git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 1
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#endif
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using namespace std;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	//We first create the folder there we will save (only on UNIX systems)
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	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
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}
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c3b697c6 sago007 2016-02-07 17:30 247
static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
15b9c93b sago007 2016-02-03 20:03 248
	nf_standard_blue_font.draw(target, x, y, "%s", text);
15b9c93b sago007 2016-02-03 20:03 249
}
15b9c93b sago007 2016-02-03 20:03 250
fee9551a sago007 2016-01-20 19:05 251
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 252
1383de53 sago007 2016-02-21 12:18 253
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 254
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 255
ecef5838 sago007 2015-11-24 20:01 256
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 257
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 258
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 259
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 260
	}
fee9551a sago007 2016-01-20 19:05 261
	else {
fee9551a sago007 2016-01-20 19:05 262
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 263
	}
1383de53 sago007 2016-02-21 12:18 264
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 265
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 266
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 267
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 268
}
78d03b38 sago007 2008-11-13 19:56 269
78d03b38 sago007 2008-11-13 19:56 270
89c4a3a6 sago007 2008-08-29 14:32 271
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 272
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 273
private:
c53e6443 sago007 2012-04-17 11:04 274
	double x;
c53e6443 sago007 2012-04-17 11:04 275
	double y;
c53e6443 sago007 2012-04-17 11:04 276
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 277
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 278
	int color;
c53e6443 sago007 2012-04-17 11:04 279
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 280
public:
89c4a3a6 sago007 2008-08-29 14:32 281
d8c1f444 sago007 2016-01-31 11:36 282
	ABall() {
ecef5838 sago007 2015-11-24 20:01 283
	}
c53e6443 sago007 2012-04-17 11:04 284
c53e6443 sago007 2012-04-17 11:04 285
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 286
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 287
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 288
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 289
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 290
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 291
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 292
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 293
		if (right) {
c53e6443 sago007 2012-04-17 11:04 294
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 295
		}
ecef5838 sago007 2015-11-24 20:01 296
		else {
c53e6443 sago007 2012-04-17 11:04 297
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 298
		}
c53e6443 sago007 2012-04-17 11:04 299
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 300
ecef5838 sago007 2015-11-24 20:01 301
	void update() {
c53e6443 sago007 2012-04-17 11:04 302
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 303
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 304
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 305
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 306
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 307
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 308
		}
ecef5838 sago007 2015-11-24 20:01 309
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 310
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 311
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 312
		}
c53e6443 sago007 2012-04-17 11:04 313
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 314
	}
c53e6443 sago007 2012-04-17 11:04 315
ecef5838 sago007 2015-11-24 20:01 316
	int getX() {
c53e6443 sago007 2012-04-17 11:04 317
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 318
	}
c53e6443 sago007 2012-04-17 11:04 319
ecef5838 sago007 2015-11-24 20:01 320
	int getY() {
c53e6443 sago007 2012-04-17 11:04 321
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 322
	}
c53e6443 sago007 2012-04-17 11:04 323
ecef5838 sago007 2015-11-24 20:01 324
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 325
		return color;
c53e6443 sago007 2012-04-17 11:04 326
	}
89c4a3a6 sago007 2008-08-29 14:32 327
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 328
4b0c248f sago007 2010-11-10 21:13 329
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 330
d8c1f444 sago007 2016-01-31 11:36 331
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 332
public:
d8c1f444 sago007 2016-01-31 11:36 333
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 334
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 335
d8c1f444 sago007 2016-01-31 11:36 336
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 337
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 338
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 339
		}
c53e6443 sago007 2012-04-17 11:04 340
	}
c53e6443 sago007 2012-04-17 11:04 341
c53e6443 sago007 2012-04-17 11:04 342
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 343
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 344
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 345
		//Find a free ball
ecef5838 sago007 2015-11-24 20:01 346
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls)) {
c53e6443 sago007 2012-04-17 11:04 347
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 348
		}
c53e6443 sago007 2012-04-17 11:04 349
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 350
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 351
			return -1;
acd79baf sago007 2015-11-22 19:37 352
		}
c53e6443 sago007 2012-04-17 11:04 353
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 354
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 355
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 356
		return 1;
c53e6443 sago007 2012-04-17 11:04 357
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 358
ecef5838 sago007 2015-11-24 20:01 359
	void update() {
c53e6443 sago007 2012-04-17 11:04 360
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 361
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 362
ecef5838 sago007 2015-11-24 20:01 363
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 364
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 365
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 366
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 367
				}
c53e6443 sago007 2012-04-17 11:04 368
			}
c53e6443 sago007 2012-04-17 11:04 369
		}
c53e6443 sago007 2012-04-17 11:04 370
	} //update
89c4a3a6 sago007 2008-08-29 14:32 371
89c4a3a6 sago007 2008-08-29 14:32 372
a6b97827 sago007 2016-01-24 11:15 373
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 374
d8c1f444 sago007 2016-01-31 11:36 375
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 376
89c4a3a6 sago007 2008-08-29 14:32 377
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 378
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 379
private:
c53e6443 sago007 2012-04-17 11:04 380
	int x;
c53e6443 sago007 2012-04-17 11:04 381
	int y;
c53e6443 sago007 2012-04-17 11:04 382
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 383
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 384
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 385
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 386
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 387
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 388
public:
89c4a3a6 sago007 2008-08-29 14:32 389
d8c1f444 sago007 2016-01-31 11:36 390
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 391
	}
c53e6443 sago007 2012-04-17 11:04 392
c53e6443 sago007 2012-04-17 11:04 393
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 394
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 395
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 396
		x = X;
c53e6443 sago007 2012-04-17 11:04 397
		y = Y;
c53e6443 sago007 2012-04-17 11:04 398
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 399
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 400
c53e6443 sago007 2012-04-17 11:04 401
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 402
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 403
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 404
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 405
	}
c53e6443 sago007 2012-04-17 11:04 406
ecef5838 sago007 2015-11-24 20:01 407
	int getX() {
c53e6443 sago007 2012-04-17 11:04 408
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 409
	}
c53e6443 sago007 2012-04-17 11:04 410
ecef5838 sago007 2015-11-24 20:01 411
	int getY() {
c53e6443 sago007 2012-04-17 11:04 412
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 413
	}
c53e6443 sago007 2012-04-17 11:04 414
ecef5838 sago007 2015-11-24 20:01 415
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 416
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 417
	}
89c4a3a6 sago007 2008-08-29 14:32 418
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 419
d8c1f444 sago007 2016-01-31 11:36 420
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 421
public:
d8c1f444 sago007 2016-01-31 11:36 422
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 423
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 424
d8c1f444 sago007 2016-01-31 11:36 425
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 426
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 427
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 428
		}
c53e6443 sago007 2012-04-17 11:04 429
	}
c53e6443 sago007 2012-04-17 11:04 430
ecef5838 sago007 2015-11-24 20:01 431
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 432
		int explosionNumber = 0;
ecef5838 sago007 2015-11-24 20:01 433
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls)) {
c53e6443 sago007 2012-04-17 11:04 434
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 435
		}
ecef5838 sago007 2015-11-24 20:01 436
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 437
			return -1;
acd79baf sago007 2015-11-22 19:37 438
		}
c53e6443 sago007 2012-04-17 11:04 439
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 440
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 441
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 442
		return 1;
c53e6443 sago007 2012-04-17 11:04 443
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 444
ecef5838 sago007 2015-11-24 20:01 445
	void update() {
c53e6443 sago007 2012-04-17 11:04 446
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 447
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 448
ecef5838 sago007 2015-11-24 20:01 449
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 450
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 451
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 452
				}
c53e6443 sago007 2012-04-17 11:04 453
			}
c53e6443 sago007 2012-04-17 11:04 454
		}
c53e6443 sago007 2012-04-17 11:04 455
	} //update
89c4a3a6 sago007 2008-08-29 14:32 456
89c4a3a6 sago007 2008-08-29 14:32 457
a6b97827 sago007 2016-01-24 11:15 458
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 459
d8c1f444 sago007 2016-01-31 11:36 460
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 461
89c4a3a6 sago007 2008-08-29 14:32 462
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 463
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 464
private:
c53e6443 sago007 2012-04-17 11:04 465
	int x;
c53e6443 sago007 2012-04-17 11:04 466
	int y;
571b4d47 sago007 2015-12-05 16:02 467
	string textt;
c53e6443 sago007 2012-04-17 11:04 468
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 469
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 470
public:
89c4a3a6 sago007 2008-08-29 14:32 471
d8c1f444 sago007 2016-01-31 11:36 472
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 473
	}
c53e6443 sago007 2012-04-17 11:04 474
c53e6443 sago007 2012-04-17 11:04 475
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 476
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 477
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 478
		x = X;
c53e6443 sago007 2012-04-17 11:04 479
		y = Y;
571b4d47 sago007 2015-12-05 16:02 480
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 481
		time = Time;
c53e6443 sago007 2012-04-17 11:04 482
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 483
c53e6443 sago007 2012-04-17 11:04 484
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 485
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 486
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 487
	}
c53e6443 sago007 2012-04-17 11:04 488
ecef5838 sago007 2015-11-24 20:01 489
	int getX() {
c53e6443 sago007 2012-04-17 11:04 490
		return x;
c53e6443 sago007 2012-04-17 11:04 491
	}
c53e6443 sago007 2012-04-17 11:04 492
ecef5838 sago007 2015-11-24 20:01 493
	int getY() {
c53e6443 sago007 2012-04-17 11:04 494
		return y;
c53e6443 sago007 2012-04-17 11:04 495
	}
c53e6443 sago007 2012-04-17 11:04 496
ecef5838 sago007 2015-11-24 20:01 497
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 498
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 499
	}
89c4a3a6 sago007 2008-08-29 14:32 500
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 501
d8c1f444 sago007 2016-01-31 11:36 502
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 503
public:
d8c1f444 sago007 2016-01-31 11:36 504
