sago007 2016-02-06 13:51 1516
		}
7441aba7 sago007 2016-02-06 15:17 1517
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1518
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1519
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1520
		}
db454a2d sago007 2016-02-11 18:03 1521
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1522
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1523
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1524
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1525
		}
335635ec sago007 2016-02-06 13:51 1526
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1527
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
8dc4a9d6 sago007 2016-03-16 19:02 1528
									"Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1529
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
ba2898e9 sago007 2016-03-15 20:09 1530
			cout << "Usage: "<< commandname << " [OPTION]..." << endl;
335635ec sago007 2016-02-06 13:51 1531
			cout << desc << endl;
ba2898e9 sago007 2016-03-15 20:09 1532
			cout << "Examples:" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1533
			cout << "\tblockattack          \tStart the game normally" << endl;
ba2898e9 sago007 2016-03-15 20:09 1534
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1535
			cout << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1536
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1537
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1538
		}
ba2898e9 sago007 2016-03-15 20:09 1539
		if (vm.count("version")) {
8dc4a9d6 sago007 2016-03-16 19:02 1540
			cout << "blockattack " << VERSION_NUMBER << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1541
			cout << endl;
ba2898e9 sago007 2016-03-15 20:09 1542
			cout << "Copyright (C) 2005-2016 Poul Sander" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1543
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1544
			cout << "This is free software: you are free to change and redistribute it." << endl;
ba2898e9 sago007 2016-03-15 20:09 1545
			cout << "There is NO WARRANTY, to the extent permitted by law." << endl;
ba2898e9 sago007 2016-03-15 20:09 1546
			return 0;
335635ec sago007 2016-02-06 13:51 1547
		}
335635ec sago007 2016-02-06 13:51 1548
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1549
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1550
		}
335635ec sago007 2016-02-06 13:51 1551
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1552
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1553
		}
335635ec sago007 2016-02-06 13:51 1554
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1555
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1556
		}
2cb68251 sago007 2016-03-14 18:01 1557
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1558
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1559
		}
335635ec sago007 2016-02-06 13:51 1560
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1561
			for (const string& s : search_paths) {
335635ec sago007 2016-02-06 13:51 1562
				cout << s << endl;
335635ec sago007 2016-02-06 13:51 1563
			}
335635ec sago007 2016-02-06 13:51 1564
			cout << savepath << endl;
335635ec sago007 2016-02-06 13:51 1565
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1566
		}
77531130 Poul Sander 2016-02-17 18:42 1567
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1568
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1569
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1570
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1571
335635ec sago007 2016-02-06 13:51 1572
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1573
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1574
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1575
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1576
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1577
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1578
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1579
335635ec sago007 2016-02-06 13:51 1580
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1581
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1582
335635ec sago007 2016-02-06 13:51 1583
		PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 1584
335635ec sago007 2016-02-06 13:51 1585
		//Init SDL
335635ec sago007 2016-02-06 13:51 1586
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1587
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1588
		}
826cf176 sago007 2016-03-12 10:53 1589
		if (SDL_Init(SDL_INIT_GAMECONTROLLER ) != 0) {
826cf176 sago007 2016-03-12 10:53 1590
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << endl;
c7f2082f sago007 2016-03-13 11:48 1591
		}
826cf176 sago007 2016-03-12 10:53 1592
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1593
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1594
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1595
335635ec sago007 2016-02-06 13:51 1596
		SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1597
335635ec sago007 2016-02-06 13:51 1598
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1599
335635ec sago007 2016-02-06 13:51 1600
		//Open Audio
335635ec sago007 2016-02-06 13:51 1601
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1602
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1603
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
335635ec sago007 2016-02-06 13:51 1604
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
335635ec sago007 2016-02-06 13:51 1605
				     << "Sound will be disabled!" << endl;
335635ec sago007 2016-02-06 13:51 1606
