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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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#define NETWORK 1
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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//#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 281
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 282
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 283
		return -2;
c53e6443 sago007 2012-04-17 11:04 284
	}
925b7e58 sago007 2011-04-25 16:35 285
c53e6443 sago007 2012-04-17 11:04 286
	TTF_Font *font;
c53e6443 sago007 2012-04-17 11:04 287
	font=TTF_OpenFontRW(rw, 1, ptsize);
c53e6443 sago007 2012-04-17 11:04 288
	TTF_SetFontStyle(font,style);
925b7e58 sago007 2011-04-25 16:35 289
c53e6443 sago007 2012-04-17 11:04 290
	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 291
c53e6443 sago007 2012-04-17 11:04 292
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 293
c53e6443 sago007 2012-04-17 11:04 294
	return 0;
925b7e58 sago007 2011-04-25 16:35 295
}
89c4a3a6 sago007 2008-08-29 14:32 296
41f02ab2 sago007 2009-05-10 21:40 297
1f61db96 sago007 2010-11-15 20:12 298
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 299
{
c53e6443 sago007 2012-04-17 11:04 300
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 301
	{
56241205 sago007 2012-08-05 11:15 302
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 303
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 304
	}
adaf31bf sago007 2009-05-05 16:01 305
c53e6443 sago007 2012-04-17 11:04 306
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 307
c53e6443 sago007 2012-04-17 11:04 308
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 309
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 310
c53e6443 sago007 2012-04-17 11:04 311
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 312
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 313
c53e6443 sago007 2012-04-17 11:04 314
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 315
c53e6443 sago007 2012-04-17 11:04 316
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 317
	{
c53e6443 sago007 2012-04-17 11:04 318
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 319
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 320
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 321
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 322
		return NULL;
c53e6443 sago007 2012-04-17 11:04 323
	}
adaf31bf sago007 2009-05-05 16:01 324
c53e6443 sago007 2012-04-17 11:04 325
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 326
adaf31bf sago007 2009-05-05 16:01 327
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 328
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 331
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 332
	{
c53e6443 sago007 2012-04-17 11:04 333
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 334
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 335
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 336
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 337
		return NULL;
c53e6443 sago007 2012-04-17 11:04 338
	}
adaf31bf sago007 2009-05-05 16:01 339
c53e6443 sago007 2012-04-17 11:04 340
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 341
c53e6443 sago007 2012-04-17 11:04 342
	return ret;
adaf31bf sago007 2009-05-05 16:01 343
}
89c4a3a6 sago007 2008-08-29 14:32 344
89c4a3a6 sago007 2008-08-29 14:32 345
56241205 sago007 2012-08-05 11:15 346
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 347
{
c53e6443 sago007 2012-04-17 11:04 348
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 349
	{
56241205 sago007 2012-08-05 11:15 350
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 351
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 352
	}
adaf31bf sago007 2009-05-05 16:01 353
c53e6443 sago007 2012-04-17 11:04 354
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 355
c53e6443 sago007 2012-04-17 11:04 356
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 357
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 358
c53e6443 sago007 2012-04-17 11:04 359
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 360
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 361
c53e6443 sago007 2012-04-17 11:04 362
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 363
c53e6443 sago007 2012-04-17 11:04 364
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 365
	{
c53e6443 sago007 2012-04-17 11:04 366
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 367
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 368
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 369
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 370
		return NULL;
c53e6443 sago007 2012-04-17 11:04 371
	}
adaf31bf sago007 2009-05-05 16:01 372
c53e6443 sago007 2012-04-17 11:04 373
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 374
adaf31bf sago007 2009-05-05 16:01 375
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 376
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 379
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 380
	{
c53e6443 sago007 2012-04-17 11:04 381
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 382
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 383
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 384
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 385
		return NULL;
c53e6443 sago007 2012-04-17 11:04 386
	}
adaf31bf sago007 2009-05-05 16:01 387
c53e6443 sago007 2012-04-17 11:04 388
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 389
c53e6443 sago007 2012-04-17 11:04 390
	return ret;
adaf31bf sago007 2009-05-05 16:01 391
}
89c4a3a6 sago007 2008-08-29 14:32 392
89c4a3a6 sago007 2008-08-29 14:32 393
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 394
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 395
{
c53e6443 sago007 2012-04-17 11:04 396
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 397
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
69d650b4 sago007 2011-07-20 15:24 398
//            && (b1player = IMG_Load2("gfx/bOnePlayer.png"))
69d650b4 sago007 2011-07-20 15:24 399
//            && (b2players = IMG_Load2("gfx/bTwoPlayers.png"))
69d650b4 sago007 2011-07-20 15:24 400
//            && (bVsMode = IMG_Load2("gfx/bVsGame.png"))
69d650b4 sago007 2011-07-20 15:24 401
//            && (bVsModeConfig = IMG_Load2("gfx/bVsGameConfig.png"))
56241205 sago007 2012-08-05 11:15 402
//            && (bPuzzle = IMG_Load2("gfx/bPuzzle.png"))
56241205 sago007 2012-08-05 11:15 403
//            && (bStageClear = IMG_Load2("gfx/bStageClear.png"))
56241205 sago007 2012-08-05 11:15 404
//            && (bTimeTrial = IMG_Load2("gfx/bTimeTrial.png"))
56241205 sago007 2012-08-05 11:15 405
			//&& (bEndless = IMG_Load2("gfx/bEndless.png"))
56241205 sago007 2012-08-05 11:15 406
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 410
//            && (bExit = IMG_Load2("gfx/bExit.png"))
56241205 sago007 2012-08-05 11:15 411
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 413
//            && (bReplay = IMG_Load2("gfx/bReplays.png"))
56241205 sago007 2012-08-05 11:15 414
//            && (bSave = IMG_Load2("gfx/bSave.png"))
56241205 sago007 2012-08-05 11:15 415
//            && (bLoad = IMG_Load2("gfx/bLoad.png"))
c53e6443 sago007 2012-04-17 11:04 416
			/*#if NETWORK
56241205 sago007 2012-08-05 11:15 417
			            && (bNetwork = IMG_Load2("gfx/bNetwork.png"))
56241205 sago007 2012-08-05 11:15 418
			            && (bHost = IMG_Load2("gfx/bHost.png"))
56241205 sago007 2012-08-05 11:15 419
			            && (bConnect = IMG_Load2("gfx/bConnect.png"))
c53e6443 sago007 2012-04-17 11:04 420
			#endif*/
56241205 sago007 2012-08-05 11:15 421
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 422
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 423
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 424
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 427
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 428
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 429
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 430
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 431
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 432
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 433
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 434
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 435
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 452
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 453
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 457
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 458
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 459
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 460
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 461
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 462
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 463
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 464
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 476
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 477
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 478
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 479
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 480
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 481
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 482
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 483
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 484
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 485
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 486
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 487
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 488
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 489
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 490
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 491
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 492
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 493
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 494
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 495
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 496
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 497
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 498
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 499
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 500
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 501
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 502
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 503
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 504
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 505
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 506
#endif
c53e6443 sago007 2012-04-17 11:04 507
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 508
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 509
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 510
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 511
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 512
		 ))
c53e6443 sago007 2012-04-17 11:04 513
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 514
	{
56241205 sago007 2012-08-05 11:15 515
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 516
		exit(1);
c53e6443 sago007 2012-04-17 11:04 517
	}
c53e6443 sago007 2012-04-17 11:04 518
	try
c53e6443 sago007 2012-04-17 11:04 519
	{
c53e6443 sago007 2012-04-17 11:04 520
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 521
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 522
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 523
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 524
	}
e68d08eb sago007 2013-11-15 22:33 525
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 526
	{
56241205 sago007 2012-08-05 11:15 527
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 528
		exit(1);
c53e6443 sago007 2012-04-17 11:04 529
	}
c53e6443 sago007 2012-04-17 11:04 530
c53e6443 sago007 2012-04-17 11:04 531
c53e6443 sago007 2012-04-17 11:04 532
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 533
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 534
	CONVERT(backgroundImage);
69d650b4 sago007 2011-07-20 15:24 535
//    CONVERT(b1player);
69d650b4 sago007 2011-07-20 15:24 536
//    CONVERT(b2players);
69d650b4 sago007 2011-07-20 15:24 537
//    CONVERT(bVsMode);
69d650b4 sago007 2011-07-20 15:24 538
//    CONVERT(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 539
//    CONVERT(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 540
//    CONVERT(bStageClear);
69d650b4 sago007 2011-07-20 15:24 541
//    CONVERT(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 542
	//CONVERT(bEndless);
c53e6443 sago007 2012-04-17 11:04 543
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(bSelectPuzzle);
69d650b4 sago007 2011-07-20 15:24 546
//    CONVERTA(bReplay);
69d650b4 sago007 2011-07-20 15:24 547
//    CONVERTA(bSave);
69d650b4 sago007 2011-07-20 15:24 548
//    CONVERTA(bLoad);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 552
	/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 553
	    CONVERTA(bNetwork);
c53e6443 sago007 2012-04-17 11:04 554
	    CONVERTA(bHost);
c53e6443 sago007 2012-04-17 11:04 555
	    CONVERTA(bConnect);
c53e6443 sago007 2012-04-17 11:04 556
	#endif*/
c53e6443 sago007 2012-04-17 11:04 557
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(counter[2]);
14e13624 sago007 2011-07-20 17:14 567
//    CONVERTA(optionsBack);
69d650b4 sago007 2011-07-20 15:24 568
//    CONVERT(bExit);
c53e6443 sago007 2012-04-17 11:04 569
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 570
	CONVERT(bOff);
14e13624 sago007 2011-07-20 17:14 571
//    CONVERT(bChange);
c53e6443 sago007 2012-04-17 11:04 572
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 574
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 579
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 580
	{
c53e6443 sago007 2012-04-17 11:04 581
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 582
	}
c53e6443 sago007 2012-04-17 11:04 583
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 584
	{
c53e6443 sago007 2012-04-17 11:04 585
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 586
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 587
	}
c53e6443 sago007 2012-04-17 11:04 588
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 589
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 590
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 591
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 592
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 593
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 594
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 595
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 596
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 597
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 598
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 599
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 600
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 601
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 602
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 603
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 604
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 605
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 606
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 607
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 608
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 609
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 610
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 611
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 612
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 613
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 614
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 615
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 616
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 617
	//Editor:
c53e6443 sago007 2012-04-17 11:04 618
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 619
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 620
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 621
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 622
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 623
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 624
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 625
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 626
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 627
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 628
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 629
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 630
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 631
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 632
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 633
#endif
c53e6443 sago007 2012-04-17 11:04 634
c53e6443 sago007 2012-04-17 11:04 635
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 636
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 637
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 638
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 639
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 640
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 641
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 642
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 643
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 644
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 645
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 646
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 647
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 648
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 649
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 650
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 651
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 652
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 653
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 654
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 655
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 656
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 657
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 658
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 659
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 660
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 661
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 662
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 663
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 664
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 665
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 666
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 667
c53e6443 sago007 2012-04-17 11:04 668
89c4a3a6 sago007 2008-08-29 14:32 669
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 670
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 671
	{
c53e6443 sago007 2012-04-17 11:04 672
		//And here the music:
56241205 sago007 2012-08-05 11:15 673
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 674
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 675
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 676
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 677
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 678
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 679
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 680
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 681
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 682
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 683
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 684
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 685
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 686
89c4a3a6 sago007 2008-08-29 14:32 687
89c4a3a6 sago007 2008-08-29 14:32 688
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 689
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 690
{
56241205 sago007 2012-08-05 11:15 691
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 692
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 693
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 694
	{
c53e6443 sago007 2012-04-17 11:04 695
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 696
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 697
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 698
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 699
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 700
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 701
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 702
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 703
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 704
	}
c53e6443 sago007 2012-04-17 11:04 705
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 706
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 707
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 708
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 710
	//SDL_FreeSurface(bNewGame);
69d650b4 sago007 2011-07-20 15:24 711
//    SDL_FreeSurface(b1player);
69d650b4 sago007 2011-07-20 15:24 712
//    SDL_FreeSurface(b2players);
69d650b4 sago007 2011-07-20 15:24 713
//    SDL_FreeSurface(bVsMode);
69d650b4 sago007 2011-07-20 15:24 714
//    SDL_FreeSurface(bVsModeConfig);
69d650b4 sago007 2011-07-20 15:24 715
//    SDL_FreeSurface(bPuzzle);
69d650b4 sago007 2011-07-20 15:24 716
//    SDL_FreeSurface(bStageClear);
69d650b4 sago007 2011-07-20 15:24 717
//    SDL_FreeSurface(bTimeTrial);
c53e6443 sago007 2012-04-17 11:04 718
	//SDL_FreeSurface(bEndless);
c53e6443 sago007 2012-04-17 11:04 719
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 722
	SDL_FreeSurface(bHighScore);
69d650b4 sago007 2011-07-20 15:24 723
//    SDL_FreeSurface(bReplay);
69d650b4 sago007 2011-07-20 15:24 724
//    SDL_FreeSurface(bSave);
69d650b4 sago007 2011-07-20 15:24 725
//    SDL_FreeSurface(bLoad);
c53e6443 sago007 2012-04-17 11:04 726
	/*    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 727
	    SDL_FreeSurface(bNetwork);
c53e6443 sago007 2012-04-17 11:04 728
	    SDL_FreeSurface(bHost);
c53e6443 sago007 2012-04-17 11:04 729
	    SDL_FreeSurface(bConnect);
c53e6443 sago007 2012-04-17 11:04 730
	    #endif
c53e6443 sago007 2012-04-17 11:04 731
	    SDL_FreeSurface(bExit);*/
c53e6443 sago007 2012-04-17 11:04 732
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 733
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 734
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 735
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 736
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 737
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 738
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 739
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 740
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 741
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 742
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 743
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 744
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 745
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 746
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 747
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 748
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 749
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 750
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 751
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 752
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 753
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 754
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 755
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 756
	SDL_FreeSurface(iChainBack);
14e13624 sago007 2011-07-20 17:14 757
//    SDL_FreeSurface(optionsBack);
c53e6443 sago007 2012-04-17 11:04 758
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 759
	SDL_FreeSurface(bOff);
14e13624 sago007 2011-07-20 17:14 760
//    SDL_FreeSurface(bChange);
c53e6443 sago007 2012-04-17 11:04 761
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 762
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 763
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 764
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 765
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 766
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 767
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 768
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 769
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 770
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 771
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 772
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 773
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 774
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 775
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 776
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 777
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 778
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 779
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 780
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 781
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 782
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 783
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 784
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 785
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 786
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 787
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 788
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 789
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 790
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 791
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 792
}
89c4a3a6 sago007 2008-08-29 14:32 793
89c4a3a6 sago007 2008-08-29 14:32 794
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 795
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 796
{
89c4a3a6 sago007 2008-08-29 14:32 797
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 798
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 799
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 800
}*/
89c4a3a6 sago007 2008-08-29 14:32 801
444cec07 sago007 2012-05-05 16:42 802
444cec07 sago007 2012-05-05 16:42 803
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 804
89c4a3a6 sago007 2008-08-29 14:32 805
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 806
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 807
{
444cec07 sago007 2012-05-05 16:42 808
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 809
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 810
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 811
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 812
	converter << num;
c53e6443 sago007 2012-04-17 11:04 813
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 814
}
89c4a3a6 sago007 2008-08-29 14:32 815
89c4a3a6 sago007 2008-08-29 14:32 816
/*Loads all the puzzle levels*/
4b0c248f sago007 2010-11-10 21:13 817