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 505
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 506
d8c1f444 sago007 2016-01-31 11:36 507
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 508
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 509
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 510
		}
c53e6443 sago007 2012-04-17 11:04 511
	}
c53e6443 sago007 2012-04-17 11:04 512
ecef5838 sago007 2015-11-24 20:01 513
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 514
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 515
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 516
			textNumber++;
acd79baf sago007 2015-11-22 19:37 517
		}
ecef5838 sago007 2015-11-24 20:01 518
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 519
			return -1;
acd79baf sago007 2015-11-22 19:37 520
		}
c53e6443 sago007 2012-04-17 11:04 521
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 522
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 523
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 524
		return 1;
c53e6443 sago007 2012-04-17 11:04 525
	}  //addText
c53e6443 sago007 2012-04-17 11:04 526
ecef5838 sago007 2015-11-24 20:01 527
	void update() {
c53e6443 sago007 2012-04-17 11:04 528
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 529
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 530
ecef5838 sago007 2015-11-24 20:01 531
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 532
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 533
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 534
				}
c53e6443 sago007 2012-04-17 11:04 535
			}
c53e6443 sago007 2012-04-17 11:04 536
		}
c53e6443 sago007 2012-04-17 11:04 537
	} //update
89c4a3a6 sago007 2008-08-29 14:32 538
89c4a3a6 sago007 2008-08-29 14:32 539
a6b97827 sago007 2016-01-24 11:15 540
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 541
d8c1f444 sago007 2016-01-31 11:36 542
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 543
89c4a3a6 sago007 2008-08-29 14:32 544
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 545
#include "BlockGame.hpp"
9dc80982 sago007 2016-01-02 21:08 546
#include "os.hpp"
c3fc09e9 sago007 2016-01-22 18:31 547
#include "sago/SagoMiscSdl2.hpp"
c3b697c6 sago007 2016-02-07 17:30 548
#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 549
ecef5838 sago007 2015-11-24 20:01 550
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 551
public:
ecef5838 sago007 2015-11-24 20:01 552
	BlockGameSdl(int tx, int ty) {
229e212d sago007 2015-08-22 17:14 553
		topx = tx;
229e212d sago007 2015-08-22 17:14 554
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 555
	}
53203200 sago007 2015-12-25 13:30 556
c6bde3e3 sago007 2015-12-22 16:56 557
	void DrawImgBoard(sago::SagoSprite& img, int x, int y) const {
ae0f6c7a sago007 2015-12-05 16:58 558
		DrawIMG(img, screen, x+topx, y+topy);
ae0f6c7a sago007 2015-12-05 16:58 559
	}
53203200 sago007 2015-12-25 13:30 560
c6bde3e3 sago007 2015-12-22 16:56 561
	void DrawImgBoardBounded(sago::SagoSprite& img, int x, int y) const {
1d2e2129 sago007 2015-12-23 15:41 562
		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
c53e6443 sago007 2012-04-17 11:04 563
	}
53203200 sago007 2015-12-25 13:30 564
46cfd6b2 sago007 2015-12-06 15:36 565
	void PrintTextCenteredBoard(int x, int y, const char* text) {
c6bde3e3 sago007 2015-12-22 16:56 566
		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
c53e6443 sago007 2012-04-17 11:04 567
	}
acd79baf sago007 2015-11-22 19:37 568
58dd05a0 sago007 2015-08-22 17:49 569
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 570
		return topx;
229e212d sago007 2015-08-22 17:14 571
	}
58dd05a0 sago007 2015-08-22 17:49 572
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 573
		return topy;
229e212d sago007 2015-08-22 17:14 574
	}
acd79baf sago007 2015-11-22 19:37 575
313ecd1b sago007 2015-08-22 20:38 576
	void AddText(int x, int y, const std::string& text, int time) const override {
a6b97827 sago007 2016-01-24 11:15 577
		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 578
	}
acd79baf sago007 2015-11-22 19:37 579
313ecd1b sago007 2015-08-22 20:38 580
	void AddBall(int x, int y, bool right, int color) const  override {
a6b97827 sago007 2016-01-24 11:15 581
		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
229e212d sago007 2015-08-22 17:14 582
	}
acd79baf sago007 2015-11-22 19:37 583
acd79baf sago007 2015-11-22 19:37 584
	void AddExplosion(int x, int y) const  override {
a6b97827 sago007 2016-01-24 11:15 585
		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 586
	}
acd79baf sago007 2015-11-22 19:37 587
313ecd1b sago007 2015-08-22 20:38 588
	void PlayerWonEvent() const  override {
acd79baf sago007 2015-11-22 19:37 589
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 590
			return;
acd79baf sago007 2015-11-22 19:37 591
		}
313ecd1b sago007 2015-08-22 20:38 592
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 593
	}
acd79baf sago007 2015-11-22 19:37 594
027b5cfd sago007 2015-08-23 14:27 595
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 596
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 597
	}
acd79baf sago007 2015-11-22 19:37 598
313ecd1b sago007 2015-08-22 20:38 599
	void BlockPopEvent() const  override {
acd79baf sago007 2015-11-22 19:37 600
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 601
			return;
acd79baf sago007 2015-11-22 19:37 602
		}
313ecd1b sago007 2015-08-22 20:38 603
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 604
	}
acd79baf sago007 2015-11-22 19:37 605
313ecd1b sago007 2015-08-22 20:38 606
	void LongChainDoneEvent() const  override {
acd79baf sago007 2015-11-22 19:37 607
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 608
			return;
acd79baf sago007 2015-11-22 19:37 609
		}
313ecd1b sago007 2015-08-22 20:38 610
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 611
	}
acd79baf sago007 2015-11-22 19:37 612
313ecd1b sago007 2015-08-22 20:38 613
	void TimeTrialEndEvent() const  override {
ecef5838 sago007 2015-11-24 20:01 614
		if (!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 615
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 616
		}
313ecd1b sago007 2015-08-22 20:38 617
	}
acd79baf sago007 2015-11-22 19:37 618
313ecd1b sago007 2015-08-22 20:38 619
	void EndlessHighscoreEvent() const  override {
acd79baf sago007 2015-11-22 19:37 620
		if (!SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 621
			return;
acd79baf sago007 2015-11-22 19:37 622
		}
313ecd1b sago007 2015-08-22 20:38 623
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 624
	}
6b1dc7a6 sago007 2010-11-08 21:03 625
private:
c53e6443 sago007 2012-04-17 11:04 626
	//Draws all the bricks to the board (including garbage)
ecef5838 sago007 2015-11-24 20:01 627
	void PaintBricks() const {
c53e6443 sago007 2012-04-17 11:04 628
		for (int i=0; ((i<13)&&(i<30)); i++)
ecef5838 sago007 2015-11-24 20:01 629
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 630
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
ae0f6c7a sago007 2015-12-05 16:58 631
					DrawImgBoardBounded(bricks[board[j][i]%10],  j*bsize, bsize*12-i*bsize-pixels);
ecef5838 sago007 2015-11-24 20:01 632
					if ((board[j][i]/BLOCKWAIT)%10==1) {
1d2e2129 sago007 2015-12-23 15:41 633
						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 634
					}
ecef5838 sago007 2015-11-24 20:01 635
					if ((board[j][i]/BLOCKHANG)%10==1) {
1d2e2129 sago007 2015-12-23 15:41 636
						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 637
					}
c53e6443 sago007 2012-04-17 11:04 638
c53e6443 sago007 2012-04-17 11:04 639
				}
ecef5838 sago007 2015-11-24 20:01 640
				if ((board[j][i]/1000000)%10==1) {
c53e6443 sago007 2012-04-17 11:04 641
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 642
					int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 643
					if (j<1) {
acd79baf sago007 2015-11-22 19:37 644
						left = -1;
acd79baf sago007 2015-11-22 19:37 645
					}
acd79baf sago007 2015-11-22 19:37 646
					else {
acd79baf sago007 2015-11-22 19:37 647
						left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 648
					}
acd79baf sago007 2015-11-22 19:37 649
					if (j>5) {
acd79baf sago007 2015-11-22 19:37 650
						right = -1;
acd79baf sago007 2015-11-22 19:37 651
					}
acd79baf sago007 2015-11-22 19:37 652
					else {
acd79baf sago007 2015-11-22 19:37 653
						right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 654
					}
acd79baf sago007 2015-11-22 19:37 655
					if (i>28) {
acd79baf sago007 2015-11-22 19:37 656
						over = -1;
acd79baf sago007 2015-11-22 19:37 657
					}
acd79baf sago007 2015-11-22 19:37 658
					else {
acd79baf sago007 2015-11-22 19:37 659
						over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 660
					}
acd79baf sago007 2015-11-22 19:37 661
					if (i<1) {
acd79baf sago007 2015-11-22 19:37 662
						under = -1;
acd79baf sago007 2015-11-22 19:37 663
					}
acd79baf sago007 2015-11-22 19:37 664
					else {
acd79baf sago007 2015-11-22 19:37 665
						under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 666
					}
ecef5838 sago007 2015-11-24 20:01 667
					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 668
						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 669
					}
ecef5838 sago007 2015-11-24 20:01 670
					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 671
						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 672
					}
ecef5838 sago007 2015-11-24 20:01 673
					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 674
						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 675
					}
ecef5838 sago007 2015-11-24 20:01 676
					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 677
						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 678
					}
ecef5838 sago007 2015-11-24 20:01 679
					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 680
						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 681
					}
ecef5838 sago007 2015-11-24 20:01 682
					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 683
						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 684
					}
ecef5838 sago007 2015-11-24 20:01 685
					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 686
						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 687
					}
ecef5838 sago007 2015-11-24 20:01 688
					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 689
						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 690
					}
ecef5838 sago007 2015-11-24 20:01 691
					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 692
						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 693
					}
ecef5838 sago007 2015-11-24 20:01 694
					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 695
						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 696
					}
ecef5838 sago007 2015-11-24 20:01 697
					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 698
						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 699
					}
ecef5838 sago007 2015-11-24 20:01 700
					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 701
						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 702
					}
c53e6443 sago007 2012-04-17 11:04 703
				}
ecef5838 sago007 2015-11-24 20:01 704
				if ((board[j][i]/1000000)%10==2) {
ecef5838 sago007 2015-11-24 20:01 705
					if (j==0) {
ae0f6c7a sago007 2015-12-05 16:58 706
						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 707
					}
ecef5838 sago007 2015-11-24 20:01 708
					else if (j==5) {
ae0f6c7a sago007 2015-12-05 16:58 709
						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 710
					}
ecef5838 sago007 2015-11-24 20:01 711
					else {
ae0f6c7a sago007 2015-12-05 16:58 712
						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 713
					}
c53e6443 sago007 2012-04-17 11:04 714
				}
c53e6443 sago007 2012-04-17 11:04 715
			}
c53e6443 sago007 2012-04-17 11:04 716
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 717
c53e6443 sago007 2012-04-17 11:04 718
		int garbageSize=0;
ecef5838 sago007 2015-11-24 20:01 719
		for (int i=0; i<20; i++) {
ecef5838 sago007 2015-11-24 20:01 720
			if ((board[j][i]/1000000)%10==1) {
c53e6443 sago007 2012-04-17 11:04 721
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 722
				int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 723
				if (j<1) {
acd79baf sago007 2015-11-22 19:37 724
					left = -1;
acd79baf sago007 2015-11-22 19:37 725
				}
acd79baf sago007 2015-11-22 19:37 726
				else {
acd79baf sago007 2015-11-22 19:37 727
					left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 728
				}
acd79baf sago007 2015-11-22 19:37 729
				if (j>5) {
acd79baf sago007 2015-11-22 19:37 730
					right = -1;
acd79baf sago007 2015-11-22 19:37 731
				}
acd79baf sago007 2015-11-22 19:37 732
				else {
acd79baf sago007 2015-11-22 19:37 733
					right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 734
				}
acd79baf sago007 2015-11-22 19:37 735
				if (i>28) {
acd79baf sago007 2015-11-22 19:37 736
					over = -1;
acd79baf sago007 2015-11-22 19:37 737
				}
acd79baf sago007 2015-11-22 19:37 738
				else {
acd79baf sago007 2015-11-22 19:37 739
					over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 740
				}
acd79baf sago007 2015-11-22 19:37 741
				if (i<1) {
acd79baf sago007 2015-11-22 19:37 742
					under = -1;
acd79baf sago007 2015-11-22 19:37 743
				}
acd79baf sago007 2015-11-22 19:37 744
				else {
acd79baf sago007 2015-11-22 19:37 745
					under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 746
				}
ecef5838 sago007 2015-11-24 20:01 747
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
ae0f6c7a sago007 2015-12-05 16:58 748
					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 749
				}
ecef5838 sago007 2015-11-24 20:01 750
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