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1607
			}
c53e6443 sago007 2012-04-17 11:04 1608
		}
c53e6443 sago007 2012-04-17 11:04 1609
89c4a3a6 sago007 2008-08-29 14:32 1610
335635ec sago007 2016-02-06 13:51 1611
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1612
			//Copyright notice:
335635ec sago007 2016-02-06 13:51 1613
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://www.blockattack.net" << endl << "Copyright 2004-2016 Poul Sander" << endl <<
335635ec sago007 2016-02-06 13:51 1614
			     "A SDL2 based game (see www.libsdl.org)" << endl <<
59dcb571 sago007 2016-02-14 15:34 1615
			     "The game is availeble under the GPL, see COPYING for details." << endl;
335635ec sago007 2016-02-06 13:51 1616
			cout << "-------------------------------------------" << endl;
335635ec sago007 2016-02-06 13:51 1617
		}
335635ec sago007 2016-02-06 13:51 1618
335635ec sago007 2016-02-06 13:51 1619
335635ec sago007 2016-02-06 13:51 1620
		keySettings[0].up= SDLK_UP;
335635ec sago007 2016-02-06 13:51 1621
		keySettings[0].down = SDLK_DOWN;
335635ec sago007 2016-02-06 13:51 1622
		keySettings[0].left = SDLK_LEFT;
335635ec sago007 2016-02-06 13:51 1623
		keySettings[0].right = SDLK_RIGHT;
335635ec sago007 2016-02-06 13:51 1624
		keySettings[0].change = SDLK_RCTRL;
335635ec sago007 2016-02-06 13:51 1625
		keySettings[0].push = SDLK_RSHIFT;
335635ec sago007 2016-02-06 13:51 1626
335635ec sago007 2016-02-06 13:51 1627
		keySettings[2].up= SDLK_w;
335635ec sago007 2016-02-06 13:51 1628
		keySettings[2].down = SDLK_s;
335635ec sago007 2016-02-06 13:51 1629
		keySettings[2].left = SDLK_a;
335635ec sago007 2016-02-06 13:51 1630
		keySettings[2].right = SDLK_d;
335635ec sago007 2016-02-06 13:51 1631
		keySettings[2].change = SDLK_LCTRL;
335635ec sago007 2016-02-06 13:51 1632
		keySettings[2].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1633
335635ec sago007 2016-02-06 13:51 1634
		player1keys=0;
335635ec sago007 2016-02-06 13:51 1635
		player2keys=2;
335635ec sago007 2016-02-06 13:51 1636
96c54803 sago007 2016-02-06 18:34 1637
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1638
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1639
335635ec sago007 2016-02-06 13:51 1640
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1641
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1642
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1643
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1644
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1645
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1646
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1647
			mouseplay1 = (bool)configSettings->getInt("mouseplay1");
335635ec sago007 2016-02-06 13:51 1648
			mouseplay2 = (bool)configSettings->getInt("mouseplay2");
335635ec sago007 2016-02-06 13:51 1649
335635ec sago007 2016-02-06 13:51 1650
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1651
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1652
			}
335635ec sago007 2016-02-06 13:51 1653
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1654
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1655
			}
335635ec sago007 2016-02-06 13:51 1656
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1657
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1658
			}
335635ec sago007 2016-02-06 13:51 1659
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1660
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1661
			}
335635ec sago007 2016-02-06 13:51 1662
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1663
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1664
			}
335635ec sago007 2016-02-06 13:51 1665
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1666
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1667
			}
c53e6443 sago007 2012-04-17 11:04 1668
335635ec sago007 2016-02-06 13:51 1669
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1670
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1671
			}
335635ec sago007 2016-02-06 13:51 1672
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1673
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1674
			}
335635ec sago007 2016-02-06 13:51 1675
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1676
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1677
			}
335635ec sago007 2016-02-06 13:51 1678
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1679
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1680
			}
335635ec sago007 2016-02-06 13:51 1681
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1682
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1683
			}
335635ec sago007 2016-02-06 13:51 1684
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1685
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1686
			}
335635ec sago007 2016-02-06 13:51 1687
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1688
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1689
			}
335635ec sago007 2016-02-06 13:51 1690
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1691
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1692
			}
335635ec sago007 2016-02-06 13:51 1693
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1694
				cout << "Data loaded from config file" << endl;
335635ec sago007 2016-02-06 13:51 1695
			}
335635ec sago007 2016-02-06 13:51 1696
		}
335635ec sago007 2016-02-06 13:51 1697
		else {
335635ec sago007 2016-02-06 13:51 1698
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1699
				cout << "Unable to load options file, using default values" << endl;
335635ec sago007 2016-02-06 13:51 1700
			}
335635ec sago007 2016-02-06 13:51 1701