static int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 818
{
c53e6443 sago007 2012-04-17 11:04 819
	//if(puzzleLoaded)
c53e6443 sago007 2012-04-17 11:04 820
	//    return 1;
e68d08eb sago007 2013-11-15 22:33 821
	if (!PHYSFS_exists(((string)("puzzles/"+puzzleName)).c_str()))
c53e6443 sago007 2012-04-17 11:04 822
	{
56241205 sago007 2012-08-05 11:15 823
		cerr << "Warning: File not in blockattack.data: " << ("puzzles/"+puzzleName) << endl;
c53e6443 sago007 2012-04-17 11:04 824
		return -1; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 825
	}
e68d08eb sago007 2013-11-15 22:33 826
	PhysFS::ifstream inFile(((string)("puzzles/"+puzzleName)).c_str());
c53e6443 sago007 2012-04-17 11:04 827
c53e6443 sago007 2012-04-17 11:04 828
	inFile >> nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 829
	if (nrOfPuzzles>maxNrOfPuzzleStages)
c53e6443 sago007 2012-04-17 11:04 830
		nrOfPuzzles=maxNrOfPuzzleStages;
c53e6443 sago007 2012-04-17 11:04 831
	for (int k=0; (k<nrOfPuzzles) /*&&(!inFile.eof())*/ ; k++)
c53e6443 sago007 2012-04-17 11:04 832
	{
c53e6443 sago007 2012-04-17 11:04 833
		inFile >> nrOfMovesAllowed[k];
c53e6443 sago007 2012-04-17 11:04 834
		for (int i=11; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 835
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 836
			{
c53e6443 sago007 2012-04-17 11:04 837
				inFile >> puzzleLevels[k][j][i];
c53e6443 sago007 2012-04-17 11:04 838
			}
c53e6443 sago007 2012-04-17 11:04 839
	}
c53e6443 sago007 2012-04-17 11:04 840
	puzzleLoaded = true;
c53e6443 sago007 2012-04-17 11:04 841
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 842
}
89c4a3a6 sago007 2008-08-29 14:32 843
89c4a3a6 sago007 2008-08-29 14:32 844
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 845
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 846
{
c53e6443 sago007 2012-04-17 11:04 847
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 848
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 849
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 850
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 851
}
89c4a3a6 sago007 2008-08-29 14:32 852
89c4a3a6 sago007 2008-08-29 14:32 853
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 854
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 855
{
c53e6443 sago007 2012-04-17 11:04 856
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 857
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 858
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 859
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 860
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 861
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 862
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 863
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 864
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 865
}
89c4a3a6 sago007 2008-08-29 14:32 866
cf54d8c3 sago007 2012-05-03 20:52 867
c53e6443 sago007 2012-04-17 11:04 868
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 869
{
c53e6443 sago007 2012-04-17 11:04 870
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 871
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 872
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 873
}
925b7e58 sago007 2011-04-25 16:35 874
c53e6443 sago007 2012-04-17 11:04 875
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 876
{
26ddb424 sago007 2011-06-09 20:06 877
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 878
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 879
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 880
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 881
#else
c53e6443 sago007 2012-04-17 11:04 882
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 883
#endif
c53e6443 sago007 2012-04-17 11:04 884
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 885
}
78d03b38 sago007 2008-11-13 19:56 886
78d03b38 sago007 2008-11-13 19:56 887
89c4a3a6 sago007 2008-08-29 14:32 888
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 889
class aBall
89c4a3a6 sago007 2008-08-29 14:32 890
{
89c4a3a6 sago007 2008-08-29 14:32 891
private:
c53e6443 sago007 2012-04-17 11:04 892
	double x;
c53e6443 sago007 2012-04-17 11:04 893
	double y;
c53e6443 sago007 2012-04-17 11:04 894
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 895
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 896
	int color;
c53e6443 sago007 2012-04-17 11:04 897
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 898
public:
89c4a3a6 sago007 2008-08-29 14:32 899
c53e6443 sago007 2012-04-17 11:04 900
	aBall()
c53e6443 sago007 2012-04-17 11:04 901
	{}
c53e6443 sago007 2012-04-17 11:04 902
c53e6443 sago007 2012-04-17 11:04 903
	//constructor:
c53e6443 sago007 2012-04-17 11:04 904
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 905
	{
9d59a0e2 sago007 2013-11-15 23:05 906
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 907
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 908
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 909
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 910
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 911
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 912
		if (right)
c53e6443 sago007 2012-04-17 11:04 913
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 914
		else
c53e6443 sago007 2012-04-17 11:04 915
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 916
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 917
c53e6443 sago007 2012-04-17 11:04 918
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 919
	~aBall()
c53e6443 sago007 2012-04-17 11:04 920
	{
c53e6443 sago007 2012-04-17 11:04 921
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 922
c53e6443 sago007 2012-04-17 11:04 923
	void update()
c53e6443 sago007 2012-04-17 11:04 924
	{
c53e6443 sago007 2012-04-17 11:04 925
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 926
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 927
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 928
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 929
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 930
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 931
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 932
		{
c53e6443 sago007 2012-04-17 11:04 933
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 934
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 935
		}
c53e6443 sago007 2012-04-17 11:04 936
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 937
	}
c53e6443 sago007 2012-04-17 11:04 938
c53e6443 sago007 2012-04-17 11:04 939
	int getX()
c53e6443 sago007 2012-04-17 11:04 940
	{
c53e6443 sago007 2012-04-17 11:04 941
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 942
	}
c53e6443 sago007 2012-04-17 11:04 943
c53e6443 sago007 2012-04-17 11:04 944
	int getY()
c53e6443 sago007 2012-04-17 11:04 945
	{
c53e6443 sago007 2012-04-17 11:04 946
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 947
	}
c53e6443 sago007 2012-04-17 11:04 948
c53e6443 sago007 2012-04-17 11:04 949
	int getColor()
c53e6443 sago007 2012-04-17 11:04 950
	{
c53e6443 sago007 2012-04-17 11:04 951
		return color;
c53e6443 sago007 2012-04-17 11:04 952
	}
89c4a3a6 sago007 2008-08-29 14:32 953
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 954
4b0c248f sago007 2010-11-10 21:13 955
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 956
89c4a3a6 sago007 2008-08-29 14:32 957
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 958
{
89c4a3a6 sago007 2008-08-29 14:32 959
public:
c53e6443 sago007 2012-04-17 11:04 960
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 961
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 962
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 963
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 964
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 965
c53e6443 sago007 2012-04-17 11:04 966
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 967
	{
c53e6443 sago007 2012-04-17 11:04 968
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 969
		{
c53e6443 sago007 2012-04-17 11:04 970
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 971
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 972
		}
c53e6443 sago007 2012-04-17 11:04 973
	}
c53e6443 sago007 2012-04-17 11:04 974
c53e6443 sago007 2012-04-17 11:04 975
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 976
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 977
	{
c53e6443 sago007 2012-04-17 11:04 978
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 979
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 980
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 981
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 982
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 983
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 984
			return -1;
c53e6443 sago007 2012-04-17 11:04 985
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 986
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 987
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 988
		return 1;
c53e6443 sago007 2012-04-17 11:04 989
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 990
c53e6443 sago007 2012-04-17 11:04 991
	void update()
c53e6443 sago007 2012-04-17 11:04 992
	{
c53e6443 sago007 2012-04-17 11:04 993
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 994
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 995
		{
c53e6443 sago007 2012-04-17 11:04 996
c53e6443 sago007 2012-04-17 11:04 997
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 998
			{
c53e6443 sago007 2012-04-17 11:04 999
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1000
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 1001
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 1002
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 1003
				{
c53e6443 sago007 2012-04-17 11:04 1004
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1005
				}
c53e6443 sago007 2012-04-17 11:04 1006
			}
c53e6443 sago007 2012-04-17 11:04 1007
			else
c53e6443 sago007 2012-04-17 11:04 1008
			{
c53e6443 sago007 2012-04-17 11:04 1009
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1010
			}
c53e6443 sago007 2012-04-17 11:04 1011
		}
c53e6443 sago007 2012-04-17 11:04 1012
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1013
89c4a3a6 sago007 2008-08-29 14:32 1014
89c4a3a6 sago007 2008-08-29 14:32 1015
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1016
4b0c248f sago007 2010-11-10 21:13 1017
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1018
89c4a3a6 sago007 2008-08-29 14:32 1019
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1020
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1021
{
89c4a3a6 sago007 2008-08-29 14:32 1022
private:
c53e6443 sago007 2012-04-17 11:04 1023
	int x;
c53e6443 sago007 2012-04-17 11:04 1024
	int y;
c53e6443 sago007 2012-04-17 11:04 1025
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1026
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 1027
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1028
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 1029
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 1030
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1031
public:
89c4a3a6 sago007 2008-08-29 14:32 1032
c53e6443 sago007 2012-04-17 11:04 1033
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 1034
	{}
c53e6443 sago007 2012-04-17 11:04 1035
c53e6443 sago007 2012-04-17 11:04 1036
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1037
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 1038
	{
c53e6443 sago007 2012-04-17 11:04 1039
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1040
		x = X;
c53e6443 sago007 2012-04-17 11:04 1041
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1042
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 1043
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1044
c53e6443 sago007 2012-04-17 11:04 1045
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 1046
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 1047
	{
c53e6443 sago007 2012-04-17 11:04 1048
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 1049
c53e6443 sago007 2012-04-17 11:04 1050
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 1051
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1052
	{
c53e6443 sago007 2012-04-17 11:04 1053
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 1054
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 1055
	}
c53e6443 sago007 2012-04-17 11:04 1056
c53e6443 sago007 2012-04-17 11:04 1057
	int getX()
c53e6443 sago007 2012-04-17 11:04 1058
	{
c53e6443 sago007 2012-04-17 11:04 1059
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 1060
	}
c53e6443 sago007 2012-04-17 11:04 1061
c53e6443 sago007 2012-04-17 11:04 1062
	int getY()
c53e6443 sago007 2012-04-17 11:04 1063
	{
c53e6443 sago007 2012-04-17 11:04 1064
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 1065
	}
c53e6443 sago007 2012-04-17 11:04 1066
c53e6443 sago007 2012-04-17 11:04 1067
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 1068
	{
c53e6443 sago007 2012-04-17 11:04 1069
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 1070
	}
89c4a3a6 sago007 2008-08-29 14:32 1071
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1072
89c4a3a6 sago007 2008-08-29 14:32 1073
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1074
{
89c4a3a6 sago007 2008-08-29 14:32 1075
public:
c53e6443 sago007 2012-04-17 11:04 1076
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1077
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1078
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 1079
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1080
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1081
c53e6443 sago007 2012-04-17 11:04 1082
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 1083
	{
c53e6443 sago007 2012-04-17 11:04 1084
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1085
		{
c53e6443 sago007 2012-04-17 11:04 1086
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1087
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1088
		}
c53e6443 sago007 2012-04-17 11:04 1089
	}
c53e6443 sago007 2012-04-17 11:04 1090
c53e6443 sago007 2012-04-17 11:04 1091
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1092
	{
c53e6443 sago007 2012-04-17 11:04 1093
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1094
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1095
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1096
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1097
			return -1;
c53e6443 sago007 2012-04-17 11:04 1098
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1099
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1100
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1101
		return 1;
c53e6443 sago007 2012-04-17 11:04 1102
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1103
c53e6443 sago007 2012-04-17 11:04 1104
	void update()
c53e6443 sago007 2012-04-17 11:04 1105
	{
c53e6443 sago007 2012-04-17 11:04 1106
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1107
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1108
		{
c53e6443 sago007 2012-04-17 11:04 1109
c53e6443 sago007 2012-04-17 11:04 1110
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1111
			{
c53e6443 sago007 2012-04-17 11:04 1112
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1113
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1114
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1115
				{
c53e6443 sago007 2012-04-17 11:04 1116
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1117
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1118
				}
c53e6443 sago007 2012-04-17 11:04 1119
			}
c53e6443 sago007 2012-04-17 11:04 1120
			else
c53e6443 sago007 2012-04-17 11:04 1121
			{
c53e6443 sago007 2012-04-17 11:04 1122
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1123
			}
c53e6443 sago007 2012-04-17 11:04 1124
		}
c53e6443 sago007 2012-04-17 11:04 1125
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1126
89c4a3a6 sago007 2008-08-29 14:32 1127
89c4a3a6 sago007 2008-08-29 14:32 1128
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1129
4b0c248f sago007 2010-11-10 21:13 1130
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1131
89c4a3a6 sago007 2008-08-29 14:32 1132
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1133
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1134
{
89c4a3a6 sago007 2008-08-29 14:32 1135
private:
c53e6443 sago007 2012-04-17 11:04 1136
	int x;
c53e6443 sago007 2012-04-17 11:04 1137
	int y;
c53e6443 sago007 2012-04-17 11:04 1138
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1139
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1140
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1141
public:
89c4a3a6 sago007 2008-08-29 14:32 1142
c53e6443 sago007 2012-04-17 11:04 1143
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1144
	{}
c53e6443 sago007 2012-04-17 11:04 1145
c53e6443 sago007 2012-04-17 11:04 1146
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1147
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1148
	{
c53e6443 sago007 2012-04-17 11:04 1149
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1150
		x = X;
c53e6443 sago007 2012-04-17 11:04 1151
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1152
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1153
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1154
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1155
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1156
c53e6443 sago007 2012-04-17 11:04 1157
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1158
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1159
	{
c53e6443 sago007 2012-04-17 11:04 1160
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1161
	}
c53e6443 sago007 2012-04-17 11:04 1162
c53e6443 sago007 2012-04-17 11:04 1163
	int getX()
c53e6443 sago007 2012-04-17 11:04 1164
	{
c53e6443 sago007 2012-04-17 11:04 1165
		return x;
c53e6443 sago007 2012-04-17 11:04 1166
	}
c53e6443 sago007 2012-04-17 11:04 1167
c53e6443 sago007 2012-04-17 11:04 1168
	int getY()
c53e6443 sago007 2012-04-17 11:04 1169
	{
c53e6443 sago007 2012-04-17 11:04 1170
		return y;
c53e6443 sago007 2012-04-17 11:04 1171
	}
c53e6443 sago007 2012-04-17 11:04 1172
e68d08eb sago007 2013-11-15 22:33 1173
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1174
	{
c53e6443 sago007 2012-04-17 11:04 1175
		return textt;
c53e6443 sago007 2012-04-17 11:04 1176
	}
89c4a3a6 sago007 2008-08-29 14:32 1177
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1178
89c4a3a6 sago007 2008-08-29 14:32 1179
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1180
{
89c4a3a6 sago007 2008-08-29 14:32 1181
public:
c53e6443 sago007 2012-04-17 11:04 1182
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1183
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1184
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1185
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1186
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1187
c53e6443 sago007 2012-04-17 11:04 1188
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1189
	{
c53e6443 sago007 2012-04-17 11:04 1190
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1191
		{
c53e6443 sago007 2012-04-17 11:04 1192
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1193
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1194
		}
c53e6443 sago007 2012-04-17 11:04 1195
	}
c53e6443 sago007 2012-04-17 11:04 1196
c53e6443 sago007 2012-04-17 11:04 1197
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1198
	{
c53e6443 sago007 2012-04-17 11:04 1199
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1200
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1201
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1202
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1203
			return -1;
c53e6443 sago007 2012-04-17 11:04 1204
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1205
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1206
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1207
		return 1;
c53e6443 sago007 2012-04-17 11:04 1208
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1209
c53e6443 sago007 2012-04-17 11:04 1210
	void update()
c53e6443 sago007 2012-04-17 11:04 1211
	{
c53e6443 sago007 2012-04-17 11:04 1212
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1213
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1214
		{
c53e6443 sago007 2012-04-17 11:04 1215
c53e6443 sago007 2012-04-17 11:04 1216
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1217
			{
c53e6443 sago007 2012-04-17 11:04 1218
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1219
				{
c53e6443 sago007 2012-04-17 11:04 1220
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1221
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1222
				}
c53e6443 sago007 2012-04-17 11:04 1223
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1224
				{
c53e6443 sago007 2012-04-17 11:04 1225
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1226
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1227
				}
c53e6443 sago007 2012-04-17 11:04 1228
			}
c53e6443 sago007 2012-04-17 11:04 1229
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1230
			{
c53e6443 sago007 2012-04-17 11:04 1231
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1232
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1233
			}
c53e6443 sago007 2012-04-17 11:04 1234
		}
c53e6443 sago007 2012-04-17 11:04 1235
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1236
89c4a3a6 sago007 2008-08-29 14:32 1237
89c4a3a6 sago007 2008-08-29 14:32 1238
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1239
4b0c248f sago007 2010-11-10 21:13 1240
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1241
89c4a3a6 sago007 2008-08-29 14:32 1242
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1243
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1244
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1245
c53e6443 sago007 2012-04-17 11:04 1246
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1247
{
6b1dc7a6 sago007 2010-11-08 21:03 1248
public:
c53e6443 sago007 2012-04-17 11:04 1249
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1250
c53e6443 sago007 2012-04-17 11:04 1251
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1252
	{
56241205 sago007 2012-08-05 11:15 1253
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1254
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1255
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1256
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1257
		topx = tx;
229e212d sago007 2015-08-22 17:14 1258
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1259
	}
c53e6443 sago007 2012-04-17 11:04 1260
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1261
	{
c53e6443 sago007 2012-04-17 11:04 1262
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1263
	}
229e212d sago007 2015-08-22 17:14 1264
	
58dd05a0 sago007 2015-08-22 17:49 1265
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1266
		return topx;
229e212d sago007 2015-08-22 17:14 1267
	}
58dd05a0 sago007 2015-08-22 17:49 1268
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1269
		return topy;
229e212d sago007 2015-08-22 17:14 1270
	}
229e212d sago007 2015-08-22 17:14 1271
	
229e212d sago007 2015-08-22 17:14 1272
	void AddText(int x, int y, const std::string& text, int time) override {
229e212d sago007 2015-08-22 17:14 1273
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1274
	}
229e212d sago007 2015-08-22 17:14 1275
	
58dd05a0 sago007 2015-08-22 17:49 1276
	void AddBall(int x, int y, bool right, int color) override {
229e212d sago007 2015-08-22 17:14 1277
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1278
	}
229e212d sago007 2015-08-22 17:14 1279
	
229e212d sago007 2015-08-22 17:14 1280
	void AddExplosion(int x, int y) override { 
229e212d sago007 2015-08-22 17:14 1281
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1282
	}
6b1dc7a6 sago007 2010-11-08 21:03 1283
private:
c53e6443 sago007 2012-04-17 11:04 1284
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1285
	{
c53e6443 sago007 2012-04-17 11:04 1286
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1287
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1288
	}
c53e6443 sago007 2012-04-17 11:04 1289
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1290
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1291
	{
c53e6443 sago007 2012-04-17 11:04 1292
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1293
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1294
			{
c53e6443 sago007 2012-04-17 11:04 1295
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1296
				{
c53e6443 sago007 2012-04-17 11:04 1297
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1298
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1299
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1300
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1301
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1302
c53e6443 sago007 2012-04-17 11:04 1303
				}
c53e6443 sago007 2012-04-17 11:04 1304
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1305
				{
c53e6443 sago007 2012-04-17 11:04 1306
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1307
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1308
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1309
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1310
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1311
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1312
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1313
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1314
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1315
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1316
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1317
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1318
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1319
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1320
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1321
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1322
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1323
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1324
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1325
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1326
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1327
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1328
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1329
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1330
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1331
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1332
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1333
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1334
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1335
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1336
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1337
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1338
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1339
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1340
				}
c53e6443 sago007 2012-04-17 11:04 1341
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1342