c53e6443 sago007 2012-04-17 11:04 751
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 752
				}
ecef5838 sago007 2015-11-24 20:01 753
				else {
c53e6443 sago007 2012-04-17 11:04 754
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 755
				}
c53e6443 sago007 2012-04-17 11:04 756
c53e6443 sago007 2012-04-17 11:04 757
			}
c53e6443 sago007 2012-04-17 11:04 758
		}
571b4d47 sago007 2015-12-05 16:02 759
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 760
			if (board[i][0]!=-1) {
ae0f6c7a sago007 2015-12-05 16:58 761
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
acd79baf sago007 2015-11-22 19:37 762
			}
571b4d47 sago007 2015-12-05 16:02 763
		}
c53e6443 sago007 2012-04-17 11:04 764
c53e6443 sago007 2012-04-17 11:04 765
	}
6b1dc7a6 sago007 2010-11-08 21:03 766
public:
c53e6443 sago007 2012-04-17 11:04 767
	//Draws everything
ecef5838 sago007 2015-11-24 20:01 768
	void DoPaintJob() {
c699a9f9 sago007 2015-12-05 17:22 769
		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
53203200 sago007 2015-12-25 13:30 770
1d2e2129 sago007 2015-12-23 15:41 771
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
1d2e2129 sago007 2015-12-23 15:41 772
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
1d2e2129 sago007 2015-12-23 15:41 773
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
1d2e2129 sago007 2015-12-23 15:41 774
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
ae0f6c7a sago007 2015-12-05 16:58 775
		DrawImgBoard(backBoard,  0, 0);
cf54d8c3 sago007 2012-05-03 20:52 776
cf54d8c3 sago007 2012-05-03 20:52 777
		PaintBricks();
acd79baf sago007 2015-11-22 19:37 778
		if (stageClear) {
ae0f6c7a sago007 2015-12-05 16:58 779
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
acd79baf sago007 2015-11-22 19:37 780
		}
ecef5838 sago007 2015-11-24 20:01 781
		if (puzzleMode&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 782
			//We need to write nr. of moves left!
96c54803 sago007 2016-02-06 18:34 783
			strHolder = _("Moves left: ") + itoa(MovesLeft);
1d2e2129 sago007 2015-12-23 15:41 784
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 785
c53e6443 sago007 2012-04-17 11:04 786
		}
ecef5838 sago007 2015-11-24 20:01 787
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
ae0f6c7a sago007 2015-12-05 16:58 788
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 789
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 790
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
ecef5838 sago007 2015-11-24 20:01 791
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 792
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 793
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 794
				}
ecef5838 sago007 2015-11-24 20:01 795
				else {
ae0f6c7a sago007 2015-12-05 16:58 796
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 797
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 798
				}
c53e6443 sago007 2012-04-17 11:04 799
			}
ecef5838 sago007 2015-11-24 20:01 800
			else {
c53e6443 sago007 2012-04-17 11:04 801
				strHolder = "Last puzzle";
1d2e2129 sago007 2015-12-23 15:41 802
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 803
			}
c53e6443 sago007 2012-04-17 11:04 804
		}
ecef5838 sago007 2015-11-24 20:01 805
		if (stageClear && stageButtonStatus == SBstageClear) {
ae0f6c7a sago007 2015-12-05 16:58 806
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 807
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 808
			if (getLevel()<50-1) {
ecef5838 sago007 2015-11-24 20:01 809
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 810
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 811
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 812
				}
ecef5838 sago007 2015-11-24 20:01 813
				else {
ae0f6c7a sago007 2015-12-05 16:58 814
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 815
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 816
				}
c53e6443 sago007 2012-04-17 11:04 817
			}
ecef5838 sago007 2015-11-24 20:01 818
			else {
c53e6443 sago007 2012-04-17 11:04 819
				strHolder = "Last stage";
1d2e2129 sago007 2015-12-23 15:41 820
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 821
			}
c53e6443 sago007 2012-04-17 11:04 822
		}
6b1dc7a6 sago007 2010-11-08 21:03 823
6b1dc7a6 sago007 2010-11-08 21:03 824
#if DEBUG
ecef5838 sago007 2015-11-24 20:01 825
		if (AI_Enabled&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 826
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
ae0f6c7a sago007 2015-12-05 16:58 827
			//NFont_Write(   5, 5, strHolder.c_str());
1d2e2129 sago007 2015-12-23 15:41 828
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 829
		}
6b1dc7a6 sago007 2010-11-08 21:03 830
#endif
acd79baf sago007 2015-11-22 19:37 831
		if (!bGameOver) {
1d2e2129 sago007 2015-12-23 15:41 832
			DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
acd79baf sago007 2015-11-22 19:37 833
		}
ecef5838 sago007 2015-11-24 20:01 834
		if (ticks<gameStartedAt) {
c53e6443 sago007 2012-04-17 11:04 835
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 836
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 837
				Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 838
			}
c53e6443 sago007 2012-04-17 11:04 839
			lastCounter = currentCounter;
ecef5838 sago007 2015-11-24 20:01 840
			switch (currentCounter) {
c53e6443 sago007 2012-04-17 11:04 841
			case 2:
ae0f6c7a sago007 2015-12-05 16:58 842
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 843
				break;
c53e6443 sago007 2012-04-17 11:04 844
			case 1:
ae0f6c7a sago007 2015-12-05 16:58 845
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 846
				break;
c53e6443 sago007 2012-04-17 11:04 847
			case 0:
ae0f6c7a sago007 2015-12-05 16:58 848
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 849
				break;
c53e6443 sago007 2012-04-17 11:04 850
			default:
c53e6443 sago007 2012-04-17 11:04 851
				break;
c53e6443 sago007 2012-04-17 11:04 852
			}
c53e6443 sago007 2012-04-17 11:04 853
		}
ecef5838 sago007 2015-11-24 20:01 854
		else {
ecef5838 sago007 2015-11-24 20:01 855
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 856
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 857
				if (currentCounter!=lastCounter) {
ecef5838 sago007 2015-11-24 20:01 858
					if (currentCounter>115 && currentCounter<120) {
c53e6443 sago007 2012-04-17 11:04 859
						Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 860
					}
c53e6443 sago007 2012-04-17 11:04 861
				}
c53e6443 sago007 2012-04-17 11:04 862
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 863
			}
ecef5838 sago007 2015-11-24 20:01 864
			else {
ecef5838 sago007 2015-11-24 20:01 865
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 866
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 867
				}
c53e6443 sago007 2012-04-17 11:04 868
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 869
			}
c53e6443 sago007 2012-04-17 11:04 870
		}
6b1dc7a6 sago007 2010-11-08 21:03 871
ecef5838 sago007 2015-11-24 20:01 872
		if ((bGameOver)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 873
			if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 874
				DrawImgBoard(iWinner,  0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 875
			}
ecef5838 sago007 2015-11-24 20:01 876
			else {
ecef5838 sago007 2015-11-24 20:01 877
				if (bDraw) {
ae0f6c7a sago007 2015-12-05 16:58 878
					DrawImgBoard(iDraw,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 879
				}
ecef5838 sago007 2015-11-24 20:01 880
				else {
ae0f6c7a sago007 2015-12-05 16:58 881
					DrawImgBoard(iGameOver,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 882
				}
80b830cd sago007 2012-08-19 17:51 883
			}
80b830cd sago007 2012-08-19 17:51 884
		}
c53e6443 sago007 2012-04-17 11:04 885
	}
6b1dc7a6 sago007 2010-11-08 21:03 886
6b1dc7a6 sago007 2010-11-08 21:03 887
ecef5838 sago007 2015-11-24 20:01 888
	void Update(int newtick) {
c53e6443 sago007 2012-04-17 11:04 889
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 890
	}
acd79baf sago007 2015-11-22 19:37 891
229e212d sago007 2015-08-22 17:14 892
private:
229e212d sago007 2015-08-22 17:14 893
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 894
};
6b1dc7a6 sago007 2010-11-08 21:03 895
6b1dc7a6 sago007 2010-11-08 21:03 896
6b1dc7a6 sago007 2010-11-08 21:03 897
6b1dc7a6 sago007 2010-11-08 21:03 898
89c4a3a6 sago007 2008-08-29 14:32 899
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 900
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 901
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 902
		cout << "Saving screenshot" << endl;
acd79baf sago007 2015-11-22 19:37 903
	}
acd79baf sago007 2015-11-22 19:37 904
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 905
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 906
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 907
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 908
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 909
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 910
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 911
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 912
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 913
		}
1d2e2129 sago007 2015-12-23 15:41 914
	}
89c4a3a6 sago007 2008-08-29 14:32 915
}
89c4a3a6 sago007 2008-08-29 14:32 916
89c4a3a6 sago007 2008-08-29 14:32 917
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 918
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 919
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 920
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 921
}
89c4a3a6 sago007 2008-08-29 14:32 922
89c4a3a6 sago007 2008-08-29 14:32 923
58a2d7e1 sago007 2016-02-12 18:53 924
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 925
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 926
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 927
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 928
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 929
571b4d47 sago007 2015-12-05 16:02 930
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 931
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 932
c53e6443 sago007 2012-04-17 11:04 933
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 934
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 935
ecef5838 sago007 2015-11-24 20:01 936
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 937
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 938
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 939
				done = true;
c53e6443 sago007 2012-04-17 11:04 940
			}
58a2d7e1 sago007 2016-02-12 18:53 941
c3b697c6 sago007 2016-02-07 17:30 942
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 943
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 944
			}
58a2d7e1 sago007 2016-02-12 18:53 945
c3b697c6 sago007 2016-02-07 17:30 946
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 947
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 948
c53e6443 sago007 2012-04-17 11:04 949
		}
58a2d7e1 sago007 2016-02-12 18:53 950
c3b697c6 sago007 2016-02-07 17:30 951
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 952
1d2e2129 sago007 2015-12-23 15:41 953
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 954
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 955
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 956
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 957
		}
6b1dc7a6 sago007 2010-11-08 21:03 958
c3b697c6 sago007 2016-02-07 17:30 959
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 960
			done = true;
c3b697c6 sago007 2016-02-07 17:30 961
		}
c3b697c6 sago007 2016-02-07 17:30 962
	}
c3b697c6 sago007 2016-02-07 17:30 963
}
6b1dc7a6 sago007 2010-11-08 21:03 964
c3b697c6 sago007 2016-02-07 17:30 965
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 966
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 967
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 968
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 969
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 970
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 971
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 972
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 973
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 974
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 975
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 976
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 977
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 978
}
81d9c25d sago007 2008-11-24 09:50 979
89c4a3a6 sago007 2008-08-29 14:32 980
89c4a3a6 sago007 2008-08-29 14:32 981
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 982
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 983
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 984
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 985
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 986
		} //if used
a6b97827 sago007 2016-01-24 11:15 987
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 988
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 989
		}
a6b97827 sago007 2016-01-24 11:15 990
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 991
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 992
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 993
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 994
a6b97827 sago007 2016-01-24 11:15 995
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 996
		}
c53e6443 sago007 2012-04-17 11:04 997
	} //for
89c4a3a6 sago007 2008-08-29 14:32 998
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 999
89c4a3a6 sago007 2008-08-29 14:32 1000
89c4a3a6 sago007 2008-08-29 14:32 1001
//draws everything
ecef5838 sago007 2015-11-24 20:01 1002
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 1003