		}
c53e6443 sago007 2012-04-17 11:04 1702
335635ec sago007 2016-02-06 13:51 1703
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1704
			xsize=300;
335635ec sago007 2016-02-06 13:51 1705
			ysize=600;
335635ec sago007 2016-02-06 13:51 1706
		}
c53e6443 sago007 2012-04-17 11:04 1707
c53e6443 sago007 2012-04-17 11:04 1708
335635ec sago007 2016-02-06 13:51 1709
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1710
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1711
		//Open video
335635ec sago007 2016-02-06 13:51 1712
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
cb49f111 sago007 2016-03-16 20:45 1713
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1714
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1715
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1716
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1717
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1718
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1719
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1720
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1721
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1722
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1723
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1724
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1725
f6707482 sago007 2015-12-04 22:55 1726
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1727
			cout << "Images loaded" << endl;
c53e6443 sago007 2012-04-17 11:04 1728
		}
89c4a3a6 sago007 2008-08-29 14:32 1729
335635ec sago007 2016-02-06 13:51 1730
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1731
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1732
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1733
		player2 = &theGame2;
335635ec sago007 2016-02-06 13:51 1734
		/*if (singlePuzzle)
335635ec sago007 2016-02-06 13:51 1735
		{
335635ec sago007 2016-02-06 13:51 1736
		    theGame.GetTopY()=0;
335635ec sago007 2016-02-06 13:51 1737
		    theGame.GetTopX()=0;
335635ec sago007 2016-02-06 13:51 1738
		    theGame2.GetTopY()=10000;
335635ec sago007 2016-02-06 13:51 1739
		    theGame2.GetTopX()=10000;
335635ec sago007 2016-02-06 13:51 1740
		}*/
335635ec sago007 2016-02-06 13:51 1741
		theGame.SetGameOver();      //sets the game over in the beginning
335635ec sago007 2016-02-06 13:51 1742
		theGame2.SetGameOver();
acc78225 sago007 2015-12-29 18:10 1743
b7590374 sago007 2011-05-19 16:15 1744
335635ec sago007 2016-02-06 13:51 1745
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1746
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1747
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1748
335635ec sago007 2016-02-06 13:51 1749
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1750
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1751
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1752
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1753
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1754
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1755
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1756
		}
335635ec sago007 2016-02-06 13:51 1757
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1758
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1759
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1760
		SDL_RenderPresent(screen);
335635ec sago007 2016-02-06 13:51 1761
		//game loop
335635ec sago007 2016-02-06 13:51 1762
		MainMenu();
b7590374 sago007 2011-05-19 16:15 1763
b7590374 sago007 2011-05-19 16:15 1764
c53e6443 sago007 2012-04-17 11:04 1765
335635ec sago007 2016-02-06 13:51 1766
		//Saves options
335635ec sago007 2016-02-06 13:51 1767
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1768
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1769
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1770
			configSettings->setInt("soundenabled",(int)SoundEnabled);
335635ec sago007 2016-02-06 13:51 1771
			configSettings->setInt("mouseplay1",(int)mouseplay1);
335635ec sago007 2016-02-06 13:51 1772
			configSettings->setInt("mouseplay2",(int)mouseplay2);
335635ec sago007 2016-02-06 13:51 1773
			configSettings->setInt("joypad1",(int)joyplay1);
335635ec sago007 2016-02-06 13:51 1774
			configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 1775
335635ec sago007 2016-02-06 13:51 1776
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1777
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1778
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1779
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1780
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1781
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1782
335635ec sago007 2016-02-06 13:51 1783
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1784
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1785
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1786
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1787
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1788
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1789
335635ec sago007 2016-02-06 13:51 1790
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1791
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1792
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1793
		}
c53e6443 sago007 2012-04-17 11:04 1794
335635ec sago007 2016-02-06 13:51 1795
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1796
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1797
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1798
335635ec sago007 2016-02-06 13:51 1799