				{
c53e6443 sago007 2012-04-17 11:04 1343
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1344
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1345
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1346
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1347
					else
c53e6443 sago007 2012-04-17 11:04 1348
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1349
				}
c53e6443 sago007 2012-04-17 11:04 1350
			}
c53e6443 sago007 2012-04-17 11:04 1351
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1352
c53e6443 sago007 2012-04-17 11:04 1353
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1354
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1355
		{
c53e6443 sago007 2012-04-17 11:04 1356
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1357
			{
c53e6443 sago007 2012-04-17 11:04 1358
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1359
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1360
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1361
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1362
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1363
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1364
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1365
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1366
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1367
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1368
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1369
				{
c53e6443 sago007 2012-04-17 11:04 1370
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1371
				}
c53e6443 sago007 2012-04-17 11:04 1372
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1373
				{
c53e6443 sago007 2012-04-17 11:04 1374
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1375
				}
c53e6443 sago007 2012-04-17 11:04 1376
				else
c53e6443 sago007 2012-04-17 11:04 1377
				{
c53e6443 sago007 2012-04-17 11:04 1378
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1379
				}
c53e6443 sago007 2012-04-17 11:04 1380
c53e6443 sago007 2012-04-17 11:04 1381
			}
c53e6443 sago007 2012-04-17 11:04 1382
		}
c53e6443 sago007 2012-04-17 11:04 1383
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1384
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1385
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1386
c53e6443 sago007 2012-04-17 11:04 1387
	}
c53e6443 sago007 2012-04-17 11:04 1388
	//Paints the bricks gotten from a replay/net package
970c4ebe sago007 2015-08-22 18:08 1389
	void SimplePaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1390
	{
c53e6443 sago007 2012-04-17 11:04 1391
		/*
c53e6443 sago007 2012-04-17 11:04 1392
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1393
		 */
c53e6443 sago007 2012-04-17 11:04 1394
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1395
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1396
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1397
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1398
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1399
			{
c53e6443 sago007 2012-04-17 11:04 1400
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1401
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1402
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1403
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1404
				else
c53e6443 sago007 2012-04-17 11:04 1405
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1406
			}
c53e6443 sago007 2012-04-17 11:04 1407
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1408
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1409
		{
c53e6443 sago007 2012-04-17 11:04 1410
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1411
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1412
			{
c53e6443 sago007 2012-04-17 11:04 1413
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1414
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1415
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1416
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1417
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1418
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1419
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1420
				{
c53e6443 sago007 2012-04-17 11:04 1421
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1422
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1423
				}
c53e6443 sago007 2012-04-17 11:04 1424
			}
c53e6443 sago007 2012-04-17 11:04 1425
		}
c53e6443 sago007 2012-04-17 11:04 1426
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1427
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1428
		{
c53e6443 sago007 2012-04-17 11:04 1429
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1430
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1431
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1432
			{
c53e6443 sago007 2012-04-17 11:04 1433
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1434
					count++;
c53e6443 sago007 2012-04-17 11:04 1435
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1436
				{
c53e6443 sago007 2012-04-17 11:04 1437
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1438
				}
c53e6443 sago007 2012-04-17 11:04 1439
				else
c53e6443 sago007 2012-04-17 11:04 1440
				{
c53e6443 sago007 2012-04-17 11:04 1441
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1442
					count=1;
c53e6443 sago007 2012-04-17 11:04 1443
				}
c53e6443 sago007 2012-04-17 11:04 1444
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1445
				{
c53e6443 sago007 2012-04-17 11:04 1446
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1447
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1448
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1449
				}
c53e6443 sago007 2012-04-17 11:04 1450
			}
c53e6443 sago007 2012-04-17 11:04 1451
		}
c53e6443 sago007 2012-04-17 11:04 1452
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1453
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1454
		{
c53e6443 sago007 2012-04-17 11:04 1455
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1456
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1457
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1458
			{
c53e6443 sago007 2012-04-17 11:04 1459
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1460
					count++;
c53e6443 sago007 2012-04-17 11:04 1461
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1462
				{
c53e6443 sago007 2012-04-17 11:04 1463
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1464
				}
c53e6443 sago007 2012-04-17 11:04 1465
				else
c53e6443 sago007 2012-04-17 11:04 1466
				{
c53e6443 sago007 2012-04-17 11:04 1467
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1468
					count=1;
c53e6443 sago007 2012-04-17 11:04 1469
				}
c53e6443 sago007 2012-04-17 11:04 1470
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1471
				{
c53e6443 sago007 2012-04-17 11:04 1472
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1473
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1474
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1475
				}
c53e6443 sago007 2012-04-17 11:04 1476
			}
c53e6443 sago007 2012-04-17 11:04 1477
		}
c53e6443 sago007 2012-04-17 11:04 1478
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1479
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1480
			{
c53e6443 sago007 2012-04-17 11:04 1481
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1482
				{
c53e6443 sago007 2012-04-17 11:04 1483
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1484
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1485
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1486
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1487
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1488
				}
c53e6443 sago007 2012-04-17 11:04 1489
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1490
				{
c53e6443 sago007 2012-04-17 11:04 1491
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1492
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1493
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1494
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1495
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1496
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1497
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1498
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1499
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1500
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1501
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1502
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1503
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1504
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1505
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1506
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1507
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1508
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1509
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1510
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1511
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1512
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1513
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1514
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1515
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1516
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1517
						{
c53e6443 sago007 2012-04-17 11:04 1518
						case 0:
c53e6443 sago007 2012-04-17 11:04 1519
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1520
							break;
c53e6443 sago007 2012-04-17 11:04 1521
						case 5:
c53e6443 sago007 2012-04-17 11:04 1522
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1523
							break;
c53e6443 sago007 2012-04-17 11:04 1524
						default:
c53e6443 sago007 2012-04-17 11:04 1525
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1526
						}
c53e6443 sago007 2012-04-17 11:04 1527
				}
c53e6443 sago007 2012-04-17 11:04 1528
c53e6443 sago007 2012-04-17 11:04 1529
c53e6443 sago007 2012-04-17 11:04 1530
			}
c53e6443 sago007 2012-04-17 11:04 1531
c53e6443 sago007 2012-04-17 11:04 1532
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1533
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1534
		{
c53e6443 sago007 2012-04-17 11:04 1535
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1536
			{
c53e6443 sago007 2012-04-17 11:04 1537
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1538
			}
c53e6443 sago007 2012-04-17 11:04 1539
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1540
			{
c53e6443 sago007 2012-04-17 11:04 1541
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1542
			}
c53e6443 sago007 2012-04-17 11:04 1543
			else
c53e6443 sago007 2012-04-17 11:04 1544
			{
c53e6443 sago007 2012-04-17 11:04 1545
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1546
			}
6b1dc7a6 sago007 2010-11-08 21:03 1547
c53e6443 sago007 2012-04-17 11:04 1548
		}
c53e6443 sago007 2012-04-17 11:04 1549
	}
6b1dc7a6 sago007 2010-11-08 21:03 1550
public:
c53e6443 sago007 2012-04-17 11:04 1551
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1552
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1553
	{
c53e6443 sago007 2012-04-17 11:04 1554
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1555
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1556
cf54d8c3 sago007 2012-05-03 20:52 1557
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1558
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1559
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1560
		{
c53e6443 sago007 2012-04-17 11:04 1561
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1562
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1563
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1564
c53e6443 sago007 2012-04-17 11:04 1565
		}
c53e6443 sago007 2012-04-17 11:04 1566
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1567
		{
c53e6443 sago007 2012-04-17 11:04 1568
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1569
			if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 1570
			{
c53e6443 sago007 2012-04-17 11:04 1571
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1572
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1573
				else
c53e6443 sago007 2012-04-17 11:04 1574
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1575
			}
c53e6443 sago007 2012-04-17 11:04 1576
			else
c53e6443 sago007 2012-04-17 11:04 1577
			{
c53e6443 sago007 2012-04-17 11:04 1578
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1579
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1580
			}
c53e6443 sago007 2012-04-17 11:04 1581
		}
c53e6443 sago007 2012-04-17 11:04 1582
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1583
		{
c53e6443 sago007 2012-04-17 11:04 1584
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1585
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1586
			{
c53e6443 sago007 2012-04-17 11:04 1587
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1588
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1589
				else
c53e6443 sago007 2012-04-17 11:04 1590
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1591
			}
c53e6443 sago007 2012-04-17 11:04 1592
			else
c53e6443 sago007 2012-04-17 11:04 1593
			{
c53e6443 sago007 2012-04-17 11:04 1594
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1595
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1596
			}
c53e6443 sago007 2012-04-17 11:04 1597
		}
6b1dc7a6 sago007 2010-11-08 21:03 1598
6b1dc7a6 sago007 2010-11-08 21:03 1599
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1600
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1601
		{
c53e6443 sago007 2012-04-17 11:04 1602
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1603
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1604
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1605
		}
6b1dc7a6 sago007 2010-11-08 21:03 1606
#endif
c53e6443 sago007 2012-04-17 11:04 1607
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1608
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1609
		{
c53e6443 sago007 2012-04-17 11:04 1610
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1611
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1612
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1613
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1614
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1615
			{
c53e6443 sago007 2012-04-17 11:04 1616
			case 2:
c53e6443 sago007 2012-04-17 11:04 1617
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1618
				break;
c53e6443 sago007 2012-04-17 11:04 1619
			case 1:
c53e6443 sago007 2012-04-17 11:04 1620
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1621
				break;
c53e6443 sago007 2012-04-17 11:04 1622
			case 0:
c53e6443 sago007 2012-04-17 11:04 1623
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1624
				break;
c53e6443 sago007 2012-04-17 11:04 1625
			default:
c53e6443 sago007 2012-04-17 11:04 1626
				break;
c53e6443 sago007 2012-04-17 11:04 1627
			}
c53e6443 sago007 2012-04-17 11:04 1628
		}
c53e6443 sago007 2012-04-17 11:04 1629
		else
c53e6443 sago007 2012-04-17 11:04 1630
		{
c53e6443 sago007 2012-04-17 11:04 1631
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1632
			{
c53e6443 sago007 2012-04-17 11:04 1633
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1634
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1635
				{
c53e6443 sago007 2012-04-17 11:04 1636
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1637
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1638
				}
c53e6443 sago007 2012-04-17 11:04 1639
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1640
			}
c53e6443 sago007 2012-04-17 11:04 1641
			else
c53e6443 sago007 2012-04-17 11:04 1642
			{
c53e6443 sago007 2012-04-17 11:04 1643
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1644
				{
c53e6443 sago007 2012-04-17 11:04 1645
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1646
				}
c53e6443 sago007 2012-04-17 11:04 1647
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1648
			}
c53e6443 sago007 2012-04-17 11:04 1649
		}
6b1dc7a6 sago007 2010-11-08 21:03 1650
c53e6443 sago007 2012-04-17 11:04 1651
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1652
		{
80b830cd sago007 2012-08-19 17:51 1653
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1654
			{
80b830cd sago007 2012-08-19 17:51 1655
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1656
			}
c53e6443 sago007 2012-04-17 11:04 1657
			else
80b830cd sago007 2012-08-19 17:51 1658
			{
80b830cd sago007 2012-08-19 17:51 1659
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1660
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1661
				else
80b830cd sago007 2012-08-19 17:51 1662
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1663
			}
80b830cd sago007 2012-08-19 17:51 1664
		}
c53e6443 sago007 2012-04-17 11:04 1665
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1666
	}
6b1dc7a6 sago007 2010-11-08 21:03 1667
6b1dc7a6 sago007 2010-11-08 21:03 1668
c53e6443 sago007 2012-04-17 11:04 1669
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1670
	{
c53e6443 sago007 2012-04-17 11:04 1671
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1672
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1673
	}
229e212d sago007 2015-08-22 17:14 1674
	
229e212d sago007 2015-08-22 17:14 1675
private:
229e212d sago007 2015-08-22 17:14 1676
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1677
};
6b1dc7a6 sago007 2010-11-08 21:03 1678
6b1dc7a6 sago007 2010-11-08 21:03 1679
6b1dc7a6 sago007 2010-11-08 21:03 1680
6b1dc7a6 sago007 2010-11-08 21:03 1681
89c4a3a6 sago007 2008-08-29 14:32 1682
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1683
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1684
{
56241205 sago007 2012-08-05 11:15 1685
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1686
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1687
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1688
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1689
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1690
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1691
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1692
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1693
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1694
	#else
c53e6443 sago007 2012-04-17 11:04 1695
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1696
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1697
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1698
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1699
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1700
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1701
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1702
#else
c53e6443 sago007 2012-04-17 11:04 1703
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1704
#endif
c53e6443 sago007 2012-04-17 11:04 1705
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1706
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1707
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1708
}
89c4a3a6 sago007 2008-08-29 14:32 1709
89c4a3a6 sago007 2008-08-29 14:32 1710
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1711
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1712
{
c53e6443 sago007 2012-04-17 11:04 1713
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1714
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1715
}
89c4a3a6 sago007 2008-08-29 14:32 1716
89c4a3a6 sago007 2008-08-29 14:32 1717
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1718
89c4a3a6 sago007 2008-08-29 14:32 1719
89c4a3a6 sago007 2008-08-29 14:32 1720
89c4a3a6 sago007 2008-08-29 14:32 1721
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1722
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1723
{
c53e6443 sago007 2012-04-17 11:04 1724
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1725
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1726
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1727
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1728
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1729
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1730
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1731
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1732
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1733
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1734
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1735
	{
c53e6443 sago007 2012-04-17 11:04 1736
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1737
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1738
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1739
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1740
c53e6443 sago007 2012-04-17 11:04 1741
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1742
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1743
c53e6443 sago007 2012-04-17 11:04 1744
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1745
c53e6443 sago007 2012-04-17 11:04 1746
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1747
		{
c53e6443 sago007 2012-04-17 11:04 1748
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1749
			{
c53e6443 sago007 2012-04-17 11:04 1750
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1751
				done = true;
c53e6443 sago007 2012-04-17 11:04 1752
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1753
			}
c53e6443 sago007 2012-04-17 11:04 1754
c53e6443 sago007 2012-04-17 11:04 1755
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1756
			{
c53e6443 sago007 2012-04-17 11:04 1757
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1758
				{
c53e6443 sago007 2012-04-17 11:04 1759
					done = true;
c53e6443 sago007 2012-04-17 11:04 1760
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1761
				}
c53e6443 sago007 2012-04-17 11:04 1762
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1763
				{
c53e6443 sago007 2012-04-17 11:04 1764
					done = true;
c53e6443 sago007 2012-04-17 11:04 1765
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1766
				}
c53e6443 sago007 2012-04-17 11:04 1767
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1768
				{
c53e6443 sago007 2012-04-17 11:04 1769
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1770
				}
c53e6443 sago007 2012-04-17 11:04 1771
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1772
				{
c53e6443 sago007 2012-04-17 11:04 1773
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1774
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1775
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1776
				}
c53e6443 sago007 2012-04-17 11:04 1777
			}
c53e6443 sago007 2012-04-17 11:04 1778
c53e6443 sago007 2012-04-17 11:04 1779
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1780
c53e6443 sago007 2012-04-17 11:04 1781
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1782
		{
c53e6443 sago007 2012-04-17 11:04 1783
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1784
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1785
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1786
			{
c53e6443 sago007 2012-04-17 11:04 1787
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1788
			}
c53e6443 sago007 2012-04-17 11:04 1789
			else
c53e6443 sago007 2012-04-17 11:04 1790
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1791
		}
89c4a3a6 sago007 2008-08-29 14:32 1792
c53e6443 sago007 2012-04-17 11:04 1793
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1794
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1795
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1796
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1797
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1798
	return accept;
c53e6443 sago007 2012-04-17 11:04 1799
}
89c4a3a6 sago007 2008-08-29 14:32 1800
c53e6443 sago007 2012-04-17 11:04 1801
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1802
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1803
{
c53e6443 sago007 2012-04-17 11:04 1804
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1805
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1806
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1807
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1808
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1809
	{
c53e6443 sago007 2012-04-17 11:04 1810
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1811
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1812
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1813
		{
c53e6443 sago007 2012-04-17 11:04 1814
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1815
		}
c53e6443 sago007 2012-04-17 11:04 1816
		else
c53e6443 sago007 2012-04-17 11:04 1817
		{
c53e6443 sago007 2012-04-17 11:04 1818
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1819
		}
c53e6443 sago007 2012-04-17 11:04 1820
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1821
		{
c53e6443 sago007 2012-04-17 11:04 1822
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1823
		}
c53e6443 sago007 2012-04-17 11:04 1824
		else
c53e6443 sago007 2012-04-17 11:04 1825
		{
c53e6443 sago007 2012-04-17 11:04 1826
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1827
		}
c53e6443 sago007 2012-04-17 11:04 1828
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1829
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1830
	}
c53e6443 sago007 2012-04-17 11:04 1831
}
89c4a3a6 sago007 2008-08-29 14:32 1832
c53e6443 sago007 2012-04-17 11:04 1833
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1834
{
c53e6443 sago007 2012-04-17 11:04 1835
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1836
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1837
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1838
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1839
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1840
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1841
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1842
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1843
	{
c53e6443 sago007 2012-04-17 11:04 1844
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1845
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1846
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1847
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1848
	}
c53e6443 sago007 2012-04-17 11:04 1849
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1850
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1851
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1852
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1853
c53e6443 sago007 2012-04-17 11:04 1854
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1855
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1856
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1857
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1858
c53e6443 sago007 2012-04-17 11:04 1859
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1860
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1861
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1862
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1863
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1864
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1865