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 1004
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 1005
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 1006
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1007
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1008
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1009
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1010
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1011
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1012
	}
ecef5838 sago007 2015-11-24 20:01 1013
	else if (editorMode) {
c53e6443 sago007 2012-04-17 11:04 1014
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 1015
	}
ecef5838 sago007 2015-11-24 20:01 1016
	else if (!singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1017
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 1018
	}
ecef5838 sago007 2015-11-24 20:01 1019
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1020
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1021
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1022
		int seconds;
ecef5838 sago007 2015-11-24 20:01 1023
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1024
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1025
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1026
		}
ecef5838 sago007 2015-11-24 20:01 1027
		else {
c53e6443 sago007 2012-04-17 11:04 1028
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1029
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1030
		}
acd79baf sago007 2015-11-22 19:37 1031
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1032
			minutes=0;
acd79baf sago007 2015-11-22 19:37 1033
		}
acd79baf sago007 2015-11-22 19:37 1034
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1035
			seconds=0;
acd79baf sago007 2015-11-22 19:37 1036
		}
ecef5838 sago007 2015-11-24 20:01 1037
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1038
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1039
		}
acd79baf sago007 2015-11-22 19:37 1040
		else {
acd79baf sago007 2015-11-22 19:37 1041
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1042
		}
c53e6443 sago007 2012-04-17 11:04 1043
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1044
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1045
	}
ecef5838 sago007 2015-11-24 20:01 1046
	else {
c53e6443 sago007 2012-04-17 11:04 1047
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1048
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1049
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1050
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1051
		}
acd79baf sago007 2015-11-22 19:37 1052
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1053
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1054
		}
ecef5838 sago007 2015-11-24 20:01 1055
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1056
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1057
		}
ecef5838 sago007 2015-11-24 20:01 1058
		else {
c53e6443 sago007 2012-04-17 11:04 1059
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1060
		}
c53e6443 sago007 2012-04-17 11:04 1061
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1062
	}
c53e6443 sago007 2012-04-17 11:04 1063
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 1064
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1065
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 1066
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1067
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1068
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 1069
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 1070
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 1071
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 1072
	}
c53e6443 sago007 2012-04-17 11:04 1073
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 1074
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
ecef5838 sago007 2015-11-24 20:01 1075
	if (!editorMode) {
c53e6443 sago007 2012-04-17 11:04 1076
		/*
c53e6443 sago007 2012-04-17 11:04 1077
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 1078
		 */
ecef5838 sago007 2015-11-24 20:01 1079
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 1080
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 1081
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1082
			//Write a description:
d064f90f sago007 2016-01-26 17:25 1083
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 1084
			string infostring;
ecef5838 sago007 2015-11-24 20:01 1085
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 1086
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 1087
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 1088
c53e6443 sago007 2012-04-17 11:04 1089
			}
ecef5838 sago007 2015-11-24 20:01 1090
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 1091
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 1092
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 1093
			}
ecef5838 sago007 2015-11-24 20:01 1094
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 1095
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 1096
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 1097
			}
ecef5838 sago007 2015-11-24 20:01 1098
			else {
d064f90f sago007 2016-01-26 17:25 1099
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 1100
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 1101
			}
599a0479 sago007 2016-01-26 17:17 1102
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 1103
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 1104
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 1105
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 1106
			}
c53e6443 sago007 2012-04-17 11:04 1107
c53e6443 sago007 2012-04-17 11:04 1108
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 1109
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 1110
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 1111
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 1112
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 1113
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 1114
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 1115
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1116
			}
ecef5838 sago007 2015-11-24 20:01 1117
			else {
c53e6443 sago007 2012-04-17 11:04 1118
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1119
			}
335635ec sago007 2016-02-06 13:51 1120
c53e6443 sago007 2012-04-17 11:04 1121
		}
c53e6443 sago007 2012-04-17 11:04 1122
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1123
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1124
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1125
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1126
		}
ecef5838 sago007 2015-11-24 20:01 1127
		else {
c53e6443 sago007 2012-04-17 11:04 1128
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 1129
		}
ecef5838 sago007 2015-11-24 20:01 1130
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1131
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1132
			int minutes;
c53e6443 sago007 2012-04-17 11:04 1133
			int seconds;
ecef5838 sago007 2015-11-24 20:01 1134
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1135
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1136
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1137
			}
ecef5838 sago007 2015-11-24 20:01 1138
			else {
c53e6443 sago007 2012-04-17 11:04 1139
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1140
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1141
			}
acd79baf sago007 2015-11-22 19:37 1142
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1143
				minutes=0;
acd79baf sago007 2015-11-22 19:37 1144
			}
acd79baf sago007 2015-11-22 19:37 1145
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1146
				seconds=0;
acd79baf sago007 2015-11-22 19:37 1147
			}
ecef5838 sago007 2015-11-24 20:01 1148
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1149
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1150
			}
ecef5838 sago007 2015-11-24 20:01 1151
			else {
c53e6443 sago007 2012-04-17 11:04 1152
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1153
			}
c53e6443 sago007 2012-04-17 11:04 1154
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1155
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1156
		}
ecef5838 sago007 2015-11-24 20:01 1157
		else {
c53e6443 sago007 2012-04-17 11:04 1158
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1159
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1160
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1161
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1162
			}
acd79baf sago007 2015-11-22 19:37 1163
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1164
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1165
			}
ecef5838 sago007 2015-11-24 20:01 1166
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1167
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1168
			}
ecef5838 sago007 2015-11-24 20:01 1169
			else {
c53e6443 sago007 2012-04-17 11:04 1170
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1171
			}
c53e6443 sago007 2012-04-17 11:04 1172
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1173
		}
c53e6443 sago007 2012-04-17 11:04 1174
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 1175
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1176
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1177
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
38fa9b68 sago007 2016-03-12 08:46 1178
		//draw exit
c7f2082f sago007 2016-03-13 11:48 1179
		bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 1180
	}
c53e6443 sago007 2012-04-17 11:04 1181
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 1182
89c4a3a6 sago007 2008-08-29 14:32 1183
c53e6443 sago007 2012-04-17 11:04 1184
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 1185
1572de2b sago007 2008-09-11 18:15 1186
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1187
	Frames++;
ecef5838 sago007 2015-11-24 20:01 1188
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 1189
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 1190
			Frames=999;
acd79baf sago007 2015-11-22 19:37 1191
		}
f306e3ca sago007 2015-12-04 21:16 1192
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 1193
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 1194
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1195
	}
c53e6443 sago007 2012-04-17 11:04 1196
1d2e2129 sago007 2015-12-23 15:41 1197
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 1198
#endif
89c4a3a6 sago007 2008-08-29 14:32 1199
}
89c4a3a6 sago007 2008-08-29 14:32 1200
89c4a3a6 sago007 2008-08-29 14:32 1201
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 1202
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 1203
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 1204
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 1205
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 1206
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 1207
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 1208
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 1209
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 1210
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 1211
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 1212
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 1213
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 1214
c53e6443 sago007 2012-04-17 11:04 1215
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 1216
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1217
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 1218
	}
ecef5838 sago007 2015-11-24 20:01 1219
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 1220
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 1221
	}
ecef5838 sago007 2015-11-24 20:01 1222
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 1223
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 1224
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 1225
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 1226
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 1227
	}
c53e6443 sago007 2012-04-17 11:04 1228
ecef5838 sago007 2015-11-24 20:01 1229
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 1230
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1231
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 1232
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1233
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 1234
		}
ecef5838 sago007 2015-11-24 20:01 1235
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 1236
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 1237
		}
c53e6443 sago007 2012-04-17 11:04 1238
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 1239
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 1240
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 1241
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 1242
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1243
			}
acd79baf sago007 2015-11-22 19:37 1244
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1245
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1246
			}
ae5d6381 sago007 2015-12-29 13:26 1247
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1248
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1249
			}
ed33b751 sago007 2012-04-17 10:48 1250
		}
89c4a3a6 sago007 2008-08-29 14:32 1251
c53e6443 sago007 2012-04-17 11:04 1252
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 1253
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 1254
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 1255
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 1256
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 1257
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 1258