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1800
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
335635ec sago007 2016-02-06 13:51 1801
		}
c53e6443 sago007 2012-04-17 11:04 1802
335635ec sago007 2016-02-06 13:51 1803
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1804
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1805
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
335635ec sago007 2016-02-06 13:51 1806
		}
c53e6443 sago007 2012-04-17 11:04 1807
335635ec sago007 2016-02-06 13:51 1808
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1809
335635ec sago007 2016-02-06 13:51 1810
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1811
c7f2082f sago007 2016-03-13 11:48 1812
335635ec sago007 2016-02-06 13:51 1813
335635ec sago007 2016-02-06 13:51 1814
	}
335635ec sago007 2016-02-06 13:51 1815
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1816
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1817
	}
59dcb571 sago007 2016-02-14 15:34 1818
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1819
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1820
	return 0;
c53e6443 sago007 2012-04-17 11:04 1821
}
b7590374 sago007 2011-05-19 16:15 1822
b7590374 sago007 2011-05-19 16:15 1823
ecef5838 sago007 2015-11-24 20:01 1824
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1825
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1826
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1827
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1828
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1829
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1830
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1831
d8c1f444 sago007 2016-01-31 11:36 1832
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1833
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1834
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1835
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1836
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1837
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1838
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1839
	theGame2.DoPaintJob();
acd79baf sago007 2015-11-22 19:37 1840
	theGame.SetGameOver();      //sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 1841
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1842
c53e6443 sago007 2012-04-17 11:04 1843
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1844
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1845
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1846
ecef5838 sago007 2015-11-24 20:01 1847
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1848
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1849
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1850
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1851
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1852
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1853
		theGame.NewGame(s);
c53e6443 sago007 2012-04-17 11:04 1854
	}
c53e6443 sago007 2012-04-17 11:04 1855
	//game loop
c53e6443 sago007 2012-04-17 11:04 1856
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1857
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 1858
		cout << "Starting game loop" << endl;
acd79baf sago007 2015-11-22 19:37 1859
	}
c53e6443 sago007 2012-04-17 11:04 1860
c53e6443 sago007 2012-04-17 11:04 1861
	bool mustsetupgame = true;
53203200 sago007 2015-12-25 13:30 1862
ecef5838 sago007 2015-11-24 20:01 1863
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1864
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1865
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1866
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1867
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1868
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1869
			case 1:
c53e6443 sago007 2012-04-17 11:04 1870
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1871
				break;
ecef5838 sago007 2015-11-24 20:01 1872
			case 2: {
aede0664 sago007 2012-04-19 19:45 1873
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1874
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1875
					return 1;
acd79baf sago007 2015-11-22 19:37 1876
				}
b1fe2ae5 sago007 2016-02-21 16:01 1877
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1878
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1879
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1880
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1881
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1882
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1883
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 1884
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1885
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1886
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1887
			}
aede0664 sago007 2012-04-19 19:45 1888
			break;
c53e6443 sago007 2012-04-17 11:04 1889
			case 3:
ecef5838 sago007 2015-11-24 20:01 1890
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1891
					return 1;
acd79baf sago007 2015-11-22 19:37 1892
				}
c53e6443 sago007 2012-04-17 11:04 1893
				break;
ecef5838 sago007 2015-11-24 20:01 1894
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1895
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1896
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1897
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1898
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1899
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1900
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1901