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1866
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1867
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1868
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1869
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1870
c53e6443 sago007 2012-04-17 11:04 1871
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1872
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1873
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1874
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1875
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1876
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1877
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1878
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1879
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1880
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1881
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1882
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1883
c53e6443 sago007 2012-04-17 11:04 1884
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1885
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1886
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1887
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1888
	{
c53e6443 sago007 2012-04-17 11:04 1889
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1890
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1891
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1892
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1893
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1894
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1895
	}
c53e6443 sago007 2012-04-17 11:04 1896
}
47529580 sago007 2008-12-09 02:34 1897
47529580 sago007 2008-12-09 02:34 1898
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1899
{
c53e6443 sago007 2012-04-17 11:04 1900
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1901
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1902
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1903
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1904
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1905
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1906
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1907
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1908
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1909
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1910
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1911
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1912
	{
c53e6443 sago007 2012-04-17 11:04 1913
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1914
		{
c53e6443 sago007 2012-04-17 11:04 1915
		case 0:
c53e6443 sago007 2012-04-17 11:04 1916
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1917
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1918
			break;
c53e6443 sago007 2012-04-17 11:04 1919
		case 1:
c53e6443 sago007 2012-04-17 11:04 1920
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1921
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1922
			break;
c53e6443 sago007 2012-04-17 11:04 1923
		case 2:
c53e6443 sago007 2012-04-17 11:04 1924
		default:
c53e6443 sago007 2012-04-17 11:04 1925
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1926
		};
c53e6443 sago007 2012-04-17 11:04 1927
c53e6443 sago007 2012-04-17 11:04 1928
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1929
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1930
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1931
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1932
c53e6443 sago007 2012-04-17 11:04 1933
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1934
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1935
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1936
c53e6443 sago007 2012-04-17 11:04 1937
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1938
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1939
c53e6443 sago007 2012-04-17 11:04 1940
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1941
c53e6443 sago007 2012-04-17 11:04 1942
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1943
		{
c53e6443 sago007 2012-04-17 11:04 1944
c53e6443 sago007 2012-04-17 11:04 1945
c53e6443 sago007 2012-04-17 11:04 1946
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1947
			{
c53e6443 sago007 2012-04-17 11:04 1948
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1949
				done = true;
c53e6443 sago007 2012-04-17 11:04 1950
			}
c53e6443 sago007 2012-04-17 11:04 1951
c53e6443 sago007 2012-04-17 11:04 1952
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1953
			{
c53e6443 sago007 2012-04-17 11:04 1954
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1955
				{
c53e6443 sago007 2012-04-17 11:04 1956
					page++;
c53e6443 sago007 2012-04-17 11:04 1957
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1958
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1959
				}
c53e6443 sago007 2012-04-17 11:04 1960
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1961
				{
c53e6443 sago007 2012-04-17 11:04 1962
					page--;
c53e6443 sago007 2012-04-17 11:04 1963
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1964
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1965
				}
c53e6443 sago007 2012-04-17 11:04 1966
				else
c53e6443 sago007 2012-04-17 11:04 1967
					done = true;
c53e6443 sago007 2012-04-17 11:04 1968
c53e6443 sago007 2012-04-17 11:04 1969
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1970
				{
c53e6443 sago007 2012-04-17 11:04 1971
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1972
				}
c53e6443 sago007 2012-04-17 11:04 1973
c53e6443 sago007 2012-04-17 11:04 1974
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1975
				{
c53e6443 sago007 2012-04-17 11:04 1976
					done = true;
c53e6443 sago007 2012-04-17 11:04 1977
				}
c53e6443 sago007 2012-04-17 11:04 1978
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1979
				{
c53e6443 sago007 2012-04-17 11:04 1980
					done = true;
c53e6443 sago007 2012-04-17 11:04 1981
				}
c53e6443 sago007 2012-04-17 11:04 1982
			}
c53e6443 sago007 2012-04-17 11:04 1983
c53e6443 sago007 2012-04-17 11:04 1984
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1985
c53e6443 sago007 2012-04-17 11:04 1986
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1987
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1988
		{
c53e6443 sago007 2012-04-17 11:04 1989
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1990
		}
7ca669ac sago007 2008-12-09 16:30 1991
c53e6443 sago007 2012-04-17 11:04 1992
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1993
		{
c53e6443 sago007 2012-04-17 11:04 1994
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1995
c53e6443 sago007 2012-04-17 11:04 1996
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1997
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1998
				done =true;
c53e6443 sago007 2012-04-17 11:04 1999
c53e6443 sago007 2012-04-17 11:04 2000
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2001
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2002
			{
c53e6443 sago007 2012-04-17 11:04 2003
				page--;
c53e6443 sago007 2012-04-17 11:04 2004
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 2005
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 2006
			}
c53e6443 sago007 2012-04-17 11:04 2007
c53e6443 sago007 2012-04-17 11:04 2008
			//The next button:
c53e6443 sago007 2012-04-17 11:04 2009
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 2010
			{
c53e6443 sago007 2012-04-17 11:04 2011
				page++;
c53e6443 sago007 2012-04-17 11:04 2012
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 2013
					page = 0;
c53e6443 sago007 2012-04-17 11:04 2014
			}
c53e6443 sago007 2012-04-17 11:04 2015
		}
7ca669ac sago007 2008-12-09 16:30 2016
c53e6443 sago007 2012-04-17 11:04 2017
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2018
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2019
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2020
	}
6b1dc7a6 sago007 2010-11-08 21:03 2021
6b1dc7a6 sago007 2010-11-08 21:03 2022
81d9c25d sago007 2008-11-24 09:50 2023
}
81d9c25d sago007 2008-11-24 09:50 2024
89c4a3a6 sago007 2008-08-29 14:32 2025
89c4a3a6 sago007 2008-08-29 14:32 2026
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2027
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2028
{
c53e6443 sago007 2012-04-17 11:04 2029
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2030
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2031
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2032
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 2033
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2034
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2035
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2036
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2037
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 2038
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2039
#endif
c53e6443 sago007 2012-04-17 11:04 2040
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2041
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2042
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2043
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2044
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2045
	{
c53e6443 sago007 2012-04-17 11:04 2046
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2047
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2048
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2049
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2050
		{
c53e6443 sago007 2012-04-17 11:04 2051
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2052
		}
89c4a3a6 sago007 2008-08-29 14:32 2053
c53e6443 sago007 2012-04-17 11:04 2054
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2055
c53e6443 sago007 2012-04-17 11:04 2056
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2057
		{
c53e6443 sago007 2012-04-17 11:04 2058
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2059
			{
c53e6443 sago007 2012-04-17 11:04 2060
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2061
				done = true;
c53e6443 sago007 2012-04-17 11:04 2062
			}
c53e6443 sago007 2012-04-17 11:04 2063
c53e6443 sago007 2012-04-17 11:04 2064
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2065
			{
c53e6443 sago007 2012-04-17 11:04 2066
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2067
				{
c53e6443 sago007 2012-04-17 11:04 2068
					done = true;
c53e6443 sago007 2012-04-17 11:04 2069
				}
c53e6443 sago007 2012-04-17 11:04 2070
c53e6443 sago007 2012-04-17 11:04 2071
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2072
				{
c53e6443 sago007 2012-04-17 11:04 2073
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2074
				}
c53e6443 sago007 2012-04-17 11:04 2075
c53e6443 sago007 2012-04-17 11:04 2076
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2077
				{
c53e6443 sago007 2012-04-17 11:04 2078
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2079
				}
c53e6443 sago007 2012-04-17 11:04 2080
			}
c53e6443 sago007 2012-04-17 11:04 2081
c53e6443 sago007 2012-04-17 11:04 2082
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2083
c53e6443 sago007 2012-04-17 11:04 2084
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2085
c53e6443 sago007 2012-04-17 11:04 2086
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2087
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2088
		{
c53e6443 sago007 2012-04-17 11:04 2089
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2090
		}
89c4a3a6 sago007 2008-08-29 14:32 2091
c53e6443 sago007 2012-04-17 11:04 2092
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2093
		{
c53e6443 sago007 2012-04-17 11:04 2094
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2095
c53e6443 sago007 2012-04-17 11:04 2096
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2097
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2098
			{
c53e6443 sago007 2012-04-17 11:04 2099
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2100
			}
c53e6443 sago007 2012-04-17 11:04 2101
c53e6443 sago007 2012-04-17 11:04 2102
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2103
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2104
			{
c53e6443 sago007 2012-04-17 11:04 2105
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2106
			}
c53e6443 sago007 2012-04-17 11:04 2107
c53e6443 sago007 2012-04-17 11:04 2108
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2109
			{
c53e6443 sago007 2012-04-17 11:04 2110
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2111
				{
c53e6443 sago007 2012-04-17 11:04 2112
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2113
					{
c53e6443 sago007 2012-04-17 11:04 2114
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2115
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2116
					}
c53e6443 sago007 2012-04-17 11:04 2117
				}
c53e6443 sago007 2012-04-17 11:04 2118
			}
c53e6443 sago007 2012-04-17 11:04 2119
		}
89c4a3a6 sago007 2008-08-29 14:32 2120
c53e6443 sago007 2012-04-17 11:04 2121
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2122
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2123
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2124
	}
80b830cd sago007 2012-08-19 17:51 2125
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2126
}
89c4a3a6 sago007 2008-08-29 14:32 2127
89c4a3a6 sago007 2008-08-29 14:32 2128
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2129
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2130
{
c53e6443 sago007 2012-04-17 11:04 2131
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2132
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2133
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2134
	string folder = (string)SHAREDIR+(string)"/themes";
56241205 sago007 2012-08-05 11:15 2135
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2136
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2137
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2138
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2139
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2140
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2141
#endif
c53e6443 sago007 2012-04-17 11:04 2142
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2143
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2144
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2145
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2146
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2147
	{
c53e6443 sago007 2012-04-17 11:04 2148
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2149
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2150
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2151
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2152
		{
c53e6443 sago007 2012-04-17 11:04 2153
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2154
		}
89c4a3a6 sago007 2008-08-29 14:32 2155
c53e6443 sago007 2012-04-17 11:04 2156
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2157
c53e6443 sago007 2012-04-17 11:04 2158
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2159
		{
c53e6443 sago007 2012-04-17 11:04 2160
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2161
			{
c53e6443 sago007 2012-04-17 11:04 2162
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2163
				done = true;
c53e6443 sago007 2012-04-17 11:04 2164
			}
c53e6443 sago007 2012-04-17 11:04 2165
c53e6443 sago007 2012-04-17 11:04 2166
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2167
			{
c53e6443 sago007 2012-04-17 11:04 2168
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2169
				{
c53e6443 sago007 2012-04-17 11:04 2170
					done = true;
c53e6443 sago007 2012-04-17 11:04 2171
				}
c53e6443 sago007 2012-04-17 11:04 2172
c53e6443 sago007 2012-04-17 11:04 2173
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2174
				{
c53e6443 sago007 2012-04-17 11:04 2175
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2176
				}
c53e6443 sago007 2012-04-17 11:04 2177
c53e6443 sago007 2012-04-17 11:04 2178
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2179
				{
c53e6443 sago007 2012-04-17 11:04 2180
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2181
				}
c53e6443 sago007 2012-04-17 11:04 2182
			}
c53e6443 sago007 2012-04-17 11:04 2183
c53e6443 sago007 2012-04-17 11:04 2184
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2185
c53e6443 sago007 2012-04-17 11:04 2186
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2187
c53e6443 sago007 2012-04-17 11:04 2188
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2189
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2190
		{
c53e6443 sago007 2012-04-17 11:04 2191
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2192
		}
89c4a3a6 sago007 2008-08-29 14:32 2193
c53e6443 sago007 2012-04-17 11:04 2194
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2195
		{
c53e6443 sago007 2012-04-17 11:04 2196
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2197
c53e6443 sago007 2012-04-17 11:04 2198
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2199
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2200
			{
c53e6443 sago007 2012-04-17 11:04 2201
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2202
			}
c53e6443 sago007 2012-04-17 11:04 2203
c53e6443 sago007 2012-04-17 11:04 2204
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2205
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2206
			{
c53e6443 sago007 2012-04-17 11:04 2207
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2208
			}
c53e6443 sago007 2012-04-17 11:04 2209
c53e6443 sago007 2012-04-17 11:04 2210
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2211
			{
c53e6443 sago007 2012-04-17 11:04 2212
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2213
				{
c53e6443 sago007 2012-04-17 11:04 2214
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2215
					{
c53e6443 sago007 2012-04-17 11:04 2216
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2217
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2218
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2219
					}
c53e6443 sago007 2012-04-17 11:04 2220
				}
c53e6443 sago007 2012-04-17 11:04 2221
			}
c53e6443 sago007 2012-04-17 11:04 2222
		}
89c4a3a6 sago007 2008-08-29 14:32 2223
c53e6443 sago007 2012-04-17 11:04 2224
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2225
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2226
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2227
	}
80b830cd sago007 2012-08-19 17:51 2228
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2229
}
89c4a3a6 sago007 2008-08-29 14:32 2230
89c4a3a6 sago007 2008-08-29 14:32 2231
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2232
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2233
{
c53e6443 sago007 2012-04-17 11:04 2234
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2235
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2236
	ListFiles lf = ListFiles();
56241205 sago007 2012-08-05 11:15 2237
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2238
		cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2239
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2240
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2241
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2242
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2243
#else
c53e6443 sago007 2012-04-17 11:04 2244
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2245
#endif
c53e6443 sago007 2012-04-17 11:04 2246
	lf.setDirectory(directory);
56241205 sago007 2012-08-05 11:15 2247
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2248
		cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2249
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2250
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2251
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2252
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2253
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2254
	{
c53e6443 sago007 2012-04-17 11:04 2255
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2256
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2257
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2258
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2259
		{
c53e6443 sago007 2012-04-17 11:04 2260
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2261
		}
89c4a3a6 sago007 2008-08-29 14:32 2262
c53e6443 sago007 2012-04-17 11:04 2263
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2264
c53e6443 sago007 2012-04-17 11:04 2265
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2266
		{
c53e6443 sago007 2012-04-17 11:04 2267
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2268
			{
c53e6443 sago007 2012-04-17 11:04 2269
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2270
				done = true;
c53e6443 sago007 2012-04-17 11:04 2271
				return false;
c53e6443 sago007 2012-04-17 11:04 2272
			}
c53e6443 sago007 2012-04-17 11:04 2273
c53e6443 sago007 2012-04-17 11:04 2274
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2275
			{
c53e6443 sago007 2012-04-17 11:04 2276
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2277
				{
c53e6443 sago007 2012-04-17 11:04 2278
					done = true;
c53e6443 sago007 2012-04-17 11:04 2279
					return false;
c53e6443 sago007 2012-04-17 11:04 2280
				}
c53e6443 sago007 2012-04-17 11:04 2281
c53e6443 sago007 2012-04-17 11:04 2282
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2283
				{
c53e6443 sago007 2012-04-17 11:04 2284
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2285
				}
c53e6443 sago007 2012-04-17 11:04 2286
c53e6443 sago007 2012-04-17 11:04 2287
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2288
				{
c53e6443 sago007 2012-04-17 11:04 2289
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2290
				}
c53e6443 sago007 2012-04-17 11:04 2291
			}
c53e6443 sago007 2012-04-17 11:04 2292
c53e6443 sago007 2012-04-17 11:04 2293
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2294
c53e6443 sago007 2012-04-17 11:04 2295
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2296
c53e6443 sago007 2012-04-17 11:04 2297
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2298
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2299
		{
c53e6443 sago007 2012-04-17 11:04 2300
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2301
		}
89c4a3a6 sago007 2008-08-29 14:32 2302
c53e6443 sago007 2012-04-17 11:04 2303
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2304
		{
c53e6443 sago007 2012-04-17 11:04 2305
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2306
c53e6443 sago007 2012-04-17 11:04 2307
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2308
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2309
			{
c53e6443 sago007 2012-04-17 11:04 2310
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2311
			}
c53e6443 sago007 2012-04-17 11:04 2312
c53e6443 sago007 2012-04-17 11:04 2313
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2314
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2315
			{
c53e6443 sago007 2012-04-17 11:04 2316
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2317
			}
c53e6443 sago007 2012-04-17 11:04 2318
c53e6443 sago007 2012-04-17 11:04 2319
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2320
			{
c53e6443 sago007 2012-04-17 11:04 2321
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2322
				{
c53e6443 sago007 2012-04-17 11:04 2323
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2324
					{
c53e6443 sago007 2012-04-17 11:04 2325
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2326
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2327
						return true;
c53e6443 sago007 2012-04-17 11:04 2328
					}
c53e6443 sago007 2012-04-17 11:04 2329
				}
c53e6443 sago007 2012-04-17 11:04 2330
			}
c53e6443 sago007 2012-04-17 11:04 2331
		}
89c4a3a6 sago007 2008-08-29 14:32 2332
c53e6443 sago007 2012-04-17 11:04 2333
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2334
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2335
	}
80b830cd sago007 2012-08-19 17:51 2336
	return false;
89c4a3a6 sago007 2008-08-29 14:32 2337
}
89c4a3a6 sago007 2008-08-29 14:32 2338
89c4a3a6 sago007 2008-08-29 14:32 2339
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2340
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2341
{
c53e6443 sago007 2012-04-17 11:04 2342
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2343
	{
c53e6443 sago007 2012-04-17 11:04 2344
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2345
		{
c53e6443 sago007 2012-04-17 11:04 2346
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2347
		} //if used
c53e6443 sago007 2012-04-17 11:04 2348
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2349
		{
c53e6443 sago007 2012-04-17 11:04 2350
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2351
		}
c53e6443 sago007 2012-04-17 11:04 2352
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2353
		{
c53e6443 sago007 2012-04-17 11:04 2354
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2355
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2356
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2357
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2358
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2359
		}
c53e6443 sago007 2012-04-17 11:04 2360
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2361
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2362
89c4a3a6 sago007 2008-08-29 14:32 2363
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2364
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2365
{
c53e6443 sago007 2012-04-17 11:04 2366
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2367
	{
c53e6443 sago007 2012-04-17 11:04 2368
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2369
		{
c53e6443 sago007 2012-04-17 11:04 2370
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2371
		} //if used
c53e6443 sago007 2012-04-17 11:04 2372
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2373
		{
c53e6443 sago007 2012-04-17 11:04 2374
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2375
		}
c53e6443 sago007 2012-04-17 11:04 2376
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2377
		{
c53e6443 sago007 2012-04-17 11:04 2378
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2379
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2380
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2381
		}
c53e6443 sago007 2012-04-17 11:04 2382
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2383
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2384
89c4a3a6 sago007 2008-08-29 14:32 2385
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2386
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2387
{
c53e6443 sago007 2012-04-17 11:04 2388
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2389
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2390
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2391
	{
c53e6443 sago007 2012-04-17 11:04 2392
c53e6443 sago007 2012-04-17 11:04 2393
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2394
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2395
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2396
c53e6443 sago007 2012-04-17 11:04 2397