			}
8e3fb7e1 sago007 2016-03-13 11:26 1259
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1260
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 1261
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1262
			}
8e3fb7e1 sago007 2016-03-13 11:26 1263
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1264
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 1265
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1266
			}
8e3fb7e1 sago007 2016-03-13 11:26 1267
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1268
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 1269
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1270
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 1271
				}
8e3fb7e1 sago007 2016-03-13 11:26 1272
			}
8e3fb7e1 sago007 2016-03-13 11:26 1273
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1274
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 1275
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 1276
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 1277
				}
8e3fb7e1 sago007 2016-03-13 11:26 1278
			}
8e3fb7e1 sago007 2016-03-13 11:26 1279
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1280
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 1281
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1282
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 1283
				}
8e3fb7e1 sago007 2016-03-13 11:26 1284
			}
8e3fb7e1 sago007 2016-03-13 11:26 1285
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1286
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 1287
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 1288
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 1289
				}
c53e6443 sago007 2012-04-17 11:04 1290
			}
38c615f9 sago007 2016-01-27 17:26 1291
		}
c53e6443 sago007 2012-04-17 11:04 1292
1d2e2129 sago007 2015-12-23 15:41 1293
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 1294
c53e6443 sago007 2012-04-17 11:04 1295
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 1296
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 1297
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 1298
			int j;
42f05434 sago007 2012-04-19 20:25 1299
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 1300
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1301
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 1302
				}
ed33b751 sago007 2012-04-17 10:48 1303
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 1304
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 1305
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1306
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 1307
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 1308
					}
ed33b751 sago007 2012-04-17 10:48 1309
		}
ed33b751 sago007 2012-04-17 10:48 1310
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 1311
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 1312
c53e6443 sago007 2012-04-17 11:04 1313
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1314
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1315
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1316
		}
89c4a3a6 sago007 2008-08-29 14:32 1317
ecef5838 sago007 2015-11-24 20:01 1318
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 1319
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1320
c53e6443 sago007 2012-04-17 11:04 1321
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 1322
			int i;
aede0664 sago007 2012-04-19 19:45 1323
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 1324
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1325
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 1326
				}
c53e6443 sago007 2012-04-17 11:04 1327
			i++;
c53e6443 sago007 2012-04-17 11:04 1328
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 1329
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 1330
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1331
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 1332
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 1333
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 1334
					}
c53e6443 sago007 2012-04-17 11:04 1335
		}
80b830cd sago007 2012-08-19 17:51 1336
ecef5838 sago007 2015-11-24 20:01 1337
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 1338
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 1339
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 1340
ae5d6381 sago007 2015-12-29 13:26 1341
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1342
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1343
			}
aede0664 sago007 2012-04-19 19:45 1344
aede0664 sago007 2012-04-19 19:45 1345
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1346
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1347
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1348
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1349
		}
89c4a3a6 sago007 2008-08-29 14:32 1350
1d2e2129 sago007 2015-12-23 15:41 1351
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1352
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1353
c53e6443 sago007 2012-04-17 11:04 1354
	}
c699a9f9 sago007 2015-12-05 17:22 1355
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1356
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1357
}
89c4a3a6 sago007 2008-08-29 14:32 1358
ecef5838 sago007 2015-11-24 20:01 1359
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1360
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1361
dfdb7d66 sago007 2015-11-29 19:21 1362
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1363
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1364
static bool registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 1365
ecef5838 sago007 2015-11-24 20:01 1366
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1367
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1368
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1369
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1370
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1371
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1372
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1373
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1374
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1375
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1376
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1377
}
30f910dd sago007 2010-11-10 21:02 1378
ecef5838 sago007 2015-11-24 20:01 1379
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1380
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1381
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1382
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1383
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1384
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1385
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1386
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1387
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1388
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1389
	registerTTHighscorePlayer1 = true;
4f1d27f1 sago007 2011-03-18 15:53 1390
}
4f1d27f1 sago007 2011-03-18 15:53 1391
ecef5838 sago007 2015-11-24 20:01 1392
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1393
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1394
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1395
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1396
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1397
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1398
		return 1;
acd79baf sago007 2015-11-22 19:37 1399
	}
b256fda5 sago007 2016-02-21 16:21 1400
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1401
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1402
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1403
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1404
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1405
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1406
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1407
	return 0;
b7590374 sago007 2011-05-19 16:15 1408
}
b7590374 sago007 2011-05-19 16:15 1409
4f1d27f1 sago007 2011-03-18 15:53 1410
ecef5838 sago007 2015-11-24 20:01 1411
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1412
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1413
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1414
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1415
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1416
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1417
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1418
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1419
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1420
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1421
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1422
	}
ecef5838 sago007 2015-11-24 20:01 1423
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1424
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1425
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1426
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1427
	}
3e7b8813 sago007 2016-02-22 19:45 1428
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1429
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1430
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1431
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1432
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1433
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1434
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1435
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1436
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1437
}
4f1d27f1 sago007 2011-03-18 15:53 1438
ecef5838 sago007 2015-11-24 20:01 1439
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1440
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1441
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1442
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1443
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1444
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1445
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1446
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1447
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1448
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1449
	}
6d6b2788 sago007 2016-02-21 18:51 1450
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1451
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1452
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1453
	}
3e7b8813 sago007 2016-02-22 19:45 1454
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1455
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1456
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1457
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1458
	player1->NewGame(startInfo);
1e5aff60 sago007 2016-02-21 18:23 1459
	player1->setGarbageTarget(player2);
6d6b2788 sago007 2016-02-21 18:51 1460
	player2->NewGame(startInfo2);
1e5aff60 sago007 2016-02-21 18:23 1461
	player2->setGarbageTarget(player1);
c53e6443 sago007 2012-04-17 11:04 1462
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1463
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1464
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1465
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1466
}
4f1d27f1 sago007 2011-03-18 15:53 1467
f31fade1 sago007 2016-02-06 21:37 1468
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1469
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1470
	try {
335635ec sago007 2016-02-06 13:51 1471
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1472
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1473
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1474
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1475
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1476
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1477
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1478
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1479
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1480
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1481
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1482
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1483
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
ba2898e9 sago007 2016-03-15 20:09 1484
		const char* columnsEnv = getenv("COLUMNS"); // Allows using this: COLUMNS=300 help2man
ba2898e9 sago007 2016-03-15 20:09 1485
		if (columnsEnv) {
ba2898e9 sago007 2016-03-15 20:09 1486
			consoleWidth = atoi(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1487
		}
ba2898e9 sago007 2016-03-15 20:09 1488
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1489
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1490
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1491
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1492
		}
8dc4a9d6 sago007 2016-03-16 19:02 1493
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1494
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1495
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1496
		("version", "Display the version information")
7441aba7 sago007 2016-02-06 15:17 1497
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1498
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1499
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1500
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1501
		("print-search-path", "Prints the search path and quits")
db454a2d sago007 2016-02-11 18:03 1502
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1503
		        "Default: \"%s\"", LOCALEDIR).c_str())
db454a2d sago007 2016-02-11 18:03 1504
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory must exsist."