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1902
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1903
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1904
				theGame2.NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1905
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1906
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1907
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1908
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1909
			}
c53e6443 sago007 2012-04-17 11:04 1910
			break;
b0222eff sago007 2012-04-22 15:06 1911
			case 10:
b0222eff sago007 2012-04-22 15:06 1912
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1913
				break;
b0222eff sago007 2012-04-22 15:06 1914
			case 11:
b0222eff sago007 2012-04-22 15:06 1915
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1916
				break;
c53e6443 sago007 2012-04-17 11:04 1917
			case 0:
c53e6443 sago007 2012-04-17 11:04 1918
			default:
c53e6443 sago007 2012-04-17 11:04 1919
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1920
				break;
c53e6443 sago007 2012-04-17 11:04 1921
			};
c53e6443 sago007 2012-04-17 11:04 1922
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1923
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1924
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1925
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1926
		}
b7590374 sago007 2011-05-19 16:15 1927
acd79baf sago007 2015-11-22 19:37 1928
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1929
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1930
		}
335635ec sago007 2016-02-06 13:51 1931
b539639c sago007 2015-12-29 11:51 1932
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1933
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1934
c53e6443 sago007 2012-04-17 11:04 1935
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1936
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1937
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1938
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1939
fee9551a sago007 2016-01-20 19:05 1940
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1941
59dcb571 sago007 2016-02-14 15:34 1942
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1943
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1944
ecef5838 sago007 2015-11-24 20:01 1945
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1946
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1947
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1948
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1949
				}
c7f2082f sago007 2016-03-13 11:48 1950
ce5aa7d3 sago007 2016-03-13 11:44 1951
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1952
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1953
				}
c53e6443 sago007 2012-04-17 11:04 1954
ecef5838 sago007 2015-11-24 20:01 1955
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1956
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1957
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1958
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1959
c53e6443 sago007 2012-04-17 11:04 1960
					}
ecef5838 sago007 2015-11-24 20:01 1961
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1962
						//player1:
ecef5838 sago007 2015-11-24 20:01 1963
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1964
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1965
						}
ecef5838 sago007 2015-11-24 20:01 1966
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1967
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1968
						}
ecef5838 sago007 2015-11-24 20:01 1969
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1970
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1971
						}
ecef5838 sago007 2015-11-24 20:01 1972
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1973
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1974
						}
ecef5838 sago007 2015-11-24 20:01 1975
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c53e6443 sago007 2012-04-17 11:04 1976
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 1977
						}
ecef5838 sago007 2015-11-24 20:01 1978
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
c53e6443 sago007 2012-04-17 11:04 1979
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1980
						}
c53e6443 sago007 2012-04-17 11:04 1981
					}
ecef5838 sago007 2015-11-24 20:01 1982
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1983
						//player2:
ecef5838 sago007 2015-11-24 20:01 1984
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1985
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1986
						}
ecef5838 sago007 2015-11-24 20:01 1987
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1988
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1989
						}
ecef5838 sago007 2015-11-24 20:01 1990
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1991
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1992
						}
ecef5838 sago007 2015-11-24 20:01 1993
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1994
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1995
						}
ecef5838 sago007 2015-11-24 20:01 1996
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c53e6443 sago007 2012-04-17 11:04 1997
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 1998
						}
ecef5838 sago007 2015-11-24 20:01 1999
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
c53e6443 sago007 2012-04-17 11:04 2000
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2001
						}
c53e6443 sago007 2012-04-17 11:04 2002
					}
c53e6443 sago007 2012-04-17 11:04 2003
					//common:
ecef5838 sago007 2015-11-24 20:01 2004
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 2005
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 2006
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2007
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 2008
							#else
c53e6443 sago007 2012-04-17 11:04 2009
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 2010
							#endif
c53e6443 sago007 2012-04-17 11:04 2011
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 2012
							}
c53e6443 sago007 2012-04-17 11:04 2013
							 */
c53e6443 sago007 2012-04-17 11:04 2014
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 2015
						}
ecef5838 sago007 2015-11-24 20:01 2016
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 2017
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 2018
						}
ecef5838 sago007 2015-11-24 20:01 2019
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 2020
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 2021
						}
ca486238 sago007 2015-08-23 15:12 2022
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 2023
						}
ecef5838 sago007 2015-11-24 20:01 2024
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 2025
						} //F11
c53e6443 sago007 2012-04-17 11:04 2026
					}
ecef5838 sago007 2015-11-24 20:01 2027
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 2028
						done=1;
c53e6443 sago007 2012-04-17 11:04 2029
					}
c53e6443 sago007 2012-04-17 11:04 2030
				}
c7f2082f sago007 2016-03-13 11:48 2031
ce5aa7d3 sago007 2016-03-13 11:44 2032
				if (isPlayerUpEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2033
					theGame.MoveCursor('N');
ce5aa7d3 sago007 2016-03-13 11:44 2034
				}
ce5aa7d3 sago007 2016-03-13 11:44 2035
				if (isPlayerDownEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2036
					theGame.MoveCursor('S');
ce5aa7d3 sago007 2016-03-13 11:44 2037
				}
ce5aa7d3 sago007 2016-03-13 11:44 2038
				if (isPlayerLeftEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2039
					theGame.MoveCursor('W');
ce5aa7d3 sago007 2016-03-13 11:44 2040
				}
ce5aa7d3 sago007 2016-03-13 11:44 2041
				if (isPlayerRightEvent (1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2042
					theGame.MoveCursor('E');
ce5aa7d3 sago007 2016-03-13 11:44 2043
				}
ce5aa7d3 sago007 2016-03-13 11:44 2044
				if (isPlayerSwitchEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2045
					theGame.SwitchAtCursor();
ce5aa7d3 sago007 2016-03-13 11:44 2046
				}
ce5aa7d3 sago007 2016-03-13 11:44 2047
				if (isPlayerPushEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2048
					theGame.PushLine();
ce5aa7d3 sago007 2016-03-13 11:44 2049
				}
c53e6443 sago007 2012-04-17 11:04 2050
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 2051
c53e6443 sago007 2012-04-17 11:04 2052
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2053
c53e6443 sago007 2012-04-17 11:04 2054
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2055
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2056
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2057
80b830cd sago007 2012-08-19 17:51 2058
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
ecef5838 sago007 2015-11-24 20:01 2059
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2060
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 2061
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 2062
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 2063
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 2064
					xLine-=1;
ecef5838 sago007 2015-11-24 20:01 2065
					if ((yLine>10)&&(theGame.GetTowerHeight()<12)) {
c53e6443 sago007 2012-04-17 11:04 2066
						yLine=10;
acd79baf sago007 2015-11-22 19:37 2067
					}
ecef5838 sago007 2015-11-24 20:01 2068
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11)) {
c53e6443 sago007 2012-04-17 11:04 2069
						yLine=11;
acd79baf sago007 2015-11-22 19:37 2070
					}
ecef5838 sago007 2015-11-24 20:01 2071
					if (yLine<0) {
c53e6443 sago007 2012-04-17 11:04 2072
						yLine=0;
acd79baf sago007 2015-11-22 19:37 2073
					}
ecef5838 sago007 2015-11-24 20:01 2074
					if (xLine<0) {
c53e6443 sago007 2012-04-17 11:04 2075
						xLine=0;
acd79baf sago007 2015-11-22 19:37 2076
					}
ecef5838 sago007 2015-11-24 20:01 2077
					if (xLine>4) {
c53e6443 sago007 2012-04-17 11:04 2078
						xLine=4;
acd79baf sago007 2015-11-22 19:37 2079
					}
c53e6443 sago007 2012-04-17 11:04 2080
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 2081
				}
c53e6443 sago007 2012-04-17 11:04 2082
c53e6443 sago007 2012-04-17 11:04 2083
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
ecef5838 sago007 2015-11-24 20:01 2084
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2085
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 2086
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 2087
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 2088
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 2089
					xLine-=1;
ecef5838 sago007 2015-11-24 20:01 2090
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12)) {
c53e6443 sago007 2012-04-17 11:04 2091
						yLine=10;
acd79baf sago007 2015-11-22 19:37 2092
					}
ecef5838 sago007 2015-11-24 20:01 2093
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11)) {
c53e6443 sago007 2012-04-17 11:04 2094
						yLine=11;
acd79baf sago007 2015-11-22 19:37 2095
					}
ecef5838 sago007 2015-11-24 20:01 2096
					if (yLine<0) {
c53e6443 sago007 2012-04-17 11:04 2097
						yLine=0;
acd79baf sago007 2015-11-22 19:37 2098
					}
ecef5838 sago007 2015-11-24 20:01 2099
					if (xLine<0) {