c53e6443 sago007 2012-04-17 11:04 2398
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2399
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2400
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2401
c53e6443 sago007 2012-04-17 11:04 2402
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2403
		DrawIMG(background,screen,510,60,300,50,510,60);
c53e6443 sago007 2012-04-17 11:04 2404
	}
c53e6443 sago007 2012-04-17 11:04 2405
	else
c53e6443 sago007 2012-04-17 11:04 2406
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2407
	//draw bottons (should be moves and drawn directly to background once)
c53e6443 sago007 2012-04-17 11:04 2408
	/*if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2409
	    #if NETWORK
c53e6443 sago007 2012-04-17 11:04 2410
	    if (!networkActive) //We don't show the menu while running server or connected to a server
c53e6443 sago007 2012-04-17 11:04 2411
	    #else
c53e6443 sago007 2012-04-17 11:04 2412
	        if(true)
c53e6443 sago007 2012-04-17 11:04 2413
	    #endif
c53e6443 sago007 2012-04-17 11:04 2414
	    {
c53e6443 sago007 2012-04-17 11:04 2415
	        //Here we draw the menu
c53e6443 sago007 2012-04-17 11:04 2416
	        bNewGame.PaintTo(screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2417
	        DrawIMG(bOptions, screen, buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2418
	        DrawIMG(bHighScore, screen, 2*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2419
	        DrawIMG(bReplay,screen,3*buttonXsize,0);
c53e6443 sago007 2012-04-17 11:04 2420
	    }
c53e6443 sago007 2012-04-17 11:04 2421
	    else
c53e6443 sago007 2012-04-17 11:04 2422
	    { //If network is active
c53e6443 sago007 2012-04-17 11:04 2423
	        DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
c53e6443 sago007 2012-04-17 11:04 2424
	    }
c53e6443 sago007 2012-04-17 11:04 2425
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2426
	    DrawIMG(bExit, screen, xsize-120,ysize-120);*/
c53e6443 sago007 2012-04-17 11:04 2427
	//DrawIMG(boardBackBack,screen,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2428
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2429
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2430
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2431
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2432
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2433
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2434
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2435
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2436
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2437
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2438
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2439
	{
c53e6443 sago007 2012-04-17 11:04 2440
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2441
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2442
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2443
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2444
		{
c53e6443 sago007 2012-04-17 11:04 2445
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2446
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2447
		}
c53e6443 sago007 2012-04-17 11:04 2448
		else
c53e6443 sago007 2012-04-17 11:04 2449
		{
c53e6443 sago007 2012-04-17 11:04 2450
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2451
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2452
		}
c53e6443 sago007 2012-04-17 11:04 2453
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2454
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2455
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2456
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2457
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2458
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2459
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2460
	}
c53e6443 sago007 2012-04-17 11:04 2461
	else
c53e6443 sago007 2012-04-17 11:04 2462
	{
c53e6443 sago007 2012-04-17 11:04 2463
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2464
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2465
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2466
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2467
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2468
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2469
		else
c53e6443 sago007 2012-04-17 11:04 2470
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2471
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2472
	}
c53e6443 sago007 2012-04-17 11:04 2473
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2474
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2475
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2476
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2477
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2478
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2479
	{
c53e6443 sago007 2012-04-17 11:04 2480
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2481
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2482
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2483
	}
c53e6443 sago007 2012-04-17 11:04 2484
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2485
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2486
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2487
	{
c53e6443 sago007 2012-04-17 11:04 2488
		/*
c53e6443 sago007 2012-04-17 11:04 2489
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2490
		 */
c53e6443 sago007 2012-04-17 11:04 2491
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2492
		{
c53e6443 sago007 2012-04-17 11:04 2493
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2494
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2495
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2496
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2497
			{
c53e6443 sago007 2012-04-17 11:04 2498
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2499
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2500
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2501
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2502
			}
c53e6443 sago007 2012-04-17 11:04 2503
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2504
			{
c53e6443 sago007 2012-04-17 11:04 2505
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2506
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2507
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2508
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2509
			}
c53e6443 sago007 2012-04-17 11:04 2510
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2511
			{
c53e6443 sago007 2012-04-17 11:04 2512
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2513
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2514
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2515
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2516
			}
c53e6443 sago007 2012-04-17 11:04 2517
			else
c53e6443 sago007 2012-04-17 11:04 2518
			{
c53e6443 sago007 2012-04-17 11:04 2519
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2520
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2521
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2522
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2523
			}
c53e6443 sago007 2012-04-17 11:04 2524
c53e6443 sago007 2012-04-17 11:04 2525
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2526
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2527
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2528
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2529
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2530
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2531
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2532
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2533
			else
c53e6443 sago007 2012-04-17 11:04 2534
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2535
		}
c53e6443 sago007 2012-04-17 11:04 2536
		else
c53e6443 sago007 2012-04-17 11:04 2537
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2538
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2539
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2540
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2541
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2542
		else
c53e6443 sago007 2012-04-17 11:04 2543
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2544
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2545
		{
c53e6443 sago007 2012-04-17 11:04 2546
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2547
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2548
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2549
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2550
			{
c53e6443 sago007 2012-04-17 11:04 2551
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2552
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2553
			}
c53e6443 sago007 2012-04-17 11:04 2554
			else
c53e6443 sago007 2012-04-17 11:04 2555
			{
c53e6443 sago007 2012-04-17 11:04 2556
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2557
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2558
			}
c53e6443 sago007 2012-04-17 11:04 2559
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2560
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2561
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2562
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2563
			else
c53e6443 sago007 2012-04-17 11:04 2564
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2565
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2566
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2567
		}
c53e6443 sago007 2012-04-17 11:04 2568
		else
c53e6443 sago007 2012-04-17 11:04 2569
		{
c53e6443 sago007 2012-04-17 11:04 2570
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2571
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2572
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2573
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2574
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2575
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2576
			else
c53e6443 sago007 2012-04-17 11:04 2577
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2578
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2579
		}
c53e6443 sago007 2012-04-17 11:04 2580
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2581
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2582
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2583
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2584
	}
c53e6443 sago007 2012-04-17 11:04 2585
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2586
89c4a3a6 sago007 2008-08-29 14:32 2587
c53e6443 sago007 2012-04-17 11:04 2588
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2589
1572de2b sago007 2008-09-11 18:15 2590
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2591
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2592
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2593
	{
c53e6443 sago007 2012-04-17 11:04 2594
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2595
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2596
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2597
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2598
	}
c53e6443 sago007 2012-04-17 11:04 2599
c53e6443 sago007 2012-04-17 11:04 2600
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2601
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2602
#endif
89c4a3a6 sago007 2008-08-29 14:32 2603
c53e6443 sago007 2012-04-17 11:04 2604
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2605
89c4a3a6 sago007 2008-08-29 14:32 2606
}
89c4a3a6 sago007 2008-08-29 14:32 2607
89c4a3a6 sago007 2008-08-29 14:32 2608
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2609
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2610
{
c53e6443 sago007 2012-04-17 11:04 2611
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2612
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2613
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2614
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2615
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2616
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2617
}
89c4a3a6 sago007 2008-08-29 14:32 2618
89c4a3a6 sago007 2008-08-29 14:32 2619
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2620
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2621
{
c53e6443 sago007 2012-04-17 11:04 2622
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2623
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2624
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2625
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2626
}
89c4a3a6 sago007 2008-08-29 14:32 2627
229e212d sago007 2015-08-22 17:14 2628
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2629
{
c53e6443 sago007 2012-04-17 11:04 2630
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2631
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2632
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2633
}
89c4a3a6 sago007 2008-08-29 14:32 2634
89c4a3a6 sago007 2008-08-29 14:32 2635
89c4a3a6 sago007 2008-08-29 14:32 2636
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2637
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2638
{
c53e6443 sago007 2012-04-17 11:04 2639
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2640
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2641
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2642
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2643
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2644
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2645
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2646
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2647
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2648
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2649
c53e6443 sago007 2012-04-17 11:04 2650
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2651
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2652
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2653
c53e6443 sago007 2012-04-17 11:04 2654
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2655
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2656
c53e6443 sago007 2012-04-17 11:04 2657
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2658
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2659
	{
aede0664 sago007 2012-04-19 19:45 2660
		ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2661
		if (puzzleFile)
aede0664 sago007 2012-04-19 19:45 2662
		{
aede0664 sago007 2012-04-19 19:45 2663
			for (int i=0; (i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
aede0664 sago007 2012-04-19 19:45 2664
			{
aede0664 sago007 2012-04-19 19:45 2665
				puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2666
				puzzleCleared[i] = tempBool;
aede0664 sago007 2012-04-19 19:45 2667
			}
aede0664 sago007 2012-04-19 19:45 2668
			puzzleFile.close();
aede0664 sago007 2012-04-19 19:45 2669
		}
aede0664 sago007 2012-04-19 19:45 2670
		else
c53e6443 sago007 2012-04-17 11:04 2671
		{
aede0664 sago007 2012-04-19 19:45 2672
			tempBool = false;
aede0664 sago007 2012-04-19 19:45 2673
			for (int i=0; i<nrOfPuzzles; i++)
aede0664 sago007 2012-04-19 19:45 2674
				puzzleCleared[i] = tempBool;
ed33b751 sago007 2012-04-17 10:48 2675
		}
aede0664 sago007 2012-04-19 19:45 2676
		nrOfLevels = nrOfPuzzles;
c53e6443 sago007 2012-04-17 11:04 2677
	}
80b830cd sago007 2012-08-19 17:51 2678
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2679
	{
aede0664 sago007 2012-04-19 19:45 2680
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2681
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2682
		{
aede0664 sago007 2012-04-19 19:45 2683
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2684
			{
aede0664 sago007 2012-04-19 19:45 2685
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2686
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2687
			}
aede0664 sago007 2012-04-19 19:45 2688
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2689
			{
aede0664 sago007 2012-04-19 19:45 2690
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2691
				{
aede0664 sago007 2012-04-19 19:45 2692
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2693
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2694
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2695
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2696
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2697
				}
aede0664 sago007 2012-04-19 19:45 2698
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2699
				{
aede0664 sago007 2012-04-19 19:45 2700
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2701
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2702
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2703
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2704
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2705
				}
aede0664 sago007 2012-04-19 19:45 2706
			}
aede0664 sago007 2012-04-19 19:45 2707
			else
aede0664 sago007 2012-04-19 19:45 2708
			{
aede0664 sago007 2012-04-19 19:45 2709
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2710
				{
aede0664 sago007 2012-04-19 19:45 2711
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2712
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2713
				}
aede0664 sago007 2012-04-19 19:45 2714
			}
aede0664 sago007 2012-04-19 19:45 2715
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2716
		}
aede0664 sago007 2012-04-19 19:45 2717
		else
aede0664 sago007 2012-04-19 19:45 2718
		{
aede0664 sago007 2012-04-19 19:45 2719
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2720
			{
aede0664 sago007 2012-04-19 19:45 2721
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2722
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2723
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2724
			}
aede0664 sago007 2012-04-19 19:45 2725
		}
aede0664 sago007 2012-04-19 19:45 2726
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2727
	}
c53e6443 sago007 2012-04-17 11:04 2728
80b830cd sago007 2012-08-19 17:51 2729
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2730
	{
80b830cd sago007 2012-08-19 17:51 2731
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2732
c53e6443 sago007 2012-04-17 11:04 2733
c53e6443 sago007 2012-04-17 11:04 2734
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2735
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2736
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2737
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2738
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2739
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2740
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2741
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2742
		{
c53e6443 sago007 2012-04-17 11:04 2743
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2744
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2745
			if (Type == 0 && puzzleCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2746
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2747
		}
89c4a3a6 sago007 2008-08-29 14:32 2748
c53e6443 sago007 2012-04-17 11:04 2749
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2750
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2751
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2752
			{
c53e6443 sago007 2012-04-17 11:04 2753
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2754
				{
c53e6443 sago007 2012-04-17 11:04 2755
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2756
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2757
				}
c53e6443 sago007 2012-04-17 11:04 2758
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2759
				{
c53e6443 sago007 2012-04-17 11:04 2760
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2761
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2762
				}
c53e6443 sago007 2012-04-17 11:04 2763
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2764
				{
c53e6443 sago007 2012-04-17 11:04 2765
					++selected;
aede0664 sago007 2012-04-19 19:45 2766
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2767
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2768
				}
c53e6443 sago007 2012-04-17 11:04 2769
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2770
				{
c53e6443 sago007 2012-04-17 11:04 2771
					--selected;
c53e6443 sago007 2012-04-17 11:04 2772
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2773
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2774
				}
c53e6443 sago007 2012-04-17 11:04 2775
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2776
				{
c53e6443 sago007 2012-04-17 11:04 2777
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2778
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2779
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2780
				}
c53e6443 sago007 2012-04-17 11:04 2781
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2782
				{
c53e6443 sago007 2012-04-17 11:04 2783
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2784
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2785
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2786
				}
c53e6443 sago007 2012-04-17 11:04 2787
			}
c53e6443 sago007 2012-04-17 11:04 2788
80b830cd sago007 2012-08-19 17:51 2789
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2790
c53e6443 sago007 2012-04-17 11:04 2791
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2792
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2793
		{
ed33b751 sago007 2012-04-17 10:48 2794
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2795
			int j;
42f05434 sago007 2012-04-19 20:25 2796
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2797
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2798
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2799
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2800
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2801
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2802
					{
c53e6443 sago007 2012-04-17 11:04 2803
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2804
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2805
					}
ed33b751 sago007 2012-04-17 10:48 2806
		}
ed33b751 sago007 2012-04-17 10:48 2807
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2808
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2809
c53e6443 sago007 2012-04-17 11:04 2810
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2811
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2812
		{
c53e6443 sago007 2012-04-17 11:04 2813
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2814
		}
89c4a3a6 sago007 2008-08-29 14:32 2815
c53e6443 sago007 2012-04-17 11:04 2816
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2817
		{
c53e6443 sago007 2012-04-17 11:04 2818
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2819
c53e6443 sago007 2012-04-17 11:04 2820
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2821
			int i;
aede0664 sago007 2012-04-19 19:45 2822
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2823
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2824
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2825
			i++;
c53e6443 sago007 2012-04-17 11:04 2826
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2827
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2828
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2829
					{
c53e6443 sago007 2012-04-17 11:04 2830
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2831
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2832
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2833
					}
c53e6443 sago007 2012-04-17 11:04 2834
		}
80b830cd sago007 2012-08-19 17:51 2835
aede0664 sago007 2012-04-19 19:45 2836
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2837
		{
aede0664 sago007 2012-04-19 19:45 2838
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2839
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2840
aede0664 sago007 2012-04-19 19:45 2841
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2842
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2843
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2844
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2845
aede0664 sago007 2012-04-19 19:45 2846
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2847
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2848
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2849
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2850
		}
89c4a3a6 sago007 2008-08-29 14:32 2851
c53e6443 sago007 2012-04-17 11:04 2852
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2853
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2854
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2855
c53e6443 sago007 2012-04-17 11:04 2856
	}
c53e6443 sago007 2012-04-17 11:04 2857
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2858
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2859
}
89c4a3a6 sago007 2008-08-29 14:32 2860
89c4a3a6 sago007 2008-08-29 14:32 2861
89c4a3a6 sago007 2008-08-29 14:32 2862
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2863
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2864
{
c53e6443 sago007 2012-04-17 11:04 2865
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2866
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2867
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2868
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2869
c53e6443 sago007 2012-04-17 11:04 2870
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2871
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2872
c53e6443 sago007 2012-04-17 11:04 2873
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2874
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2875
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2876
	do
c53e6443 sago007 2012-04-17 11:04 2877
	{
c53e6443 sago007 2012-04-17 11:04 2878
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2879
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2880
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2881
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2882
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2883
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2884
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2885
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2886
		{
c53e6443 sago007 2012-04-17 11:04 2887
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2888
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2889
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2890
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2891
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2892
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2893
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2894
		}
c53e6443 sago007 2012-04-17 11:04 2895
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2896
		{
c53e6443 sago007 2012-04-17 11:04 2897
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2898
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2899
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2900
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2901
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2902