58a2d7e1 sago007 2016-02-12 18:53 1505
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1506
335635ec sago007 2016-02-06 13:51 1507
		;
335635ec sago007 2016-02-06 13:51 1508
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1509
		try {
335635ec sago007 2016-02-06 13:51 1510
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1511
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1512
		}
335635ec sago007 2016-02-06 13:51 1513
		catch (exception& e) {
335635ec sago007 2016-02-06 13:51 1514
			cerr << e.what() << endl;
335635ec sago007 2016-02-06 13:51 1515
			cerr << desc << endl;
335635ec sago007 2016-02-06 13:51 1516
			throw;
335635ec sago007 2016-02-06 13:51 1517
		}
7441aba7 sago007 2016-02-06 15:17 1518
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1519
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1520
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1521
		}
db454a2d sago007 2016-02-11 18:03 1522
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1523
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1524
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1525
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1526
		}
335635ec sago007 2016-02-06 13:51 1527
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1528
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
8dc4a9d6 sago007 2016-03-16 19:02 1529
									"Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1530
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
ba2898e9 sago007 2016-03-15 20:09 1531
			cout << "Usage: "<< commandname << " [OPTION]..." << endl;
335635ec sago007 2016-02-06 13:51 1532
			cout << desc << endl;
ba2898e9 sago007 2016-03-15 20:09 1533
			cout << "Examples:" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1534
			cout << "\tblockattack          \tStart the game normally" << endl;
ba2898e9 sago007 2016-03-15 20:09 1535
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1536
			cout << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1537
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1538
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1539
		}
ba2898e9 sago007 2016-03-15 20:09 1540
		if (vm.count("version")) {
8dc4a9d6 sago007 2016-03-16 19:02 1541
			cout << "blockattack " << VERSION_NUMBER << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1542
			cout << endl;
ba2898e9 sago007 2016-03-15 20:09 1543
			cout << "Copyright (C) 2005-2016 Poul Sander" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1544
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1545
			cout << "This is free software: you are free to change and redistribute it." << endl;
ba2898e9 sago007 2016-03-15 20:09 1546
			cout << "There is NO WARRANTY, to the extent permitted by law." << endl;
ba2898e9 sago007 2016-03-15 20:09 1547
			return 0;
335635ec sago007 2016-02-06 13:51 1548
		}
335635ec sago007 2016-02-06 13:51 1549
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1550
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1551
		}
335635ec sago007 2016-02-06 13:51 1552
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1553
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1554
		}
335635ec sago007 2016-02-06 13:51 1555
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1556
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1557
		}
2cb68251 sago007 2016-03-14 18:01 1558
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1559
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1560
		}
335635ec sago007 2016-02-06 13:51 1561
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1562
			for (const string& s : search_paths) {
335635ec sago007 2016-02-06 13:51 1563
				cout << s << endl;
335635ec sago007 2016-02-06 13:51 1564
			}
335635ec sago007 2016-02-06 13:51 1565
			cout << savepath << endl;
335635ec sago007 2016-02-06 13:51 1566
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1567
		}
77531130 Poul Sander 2016-02-17 18:42 1568
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1569
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1570
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1571
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1572
335635ec sago007 2016-02-06 13:51 1573
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1574
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1575
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1576
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1577
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1578
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1579
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1580
335635ec sago007 2016-02-06 13:51 1581
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1582
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1583
335635ec sago007 2016-02-06 13:51 1584
		PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 1585
335635ec sago007 2016-02-06 13:51 1586
		//Init SDL
335635ec sago007 2016-02-06 13:51 1587
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1588
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1589
		}
826cf176 sago007 2016-03-12 10:53 1590
		if (SDL_Init(SDL_INIT_GAMECONTROLLER ) != 0) {
826cf176 sago007 2016-03-12 10:53 1591
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << endl;
c7f2082f sago007 2016-03-13 11:48 1592
		}
826cf176 sago007 2016-03-12 10:53 1593
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1594
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1595
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1596
335635ec sago007 2016-02-06 13:51 1597
		SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1598
335635ec sago007 2016-02-06 13:51 1599
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1600
335635ec sago007 2016-02-06 13:51 1601
		//Open Audio
335635ec sago007 2016-02-06 13:51 1602
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1603
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1604
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
335635ec sago007 2016-02-06 13:51 1605
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
335635ec sago007 2016-02-06 13:51 1606
				     << "Sound will be disabled!" << endl;
335635ec sago007 2016-02-06 13:51 1607
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1608
			}
c53e6443 sago007 2012-04-17 11:04 1609
		}
c53e6443 sago007 2012-04-17 11:04 1610
89c4a3a6 sago007 2008-08-29 14:32 1611
335635ec sago007 2016-02-06 13:51 1612
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1613
			//Copyright notice:
335635ec sago007 2016-02-06 13:51 1614
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://www.blockattack.net" << endl << "Copyright 2004-2016 Poul Sander" << endl <<
335635ec sago007 2016-02-06 13:51 1615
			     "A SDL2 based game (see www.libsdl.org)" << endl <<
59dcb571 sago007 2016-02-14 15:34 1616
			     "The game is availeble under the GPL, see COPYING for details." << endl;
335635ec sago007 2016-02-06 13:51 1617
			cout << "-------------------------------------------" << endl;
335635ec sago007 2016-02-06 13:51 1618
		}
335635ec sago007 2016-02-06 13:51 1619
335635ec sago007 2016-02-06 13:51 1620
335635ec sago007 2016-02-06 13:51 1621
		keySettings[0].up= SDLK_UP;
335635ec sago007 2016-02-06 13:51 1622
		keySettings[0].down = SDLK_DOWN;
335635ec sago007 2016-02-06 13:51 1623
		keySettings[0].left = SDLK_LEFT;
335635ec sago007 2016-02-06 13:51 1624
		keySettings[0].right = SDLK_RIGHT;
335635ec sago007 2016-02-06 13:51 1625
		keySettings[0].change = SDLK_RCTRL;
335635ec sago007 2016-02-06 13:51 1626
		keySettings[0].push = SDLK_RSHIFT;
335635ec sago007 2016-02-06 13:51 1627
335635ec sago007 2016-02-06 13:51 1628
		keySettings[2].up= SDLK_w;
335635ec sago007 2016-02-06 13:51 1629
		keySettings[2].down = SDLK_s;
335635ec sago007 2016-02-06 13:51 1630
		keySettings[2].left = SDLK_a;
335635ec sago007 2016-02-06 13:51 1631
		keySettings[2].right = SDLK_d;
335635ec sago007 2016-02-06 13:51 1632
		keySettings[2].change = SDLK_LCTRL;
335635ec sago007 2016-02-06 13:51 1633
		keySettings[2].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1634
335635ec sago007 2016-02-06 13:51 1635
		player1keys=0;
335635ec sago007 2016-02-06 13:51 1636
		player2keys=2;
335635ec sago007 2016-02-06 13:51 1637
96c54803 sago007 2016-02-06 18:34 1638
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1639
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1640
335635ec sago007 2016-02-06 13:51 1641
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1642
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1643
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1644
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1645
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1646
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1647
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1648
			mouseplay1 = (bool)configSettings->getInt("mouseplay1");
335635ec sago007 2016-02-06 13:51 1649
			mouseplay2 = (bool)configSettings->getInt("mouseplay2");
335635ec sago007 2016-02-06 13:51 1650
335635ec sago007 2016-02-06 13:51 1651
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1652
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1653
			}
335635ec sago007 2016-02-06 13:51 1654
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1655
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1656
			}
335635ec sago007 2016-02-06 13:51 1657
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1658
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1659
			}
335635ec sago007 2016-02-06 13:51 1660
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1661
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1662
			}
335635ec sago007 2016-02-06 13:51 1663
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1664
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1665
			}
335635ec sago007 2016-02-06 13:51 1666
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1667
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1668
			}
c53e6443 sago007 2012-04-17 11:04 1669
335635ec sago007 2016-02-06 13:51 1670
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1671
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1672
			}
335635ec sago007 2016-02-06 13:51 1673
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1674
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1675
			}
335635ec sago007 2016-02-06 13:51 1676
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1677
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1678
			}
335635ec sago007 2016-02-06 13:51 1679
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1680
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1681
			}
335635ec sago007 2016-02-06 13:51 1682
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1683
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1684
			}
335635ec sago007 2016-02-06 13:51 1685
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1686
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1687
			}
335635ec sago007 2016-02-06 13:51 1688
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1689
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1690
			}
335635ec sago007 2016-02-06 13:51 1691
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1692
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1693
			}
335635ec sago007 2016-02-06 13:51 1694
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1695
				cout << "Data loaded from config file" << endl;
335635ec sago007 2016-02-06 13:51 1696
			}
335635ec sago007 2016-02-06 13:51 1697
		}
335635ec sago007 2016-02-06 13:51 1698
		else {
335635ec sago007 2016-02-06 13:51 1699
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1700
				cout << "Unable to load options file, using default values" << endl;
335635ec sago007 2016-02-06 13:51 1701
			}
335635ec sago007 2016-02-06 13:51 1702
		}
c53e6443 sago007 2012-04-17 11:04 1703
335635ec sago007 2016-02-06 13:51 1704
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1705
			xsize=300;
335635ec sago007 2016-02-06 13:51 1706
			ysize=600;
335635ec sago007 2016-02-06 13:51 1707
		}
c53e6443 sago007 2012-04-17 11:04 1708
c53e6443 sago007 2012-04-17 11:04 1709
335635ec sago007 2016-02-06 13:51 1710
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1711
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1712
		//Open video
335635ec sago007 2016-02-06 13:51 1713
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
335635ec sago007 2016-02-06 13:51 1714
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks",
335635ec sago007 2016-02-06 13:51 1715
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1716
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1717
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1718
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1719
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1720
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1721
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1722
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1723
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1724
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1725
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1726
f6707482 sago007 2015-12-04 22:55 1727
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1728
			cout << "Images loaded" << endl;
c53e6443 sago007 2012-04-17 11:04 1729
		}
89c4a3a6 sago007 2008-08-29 14:32 1730
335635ec sago007 2016-02-06 13:51 1731
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1732
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1733
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1734
		player2 = &theGame2;
335635ec sago007 2016-02-06 13:51 1735
		/*if (singlePuzzle)
335635ec sago007 2016-02-06 13:51 1736
		{
335635ec sago007 2016-02-06 13:51 1737
		    theGame.GetTopY()=0;
335635ec sago007 2016-02-06 13:51 1738
		    theGame.GetTopX()=0;
335635ec sago007 2016-02-06 13:51 1739
		    theGame2.GetTopY()=10000;
335635ec sago007 2016-02-06 13:51 1740
		    theGame2.GetTopX()=10000;
335635ec sago007 2016-02-06 13:51 1741
		}*/
335635ec sago007 2016-02-06 13:51 1742
		theGame.SetGameOver();      //sets the game over in the beginning
335635ec sago007 2016-02-06 13:51 1743
		theGame2.SetGameOver();
acc78225 sago007 2015-12-29 18:10 1744
b7590374 sago007 2011-05-19 16:15 1745
335635ec sago007 2016-02-06 13:51 1746
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1747
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1748
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1749
335635ec sago007 2016-02-06 13:51 1750
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1751
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1752
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1753
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1754