c53e6443 sago007 2012-04-17 11:04 2100
						xLine=0;
acd79baf sago007 2015-11-22 19:37 2101
					}
ecef5838 sago007 2015-11-24 20:01 2102
					if (xLine>4) {
c53e6443 sago007 2012-04-17 11:04 2103
						xLine=4;
acd79baf sago007 2015-11-22 19:37 2104
					}
c53e6443 sago007 2012-04-17 11:04 2105
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 2106
				}
c53e6443 sago007 2012-04-17 11:04 2107
c53e6443 sago007 2012-04-17 11:04 2108
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2109
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2110
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2111
c53e6443 sago007 2012-04-17 11:04 2112
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 2113
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 2114
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2115
			}
c53e6443 sago007 2012-04-17 11:04 2116
c53e6443 sago007 2012-04-17 11:04 2117
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 2118
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 2119
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 2120
			}
c53e6443 sago007 2012-04-17 11:04 2121
ecef5838 sago007 2015-11-24 20:01 2122
			if ((!singlePuzzle)&&(!editorMode)) {
c53e6443 sago007 2012-04-17 11:04 2123
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 2124
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 2125
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 2126
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 2127
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2128
c53e6443 sago007 2012-04-17 11:04 2129
c53e6443 sago007 2012-04-17 11:04 2130
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2131
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2132
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2133
					{
c53e6443 sago007 2012-04-17 11:04 2134
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
ecef5838 sago007 2015-11-24 20:01 2135
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2136
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2137
							}
c53e6443 sago007 2012-04-17 11:04 2138
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
ecef5838 sago007 2015-11-24 20:01 2139
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2140
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2141
							}
c53e6443 sago007 2012-04-17 11:04 2142
					}
c53e6443 sago007 2012-04-17 11:04 2143
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2144
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2145
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2146
ecef5838 sago007 2015-11-24 20:01 2147
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 2148
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2149
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2150
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 2151
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 2152
c53e6443 sago007 2012-04-17 11:04 2153
					}
ecef5838 sago007 2015-11-24 20:01 2154
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 2155
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2156
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2157
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 2158
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2159
					}
c53e6443 sago007 2012-04-17 11:04 2160
c7f2082f sago007 2016-03-13 11:48 2161
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 2162
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 2163
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 2164
					}
c53e6443 sago007 2012-04-17 11:04 2165
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 2166
				}
c53e6443 sago007 2012-04-17 11:04 2167
c53e6443 sago007 2012-04-17 11:04 2168
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 2169
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 2170
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 2171
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2172
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2173
					********************************************************************/
acd79baf sago007 2015-11-22 19:37 2174
acd79baf sago007 2015-11-22 19:37 2175
					if (mouseplay1 && !theGame.GetAIenabled()) {
acd79baf sago007 2015-11-22 19:37 2176
						//player 1
acd79baf sago007 2015-11-22 19:37 2177
						if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
acd79baf sago007 2015-11-22 19:37 2178
							theGame.PushLine();
acd79baf sago007 2015-11-22 19:37 2179
						}
acd79baf sago007 2015-11-22 19:37 2180
					}
acd79baf sago007 2015-11-22 19:37 2181
					if (mouseplay2 && !theGame2.GetAIenabled()) {
acd79baf sago007 2015-11-22 19:37 2182
						//player 2
acd79baf sago007 2015-11-22 19:37 2183
						if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
acd79baf sago007 2015-11-22 19:37 2184
							theGame2.PushLine();
1a156b60 sago007 2015-08-22 17:29 2185
						}
acd79baf sago007 2015-11-22 19:37 2186
					}
c53e6443 sago007 2012-04-17 11:04 2187
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2188
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2189
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2190
				}
c53e6443 sago007 2012-04-17 11:04 2191
			} //if !singlePuzzle
ecef5838 sago007 2015-11-24 20:01 2192
			else {
c53e6443 sago007 2012-04-17 11:04 2193
c53e6443 sago007 2012-04-17 11:04 2194
			}
c53e6443 sago007 2012-04-17 11:04 2195
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 2196
c53e6443 sago007 2012-04-17 11:04 2197
c53e6443 sago007 2012-04-17 11:04 2198
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 2199