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2903
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2904
		}
c53e6443 sago007 2012-04-17 11:04 2905
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2906
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2907
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2908
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2909
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2910
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2911
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2912
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2913
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2914
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2915
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2916
		{
c53e6443 sago007 2012-04-17 11:04 2917
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2918
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2919
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2920
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2921
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2922
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2923
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2924
		}
c53e6443 sago007 2012-04-17 11:04 2925
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2926
		{
c53e6443 sago007 2012-04-17 11:04 2927
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2928
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2929
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2930
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2931
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2932
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2933
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2934
		}
89c4a3a6 sago007 2008-08-29 14:32 2935
c53e6443 sago007 2012-04-17 11:04 2936
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2937
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2938
		{
c53e6443 sago007 2012-04-17 11:04 2939
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2940
			{
c53e6443 sago007 2012-04-17 11:04 2941
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2942
				{
c53e6443 sago007 2012-04-17 11:04 2943
					done = true;
c53e6443 sago007 2012-04-17 11:04 2944
				}
c53e6443 sago007 2012-04-17 11:04 2945
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2946
				{
c53e6443 sago007 2012-04-17 11:04 2947
					done = true;
c53e6443 sago007 2012-04-17 11:04 2948
				}
c53e6443 sago007 2012-04-17 11:04 2949
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2950
				{
c53e6443 sago007 2012-04-17 11:04 2951
					done = true;
c53e6443 sago007 2012-04-17 11:04 2952
				}
c53e6443 sago007 2012-04-17 11:04 2953
			}
80b830cd sago007 2012-08-19 17:51 2954
		}
c53e6443 sago007 2012-04-17 11:04 2955
80b830cd sago007 2012-08-19 17:51 2956
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2957
c53e6443 sago007 2012-04-17 11:04 2958
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2959
c53e6443 sago007 2012-04-17 11:04 2960
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2961
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2962
		{
c53e6443 sago007 2012-04-17 11:04 2963
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2964
		}
89c4a3a6 sago007 2008-08-29 14:32 2965
c53e6443 sago007 2012-04-17 11:04 2966
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2967
		{
c53e6443 sago007 2012-04-17 11:04 2968
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2969
c53e6443 sago007 2012-04-17 11:04 2970
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2971
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2972
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2973
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2974
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2975
			{
c53e6443 sago007 2012-04-17 11:04 2976
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2977
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2978
			}
c53e6443 sago007 2012-04-17 11:04 2979
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2980
			{
c53e6443 sago007 2012-04-17 11:04 2981
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2982
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2983
			}
c53e6443 sago007 2012-04-17 11:04 2984
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2985
			{
c53e6443 sago007 2012-04-17 11:04 2986
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2987
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2988
			}
c53e6443 sago007 2012-04-17 11:04 2989
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2990
			{
c53e6443 sago007 2012-04-17 11:04 2991
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2992
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2993
			}
c53e6443 sago007 2012-04-17 11:04 2994
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2995
				done = true;
c53e6443 sago007 2012-04-17 11:04 2996
		}
89c4a3a6 sago007 2008-08-29 14:32 2997
c53e6443 sago007 2012-04-17 11:04 2998
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2999
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3000
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 3001
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3002
c53e6443 sago007 2012-04-17 11:04 3003
	}
c53e6443 sago007 2012-04-17 11:04 3004
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 3005
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3006
}
89c4a3a6 sago007 2008-08-29 14:32 3007
89c4a3a6 sago007 2008-08-29 14:32 3008
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3009
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3010
{
c53e6443 sago007 2012-04-17 11:04 3011
	char theFileName[30];
c53e6443 sago007 2012-04-17 11:04 3012
	strcpy(theFileName,puzzleName.c_str());
c53e6443 sago007 2012-04-17 11:04 3013
	for (int i=puzzleName.length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 3014
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 3015
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 3016
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 3017
	{
c53e6443 sago007 2012-04-17 11:04 3018
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 3019
			theFileName[i]=0;
c53e6443 sago007 2012-04-17 11:04 3020
		puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3021
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3022
		string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3023
		puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3024
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3025
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3026
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3027
		{
c53e6443 sago007 2012-04-17 11:04 3028
			puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3029
		}
c53e6443 sago007 2012-04-17 11:04 3030
		else
c53e6443 sago007 2012-04-17 11:04 3031
		{
c53e6443 sago007 2012-04-17 11:04 3032
			puzzleSavePath = puzzleName+".save";
c53e6443 sago007 2012-04-17 11:04 3033
		}
89c4a3a6 sago007 2008-08-29 14:32 3034
#else
c53e6443 sago007 2012-04-17 11:04 3035
		puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3036
#endif
c53e6443 sago007 2012-04-17 11:04 3037
	}
89c4a3a6 sago007 2008-08-29 14:32 3038
89c4a3a6 sago007 2008-08-29 14:32 3039
}
89c4a3a6 sago007 2008-08-29 14:32 3040
6710d462 sago007 2012-05-12 17:23 3041
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3042
#include "NetworkThing.hpp"
6710d462 sago007 2012-05-12 17:23 3043
//#include "MenuSystem.h"
80b830cd sago007 2012-08-19 17:51 3044
NetworkThing nt;
6710d462 sago007 2012-05-12 17:23 3045
#endif
6710d462 sago007 2012-05-12 17:23 3046
30f910dd sago007 2010-11-10 21:02 3047
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 3048
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 3049
43765588 sago007 2012-05-16 19:14 3050
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 3051
{
c53e6443 sago007 2012-04-17 11:04 3052
	//1 player - endless
229e212d sago007 2015-08-22 17:14 3053
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3054
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 3055
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3056
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3057
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3058
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 3059
}
30f910dd sago007 2010-11-10 21:02 3060
43765588 sago007 2012-05-16 19:14 3061
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3062
{
229e212d sago007 2015-08-22 17:14 3063
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3064
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 3065
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3066
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 3067
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3068
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3069
}
4f1d27f1 sago007 2011-03-18 15:53 3070
43765588 sago007 2012-05-16 19:14 3071
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 3072
{
aede0664 sago007 2012-04-19 19:45 3073
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 3074
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 3075
		return 1;
229e212d sago007 2015-08-22 17:14 3076
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3077
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 3078
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3079
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3080
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3081
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 3082
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3083
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 3084
	return 0;
b7590374 sago007 2011-05-19 16:15 3085
}
b7590374 sago007 2011-05-19 16:15 3086
4f1d27f1 sago007 2011-03-18 15:53 3087
43765588 sago007 2012-05-16 19:14 3088
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 3089
{
229e212d sago007 2015-08-22 17:14 3090
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3091
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3092
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3093
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3094
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3095
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3096
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3097
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3098
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3099
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3100
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3101
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3102
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3103
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 3104
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3105
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3106
}
4f1d27f1 sago007 2011-03-18 15:53 3107
43765588 sago007 2012-05-16 19:14 3108
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3109
{
c53e6443 sago007 2012-04-17 11:04 3110
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 3111
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3112
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3113
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3114
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3115
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3116
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3117
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3118
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3119
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3120
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3121
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3122
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3123
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3124
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3125
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3126
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3127
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3128
}
4f1d27f1 sago007 2011-03-18 15:53 3129
43765588 sago007 2012-05-16 19:14 3130
static void StartReplay(string filename)
79d3c1d3 sago007 2012-05-05 15:54 3131
{
b283e0f7 sago007 2012-07-29 14:01 3132
	Replay r1,r2;
79d3c1d3 sago007 2012-05-05 15:54 3133
	r1.loadReplay(filename);
229e212d sago007 2015-08-22 17:14 3134
	player1->playReplay(SDL_GetTicks(),r1);
b283e0f7 sago007 2012-07-29 14:01 3135
	r2.loadReplay2(filename);
229e212d sago007 2015-08-22 17:14 3136
	player2->playReplay(SDL_GetTicks(),r2);
79d3c1d3 sago007 2012-05-05 15:54 3137
}
79d3c1d3 sago007 2012-05-05 15:54 3138
43765588 sago007 2012-05-16 19:14 3139
static void StartHostServer()
6710d462 sago007 2012-05-12 17:23 3140
{
6710d462 sago007 2012-05-12 17:23 3141
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3142
	player2->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3143
	nt.startServer();
6710d462 sago007 2012-05-12 17:23 3144
}
6710d462 sago007 2012-05-12 17:23 3145
43765588 sago007 2012-05-16 19:14 3146
static void StartJoinServer()
6710d462 sago007 2012-05-12 17:23 3147
{
6710d462 sago007 2012-05-12 17:23 3148
	player1->SetGameOver();
6710d462 sago007 2012-05-12 17:23 3149
	player2->SetGameOver();
43765588 sago007 2012-05-16 19:14 3150
	string server = Config::getInstance()->getString("address0");
43765588 sago007 2012-05-16 19:14 3151
	nt.connectToServer(server.substr(0,server.find(" ")));
6710d462 sago007 2012-05-12 17:23 3152
}
6710d462 sago007 2012-05-12 17:23 3153
89c4a3a6 sago007 2008-08-29 14:32 3154
89c4a3a6 sago007 2008-08-29 14:32 3155
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3156
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3157
{
c53e6443 sago007 2012-04-17 11:04 3158
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3159
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3160
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3161
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3162
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 3163
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3164
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 3165
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3166
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 3167
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3168
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3169
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3170
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3171
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3172
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3173
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3174
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3175
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3176
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3177
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3178
#endif
c53e6443 sago007 2012-04-17 11:04 3179
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3180
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3181
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3182
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3183
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3184
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3185
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3186
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3187
	{
c53e6443 sago007 2012-04-17 11:04 3188
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3189
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3190
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3191
		{
56241205 sago007 2012-08-05 11:15 3192
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 3193
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 3194
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 3195
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 3196
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 3197
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 3198
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 3199
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 3200
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 3201
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3202
			{
c53e6443 sago007 2012-04-17 11:04 3203
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3204
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3205
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3206
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3207
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3208
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3209
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3210
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3211
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3212
#endif
c53e6443 sago007 2012-04-17 11:04 3213
				return 0;
c53e6443 sago007 2012-04-17 11:04 3214
			}
c53e6443 sago007 2012-04-17 11:04 3215
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3216
			{
56241205 sago007 2012-08-05 11:15 3217
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3218
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3219
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3220
			}
c53e6443 sago007 2012-04-17 11:04 3221
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3222
			{
c53e6443 sago007 2012-04-17 11:04 3223
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3224
			}
c53e6443 sago007 2012-04-17 11:04 3225
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3226
			{
c53e6443 sago007 2012-04-17 11:04 3227
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3228
			}
c53e6443 sago007 2012-04-17 11:04 3229
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3230
			{
c53e6443 sago007 2012-04-17 11:04 3231
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3232
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3233
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3234
				else
c53e6443 sago007 2012-04-17 11:04 3235
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3236
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3237
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 3238
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3239
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3240
			}
c53e6443 sago007 2012-04-17 11:04 3241
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3242
			{
c53e6443 sago007 2012-04-17 11:04 3243
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3244
			}
c53e6443 sago007 2012-04-17 11:04 3245
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3246
			{
c53e6443 sago007 2012-04-17 11:04 3247
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3248
				editorMode = true;
56241205 sago007 2012-08-05 11:15 3249
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3250
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3251
#else
c53e6443 sago007 2012-04-17 11:04 3252
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3253
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3254
#endif
c53e6443 sago007 2012-04-17 11:04 3255
			}
c53e6443 sago007 2012-04-17 11:04 3256
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3257
			{
c53e6443 sago007 2012-04-17 11:04 3258
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 3259
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3260
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3261
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3262
			}
56241205 sago007 2012-08-05 11:15 3263
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 3264
			{
56241205 sago007 2012-08-05 11:15 3265
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 3266
			}
c53e6443 sago007 2012-04-17 11:04 3267
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3268
		}   //while
c53e6443 sago007 2012-04-17 11:04 3269
	}   //if
c53e6443 sago007 2012-04-17 11:04 3270
c53e6443 sago007 2012-04-17 11:04 3271
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3272
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3273
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3274
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3275
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3276
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3277
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3278
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3279
c53e6443 sago007 2012-04-17 11:04 3280
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3281
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3282
c53e6443 sago007 2012-04-17 11:04 3283
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3284
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3285
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3286
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3287
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3288
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3289
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3290
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3291
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3292
	else
c53e6443 sago007 2012-04-17 11:04 3293
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3294
#else
c53e6443 sago007 2012-04-17 11:04 3295
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3296
#endif
89c4a3a6 sago007 2008-08-29 14:32 3297
c53e6443 sago007 2012-04-17 11:04 3298
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3299
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3300
	puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3301
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3302
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3303
	{
c53e6443 sago007 2012-04-17 11:04 3304
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3305
		puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3306
	}
c53e6443 sago007 2012-04-17 11:04 3307
	else
c53e6443 sago007 2012-04-17 11:04 3308
	{
c53e6443 sago007 2012-04-17 11:04 3309
		stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3310
		puzzleSavePath = "puzzle.levels.save";
c53e6443 sago007 2012-04-17 11:04 3311
	}
89c4a3a6 sago007 2008-08-29 14:32 3312
#else
c53e6443 sago007 2012-04-17 11:04 3313
	stageClearSavePath = "stageClear.SCsave";
c53e6443 sago007 2012-04-17 11:04 3314
	puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3315
#endif
c53e6443 sago007 2012-04-17 11:04 3316
	puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3317
c53e6443 sago007 2012-04-17 11:04 3318
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3319
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3320
	{
56241205 sago007 2012-08-05 11:15 3321
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3322
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3323
	}
c53e6443 sago007 2012-04-17 11:04 3324
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3325
c53e6443 sago007 2012-04-17 11:04 3326
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3327
c53e6443 sago007 2012-04-17 11:04 3328
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 3329
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3330
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3331
c53e6443 sago007 2012-04-17 11:04 3332
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3333
c53e6443 sago007 2012-04-17 11:04 3334
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3335
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3336
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3337
		{
56241205 sago007 2012-08-05 11:15 3338
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3339
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3340
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3341
		}
c53e6443 sago007 2012-04-17 11:04 3342
c53e6443 sago007 2012-04-17 11:04 3343
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3344
56241205 sago007 2012-08-05 11:15 3345
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3346
	{
56241205 sago007 2012-08-05 11:15 3347
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 3348
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 3349
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 3350
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3351
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 3352
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3353
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 3354
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3355
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 3356
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3357
#else
56241205 sago007 2012-08-05 11:15 3358
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3359
#endif
56241205 sago007 2012-08-05 11:15 3360
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 3361
	}
c53e6443 sago007 2012-04-17 11:04 3362
c53e6443 sago007 2012-04-17 11:04 3363
c53e6443 sago007 2012-04-17 11:04 3364
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3365
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3366
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3367
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3368
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3369
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3370
c53e6443 sago007 2012-04-17 11:04 3371
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3372
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3373
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3374
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3375
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3376
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3377
c53e6443 sago007 2012-04-17 11:04 3378
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3379
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3380
c53e6443 sago007 2012-04-17 11:04 3381
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3382
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3383
c53e6443 sago007 2012-04-17 11:04 3384
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3385
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3386
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3387
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3388
	{
c53e6443 sago007 2012-04-17 11:04 3389
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3390
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3391
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3392
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3393
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3394
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3395
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3396
c53e6443 sago007 2012-04-17 11:04 3397
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3398
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3399
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3400
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3401
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3402
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3403
c53e6443 sago007 2012-04-17 11:04 3404
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3405
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3406
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3407