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1755
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1756
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1757
		}
335635ec sago007 2016-02-06 13:51 1758
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1759
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1760
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1761
		SDL_RenderPresent(screen);
335635ec sago007 2016-02-06 13:51 1762
		//game loop
335635ec sago007 2016-02-06 13:51 1763
		MainMenu();
b7590374 sago007 2011-05-19 16:15 1764
b7590374 sago007 2011-05-19 16:15 1765
c53e6443 sago007 2012-04-17 11:04 1766
335635ec sago007 2016-02-06 13:51 1767
		//Saves options
335635ec sago007 2016-02-06 13:51 1768
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1769
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1770
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1771
			configSettings->setInt("soundenabled",(int)SoundEnabled);
335635ec sago007 2016-02-06 13:51 1772
			configSettings->setInt("mouseplay1",(int)mouseplay1);
335635ec sago007 2016-02-06 13:51 1773
			configSettings->setInt("mouseplay2",(int)mouseplay2);
335635ec sago007 2016-02-06 13:51 1774
			configSettings->setInt("joypad1",(int)joyplay1);
335635ec sago007 2016-02-06 13:51 1775
			configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 1776
335635ec sago007 2016-02-06 13:51 1777
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1778
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1779
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1780
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1781
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1782
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1783
335635ec sago007 2016-02-06 13:51 1784
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1785
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1786
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1787
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1788
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1789
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1790
335635ec sago007 2016-02-06 13:51 1791
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1792
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1793
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1794
		}
c53e6443 sago007 2012-04-17 11:04 1795
335635ec sago007 2016-02-06 13:51 1796
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1797
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1798
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1799
335635ec sago007 2016-02-06 13:51 1800
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1801
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
335635ec sago007 2016-02-06 13:51 1802
		}
c53e6443 sago007 2012-04-17 11:04 1803
335635ec sago007 2016-02-06 13:51 1804
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1805
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1806
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
335635ec sago007 2016-02-06 13:51 1807
		}
c53e6443 sago007 2012-04-17 11:04 1808
335635ec sago007 2016-02-06 13:51 1809
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1810
335635ec sago007 2016-02-06 13:51 1811
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1812
c7f2082f sago007 2016-03-13 11:48 1813
335635ec sago007 2016-02-06 13:51 1814
335635ec sago007 2016-02-06 13:51 1815
	}
335635ec sago007 2016-02-06 13:51 1816
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1817
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1818
	}
59dcb571 sago007 2016-02-14 15:34 1819
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1820
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1821
	return 0;
c53e6443 sago007 2012-04-17 11:04 1822
}
b7590374 sago007 2011-05-19 16:15 1823
b7590374 sago007 2011-05-19 16:15 1824
ecef5838 sago007 2015-11-24 20:01 1825
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1826
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1827
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1828
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1829
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1830
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1831
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1832
d8c1f444 sago007 2016-01-31 11:36 1833
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1834
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1835
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1836
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1837
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1838
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1839
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1840
	theGame2.DoPaintJob();
acd79baf sago007 2015-11-22 19:37 1841
	theGame.SetGameOver();      //sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 1842
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1843
c53e6443 sago007 2012-04-17 11:04 1844
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1845
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1846
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1847
ecef5838 sago007 2015-11-24 20:01 1848
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1849
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1850
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1851
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1852
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1853
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1854
		theGame.NewGame(s);
c53e6443 sago007 2012-04-17 11:04 1855
	}
c53e6443 sago007 2012-04-17 11:04 1856
	//game loop
c53e6443 sago007 2012-04-17 11:04 1857
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1858
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 1859
		cout << "Starting game loop" << endl;
acd79baf sago007 2015-11-22 19:37 1860
	}
c53e6443 sago007 2012-04-17 11:04 1861
c53e6443 sago007 2012-04-17 11:04 1862
	bool mustsetupgame = true;
53203200 sago007 2015-12-25 13:30 1863
ecef5838 sago007 2015-11-24 20:01 1864
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1865
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1866
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1867
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1868
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1869
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1870
			case 1:
c53e6443 sago007 2012-04-17 11:04 1871
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1872
				break;
ecef5838 sago007 2015-11-24 20:01 1873
			case 2: {
aede0664 sago007 2012-04-19 19:45 1874
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1875
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1876
					return 1;
acd79baf sago007 2015-11-22 19:37 1877
				}
b1fe2ae5 sago007 2016-02-21 16:01 1878
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1879
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1880
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1881
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1882
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1883
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1884
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 1885
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1886
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1887
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1888
			}
aede0664 sago007 2012-04-19 19:45 1889
			break;
c53e6443 sago007 2012-04-17 11:04 1890
			case 3:
ecef5838 sago007 2015-11-24 20:01 1891
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1892
					return 1;
acd79baf sago007 2015-11-22 19:37 1893
				}
c53e6443 sago007 2012-04-17 11:04 1894
				break;
ecef5838 sago007 2015-11-24 20:01 1895
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1896
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1897
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1898
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1899
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1900
				startInfo.vsMode = true;
1e5aff60 sago007 2016-02-21 18:23 1901
				theGame.NewGame(startInfo);
1e5aff60 sago007 2016-02-21 18:23 1902
				theGame.setGarbageTarget(&theGame2);
6d6b2788 sago007 2016-02-21 18:51 1903
				startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1904
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1905
				theGame2.NewGame(startInfo);
1e5aff60 sago007 2016-02-21 18:23 1906
				theGame2.setGarbageTarget(&theGame);
c699a9f9 sago007 2015-12-05 17:22 1907
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1908
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1909
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1910
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1911
			}
c53e6443 sago007 2012-04-17 11:04 1912
			break;
b0222eff sago007 2012-04-22 15:06 1913
			case 10:
b0222eff sago007 2012-04-22 15:06 1914
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1915
				break;
b0222eff sago007 2012-04-22 15:06 1916
			case 11:
b0222eff sago007 2012-04-22 15:06 1917
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1918
				break;
c53e6443 sago007 2012-04-17 11:04 1919
			case 0:
c53e6443 sago007 2012-04-17 11:04 1920
			default:
c53e6443 sago007 2012-04-17 11:04 1921
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1922
				break;
c53e6443 sago007 2012-04-17 11:04 1923
			};
c53e6443 sago007 2012-04-17 11:04 1924
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1925
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1926
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1927
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1928
		}
b7590374 sago007 2011-05-19 16:15 1929
acd79baf sago007 2015-11-22 19:37 1930
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1931
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1932
		}
335635ec sago007 2016-02-06 13:51 1933
b539639c sago007 2015-12-29 11:51 1934
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1935
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1936
c53e6443 sago007 2012-04-17 11:04 1937
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1938
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1939
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1940
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1941
fee9551a sago007 2016-01-20 19:05 1942
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1943
59dcb571 sago007 2016-02-14 15:34 1944
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1945
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1946
ecef5838 sago007 2015-11-24 20:01 1947
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1948
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1949
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1950
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1951
				}
c7f2082f sago007 2016-03-13 11:48 1952
ce5aa7d3 sago007 2016-03-13 11:44 1953
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1954
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1955
				}
c53e6443 sago007 2012-04-17 11:04 1956
ecef5838 sago007 2015-11-24 20:01 1957
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1958
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1959
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1960
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1961
c53e6443 sago007 2012-04-17 11:04 1962
					}
ecef5838 sago007 2015-11-24 20:01 1963
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1964
						//player1:
ecef5838 sago007 2015-11-24 20:01 1965
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1966
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1967
						}
ecef5838 sago007 2015-11-24 20:01 1968
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1969
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1970
						}
ecef5838 sago007 2015-11-24 20:01 1971
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1972
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1973
						}
ecef5838 sago007 2015-11-24 20:01 1974
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1975
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1976
						}
ecef5838 sago007 2015-11-24 20:01 1977
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c53e6443 sago007 2012-04-17 11:04 1978
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 1979
						}
ecef5838 sago007 2015-11-24 20:01 1980
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
c53e6443 sago007 2012-04-17 11:04 1981
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1982
						}
c53e6443 sago007 2012-04-17 11:04 1983
					}
ecef5838 sago007 2015-11-24 20:01 1984
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1985
						//player2:
ecef5838 sago007 2015-11-24 20:01 1986
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1987
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1988
						}
ecef5838 sago007 2015-11-24 20:01 1989
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1990
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1991
						}
ecef5838 sago007 2015-11-24 20:01 1992
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1993
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1994
						}
ecef5838 sago007 2015-11-24 20:01 1995
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1996
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1997
						}
ecef5838 sago007 2015-11-24 20:01 1998
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c53e6443 sago007 2012-04-17 11:04 1999
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 2000
						}
ecef5838 sago007 2015-11-24 20:01 2001
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
c53e6443 sago007 2012-04-17 11:04 2002
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2003
						}
c53e6443 sago007 2012-04-17 11:04 2004
					}
c53e6443 sago007 2012-04-17 11:04 2005
					//common:
ecef5838 sago007 2015-11-24 20:01 2006
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 2007
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 2008
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2009
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 2010
							#else
c53e6443 sago007 2012-04-17 11:04 2011
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 2012
							#endif
c53e6443 sago007 2012-04-17 11:04 2013
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 2014
							}
c53e6443 sago007 2012-04-17 11:04 2015
							 */
c53e6443 sago007 2012-04-17 11:04 2016
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 2017
						}
ecef5838 sago007 2015-11-24 20:01 2018
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 2019
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 2020
						}