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 2200
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 2201
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2202
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 2203
		}
b7590374 sago007 2011-05-19 16:15 2204
ecef5838 sago007 2015-11-24 20:01 2205
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 2206
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 2207
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2208
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2209
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 2210
				}
c53e6443 sago007 2012-04-17 11:04 2211
			}
ecef5838 sago007 2015-11-24 20:01 2212
			else {
ecef5838 sago007 2015-11-24 20:01 2213
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2214
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2215
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 2216
				}
c53e6443 sago007 2012-04-17 11:04 2217
			}
c53e6443 sago007 2012-04-17 11:04 2218
		}
b7590374 sago007 2011-05-19 16:15 2219
c53e6443 sago007 2012-04-17 11:04 2220
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 2221
b7590374 sago007 2011-05-19 16:15 2222
c53e6443 sago007 2012-04-17 11:04 2223
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2224
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2225
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 2226
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2227
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 2228
b7590374 sago007 2011-05-19 16:15 2229
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2230
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2231
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2232
#endif
ecef5838 sago007 2015-11-24 20:01 2233
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2234
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2235
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2236
						theGame.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2237
					}
ecef5838 sago007 2015-11-24 20:01 2238
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2239
						theGame2.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2240
					}
ecef5838 sago007 2015-11-24 20:01 2241
					else {
c53e6443 sago007 2012-04-17 11:04 2242
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 2243
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 2244
					}
b283e0f7 sago007 2012-07-29 14:01 2245
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2246
				}
ecef5838 sago007 2015-11-24 20:01 2247
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2248
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2249
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2250
				}
ecef5838 sago007 2015-11-24 20:01 2251
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2252
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2253
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2254
				}
3d12f4a8 sago007 2016-03-21 18:40 2255
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2256
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2257
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2258
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2259
						theGame2.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2260
					}
3d12f4a8 sago007 2016-03-21 18:40 2261
					else {
3d12f4a8 sago007 2016-03-21 18:40 2262
						theGame2.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2263
					}
3d12f4a8 sago007 2016-03-21 18:40 2264
				}
3d12f4a8 sago007 2016-03-21 18:40 2265
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2266
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2267
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2268
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2269
						theGame.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2270
					}
3d12f4a8 sago007 2016-03-21 18:40 2271
					else {
3d12f4a8 sago007 2016-03-21 18:40 2272
						theGame.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2273
					}
3d12f4a8 sago007 2016-03-21 18:40 2274
				}
c53e6443 sago007 2012-04-17 11:04 2275
			}
53203200 sago007 2015-12-25 13:30 2276
dfdb7d66 sago007 2015-11-29 19:21 2277
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2278
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2279
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2280
		}
dfdb7d66 sago007 2015-11-29 19:21 2281
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2282
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2283
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2284
		}
dfdb7d66 sago007 2015-11-29 19:21 2285
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2286
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2287
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2288
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2289
		}
c53e6443 sago007 2012-04-17 11:04 2290
c53e6443 sago007 2012-04-17 11:04 2291
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2292
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2293
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2294
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2295
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2296
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2297
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2298
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2299
		}
c53e6443 sago007 2012-04-17 11:04 2300
	} //game loop
80b830cd sago007 2012-08-19 17:51 2301
	return 0;
605138b3 sago007 2012-04-14 15:12 2302
}
1970-01-01 00:00 2303