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3408
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3409
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3410
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3411
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3412
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3413
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 3414
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3415
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3416
	}
c53e6443 sago007 2012-04-17 11:04 3417
	else
c53e6443 sago007 2012-04-17 11:04 3418
	{
c53e6443 sago007 2012-04-17 11:04 3419
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3420
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3421
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3422
		{
c53e6443 sago007 2012-04-17 11:04 3423
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3424
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3425
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3426
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3427
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3428
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3429
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3430
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3431
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3432
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3433
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3434
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3435
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3436
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3437
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3438
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3439
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3440
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3441
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3442
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3443
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3444
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3445
			{
c53e6443 sago007 2012-04-17 11:04 3446
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3447
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3448
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3449
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3450
			}
c53e6443 sago007 2012-04-17 11:04 3451
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 3452
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3453
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3454
		}
c53e6443 sago007 2012-04-17 11:04 3455
		else
c53e6443 sago007 2012-04-17 11:04 3456
		{
56241205 sago007 2012-08-05 11:15 3457
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3458
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3459
		}
c53e6443 sago007 2012-04-17 11:04 3460
	}
89c4a3a6 sago007 2008-08-29 14:32 3461
1572de2b sago007 2008-09-11 18:15 3462
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3463
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3464
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3465
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3466
	{
c53e6443 sago007 2012-04-17 11:04 3467
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3468
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3469
	}
89c4a3a6 sago007 2008-08-29 14:32 3470
#endif
89c4a3a6 sago007 2008-08-29 14:32 3471
c53e6443 sago007 2012-04-17 11:04 3472
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3473
	{
c53e6443 sago007 2012-04-17 11:04 3474
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3475
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3476
	}
89c4a3a6 sago007 2008-08-29 14:32 3477
89c4a3a6 sago007 2008-08-29 14:32 3478
c53e6443 sago007 2012-04-17 11:04 3479
	//Open video
c53e6443 sago007 2012-04-17 11:04 3480
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3481
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3482
c53e6443 sago007 2012-04-17 11:04 3483
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3484
	{
56241205 sago007 2012-08-05 11:15 3485
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3486
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3487
	}
b7590374 sago007 2011-05-19 16:15 3488
c53e6443 sago007 2012-04-17 11:04 3489
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3490
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3491
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3492
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3493
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3494
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3495
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3496
56241205 sago007 2012-08-05 11:15 3497
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3498
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3499
c53e6443 sago007 2012-04-17 11:04 3500
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3501
c53e6443 sago007 2012-04-17 11:04 3502
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3503
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3504
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3505
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3506
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3507
	{
c53e6443 sago007 2012-04-17 11:04 3508
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3509
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3510
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3511
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3512
	}*/
c53e6443 sago007 2012-04-17 11:04 3513
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3514
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3515
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3516
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3517
b7590374 sago007 2011-05-19 16:15 3518
c53e6443 sago007 2012-04-17 11:04 3519
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3520
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3521
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3522
b7590374 sago007 2011-05-19 16:15 3523
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3524
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3525
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3526
#endif
b7590374 sago007 2011-05-19 16:15 3527
69862ef6 sago007 2015-08-22 17:24 3528
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3529
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3530
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3531
	}
c53e6443 sago007 2012-04-17 11:04 3532
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3533
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3534
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3535
	else
c53e6443 sago007 2012-04-17 11:04 3536
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3537
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3538
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3539
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3540
	//game loop
c53e6443 sago007 2012-04-17 11:04 3541
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3542
c53e6443 sago007 2012-04-17 11:04 3543
c53e6443 sago007 2012-04-17 11:04 3544
c53e6443 sago007 2012-04-17 11:04 3545
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3546
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3547
	{
c53e6443 sago007 2012-04-17 11:04 3548
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3549
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3550
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3551
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3552
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3553
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3554
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3555
c53e6443 sago007 2012-04-17 11:04 3556
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3557
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3558
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3559
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3560
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3561
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3562
c53e6443 sago007 2012-04-17 11:04 3563
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3564
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3565
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3566
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3567
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3568
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3569
c53e6443 sago007 2012-04-17 11:04 3570
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3571
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3572
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3573
	}
c53e6443 sago007 2012-04-17 11:04 3574
c53e6443 sago007 2012-04-17 11:04 3575
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3576
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3577
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3578
c53e6443 sago007 2012-04-17 11:04 3579
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3580
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3581
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3582
c53e6443 sago007 2012-04-17 11:04 3583
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3584
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3585
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3586
c53e6443 sago007 2012-04-17 11:04 3587
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3588
c53e6443 sago007 2012-04-17 11:04 3589
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3590
c53e6443 sago007 2012-04-17 11:04 3591
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3592
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3593
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3594
c53e6443 sago007 2012-04-17 11:04 3595
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3596
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3597
	return 0;
c53e6443 sago007 2012-04-17 11:04 3598
}
b7590374 sago007 2011-05-19 16:15 3599
b7590374 sago007 2011-05-19 16:15 3600
67a32395 sago007 2012-04-19 18:40 3601
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3602
{
c53e6443 sago007 2012-04-17 11:04 3603
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3604
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3605
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3606
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3607
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3608
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3609
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3610
	bool weWhereConnected = false;
18055aa0 sago007 2012-06-05 19:43 3611
	bool bNearDeath;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3612
c53e6443 sago007 2012-04-17 11:04 3613
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3614
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3615
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3616
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3617
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3618
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3619
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3620
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3621
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3622
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3623
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3624
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3625
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3626
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3627
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3628
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3629
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3630
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3631
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3632
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3633
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3634
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3635
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3636
c53e6443 sago007 2012-04-17 11:04 3637
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3638
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3639
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3640
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3641
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3642
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3643
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3644
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3645
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3646
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3647
c53e6443 sago007 2012-04-17 11:04 3648
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3649
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3650
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3651
c53e6443 sago007 2012-04-17 11:04 3652
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3653
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3654
b7590374 sago007 2011-05-19 16:15 3655
#if NETWORK
6710d462 sago007 2012-05-12 17:23 3656
	//NetworkThing nt = NetworkThing();
c53e6443 sago007 2012-04-17 11:04 3657
	nt.setBGpointers(&theGame,&theGame2);
b7590374 sago007 2011-05-19 16:15 3658
#endif
b7590374 sago007 2011-05-19 16:15 3659
c53e6443 sago007 2012-04-17 11:04 3660
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3661
	{
c53e6443 sago007 2012-04-17 11:04 3662
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3663
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3664
	}
c53e6443 sago007 2012-04-17 11:04 3665
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3666
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3667
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3668
	else
c53e6443 sago007 2012-04-17 11:04 3669
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3670
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3671
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3672
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3673
	//game loop
c53e6443 sago007 2012-04-17 11:04 3674
	int done = 0;
56241205 sago007 2012-08-05 11:15 3675
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3676
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3677
c53e6443 sago007 2012-04-17 11:04 3678
c53e6443 sago007 2012-04-17 11:04 3679
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3680
c53e6443 sago007 2012-04-17 11:04 3681
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3682
	{
c53e6443 sago007 2012-04-17 11:04 3683
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3684
		{
c53e6443 sago007 2012-04-17 11:04 3685
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3686
			{
c53e6443 sago007 2012-04-17 11:04 3687
			case 1:
c53e6443 sago007 2012-04-17 11:04 3688
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3689
				break;
aede0664 sago007 2012-04-19 19:45 3690
			case 2:
aede0664 sago007 2012-04-19 19:45 3691
			{
aede0664 sago007 2012-04-19 19:45 3692
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3693
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3694
					return 1;
229e212d sago007 2015-08-22 17:14 3695
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3696
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3697
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3698
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3699
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3700
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3701
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3702
			}
aede0664 sago007 2012-04-19 19:45 3703
			break;
c53e6443 sago007 2012-04-17 11:04 3704
			case 3:
67a32395 sago007 2012-04-19 18:40 3705
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3706
					return 1;
c53e6443 sago007 2012-04-17 11:04 3707
				break;
c53e6443 sago007 2012-04-17 11:04 3708
			case 4:
c53e6443 sago007 2012-04-17 11:04 3709
			{
c53e6443 sago007 2012-04-17 11:04 3710
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3711
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3712
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3713
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3714
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3715
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3716
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3717
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3718
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3719
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3720
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3721
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3722
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3723
			}
c53e6443 sago007 2012-04-17 11:04 3724
			break;
b0222eff sago007 2012-04-22 15:06 3725
			case 10:
b0222eff sago007 2012-04-22 15:06 3726
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3727
				break;
b0222eff sago007 2012-04-22 15:06 3728
			case 11:
b0222eff sago007 2012-04-22 15:06 3729
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3730
				break;
6710d462 sago007 2012-05-12 17:23 3731
			case 12:
6710d462 sago007 2012-05-12 17:23 3732
				StartHostServer();
6710d462 sago007 2012-05-12 17:23 3733
				break;
6710d462 sago007 2012-05-12 17:23 3734
			case 13:
6710d462 sago007 2012-05-12 17:23 3735
				StartJoinServer();
6710d462 sago007 2012-05-12 17:23 3736
				break;
c53e6443 sago007 2012-04-17 11:04 3737
			case 0:
c53e6443 sago007 2012-04-17 11:04 3738
			default:
c53e6443 sago007 2012-04-17 11:04 3739
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3740
				break;
c53e6443 sago007 2012-04-17 11:04 3741
			};
c53e6443 sago007 2012-04-17 11:04 3742
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3743
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3744
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3745
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3746
		}
b7590374 sago007 2011-05-19 16:15 3747
c53e6443 sago007 2012-04-17 11:04 3748
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3749
c53e6443 sago007 2012-04-17 11:04 3750
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3751
		{
c53e6443 sago007 2012-04-17 11:04 3752
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3753
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3754
		}
b7590374 sago007 2011-05-19 16:15 3755
c53e6443 sago007 2012-04-17 11:04 3756
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3757
		{
c53e6443 sago007 2012-04-17 11:04 3758
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3759
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3760
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3761
		}
b7590374 sago007 2011-05-19 16:15 3762
c53e6443 sago007 2012-04-17 11:04 3763
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3764
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3765
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3766
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3767
c53e6443 sago007 2012-04-17 11:04 3768
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3769
		if (nt.isConnected())
c53e6443 sago007 2012-04-17 11:04 3770
		{
c53e6443 sago007 2012-04-17 11:04 3771
			nt.updateNetwork();
c53e6443 sago007 2012-04-17 11:04 3772
			networkActive = true;
c53e6443 sago007 2012-04-17 11:04 3773
			if (!nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3774
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3775
		}
c53e6443 sago007 2012-04-17 11:04 3776
		else
c53e6443 sago007 2012-04-17 11:04 3777
			networkActive = false;
c53e6443 sago007 2012-04-17 11:04 3778
		if (nt.isConnectedToPeer())
c53e6443 sago007 2012-04-17 11:04 3779
		{
c53e6443 sago007 2012-04-17 11:04 3780
			networkPlay=true;
c53e6443 sago007 2012-04-17 11:04 3781
			if (!weWhereConnected) //We have just connected
c53e6443 sago007 2012-04-17 11:04 3782
			{
229e212d sago007 2015-08-22 17:14 3783
				theGame.NewVsGame(&theGame2,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3784
				theGame.putStartBlocks(nt.theSeed);
229e212d sago007 2015-08-22 17:14 3785
				theGame2.playNetwork(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3786
				nt.theGameHasStarted();
c53e6443 sago007 2012-04-17 11:04 3787
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3788
			}
c53e6443 sago007 2012-04-17 11:04 3789
			weWhereConnected = true;
c53e6443 sago007 2012-04-17 11:04 3790
		}
c53e6443 sago007 2012-04-17 11:04 3791
		else
c53e6443 sago007 2012-04-17 11:04 3792
		{
c53e6443 sago007 2012-04-17 11:04 3793
			networkPlay=false;
c53e6443 sago007 2012-04-17 11:04 3794
			weWhereConnected = false;
c53e6443 sago007 2012-04-17 11:04 3795
		}
c53e6443 sago007 2012-04-17 11:04 3796
#endif
b7590374 sago007 2011-05-19 16:15 3797
c53e6443 sago007 2012-04-17 11:04 3798
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3799
		{
c53e6443 sago007 2012-04-17 11:04 3800
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3801
c53e6443 sago007 2012-04-17 11:04 3802
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3803
			{
c53e6443 sago007 2012-04-17 11:04 3804
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3805
				{
c53e6443 sago007 2012-04-17 11:04 3806
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3807
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3808
				}
c53e6443 sago007 2012-04-17 11:04 3809
c53e6443 sago007 2012-04-17 11:04 3810
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3811
				{
c53e6443 sago007 2012-04-17 11:04 3812
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3813
					{
1a156b60 sago007 2015-08-22 17:29 3814
						done=1;
c53e6443 sago007 2012-04-17 11:04 3815
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3816
c53e6443 sago007 2012-04-17 11:04 3817
					}
c53e6443 sago007 2012-04-17 11:04 3818
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3819
					{
c53e6443 sago007 2012-04-17 11:04 3820
						//player1:
c53e6443 sago007 2012-04-17 11:04 3821
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3822
						{
c53e6443 sago007 2012-04-17 11:04 3823
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3824
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3825
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3826
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3827
						}
c53e6443 sago007 2012-04-17 11:04 3828
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3829
						{
c53e6443 sago007 2012-04-17 11:04 3830
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3831
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3832
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3833
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3834
						}
69862ef6 sago007 2015-08-22 17:24 3835
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3836
						{
c53e6443 sago007 2012-04-17 11:04 3837
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3838
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3839
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3840
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3841
						}
69862ef6 sago007 2015-08-22 17:24 3842
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3843
						{
c53e6443 sago007 2012-04-17 11:04 3844
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3845
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3846
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3847
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3848
						}
c53e6443 sago007 2012-04-17 11:04 3849
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3850
						{
c53e6443 sago007 2012-04-17 11:04 3851
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3852
						}
c53e6443 sago007 2012-04-17 11:04 3853
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3854
						{
c53e6443 sago007 2012-04-17 11:04 3855
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3856
						}
c53e6443 sago007 2012-04-17 11:04 3857
					}
c53e6443 sago007 2012-04-17 11:04 3858
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3859
					{
c53e6443 sago007 2012-04-17 11:04 3860
						//player2:
c53e6443 sago007 2012-04-17 11:04 3861
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3862
						{
c53e6443 sago007 2012-04-17 11:04 3863
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3864
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3865
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3866
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3867
						}
c53e6443 sago007 2012-04-17 11:04 3868
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3869
						{
c53e6443 sago007 2012-04-17 11:04 3870
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3871
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3872
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3873
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3874
						}
69862ef6 sago007 2015-08-22 17:24 3875
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3876
						{
c53e6443 sago007 2012-04-17 11:04 3877
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3878
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3879
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3880
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3881
						}
69862ef6 sago007 2015-08-22 17:24 3882
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3883
						{
c53e6443 sago007 2012-04-17 11:04 3884
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3885
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3886
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3887
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3888
						}
c53e6443 sago007 2012-04-17 11:04 3889
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3890
						{
c53e6443 sago007 2012-04-17 11:04 3891
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3892
						}
c53e6443 sago007 2012-04-17 11:04 3893
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3894
						{
c53e6443 sago007 2012-04-17 11:04 3895
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3896
						}
c53e6443 sago007 2012-04-17 11:04 3897
					}
c53e6443 sago007 2012-04-17 11:04 3898
					//common:
c53e6443 sago007 2012-04-17 11:04 3899
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3900
					{
c53e6443 sago007 2012-04-17 11:04 3901
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3902
						{
c53e6443 sago007 2012-04-17 11:04 3903
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3904
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3905
							#else
c53e6443 sago007 2012-04-17 11:04 3906
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3907
							#endif
c53e6443 sago007 2012-04-17 11:04 3908
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3909
							}
c53e6443 sago007 2012-04-17 11:04 3910
							 */
c53e6443 sago007 2012-04-17 11:04 3911
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3912
						}
80b830cd sago007 2012-08-19 17:51 3913
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3914
						{
b283e0f7 sago007 2012-07-29 14:01 3915
							StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3916
						}
c53e6443 sago007 2012-04-17 11:04 3917
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3918
						{
c53e6443 sago007 2012-04-17 11:04 3919
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3920
						}
b283e0f7 sago007 2012-07-29 14:01 3921
						if ( event.key.keysym.sym == SDLK_F5 )
b283e0f7 sago007 2012-07-29 14:01 3922
						{
80b830cd sago007 2012-08-19 17:51 3923
							if(theGame.isGameOver() && theGame2.isGameOver())
80b830cd sago007 2012-08-19 17:51 3924
							{
b283e0f7 sago007 2012-07-29 14:01 3925
								string filename = "/home/poul/.gamesaves/blockattack/quicksave";
b283e0f7 sago007 2012-07-29 14:01 3926
								if(!twoPlayers)
b283e0f7 sago007 2012-07-29 14:01 3927
									theGame.theReplay.saveReplay(filename);
b283e0f7 sago007 2012-07-29 14:01 3928
								else
b283e0f7 sago007 2012-07-29 14:01 3929
									theGame.theReplay.saveReplay(filename,theGame2.theReplay);
b283e0f7 sago007 2012-07-29 14:01 3930
							}
b283e0f7 sago007 2012-07-29 14:01 3931
						}
c53e6443 sago007 2012-04-17 11:04 3932
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3933
						{
c53e6443 sago007 2012-04-17 11:04 3934
							/*This is the test place, place function to test here*/
c53e6443 sago007 2012-04-17 11:04 3935
79d3c1d3 sago007 2012-05-05 15:54 3936
							StartReplay("/home/poul/.gamesaves/blockattack/bestTT");
80b830cd sago007 2012-08-19 17:51 3937
c53e6443 sago007 2012-04-17 11:04 3938
							//theGame.CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 3939
							//char mitNavn[30];
c53e6443 sago007 2012-04-17 11:04 3940
							//SelectThemeDialogbox(300,400,mitNavn);
42f05434 sago007 2012-04-19 20:25 3941
							//MainMenu();
c53e6443 sago007 2012-04-17 11:04 3942
							//OpenScoresDisplay();
c53e6443 sago007 2012-04-17 11:04 3943
						} //F11
c53e6443 sago007 2012-04-17 11:04 3944
					}
c53e6443 sago007 2012-04-17 11:04 3945
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3946
					{
c53e6443 sago007 2012-04-17 11:04 3947
						done=1;
c53e6443 sago007 2012-04-17 11:04 3948
					}
c53e6443 sago007 2012-04-17 11:04 3949
				}
c53e6443 sago007 2012-04-17 11:04 3950
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3951
c53e6443 sago007 2012-04-17 11:04 3952
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3953
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3954
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3955
c53e6443 sago007 2012-04-17 11:04 3956
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3957
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3958
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3959
b7590374 sago007 2011-05-19 16:15 3960
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3961
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3962
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3963
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3964
			{
c53e6443 sago007 2012-04-17 11:04 3965
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3966
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3967
			}
c53e6443 sago007 2012-04-17 11:04 3968
c53e6443 sago007 2012-04-17 11:04 3969
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3970
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3971
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3972
			{
c53e6443 sago007 2012-04-17 11:04 3973
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3974
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3975
			}
c53e6443 sago007 2012-04-17 11:04 3976
c53e6443 sago007 2012-04-17 11:04 3977
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3978
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3979
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3980
			{
c53e6443 sago007 2012-04-17 11:04 3981
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3982
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3983
			}
c53e6443 sago007 2012-04-17 11:04 3984
c53e6443 sago007 2012-04-17 11:04 3985
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3986
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3987
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3988
			{
c53e6443 sago007 2012-04-17 11:04 3989
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3990
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3991
			}
b7590374 sago007 2011-05-19 16:15 3992
b7590374 sago007 2011-05-19 16:15 3993
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3994
b7590374 sago007 2011-05-19 16:15 3995
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3996
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3997
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3998
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3999
			{
c53e6443 sago007 2012-04-17 11:04 4000
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4001
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 4002
			}
c53e6443 sago007 2012-04-17 11:04 4003
c53e6443 sago007 2012-04-17 11:04 4004
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 4005
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 4006
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4007
			{
c53e6443 sago007 2012-04-17 11:04 4008
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4009
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 4010
			}
c53e6443 sago007 2012-04-17 11:04 4011
c53e6443 sago007 2012-04-17 11:04 4012
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 4013
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 4014
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4015
			{
c53e6443 sago007 2012-04-17 11:04 4016
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4017
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 4018
			}
c53e6443 sago007 2012-04-17 11:04 4019
c53e6443 sago007 2012-04-17 11:04 4020
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 4021
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 4022
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 4023
			{
c53e6443 sago007 2012-04-17 11:04 4024
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4025
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 4026
			}
b7590374 sago007 2011-05-19 16:15 4027
b7590374 sago007 2011-05-19 16:15 4028
//Player 2 end
b7590374 sago007 2011-05-19 16:15 4029
c53e6443 sago007 2012-04-17 11:04 4030
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4031
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 4032
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4033
c53e6443 sago007 2012-04-17 11:04 4034
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4035
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 4036
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4037
c53e6443 sago007 2012-04-17 11:04 4038
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 4039
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 4040
			{
c53e6443 sago007 2012-04-17 11:04 4041
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 4042
				{
c53e6443 sago007 2012-04-17 11:04 4043
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 4044
					{
c53e6443 sago007 2012-04-17 11:04 4045
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4046
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4047
						{
c53e6443 sago007 2012-04-17 11:04 4048
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4049
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4050
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4051
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4052
						}
c53e6443 sago007 2012-04-17 11:04 4053
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4054
						{
c53e6443 sago007 2012-04-17 11:04 4055
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4056
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4057
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4058
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4059
						}
c53e6443 sago007 2012-04-17 11:04 4060
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4061
						{
c53e6443 sago007 2012-04-17 11:04 4062
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4063
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4064
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4065
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4066
						}
c53e6443 sago007 2012-04-17 11:04 4067
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4068
						{
c53e6443 sago007 2012-04-17 11:04 4069
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4070
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4071
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4072
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4073
						}
c53e6443 sago007 2012-04-17 11:04 4074
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4075
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4076
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4077
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4078
					}
c53e6443 sago007 2012-04-17 11:04 4079
					else
c53e6443 sago007 2012-04-17 11:04 4080
					{
c53e6443 sago007 2012-04-17 11:04 4081
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 4082
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 4083
						{
c53e6443 sago007 2012-04-17 11:04 4084
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4085
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4086
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4087
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4088
						}
c53e6443 sago007 2012-04-17 11:04 4089
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 4090
						{
c53e6443 sago007 2012-04-17 11:04 4091
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4092
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4093
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4094
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4095
						}
c53e6443 sago007 2012-04-17 11:04 4096
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 4097
						{
c53e6443 sago007 2012-04-17 11:04 4098
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4099
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4100
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4101
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4102
						}
c53e6443 sago007 2012-04-17 11:04 4103
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 4104
						{
c53e6443 sago007 2012-04-17 11:04 4105
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4106
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4107
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4108
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4109
						}
c53e6443 sago007 2012-04-17 11:04 4110
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 4111
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4112
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 4113
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4114
					}
80b830cd sago007 2012-08-19 17:51 4115
				}
c53e6443 sago007 2012-04-17 11:04 4116
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 4117
				{
c53e6443 sago007 2012-04-17 11:04 4118
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 4119
					{
c53e6443 sago007 2012-04-17 11:04 4120
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4121
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4122
						{
c53e6443 sago007 2012-04-17 11:04 4123
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4124
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 4125
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4126
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 4127
						}
c53e6443 sago007 2012-04-17 11:04 4128
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4129
						{
c53e6443 sago007 2012-04-17 11:04 4130
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4131
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 4132
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4133
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 4134
						}
c53e6443 sago007 2012-04-17 11:04 4135
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4136
						{
c53e6443 sago007 2012-04-17 11:04 4137
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4138
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 4139
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4140
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 4141
						}
c53e6443 sago007 2012-04-17 11:04 4142
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4143
						{
c53e6443 sago007 2012-04-17 11:04 4144
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4145
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 4146
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4147
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 4148
						}
c53e6443 sago007 2012-04-17 11:04 4149
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4150
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4151
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4152
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4153
					}
c53e6443 sago007 2012-04-17 11:04 4154
					else
c53e6443 sago007 2012-04-17 11:04 4155
					{
c53e6443 sago007 2012-04-17 11:04 4156
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 4157
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 4158
						{
c53e6443 sago007 2012-04-17 11:04 4159
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 4160
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 4161
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4162
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 4163
						}
c53e6443 sago007 2012-04-17 11:04 4164
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 4165
						{
c53e6443 sago007 2012-04-17 11:04 4166
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 4167
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 4168
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4169
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 4170
						}
c53e6443 sago007 2012-04-17 11:04 4171
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 4172
						{
c53e6443 sago007 2012-04-17 11:04 4173
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 4174
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 4175
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4176
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 4177
						}
c53e6443 sago007 2012-04-17 11:04 4178
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 4179
						{
c53e6443 sago007 2012-04-17 11:04 4180
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 4181
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 4182
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 4183
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 4184
						}
c53e6443 sago007 2012-04-17 11:04 4185
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 4186
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4187
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 4188
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4189
					}
80b830cd sago007 2012-08-19 17:51 4190
				}
c53e6443 sago007 2012-04-17 11:04 4191
			}
c53e6443 sago007 2012-04-17 11:04 4192
c53e6443 sago007 2012-04-17 11:04 4193
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 4194
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 4195
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4196
c53e6443 sago007 2012-04-17 11:04 4197
c53e6443 sago007 2012-04-17 11:04 4198
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4199
c53e6443 sago007 2012-04-17 11:04 4200
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4201
c53e6443 sago007 2012-04-17 11:04 4202
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4203
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4204
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4205
80b830cd sago007 2012-08-19 17:51 4206
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4207
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4208
				{
c53e6443 sago007 2012-04-17 11:04 4209
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4210
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4211
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4212
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4213
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4214
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4215
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4216
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4217
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4218
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4219
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4220
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4221
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4222
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4223
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4224
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4225
				}
c53e6443 sago007 2012-04-17 11:04 4226
c53e6443 sago007 2012-04-17 11:04 4227
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4228
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4229
				{
c53e6443 sago007 2012-04-17 11:04 4230
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4231
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4232
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4233
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4234
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4235
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4236
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4237
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4238
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4239
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4240
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4241
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4242
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4243
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4244
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4245
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4246
				}
c53e6443 sago007 2012-04-17 11:04 4247
c53e6443 sago007 2012-04-17 11:04 4248
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4249
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4250
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4251
c53e6443 sago007 2012-04-17 11:04 4252
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4253
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4254
			{
c53e6443 sago007 2012-04-17 11:04 4255
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4256
			}
c53e6443 sago007 2012-04-17 11:04 4257
c53e6443 sago007 2012-04-17 11:04 4258
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4259
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4260
			{
c53e6443 sago007 2012-04-17 11:04 4261
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4262
			}
c53e6443 sago007 2012-04-17 11:04 4263
c53e6443 sago007 2012-04-17 11:04 4264
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4265
			{
c53e6443 sago007 2012-04-17 11:04 4266
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4267
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4268
				{
c53e6443 sago007 2012-04-17 11:04 4269
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4270
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4271
c53e6443 sago007 2012-04-17 11:04 4272
c53e6443 sago007 2012-04-17 11:04 4273
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4274
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4275
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4276
					{
c53e6443 sago007 2012-04-17 11:04 4277
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4278
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4279
							{
c53e6443 sago007 2012-04-17 11:04 4280
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4281
							}
c53e6443 sago007 2012-04-17 11:04 4282
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4283
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4284
							{
c53e6443 sago007 2012-04-17 11:04 4285
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4286
							}
c53e6443 sago007 2012-04-17 11:04 4287
					}
c53e6443 sago007 2012-04-17 11:04 4288
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4289
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4290
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4291
c53e6443 sago007 2012-04-17 11:04 4292
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4293
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4294
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4295
					{
c53e6443 sago007 2012-04-17 11:04 4296
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4297
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4298
					}
c53e6443 sago007 2012-04-17 11:04 4299
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4300
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4301
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4302
					{
c53e6443 sago007 2012-04-17 11:04 4303
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4304
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4305
					}
c53e6443 sago007 2012-04-17 11:04 4306
c53e6443 sago007 2012-04-17 11:04 4307
c53e6443 sago007 2012-04-17 11:04 4308
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4309
				}
c53e6443 sago007 2012-04-17 11:04 4310
c53e6443 sago007 2012-04-17 11:04 4311
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4312
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4313
				{
c53e6443 sago007 2012-04-17 11:04 4314
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4315
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4316
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4317
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 4318
					
1a156b60 sago007 2015-08-22 17:29 4319
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4320
							//player 1
1a156b60 sago007 2015-08-22 17:29 4321
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4322
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4323
							}
1a156b60 sago007 2015-08-22 17:29 4324
						} 
1a156b60 sago007 2015-08-22 17:29 4325
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4326
							//player 2
1a156b60 sago007 2015-08-22 17:29 4327
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4328
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4329
							}
1a156b60 sago007 2015-08-22 17:29 4330
						}
c53e6443 sago007 2012-04-17 11:04 4331
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4332
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4333
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4334
				}
c53e6443 sago007 2012-04-17 11:04 4335
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4336
			else
c53e6443 sago007 2012-04-17 11:04 4337
			{
c53e6443 sago007 2012-04-17 11:04 4338
c53e6443 sago007 2012-04-17 11:04 4339
			}
c53e6443 sago007 2012-04-17 11:04 4340
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4341
c53e6443 sago007 2012-04-17 11:04 4342
c53e6443 sago007 2012-04-17 11:04 4343
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4344
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4345
		{
c53e6443 sago007 2012-04-17 11:04 4346
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4347
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4348
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4349
		}
b7590374 sago007 2011-05-19 16:15 4350
c53e6443 sago007 2012-04-17 11:04 4351
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4352
		{
c53e6443 sago007 2012-04-17 11:04 4353
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4354
			{
c53e6443 sago007 2012-04-17 11:04 4355
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4356
				{
c53e6443 sago007 2012-04-17 11:04 4357
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4358
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4359
				}
c53e6443 sago007 2012-04-17 11:04 4360
			}
c53e6443 sago007 2012-04-17 11:04 4361
			else
c53e6443 sago007 2012-04-17 11:04 4362
			{
c53e6443 sago007 2012-04-17 11:04 4363
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4364
				{
c53e6443 sago007 2012-04-17 11:04 4365
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4366
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4367
				}
c53e6443 sago007 2012-04-17 11:04 4368
			}
c53e6443 sago007 2012-04-17 11:04 4369
		}
b7590374 sago007 2011-05-19 16:15 4370
c53e6443 sago007 2012-04-17 11:04 4371
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4372
b7590374 sago007 2011-05-19 16:15 4373
c53e6443 sago007 2012-04-17 11:04 4374
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 4375
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 4376
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4377
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4378
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4379
b7590374 sago007 2011-05-19 16:15 4380
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4381
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4382
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4383
#endif
c53e6443 sago007 2012-04-17 11:04 4384
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4385
			{
c53e6443 sago007 2012-04-17 11:04 4386
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4387
				{
c53e6443 sago007 2012-04-17 11:04 4388
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4389
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4390
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4391
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4392
					else
c53e6443 sago007 2012-04-17 11:04 4393
					{
c53e6443 sago007 2012-04-17 11:04 4394
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4395
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4396
					}
b283e0f7 sago007 2012-07-29 14:01 4397
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4398
				}
c53e6443 sago007 2012-04-17 11:04 4399
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4400
				{
c53e6443 sago007 2012-04-17 11:04 4401
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4402
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4403
				}
c53e6443 sago007 2012-04-17 11:04 4404
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4405
				{
c53e6443 sago007 2012-04-17 11:04 4406
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4407
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4408
				}
c53e6443 sago007 2012-04-17 11:04 4409
			}
c53e6443 sago007 2012-04-17 11:04 4410
c53e6443 sago007 2012-04-17 11:04 4411
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4412
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4413
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4414
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4415
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4416
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4417
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4418
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4419
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4420
	} //game loop
80b830cd sago007 2012-08-19 17:51 4421
	return 0;
605138b3 sago007 2012-04-14 15:12 4422
}
1970-01-01 00:00 4423