ecef5838 sago007 2015-11-24 20:01 2021
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 2022
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 2023
						}
ca486238 sago007 2015-08-23 15:12 2024
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 2025
						}
ecef5838 sago007 2015-11-24 20:01 2026
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 2027
						} //F11
c53e6443 sago007 2012-04-17 11:04 2028
					}
ecef5838 sago007 2015-11-24 20:01 2029
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 2030
						done=1;
c53e6443 sago007 2012-04-17 11:04 2031
					}
c53e6443 sago007 2012-04-17 11:04 2032
				}
c7f2082f sago007 2016-03-13 11:48 2033
ce5aa7d3 sago007 2016-03-13 11:44 2034
				if (isPlayerUpEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2035
					theGame.MoveCursor('N');
ce5aa7d3 sago007 2016-03-13 11:44 2036
				}
ce5aa7d3 sago007 2016-03-13 11:44 2037
				if (isPlayerDownEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2038
					theGame.MoveCursor('S');
ce5aa7d3 sago007 2016-03-13 11:44 2039
				}
ce5aa7d3 sago007 2016-03-13 11:44 2040
				if (isPlayerLeftEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2041
					theGame.MoveCursor('W');
ce5aa7d3 sago007 2016-03-13 11:44 2042
				}
ce5aa7d3 sago007 2016-03-13 11:44 2043
				if (isPlayerRightEvent (1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2044
					theGame.MoveCursor('E');
ce5aa7d3 sago007 2016-03-13 11:44 2045
				}
ce5aa7d3 sago007 2016-03-13 11:44 2046
				if (isPlayerSwitchEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2047
					theGame.SwitchAtCursor();
ce5aa7d3 sago007 2016-03-13 11:44 2048
				}
ce5aa7d3 sago007 2016-03-13 11:44 2049
				if (isPlayerPushEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2050
					theGame.PushLine();
ce5aa7d3 sago007 2016-03-13 11:44 2051
				}
c53e6443 sago007 2012-04-17 11:04 2052
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 2053
c53e6443 sago007 2012-04-17 11:04 2054
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2055
c53e6443 sago007 2012-04-17 11:04 2056
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2057
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2058
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2059
80b830cd sago007 2012-08-19 17:51 2060
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
ecef5838 sago007 2015-11-24 20:01 2061
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2062
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 2063
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 2064
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 2065
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 2066
					xLine-=1;
ecef5838 sago007 2015-11-24 20:01 2067
					if ((yLine>10)&&(theGame.GetTowerHeight()<12)) {
c53e6443 sago007 2012-04-17 11:04 2068
						yLine=10;
acd79baf sago007 2015-11-22 19:37 2069
					}
ecef5838 sago007 2015-11-24 20:01 2070
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11)) {
c53e6443 sago007 2012-04-17 11:04 2071
						yLine=11;
acd79baf sago007 2015-11-22 19:37 2072
					}
ecef5838 sago007 2015-11-24 20:01 2073
					if (yLine<0) {
c53e6443 sago007 2012-04-17 11:04 2074
						yLine=0;
acd79baf sago007 2015-11-22 19:37 2075
					}
ecef5838 sago007 2015-11-24 20:01 2076
					if (xLine<0) {
c53e6443 sago007 2012-04-17 11:04 2077
						xLine=0;
acd79baf sago007 2015-11-22 19:37 2078
					}
ecef5838 sago007 2015-11-24 20:01 2079
					if (xLine>4) {
c53e6443 sago007 2012-04-17 11:04 2080
						xLine=4;
acd79baf sago007 2015-11-22 19:37 2081
					}
c53e6443 sago007 2012-04-17 11:04 2082
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 2083
				}
c53e6443 sago007 2012-04-17 11:04 2084
c53e6443 sago007 2012-04-17 11:04 2085
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
ecef5838 sago007 2015-11-24 20:01 2086
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2087
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 2088
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 2089
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 2090
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 2091
					xLine-=1;
ecef5838 sago007 2015-11-24 20:01 2092
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12)) {
c53e6443 sago007 2012-04-17 11:04 2093
						yLine=10;
acd79baf sago007 2015-11-22 19:37 2094
					}
ecef5838 sago007 2015-11-24 20:01 2095
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11)) {
c53e6443 sago007 2012-04-17 11:04 2096
						yLine=11;
acd79baf sago007 2015-11-22 19:37 2097
					}
ecef5838 sago007 2015-11-24 20:01 2098
					if (yLine<0) {
c53e6443 sago007 2012-04-17 11:04 2099
						yLine=0;
acd79baf sago007 2015-11-22 19:37 2100
					}
ecef5838 sago007 2015-11-24 20:01 2101
					if (xLine<0) {
c53e6443 sago007 2012-04-17 11:04 2102
						xLine=0;
acd79baf sago007 2015-11-22 19:37 2103
					}
ecef5838 sago007 2015-11-24 20:01 2104
					if (xLine>4) {
c53e6443 sago007 2012-04-17 11:04 2105
						xLine=4;
acd79baf sago007 2015-11-22 19:37 2106
					}
c53e6443 sago007 2012-04-17 11:04 2107
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 2108
				}
c53e6443 sago007 2012-04-17 11:04 2109
c53e6443 sago007 2012-04-17 11:04 2110
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2111
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2112
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2113
c53e6443 sago007 2012-04-17 11:04 2114
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 2115
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 2116
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2117
			}
c53e6443 sago007 2012-04-17 11:04 2118
c53e6443 sago007 2012-04-17 11:04 2119
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 2120
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 2121
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 2122
			}
c53e6443 sago007 2012-04-17 11:04 2123
ecef5838 sago007 2015-11-24 20:01 2124
			if ((!singlePuzzle)&&(!editorMode)) {
c53e6443 sago007 2012-04-17 11:04 2125
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 2126
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 2127
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 2128
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 2129
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2130
c53e6443 sago007 2012-04-17 11:04 2131
c53e6443 sago007 2012-04-17 11:04 2132
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2133
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2134
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2135
					{
c53e6443 sago007 2012-04-17 11:04 2136
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
ecef5838 sago007 2015-11-24 20:01 2137
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2138
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2139
							}
c53e6443 sago007 2012-04-17 11:04 2140
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
ecef5838 sago007 2015-11-24 20:01 2141
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 2142
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2143
							}
c53e6443 sago007 2012-04-17 11:04 2144
					}
c53e6443 sago007 2012-04-17 11:04 2145
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2146
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2147
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2148
ecef5838 sago007 2015-11-24 20:01 2149
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 2150
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2151
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2152
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 2153
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 2154
c53e6443 sago007 2012-04-17 11:04 2155
					}
ecef5838 sago007 2015-11-24 20:01 2156
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 2157
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2158
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2159
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 2160
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2161
					}
c53e6443 sago007 2012-04-17 11:04 2162
c7f2082f sago007 2016-03-13 11:48 2163
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 2164
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 2165
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 2166
					}
c53e6443 sago007 2012-04-17 11:04 2167
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 2168
				}
c53e6443 sago007 2012-04-17 11:04 2169
c53e6443 sago007 2012-04-17 11:04 2170
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 2171
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 2172
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 2173
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2174
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 2175
					********************************************************************/
acd79baf sago007 2015-11-22 19:37 2176
acd79baf sago007 2015-11-22 19:37 2177
					if (mouseplay1 && !theGame.GetAIenabled()) {
acd79baf sago007 2015-11-22 19:37 2178
						//player 1
acd79baf sago007 2015-11-22 19:37 2179
						if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
acd79baf sago007 2015-11-22 19:37 2180
							theGame.PushLine();
acd79baf sago007 2015-11-22 19:37 2181
						}
acd79baf sago007 2015-11-22 19:37 2182
					}
acd79baf sago007 2015-11-22 19:37 2183
					if (mouseplay2 && !theGame2.GetAIenabled()) {
acd79baf sago007 2015-11-22 19:37 2184
						//player 2
acd79baf sago007 2015-11-22 19:37 2185
						if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
acd79baf sago007 2015-11-22 19:37 2186
							theGame2.PushLine();
1a156b60 sago007 2015-08-22 17:29 2187
						}
acd79baf sago007 2015-11-22 19:37 2188
					}
c53e6443 sago007 2012-04-17 11:04 2189
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 2190
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 2191
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 2192
				}
c53e6443 sago007 2012-04-17 11:04 2193
			} //if !singlePuzzle
ecef5838 sago007 2015-11-24 20:01 2194
			else {
c53e6443 sago007 2012-04-17 11:04 2195
c53e6443 sago007 2012-04-17 11:04 2196
			}
c53e6443 sago007 2012-04-17 11:04 2197
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 2198
c53e6443 sago007 2012-04-17 11:04 2199
c53e6443 sago007 2012-04-17 11:04 2200
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 2201
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 2202
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 2203
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2204
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 2205
		}
b7590374 sago007 2011-05-19 16:15 2206
ecef5838 sago007 2015-11-24 20:01 2207
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 2208
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 2209
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2210
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2211
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 2212
				}
c53e6443 sago007 2012-04-17 11:04 2213
			}
ecef5838 sago007 2015-11-24 20:01 2214
			else {
ecef5838 sago007 2015-11-24 20:01 2215
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2216
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2217
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 2218
				}
c53e6443 sago007 2012-04-17 11:04 2219
			}
c53e6443 sago007 2012-04-17 11:04 2220
		}
b7590374 sago007 2011-05-19 16:15 2221
c53e6443 sago007 2012-04-17 11:04 2222
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 2223
b7590374 sago007 2011-05-19 16:15 2224
c53e6443 sago007 2012-04-17 11:04 2225
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2226
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2227
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 2228
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2229
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 2230
b7590374 sago007 2011-05-19 16:15 2231
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2232
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2233
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2234
#endif
ecef5838 sago007 2015-11-24 20:01 2235
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2236
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2237
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2238
						theGame.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2239
					}
ecef5838 sago007 2015-11-24 20:01 2240
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2241
						theGame2.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2242
					}
ecef5838 sago007 2015-11-24 20:01 2243
					else {
c53e6443 sago007 2012-04-17 11:04 2244
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 2245
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 2246
					}
b283e0f7 sago007 2012-07-29 14:01 2247
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2248
				}
ecef5838 sago007 2015-11-24 20:01 2249
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2250
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2251
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2252
				}
ecef5838 sago007 2015-11-24 20:01 2253
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2254
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2255
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2256
				}
c53e6443 sago007 2012-04-17 11:04 2257
			}
53203200 sago007 2015-12-25 13:30 2258
dfdb7d66 sago007 2015-11-29 19:21 2259
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2260
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2261
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2262
		}
dfdb7d66 sago007 2015-11-29 19:21 2263
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2264
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2265
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2266
		}
dfdb7d66 sago007 2015-11-29 19:21 2267
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2268
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2269
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2270
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2271
		}
c53e6443 sago007 2012-04-17 11:04 2272
c53e6443 sago007 2012-04-17 11:04 2273
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2274
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2275
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2276
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2277
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2278
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2279
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2280
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2281
		}
c53e6443 sago007 2012-04-17 11:04 2282
	} //game loop
80b830cd sago007 2012-08-19 17:51 2283
	return 0;
605138b3 sago007 2012-04-14 15:12 2284
}
1970-01-01 00:00 2285